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BrodcastCraft

Functional broadcast cameras, PTZ control, tally lights and video switching for Minecraft.

Автор: nik71440обновлён 1 сент. 2026 г.
Технологии

Описание

BroadcastCraft

Build the studio. Direct the show. Broadcast it across your Minecraft world.

Point a camera at your friend. Cut to it from the mixer. Someone two thousand blocks away switches on a television and watches it happen live.

BroadcastCraft is a working television station for Minecraft. The cameras genuinely capture what they are pointed at — rendered from the physical lens, not faked with a texture. A vision mixer decides which camera is on air. Televisions anywhere in the world tune in by channel number and receive the finished programme.


New here? Open the Handbook first

The first item in the creative tab is the Broadcast Handbook. Ten chapters, and a seven-step build-along that takes you from an empty field to a working station in a few minutes — plus a troubleshooting page that tells you what every monitor status colour means.

If you have looked at this mod before and wondered where to start, start there.


How a station works

Three blocks are enough:

  1. A camera captures the picture.
  2. The Vision Mixer holds up to four cameras and picks which one is on air. Everything you line up sits on Preview (green) until you cut it to Program (red) — the same two-bus setup a real gallery uses.
  3. A Broadcast Monitor shows the crew what is happening: the live output, the shot you are lining up next, one fixed camera, or all four at once.

Link them with the Camera Linking Tool: right-click the source, then the destination. That is the whole wiring system.

Then publish the mixer's output as a TV station with a channel number and a name, and every television in the world can tune to it.


Cameras

  • Pedestal and PTZ cameras, both fully operable
  • Right-click to take control: pan, tilt and real optical-style FOV zoom, seeing exactly what the camera sees
  • Red Program and green Preview tally lights, so everyone on set knows which camera is live
  • Four reusable position presets per PTZ camera
  • Custom names and numbers
  • Operator locking, so two people cannot fight over one camera

Control room

  • Preview/Program buses, CUT and BLACK
  • Live thumbnails in the switcher, so you can see what you are cutting to
  • Multiview — all four cameras in a 2×2 grid, with red and green borders marking what is on air and what is next
  • Graphics overlay — burn a line of text into the Program picture; a name, a score, a headline. It appears only on air, like a real graphics insert
  • Redstone output from the mixer, so an ON AIR sign, a door or a lamp can react to whichever camera is live
  • Monitors mount on a wall or stand on a desk

Broadcasting

  • Named TV stations on channels 1–999
  • Working televisions with a channel directory, a paired remote control, and a fullscreen view
  • Now/Next programme information published from the mixer
  • Filler images — when a station is off air, televisions can show your own PNGs or JPGs instead of a blank screen. A test card, a logo, a slideshow

Audio (optional)

With Simple Voice Chat installed, speak in front of a camera that is on Program and you are heard from every television tuned to that station, anywhere in the world. Stand in front of a Preview camera and nobody hears you — you are not on air, in picture or in sound.

Not installed? Nothing changes; the mod runs exactly the same.

Period look (optional)

Give televisions a PAL or NTSC picture: scanlines and a period colour cast, PAL finer and cooler, NTSC coarser and warmer. Broadcast Monitors stay clean, the way a real gallery looks at clean feeds. Off by default.


Things people build with it

  • A news desk with two cameras and a presenter, cut live
  • Stadium screens showing a PvP arena from four angles
  • A security wall of monitors, each locked to one fixed camera
  • A server-wide channel that anyone can tune into from their base
  • A control room that is just fun to sit in

Multiplayer

Built for it, not retrofitted. Every action is validated on the server, so what one player switches, everyone sees — and camera, mixer, station and schedule configuration all survive a restart.

A studio works fine for one player, and scales to a production team running a live event.


Requirements

  • Minecraft 1.20.1
  • Minecraft Forge 47.4.10 or newer
  • Java 17
  • Install on both client and server

Honest limitations

Shaderpacks (Iris/Oculus) are untested. Monitor screens work by rendering the world a second time into an off-screen texture — exactly the part a shader pipeline replaces. Expect problems for now; compatibility work has not started.

Chunk loading. A camera can only produce a picture while its part of the world is loaded. If nobody is near your studio, distant televisions show a station-offline screen. That is how Minecraft loads the world rather than a bug, and the Handbook explains the practical ways around it.


Where it is going

Talkback and intercom, local video playback with scheduling, more studio equipment, and audio control-room tools. Shader compatibility is on the list.


BroadcastCraft turns broadcasting into a real Minecraft gameplay system — not just decoration.

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Brodcastcraft 0.2.0

0.2.0
1 сент. 2026 г.144Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
# BroadcastCraft 0.2.0 The big one: cameras finally show **everything** they are pointed at, there is an in-game guide, and televisions can carry your voice. ## Fixed **Entities, players and water now appear on camera feeds.** Thanks to **merlin4711** for the report — this turned out to be a real bug, not a limitation. Minecraft re-binds its own render target partway through drawing the world. Terrain is drawn before that point, which is why feeds looked like they were working, but entities, block entities, particles and water are all drawn after it, and were going to the wrong place entirely. Falling blocks, mobs and other players were invisible on air. That is fixed. **You can see players on camera, including yourself.** Minecraft deliberately hides the player that *is* the camera, so you do not see the inside of your own head in first person. Because a broadcast camera borrows the game's main camera, that check was hiding you from a viewpoint that has nothing to do with where you are standing. **Other fixes** - Water no longer appears as a blue blanket over the whole picture. - The Vision Mixer can be placed facing any direction. - Filler images no longer cause heavy stutter and flickering. ## Added **Broadcast Handbook.** Several of you said the mod is hard to get into and asked for a guidebook and a tutorial — here it is, in game. Ten chapters covering every component, a seven-step build-along that gets you from an empty field to a working station, and a troubleshooting chapter that tells you exactly what each monitor status colour means. Find it at the top of the creative tab. **Simple Voice Chat support.** Speak in front of a camera that is on Program and you are heard from every television tuned to that station, anywhere in the world. The audio comes out at the television, so it fades with distance and everyone in the room hears the same thing. Stand in front of a Preview camera and nobody hears you — you are not on air, in picture or in sound. Optional: the mod is unchanged without Simple Voice Chat installed. **Analog television look.** Optional PAL or NTSC picture treatment for televisions: scanlines and a period colour cast. PAL is finer and cooler, NTSC coarser and warmer. Broadcast Monitors stay clean, the way a real gallery looks at clean feeds off the mixer. Off by default — set `analogLook` to `PAL` or `NTSC` in the config. **Graphics overlay.** The Vision Mixer can burn a line of text into the Program picture — a name, a score, a headline. It appears only on Program, exactly like a real graphics insert. **Live thumbnails in the Vision Mixer**, so you can see what you are cutting to while the switcher is open. **Wall-mountable Broadcast Monitors.** Place one against a wall and it mounts flat instead of standing on its foot. **Television fullscreen view.** Right-click a television to fill the screen with the programme. Sneak-right-click still opens the channel list. **Filler images.** When a station is off air, a television can show your own pictures instead of a blank screen — a test card, a logo, a slideshow. Drop PNG or JPG files into `broadcastcraft/filler_images` in your game directory. **Broadcast Server**, a decorative machine-room block. ## Changed **New models** for the Pedestal Camera, Vision Mixer, Broadcast Monitor and the new Server, contributed by a community modeller — with more to come. To everyone who asked about the textures: this is the start of that work. Selection boxes now follow the actual shape of a block, so a monitor is a thin panel and the mixer is a low desk console instead of both being full cubes. Camera feeds render at a lower resolution when they are not on Program, so Preview and multiview tiles cost less than the on-air picture. ## Known limitations **Shaderpacks (Iris/Oculus) are untested.** Monitor screens work by rendering the world a second time into an off-screen texture, which is exactly the part a shader pipeline replaces. Expect problems, and please do not report shader issues yet — compatibility work has not started. The operator view and the television fullscreen view are much more likely to be fine, since those only move the camera. **Chunk loading.** A camera can only produce a picture if its part of the world is loaded. If nobody is near your studio, televisions elsewhere show a station-offline screen. This is how Minecraft loads the world, not a bug — the Handbook's TV Stations chapter explains the practical ways around it. Requires Minecraft 1.20.1, Forge 47.4.10 or newer, Java 17.