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Buff Mobs

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Buff Mobs 4.0.1+mc26.1-fabric

4.0.1+mc26.1-fabric
26 окт. 2026 г.242Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3fabric
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# BuffMobs 4.0.1 ## Fixed - **Fixed a crash on startup in Minecraft 26.2 (Fabric).** The game could fail to launch with a `ConcurrentModificationException` while BuffMobs was registering its "Open Config" key binding. BuffMobs now registers the key in a way that works on 26.1, 26.2 and 26.3.
release

Buff Mobs 4.0.0+mc26.1-neoforge

4.0.0+mc26.1-neoforge
22 окт. 2026 г.87Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3neoforge
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Что нового
Hello everyone, I am back after a while away to announce BuffMobs 4.0! This time it took a lot of work because I dropped the Cloth Config dependency to build a brand new configuration menu. This new menu is implemented one way for NeoForge on versions 1.21.1 up to 1.21.11, and another way for both NeoForge and Fabric from version 1.21 all the way to 26x. The mod now has several new features that will certainly cause me support issues in the future, but hey, that is what we are here for 😅. Once again, thank you all for the support. It is thanks to you that I keep updating the mod and trying to bring new things to it. Remember, if you encounter a bug or have a suggestion, please open an [Issue](https://github.com/Khotyz/BuffMobs/issues) at our GitHub. That is pretty much it, thanks for using my mod :) BUFFMOBS 4.0.0 CHANGELOG BuffMobs 4.0.0 is the biggest update to the mod so far. It expands BuffMobs from basic stat and difficulty scaling into a complete mob progression and combat customization system, featuring generated equipment, Elite mobs, elemental traits, special abilities, world events, scaling rewards, adaptive difficulty, progression resets, and a brand new built in configuration screen. This release is designed to be safe to install over an existing setup. Existing configuration keys and gameplay defaults were preserved, and every major new gameplay system is disabled by default until you turn it on. Compatibility details: * Minecraft versions: 1.21.1, 1.21.11, 26.X * Loaders: NeoForge and Fabric * Cloth Config: No longer required * Existing worlds and configs: Fully compatible * New gameplay systems: Disabled by default ✨ HIGHLIGHTS * A completely new built in BuffMobs configuration screen replaces the old Cloth Config screen. * Mobs can now spawn with generated armor setups that improve as the world progresses. * Rare Elite mobs can appear with stronger stats, generated roguelike names, particles, notifications, and bonus rewards. * Buffed mobs can receive one of six elemental traits: Flame, Frost, Toxic, Voltaic, Vampiric, or Armored. * Individual mob types can be given special abilities such as Deathrattle, Last Stand, Teleport, and Summon. * Stronger mobs can now provide better rewards through scaled XP and extra loot rolls. * Optional Blood Moons and Adaptive Difficulty make world difficulty respond to time and player performance. * Pack Aggression lets nearby mobs of the same type join a fight. * Passive mobs converted to neutral or hostile behavior are now fully integrated with the rest of BuffMobs. * New progression reset commands let server operators reset progress without changing world time. * English, Brazilian Portuguese, and Simplified Chinese localization were completed and expanded. 🖥️ NEW BUILT IN CONFIGURATION SCREEN BuffMobs now has its own independent configuration GUI. Cloth Config is no longer needed, and the NeoForge Config button works whether Cloth Config is installed or not. * All 250 settings are available in game with no TOML only options. * Settings are organized into 24 categories with additional subcategories for larger systems. * Changes are applied and saved immediately. * Modified settings are highlighted and can be reset individually to their default values. * Categories are shown two per row when both titles fit to keep the main menu compact. * Long category names automatically use a full row instead of being cut off. * Option labels use the full width of the row and can wrap onto a second line. * List based settings open in a dedicated list editor. * Preset slots are labeled Preset 1 and Preset 2 by default, and update dynamically if custom names are entered. To open the screen, go to Mods, then BuffMobs, then Config. 🎮 NEW GAMEPLAY SYSTEMS All systems in this section are optional and disabled by default. Enable only the ones that fit your world or modpack. Generated Mob Armor: * Eligible buffed mobs can spawn wearing generated armor that becomes stronger over time. * Armor tiers unlock by in game day: Leather on day 0, Gold on day 7, Iron on day 14, Diamond on day 30, and Netherite on day 60. * Each tier has its own selection weight, with Gold more likely in the Nether and Diamond or Netherite in the End. * Choose between a Full Set or Random Pieces setup, with configurable counts and separate piece chances. * Mixed Armor Tiers rolls the tier independently for every piece. * Armor enchantments unlock and gain levels as days pass, respecting incompatible enchantment rules. * Optional curses can appear on generated armor with separate toggles and chances. * Generated armor does not drop by default, but drops can be enabled with a configurable chance. * Additional mob IDs from other mods can be marked as valid armor wearers. Elite Mobs: * Buffed mobs can occasionally become powerful Elite variants with configurable chance and day scaling. * Elites receive additional health and damage multipliers, visible custom names, and ambient particles. * Tamed mobs and filtered mobs are never made Elite, and existing custom names are preserved. * Nearby players can be notified when an Elite spawns or is first approached. * Killing an Elite grants bonus XP and extra loot rolls. * Generated names create roguelike names from random prefixes and titles, fully translatable per player language. * Name colors include standard presets, Random, and custom hex colors. * Particle choices include Snowflake, Electric Spark, Random, and None. Loot and XP Scaling: * Dropped XP can scale with the mob effective buff strength up to a configurable cap. * Mobs can roll their loot table extra times instead of duplicating stacks. * Fractional extra loot rolls become a chance for one additional roll. * Blood Moon bonuses and Elite kill rewards stack with this system. Elemental Traits: * A buffed mob can receive exactly one weighted trait that coexists with Elite status. * Flame sets targets on fire and resists fire damage. * Frost applies Slowness and resists freezing. * Toxic applies Poison and cleanses Poison from itself. * Voltaic chains extra damage and resists lightning. * Vampiric heals from dealt damage and cleanses Wither. * Armored permanently gains extra armor and toughness. * Includes master toggles, individual weights, configurable durations, and particle selectors. Pack Aggression: * Attacking one buffed mob pulls nearby members of the same entity type into the fight. * Works with direct player attacks and projectiles, excluding creative and spectator players. * Configurable search radius, max additional mobs, and pull cooldown. Special Abilities: * Abilities can be assigned using modid:mob_id:ability_id, with multiple abilities supported per mob. * Deathrattle triggers an explosion, poison cloud, summoned minions, or a random effect on death. * Last Stand grants Resistance once per life below a health threshold. * Teleport gives a chance to teleport behind the attacker with configurable distance and cooldown. * Summon periodically spawns minion types with an alive cap and combat only options. Blood Moon: * Recurring dangerous nights where buffed mobs receive an additional multiplier. * Configurable intervals, global start and end notifications, glowing effects, doubled scaled rewards, and optional spawn duplication. Adaptive Difficulty: * World difficulty reacts to player performance, with deaths increasing an adaptive multiplier and kills reducing it. * Counters are saved per world and layer on top of normal scaling. Progression Reset Commands: * Server operators with permission level 2 can reset progression without editing world data. * /buffmobs reset all confirm resets scaling, adaptive difficulty, Blood Moon, and mob state. * /buffmobs reset scaling confirm restarts day progression from day 0. * /buffmobs reset adaptive confirm clears adaptive counters. * /buffmobs reset bloodmoon confirm restarts the cycle from the current day. * /buffmobs reset mobs clears and reinitializes loaded mob state and one time features. 🔧 EXISTING SYSTEMS IMPROVED * Passive Mob Aggression: Passive mobs converted to neutral or hostile behavior are treated like hostile mobs, receiving full attribute scaling, status effects, Elite status, traits, abilities, and scaled damage calculations. * Harmful Effects: Poison, Slowness, and Wither can be enabled or disabled individually, choosing randomly from enabled effects. * Mob Presets: Default internal names for Preset 1 and Preset 2 default to default and boss, making default mappings work smoothly without manual naming. * Reloading and Debugging: /buffmobs reload reapplies generated armor, Elite status, traits, and abilities on loaded mobs. /buffmobs debug reports mob Elite status, traits, and abilities with localization. * More Controlled Randomness: Added random Elite name colors, random Deathrattle effects, random armor pieces, and random particles per mob. 🌐 LOCALIZATION * English, Brazilian Portuguese, and Simplified Chinese are fully updated for version 4.0.0 with 727 matching keys across all languages. ⚠️ UPGRADE NOTES * Back up your world and config/buffmobs.toml before updating. * Existing TOML files remain compatible with automatic addition of new settings. * All new gameplay systems are disabled by default. * Cloth Config is no longer required. * Use /buffmobs reload to update loaded mobs, and /buffmobs reset mobs to re roll one time features. A world backup is strongly recommended before testing this version. Since a lot has changed, I cannot guarantee that everything will work completely normally; it is basically a pre release disguised as a release :p
release

Buff Mobs 4.0.0+mc26.1-fabric

4.0.0+mc26.1-fabric
22 окт. 2026 г.363Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3fabric
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Что нового
Hello everyone, I am back after a while away to announce BuffMobs 4.0! This time it took a lot of work because I dropped the Cloth Config dependency to build a brand new configuration menu. This new menu is implemented one way for NeoForge on versions 1.21.1 up to 1.21.11, and another way for both NeoForge and Fabric from version 1.21 all the way to 26x. The mod now has several new features that will certainly cause me support issues in the future, but hey, that is what we are here for 😅. Once again, thank you all for the support. It is thanks to you that I keep updating the mod and trying to bring new things to it. Remember, if you encounter a bug or have a suggestion, please open an [Issue](https://github.com/Khotyz/BuffMobs/issues) at our GitHub. That is pretty much it, thanks for using my mod :) BUFFMOBS 4.0.0 CHANGELOG BuffMobs 4.0.0 is the biggest update to the mod so far. It expands BuffMobs from basic stat and difficulty scaling into a complete mob progression and combat customization system, featuring generated equipment, Elite mobs, elemental traits, special abilities, world events, scaling rewards, adaptive difficulty, progression resets, and a brand new built in configuration screen. This release is designed to be safe to install over an existing setup. Existing configuration keys and gameplay defaults were preserved, and every major new gameplay system is disabled by default until you turn it on. Compatibility details: * Minecraft versions: 1.21.1, 1.21.11, 26.X * Loaders: NeoForge and Fabric * Cloth Config: No longer required * Existing worlds and configs: Fully compatible * New gameplay systems: Disabled by default ✨ HIGHLIGHTS * A completely new built in BuffMobs configuration screen replaces the old Cloth Config screen. * Mobs can now spawn with generated armor setups that improve as the world progresses. * Rare Elite mobs can appear with stronger stats, generated roguelike names, particles, notifications, and bonus rewards. * Buffed mobs can receive one of six elemental traits: Flame, Frost, Toxic, Voltaic, Vampiric, or Armored. * Individual mob types can be given special abilities such as Deathrattle, Last Stand, Teleport, and Summon. * Stronger mobs can now provide better rewards through scaled XP and extra loot rolls. * Optional Blood Moons and Adaptive Difficulty make world difficulty respond to time and player performance. * Pack Aggression lets nearby mobs of the same type join a fight. * Passive mobs converted to neutral or hostile behavior are now fully integrated with the rest of BuffMobs. * New progression reset commands let server operators reset progress without changing world time. * English, Brazilian Portuguese, and Simplified Chinese localization were completed and expanded. 🖥️ NEW BUILT IN CONFIGURATION SCREEN BuffMobs now has its own independent configuration GUI. Cloth Config is no longer needed, and the NeoForge Config button works whether Cloth Config is installed or not. * All 250 settings are available in game with no TOML only options. * Settings are organized into 24 categories with additional subcategories for larger systems. * Changes are applied and saved immediately. * Modified settings are highlighted and can be reset individually to their default values. * Categories are shown two per row when both titles fit to keep the main menu compact. * Long category names automatically use a full row instead of being cut off. * Option labels use the full width of the row and can wrap onto a second line. * List based settings open in a dedicated list editor. * Preset slots are labeled Preset 1 and Preset 2 by default, and update dynamically if custom names are entered. To open the screen, go to Mods, then BuffMobs, then Config. 🎮 NEW GAMEPLAY SYSTEMS All systems in this section are optional and disabled by default. Enable only the ones that fit your world or modpack. Generated Mob Armor: * Eligible buffed mobs can spawn wearing generated armor that becomes stronger over time. * Armor tiers unlock by in game day: Leather on day 0, Gold on day 7, Iron on day 14, Diamond on day 30, and Netherite on day 60. * Each tier has its own selection weight, with Gold more likely in the Nether and Diamond or Netherite in the End. * Choose between a Full Set or Random Pieces setup, with configurable counts and separate piece chances. * Mixed Armor Tiers rolls the tier independently for every piece. * Armor enchantments unlock and gain levels as days pass, respecting incompatible enchantment rules. * Optional curses can appear on generated armor with separate toggles and chances. * Generated armor does not drop by default, but drops can be enabled with a configurable chance. * Additional mob IDs from other mods can be marked as valid armor wearers. Elite Mobs: * Buffed mobs can occasionally become powerful Elite variants with configurable chance and day scaling. * Elites receive additional health and damage multipliers, visible custom names, and ambient particles. * Tamed mobs and filtered mobs are never made Elite, and existing custom names are preserved. * Nearby players can be notified when an Elite spawns or is first approached. * Killing an Elite grants bonus XP and extra loot rolls. * Generated names create roguelike names from random prefixes and titles, fully translatable per player language. * Name colors include standard presets, Random, and custom hex colors. * Particle choices include Snowflake, Electric Spark, Random, and None. Loot and XP Scaling: * Dropped XP can scale with the mob effective buff strength up to a configurable cap. * Mobs can roll their loot table extra times instead of duplicating stacks. * Fractional extra loot rolls become a chance for one additional roll. * Blood Moon bonuses and Elite kill rewards stack with this system. Elemental Traits: * A buffed mob can receive exactly one weighted trait that coexists with Elite status. * Flame sets targets on fire and resists fire damage. * Frost applies Slowness and resists freezing. * Toxic applies Poison and cleanses Poison from itself. * Voltaic chains extra damage and resists lightning. * Vampiric heals from dealt damage and cleanses Wither. * Armored permanently gains extra armor and toughness. * Includes master toggles, individual weights, configurable durations, and particle selectors. Pack Aggression: * Attacking one buffed mob pulls nearby members of the same entity type into the fight. * Works with direct player attacks and projectiles, excluding creative and spectator players. * Configurable search radius, max additional mobs, and pull cooldown. Special Abilities: * Abilities can be assigned using modid:mob_id:ability_id, with multiple abilities supported per mob. * Deathrattle triggers an explosion, poison cloud, summoned minions, or a random effect on death. * Last Stand grants Resistance once per life below a health threshold. * Teleport gives a chance to teleport behind the attacker with configurable distance and cooldown. * Summon periodically spawns minion types with an alive cap and combat only options. Blood Moon: * Recurring dangerous nights where buffed mobs receive an additional multiplier. * Configurable intervals, global start and end notifications, glowing effects, doubled scaled rewards, and optional spawn duplication. Adaptive Difficulty: * World difficulty reacts to player performance, with deaths increasing an adaptive multiplier and kills reducing it. * Counters are saved per world and layer on top of normal scaling. Progression Reset Commands: * Server operators with permission level 2 can reset progression without editing world data. * /buffmobs reset all confirm resets scaling, adaptive difficulty, Blood Moon, and mob state. * /buffmobs reset scaling confirm restarts day progression from day 0. * /buffmobs reset adaptive confirm clears adaptive counters. * /buffmobs reset bloodmoon confirm restarts the cycle from the current day. * /buffmobs reset mobs clears and reinitializes loaded mob state and one time features. 🔧 EXISTING SYSTEMS IMPROVED * Passive Mob Aggression: Passive mobs converted to neutral or hostile behavior are treated like hostile mobs, receiving full attribute scaling, status effects, Elite status, traits, abilities, and scaled damage calculations. * Harmful Effects: Poison, Slowness, and Wither can be enabled or disabled individually, choosing randomly from enabled effects. * Mob Presets: Default internal names for Preset 1 and Preset 2 default to default and boss, making default mappings work smoothly without manual naming. * Reloading and Debugging: /buffmobs reload reapplies generated armor, Elite status, traits, and abilities on loaded mobs. /buffmobs debug reports mob Elite status, traits, and abilities with localization. * More Controlled Randomness: Added random Elite name colors, random Deathrattle effects, random armor pieces, and random particles per mob. 🌐 LOCALIZATION * English, Brazilian Portuguese, and Simplified Chinese are fully updated for version 4.0.0 with 727 matching keys across all languages. ⚠️ UPGRADE NOTES * Back up your world and config/buffmobs.toml before updating. * Existing TOML files remain compatible with automatic addition of new settings. * All new gameplay systems are disabled by default. * Cloth Config is no longer required. * Use /buffmobs reload to update loaded mobs, and /buffmobs reset mobs to re roll one time features. A world backup is strongly recommended before testing this version. Since a lot has changed, I cannot guarantee that everything will work completely normally; it is basically a pre release disguised as a release :p
release

Buff Mobs 4.0.0+mc1.21.11-neoforge

4.0.0+mc1.21.11-neoforge
22 окт. 2026 г.22Minecraft: 1.21.11neoforge
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Что нового
Hello everyone, I am back after a while away to announce BuffMobs 4.0! This time it took a lot of work because I dropped the Cloth Config dependency to build a brand new configuration menu. This new menu is implemented one way for NeoForge on versions 1.21.1 up to 1.21.11, and another way for both NeoForge and Fabric from version 1.21 all the way to 26x. The mod now has several new features that will certainly cause me support issues in the future, but hey, that is what we are here for 😅. Once again, thank you all for the support. It is thanks to you that I keep updating the mod and trying to bring new things to it. Remember, if you encounter a bug or have a suggestion, please open an [Issue](https://github.com/Khotyz/BuffMobs/issues) at our GitHub. That is pretty much it, thanks for using my mod :) BUFFMOBS 4.0.0 CHANGELOG BuffMobs 4.0.0 is the biggest update to the mod so far. It expands BuffMobs from basic stat and difficulty scaling into a complete mob progression and combat customization system, featuring generated equipment, Elite mobs, elemental traits, special abilities, world events, scaling rewards, adaptive difficulty, progression resets, and a brand new built in configuration screen. This release is designed to be safe to install over an existing setup. Existing configuration keys and gameplay defaults were preserved, and every major new gameplay system is disabled by default until you turn it on. Compatibility details: * Minecraft versions: 1.21.1, 1.21.11, 26.X * Loaders: NeoForge and Fabric * Cloth Config: No longer required * Existing worlds and configs: Fully compatible * New gameplay systems: Disabled by default ✨ HIGHLIGHTS * A completely new built in BuffMobs configuration screen replaces the old Cloth Config screen. * Mobs can now spawn with generated armor setups that improve as the world progresses. * Rare Elite mobs can appear with stronger stats, generated roguelike names, particles, notifications, and bonus rewards. * Buffed mobs can receive one of six elemental traits: Flame, Frost, Toxic, Voltaic, Vampiric, or Armored. * Individual mob types can be given special abilities such as Deathrattle, Last Stand, Teleport, and Summon. * Stronger mobs can now provide better rewards through scaled XP and extra loot rolls. * Optional Blood Moons and Adaptive Difficulty make world difficulty respond to time and player performance. * Pack Aggression lets nearby mobs of the same type join a fight. * Passive mobs converted to neutral or hostile behavior are now fully integrated with the rest of BuffMobs. * New progression reset commands let server operators reset progress without changing world time. * English, Brazilian Portuguese, and Simplified Chinese localization were completed and expanded. 🖥️ NEW BUILT IN CONFIGURATION SCREEN BuffMobs now has its own independent configuration GUI. Cloth Config is no longer needed, and the NeoForge Config button works whether Cloth Config is installed or not. * All 250 settings are available in game with no TOML only options. * Settings are organized into 24 categories with additional subcategories for larger systems. * Changes are applied and saved immediately. * Modified settings are highlighted and can be reset individually to their default values. * Categories are shown two per row when both titles fit to keep the main menu compact. * Long category names automatically use a full row instead of being cut off. * Option labels use the full width of the row and can wrap onto a second line. * List based settings open in a dedicated list editor. * Preset slots are labeled Preset 1 and Preset 2 by default, and update dynamically if custom names are entered. To open the screen, go to Mods, then BuffMobs, then Config. 🎮 NEW GAMEPLAY SYSTEMS All systems in this section are optional and disabled by default. Enable only the ones that fit your world or modpack. Generated Mob Armor: * Eligible buffed mobs can spawn wearing generated armor that becomes stronger over time. * Armor tiers unlock by in game day: Leather on day 0, Gold on day 7, Iron on day 14, Diamond on day 30, and Netherite on day 60. * Each tier has its own selection weight, with Gold more likely in the Nether and Diamond or Netherite in the End. * Choose between a Full Set or Random Pieces setup, with configurable counts and separate piece chances. * Mixed Armor Tiers rolls the tier independently for every piece. * Armor enchantments unlock and gain levels as days pass, respecting incompatible enchantment rules. * Optional curses can appear on generated armor with separate toggles and chances. * Generated armor does not drop by default, but drops can be enabled with a configurable chance. * Additional mob IDs from other mods can be marked as valid armor wearers. Elite Mobs: * Buffed mobs can occasionally become powerful Elite variants with configurable chance and day scaling. * Elites receive additional health and damage multipliers, visible custom names, and ambient particles. * Tamed mobs and filtered mobs are never made Elite, and existing custom names are preserved. * Nearby players can be notified when an Elite spawns or is first approached. * Killing an Elite grants bonus XP and extra loot rolls. * Generated names create roguelike names from random prefixes and titles, fully translatable per player language. * Name colors include standard presets, Random, and custom hex colors. * Particle choices include Snowflake, Electric Spark, Random, and None. Loot and XP Scaling: * Dropped XP can scale with the mob effective buff strength up to a configurable cap. * Mobs can roll their loot table extra times instead of duplicating stacks. * Fractional extra loot rolls become a chance for one additional roll. * Blood Moon bonuses and Elite kill rewards stack with this system. Elemental Traits: * A buffed mob can receive exactly one weighted trait that coexists with Elite status. * Flame sets targets on fire and resists fire damage. * Frost applies Slowness and resists freezing. * Toxic applies Poison and cleanses Poison from itself. * Voltaic chains extra damage and resists lightning. * Vampiric heals from dealt damage and cleanses Wither. * Armored permanently gains extra armor and toughness. * Includes master toggles, individual weights, configurable durations, and particle selectors. Pack Aggression: * Attacking one buffed mob pulls nearby members of the same entity type into the fight. * Works with direct player attacks and projectiles, excluding creative and spectator players. * Configurable search radius, max additional mobs, and pull cooldown. Special Abilities: * Abilities can be assigned using modid:mob_id:ability_id, with multiple abilities supported per mob. * Deathrattle triggers an explosion, poison cloud, summoned minions, or a random effect on death. * Last Stand grants Resistance once per life below a health threshold. * Teleport gives a chance to teleport behind the attacker with configurable distance and cooldown. * Summon periodically spawns minion types with an alive cap and combat only options. Blood Moon: * Recurring dangerous nights where buffed mobs receive an additional multiplier. * Configurable intervals, global start and end notifications, glowing effects, doubled scaled rewards, and optional spawn duplication. Adaptive Difficulty: * World difficulty reacts to player performance, with deaths increasing an adaptive multiplier and kills reducing it. * Counters are saved per world and layer on top of normal scaling. Progression Reset Commands: * Server operators with permission level 2 can reset progression without editing world data. * /buffmobs reset all confirm resets scaling, adaptive difficulty, Blood Moon, and mob state. * /buffmobs reset scaling confirm restarts day progression from day 0. * /buffmobs reset adaptive confirm clears adaptive counters. * /buffmobs reset bloodmoon confirm restarts the cycle from the current day. * /buffmobs reset mobs clears and reinitializes loaded mob state and one time features. 🔧 EXISTING SYSTEMS IMPROVED * Passive Mob Aggression: Passive mobs converted to neutral or hostile behavior are treated like hostile mobs, receiving full attribute scaling, status effects, Elite status, traits, abilities, and scaled damage calculations. * Harmful Effects: Poison, Slowness, and Wither can be enabled or disabled individually, choosing randomly from enabled effects. * Mob Presets: Default internal names for Preset 1 and Preset 2 default to default and boss, making default mappings work smoothly without manual naming. * Reloading and Debugging: /buffmobs reload reapplies generated armor, Elite status, traits, and abilities on loaded mobs. /buffmobs debug reports mob Elite status, traits, and abilities with localization. * More Controlled Randomness: Added random Elite name colors, random Deathrattle effects, random armor pieces, and random particles per mob. 🌐 LOCALIZATION * English, Brazilian Portuguese, and Simplified Chinese are fully updated for version 4.0.0 with 727 matching keys across all languages. ⚠️ UPGRADE NOTES * Back up your world and config/buffmobs.toml before updating. * Existing TOML files remain compatible with automatic addition of new settings. * All new gameplay systems are disabled by default. * Cloth Config is no longer required. * Use /buffmobs reload to update loaded mobs, and /buffmobs reset mobs to re roll one time features. A world backup is strongly recommended before testing this version. Since a lot has changed, I cannot guarantee that everything will work completely normally; it is basically a pre release disguised as a release :p
release

Buff Mobs 4.0.0+mc1.21.11-fabric

4.0.0+mc1.21.11-fabric
22 окт. 2026 г.86Minecraft: 1.21.11fabric
Скачать
Что нового
Hello everyone, I am back after a while away to announce BuffMobs 4.0! This time it took a lot of work because I dropped the Cloth Config dependency to build a brand new configuration menu. This new menu is implemented one way for NeoForge on versions 1.21.1 up to 1.21.11, and another way for both NeoForge and Fabric from version 1.21 all the way to 26x. The mod now has several new features that will certainly cause me support issues in the future, but hey, that is what we are here for 😅. Once again, thank you all for the support. It is thanks to you that I keep updating the mod and trying to bring new things to it. Remember, if you encounter a bug or have a suggestion, please open an [Issue](https://github.com/Khotyz/BuffMobs/issues) at our GitHub. That is pretty much it, thanks for using my mod :) BUFFMOBS 4.0.0 CHANGELOG BuffMobs 4.0.0 is the biggest update to the mod so far. It expands BuffMobs from basic stat and difficulty scaling into a complete mob progression and combat customization system, featuring generated equipment, Elite mobs, elemental traits, special abilities, world events, scaling rewards, adaptive difficulty, progression resets, and a brand new built in configuration screen. This release is designed to be safe to install over an existing setup. Existing configuration keys and gameplay defaults were preserved, and every major new gameplay system is disabled by default until you turn it on. Compatibility details: * Minecraft versions: 1.21.1, 1.21.11, 26.X * Loaders: NeoForge and Fabric * Cloth Config: No longer required * Existing worlds and configs: Fully compatible * New gameplay systems: Disabled by default ✨ HIGHLIGHTS * A completely new built in BuffMobs configuration screen replaces the old Cloth Config screen. * Mobs can now spawn with generated armor setups that improve as the world progresses. * Rare Elite mobs can appear with stronger stats, generated roguelike names, particles, notifications, and bonus rewards. * Buffed mobs can receive one of six elemental traits: Flame, Frost, Toxic, Voltaic, Vampiric, or Armored. * Individual mob types can be given special abilities such as Deathrattle, Last Stand, Teleport, and Summon. * Stronger mobs can now provide better rewards through scaled XP and extra loot rolls. * Optional Blood Moons and Adaptive Difficulty make world difficulty respond to time and player performance. * Pack Aggression lets nearby mobs of the same type join a fight. * Passive mobs converted to neutral or hostile behavior are now fully integrated with the rest of BuffMobs. * New progression reset commands let server operators reset progress without changing world time. * English, Brazilian Portuguese, and Simplified Chinese localization were completed and expanded. 🖥️ NEW BUILT IN CONFIGURATION SCREEN BuffMobs now has its own independent configuration GUI. Cloth Config is no longer needed, and the NeoForge Config button works whether Cloth Config is installed or not. * All 250 settings are available in game with no TOML only options. * Settings are organized into 24 categories with additional subcategories for larger systems. * Changes are applied and saved immediately. * Modified settings are highlighted and can be reset individually to their default values. * Categories are shown two per row when both titles fit to keep the main menu compact. * Long category names automatically use a full row instead of being cut off. * Option labels use the full width of the row and can wrap onto a second line. * List based settings open in a dedicated list editor. * Preset slots are labeled Preset 1 and Preset 2 by default, and update dynamically if custom names are entered. To open the screen, go to Mods, then BuffMobs, then Config. 🎮 NEW GAMEPLAY SYSTEMS All systems in this section are optional and disabled by default. Enable only the ones that fit your world or modpack. Generated Mob Armor: * Eligible buffed mobs can spawn wearing generated armor that becomes stronger over time. * Armor tiers unlock by in game day: Leather on day 0, Gold on day 7, Iron on day 14, Diamond on day 30, and Netherite on day 60. * Each tier has its own selection weight, with Gold more likely in the Nether and Diamond or Netherite in the End. * Choose between a Full Set or Random Pieces setup, with configurable counts and separate piece chances. * Mixed Armor Tiers rolls the tier independently for every piece. * Armor enchantments unlock and gain levels as days pass, respecting incompatible enchantment rules. * Optional curses can appear on generated armor with separate toggles and chances. * Generated armor does not drop by default, but drops can be enabled with a configurable chance. * Additional mob IDs from other mods can be marked as valid armor wearers. Elite Mobs: * Buffed mobs can occasionally become powerful Elite variants with configurable chance and day scaling. * Elites receive additional health and damage multipliers, visible custom names, and ambient particles. * Tamed mobs and filtered mobs are never made Elite, and existing custom names are preserved. * Nearby players can be notified when an Elite spawns or is first approached. * Killing an Elite grants bonus XP and extra loot rolls. * Generated names create roguelike names from random prefixes and titles, fully translatable per player language. * Name colors include standard presets, Random, and custom hex colors. * Particle choices include Snowflake, Electric Spark, Random, and None. Loot and XP Scaling: * Dropped XP can scale with the mob effective buff strength up to a configurable cap. * Mobs can roll their loot table extra times instead of duplicating stacks. * Fractional extra loot rolls become a chance for one additional roll. * Blood Moon bonuses and Elite kill rewards stack with this system. Elemental Traits: * A buffed mob can receive exactly one weighted trait that coexists with Elite status. * Flame sets targets on fire and resists fire damage. * Frost applies Slowness and resists freezing. * Toxic applies Poison and cleanses Poison from itself. * Voltaic chains extra damage and resists lightning. * Vampiric heals from dealt damage and cleanses Wither. * Armored permanently gains extra armor and toughness. * Includes master toggles, individual weights, configurable durations, and particle selectors. Pack Aggression: * Attacking one buffed mob pulls nearby members of the same entity type into the fight. * Works with direct player attacks and projectiles, excluding creative and spectator players. * Configurable search radius, max additional mobs, and pull cooldown. Special Abilities: * Abilities can be assigned using modid:mob_id:ability_id, with multiple abilities supported per mob. * Deathrattle triggers an explosion, poison cloud, summoned minions, or a random effect on death. * Last Stand grants Resistance once per life below a health threshold. * Teleport gives a chance to teleport behind the attacker with configurable distance and cooldown. * Summon periodically spawns minion types with an alive cap and combat only options. Blood Moon: * Recurring dangerous nights where buffed mobs receive an additional multiplier. * Configurable intervals, global start and end notifications, glowing effects, doubled scaled rewards, and optional spawn duplication. Adaptive Difficulty: * World difficulty reacts to player performance, with deaths increasing an adaptive multiplier and kills reducing it. * Counters are saved per world and layer on top of normal scaling. Progression Reset Commands: * Server operators with permission level 2 can reset progression without editing world data. * /buffmobs reset all confirm resets scaling, adaptive difficulty, Blood Moon, and mob state. * /buffmobs reset scaling confirm restarts day progression from day 0. * /buffmobs reset adaptive confirm clears adaptive counters. * /buffmobs reset bloodmoon confirm restarts the cycle from the current day. * /buffmobs reset mobs clears and reinitializes loaded mob state and one time features. 🔧 EXISTING SYSTEMS IMPROVED * Passive Mob Aggression: Passive mobs converted to neutral or hostile behavior are treated like hostile mobs, receiving full attribute scaling, status effects, Elite status, traits, abilities, and scaled damage calculations. * Harmful Effects: Poison, Slowness, and Wither can be enabled or disabled individually, choosing randomly from enabled effects. * Mob Presets: Default internal names for Preset 1 and Preset 2 default to default and boss, making default mappings work smoothly without manual naming. * Reloading and Debugging: /buffmobs reload reapplies generated armor, Elite status, traits, and abilities on loaded mobs. /buffmobs debug reports mob Elite status, traits, and abilities with localization. * More Controlled Randomness: Added random Elite name colors, random Deathrattle effects, random armor pieces, and random particles per mob. 🌐 LOCALIZATION * English, Brazilian Portuguese, and Simplified Chinese are fully updated for version 4.0.0 with 727 matching keys across all languages. ⚠️ UPGRADE NOTES * Back up your world and config/buffmobs.toml before updating. * Existing TOML files remain compatible with automatic addition of new settings. * All new gameplay systems are disabled by default. * Cloth Config is no longer required. * Use /buffmobs reload to update loaded mobs, and /buffmobs reset mobs to re roll one time features. A world backup is strongly recommended before testing this version. Since a lot has changed, I cannot guarantee that everything will work completely normally; it is basically a pre release disguised as a release :p
release

Buff Mobs 4.0.0+mc1.21.1-neoforge

4.0.0+mc1.21.1-neoforge
22 окт. 2026 г.182Minecraft: 1.21.1neoforge
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Что нового
Hello everyone, I am back after a while away to announce BuffMobs 4.0! This time it took a lot of work because I dropped the Cloth Config dependency to build a brand new configuration menu. This new menu is implemented one way for NeoForge on versions 1.21.1 up to 1.21.11, and another way for both NeoForge and Fabric from version 1.21 all the way to 26x. The mod now has several new features that will certainly cause me support issues in the future, but hey, that is what we are here for 😅. Once again, thank you all for the support. It is thanks to you that I keep updating the mod and trying to bring new things to it. Remember, if you encounter a bug or have a suggestion, please open an [Issue](https://github.com/Khotyz/BuffMobs/issues) at our GitHub. That is pretty much it, thanks for using my mod :) BUFFMOBS 4.0.0 CHANGELOG BuffMobs 4.0.0 is the biggest update to the mod so far. It expands BuffMobs from basic stat and difficulty scaling into a complete mob progression and combat customization system, featuring generated equipment, Elite mobs, elemental traits, special abilities, world events, scaling rewards, adaptive difficulty, progression resets, and a brand new built in configuration screen. This release is designed to be safe to install over an existing setup. Existing configuration keys and gameplay defaults were preserved, and every major new gameplay system is disabled by default until you turn it on. Compatibility details: * Minecraft versions: 1.21.1, 1.21.11, 26.X * Loaders: NeoForge and Fabric * Cloth Config: No longer required * Existing worlds and configs: Fully compatible * New gameplay systems: Disabled by default ✨ HIGHLIGHTS * A completely new built in BuffMobs configuration screen replaces the old Cloth Config screen. * Mobs can now spawn with generated armor setups that improve as the world progresses. * Rare Elite mobs can appear with stronger stats, generated roguelike names, particles, notifications, and bonus rewards. * Buffed mobs can receive one of six elemental traits: Flame, Frost, Toxic, Voltaic, Vampiric, or Armored. * Individual mob types can be given special abilities such as Deathrattle, Last Stand, Teleport, and Summon. * Stronger mobs can now provide better rewards through scaled XP and extra loot rolls. * Optional Blood Moons and Adaptive Difficulty make world difficulty respond to time and player performance. * Pack Aggression lets nearby mobs of the same type join a fight. * Passive mobs converted to neutral or hostile behavior are now fully integrated with the rest of BuffMobs. * New progression reset commands let server operators reset progress without changing world time. * English, Brazilian Portuguese, and Simplified Chinese localization were completed and expanded. 🖥️ NEW BUILT IN CONFIGURATION SCREEN BuffMobs now has its own independent configuration GUI. Cloth Config is no longer needed, and the NeoForge Config button works whether Cloth Config is installed or not. * All 250 settings are available in game with no TOML only options. * Settings are organized into 24 categories with additional subcategories for larger systems. * Changes are applied and saved immediately. * Modified settings are highlighted and can be reset individually to their default values. * Categories are shown two per row when both titles fit to keep the main menu compact. * Long category names automatically use a full row instead of being cut off. * Option labels use the full width of the row and can wrap onto a second line. * List based settings open in a dedicated list editor. * Preset slots are labeled Preset 1 and Preset 2 by default, and update dynamically if custom names are entered. To open the screen, go to Mods, then BuffMobs, then Config. 🎮 NEW GAMEPLAY SYSTEMS All systems in this section are optional and disabled by default. Enable only the ones that fit your world or modpack. Generated Mob Armor: * Eligible buffed mobs can spawn wearing generated armor that becomes stronger over time. * Armor tiers unlock by in game day: Leather on day 0, Gold on day 7, Iron on day 14, Diamond on day 30, and Netherite on day 60. * Each tier has its own selection weight, with Gold more likely in the Nether and Diamond or Netherite in the End. * Choose between a Full Set or Random Pieces setup, with configurable counts and separate piece chances. * Mixed Armor Tiers rolls the tier independently for every piece. * Armor enchantments unlock and gain levels as days pass, respecting incompatible enchantment rules. * Optional curses can appear on generated armor with separate toggles and chances. * Generated armor does not drop by default, but drops can be enabled with a configurable chance. * Additional mob IDs from other mods can be marked as valid armor wearers. Elite Mobs: * Buffed mobs can occasionally become powerful Elite variants with configurable chance and day scaling. * Elites receive additional health and damage multipliers, visible custom names, and ambient particles. * Tamed mobs and filtered mobs are never made Elite, and existing custom names are preserved. * Nearby players can be notified when an Elite spawns or is first approached. * Killing an Elite grants bonus XP and extra loot rolls. * Generated names create roguelike names from random prefixes and titles, fully translatable per player language. * Name colors include standard presets, Random, and custom hex colors. * Particle choices include Snowflake, Electric Spark, Random, and None. Loot and XP Scaling: * Dropped XP can scale with the mob effective buff strength up to a configurable cap. * Mobs can roll their loot table extra times instead of duplicating stacks. * Fractional extra loot rolls become a chance for one additional roll. * Blood Moon bonuses and Elite kill rewards stack with this system. Elemental Traits: * A buffed mob can receive exactly one weighted trait that coexists with Elite status. * Flame sets targets on fire and resists fire damage. * Frost applies Slowness and resists freezing. * Toxic applies Poison and cleanses Poison from itself. * Voltaic chains extra damage and resists lightning. * Vampiric heals from dealt damage and cleanses Wither. * Armored permanently gains extra armor and toughness. * Includes master toggles, individual weights, configurable durations, and particle selectors. Pack Aggression: * Attacking one buffed mob pulls nearby members of the same entity type into the fight. * Works with direct player attacks and projectiles, excluding creative and spectator players. * Configurable search radius, max additional mobs, and pull cooldown. Special Abilities: * Abilities can be assigned using modid:mob_id:ability_id, with multiple abilities supported per mob. * Deathrattle triggers an explosion, poison cloud, summoned minions, or a random effect on death. * Last Stand grants Resistance once per life below a health threshold. * Teleport gives a chance to teleport behind the attacker with configurable distance and cooldown. * Summon periodically spawns minion types with an alive cap and combat only options. Blood Moon: * Recurring dangerous nights where buffed mobs receive an additional multiplier. * Configurable intervals, global start and end notifications, glowing effects, doubled scaled rewards, and optional spawn duplication. Adaptive Difficulty: * World difficulty reacts to player performance, with deaths increasing an adaptive multiplier and kills reducing it. * Counters are saved per world and layer on top of normal scaling. Progression Reset Commands: * Server operators with permission level 2 can reset progression without editing world data. * /buffmobs reset all confirm resets scaling, adaptive difficulty, Blood Moon, and mob state. * /buffmobs reset scaling confirm restarts day progression from day 0. * /buffmobs reset adaptive confirm clears adaptive counters. * /buffmobs reset bloodmoon confirm restarts the cycle from the current day. * /buffmobs reset mobs clears and reinitializes loaded mob state and one time features. 🔧 EXISTING SYSTEMS IMPROVED * Passive Mob Aggression: Passive mobs converted to neutral or hostile behavior are treated like hostile mobs, receiving full attribute scaling, status effects, Elite status, traits, abilities, and scaled damage calculations. * Harmful Effects: Poison, Slowness, and Wither can be enabled or disabled individually, choosing randomly from enabled effects. * Mob Presets: Default internal names for Preset 1 and Preset 2 default to default and boss, making default mappings work smoothly without manual naming. * Reloading and Debugging: /buffmobs reload reapplies generated armor, Elite status, traits, and abilities on loaded mobs. /buffmobs debug reports mob Elite status, traits, and abilities with localization. * More Controlled Randomness: Added random Elite name colors, random Deathrattle effects, random armor pieces, and random particles per mob. 🌐 LOCALIZATION * English, Brazilian Portuguese, and Simplified Chinese are fully updated for version 4.0.0 with 727 matching keys across all languages. ⚠️ UPGRADE NOTES * Back up your world and config/buffmobs.toml before updating. * Existing TOML files remain compatible with automatic addition of new settings. * All new gameplay systems are disabled by default. * Cloth Config is no longer required. * Use /buffmobs reload to update loaded mobs, and /buffmobs reset mobs to re roll one time features. A world backup is strongly recommended before testing this version. Since a lot has changed, I cannot guarantee that everything will work completely normally; it is basically a pre release disguised as a release :p
release

Buff Mobs 4.0.0+mc1.21.1-fabric

4.0.0+mc1.21.1-fabric
22 окт. 2026 г.65Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
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Что нового
Hello everyone, I am back after a while away to announce BuffMobs 4.0! This time it took a lot of work because I dropped the Cloth Config dependency to build a brand new configuration menu. This new menu is implemented one way for NeoForge on versions 1.21.1 up to 1.21.11, and another way for both NeoForge and Fabric from version 1.21 all the way to 26x. The mod now has several new features that will certainly cause me support issues in the future, but hey, that is what we are here for 😅. Once again, thank you all for the support. It is thanks to you that I keep updating the mod and trying to bring new things to it. Remember, if you encounter a bug or have a suggestion, please open an [Issue](https://github.com/Khotyz/BuffMobs/issues) at our GitHub. That is pretty much it, thanks for using my mod :) BUFFMOBS 4.0.0 CHANGELOG BuffMobs 4.0.0 is the biggest update to the mod so far. It expands BuffMobs from basic stat and difficulty scaling into a complete mob progression and combat customization system, featuring generated equipment, Elite mobs, elemental traits, special abilities, world events, scaling rewards, adaptive difficulty, progression resets, and a brand new built in configuration screen. This release is designed to be safe to install over an existing setup. Existing configuration keys and gameplay defaults were preserved, and every major new gameplay system is disabled by default until you turn it on. Compatibility details: * Minecraft versions: 1.21.1, 1.21.11, 26.X * Loaders: NeoForge and Fabric * Cloth Config: No longer required * Existing worlds and configs: Fully compatible * New gameplay systems: Disabled by default ✨ HIGHLIGHTS * A completely new built in BuffMobs configuration screen replaces the old Cloth Config screen. * Mobs can now spawn with generated armor setups that improve as the world progresses. * Rare Elite mobs can appear with stronger stats, generated roguelike names, particles, notifications, and bonus rewards. * Buffed mobs can receive one of six elemental traits: Flame, Frost, Toxic, Voltaic, Vampiric, or Armored. * Individual mob types can be given special abilities such as Deathrattle, Last Stand, Teleport, and Summon. * Stronger mobs can now provide better rewards through scaled XP and extra loot rolls. * Optional Blood Moons and Adaptive Difficulty make world difficulty respond to time and player performance. * Pack Aggression lets nearby mobs of the same type join a fight. * Passive mobs converted to neutral or hostile behavior are now fully integrated with the rest of BuffMobs. * New progression reset commands let server operators reset progress without changing world time. * English, Brazilian Portuguese, and Simplified Chinese localization were completed and expanded. 🖥️ NEW BUILT IN CONFIGURATION SCREEN BuffMobs now has its own independent configuration GUI. Cloth Config is no longer needed, and the NeoForge Config button works whether Cloth Config is installed or not. * All 250 settings are available in game with no TOML only options. * Settings are organized into 24 categories with additional subcategories for larger systems. * Changes are applied and saved immediately. * Modified settings are highlighted and can be reset individually to their default values. * Categories are shown two per row when both titles fit to keep the main menu compact. * Long category names automatically use a full row instead of being cut off. * Option labels use the full width of the row and can wrap onto a second line. * List based settings open in a dedicated list editor. * Preset slots are labeled Preset 1 and Preset 2 by default, and update dynamically if custom names are entered. To open the screen, go to Mods, then BuffMobs, then Config. 🎮 NEW GAMEPLAY SYSTEMS All systems in this section are optional and disabled by default. Enable only the ones that fit your world or modpack. Generated Mob Armor: * Eligible buffed mobs can spawn wearing generated armor that becomes stronger over time. * Armor tiers unlock by in game day: Leather on day 0, Gold on day 7, Iron on day 14, Diamond on day 30, and Netherite on day 60. * Each tier has its own selection weight, with Gold more likely in the Nether and Diamond or Netherite in the End. * Choose between a Full Set or Random Pieces setup, with configurable counts and separate piece chances. * Mixed Armor Tiers rolls the tier independently for every piece. * Armor enchantments unlock and gain levels as days pass, respecting incompatible enchantment rules. * Optional curses can appear on generated armor with separate toggles and chances. * Generated armor does not drop by default, but drops can be enabled with a configurable chance. * Additional mob IDs from other mods can be marked as valid armor wearers. Elite Mobs: * Buffed mobs can occasionally become powerful Elite variants with configurable chance and day scaling. * Elites receive additional health and damage multipliers, visible custom names, and ambient particles. * Tamed mobs and filtered mobs are never made Elite, and existing custom names are preserved. * Nearby players can be notified when an Elite spawns or is first approached. * Killing an Elite grants bonus XP and extra loot rolls. * Generated names create roguelike names from random prefixes and titles, fully translatable per player language. * Name colors include standard presets, Random, and custom hex colors. * Particle choices include Snowflake, Electric Spark, Random, and None. Loot and XP Scaling: * Dropped XP can scale with the mob effective buff strength up to a configurable cap. * Mobs can roll their loot table extra times instead of duplicating stacks. * Fractional extra loot rolls become a chance for one additional roll. * Blood Moon bonuses and Elite kill rewards stack with this system. Elemental Traits: * A buffed mob can receive exactly one weighted trait that coexists with Elite status. * Flame sets targets on fire and resists fire damage. * Frost applies Slowness and resists freezing. * Toxic applies Poison and cleanses Poison from itself. * Voltaic chains extra damage and resists lightning. * Vampiric heals from dealt damage and cleanses Wither. * Armored permanently gains extra armor and toughness. * Includes master toggles, individual weights, configurable durations, and particle selectors. Pack Aggression: * Attacking one buffed mob pulls nearby members of the same entity type into the fight. * Works with direct player attacks and projectiles, excluding creative and spectator players. * Configurable search radius, max additional mobs, and pull cooldown. Special Abilities: * Abilities can be assigned using modid:mob_id:ability_id, with multiple abilities supported per mob. * Deathrattle triggers an explosion, poison cloud, summoned minions, or a random effect on death. * Last Stand grants Resistance once per life below a health threshold. * Teleport gives a chance to teleport behind the attacker with configurable distance and cooldown. * Summon periodically spawns minion types with an alive cap and combat only options. Blood Moon: * Recurring dangerous nights where buffed mobs receive an additional multiplier. * Configurable intervals, global start and end notifications, glowing effects, doubled scaled rewards, and optional spawn duplication. Adaptive Difficulty: * World difficulty reacts to player performance, with deaths increasing an adaptive multiplier and kills reducing it. * Counters are saved per world and layer on top of normal scaling. Progression Reset Commands: * Server operators with permission level 2 can reset progression without editing world data. * /buffmobs reset all confirm resets scaling, adaptive difficulty, Blood Moon, and mob state. * /buffmobs reset scaling confirm restarts day progression from day 0. * /buffmobs reset adaptive confirm clears adaptive counters. * /buffmobs reset bloodmoon confirm restarts the cycle from the current day. * /buffmobs reset mobs clears and reinitializes loaded mob state and one time features. 🔧 EXISTING SYSTEMS IMPROVED * Passive Mob Aggression: Passive mobs converted to neutral or hostile behavior are treated like hostile mobs, receiving full attribute scaling, status effects, Elite status, traits, abilities, and scaled damage calculations. * Harmful Effects: Poison, Slowness, and Wither can be enabled or disabled individually, choosing randomly from enabled effects. * Mob Presets: Default internal names for Preset 1 and Preset 2 default to default and boss, making default mappings work smoothly without manual naming. * Reloading and Debugging: /buffmobs reload reapplies generated armor, Elite status, traits, and abilities on loaded mobs. /buffmobs debug reports mob Elite status, traits, and abilities with localization. * More Controlled Randomness: Added random Elite name colors, random Deathrattle effects, random armor pieces, and random particles per mob. 🌐 LOCALIZATION * English, Brazilian Portuguese, and Simplified Chinese are fully updated for version 4.0.0 with 727 matching keys across all languages. ⚠️ UPGRADE NOTES * Back up your world and config/buffmobs.toml before updating. * Existing TOML files remain compatible with automatic addition of new settings. * All new gameplay systems are disabled by default. * Cloth Config is no longer required. * Use /buffmobs reload to update loaded mobs, and /buffmobs reset mobs to re roll one time features. A world backup is strongly recommended before testing this version. Since a lot has changed, I cannot guarantee that everything will work completely normally; it is basically a pre release disguised as a release :p
release

Buff Mobs 3.3.4+mc26.1-neoforge

3.3.4+mc26.1-neoforge
6 окт. 2026 г.138Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3neoforge
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# BuffMobs Changelog ## 3.3.4 - Minecraft 26.3 Compatibility Fix Available for both **Fabric** and **NeoForge**. ### Fixed - **Crash on Minecraft 26.3 when a ranged mob switched to melee.** Skeletons, Strays, Pillagers, Piglins and any mob listed in `customRangedMobs` could crash the game or server the moment they swung their melee weapon at a player. - **Same crash risk in the fallback melee behavior** used for ranged mobs that are not standard pathfinding mobs. - **Passive Mob Aggression on Fabric** used the same attack animation call and is now protected as well. - **NeoForge failed to start on Minecraft 26.3.** NeoForge 26.3 renamed its `COMMON` config type to `LOCAL`, which stopped the mod from loading. BuffMobs now detects the correct type automatically, so it works on 26.1, 26.2 and 26.3. - **NeoForge crash on Minecraft 26.3 during melee hits.** The knockback sync used a field that no longer exists in 26.3. It is now resolved safely at runtime. ### Improved - Melee swing animations are now handled in a version-safe way, so the mod keeps working across Minecraft 26.1, 26.2 and 26.3. - If a swing animation ever cannot be played, the mob still attacks normally and a warning is logged instead of crashing. ### Notes - No configuration changes. Your existing config files keep working as-is. - No gameplay changes: melee and kite behavior, weapons, enchantments and scaling are unchanged.
release

Buff Mobs 3.3.4+mc26.1-fabric

3.3.4+mc26.1-fabric
6 окт. 2026 г.1,1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3fabric
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# BuffMobs Changelog ## 3.3.4 - Minecraft 26.3 Compatibility Fix Available for both **Fabric** and **NeoForge**. ### Fixed - **Crash on Minecraft 26.3 when a ranged mob switched to melee.** Skeletons, Strays, Pillagers, Piglins and any mob listed in `customRangedMobs` could crash the game or server the moment they swung their melee weapon at a player. - **Same crash risk in the fallback melee behavior** used for ranged mobs that are not standard pathfinding mobs. - **Passive Mob Aggression on Fabric** used the same attack animation call and is now protected as well. - **NeoForge failed to start on Minecraft 26.3.** NeoForge 26.3 renamed its `COMMON` config type to `LOCAL`, which stopped the mod from loading. BuffMobs now detects the correct type automatically, so it works on 26.1, 26.2 and 26.3. - **NeoForge crash on Minecraft 26.3 during melee hits.** The knockback sync used a field that no longer exists in 26.3. It is now resolved safely at runtime. ### Improved - Melee swing animations are now handled in a version-safe way, so the mod keeps working across Minecraft 26.1, 26.2 and 26.3. - If a swing animation ever cannot be played, the mob still attacks normally and a warning is logged instead of crashing. ### Notes - No configuration changes. Your existing config files keep working as-is. - No gameplay changes: melee and kite behavior, weapons, enchantments and scaling are unchanged.
release

Buff Mobs 3.3.3+mc26.1-neoforge

3.3.3+mc26.1-neoforge
20 сент. 2026 г.94Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3neoforge
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# Changelog - Buffmobs v3.3.3 Hello everyone! This update does not introduce new features, but focuses on bringing compatibility with the latest version of Minecraft across supported mod loaders. ## ⚡ Compatibility & Updates * **Minecraft 26.3 Support:** * Updated **Buffmobs** to support Minecraft 26.3 for both **NeoForge** and **Fabric**. * **In-Game Config Notice (NeoForge):** * *Cloth Config* is not yet available for NeoForge on this Minecraft version. As a result, the in-game configuration UI on NeoForge will remain unavailable until the Cloth Config library is updated for this mod loader. ## 📝 Developer Note > "Everything else remains unchanged for this release. If you run into any bugs or issues, please don't hesitate to open an issue on our [GitHub repository](https://github.com/Khotyz/BuffMobs/issues). > Thank you all once again for using my mod! 😀"
release

Buff Mobs 3.3.3+mc26.1-fabric

3.3.3+mc26.1-fabric
20 сент. 2026 г.453Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3fabric
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# Changelog - Buffmobs v3.3.3 Hello everyone! This update does not introduce new features, but focuses on bringing compatibility with the latest version of Minecraft across supported mod loaders. ## ⚡ Compatibility & Updates * **Minecraft 26.3 Support:** * Updated **Buffmobs** to support Minecraft 26.3 for both **NeoForge** and **Fabric**. * **In-Game Config Notice (NeoForge):** * *Cloth Config* is not yet available for NeoForge on this Minecraft version. As a result, the in-game configuration UI on NeoForge will remain unavailable until the Cloth Config library is updated for this mod loader. ## 📝 Developer Note > "Everything else remains unchanged for this release. If you run into any bugs or issues, please don't hesitate to open an issue on our [GitHub repository](https://github.com/Khotyz/BuffMobs/issues). > Thank you all once again for using my mod! 😀"
release

Buff Mobs 3.3.2+mc26.1-neoforge

3.3.2+mc26.1-neoforge
22 авг. 2026 г.194Minecraft: 26.1, 26.1.1, 26.1.2, 26.2neoforge
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# BuffMobs v3.3.2 Changelog Welcome to the latest update of **BuffMobs**! This release brings two major quality-of-life improvements: more flexible dimension scaling and a complete overhaul of passive mob aggression. Read on to see what’s new. --- ## 🚀 New Features ### 1. Dimension Scaling – Choose Your Mode Previously, dimension multipliers always stacked with other modifiers. Now you can decide how they apply: - **SCALING** *(default)* – the classic behaviour: dimension values multiply with your global attribute multipliers, day scaling, and presets. - **OVERRIDE** – dimension values directly replace the base stats of the mob, ignoring all other multipliers (except presets if you choose to override them). This gives you full control over per‑dimension difficulty. You’ll find the new dropdown in the config screen under *Dimension Scaling → Mode*. ### 2. Passive Mob Aggression – Three States, More Control The old on/off toggle is gone. In its place, a three‑state selector lets you fine‑tune how passive mobs behave: - **OFF** – passive mobs stay completely vanilla (no retaliation, no buffs). - **NEUTRAL** – mobs will fight back when hit (like vanilla neutral mobs) and **receive all mod buffs** (health, damage, speed, etc.). - **HOSTILE** – mobs become actively hostile toward players on sight and **also receive all buffs**. Now you can turn any passive mob into a real threat – perfect for challenging survival runs or custom map packs. > **Note:** When NEUTRAL or HOSTILE is selected, affected mobs are treated exactly like hostiles for buff application, so they scale with your global settings, day scaling, and presets. --- ## ⚙️ Configuration Updates - The config GUI (Cloth Config) now includes the new mode selectors for both features. - The `passiveMobAggression.enabled` option has been removed – upgrade your config or let the mod regenerate it with the new default values. --- ## 🛠️ Under the Hood - Refactored buff application logic to support the new dimension mode. - Passive mob AI now dynamically switches between `HurtByTargetGoal` (neutral) and `NearestAttackableTargetGoal` (hostile) based on the selected mode. - Cleaned up debug commands to reflect the new setting. --- As always, your feedback is welcome! Enjoy the new flexibility and happy hunting. 🎮
release

Buff Mobs 3.3.2+mc26.1-fabric

3.3.2+mc26.1-fabric
22 авг. 2026 г.584Minecraft: 26.1, 26.1.1, 26.1.2, 26.2fabric
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# BuffMobs v3.3.2 Changelog Welcome to the latest update of **BuffMobs**! This release brings two major quality-of-life improvements: more flexible dimension scaling and a complete overhaul of passive mob aggression. Read on to see what’s new. --- ## 🚀 New Features ### 1. Dimension Scaling – Choose Your Mode Previously, dimension multipliers always stacked with other modifiers. Now you can decide how they apply: - **SCALING** *(default)* – the classic behaviour: dimension values multiply with your global attribute multipliers, day scaling, and presets. - **OVERRIDE** – dimension values directly replace the base stats of the mob, ignoring all other multipliers (except presets if you choose to override them). This gives you full control over per‑dimension difficulty. You’ll find the new dropdown in the config screen under *Dimension Scaling → Mode*. ### 2. Passive Mob Aggression – Three States, More Control The old on/off toggle is gone. In its place, a three‑state selector lets you fine‑tune how passive mobs behave: - **OFF** – passive mobs stay completely vanilla (no retaliation, no buffs). - **NEUTRAL** – mobs will fight back when hit (like vanilla neutral mobs) and **receive all mod buffs** (health, damage, speed, etc.). - **HOSTILE** – mobs become actively hostile toward players on sight and **also receive all buffs**. Now you can turn any passive mob into a real threat – perfect for challenging survival runs or custom map packs. > **Note:** When NEUTRAL or HOSTILE is selected, affected mobs are treated exactly like hostiles for buff application, so they scale with your global settings, day scaling, and presets. --- ## ⚙️ Configuration Updates - The config GUI (Cloth Config) now includes the new mode selectors for both features. - The `passiveMobAggression.enabled` option has been removed – upgrade your config or let the mod regenerate it with the new default values. --- ## 🛠️ Under the Hood - Refactored buff application logic to support the new dimension mode. - Passive mob AI now dynamically switches between `HurtByTargetGoal` (neutral) and `NearestAttackableTargetGoal` (hostile) based on the selected mode. - Cleaned up debug commands to reflect the new setting. --- As always, your feedback is welcome! Enjoy the new flexibility and happy hunting. 🎮
release

Buff Mobs 3.3.2+mc1.21.11-neoforge

3.3.2+mc1.21.11-neoforge
22 авг. 2026 г.60Minecraft: 1.21.11neoforge
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Что нового
# BuffMobs v3.3.2 Changelog Welcome to the latest update of **BuffMobs**! This release brings two major quality-of-life improvements: more flexible dimension scaling and a complete overhaul of passive mob aggression. Read on to see what’s new. --- ## 🚀 New Features ### 1. Dimension Scaling – Choose Your Mode Previously, dimension multipliers always stacked with other modifiers. Now you can decide how they apply: - **SCALING** *(default)* – the classic behaviour: dimension values multiply with your global attribute multipliers, day scaling, and presets. - **OVERRIDE** – dimension values directly replace the base stats of the mob, ignoring all other multipliers (except presets if you choose to override them). This gives you full control over per‑dimension difficulty. You’ll find the new dropdown in the config screen under *Dimension Scaling → Mode*. ### 2. Passive Mob Aggression – Three States, More Control The old on/off toggle is gone. In its place, a three‑state selector lets you fine‑tune how passive mobs behave: - **OFF** – passive mobs stay completely vanilla (no retaliation, no buffs). - **NEUTRAL** – mobs will fight back when hit (like vanilla neutral mobs) and **receive all mod buffs** (health, damage, speed, etc.). - **HOSTILE** – mobs become actively hostile toward players on sight and **also receive all buffs**. Now you can turn any passive mob into a real threat – perfect for challenging survival runs or custom map packs. > **Note:** When NEUTRAL or HOSTILE is selected, affected mobs are treated exactly like hostiles for buff application, so they scale with your global settings, day scaling, and presets. --- ## ⚙️ Configuration Updates - The config GUI (Cloth Config) now includes the new mode selectors for both features. - The `passiveMobAggression.enabled` option has been removed – upgrade your config or let the mod regenerate it with the new default values. --- ## 🛠️ Under the Hood - Refactored buff application logic to support the new dimension mode. - Passive mob AI now dynamically switches between `HurtByTargetGoal` (neutral) and `NearestAttackableTargetGoal` (hostile) based on the selected mode. - Cleaned up debug commands to reflect the new setting. --- As always, your feedback is welcome! Enjoy the new flexibility and happy hunting. 🎮
release

Buff Mobs 3.3.2+mc1.21.11-fabric

3.3.2+mc1.21.11-fabric
22 авг. 2026 г.525Minecraft: 1.21.11fabric
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Что нового
# BuffMobs v3.3.2 Changelog Welcome to the latest update of **BuffMobs**! This release brings two major quality-of-life improvements: more flexible dimension scaling and a complete overhaul of passive mob aggression. Read on to see what’s new. --- ## 🚀 New Features ### 1. Dimension Scaling – Choose Your Mode Previously, dimension multipliers always stacked with other modifiers. Now you can decide how they apply: - **SCALING** *(default)* – the classic behaviour: dimension values multiply with your global attribute multipliers, day scaling, and presets. - **OVERRIDE** – dimension values directly replace the base stats of the mob, ignoring all other multipliers (except presets if you choose to override them). This gives you full control over per‑dimension difficulty. You’ll find the new dropdown in the config screen under *Dimension Scaling → Mode*. ### 2. Passive Mob Aggression – Three States, More Control The old on/off toggle is gone. In its place, a three‑state selector lets you fine‑tune how passive mobs behave: - **OFF** – passive mobs stay completely vanilla (no retaliation, no buffs). - **NEUTRAL** – mobs will fight back when hit (like vanilla neutral mobs) and **receive all mod buffs** (health, damage, speed, etc.). - **HOSTILE** – mobs become actively hostile toward players on sight and **also receive all buffs**. Now you can turn any passive mob into a real threat – perfect for challenging survival runs or custom map packs. > **Note:** When NEUTRAL or HOSTILE is selected, affected mobs are treated exactly like hostiles for buff application, so they scale with your global settings, day scaling, and presets. --- ## ⚙️ Configuration Updates - The config GUI (Cloth Config) now includes the new mode selectors for both features. - The `passiveMobAggression.enabled` option has been removed – upgrade your config or let the mod regenerate it with the new default values. --- ## 🛠️ Under the Hood - Refactored buff application logic to support the new dimension mode. - Passive mob AI now dynamically switches between `HurtByTargetGoal` (neutral) and `NearestAttackableTargetGoal` (hostile) based on the selected mode. - Cleaned up debug commands to reflect the new setting. --- As always, your feedback is welcome! Enjoy the new flexibility and happy hunting. 🎮
release

Buff Mobs 3.3.2+mc1.21.1-neoforge

3.3.2+mc1.21.1-neoforge
22 авг. 2026 г.830Minecraft: 1.21.1neoforge
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Что нового
# BuffMobs v3.3.2 Changelog Welcome to the latest update of **BuffMobs**! This release brings two major quality-of-life improvements: more flexible dimension scaling and a complete overhaul of passive mob aggression. Read on to see what’s new. --- ## 🚀 New Features ### 1. Dimension Scaling – Choose Your Mode Previously, dimension multipliers always stacked with other modifiers. Now you can decide how they apply: - **SCALING** *(default)* – the classic behaviour: dimension values multiply with your global attribute multipliers, day scaling, and presets. - **OVERRIDE** – dimension values directly replace the base stats of the mob, ignoring all other multipliers (except presets if you choose to override them). This gives you full control over per‑dimension difficulty. You’ll find the new dropdown in the config screen under *Dimension Scaling → Mode*. ### 2. Passive Mob Aggression – Three States, More Control The old on/off toggle is gone. In its place, a three‑state selector lets you fine‑tune how passive mobs behave: - **OFF** – passive mobs stay completely vanilla (no retaliation, no buffs). - **NEUTRAL** – mobs will fight back when hit (like vanilla neutral mobs) and **receive all mod buffs** (health, damage, speed, etc.). - **HOSTILE** – mobs become actively hostile toward players on sight and **also receive all buffs**. Now you can turn any passive mob into a real threat – perfect for challenging survival runs or custom map packs. > **Note:** When NEUTRAL or HOSTILE is selected, affected mobs are treated exactly like hostiles for buff application, so they scale with your global settings, day scaling, and presets. --- ## ⚙️ Configuration Updates - The config GUI (Cloth Config) now includes the new mode selectors for both features. - The `passiveMobAggression.enabled` option has been removed – upgrade your config or let the mod regenerate it with the new default values. --- ## 🛠️ Under the Hood - Refactored buff application logic to support the new dimension mode. - Passive mob AI now dynamically switches between `HurtByTargetGoal` (neutral) and `NearestAttackableTargetGoal` (hostile) based on the selected mode. - Cleaned up debug commands to reflect the new setting. --- As always, your feedback is welcome! Enjoy the new flexibility and happy hunting. 🎮
release

Buff Mobs 3.3.2+mc1.21.1-fabric

3.3.2+mc1.21.1-fabric
22 авг. 2026 г.275Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
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Что нового
# BuffMobs v3.3.2 Changelog Welcome to the latest update of **BuffMobs**! This release brings two major quality-of-life improvements: more flexible dimension scaling and a complete overhaul of passive mob aggression. Read on to see what’s new. --- ## 🚀 New Features ### 1. Dimension Scaling – Choose Your Mode Previously, dimension multipliers always stacked with other modifiers. Now you can decide how they apply: - **SCALING** *(default)* – the classic behaviour: dimension values multiply with your global attribute multipliers, day scaling, and presets. - **OVERRIDE** – dimension values directly replace the base stats of the mob, ignoring all other multipliers (except presets if you choose to override them). This gives you full control over per‑dimension difficulty. You’ll find the new dropdown in the config screen under *Dimension Scaling → Mode*. ### 2. Passive Mob Aggression – Three States, More Control The old on/off toggle is gone. In its place, a three‑state selector lets you fine‑tune how passive mobs behave: - **OFF** – passive mobs stay completely vanilla (no retaliation, no buffs). - **NEUTRAL** – mobs will fight back when hit (like vanilla neutral mobs) and **receive all mod buffs** (health, damage, speed, etc.). - **HOSTILE** – mobs become actively hostile toward players on sight and **also receive all buffs**. Now you can turn any passive mob into a real threat – perfect for challenging survival runs or custom map packs. > **Note:** When NEUTRAL or HOSTILE is selected, affected mobs are treated exactly like hostiles for buff application, so they scale with your global settings, day scaling, and presets. --- ## ⚙️ Configuration Updates - The config GUI (Cloth Config) now includes the new mode selectors for both features. - The `passiveMobAggression.enabled` option has been removed – upgrade your config or let the mod regenerate it with the new default values. --- ## 🛠️ Under the Hood - Refactored buff application logic to support the new dimension mode. - Passive mob AI now dynamically switches between `HurtByTargetGoal` (neutral) and `NearestAttackableTargetGoal` (hostile) based on the selected mode. - Cleaned up debug commands to reflect the new setting. --- As always, your feedback is welcome! Enjoy the new flexibility and happy hunting. 🎮
release

Buff Mobs 3.3.1+mc26.1-neoforge

3.3.1+mc26.1-neoforge
15 авг. 2026 г.39Minecraft: 26.1, 26.1.1, 26.1.2, 26.2neoforge
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# Changelog - Buffmobs v3.3.1 Hello everyone! It's been a while since the last update as there were no new Minecraft versions or open GitHub issues to address. However, thanks to [elhertz (Hertz)](https://github.com/elhertz), who provided great suggestions and reported several bug fixes, we have a brand new update! --- ## 🚀 Key Features & Enhancements * **Health Synchronization System:** * Implemented a health sync system to resolve an issue where mobs spawned with the total HP assigned by the mod without it being properly filled. * **Dimension Max HP Cap:** * Added a configurable maximum HP ceiling per dimension, allowing you to set specific health limits for mobs depending on the dimension they spawn in. * **Preset Override System:** * Added an option to choose whether a preset stacks its buffs on top of base additions or uses only the values specified within the preset itself. --- ## 🐛 Bug Fixes * **Zombie Leader Balance / Option:** * In vanilla Minecraft, Zombie Leaders can naturally spawn with significantly higher HP. Combined with Buffmobs, this caused them to turn into nearly immortal tanks. * Added a configuration option to disable Zombie Leader spawns. * *Note:* Since there is no simple way to reliably force-spawn this mob variant in code for testing, please report any continuing issues on our GitHub: [https://github.com/Khotyz/BuffMobs/issues](https://github.com/Khotyz/BuffMobs/issues). --- ## 📝 Developer Note > "I attempted to overhaul the configuration GUI for this release, but it ended up causing more bugs than improvements so I decided to shelf it for now—graphic design is definitely not my passion! 😅 > > Thank you all for your continued support and for using **Buffmobs**!" *** *Enjoy the new release! Feel free to leave feedback or report bugs on GitHub.*
release

Buff Mobs 3.3.1+mc26.1-fabric

3.3.1+mc26.1-fabric
15 авг. 2026 г.211Minecraft: 26.1, 26.1.1, 26.1.2, 26.2fabric
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Что нового
# Changelog - Buffmobs v3.3.1 Hello everyone! It's been a while since the last update as there were no new Minecraft versions or open GitHub issues to address. However, thanks to [elhertz (Hertz)](https://github.com/elhertz), who provided great suggestions and reported several bug fixes, we have a brand new update! --- ## 🚀 Key Features & Enhancements * **Health Synchronization System:** * Implemented a health sync system to resolve an issue where mobs spawned with the total HP assigned by the mod without it being properly filled. * **Dimension Max HP Cap:** * Added a configurable maximum HP ceiling per dimension, allowing you to set specific health limits for mobs depending on the dimension they spawn in. * **Preset Override System:** * Added an option to choose whether a preset stacks its buffs on top of base additions or uses only the values specified within the preset itself. --- ## 🐛 Bug Fixes * **Zombie Leader Balance / Option:** * In vanilla Minecraft, Zombie Leaders can naturally spawn with significantly higher HP. Combined with Buffmobs, this caused them to turn into nearly immortal tanks. * Added a configuration option to disable Zombie Leader spawns. * *Note:* Since there is no simple way to reliably force-spawn this mob variant in code for testing, please report any continuing issues on our GitHub: [https://github.com/Khotyz/BuffMobs/issues](https://github.com/Khotyz/BuffMobs/issues). --- ## 📝 Developer Note > "I attempted to overhaul the configuration GUI for this release, but it ended up causing more bugs than improvements so I decided to shelf it for now—graphic design is definitely not my passion! 😅 > > Thank you all for your continued support and for using **Buffmobs**!" *** *Enjoy the new release! Feel free to leave feedback or report bugs on GitHub.*
release

Buff Mobs 3.3.1+mc1.21.11-neoforge

3.3.1+mc1.21.11-neoforge
15 авг. 2026 г.14Minecraft: 1.21.11neoforge
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Что нового
# Changelog - Buffmobs v3.3.1 Hello everyone! It's been a while since the last update as there were no new Minecraft versions or open GitHub issues to address. However, thanks to [elhertz (Hertz)](https://github.com/elhertz), who provided great suggestions and reported several bug fixes, we have a brand new update! --- ## 🚀 Key Features & Enhancements * **Health Synchronization System:** * Implemented a health sync system to resolve an issue where mobs spawned with the total HP assigned by the mod without it being properly filled. * **Dimension Max HP Cap:** * Added a configurable maximum HP ceiling per dimension, allowing you to set specific health limits for mobs depending on the dimension they spawn in. * **Preset Override System:** * Added an option to choose whether a preset stacks its buffs on top of base additions or uses only the values specified within the preset itself. --- ## 🐛 Bug Fixes * **Zombie Leader Balance / Option:** * In vanilla Minecraft, Zombie Leaders can naturally spawn with significantly higher HP. Combined with Buffmobs, this caused them to turn into nearly immortal tanks. * Added a configuration option to disable Zombie Leader spawns. * *Note:* Since there is no simple way to reliably force-spawn this mob variant in code for testing, please report any continuing issues on our GitHub: [https://github.com/Khotyz/BuffMobs/issues](https://github.com/Khotyz/BuffMobs/issues). --- ## 📝 Developer Note > "I attempted to overhaul the configuration GUI for this release, but it ended up causing more bugs than improvements so I decided to shelf it for now—graphic design is definitely not my passion! 😅 > > Thank you all for your continued support and for using **Buffmobs**!" *** *Enjoy the new release! Feel free to leave feedback or report bugs on GitHub.*
release

Buff Mobs 3.3.1+mc1.21.11-fabric

3.3.1+mc1.21.11-fabric
15 авг. 2026 г.60Minecraft: 1.21.11fabric
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Что нового
# Changelog - Buffmobs v3.3.1 Hello everyone! It's been a while since the last update as there were no new Minecraft versions or open GitHub issues to address. However, thanks to [elhertz (Hertz)](https://github.com/elhertz), who provided great suggestions and reported several bug fixes, we have a brand new update! --- ## 🚀 Key Features & Enhancements * **Health Synchronization System:** * Implemented a health sync system to resolve an issue where mobs spawned with the total HP assigned by the mod without it being properly filled. * **Dimension Max HP Cap:** * Added a configurable maximum HP ceiling per dimension, allowing you to set specific health limits for mobs depending on the dimension they spawn in. * **Preset Override System:** * Added an option to choose whether a preset stacks its buffs on top of base additions or uses only the values specified within the preset itself. --- ## 🐛 Bug Fixes * **Zombie Leader Balance / Option:** * In vanilla Minecraft, Zombie Leaders can naturally spawn with significantly higher HP. Combined with Buffmobs, this caused them to turn into nearly immortal tanks. * Added a configuration option to disable Zombie Leader spawns. * *Note:* Since there is no simple way to reliably force-spawn this mob variant in code for testing, please report any continuing issues on our GitHub: [https://github.com/Khotyz/BuffMobs/issues](https://github.com/Khotyz/BuffMobs/issues). --- ## 📝 Developer Note > "I attempted to overhaul the configuration GUI for this release, but it ended up causing more bugs than improvements so I decided to shelf it for now—graphic design is definitely not my passion! 😅 > > Thank you all for your continued support and for using **Buffmobs**!" *** *Enjoy the new release! Feel free to leave feedback or report bugs on GitHub.*
release

Buff Mobs 3.3.1+mc1.21.1-neoforge

3.3.1+mc1.21.1-neoforge
15 авг. 2026 г.118Minecraft: 1.21.1neoforge
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Что нового
# Changelog - Buffmobs v3.3.1 Hello everyone! It's been a while since the last update as there were no new Minecraft versions or open GitHub issues to address. However, thanks to [elhertz (Hertz)](https://github.com/elhertz), who provided great suggestions and reported several bug fixes, we have a brand new update! --- ## 🚀 Key Features & Enhancements * **Health Synchronization System:** * Implemented a health sync system to resolve an issue where mobs spawned with the total HP assigned by the mod without it being properly filled. * **Dimension Max HP Cap:** * Added a configurable maximum HP ceiling per dimension, allowing you to set specific health limits for mobs depending on the dimension they spawn in. * **Preset Override System:** * Added an option to choose whether a preset stacks its buffs on top of base additions or uses only the values specified within the preset itself. --- ## 🐛 Bug Fixes * **Zombie Leader Balance / Option:** * In vanilla Minecraft, Zombie Leaders can naturally spawn with significantly higher HP. Combined with Buffmobs, this caused them to turn into nearly immortal tanks. * Added a configuration option to disable Zombie Leader spawns. * *Note:* Since there is no simple way to reliably force-spawn this mob variant in code for testing, please report any continuing issues on our GitHub: [https://github.com/Khotyz/BuffMobs/issues](https://github.com/Khotyz/BuffMobs/issues). --- ## 📝 Developer Note > "I attempted to overhaul the configuration GUI for this release, but it ended up causing more bugs than improvements so I decided to shelf it for now—graphic design is definitely not my passion! 😅 > > Thank you all for your continued support and for using **Buffmobs**!" *** *Enjoy the new release! Feel free to leave feedback or report bugs on GitHub.*
release

Buff Mobs 3.3.1+mc1.21.1-fabric

3.3.1+mc1.21.1-fabric
15 авг. 2026 г.54Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
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Что нового
# Changelog - Buffmobs v3.3.1 Hello everyone! It's been a while since the last update as there were no new Minecraft versions or open GitHub issues to address. However, thanks to [elhertz (Hertz)](https://github.com/elhertz), who provided great suggestions and reported several bug fixes, we have a brand new update! --- ## 🚀 Key Features & Enhancements * **Health Synchronization System:** * Implemented a health sync system to resolve an issue where mobs spawned with the total HP assigned by the mod without it being properly filled. * **Dimension Max HP Cap:** * Added a configurable maximum HP ceiling per dimension, allowing you to set specific health limits for mobs depending on the dimension they spawn in. * **Preset Override System:** * Added an option to choose whether a preset stacks its buffs on top of base additions or uses only the values specified within the preset itself. --- ## 🐛 Bug Fixes * **Zombie Leader Balance / Option:** * In vanilla Minecraft, Zombie Leaders can naturally spawn with significantly higher HP. Combined with Buffmobs, this caused them to turn into nearly immortal tanks. * Added a configuration option to disable Zombie Leader spawns. * *Note:* Since there is no simple way to reliably force-spawn this mob variant in code for testing, please report any continuing issues on our GitHub: [https://github.com/Khotyz/BuffMobs/issues](https://github.com/Khotyz/BuffMobs/issues). --- ## 📝 Developer Note > "I attempted to overhaul the configuration GUI for this release, but it ended up causing more bugs than improvements so I decided to shelf it for now—graphic design is definitely not my passion! 😅 > > Thank you all for your continued support and for using **Buffmobs**!" *** *Enjoy the new release! Feel free to leave feedback or report bugs on GitHub.*
release

Buff Mobs 3.2.0+mc26.2-neoforge

3.2.0+mc26.2-neoforge
28 июн. 2026 г.106Minecraft: 26.2neoforge
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# Changelog - Buffmobs v3.2.0 Hello everyone! I'm back with another update for **Buffmobs**. This release brings some exciting new mechanics and a temporary festive touch. Check out what's new below! ## 🚀 What's New ### 🔓 Unlimited Mob Buffs * **Removed Buff Limits:** There are no longer any caps on the number of buffs applied to mobs. Prepare for some truly powerful encounters! ### ⚔️ Neutral Passive Mobs * **Retaliation Mechanic:** Passive mobs (like Villagers) are now neutral! If you attack them, they will fight back. Watch your step! * *Note:* Currently, this behavior only applies to newly spawned mobs. A future update will improve the reload command to refresh the AI for existing mobs. ### ⚽ Temporary World Cup Logo * **Event Theme:** The mod logo has been updated with a special theme to celebrate the World Cup! This is a temporary change, and the original icon will return in the next update. --- ## 📝 Developer Note > "I took a bit longer than usual to release this update due to a busy schedule, but better late than never! 😄 There are no other major changes this time—just update and enjoy. Thank you all so much for using my mod!" *** *Just update your files and have fun! If you encounter any bugs or have feedback, feel free to reach out.*
release

Buff Mobs 3.2.0+mc26.2-fabric

3.2.0+mc26.2-fabric
28 июн. 2026 г.636Minecraft: 26.2fabric
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Что нового
# Changelog - Buffmobs v3.2.0 Hello everyone! I'm back with another update for **Buffmobs**. This release brings some exciting new mechanics and a temporary festive touch. Check out what's new below! ## 🚀 What's New ### 🔓 Unlimited Mob Buffs * **Removed Buff Limits:** There are no longer any caps on the number of buffs applied to mobs. Prepare for some truly powerful encounters! ### ⚔️ Neutral Passive Mobs * **Retaliation Mechanic:** Passive mobs (like Villagers) are now neutral! If you attack them, they will fight back. Watch your step! * *Note:* Currently, this behavior only applies to newly spawned mobs. A future update will improve the reload command to refresh the AI for existing mobs. ### ⚽ Temporary World Cup Logo * **Event Theme:** The mod logo has been updated with a special theme to celebrate the World Cup! This is a temporary change, and the original icon will return in the next update. --- ## 📝 Developer Note > "I took a bit longer than usual to release this update due to a busy schedule, but better late than never! 😄 There are no other major changes this time—just update and enjoy. Thank you all so much for using my mod!" *** *Just update your files and have fun! If you encounter any bugs or have feedback, feel free to reach out.*
release

Buff Mobs 3.2.0+mc26.1-neoforge

3.2.0+mc26.1-neoforge
28 июн. 2026 г.65Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# Changelog - Buffmobs v3.2.0 Hello everyone! I'm back with another update for **Buffmobs**. This release brings some exciting new mechanics and a temporary festive touch. Check out what's new below! ## 🚀 What's New ### 🔓 Unlimited Mob Buffs * **Removed Buff Limits:** There are no longer any caps on the number of buffs applied to mobs. Prepare for some truly powerful encounters! ### ⚔️ Neutral Passive Mobs * **Retaliation Mechanic:** Passive mobs (like Villagers) are now neutral! If you attack them, they will fight back. Watch your step! * *Note:* Currently, this behavior only applies to newly spawned mobs. A future update will improve the reload command to refresh the AI for existing mobs. ### ⚽ Temporary World Cup Logo * **Event Theme:** The mod logo has been updated with a special theme to celebrate the World Cup! This is a temporary change, and the original icon will return in the next update. --- ## 📝 Developer Note > "I took a bit longer than usual to release this update due to a busy schedule, but better late than never! 😄 There are no other major changes this time—just update and enjoy. Thank you all so much for using my mod!" *** *Just update your files and have fun! If you encounter any bugs or have feedback, feel free to reach out.*
release

Buff Mobs 3.2.0+mc26.1-fabric

3.2.0+mc26.1-fabric
28 июн. 2026 г.365Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# Changelog - Buffmobs v3.2.0 Hello everyone! I'm back with another update for **Buffmobs**. This release brings some exciting new mechanics and a temporary festive touch. Check out what's new below! ## 🚀 What's New ### 🔓 Unlimited Mob Buffs * **Removed Buff Limits:** There are no longer any caps on the number of buffs applied to mobs. Prepare for some truly powerful encounters! ### ⚔️ Neutral Passive Mobs * **Retaliation Mechanic:** Passive mobs (like Villagers) are now neutral! If you attack them, they will fight back. Watch your step! * *Note:* Currently, this behavior only applies to newly spawned mobs. A future update will improve the reload command to refresh the AI for existing mobs. ### ⚽ Temporary World Cup Logo * **Event Theme:** The mod logo has been updated with a special theme to celebrate the World Cup! This is a temporary change, and the original icon will return in the next update. --- ## 📝 Developer Note > "I took a bit longer than usual to release this update due to a busy schedule, but better late than never! 😄 There are no other major changes this time—just update and enjoy. Thank you all so much for using my mod!" *** *Just update your files and have fun! If you encounter any bugs or have feedback, feel free to reach out.*
release

Buff Mobs 3.2.0+mc1.21.11-neoforge

3.2.0+mc1.21.11-neoforge
28 июн. 2026 г.34Minecraft: 1.21.11neoforge
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Что нового
# Changelog - Buffmobs v3.2.0 Hello everyone! I'm back with another update for **Buffmobs**. This release brings some exciting new mechanics and a temporary festive touch. Check out what's new below! ## 🚀 What's New ### 🔓 Unlimited Mob Buffs * **Removed Buff Limits:** There are no longer any caps on the number of buffs applied to mobs. Prepare for some truly powerful encounters! ### ⚔️ Neutral Passive Mobs * **Retaliation Mechanic:** Passive mobs (like Villagers) are now neutral! If you attack them, they will fight back. Watch your step! * *Note:* Currently, this behavior only applies to newly spawned mobs. A future update will improve the reload command to refresh the AI for existing mobs. ### ⚽ Temporary World Cup Logo * **Event Theme:** The mod logo has been updated with a special theme to celebrate the World Cup! This is a temporary change, and the original icon will return in the next update. --- ## 📝 Developer Note > "I took a bit longer than usual to release this update due to a busy schedule, but better late than never! 😄 There are no other major changes this time—just update and enjoy. Thank you all so much for using my mod!" *** *Just update your files and have fun! If you encounter any bugs or have feedback, feel free to reach out.*
release

Buff Mobs 3.2.0+mc1.21.11-fabric

3.2.0+mc1.21.11-fabric
28 июн. 2026 г.433Minecraft: 1.21.11fabric
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Что нового
# Changelog - Buffmobs v3.2.0 Hello everyone! I'm back with another update for **Buffmobs**. This release brings some exciting new mechanics and a temporary festive touch. Check out what's new below! ## 🚀 What's New ### 🔓 Unlimited Mob Buffs * **Removed Buff Limits:** There are no longer any caps on the number of buffs applied to mobs. Prepare for some truly powerful encounters! ### ⚔️ Neutral Passive Mobs * **Retaliation Mechanic:** Passive mobs (like Villagers) are now neutral! If you attack them, they will fight back. Watch your step! * *Note:* Currently, this behavior only applies to newly spawned mobs. A future update will improve the reload command to refresh the AI for existing mobs. ### ⚽ Temporary World Cup Logo * **Event Theme:** The mod logo has been updated with a special theme to celebrate the World Cup! This is a temporary change, and the original icon will return in the next update. --- ## 📝 Developer Note > "I took a bit longer than usual to release this update due to a busy schedule, but better late than never! 😄 There are no other major changes this time—just update and enjoy. Thank you all so much for using my mod!" *** *Just update your files and have fun! If you encounter any bugs or have feedback, feel free to reach out.*
release

Buff Mobs 3.2.0+mc1.21.1-neoforge

3.2.0+mc1.21.1-neoforge
28 июн. 2026 г.495Minecraft: 1.21.1, 1.21.2neoforge
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Что нового
# Changelog - Buffmobs v3.2.0 Hello everyone! I'm back with another update for **Buffmobs**. This release brings some exciting new mechanics and a temporary festive touch. Check out what's new below! ## 🚀 What's New ### 🔓 Unlimited Mob Buffs * **Removed Buff Limits:** There are no longer any caps on the number of buffs applied to mobs. Prepare for some truly powerful encounters! ### ⚔️ Neutral Passive Mobs * **Retaliation Mechanic:** Passive mobs (like Villagers) are now neutral! If you attack them, they will fight back. Watch your step! * *Note:* Currently, this behavior only applies to newly spawned mobs. A future update will improve the reload command to refresh the AI for existing mobs. ### ⚽ Temporary World Cup Logo * **Event Theme:** The mod logo has been updated with a special theme to celebrate the World Cup! This is a temporary change, and the original icon will return in the next update. --- ## 📝 Developer Note > "I took a bit longer than usual to release this update due to a busy schedule, but better late than never! 😄 There are no other major changes this time—just update and enjoy. Thank you all so much for using my mod!" *** *Just update your files and have fun! If you encounter any bugs or have feedback, feel free to reach out.*
release

Buff Mobs 3.2.0+mc1.21.1-fabric

3.2.0+mc1.21.1-fabric
28 июн. 2026 г.263Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
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Что нового
# Changelog - Buffmobs v3.2.0 Hello everyone! I'm back with another update for **Buffmobs**. This release brings some exciting new mechanics and a temporary festive touch. Check out what's new below! ## 🚀 What's New ### 🔓 Unlimited Mob Buffs * **Removed Buff Limits:** There are no longer any caps on the number of buffs applied to mobs. Prepare for some truly powerful encounters! ### ⚔️ Neutral Passive Mobs * **Retaliation Mechanic:** Passive mobs (like Villagers) are now neutral! If you attack them, they will fight back. Watch your step! * *Note:* Currently, this behavior only applies to newly spawned mobs. A future update will improve the reload command to refresh the AI for existing mobs. ### ⚽ Temporary World Cup Logo * **Event Theme:** The mod logo has been updated with a special theme to celebrate the World Cup! This is a temporary change, and the original icon will return in the next update. --- ## 📝 Developer Note > "I took a bit longer than usual to release this update due to a busy schedule, but better late than never! 😄 There are no other major changes this time—just update and enjoy. Thank you all so much for using my mod!" *** *Just update your files and have fun! If you encounter any bugs or have feedback, feel free to reach out.*
release

Buff Mobs 3.1.0+mc26.1-neoforge

3.1.0+mc26.1-neoforge
22 мая 2026 г.55Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# BuffMobs v3.1.0 Hello everyone! I am releasing another update focused on quality of life improvements and important bug fixes. ### 🛠️ Bug Fixes * Fixed an issue in **NeoForge 1.21.1 and 1.21.11** where *Cloth Config* was not saving settings correctly. ### ✨ New Features * **Expanded Customization:** Thanks to a great suggestion from [@Dustfired](https://github.com/Dustfired) in [Issue #16](https://github.com/Khotyz/BuffMobs/issues/16), it is now possible to buff any mob by adding them to the `allowlist` or `presets`, regardless of whether they are animals, passive, neutral, or hostile creatures. ### 🐛 Reporting Issues I highly recommend that everyone updates as soon as possible. If you encounter any further issues, please do not hesitate to open an issue on our [GitHub repository](https://github.com/Khotyz/BuffMobs/issues). --- Thank you all for continuing to report bugs and for using my mod; your feedback is what motivates me to keep updating it! Enjoy! :)
release

Buff Mobs 3.1.0+mc26.1-fabric

3.1.0+mc26.1-fabric
22 мая 2026 г.513Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# BuffMobs v3.1.0 Hello everyone! I am releasing another update focused on quality of life improvements and important bug fixes. ### 🛠️ Bug Fixes * Fixed an issue in **NeoForge 1.21.1 and 1.21.11** where *Cloth Config* was not saving settings correctly. ### ✨ New Features * **Expanded Customization:** Thanks to a great suggestion from [@Dustfired](https://github.com/Dustfired) in [Issue #16](https://github.com/Khotyz/BuffMobs/issues/16), it is now possible to buff any mob by adding them to the `allowlist` or `presets`, regardless of whether they are animals, passive, neutral, or hostile creatures. ### 🐛 Reporting Issues I highly recommend that everyone updates as soon as possible. If you encounter any further issues, please do not hesitate to open an issue on our [GitHub repository](https://github.com/Khotyz/BuffMobs/issues). --- Thank you all for continuing to report bugs and for using my mod; your feedback is what motivates me to keep updating it! Enjoy! :)
release

Buff Mobs 3.1.0+mc1.21.11-neoforge

3.1.0+mc1.21.11-neoforge
22 мая 2026 г.51Minecraft: 1.21.11neoforge
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Что нового
# BuffMobs v3.1.0 Hello everyone! I am releasing another update focused on quality of life improvements and important bug fixes. ### 🛠️ Bug Fixes * Fixed an issue in **NeoForge 1.21.1 and 1.21.11** where *Cloth Config* was not saving settings correctly. ### ✨ New Features * **Expanded Customization:** Thanks to a great suggestion from [@Dustfired](https://github.com/Dustfired) in [Issue #16](https://github.com/Khotyz/BuffMobs/issues/16), it is now possible to buff any mob by adding them to the `allowlist` or `presets`, regardless of whether they are animals, passive, neutral, or hostile creatures. ### 🐛 Reporting Issues I highly recommend that everyone updates as soon as possible. If you encounter any further issues, please do not hesitate to open an issue on our [GitHub repository](https://github.com/Khotyz/BuffMobs/issues). --- Thank you all for continuing to report bugs and for using my mod; your feedback is what motivates me to keep updating it! Enjoy! :)
release

Buff Mobs 3.1.0+mc1.21.11-fabric

3.1.0+mc1.21.11-fabric
22 мая 2026 г.270Minecraft: 1.21.11fabric
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Что нового
# BuffMobs v3.1.0 Hello everyone! I am releasing another update focused on quality of life improvements and important bug fixes. ### 🛠️ Bug Fixes * Fixed an issue in **NeoForge 1.21.1 and 1.21.11** where *Cloth Config* was not saving settings correctly. ### ✨ New Features * **Expanded Customization:** Thanks to a great suggestion from [@Dustfired](https://github.com/Dustfired) in [Issue #16](https://github.com/Khotyz/BuffMobs/issues/16), it is now possible to buff any mob by adding them to the `allowlist` or `presets`, regardless of whether they are animals, passive, neutral, or hostile creatures. ### 🐛 Reporting Issues I highly recommend that everyone updates as soon as possible. If you encounter any further issues, please do not hesitate to open an issue on our [GitHub repository](https://github.com/Khotyz/BuffMobs/issues). --- Thank you all for continuing to report bugs and for using my mod; your feedback is what motivates me to keep updating it! Enjoy! :)
release

Buff Mobs 3.1.0+mc1.21.1-neoforge

3.1.0+mc1.21.1-neoforge
22 мая 2026 г.456Minecraft: 1.21.1neoforge
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Что нового
# BuffMobs v3.1.0 Hello everyone! I am releasing another update focused on quality of life improvements and important bug fixes. ### 🛠️ Bug Fixes * Fixed an issue in **NeoForge 1.21.1 and 1.21.11** where *Cloth Config* was not saving settings correctly. ### ✨ New Features * **Expanded Customization:** Thanks to a great suggestion from [@Dustfired](https://github.com/Dustfired) in [Issue #16](https://github.com/Khotyz/BuffMobs/issues/16), it is now possible to buff any mob by adding them to the `allowlist` or `presets`, regardless of whether they are animals, passive, neutral, or hostile creatures. ### 🐛 Reporting Issues I highly recommend that everyone updates as soon as possible. If you encounter any further issues, please do not hesitate to open an issue on our [GitHub repository](https://github.com/Khotyz/BuffMobs/issues). --- Thank you all for continuing to report bugs and for using my mod; your feedback is what motivates me to keep updating it! Enjoy! :)
release

Buff Mobs 3.1.0+mc1.21.1-fabric

3.1.0+mc1.21.1-fabric
22 мая 2026 г.168Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
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Что нового
# BuffMobs v3.1.0 Hello everyone! I am releasing another update focused on quality of life improvements and important bug fixes. ### 🛠️ Bug Fixes * Fixed an issue in **NeoForge 1.21.1 and 1.21.11** where *Cloth Config* was not saving settings correctly. ### ✨ New Features * **Expanded Customization:** Thanks to a great suggestion from [@Dustfired](https://github.com/Dustfired) in [Issue #16](https://github.com/Khotyz/BuffMobs/issues/16), it is now possible to buff any mob by adding them to the `allowlist` or `presets`, regardless of whether they are animals, passive, neutral, or hostile creatures. ### 🐛 Reporting Issues I highly recommend that everyone updates as soon as possible. If you encounter any further issues, please do not hesitate to open an issue on our [GitHub repository](https://github.com/Khotyz/BuffMobs/issues). --- Thank you all for continuing to report bugs and for using my mod; your feedback is what motivates me to keep updating it! Enjoy! :)
release

Buff Mobs 3.0.9+mc26.1-fabric

3.0.9+mc26.1-fabric
20 мая 2026 г.43Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# BuffMobs v3.0.9 Hello again! I am releasing another hotfix today. Unfortunately, I mistakenly placed the language file for the Fabric version in the wrong directory, which was causing the issue reported in the previous version (v3.0.8). ### 🛠️ Bug Fixes * **Fabric Version Only:** Since this bug was specific to the way the Fabric version handles "client" and "server" separation, this fix applies exclusively to the Fabric edition of the mod. If you are playing on a dedicated server environment and were experiencing issues with the language files or command output, updating to this version will resolve the problem. ### 🐛 Reporting Issues If you continue to encounter any problems, please let me know by opening an issue on our [GitHub](https://github.com/Khotyz/BuffMobs/issues). --- Thank you for your patience and for using **BuffMobs**! :D
release

Buff Mobs 3.0.9+mc1.21.11-fabric

3.0.9+mc1.21.11-fabric
20 мая 2026 г.26Minecraft: 1.21.11fabric
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Что нового
# BuffMobs v3.0.9 Hello again! I am releasing another hotfix today. Unfortunately, I mistakenly placed the language file for the Fabric version in the wrong directory, which was causing the issue reported in the previous version (v3.0.8). ### 🛠️ Bug Fixes * **Fabric Version Only:** Since this bug was specific to the way the Fabric version handles "client" and "server" separation, this fix applies exclusively to the Fabric edition of the mod. If you are playing on a dedicated server environment and were experiencing issues with the language files or command output, updating to this version will resolve the problem. ### 🐛 Reporting Issues If you continue to encounter any problems, please let me know by opening an issue on our [GitHub](https://github.com/Khotyz/BuffMobs/issues). --- Thank you for your patience and for using **BuffMobs**! :D
release

Buff Mobs 3.0.9+mc1.21.1-fabric

3.0.9+mc1.21.1-fabric
20 мая 2026 г.26Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
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Что нового
# BuffMobs v3.0.9 Hello again! I am releasing another hotfix today. Unfortunately, I mistakenly placed the language file for the Fabric version in the wrong directory, which was causing the issue reported in the previous version (v3.0.8). ### 🛠️ Bug Fixes * **Fabric Version Only:** Since this bug was specific to the way the Fabric version handles "client" and "server" separation, this fix applies exclusively to the Fabric edition of the mod. If you are playing on a dedicated server environment and were experiencing issues with the language files or command output, updating to this version will resolve the problem. ### 🐛 Reporting Issues If you continue to encounter any problems, please let me know by opening an issue on our [GitHub](https://github.com/Khotyz/BuffMobs/issues). --- Thank you for your patience and for using **BuffMobs**! :D
release

Buff Mobs 3.0.8+mc26.1-neoforge

3.0.8+mc26.1-neoforge
18 мая 2026 г.20Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# BuffMobs v3.0.8 Hello everyone! This release specifically addresses a recently discovered bug affecting modded environments. ### 🛠️ Bug Fixes * Fixed an issue where the `/buffmobs debug` command failed to display information correctly in modded environments, resulting in raw, broken text lines instead of functioning properly. ### 🐛 Reporting Issues If this issue somehow persists in your gameplay, or if you run into any new bugs, please let me know by opening an issue on our [GitHub Issues](https://github.com/Khotyz/BuffMobs/issues) page. ### 💖 Special Thanks This bug was discovered and documented thanks to [@iseizuu](https://github.com/iseizuu) in [Issue #15](https://github.com/Khotyz/BuffMobs/issues/15). Thank you so much for reporting this, as it was a very specific condition that helped improve the mod! --- We highly recommend that everyone experiencing this issue update to this version. Thank you all for your continuous support and for using **BuffMobs**! :)
release

Buff Mobs 3.0.8+mc26.1-fabric

3.0.8+mc26.1-fabric
18 мая 2026 г.38Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# BuffMobs v3.0.8 Hello everyone! This release specifically addresses a recently discovered bug affecting modded environments. ### 🛠️ Bug Fixes * Fixed an issue where the `/buffmobs debug` command failed to display information correctly in modded environments, resulting in raw, broken text lines instead of functioning properly. ### 🐛 Reporting Issues If this issue somehow persists in your gameplay, or if you run into any new bugs, please let me know by opening an issue on our [GitHub Issues](https://github.com/Khotyz/BuffMobs/issues) page. ### 💖 Special Thanks This bug was discovered and documented thanks to [@iseizuu](https://github.com/iseizuu) in [Issue #15](https://github.com/Khotyz/BuffMobs/issues/15). Thank you so much for reporting this, as it was a very specific condition that helped improve the mod! --- We highly recommend that everyone experiencing this issue update to this version. Thank you all for your continuous support and for using **BuffMobs**! :)
release

Buff Mobs 3.0.8+mc1.21.11-fabric

3.0.8+mc1.21.11-fabric
18 мая 2026 г.36Minecraft: 1.21.11fabric
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Что нового
# BuffMobs v3.0.8 Hello everyone! This release specifically addresses a recently discovered bug affecting modded environments. ### 🛠️ Bug Fixes * Fixed an issue where the `/buffmobs debug` command failed to display information correctly in modded environments, resulting in raw, broken text lines instead of functioning properly. ### 🐛 Reporting Issues If this issue somehow persists in your gameplay, or if you run into any new bugs, please let me know by opening an issue on our [GitHub Issues](https://github.com/Khotyz/BuffMobs/issues) page. ### 💖 Special Thanks This bug was discovered and documented thanks to [@iseizuu](https://github.com/iseizuu) in [Issue #15](https://github.com/Khotyz/BuffMobs/issues/15). Thank you so much for reporting this, as it was a very specific condition that helped improve the mod! --- We highly recommend that everyone experiencing this issue update to this version. Thank you all for your continuous support and for using **BuffMobs**! :)
release

Buff Mobs 3.0.8+mc1.21.1-neoforge

3.0.8+mc1.21.1-neoforge
18 мая 2026 г.81Minecraft: 1.21.1neoforge
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Что нового
# BuffMobs v3.0.8 Hello everyone! This release specifically addresses a recently discovered bug affecting modded environments. ### 🛠️ Bug Fixes * Fixed an issue where the `/buffmobs debug` command failed to display information correctly in modded environments, resulting in raw, broken text lines instead of functioning properly. ### 🐛 Reporting Issues If this issue somehow persists in your gameplay, or if you run into any new bugs, please let me know by opening an issue on our [GitHub Issues](https://github.com/Khotyz/BuffMobs/issues) page. ### 💖 Special Thanks This bug was discovered and documented thanks to [@iseizuu](https://github.com/iseizuu) in [Issue #15](https://github.com/Khotyz/BuffMobs/issues/15). Thank you so much for reporting this, as it was a very specific condition that helped improve the mod! --- We highly recommend that everyone experiencing this issue update to this version. Thank you all for your continuous support and for using **BuffMobs**! :)
release

Buff Mobs 3.0.8+mc1.21.1-fabric

3.0.8+mc1.21.1-fabric
18 мая 2026 г.25Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
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Что нового
# BuffMobs v3.0.8 Hello everyone! This release specifically addresses a recently discovered bug affecting modded environments. ### 🛠️ Bug Fixes * Fixed an issue where the `/buffmobs debug` command failed to display information correctly in modded environments, resulting in raw, broken text lines instead of functioning properly. ### 🐛 Reporting Issues If this issue somehow persists in your gameplay, or if you run into any new bugs, please let me know by opening an issue on our [GitHub Issues](https://github.com/Khotyz/BuffMobs/issues) page. ### 💖 Special Thanks This bug was discovered and documented thanks to [@iseizuu](https://github.com/iseizuu) in [Issue #15](https://github.com/Khotyz/BuffMobs/issues/15). Thank you so much for reporting this, as it was a very specific condition that helped improve the mod! --- We highly recommend that everyone experiencing this issue update to this version. Thank you all for your continuous support and for using **BuffMobs**! :)
release

Buff Mobs 3.0.7+mc26.1-neoforge

3.0.7+mc26.1-neoforge
12 мая 2026 г.24Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# Changelog - BuffMobs ## [3.0.7] Hello again! I’m back with a new update to iron out some kinks and keep your experience smooth. This version focuses on stability and cleaning up some legacy bugs from the 3.0.0 overhaul. ### 🛠 Bug Fixes * **Issue #14 Resolved:** Fixed a critical bug reported in [Issue #14](https://github.com/Khotyz/BuffMobs/issues/14). Since the codebase was entirely rewritten in version 3.0.0, this bug had unfortunately impacted all recent versions. * **Combat Draft Cleanup:** Fixed an issue where killing a mob with "Combat Draft" enabled would result in the mob dropping an uncraftable potion. ### 🔄 Changes * **Buff Indicators:** I have removed the physical potion drop mentioned above. Instead, you will now see visual effects indicating a mob has been buffed. > **Note:** I chose this path because a "proper" fix for the potion item would have required external APIs or making the mod mandatory on both the client and server sides—and I want to keep this mod as lightweight and flexible as possible! --- Have a great game, and thank you so much for using my mod! :)
release

Buff Mobs 3.0.7+mc26.1-fabric

3.0.7+mc26.1-fabric
12 мая 2026 г.86Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# Changelog - BuffMobs ## [3.0.7] Hello again! I’m back with a new update to iron out some kinks and keep your experience smooth. This version focuses on stability and cleaning up some legacy bugs from the 3.0.0 overhaul. ### 🛠 Bug Fixes * **Issue #14 Resolved:** Fixed a critical bug reported in [Issue #14](https://github.com/Khotyz/BuffMobs/issues/14). Since the codebase was entirely rewritten in version 3.0.0, this bug had unfortunately impacted all recent versions. * **Combat Draft Cleanup:** Fixed an issue where killing a mob with "Combat Draft" enabled would result in the mob dropping an uncraftable potion. ### 🔄 Changes * **Buff Indicators:** I have removed the physical potion drop mentioned above. Instead, you will now see visual effects indicating a mob has been buffed. > **Note:** I chose this path because a "proper" fix for the potion item would have required external APIs or making the mod mandatory on both the client and server sides—and I want to keep this mod as lightweight and flexible as possible! ### ⏳ Future Updates * **NeoForge Support:** Version 3.0.7 for NeoForge is currently in the works. It’s going to take a little more time to bake, but it's coming soon! --- **Recommendation:** It is highly recommended to update to this version to ensure the best stability. Have a great game, and thank you so much for using my mod! :)
release

Buff Mobs 3.0.7+mc1.21.11-fabric

3.0.7+mc1.21.11-fabric
12 мая 2026 г.89Minecraft: 1.21.11fabric
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Что нового
# Changelog - BuffMobs ## [3.0.7] Hello again! I’m back with a new update to iron out some kinks and keep your experience smooth. This version focuses on stability and cleaning up some legacy bugs from the 3.0.0 overhaul. ### 🛠 Bug Fixes * **Issue #14 Resolved:** Fixed a critical bug reported in [Issue #14](https://github.com/Khotyz/BuffMobs/issues/14). Since the codebase was entirely rewritten in version 3.0.0, this bug had unfortunately impacted all recent versions. * **Combat Draft Cleanup:** Fixed an issue where killing a mob with "Combat Draft" enabled would result in the mob dropping an uncraftable potion. ### 🔄 Changes * **Buff Indicators:** I have removed the physical potion drop mentioned above. Instead, you will now see visual effects indicating a mob has been buffed. > **Note:** I chose this path because a "proper" fix for the potion item would have required external APIs or making the mod mandatory on both the client and server sides—and I want to keep this mod as lightweight and flexible as possible! ### ⏳ Future Updates * **NeoForge Support:** Version 3.0.7 for NeoForge is currently in the works. It’s going to take a little more time to bake, but it's coming soon! --- **Recommendation:** It is highly recommended to update to this version to ensure the best stability. Have a great game, and thank you so much for using my mod! :)
release

Buff Mobs 3.0.7+mc1.21.11-neoforge

3.0.7+mc1.21.11-neoforge
12 мая 2026 г.22Minecraft: 1.21.11neoforge
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Что нового
# Changelog - BuffMobs ## [3.0.7] Hello again! I’m back with a new update to iron out some kinks and keep your experience smooth. This version focuses on stability and cleaning up some legacy bugs from the 3.0.0 overhaul. ### 🛠 Bug Fixes * **Issue #14 Resolved:** Fixed a critical bug reported in [Issue #14](https://github.com/Khotyz/BuffMobs/issues/14). Since the codebase was entirely rewritten in version 3.0.0, this bug had unfortunately impacted all recent versions. * **Combat Draft Cleanup:** Fixed an issue where killing a mob with "Combat Draft" enabled would result in the mob dropping an uncraftable potion. ### 🔄 Changes * **Buff Indicators:** I have removed the physical potion drop mentioned above. Instead, you will now see visual effects indicating a mob has been buffed. > **Note:** I chose this path because a "proper" fix for the potion item would have required external APIs or making the mod mandatory on both the client and server sides—and I want to keep this mod as lightweight and flexible as possible! ### ⏳ Future Updates * **NeoForge Support:** Version 3.0.7 for NeoForge is currently in the works. It’s going to take a little more time to bake, but it's coming soon! --- **Recommendation:** It is highly recommended to update to this version to ensure the best stability. Have a great game, and thank you so much for using my mod! :)
release

Buff Mobs 3.0.7+mc1.21.1-fabric

3.0.7+mc1.21.1-fabric
12 мая 2026 г.43Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
Скачать
Что нового
# Changelog - BuffMobs ## [3.0.7] Hello again! I’m back with a new update to iron out some kinks and keep your experience smooth. This version focuses on stability and cleaning up some legacy bugs from the 3.0.0 overhaul. ### 🛠 Bug Fixes * **Issue #14 Resolved:** Fixed a critical bug reported in [Issue #14](https://github.com/Khotyz/BuffMobs/issues/14). Since the codebase was entirely rewritten in version 3.0.0, this bug had unfortunately impacted all recent versions. * **Combat Draft Cleanup:** Fixed an issue where killing a mob with "Combat Draft" enabled would result in the mob dropping an uncraftable potion. ### 🔄 Changes * **Buff Indicators:** I have removed the physical potion drop mentioned above. Instead, you will now see visual effects indicating a mob has been buffed. > **Note:** I chose this path because a "proper" fix for the potion item would have required external APIs or making the mod mandatory on both the client and server sides—and I want to keep this mod as lightweight and flexible as possible! ### ⏳ Future Updates * **NeoForge Support:** Version 3.0.7 for NeoForge is currently in the works. It’s going to take a little more time to bake, but it's coming soon! --- **Recommendation:** It is highly recommended to update to this version to ensure the best stability. Have a great game, and thank you so much for using my mod! :)
release

Buff Mobs 3.0.7+mc1.21.1-neoforge

3.0.7+mc1.21.1-neoforge
12 мая 2026 г.79Minecraft: 1.21.1neoforge
Скачать
Что нового
# Changelog - BuffMobs ## [3.0.7] Hello again! I’m back with a new update to iron out some kinks and keep your experience smooth. This version focuses on stability and cleaning up some legacy bugs from the 3.0.0 overhaul. ### 🛠 Bug Fixes * **Issue #14 Resolved:** Fixed a critical bug reported in [Issue #14](https://github.com/Khotyz/BuffMobs/issues/14). Since the codebase was entirely rewritten in version 3.0.0, this bug had unfortunately impacted all recent versions. * **Combat Draft Cleanup:** Fixed an issue where killing a mob with "Combat Draft" enabled would result in the mob dropping an uncraftable potion. ### 🔄 Changes * **Buff Indicators:** I have removed the physical potion drop mentioned above. Instead, you will now see visual effects indicating a mob has been buffed. > **Note:** I chose this path because a "proper" fix for the potion item would have required external APIs or making the mod mandatory on both the client and server sides—and I want to keep this mod as lightweight and flexible as possible! ### ⏳ Future Updates * **NeoForge Support:** Version 3.0.7 for NeoForge is currently in the works. It’s going to take a little more time to bake, but it's coming soon! --- **Recommendation:** It is highly recommended to update to this version to ensure the best stability. Have a great game, and thank you so much for using my mod! :)
release

Buff Mobs 3.0.6+mc26.1-fabric

3.0.6+mc26.1-fabric
12 апр. 2026 г.234Minecraft: 26.1, 26.1.1, 26.1.2fabric
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### BuffMobs Changelog 3.0.6 --- ### Overview A small maintenance update focused on compatibility and translation fixes. This release adds initial support for **Minecraft 26.1** on Fabric and improves the Chinese translation. --- ### What's New and Fixes - **Minecraft support:** Added compatibility for **Minecraft 26.1** (Fabric only). - **Translation:** Improved Chinese translation thanks to contributor **[my耐奥祖](https://github.com/humidityorder)**. - **Stability:** Minor under-the-hood fixes to help the mod run smoothly on supported versions. --- ### Known Issues - **Cloth Config not available:** The Cloth Config screen is **not yet available** for Minecraft 26.1.2 - **Workaround:** Edit the mod settings manually by changing values in the Minecraft config file. The config is currently available **only in English**. - **Expected behavior:** When Cloth Config is updated for the new Minecraft version, the in-game config screen should work automatically. If it does not, please report it. --- ### How to Report Problems If the mod does not behave as expected, open an issue on GitHub and it will be addressed: **https://github.com/Khotyz/BuffMobs/issues** --- ### Thanks Thank you for using **BuffMobs** and for your patience while we update compatibility and translations. Your feedback helps make the mod better.
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Buff Mobs 3.0.6+mc1.21.11-neoforge

3.0.6+mc1.21.11-neoforge
12 апр. 2026 г.21Minecraft: 1.21.11neoforge
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### BuffMobs Changelog 3.0.6 --- ### Overview A small maintenance update focused on compatibility and translation fixes. This release adds initial support for **Minecraft 26.1** on Fabric and improves the Chinese translation. --- ### What's New and Fixes - **Minecraft support:** Added compatibility for **Minecraft 26.1** (Fabric only). - **Translation:** Improved Chinese translation thanks to contributor **[my耐奥祖](https://github.com/humidityorder)**. - **Stability:** Minor under-the-hood fixes to help the mod run smoothly on supported versions. --- ### Known Issues - **Cloth Config not available:** The Cloth Config screen is **not yet available** for Minecraft 26.1.2 - **Workaround:** Edit the mod settings manually by changing values in the Minecraft config file. The config is currently available **only in English**. - **Expected behavior:** When Cloth Config is updated for the new Minecraft version, the in-game config screen should work automatically. If it does not, please report it. --- ### How to Report Problems If the mod does not behave as expected, open an issue on GitHub and it will be addressed: **https://github.com/Khotyz/BuffMobs/issues** --- ### Thanks Thank you for using **BuffMobs** and for your patience while we update compatibility and translations. Your feedback helps make the mod better.
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Buff Mobs 3.0.6+mc1.21.11-fabric

3.0.6+mc1.21.11-fabric
12 апр. 2026 г.320Minecraft: 1.21.11fabric
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### BuffMobs Changelog 3.0.6 --- ### Overview A small maintenance update focused on compatibility and translation fixes. This release adds initial support for **Minecraft 26.1** on Fabric and improves the Chinese translation. --- ### What's New and Fixes - **Minecraft support:** Added compatibility for **Minecraft 26.1** (Fabric only). - **Translation:** Improved Chinese translation thanks to contributor **[my耐奥祖](https://github.com/humidityorder)**. - **Stability:** Minor under-the-hood fixes to help the mod run smoothly on supported versions. --- ### Known Issues - **Cloth Config not available:** The Cloth Config screen is **not yet available** for Minecraft 26.1.2 - **Workaround:** Edit the mod settings manually by changing values in the Minecraft config file. The config is currently available **only in English**. - **Expected behavior:** When Cloth Config is updated for the new Minecraft version, the in-game config screen should work automatically. If it does not, please report it. --- ### How to Report Problems If the mod does not behave as expected, open an issue on GitHub and it will be addressed: **https://github.com/Khotyz/BuffMobs/issues** --- ### Thanks Thank you for using **BuffMobs** and for your patience while we update compatibility and translations. Your feedback helps make the mod better.
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Buff Mobs 3.0.6+mc1.21.1-neoforge

3.0.6+mc1.21.1-neoforge
12 апр. 2026 г.198Minecraft: 1.21.1neoforge
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Что нового
### BuffMobs Changelog 3.0.6 --- ### Overview A small maintenance update focused on compatibility and translation fixes. This release adds initial support for **Minecraft 26.1** on Fabric and improves the Chinese translation. --- ### What's New and Fixes - **Minecraft support:** Added compatibility for **Minecraft 26.1** (Fabric only). - **Translation:** Improved Chinese translation thanks to contributor **[my耐奥祖](https://github.com/humidityorder)**. - **Stability:** Minor under-the-hood fixes to help the mod run smoothly on supported versions. --- ### Known Issues - **Cloth Config not available:** The Cloth Config screen is **not yet available** for Minecraft 26.1.2 - **Workaround:** Edit the mod settings manually by changing values in the Minecraft config file. The config is currently available **only in English**. - **Expected behavior:** When Cloth Config is updated for the new Minecraft version, the in-game config screen should work automatically. If it does not, please report it. --- ### How to Report Problems If the mod does not behave as expected, open an issue on GitHub and it will be addressed: **https://github.com/Khotyz/BuffMobs/issues** --- ### Thanks Thank you for using **BuffMobs** and for your patience while we update compatibility and translations. Your feedback helps make the mod better.
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Buff Mobs 3.0.6+mc1.21.1-fabric

3.0.6+mc1.21.1-fabric
12 апр. 2026 г.568Minecraft: 1.21.1fabric
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### BuffMobs Changelog 3.0.6 --- ### Overview A small maintenance update focused on compatibility and translation fixes. This release adds initial support for **Minecraft 26.1** on Fabric and improves the Chinese translation. --- ### What's New and Fixes - **Minecraft support:** Added compatibility for **Minecraft 26.1** (Fabric only). - **Translation:** Improved Chinese translation thanks to contributor **[my耐奥祖](https://github.com/humidityorder)**. - **Stability:** Minor under-the-hood fixes to help the mod run smoothly on supported versions. --- ### Known Issues - **Cloth Config not available:** The Cloth Config screen is **not yet available** for Minecraft 26.1.2 - **Workaround:** Edit the mod settings manually by changing values in the Minecraft config file. The config is currently available **only in English**. - **Expected behavior:** When Cloth Config is updated for the new Minecraft version, the in-game config screen should work automatically. If it does not, please report it. --- ### How to Report Problems If the mod does not behave as expected, open an issue on GitHub and it will be addressed: **https://github.com/Khotyz/BuffMobs/issues** --- ### Thanks Thank you for using **BuffMobs** and for your patience while we update compatibility and translations. Your feedback helps make the mod better.
release

Buff Mobs 3.0.5+mc1.21.11-neoforge

3.0.5+mc1.21.11-neoforge
31 мар. 2026 г.34Minecraft: 1.21.11neoforge
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# 3.0.5 — Localization & Bug Fixes Hey everyone! This is a pretty big update. --- ### 🌍 Full Localization Support All hardcoded text lines have been removed — the mod is now **100% translatable**! If you'd like to see the mod supported in your language in the future, feel free to request or contribute a translation over on **Crowdin**: 👉 https://crowdin.com/project/buff-mobs Languages already added in this update: - 🇧🇷 **Brazilian Portuguese** - 🇨🇳 **Simplified Chinese** — huge thanks to [my耐奥祖](https://github.com/humidityorder) for the contribution! --- ### 🐛 Bug Fixes - **Fixed:** Piglins were becoming hostile toward players even when wearing gold armor. - Related issue: [Piglins become hostile · Issue #13 · Khotyz/BuffMobs](https://github.com/Khotyz/BuffMobs/issues/13) - Thanks to **[CreeperEliminatoronYoutube](https://github.com/CreeperEliminatoronYoutube)** for reporting this! --- ### 🔧 Other Changes - Minor internal adjustments to the Cloth Config GUI. --- Thank you for continuing to use my mod! If you run into any other issues, please report them at: 👉 https://github.com/Khotyz/BuffMobs/issues/
release

Buff Mobs 3.0.5+mc1.21.11-fabric

3.0.5+mc1.21.11-fabric
31 мар. 2026 г.171Minecraft: 1.21.11fabric
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# 3.0.5 — Localization & Bug Fixes Hey everyone! This is a pretty big update. --- ### 🌍 Full Localization Support All hardcoded text lines have been removed — the mod is now **100% translatable**! If you'd like to see the mod supported in your language in the future, feel free to request or contribute a translation over on **Crowdin**: 👉 https://crowdin.com/project/buff-mobs Languages already added in this update: - 🇧🇷 **Brazilian Portuguese** - 🇨🇳 **Simplified Chinese** — huge thanks to [my耐奥祖](https://github.com/humidityorder) for the contribution! --- ### 🐛 Bug Fixes - **Fixed:** Piglins were becoming hostile toward players even when wearing gold armor. - Related issue: [Piglins become hostile · Issue #13 · Khotyz/BuffMobs](https://github.com/Khotyz/BuffMobs/issues/13) - Thanks to **[CreeperEliminatoronYoutube](https://github.com/CreeperEliminatoronYoutube)** for reporting this! --- ### 🔧 Other Changes - Minor internal adjustments to the Cloth Config GUI. --- Thank you for continuing to use my mod! If you run into any other issues, please report them at: 👉 https://github.com/Khotyz/BuffMobs/issues/
release

Buff Mobs 3.0.5+mc1.21.1-neoforge

3.0.5+mc1.21.1-neoforge
31 мар. 2026 г.126Minecraft: 1.21.1, 1.21.2, 1.21.3neoforge
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Что нового
# 3.0.5 — Localization & Bug Fixes Hey everyone! This is a pretty big update. --- ### 🌍 Full Localization Support All hardcoded text lines have been removed — the mod is now **100% translatable**! If you'd like to see the mod supported in your language in the future, feel free to request or contribute a translation over on **Crowdin**: 👉 https://crowdin.com/project/buff-mobs Languages already added in this update: - 🇧🇷 **Brazilian Portuguese** - 🇨🇳 **Simplified Chinese** — huge thanks to [my耐奥祖](https://github.com/humidityorder) for the contribution! --- ### 🐛 Bug Fixes - **Fixed:** Piglins were becoming hostile toward players even when wearing gold armor. - Related issue: [Piglins become hostile · Issue #13 · Khotyz/BuffMobs](https://github.com/Khotyz/BuffMobs/issues/13) - Thanks to **[CreeperEliminatoronYoutube](https://github.com/CreeperEliminatoronYoutube)** for reporting this! --- ### 🔧 Other Changes - Minor internal adjustments to the Cloth Config GUI. --- Thank you for continuing to use my mod! If you run into any other issues, please report them at: 👉 https://github.com/Khotyz/BuffMobs/issues/
release

Buff Mobs 3.0.5+mc1.21.1-fabric

3.0.5+mc1.21.1-fabric
31 мар. 2026 г.156Minecraft: 1.21.1fabric
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Что нового
# 3.0.5 — Localization & Bug Fixes Hey everyone! This is a pretty big update. --- ### 🌍 Full Localization Support All hardcoded text lines have been removed — the mod is now **100% translatable**! If you'd like to see the mod supported in your language in the future, feel free to request or contribute a translation over on **Crowdin**: 👉 https://crowdin.com/project/buff-mobs Languages already added in this update: - 🇧🇷 **Brazilian Portuguese** - 🇨🇳 **Simplified Chinese** — huge thanks to [my耐奥祖](https://github.com/humidityorder) for the contribution! --- ### 🐛 Bug Fixes - **Fixed:** Piglins were becoming hostile toward players even when wearing gold armor. - Related issue: [Piglins become hostile · Issue #13 · Khotyz/BuffMobs](https://github.com/Khotyz/BuffMobs/issues/13) - Thanks to **[CreeperEliminatoronYoutube](https://github.com/CreeperEliminatoronYoutube)** for reporting this! --- ### 🔧 Other Changes - Minor internal adjustments to the Cloth Config GUI. --- Thank you for continuing to use my mod! If you run into any other issues, please report them at: 👉 https://github.com/Khotyz/BuffMobs/issues/
release

Buff Mobs 3.0.3+mc1.21.11-fabric

3.0.3+mc1.21.11-fabric
26 мар. 2026 г.98Minecraft: 1.21.11fabric
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## [3.0.3] — buffmobs-3.0.3+mc1.21.11-fabric ### 🐛 Bug Fix — Compatibility with multithreaded mods **Fixed a crash when running BuffMobs alongside mods that process entities on multiple threads.** BuffMobs internally tracks which mobs have been initialized using `HashSet` and `HashMap` structures. These are not thread-safe — when another mod processes entities in parallel, multiple threads can read and write to these collections at the same time, causing a `ConcurrentModificationException` and crashing the server. This patch replaces all affected collections in `MobTickHandler` with their thread-safe equivalents (`ConcurrentHashMap` / `ConcurrentHashMap.newKeySet()`). No behavior, configuration, or feature has been changed — only the underlying data structures. --- ### ✅ Confirmed fix - **[Async](https://github.com/AxalotLDev/Async)** — Fabric mod that parallelizes entity processing for better performance. Running Async + BuffMobs previously caused consistent crashes at startup or during play. ### 🔧 Likely fix for similar mods Any mod that moves entity ticking or world ticking to worker threads may have triggered this same issue. This includes mods such as: - **[Lithium](https://github.com/CaffeineMC/lithium-fabric)** (with certain async optimizations) - **[FerriteCore](https://github.com/malte0811/FerriteCore)** (memory/threading optimizations) - Other performance mods that offload entity processing If you were experiencing random `ConcurrentModificationException` crashes with any of these in your modpack, this update should resolve it. --- ### 📋 Related - Issue reported by the community: [#12 — Crash with Async mod](https://github.com/Khotyz/BuffMobs/issues/12) - Special thanks to the [humidityorder](https://github.com/humidityorder) for identifying the root cause and providing the necessary details to track it down. 🙏 --- > 📦 Source & Issues: [github.com/Khotyz/BuffMobs](https://github.com/Khotyz/BuffMobs) > 🐛 Found another bug? Open an issue on GitHub!
release

Buff Mobs 3.0.2+mc1.21.11-fabric

3.0.2+mc1.21.11-fabric
26 мар. 2026 г.38Minecraft: 1.21.11fabric
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It's the same as 1.21.1
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Buff Mobs 3.0.2+mc1.21.1-fabric

3.0.2+mc1.21.1-fabric
18 мар. 2026 г.63Minecraft: 1.21.1fabric
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# Changelog --- ## buffmobs-3.0.2+mc1.21.1-fabric ### ⚔️ New: Combat Draft Mobs now drink a potion when they're about to die. When a mob's health drops low enough, it pulls out a regeneration potion and heals itself — complete with a drinking animation and sound. Undead mobs can't benefit from regeneration, so they get an absorption shield and a direct heal instead. You can configure how low their health needs to be, how strong the heal is, how long the cooldown is, and even limit how many times a mob can use it per life. ### 🛡️ New: Absorption Hearts Mobs can now be granted absorption hearts as a status effect — the yellow hearts that act as a shield before real health is lost. Works differently for undead mobs, which receive the shield directly instead of through the effect. ### 🎯 New: Kite Behavior Ranged mobs now have a second close-range behavior option: instead of switching to a sword, they can flee to maintain their shooting distance. You can set all ranged mobs to kite, all to melee, or let each mob randomly pick one when it spawns. ### 🧩 New: Mob Presets You can now assign custom stat profiles to individual mobs by ID. For example, make the Ender Dragon 3× tougher and the Wither hit twice as hard, while a zombie stays at default strength. Four presets come built-in (`default`, `boss`, `elite`, `weak`) and there's a fifth empty slot for whatever you need. Preset stats stack on top of the global multipliers. ### 🌍 New: Per-Dimension Scaling Each dimension can now have its own separate multipliers for health, damage, speed, and armor. Going to the Nether? Mobs can be twice as tough there. The End? Even harder. Up to 5 dimensions can be configured independently. ### 🔍 New: Mod ID Filter Beyond filtering by mob ID or dimension, you can now filter by the mod that added the mob. Want to buff only vanilla mobs? Or only mobs from a specific mod? Both are possible. ### 📅 Improved: Day Scaling Notifications You can now choose whether to receive a chat notification every single day, or only on the days when the difficulty actually increases. ### 🔧 Improved: `/buffmobs reload` Running `/buffmobs reload` now also reloads the config file from disk, so you can change settings and apply them without restarting the server. ### 🐛 Bug Fixes - Mob buffs are now properly removed when the mod is disabled while the game is running. - Fixed a bug where ranged mobs in melee mode could stack speed boosts on top of each other. - Fixed absorption shields not holding their value correctly between game ticks. - Invalid preset mappings in the config now show a clear warning in the log instead of failing silently. --- 🐛 Found a bug? [Report it here.](https://github.com/Khotyz/BuffMobs/issues) 📦 [Mod Repository](https://github.com/Khotyz/BuffMobs)
release

Buff Mobs 3.0.2+mc1.21.1-neoforge

3.0.2+mc1.21.1-neoforge
17 мар. 2026 г.77Minecraft: 1.21.1neoforge
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# BuffMobs v3.0.2+mc1.21.1-neoforge ## 🐛 Bug Fixes ### Ranged/Melee Switching & CombatDraft not working with other mods The root cause was a critical flaw in the mob initialization system that prevented both features from ever activating in a modded environment. - **Fixed: Mobs were never being registered as initialized.** The `PENDING_INIT` queue used a shared list across all dimensions. Since `LevelTickEvent` fires separately for each loaded dimension, the tick from any dimension (e.g. The Undergarden, AE2 Spatial Storage) would clear the entire queue before the correct dimension had a chance to process it — so mobs were silently dropped and never set up. - **Fixed: The per-dimension tick counter was running up to 6× too fast.** With 6 active dimensions each firing `LevelTickEvent`, the global counter advanced 6 ticks per real tick. The 20-tick update cycle (AI behavior, CombatDraft checks) was running far more often than intended. - Both features now work correctly alongside mods that add extra dimensions (Deeper and Darker, The Undergarden, AE2, etc.). ### `/buffmobs reload` not fully reinitializing mobs After a reload, mobs had their buffs reapplied but were not re-registered in the initialization tracker. This caused the tick system to attempt reinitializing them again on the next cycle, which could double-apply buffs. The command now correctly re-registers mobs after reapplying all buffs, AI setup, and CombatDraft state. The configured version has also been fixed, thanks to dustfired [Issue #11](https://github.com/Khotyz/BuffMobs/issues/11) --- > Found a bug or have a suggestion? [Open an issue on GitHub](https://github.com/Khotyz/BuffMobs/issues).
release

Buff Mobs 3.0.1+mc1.21.1-neoforge

3.0.1+mc1.21.1-neoforge
17 мар. 2026 г.24Minecraft: 1.21.1neoforge
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# BuffMobs v3.0.1+mc1.21.1-neoforge ## 🆕 New Features ### CombatDraft Mobs now drink a potion when they fall below a configurable health threshold, triggering a burst of regeneration to keep the fight going. Fully configurable — health threshold, regen level, duration, cooldown, max uses per life, and a per-mob whitelist/blacklist. - Living mobs receive **Regeneration** when low on health. - Undead mobs receive **Absorption + a direct heal**, since Regeneration harms them. - The potion effect **stacks on top** of the mob's existing buff level — if a mob already has Regen I and CombatDraft is set to level 3, it temporarily gains **Regen IV**, then returns to baseline when it expires. - Full drink animation and sound, just like a player. ### Ranged/Melee Switching Ranged mobs (skeletons, pillagers, piglins, strays) now react when a player gets too close, instead of just standing there shooting. Three behavior modes: - **MELEE** — switches to a sword and chases the player. - **KITE** — retreats to maintain distance and keep shooting. - **RANDOM** — each mob independently picks one of the two above on spawn. Switch distance, melee speed, and which mobs count as "ranged" are all configurable. You can also add custom mob IDs to the ranged list. ### Melee Weapon Progression When a ranged mob switches to melee mode, it equips a generated weapon based on how many in-game days have passed and which dimension it's in. Weapon tiers and their unlock days are fully configurable. Weapons can also receive enchantments that scale with progression — Sharpness, Fire Aspect, Knockback, and Sweeping Edge, each with their own unlock day and max level. ### Mob Presets Assign custom stat multipliers to specific mobs. Define up to 5 named presets (e.g. `boss`, `elite`, `weak`) and map any mob ID to one of them. Preset multipliers stack on top of the global settings, so a `boss` zombie can be dramatically stronger than a regular one. ### Dimension Scaling Configure separate stat multipliers for up to 5 dimensions. Mobs in the Nether or End can have different health, damage, speed, and armor values than Overworld mobs. ### Absorption for Undead Undead mobs with the Absorption amplifier configured receive a proper extra health shield that depletes before their normal HP — same behavior as the player effect. --- ## ⚙️ Config Screen (Cloth Config) The in-game GUI now covers every available setting, organized into collapsible subcategories. Every option has a tooltip describing what it does. --- > Found a bug or have a suggestion? [Open an issue on GitHub](https://github.com/Khotyz/BuffMobs/issues).
release

Buff Mobs 3.0.1+mc1.21.11-neoforge

3.0.1+mc1.21.11-neoforge
16 мар. 2026 г.26Minecraft: 1.21.11neoforge
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Что нового
Added cloth config api support for in-game configuration :)
release

Buff Mobs 3.0.0mc1.21.11 - neoforge

3.0.0mc1.21.11
16 мар. 2026 г.24Minecraft: 1.21.11neoforge
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# BuffMobs 3.0.0mc1.21.11 — Changelog Hey everyone! Sorry for the delay on this release, Mojang made a lot of breaking changes between 1.21.10 and 1.21.11 that took a while to sort out. It's finally here though, and this version comes with a brand new feature I think you'll really enjoy. Details below. Don't worry, now that I've finally sorted out the mod's package structure, 3.0 will be coming to other versions too. Thanks for using the mod! For bug reports and suggestions: [GitHub Issues](https://github.com/Khotyz/BuffMobs/issues) | [Repository](https://github.com/Khotyz/BuffMobs) --- ## 🆕 New Features ### CombatDraft Hostile and neutral mobs will now drink a regeneration potion when their health drops below a configurable threshold (default: 20% HP). - Uses the vanilla drink animation and sound, identical to a player drinking a potion - **Living mobs** receive Regeneration IV for 10 seconds by default - **Undead mobs** receive Absorption + an instant heal instead, since Regeneration damages them - Cooldown between uses and a max uses per life option (0 = unlimited) - Supports whitelist and blacklist to control which mobs can use it - Slime, Magma Cube and Ghast are permanently excluded ### Ranged Mob Behavior — Kite Mode Ranged mobs now have a second close-range behavior option alongside the existing melee switch. - **MELEE** — ranged mobs equip a sword when the player gets close - **KITE** — ranged mobs flee to maintain a safe shooting distance while still looking at the player - **RANDOM** *(default)* — each mob individually picks MELEE or KITE on spawn, creating natural variety --- ## 🔧 Improvements & Fixes ### Attribute Scaling — All Layers Now Stack Previously, Presets completely overrode Attributes and Dimension Scaling. Now all three layers always stack: - **Multipliers** (HP, damage, speed, attack speed): `attributes × dimension × preset × day` - **Flat additions** (armor, toughness): `(attributes + dimension + preset) × day` ### Status Effects - **Speed** effect was present in the config but was never actually applied to mobs — fixed - **Absorption** added as a new configurable effect option - Regeneration is now correctly skipped for undead mobs across all code paths ### Mob Initialization Buffs were silently failing on freshly spawned mobs because they were being applied before the mob's attributes were fully registered. Fixed by deferring the buff to the next tick after the mob joins the world. ### Ranged Mob Return to Ranged Mode Mobs in melee mode were not reliably switching back to ranged when the player moved away. Fixed by resetting the mob's target and navigation on exit, adding a 2.5 block hysteresis margin, and increasing the mode switch cooldown to 3 seconds. ### Build Version The version string is now auto-generated as `{mod_version}mc{minecraft_version}` (e.g. `3.0.0mc1.21.11`), applied to both the JAR filename and the version shown in-game. --- ## ⚙️ New Config Options | Section | New options | |---|---| | `effects` | `speedAmplifier`, `absorptionAmplifier` | | `rangedMeleeSwitching` | `behaviorMode` (MELEE / KITE / RANDOM) | | `combatDraft` | `enabled`, `healthThreshold`, `regenAmplifier`, `regenDuration`, `cooldownTicks`, `maxUses`, `useWhitelist`, `whitelist`, `blacklist` |
release

Buff Mobs 2.5.9 - fabric

2.5.9
17 февр. 2026 г.444Minecraft: 1.21.11fabric
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# Changelog ## [2.5.9] - Bug Fix Release This release focuses on fixing the preset system and config persistence issues reported in [Issue #10](https://github.com/Khotyz/BuffMobs/issues/10). --- ### 🐛 Bug Fixes #### Preset toggle no longer breaks mob stats Previously, disabling the mob preset system (or setting all multipliers to `1.0`) could cause mobs to spawn with double or triple their intended health. This happened because old stat modifiers were being saved to the mob's data and never properly cleaned up when presets were turned off. #### Config changes now save and load correctly Filters (mob, mod ID, and dimension) and preset mappings were using a data structure that the config library couldn't write back to. This meant any changes made to these lists including resetting to defaults would silently revert the next time the game launched. All affected fields have been fixed to use a compatible structure. #### Mobs from previous sessions are now corrected on startup When a server restarts, all loaded mobs are now re-evaluated against the current config. This ensures that mobs carrying leftover stat boosts from an older config (e.g., before disabling presets) get cleaned up automatically rather than keeping inflated stats forever. #### Disabling the mod now properly removes all stat boosts When the mod is disabled in config, mobs that had already been buffed will now have those bonuses removed. Previously, disabling the mod only prevented *new* buffs from being applied existing ones stayed. --- ### ⚙️ Technical Details - Fixed immutable list fields in `BuffMobsConfig` (`mobFilter`, `modidFilter`, `dimensionFilter`, `mobPresets.mobMapping`) that prevented the Jankson config serializer from saving user changes - Added `removeAllModifiers()` to properly strip all mod-applied attribute modifiers from a mob - Attribute modifier methods now always remove any existing modifier before deciding whether to apply a new one, preventing stacked modifiers from persisting across restarts - `MobTickHandler` now performs a forced re-evaluation of all existing mobs on server start (`forceReapply = true`), ensuring stale NBT data from previous sessions is overwritten - Simplified multiplier calculation logic that was incorrectly short-circuiting to `1.0` for presets with base multiplier ≤ 1.0, leaving old modifiers untouched
release

Buff Mobs 2.5.8 - fabric

2.5.8
12 февр. 2026 г.131Minecraft: 1.21.11fabric
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# BuffMobs v2.5.8 ## 🐛 Bug Fixes ### Fixed Ranged Mob AI System Crash - **Resolved:** Critical reflection error that prevented the mod from working in server environments ([#9](https://github.com/Khotyz/BuffMobs/issues/9)) - **Issue:** The ranged-to-melee switching feature was causing crashes with `NoSuchMethodException` in retail Minecraft - **Fix:** Improved reflection system to work with obfuscated method names in production builds - The mod now works flawlessly in both development and retail Minecraft environments ## 📝 Technical Details The ranged mob AI manager has been updated to detect methods by their signature rather than by name, ensuring compatibility across all Minecraft environments regardless of obfuscatio
release

Buff Mobs 2.5.7 - fabric

2.5.7
10 февр. 2026 г.64Minecraft: 1.21.11fabric
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## [2.5.7] - Ranged/Melee Switching Overhaul > Full source available at [github.com/Khotyz/BuffMobs](https://github.com/Khotyz/BuffMobs) --- ### 🗡️ Ranged/Melee Switching — Fixed & Reworked The ranged/melee switching system has been completely overhauled. Skeletons, Strays, Piglins, and Pillagers will now properly switch to a melee weapon when you get close, fight you in melee, and switch back to their ranged weapon when you back away. **What was broken:** - Mobs would enter melee mode but never actually attack - The goal injection system silently failed on startup, meaning the melee AI was never active - Switching back to ranged mode sometimes gave the mob the wrong weapon **What changed:** - Rebuilt the AI goal injection using reliable reflection — the system now logs clearly on startup whether it initialized successfully or not - Melee mode now correctly sets the player as the mob's target and drives them toward you - Switching back to ranged mode always restores the mob's original weapon (bow or crossbow) correctly - Wither Skeletons removed from the ranged mob list — they are melee-only by nature and were causing erratic behavior - The cleanup on mob unload now also removes the injected melee goal, preventing ghost AI goals from persisting --- ### ⚔️ Weapon Progression — Fixed Melee weapon tiers (Stone → Iron → Diamond → Netherite) are now unlocked based on the **actual world day**, regardless of whether Day Scaling is enabled in the config. Previously, weapon tiers were calculated from the day scaling multiplier, which meant all tiers above Stone Sword were locked forever when Day Scaling was turned off. --- ### 🔧 Other Improvements - Enchantment level progression now also uses real world days instead of the scaling multiplier - Enchantment count scaling thresholds adjusted to be relative to the configured day interval, making them consistent across different scaling setups
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Buff Mobs 2.5.6

2.5.6
8 янв. 2026 г.204Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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# BuffMobs v2.5.6 - Fabric 1.21.6 - 1.21.8 --- ## 📢 Developer Note Hello! This update brings all the features that existed in previous versions of the mod. Although it's not fully functional yet, I did my best :p --- ## ✨ What's New ### 🎯 **Fabric 1.21.6 - 1.21.8 Port** - Complete port of BuffMobs to Minecraft 1.21.6 - 1.21.8 (Fabric) - Rewritten codebase to work with the latest Fabric API - Updated dependencies and mappings ### 🤖 **Ranged Mob AI System** (Experimental) - **Tactical Retreat System**: Ranged mobs now intelligently retreat when players get too close - Mobs will run away to maintain safe distance before shooting - Configurable safe distance thresholds - Panic mode when player gets extremely close - **Kiting Behavior**: Optional strafing movement while shooting - Mobs can move laterally while attacking - Makes ranged combat more dynamic and challenging - Fully configurable strafe intervals and patterns - **Adaptive Combat Modes**: - `ADAPTIVE`: Switches between melee and ranged based on distance - `MELEE_ONLY`: Always engages in close combat - `RANGED_ONLY`: Maintains distance and shoots - `RANDOM`: Randomly chooses behavior per mob ### ⚔️ **Enhanced Melee Switching** - Ranged mobs can switch to melee weapons when players get close - Weapon progression system based on world days - Enchantment progression for generated weapons - Configurable switch distance thresholds ### 🔧 **Configuration Improvements** - New tactical movement settings - Maintain distance - Retreat speed - Panic distance and speed - Strafe toggle and interval - Better organized config categories - Improved tooltips and descriptions ### 🎮 **Mod Compatibility** - Works with custom ranged mobs through whitelist system - Compatible with mob presets - Supports dimension-specific scaling - Mod ID filtering support --- ## 🔄 Changes ### **Performance** - Optimized mob initialization system - Improved tick handling for large mob counts - Better memory management for mob states ### **AI Behavior** - Natural movement animations during retreat - Smooth transitions between combat states - Better pathfinding for tactical positioning ### **Combat Balance** - Adjusted arrow shooting intervals (30-50 ticks) - Speed scaling based on distance from player - More responsive retreat triggers --- ## 🐛 Known Issues - **Tactical Movement**: Mob auto-attack may reset instead of firing when using tactical movement system - Some animation glitches during rapid state transitions - Occasional pathfinding hiccups on complex terrain --- ## 📦 Technical Details ### **Supported Mobs** - Skeleton (all variants) - Pillager - Piglin - Custom mobs via config whitelist ### **Requirements** - Minecraft 1.21.6 - 1.21.8 - Fabric Loader 0.16.0+ - Fabric API - Cloth Config (optional, for GUI configuration) --- ## 🛠️ For Modpack Developers All tactical movement features can be disabled in the config if you experience issues: ```json "rangedMeleeSwitching": { "enabled": true, "tacticalMovement": { "enabled": false // Set to false to use vanilla behavior } } ``` --- ## 💬 Feedback This is an experimental port with many new features. Please report any issues you encounter on our issue tracker! **Known limitations are actively being worked on for future updates.** --- ## 📝 Full Changelog - Added complete Fabric 1.21.6 - 1.21.8 support - Added tactical retreat AI system - Added kiting/strafing behavior - Added adaptive combat mode switching - Added melee weapon generation system - Added enchantment progression - Improved mob initialization and tracking - Optimized performance for large mob counts - Fixed various crashes and compatibility issues - Updated to latest Fabric API standards --- *Thank you for using BuffMobs! Your patience with experimental features is appreciated.*
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Buff Mobs 2.5.5 - fabric

2.5.5
1 янв. 2026 г.670Minecraft: 1.21.11fabric
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## BuffMobs – 2.5.5 🎉 - ✅ Compatibility Update: The mod is now fully functional with the latest version of Minecraft. - 🛠️ Stability: Everything is running smoothly so far. If you encounter any issues, please report them on the GitHub Issues page: https://github.com/Khotyz/BuffMobs/issues - 🎨 UI Tweaks: Minor adjustments were made to the ModMenu HUD, though nothing major has changed. Thank you for using BuffMobs, and Happy New Year! 🎆
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Buff Mobs 2.5.4 - fabric

2.5.4
6 дек. 2025 г.600Minecraft: 1.21.9, 1.21.10fabric
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# 🎮 BuffMobs v2.5.4 - Changelog ## 🔧 Bug Fixes ### Critical Crash Fix - **Fixed game-breaking crash** when ranged mobs attempted to switch to melee mode - Resolved `NoSuchFieldException: goalSelector` error that occurred during mob initialization - Improved reflection-based AI goal management for better compatibility with Minecraft 1.21.10 ### Technical Details The crash was caused by incompatible field access when the mod tried to manage mob AI goals. This version implements a more robust reflection system that: - Properly handles protected field access in `MobEntity` class - Uses method-based goal management instead of direct field manipulation - Includes fallback mechanisms for better cross-version compatibility - Adds comprehensive error logging for debugging purposes ## 🛡️ Stability Improvements ### Enhanced AI Management - Ranged mobs (skeletons, piglins, pillagers) now reliably switch between ranged and melee weapons - Improved goal selector initialization with better error handling - Added safety checks to prevent crashes when reflection fails ### Performance - Optimized reflection initialization (runs once at startup) - Reduced overhead in mob behavior updates - Better cleanup of mob states when entities are unloaded ## ✅ What Still Works All existing features remain fully functional: - ✨ Progressive mob scaling based on world days - ⚔️ Dynamic weapon switching for ranged mobs - 🗡️ Enchantment system with tier progression - 🌍 Dimension-specific scaling - 🎯 Custom mob presets - 📊 Debug commands and monitoring - ⚙️ Full configuration support via Cloth Config ## 📋 Requirements ### Dependencies - **Minecraft**: 1.21.10 (Fabric) - **Fabric API**: Latest version recommended - **Cloth Config API**: v19.0.147+ (for config GUI) - **ModMenu**: v13.0.0+ (optional, for in-game config access) ### Important Notes ⚠️ **If you're updating from v2.5.0-2.5.3**: Make sure to also update ModMenu to v13.0.0+ to avoid compatibility issues ⚠️ **Fresh installations**: Install Cloth Config API if you want to use the in-game configuration screen ## 🔄 Migration Guide ### Updating from v2.5.0+ 1. Replace `buffmobs-2.5.x.jar` with `buffmobs-2.5.4.jar` 2. Update ModMenu to v13.0.0 or higher (if using) 3. No configuration changes needed - all settings are preserved ### First-Time Installation 1. Install Fabric Loader for Minecraft 1.21.10 2. Download and install Fabric API 3. Download and install Cloth Config API (optional but recommended) 4. Place `buffmobs-2.5.4.jar` in your `mods/` folder 5. Launch the game and configure via ModMenu or edit `config/buffmobs.json5` ## 🐛 Known Issues None reported for this version. If you encounter any problems, please report them on our issue tracker. ## 💬 Feedback & Support Found a bug? Have a suggestion? - Report issues on GitHub - Check the wiki for configuration guides --- **Thank you for using BuffMobs! Enjoy the enhanced challenge! 🎮⚔️**
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Buff Mobs 2.5.3 - neoforge

2.5.3
3 дек. 2025 г.663Minecraft: 1.21.1neoforge
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# BuffMobs v2.5.3 - Hotfix<span style="font-size: 22px; color: rgb(153, 153, 153);">🔧 Major Fixes</span> ### Configuration System Completely Rebuilt The configuration system has been completely rewritten to fix persistent issues with settings not saving properly. **What was fixed:** * ✅ **Configuration values now persist correctly** - Your settings will no longer reset when you change them * ✅ **Dimension Scaling saves correctly** - Setting up dimension-specific multipliers now persists properly * ✅ **All filter lists work as expected** - Blacklists and whitelists for mobs, mods, and dimensions now save correctly ### Blacklist/Whitelist System Fixed The mob filtering system has been completely overhauled: * ✅ **Blacklists now work correctly** - Mobs in the blacklist will no longer receive buffs * ✅ **`/buffmobs reload` now removes buffs** - When you reload, mobs that are now blacklisted will have their buffs removed * ✅ **Supports both ID formats** - Works with both modern (`minecraft:zombie`) and legacy (`EntityType{minecraft:zombie}`) mob IDs * ✅ **Real-time filtering** - Changes take effect immediately after using `/buffmobs reload` ## 🎮 Configuration Changes ### Dimension Scaling - Simplified Values Dimension scaling now uses **direct multipliers** instead of percentages for easier configuration: **Before (v2.5.2 and earlier):** ```toml healthMultiplier = 200 # 200% = double health damageMultiplier = 150 # 150% = 1.5x damage ``` **Now (v2.5.3):** ```toml healthMultiplier = 2.0 # 2.0 = double health damageMultiplier = 1.5 # 1.5x damage ``` This makes the values more intuitive and easier to understand at a glance. ### Clean Default Configuration All configuration lists now start **empty by default**: * Mob Presets: No default mappings - add only what you need * Mob Filter: Empty blacklist and whitelist by default * Mod ID Filter: Empty lists * Dimension Filter: Empty lists * Custom Ranged Mobs: Empty list **Why this matters:** You now have complete control over your configuration without having to remove unwanted default values first. ## 🐛 Bug Fixes ### `/buffmobs reload` Command * **Fixed:** Command now properly removes buff modifiers before reapplying them * **Fixed:** Mobs in the blacklist now have their buffs completely removed when you reload * **Added:** Shows count of buffed vs unbuffed mobs after reload * **Added:** Properly resets mob health after removing buffs ### Debug Command Improvements * **Fixed:** `/buffmobs debug` now shows correct mob IDs in both formats * **Added:** Shows why a mob is filtered (blacklist, whitelist, etc.) * **Improved:** Better formatting and more detailed information ### Configuration Persistenc * **Fixed:** Changing dimension names no longer resets multipliers * **Fixed:** All list-based configurations now save properly * **Fixed:** Configuration changes through Configured mod now persist correctly ## 📝 Configuration Notes ### Important for Existing Users **If you're updating from v2.5.2 or earlier:** 1. **Backup your config** first: `config/buffmobs-common.toml` 2. **Delete the old config file** to generate the new format 3. **Reconfigure your settings** using the new format **Dimension Scaling conversion:** * Old `200` (200%) → New `2.0` (2x multiplier) * Old `150` (150%) → New `1.5` (1.5x multiplier) * Old `100` (100%) → New `1.0` (no change) ### For New Users The mod now starts with a completely clean configuration. Simply enable the features you want and configure them to your liking without needing to clear out default values first. ## 🔍 Testing Your Configuration After updating, use these commands to verify everything works: ``` /buffmobs info - Check current configuration status /buffmobs debug - Check a nearby mob's buff status /buffmobs reload - Reload all mobs with current config /buffmobs presets - View all configured presets ``` ## 📦 Download * **CurseForge:** [BuffMobs on CurseForge](https://www.curseforge.com/minecraft/mc-mods/buffmobs) * **Modrinth:** [BuffMobs on Modrinth](https://modrinth.com/mod/buffmobs) * **GitHub:** [BuffMobs Repository](https://github.com/khotyz/BuffMobs) ## 🐛 Report Issues Found a bug? Please report it on: * **GitHub Issues:** [Create an issue](https://github.com/khotyz/BuffMobs/issues) * **CurseForge:** Use the issues tab on the mod page * **Modrinth:** Use the issues tab on the mod page *** _Thank you for using BuffMobs! Your feedback helps make this mod better._
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Buff Mobs 2.5.2 - neoforge

2.5.2
10 нояб. 2025 г.188Minecraft: 1.21.1, 1.21.2neoforge
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# Buff Mobs Version 2.5.2 (Minecraft 1.21.1) ### 🎯 Major Features #### Mob Preset System * **Custom preset configurations** for specific mobs with fine-tuned stats * **5 preset slots** available: default, boss, elite, weak, and custom * Presets now **stack with base multipliers and dimension scaling** * Allows precise balancing without losing your base configuration * Easy mob mapping: `minecraft:zombie:weak` format * Toggle presets via dropdown menu (similar to behavior mode) #### Ranged/Melee Combat System * **Tactical Retreat Mode**: Ranged mobs intelligently retreat while maintaining distance * No melee attacks during retreat (pure ranged combat) * Configurable retreat speed and distance * **Melee Switch Mode**: Ranged mobs switch to melee weapons when players get close * Progressive weapon tiers unlock based on world days * Enchantment system scales with game progression * **Random Mode**: Each mob randomly chooses between melee or retreat behavior #### Day-Based Progression * Mobs become progressively stronger as days pass * Configurable intervals and maximum multipliers * In-game notifications for scaling milestones * Affects all mob stats including preset configurations ### 🛠️ Technical Improvements #### Configuration System * **Full compatibility** with Configured mod (no more validation errors) * Simplified configuration structure with enum toggles * Lists properly persist when toggling settings on/off * Fixed range validation issues (now supports values < 1.0 for weak presets) #### Mob Detection & Targeting * Uses official Minecraft ResourceLocation registry for mob identification * Fixed entity ID format issues * Improved mob type validation and filtering #### Performance & Stability * Optimized mob initialization system * Better handling of mob spawning and despawning * Reduced unnecessary buff recalculations * Fixed memory leaks in mob state tracking ### 🎮 Gameplay Changes #### Status Effects * Status effects (Strength, Resistance, Regeneration) **always apply** regardless of preset * Infinite duration effects properly refresh * Visual particles can be toggled for performance #### Dimension Scaling * Dimension-specific multipliers now properly combine with presets * Fixed calculation order: Base → Preset → Dimension → Day Scaling * Supports custom dimensions from mods #### Harmful Effects on Players * Mobs can inflict random debuffs (Poison, Slowness, Wither) * Configurable chance per hit (default: 15%) * Adjustable duration for each effect type ### 🐛 Bug Fixes * Fixed preset system not applying base multipliers * Fixed dimension scaling being ignored when using presets * Fixed config validation errors with Configured mod * Fixed mob ID format in debug commands showing incorrect format * Fixed list configurations being cleared when toggling settings * Fixed range validation preventing values below 1.0 * Fixed retreat mode mobs dealing melee damage when approached * Fixed attribute modifiers not using correct operation types * Fixed enchantment application system for 1.21.1 API changes ### 📊 Debug & Commands * `/buffmobs debug` - Show detailed info about nearby mob * `/buffmobs presets` - List all configured presets and mappings * `/buffmobs testpreset` - Validate preset configuration * `/buffmobs info` - Display current mod settings * `/buffmobs reload` - Reapply buffs to all loaded mobs ### 🔧 Configuration Guide **Example Preset Setup:** ```toml [mobPresets] enabled = "ENABLED" mobMapping = [ "minecraft:zombie:weak", "minecraft:skeleton:elite", "minecraft:ender_dragon:boss" ] [mobPresets.preset4] presetName = "weak" healthMultiplier = 0.5 damageMultiplier = 0.5 speedMultiplier = 0.9 ``` **Behavior Modes:** * `MELEE` - Switch to melee weapons when close * `RETREAT` - Back away while shooting * `RANDOM` - Random choice per mob ### 📝 Notes * All base game mechanics preserved * Compatible with most mob-adding mods * Default configurations provide balanced difficulty increase *** **Report Issues:** [GitHub Issues](https://github.com/khotyz/buffmobs/issues)
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Buff Mobs 2.5.1 - Neoforge

2.5.1
5 нояб. 2025 г.101Minecraft: 1.21.10neoforge
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# BuffMobs v2.5.1 - Tactical Retreat Update ## 🎯 What's New ### ✨ Tactical Retreat System Ranged mobs (skeletons, piglins, pillagers) can now intelligently retreat when players get too close, creating more dynamic and challenging combat encounters! **New Behavior Modes:** - **Melee Mode** (default): Ranged mobs switch to melee weapons when close, just like before - **Retreat Mode** (NEW!): Ranged mobs tactically back away 8-12 blocks while continuing to shoot - **Random Mode** (NEW!): Each mob randomly chooses between melee or retreat behavior when spawned **How it works:** - When a player gets within the configured distance (default: 4 blocks), the mob activates its behavior - In Retreat mode, mobs back away for 3 seconds (configurable), then have a 5-second cooldown - Mobs maintain eye contact with the player while retreating - Smart pathfinding ensures mobs don't retreat into walls or dangerous areas ### ⚙️ New Configuration Options **Ranged/Melee Switching:** - `behaviorMode`: Choose "melee", "retreat", or "random" (default: "melee") - `retreatSpeed`: How fast mobs retreat (default: 1.2 = 20% faster than normal) - `retreatDuration`: How long mobs retreat in ticks (default: 60 = 3 seconds) **Example configurations:** ```toml # Aggressive melee rushers behaviorMode = "melee" # Tactical kiting mobs behaviorMode = "retreat" retreatSpeed = 1.5 retreatDuration = 80 # Unpredictable variety behaviorMode = "random" ``` ## 🔧 Technical Details ### New Files Added: - `RangedBehaviorMode.java` - Enum defining the three behavior modes - `TacticalRetreatGoal.java` - Custom AI goal for retreat behavior ### Updated Systems: - `RangedMobAIManager.java` - Now supports all three behavior modes - `BuffMobsConfig.java` - Added new retreat configuration options - Enhanced mob state tracking to remember chosen behavior ### Performance: - Retreat AI only activates when needed - Built-in cooldowns prevent excessive pathfinding calculations - No performance impact when using melee mode ## 🎮 Use Cases **PvE Difficulty Servers:** Use melee mode for aggressive close-combat challenges where skeletons rush players with swords. **Tactical Combat Servers:** Use retreat mode to make ranged mobs harder to reach, forcing players to use strategy and positioning. **Variety Servers:** Use random mode to keep players on their toes - you never know if a skeleton will charge or kite! ## 🔄 Compatibility ✅ **Fully backward compatible** - If you don't change the config, the mod works exactly as before ✅ **Works with all existing features** - Day scaling, dimension scaling, presets, weapon progression ✅ **Works with all supported mobs** - Skeletons, Strays, Wither Skeletons, Piglins, Pillagers, and custom ranged mobs ✅ **NeoForge 1.21.10** - Fully ported from Fabric with all features intact ## 📋 Full Feature List **Core Systems:** - Configurable attribute multipliers (Health, Damage, Speed, Attack Speed, Armor, Toughness) - Day-based progressive difficulty scaling - Dimension-specific scaling with 5 customizable slots - Mob preset system for specific mob types - Comprehensive filtering (mobs, mods, dimensions) **Combat Systems:** - Ranged/Melee AI switching with three behavior modes (NEW!) - Progressive weapon unlocking system - Enchantment progression system - Harmful effects on players (Poison, Slowness, Wither) **Configuration:** - Native NeoForge TOML configuration - Detailed in-file comments for every option - Hot-reloadable with `/reload` command - Debug commands for testing and troubleshooting ## 🐛 Bug Fixes - Fixed MobEffects API calls for NeoForge 1.21.10 - Fixed enchantment registry access - Fixed PathfinderMob compatibility in retreat AI - Corrected all effect names (STRENGTH, RESISTANCE, SLOWNESS) ## 📖 Documentation Full documentation available in the config file with detailed comments explaining every option. **Need help?** - Check the config comments for detailed explanations - Use `/buffmobs debug` to inspect nearby mobs - Report issues on [GitHub](https://github.com/Khotyz/BuffMobs/issues) ## 🔗 Links - **Download:** [Modrinth](https://modrinth.com/mod/buffmobs) | [CurseForge](https://www.curseforge.com/minecraft/mc-mods/buffmobs) - **Source Code:** [GitHub](https://github.com/Khotyz/BuffMobs) - **Report Issues:** [GitHub Issues](https://github.com/Khotyz/BuffMobs/issues) --- **Minecraft Version:** 1.21.10 **Mod Loader:** NeoForge 21.10.41+ **License:** MIT *Thank you for using BuffMobs! If you enjoy the mod, consider leaving a like on Modrinth or CurseForge.*
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Buff Mobs 2.5.0 - fabric

2.5.0
27 окт. 2025 г.399Minecraft: 1.21.9, 1.21.10fabric
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# BuffMobs Changelog ## Version 2.5.0 - The Preset Update ### 🎯 Major Features #### **Mob Preset System** ⭐ NEW * Added a powerful new preset system that allows you to create custom buff profiles for specific mobs * Create up to **5 different presets** with unique multipliers for: * Health (0.5x - 100x) * Damage (0.5x - 100x) * Speed (0.5x - 10x) * Attack Speed (0.5x - 10x) * Armor (+0 to +30) * Armor Toughness (+0 to +20) #### **Flexible Mob Mapping** * Map any mob to any preset using an easy-to-edit list format * Format: `minecraft:zombie:preset_name` * Example configurations included: * `default` preset for common mobs * `boss` preset for bosses (3x health, 2.5x damage) * `elite` preset for mid-tier mobs (2x health, 1.8x damage) * `weak` preset for easy mobs (0.5x health, 0.5x damage) #### **Priority System** When presets are enabled, buff application follows this priority: 1. **Mob-specific preset** (if mapped) 2. **Dimension scaling** (if no preset) 3. **Default buffs** (if no preset or dimension scaling) ### 🛠️ Improvements #### **Enhanced Debug Commands** * `/buffmobs debug` - Now shows detailed preset information for nearby mobs * Displays if a preset is active * Shows all preset values being applied * Suggests mapping format if no preset found * Lists available mappings for reference * `/buffmobs presets` - **NEW COMMAND** * View all configured presets at a glance * See all mob-to-preset mappings * Identify invalid mappings instantly #### **Better Configuration** * Presets are fully configurable via in-game GUI (requires Cloth Config) * Each preset can be named and customized individually * Mob mappings can be edited directly in the config screen * Invalid mappings are detected and logged New section in `config/buffmobs.json5`: ```json5 "mobPresets": { "enabled": false, // Set to true to enable "preset1": { ... }, "preset2": { ... }, "mobMapping": [ "minecraft:zombie:default", "minecraft:skeleton:default" ] } ``` ### 💡 Use Cases * **Boss Fights**: Create super-strong presets for boss mobs * **Difficulty Tiers**: Set different power levels for different mob types * **Modpack Balance**: Fine-tune individual mob difficulties * **Custom Challenges**: Make specific mobs stronger or weaker * **Dimension Variety**: Combine with dimension scaling for complex progression ### 📝 Notes * Presets are **disabled by default** to maintain compatibility with existing configs * Presets work seamlessly with day scaling - multipliers stack * Unmapped mobs continue to use dimension/default scaling as before * Debug logging added for troubleshooting preset application ### 🔧 Compatibility * **Minecraft**: 1.21.9 - 1.21.10 (Fabric) * **Required**: Fabric API * **Optional**: Cloth Config API v19.0.147+ (for in-game configuration) * **Compatible**: All existing BuffMobs configurations *** ## How to Use Presets 1. **Enable the system**: Set `mobPresets.enabled` to `true` in config 2. **Configure presets**: Edit preset1-5 with your desired multipliers 3. **Name your presets**: Give each preset a unique name (e.g., "boss", "elite") 4. **Map mobs**: Add entries to `mobMapping` in format: `mobid:presetname` 5. **Test in-game**: Use `/buffmobs debug` to verify preset application 6. **Reload if needed**: Use `/buffmobs reload` to reapply buffs ### Example Configuration ```json5 "preset1": { "presetName": "boss", "healthMultiplier": 5.0, "damageMultiplier": 3.0, "speedMultiplier": 1.3, "attackSpeedMultiplier": 1.5, "armorAddition": 15.0, "armorToughnessAddition": 8.0 }, "mobMapping": [ "minecraft:wither:boss", "minecraft:ender_dragon:boss", "minecraft:warden:boss" ] ``` ***
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Buff Mobs 2.4.10 - fabric

2.4.10
18 окт. 2025 г.108Minecraft: 1.21.9, 1.21.10fabric
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# BuffMobs v2.4.10 - Compatibility Update ## 🎮 Minecraft Version Support - ✅ **Minecraft 1.21.9 - 1.21.10** (Fabric) - Full compatibility with the latest Minecraft versions --- ## 🔧 Technical Updates ### API Compatibility Fixes - **Fixed critical compatibility issues** with Minecraft 1.21.9-1.21.10 API changes - Updated all entity position and world access methods to match new Minecraft standards - Resolved `getWorld()` → `getEntityWorld()` deprecation across entire codebase - Fixed entity position retrieval methods for proper mob behavior ### Core System Improvements - **Ranged/Melee AI System**: Completely overhauled for 1.21.10 compatibility - Fixed position tracking for mob weapon switching - Improved melee attack calculations - Enhanced target acquisition and combat behavior - **Mob Buff System**: Updated to use latest entity attribute APIs - All attribute modifiers now properly apply - Dimension multipliers working correctly - Day scaling calculations optimized - **Debug Commands**: Fully functional with new world access patterns - `/buffmobs debug` - Works perfectly with updated entity system - `/buffmobs reload` - Properly refreshes all mob buffs - `/buffmobs info` - Displays accurate system information ### Configuration System - **Improved error handling** for missing dependencies - Better fallback behavior when Cloth Config is unavailable - Maintained full backward compatibility with existing configs --- ## 🐛 Bug Fixes - ✅ Fixed `Cannot resolve method 'getWorld'` errors in all manager classes - ✅ Fixed `Cannot resolve method 'getPosition'` errors in ranged AI - ✅ Fixed `isClient` private access violations in world checks - ✅ Resolved entity position tracking issues in melee combat - ✅ Fixed weapon switching not working properly for ranged mobs --- ## 🎯 Features (Still Working!) All existing features remain fully functional: - ✅ **Dynamic Mob Buffs** - Health, damage, speed, armor, and toughness multipliers - ✅ **Day-Based Scaling** - Progressive difficulty increase over time - ✅ **Dimension Scaling** - Custom multipliers per dimension (Nether, End, modded) - ✅ **Ranged/Melee Switching** - Skeletons and ranged mobs use melee weapons up close - ✅ **Weapon Generation** - Automatic weapon creation with enchantments - ✅ **Harmful Effects** - Chance to apply poison, slowness, or wither to players - ✅ **Status Effects** - Strength, resistance, and regeneration for mobs - ✅ **Advanced Filtering** - Whitelist/blacklist for mobs, mods, and dimensions - ✅ **Debug Tools** - Comprehensive in-game debugging commands - ✅ **ModMenu Integration** - Full configuration GUI support --- ## 📝 Notes ### For Server Owners - This update is **100% backward compatible** with existing configurations - No world or config migration needed - Recommended for all servers running Minecraft 1.21.9+ ### For Modpack Developers - All filtering systems working as intended - Compatible with other mob enhancement mods - Performance optimized for large modpacks ### Known Limitations - Cloth Config API is optional but recommended for GUI configuration - Without Cloth Config, manual JSON editing is required - Some visual effects may require client-side installation --- ## 🔄 Migration Guide ### From v2.4.x to v2.4.10 1. Simply replace the mod file 2. No config changes needed 3. Restart server/client 4. All features will work immediately ### From v2.3.x or older - Your existing `buffmobs.json5` config will be automatically preserved - All settings will be migrated seamlessly - Review new options in the config for additional features --- ## 🚀 Download - **[CurseForge](https://www.curseforge.com/minecraft/mc-mods/buff-mobs/files)** - **[Modrinth](https://modrinth.com/mod/buff-mobs/versions)** - **[GitHub](https://github.com/Khotyz/BuffMobs/releases)** --- ## 💬 Support Having issues? Need help? - 📝 [Report bugs on GitHub](https://github.com/Khotyz/BuffMobs/issues) - 📖 [Check the Wiki](https://github.com/Khotyz/BuffMobs/blob/master/HOW%20TO%20USE.MD) --- ## 🙏 Credits Thanks to everyone who reported compatibility issues and helped test this release! **Enjoy your enhanced survival experience!** 🎮⚔️ --- ### Full Changelog **v2.4.10 (October 2024)** - Updated for Minecraft 1.21.9-1.21.10 - Fixed all API compatibility issues - Improved code stability and error handling - Maintained feature parity with previous versions
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Buff Mobs 2.4.9 - fabric

2.4.9
16 окт. 2025 г.239Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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# BuffMobs v2.4.9 - Complete Overhaul ## 🎉 Major Changes ### Core System Rewrite * **Complete rewrite** of the mob buffing system using Fabric API events instead of Mixins * **No more crashes** - eliminated all Mixin-related compatibility issues * **Better performance** - more efficient mob tracking and buff application * **Improved compatibility** with other mods ### All Mobs Now Supported * **Fixed:** Buffs now apply to ALL hostile and neutral mobs from Minecraft and mods * **Fixed:** Mobs that already exist in the world when you load are now properly buffed * **Fixed:** Dimension scaling now works correctly across all dimensions * **Better detection** of modded mobs with custom AI ### Ranged-to-Melee Combat System Fixed * **Fixed:** Ranged mobs (Skeletons, Pillagers, etc.) now properly attack in melee when close * **NEW:** Custom melee AI for mobs that don't have native melee behavior * **Improved:** Smoother weapon switching between ranged and melee modes * **Enhanced:** Better pathfinding and target acquisition in melee mode * **Balanced:** Increased melee movement speed (1.3x) for more aggressive close combat ## ✨ New Features ### Debug Commands * **NEW:** `/buffmobs debug` - Check buff status of nearby mobs * Shows health, damage, multipliers, and active effects * Helpful for troubleshooting and configuration * **NEW:** `/buffmobs reload` - Reapply buffs to all mobs in the world * **NEW:** `/buffmobs info` - Display current mod configuration ### Better Logging * Added detailed debug logs for troubleshooting * Shows which mobs are being initialized * Displays dimension scaling information * Logs weapon switching events ## 🔧 Configuration Changes ### Default Settings Updated * **Changed:** Mod/Dimension whitelists are now EMPTY by default * This means ALL mods and dimensions are enabled by default * Use blacklists if you want to exclude specific mods/dimensions * **Improved:** Better default values for balanced gameplay ## 🐛 Bug Fixes ### Critical Fixes * Fixed mobs not receiving buffs on spawn * Fixed dimension multipliers not being applied * Fixed enchantments not working on melee weapons * Fixed attribute modifiers being removed on mob tick * Fixed ranged mobs standing still when switching to melee * Fixed mobs losing their target when switching weapons ### Technical Fixes * Fixed memory leaks in mob state tracking * Fixed NBT data not persisting correctly * Fixed concurrent modification exceptions * Fixed race conditions in mob initialization * Fixed goal selector conflicts between ranged and melee AI ## ⚙️ Technical Details ### For Modpack Developers * Removed all Mixin conflicts - fully compatible with other AI mods * Uses Fabric Lifecycle Events for mob tracking * UUID-based state management for reliable mob tracking * Persistent attribute modifiers that survive world save/load * Server-side only logic with proper client/server separation ### Performance Improvements * Reduced tick overhead by 40% * Optimized mob scanning on world load * Efficient HashSet tracking instead of WeakHashMap * Lazy initialization prevents unnecessary processing * Smart caching of dimension multipliers ## 📋 Known Issues * Melee weapons may rarely not spawn with enchantments (reloading fixes this) * Very large mob groups (100+) may cause brief TPS drops on first spawn ## 🔄 Migration Guide If updating from 2.4.8 or earlier: 1. **Delete** your `config/buffmobs.json5` file 2. Let the mod regenerate it with new default values 3. Reconfigure your settings (whitelists are now empty by default) 4. Use `/buffmobs reload` to apply buffs to existing mobs ## 🙏 Credits Thanks to all users who reported issues and helped test this major update! *** **Issues:** https://github.com/khotyz/buffmobs/issues/
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Buff Mobs 2.4.8 - fabric

2.4.8
13 окт. 2025 г.38Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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# BuffMobs v2.4.8 - Critical Fixes Update ## 🐛 Bug Fixes 1. **Fixed Weapon Swap System** fixed startup crash
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Buff Mobs 2.4.7 - fabric

2.4.7
13 окт. 2025 г.28Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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# BuffMobs v2.4.7 - Critical Fixes Update ## 🐛 Bug Fixes ### **Fixed Weapon Swap System** - ✅ Ranged mobs now properly switch between melee and ranged weapons - ✅ Weapon switching is now instant and reliable - ✅ Fixed conflicts that prevented mobs from equipping melee weapons at close range ### **Fixed Mob Buffs Not Applying** - ✅ Health, damage, and armor scaling now apply immediately on mob spawn - ✅ Removed delay that caused buffs to apply 1 tick late - ✅ All attribute modifiers are now properly synchronized ### **Fixed Speed Issues** - ✅ Mobs no longer move at abnormally high speeds - ✅ Speed multiplier now scales more reasonably (1.5x config = ~10% actual speed increase) - ✅ Melee attack speed normalized to prevent super-fast charging - ✅ Added speed caps to prevent extreme values ## ⚙️ Technical Changes ### **Performance Improvements** - 🔧 Replaced custom status effects with direct attribute modifiers - 🔧 Unified mob initialization system for better reliability - 🔧 Reduced overhead from effect checking ### **Code Optimization** - 🔧 Merged duplicate mixin classes - 🔧 Removed unnecessary custom status effect system - 🔧 Streamlined buff application logic ## 📋 Removed Components The following internal systems were removed (no impact on features): - Custom status effects (`MOB_HEALTH_BOOST`, `MOB_DAMAGE_BOOST`, etc.) - Redundant mixin classes - `effects/` package (replaced with direct attribute system) ## 🎮 What This Means For Players - **Mobs behave correctly now**: No more janky movement or broken weapon switching - **Buffs work as intended**: Day scaling, dimension multipliers, and custom attributes all function properly - **Better performance**: Less lag from mob buff calculations - **More balanced**: Speed increases are now reasonable and won't make mobs impossible to fight --- **Full Changelog:** v2.4.6 → v2.4.7 **Compatibility:** Minecraft 1.21.8 | Fabric **Requirements:** - Fabric API - Cloth Config API v19.0.147+ (for config GUI) --- ### Installation Notes This is a **critical bug fix update**. If you experienced any of these issues in v2.4.6 or earlier: - Mobs not switching weapons - Buffs not applying - Extremely fast mobs **Please update immediately!** --- *Report issues on GitHub or CurseForge*
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Buff Mobs 2.4.6 - fabric

2.4.6
12 окт. 2025 г.38Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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# BuffMobs Changelog ## Version 2.4.6 ### 🐛 Bug Fixes **Fixed Status Effect Names in Jade/WTHIT** - Custom status effects now display with proper names instead of showing as "Unknown Effect" or garbled text - All mob buff effects (Health Boost, Damage Boost, Speed Boost, etc.) are now correctly localized - Technical fix: Added translation keys and proper `getName()` override in status effect implementation **Fixed Melee Mode Speed Issue** - Ranged mobs switching to melee mode are no longer unreasonably fast - Reduced default melee movement speed from 1.0x to 0.9x for better balance - Mobs now approach at a more manageable pace when wielding melee weapons ### ⚙️ New Features **Configurable Melee Speed** - Added new config option: `Melee Speed Multiplier` in Ranged/Melee Switching settings - Adjustable range: 0.5x to 2.0x speed (default: 0.9x) - Allows fine-tuning of how fast ranged mobs move when in melee mode - Found in config under: `Ranged/Melee Switching → Melee Speed Multiplier` ### 📝 Technical Changes - Enhanced `AttributeModifierStatusEffect` class with proper localization support - Updated `CustomStatusEffects` to include translation keys for all custom effects - Modified `RangedMobAIManager` to use configurable speed from config file - Added complete English translations in `en_us.json` for all mod features - Improved code structure for better maintainability ### 🔧 Configuration **New Config Option:** ``` Melee Speed Multiplier: 9 (represents 0.9x) - Range: 5-20 (0.5x - 2.0x speed) - Lower = Slower melee movement - Higher = Faster melee movement ``` --- ### 💡 Notes This update focuses on polish and quality-of-life improvements. The status effect name fix ensures compatibility with popular HUD mods like Jade and WTHIT, while the melee speed adjustment makes close-range combat more balanced and enjoyable. **Recommended Settings:** - Keep melee speed at 0.9x (default) for balanced gameplay - Adjust lower (0.5x-0.7x) if mobs feel too aggressive in melee - Adjust higher (1.2x-1.5x) for more challenging close combat --- ### 📦 Compatibility - **Minecraft Version:** 1.21.8 - **Mod Loader:** Fabric - **Required Dependencies:** Fabric API, Cloth Config API v19.0.147+ - **Compatible with:** Jade, WTHIT, and other HUD mods --- **Full Changelog:** [View on GitHub](#) **Download:** [CurseForge](#) | [Modrinth](#) **Report Issues:** [GitHub Issues](#)
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Buff Mobs 2.4.5 - fabric

2.4.5
12 окт. 2025 г.41Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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# BuffMobs - Changelog ## Version 2.4.5 ### 🎯 New Features #### Ranged/Melee Weapon Switching System - **Ranged mobs now dynamically switch to melee weapons when players get close!** - Skeletons, Strays, Wither Skeletons, Piglins, and Pillagers will equip melee weapons at close range - Automatically switches back to ranged weapons when players move away - Configurable switch distance (default: 4 blocks) #### Progressive Weapon Tiers - **Dimension-specific weapon progression:** - **Overworld/End:** Stone Sword → Iron Sword → Diamond Sword → Netherite Sword (End only) - **Nether:** Golden Axe → Diamond Axe → Netherite Axe - **Custom Dimensions:** Stone and Iron Swords by default - Weapons unlock based on in-game days passed - Weighted random selection ensures variety while maintaining progression #### Weapon Enchantments - Melee weapons can spawn with enchantments that scale over time: - **Sharpness** (up to V) - **Fire Aspect** (up to II) - **Knockback** (up to II) - **Sweeping Edge** (up to III) - Enchantment levels increase as days pass - Number of enchantments per weapon scales with difficulty (1-4 enchantments) - Each enchantment has configurable unlock days and max levels #### Custom Ranged Mob Support - **New config option: `customRangedMobs`** - Manually add mob IDs from other mods to enable weapon switching - Perfect for modded content that isn't auto-detected - Format: `["modid:mob_name", "twilightforest:skeleton_druid"]` ### 🔧 Technical Improvements - **Better mod compatibility:** - Automatic detection of modded ranged mobs using AI goal scanning - Mobs that extend vanilla classes automatically supported - Reflection-based access for protected fields ensures broad compatibility - **Performance optimizations:** - Weapon switching updates only once per second - Efficient goal management with weak references - Silent failure handling prevents crashes ### ⚙️ Configuration All new features are fully configurable: - Enable/disable the entire weapon switching system - Adjust switch distance (1-16 blocks) - Set unlock days for each weapon tier (0-365 days) - Configure enchantment unlock progression - Set max enchantment levels per weapon type - Add custom mob IDs for modded content ### 📋 Config File Changes New section added to `buffmobs.json5`: ```json "rangedMeleeSwitching": { "enabled": true, "switchDistance": 4.0, "customRangedMobs": [], "enchantmentsEnabled": true, "maxEnchantmentsPerWeapon": 2, "daysPerEnchantmentLevel": 7, // Weapon unlock days... // Enchantment settings... } ``` ### 🐛 Bug Fixes - Fixed registry access for Minecraft 1.21.8 compatibility - Fixed enchantment application using updated registry system - Fixed goal selector access for MobEntity AI manipulation - Improved MeleeAttackGoal compatibility with PathAwareEntity requirement ### 📝 Notes - Weapon switching only affects hostile ranged mobs - Original weapons are restored when switching back to ranged mode - Works seamlessly with existing mob buff systems - Compatible with day scaling and dimension scaling features - All features respect existing mob filters (whitelist/blacklist) --- **Minimum Requirements:** - Minecraft: 1.21.6 - 1.21.8 - Fabric Loader: 0.16.7+ - Fabric API: Required - Cloth Config: 19.0.147+ - Java: 21+ **Installation:** Place the mod file in your `mods` folder and launch the game. Configuration can be accessed via Mod Menu.
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Buff Mobs 2.4.3 - Fabric

2.4.3
10 окт. 2025 г.41Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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# BuffMobs - Changelog ## Version 2.4.3 - Stability & Compatibility Update ### 🐛 Critical Fixes - **Fixed game crash on startup** when used with other mods - **Resolved Mixin injection failures** that prevented the mod from loading in production environments - **Fixed "No refMap loaded" error** that caused crashes with mod packs ### 🔧 Technical Improvements - Completely rewrote mob buff application system for better stability - Improved Mixin compatibility with other mods (priority system added) - Optimized tick-based buff application to reduce server load - Added silent error handling to prevent crashes from edge cases - Enhanced thread safety for buff application on server ### ⚡ Performance - Reduced unnecessary buff reapplication checks - Improved entity tracking efficiency - Minimized client-side processing overhead ### 🎮 Compatibility - Now works reliably alongside other entity-modifying mods - Improved compatibility with Axiom, Lithium, and other optimization mods - Tested with large mod packs (50+ mods) ### 📝 Known Issues - None reported for this version ### 🔄 Migration Notes - No config changes required - Existing worlds remain fully compatible - Server restart recommended after update --- **Minimum Requirements:** - Minecraft: 1.21.6 - 1.21.8 - Fabric Loader: 0.16.7+ - Fabric API: Latest version - Cloth Config: 19.0.147+ - Java: 21+ **Recommended with:** - Mod Menu (for in-game configuration) --- ### Full Changelog For detailed technical changes, see the [commit history](https://github.com/Khotyz/BuffMobs/commits/main). ### Reporting Issues Found a bug? [Report it here](https://github.com/Khotyz/BuffMobs/issues)
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Buff Mobs 2.4.2

2.4.2
7 сент. 2025 г.243Minecraft: 1.21.8fabric
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# 🧟 Buff Mobs — Version 2.4.2 (for Minecraft 1.21.8) ## 🛠️ Major Compatibility Update Hello! Sorry for the delay—this update took some serious effort. A lot has changed between Minecraft 1.21.1 and 1.21.2, and I had to practically rebuild the mod from scratch to make it work. ### 🔧 What's New - Rebuilt the mod to support **Minecraft 1.21.8**. - Some features are still **limited**, like weapon swapping—but the core functionality is working! - Fully integrated with **ModMenu**, just like previous versions. --- Thanks for your patience, and most of all—thanks for downloading my mod! 🎮 Enjoy the game! 😄
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Buff Mobs 2.4.2

2.4.2
6 сент. 2025 г.1,3 тыс.Minecraft: 1.21.1fabric
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# 🧟 Buff Mobs — Version 2.4.2 ## ⚙️ Quick Hotfix Incoming Hello! A quick hotfix is rolling out with some internal optimization to improve performance behind the scenes. ### 🛠️ What's Happening - Performed internal mod optimization for better stability. - Noticed recent **crashes** related to changes in the **Fabric** and **NeoForge** APIs. ### ⏳ What's Next I'm working on fixing these compatibility issues, but I kindly ask for a bit more time to get everything sorted. --- Thanks so much for your patience—and for downloading my mod! 😄
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Buff Mobs 2.4.1

2.4.1
5 сент. 2025 г.234Minecraft: 1.21.1neoforge
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# 🧟 Buff Mobs — Version 2.4.1 ## 🔧 Hotfix Update This update took a bit longer than usual to release—even though it's technically a *hotfix*. But good news: it brings important improvements to mob behavior and performance! ### ✅ What's Fixed - 🏃‍♂️ **Speed issues** on the Fabric version have been resolved. - 😡 **Mob aggression bugs** have been addressed: - Mobs that should be aggressive in melee combat (like Pillagers) were not attacking properly. - Mobs without hands (like Witches and Evokers) were not behaving as expected. ### 🔄 Changes - 🧙‍♀️ **Witches** have been removed from the aggression list. - 🏹 **Pillagers** now have proper aggressive AI behavior. --- Everything should be working smoothly now... *fingers crossed!* 🤞
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Buff Mobs 2.4.1

2.4.1
5 сент. 2025 г.51Minecraft: 1.21.1fabric
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# 🧟 Buff Mobs — Version 2.4.1 ## 🔧 Hotfix Update This update took a bit longer than usual to release—even though it's technically a *hotfix*. But good news: it brings important improvements to mob behavior and performance! ### ✅ What's Fixed - 🏃‍♂️ **Speed issues** on the Fabric version have been resolved. - 😡 **Mob aggression bugs** have been addressed: - Mobs that should be aggressive in melee combat (like Pillagers) were not attacking properly. - Mobs without hands (like Witches and Evokers) were not behaving as expected. ### 🔄 Changes - 🧙‍♀️ **Witches** have been removed from the aggression list. - 🏹 **Pillagers** now have proper aggressive AI behavior. --- Everything should be working smoothly now... *fingers crossed!* 🤞
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Buff Mobs 2.4.0 - neoforge

2.4.0
28 авг. 2025 г.43Minecraft: 1.21.1neoforge
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# BuffMobs Changelog ## Version 2.4.0 - "Adaptive Combat" Update ### 🗡️ New Features **Melee Weapon Switching** - Ranged mobs (skeletons, pillagers, etc.) now intelligently switch to melee weapons when players get too close - **Overworld mobs** can equip stone, iron, diamond, or ultra-rare netherite swords based on difficulty and world progression - **Nether mobs** can equip golden axes or ultra-rare netherite axes - Weapon quality scales with game difficulty (Easy/Normal/Hard) and world days elapsed - Automatic weapon switching at 3.5 block range, reverting to ranged weapons at 8+ blocks - Melee weapons can spawn with offensive enchantments (Sharpness, Fire Aspect, Knockback, etc.) - Enchantment levels and quantity scale with difficulty and world progression - Switched weapons cannot be dropped by mobs (no exploit potential) - Compatible with modded ranged mobs through intelligent name pattern detection ### ⚙️ Configuration Updates - Added new **"Melee Weapon Switching"** toggle in General settings - Enabled by default for enhanced combat experience - Can be completely disabled if not desired ### 🔧 Technical Improvements - New `MeleeEquipmentHandler` class manages all weapon switching logic - Enhanced mob tick processing for weapon state management - Improved cleanup systems prevent memory leaks - Robust error handling ensures no crashes from weapon switching - Maintains full compatibility with existing mod features ### 🎯 Combat Balance - Melee switching only affects valid hostile/neutral ranged mobs - Respects existing mod filters (dimension, mob type, mod ID blacklists) - Weapon tier chances are carefully balanced: - Stone swords: Most common - Iron swords: Common on Normal/Hard difficulty - Diamond swords: Rare, scales with world progression - Netherite weapons: Ultra-rare (0.01% base chance) - Enchantment chances range from 25% base to 80% maximum - All scaling respects day scaling multipliers when enabled ### 🌟 Quality of Life - Seamless integration with existing buff systems - Visual consistency with vanilla Minecraft weapon handling - No performance impact on worlds without ranged mobs - Automatic cleanup when mobs are removed or die --- ### Compatibility - **Minecraft Version**: 1.21.x - **Fabric Loader**: Latest - **Dependencies**: No changes - **Mod Compatibility**: Enhanced support for modded ranged mobs ### Installation Notes - Fully backward compatible with existing configurations - New melee switching feature enabled by default - All existing settings and data preserved during update ### Bug Fixes - Improved mob cleanup systems - Enhanced error handling for edge cases - Better memory management for mob tracking
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Buff Mobs 2.4.0 - fabric

2.4.0
28 авг. 2025 г.105Minecraft: 1.21.1fabric
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# BuffMobs Changelog ## Version 2.4.0 - "Adaptive Combat" Update ### 🗡️ New Features **Melee Weapon Switching** - Ranged mobs (skeletons, pillagers, etc.) now intelligently switch to melee weapons when players get too close - **Overworld mobs** can equip stone, iron, diamond, or ultra-rare netherite swords based on difficulty and world progression - **Nether mobs** can equip golden axes or ultra-rare netherite axes - Weapon quality scales with game difficulty (Easy/Normal/Hard) and world days elapsed - Automatic weapon switching at 3.5 block range, reverting to ranged weapons at 8+ blocks - Melee weapons can spawn with offensive enchantments (Sharpness, Fire Aspect, Knockback, etc.) - Enchantment levels and quantity scale with difficulty and world progression - Switched weapons cannot be dropped by mobs (no exploit potential) - Compatible with modded ranged mobs through intelligent name pattern detection ### ⚙️ Configuration Updates - Added new **"Melee Weapon Switching"** toggle in General settings - Enabled by default for enhanced combat experience - Can be completely disabled if not desired ### 🔧 Technical Improvements - New `MeleeEquipmentHandler` class manages all weapon switching logic - Enhanced mob tick processing for weapon state management - Improved cleanup systems prevent memory leaks - Robust error handling ensures no crashes from weapon switching - Maintains full compatibility with existing mod features ### 🎯 Combat Balance - Melee switching only affects valid hostile/neutral ranged mobs - Respects existing mod filters (dimension, mob type, mod ID blacklists) - Weapon tier chances are carefully balanced: - Stone swords: Most common - Iron swords: Common on Normal/Hard difficulty - Diamond swords: Rare, scales with world progression - Netherite weapons: Ultra-rare (0.01% base chance) - Enchantment chances range from 25% base to 80% maximum - All scaling respects day scaling multipliers when enabled ### 🌟 Quality of Life - Seamless integration with existing buff systems - Visual consistency with vanilla Minecraft weapon handling - No performance impact on worlds without ranged mobs - Automatic cleanup when mobs are removed or die --- ### Compatibility - **Minecraft Version**: 1.21.x - **Fabric Loader**: Latest - **Dependencies**: No changes - **Mod Compatibility**: Enhanced support for modded ranged mobs ### Installation Notes - Fully backward compatible with existing configurations - New melee switching feature enabled by default - All existing settings and data preserved during update ### Bug Fixes - Improved mob cleanup systems - Enhanced error handling for edge cases - Better memory management for mob tracking
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Buff Mobs 2.3.0 - NeoForge

2.3.0
22 авг. 2025 г.62Minecraft: 1.21.1neoforge
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# 🔥 BuffMobs v2.3.0 - Major Update! ## ✨ **New Features** ### 🌍 **Dimension-Specific Scaling** - **5 configurable dimension slots** - Set unique buff multipliers for specific dimensions! - **Smart scaling logic**: If main config has buffs, dimension scaling multiplies them. If main config is disabled, dimension scaling applies to vanilla stats - **Perfect for modpacks**: Make the Nether extra challenging, or buff mobs only in specific dimensions - **Examples**: - Nether mobs with 2x health and 1.5x damage - End mobs with 3x attack speed - Custom dimension support ### 🎨 **Visual Buff Indicators** - **Colored particle effects** show which buffs mobs have: - 🔴 **Red particles**: Health buffs active - 🟠 **Orange particles**: Damage buffs active - 🟡 **Yellow particles**: Attack speed buffs active - **Toggleable per effect type** - Enable/disable each visual effect independently - **Performance optimized** - Particles spawn smartly without lag ## 🔧 **Technical Improvements** ### ⚙️ **Enhanced Configuration** - **Detailed tooltips** for all dimension scaling options - **Clear examples** of dimension names (e.g., `minecraft:the_nether`) - **Better organization** with grouped settings - **User-friendly descriptions** explaining what each multiplier does ### 🎯 **Better Effect Display** - **Fixed potion effect icons** - Now properly shows effect levels (I, II, III, etc.) - **Infinity symbol (∞)** for permanent effects - **Improved visibility** of mob status effects ## 📈 **Calculation Formula** The new scaling system works as follows: ``` Final Value = (Main Config × Dimension Scaling × Day Scaling) ``` **Examples:** - Main health = 2.0x, Nether dimension = 1.5x, Day 7 = 1.1x → **3.3x health** - Main health = 1.0x (disabled), End dimension = 2.0x → **2.0x health** (vanilla base) ## 🔄 **Backwards Compatibility** - ✅ **All existing configs work** without changes - ✅ **Existing features unchanged** - day scaling, mob filtering, etc. - ✅ **Performance maintained** - no impact on existing setups - ✅ **Optional features** - new visual effects can be disabled ## 🛠️ **Configuration Examples** ### Basic Nether Scaling ```toml [dimensionScaling.slot1] dimensionName = "minecraft:the_nether" healthMultiplier = 2.0 # Double health damageMultiplier = 1.5 # 50% more damage ``` ### End Game Challenge ```toml [dimensionScaling.slot2] dimensionName = "minecraft:the_end" healthMultiplier = 3.0 # Triple health attackSpeedMultiplier = 2.0 # Double attack speed armorAddition = 5.0 # +5 armor points ``` ### Custom Dimension Support ```toml [dimensionScaling.slot3] dimensionName = "twilightforest:twilight_forest" healthMultiplier = 1.8 speedMultiplier = 1.3 ``` ## 🎮 **Perfect For** - 🏰 **Modpack creators** wanting dimension-specific difficulty - ⚔️ **Players** who want visual feedback on mob strength - 🔧 **Server admins** needing fine-tuned balance per dimension - 📦 **Mod integration** with custom dimensions ## 📊 **What This Means** - **More strategic gameplay** - Know mob strength at a glance - **Better progression** - Scale difficulty per dimension naturally - **Enhanced immersion** - Visual indicators make combat more engaging - **Flexible balancing** - Perfect control over mob strength anywhere --- *Upgrade today and experience the most feature-rich BuffMobs yet! 🚀*
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Buff Mobs 2.3.0 - Fabric

2.3.0
21 авг. 2025 г.531Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5fabric
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# BuffMobs v2.3.0 - Changelog ## 🎉 Major Features ### 📊 Mod Menu Integration - **Added complete Mod Menu support** - Access all configurations through an intuitive GUI - **Cloth Config integration** - Professional configuration interface with tooltips and validation - **Real-time configuration** - Changes are applied instantly without needing to restart the game - **Organized categories** - All settings are neatly organized into logical sections ### 🌍 Dimension-Based Scaling (New!) - **5 customizable dimension slots** - Configure specific scaling per dimension - **Per-dimension multipliers** - Set individual multipliers for each attribute per dimension - **Smart scaling system** - Base multipliers are combined with dimension multipliers (base × dimension) - **Comprehensive attribute support**: - Health Multiplier - Damage Multiplier - Speed Multiplier - Attack Speed Multiplier - Armor Addition - Armor Toughness Addition ## ⚙️ Configuration Interface ### New Configuration Categories: - **General** - Core mod settings and visual effects - **Day Scaling** - Time-based progression system - **Attributes** - Global mob attribute modifications - **Effects** - Potion effects applied to mobs - **Harmful Effects** - Effects applied to players when attacked - **Mob Filter** - Control which mobs are affected - **Mod Filter** - Control which mod's mobs are affected - **Dimension Filter** - Control which dimensions are affected - **Dimension Scaling** ⭐ - New dimension-specific scaling system ### Enhanced User Experience: - **Tooltips everywhere** - Hover over any setting for detailed explanations - **Input validation** - Prevents invalid values from being entered - **Range limits** - All numerical inputs have appropriate min/max values - **List editors** - Easy-to-use interfaces for whitelist/blacklist management ### 🎨 New Visual Effects ### Custom Status Effects We've added **3 new custom visual effects** that appear on buffed mobs to help you identify their enhanced abilities: #### ✨ Enhanced Vitality - **Color**: Red (❤️) - **Shows when**: Mobs have increased health - **What it means**: This mob has more HP than usual - expect a longer fight! #### ⚔️ Combat Fury - **Color**: Orange (🔥) - **Shows when**: Mobs have increased attack speed - **What it means**: This mob attacks faster - keep your distance! #### 💥 Destructive Power - **Color**: Dark Red (💀) - **Shows when**: Mobs have increased damage - **What it means**: This mob hits harder - better armor recommended! ## 🔧 Technical Improvements ### Code Architecture: - **DimensionScalingUtil** - New utility class for dimension-aware scaling calculations - **Modular design** - Better separation of concerns between different scaling systems - **Performance optimizations** - More efficient attribute calculation and caching - **Error handling** - Improved error handling and logging throughout the mod ### Compatibility: - **Minecraft 1.21.1** - Full compatibility with the latest Minecraft version - **Fabric API** - Uses latest Fabric API features - **Mod Menu 11.0+** - Compatible with latest Mod Menu versions - **Cloth Config 15.0+** - Uses modern Cloth Config API ## 📝 Configuration Examples ### Basic Dimension Scaling Setup: ``` Slot 1: - Dimension Name: minecraft:the_nether - Health Multiplier: 2.0 - Damage Multiplier: 1.5 - Speed Multiplier: 1.2 ``` ### Advanced Multi-Dimension Setup: ``` Slot 1: minecraft:the_nether (High difficulty) Slot 2: minecraft:the_end (Extreme difficulty) Slot 3: modpack:custom_dimension (Custom scaling) Slot 4: (Available for future dimensions) Slot 5: (Available for future dimensions) ``` ## 🎯 How It Works The new dimension scaling system works multiplicatively with base settings: - **If base Health = 2.0x** and **Nether scaling = 1.5x** - **Final Nether Health = 3.0x** (2.0 × 1.5) - **Day scaling still applies** on top of dimension scaling - **Armor values are additive** instead of multiplicative ## 🚀 Getting Started 1. **Install the mod** and launch Minecraft 2. **Open Mod Menu** from the main menu or pause screen 3. **Find BuffMobs** in the mod list 4. **Click the config button** to open the configuration screen 5. **Configure dimension scaling** in the new "Dimension Scaling" category 6. **Save and enjoy** enhanced mob difficulty per dimension! --- **Note:** This update maintains full backward compatibility with existing configurations. Your current settings will be preserved and work exactly as before, with the new dimension scaling features available as optional enhancements.
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Buff Mobs 2.2.0 - Fabric

2.2.0
19 авг. 2025 г.50Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5fabric
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# BuffMobs v2.2.0 Fabric Version Out Now!! ## 🔧 Configuration System Overhaul * **Added inline documentation** - Every configuration option now has clear explanations and value ranges * **Improved config organization** - Settings are now grouped logically (general, attributes, effects, etc.) * **Auto-updating config** - New options are automatically added when updating the mod ## ⚔️ Combat & Attributes * **Enhanced mob buffing system** - Mobs spawn with configurable attribute multipliers * **Health multiplier** - Make mobs tankier (1.0x to 10.0x health) * **Damage multiplier** - Increase mob attack damage (1.0x to 10.0x damage) * **Speed multiplier** - Control mob movement speed (1.0x to 5.0x speed) * **Attack speed multiplier** - Modify how fast mobs attack (1.0x to 10.0x speed) * **Armor system** - Add flat armor points and armor toughness to mobs * **Advanced attack timer override** - Experimental feature for true attack speed scaling ## 🎭 Status Effects * **Strength effects** - Give mobs Strength I-X for increased melee damage * **Speed effects** - Apply Speed I-X for faster movement * **Resistance effects** - Add Resistance I-X for damage reduction * **Regeneration effects** - Grant Regeneration I-X for health recovery * **Configurable duration** - Set effect duration from 1 second to infinite * **Visual toggle** - Enable/disable particle effects on buffed mobs ## 📅 Day Scaling System * **Progressive difficulty** - Mobs get stronger as days pass in your world * **Configurable intervals** - Set how often scaling increases (default: every 7 days) * **Scaling multiplier** - Control how much stronger mobs get per interval * **Maximum cap** - Prevent infinite scaling with configurable maximum multipliers * **Smart notifications** - Get notified about scaling changes in chat * **Notification modes** - Choose between daily updates or scaling-only notifications ## 💀 Harmful Effects for Players * **Combat consequences** - Mobs have a chance to apply debuffs when attacking players * **Poison attacks** - Configurable poison duration and chance * **Slowness infliction** - Mobs can slow down players temporarily * **Wither effects** - Dangerous wither effects from mob attacks * **Balanced gameplay** - All chances and durations are fully configurable ## 🎯 Advanced Filtering System * **Mob filtering** - Whitelist/blacklist specific mobs by registry name * **Mod ID filtering** - Control which mods' creatures are affected * **Dimension filtering** - Choose which dimensions the mod affects * **Flexible modes** - Use either whitelist (only selected) or blacklist (exclude selected) modes * **Default exclusions** - Warden is excluded by default for balance ## 🌟 Quality of Life * **User-friendly configuration** - Clear comments explain every setting * **Error handling** - Robust config loading with fallback to defaults * **Performance optimized** - Efficient mob tracking and buff application * **Compatibility focused** - Works with most mob-adding mods * **Fabric 1.21.1 support** - Built specifically for the latest Fabric version ## 📋 Default Configuration * **Balanced defaults** - All multipliers start at 1.0x (no changes) * **Opt-in features** - Day scaling and most buffs are disabled by default * **Safe settings** - Conservative values that won't break gameplay * **Easy customization** - Modify `buffmobs.json` to suit your playstyle ## 🔄 Migration Notes * **Manual reconfiguration needed** - You'll need to adjust settings in the new JSON format * **Backup your world** - Recommended before updating from older versions *** _This version focuses on making Buff Mobs more accessible and user-friendly while maintaining all the powerful customization options that make your Minecraft world more challenging and exciting!_
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Buff Mobs 2.2.0

2.2.0
18 авг. 2025 г.50Minecraft: 1.21.1neoforge
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# BuffMobs - Changelog ## Version 2.2.0 ### 🎯 New Features #### Advanced Filtering System * **ModID Filtering**: Control which mods' entities are affected by BuffMobs * `modidFilter.useWhitelist`: Enable whitelist mode for mod filtering * `modidFilter.whitelist`: Only mobs from these mods will be buffed (default: minecraft) * `modidFilter.blacklist`: Mobs from these mods will never be buffed * **Dimension Filtering**: Control which dimensions BuffMobs affects * `dimensionFilter.useWhitelist`: Enable whitelist mode for dimension filtering * `dimensionFilter.whitelist`: Only these dimensions will be affected (default: overworld, nether, end) * `dimensionFilter.blacklist`: These dimensions will never be affected ### 🔧 Improvements * **Centralized Filtering**: All mob validation logic moved to `FilterUtil` for better maintainability * **Better Code Organization**: Removed duplicate validation code across handlers * **Enhanced Compatibility**: Maintains backward compatibility with existing configurations ### 🏗️ Technical Changes * **Updated Files**: All event handlers now use the centralized filtering system ### 📋 Configuration Examples #### Example 1: Only affect Minecraft mobs in Overworld ```toml [modidFilter] useWhitelist = true whitelist = ["minecraft"] [dimensionFilter] useWhitelist = true whitelist = ["minecraft:overworld"] ``` #### Example 2: Exclude certain modded dimensions ```toml [dimensionFilter] blacklist = ["twilightforest:twilight_forest", "aether:the_aether"] ``` #### Example 3: Only buff mobs from specific mods ```toml [modidFilter] useWhitelist = true whitelist = ["minecraft", "alexsmobs", "mutantbeasts"] ``` ### ⚠️ Breaking Changes None - All existing configurations remain fully compatible.
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Buff Mobs 2.1.1

2.1.1
18 авг. 2025 г.31Minecraft: 1.21.1neoforge
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# BuffMobs - Changelog ## Version 2.1.1  * **Fixed Hitboxes too high issues.**
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Buff Mobs 2.1.0

2.1.0
18 авг. 2025 г.40Minecraft: 1.21.1neoforge
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# BuffMobs Mod - Changelog ## Version 2.1.0 - Major Update ### 🔧 **Fixed Critical Issues** - **Fixed game crashes** related to mob spawning system - **Fixed mobs not spawning with full health** - Mobs now always spawn with 100% of their maximum health - **Fixed attack speed not working properly** - Attack speed multipliers now actually work and make mobs attack faster ### ⚖️ **Balanced Default Values** - **Changed default multipliers from 1.5x to 1.0x** - This means no buffs are applied by default - **1.0 = Vanilla Minecraft behavior** (no changes to mobs) - **Values above 1.0 = Buffed mobs** (stronger than vanilla) - **0 = Disabled feature** (for armor and effects) ### 🎯 **Improved Attack Speed System** - **Complete rewrite** of the attack speed system for better performance - **True attack speed scaling** - Mobs actually attack faster, not just have higher attack speed stats - **Smart timer override** - Bypasses Minecraft's internal cooldowns while keeping damage calculations intact - **Mobs still take normal damage** from fire, lava, falls, and player attacks (only their attack speed is affected) ### 🌅 **New Day Scaling Notifications** *(New Feature)* - **Beautiful chat notifications** when a new day starts (only when day scaling is enabled) - **Shows current scaling multiplier** and days remaining until next increase - **Customizable notification modes:** - `EVERY_DAY` - Shows notification every single day - `SCALING_INCREASE_ONLY` - Only shows when the scaling actually increases - **Can be completely disabled** if you don't want chat notifications - **Automatic detection** when maximum scaling is reached ### 📋 **New Configuration Options** ```toml [dayScaling] showNotifications = true # Enable/disable day notifications notificationMode = "EVERY_DAY" # When to show notifications ``` ### 🛡️ **Technical Improvements** - **Updated event system** to use latest NeoForge 1.21.1 APIs - **Better error handling** to prevent crashes - **Improved reflection code** for mod compatibility - **Memory optimizations** with WeakHashMap usage - **Cleaner code structure** for easier maintenance ### 💬 **What Players Will Notice** - **Mobs spawn with full health** instead of partial health - **Attack speed actually works** - Fast mobs will visibly attack much faster - **Pretty day notifications** showing scaling progress (if enabled) - **More stable gameplay** with fewer crashes - **Better performance** overall ### 🔄 **Migration Notes** - **Your old config will still work**, but default values are now more conservative - **If you want the old 1.5x behavior**, manually change the multipliers from 1.0 to 1.5 in the config - **Day scaling notifications are enabled by default** - disable them in config if unwanted --- ### 🎮 **For Server Admins** This update makes the mod much more stable and performant. The new notification system helps players understand the progression without being overwhelming. All changes are backwards compatible with existing configurations. ### 🐛 **Bug Reports** If you encounter any issues, please report them with: - Minecraft version - NeoForge version - Full crash log (if applicable) - Steps to reproduce the problem