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Burnt

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Burnt 0.1.6.3

0.1.6.3
24 окт. 2026 г.444Minecraft: 1.21.1fabric
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Что нового
# Burnt — 1.10.5.3 - Much smaller download — 8.4 MB instead of 20.6 MB - Terrain Slabs support: burnt, smouldering and recovering ground slabs - Three new flags, and flags that survive Create contraptions on every version - Better smoke from burning grass, and smoke that follows the wind - Burnt blocks are now fragile in Sable on every version, not just NeoForge - Living Wind support, and a fix for grass not spreading on a brand new world ## Terrain Slabs - Burnt grass, burnt moss and burnt dirt slabs, plus smouldering grass, smouldering moss and recovering grass slabs - Half-height ground now burns and recovers exactly the way full blocks do - Smouldering grass slabs catch, spread to their neighbours, and burn through to burnt - Burnt grass slabs recover into recovering grass slabs, then back into living grass slabs - Bonemeal works on them — burnt grass slabs green up instead of turning to dirt - Recovering grass slabs are placed in a random rotation, like the full blocks - They only show up in the creative tab when Terrain Slabs is installed ## Flags On Forge and Fabric 1.21.1, flags now work the way they already did on NeoForge: the cloth is drawn by the block itself rather than by a separate invisible entity. That means a flag keeps flying when it is carried on a Create contraption or placed inside a Sable sub-level, where the old version would lose its cloth. Existing worlds are fine, but the leftover cloth entities from the old design are dropped once on first load. The flags themselves are untouched. Three new flags as well. All three craft like the existing ones — two sticks down the left, the item top middle, wool filling the right: - Creeper flag — lime wool and a creeper head - Wilderness flag — yellow wool and a spruce sapling - Fire flag — red wool and a campfire ## Smoke and flames - Burning tall grass now gives off the same flame smoke as burning leaves, so it reads properly from a distance instead of only up close - That smoke no longer needs open sky above it, so tall grass burning under a forest canopy smokes the way it should - Smouldering grass now gives off light flame smoke as well as its flames - Light flame smoke now drifts with the wind — it used to rise straight up regardless - The heat fog over hot burnt ground is 50% larger ## LevelZ (Fabric only) - Flint and steel now respects LevelZ skill gates when you use it on a block. LevelZ checks the item but misses this case, so lighting fires got through unchecked - Refusals now tell you what you need — "Smithing 4" — instead of silently doing nothing - Works with both LevelZ 1.x and 2.x ## Living Wind - Burnt now takes its wind from Living Wind when that is installed, so fire spread, smoke and flags all follow its weather instead of Burnt simulating its own. It ranks above Immersive Winds, Weather2 and Simple Clouds if you happen to run more than one - Burnt's own particles keep their own movement. Living Wind pushes every particle in the game, which blew smoke off the path Burnt sets for it and dragged flames sideways out of the fires they belong to. Burnt now opts its particles out, so the wind is Living Wind's and the movement is Burnt's ## Sable - Burnt blocks now count as fragile on every version. The tag that marks them only shipped on NeoForge 1.21.1 before, so on Forge, Fabric and both 1.20.1 versions nothing Burnt made was ever fragile - Burnt envelopes, sails, ferns, walls, vertical slabs, high grass and flesh blocks, and ember walls and vertical slabs, now count as burnt along with everything else. They are fragile in Sable, and fire no longer tries to burn them a second time ## Fixes - Grass lit in the first minutes of a brand new world would not spread at all. Wind starts at nothing on a new world and could take well over a minute to pick up, and grass spread depends on it entirely, so there was nothing to carry the fire. New worlds now start with a wind already blowing - Your settings are now copied to burnt_basic.json.bak before the config is read. If the config ever resets itself — a damaged file is enough, and it takes everything with it — your old settings are in that file, and renaming it puts them back - 18 blocks had no name and showed a raw id such as "block.burnt.burnt_envelope". None of them are in the creative menu, so they only turn up by burning something, which is why they went unnoticed: the Create sail and envelope blocks, burnt and smouldering ferns, and the copper fire stages ## Download size - Promo screenshots and source artwork are no longer packed inside the jar, which takes it from 20.6 MB down to 8.4 MB. Nothing in game is affected
release

Burnt 0.1.6.3

0.1.6.3
24 окт. 2026 г.204Minecraft: 1.20.1fabric
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Что нового
# Burnt — 1.10.5.3 - Much smaller download — 8.4 MB instead of 20.6 MB - Terrain Slabs support: burnt, smouldering and recovering ground slabs - Three new flags, and flags that survive Create contraptions on every version - Better smoke from burning grass, and smoke that follows the wind - Burnt blocks are now fragile in Sable on every version, not just NeoForge - Living Wind support, and a fix for grass not spreading on a brand new world ## Terrain Slabs - Burnt grass, burnt moss and burnt dirt slabs, plus smouldering grass, smouldering moss and recovering grass slabs - Half-height ground now burns and recovers exactly the way full blocks do - Smouldering grass slabs catch, spread to their neighbours, and burn through to burnt - Burnt grass slabs recover into recovering grass slabs, then back into living grass slabs - Bonemeal works on them — burnt grass slabs green up instead of turning to dirt - Recovering grass slabs are placed in a random rotation, like the full blocks - They only show up in the creative tab when Terrain Slabs is installed ## Flags On Forge and Fabric 1.21.1, flags now work the way they already did on NeoForge: the cloth is drawn by the block itself rather than by a separate invisible entity. That means a flag keeps flying when it is carried on a Create contraption or placed inside a Sable sub-level, where the old version would lose its cloth. Existing worlds are fine, but the leftover cloth entities from the old design are dropped once on first load. The flags themselves are untouched. Three new flags as well. All three craft like the existing ones — two sticks down the left, the item top middle, wool filling the right: - Creeper flag — lime wool and a creeper head - Wilderness flag — yellow wool and a spruce sapling - Fire flag — red wool and a campfire ## Smoke and flames - Burning tall grass now gives off the same flame smoke as burning leaves, so it reads properly from a distance instead of only up close - That smoke no longer needs open sky above it, so tall grass burning under a forest canopy smokes the way it should - Smouldering grass now gives off light flame smoke as well as its flames - Light flame smoke now drifts with the wind — it used to rise straight up regardless - The heat fog over hot burnt ground is 50% larger ## LevelZ (Fabric only) - Flint and steel now respects LevelZ skill gates when you use it on a block. LevelZ checks the item but misses this case, so lighting fires got through unchecked - Refusals now tell you what you need — "Smithing 4" — instead of silently doing nothing - Works with both LevelZ 1.x and 2.x ## Living Wind - Burnt now takes its wind from Living Wind when that is installed, so fire spread, smoke and flags all follow its weather instead of Burnt simulating its own. It ranks above Immersive Winds, Weather2 and Simple Clouds if you happen to run more than one - Burnt's own particles keep their own movement. Living Wind pushes every particle in the game, which blew smoke off the path Burnt sets for it and dragged flames sideways out of the fires they belong to. Burnt now opts its particles out, so the wind is Living Wind's and the movement is Burnt's ## Sable - Burnt blocks now count as fragile on every version. The tag that marks them only shipped on NeoForge 1.21.1 before, so on Forge, Fabric and both 1.20.1 versions nothing Burnt made was ever fragile - Burnt envelopes, sails, ferns, walls, vertical slabs, high grass and flesh blocks, and ember walls and vertical slabs, now count as burnt along with everything else. They are fragile in Sable, and fire no longer tries to burn them a second time ## Fixes - Grass lit in the first minutes of a brand new world would not spread at all. Wind starts at nothing on a new world and could take well over a minute to pick up, and grass spread depends on it entirely, so there was nothing to carry the fire. New worlds now start with a wind already blowing - Your settings are now copied to burnt_basic.json.bak before the config is read. If the config ever resets itself — a damaged file is enough, and it takes everything with it — your old settings are in that file, and renaming it puts them back - 18 blocks had no name and showed a raw id such as "block.burnt.burnt_envelope". None of them are in the creative menu, so they only turn up by burning something, which is why they went unnoticed: the Create sail and envelope blocks, burnt and smouldering ferns, and the copper fire stages ## Download size - Promo screenshots and source artwork are no longer packed inside the jar, which takes it from 20.6 MB down to 8.4 MB. Nothing in game is affected
release

Burnt 1.10.5.3

1.10.5.3
24 окт. 2026 г.1,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
# Burnt — 1.10.5.3 - Much smaller download — 8.4 MB instead of 20.6 MB - Terrain Slabs support: burnt, smouldering and recovering ground slabs - Three new flags, and flags that survive Create contraptions on every version - Better smoke from burning grass, and smoke that follows the wind - Burnt blocks are now fragile in Sable on every version, not just NeoForge - Living Wind support, and a fix for grass not spreading on a brand new world ## Terrain Slabs - Burnt grass, burnt moss and burnt dirt slabs, plus smouldering grass, smouldering moss and recovering grass slabs - Half-height ground now burns and recovers exactly the way full blocks do - Smouldering grass slabs catch, spread to their neighbours, and burn through to burnt - Burnt grass slabs recover into recovering grass slabs, then back into living grass slabs - Bonemeal works on them — burnt grass slabs green up instead of turning to dirt - Recovering grass slabs are placed in a random rotation, like the full blocks - They only show up in the creative tab when Terrain Slabs is installed ## Flags On Forge and Fabric 1.21.1, flags now work the way they already did on NeoForge: the cloth is drawn by the block itself rather than by a separate invisible entity. That means a flag keeps flying when it is carried on a Create contraption or placed inside a Sable sub-level, where the old version would lose its cloth. Existing worlds are fine, but the leftover cloth entities from the old design are dropped once on first load. The flags themselves are untouched. Three new flags as well. All three craft like the existing ones — two sticks down the left, the item top middle, wool filling the right: - Creeper flag — lime wool and a creeper head - Wilderness flag — yellow wool and a spruce sapling - Fire flag — red wool and a campfire ## Smoke and flames - Burning tall grass now gives off the same flame smoke as burning leaves, so it reads properly from a distance instead of only up close - That smoke no longer needs open sky above it, so tall grass burning under a forest canopy smokes the way it should - Smouldering grass now gives off light flame smoke as well as its flames - Light flame smoke now drifts with the wind — it used to rise straight up regardless - The heat fog over hot burnt ground is 50% larger ## LevelZ (Fabric only) - Flint and steel now respects LevelZ skill gates when you use it on a block. LevelZ checks the item but misses this case, so lighting fires got through unchecked - Refusals now tell you what you need — "Smithing 4" — instead of silently doing nothing - Works with both LevelZ 1.x and 2.x ## Living Wind - Burnt now takes its wind from Living Wind when that is installed, so fire spread, smoke and flags all follow its weather instead of Burnt simulating its own. It ranks above Immersive Winds, Weather2 and Simple Clouds if you happen to run more than one - Burnt's own particles keep their own movement. Living Wind pushes every particle in the game, which blew smoke off the path Burnt sets for it and dragged flames sideways out of the fires they belong to. Burnt now opts its particles out, so the wind is Living Wind's and the movement is Burnt's ## Sable - Burnt blocks now count as fragile on every version. The tag that marks them only shipped on NeoForge 1.21.1 before, so on Forge, Fabric and both 1.20.1 versions nothing Burnt made was ever fragile - Burnt envelopes, sails, ferns, walls, vertical slabs, high grass and flesh blocks, and ember walls and vertical slabs, now count as burnt along with everything else. They are fragile in Sable, and fire no longer tries to burn them a second time ## Fixes - Grass lit in the first minutes of a brand new world would not spread at all. Wind starts at nothing on a new world and could take well over a minute to pick up, and grass spread depends on it entirely, so there was nothing to carry the fire. New worlds now start with a wind already blowing - Your settings are now copied to burnt_basic.json.bak before the config is read. If the config ever resets itself — a damaged file is enough, and it takes everything with it — your old settings are in that file, and renaming it puts them back - 18 blocks had no name and showed a raw id such as "block.burnt.burnt_envelope". None of them are in the creative menu, so they only turn up by burning something, which is why they went unnoticed: the Create sail and envelope blocks, burnt and smouldering ferns, and the copper fire stages ## Download size - Promo screenshots and source artwork are no longer packed inside the jar, which takes it from 20.6 MB down to 8.4 MB. Nothing in game is affected
release

Burnt 1.10.5.3

1.10.5.3
24 окт. 2026 г.22Minecraft: 1.20.1neoforge
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Что нового
# Burnt — 1.10.5.3 - Much smaller download — 8.4 MB instead of 20.6 MB - Terrain Slabs support: burnt, smouldering and recovering ground slabs - Three new flags, and flags that survive Create contraptions on every version - Better smoke from burning grass, and smoke that follows the wind - Burnt blocks are now fragile in Sable on every version, not just NeoForge - Living Wind support, and a fix for grass not spreading on a brand new world ## Terrain Slabs - Burnt grass, burnt moss and burnt dirt slabs, plus smouldering grass, smouldering moss and recovering grass slabs - Half-height ground now burns and recovers exactly the way full blocks do - Smouldering grass slabs catch, spread to their neighbours, and burn through to burnt - Burnt grass slabs recover into recovering grass slabs, then back into living grass slabs - Bonemeal works on them — burnt grass slabs green up instead of turning to dirt - Recovering grass slabs are placed in a random rotation, like the full blocks - They only show up in the creative tab when Terrain Slabs is installed ## Flags On Forge and Fabric 1.21.1, flags now work the way they already did on NeoForge: the cloth is drawn by the block itself rather than by a separate invisible entity. That means a flag keeps flying when it is carried on a Create contraption or placed inside a Sable sub-level, where the old version would lose its cloth. Existing worlds are fine, but the leftover cloth entities from the old design are dropped once on first load. The flags themselves are untouched. Three new flags as well. All three craft like the existing ones — two sticks down the left, the item top middle, wool filling the right: - Creeper flag — lime wool and a creeper head - Wilderness flag — yellow wool and a spruce sapling - Fire flag — red wool and a campfire ## Smoke and flames - Burning tall grass now gives off the same flame smoke as burning leaves, so it reads properly from a distance instead of only up close - That smoke no longer needs open sky above it, so tall grass burning under a forest canopy smokes the way it should - Smouldering grass now gives off light flame smoke as well as its flames - Light flame smoke now drifts with the wind — it used to rise straight up regardless - The heat fog over hot burnt ground is 50% larger ## LevelZ (Fabric only) - Flint and steel now respects LevelZ skill gates when you use it on a block. LevelZ checks the item but misses this case, so lighting fires got through unchecked - Refusals now tell you what you need — "Smithing 4" — instead of silently doing nothing - Works with both LevelZ 1.x and 2.x ## Living Wind - Burnt now takes its wind from Living Wind when that is installed, so fire spread, smoke and flags all follow its weather instead of Burnt simulating its own. It ranks above Immersive Winds, Weather2 and Simple Clouds if you happen to run more than one - Burnt's own particles keep their own movement. Living Wind pushes every particle in the game, which blew smoke off the path Burnt sets for it and dragged flames sideways out of the fires they belong to. Burnt now opts its particles out, so the wind is Living Wind's and the movement is Burnt's ## Sable - Burnt blocks now count as fragile on every version. The tag that marks them only shipped on NeoForge 1.21.1 before, so on Forge, Fabric and both 1.20.1 versions nothing Burnt made was ever fragile - Burnt envelopes, sails, ferns, walls, vertical slabs, high grass and flesh blocks, and ember walls and vertical slabs, now count as burnt along with everything else. They are fragile in Sable, and fire no longer tries to burn them a second time ## Fixes - Grass lit in the first minutes of a brand new world would not spread at all. Wind starts at nothing on a new world and could take well over a minute to pick up, and grass spread depends on it entirely, so there was nothing to carry the fire. New worlds now start with a wind already blowing - Your settings are now copied to burnt_basic.json.bak before the config is read. If the config ever resets itself — a damaged file is enough, and it takes everything with it — your old settings are in that file, and renaming it puts them back - 18 blocks had no name and showed a raw id such as "block.burnt.burnt_envelope". None of them are in the creative menu, so they only turn up by burning something, which is why they went unnoticed: the Create sail and envelope blocks, burnt and smouldering ferns, and the copper fire stages ## Download size - Promo screenshots and source artwork are no longer packed inside the jar, which takes it from 20.6 MB down to 8.4 MB. Nothing in game is affected
release

Burnt 1.10.5.3

1.10.5.3
24 окт. 2026 г.38Minecraft: 1.21.1forge
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Что нового
# Burnt — 1.10.5.3 - Much smaller download — 8.4 MB instead of 20.6 MB - Terrain Slabs support: burnt, smouldering and recovering ground slabs - Three new flags, and flags that survive Create contraptions on every version - Better smoke from burning grass, and smoke that follows the wind - Burnt blocks are now fragile in Sable on every version, not just NeoForge - Living Wind support, and a fix for grass not spreading on a brand new world ## Terrain Slabs - Burnt grass, burnt moss and burnt dirt slabs, plus smouldering grass, smouldering moss and recovering grass slabs - Half-height ground now burns and recovers exactly the way full blocks do - Smouldering grass slabs catch, spread to their neighbours, and burn through to burnt - Burnt grass slabs recover into recovering grass slabs, then back into living grass slabs - Bonemeal works on them — burnt grass slabs green up instead of turning to dirt - Recovering grass slabs are placed in a random rotation, like the full blocks - They only show up in the creative tab when Terrain Slabs is installed ## Flags On Forge and Fabric 1.21.1, flags now work the way they already did on NeoForge: the cloth is drawn by the block itself rather than by a separate invisible entity. That means a flag keeps flying when it is carried on a Create contraption or placed inside a Sable sub-level, where the old version would lose its cloth. Existing worlds are fine, but the leftover cloth entities from the old design are dropped once on first load. The flags themselves are untouched. Three new flags as well. All three craft like the existing ones — two sticks down the left, the item top middle, wool filling the right: - Creeper flag — lime wool and a creeper head - Wilderness flag — yellow wool and a spruce sapling - Fire flag — red wool and a campfire ## Smoke and flames - Burning tall grass now gives off the same flame smoke as burning leaves, so it reads properly from a distance instead of only up close - That smoke no longer needs open sky above it, so tall grass burning under a forest canopy smokes the way it should - Smouldering grass now gives off light flame smoke as well as its flames - Light flame smoke now drifts with the wind — it used to rise straight up regardless - The heat fog over hot burnt ground is 50% larger ## LevelZ (Fabric only) - Flint and steel now respects LevelZ skill gates when you use it on a block. LevelZ checks the item but misses this case, so lighting fires got through unchecked - Refusals now tell you what you need — "Smithing 4" — instead of silently doing nothing - Works with both LevelZ 1.x and 2.x ## Living Wind - Burnt now takes its wind from Living Wind when that is installed, so fire spread, smoke and flags all follow its weather instead of Burnt simulating its own. It ranks above Immersive Winds, Weather2 and Simple Clouds if you happen to run more than one - Burnt's own particles keep their own movement. Living Wind pushes every particle in the game, which blew smoke off the path Burnt sets for it and dragged flames sideways out of the fires they belong to. Burnt now opts its particles out, so the wind is Living Wind's and the movement is Burnt's ## Sable - Burnt blocks now count as fragile on every version. The tag that marks them only shipped on NeoForge 1.21.1 before, so on Forge, Fabric and both 1.20.1 versions nothing Burnt made was ever fragile - Burnt envelopes, sails, ferns, walls, vertical slabs, high grass and flesh blocks, and ember walls and vertical slabs, now count as burnt along with everything else. They are fragile in Sable, and fire no longer tries to burn them a second time ## Fixes - Grass lit in the first minutes of a brand new world would not spread at all. Wind starts at nothing on a new world and could take well over a minute to pick up, and grass spread depends on it entirely, so there was nothing to carry the fire. New worlds now start with a wind already blowing - Your settings are now copied to burnt_basic.json.bak before the config is read. If the config ever resets itself — a damaged file is enough, and it takes everything with it — your old settings are in that file, and renaming it puts them back - 18 blocks had no name and showed a raw id such as "block.burnt.burnt_envelope". None of them are in the creative menu, so they only turn up by burning something, which is why they went unnoticed: the Create sail and envelope blocks, burnt and smouldering ferns, and the copper fire stages ## Download size - Promo screenshots and source artwork are no longer packed inside the jar, which takes it from 20.6 MB down to 8.4 MB. Nothing in game is affected
release

Burnt 1.10.5.3

1.10.5.3
24 окт. 2026 г.825Minecraft: 1.20.1forge
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Что нового
# Burnt — 1.10.5.3 - Much smaller download — 8.4 MB instead of 20.6 MB - Terrain Slabs support: burnt, smouldering and recovering ground slabs - Three new flags, and flags that survive Create contraptions on every version - Better smoke from burning grass, and smoke that follows the wind - Burnt blocks are now fragile in Sable on every version, not just NeoForge - Living Wind support, and a fix for grass not spreading on a brand new world ## Terrain Slabs - Burnt grass, burnt moss and burnt dirt slabs, plus smouldering grass, smouldering moss and recovering grass slabs - Half-height ground now burns and recovers exactly the way full blocks do - Smouldering grass slabs catch, spread to their neighbours, and burn through to burnt - Burnt grass slabs recover into recovering grass slabs, then back into living grass slabs - Bonemeal works on them — burnt grass slabs green up instead of turning to dirt - Recovering grass slabs are placed in a random rotation, like the full blocks - They only show up in the creative tab when Terrain Slabs is installed ## Flags On Forge and Fabric 1.21.1, flags now work the way they already did on NeoForge: the cloth is drawn by the block itself rather than by a separate invisible entity. That means a flag keeps flying when it is carried on a Create contraption or placed inside a Sable sub-level, where the old version would lose its cloth. Existing worlds are fine, but the leftover cloth entities from the old design are dropped once on first load. The flags themselves are untouched. Three new flags as well. All three craft like the existing ones — two sticks down the left, the item top middle, wool filling the right: - Creeper flag — lime wool and a creeper head - Wilderness flag — yellow wool and a spruce sapling - Fire flag — red wool and a campfire ## Smoke and flames - Burning tall grass now gives off the same flame smoke as burning leaves, so it reads properly from a distance instead of only up close - That smoke no longer needs open sky above it, so tall grass burning under a forest canopy smokes the way it should - Smouldering grass now gives off light flame smoke as well as its flames - Light flame smoke now drifts with the wind — it used to rise straight up regardless - The heat fog over hot burnt ground is 50% larger ## LevelZ (Fabric only) - Flint and steel now respects LevelZ skill gates when you use it on a block. LevelZ checks the item but misses this case, so lighting fires got through unchecked - Refusals now tell you what you need — "Smithing 4" — instead of silently doing nothing - Works with both LevelZ 1.x and 2.x ## Living Wind - Burnt now takes its wind from Living Wind when that is installed, so fire spread, smoke and flags all follow its weather instead of Burnt simulating its own. It ranks above Immersive Winds, Weather2 and Simple Clouds if you happen to run more than one - Burnt's own particles keep their own movement. Living Wind pushes every particle in the game, which blew smoke off the path Burnt sets for it and dragged flames sideways out of the fires they belong to. Burnt now opts its particles out, so the wind is Living Wind's and the movement is Burnt's ## Sable - Burnt blocks now count as fragile on every version. The tag that marks them only shipped on NeoForge 1.21.1 before, so on Forge, Fabric and both 1.20.1 versions nothing Burnt made was ever fragile - Burnt envelopes, sails, ferns, walls, vertical slabs, high grass and flesh blocks, and ember walls and vertical slabs, now count as burnt along with everything else. They are fragile in Sable, and fire no longer tries to burn them a second time ## Fixes - Grass lit in the first minutes of a brand new world would not spread at all. Wind starts at nothing on a new world and could take well over a minute to pick up, and grass spread depends on it entirely, so there was nothing to carry the fire. New worlds now start with a wind already blowing - Your settings are now copied to burnt_basic.json.bak before the config is read. If the config ever resets itself — a damaged file is enough, and it takes everything with it — your old settings are in that file, and renaming it puts them back - 18 blocks had no name and showed a raw id such as "block.burnt.burnt_envelope". None of them are in the creative menu, so they only turn up by burning something, which is why they went unnoticed: the Create sail and envelope blocks, burnt and smouldering ferns, and the copper fire stages ## Download size - Promo screenshots and source artwork are no longer packed inside the jar, which takes it from 20.6 MB down to 8.4 MB. Nothing in game is affected
release

Burnt 0.1.6.2

0.1.6.2
30 сент. 2026 г.3,6 тыс.Minecraft: 1.21.1fabric
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Что нового
## Burnt Basic ### Changes - **Cracked terracotta is randomly rotated.** Each face has a different crack pattern, so walls no longer look tiled. Applies whether you crack it with a pickaxe, burn it, or place it by hand. - **Burn Spread settings now have proper names.** Wood Spread, Dark Oak Spread and Wood Downward Spread were showing as raw text in the config screen. ### Fixes - **Fire could be stacked on fire.** Clicking the top of a flame with flint and steel placed another flame above it, so repeated clicks built a tower of fire. Fire now needs something solid underneath, like it does in vanilla. - **Distant fires were still being lit by lava with lava catch turned off.** A fire landing on the stone or netherrack around a pool slipped past the check and spread from there. - **Cracked terracotta dropped nothing.** The 16 coloured versions gave you no drop at all unless you were holding silk touch. They now drop clay balls when mined normally and the block itself with silk touch, matching plain cracked terracotta. - **Cracked terracotta also dropped clay when it shouldn't.** Silk touch gave you the block *and* a handful of clay. That was a second, hidden drop running on every break, which also handed out the wrong colour's loot. - **Flames in long-distance smoke floated above the fire.** They were being placed against a scattered position rather than the burning block, so they hung up to three blocks too high. They now sit in the block that's actually alight. - **Pale oak doors had no icon.** The burnt and smouldering pale oak doors were missing their item texture. - **Chipped and other block-variant mods burned far too fast.** One block catching could take a whole floor or wall in about a second. Modded wood now chars at the same gradual rate as vanilla wood. - **TerraFirmaCraft pit kilns burned themselves down.** Lighting one destroyed the kiln and lost the fuel. Pit kilns, log piles, charcoal piles and forges are now left alone. - **Misc tweaks and fixes**
release

Burnt Fabric 0.1.6.2

0.1.6.2
30 сент. 2026 г.2,3 тыс.Minecraft: 1.20.1fabric
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Что нового
## Burnt Basic ### Changes - **Cracked terracotta is randomly rotated.** Each face has a different crack pattern, so walls no longer look tiled. Applies whether you crack it with a pickaxe, burn it, or place it by hand. - **Burn Spread settings now have proper names.** Wood Spread, Dark Oak Spread and Wood Downward Spread were showing as raw text in the config screen. ### Fixes - **Fire could be stacked on fire.** Clicking the top of a flame with flint and steel placed another flame above it, so repeated clicks built a tower of fire. Fire now needs something solid underneath, like it does in vanilla. - **Distant fires were still being lit by lava with lava catch turned off.** A fire landing on the stone or netherrack around a pool slipped past the check and spread from there. - **Cracked terracotta dropped nothing.** The 16 coloured versions gave you no drop at all unless you were holding silk touch. They now drop clay balls when mined normally and the block itself with silk touch, matching plain cracked terracotta. - **Cracked terracotta also dropped clay when it shouldn't.** Silk touch gave you the block *and* a handful of clay. That was a second, hidden drop running on every break, which also handed out the wrong colour's loot. - **Flames in long-distance smoke floated above the fire.** They were being placed against a scattered position rather than the burning block, so they hung up to three blocks too high. They now sit in the block that's actually alight. - **Pale oak doors had no icon.** The burnt and smouldering pale oak doors were missing their item texture. - **Chipped and other block-variant mods burned far too fast.** One block catching could take a whole floor or wall in about a second. Modded wood now chars at the same gradual rate as vanilla wood. - **TerraFirmaCraft pit kilns burned themselves down.** Lighting one destroyed the kiln and lost the fuel. Pit kilns, log piles, charcoal piles and forges are now left alone. - **Misc tweaks and fixes**
release

Burnt 1.10.5.2

1.10.5.2
30 сент. 2026 г.16,6 тыс.Minecraft: 1.21.1neoforge
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## Burnt Basic ### Changes - **Cracked terracotta is randomly rotated.** Each face has a different crack pattern, so walls no longer look tiled. Applies whether you crack it with a pickaxe, burn it, or place it by hand. - **Burn Spread settings now have proper names.** Wood Spread, Dark Oak Spread and Wood Downward Spread were showing as raw text in the config screen. ### Fixes - **Fire could be stacked on fire.** Clicking the top of a flame with flint and steel placed another flame above it, so repeated clicks built a tower of fire. Fire now needs something solid underneath, like it does in vanilla. - **Distant fires were still being lit by lava with lava catch turned off.** A fire landing on the stone or netherrack around a pool slipped past the check and spread from there. - **Cracked terracotta dropped nothing.** The 16 coloured versions gave you no drop at all unless you were holding silk touch. They now drop clay balls when mined normally and the block itself with silk touch, matching plain cracked terracotta. - **Cracked terracotta also dropped clay when it shouldn't.** Silk touch gave you the block *and* a handful of clay. That was a second, hidden drop running on every break, which also handed out the wrong colour's loot. - **Flames in long-distance smoke floated above the fire.** They were being placed against a scattered position rather than the burning block, so they hung up to three blocks too high. They now sit in the block that's actually alight. - **Pale oak doors had no icon.** The burnt and smouldering pale oak doors were missing their item texture. - **Chipped and other block-variant mods burned far too fast.** One block catching could take a whole floor or wall in about a second. Modded wood now chars at the same gradual rate as vanilla wood. - **TerraFirmaCraft pit kilns burned themselves down.** Lighting one destroyed the kiln and lost the fuel. Pit kilns, log piles, charcoal piles and forges are now left alone. - **Misc tweaks and fixes**
release

Burnt 1.10.5.2

1.10.5.2
30 сент. 2026 г.290Minecraft: 1.20.1neoforge
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## Burnt Basic ### Changes - **Cracked terracotta is randomly rotated.** Each face has a different crack pattern, so walls no longer look tiled. Applies whether you crack it with a pickaxe, burn it, or place it by hand. - **Burn Spread settings now have proper names.** Wood Spread, Dark Oak Spread and Wood Downward Spread were showing as raw text in the config screen. ### Fixes - **Fire could be stacked on fire.** Clicking the top of a flame with flint and steel placed another flame above it, so repeated clicks built a tower of fire. Fire now needs something solid underneath, like it does in vanilla. - **Distant fires were still being lit by lava with lava catch turned off.** A fire landing on the stone or netherrack around a pool slipped past the check and spread from there. - **Cracked terracotta dropped nothing.** The 16 coloured versions gave you no drop at all unless you were holding silk touch. They now drop clay balls when mined normally and the block itself with silk touch, matching plain cracked terracotta. - **Cracked terracotta also dropped clay when it shouldn't.** Silk touch gave you the block *and* a handful of clay. That was a second, hidden drop running on every break, which also handed out the wrong colour's loot. - **Flames in long-distance smoke floated above the fire.** They were being placed against a scattered position rather than the burning block, so they hung up to three blocks too high. They now sit in the block that's actually alight. - **Pale oak doors had no icon.** The burnt and smouldering pale oak doors were missing their item texture. - **Chipped and other block-variant mods burned far too fast.** One block catching could take a whole floor or wall in about a second. Modded wood now chars at the same gradual rate as vanilla wood. - **TerraFirmaCraft pit kilns burned themselves down.** Lighting one destroyed the kiln and lost the fuel. Pit kilns, log piles, charcoal piles and forges are now left alone. - **Misc tweaks and fixes**
release

Burnt 1.10.5.2

1.10.5.2
30 сент. 2026 г.315Minecraft: 1.21.1forge
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## Burnt Basic ### Changes - **Cracked terracotta is randomly rotated.** Each face has a different crack pattern, so walls no longer look tiled. Applies whether you crack it with a pickaxe, burn it, or place it by hand. - **Burn Spread settings now have proper names.** Wood Spread, Dark Oak Spread and Wood Downward Spread were showing as raw text in the config screen. ### Fixes - **Fire could be stacked on fire.** Clicking the top of a flame with flint and steel placed another flame above it, so repeated clicks built a tower of fire. Fire now needs something solid underneath, like it does in vanilla. - **Distant fires were still being lit by lava with lava catch turned off.** A fire landing on the stone or netherrack around a pool slipped past the check and spread from there. - **Cracked terracotta dropped nothing.** The 16 coloured versions gave you no drop at all unless you were holding silk touch. They now drop clay balls when mined normally and the block itself with silk touch, matching plain cracked terracotta. - **Cracked terracotta also dropped clay when it shouldn't.** Silk touch gave you the block *and* a handful of clay. That was a second, hidden drop running on every break, which also handed out the wrong colour's loot. - **Flames in long-distance smoke floated above the fire.** They were being placed against a scattered position rather than the burning block, so they hung up to three blocks too high. They now sit in the block that's actually alight. - **Pale oak doors had no icon.** The burnt and smouldering pale oak doors were missing their item texture. - **Chipped and other block-variant mods burned far too fast.** One block catching could take a whole floor or wall in about a second. Modded wood now chars at the same gradual rate as vanilla wood. - **TerraFirmaCraft pit kilns burned themselves down.** Lighting one destroyed the kiln and lost the fuel. Pit kilns, log piles, charcoal piles and forges are now left alone. - **Misc tweaks and fixes**
release

Burnt 1.10.5.2

1.10.5.2
30 сент. 2026 г.12,7 тыс.Minecraft: 1.20.1forge
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## Burnt Basic ### Changes - **Cracked terracotta is randomly rotated.** Each face has a different crack pattern, so walls no longer look tiled. Applies whether you crack it with a pickaxe, burn it, or place it by hand. - **Burn Spread settings now have proper names.** Wood Spread, Dark Oak Spread and Wood Downward Spread were showing as raw text in the config screen. ### Fixes - **Fire could be stacked on fire.** Clicking the top of a flame with flint and steel placed another flame above it, so repeated clicks built a tower of fire. Fire now needs something solid underneath, like it does in vanilla. - **Distant fires were still being lit by lava with lava catch turned off.** A fire landing on the stone or netherrack around a pool slipped past the check and spread from there. - **Cracked terracotta dropped nothing.** The 16 coloured versions gave you no drop at all unless you were holding silk touch. They now drop clay balls when mined normally and the block itself with silk touch, matching plain cracked terracotta. - **Cracked terracotta also dropped clay when it shouldn't.** Silk touch gave you the block *and* a handful of clay. That was a second, hidden drop running on every break, which also handed out the wrong colour's loot. - **Flames in long-distance smoke floated above the fire.** They were being placed against a scattered position rather than the burning block, so they hung up to three blocks too high. They now sit in the block that's actually alight. - **Pale oak doors had no icon.** The burnt and smouldering pale oak doors were missing their item texture. - **Chipped and other block-variant mods burned far too fast.** One block catching could take a whole floor or wall in about a second. Modded wood now chars at the same gradual rate as vanilla wood. - **TerraFirmaCraft pit kilns burned themselves down.** Lighting one destroyed the kiln and lost the fuel. Pit kilns, log piles, charcoal piles and forges are now left alone. - **Misc tweaks and fixes**
release

Burnt Fabric 0.1.6

0.1.6
16 сент. 2026 г.1,3 тыс.Minecraft: 1.20.1fabric
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# Burnt — 1.10.5 - New smoke and fire mechanics - Many optimisations - Compats with Quark and Terralith added ## Fire spread - Wood now burns and spreads much more slowly, so a house takes minutes rather than seconds - Dark oak burns slower still than other woods - Fire spreads downwards far less through planks, slabs, stairs, fences and gates — a roof fire no longer burns to the ground - Same for logs, unless the log is a bare trunk, so single trees still burn all the way down and 2x2 trees are much harder to burn - Lightning no longer starts fires by default - New settings: Wood Spread, Dark Oak Spread, and a downward spread control ## Performance - Far fewer smoke particles, with a new Smoke Density setting (defaults to 40%) - Smoke now caps itself automatically so big fires thin out instead of dragging the frame rate down - Collapsing blocks are limited to 20 per second, so burning buildings no longer cause lag spikes - The collapse code does roughly a sixth of the work it used to - Collapsing blocks no longer spray dropped items everywhere when they land awkwardly ## Ice and snow - Ice now melts into water instead of just vanishing (it evaporates in the Nether, like vanilla) - Fire now melts snow layers, snow blocks and powder snow - Burning grass now melts the snow on top of it every time — it used to be random ## Claimed chunks - Fire no longer burns inside or spreads into chunks claimed with FTB Chunks or Open Parties and Claims - A block that was already burning when a chunk gets claimed now goes out instead of carrying on - New setting to allow burning in claimed chunks if you want the old behaviour - **New `/burnt noburn` command — mark any area as fire-free, no claim mod needed** - `/burnt noburn here` protects the chunk you're standing in, from bedrock to sky - `/burnt noburn add <corner> <corner>` protects any box you like — give the two corners in any order - `/burnt noburn list`, `remove <number>` and `clear` to manage them - Op-only, and the regions are saved with the world so they survive restarts - Useful for spawn, shared builds, event arenas, museums, or any server that doesn't run a claim mod - Works the same way the claim protection does: nothing catches fire, nothing spreads in, and anything already burning inside goes out ## Smoke and flames - Smoke now disappears when it hits something solid instead of bunching up under ceilings - Smoke still drifts up through leaves and fences, but glass stops it - Smoke particles vary in brightness, giving plumes more depth - Smoke lasts for a wider range of times, so it no longer all fades at the same height - Flames are now visible at the base of distant fires - "Distant Smoke" is now called "Distant Plumes" and is off by default ## Other mods - **Cold Sweat**: burning and smouldering blocks now give off heat properly, with sensible levels — standing on smouldering grass warms you slowly rather than doing nothing - **TerraFirmaCraft**: 141 plants now burn correctly, and supports now break instead of turning into logs - **Nature's Spirit**: joshua logs now burn as small logs - **Regions Unexplored**: barley now burns like tall grass ## New - Bonemeal turns burnt grass into recovering grass, and recovering grass into grass — over an area, like bonemealing moss - **The block mappings pack now ships with the mod and installs itself** - On first run, Burnt drops an editable pack into `config/burnt/mappings/` called "Burnt Block Mappings" - It's a normal datapack you can open and edit — 43 files, one per burn type, plus a README explaining each - Use it to tell Burnt how blocks from other mods should burn: which ones become smouldering logs, which become planks, which just burn away - It applies to every world, not just one save, so you set it up once - Edits take effect with `/reload` — no restart needed - It's only written if it isn't already there, so your changes are never overwritten. Delete it and it comes back fresh next launch ## Fixes - Burnt wood walls now connect to each other properly - Fixed a crash when a wall reached the ember stage - Flint and steel now works in the rain when you're under cover - Flint and steel now works properly with TerraFirmaCraft installed - Stripped logs now turn into smouldering stripped logs, not stripped wood - Recovering grass no longer renders with gaps - Fixed missing textures that showed as pink and black blocks ## Note on settings Settings only take their new default when they aren't already in your config file, so if you're upgrading you'll keep your current values. Lightning and Distant Plumes are the exceptions — they were renamed internally so their new "off" defaults do apply on upgrade.
release

Burnt Basic 1.10.5

1.10.5
16 сент. 2026 г.135Minecraft: 1.20.1neoforge
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# Burnt — 1.10.5 - New smoke and fire mechanics - Many optimisations - Compats with Quark and Terralith added ## Fire spread - Wood now burns and spreads much more slowly, so a house takes minutes rather than seconds - Dark oak burns slower still than other woods - Fire spreads downwards far less through planks, slabs, stairs, fences and gates — a roof fire no longer burns to the ground - Same for logs, unless the log is a bare trunk, so single trees still burn all the way down and 2x2 trees are much harder to burn - Lightning no longer starts fires by default - New settings: Wood Spread, Dark Oak Spread, and a downward spread control ## Performance - Far fewer smoke particles, with a new Smoke Density setting (defaults to 40%) - Smoke now caps itself automatically so big fires thin out instead of dragging the frame rate down - Collapsing blocks are limited to 20 per second, so burning buildings no longer cause lag spikes - The collapse code does roughly a sixth of the work it used to - Collapsing blocks no longer spray dropped items everywhere when they land awkwardly ## Ice and snow - Ice now melts into water instead of just vanishing (it evaporates in the Nether, like vanilla) - Fire now melts snow layers, snow blocks and powder snow - Burning grass now melts the snow on top of it every time — it used to be random ## Claimed chunks - Fire no longer burns inside or spreads into chunks claimed with FTB Chunks or Open Parties and Claims - A block that was already burning when a chunk gets claimed now goes out instead of carrying on - New setting to allow burning in claimed chunks if you want the old behaviour - **New `/burnt noburn` command — mark any area as fire-free, no claim mod needed** - `/burnt noburn here` protects the chunk you're standing in, from bedrock to sky - `/burnt noburn add <corner> <corner>` protects any box you like — give the two corners in any order - `/burnt noburn list`, `remove <number>` and `clear` to manage them - Op-only, and the regions are saved with the world so they survive restarts - Useful for spawn, shared builds, event arenas, museums, or any server that doesn't run a claim mod - Works the same way the claim protection does: nothing catches fire, nothing spreads in, and anything already burning inside goes out ## Smoke and flames - Smoke now disappears when it hits something solid instead of bunching up under ceilings - Smoke still drifts up through leaves and fences, but glass stops it - Smoke particles vary in brightness, giving plumes more depth - Smoke lasts for a wider range of times, so it no longer all fades at the same height - Flames are now visible at the base of distant fires - "Distant Smoke" is now called "Distant Plumes" and is off by default ## Other mods - **Cold Sweat**: burning and smouldering blocks now give off heat properly, with sensible levels — standing on smouldering grass warms you slowly rather than doing nothing - **TerraFirmaCraft**: 141 plants now burn correctly, and supports now break instead of turning into logs - **Nature's Spirit**: joshua logs now burn as small logs - **Regions Unexplored**: barley now burns like tall grass ## New - Bonemeal turns burnt grass into recovering grass, and recovering grass into grass — over an area, like bonemealing moss - **The block mappings pack now ships with the mod and installs itself** - On first run, Burnt drops an editable pack into `config/burnt/mappings/` called "Burnt Block Mappings" - It's a normal datapack you can open and edit — 43 files, one per burn type, plus a README explaining each - Use it to tell Burnt how blocks from other mods should burn: which ones become smouldering logs, which become planks, which just burn away - It applies to every world, not just one save, so you set it up once - Edits take effect with `/reload` — no restart needed - It's only written if it isn't already there, so your changes are never overwritten. Delete it and it comes back fresh next launch ## Fixes - Burnt wood walls now connect to each other properly - Fixed a crash when a wall reached the ember stage - Flint and steel now works in the rain when you're under cover - Flint and steel now works properly with TerraFirmaCraft installed - Stripped logs now turn into smouldering stripped logs, not stripped wood - Recovering grass no longer renders with gaps - Fixed missing textures that showed as pink and black blocks ## Note on settings Settings only take their new default when they aren't already in your config file, so if you're upgrading you'll keep your current values. Lightning and Distant Plumes are the exceptions — they were renamed internally so their new "off" defaults do apply on upgrade.
release

Burnt Basic 1.10.5

1.10.5
16 сент. 2026 г.3,4 тыс.Minecraft: 1.20.1forge
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# Burnt — 1.10.5 - New smoke and fire mechanics - Many optimisations - Compats with Quark and Terralith added ## Fire spread - Wood now burns and spreads much more slowly, so a house takes minutes rather than seconds - Dark oak burns slower still than other woods - Fire spreads downwards far less through planks, slabs, stairs, fences and gates — a roof fire no longer burns to the ground - Same for logs, unless the log is a bare trunk, so single trees still burn all the way down and 2x2 trees are much harder to burn - Lightning no longer starts fires by default - New settings: Wood Spread, Dark Oak Spread, and a downward spread control ## Performance - Far fewer smoke particles, with a new Smoke Density setting (defaults to 40%) - Smoke now caps itself automatically so big fires thin out instead of dragging the frame rate down - Collapsing blocks are limited to 20 per second, so burning buildings no longer cause lag spikes - The collapse code does roughly a sixth of the work it used to - Collapsing blocks no longer spray dropped items everywhere when they land awkwardly ## Ice and snow - Ice now melts into water instead of just vanishing (it evaporates in the Nether, like vanilla) - Fire now melts snow layers, snow blocks and powder snow - Burning grass now melts the snow on top of it every time — it used to be random ## Claimed chunks - Fire no longer burns inside or spreads into chunks claimed with FTB Chunks or Open Parties and Claims - A block that was already burning when a chunk gets claimed now goes out instead of carrying on - New setting to allow burning in claimed chunks if you want the old behaviour - **New `/burnt noburn` command — mark any area as fire-free, no claim mod needed** - `/burnt noburn here` protects the chunk you're standing in, from bedrock to sky - `/burnt noburn add <corner> <corner>` protects any box you like — give the two corners in any order - `/burnt noburn list`, `remove <number>` and `clear` to manage them - Op-only, and the regions are saved with the world so they survive restarts - Useful for spawn, shared builds, event arenas, museums, or any server that doesn't run a claim mod - Works the same way the claim protection does: nothing catches fire, nothing spreads in, and anything already burning inside goes out ## Smoke and flames - Smoke now disappears when it hits something solid instead of bunching up under ceilings - Smoke still drifts up through leaves and fences, but glass stops it - Smoke particles vary in brightness, giving plumes more depth - Smoke lasts for a wider range of times, so it no longer all fades at the same height - Flames are now visible at the base of distant fires - "Distant Smoke" is now called "Distant Plumes" and is off by default ## Other mods - **Cold Sweat**: burning and smouldering blocks now give off heat properly, with sensible levels — standing on smouldering grass warms you slowly rather than doing nothing - **TerraFirmaCraft**: 141 plants now burn correctly, and supports now break instead of turning into logs - **Nature's Spirit**: joshua logs now burn as small logs - **Regions Unexplored**: barley now burns like tall grass ## New - Bonemeal turns burnt grass into recovering grass, and recovering grass into grass — over an area, like bonemealing moss - **The block mappings pack now ships with the mod and installs itself** - On first run, Burnt drops an editable pack into `config/burnt/mappings/` called "Burnt Block Mappings" - It's a normal datapack you can open and edit — 43 files, one per burn type, plus a README explaining each - Use it to tell Burnt how blocks from other mods should burn: which ones become smouldering logs, which become planks, which just burn away - It applies to every world, not just one save, so you set it up once - Edits take effect with `/reload` — no restart needed - It's only written if it isn't already there, so your changes are never overwritten. Delete it and it comes back fresh next launch ## Fixes - Burnt wood walls now connect to each other properly - Fixed a crash when a wall reached the ember stage - Flint and steel now works in the rain when you're under cover - Flint and steel now works properly with TerraFirmaCraft installed - Stripped logs now turn into smouldering stripped logs, not stripped wood - Recovering grass no longer renders with gaps - Fixed missing textures that showed as pink and black blocks ## Note on settings Settings only take their new default when they aren't already in your config file, so if you're upgrading you'll keep your current values. Lightning and Distant Plumes are the exceptions — they were renamed internally so their new "off" defaults do apply on upgrade.
release

Burnt Fabric 0.1.6

0.1.6
16 сент. 2026 г.966Minecraft: 1.21.1fabric
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# Burnt — 1.10.5 - New smoke and fire mechanics - Many optimisations - Compats with Quark and Terralith added ## Fire spread - Wood now burns and spreads much more slowly, so a house takes minutes rather than seconds - Dark oak burns slower still than other woods - Fire spreads downwards far less through planks, slabs, stairs, fences and gates — a roof fire no longer burns to the ground - Same for logs, unless the log is a bare trunk, so single trees still burn all the way down and 2x2 trees are much harder to burn - Lightning no longer starts fires by default - New settings: Wood Spread, Dark Oak Spread, and a downward spread control ## Performance - Far fewer smoke particles, with a new Smoke Density setting (defaults to 40%) - Smoke now caps itself automatically so big fires thin out instead of dragging the frame rate down - Collapsing blocks are limited to 20 per second, so burning buildings no longer cause lag spikes - The collapse code does roughly a sixth of the work it used to - Collapsing blocks no longer spray dropped items everywhere when they land awkwardly ## Ice and snow - Ice now melts into water instead of just vanishing (it evaporates in the Nether, like vanilla) - Fire now melts snow layers, snow blocks and powder snow - Burning grass now melts the snow on top of it every time — it used to be random ## Claimed chunks - Fire no longer burns inside or spreads into chunks claimed with FTB Chunks or Open Parties and Claims - A block that was already burning when a chunk gets claimed now goes out instead of carrying on - New setting to allow burning in claimed chunks if you want the old behaviour - **New `/burnt noburn` command — mark any area as fire-free, no claim mod needed** - `/burnt noburn here` protects the chunk you're standing in, from bedrock to sky - `/burnt noburn add <corner> <corner>` protects any box you like — give the two corners in any order - `/burnt noburn list`, `remove <number>` and `clear` to manage them - Op-only, and the regions are saved with the world so they survive restarts - Useful for spawn, shared builds, event arenas, museums, or any server that doesn't run a claim mod - Works the same way the claim protection does: nothing catches fire, nothing spreads in, and anything already burning inside goes out ## Smoke and flames - Smoke now disappears when it hits something solid instead of bunching up under ceilings - Smoke still drifts up through leaves and fences, but glass stops it - Smoke particles vary in brightness, giving plumes more depth - Smoke lasts for a wider range of times, so it no longer all fades at the same height - Flames are now visible at the base of distant fires - "Distant Smoke" is now called "Distant Plumes" and is off by default ## Other mods - **Cold Sweat**: burning and smouldering blocks now give off heat properly, with sensible levels — standing on smouldering grass warms you slowly rather than doing nothing - **TerraFirmaCraft**: 141 plants now burn correctly, and supports now break instead of turning into logs - **Nature's Spirit**: joshua logs now burn as small logs - **Regions Unexplored**: barley now burns like tall grass ## New - Bonemeal turns burnt grass into recovering grass, and recovering grass into grass — over an area, like bonemealing moss - **The block mappings pack now ships with the mod and installs itself** - On first run, Burnt drops an editable pack into `config/burnt/mappings/` called "Burnt Block Mappings" - It's a normal datapack you can open and edit — 43 files, one per burn type, plus a README explaining each - Use it to tell Burnt how blocks from other mods should burn: which ones become smouldering logs, which become planks, which just burn away - It applies to every world, not just one save, so you set it up once - Edits take effect with `/reload` — no restart needed - It's only written if it isn't already there, so your changes are never overwritten. Delete it and it comes back fresh next launch ## Fixes - Burnt wood walls now connect to each other properly - Fixed a crash when a wall reached the ember stage - Flint and steel now works in the rain when you're under cover - Flint and steel now works properly with TerraFirmaCraft installed - Stripped logs now turn into smouldering stripped logs, not stripped wood - Recovering grass no longer renders with gaps - Fixed missing textures that showed as pink and black blocks ## Note on settings Settings only take their new default when they aren't already in your config file, so if you're upgrading you'll keep your current values. Lightning and Distant Plumes are the exceptions — they were renamed internally so their new "off" defaults do apply on upgrade.
release

Burnt Basic 1.10.5

1.10.5
16 сент. 2026 г.6,7 тыс.Minecraft: 1.21.1neoforge
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Что нового
# Burnt — 1.10.5 - New smoke and fire mechanics - Many optimisations - Compats with Quark and Terralith added ## Fire spread - Wood now burns and spreads much more slowly, so a house takes minutes rather than seconds - Dark oak burns slower still than other woods - Fire spreads downwards far less through planks, slabs, stairs, fences and gates — a roof fire no longer burns to the ground - Same for logs, unless the log is a bare trunk, so single trees still burn all the way down and 2x2 trees are much harder to burn - Lightning no longer starts fires by default - New settings: Wood Spread, Dark Oak Spread, and a downward spread control ## Performance - Far fewer smoke particles, with a new Smoke Density setting (defaults to 40%) - Smoke now caps itself automatically so big fires thin out instead of dragging the frame rate down - Collapsing blocks are limited to 20 per second, so burning buildings no longer cause lag spikes - The collapse code does roughly a sixth of the work it used to - Collapsing blocks no longer spray dropped items everywhere when they land awkwardly ## Ice and snow - Ice now melts into water instead of just vanishing (it evaporates in the Nether, like vanilla) - Fire now melts snow layers, snow blocks and powder snow - Burning grass now melts the snow on top of it every time — it used to be random ## Claimed chunks - Fire no longer burns inside or spreads into chunks claimed with FTB Chunks or Open Parties and Claims - A block that was already burning when a chunk gets claimed now goes out instead of carrying on - New setting to allow burning in claimed chunks if you want the old behaviour - **New `/burnt noburn` command — mark any area as fire-free, no claim mod needed** - `/burnt noburn here` protects the chunk you're standing in, from bedrock to sky - `/burnt noburn add <corner> <corner>` protects any box you like — give the two corners in any order - `/burnt noburn list`, `remove <number>` and `clear` to manage them - Op-only, and the regions are saved with the world so they survive restarts - Useful for spawn, shared builds, event arenas, museums, or any server that doesn't run a claim mod - Works the same way the claim protection does: nothing catches fire, nothing spreads in, and anything already burning inside goes out ## Smoke and flames - Smoke now disappears when it hits something solid instead of bunching up under ceilings - Smoke still drifts up through leaves and fences, but glass stops it - Smoke particles vary in brightness, giving plumes more depth - Smoke lasts for a wider range of times, so it no longer all fades at the same height - Flames are now visible at the base of distant fires - "Distant Smoke" is now called "Distant Plumes" and is off by default ## Other mods - **Cold Sweat**: burning and smouldering blocks now give off heat properly, with sensible levels — standing on smouldering grass warms you slowly rather than doing nothing - **TerraFirmaCraft**: 141 plants now burn correctly, and supports now break instead of turning into logs - **Nature's Spirit**: joshua logs now burn as small logs - **Regions Unexplored**: barley now burns like tall grass ## New - Bonemeal turns burnt grass into recovering grass, and recovering grass into grass — over an area, like bonemealing moss - **The block mappings pack now ships with the mod and installs itself** - On first run, Burnt drops an editable pack into `config/burnt/mappings/` called "Burnt Block Mappings" - It's a normal datapack you can open and edit — 43 files, one per burn type, plus a README explaining each - Use it to tell Burnt how blocks from other mods should burn: which ones become smouldering logs, which become planks, which just burn away - It applies to every world, not just one save, so you set it up once - Edits take effect with `/reload` — no restart needed - It's only written if it isn't already there, so your changes are never overwritten. Delete it and it comes back fresh next launch ## Fixes - Burnt wood walls now connect to each other properly - Fixed a crash when a wall reached the ember stage - Flint and steel now works in the rain when you're under cover - Flint and steel now works properly with TerraFirmaCraft installed - Stripped logs now turn into smouldering stripped logs, not stripped wood - Recovering grass no longer renders with gaps - Fixed missing textures that showed as pink and black blocks ## Note on settings Settings only take their new default when they aren't already in your config file, so if you're upgrading you'll keep your current values. Lightning and Distant Plumes are the exceptions — they were renamed internally so their new "off" defaults do apply on upgrade.
release

Burnt Basic 1.10.5

1.10.5
16 сент. 2026 г.105Minecraft: 1.21.1forge
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# Burnt — 1.10.5 - New smoke and fire mechanics - Many optimisations - Compats with Quark and Terralith added ## Fire spread - Wood now burns and spreads much more slowly, so a house takes minutes rather than seconds - Dark oak burns slower still than other woods - Fire spreads downwards far less through planks, slabs, stairs, fences and gates — a roof fire no longer burns to the ground - Same for logs, unless the log is a bare trunk, so single trees still burn all the way down and 2x2 trees are much harder to burn - Lightning no longer starts fires by default - New settings: Wood Spread, Dark Oak Spread, and a downward spread control ## Performance - Far fewer smoke particles, with a new Smoke Density setting (defaults to 40%) - Smoke now caps itself automatically so big fires thin out instead of dragging the frame rate down - Collapsing blocks are limited to 20 per second, so burning buildings no longer cause lag spikes - The collapse code does roughly a sixth of the work it used to - Collapsing blocks no longer spray dropped items everywhere when they land awkwardly ## Ice and snow - Ice now melts into water instead of just vanishing (it evaporates in the Nether, like vanilla) - Fire now melts snow layers, snow blocks and powder snow - Burning grass now melts the snow on top of it every time — it used to be random ## Claimed chunks - Fire no longer burns inside or spreads into chunks claimed with FTB Chunks or Open Parties and Claims - A block that was already burning when a chunk gets claimed now goes out instead of carrying on - New setting to allow burning in claimed chunks if you want the old behaviour - **New `/burnt noburn` command — mark any area as fire-free, no claim mod needed** - `/burnt noburn here` protects the chunk you're standing in, from bedrock to sky - `/burnt noburn add <corner> <corner>` protects any box you like — give the two corners in any order - `/burnt noburn list`, `remove <number>` and `clear` to manage them - Op-only, and the regions are saved with the world so they survive restarts - Useful for spawn, shared builds, event arenas, museums, or any server that doesn't run a claim mod - Works the same way the claim protection does: nothing catches fire, nothing spreads in, and anything already burning inside goes out ## Smoke and flames - Smoke now disappears when it hits something solid instead of bunching up under ceilings - Smoke still drifts up through leaves and fences, but glass stops it - Smoke particles vary in brightness, giving plumes more depth - Smoke lasts for a wider range of times, so it no longer all fades at the same height - Flames are now visible at the base of distant fires - "Distant Smoke" is now called "Distant Plumes" and is off by default ## Other mods - **Cold Sweat**: burning and smouldering blocks now give off heat properly, with sensible levels — standing on smouldering grass warms you slowly rather than doing nothing - **TerraFirmaCraft**: 141 plants now burn correctly, and supports now break instead of turning into logs - **Nature's Spirit**: joshua logs now burn as small logs - **Regions Unexplored**: barley now burns like tall grass ## New - Bonemeal turns burnt grass into recovering grass, and recovering grass into grass — over an area, like bonemealing moss - **The block mappings pack now ships with the mod and installs itself** - On first run, Burnt drops an editable pack into `config/burnt/mappings/` called "Burnt Block Mappings" - It's a normal datapack you can open and edit — 43 files, one per burn type, plus a README explaining each - Use it to tell Burnt how blocks from other mods should burn: which ones become smouldering logs, which become planks, which just burn away - It applies to every world, not just one save, so you set it up once - Edits take effect with `/reload` — no restart needed - It's only written if it isn't already there, so your changes are never overwritten. Delete it and it comes back fresh next launch ## Fixes - Burnt wood walls now connect to each other properly - Fixed a crash when a wall reached the ember stage - Flint and steel now works in the rain when you're under cover - Flint and steel now works properly with TerraFirmaCraft installed - Stripped logs now turn into smouldering stripped logs, not stripped wood - Recovering grass no longer renders with gaps - Fixed missing textures that showed as pink and black blocks ## Note on settings Settings only take their new default when they aren't already in your config file, so if you're upgrading you'll keep your current values. Lightning and Distant Plumes are the exceptions — they were renamed internally so their new "off" defaults do apply on upgrade.
release

Burnt Basic 0.1.5.2

0.1.5.2
10 авг. 2026 г.4 тыс.Minecraft: 1.21.1fabric
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Fixes and improvements
release

Burnt Basic 0.1.5.2

0.1.5.2
10 авг. 2026 г.3,2 тыс.Minecraft: 1.20.1fabric
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Fixes and improvements
release

Burnt Basic 1.10.4.2

1.10.4.2
10 авг. 2026 г.21,6 тыс.Minecraft: 1.21.1neoforge
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Fixes and improvements
release

Burnt Basic 1.10.4.2

1.10.4.2
10 авг. 2026 г.287Minecraft: 1.20.1neoforge
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Fixes and improvements
release

Burnt Basic 1.10.4.2

1.10.4.2
10 авг. 2026 г.383Minecraft: 1.21.1forge
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Fixes and improvements
release

Burnt Basic 1.10.4.2

1.10.4.2
10 авг. 2026 г.10,1 тыс.Minecraft: 1.20.1forge
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Fixes and improvements
release

Burnt Basic 1.10.3.7

1.10.3.7
5 июн. 2026 г.56,3 тыс.Minecraft: 1.21.1neoforge
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- Aeronautics compat improvements - Fire can spread from subspace to the world - Distant smoke no longer rotates with Aernautic creations - Fixed Sable crashes - Bug fixes
release

Burnt Basic 1.10.3.6

1.10.3.6
2 июн. 2026 г.2,1 тыс.Minecraft: 1.21.1neoforge
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Major performance bug FIX - Villagers were scanning WAY too far for fires
release

Burnt Basic 1.10.3.5

1.10.3.5
2 июн. 2026 г.536Minecraft: 1.21.1neoforge
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- Improvements to forest and grass recovery - New recovering grass texture - Optimization improvements - Bug fixes
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Burnt Basic 1.10.2.5

1.10.2.5
17 мая 2026 г.36 тыс.Minecraft: 1.20.1forge
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- Rewritten code, no longer MCreator - All new config - Added wind system - Improved biome system - Full optimisation pass - Bug fixes
release

Burnt Basic 1.10.2.5

1.10.2.5
17 мая 2026 г.440Minecraft: 1.21.1forge
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- Rewritten code, no longer MCreator - All new config - Added wind system - Improved biome system - Full optimisation pass - Bug fixes
release

Burnt Basic 1.10.2

1.10.2
28 апр. 2026 г.700Minecraft: 1.20.1neoforge
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Ported to 1.20.1
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Burnt Fabric 0.1.3.1

0.1.3.1
28 апр. 2026 г.7,8 тыс.Minecraft: 1.20.1fabric
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Bug fixes
release

Burnt Fabric 0.1.2

0.1.2
26 апр. 2026 г.21,8 тыс.Minecraft: 1.21.1fabric
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- bug fixes - Fixed red flag recipe - Water splash potions extinguish fire
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Burnt Basic 1.10.2

1.10.2
26 апр. 2026 г.41,7 тыс.Minecraft: 1.21.1neoforge
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- Bug fixes - Fixed red flag recipe - water splash potions extinguish fire
release

Burnt Fabric 0.1.2

0.1.2
26 апр. 2026 г.199Minecraft: 1.20.1fabric
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Ported to 1.20.1
release

Burnt Fabric 0.1.0

0.1.0
21 апр. 2026 г.222Minecraft: 1.21.1fabric
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- Rewritten code, no longer MCreator - All new config - Added wind system - Improved biome system - Full optimisation pass - Bug fixes
release

Burnt Basic 1.10.0

1.10.0
21 апр. 2026 г.2,2 тыс.Minecraft: 1.21.1neoforge
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1.10.0 - Rewritten code, no longer MCreator - All new config - Added wind system - Improved biome system - Full optimisation pass - Bug fixes
beta

Burnt Basic 1.9.4

1.9.4
29 дек. 2025 г.6,9 тыс.Minecraft: 1.21.1neoforge
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- Brand new config - can be accessed by mod menu - Distant smoke added - Much better biome detection - fires burn faster/further in hot/dry biomes - Bug fixes galore - No more white leaves!
beta

Burnt Basic 1.9.4

1.9.4
29 дек. 2025 г.70,1 тыс.Minecraft: 1.20.1forge
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- Brand new config - can be accessed by mod menu - Distant smoke added - Much better biome detection - fires burn faster/further in hot/dry biomes - Bug fixes galore - No more white leaves!
beta

Burnt Basic 1.9.0.3

1.9.0.3
7 июн. 2025 г.36,6 тыс.Minecraft: 1.20.1forge
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OK you asked for it! All updated with the latest burn mechincs and visuals **Additions** - All the main stone variants can now become sooty. Use a brush to get soot. - More fire effects - double height flames - Mushroom blocks now burn for cooked mushroom blocks - Barrels can now burn **Experimental features** - Iron Golems will attempt to put out fires - Villagers should panic and run away from fires **All new config** - Speed, spread, and burn time can be configured (0-100) - Turn random collapses on/off and set the chance of the collapse (0-100) - Limit the burn to overworld only **Changes and Improvements** - Removed the soot block in favour of sooty varient blocks - Improved flint and steel interaction - Fires can now be set in caves if it's raining outside - Burning coal blocks burn indefinitely, and will set any flamable block on fire if placed adjacent - Snowballs now actually extinguish fires Plus tons of fixes and tweaks
alpha

BURNT Basic 1.7.0

1.7.0
13 июн. 2024 г.489Minecraft: 1.20.4neoforge
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Ported to 1.20.4
alpha

BURNT Basic 1.7.0

1.7.0
13 июн. 2024 г.2,8 тыс.Minecraft: 1.19.2forge
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Updates: - Fire Extinguisher now has durability - 1000 ticks of spray - Flint Bow now has durability - 64 arrows before it breaks - Flint bow with ‘Flame’ enchantment fires arrows that explode on impact (similar but weaker than the fire barrel) - Flint bow now works as Vanilla bow, with arrow speed and damage depending on how long you hold left click - Snowballs now extinguish any block on fire - Vanilla Bow enchanted with ‘Flame’ can now start the burn - More realistic fire spread - starts slow/easier to contain - Biome specific fire spreading speen and grass fire coverage - Fire spread is biome specific - faster and more likely to spread in hot/dry places - Blasts with enchanted Flint Bow, or fire barrels cause random collapse events - Random collapse events added to the burn - particularly satisfying in big build arsonry - ‘DoFireTick’ game rule turns the burn off and on Fixes: - Smoldering Hay Bales and Bookshelves now extinguish - Burnt grass recovery time takes much longer, and removed moss from regrowth - Blocks under water now can’t catch fire - Less particle effects when extinguishing mobs - Supplementaries - ash spawns from breaking burning/burnt wood - Fixed game freezing on 100% load when reopening a world in the same session - Totally rewritten the flint bow - less buggy, no longer a hack job! - Bug fixes galore!
alpha

BURNT Basic 1.7.0

1.7.0
13 июн. 2024 г.413Minecraft: 1.19.4forge
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Updates: - Fire Extinguisher now has durability - 1000 ticks of spray - Flint Bow now has durability - 64 arrows before it breaks - Flint bow with ‘Flame’ enchantment fires arrows that explode on impact (similar but weaker than the fire barrel) - Flint bow now works as Vanilla bow, with arrow speed and damage depending on how long you hold left click - Snowballs now extinguish any block on fire - Vanilla Bow enchanted with ‘Flame’ can now start the burn - More realistic fire spread - starts slow/easier to contain - Biome specific fire spreading speen and grass fire coverage - Fire spread is biome specific - faster and more likely to spread in hot/dry places - Blasts with enchanted Flint Bow, or fire barrels cause random collapse events - Random collapse events added to the burn - particularly satisfying in big build arsonry - ‘DoFireTick’ game rule turns the burn off and on Fixes: - Smoldering Hay Bales and Bookshelves now extinguish - Burnt grass recovery time takes much longer, and removed moss from regrowth - Blocks under water now can’t catch fire - Less particle effects when extinguishing mobs - Supplementaries - ash spawns from breaking burning/burnt wood - Fixed game freezing on 100% load when reopening a world in the same session - Totally rewritten the flint bow - less buggy, no longer a hack job! - Bug fixes galore!
alpha

BURNT Basic 1.7.0

1.7.0
13 июн. 2024 г.120,3 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
Updates: - Fire Extinguisher now has durability - 1000 ticks of spray - Flint Bow now has durability - 64 arrows before it breaks - Flint bow with ‘Flame’ enchantment fires arrows that explode on impact (similar but weaker than the fire barrel) - Flint bow now works as Vanilla bow, with arrow speed and damage depending on how long you hold left click - Snowballs now extinguish any block on fire - Vanilla Bow enchanted with ‘Flame’ can now start the burn - More realistic fire spread - starts slow/easier to contain - Biome specific fire spreading speen and grass fire coverage - Fire spread is biome specific - faster and more likely to spread in hot/dry places - Blasts with enchanted Flint Bow, or fire barrels cause random collapse events - Random collapse events added to the burn - particularly satisfying in big build arsonry - ‘DoFireTick’ game rule turns the burn off and on Fixes: - Smoldering Hay Bales and Bookshelves now extinguish - Burnt grass recovery time takes much longer, and removed moss from regrowth - Blocks under water now can’t catch fire - Less particle effects when extinguishing mobs - Supplementaries - ash spawns from breaking burning/burnt wood - Fixed game freezing on 100% load when reopening a world in the same session - Totally rewritten the flint bow - less buggy, no longer a hack job! - Bug fixes galore!
alpha

BURNT Basic 1.0.2 Fabric

1.0.2
22 апр. 2024 г.46 тыс.Minecraft: 1.20.1fabric
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- Fixed a bug that crashed with Sodium
alpha

BURNT Basic Forge 1.6.2

1.6.2
14 апр. 2024 г.724Minecraft: 1.20.1forge
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- Bug fixes galore - Supplementaries support - Burning logs and planks drop ash - Fire arrows ignite creepers