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Burnt + Additions

A Vanilla fire enhancing mod, if you light it, it will burn. Build your world and burn it down!

Автор: pxlbnk250,9 тыс.779обновлён 24 окт. 2026 г.
ДекорСнаряжениеМеханики игры

Описание

Burnt 1.10 is finally here!

Join the Discord: https://discord.gg/NUqTwsfTzn

Fire

We've watched it, played with it, and shouted angrily at it in Minecraft since the early early days. But it's not great, behaves badly, takes things from us and doesn't give back... so what if it could be something better?

This is BURNT. A Vanilla fire enhancing mod, if you light it, it will burn... Not disappear... BURN. In return, wooden structures and trees remain, burnt and twisted, and with resources you can use.

Finally a good use for the flint and steel. Light a log, a wooden structure, a village, even grass, and up it goes. Fire spreads realistically and the view is a pyromaniac's dream.

Burnt Mechanic:

  • Use flint and steel on and wooden/leaves/grass block to trigger the burn
  • The block will smoulder, then burn and spread to adjacent blocks
  • When the block has gone out the burnt block variant remains
  • Randomly, broken versions of the block can replace the block - break these for Charcoal
  • Ash will spawn from solid burning blocks if you have the Supplementaries mod installed
  • Craft or find the Flint Bow to fire burning arrows, (requires arrows) and trigger the burn
  • Fire the Flint Bow at a Creeper to ignite it from a distance
  • Craft or find Fire Barrels - Ignite with flint and steel, burning arrows, or redstone.
  • Craft even more powerful Blaze Barrels.
  • After a short delay, the barrel will explode with blast damage and trigger the burn to surrounding blocks
  • Craft or find the Fire Extinguisher to put out fires.
  • Rain will also extinguish fire
  • You can also get burnt wood by placing wood in a smoker
  • Burning builds will now experience random collapse events
  • Fire barrel explosions cause blocks to break and fall
  • Use the config file to adjust your settings.
  • The config file will be generated the first time you load the mod, and can be found in the configs folder. When changing settings you will need to reload your world for them to take effect.

Dependencies:

  • Requires Geckolib and Cloth Config

Compatible with:

  • Most Biome mods - Biomes a plenty, Oh the Biomes we've gone, Regions Unexplored etc
  • Tree Chop
  • Pollution of the Realms
  • Supplimentaries

I am working on compats for:

  • Quark
  • Spore
  • Alex's Caves
  • Decorative Blocks
  • Create

Tips:

  • Rain in the world will stop the spread of fire, water will extinguish any block on fire.
  • Gamerule DoFireTick=False will stop all fire spread.
  • Smokers will create burnt wood types with any wood.
  • Back up any worlds you don't want to be destroyed by fire!
  • Works server-side, however... largely untested.
  • Works best with shaders, obvs. Lots of glowy things.
  • Play with the config all you like, just be aware - dialing things up to 10 will likely lead to crashes!
  • If you use wool for your redstone builds you can turn wool burning off in the config
  • Have fun, it's a toy!
  • I take no responsibility for your burnt base, sorry, not sorry.

Yes it's MCreator... hate away!

I've done lots of testing, but no doubt there will be more bugs! Please report all bugs here on my discord: https://discord.gg/NUqTwsfTzn

Галерея

BURNTBurn TreesBurn villagesBurn your enemies

Последние версии

Все версии →
release

Burnt + Additions 1.10.5.3

1.10.5.3
24 окт. 2026 г.895Minecraft: 1.21.1neoforge
Скачать
Что нового
# Burnt — 1.10.5.3 - Much smaller download — 8.4 MB instead of 20.6 MB - Terrain Slabs support: burnt, smouldering and recovering ground slabs - Three new flags, and flags that survive Create contraptions on every version - Better smoke from burning grass, and smoke that follows the wind - Burnt blocks are now fragile in Sable on every version, not just NeoForge - Living Wind support, and a fix for grass not spreading on a brand new world ## Terrain Slabs - Burnt grass, burnt moss and burnt dirt slabs, plus smouldering grass, smouldering moss and recovering grass slabs - Half-height ground now burns and recovers exactly the way full blocks do - Smouldering grass slabs catch, spread to their neighbours, and burn through to burnt - Burnt grass slabs recover into recovering grass slabs, then back into living grass slabs - Bonemeal works on them — burnt grass slabs green up instead of turning to dirt - Recovering grass slabs are placed in a random rotation, like the full blocks - They only show up in the creative tab when Terrain Slabs is installed ## Flags On Forge and Fabric 1.21.1, flags now work the way they already did on NeoForge: the cloth is drawn by the block itself rather than by a separate invisible entity. That means a flag keeps flying when it is carried on a Create contraption or placed inside a Sable sub-level, where the old version would lose its cloth. Existing worlds are fine, but the leftover cloth entities from the old design are dropped once on first load. The flags themselves are untouched. Three new flags as well. All three craft like the existing ones — two sticks down the left, the item top middle, wool filling the right: - Creeper flag — lime wool and a creeper head - Wilderness flag — yellow wool and a spruce sapling - Fire flag — red wool and a campfire ## Smoke and flames - Burning tall grass now gives off the same flame smoke as burning leaves, so it reads properly from a distance instead of only up close - That smoke no longer needs open sky above it, so tall grass burning under a forest canopy smokes the way it should - Smouldering grass now gives off light flame smoke as well as its flames - Light flame smoke now drifts with the wind — it used to rise straight up regardless - The heat fog over hot burnt ground is 50% larger ## LevelZ (Fabric only) - Flint and steel now respects LevelZ skill gates when you use it on a block. LevelZ checks the item but misses this case, so lighting fires got through unchecked - Refusals now tell you what you need — "Smithing 4" — instead of silently doing nothing - Works with both LevelZ 1.x and 2.x ## Living Wind - Burnt now takes its wind from Living Wind when that is installed, so fire spread, smoke and flags all follow its weather instead of Burnt simulating its own. It ranks above Immersive Winds, Weather2 and Simple Clouds if you happen to run more than one - Burnt's own particles keep their own movement. Living Wind pushes every particle in the game, which blew smoke off the path Burnt sets for it and dragged flames sideways out of the fires they belong to. Burnt now opts its particles out, so the wind is Living Wind's and the movement is Burnt's ## Sable - Burnt blocks now count as fragile on every version. The tag that marks them only shipped on NeoForge 1.21.1 before, so on Forge, Fabric and both 1.20.1 versions nothing Burnt made was ever fragile - Burnt envelopes, sails, ferns, walls, vertical slabs, high grass and flesh blocks, and ember walls and vertical slabs, now count as burnt along with everything else. They are fragile in Sable, and fire no longer tries to burn them a second time ## Fixes - Grass lit in the first minutes of a brand new world would not spread at all. Wind starts at nothing on a new world and could take well over a minute to pick up, and grass spread depends on it entirely, so there was nothing to carry the fire. New worlds now start with a wind already blowing - Your settings are now copied to burnt_basic.json.bak before the config is read. If the config ever resets itself — a damaged file is enough, and it takes everything with it — your old settings are in that file, and renaming it puts them back - 18 blocks had no name and showed a raw id such as "block.burnt.burnt_envelope". None of them are in the creative menu, so they only turn up by burning something, which is why they went unnoticed: the Create sail and envelope blocks, burnt and smouldering ferns, and the copper fire stages ## Download size - Promo screenshots and source artwork are no longer packed inside the jar, which takes it from 20.6 MB down to 8.4 MB. Nothing in game is affected # Burnt Additions — 0.1.5 Ships with Burnt 1.10.5.3. ## New - **Trinkets support** — the gas mask goes in the head/face slot on Fabric and filters smoke there - **A mask slot of our own** — with Curios installed the gas mask gets a face slot without needing another mod to provide one, so you can wear it and a helmet at once - The creative tab now lists Burnt's blocks and items alongside Additions' - New setting: **Toxic Smoke in the Nether** — turn it off to stop toxic smoke there only, and leave it working everywhere else ## Changed - The gas mask recipe takes a **leather helmet** instead of a netherite helmet - Volcano vents make their own smoke — the same look and draw distance as a fire's, without the flames and embers - The mask slot has no show/hide toggle; the mask is always visible when worn ## Fixes - **Choking no longer wears out your armour.** It was being treated as ordinary damage, so armour took durability from it and could eventually break. Choking now goes straight past armour, the way drowning does — which also means armour no longer softens it - The gas mask was invisible when worn in a Curios or Trinkets slot. It now shows, and sits on your head rather than around your middle - Fixed the smouldering soul log's top animation asking for frames the texture doesn't have
release

Burnt + Additions 1.10.5.3

1.10.5.3
24 окт. 2026 г.14Minecraft: 1.20.1neoforge
Скачать
Что нового
# Burnt — 1.10.5.3 - Much smaller download — 8.4 MB instead of 20.6 MB - Terrain Slabs support: burnt, smouldering and recovering ground slabs - Three new flags, and flags that survive Create contraptions on every version - Better smoke from burning grass, and smoke that follows the wind - Burnt blocks are now fragile in Sable on every version, not just NeoForge - Living Wind support, and a fix for grass not spreading on a brand new world ## Terrain Slabs - Burnt grass, burnt moss and burnt dirt slabs, plus smouldering grass, smouldering moss and recovering grass slabs - Half-height ground now burns and recovers exactly the way full blocks do - Smouldering grass slabs catch, spread to their neighbours, and burn through to burnt - Burnt grass slabs recover into recovering grass slabs, then back into living grass slabs - Bonemeal works on them — burnt grass slabs green up instead of turning to dirt - Recovering grass slabs are placed in a random rotation, like the full blocks - They only show up in the creative tab when Terrain Slabs is installed ## Flags On Forge and Fabric 1.21.1, flags now work the way they already did on NeoForge: the cloth is drawn by the block itself rather than by a separate invisible entity. That means a flag keeps flying when it is carried on a Create contraption or placed inside a Sable sub-level, where the old version would lose its cloth. Existing worlds are fine, but the leftover cloth entities from the old design are dropped once on first load. The flags themselves are untouched. Three new flags as well. All three craft like the existing ones — two sticks down the left, the item top middle, wool filling the right: - Creeper flag — lime wool and a creeper head - Wilderness flag — yellow wool and a spruce sapling - Fire flag — red wool and a campfire ## Smoke and flames - Burning tall grass now gives off the same flame smoke as burning leaves, so it reads properly from a distance instead of only up close - That smoke no longer needs open sky above it, so tall grass burning under a forest canopy smokes the way it should - Smouldering grass now gives off light flame smoke as well as its flames - Light flame smoke now drifts with the wind — it used to rise straight up regardless - The heat fog over hot burnt ground is 50% larger ## LevelZ (Fabric only) - Flint and steel now respects LevelZ skill gates when you use it on a block. LevelZ checks the item but misses this case, so lighting fires got through unchecked - Refusals now tell you what you need — "Smithing 4" — instead of silently doing nothing - Works with both LevelZ 1.x and 2.x ## Living Wind - Burnt now takes its wind from Living Wind when that is installed, so fire spread, smoke and flags all follow its weather instead of Burnt simulating its own. It ranks above Immersive Winds, Weather2 and Simple Clouds if you happen to run more than one - Burnt's own particles keep their own movement. Living Wind pushes every particle in the game, which blew smoke off the path Burnt sets for it and dragged flames sideways out of the fires they belong to. Burnt now opts its particles out, so the wind is Living Wind's and the movement is Burnt's ## Sable - Burnt blocks now count as fragile on every version. The tag that marks them only shipped on NeoForge 1.21.1 before, so on Forge, Fabric and both 1.20.1 versions nothing Burnt made was ever fragile - Burnt envelopes, sails, ferns, walls, vertical slabs, high grass and flesh blocks, and ember walls and vertical slabs, now count as burnt along with everything else. They are fragile in Sable, and fire no longer tries to burn them a second time ## Fixes - Grass lit in the first minutes of a brand new world would not spread at all. Wind starts at nothing on a new world and could take well over a minute to pick up, and grass spread depends on it entirely, so there was nothing to carry the fire. New worlds now start with a wind already blowing - Your settings are now copied to burnt_basic.json.bak before the config is read. If the config ever resets itself — a damaged file is enough, and it takes everything with it — your old settings are in that file, and renaming it puts them back - 18 blocks had no name and showed a raw id such as "block.burnt.burnt_envelope". None of them are in the creative menu, so they only turn up by burning something, which is why they went unnoticed: the Create sail and envelope blocks, burnt and smouldering ferns, and the copper fire stages ## Download size - Promo screenshots and source artwork are no longer packed inside the jar, which takes it from 20.6 MB down to 8.4 MB. Nothing in game is affected # Burnt Additions — 0.1.5 Ships with Burnt 1.10.5.3. ## New - **Trinkets support** — the gas mask goes in the head/face slot on Fabric and filters smoke there - **A mask slot of our own** — with Curios installed the gas mask gets a face slot without needing another mod to provide one, so you can wear it and a helmet at once - The creative tab now lists Burnt's blocks and items alongside Additions' - New setting: **Toxic Smoke in the Nether** — turn it off to stop toxic smoke there only, and leave it working everywhere else ## Changed - The gas mask recipe takes a **leather helmet** instead of a netherite helmet - Volcano vents make their own smoke — the same look and draw distance as a fire's, without the flames and embers - The mask slot has no show/hide toggle; the mask is always visible when worn ## Fixes - **Choking no longer wears out your armour.** It was being treated as ordinary damage, so armour took durability from it and could eventually break. Choking now goes straight past armour, the way drowning does — which also means armour no longer softens it - The gas mask was invisible when worn in a Curios or Trinkets slot. It now shows, and sits on your head rather than around your middle - Fixed the smouldering soul log's top animation asking for frames the texture doesn't have
release

Burnt + Additions 1.10.5.3

1.10.5.3
24 окт. 2026 г.30Minecraft: 1.21.1forge
Скачать
Что нового
# Burnt — 1.10.5.3 - Much smaller download — 8.4 MB instead of 20.6 MB - Terrain Slabs support: burnt, smouldering and recovering ground slabs - Three new flags, and flags that survive Create contraptions on every version - Better smoke from burning grass, and smoke that follows the wind - Burnt blocks are now fragile in Sable on every version, not just NeoForge - Living Wind support, and a fix for grass not spreading on a brand new world ## Terrain Slabs - Burnt grass, burnt moss and burnt dirt slabs, plus smouldering grass, smouldering moss and recovering grass slabs - Half-height ground now burns and recovers exactly the way full blocks do - Smouldering grass slabs catch, spread to their neighbours, and burn through to burnt - Burnt grass slabs recover into recovering grass slabs, then back into living grass slabs - Bonemeal works on them — burnt grass slabs green up instead of turning to dirt - Recovering grass slabs are placed in a random rotation, like the full blocks - They only show up in the creative tab when Terrain Slabs is installed ## Flags On Forge and Fabric 1.21.1, flags now work the way they already did on NeoForge: the cloth is drawn by the block itself rather than by a separate invisible entity. That means a flag keeps flying when it is carried on a Create contraption or placed inside a Sable sub-level, where the old version would lose its cloth. Existing worlds are fine, but the leftover cloth entities from the old design are dropped once on first load. The flags themselves are untouched. Three new flags as well. All three craft like the existing ones — two sticks down the left, the item top middle, wool filling the right: - Creeper flag — lime wool and a creeper head - Wilderness flag — yellow wool and a spruce sapling - Fire flag — red wool and a campfire ## Smoke and flames - Burning tall grass now gives off the same flame smoke as burning leaves, so it reads properly from a distance instead of only up close - That smoke no longer needs open sky above it, so tall grass burning under a forest canopy smokes the way it should - Smouldering grass now gives off light flame smoke as well as its flames - Light flame smoke now drifts with the wind — it used to rise straight up regardless - The heat fog over hot burnt ground is 50% larger ## LevelZ (Fabric only) - Flint and steel now respects LevelZ skill gates when you use it on a block. LevelZ checks the item but misses this case, so lighting fires got through unchecked - Refusals now tell you what you need — "Smithing 4" — instead of silently doing nothing - Works with both LevelZ 1.x and 2.x ## Living Wind - Burnt now takes its wind from Living Wind when that is installed, so fire spread, smoke and flags all follow its weather instead of Burnt simulating its own. It ranks above Immersive Winds, Weather2 and Simple Clouds if you happen to run more than one - Burnt's own particles keep their own movement. Living Wind pushes every particle in the game, which blew smoke off the path Burnt sets for it and dragged flames sideways out of the fires they belong to. Burnt now opts its particles out, so the wind is Living Wind's and the movement is Burnt's ## Sable - Burnt blocks now count as fragile on every version. The tag that marks them only shipped on NeoForge 1.21.1 before, so on Forge, Fabric and both 1.20.1 versions nothing Burnt made was ever fragile - Burnt envelopes, sails, ferns, walls, vertical slabs, high grass and flesh blocks, and ember walls and vertical slabs, now count as burnt along with everything else. They are fragile in Sable, and fire no longer tries to burn them a second time ## Fixes - Grass lit in the first minutes of a brand new world would not spread at all. Wind starts at nothing on a new world and could take well over a minute to pick up, and grass spread depends on it entirely, so there was nothing to carry the fire. New worlds now start with a wind already blowing - Your settings are now copied to burnt_basic.json.bak before the config is read. If the config ever resets itself — a damaged file is enough, and it takes everything with it — your old settings are in that file, and renaming it puts them back - 18 blocks had no name and showed a raw id such as "block.burnt.burnt_envelope". None of them are in the creative menu, so they only turn up by burning something, which is why they went unnoticed: the Create sail and envelope blocks, burnt and smouldering ferns, and the copper fire stages ## Download size - Promo screenshots and source artwork are no longer packed inside the jar, which takes it from 20.6 MB down to 8.4 MB. Nothing in game is affected # Burnt Additions — 0.1.5 Ships with Burnt 1.10.5.3. ## New - **Trinkets support** — the gas mask goes in the head/face slot on Fabric and filters smoke there - **A mask slot of our own** — with Curios installed the gas mask gets a face slot without needing another mod to provide one, so you can wear it and a helmet at once - The creative tab now lists Burnt's blocks and items alongside Additions' - New setting: **Toxic Smoke in the Nether** — turn it off to stop toxic smoke there only, and leave it working everywhere else ## Changed - The gas mask recipe takes a **leather helmet** instead of a netherite helmet - Volcano vents make their own smoke — the same look and draw distance as a fire's, without the flames and embers - The mask slot has no show/hide toggle; the mask is always visible when worn ## Fixes - **Choking no longer wears out your armour.** It was being treated as ordinary damage, so armour took durability from it and could eventually break. Choking now goes straight past armour, the way drowning does — which also means armour no longer softens it - The gas mask was invisible when worn in a Curios or Trinkets slot. It now shows, and sits on your head rather than around your middle - Fixed the smouldering soul log's top animation asking for frames the texture doesn't have
release

Burnt + Additions 1.10.5.3

1.10.5.3
24 окт. 2026 г.434Minecraft: 1.20.1forge
Скачать
Что нового
# Burnt — 1.10.5.3 - Much smaller download — 8.4 MB instead of 20.6 MB - Terrain Slabs support: burnt, smouldering and recovering ground slabs - Three new flags, and flags that survive Create contraptions on every version - Better smoke from burning grass, and smoke that follows the wind - Burnt blocks are now fragile in Sable on every version, not just NeoForge - Living Wind support, and a fix for grass not spreading on a brand new world ## Terrain Slabs - Burnt grass, burnt moss and burnt dirt slabs, plus smouldering grass, smouldering moss and recovering grass slabs - Half-height ground now burns and recovers exactly the way full blocks do - Smouldering grass slabs catch, spread to their neighbours, and burn through to burnt - Burnt grass slabs recover into recovering grass slabs, then back into living grass slabs - Bonemeal works on them — burnt grass slabs green up instead of turning to dirt - Recovering grass slabs are placed in a random rotation, like the full blocks - They only show up in the creative tab when Terrain Slabs is installed ## Flags On Forge and Fabric 1.21.1, flags now work the way they already did on NeoForge: the cloth is drawn by the block itself rather than by a separate invisible entity. That means a flag keeps flying when it is carried on a Create contraption or placed inside a Sable sub-level, where the old version would lose its cloth. Existing worlds are fine, but the leftover cloth entities from the old design are dropped once on first load. The flags themselves are untouched. Three new flags as well. All three craft like the existing ones — two sticks down the left, the item top middle, wool filling the right: - Creeper flag — lime wool and a creeper head - Wilderness flag — yellow wool and a spruce sapling - Fire flag — red wool and a campfire ## Smoke and flames - Burning tall grass now gives off the same flame smoke as burning leaves, so it reads properly from a distance instead of only up close - That smoke no longer needs open sky above it, so tall grass burning under a forest canopy smokes the way it should - Smouldering grass now gives off light flame smoke as well as its flames - Light flame smoke now drifts with the wind — it used to rise straight up regardless - The heat fog over hot burnt ground is 50% larger ## LevelZ (Fabric only) - Flint and steel now respects LevelZ skill gates when you use it on a block. LevelZ checks the item but misses this case, so lighting fires got through unchecked - Refusals now tell you what you need — "Smithing 4" — instead of silently doing nothing - Works with both LevelZ 1.x and 2.x ## Living Wind - Burnt now takes its wind from Living Wind when that is installed, so fire spread, smoke and flags all follow its weather instead of Burnt simulating its own. It ranks above Immersive Winds, Weather2 and Simple Clouds if you happen to run more than one - Burnt's own particles keep their own movement. Living Wind pushes every particle in the game, which blew smoke off the path Burnt sets for it and dragged flames sideways out of the fires they belong to. Burnt now opts its particles out, so the wind is Living Wind's and the movement is Burnt's ## Sable - Burnt blocks now count as fragile on every version. The tag that marks them only shipped on NeoForge 1.21.1 before, so on Forge, Fabric and both 1.20.1 versions nothing Burnt made was ever fragile - Burnt envelopes, sails, ferns, walls, vertical slabs, high grass and flesh blocks, and ember walls and vertical slabs, now count as burnt along with everything else. They are fragile in Sable, and fire no longer tries to burn them a second time ## Fixes - Grass lit in the first minutes of a brand new world would not spread at all. Wind starts at nothing on a new world and could take well over a minute to pick up, and grass spread depends on it entirely, so there was nothing to carry the fire. New worlds now start with a wind already blowing - Your settings are now copied to burnt_basic.json.bak before the config is read. If the config ever resets itself — a damaged file is enough, and it takes everything with it — your old settings are in that file, and renaming it puts them back - 18 blocks had no name and showed a raw id such as "block.burnt.burnt_envelope". None of them are in the creative menu, so they only turn up by burning something, which is why they went unnoticed: the Create sail and envelope blocks, burnt and smouldering ferns, and the copper fire stages ## Download size - Promo screenshots and source artwork are no longer packed inside the jar, which takes it from 20.6 MB down to 8.4 MB. Nothing in game is affected # Burnt Additions — 0.1.5 Ships with Burnt 1.10.5.3. ## New - **Trinkets support** — the gas mask goes in the head/face slot on Fabric and filters smoke there - **A mask slot of our own** — with Curios installed the gas mask gets a face slot without needing another mod to provide one, so you can wear it and a helmet at once - The creative tab now lists Burnt's blocks and items alongside Additions' - New setting: **Toxic Smoke in the Nether** — turn it off to stop toxic smoke there only, and leave it working everywhere else ## Changed - The gas mask recipe takes a **leather helmet** instead of a netherite helmet - Volcano vents make their own smoke — the same look and draw distance as a fire's, without the flames and embers - The mask slot has no show/hide toggle; the mask is always visible when worn ## Fixes - **Choking no longer wears out your armour.** It was being treated as ordinary damage, so armour took durability from it and could eventually break. Choking now goes straight past armour, the way drowning does — which also means armour no longer softens it - The gas mask was invisible when worn in a Curios or Trinkets slot. It now shows, and sits on your head rather than around your middle - Fixed the smouldering soul log's top animation asking for frames the texture doesn't have
release

Burnt + Additions 1.10.5.3

1.10.5.3
24 окт. 2026 г.196Minecraft: 1.21.1fabric
Скачать
Что нового
# Burnt — 1.10.5.3 - Much smaller download — 8.4 MB instead of 20.6 MB - Terrain Slabs support: burnt, smouldering and recovering ground slabs - Three new flags, and flags that survive Create contraptions on every version - Better smoke from burning grass, and smoke that follows the wind - Burnt blocks are now fragile in Sable on every version, not just NeoForge - Living Wind support, and a fix for grass not spreading on a brand new world ## Terrain Slabs - Burnt grass, burnt moss and burnt dirt slabs, plus smouldering grass, smouldering moss and recovering grass slabs - Half-height ground now burns and recovers exactly the way full blocks do - Smouldering grass slabs catch, spread to their neighbours, and burn through to burnt - Burnt grass slabs recover into recovering grass slabs, then back into living grass slabs - Bonemeal works on them — burnt grass slabs green up instead of turning to dirt - Recovering grass slabs are placed in a random rotation, like the full blocks - They only show up in the creative tab when Terrain Slabs is installed ## Flags On Forge and Fabric 1.21.1, flags now work the way they already did on NeoForge: the cloth is drawn by the block itself rather than by a separate invisible entity. That means a flag keeps flying when it is carried on a Create contraption or placed inside a Sable sub-level, where the old version would lose its cloth. Existing worlds are fine, but the leftover cloth entities from the old design are dropped once on first load. The flags themselves are untouched. Three new flags as well. All three craft like the existing ones — two sticks down the left, the item top middle, wool filling the right: - Creeper flag — lime wool and a creeper head - Wilderness flag — yellow wool and a spruce sapling - Fire flag — red wool and a campfire ## Smoke and flames - Burning tall grass now gives off the same flame smoke as burning leaves, so it reads properly from a distance instead of only up close - That smoke no longer needs open sky above it, so tall grass burning under a forest canopy smokes the way it should - Smouldering grass now gives off light flame smoke as well as its flames - Light flame smoke now drifts with the wind — it used to rise straight up regardless - The heat fog over hot burnt ground is 50% larger ## LevelZ (Fabric only) - Flint and steel now respects LevelZ skill gates when you use it on a block. LevelZ checks the item but misses this case, so lighting fires got through unchecked - Refusals now tell you what you need — "Smithing 4" — instead of silently doing nothing - Works with both LevelZ 1.x and 2.x ## Living Wind - Burnt now takes its wind from Living Wind when that is installed, so fire spread, smoke and flags all follow its weather instead of Burnt simulating its own. It ranks above Immersive Winds, Weather2 and Simple Clouds if you happen to run more than one - Burnt's own particles keep their own movement. Living Wind pushes every particle in the game, which blew smoke off the path Burnt sets for it and dragged flames sideways out of the fires they belong to. Burnt now opts its particles out, so the wind is Living Wind's and the movement is Burnt's ## Sable - Burnt blocks now count as fragile on every version. The tag that marks them only shipped on NeoForge 1.21.1 before, so on Forge, Fabric and both 1.20.1 versions nothing Burnt made was ever fragile - Burnt envelopes, sails, ferns, walls, vertical slabs, high grass and flesh blocks, and ember walls and vertical slabs, now count as burnt along with everything else. They are fragile in Sable, and fire no longer tries to burn them a second time ## Fixes - Grass lit in the first minutes of a brand new world would not spread at all. Wind starts at nothing on a new world and could take well over a minute to pick up, and grass spread depends on it entirely, so there was nothing to carry the fire. New worlds now start with a wind already blowing - Your settings are now copied to burnt_basic.json.bak before the config is read. If the config ever resets itself — a damaged file is enough, and it takes everything with it — your old settings are in that file, and renaming it puts them back - 18 blocks had no name and showed a raw id such as "block.burnt.burnt_envelope". None of them are in the creative menu, so they only turn up by burning something, which is why they went unnoticed: the Create sail and envelope blocks, burnt and smouldering ferns, and the copper fire stages ## Download size - Promo screenshots and source artwork are no longer packed inside the jar, which takes it from 20.6 MB down to 8.4 MB. Nothing in game is affected # Burnt Additions — 0.1.5 Ships with Burnt 1.10.5.3. ## New - **Trinkets support** — the gas mask goes in the head/face slot on Fabric and filters smoke there - **A mask slot of our own** — with Curios installed the gas mask gets a face slot without needing another mod to provide one, so you can wear it and a helmet at once - The creative tab now lists Burnt's blocks and items alongside Additions' - New setting: **Toxic Smoke in the Nether** — turn it off to stop toxic smoke there only, and leave it working everywhere else ## Changed - The gas mask recipe takes a **leather helmet** instead of a netherite helmet - Volcano vents make their own smoke — the same look and draw distance as a fire's, without the flames and embers - The mask slot has no show/hide toggle; the mask is always visible when worn ## Fixes - **Choking no longer wears out your armour.** It was being treated as ordinary damage, so armour took durability from it and could eventually break. Choking now goes straight past armour, the way drowning does — which also means armour no longer softens it - The gas mask was invisible when worn in a Curios or Trinkets slot. It now shows, and sits on your head rather than around your middle - Fixed the smouldering soul log's top animation asking for frames the texture doesn't have
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Burnt + Additions 1.10.5.3

1.10.5.3
24 окт. 2026 г.85Minecraft: 1.20.1fabric
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# Burnt — 1.10.5.3 - Much smaller download — 8.4 MB instead of 20.6 MB - Terrain Slabs support: burnt, smouldering and recovering ground slabs - Three new flags, and flags that survive Create contraptions on every version - Better smoke from burning grass, and smoke that follows the wind - Burnt blocks are now fragile in Sable on every version, not just NeoForge - Living Wind support, and a fix for grass not spreading on a brand new world ## Terrain Slabs - Burnt grass, burnt moss and burnt dirt slabs, plus smouldering grass, smouldering moss and recovering grass slabs - Half-height ground now burns and recovers exactly the way full blocks do - Smouldering grass slabs catch, spread to their neighbours, and burn through to burnt - Burnt grass slabs recover into recovering grass slabs, then back into living grass slabs - Bonemeal works on them — burnt grass slabs green up instead of turning to dirt - Recovering grass slabs are placed in a random rotation, like the full blocks - They only show up in the creative tab when Terrain Slabs is installed ## Flags On Forge and Fabric 1.21.1, flags now work the way they already did on NeoForge: the cloth is drawn by the block itself rather than by a separate invisible entity. That means a flag keeps flying when it is carried on a Create contraption or placed inside a Sable sub-level, where the old version would lose its cloth. Existing worlds are fine, but the leftover cloth entities from the old design are dropped once on first load. The flags themselves are untouched. Three new flags as well. All three craft like the existing ones — two sticks down the left, the item top middle, wool filling the right: - Creeper flag — lime wool and a creeper head - Wilderness flag — yellow wool and a spruce sapling - Fire flag — red wool and a campfire ## Smoke and flames - Burning tall grass now gives off the same flame smoke as burning leaves, so it reads properly from a distance instead of only up close - That smoke no longer needs open sky above it, so tall grass burning under a forest canopy smokes the way it should - Smouldering grass now gives off light flame smoke as well as its flames - Light flame smoke now drifts with the wind — it used to rise straight up regardless - The heat fog over hot burnt ground is 50% larger ## LevelZ (Fabric only) - Flint and steel now respects LevelZ skill gates when you use it on a block. LevelZ checks the item but misses this case, so lighting fires got through unchecked - Refusals now tell you what you need — "Smithing 4" — instead of silently doing nothing - Works with both LevelZ 1.x and 2.x ## Living Wind - Burnt now takes its wind from Living Wind when that is installed, so fire spread, smoke and flags all follow its weather instead of Burnt simulating its own. It ranks above Immersive Winds, Weather2 and Simple Clouds if you happen to run more than one - Burnt's own particles keep their own movement. Living Wind pushes every particle in the game, which blew smoke off the path Burnt sets for it and dragged flames sideways out of the fires they belong to. Burnt now opts its particles out, so the wind is Living Wind's and the movement is Burnt's ## Sable - Burnt blocks now count as fragile on every version. The tag that marks them only shipped on NeoForge 1.21.1 before, so on Forge, Fabric and both 1.20.1 versions nothing Burnt made was ever fragile - Burnt envelopes, sails, ferns, walls, vertical slabs, high grass and flesh blocks, and ember walls and vertical slabs, now count as burnt along with everything else. They are fragile in Sable, and fire no longer tries to burn them a second time ## Fixes - Grass lit in the first minutes of a brand new world would not spread at all. Wind starts at nothing on a new world and could take well over a minute to pick up, and grass spread depends on it entirely, so there was nothing to carry the fire. New worlds now start with a wind already blowing - Your settings are now copied to burnt_basic.json.bak before the config is read. If the config ever resets itself — a damaged file is enough, and it takes everything with it — your old settings are in that file, and renaming it puts them back - 18 blocks had no name and showed a raw id such as "block.burnt.burnt_envelope". None of them are in the creative menu, so they only turn up by burning something, which is why they went unnoticed: the Create sail and envelope blocks, burnt and smouldering ferns, and the copper fire stages ## Download size - Promo screenshots and source artwork are no longer packed inside the jar, which takes it from 20.6 MB down to 8.4 MB. Nothing in game is affected # Burnt Additions — 0.1.5 Ships with Burnt 1.10.5.3. ## New - **Trinkets support** — the gas mask goes in the head/face slot on Fabric and filters smoke there - **A mask slot of our own** — with Curios installed the gas mask gets a face slot without needing another mod to provide one, so you can wear it and a helmet at once - The creative tab now lists Burnt's blocks and items alongside Additions' - New setting: **Toxic Smoke in the Nether** — turn it off to stop toxic smoke there only, and leave it working everywhere else ## Changed - The gas mask recipe takes a **leather helmet** instead of a netherite helmet - Volcano vents make their own smoke — the same look and draw distance as a fire's, without the flames and embers - The mask slot has no show/hide toggle; the mask is always visible when worn ## Fixes - **Choking no longer wears out your armour.** It was being treated as ordinary damage, so armour took durability from it and could eventually break. Choking now goes straight past armour, the way drowning does — which also means armour no longer softens it - The gas mask was invisible when worn in a Curios or Trinkets slot. It now shows, and sits on your head rather than around your middle - Fixed the smouldering soul log's top animation asking for frames the texture doesn't have
release

Burnt + Additions

1.10.5.2.1
1 окт. 2026 г.4,2 тыс.Minecraft: 1.20.1forge
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# Burnt 1.10.5.2 **Burnt Basic** 1.10.5.2 · Fabric 0.1.6.2 **Burnt Additions** 0.1.4 --- ## Burnt Basic ### Changes - **Cracked terracotta is randomly rotated.** Each face has a different crack pattern, so walls no longer look tiled. Applies whether you crack it with a pickaxe, burn it, or place it by hand. - **Burn Spread settings now have proper names.** Wood Spread, Dark Oak Spread and Wood Downward Spread were showing as raw text in the config screen. ### Fixes - **Fire could be stacked on fire.** Clicking the top of a flame with flint and steel placed another flame above it, so repeated clicks built a tower of fire. Fire now needs something solid underneath, like it does in vanilla. - **Distant fires were still being lit by lava with lava catch turned off.** A fire landing on the stone or netherrack around a pool slipped past the check and spread from there. - **Cracked terracotta dropped nothing.** The 16 coloured versions gave you no drop at all unless you were holding silk touch. They now drop clay balls when mined normally and the block itself with silk touch, matching plain cracked terracotta. - **Cracked terracotta also dropped clay when it shouldn't.** Silk touch gave you the block *and* a handful of clay. That was a second, hidden drop running on every break, which also handed out the wrong colour's loot. - **Flames in long-distance smoke floated above the fire.** They were being placed against a scattered position rather than the burning block, so they hung up to three blocks too high. They now sit in the block that's actually alight. - **Pale oak doors had no icon.** The burnt and smouldering pale oak doors were missing their item texture. - **Chipped and other block-variant mods burned far too fast.** One block catching could take a whole floor or wall in about a second. Modded wood now chars at the same gradual rate as vanilla wood. - **TerraFirmaCraft pit kilns burned themselves down.** Lighting one destroyed the kiln and lost the fuel. Pit kilns, log piles, charcoal piles and forges are now left alone. - **Misc tweaks and fixes** --- ## Burnt Additions ### New - **Create compatibility.** A diving helmet with air left in the backtank keeps toxic smoke out, at the cost of one air per second — the same rate Create charges for breathing underwater. An empty tank is no protection. - **Fracture Point compatibility.** The PMK-4 gas mask filters toxic smoke. - **Curios support.** The gas mask can be worn in the Curios mask slot, so you can keep a helmet on your head. ### Changes - **Liquid magma is used up when it meets water.** The magma turns to hot basalt instead of the water, so building land out into the sea now costs magma. ### Fixes - **Fixed lag on world creation, modpack load and entering a world.** Caused by the wisp's search for its soul clearing. - **Fixed a startup crash on Forge 1.20.1.**
release

Burnt + Additions 1.10.5.2

1.10.5.2
30 сент. 2026 г.9,1 тыс.Minecraft: 1.21.1neoforge
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# Burnt 1.10.5.2 **Burnt Basic** 1.10.5.2 · Fabric 0.1.6.2 **Burnt Additions** 0.1.4 --- ## Burnt Basic ### Changes - **Cracked terracotta is randomly rotated.** Each face has a different crack pattern, so walls no longer look tiled. Applies whether you crack it with a pickaxe, burn it, or place it by hand. - **Burn Spread settings now have proper names.** Wood Spread, Dark Oak Spread and Wood Downward Spread were showing as raw text in the config screen. ### Fixes - **Fire could be stacked on fire.** Clicking the top of a flame with flint and steel placed another flame above it, so repeated clicks built a tower of fire. Fire now needs something solid underneath, like it does in vanilla. - **Distant fires were still being lit by lava with lava catch turned off.** A fire landing on the stone or netherrack around a pool slipped past the check and spread from there. - **Cracked terracotta dropped nothing.** The 16 coloured versions gave you no drop at all unless you were holding silk touch. They now drop clay balls when mined normally and the block itself with silk touch, matching plain cracked terracotta. - **Cracked terracotta also dropped clay when it shouldn't.** Silk touch gave you the block *and* a handful of clay. That was a second, hidden drop running on every break, which also handed out the wrong colour's loot. - **Flames in long-distance smoke floated above the fire.** They were being placed against a scattered position rather than the burning block, so they hung up to three blocks too high. They now sit in the block that's actually alight. - **Pale oak doors had no icon.** The burnt and smouldering pale oak doors were missing their item texture. - **Chipped and other block-variant mods burned far too fast.** One block catching could take a whole floor or wall in about a second. Modded wood now chars at the same gradual rate as vanilla wood. - **TerraFirmaCraft pit kilns burned themselves down.** Lighting one destroyed the kiln and lost the fuel. Pit kilns, log piles, charcoal piles and forges are now left alone. - **Misc tweaks and fixes** --- ## Burnt Additions ### New - **Create compatibility.** A diving helmet with air left in the backtank keeps toxic smoke out, at the cost of one air per second — the same rate Create charges for breathing underwater. An empty tank is no protection. - **Fracture Point compatibility.** The PMK-4 gas mask filters toxic smoke. - **Curios support.** The gas mask can be worn in the Curios mask slot, so you can keep a helmet on your head. ### Changes - **Liquid magma is used up when it meets water.** The magma turns to hot basalt instead of the water, so building land out into the sea now costs magma. ### Fixes - **Fixed lag on world creation, modpack load and entering a world.** Caused by the wisp's search for its soul clearing. - **Fixed a startup crash on Forge 1.20.1.**
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Burnt + Additions

1.10.5.2
30 сент. 2026 г.152Minecraft: 1.20.1neoforge
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# Burnt 1.10.5.2 **Burnt Basic** 1.10.5.2 · Fabric 0.1.6.2 **Burnt Additions** 0.1.4 --- ## Burnt Basic ### Changes - **Cracked terracotta is randomly rotated.** Each face has a different crack pattern, so walls no longer look tiled. Applies whether you crack it with a pickaxe, burn it, or place it by hand. - **Burn Spread settings now have proper names.** Wood Spread, Dark Oak Spread and Wood Downward Spread were showing as raw text in the config screen. ### Fixes - **Fire could be stacked on fire.** Clicking the top of a flame with flint and steel placed another flame above it, so repeated clicks built a tower of fire. Fire now needs something solid underneath, like it does in vanilla. - **Distant fires were still being lit by lava with lava catch turned off.** A fire landing on the stone or netherrack around a pool slipped past the check and spread from there. - **Cracked terracotta dropped nothing.** The 16 coloured versions gave you no drop at all unless you were holding silk touch. They now drop clay balls when mined normally and the block itself with silk touch, matching plain cracked terracotta. - **Cracked terracotta also dropped clay when it shouldn't.** Silk touch gave you the block *and* a handful of clay. That was a second, hidden drop running on every break, which also handed out the wrong colour's loot. - **Flames in long-distance smoke floated above the fire.** They were being placed against a scattered position rather than the burning block, so they hung up to three blocks too high. They now sit in the block that's actually alight. - **Pale oak doors had no icon.** The burnt and smouldering pale oak doors were missing their item texture. - **Chipped and other block-variant mods burned far too fast.** One block catching could take a whole floor or wall in about a second. Modded wood now chars at the same gradual rate as vanilla wood. - **TerraFirmaCraft pit kilns burned themselves down.** Lighting one destroyed the kiln and lost the fuel. Pit kilns, log piles, charcoal piles and forges are now left alone. - **Misc tweaks and fixes** --- ## Burnt Additions ### New - **Create compatibility.** A diving helmet with air left in the backtank keeps toxic smoke out, at the cost of one air per second — the same rate Create charges for breathing underwater. An empty tank is no protection. - **Fracture Point compatibility.** The PMK-4 gas mask filters toxic smoke. - **Curios support.** The gas mask can be worn in the Curios mask slot, so you can keep a helmet on your head. ### Changes - **Liquid magma is used up when it meets water.** The magma turns to hot basalt instead of the water, so building land out into the sea now costs magma. ### Fixes - **Fixed lag on world creation, modpack load and entering a world.** Caused by the wisp's search for its soul clearing. - **Fixed a startup crash on Forge 1.20.1.**
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Burnt + Additions

1.10.5.2
30 сент. 2026 г.157Minecraft: 1.20.1forge
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# Burnt 1.10.5.2 **Burnt Basic** 1.10.5.2 · Fabric 0.1.6.2 **Burnt Additions** 0.1.4 --- ## Burnt Basic ### Changes - **Cracked terracotta is randomly rotated.** Each face has a different crack pattern, so walls no longer look tiled. Applies whether you crack it with a pickaxe, burn it, or place it by hand. - **Burn Spread settings now have proper names.** Wood Spread, Dark Oak Spread and Wood Downward Spread were showing as raw text in the config screen. ### Fixes - **Fire could be stacked on fire.** Clicking the top of a flame with flint and steel placed another flame above it, so repeated clicks built a tower of fire. Fire now needs something solid underneath, like it does in vanilla. - **Distant fires were still being lit by lava with lava catch turned off.** A fire landing on the stone or netherrack around a pool slipped past the check and spread from there. - **Cracked terracotta dropped nothing.** The 16 coloured versions gave you no drop at all unless you were holding silk touch. They now drop clay balls when mined normally and the block itself with silk touch, matching plain cracked terracotta. - **Cracked terracotta also dropped clay when it shouldn't.** Silk touch gave you the block *and* a handful of clay. That was a second, hidden drop running on every break, which also handed out the wrong colour's loot. - **Flames in long-distance smoke floated above the fire.** They were being placed against a scattered position rather than the burning block, so they hung up to three blocks too high. They now sit in the block that's actually alight. - **Pale oak doors had no icon.** The burnt and smouldering pale oak doors were missing their item texture. - **Chipped and other block-variant mods burned far too fast.** One block catching could take a whole floor or wall in about a second. Modded wood now chars at the same gradual rate as vanilla wood. - **TerraFirmaCraft pit kilns burned themselves down.** Lighting one destroyed the kiln and lost the fuel. Pit kilns, log piles, charcoal piles and forges are now left alone. - **Misc tweaks and fixes** --- ## Burnt Additions ### New - **Create compatibility.** A diving helmet with air left in the backtank keeps toxic smoke out, at the cost of one air per second — the same rate Create charges for breathing underwater. An empty tank is no protection. - **Fracture Point compatibility.** The PMK-4 gas mask filters toxic smoke. - **Curios support.** The gas mask can be worn in the Curios mask slot, so you can keep a helmet on your head. ### Changes - **Liquid magma is used up when it meets water.** The magma turns to hot basalt instead of the water, so building land out into the sea now costs magma. ### Fixes - **Fixed lag on world creation, modpack load and entering a world.** Caused by the wisp's search for its soul clearing. - **Fixed a startup crash on Forge 1.20.1.**