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alpha
Blitz Mod 0.2.2-alpha
0.2.2-alpha30 апр. 2026 г.144Minecraft: 1.21.1neoforge
Что нового
# ⚡ Blitz: Alpha 0.2.2
> 🛑 **Stabilization-First Alpha Patch!**
> Version 0.3.0 is officially paused until the foundations of early electricity, item logistics, side configuration, and micro covers are fully dependable in survival. This patch brings crucial stability, a major recipe overhaul, and brand new early-game components.
---
## 🛠️ Hotfixes & Balance Changes
**🔋 Energy & Machines**
- **Packet Preservation:** Cables now strictly preserve incoming packet size instead of merging stored energy into larger, dangerous outgoing voltage packets.
- **Solar Safety:** Fixed an issue where `Solar Panel` to `LV Transformer` setups would become fake high-voltage lines just because a larger cable was used upstream.
- **Macerator Routing:** The `Macerator` now correctly writes products into its real output slots first. Pipes and pump pipes must extract from those slots, preventing furnace-route duplication bugs.
- **New Machine: Electric Furnace!** Added a Tier 1 LV furnace.
- Cooks in 80 ticks.
- Accepts LV energy from configured side/top faces and its energy-only bottom face.
- Uses ice cooling and will overload on unsafe voltage packets.
- Fully compatible with the `/blitz energy` command.
- Front indicator pixels are now beautifully baked into the active block texture instead of using a stretched dynamic overlay.
- **Machine Side Configuration:** The bottom sides of both the `Magma Former` and `Calibell` are now strictly energy-input only.
- **Magma Former Outputs:** The `Magma Former` can now form additional outputs: `Stone Bricks`, `Smooth Stone`, `Cobbled Deepslate`, `Basalt`, and `Blackstone`.
- **Early LV Rebalance:** `Solar Panels` now build power more slowly. Meanwhile, the `Macerator`, `Calibell`, and `Electric Furnace` consume enough BE/t that a single panel is no longer enough to smoothly run all three.
- **Transformer Meltdowns:** Transformers now correctly treat unsafe side-fed high voltage as a meltdown fault instead of silently accepting it.
- **Safe Draining:** Pump pipes now actively avoid deleting renewable infinite-water source blocks. Empty buckets now drain water by default from Blitz fluid holders (hold the configurable bucket lava-mode key to drain lava instead).
**⚙️ Recipes & Progression**
- **Progression Lock:** Removed survival recipes for the `MV Transformer` and `HV Transformer` until matching higher-tier gameplay is implemented.
- **Battery Station Overhaul:** Reworked the `Universal Battery Station` to use LV-era parts instead of requiring an MV Transformer.
- **The Component Update:** Added a huge set of early component parts to reduce repetitive gear/spring/battery crafting: `Leather Strap`, `Wooden Casing`, `Stone Casing`, `Ceramic Plate`, `Resin Pad`, `Machine Frame`, `Copper Coil`, `Heat Plate`, `Small Motor`, and `Fluid Seal`.
- **New Material: Zinc!** Added `Zinc Ore`, `Deepslate Zinc Ore`, `Zinc Dust`, and `Zinc Ingot` complete with smelting, blasting, ore processing, tags, and world generation.
- **Recipe Rework:** `Magma Former`, `Calibell`, and `Electric Furnace` recipes have been entirely reworked away from spring/battery spam and into the new component system.
- **New Tool: Wrench!** Added the `Wrench` as the first official machine-rotation and adjustment tool.
- Sneak-pickup preserves stored energy and NBT data when removing Blitz energy blocks.
- Rotates machine side configurations along with the block facing.
- Toggles individual cable and pipe connections.
- GUI opening is gracefully ignored while holding the Wrench.
- **New Item:** Added the `Leather Backpack`, a craftable bag item with a dedicated player inventory backpack slot!
**🧱 Micro Covers & Mining**
- **Visual Tweaks:** Micro cover item rendering is now properly scaled down in inventories, hands, item frames, and dropped-item contexts.
- **Fluid Safety:** Micro covers will now refuse placement into occupied fluid blocks instead of accidentally replacing your water/lava.
- **Mining Tags:** Cable blocks are now properly tagged as pickaxe-mineable, allowing them to break faster with the correct tool.
alpha
Blitz Mod 0.2.1-alpha
0.2.1-alpha25 апр. 2026 г.27Minecraft: 1.21.1neoforge
Что нового
# ⚡ Blitz: Alpha 0.2.1
> 🩹 **Hotfix Release!**
> This patch keeps the 0.2.0 feature set intact while heavily stabilizing survival play. We've focused on smoothing out the new fluid/logistics loop, fixing micro covers, and balancing early rubber progression.
---
## 🛠️ Hotfixes & Balance Changes
**💧 Fluid & Item Logistics**
- **Cauldron Draining:** Pump pipes can now drain full water and lava cauldrons safely without deleting or corrupting the cauldron block.
- **Smarter Routing:** Item pipes and pump pipes now actively try compatible sided inventory faces when inserting into furnace-like targets. This greatly improves routing into blocks like the `Furnace` and `Blast Furnace`.
- **Magma Former Visuals:** The thermometer on the `Magma Former` now correctly keeps its cold blue base visible while active heat fills above it. Also fixed the front water/lava indicators so they properly render on the outer front face again.
**🧱 Micro Covers**
- **Seamless Rendering:** Standalone and pipe/cable-attached micro covers now share the exact same lighting and tint path, greatly reducing any color mismatch.
- **Persistence:** Micro covers now retain their source block texture even when a covered pipe or cable is broken and rebuilt. Additionally, they no longer break just because the block they were attached to was removed.
- **QoL Improvements:** - Middle-click (pick block) now correctly copies the targeted micro cover stack.
- Placement logic improved: Placing a cover now uses the aimed edge, automatically falling back to the nearest free face if the clicked face is already occupied.
**🌳 Rubber Age Progression**
- **Tool Balancing:** `Tree Tap` durability has been reduced from 64 to 24 uses.
- **Drop Rates:** Rubber sapling drop rates from leaves have been reduced from 15% to 8%.
- **Resin Yields:** `Resinous Logs` now use a weighted `Raw Rubber` drop table instead of a flat 1-3 roll.
- **Vanilla Integration:** Rubber logs, stripped rubber logs, resin logs, rubber planks, and rubber saplings now properly utilize vanilla-like fuel and tag behavior.
- **Trading:** Wandering Traders can now occasionally offer rubber saplings.
**⚙️ Compatibility & Metadata**
- **Version Lock:** Version metadata is now strictly locked to `0.2.1-alpha` across build properties and mod metadata.
- **1.21.1 Focused:** Minecraft version support is locked to `1.21.1` for this hotfix to ensure total stability with current NeoForge, Patchouli, and JEI dependency lines.
alpha
Blitz Mod 0.2.0-alpha
0.2.0-alpha24 апр. 2026 г.29Minecraft: 1.21.1neoforge
Что нового
# ⚡ Blitz: Alpha 0.2.0
> 🏭 **Teaching, Logistics, and the First Fluid Loop!**
> This release extends your early factory beyond safe electricity. We are introducing item routing, advanced fluid management, connected tanks, and Tier 1 fluid machines to build your first real production loops.
---
## ✨ New Features & Content
**📦 Logistics & Routing**
- Added a full suite of pipes: `Stone Pipe`, `Gold Pipe`, `Copper Routing Pipe`, `Filter Pipe`, `Pump Pipe`, and `Fluid Pipe`.
- Added pipe covers and micro-cover support for cleaner, hidden routing.
- **Intelligent Routing:** Added route checks so pumps and item pipes will not pull items if every destination route is blocked.
- **Directional Fluid Flow:** Added pump-owned fluid flow; a pump-fed target tank can no longer immediately push fluid back into the source line.
- **Safe Transfers:** Added atomic fluid transfer rollback. Blocked or partial target fills will no longer duplicate or delete water/lava.
- **Pipe Range:** Fluid pipes now have a 15-block range limit. Placing additional `Pump Pipe` blocks will refresh this range.
**💧 Fluid Storage & Machines**
- Added the `Glass Fluid Tank`, featuring 6-bucket per-block storage and support for connected multi-block tank networks.
- Implemented strict water/lava line compatibility rules—marked lines will not mix incompatible fluids.
- Added the `Magma Former`: A Tier 1 LV machine that consumes water, lava, ice cooling, and energy to form cobblestone, stone, or obsidian.
- Added the `Calibell` (Localized in Turkish as `Soğutucu`): A Tier 1 LV cooler that turns water into ice (Uses `Snow Block` for early-game recipe access).
- Established Tier 1 fluid-machine math: 1600 BE buffers, 16 BE packet intake, no energy output, and standard overload heat/meltdown behavior for higher-voltage packets.
---
## 📖 Teaching, UI & Integration
- **Guidebook Expansion:** Overhauled guidebook pages with new chapters for side configuration, fluid tanks, fluid pipes, mining requirements, and your first fluid machines.
- **JEI Support:** Added and revised JEI (Just Enough Items) info text for the new logistics and fluid machine blocks.
- **Machine Safety:** All GUI machines now default their configurable faces to *disabled* upon placement.
- **Redstone Control:** Added a side-config redstone control toggle for machines:
- *Gunpowder:* No signal required (always active).
- *Redstone:* The machine only operates while receiving a redstone signal.
- **Automation Ready:** Added hopper-compatible item I/O through configured item input/output faces.
- Added release-ready mining and drop data coverage for all new logistics, tank, fuse, and fluid-machine blocks.
alpha
Blitz Mod 0.1.0-alpha
0.1.0-alpha14 апр. 2026 г.30Minecraft: 1.21.1neoforge
Что нового
# ⚡ Blitz: Alpha 0.1.0
> 🚀 **The First Public Alpha Release!**
> Welcome to the foundation of Blitz. This update establishes the core mechanics of packet-based electricity, mechanical basics, and grid safety.
---
## ✨ New Features & Content
**⚙️ Primitive & Mechanical Age**
- Added the mechanical production chain: `Wooden Crank`, `Mortar`, and `Spring Winder`.
- Implemented the core spring-tension system.
**🌳 The Rubber Age**
- Added `Rubber Trees` and `Resinous Logs`.
- Added the `Tree Tap` to extract `Raw Rubber`, which can be smelted into `Cured Rubber`.
- Introduced low, medium, and high **Insulation Tiers** for safe wiring.
**🔌 Electrical Infrastructure**
- Added `Copper`, `Gold`, `Tin`, `Iron`, and `Glass Fiber` cables.
- Added `LV`, `MV`, and `HV Transformers` for voltage management.
- Added the `Fuse Box` alongside `Copper`, `Gold`, `Tin`, and `Iron Fuses` for grid protection.
**🔋 Power & Machines**
- Added generation and processing blocks: `Solar Panel` and `Macerator`.
- Added the `Universal Battery Station` for energy storage and transfer.
---
## ⚖️ Gameplay & Balance Changes
- **Packet-Based Energy:** Blitz energy now travels in discrete packets, completely changing how power is managed.
- **Raw Power is Dangerous:** Feeding raw generated energy directly into low-voltage machines is now highly unstable.
- **The "Solar Trap":** The classic `Solar Panel -> Copper Cable -> Macerator` setup is no longer safe. An **LV Transformer** is now a strict requirement for early-game survival.
- **Unified Math:** Cable limits, fuse ratings, and machine inputs are now strictly tied to the same energy mathematics.
- **3-Stage Overload System:** Grid failures now follow a clear escalation path: **Warning ➡️ Damage ➡️ Explosion.**
- **Ghost Power Eliminated:** Fixed a bug where phantom energy would accumulate in unpowered cables.
- **Processing Tiers Established:**
- `Mortar`: Manual, slower, lower yield.
- `Macerator`: Electric, powerful, higher yield.
---
## 📖 The Blitz Guidebook
- The `Blitz Guidebook` is now automatically granted upon first joining a world.
- Added a simple crafting recipe to recreate the book if lost.
- **Fully Localized:** 100% supported in both English and Turkish.
- **New Chapters:** Added comprehensive sections for *Mining & Tools*, *Processing & Dusts*, *Grid Safety*, and *Ages & Progression*.
- **Visual Learning:** Added 3D in-world visualizations showing *Correct vs. Incorrect* machine