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ВЕРСИИ (50)
release
2026.2.1 for 26.3 Hotfix 1
2026.2.1-hf1+mc26.325 окт. 2026 г.41Minecraft: 26.3neoforge
Что нового
- Fixed "Improved Transparency" causing crashes.
release
2026.2.1 for 26.2
2026.2.1+mc26.225 окт. 2026 г.25Minecraft: 26.2neoforge
Что нового
- Added Minecraft 26.3 support. Minimum required NeoForge version is 26.3.0.38.
- Robots are now interpolated like everything else (i.e. they move smoothly).
- Robots and blocks that can modify the world now call the exact same functions players do, which allows land claiming/property protection server plugins/mods to stay enforced.
- Stripes pipes and robots now use fluid containers and thrown items on the block in front (1.7.10 feature).
- Stripes pipes and robots also now keep the fluid container after using up contents.
- Stripes pipes now extend their line when fed item pipes, and break minecarts in front of them (1.7.10 feature).
- Builders and Fillers no longer get stuck next to fluids they can't remove, and builds with fluid blocks where there is empty space now complete successfully. In keep-fluid (No-Replace) mode the Builder now waits for nearby moving water before placing torches, snow and other fragile blocks, and places blocks the blueprint wants waterlogged into water of their own kind instead of skipping them. A block that fails to place, from the Builder or a single schematic, no longer deletes the water or lava source, grass, seagrass, snow or flowing water it was placed into. The Builder now breaks a waterlogged block in Replace mode, or a block placed in a spot it was about to fill, like any other wrong block (keeping its drop and contents) instead of building over it; in No-Replace mode it no longer builds over water or lava that flowed in while the block was on its way, and a door, bed or tall plant with either half in water, or a torch or other block standing on a spot it skips for water, is left out instead of keeping the build from ever finishing; it also no longer overwrites a block just outside its area to fit the other half of one the blueprint's edge cut through. Items the Builder or Filler takes back from a cancelled placement are dropped on top of it when its inventory has filled up, instead of disappearing.
- Quarries now repair a frame gap once whatever blocked it is gone (such as a protected area becoming unclaimed).
- Mining Wells and Pumps no longer delete waterlogged blocks.
- Idle Pumps over huge pools and the Zone Planner map aren't performance hogs any more.
- Improved the performance of Robot pathfinding and pipe wires.
- Pipe wires now show their state to players who walk into range or rejoin without a large chunk reload.
- The Flood Gate now fills from a bounded search around itself instead of scanning an entire lake.
- Pumps and robots no longer load or generate chunks while searching, pathing, or draining.
- Machines keep or drop their contents correctly when blown up or replaced by commands.
- Stacks above 99 (from mods that raise stack limits) are no longer lost when saved in pipes, Assembly Tables, Builders, item lists or robot requests.
- Fluid pipes no longer create free fluid when another mod test-fills them and then cancels the transfer.
- (1.21.1) /setblock, /fill and /clone no longer spill contents when breaking machines (matches the newer MC versions).
- Fixed the Distiller so that it now drops the items in its container slots.
- The Electronic Library no longer rejects blueprints holding pistons or blocks with replaceable variants. Older saved blueprints will be repaired automatically.
- Fixed an edge case in the Guide Book where text would render over page numbers, and links that wrap onto the next page are now clickable on both pages.
- The guide book's Sort By System button has its own icon instead of the old Sort By Mod one.
- (1.21.1) Page icons and link underlines no longer show through the guide book's Chapters list on small windows.
- (1.21.10/1.21.11/26.1/26.1.1/26.1.2/26.2) Fixed Fragile Fluid Shards showing the wrong color for colored fluids (lava shards looked blue) on Minecraft 1.21.10 and newer.
- The Wooden Diamond pipe's filter modes are now called Allowlist and Blocklist since that is easier to translate.
- In the off chance where you'd have more than 24 robot boards, the programming table can now advance to the next page.
- Massively increased coverage of reading inventories that blocks can have in Blueprints so the Builder does not create items out of thin air.
- Mining Well and Pump tubes now are never tried to be built by the builder.
- Massively re-worked how waterlogged blocks are handled by the builder again to make the outcome of scenarios involving them more predictable.
- Players can no longer fetch other people's blueprints/templates from a server.
- A blueprint/template preview that couldn't load earlier due to being in an unsupported screen now will load after you move it to your inventory instead of requiring you to rejoin the world.
- Freshly scanned blueprints containing stairs are no longer refused by the Electronic Library or lost track of after a restart.
- The Architect Table refuses to scan an area too large for a blueprint to actually load (prevents blueprints disappearing after reload).
- Zone Planner maps store data on the world now, not the item. Existing maps convert automatically.
- A crash can no longer leave two Zone Planner maps naming the same zone (unless the world's zone-map file could not be written).
- The Electronic Library's upload size setting now tops out at 128 MB, the most a server can read back (higher settings are lowered to 128), and checking a large upload no longer takes several times its size in server memory.
- Improved client-side security/reliability for cases where a server is hacked/acting maliciously (or otherwise sent unexpected/unhandled data).
- Robots now remember who deployed them. This allows robots to not bypass property protection, and attributes kills to whomever deployed the robot.
- Improved functionality and reliability of the Filler Planner volume addon.
- Removing a Volume Box that was there when the world loaded no longer leaves a ghost.
- Creative middle-click clones of pipes, filtered buffers and the Zone Planner no longer carry the block's saved data.
release
2026.2.1 for 26.1.2
2026.2.1+mc26.1.225 окт. 2026 г.27Minecraft: 26.1.2neoforge
Что нового
- Added Minecraft 26.3 support. Minimum required NeoForge version is 26.3.0.38.
- Robots are now interpolated like everything else (i.e. they move smoothly).
- Robots and blocks that can modify the world now call the exact same functions players do, which allows land claiming/property protection server plugins/mods to stay enforced.
- Stripes pipes and robots now use fluid containers and thrown items on the block in front (1.7.10 feature).
- Stripes pipes and robots also now keep the fluid container after using up contents.
- Stripes pipes now extend their line when fed item pipes, and break minecarts in front of them (1.7.10 feature).
- Builders and Fillers no longer get stuck next to fluids they can't remove, and builds with fluid blocks where there is empty space now complete successfully. In keep-fluid (No-Replace) mode the Builder now waits for nearby moving water before placing torches, snow and other fragile blocks, and places blocks the blueprint wants waterlogged into water of their own kind instead of skipping them. A block that fails to place, from the Builder or a single schematic, no longer deletes the water or lava source, grass, seagrass, snow or flowing water it was placed into. The Builder now breaks a waterlogged block in Replace mode, or a block placed in a spot it was about to fill, like any other wrong block (keeping its drop and contents) instead of building over it; in No-Replace mode it no longer builds over water or lava that flowed in while the block was on its way, and a door, bed or tall plant with either half in water, or a torch or other block standing on a spot it skips for water, is left out instead of keeping the build from ever finishing; it also no longer overwrites a block just outside its area to fit the other half of one the blueprint's edge cut through. Items the Builder or Filler takes back from a cancelled placement are dropped on top of it when its inventory has filled up, instead of disappearing.
- Quarries now repair a frame gap once whatever blocked it is gone (such as a protected area becoming unclaimed).
- Mining Wells and Pumps no longer delete waterlogged blocks.
- Idle Pumps over huge pools and the Zone Planner map aren't performance hogs any more.
- Improved the performance of Robot pathfinding and pipe wires.
- Pipe wires now show their state to players who walk into range or rejoin without a large chunk reload.
- The Flood Gate now fills from a bounded search around itself instead of scanning an entire lake.
- Pumps and robots no longer load or generate chunks while searching, pathing, or draining.
- Machines keep or drop their contents correctly when blown up or replaced by commands.
- Stacks above 99 (from mods that raise stack limits) are no longer lost when saved in pipes, Assembly Tables, Builders, item lists or robot requests.
- Fluid pipes no longer create free fluid when another mod test-fills them and then cancels the transfer.
- (1.21.1) /setblock, /fill and /clone no longer spill contents when breaking machines (matches the newer MC versions).
- Fixed the Distiller so that it now drops the items in its container slots.
- The Electronic Library no longer rejects blueprints holding pistons or blocks with replaceable variants. Older saved blueprints will be repaired automatically.
- Fixed an edge case in the Guide Book where text would render over page numbers, and links that wrap onto the next page are now clickable on both pages.
- The guide book's Sort By System button has its own icon instead of the old Sort By Mod one.
- (1.21.1) Page icons and link underlines no longer show through the guide book's Chapters list on small windows.
- (1.21.10/1.21.11/26.1/26.1.1/26.1.2/26.2) Fixed Fragile Fluid Shards showing the wrong color for colored fluids (lava shards looked blue) on Minecraft 1.21.10 and newer.
- The Wooden Diamond pipe's filter modes are now called Allowlist and Blocklist since that is easier to translate.
- In the off chance where you'd have more than 24 robot boards, the programming table can now advance to the next page.
- Massively increased coverage of reading inventories that blocks can have in Blueprints so the Builder does not create items out of thin air.
- Mining Well and Pump tubes now are never tried to be built by the builder.
- Massively re-worked how waterlogged blocks are handled by the builder again to make the outcome of scenarios involving them more predictable.
- Players can no longer fetch other people's blueprints/templates from a server.
- A blueprint/template preview that couldn't load earlier due to being in an unsupported screen now will load after you move it to your inventory instead of requiring you to rejoin the world.
- Freshly scanned blueprints containing stairs are no longer refused by the Electronic Library or lost track of after a restart.
- The Architect Table refuses to scan an area too large for a blueprint to actually load (prevents blueprints disappearing after reload).
- Zone Planner maps store data on the world now, not the item. Existing maps convert automatically.
- A crash can no longer leave two Zone Planner maps naming the same zone (unless the world's zone-map file could not be written).
- The Electronic Library's upload size setting now tops out at 128 MB, the most a server can read back (higher settings are lowered to 128), and checking a large upload no longer takes several times its size in server memory.
- Improved client-side security/reliability for cases where a server is hacked/acting maliciously (or otherwise sent unexpected/unhandled data).
- Robots now remember who deployed them. This allows robots to not bypass property protection, and attributes kills to whomever deployed the robot.
- Improved functionality and reliability of the Filler Planner volume addon.
- Removing a Volume Box that was there when the world loaded no longer leaves a ghost.
- Creative middle-click clones of pipes, filtered buffers and the Zone Planner no longer carry the block's saved data.
release
2026.2.1 for 1.21.11
2026.2.1+mc1.21.1125 окт. 2026 г.8Minecraft: 1.21.11neoforge
Что нового
- Added Minecraft 26.3 support. Minimum required NeoForge version is 26.3.0.38.
- Robots are now interpolated like everything else (i.e. they move smoothly).
- Robots and blocks that can modify the world now call the exact same functions players do, which allows land claiming/property protection server plugins/mods to stay enforced.
- Stripes pipes and robots now use fluid containers and thrown items on the block in front (1.7.10 feature).
- Stripes pipes and robots also now keep the fluid container after using up contents.
- Stripes pipes now extend their line when fed item pipes, and break minecarts in front of them (1.7.10 feature).
- Builders and Fillers no longer get stuck next to fluids they can't remove, and builds with fluid blocks where there is empty space now complete successfully. In keep-fluid (No-Replace) mode the Builder now waits for nearby moving water before placing torches, snow and other fragile blocks, and places blocks the blueprint wants waterlogged into water of their own kind instead of skipping them. A block that fails to place, from the Builder or a single schematic, no longer deletes the water or lava source, grass, seagrass, snow or flowing water it was placed into. The Builder now breaks a waterlogged block in Replace mode, or a block placed in a spot it was about to fill, like any other wrong block (keeping its drop and contents) instead of building over it; in No-Replace mode it no longer builds over water or lava that flowed in while the block was on its way, and a door, bed or tall plant with either half in water, or a torch or other block standing on a spot it skips for water, is left out instead of keeping the build from ever finishing; it also no longer overwrites a block just outside its area to fit the other half of one the blueprint's edge cut through. Items the Builder or Filler takes back from a cancelled placement are dropped on top of it when its inventory has filled up, instead of disappearing.
- Quarries now repair a frame gap once whatever blocked it is gone (such as a protected area becoming unclaimed).
- Mining Wells and Pumps no longer delete waterlogged blocks.
- Idle Pumps over huge pools and the Zone Planner map aren't performance hogs any more.
- Improved the performance of Robot pathfinding and pipe wires.
- Pipe wires now show their state to players who walk into range or rejoin without a large chunk reload.
- The Flood Gate now fills from a bounded search around itself instead of scanning an entire lake.
- Pumps and robots no longer load or generate chunks while searching, pathing, or draining.
- Machines keep or drop their contents correctly when blown up or replaced by commands.
- Stacks above 99 (from mods that raise stack limits) are no longer lost when saved in pipes, Assembly Tables, Builders, item lists or robot requests.
- Fluid pipes no longer create free fluid when another mod test-fills them and then cancels the transfer.
- (1.21.1) /setblock, /fill and /clone no longer spill contents when breaking machines (matches the newer MC versions).
- Fixed the Distiller so that it now drops the items in its container slots.
- The Electronic Library no longer rejects blueprints holding pistons or blocks with replaceable variants. Older saved blueprints will be repaired automatically.
- Fixed an edge case in the Guide Book where text would render over page numbers, and links that wrap onto the next page are now clickable on both pages.
- The guide book's Sort By System button has its own icon instead of the old Sort By Mod one.
- (1.21.1) Page icons and link underlines no longer show through the guide book's Chapters list on small windows.
- (1.21.10/1.21.11/26.1/26.1.1/26.1.2/26.2) Fixed Fragile Fluid Shards showing the wrong color for colored fluids (lava shards looked blue) on Minecraft 1.21.10 and newer.
- The Wooden Diamond pipe's filter modes are now called Allowlist and Blocklist since that is easier to translate.
- In the off chance where you'd have more than 24 robot boards, the programming table can now advance to the next page.
- Massively increased coverage of reading inventories that blocks can have in Blueprints so the Builder does not create items out of thin air.
- Mining Well and Pump tubes now are never tried to be built by the builder.
- Massively re-worked how waterlogged blocks are handled by the builder again to make the outcome of scenarios involving them more predictable.
- Players can no longer fetch other people's blueprints/templates from a server.
- A blueprint/template preview that couldn't load earlier due to being in an unsupported screen now will load after you move it to your inventory instead of requiring you to rejoin the world.
- Freshly scanned blueprints containing stairs are no longer refused by the Electronic Library or lost track of after a restart.
- The Architect Table refuses to scan an area too large for a blueprint to actually load (prevents blueprints disappearing after reload).
- Zone Planner maps store data on the world now, not the item. Existing maps convert automatically.
- A crash can no longer leave two Zone Planner maps naming the same zone (unless the world's zone-map file could not be written).
- The Electronic Library's upload size setting now tops out at 128 MB, the most a server can read back (higher settings are lowered to 128), and checking a large upload no longer takes several times its size in server memory.
- Improved client-side security/reliability for cases where a server is hacked/acting maliciously (or otherwise sent unexpected/unhandled data).
- Robots now remember who deployed them. This allows robots to not bypass property protection, and attributes kills to whomever deployed the robot.
- Improved functionality and reliability of the Filler Planner volume addon.
- Removing a Volume Box that was there when the world loaded no longer leaves a ghost.
- Creative middle-click clones of pipes, filtered buffers and the Zone Planner no longer carry the block's saved data.
release
2026.2.1 for 1.21.10
2026.2.1+mc1.21.1025 окт. 2026 г.10Minecraft: 1.21.10neoforge
Что нового
- Added Minecraft 26.3 support. Minimum required NeoForge version is 26.3.0.38.
- Robots are now interpolated like everything else (i.e. they move smoothly).
- Robots and blocks that can modify the world now call the exact same functions players do, which allows land claiming/property protection server plugins/mods to stay enforced.
- Stripes pipes and robots now use fluid containers and thrown items on the block in front (1.7.10 feature).
- Stripes pipes and robots also now keep the fluid container after using up contents.
- Stripes pipes now extend their line when fed item pipes, and break minecarts in front of them (1.7.10 feature).
- Builders and Fillers no longer get stuck next to fluids they can't remove, and builds with fluid blocks where there is empty space now complete successfully. In keep-fluid (No-Replace) mode the Builder now waits for nearby moving water before placing torches, snow and other fragile blocks, and places blocks the blueprint wants waterlogged into water of their own kind instead of skipping them. A block that fails to place, from the Builder or a single schematic, no longer deletes the water or lava source, grass, seagrass, snow or flowing water it was placed into. The Builder now breaks a waterlogged block in Replace mode, or a block placed in a spot it was about to fill, like any other wrong block (keeping its drop and contents) instead of building over it; in No-Replace mode it no longer builds over water or lava that flowed in while the block was on its way, and a door, bed or tall plant with either half in water, or a torch or other block standing on a spot it skips for water, is left out instead of keeping the build from ever finishing; it also no longer overwrites a block just outside its area to fit the other half of one the blueprint's edge cut through. Items the Builder or Filler takes back from a cancelled placement are dropped on top of it when its inventory has filled up, instead of disappearing.
- Quarries now repair a frame gap once whatever blocked it is gone (such as a protected area becoming unclaimed).
- Mining Wells and Pumps no longer delete waterlogged blocks.
- Idle Pumps over huge pools and the Zone Planner map aren't performance hogs any more.
- Improved the performance of Robot pathfinding and pipe wires.
- Pipe wires now show their state to players who walk into range or rejoin without a large chunk reload.
- The Flood Gate now fills from a bounded search around itself instead of scanning an entire lake.
- Pumps and robots no longer load or generate chunks while searching, pathing, or draining.
- Machines keep or drop their contents correctly when blown up or replaced by commands.
- Stacks above 99 (from mods that raise stack limits) are no longer lost when saved in pipes, Assembly Tables, Builders, item lists or robot requests.
- Fluid pipes no longer create free fluid when another mod test-fills them and then cancels the transfer.
- (1.21.1) /setblock, /fill and /clone no longer spill contents when breaking machines (matches the newer MC versions).
- Fixed the Distiller so that it now drops the items in its container slots.
- The Electronic Library no longer rejects blueprints holding pistons or blocks with replaceable variants. Older saved blueprints will be repaired automatically.
- Fixed an edge case in the Guide Book where text would render over page numbers, and links that wrap onto the next page are now clickable on both pages.
- The guide book's Sort By System button has its own icon instead of the old Sort By Mod one.
- (1.21.1) Page icons and link underlines no longer show through the guide book's Chapters list on small windows.
- (1.21.10/1.21.11/26.1/26.1.1/26.1.2/26.2) Fixed Fragile Fluid Shards showing the wrong color for colored fluids (lava shards looked blue) on Minecraft 1.21.10 and newer.
- The Wooden Diamond pipe's filter modes are now called Allowlist and Blocklist since that is easier to translate.
- In the off chance where you'd have more than 24 robot boards, the programming table can now advance to the next page.
- Massively increased coverage of reading inventories that blocks can have in Blueprints so the Builder does not create items out of thin air.
- Mining Well and Pump tubes now are never tried to be built by the builder.
- Massively re-worked how waterlogged blocks are handled by the builder again to make the outcome of scenarios involving them more predictable.
- Players can no longer fetch other people's blueprints/templates from a server.
- A blueprint/template preview that couldn't load earlier due to being in an unsupported screen now will load after you move it to your inventory instead of requiring you to rejoin the world.
- Freshly scanned blueprints containing stairs are no longer refused by the Electronic Library or lost track of after a restart.
- The Architect Table refuses to scan an area too large for a blueprint to actually load (prevents blueprints disappearing after reload).
- Zone Planner maps store data on the world now, not the item. Existing maps convert automatically.
- A crash can no longer leave two Zone Planner maps naming the same zone (unless the world's zone-map file could not be written).
- The Electronic Library's upload size setting now tops out at 128 MB, the most a server can read back (higher settings are lowered to 128), and checking a large upload no longer takes several times its size in server memory.
- Improved client-side security/reliability for cases where a server is hacked/acting maliciously (or otherwise sent unexpected/unhandled data).
- Robots now remember who deployed them. This allows robots to not bypass property protection, and attributes kills to whomever deployed the robot.
- Improved functionality and reliability of the Filler Planner volume addon.
- Removing a Volume Box that was there when the world loaded no longer leaves a ghost.
- Creative middle-click clones of pipes, filtered buffers and the Zone Planner no longer carry the block's saved data.
release
2026.2.1 for 1.21.1
2026.2.1+mc1.21.125 окт. 2026 г.53Minecraft: 1.21.1neoforge
Что нового
- Added Minecraft 26.3 support. Minimum required NeoForge version is 26.3.0.38.
- Robots are now interpolated like everything else (i.e. they move smoothly).
- Robots and blocks that can modify the world now call the exact same functions players do, which allows land claiming/property protection server plugins/mods to stay enforced.
- Stripes pipes and robots now use fluid containers and thrown items on the block in front (1.7.10 feature).
- Stripes pipes and robots also now keep the fluid container after using up contents.
- Stripes pipes now extend their line when fed item pipes, and break minecarts in front of them (1.7.10 feature).
- Builders and Fillers no longer get stuck next to fluids they can't remove, and builds with fluid blocks where there is empty space now complete successfully. In keep-fluid (No-Replace) mode the Builder now waits for nearby moving water before placing torches, snow and other fragile blocks, and places blocks the blueprint wants waterlogged into water of their own kind instead of skipping them. A block that fails to place, from the Builder or a single schematic, no longer deletes the water or lava source, grass, seagrass, snow or flowing water it was placed into. The Builder now breaks a waterlogged block in Replace mode, or a block placed in a spot it was about to fill, like any other wrong block (keeping its drop and contents) instead of building over it; in No-Replace mode it no longer builds over water or lava that flowed in while the block was on its way, and a door, bed or tall plant with either half in water, or a torch or other block standing on a spot it skips for water, is left out instead of keeping the build from ever finishing; it also no longer overwrites a block just outside its area to fit the other half of one the blueprint's edge cut through. Items the Builder or Filler takes back from a cancelled placement are dropped on top of it when its inventory has filled up, instead of disappearing.
- Quarries now repair a frame gap once whatever blocked it is gone (such as a protected area becoming unclaimed).
- Mining Wells and Pumps no longer delete waterlogged blocks.
- Idle Pumps over huge pools and the Zone Planner map aren't performance hogs any more.
- Improved the performance of Robot pathfinding and pipe wires.
- Pipe wires now show their state to players who walk into range or rejoin without a large chunk reload.
- The Flood Gate now fills from a bounded search around itself instead of scanning an entire lake.
- Pumps and robots no longer load or generate chunks while searching, pathing, or draining.
- Machines keep or drop their contents correctly when blown up or replaced by commands.
- Stacks above 99 (from mods that raise stack limits) are no longer lost when saved in pipes, Assembly Tables, Builders, item lists or robot requests.
- Fluid pipes no longer create free fluid when another mod test-fills them and then cancels the transfer.
- (1.21.1) /setblock, /fill and /clone no longer spill contents when breaking machines (matches the newer MC versions).
- Fixed the Distiller so that it now drops the items in its container slots.
- The Electronic Library no longer rejects blueprints holding pistons or blocks with replaceable variants. Older saved blueprints will be repaired automatically.
- Fixed an edge case in the Guide Book where text would render over page numbers, and links that wrap onto the next page are now clickable on both pages.
- The guide book's Sort By System button has its own icon instead of the old Sort By Mod one.
- (1.21.1) Page icons and link underlines no longer show through the guide book's Chapters list on small windows.
- (1.21.10/1.21.11/26.1/26.1.1/26.1.2/26.2) Fixed Fragile Fluid Shards showing the wrong color for colored fluids (lava shards looked blue) on Minecraft 1.21.10 and newer.
- The Wooden Diamond pipe's filter modes are now called Allowlist and Blocklist since that is easier to translate.
- In the off chance where you'd have more than 24 robot boards, the programming table can now advance to the next page.
- Massively increased coverage of reading inventories that blocks can have in Blueprints so the Builder does not create items out of thin air.
- Mining Well and Pump tubes now are never tried to be built by the builder.
- Massively re-worked how waterlogged blocks are handled by the builder again to make the outcome of scenarios involving them more predictable.
- Players can no longer fetch other people's blueprints/templates from a server.
- A blueprint/template preview that couldn't load earlier due to being in an unsupported screen now will load after you move it to your inventory instead of requiring you to rejoin the world.
- Freshly scanned blueprints containing stairs are no longer refused by the Electronic Library or lost track of after a restart.
- The Architect Table refuses to scan an area too large for a blueprint to actually load (prevents blueprints disappearing after reload).
- Zone Planner maps store data on the world now, not the item. Existing maps convert automatically.
- A crash can no longer leave two Zone Planner maps naming the same zone (unless the world's zone-map file could not be written).
- The Electronic Library's upload size setting now tops out at 128 MB, the most a server can read back (higher settings are lowered to 128), and checking a large upload no longer takes several times its size in server memory.
- Improved client-side security/reliability for cases where a server is hacked/acting maliciously (or otherwise sent unexpected/unhandled data).
- Robots now remember who deployed them. This allows robots to not bypass property protection, and attributes kills to whomever deployed the robot.
- Improved functionality and reliability of the Filler Planner volume addon.
- Removing a Volume Box that was there when the world loaded no longer leaves a ghost.
- Creative middle-click clones of pipes, filtered buffers and the Zone Planner no longer carry the block's saved data.
release
2026.2.1 for 26.3
2026.2.1+mc26.325 окт. 2026 г.28Minecraft: 26.3neoforge
Что нового
- Added Minecraft 26.3 support. Minimum required NeoForge version is 26.3.0.38.
- Robots are now interpolated like everything else (i.e. they move smoothly).
- Robots and blocks that can modify the world now call the exact same functions players do, which allows land claiming/property protection server plugins/mods to stay enforced.
- Stripes pipes and robots now use fluid containers and thrown items on the block in front (1.7.10 feature).
- Stripes pipes and robots also now keep the fluid container after using up contents.
- Stripes pipes now extend their line when fed item pipes, and break minecarts in front of them (1.7.10 feature).
- Builders and Fillers no longer get stuck next to fluids they can't remove, and builds with fluid blocks where there is empty space now complete successfully. In keep-fluid (No-Replace) mode the Builder now waits for nearby moving water before placing torches, snow and other fragile blocks, and places blocks the blueprint wants waterlogged into water of their own kind instead of skipping them. A block that fails to place, from the Builder or a single schematic, no longer deletes the water or lava source, grass, seagrass, snow or flowing water it was placed into. The Builder now breaks a waterlogged block in Replace mode, or a block placed in a spot it was about to fill, like any other wrong block (keeping its drop and contents) instead of building over it; in No-Replace mode it no longer builds over water or lava that flowed in while the block was on its way, and a door, bed or tall plant with either half in water, or a torch or other block standing on a spot it skips for water, is left out instead of keeping the build from ever finishing; it also no longer overwrites a block just outside its area to fit the other half of one the blueprint's edge cut through. Items the Builder or Filler takes back from a cancelled placement are dropped on top of it when its inventory has filled up, instead of disappearing.
- Quarries now repair a frame gap once whatever blocked it is gone (such as a protected area becoming unclaimed).
- Mining Wells and Pumps no longer delete waterlogged blocks.
- Idle Pumps over huge pools and the Zone Planner map aren't performance hogs any more.
- Improved the performance of Robot pathfinding and pipe wires.
- Pipe wires now show their state to players who walk into range or rejoin without a large chunk reload.
- The Flood Gate now fills from a bounded search around itself instead of scanning an entire lake.
- Pumps and robots no longer load or generate chunks while searching, pathing, or draining.
- Machines keep or drop their contents correctly when blown up or replaced by commands.
- Stacks above 99 (from mods that raise stack limits) are no longer lost when saved in pipes, Assembly Tables, Builders, item lists or robot requests.
- Fluid pipes no longer create free fluid when another mod test-fills them and then cancels the transfer.
- (1.21.1) /setblock, /fill and /clone no longer spill contents when breaking machines (matches the newer MC versions).
- Fixed the Distiller so that it now drops the items in its container slots.
- The Electronic Library no longer rejects blueprints holding pistons or blocks with replaceable variants. Older saved blueprints will be repaired automatically.
- Fixed an edge case in the Guide Book where text would render over page numbers, and links that wrap onto the next page are now clickable on both pages.
- The guide book's Sort By System button has its own icon instead of the old Sort By Mod one.
- (1.21.1) Page icons and link underlines no longer show through the guide book's Chapters list on small windows.
- (1.21.10/1.21.11/26.1/26.1.1/26.1.2/26.2) Fixed Fragile Fluid Shards showing the wrong color for colored fluids (lava shards looked blue) on Minecraft 1.21.10 and newer.
- The Wooden Diamond pipe's filter modes are now called Allowlist and Blocklist since that is easier to translate.
- In the off chance where you'd have more than 24 robot boards, the programming table can now advance to the next page.
- Massively increased coverage of reading inventories that blocks can have in Blueprints so the Builder does not create items out of thin air.
- Mining Well and Pump tubes now are never tried to be built by the builder.
- Massively re-worked how waterlogged blocks are handled by the builder again to make the outcome of scenarios involving them more predictable.
- Players can no longer fetch other people's blueprints/templates from a server.
- A blueprint/template preview that couldn't load earlier due to being in an unsupported screen now will load after you move it to your inventory instead of requiring you to rejoin the world.
- Freshly scanned blueprints containing stairs are no longer refused by the Electronic Library or lost track of after a restart.
- The Architect Table refuses to scan an area too large for a blueprint to actually load (prevents blueprints disappearing after reload).
- Zone Planner maps store data on the world now, not the item. Existing maps convert automatically.
- A crash can no longer leave two Zone Planner maps naming the same zone (unless the world's zone-map file could not be written).
- The Electronic Library's upload size setting now tops out at 128 MB, the most a server can read back (higher settings are lowered to 128), and checking a large upload no longer takes several times its size in server memory.
- Improved client-side security/reliability for cases where a server is hacked/acting maliciously (or otherwise sent unexpected/unhandled data).
- Robots now remember who deployed them. This allows robots to not bypass property protection, and attributes kills to whomever deployed the robot.
- Improved functionality and reliability of the Filler Planner volume addon.
- Removing a Volume Box that was there when the world loaded no longer leaves a ghost.
- Creative middle-click clones of pipes, filtered buffers and the Zone Planner no longer carry the block's saved data.
release
2026.2.0 for 26.2
2026.2.0+mc26.220 окт. 2026 г.60Minecraft: 26.2neoforge
Что нового
- **ROBOTS!!** Fully back for for the first time since Minecraft 1.7.10, with a rudimentary in-game guide through the Guide Book
- Added a complete Simplified Chinese (`zh_cn`) translation (machine assisted), thank you for starting it, [beizhou1](https://github.com/beizhou1)!
- 如发现翻译不准确,请提交拉取请求或反馈问题
- You can now fully disable BuildCraft's own facades from ever existing/generating in the Common mod config now (in case other mods add facades). Thank you for the suggestion, [MapperTV](https://github.com/MapperTV)!
- Adjusted/fixed how blocks look in the hand (and rotated the Distiller to face foreward in the inventory)
- Updated the Distiller GUI to be more representative of what tank is responsible for when production has stopped
- Fixed various issues with blocks not remembering data (such as fuel for the Stirling engine, who owns a Filler block, fluid states of the Builder)
- Made data handling within the Electronic Library far more robust
- Quarries no longer freeze forever when their frame area holds bedrock or a protected block (such as bedrock or a block you don't own)
- Mining Wells and Pumps no longer delete the water they drill through
- Improvements to how Builders in Clear fluid mode handle edge cases
- Brought back the "sort by mod" option in the Guide Book (it now sorts by internal subsystem, equivalent to the old submod method)
- Fixed some one off bad links and old formatting for Guide Book pages
- Non-BuildCraft fluids (i.e. other modded fluids) now no longer show up as a missing texture within BuildCraft storage containers
- All buttons have been unified to be based off of Vanilla's own button class, meaning resource packs now affect them
- Redstone engines no longer feed Forge Energy machines when MJ-to-RF autoconversion is on (stolen from upstream 8.0.1)
- Tanks, Chutes, Filtered Buffers and Requesters drive redstone comparators again
- Advancements earned through a Stripes pipe/robot now go to the owner on every Minecraft version (broken on 1.21.1 and 26.2)
- Builders no longer wait forever to place waterloggable blocks next to water, or to place water and lava blocks once fluid is piped into their tanks
- Mining blocks now actually handle waterlogged blocks the way one might expect them to
- The snapshot (Templates/Blueprints) list in the Electronic Library are now sorted by alphanumeric order, and usability of the list has been improved
- Facades now add a degree of explosion resistance to pipes like they did in 1.12.2
- Water gel respects mining-speed and harvest effects from other mods (shoutouts to those who actually use this item)
- (1.21.10/1.21.11) Stirling engine gives back the correct leftover container for modded fuels whose leftover depends on the item
- Path & volume markers can be placed within some fluids now and no longer break next to them
- Pumps also respect waterlogged blocks the way you'd expect them to
- Heavy oil no longer voids waterlogged blocks (the whole waterlogging system has been my bane)
- Speed improvements for blocks that interact directly with the world (such as Builders and Mining blocks), especially on 1.21.1
- Distiller and Heat Exchanger no longer re-save their chunk every few ticks while stuck with a container they can't use
- The Power Tester block (an infinite MJ sink) is now available in creative mode/via cheats instead of only being accessible for mod developers
- Made it harder for me to ship a .jar with missing resources (please open an issue if any textures are broken)
- Made it so that blocks broken by BuildCraft that have vines on them don't leave the vines in the air
- Made it so that if your NeoForge is up-to-date, oil now breaks your fall as you'd hope
- Added the mod icon to 26.2's new mod screen
- (1.21.1) Fixed BuildCraft fluids rendering scaled up in item form
- Gate parameter slots that hold an item can be filled in again, which is imperative for robots to work
- (1.21.1) Heat-exchanger output slots cap at one bucket (prevents stacking filled buckets)
- On updated NeoForge versions, animals no longer swim in oil. Better clean up those off-shore oil spills
- The mod jar now includes its license texts (`META-INF/LICENSE` and `META-INF/LICENSE.API`)
- Spectators can now view the interfaces of BuildCraft blocks
- A large amount of text that was hardcoded in English now goes through the language files
- The Filler and Filler Planner now explain their pattern slot and pattern parameters in the help ledger
- Fixed some cases where "FE" would show through even if you preferred "RF" for naming those units
- Updated the Replacer's help text to reflect that Single Block Schematics are no longer consumed
- The help ledger shows a warning icon when a screen has no help available, instead of opening an empty panel that looked identical to a working one. Please open an issue if you come across a screen that shows one
- The Fragile Fluid Container's contents now follow your unit display settings rather than always showing raw millibuckets.
- Removed the non-functional Guide Note item since I didn't know what to do with it.
- Move the mod to utilize newer NeoForge APIs wherever possible to avoid getting hit by a removed deprecated system
release
2026.2.0 for 26.1.2
2026.2.0+mc26.1.220 окт. 2026 г.37Minecraft: 26.1.2neoforge
Что нового
- **ROBOTS!!** Fully back for for the first time since Minecraft 1.7.10, with a rudimentary in-game guide through the Guide Book
- Added a complete Simplified Chinese (`zh_cn`) translation (machine assisted), thank you for starting it, [beizhou1](https://github.com/beizhou1)!
- 如发现翻译不准确,请提交拉取请求或反馈问题
- You can now fully disable BuildCraft's own facades from ever existing/generating in the Common mod config now (in case other mods add facades). Thank you for the suggestion, [MapperTV](https://github.com/MapperTV)!
- Adjusted/fixed how blocks look in the hand (and rotated the Distiller to face foreward in the inventory)
- Updated the Distiller GUI to be more representative of what tank is responsible for when production has stopped
- Fixed various issues with blocks not remembering data (such as fuel for the Stirling engine, who owns a Filler block, fluid states of the Builder)
- Made data handling within the Electronic Library far more robust
- Quarries no longer freeze forever when their frame area holds bedrock or a protected block (such as bedrock or a block you don't own)
- Mining Wells and Pumps no longer delete the water they drill through
- Improvements to how Builders in Clear fluid mode handle edge cases
- Brought back the "sort by mod" option in the Guide Book (it now sorts by internal subsystem, equivalent to the old submod method)
- Fixed some one off bad links and old formatting for Guide Book pages
- Non-BuildCraft fluids (i.e. other modded fluids) now no longer show up as a missing texture within BuildCraft storage containers
- All buttons have been unified to be based off of Vanilla's own button class, meaning resource packs now affect them
- Redstone engines no longer feed Forge Energy machines when MJ-to-RF autoconversion is on (stolen from upstream 8.0.1)
- Tanks, Chutes, Filtered Buffers and Requesters drive redstone comparators again
- Advancements earned through a Stripes pipe/robot now go to the owner on every Minecraft version (broken on 1.21.1 and 26.2)
- Builders no longer wait forever to place waterloggable blocks next to water, or to place water and lava blocks once fluid is piped into their tanks
- Mining blocks now actually handle waterlogged blocks the way one might expect them to
- The snapshot (Templates/Blueprints) list in the Electronic Library are now sorted by alphanumeric order, and usability of the list has been improved
- Facades now add a degree of explosion resistance to pipes like they did in 1.12.2
- Water gel respects mining-speed and harvest effects from other mods (shoutouts to those who actually use this item)
- (1.21.10/1.21.11) Stirling engine gives back the correct leftover container for modded fuels whose leftover depends on the item
- Path & volume markers can be placed within some fluids now and no longer break next to them
- Pumps also respect waterlogged blocks the way you'd expect them to
- Heavy oil no longer voids waterlogged blocks (the whole waterlogging system has been my bane)
- Speed improvements for blocks that interact directly with the world (such as Builders and Mining blocks), especially on 1.21.1
- Distiller and Heat Exchanger no longer re-save their chunk every few ticks while stuck with a container they can't use
- The Power Tester block (an infinite MJ sink) is now available in creative mode/via cheats instead of only being accessible for mod developers
- Made it harder for me to ship a .jar with missing resources (please open an issue if any textures are broken)
- Made it so that blocks broken by BuildCraft that have vines on them don't leave the vines in the air
- Made it so that if your NeoForge is up-to-date, oil now breaks your fall as you'd hope
- Added the mod icon to 26.2's new mod screen
- (1.21.1) Fixed BuildCraft fluids rendering scaled up in item form
- Gate parameter slots that hold an item can be filled in again, which is imperative for robots to work
- (1.21.1) Heat-exchanger output slots cap at one bucket (prevents stacking filled buckets)
- On updated NeoForge versions, animals no longer swim in oil. Better clean up those off-shore oil spills
- The mod jar now includes its license texts (`META-INF/LICENSE` and `META-INF/LICENSE.API`)
- Spectators can now view the interfaces of BuildCraft blocks
- A large amount of text that was hardcoded in English now goes through the language files
- The Filler and Filler Planner now explain their pattern slot and pattern parameters in the help ledger
- Fixed some cases where "FE" would show through even if you preferred "RF" for naming those units
- Updated the Replacer's help text to reflect that Single Block Schematics are no longer consumed
- The help ledger shows a warning icon when a screen has no help available, instead of opening an empty panel that looked identical to a working one. Please open an issue if you come across a screen that shows one
- The Fragile Fluid Container's contents now follow your unit display settings rather than always showing raw millibuckets.
- Removed the non-functional Guide Note item since I didn't know what to do with it.
- Move the mod to utilize newer NeoForge APIs wherever possible to avoid getting hit by a removed deprecated system
release
2026.2.0 for 1.21.11
2026.2.0+mc1.21.1120 окт. 2026 г.24Minecraft: 1.21.11neoforge
Что нового
- **ROBOTS!!** Fully back for for the first time since Minecraft 1.7.10, with a rudimentary in-game guide through the Guide Book
- Added a complete Simplified Chinese (`zh_cn`) translation (machine assisted), thank you for starting it, [beizhou1](https://github.com/beizhou1)!
- 如发现翻译不准确,请提交拉取请求或反馈问题
- You can now fully disable BuildCraft's own facades from ever existing/generating in the Common mod config now (in case other mods add facades). Thank you for the suggestion, [MapperTV](https://github.com/MapperTV)!
- Adjusted/fixed how blocks look in the hand (and rotated the Distiller to face foreward in the inventory)
- Updated the Distiller GUI to be more representative of what tank is responsible for when production has stopped
- Fixed various issues with blocks not remembering data (such as fuel for the Stirling engine, who owns a Filler block, fluid states of the Builder)
- Made data handling within the Electronic Library far more robust
- Quarries no longer freeze forever when their frame area holds bedrock or a protected block (such as bedrock or a block you don't own)
- Mining Wells and Pumps no longer delete the water they drill through
- Improvements to how Builders in Clear fluid mode handle edge cases
- Brought back the "sort by mod" option in the Guide Book (it now sorts by internal subsystem, equivalent to the old submod method)
- Fixed some one off bad links and old formatting for Guide Book pages
- Non-BuildCraft fluids (i.e. other modded fluids) now no longer show up as a missing texture within BuildCraft storage containers
- All buttons have been unified to be based off of Vanilla's own button class, meaning resource packs now affect them
- Redstone engines no longer feed Forge Energy machines when MJ-to-RF autoconversion is on (stolen from upstream 8.0.1)
- Tanks, Chutes, Filtered Buffers and Requesters drive redstone comparators again
- Advancements earned through a Stripes pipe/robot now go to the owner on every Minecraft version (broken on 1.21.1 and 26.2)
- Builders no longer wait forever to place waterloggable blocks next to water, or to place water and lava blocks once fluid is piped into their tanks
- Mining blocks now actually handle waterlogged blocks the way one might expect them to
- The snapshot (Templates/Blueprints) list in the Electronic Library are now sorted by alphanumeric order, and usability of the list has been improved
- Facades now add a degree of explosion resistance to pipes like they did in 1.12.2
- Water gel respects mining-speed and harvest effects from other mods (shoutouts to those who actually use this item)
- (1.21.10/1.21.11) Stirling engine gives back the correct leftover container for modded fuels whose leftover depends on the item
- Path & volume markers can be placed within some fluids now and no longer break next to them
- Pumps also respect waterlogged blocks the way you'd expect them to
- Heavy oil no longer voids waterlogged blocks (the whole waterlogging system has been my bane)
- Speed improvements for blocks that interact directly with the world (such as Builders and Mining blocks), especially on 1.21.1
- Distiller and Heat Exchanger no longer re-save their chunk every few ticks while stuck with a container they can't use
- The Power Tester block (an infinite MJ sink) is now available in creative mode/via cheats instead of only being accessible for mod developers
- Made it harder for me to ship a .jar with missing resources (please open an issue if any textures are broken)
- Made it so that blocks broken by BuildCraft that have vines on them don't leave the vines in the air
- Made it so that if your NeoForge is up-to-date, oil now breaks your fall as you'd hope
- Added the mod icon to 26.2's new mod screen
- (1.21.1) Fixed BuildCraft fluids rendering scaled up in item form
- Gate parameter slots that hold an item can be filled in again, which is imperative for robots to work
- (1.21.1) Heat-exchanger output slots cap at one bucket (prevents stacking filled buckets)
- On updated NeoForge versions, animals no longer swim in oil. Better clean up those off-shore oil spills
- The mod jar now includes its license texts (`META-INF/LICENSE` and `META-INF/LICENSE.API`)
- Spectators can now view the interfaces of BuildCraft blocks
- A large amount of text that was hardcoded in English now goes through the language files
- The Filler and Filler Planner now explain their pattern slot and pattern parameters in the help ledger
- Fixed some cases where "FE" would show through even if you preferred "RF" for naming those units
- Updated the Replacer's help text to reflect that Single Block Schematics are no longer consumed
- The help ledger shows a warning icon when a screen has no help available, instead of opening an empty panel that looked identical to a working one. Please open an issue if you come across a screen that shows one
- The Fragile Fluid Container's contents now follow your unit display settings rather than always showing raw millibuckets.
- Removed the non-functional Guide Note item since I didn't know what to do with it.
- Move the mod to utilize newer NeoForge APIs wherever possible to avoid getting hit by a removed deprecated system
release
2026.2.0 for 1.21.10
2026.2.0+mc1.21.1020 окт. 2026 г.7Minecraft: 1.21.10neoforge
Что нового
- **ROBOTS!!** Fully back for for the first time since Minecraft 1.7.10, with a rudimentary in-game guide through the Guide Book
- Added a complete Simplified Chinese (`zh_cn`) translation (machine assisted), thank you for starting it, [beizhou1](https://github.com/beizhou1)!
- 如发现翻译不准确,请提交拉取请求或反馈问题
- You can now fully disable BuildCraft's own facades from ever existing/generating in the Common mod config now (in case other mods add facades). Thank you for the suggestion, [MapperTV](https://github.com/MapperTV)!
- Adjusted/fixed how blocks look in the hand (and rotated the Distiller to face foreward in the inventory)
- Updated the Distiller GUI to be more representative of what tank is responsible for when production has stopped
- Fixed various issues with blocks not remembering data (such as fuel for the Stirling engine, who owns a Filler block, fluid states of the Builder)
- Made data handling within the Electronic Library far more robust
- Quarries no longer freeze forever when their frame area holds bedrock or a protected block (such as bedrock or a block you don't own)
- Mining Wells and Pumps no longer delete the water they drill through
- Improvements to how Builders in Clear fluid mode handle edge cases
- Brought back the "sort by mod" option in the Guide Book (it now sorts by internal subsystem, equivalent to the old submod method)
- Fixed some one off bad links and old formatting for Guide Book pages
- Non-BuildCraft fluids (i.e. other modded fluids) now no longer show up as a missing texture within BuildCraft storage containers
- All buttons have been unified to be based off of Vanilla's own button class, meaning resource packs now affect them
- Redstone engines no longer feed Forge Energy machines when MJ-to-RF autoconversion is on (stolen from upstream 8.0.1)
- Tanks, Chutes, Filtered Buffers and Requesters drive redstone comparators again
- Advancements earned through a Stripes pipe/robot now go to the owner on every Minecraft version (broken on 1.21.1 and 26.2)
- Builders no longer wait forever to place waterloggable blocks next to water, or to place water and lava blocks once fluid is piped into their tanks
- Mining blocks now actually handle waterlogged blocks the way one might expect them to
- The snapshot (Templates/Blueprints) list in the Electronic Library are now sorted by alphanumeric order, and usability of the list has been improved
- Facades now add a degree of explosion resistance to pipes like they did in 1.12.2
- Water gel respects mining-speed and harvest effects from other mods (shoutouts to those who actually use this item)
- (1.21.10/1.21.11) Stirling engine gives back the correct leftover container for modded fuels whose leftover depends on the item
- Path & volume markers can be placed within some fluids now and no longer break next to them
- Pumps also respect waterlogged blocks the way you'd expect them to
- Heavy oil no longer voids waterlogged blocks (the whole waterlogging system has been my bane)
- Speed improvements for blocks that interact directly with the world (such as Builders and Mining blocks), especially on 1.21.1
- Distiller and Heat Exchanger no longer re-save their chunk every few ticks while stuck with a container they can't use
- The Power Tester block (an infinite MJ sink) is now available in creative mode/via cheats instead of only being accessible for mod developers
- Made it harder for me to ship a .jar with missing resources (please open an issue if any textures are broken)
- Made it so that blocks broken by BuildCraft that have vines on them don't leave the vines in the air
- Made it so that if your NeoForge is up-to-date, oil now breaks your fall as you'd hope
- Added the mod icon to 26.2's new mod screen
- (1.21.1) Fixed BuildCraft fluids rendering scaled up in item form
- Gate parameter slots that hold an item can be filled in again, which is imperative for robots to work
- (1.21.1) Heat-exchanger output slots cap at one bucket (prevents stacking filled buckets)
- On updated NeoForge versions, animals no longer swim in oil. Better clean up those off-shore oil spills
- The mod jar now includes its license texts (`META-INF/LICENSE` and `META-INF/LICENSE.API`)
- Spectators can now view the interfaces of BuildCraft blocks
- A large amount of text that was hardcoded in English now goes through the language files
- The Filler and Filler Planner now explain their pattern slot and pattern parameters in the help ledger
- Fixed some cases where "FE" would show through even if you preferred "RF" for naming those units
- Updated the Replacer's help text to reflect that Single Block Schematics are no longer consumed
- The help ledger shows a warning icon when a screen has no help available, instead of opening an empty panel that looked identical to a working one. Please open an issue if you come across a screen that shows one
- The Fragile Fluid Container's contents now follow your unit display settings rather than always showing raw millibuckets.
- Removed the non-functional Guide Note item since I didn't know what to do with it.
- Move the mod to utilize newer NeoForge APIs wherever possible to avoid getting hit by a removed deprecated system
release
2026.2.0 for 1.21.1
2026.2.0+mc1.21.120 окт. 2026 г.84Minecraft: 1.21.1neoforge
Что нового
- **ROBOTS!!** Fully back for for the first time since Minecraft 1.7.10, with a rudimentary in-game guide through the Guide Book
- Added a complete Simplified Chinese (`zh_cn`) translation (machine assisted), thank you for starting it, [beizhou1](https://github.com/beizhou1)!
- 如发现翻译不准确,请提交拉取请求或反馈问题
- You can now fully disable BuildCraft's own facades from ever existing/generating in the Common mod config now (in case other mods add facades). Thank you for the suggestion, [MapperTV](https://github.com/MapperTV)!
- Adjusted/fixed how blocks look in the hand (and rotated the Distiller to face foreward in the inventory)
- Updated the Distiller GUI to be more representative of what tank is responsible for when production has stopped
- Fixed various issues with blocks not remembering data (such as fuel for the Stirling engine, who owns a Filler block, fluid states of the Builder)
- Made data handling within the Electronic Library far more robust
- Quarries no longer freeze forever when their frame area holds bedrock or a protected block (such as bedrock or a block you don't own)
- Mining Wells and Pumps no longer delete the water they drill through
- Improvements to how Builders in Clear fluid mode handle edge cases
- Brought back the "sort by mod" option in the Guide Book (it now sorts by internal subsystem, equivalent to the old submod method)
- Fixed some one off bad links and old formatting for Guide Book pages
- Non-BuildCraft fluids (i.e. other modded fluids) now no longer show up as a missing texture within BuildCraft storage containers
- All buttons have been unified to be based off of Vanilla's own button class, meaning resource packs now affect them
- Redstone engines no longer feed Forge Energy machines when MJ-to-RF autoconversion is on (stolen from upstream 8.0.1)
- Tanks, Chutes, Filtered Buffers and Requesters drive redstone comparators again
- Advancements earned through a Stripes pipe/robot now go to the owner on every Minecraft version (broken on 1.21.1 and 26.2)
- Builders no longer wait forever to place waterloggable blocks next to water, or to place water and lava blocks once fluid is piped into their tanks
- Mining blocks now actually handle waterlogged blocks the way one might expect them to
- The snapshot (Templates/Blueprints) list in the Electronic Library are now sorted by alphanumeric order, and usability of the list has been improved
- Facades now add a degree of explosion resistance to pipes like they did in 1.12.2
- Water gel respects mining-speed and harvest effects from other mods (shoutouts to those who actually use this item)
- (1.21.10/1.21.11) Stirling engine gives back the correct leftover container for modded fuels whose leftover depends on the item
- Path & volume markers can be placed within some fluids now and no longer break next to them
- Pumps also respect waterlogged blocks the way you'd expect them to
- Heavy oil no longer voids waterlogged blocks (the whole waterlogging system has been my bane)
- Speed improvements for blocks that interact directly with the world (such as Builders and Mining blocks), especially on 1.21.1
- Distiller and Heat Exchanger no longer re-save their chunk every few ticks while stuck with a container they can't use
- The Power Tester block (an infinite MJ sink) is now available in creative mode/via cheats instead of only being accessible for mod developers
- Made it harder for me to ship a .jar with missing resources (please open an issue if any textures are broken)
- Made it so that blocks broken by BuildCraft that have vines on them don't leave the vines in the air
- Made it so that if your NeoForge is up-to-date, oil now breaks your fall as you'd hope
- Added the mod icon to 26.2's new mod screen
- (1.21.1) Fixed BuildCraft fluids rendering scaled up in item form
- Gate parameter slots that hold an item can be filled in again, which is imperative for robots to work
- (1.21.1) Heat-exchanger output slots cap at one bucket (prevents stacking filled buckets)
- On updated NeoForge versions, animals no longer swim in oil. Better clean up those off-shore oil spills
- The mod jar now includes its license texts (`META-INF/LICENSE` and `META-INF/LICENSE.API`)
- Spectators can now view the interfaces of BuildCraft blocks
- A large amount of text that was hardcoded in English now goes through the language files
- The Filler and Filler Planner now explain their pattern slot and pattern parameters in the help ledger
- Fixed some cases where "FE" would show through even if you preferred "RF" for naming those units
- Updated the Replacer's help text to reflect that Single Block Schematics are no longer consumed
- The help ledger shows a warning icon when a screen has no help available, instead of opening an empty panel that looked identical to a working one. Please open an issue if you come across a screen that shows one
- The Fragile Fluid Container's contents now follow your unit display settings rather than always showing raw millibuckets.
- Removed the non-functional Guide Note item since I didn't know what to do with it.
- Move the mod to utilize newer NeoForge APIs wherever possible to avoid getting hit by a removed deprecated system
beta
2026.2.0 for 26.2 Beta Release 2
2026.2.0-br2+mc26.215 июл. 2026 г.1 тыс.Minecraft: 26.2neoforge
Что нового
- Fixed a crash when opening certain guide pages. Thank you for your crash log, [Ryk7039](https://github.com/Ryk7039)!
- Machines now update chunks a lot less often (this should improve performance)
- Updated code relating to how spectators can view machine GUIs
- Auto Workbench now correctly accepts FE when the BuildCraft config is set for machines to use FE
- RF/FE and MJ pipes now share the same rendering code, so any visual bugs that were exclusive to RF/FE pipes should be gone
- Editing a volume defined by a volume box or land markers now only updates that volume instead of every single one in the loaded dimension
- Items ejected from pipes into an inventory now top up partially-filled stacks before starting new ones, matching every other BuildCraft item output.
- Made the Oil generation code far more sensible; fixes multiple sources of freezes/server hangs on 1.21.1. Thank you for investigation, [MapperTV](https://github.com/MapperTV)!
- **Updated the NeoForge minimums:** 1.21.1 is now 21.1.151+, 1.21.10 is now 21.10.63+
beta
2026.2.0 for 26.1.2 Beta Release 2
2026.2.0-br2+mc26.1.215 июл. 2026 г.212Minecraft: 26.1.2neoforge
Что нового
Compatibility release for 26.1.2, check the 26.2 file for the full changelog
beta
2026.2.0 for 1.21.11 Beta Release 2
2026.2.0-br2+mc1.21.1115 июл. 2026 г.148Minecraft: 1.21.11neoforge
Что нового
Compatibility release for 1.21.11, check the 26.2 file for the full changelog
beta
2026.2.0 for 1.21.10 Beta Release 2
2026.2.0-br2+mc1.21.1015 июл. 2026 г.37Minecraft: 1.21.10neoforge
Что нового
Compatibility release for 1.21.10, check the 26.2 file for the full changelog
beta
2026.2.0 for 1.21.1 Beta Release 2
2026.2.0-br2+mc1.21.115 июл. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
Что нового
Compatibility release for 1.21.1, check the 26.2 file for the full changelog
beta
2026.2.0 for 26.2 Beta Release 1
2026.2.0-br1+mc26.27 июл. 2026 г.85Minecraft: 26.2neoforge
Что нового
- **Items travelling through pipes no longer lose their enchantments, custom names, or damage when the chunk is saved and reloaded**
- Builders and Fillers now reach their full building speed once their internal power buffer is half full, instead of permanently topping out at half speed even on a completely full buffer
- Fixed three of BuildCraft's four JEI plugins sharing one identifier, which could cause JEI to drop some of the mod's recipes
- Fixed FE/RF pipes not rendering their power sometimes (MJ was fixed the same way previous update)
- Fixed engines occasionally forgetting their recorded owner if they were placed and then never interacted with before their area unloaded
- Fixed the collapsible info/help ledgers flying up off the top of the screen when collapsed
- Fixed a "Network Protocol Error" disconnect when right-clicking certain machines while in spectator mode
- Blocks with status lights now stop rendering those lights when obscured by another block
- Improvements to the 3D preview of blueprints
- "Map Location" item and "Zone Planner" block are now available in survival. They don't really do all that much yet.
- Idle quarries no longer are a performance hog
beta
2026.2.0 for 26.1.2 Beta Release 1
2026.2.0-br1+mc26.1.27 июл. 2026 г.287Minecraft: 26.1.2neoforge
Что нового
Compatibility release for 26.1.2, check the 26.2 file for the full changelog
beta
2026.2.0 for 1.21.11 Beta Release 1
2026.2.0-br1+mc1.21.117 июл. 2026 г.32Minecraft: 1.21.11neoforge
Что нового
Compatibility release for 1.21.11, check the 26.2 file for the full changelog
beta
2026.2.0 for 1.21.10 Beta Release 1
2026.2.0-br1+mc1.21.107 июл. 2026 г.25Minecraft: 1.21.10neoforge
Что нового
Compatibility release for 1.21.10, check the 26.2 file for the full changelog
beta
2026.2.0 for 1.21.1 Beta Release 1
2026.2.0-br1+mc1.21.17 июл. 2026 г.109Minecraft: 1.21.1neoforge
Что нового
- Fixed a crash when breaking a Distiller. Thank you for your report, [Ryk7039](https://github.com/Ryk7039)!
Compatibility release for 1.21.1, check the 26.2 file for the full changelog
release
2026.1.1 for 26.2
2026.1.1+mc26.227 июн. 2026 г.201Minecraft: 26.2neoforge
Что нового
- Added support for Minecraft 26.2
- The paintbrush can now recolour glazed terracotta, candles, and beds
- Searing fluids now emit steam particles in the world (config option available)
- Wrenches from other mods (anything tagged c:tools/wrench) now can wrench BuildCraft blocks. In addition, the BuildCraft wrench should now be able to wrench other mod's blocks. Thank you for the suggestion, [MapperTV](https://github.com/MapperTV)!
- Fixed the DISPLAY_RF option so that it now actually displays machine power readouts in RF/FE instead of MJ. Thank you for the report, [MapperTV](https://github.com/MapperTV)!
- The Laser's hitbox now matches its model (a base plate plus the emitter), so you can click and walk between closely-packed lasers instead of bumping an invisible full cube. Thank you, [MapperTV](https://github.com/MapperTV)!
- Added a "Laser Targeting Behavior" config option to allow for switching between 8.0.x (1.11/1.12) and 7.1.x (1.7.10) laser handling. And one last thank you to [MapperTV](https://github.com/MapperTV) for bringing this up.
- Fixed BuildCraft's facade scanner flooding the log with errors when other mods register custom block models on Minecraft 1.21.1. Thank you for the report, [RickWeek](https://github.com/RickWeek)!
release
2026.1.1 for 26.1.2
2026.1.1+mc26.1.227 июн. 2026 г.97Minecraft: 26.1.2neoforge
Что нового
Compatibility release for 26.1.2, check the 26.2 file for the full changelog
release
2026.1.1 for 1.21.11
2026.1.1+mc1.21.1127 июн. 2026 г.64Minecraft: 1.21.11neoforge
Что нового
Compatibility release for 1.21.11, check the 26.2 file for the full changelog
release
2026.1.1 for 1.21.10
2026.1.1+mc1.21.1027 июн. 2026 г.27Minecraft: 1.21.10neoforge
Что нового
Compatibility release for 1.21.10, check the 26.2 file for the full changelog
release
2026.1.1 for 1.21.1
2026.1.1+mc1.21.127 июн. 2026 г.378Minecraft: 1.21.1neoforge
Что нового
Compatibility release for 1.21.1, check the 26.2 file for the full changelog
release
2026.1.0 for 26.1.2
2026.1.0+mc26.1.219 июн. 2026 г.55Minecraft: 26.1.2neoforge
Что нового
- **Large/long pipe networks no longer drag down the server tick** (aka huge performance improvement)
- Stone Pipes now actually require a traditional "stone" block instead of also counting granite and the other easy non-cobble blocks
- Fixed the Distiller and Heat Exchanger output tanks showing a "0 millibuckets" capacity (e.g. "4,000 / 0") and rendering their fluid as empty in the GUI gauge and the block itself — the tanks held and processed fluid correctly, only the displayed capacity and fill level were wrong
- Pipes and machines destroyed by non-player action drops themselves and their contents now
- Pipes can now be waterlogged
- The Combustion Engine is now a JEI recipe block
- {1.21.1} Fixed missing texture in the advancements window background
- Unbroke the block atlas again
- Adjusted pipe mipmaps so that they're not invisible at a distance anymore
- Fixed an edgecase where MJ within a kinesis pipe would be invisible
- Stirling Engine can now be crafted from the same materials as a pickaxe
- Engines now deliver their stored power continuously, instead of freezing the buffer between fuel items
- Fixed bugs in regards to engine overheating
- Combustion engines now obey the laws of thermodynamics
- A quarry that has finished mining no longer requests further power
- Mining Well ignores water completely now (prevents it cycling on flowing water)
- Guide book now shows crafting and smelting recipes on multiplayer servers (they were silently missing), and keeps them up to date after a datapack /reload or server switch
- Guide book can now be closed with the inventory key if you haven't opened the cover yet
- Lots of minor fixes to pipe crafting recipes and their presentation within the recipe book and JEI
- Pipes can now be recoloured in the crafting grid with a paintbrush or directly crafted as colored pipes by using stained glass blocks
- The three ways to make Pipe Sealant (slimeball, green dye, or an oil residue bucket) are now grouped into a single recipe-book entry
- Facades can be toggled between their solid and hollow forms by crafting one on its own
- The "List" filtering item: fixed false matches in Accept Variations / Accept Equivalents mode
- Made the Wooden Diamond Fluid pipe actually filter
- Fixed the quarry pretending stuff like lava didn't exist
- Made the Emzuli pipe rotatable again
- Removed the power storing feature of the Advanced Crafting Table since it would just take power without a recipe
- Fixed the pipe wire and Gate Copier recipes
- Basic, Iron and Nether Brick gates got their original recipes added back
- The "disable RF pipes" config option now attempts to make RF pipes hidden and unobtainable
- Fixed the mining time multiplier config setting being able to be set below 1
- Pipe pulsar now obeys power config settings
- An engine's piston phase now survives a chunk reload without a one-tick animation hiccup
- The Mining Well reacts immediately when an adjacent block changes, rather than waiting for its periodic re-scan
release
2026.1.0 for 1.21.11
2026.1.0+mc1.21.1119 июн. 2026 г.39Minecraft: 1.21.11neoforge
Что нового
Compatibility release for 1.21.11
release
2026.1.0 for 1.21.10
2026.1.0+mc1.21.1019 июн. 2026 г.17Minecraft: 1.21.10neoforge
Что нового
Compatibility release for 1.21.10
release
2026.1.0 for 1.21.1
2026.1.0+mc1.21.119 июн. 2026 г.107Minecraft: 1.21.1neoforge
Что нового
- Fixed missing texture in the advancements window background
Check the 26.1.2 changelog for all changes.
beta
2026.1.0 for 26.1.2 Release Candidate 4
2026.1.0-rc4+mc26.1.28 июн. 2026 г.121Minecraft: 26.1.2neoforge
Что нового
- **Added support for Minecraft 1.21.10 and 1.21.1**
- FE Pipes now power AE2's Energy Acceptor, not just the ME Controller
- Added support for the [Iron Tanks](https://www.curseforge.com/minecraft/mc-mods/iron-tanks) "Glass Tank", thank you for your report, [Romz24](https://github.com/legoj15/BuildCraft/issues/20)!
- Also made it so the Auto Workbench and Advanced Crafting Table can switch between conflicting recipes with a newly added button
- Updated fluid tank GUI UX
- Large numbers are now abbreviated by default, matching how 1.12.2 BuildCraft looked
- Blueprint and template 3D previews now also render the pluggables on captured pipes (gates, plugs, lenses, filters, facades), not just the pipe body
- Fixed the Architect Table's scan-progress arrow never filling for large scan areas
- Filter lenses now actually block items whose colour doesn't match
- Eroded Badlands now counts as a rich oil-generation biome, like the other badlands variants
- Lots of bug fixes for the quarry's drilling rig entity
- Fixed fluids clinging to the side of an adjacent pipe they aren't connected to appearing to flow into the non-connection
- Fixed a server freeze during world generation caused by oil generating near the edge of a newly-loaded chunk (could strike when creating a new world or exploring at high render/simulation distances)
- Fixed quarry frames being washed away and being dropped as items
beta
2026.1.0 for 1.21.11 Release Candidate 4
2026.1.0-rc4+mc1.21.118 июн. 2026 г.44Minecraft: 1.21.11neoforge
Что нового
Compatibility release for 1.21.11
beta
2026.1.0 for 1.21.10 Release Candidate 4
2026.1.0-rc4+mc1.21.108 июн. 2026 г.18Minecraft: 1.21.10neoforge
Что нового
Compatibility release for 1.21.10
beta
2026.1.0 for 1.21.1 Release Candidate 4
2026.1.0-rc4+mc1.21.18 июн. 2026 г.129Minecraft: 1.21.1neoforge
Что нового
Compatibility release for 1.21.1
beta
2026.1.0 for 1.21.11 Release Candidate 3
2026.1.0-rc3+mc1.21.113 июн. 2026 г.35Minecraft: 1.21.11neoforge
Что нового
Compatibility release for 1.21.11 (It's back! More backports to follow...)
beta
2026.1.0 for 26.1.x Release Candidate 3
2026.1.0-rc3+mc26.13 июн. 2026 г.116Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
- Fixed the Builder looping forever on tall grass and other two-tall plants
- You can now check engine fuels in JEI
- JEI's "+" button now loads recipes into the Assembly Table, Distiller, and Heat Exchanger
- Fixed flowing fluids pushing entities with way too much force
- Fixed the Builder listing every pipe as the same type
- Fixed the Builder placing pipe add-ons for free
beta
2026.1.0 for 26.1/26.1.1 Release Candidate 2
2026.1.0-rc2+mc26.1.x1 июн. 2026 г.14Minecraft: 26.1, 26.1.1neoforge
Что нового
Compatibility release for 26.1 and 26.1.1
beta
2026.1.0 for 26.1.2 Release Candidate 2
2026.1.0-rc2+mc26.1.21 июн. 2026 г.27Minecraft: 26.1.2neoforge
Что нового
Fixed a critical oversight for dedicated server operators and players
beta
2026.1.0 for 26.1.x Release Candidate 1
2026.1.0-rc1+mc26.1.x1 июн. 2026 г.24Minecraft: 26.1, 26.1.1neoforge
Что нового
Compatibility release for 26.1.0 and 26.1.1
beta
2026.1.0 for 26.1.2 Release Candidate 1
2026.1.0-rc1+mc26.1.21 июн. 2026 г.25Minecraft: 26.1.2neoforge
Что нового
- New versioning scheme hopefully to prevent confusion with the true BuildCraft project since its still in active development
- **Old BuildCraft saves keep their machines and items.** Worlds and inventories from the 1.21.11 builds restore their placed pipes, engines, and tanks (with fluid contents) and full inventories despite two rounds of block/item ID changes; 1.12.2 worlds can reclaim some items that were in inventories, for what that's worth (the flattening was brutal). Migration is automatic. **Backup your worlds anyways!!!**
- The jar is now built against NeoForge 26.1.2.70-beta. The minimum required NeoForge version for the 26.1.2 build is now 26.1.2.21-beta
- Finalized the Guide Book (the GitHub Wiki is also now live)
- Made every advancement and recipe-book unlock obtainable
- Overhauled oil worldgen hopefully for the last time
- Mobs can now navigate pipes and pipes now have their correct maximum speeds/capacities. Pipes also drop when broken in scenarios where they didn't before.
- Restored Engine chaining, non-explosive overheating is default again, direct Forge-Energy intake under autoconversion
- Pipe Logic Gate pluggables now have their crafting recipes, and the Gate Copier now functions, with some added UX additions
- Quarries now chunk load again
- Finalized JEI integration
- Made sure all config options that are present actually do something
- The side-ledger things in GUIs now remember their last state kinda like they did in 1.12.2
- Added status LEDs to more blocks that had spots for them on their textures
- Rectified some major performance issues
- De-duplicated and removed unused assets to make the .jar as small as possible
The following changes are not user facing:
- For people trying to compile locally, you only need JDK 25 now, as JDK 21 should automatically resolve itself as a dependency for the NeoForge build system
beta
26.1.x_8.0.0 Beta Release 6
26.1.2_8.0.0-br627 апр. 2026 г.159Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
- Finished porting the Filler, the Filler Planner, Blueprint, Architect's Table, Electronic Library, Builder, Single Block Schematic, and Replacer
- Fixed the spawnable Volume Box entity
- Finished porting the Flood Gate
- Finished porting the Chute
- Correctly implemented the List item for advanced pipe filtering for 26.1.x and added a new "Matches" ledger and implemented its help ledger
- Got the BuildCraft Guide Book and the (now distinct) BuildCraft Configuration Guide into a usable state. Still needs polish and information additions.
- Updated NeoForge to 26.1.2.12-beta and JEI to 29.5.0.26 for Minecraft 26.1.2.
- Tuned oil world generation: shallow oceans now slightly oilier than land, deep oceans the rare prize tier, average per-chunk ocean rate roughly 15× lower than before so oil isn't guaranteed wherever there is water.
- Engine & MJ Dynamo polish: usage tooltips, restored block-name translations, fixed GUI textures, max-1-gear-per-slot enforcement, MJ Dynamo power ledger now reports RF (not MJ) and Help ledger shows the live conversion rate as gears are installed; engine power-ledger icon animations are now driven by the sprite atlas so resource packs can override frametime/frames/interpolation.
- Finished porting the Filtered Buffer.
- Markers now drop themselves when broken or washed away
- Fixed being able to phase through the Quarry rigging every so often
- Fixed oil-well generation and the pump's infinite-spring detection for the −64 world floor
- Added usage tooltips to the Land Mark, Path Mark, Quarry, Mining Well, and unpainted Paintbrush
- Pipe gates and wire pluggables now drop themselves when the parent pipe is broken in survival
- Fixed the Iron-AND/OR (and higher) Gate connector buttons being click-through no-ops
- All `ItemHandlerSimple`-backed inventories (Builder/Filler resource grids, Architect input/output, Auto Workbench, the silicon laser tables, Filtered Buffer, Chute, diamond/emerald/emzuli pipe filters, Electronic Library, Replacer, Zone Planner, engine upgrade slots) now preserve item components (enchantments, custom names, damage, dye colour, banner patterns, written-book pages, bundle contents, etc.) across save/load. Existing worlds keep the components on legacy stacks where the data was preserved.
beta
26.1.1_8.0.0 Beta Release 5
26.1.1_8.0.0-br516 апр. 2026 г.71Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
- Gates, lenses, filters, wires,the pulsar, timer, and light sensor all now look more correct, are placeable, and actually work
- Overhauled underlying mod structure; some assets or code may still be missing
- Fluid physics: dense oils (Heavy / Dense / Residue) now sink through water, and lighter oils spread evenly across ocean surfaces. Player interaction with fluids now actually exists as well
- Fixed wrong neighbor-texture bleed while fluids scroll through pipes (like with the Kinesis/FE pipes)
- Fixed Kinesis flow overlays rendering as solid opaque boxes instead of translucent
- Fixed Wooden Kinesis Pipes showing the wood extraction plug when connected to FE Engines
- Fixed MJ Dynamo and FE Engine deleting FE during transfers
- Fixed MJ Dynamo stalling permanently once its 10,000 FE buffer filled up
- Fixed MJ Dynamo piston animating indefinitely when no valid FE consumer was attached
- Fixed MJ Dynamo FE-generation readout being erased every tick
- Fixed double-title rendering on engine blocks (e.g. one title left-adjacent, another centered)
- Fixed MJ Dynamo and FE Engine GUI
- Fixed Kinesis Pipes accumulating energy past capacity when pushed without demand
- Fixed an energy accumulation bug in Redstone Flux kinesis pipes
- Fixed the Quarry's client-side battery readout ballooning exponentially due to additive packet sync
- Volume / Land Markers can once again float freely in the air, matching 1.12.2 behavior
- Path Marker now correctly drops its item when its anchor is broken
- Quarry Frames visually connect to the Quarry block again, including frames placed by the Quarry itself
- Gate redstone trigger/action icons now use vanilla's redstone torch textures so they match the current art style and respect resource packs
- Fixed a save/shutdown hang on any world containing pipes
- Fixed a 1px gap near the left ledger border when it moves in or out (was visible with help ledgers)
**The following are changes that are not user facing:**
- Eliminated deprecation warnings, wrapped legacy `FluidUtil.getFilledBucket`
- Added `GameTest` validation testing
beta
1.21.11_8.0.0 Beta Release 2
1.12.11_8.0.0-br210 апр. 2026 г.103Minecraft: 1.21.11neoforge
Что нового
- Fixed Dedicated Server crash caused by client-side classes loading on servers ([Issue #6](https://github.com/legoj15/BuildCraft/issues/6), thank you [Izakji](https://github.com/Izakji)!)
- Worked around a crash with the facade rendering system
beta
26.1.1_8.0.0 Beta Release 4
26.1.1_8.0.0-br47 апр. 2026 г.46Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
- Gate GUI now exists, still non-functional
- Fixed dyed bundles and other custom recipes not populating in the Advanced Crafting Table via JEI or crafting book
- Restored missing recipe for the Water Gellifier
- Fixed Kinesis power beam textures bleeding into other textures
- Fixed Dedicated Server crash caused by client-side classes loading on servers ([Issue #2](https://github.com/legoj15/BuildCraft/issues/2), thank you [unilock](https://github.com/unilock)!)
The following are changes that are not user facing (development stuff):
- Unit tests ported to JUnit 5
- Added `runServer` configuration to gradle build file
beta
26.1.1_8.0.0 Beta Release 3
26.1.1_8.0.0-br33 апр. 2026 г.29Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
- Confirmed 26.1.1 Support along side 26.1
- Re-enabled JEI integration for 26.1.1
- Gates now render in-world (though not correctly and still non-functional)
- Fixed the Auto Workbench and Advanced Crafting table being non-functional
beta
26.1-8.0.0 Beta Release 2
26.1_8.0.0-br231 мар. 2026 г.17Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
* Fixed gaseous fluids pooling at the top of the bottom most tank in a tank stack when inserted via pipe
* Reverted the "snow blocker" used on the engines and heat exchanger because it broke the ability to place levers on them
* Added all temperature variants of custom fluids to the BuildCraft creative tab
* Added missing block particles to the distiller
* Integrated the Guide Book into the gradle build path, automatically generating placeholders for undocumented items
* Fixed a multiplayer crash on dedicated servers when rendering Guide Book recipe pages
* Re-enabled Assembly Table recipes for Guide Book pages (though the book still doesn't do much)
* Fixed Pump and Mining Well LEDs failing to render or displaying the missing texture checkerboard due to invalid vertex UV defaults
* Fixed stacked tanks not regaining their bottom textures when the tank below them is broken or removed
* Restored block and item sounds (instead of everything just sounding like stone or being silent)
* Enabled using the vanilla Minecraft Brush item as an alternative way to clean painted pipes and blocks
* Fixed vanilla interaction logic (such as brushing) causing the default wooden transport pipe particle texture to spawn
beta
26.1-8.0.0 Beta Release 1
26.1_8.0.0-br130 мар. 2026 г.16Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
- Unified all of the modules/child mods into a monolithic project and renamed the namespace to buildcraftunofficial. This makes blocks and items from 1.21.11 release disappear if loaded, so worlds cannot be safely upgraded.
- Suspended JEI/REI support due to no 26.1 versions being available yet
- Added placeholder wires, gates and lenses
- (Re-)added collision to the quarry's mining rig
- Moved facades away from a BER based renderer to a static renderer based off of BuildCraft 1.12.2 code to improve performance
beta
Last release on 1.12.11
1.21.11_8.0.0-FINAL30 мар. 2026 г.22Minecraft: 1.21.11neoforge
Что нового
- Added JEI and REI support
- Prettied up the mod screen
- Squashed some bugs and oversights
**Maps made with this version are INCOMPATIBLE with 26.1+ releases!**
Last build on 1.21.11. Working on developing for 26.1 and newer.
alpha
BuildCraft UNOFFICIAL 1.21.11 First Edition
1.21.11-8.0.0-ar130 мар. 2026 г.31Minecraft: 1.21.11neoforge
Что нового
Initial release.
**This release makes worlds that are INCOMPATIBLE with the 26.1+ releases!**