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CC: HUD Glasses

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beta

CC: HUD Glasses 0.1.4-beta

0.1.4-beta
1 сент. 2026 г.2,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
- **OUTLINE text shadow is much cheaper.** It used to draw every glyph five times (four black copies plus the glyph). The mod now ships a pre-dilated copy of the font atlas, so the outline is a single black draw and OUTLINE costs two draws per glyph instead of five. It looks identical: dilating a glyph by 1px in four directions is exactly what the four offset copies produced, and the font is 1-bit pixel art so nothing blurs. If the outline atlas ever fails to load, the old four-copy path still runs. - **The F3 debug screen, chat and the player list now draw on top of the HUD.** The overlay used to sit above every other GUI layer, so a full-screen HUD buried them with no way to read them short of switching the HUD off. It now renders just below the debug overlay instead. - **Much faster rendering at large HUD sizes.** The glyph pass no longer goes through `Font#drawInBatch` per cell, which allocated twice and re-resolved the font set, glyph info, baked glyph and style for every character, every frame. Glyphs are now baked once and their vertices written straight into the batch, so the pass is allocation-free and the palette is unpacked once per frame instead of once per cell. This scaled with cell count, so the bigger the HUD the bigger the win (`setSize(256, 96)` was hit hardest). New client setting `fastGlyphRendering` (default `true`) turns this off again if another mod's text/HUD rendering conflicts with it.
beta

CC: HUD Glasses 0.1.3-beta

0.1.3-beta
18 июл. 2026 г.3,7 тыс.Minecraft: 1.21.1neoforge
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Что нового
- **HUD on a pocket computer.** Craft `pocket computer + HUD Modem` to give it the HUD upgrade — the same `hud_glasses` peripheral, but portable. Bind your **worn** glasses to it with **sneak + right-click** (a plain right-click still opens the terminal). Modem blocks and pocket computers share one id space, so switching sources is just right-clicking whichever you want, and the glasses never come off. The pocket's buffer size is per-session; its id persists. - **HUD + Ender Modem in one upgrade slot.** A pocket computer has only one slot, so a HUD-only upgrade would leave it with no networking. Craft a **HUD Ender Modem** (`HUD Modem + Ender Modem`) and fit it to a pocket computer for a peripheral that is both: its primary type is `modem` (so `rednet.open("back")` works) with `hud_glasses` as an additional type (so `peripheral.find("hud_glasses")` finds the same object). The modem half is interdimensional and supports `open`/`isOpen`/`close`/`closeAll`/`transmit`/ `isWireless` plus `modem_message` events. Fitting it uses CC's own upgrade recipe, so the computer's id and files are preserved; removing it returns the item. - New server config `allowPocketHudEnderCraft` (default `true`) — set `false` and the HUD Ender Modem recipe is removed outright (gone from JEI, item unlisted). Pockets that already have the upgrade keep working. Read at recipe load, so it needs a `/reload`. - Fixed `getBackgroundColour()` returning `0` when the background was transparent. `0` isn't a valid CC colour, which broke term-compatible libraries (e.g. More Fonts) that map the result through a colour table and got `nil`. It now reports `colors.black`; `setBackgroundColour(0)` still sets transparency.
beta

CC: HUD Glasses 0.1.2-beta

0.1.2-beta
17 июн. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
- Computers can now override a viewer's display settings per modem from Lua: setTextShadow, setHudFit, setShadowLayer (plus getters). Each accepts "auto" (the default), which defers to the player's own config. Overrides apply to everyone wearing glasses bound to the modem, persist with the modem, and never modify any player's config file. - New client setting "Shadow layer" (textShadowLayer): choose whether the text shadow/outline is drawn OVER_BACKGROUND (default) or UNDER_BACKGROUND — under the cell backgrounds, so it only shows where it bleeds past an opaque cell.
beta

CC: HUD Glasses 0.1.1-beta

0.1.1-beta
13 июн. 2026 г.203Minecraft: 1.21.1neoforge
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Что нового
- Modem can now be placed on any block face (floor, wall, ceiling) — it orients to the surface, screen facing out. - Modem has its own flat model and custom textures (no longer using the iron block look). - Empty-hand right-click on a modem now binds/unbinds the glasses you're already wearing (helmet or Curios slot) — no need to take them off. - New "Screen fit" setting: FIT (default, letterbox), STRETCH (fill screen), COVER (fill + crop). - Mod config is now editable from the Mods list "Config" button. - New keybind "Open settings" (unbound by default) opens the client config directly. - Toggle HUD default key changed from G to H. - Added a mod icon.
beta

CC: HUD glasses 0.1.0-beta

0.1.0-beta
7 июн. 2026 г.165Minecraft: 1.21.1neoforge
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