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Blitz Mod

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alpha

Blitz Mod 0.2.2-alpha

0.2.2-alpha
30 апр. 2026 г.144Minecraft: 1.21.1neoforge
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# ⚡ Blitz: Alpha 0.2.2 > 🛑 **Stabilization-First Alpha Patch!** > Version 0.3.0 is officially paused until the foundations of early electricity, item logistics, side configuration, and micro covers are fully dependable in survival. This patch brings crucial stability, a major recipe overhaul, and brand new early-game components. --- ## 🛠️ Hotfixes & Balance Changes **🔋 Energy & Machines** - **Packet Preservation:** Cables now strictly preserve incoming packet size instead of merging stored energy into larger, dangerous outgoing voltage packets. - **Solar Safety:** Fixed an issue where `Solar Panel` to `LV Transformer` setups would become fake high-voltage lines just because a larger cable was used upstream. - **Macerator Routing:** The `Macerator` now correctly writes products into its real output slots first. Pipes and pump pipes must extract from those slots, preventing furnace-route duplication bugs. - **New Machine: Electric Furnace!** Added a Tier 1 LV furnace. - Cooks in 80 ticks. - Accepts LV energy from configured side/top faces and its energy-only bottom face. - Uses ice cooling and will overload on unsafe voltage packets. - Fully compatible with the `/blitz energy` command. - Front indicator pixels are now beautifully baked into the active block texture instead of using a stretched dynamic overlay. - **Machine Side Configuration:** The bottom sides of both the `Magma Former` and `Calibell` are now strictly energy-input only. - **Magma Former Outputs:** The `Magma Former` can now form additional outputs: `Stone Bricks`, `Smooth Stone`, `Cobbled Deepslate`, `Basalt`, and `Blackstone`. - **Early LV Rebalance:** `Solar Panels` now build power more slowly. Meanwhile, the `Macerator`, `Calibell`, and `Electric Furnace` consume enough BE/t that a single panel is no longer enough to smoothly run all three. - **Transformer Meltdowns:** Transformers now correctly treat unsafe side-fed high voltage as a meltdown fault instead of silently accepting it. - **Safe Draining:** Pump pipes now actively avoid deleting renewable infinite-water source blocks. Empty buckets now drain water by default from Blitz fluid holders (hold the configurable bucket lava-mode key to drain lava instead). **⚙️ Recipes & Progression** - **Progression Lock:** Removed survival recipes for the `MV Transformer` and `HV Transformer` until matching higher-tier gameplay is implemented. - **Battery Station Overhaul:** Reworked the `Universal Battery Station` to use LV-era parts instead of requiring an MV Transformer. - **The Component Update:** Added a huge set of early component parts to reduce repetitive gear/spring/battery crafting: `Leather Strap`, `Wooden Casing`, `Stone Casing`, `Ceramic Plate`, `Resin Pad`, `Machine Frame`, `Copper Coil`, `Heat Plate`, `Small Motor`, and `Fluid Seal`. - **New Material: Zinc!** Added `Zinc Ore`, `Deepslate Zinc Ore`, `Zinc Dust`, and `Zinc Ingot` complete with smelting, blasting, ore processing, tags, and world generation. - **Recipe Rework:** `Magma Former`, `Calibell`, and `Electric Furnace` recipes have been entirely reworked away from spring/battery spam and into the new component system. - **New Tool: Wrench!** Added the `Wrench` as the first official machine-rotation and adjustment tool. - Sneak-pickup preserves stored energy and NBT data when removing Blitz energy blocks. - Rotates machine side configurations along with the block facing. - Toggles individual cable and pipe connections. - GUI opening is gracefully ignored while holding the Wrench. - **New Item:** Added the `Leather Backpack`, a craftable bag item with a dedicated player inventory backpack slot! **🧱 Micro Covers & Mining** - **Visual Tweaks:** Micro cover item rendering is now properly scaled down in inventories, hands, item frames, and dropped-item contexts. - **Fluid Safety:** Micro covers will now refuse placement into occupied fluid blocks instead of accidentally replacing your water/lava. - **Mining Tags:** Cable blocks are now properly tagged as pickaxe-mineable, allowing them to break faster with the correct tool.
alpha

Blitz Mod 0.2.1-alpha

0.2.1-alpha
25 апр. 2026 г.27Minecraft: 1.21.1neoforge
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# ⚡ Blitz: Alpha 0.2.1 > 🩹 **Hotfix Release!** > This patch keeps the 0.2.0 feature set intact while heavily stabilizing survival play. We've focused on smoothing out the new fluid/logistics loop, fixing micro covers, and balancing early rubber progression. --- ## 🛠️ Hotfixes & Balance Changes **💧 Fluid & Item Logistics** - **Cauldron Draining:** Pump pipes can now drain full water and lava cauldrons safely without deleting or corrupting the cauldron block. - **Smarter Routing:** Item pipes and pump pipes now actively try compatible sided inventory faces when inserting into furnace-like targets. This greatly improves routing into blocks like the `Furnace` and `Blast Furnace`. - **Magma Former Visuals:** The thermometer on the `Magma Former` now correctly keeps its cold blue base visible while active heat fills above it. Also fixed the front water/lava indicators so they properly render on the outer front face again. **🧱 Micro Covers** - **Seamless Rendering:** Standalone and pipe/cable-attached micro covers now share the exact same lighting and tint path, greatly reducing any color mismatch. - **Persistence:** Micro covers now retain their source block texture even when a covered pipe or cable is broken and rebuilt. Additionally, they no longer break just because the block they were attached to was removed. - **QoL Improvements:** - Middle-click (pick block) now correctly copies the targeted micro cover stack. - Placement logic improved: Placing a cover now uses the aimed edge, automatically falling back to the nearest free face if the clicked face is already occupied. **🌳 Rubber Age Progression** - **Tool Balancing:** `Tree Tap` durability has been reduced from 64 to 24 uses. - **Drop Rates:** Rubber sapling drop rates from leaves have been reduced from 15% to 8%. - **Resin Yields:** `Resinous Logs` now use a weighted `Raw Rubber` drop table instead of a flat 1-3 roll. - **Vanilla Integration:** Rubber logs, stripped rubber logs, resin logs, rubber planks, and rubber saplings now properly utilize vanilla-like fuel and tag behavior. - **Trading:** Wandering Traders can now occasionally offer rubber saplings. **⚙️ Compatibility & Metadata** - **Version Lock:** Version metadata is now strictly locked to `0.2.1-alpha` across build properties and mod metadata. - **1.21.1 Focused:** Minecraft version support is locked to `1.21.1` for this hotfix to ensure total stability with current NeoForge, Patchouli, and JEI dependency lines.
alpha

Blitz Mod 0.2.0-alpha

0.2.0-alpha
24 апр. 2026 г.29Minecraft: 1.21.1neoforge
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# ⚡ Blitz: Alpha 0.2.0 > 🏭 **Teaching, Logistics, and the First Fluid Loop!** > This release extends your early factory beyond safe electricity. We are introducing item routing, advanced fluid management, connected tanks, and Tier 1 fluid machines to build your first real production loops. --- ## ✨ New Features & Content **📦 Logistics & Routing** - Added a full suite of pipes: `Stone Pipe`, `Gold Pipe`, `Copper Routing Pipe`, `Filter Pipe`, `Pump Pipe`, and `Fluid Pipe`. - Added pipe covers and micro-cover support for cleaner, hidden routing. - **Intelligent Routing:** Added route checks so pumps and item pipes will not pull items if every destination route is blocked. - **Directional Fluid Flow:** Added pump-owned fluid flow; a pump-fed target tank can no longer immediately push fluid back into the source line. - **Safe Transfers:** Added atomic fluid transfer rollback. Blocked or partial target fills will no longer duplicate or delete water/lava. - **Pipe Range:** Fluid pipes now have a 15-block range limit. Placing additional `Pump Pipe` blocks will refresh this range. **💧 Fluid Storage & Machines** - Added the `Glass Fluid Tank`, featuring 6-bucket per-block storage and support for connected multi-block tank networks. - Implemented strict water/lava line compatibility rules—marked lines will not mix incompatible fluids. - Added the `Magma Former`: A Tier 1 LV machine that consumes water, lava, ice cooling, and energy to form cobblestone, stone, or obsidian. - Added the `Calibell` (Localized in Turkish as `Soğutucu`): A Tier 1 LV cooler that turns water into ice (Uses `Snow Block` for early-game recipe access). - Established Tier 1 fluid-machine math: 1600 BE buffers, 16 BE packet intake, no energy output, and standard overload heat/meltdown behavior for higher-voltage packets. --- ## 📖 Teaching, UI & Integration - **Guidebook Expansion:** Overhauled guidebook pages with new chapters for side configuration, fluid tanks, fluid pipes, mining requirements, and your first fluid machines. - **JEI Support:** Added and revised JEI (Just Enough Items) info text for the new logistics and fluid machine blocks. - **Machine Safety:** All GUI machines now default their configurable faces to *disabled* upon placement. - **Redstone Control:** Added a side-config redstone control toggle for machines: - *Gunpowder:* No signal required (always active). - *Redstone:* The machine only operates while receiving a redstone signal. - **Automation Ready:** Added hopper-compatible item I/O through configured item input/output faces. - Added release-ready mining and drop data coverage for all new logistics, tank, fuse, and fluid-machine blocks.
alpha

Blitz Mod 0.1.0-alpha

0.1.0-alpha
14 апр. 2026 г.30Minecraft: 1.21.1neoforge
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# ⚡ Blitz: Alpha 0.1.0 > 🚀 **The First Public Alpha Release!** > Welcome to the foundation of Blitz. This update establishes the core mechanics of packet-based electricity, mechanical basics, and grid safety. --- ## ✨ New Features & Content **⚙️ Primitive & Mechanical Age** - Added the mechanical production chain: `Wooden Crank`, `Mortar`, and `Spring Winder`. - Implemented the core spring-tension system. **🌳 The Rubber Age** - Added `Rubber Trees` and `Resinous Logs`. - Added the `Tree Tap` to extract `Raw Rubber`, which can be smelted into `Cured Rubber`. - Introduced low, medium, and high **Insulation Tiers** for safe wiring. **🔌 Electrical Infrastructure** - Added `Copper`, `Gold`, `Tin`, `Iron`, and `Glass Fiber` cables. - Added `LV`, `MV`, and `HV Transformers` for voltage management. - Added the `Fuse Box` alongside `Copper`, `Gold`, `Tin`, and `Iron Fuses` for grid protection. **🔋 Power & Machines** - Added generation and processing blocks: `Solar Panel` and `Macerator`. - Added the `Universal Battery Station` for energy storage and transfer. --- ## ⚖️ Gameplay & Balance Changes - **Packet-Based Energy:** Blitz energy now travels in discrete packets, completely changing how power is managed. - **Raw Power is Dangerous:** Feeding raw generated energy directly into low-voltage machines is now highly unstable. - **The "Solar Trap":** The classic `Solar Panel -> Copper Cable -> Macerator` setup is no longer safe. An **LV Transformer** is now a strict requirement for early-game survival. - **Unified Math:** Cable limits, fuse ratings, and machine inputs are now strictly tied to the same energy mathematics. - **3-Stage Overload System:** Grid failures now follow a clear escalation path: **Warning ➡️ Damage ➡️ Explosion.** - **Ghost Power Eliminated:** Fixed a bug where phantom energy would accumulate in unpowered cables. - **Processing Tiers Established:** - `Mortar`: Manual, slower, lower yield. - `Macerator`: Electric, powerful, higher yield. --- ## 📖 The Blitz Guidebook - The `Blitz Guidebook` is now automatically granted upon first joining a world. - Added a simple crafting recipe to recreate the book if lost. - **Fully Localized:** 100% supported in both English and Turkish. - **New Chapters:** Added comprehensive sections for *Mining & Tools*, *Processing & Dusts*, *Grid Safety*, and *Ages & Progression*. - **Visual Learning:** Added 3D in-world visualizations showing *Correct vs. Incorrect* machine