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release
burger-economy 1.2.0
1.2.022 окт. 2026 г.142Minecraft: 26.3fabric
Что нового
## Burger Economy 1.2.0 for Minecraft 26.3
Requires **Minecraft 26.3** and **[Fabric API](https://modrinth.com/mod/fabric-api)**. Server-side only.
### ✨ New
- **⚡ Quick Buy** (`/qb`, `/quickbuy`, or the ⚡ button in `/shop`)
- Each player builds their own one-click buy screen from anything tradeable.
- Each slot buys **one item** or a **full stack**. Right-click a slot in edit mode to switch between the two.
- Every click pays the **cheapest price available right now**, item by item across the shop and every matching auction listing.
- The tooltip shows the live total and where it's coming from, and that total is exactly what the click charges.
- If the market, the player's balance or their inventory space can't cover a full stack, the slot buys what it can and shows the smaller amount first.
- **🏷️ Partial auction buys**
- **Click** a listing to buy one item, or **shift-click** to buy the whole stack.
- The rest stays listed at the remaining price, so the seller still receives the full listed total.
- Multi-item listings now show a **per-item price**.
- **🔎 `/ah buy <name>`** opens the auction house already filtered by name.
### 🔧 Changed
- You now buy straight from the listing row in the auction house; the separate buy screen is gone. The grid updates in place after each purchase.
- **Double-click protection** on the shop, `/sell`, auction house, Quick Buy and confirm-screen buttons. A fast click can no longer trigger a phantom second purchase.
### 📁 Data
- New file: `config/economy/quickbuy.json` stores each player's Quick Buy layout.
release
burger-economy 1.1.0
1.1.031 июл. 2026 г.886Minecraft: 26.2fabric
Что нового
Adds Minecraft **26.2** support, a new bulk sell window, and some optional tools for controlling your server's economy.
**Upgrading from 1.0.0 is safe.** All your existing files (balances, shop categories, auction listings, collection box, daily rewards, buy orders) load as they are, and every 1.0.0 command still works. The new shop settings are all turned off by default, so your shop keeps behaving exactly like it did.
> 1.0.0 is still the version for Minecraft 1.21.11. This one is for 26.2.
### New
**`/sell`, a bulk sell window.** Drop a pile of items into the grid and it shows you what every stack is worth, plus the total, before you confirm anything. Items your shop doesn't buy show up as `$0, not listed` so you never sell something by accident. Selling does not close the window, so you can keep dumping items in (handy while picking up your drops after a death). Anything you leave in there is given straight back when you close, and you get a summary in chat.
**`/shop enable <true|false>`** (ops only). Turns off selling to the shop while leaving buying switched on. Handy when there's too much money floating around: players can still spend, but they can't make more. The setting is saved, so it survives a restart. Sell buttons turn into barriers, and anyone with the shop already open still can't sneak a sale through.
**`/shop reload`** (ops only). Reloads your shop files after you edit prices, no server restart needed.
**Optional shop settings** you can add to any item. All of them are off unless you turn them on:
* `daily_sell_limit`: how many a player can sell per day at full price. The shop tells them how many they have left before they click.
* `stock_backed`: the shop can only sell what other players have sold to it. Nothing is created out of thin air.
* `sell_price_floor` and `sell_price_floor_at`: the more of an item the shop is holding, the less it pays for it. Dumping 500 diamonds no longer pays the same as selling your first one.
* `buy_price_floor` and `buy_price_floor_at`: the other side of that. When the shop is overstocked, it sells cheaper, which clears the backlog.
**Every money change is now written to the server log**, tagged `[PAY]`, `[DAILY]`, `[DEATH]` and `[ECO]`, alongside the `[SHOP]` and `[AH]` lines that were already there. Useful if you ever need to work out where someone's money went.
### Changed
* `/baltop` now prints to chat only (the old GUI is gone) and works from the server console and command blocks.
* Buying now checks you have room first, and tells you your inventory is full instead of taking your money and shoving the items into your collection box.
* The `currencySymbol` setting in `config.json` actually works now. Before this it was ignored and everything showed as `$` no matter what you set.
### Fixed
* A typo in a shop file used to break the entire shop menu. Now that one item just shows up as a barrier, so you can see which line is wrong and everything else keeps working.
release
burger-economy 1.0.0
1.0.09 июл. 2026 г.633Minecraft: 1.21.11fabric
Что нового
## Burger Economy 1.0.0 — initial release
A self-contained, **server-side** economy for Fabric. Players join with a vanilla client — nothing to install client-side.
**Features**
- 💰 Balances with `/pay`, `/baltop`, and admin `/eco give|take|set`
- 🛒 Paginated **shop** (buy / sell / sell-all) defined by simple JSON files — ships with sensible defaults
- 🏷️ Player **auction house** — buy-now listings, full item/NBT preserved
- 📦 Player **buy-order market** (`/orders`)
- 🎁 Daily login reward · ☠️ death-penalty money sink
- 📊 Live `money` scoreboard objective for sidebar displays
**Notes**
- Self-provisions its config on first launch — no setup required
- Requires **Fabric API**; sgui is bundled inside the jar
Built for Minecraft 1.21.11 (Java 21+).