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BuildCraft UNOFFICIAL

Unofficial port of BuildCraft 8.0.0 to newer Minecraft versions

Автор: legoj155,5 тыс.11обновлён 25 окт. 2026 г.
ТехнологииТранспортУтилиты

Описание

An Unofficial port of BuildCraft 8.0.0 to Minecraft 1.21.1+ on NeoForge

…more of an attempted faithful recreation. Please mention if something is missing or broken!

Some new features:

  • JEI & REI integration (REI support stops at 1.21.11 only right now)
  • Advanced facade de-duplication (literally cuts down on like +1000 identical facades)

On the non-commital roadmap:

  • Some new minor gameplay features
  • Further mod support

Галерея

QuarriesOil platformLasers and facadesLogic gates

Последние версии

Все версии →
release

2026.2.1 for 26.3 Hotfix 1

2026.2.1-hf1+mc26.3
25 окт. 2026 г.41Minecraft: 26.3neoforge
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Что нового
- Fixed "Improved Transparency" causing crashes.
release

2026.2.1 for 26.2

2026.2.1+mc26.2
25 окт. 2026 г.25Minecraft: 26.2neoforge
Скачать
Что нового
- Added Minecraft 26.3 support. Minimum required NeoForge version is 26.3.0.38. - Robots are now interpolated like everything else (i.e. they move smoothly). - Robots and blocks that can modify the world now call the exact same functions players do, which allows land claiming/property protection server plugins/mods to stay enforced. - Stripes pipes and robots now use fluid containers and thrown items on the block in front (1.7.10 feature). - Stripes pipes and robots also now keep the fluid container after using up contents. - Stripes pipes now extend their line when fed item pipes, and break minecarts in front of them (1.7.10 feature). - Builders and Fillers no longer get stuck next to fluids they can't remove, and builds with fluid blocks where there is empty space now complete successfully. In keep-fluid (No-Replace) mode the Builder now waits for nearby moving water before placing torches, snow and other fragile blocks, and places blocks the blueprint wants waterlogged into water of their own kind instead of skipping them. A block that fails to place, from the Builder or a single schematic, no longer deletes the water or lava source, grass, seagrass, snow or flowing water it was placed into. The Builder now breaks a waterlogged block in Replace mode, or a block placed in a spot it was about to fill, like any other wrong block (keeping its drop and contents) instead of building over it; in No-Replace mode it no longer builds over water or lava that flowed in while the block was on its way, and a door, bed or tall plant with either half in water, or a torch or other block standing on a spot it skips for water, is left out instead of keeping the build from ever finishing; it also no longer overwrites a block just outside its area to fit the other half of one the blueprint's edge cut through. Items the Builder or Filler takes back from a cancelled placement are dropped on top of it when its inventory has filled up, instead of disappearing. - Quarries now repair a frame gap once whatever blocked it is gone (such as a protected area becoming unclaimed). - Mining Wells and Pumps no longer delete waterlogged blocks. - Idle Pumps over huge pools and the Zone Planner map aren't performance hogs any more. - Improved the performance of Robot pathfinding and pipe wires. - Pipe wires now show their state to players who walk into range or rejoin without a large chunk reload. - The Flood Gate now fills from a bounded search around itself instead of scanning an entire lake. - Pumps and robots no longer load or generate chunks while searching, pathing, or draining. - Machines keep or drop their contents correctly when blown up or replaced by commands. - Stacks above 99 (from mods that raise stack limits) are no longer lost when saved in pipes, Assembly Tables, Builders, item lists or robot requests. - Fluid pipes no longer create free fluid when another mod test-fills them and then cancels the transfer. - (1.21.1) /setblock, /fill and /clone no longer spill contents when breaking machines (matches the newer MC versions). - Fixed the Distiller so that it now drops the items in its container slots. - The Electronic Library no longer rejects blueprints holding pistons or blocks with replaceable variants. Older saved blueprints will be repaired automatically. - Fixed an edge case in the Guide Book where text would render over page numbers, and links that wrap onto the next page are now clickable on both pages. - The guide book's Sort By System button has its own icon instead of the old Sort By Mod one. - (1.21.1) Page icons and link underlines no longer show through the guide book's Chapters list on small windows. - (1.21.10/1.21.11/26.1/26.1.1/26.1.2/26.2) Fixed Fragile Fluid Shards showing the wrong color for colored fluids (lava shards looked blue) on Minecraft 1.21.10 and newer. - The Wooden Diamond pipe's filter modes are now called Allowlist and Blocklist since that is easier to translate. - In the off chance where you'd have more than 24 robot boards, the programming table can now advance to the next page. - Massively increased coverage of reading inventories that blocks can have in Blueprints so the Builder does not create items out of thin air. - Mining Well and Pump tubes now are never tried to be built by the builder. - Massively re-worked how waterlogged blocks are handled by the builder again to make the outcome of scenarios involving them more predictable. - Players can no longer fetch other people's blueprints/templates from a server. - A blueprint/template preview that couldn't load earlier due to being in an unsupported screen now will load after you move it to your inventory instead of requiring you to rejoin the world. - Freshly scanned blueprints containing stairs are no longer refused by the Electronic Library or lost track of after a restart. - The Architect Table refuses to scan an area too large for a blueprint to actually load (prevents blueprints disappearing after reload). - Zone Planner maps store data on the world now, not the item. Existing maps convert automatically. - A crash can no longer leave two Zone Planner maps naming the same zone (unless the world's zone-map file could not be written). - The Electronic Library's upload size setting now tops out at 128 MB, the most a server can read back (higher settings are lowered to 128), and checking a large upload no longer takes several times its size in server memory. - Improved client-side security/reliability for cases where a server is hacked/acting maliciously (or otherwise sent unexpected/unhandled data). - Robots now remember who deployed them. This allows robots to not bypass property protection, and attributes kills to whomever deployed the robot. - Improved functionality and reliability of the Filler Planner volume addon. - Removing a Volume Box that was there when the world loaded no longer leaves a ghost. - Creative middle-click clones of pipes, filtered buffers and the Zone Planner no longer carry the block's saved data.
release

2026.2.1 for 26.1.2

2026.2.1+mc26.1.2
25 окт. 2026 г.27Minecraft: 26.1.2neoforge
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Что нового
- Added Minecraft 26.3 support. Minimum required NeoForge version is 26.3.0.38. - Robots are now interpolated like everything else (i.e. they move smoothly). - Robots and blocks that can modify the world now call the exact same functions players do, which allows land claiming/property protection server plugins/mods to stay enforced. - Stripes pipes and robots now use fluid containers and thrown items on the block in front (1.7.10 feature). - Stripes pipes and robots also now keep the fluid container after using up contents. - Stripes pipes now extend their line when fed item pipes, and break minecarts in front of them (1.7.10 feature). - Builders and Fillers no longer get stuck next to fluids they can't remove, and builds with fluid blocks where there is empty space now complete successfully. In keep-fluid (No-Replace) mode the Builder now waits for nearby moving water before placing torches, snow and other fragile blocks, and places blocks the blueprint wants waterlogged into water of their own kind instead of skipping them. A block that fails to place, from the Builder or a single schematic, no longer deletes the water or lava source, grass, seagrass, snow or flowing water it was placed into. The Builder now breaks a waterlogged block in Replace mode, or a block placed in a spot it was about to fill, like any other wrong block (keeping its drop and contents) instead of building over it; in No-Replace mode it no longer builds over water or lava that flowed in while the block was on its way, and a door, bed or tall plant with either half in water, or a torch or other block standing on a spot it skips for water, is left out instead of keeping the build from ever finishing; it also no longer overwrites a block just outside its area to fit the other half of one the blueprint's edge cut through. Items the Builder or Filler takes back from a cancelled placement are dropped on top of it when its inventory has filled up, instead of disappearing. - Quarries now repair a frame gap once whatever blocked it is gone (such as a protected area becoming unclaimed). - Mining Wells and Pumps no longer delete waterlogged blocks. - Idle Pumps over huge pools and the Zone Planner map aren't performance hogs any more. - Improved the performance of Robot pathfinding and pipe wires. - Pipe wires now show their state to players who walk into range or rejoin without a large chunk reload. - The Flood Gate now fills from a bounded search around itself instead of scanning an entire lake. - Pumps and robots no longer load or generate chunks while searching, pathing, or draining. - Machines keep or drop their contents correctly when blown up or replaced by commands. - Stacks above 99 (from mods that raise stack limits) are no longer lost when saved in pipes, Assembly Tables, Builders, item lists or robot requests. - Fluid pipes no longer create free fluid when another mod test-fills them and then cancels the transfer. - (1.21.1) /setblock, /fill and /clone no longer spill contents when breaking machines (matches the newer MC versions). - Fixed the Distiller so that it now drops the items in its container slots. - The Electronic Library no longer rejects blueprints holding pistons or blocks with replaceable variants. Older saved blueprints will be repaired automatically. - Fixed an edge case in the Guide Book where text would render over page numbers, and links that wrap onto the next page are now clickable on both pages. - The guide book's Sort By System button has its own icon instead of the old Sort By Mod one. - (1.21.1) Page icons and link underlines no longer show through the guide book's Chapters list on small windows. - (1.21.10/1.21.11/26.1/26.1.1/26.1.2/26.2) Fixed Fragile Fluid Shards showing the wrong color for colored fluids (lava shards looked blue) on Minecraft 1.21.10 and newer. - The Wooden Diamond pipe's filter modes are now called Allowlist and Blocklist since that is easier to translate. - In the off chance where you'd have more than 24 robot boards, the programming table can now advance to the next page. - Massively increased coverage of reading inventories that blocks can have in Blueprints so the Builder does not create items out of thin air. - Mining Well and Pump tubes now are never tried to be built by the builder. - Massively re-worked how waterlogged blocks are handled by the builder again to make the outcome of scenarios involving them more predictable. - Players can no longer fetch other people's blueprints/templates from a server. - A blueprint/template preview that couldn't load earlier due to being in an unsupported screen now will load after you move it to your inventory instead of requiring you to rejoin the world. - Freshly scanned blueprints containing stairs are no longer refused by the Electronic Library or lost track of after a restart. - The Architect Table refuses to scan an area too large for a blueprint to actually load (prevents blueprints disappearing after reload). - Zone Planner maps store data on the world now, not the item. Existing maps convert automatically. - A crash can no longer leave two Zone Planner maps naming the same zone (unless the world's zone-map file could not be written). - The Electronic Library's upload size setting now tops out at 128 MB, the most a server can read back (higher settings are lowered to 128), and checking a large upload no longer takes several times its size in server memory. - Improved client-side security/reliability for cases where a server is hacked/acting maliciously (or otherwise sent unexpected/unhandled data). - Robots now remember who deployed them. This allows robots to not bypass property protection, and attributes kills to whomever deployed the robot. - Improved functionality and reliability of the Filler Planner volume addon. - Removing a Volume Box that was there when the world loaded no longer leaves a ghost. - Creative middle-click clones of pipes, filtered buffers and the Zone Planner no longer carry the block's saved data.
release

2026.2.1 for 1.21.11

2026.2.1+mc1.21.11
25 окт. 2026 г.8Minecraft: 1.21.11neoforge
Скачать
Что нового
- Added Minecraft 26.3 support. Minimum required NeoForge version is 26.3.0.38. - Robots are now interpolated like everything else (i.e. they move smoothly). - Robots and blocks that can modify the world now call the exact same functions players do, which allows land claiming/property protection server plugins/mods to stay enforced. - Stripes pipes and robots now use fluid containers and thrown items on the block in front (1.7.10 feature). - Stripes pipes and robots also now keep the fluid container after using up contents. - Stripes pipes now extend their line when fed item pipes, and break minecarts in front of them (1.7.10 feature). - Builders and Fillers no longer get stuck next to fluids they can't remove, and builds with fluid blocks where there is empty space now complete successfully. In keep-fluid (No-Replace) mode the Builder now waits for nearby moving water before placing torches, snow and other fragile blocks, and places blocks the blueprint wants waterlogged into water of their own kind instead of skipping them. A block that fails to place, from the Builder or a single schematic, no longer deletes the water or lava source, grass, seagrass, snow or flowing water it was placed into. The Builder now breaks a waterlogged block in Replace mode, or a block placed in a spot it was about to fill, like any other wrong block (keeping its drop and contents) instead of building over it; in No-Replace mode it no longer builds over water or lava that flowed in while the block was on its way, and a door, bed or tall plant with either half in water, or a torch or other block standing on a spot it skips for water, is left out instead of keeping the build from ever finishing; it also no longer overwrites a block just outside its area to fit the other half of one the blueprint's edge cut through. Items the Builder or Filler takes back from a cancelled placement are dropped on top of it when its inventory has filled up, instead of disappearing. - Quarries now repair a frame gap once whatever blocked it is gone (such as a protected area becoming unclaimed). - Mining Wells and Pumps no longer delete waterlogged blocks. - Idle Pumps over huge pools and the Zone Planner map aren't performance hogs any more. - Improved the performance of Robot pathfinding and pipe wires. - Pipe wires now show their state to players who walk into range or rejoin without a large chunk reload. - The Flood Gate now fills from a bounded search around itself instead of scanning an entire lake. - Pumps and robots no longer load or generate chunks while searching, pathing, or draining. - Machines keep or drop their contents correctly when blown up or replaced by commands. - Stacks above 99 (from mods that raise stack limits) are no longer lost when saved in pipes, Assembly Tables, Builders, item lists or robot requests. - Fluid pipes no longer create free fluid when another mod test-fills them and then cancels the transfer. - (1.21.1) /setblock, /fill and /clone no longer spill contents when breaking machines (matches the newer MC versions). - Fixed the Distiller so that it now drops the items in its container slots. - The Electronic Library no longer rejects blueprints holding pistons or blocks with replaceable variants. Older saved blueprints will be repaired automatically. - Fixed an edge case in the Guide Book where text would render over page numbers, and links that wrap onto the next page are now clickable on both pages. - The guide book's Sort By System button has its own icon instead of the old Sort By Mod one. - (1.21.1) Page icons and link underlines no longer show through the guide book's Chapters list on small windows. - (1.21.10/1.21.11/26.1/26.1.1/26.1.2/26.2) Fixed Fragile Fluid Shards showing the wrong color for colored fluids (lava shards looked blue) on Minecraft 1.21.10 and newer. - The Wooden Diamond pipe's filter modes are now called Allowlist and Blocklist since that is easier to translate. - In the off chance where you'd have more than 24 robot boards, the programming table can now advance to the next page. - Massively increased coverage of reading inventories that blocks can have in Blueprints so the Builder does not create items out of thin air. - Mining Well and Pump tubes now are never tried to be built by the builder. - Massively re-worked how waterlogged blocks are handled by the builder again to make the outcome of scenarios involving them more predictable. - Players can no longer fetch other people's blueprints/templates from a server. - A blueprint/template preview that couldn't load earlier due to being in an unsupported screen now will load after you move it to your inventory instead of requiring you to rejoin the world. - Freshly scanned blueprints containing stairs are no longer refused by the Electronic Library or lost track of after a restart. - The Architect Table refuses to scan an area too large for a blueprint to actually load (prevents blueprints disappearing after reload). - Zone Planner maps store data on the world now, not the item. Existing maps convert automatically. - A crash can no longer leave two Zone Planner maps naming the same zone (unless the world's zone-map file could not be written). - The Electronic Library's upload size setting now tops out at 128 MB, the most a server can read back (higher settings are lowered to 128), and checking a large upload no longer takes several times its size in server memory. - Improved client-side security/reliability for cases where a server is hacked/acting maliciously (or otherwise sent unexpected/unhandled data). - Robots now remember who deployed them. This allows robots to not bypass property protection, and attributes kills to whomever deployed the robot. - Improved functionality and reliability of the Filler Planner volume addon. - Removing a Volume Box that was there when the world loaded no longer leaves a ghost. - Creative middle-click clones of pipes, filtered buffers and the Zone Planner no longer carry the block's saved data.
release

2026.2.1 for 1.21.10

2026.2.1+mc1.21.10
25 окт. 2026 г.10Minecraft: 1.21.10neoforge
Скачать
Что нового
- Added Minecraft 26.3 support. Minimum required NeoForge version is 26.3.0.38. - Robots are now interpolated like everything else (i.e. they move smoothly). - Robots and blocks that can modify the world now call the exact same functions players do, which allows land claiming/property protection server plugins/mods to stay enforced. - Stripes pipes and robots now use fluid containers and thrown items on the block in front (1.7.10 feature). - Stripes pipes and robots also now keep the fluid container after using up contents. - Stripes pipes now extend their line when fed item pipes, and break minecarts in front of them (1.7.10 feature). - Builders and Fillers no longer get stuck next to fluids they can't remove, and builds with fluid blocks where there is empty space now complete successfully. In keep-fluid (No-Replace) mode the Builder now waits for nearby moving water before placing torches, snow and other fragile blocks, and places blocks the blueprint wants waterlogged into water of their own kind instead of skipping them. A block that fails to place, from the Builder or a single schematic, no longer deletes the water or lava source, grass, seagrass, snow or flowing water it was placed into. The Builder now breaks a waterlogged block in Replace mode, or a block placed in a spot it was about to fill, like any other wrong block (keeping its drop and contents) instead of building over it; in No-Replace mode it no longer builds over water or lava that flowed in while the block was on its way, and a door, bed or tall plant with either half in water, or a torch or other block standing on a spot it skips for water, is left out instead of keeping the build from ever finishing; it also no longer overwrites a block just outside its area to fit the other half of one the blueprint's edge cut through. Items the Builder or Filler takes back from a cancelled placement are dropped on top of it when its inventory has filled up, instead of disappearing. - Quarries now repair a frame gap once whatever blocked it is gone (such as a protected area becoming unclaimed). - Mining Wells and Pumps no longer delete waterlogged blocks. - Idle Pumps over huge pools and the Zone Planner map aren't performance hogs any more. - Improved the performance of Robot pathfinding and pipe wires. - Pipe wires now show their state to players who walk into range or rejoin without a large chunk reload. - The Flood Gate now fills from a bounded search around itself instead of scanning an entire lake. - Pumps and robots no longer load or generate chunks while searching, pathing, or draining. - Machines keep or drop their contents correctly when blown up or replaced by commands. - Stacks above 99 (from mods that raise stack limits) are no longer lost when saved in pipes, Assembly Tables, Builders, item lists or robot requests. - Fluid pipes no longer create free fluid when another mod test-fills them and then cancels the transfer. - (1.21.1) /setblock, /fill and /clone no longer spill contents when breaking machines (matches the newer MC versions). - Fixed the Distiller so that it now drops the items in its container slots. - The Electronic Library no longer rejects blueprints holding pistons or blocks with replaceable variants. Older saved blueprints will be repaired automatically. - Fixed an edge case in the Guide Book where text would render over page numbers, and links that wrap onto the next page are now clickable on both pages. - The guide book's Sort By System button has its own icon instead of the old Sort By Mod one. - (1.21.1) Page icons and link underlines no longer show through the guide book's Chapters list on small windows. - (1.21.10/1.21.11/26.1/26.1.1/26.1.2/26.2) Fixed Fragile Fluid Shards showing the wrong color for colored fluids (lava shards looked blue) on Minecraft 1.21.10 and newer. - The Wooden Diamond pipe's filter modes are now called Allowlist and Blocklist since that is easier to translate. - In the off chance where you'd have more than 24 robot boards, the programming table can now advance to the next page. - Massively increased coverage of reading inventories that blocks can have in Blueprints so the Builder does not create items out of thin air. - Mining Well and Pump tubes now are never tried to be built by the builder. - Massively re-worked how waterlogged blocks are handled by the builder again to make the outcome of scenarios involving them more predictable. - Players can no longer fetch other people's blueprints/templates from a server. - A blueprint/template preview that couldn't load earlier due to being in an unsupported screen now will load after you move it to your inventory instead of requiring you to rejoin the world. - Freshly scanned blueprints containing stairs are no longer refused by the Electronic Library or lost track of after a restart. - The Architect Table refuses to scan an area too large for a blueprint to actually load (prevents blueprints disappearing after reload). - Zone Planner maps store data on the world now, not the item. Existing maps convert automatically. - A crash can no longer leave two Zone Planner maps naming the same zone (unless the world's zone-map file could not be written). - The Electronic Library's upload size setting now tops out at 128 MB, the most a server can read back (higher settings are lowered to 128), and checking a large upload no longer takes several times its size in server memory. - Improved client-side security/reliability for cases where a server is hacked/acting maliciously (or otherwise sent unexpected/unhandled data). - Robots now remember who deployed them. This allows robots to not bypass property protection, and attributes kills to whomever deployed the robot. - Improved functionality and reliability of the Filler Planner volume addon. - Removing a Volume Box that was there when the world loaded no longer leaves a ghost. - Creative middle-click clones of pipes, filtered buffers and the Zone Planner no longer carry the block's saved data.
release

2026.2.1 for 1.21.1

2026.2.1+mc1.21.1
25 окт. 2026 г.53Minecraft: 1.21.1neoforge
Скачать
Что нового
- Added Minecraft 26.3 support. Minimum required NeoForge version is 26.3.0.38. - Robots are now interpolated like everything else (i.e. they move smoothly). - Robots and blocks that can modify the world now call the exact same functions players do, which allows land claiming/property protection server plugins/mods to stay enforced. - Stripes pipes and robots now use fluid containers and thrown items on the block in front (1.7.10 feature). - Stripes pipes and robots also now keep the fluid container after using up contents. - Stripes pipes now extend their line when fed item pipes, and break minecarts in front of them (1.7.10 feature). - Builders and Fillers no longer get stuck next to fluids they can't remove, and builds with fluid blocks where there is empty space now complete successfully. In keep-fluid (No-Replace) mode the Builder now waits for nearby moving water before placing torches, snow and other fragile blocks, and places blocks the blueprint wants waterlogged into water of their own kind instead of skipping them. A block that fails to place, from the Builder or a single schematic, no longer deletes the water or lava source, grass, seagrass, snow or flowing water it was placed into. The Builder now breaks a waterlogged block in Replace mode, or a block placed in a spot it was about to fill, like any other wrong block (keeping its drop and contents) instead of building over it; in No-Replace mode it no longer builds over water or lava that flowed in while the block was on its way, and a door, bed or tall plant with either half in water, or a torch or other block standing on a spot it skips for water, is left out instead of keeping the build from ever finishing; it also no longer overwrites a block just outside its area to fit the other half of one the blueprint's edge cut through. Items the Builder or Filler takes back from a cancelled placement are dropped on top of it when its inventory has filled up, instead of disappearing. - Quarries now repair a frame gap once whatever blocked it is gone (such as a protected area becoming unclaimed). - Mining Wells and Pumps no longer delete waterlogged blocks. - Idle Pumps over huge pools and the Zone Planner map aren't performance hogs any more. - Improved the performance of Robot pathfinding and pipe wires. - Pipe wires now show their state to players who walk into range or rejoin without a large chunk reload. - The Flood Gate now fills from a bounded search around itself instead of scanning an entire lake. - Pumps and robots no longer load or generate chunks while searching, pathing, or draining. - Machines keep or drop their contents correctly when blown up or replaced by commands. - Stacks above 99 (from mods that raise stack limits) are no longer lost when saved in pipes, Assembly Tables, Builders, item lists or robot requests. - Fluid pipes no longer create free fluid when another mod test-fills them and then cancels the transfer. - (1.21.1) /setblock, /fill and /clone no longer spill contents when breaking machines (matches the newer MC versions). - Fixed the Distiller so that it now drops the items in its container slots. - The Electronic Library no longer rejects blueprints holding pistons or blocks with replaceable variants. Older saved blueprints will be repaired automatically. - Fixed an edge case in the Guide Book where text would render over page numbers, and links that wrap onto the next page are now clickable on both pages. - The guide book's Sort By System button has its own icon instead of the old Sort By Mod one. - (1.21.1) Page icons and link underlines no longer show through the guide book's Chapters list on small windows. - (1.21.10/1.21.11/26.1/26.1.1/26.1.2/26.2) Fixed Fragile Fluid Shards showing the wrong color for colored fluids (lava shards looked blue) on Minecraft 1.21.10 and newer. - The Wooden Diamond pipe's filter modes are now called Allowlist and Blocklist since that is easier to translate. - In the off chance where you'd have more than 24 robot boards, the programming table can now advance to the next page. - Massively increased coverage of reading inventories that blocks can have in Blueprints so the Builder does not create items out of thin air. - Mining Well and Pump tubes now are never tried to be built by the builder. - Massively re-worked how waterlogged blocks are handled by the builder again to make the outcome of scenarios involving them more predictable. - Players can no longer fetch other people's blueprints/templates from a server. - A blueprint/template preview that couldn't load earlier due to being in an unsupported screen now will load after you move it to your inventory instead of requiring you to rejoin the world. - Freshly scanned blueprints containing stairs are no longer refused by the Electronic Library or lost track of after a restart. - The Architect Table refuses to scan an area too large for a blueprint to actually load (prevents blueprints disappearing after reload). - Zone Planner maps store data on the world now, not the item. Existing maps convert automatically. - A crash can no longer leave two Zone Planner maps naming the same zone (unless the world's zone-map file could not be written). - The Electronic Library's upload size setting now tops out at 128 MB, the most a server can read back (higher settings are lowered to 128), and checking a large upload no longer takes several times its size in server memory. - Improved client-side security/reliability for cases where a server is hacked/acting maliciously (or otherwise sent unexpected/unhandled data). - Robots now remember who deployed them. This allows robots to not bypass property protection, and attributes kills to whomever deployed the robot. - Improved functionality and reliability of the Filler Planner volume addon. - Removing a Volume Box that was there when the world loaded no longer leaves a ghost. - Creative middle-click clones of pipes, filtered buffers and the Zone Planner no longer carry the block's saved data.
release

2026.2.1 for 26.3

2026.2.1+mc26.3
25 окт. 2026 г.28Minecraft: 26.3neoforge
Скачать
Что нового
- Added Minecraft 26.3 support. Minimum required NeoForge version is 26.3.0.38. - Robots are now interpolated like everything else (i.e. they move smoothly). - Robots and blocks that can modify the world now call the exact same functions players do, which allows land claiming/property protection server plugins/mods to stay enforced. - Stripes pipes and robots now use fluid containers and thrown items on the block in front (1.7.10 feature). - Stripes pipes and robots also now keep the fluid container after using up contents. - Stripes pipes now extend their line when fed item pipes, and break minecarts in front of them (1.7.10 feature). - Builders and Fillers no longer get stuck next to fluids they can't remove, and builds with fluid blocks where there is empty space now complete successfully. In keep-fluid (No-Replace) mode the Builder now waits for nearby moving water before placing torches, snow and other fragile blocks, and places blocks the blueprint wants waterlogged into water of their own kind instead of skipping them. A block that fails to place, from the Builder or a single schematic, no longer deletes the water or lava source, grass, seagrass, snow or flowing water it was placed into. The Builder now breaks a waterlogged block in Replace mode, or a block placed in a spot it was about to fill, like any other wrong block (keeping its drop and contents) instead of building over it; in No-Replace mode it no longer builds over water or lava that flowed in while the block was on its way, and a door, bed or tall plant with either half in water, or a torch or other block standing on a spot it skips for water, is left out instead of keeping the build from ever finishing; it also no longer overwrites a block just outside its area to fit the other half of one the blueprint's edge cut through. Items the Builder or Filler takes back from a cancelled placement are dropped on top of it when its inventory has filled up, instead of disappearing. - Quarries now repair a frame gap once whatever blocked it is gone (such as a protected area becoming unclaimed). - Mining Wells and Pumps no longer delete waterlogged blocks. - Idle Pumps over huge pools and the Zone Planner map aren't performance hogs any more. - Improved the performance of Robot pathfinding and pipe wires. - Pipe wires now show their state to players who walk into range or rejoin without a large chunk reload. - The Flood Gate now fills from a bounded search around itself instead of scanning an entire lake. - Pumps and robots no longer load or generate chunks while searching, pathing, or draining. - Machines keep or drop their contents correctly when blown up or replaced by commands. - Stacks above 99 (from mods that raise stack limits) are no longer lost when saved in pipes, Assembly Tables, Builders, item lists or robot requests. - Fluid pipes no longer create free fluid when another mod test-fills them and then cancels the transfer. - (1.21.1) /setblock, /fill and /clone no longer spill contents when breaking machines (matches the newer MC versions). - Fixed the Distiller so that it now drops the items in its container slots. - The Electronic Library no longer rejects blueprints holding pistons or blocks with replaceable variants. Older saved blueprints will be repaired automatically. - Fixed an edge case in the Guide Book where text would render over page numbers, and links that wrap onto the next page are now clickable on both pages. - The guide book's Sort By System button has its own icon instead of the old Sort By Mod one. - (1.21.1) Page icons and link underlines no longer show through the guide book's Chapters list on small windows. - (1.21.10/1.21.11/26.1/26.1.1/26.1.2/26.2) Fixed Fragile Fluid Shards showing the wrong color for colored fluids (lava shards looked blue) on Minecraft 1.21.10 and newer. - The Wooden Diamond pipe's filter modes are now called Allowlist and Blocklist since that is easier to translate. - In the off chance where you'd have more than 24 robot boards, the programming table can now advance to the next page. - Massively increased coverage of reading inventories that blocks can have in Blueprints so the Builder does not create items out of thin air. - Mining Well and Pump tubes now are never tried to be built by the builder. - Massively re-worked how waterlogged blocks are handled by the builder again to make the outcome of scenarios involving them more predictable. - Players can no longer fetch other people's blueprints/templates from a server. - A blueprint/template preview that couldn't load earlier due to being in an unsupported screen now will load after you move it to your inventory instead of requiring you to rejoin the world. - Freshly scanned blueprints containing stairs are no longer refused by the Electronic Library or lost track of after a restart. - The Architect Table refuses to scan an area too large for a blueprint to actually load (prevents blueprints disappearing after reload). - Zone Planner maps store data on the world now, not the item. Existing maps convert automatically. - A crash can no longer leave two Zone Planner maps naming the same zone (unless the world's zone-map file could not be written). - The Electronic Library's upload size setting now tops out at 128 MB, the most a server can read back (higher settings are lowered to 128), and checking a large upload no longer takes several times its size in server memory. - Improved client-side security/reliability for cases where a server is hacked/acting maliciously (or otherwise sent unexpected/unhandled data). - Robots now remember who deployed them. This allows robots to not bypass property protection, and attributes kills to whomever deployed the robot. - Improved functionality and reliability of the Filler Planner volume addon. - Removing a Volume Box that was there when the world loaded no longer leaves a ghost. - Creative middle-click clones of pipes, filtered buffers and the Zone Planner no longer carry the block's saved data.
release

2026.2.0 for 26.2

2026.2.0+mc26.2
20 окт. 2026 г.60Minecraft: 26.2neoforge
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Что нового
- **ROBOTS!!** Fully back for for the first time since Minecraft 1.7.10, with a rudimentary in-game guide through the Guide Book - Added a complete Simplified Chinese (`zh_cn`) translation (machine assisted), thank you for starting it, [beizhou1](https://github.com/beizhou1)! - 如发现翻译不准确,请提交拉取请求或反馈问题 - You can now fully disable BuildCraft's own facades from ever existing/generating in the Common mod config now (in case other mods add facades). Thank you for the suggestion, [MapperTV](https://github.com/MapperTV)! - Adjusted/fixed how blocks look in the hand (and rotated the Distiller to face foreward in the inventory) - Updated the Distiller GUI to be more representative of what tank is responsible for when production has stopped - Fixed various issues with blocks not remembering data (such as fuel for the Stirling engine, who owns a Filler block, fluid states of the Builder) - Made data handling within the Electronic Library far more robust - Quarries no longer freeze forever when their frame area holds bedrock or a protected block (such as bedrock or a block you don't own) - Mining Wells and Pumps no longer delete the water they drill through - Improvements to how Builders in Clear fluid mode handle edge cases - Brought back the "sort by mod" option in the Guide Book (it now sorts by internal subsystem, equivalent to the old submod method) - Fixed some one off bad links and old formatting for Guide Book pages - Non-BuildCraft fluids (i.e. other modded fluids) now no longer show up as a missing texture within BuildCraft storage containers - All buttons have been unified to be based off of Vanilla's own button class, meaning resource packs now affect them - Redstone engines no longer feed Forge Energy machines when MJ-to-RF autoconversion is on (stolen from upstream 8.0.1) - Tanks, Chutes, Filtered Buffers and Requesters drive redstone comparators again - Advancements earned through a Stripes pipe/robot now go to the owner on every Minecraft version (broken on 1.21.1 and 26.2) - Builders no longer wait forever to place waterloggable blocks next to water, or to place water and lava blocks once fluid is piped into their tanks - Mining blocks now actually handle waterlogged blocks the way one might expect them to - The snapshot (Templates/Blueprints) list in the Electronic Library are now sorted by alphanumeric order, and usability of the list has been improved - Facades now add a degree of explosion resistance to pipes like they did in 1.12.2 - Water gel respects mining-speed and harvest effects from other mods (shoutouts to those who actually use this item) - (1.21.10/1.21.11) Stirling engine gives back the correct leftover container for modded fuels whose leftover depends on the item - Path & volume markers can be placed within some fluids now and no longer break next to them - Pumps also respect waterlogged blocks the way you'd expect them to - Heavy oil no longer voids waterlogged blocks (the whole waterlogging system has been my bane) - Speed improvements for blocks that interact directly with the world (such as Builders and Mining blocks), especially on 1.21.1 - Distiller and Heat Exchanger no longer re-save their chunk every few ticks while stuck with a container they can't use - The Power Tester block (an infinite MJ sink) is now available in creative mode/via cheats instead of only being accessible for mod developers - Made it harder for me to ship a .jar with missing resources (please open an issue if any textures are broken) - Made it so that blocks broken by BuildCraft that have vines on them don't leave the vines in the air - Made it so that if your NeoForge is up-to-date, oil now breaks your fall as you'd hope - Added the mod icon to 26.2's new mod screen - (1.21.1) Fixed BuildCraft fluids rendering scaled up in item form - Gate parameter slots that hold an item can be filled in again, which is imperative for robots to work - (1.21.1) Heat-exchanger output slots cap at one bucket (prevents stacking filled buckets) - On updated NeoForge versions, animals no longer swim in oil. Better clean up those off-shore oil spills - The mod jar now includes its license texts (`META-INF/LICENSE` and `META-INF/LICENSE.API`) - Spectators can now view the interfaces of BuildCraft blocks - A large amount of text that was hardcoded in English now goes through the language files - The Filler and Filler Planner now explain their pattern slot and pattern parameters in the help ledger - Fixed some cases where "FE" would show through even if you preferred "RF" for naming those units - Updated the Replacer's help text to reflect that Single Block Schematics are no longer consumed - The help ledger shows a warning icon when a screen has no help available, instead of opening an empty panel that looked identical to a working one. Please open an issue if you come across a screen that shows one - The Fragile Fluid Container's contents now follow your unit display settings rather than always showing raw millibuckets. - Removed the non-functional Guide Note item since I didn't know what to do with it. - Move the mod to utilize newer NeoForge APIs wherever possible to avoid getting hit by a removed deprecated system
release

2026.2.0 for 26.1.2

2026.2.0+mc26.1.2
20 окт. 2026 г.37Minecraft: 26.1.2neoforge
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Что нового
- **ROBOTS!!** Fully back for for the first time since Minecraft 1.7.10, with a rudimentary in-game guide through the Guide Book - Added a complete Simplified Chinese (`zh_cn`) translation (machine assisted), thank you for starting it, [beizhou1](https://github.com/beizhou1)! - 如发现翻译不准确,请提交拉取请求或反馈问题 - You can now fully disable BuildCraft's own facades from ever existing/generating in the Common mod config now (in case other mods add facades). Thank you for the suggestion, [MapperTV](https://github.com/MapperTV)! - Adjusted/fixed how blocks look in the hand (and rotated the Distiller to face foreward in the inventory) - Updated the Distiller GUI to be more representative of what tank is responsible for when production has stopped - Fixed various issues with blocks not remembering data (such as fuel for the Stirling engine, who owns a Filler block, fluid states of the Builder) - Made data handling within the Electronic Library far more robust - Quarries no longer freeze forever when their frame area holds bedrock or a protected block (such as bedrock or a block you don't own) - Mining Wells and Pumps no longer delete the water they drill through - Improvements to how Builders in Clear fluid mode handle edge cases - Brought back the "sort by mod" option in the Guide Book (it now sorts by internal subsystem, equivalent to the old submod method) - Fixed some one off bad links and old formatting for Guide Book pages - Non-BuildCraft fluids (i.e. other modded fluids) now no longer show up as a missing texture within BuildCraft storage containers - All buttons have been unified to be based off of Vanilla's own button class, meaning resource packs now affect them - Redstone engines no longer feed Forge Energy machines when MJ-to-RF autoconversion is on (stolen from upstream 8.0.1) - Tanks, Chutes, Filtered Buffers and Requesters drive redstone comparators again - Advancements earned through a Stripes pipe/robot now go to the owner on every Minecraft version (broken on 1.21.1 and 26.2) - Builders no longer wait forever to place waterloggable blocks next to water, or to place water and lava blocks once fluid is piped into their tanks - Mining blocks now actually handle waterlogged blocks the way one might expect them to - The snapshot (Templates/Blueprints) list in the Electronic Library are now sorted by alphanumeric order, and usability of the list has been improved - Facades now add a degree of explosion resistance to pipes like they did in 1.12.2 - Water gel respects mining-speed and harvest effects from other mods (shoutouts to those who actually use this item) - (1.21.10/1.21.11) Stirling engine gives back the correct leftover container for modded fuels whose leftover depends on the item - Path & volume markers can be placed within some fluids now and no longer break next to them - Pumps also respect waterlogged blocks the way you'd expect them to - Heavy oil no longer voids waterlogged blocks (the whole waterlogging system has been my bane) - Speed improvements for blocks that interact directly with the world (such as Builders and Mining blocks), especially on 1.21.1 - Distiller and Heat Exchanger no longer re-save their chunk every few ticks while stuck with a container they can't use - The Power Tester block (an infinite MJ sink) is now available in creative mode/via cheats instead of only being accessible for mod developers - Made it harder for me to ship a .jar with missing resources (please open an issue if any textures are broken) - Made it so that blocks broken by BuildCraft that have vines on them don't leave the vines in the air - Made it so that if your NeoForge is up-to-date, oil now breaks your fall as you'd hope - Added the mod icon to 26.2's new mod screen - (1.21.1) Fixed BuildCraft fluids rendering scaled up in item form - Gate parameter slots that hold an item can be filled in again, which is imperative for robots to work - (1.21.1) Heat-exchanger output slots cap at one bucket (prevents stacking filled buckets) - On updated NeoForge versions, animals no longer swim in oil. Better clean up those off-shore oil spills - The mod jar now includes its license texts (`META-INF/LICENSE` and `META-INF/LICENSE.API`) - Spectators can now view the interfaces of BuildCraft blocks - A large amount of text that was hardcoded in English now goes through the language files - The Filler and Filler Planner now explain their pattern slot and pattern parameters in the help ledger - Fixed some cases where "FE" would show through even if you preferred "RF" for naming those units - Updated the Replacer's help text to reflect that Single Block Schematics are no longer consumed - The help ledger shows a warning icon when a screen has no help available, instead of opening an empty panel that looked identical to a working one. Please open an issue if you come across a screen that shows one - The Fragile Fluid Container's contents now follow your unit display settings rather than always showing raw millibuckets. - Removed the non-functional Guide Note item since I didn't know what to do with it. - Move the mod to utilize newer NeoForge APIs wherever possible to avoid getting hit by a removed deprecated system
release

2026.2.0 for 1.21.11

2026.2.0+mc1.21.11
20 окт. 2026 г.24Minecraft: 1.21.11neoforge
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Что нового
- **ROBOTS!!** Fully back for for the first time since Minecraft 1.7.10, with a rudimentary in-game guide through the Guide Book - Added a complete Simplified Chinese (`zh_cn`) translation (machine assisted), thank you for starting it, [beizhou1](https://github.com/beizhou1)! - 如发现翻译不准确,请提交拉取请求或反馈问题 - You can now fully disable BuildCraft's own facades from ever existing/generating in the Common mod config now (in case other mods add facades). Thank you for the suggestion, [MapperTV](https://github.com/MapperTV)! - Adjusted/fixed how blocks look in the hand (and rotated the Distiller to face foreward in the inventory) - Updated the Distiller GUI to be more representative of what tank is responsible for when production has stopped - Fixed various issues with blocks not remembering data (such as fuel for the Stirling engine, who owns a Filler block, fluid states of the Builder) - Made data handling within the Electronic Library far more robust - Quarries no longer freeze forever when their frame area holds bedrock or a protected block (such as bedrock or a block you don't own) - Mining Wells and Pumps no longer delete the water they drill through - Improvements to how Builders in Clear fluid mode handle edge cases - Brought back the "sort by mod" option in the Guide Book (it now sorts by internal subsystem, equivalent to the old submod method) - Fixed some one off bad links and old formatting for Guide Book pages - Non-BuildCraft fluids (i.e. other modded fluids) now no longer show up as a missing texture within BuildCraft storage containers - All buttons have been unified to be based off of Vanilla's own button class, meaning resource packs now affect them - Redstone engines no longer feed Forge Energy machines when MJ-to-RF autoconversion is on (stolen from upstream 8.0.1) - Tanks, Chutes, Filtered Buffers and Requesters drive redstone comparators again - Advancements earned through a Stripes pipe/robot now go to the owner on every Minecraft version (broken on 1.21.1 and 26.2) - Builders no longer wait forever to place waterloggable blocks next to water, or to place water and lava blocks once fluid is piped into their tanks - Mining blocks now actually handle waterlogged blocks the way one might expect them to - The snapshot (Templates/Blueprints) list in the Electronic Library are now sorted by alphanumeric order, and usability of the list has been improved - Facades now add a degree of explosion resistance to pipes like they did in 1.12.2 - Water gel respects mining-speed and harvest effects from other mods (shoutouts to those who actually use this item) - (1.21.10/1.21.11) Stirling engine gives back the correct leftover container for modded fuels whose leftover depends on the item - Path & volume markers can be placed within some fluids now and no longer break next to them - Pumps also respect waterlogged blocks the way you'd expect them to - Heavy oil no longer voids waterlogged blocks (the whole waterlogging system has been my bane) - Speed improvements for blocks that interact directly with the world (such as Builders and Mining blocks), especially on 1.21.1 - Distiller and Heat Exchanger no longer re-save their chunk every few ticks while stuck with a container they can't use - The Power Tester block (an infinite MJ sink) is now available in creative mode/via cheats instead of only being accessible for mod developers - Made it harder for me to ship a .jar with missing resources (please open an issue if any textures are broken) - Made it so that blocks broken by BuildCraft that have vines on them don't leave the vines in the air - Made it so that if your NeoForge is up-to-date, oil now breaks your fall as you'd hope - Added the mod icon to 26.2's new mod screen - (1.21.1) Fixed BuildCraft fluids rendering scaled up in item form - Gate parameter slots that hold an item can be filled in again, which is imperative for robots to work - (1.21.1) Heat-exchanger output slots cap at one bucket (prevents stacking filled buckets) - On updated NeoForge versions, animals no longer swim in oil. Better clean up those off-shore oil spills - The mod jar now includes its license texts (`META-INF/LICENSE` and `META-INF/LICENSE.API`) - Spectators can now view the interfaces of BuildCraft blocks - A large amount of text that was hardcoded in English now goes through the language files - The Filler and Filler Planner now explain their pattern slot and pattern parameters in the help ledger - Fixed some cases where "FE" would show through even if you preferred "RF" for naming those units - Updated the Replacer's help text to reflect that Single Block Schematics are no longer consumed - The help ledger shows a warning icon when a screen has no help available, instead of opening an empty panel that looked identical to a working one. Please open an issue if you come across a screen that shows one - The Fragile Fluid Container's contents now follow your unit display settings rather than always showing raw millibuckets. - Removed the non-functional Guide Note item since I didn't know what to do with it. - Move the mod to utilize newer NeoForge APIs wherever possible to avoid getting hit by a removed deprecated system