COWMODSКаталог модов

Build and Thrive [Information Update Is out!]

Modpack dedicaded to give a reason to building, using survival, farming, automation, and transport.

Автор: GFBruno52419обновлён 17 сент. 2026 г.
Технологии

Описание

Kinetic Hosting ko-fi

Title

I've created this modpack because i felt the vanilla game didn't push you to build enough, the entire pack is designed around extrinsic motivation for building.

NO SLEEPING - Why would you ever build a base if you can skip the night before mobs even spawn? Because of this you will be unable to sleep in the modpack. Beds can still mark your spawnpoint and phantoms were moved to the end to acomodate to this change.

(OK OK PLEASE DON'T KILL ME IT'S REVERSIBLE)

revert it by changing sleeping percentage to 100 or lower

FLUID PHYSICS - The flowing fluids mod makes so you have to transport water from com it' it's sources, encouraging the construction of aqueducts and pipes

PROPER ANIMAL CARE - Due to the Animal Weights mod animals now need proper enclosures, that need to be well lit, have grass and with enough space for all animals inside without it getting cramped

NO F3 - F3 is an unintuitive way to obtain information in the game and it eclipses more interesting solutions, instead there's alternatives for F3 information, like the cheaper lodestone in the image, performance informations are still shown.

PROPER VILLAGER TREATMENT - We all know that in vanilla villagers are treated as livestock, not anymore! Villager Confort Continued makes so villagers require better living conditions, such as minimum light, house size and more, all villages now spawn as abandoned, so anything that happens to your cured villagers is your fault.

NO ROCKET BOOSTING - Elytras are thousands of times better than other transport methods while being the least interesting, because of this you can't boost it with rockets anymore, this shines a light on light on other transports that require infrastructure while giving elytras an unique glinding niche, that can take advantage of proper infrastructure.

AUTOMATION -No better way to encourage building than automation! Autowork is the main tech mod, it uses redstone as it's base. Many other redstone related mods are in the pack.

Building tools - If you're going to give incentive to building atleast add some stuff to help, right? there's many building tools in the pack to help you make farms, railways or bases.

Keep in mind that this modpack is in the beta stage of development and needs playtesting

know issues

  • a big lack of compatibility, including lack of enriched ores, crates, bags and attributes for certain foods

Галерея

title

Последние версии

Все версии →
beta

Build and Thrive 0.1-hotfix

0.1-hotfix
17 сент. 2026 г.81Minecraft: 1.21.1neoforge
Скачать
Что нового
like the last hotfix this is for dedicated servers - Removed GPUBooster and ToadLib, ToadLib was causing a crash.
beta

Build and Thrive 0.1 - Information Update

0.1
16 сент. 2026 г.23Minecraft: 1.21.1neoforge
Скачать
Что нового
It's been a long time! I was still working on Build and Thrive all this time and I finally finished 0.1 ### Additions - Added EMI, including Accelerator, Enchanting, Loot, Ores,Trades, Reliable, Just Enough Breeding, Recipe sharing and TooManyRecipeViewers; - Added a ton of item groups for Reliable EMI; - Added some pages for Just Enough Breeding; - EMI uses the vanilla theme; - Added Chopper's delight - Added a TON of advancements (and Reliable Advancements!); - Added Magnetic Eyes, crafted from Ender Pearls and Tin Ingots, will go towards the nearest Tin Monolith/Bastion; - Added Map Atlases, including a recipe with Resin Clumps, no coords; - Added Crafty Hands; - Added Backpacks from quark oddities back; - Added Ancient Tomes back, now with Swift Sneak, Extending, Conceal, Infinity, Multishot and Backstabbing; - Added Advancements Frames, they need turquoise now; - Added Stony Cliffs Are Cool; - Rhyolite can now be made into Magmatic Rhyolite with spillers; - Blackstone can now be made into glowstone with spillers and lumisene; - Added Not Enough Animations, go give yourself a look in the mirror!; - Added Potion Stacks and Potion Cooldown to cover the fact that Combatify's stackable potions don't seen to properly work anymore; - Added Sodium, Sodium Extra, Modern fix, ScalableLux, GPU Booster, AI improvements, Clumps, Not Enough Crashes, Staaaaaaaaaaaack, ThreatenGL, - Added Reliable Remover; - Added Reliable Replacer; - Added Recreative; - Added [Copper Age Backport Duplicate Armor Material Fix](https://www.curseforge.com/minecraft/mc-mods/copper-age-backport-duplicate-armor-material-fix) ### Changes - Infinity was reworked so it can accept any arrow except for torch arrows, being percentage based instead with 25% chance of working per level (max 2, 3 with Ancient Tomes); - Televisions now take Amethyst Blocks instead of turquoise; - Enrichers now take Zirconia instead of Diamonds; - Silk Touch isn't a treasure enchantment anymore; - Mending is build-in into golden tools instead of fortune/looting; - Creepies and the Creepers they grow into don't despawn anymore; - Bundles now use their old experimental recipe with Rabbit Hide; - Rabbits now spawn on plains, forests and birch forests; - Rabbits now need carrot and/or cabbage crates to breed like other animals; - Rabbits now only drop their foot if you kill them with a knife; - Rabbits always drop rabbit hide; - Crabs now need fish crates to breed like other animals; - Crabs are now considered carnivorous, meaning that they don't need grazing; - Crabs now spawn in Mangrove Swamps, regular swamps, stony shores and rivers - Chickens can be bred with Beetroot Crates; - Challenge avancements give turquoise now; - Ancient Tomes can now be found on Vault structures and Ominous Vaults; - Cut the space required by Villager workstations and houses by half; - Reduced distance required between a Villager house and their workstation; - Villagers don't need skylight anymore, so you can have them in underground bases; - All hostile mobs attack Villagers except for Enderman and Zombified Piglins; - Gold gates where retextured to match Caverns and Chasms' Golden Bars - Fuel item tooltips now show seconds instead of how many items it can burn because of items with different smelting times; - Added ko-fi link to the "about" menu; - Updated neoforge version to 21.1.248; - Updated most mods ### Removals - Removed Gold Bars from Quark, Golden Bars from Caverns and Chasms will replace them in the world; - Removed Sugar Bags, Sugar Cubes replace them; - Removed JEI; - Removed Better Nether Maps because of slice map fix; - Removed Portal Ruins maps, redundant due to Soul Beads and Magnetic Eyes; - Removed Recipe book; - Removed Reach enchantment, too much mechanic overlap; - Removed Enchantment Disabler and Item Obliterator; - Removed Sky Set enchantment for conflicting with Stasis functionality; - Reverted Efficiency buff ### Fixes - Zombie villagers spawning on other dimensions somehow; - random ticks running while paused; - Global sound events play again; - Slice Maps are craftable again with Depth Gauges
beta

Build and Thrive 0.0.8

0.0.8
4 авг. 2026 г.161Minecraft: 1.21.1neoforge
Скачать
Что нового
I 100% didn't make this update only to have an excuse to fix a singular bug ### Additions - [Clayworks](https://modrinth.com/project/1iicrEO3), with it's build-in compat with Caverns and Chasms; - along with it there's now baking recipes for ash bricks, moss paste, resin bricks, magma blocks and smooth soul sandstone. ### Changes - other than the vanilla mobs that already did this, hostile mobs won't attack villagers anymore, this is because the blacklist wasn't working on endermen for some reason. ### Fixes - the daylight cycle won't advance on the pause menu anymore, I don't know how I didn't notice this. ### Removals - cobblestone bricks from quark + everything that required it, you guessed it, Caverns and Chasms has it. edit: it seens that I forgot to disable JEI in this version, enjoy it while it lasts (dw EMI and a bunch of it's addons will be on 0.1)
beta

Build and Thrive 0.0.7-hotfix

0.0.7-hotfix
3 авг. 2026 г.94Minecraft: 1.21.1neoforge
Скачать
Что нового
Downgraded Villager Confort due to a dedicaded server bug, this *should* fix it
beta

Build and Thrive 0.0.7

0.0.7
3 авг. 2026 г.48Minecraft: 1.21.1neoforge
Скачать
Что нового
First update after public release!! ### Additions - added [Abnormals Delight](https://modrinth.com/project/ts3qjo5t) for it's silver and necromium knifes, along with actual recipes for them; - added [Crate Delight](https://modrinth.com/project/9rlXSyLg), except for the gunpowder bags; - sulfur can now be crafted with 2 gunpowder and 2 cobblestone, quite the inversion huh? - added AND gates from Autowork back; - added [Easy Mob Spawn Control](https://modrinth.com/project/pTXV6gwq) for technical purposes. ### Changes - Netherite doors, trapdoors and safes are now ancient debris themed and had their textures and recipes changed; - increased zombie villager spawn rates; - all farm animals need the storage block equivalent of their food sources now; ### Removals - removed lapis bricks from Supplementaries because Caverns and Chasms already have them; - removed more crates from quark; - removed stone lamps from quark (I think); - removed integrated circuit, replacement planned. - removed bad mobs and no piglin brutes due to Easy Mob Spawn Control.
alpha

Build and Thrive 0.0.6

0.0.6
12 июл. 2026 г.28Minecraft: 1.21.1neoforge
Скачать
Что нового
Another one ### Changes - all the attributes given by foods had their duration doubled, cooking doubles it again; - slingshots require diamond hearts now. ### Fixes - toretoises, rats and happy ghasts aren't affected by Animal Weights anymore, and the mod got updated to the newest version.
alpha

Build and Thrive 0.0.5

0.0.5
10 июл. 2026 г.20Minecraft: 1.21.1neoforge
Скачать
Что нового
I broke the promise ### Removals - Removed Concurrent Chunk Management Engine, i feel like it was causing more lag than without using it; - Removed Load My F***ing Tags, it caused a immediate reload when creating a new world, causing lag; - Removed MoreJS, the custom wandering trader trade now uses Moonlight Lib; ### Changes - The custom nether fortress and bastion maps now use the markers from Supplementaries instead of red/black banners; - Trail Explorer Maps now have a custom map marker made by me :) ### Fixes - Trail Explorer Maps are now a Cartographer's Quill before being used just like other maps; - [Copper armor has durability again](https://modrinth.com/project/sH7YRQbz)
alpha

Build and Thrive 0.0.4

0.0.4
7 июл. 2026 г.14Minecraft: 1.21.1neoforge
Скачать
Что нового
Last update before aproval, i promise - Maps to fortresses and bastions can now be found in ruined portals in the nether; - added proper recipe unlock triggers for copper tools, armor and pistons.
alpha

Build and Thrive 0.0.3

0.0.3
6 июл. 2026 г.15Minecraft: 1.21.1neoforge
Скачать
Что нового
Another? Might be the last before aproval, or not ### - Added [AttributeSetter](https://modrinth.com/project/tbDE3NLR) and [FoodAttributes](https://modrinth.com/project/ahOkadHm); - cooking food will double the attribute effects; - due to the change above mushrooms had their scale modifiers halved, so now cooking food with them will give you the same size as before; - Vanilla Backport eggs now have the same attributes as normal eggs; - Vanilla Backport eggs can now be fried; - halved the heath off all overworld skeletons using AttributeSetter. - Fixed positioning when on different GUI scales on the about tab
alpha

Build and Thrive 0.0.2

0.0.2
4 июл. 2026 г.20Minecraft: 1.21.1neoforge
Скачать
Что нового
An update before going to public? How interesting. - added custom time cycle mod, and set the cycle to 30 minutes (15 minutes of day and 15 minutes of night); - Mobs can't use player attributes anymore, blame this on zombies (it might come back but with nerfed reach for melee mobs; - removed Copper Age Backport buttons in favor of Cavern's and Chasms' ones.