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BuildCraft Community Edition

BuildCraft Community Edition - port of original BC to newer versions

6,4 тыс.19обновлён 22 окт. 2026 г.
Механики игрыТехнологииТранспорт

Описание

BuildCraft Community Edition

An unofficial community continuation of BuildCraft, bringing the classic BuildCraft experience to newer Minecraft versions.

BuildCraft Community Edition (BCCE) is based on the newer foundation of BuildCraft 8.0.0, while restoring mechanics and content from BuildCraft 7.1.27 that were not completed or carried over into BC8, including robotics and building-related features.

The goal of the project is to preserve and continue the classic BuildCraft experience on newer Minecraft versions, restoring missing content and completing unfinished ideas from the original mod without changing its core identity.

Supported versions

  • Minecraft 1.19.2 — Forge
  • Minecraft 1.20.1 — Forge
  • Minecraft 1.21.1 — NeoForge
  • Minecraft 1.21.11 — NeoForge
  • Minecraft 26.1.2 — NeoForge
  • Minecraft 26.2 — NeoForge
  • Minecraft 26.3 — NeoForge

Roadmap 2.1

  • [✔] Drop support for 1.21.1 Forge
  • [✔] Introduce the new API v2 system
  • [✔] Add Forge Energy (FE) compatibility
  • [✔] Port to 1.21.11 NeoForge
  • [✔] Port to 26.x NeoForge
  • [✔] Extend API v2 to version 2.1
  • [-] Port to 1.20.1 Fabric
  • [-] Port to 1.21.1 Fabric
  • [-] Port to 1.21.11 Fabric
  • [-] Port to 26.x Fabric

For Modpack Creators

Using BCCE in your modpack? I'd love to hear from you!

If you're a modpack creator using BCCE, please don't hesitate to reach out to me, no matter how small your modpack is. Whether it's played by thousands of people or just a small group of friends, I'm always happy to receive feedback and learn how BuildCraft fits into your project.

If you're experiencing compatibility issues, need integrations with other mods, or would benefit from additional configuration options to better fit BCCE into your modpack, feel free to get in touch. I'm more than willing to discuss your needs and work on improvements that could make BCCE a better fit for your project.

You can contact me through GitHub Issues, Discord DMs (@shipovskijkorp), or the My Discord server.

API v2.1

BuildCraft Community Edition provides a modern API v2, designed to offer a stable, loader-neutral interface for addons and integrations.

Version 2.1 significantly expands the public API, allowing addon developers to introduce custom pipe behaviours and flows, create new Robot Board programs, integrate custom machines and engines, and interact with BuildCraft's automation, robotics and blueprint systems.

The API exposes shared contracts through the buildcraft.api.v2 namespace, reducing the need for addons to depend on internal BuildCraft implementation classes.

The long-term goal is to make addons easier to develop and maintain across BCCE's supported Minecraft versions and future mod loader ports.

Documentation: BCCE API Documentation

Localizations

Starting with BCCE 8.0.24, translations are included directly in the main mod. The separate BuildCraft Community Edition Localizations addon is no longer required or supported.

If you want to improve existing translations or add a new language, you can contribute to the BCCE Localizations repository.

Addons developed by the BCCE team

IronTanks Community Edition

Additional Pipes for BuildCraft Community Edition (in dev)

Source code and issue reports

BuildCraft Community Edition is an open-source project. You can explore the source code, report bugs, suggest improvements or contribute to development on GitHub.

Credits

Original BuildCraft

Special thanks to the original BuildCraft team and all contributors who made BuildCraft one of the most iconic technical Minecraft mods.

BuildCraft Community Edition is an unofficial community project based on BuildCraft 8.0.0 and BuildCraft 7.1.27. All original BuildCraft work belongs to its respective authors and contributors.

Community Edition Port

Developed and ported by:

  • CurativeTree
  • ShipovskijKorp
  • Memesis414
  • Smail

Thanks for helping with development:

  • nightovl
  • pietruszka
  • Jimmy
  • Louazgre
  • RainBat

Галерея

LogoAutoFarmFarm logic centerQuarry

Последние версии

Все версии →
release

8.0.25+26.3+neoforge

8.0.25+26.3+neoforge
22 окт. 2026 г.77Minecraft: 26.3neoforge
Скачать
Что нового
# Release 8.0.25 - JEI HotFix ### Changed: - The game now refuses to start when the obsolete **BCCE Localizations** addon is installed alongside BCCE. Translations have been included in the main mod since 8.0.24, so the separate addon is no longer needed. ### Fixed: - Fixed a **JEI crash on Minecraft 1.19.2 and 1.20.1 Forge** caused by incorrect Assembly Table recipe comparisons when refreshing Facade recipes. This could cause the game to crash shortly after joining a world.
release

8.0.25+26.2+neoforge

8.0.25+26.2+neoforge
22 окт. 2026 г.21Minecraft: 26.2neoforge
Скачать
Что нового
# Release 8.0.25 - JEI HotFix ### Changed: - The game now refuses to start when the obsolete **BCCE Localizations** addon is installed alongside BCCE. Translations have been included in the main mod since 8.0.24, so the separate addon is no longer needed. ### Fixed: - Fixed a **JEI crash on Minecraft 1.19.2 and 1.20.1 Forge** caused by incorrect Assembly Table recipe comparisons when refreshing Facade recipes. This could cause the game to crash shortly after joining a world.
release

8.0.25+26.1.2+neoforge

8.0.25+26.1.2+neoforge
22 окт. 2026 г.74Minecraft: 26.1.2neoforge
Скачать
Что нового
# Release 8.0.25 - JEI HotFix ### Changed: - The game now refuses to start when the obsolete **BCCE Localizations** addon is installed alongside BCCE. Translations have been included in the main mod since 8.0.24, so the separate addon is no longer needed. ### Fixed: - Fixed a **JEI crash on Minecraft 1.19.2 and 1.20.1 Forge** caused by incorrect Assembly Table recipe comparisons when refreshing Facade recipes. This could cause the game to crash shortly after joining a world.
release

8.0.25+1.21.11+neoforge

8.0.25+1.21.11+neoforge
22 окт. 2026 г.24Minecraft: 1.21.11neoforge
Скачать
Что нового
# Release 8.0.25 - JEI HotFix ### Changed: - The game now refuses to start when the obsolete **BCCE Localizations** addon is installed alongside BCCE. Translations have been included in the main mod since 8.0.24, so the separate addon is no longer needed. ### Fixed: - Fixed a **JEI crash on Minecraft 1.19.2 and 1.20.1 Forge** caused by incorrect Assembly Table recipe comparisons when refreshing Facade recipes. This could cause the game to crash shortly after joining a world.
release

8.0.25+1.21.1+neoforge

8.0.25+1.21.1+neoforge
22 окт. 2026 г.253Minecraft: 1.21.1neoforge
Скачать
Что нового
# Release 8.0.25 - JEI HotFix ### Changed: - The game now refuses to start when the obsolete **BCCE Localizations** addon is installed alongside BCCE. Translations have been included in the main mod since 8.0.24, so the separate addon is no longer needed. ### Fixed: - Fixed a **JEI crash on Minecraft 1.19.2 and 1.20.1 Forge** caused by incorrect Assembly Table recipe comparisons when refreshing Facade recipes. This could cause the game to crash shortly after joining a world.
release

8.0.25+1.20.1+forge

8.0.25+1.20.1+forge
22 окт. 2026 г.220Minecraft: 1.20.1forge
Скачать
Что нового
# Release 8.0.25 - JEI HotFix ### Changed: - The game now refuses to start when the obsolete **BCCE Localizations** addon is installed alongside BCCE. Translations have been included in the main mod since 8.0.24, so the separate addon is no longer needed. ### Fixed: - Fixed a **JEI crash on Minecraft 1.19.2 and 1.20.1 Forge** caused by incorrect Assembly Table recipe comparisons when refreshing Facade recipes. This could cause the game to crash shortly after joining a world.
release

8.0.25+1.19.2+forge

8.0.25+1.19.2+forge
22 окт. 2026 г.38Minecraft: 1.19.2forge
Скачать
Что нового
# Release 8.0.25 - JEI HotFix ### Changed: - The game now refuses to start when the obsolete **BCCE Localizations** addon is installed alongside BCCE. Translations have been included in the main mod since 8.0.24, so the separate addon is no longer needed. ### Fixed: - Fixed a **JEI crash on Minecraft 1.19.2 and 1.20.1 Forge** caused by incorrect Assembly Table recipe comparisons when refreshing Facade recipes. This could cause the game to crash shortly after joining a world.
release

8.0.24+26.3+neoforge

8.0.24+26.3+neoforge
22 окт. 2026 г.33Minecraft: 26.3neoforge
Скачать
Что нового
# Release 8.0.24 — Drill me to the moon I want to present the results of three weeks of work. This is probably the biggest update I've released so far. BuildCraft Community Edition now supports Minecraft versions up to 26.3, and API v2.1 introduces a major expansion that almost completely eliminates the need for addon developers to rely on BCCE's internal classes. This update also restores missing content, integrates translations directly into the main mod, and fixes numerous bugs, most of which were edge cases or potential issues. ### Changes: * Added **support for Minecraft 26.1.2, 26.2 and 26.3**. * Extended the **API.v2 to v2.1**, a major expansion for addon developers. Addons can now create custom pipe flows and behaviors, introduce new Robot Board programs, and integrate more deeply with engines, machines, world interactions and Blueprint libraries. The shared API also makes addons easier to maintain across supported Minecraft versions and mod loaders. * Translations are now included directly in the main mod. The separate BCCE Localizations addon is no longer required or supported. * Added missing crafting and conversion recipes for **Diamond, Diamond Wooden, Gold, Iron, Quartz and Sandstone FE Pipes**. These pipes can now be made from their MJ equivalents and converted back. * Restored **original BuildCraft-style fluid flow animation in pipes**. Liquids now visibly flow through the pipes instead of appearing stationary. * **Fluid Pipes now emit light when carrying glowing liquids**. The light changes as fluid enters or leaves the pipe. * Expanded **Paintbrush** support for beds, banners, shulker boxes and sign text. Recoloring preserves stored contents and block orientation, and both halves of a bed change together. * Restored the intended **Volume Box controls**. The Volume Box item creates an area, while the Marker Connector edits and removes it. The Guide Book now explains these controls and the Filler Planner more clearly. * Improved **sound feedback** for pipes, tanks, machines, fluid transfers and switches, including more appropriate placement and breaking sounds. ### Fixes: * Fixed **items in pipes** briefly freezing, snapping back to the center, leaving ghost images or not appearing when a pipe first comes into view. * Fixed **robot recharging**. Robots low on power can seek an available charging station instead of getting stuck at an unpowered home station. The Wake Up action also works at the station where a robot is charging. * Fixed items bouncing endlessly through blocked pipe routes or being lost when a pipe cannot drop them into the world. * Fixed rotating pipes sometimes leaving incorrect connections, including broken wire connections, and several crashes involving travelling items. * Fixed **wire networks** showing missing sections in large multiplayer builds or reloading their connections in the wrong order. * Fixed items being transferred back into the same inventory when a machine exposes that inventory on multiple sides. * Fixed **Fluid Pipes** crashing, losing fluid or accepting incorrect amounts when connected machines report invalid transfers. Fluid distribution now handles large transfers more reliably. * Fixed **Tank columns** incorrectly connecting different fluids, loading incorrect amounts after a restart, or slowing down heavily in large installations. * Fixed **Tanks** showing incorrect fluid amounts in machine interfaces or giving the wrong Redstone Comparator signal when holding large volumes. * Fixed **Pumps** following outdated fluid paths, incorrectly preserving water sources, or trying to work in unloaded areas. * Fixed **Heat Exchangers** having broken interfaces after rebuilding, problems near unloaded areas, or rotation affecting protected blocks. They now correctly display special fluids from other mods and no longer cause a dedicated-server crash when generating particles. **Distillers** also no longer lose energy already spent when processing is interrupted. * Fixed **Combustion Engines** consuming fuel incorrectly, losing part of a fuel burn or mixing different fuel types. * Fixed **Stone Engines** still showing power output after running out of fuel or overheating. Restored the **Free Power** advancement for generating MJ with a Redstone Engine. * Fixed **MJ and FE energy transfers** wasting power when a receiving machine can accept only part of it. Engines now avoid output connections that cannot receive power, and Creative Engine settings survive reloads. * Fixed naturally generated **oil springs** sometimes failing to start flowing, oil generation overwriting machines or other blocks containing saved data, and oil deposits generating incorrectly when multiple dimensions were loaded. * Fixed **Water Gel** spreading into protected areas or causing severe lag. It is no longer consumed when placement fails. * Fixed **Blueprint construction** placing entities in the wrong locations, treating unrelated entities as completed work or leaving partially placed blocks after a failed operation. Rotated Blueprints can no longer damage their own Builder. * Fixed **Builders** treating blocks with the wrong sign text, banner patterns or custom names as already completed when following a Blueprint. * Fixed **Builders and Fillers** losing saved jobs, reserved materials or excavation settings after reloads or temporary interruptions. Disabling excavation now also stops digging work that was already queued, and Template Builders correctly notice changes to nearby blocks. * Fixed failed **Architect Table** saves producing unusable Blueprints and incorrect progress calculations for extremely large areas. * Fixed several **machines losing partially completed work** when the world is saved and reloaded. * Fixed the **Assembly Table** hiding recipes beyond the first twelve, **Advanced Crafting** failing to notice newly available ingredients, and **Assembly and Integration Tables** using outdated recipes or mishandling special ingredients. **Auto Workbenches** also no longer crash on custom recipes without ingredients. * Improved **JEI compatibility**. Addon recipes, fuels, wires, lenses and Facades display more reliably. Machine recipes now refresh after switching servers or reloading data instead of showing outdated results, and JEI no longer crashes when starting before a world is loaded. * Improved **Jade compatibility**. Large inventories now cycle through all their items instead of hiding later slots, energy readings no longer count the same storage several times, and fluid names remain visible when fluid amounts are hidden. * Fixed **Gate Copier** settings not saving correctly or applying rules that the destination Gate cannot use. * Fixed **Gates** misreading inventory space, item counts or fluid levels, especially with restricted slots and multiple tanks. Missing engine power-stage options have been restored, and Gate crafting no longer consumes unrelated ingredients. * Fixed **robots** teleporting, skipping waypoints or causing server freezes while trying to navigate blocked areas. * Fixed **Robot Docks** ignoring request priorities, accepting unwanted items or leaving broken station links and reservations after changing stations or reloading the world. Robots now respect station restrictions set by zones and Gates. * Fixed **Delivery Robots** choosing the wrong items when requests allow multiple matches or use custom filters. * Fixed **robots** duplicating or losing items when inventory transfers fail. Tool collection and item loading or unloading now respect which sides of an inventory permit access, and unbreakable tools are no longer dropped after an unsuccessful use. * Fixed **fluid-carrying robots** giving up when a destination pipe is temporarily full or another usable tank remains available. * Fixed the **Zone Planner** map staying gray after nearby terrain loads or failing to retry interrupted requests. **Volume Boxes** can also be edited again after reconnecting, their outlines behave more reliably near unloaded terrain, and creating or editing them now respects protected areas. * Fixed large **Guide Book**, Zone Planner, Volume Box and Electronic Library updates sometimes failing in multiplayer. * Fixed long **Map Location** paths disappearing when their endpoints were far away, even if the path passed near the player. * Fixed **middle-click selection** choosing the pipe instead of an attached Facade, Lens, Gate or Wire. Painting an installed Facade now targets the Facade more reliably. * Fixed excessive **Fluid Shard** drops and improved compatibility with **IC2 fluid cells** and **Forestry / Propolis Pipes**, including item loss and crashes involving invalid bee data. * Improved performance in large installations by reducing unnecessary work from idle Quarries and Fillers, repeated oil searches, Assembly Tables, Lasers and Path Markers.
release

8.0.24+26.2+neoforge

8.0.24+26.2+neoforge
22 окт. 2026 г.17Minecraft: 26.2neoforge
Скачать
Что нового
# Release 8.0.24 — Drill me to the moon I want to present the results of three weeks of work. This is probably the biggest update I've released so far. BuildCraft Community Edition now supports Minecraft versions up to 26.3, and API v2.1 introduces a major expansion that almost completely eliminates the need for addon developers to rely on BCCE's internal classes. This update also restores missing content, integrates translations directly into the main mod, and fixes numerous bugs, most of which were edge cases or potential issues. ### Changes: * Added **support for Minecraft 26.1.2, 26.2 and 26.3**. * Extended the **API.v2 to v2.1**, a major expansion for addon developers. Addons can now create custom pipe flows and behaviors, introduce new Robot Board programs, and integrate more deeply with engines, machines, world interactions and Blueprint libraries. The shared API also makes addons easier to maintain across supported Minecraft versions and mod loaders. * Translations are now included directly in the main mod. The separate BCCE Localizations addon is no longer required or supported. * Added missing crafting and conversion recipes for **Diamond, Diamond Wooden, Gold, Iron, Quartz and Sandstone FE Pipes**. These pipes can now be made from their MJ equivalents and converted back. * Restored **original BuildCraft-style fluid flow animation in pipes**. Liquids now visibly flow through the pipes instead of appearing stationary. * **Fluid Pipes now emit light when carrying glowing liquids**. The light changes as fluid enters or leaves the pipe. * Expanded **Paintbrush** support for beds, banners, shulker boxes and sign text. Recoloring preserves stored contents and block orientation, and both halves of a bed change together. * Restored the intended **Volume Box controls**. The Volume Box item creates an area, while the Marker Connector edits and removes it. The Guide Book now explains these controls and the Filler Planner more clearly. * Improved **sound feedback** for pipes, tanks, machines, fluid transfers and switches, including more appropriate placement and breaking sounds. ### Fixes: * Fixed **items in pipes** briefly freezing, snapping back to the center, leaving ghost images or not appearing when a pipe first comes into view. * Fixed **robot recharging**. Robots low on power can seek an available charging station instead of getting stuck at an unpowered home station. The Wake Up action also works at the station where a robot is charging. * Fixed items bouncing endlessly through blocked pipe routes or being lost when a pipe cannot drop them into the world. * Fixed rotating pipes sometimes leaving incorrect connections, including broken wire connections, and several crashes involving travelling items. * Fixed **wire networks** showing missing sections in large multiplayer builds or reloading their connections in the wrong order. * Fixed items being transferred back into the same inventory when a machine exposes that inventory on multiple sides. * Fixed **Fluid Pipes** crashing, losing fluid or accepting incorrect amounts when connected machines report invalid transfers. Fluid distribution now handles large transfers more reliably. * Fixed **Tank columns** incorrectly connecting different fluids, loading incorrect amounts after a restart, or slowing down heavily in large installations. * Fixed **Tanks** showing incorrect fluid amounts in machine interfaces or giving the wrong Redstone Comparator signal when holding large volumes. * Fixed **Pumps** following outdated fluid paths, incorrectly preserving water sources, or trying to work in unloaded areas. * Fixed **Heat Exchangers** having broken interfaces after rebuilding, problems near unloaded areas, or rotation affecting protected blocks. They now correctly display special fluids from other mods and no longer cause a dedicated-server crash when generating particles. **Distillers** also no longer lose energy already spent when processing is interrupted. * Fixed **Combustion Engines** consuming fuel incorrectly, losing part of a fuel burn or mixing different fuel types. * Fixed **Stone Engines** still showing power output after running out of fuel or overheating. Restored the **Free Power** advancement for generating MJ with a Redstone Engine. * Fixed **MJ and FE energy transfers** wasting power when a receiving machine can accept only part of it. Engines now avoid output connections that cannot receive power, and Creative Engine settings survive reloads. * Fixed naturally generated **oil springs** sometimes failing to start flowing, oil generation overwriting machines or other blocks containing saved data, and oil deposits generating incorrectly when multiple dimensions were loaded. * Fixed **Water Gel** spreading into protected areas or causing severe lag. It is no longer consumed when placement fails. * Fixed **Blueprint construction** placing entities in the wrong locations, treating unrelated entities as completed work or leaving partially placed blocks after a failed operation. Rotated Blueprints can no longer damage their own Builder. * Fixed **Builders** treating blocks with the wrong sign text, banner patterns or custom names as already completed when following a Blueprint. * Fixed **Builders and Fillers** losing saved jobs, reserved materials or excavation settings after reloads or temporary interruptions. Disabling excavation now also stops digging work that was already queued, and Template Builders correctly notice changes to nearby blocks. * Fixed failed **Architect Table** saves producing unusable Blueprints and incorrect progress calculations for extremely large areas. * Fixed several **machines losing partially completed work** when the world is saved and reloaded. * Fixed the **Assembly Table** hiding recipes beyond the first twelve, **Advanced Crafting** failing to notice newly available ingredients, and **Assembly and Integration Tables** using outdated recipes or mishandling special ingredients. **Auto Workbenches** also no longer crash on custom recipes without ingredients. * Improved **JEI compatibility**. Addon recipes, fuels, wires, lenses and Facades display more reliably. Machine recipes now refresh after switching servers or reloading data instead of showing outdated results, and JEI no longer crashes when starting before a world is loaded. * Improved **Jade compatibility**. Large inventories now cycle through all their items instead of hiding later slots, energy readings no longer count the same storage several times, and fluid names remain visible when fluid amounts are hidden. * Fixed **Gate Copier** settings not saving correctly or applying rules that the destination Gate cannot use. * Fixed **Gates** misreading inventory space, item counts or fluid levels, especially with restricted slots and multiple tanks. Missing engine power-stage options have been restored, and Gate crafting no longer consumes unrelated ingredients. * Fixed **robots** teleporting, skipping waypoints or causing server freezes while trying to navigate blocked areas. * Fixed **Robot Docks** ignoring request priorities, accepting unwanted items or leaving broken station links and reservations after changing stations or reloading the world. Robots now respect station restrictions set by zones and Gates. * Fixed **Delivery Robots** choosing the wrong items when requests allow multiple matches or use custom filters. * Fixed **robots** duplicating or losing items when inventory transfers fail. Tool collection and item loading or unloading now respect which sides of an inventory permit access, and unbreakable tools are no longer dropped after an unsuccessful use. * Fixed **fluid-carrying robots** giving up when a destination pipe is temporarily full or another usable tank remains available. * Fixed the **Zone Planner** map staying gray after nearby terrain loads or failing to retry interrupted requests. **Volume Boxes** can also be edited again after reconnecting, their outlines behave more reliably near unloaded terrain, and creating or editing them now respects protected areas. * Fixed large **Guide Book**, Zone Planner, Volume Box and Electronic Library updates sometimes failing in multiplayer. * Fixed long **Map Location** paths disappearing when their endpoints were far away, even if the path passed near the player. * Fixed **middle-click selection** choosing the pipe instead of an attached Facade, Lens, Gate or Wire. Painting an installed Facade now targets the Facade more reliably. * Fixed excessive **Fluid Shard** drops and improved compatibility with **IC2 fluid cells** and **Forestry / Propolis Pipes**, including item loss and crashes involving invalid bee data. * Improved performance in large installations by reducing unnecessary work from idle Quarries and Fillers, repeated oil searches, Assembly Tables, Lasers and Path Markers.
release

8.0.24+26.1.2+neoforge

8.0.24+26.1.2+neoforge
22 окт. 2026 г.21Minecraft: 26.1.2neoforge
Скачать
Что нового
# Release 8.0.24 — Drill me to the moon I want to present the results of three weeks of work. This is probably the biggest update I've released so far. BuildCraft Community Edition now supports Minecraft versions up to 26.3, and API v2.1 introduces a major expansion that almost completely eliminates the need for addon developers to rely on BCCE's internal classes. This update also restores missing content, integrates translations directly into the main mod, and fixes numerous bugs, most of which were edge cases or potential issues. ### Changes: * Added **support for Minecraft 26.1.2, 26.2 and 26.3**. * Extended the **API.v2 to v2.1**, a major expansion for addon developers. Addons can now create custom pipe flows and behaviors, introduce new Robot Board programs, and integrate more deeply with engines, machines, world interactions and Blueprint libraries. The shared API also makes addons easier to maintain across supported Minecraft versions and mod loaders. * Translations are now included directly in the main mod. The separate BCCE Localizations addon is no longer required or supported. * Added missing crafting and conversion recipes for **Diamond, Diamond Wooden, Gold, Iron, Quartz and Sandstone FE Pipes**. These pipes can now be made from their MJ equivalents and converted back. * Restored **original BuildCraft-style fluid flow animation in pipes**. Liquids now visibly flow through the pipes instead of appearing stationary. * **Fluid Pipes now emit light when carrying glowing liquids**. The light changes as fluid enters or leaves the pipe. * Expanded **Paintbrush** support for beds, banners, shulker boxes and sign text. Recoloring preserves stored contents and block orientation, and both halves of a bed change together. * Restored the intended **Volume Box controls**. The Volume Box item creates an area, while the Marker Connector edits and removes it. The Guide Book now explains these controls and the Filler Planner more clearly. * Improved **sound feedback** for pipes, tanks, machines, fluid transfers and switches, including more appropriate placement and breaking sounds. ### Fixes: * Fixed **items in pipes** briefly freezing, snapping back to the center, leaving ghost images or not appearing when a pipe first comes into view. * Fixed **robot recharging**. Robots low on power can seek an available charging station instead of getting stuck at an unpowered home station. The Wake Up action also works at the station where a robot is charging. * Fixed items bouncing endlessly through blocked pipe routes or being lost when a pipe cannot drop them into the world. * Fixed rotating pipes sometimes leaving incorrect connections, including broken wire connections, and several crashes involving travelling items. * Fixed **wire networks** showing missing sections in large multiplayer builds or reloading their connections in the wrong order. * Fixed items being transferred back into the same inventory when a machine exposes that inventory on multiple sides. * Fixed **Fluid Pipes** crashing, losing fluid or accepting incorrect amounts when connected machines report invalid transfers. Fluid distribution now handles large transfers more reliably. * Fixed **Tank columns** incorrectly connecting different fluids, loading incorrect amounts after a restart, or slowing down heavily in large installations. * Fixed **Tanks** showing incorrect fluid amounts in machine interfaces or giving the wrong Redstone Comparator signal when holding large volumes. * Fixed **Pumps** following outdated fluid paths, incorrectly preserving water sources, or trying to work in unloaded areas. * Fixed **Heat Exchangers** having broken interfaces after rebuilding, problems near unloaded areas, or rotation affecting protected blocks. They now correctly display special fluids from other mods and no longer cause a dedicated-server crash when generating particles. **Distillers** also no longer lose energy already spent when processing is interrupted. * Fixed **Combustion Engines** consuming fuel incorrectly, losing part of a fuel burn or mixing different fuel types. * Fixed **Stone Engines** still showing power output after running out of fuel or overheating. Restored the **Free Power** advancement for generating MJ with a Redstone Engine. * Fixed **MJ and FE energy transfers** wasting power when a receiving machine can accept only part of it. Engines now avoid output connections that cannot receive power, and Creative Engine settings survive reloads. * Fixed naturally generated **oil springs** sometimes failing to start flowing, oil generation overwriting machines or other blocks containing saved data, and oil deposits generating incorrectly when multiple dimensions were loaded. * Fixed **Water Gel** spreading into protected areas or causing severe lag. It is no longer consumed when placement fails. * Fixed **Blueprint construction** placing entities in the wrong locations, treating unrelated entities as completed work or leaving partially placed blocks after a failed operation. Rotated Blueprints can no longer damage their own Builder. * Fixed **Builders** treating blocks with the wrong sign text, banner patterns or custom names as already completed when following a Blueprint. * Fixed **Builders and Fillers** losing saved jobs, reserved materials or excavation settings after reloads or temporary interruptions. Disabling excavation now also stops digging work that was already queued, and Template Builders correctly notice changes to nearby blocks. * Fixed failed **Architect Table** saves producing unusable Blueprints and incorrect progress calculations for extremely large areas. * Fixed several **machines losing partially completed work** when the world is saved and reloaded. * Fixed the **Assembly Table** hiding recipes beyond the first twelve, **Advanced Crafting** failing to notice newly available ingredients, and **Assembly and Integration Tables** using outdated recipes or mishandling special ingredients. **Auto Workbenches** also no longer crash on custom recipes without ingredients. * Improved **JEI compatibility**. Addon recipes, fuels, wires, lenses and Facades display more reliably. Machine recipes now refresh after switching servers or reloading data instead of showing outdated results, and JEI no longer crashes when starting before a world is loaded. * Improved **Jade compatibility**. Large inventories now cycle through all their items instead of hiding later slots, energy readings no longer count the same storage several times, and fluid names remain visible when fluid amounts are hidden. * Fixed **Gate Copier** settings not saving correctly or applying rules that the destination Gate cannot use. * Fixed **Gates** misreading inventory space, item counts or fluid levels, especially with restricted slots and multiple tanks. Missing engine power-stage options have been restored, and Gate crafting no longer consumes unrelated ingredients. * Fixed **robots** teleporting, skipping waypoints or causing server freezes while trying to navigate blocked areas. * Fixed **Robot Docks** ignoring request priorities, accepting unwanted items or leaving broken station links and reservations after changing stations or reloading the world. Robots now respect station restrictions set by zones and Gates. * Fixed **Delivery Robots** choosing the wrong items when requests allow multiple matches or use custom filters. * Fixed **robots** duplicating or losing items when inventory transfers fail. Tool collection and item loading or unloading now respect which sides of an inventory permit access, and unbreakable tools are no longer dropped after an unsuccessful use. * Fixed **fluid-carrying robots** giving up when a destination pipe is temporarily full or another usable tank remains available. * Fixed the **Zone Planner** map staying gray after nearby terrain loads or failing to retry interrupted requests. **Volume Boxes** can also be edited again after reconnecting, their outlines behave more reliably near unloaded terrain, and creating or editing them now respects protected areas. * Fixed large **Guide Book**, Zone Planner, Volume Box and Electronic Library updates sometimes failing in multiplayer. * Fixed long **Map Location** paths disappearing when their endpoints were far away, even if the path passed near the player. * Fixed **middle-click selection** choosing the pipe instead of an attached Facade, Lens, Gate or Wire. Painting an installed Facade now targets the Facade more reliably. * Fixed excessive **Fluid Shard** drops and improved compatibility with **IC2 fluid cells** and **Forestry / Propolis Pipes**, including item loss and crashes involving invalid bee data. * Improved performance in large installations by reducing unnecessary work from idle Quarries and Fillers, repeated oil searches, Assembly Tables, Lasers and Path Markers.