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Blitz Mod

Blitz is an alpha-stage industrial progression mod built around packet-sized electricity.

Автор: Klausenn2323обновлён 30 апр. 2026 г.
Механики игрыТехнологииГенерация мира

Описание

⚡ BLITZ ⚡


Don't just harness power—discipline it.

Welcome to Blitz, where electricity isn't just a number—it’s a physical force, arriving in disciplined, packet-sized bolts of raw potential. Are you ready to tame the static?


⚙️ The Core Philosophy: Danger & Discipline

Modern tech mods are too safe. Blitz brings back the danger.

  • Dangerous Raw Power: Power is volatile. Treat it with respect, or your factory might go... boom.
  • Readable Early Game: Intuitive, physics-based mechanics that smoothly guide you from zero to automation.
  • In-World Engineering: Skip the wikis. Learn safe engineering practices directly inside the game through intuitive mechanics.

🔧 Your Industrial Journey: From Spring to Source

Evolution is mandatory. Safety is optional (but recommended).

PhaseDescriptionKey Tech
01: PrimitiveBefore automation, there was... manual labor. Start with pure mechanical force.Hand-cranked Springs
02: MasteryTame the electron. Learn insulation, rubber preparation, and critical low-voltage safety.Rubber Insulation, Basic Wiring
03: IndustrialScale up. Manage massive loads with precision grids, storage, and fluid logistics.Transformers, Fuses, Tanks, Pipes
04: AutomationDiscipline your output. Create complex, synchronized, and optimized factory lines.Factory Lines, Optimized Grids

📖 The Integrated Engineer's Guidebook

Every industrial complex needs a manual. Blitz includes a built-in in-world guidebook that teaches you safe engineering. It doesn't just show you what to build; it teaches you how and why it works safely. No external reading required.


🌍 Localisation

Blitz is natively translated and fully supports the following languages:

  • 🇺🇸 English: 100%
  • 🇹🇷 Turkish (Türkçe): 100%

⚠️ Current Development State

Blitz is currently in active Alpha development. While the early game is functional and readable, you will encounter bugs. Features are subject to change. Your feedback is crucial!

Галерея

GuidebookCozyPower the maceratorBoom!

Последние версии

Все версии →
alpha

Blitz Mod 0.2.2-alpha

0.2.2-alpha
30 апр. 2026 г.144Minecraft: 1.21.1neoforge
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Что нового
# ⚡ Blitz: Alpha 0.2.2 > 🛑 **Stabilization-First Alpha Patch!** > Version 0.3.0 is officially paused until the foundations of early electricity, item logistics, side configuration, and micro covers are fully dependable in survival. This patch brings crucial stability, a major recipe overhaul, and brand new early-game components. --- ## 🛠️ Hotfixes & Balance Changes **🔋 Energy & Machines** - **Packet Preservation:** Cables now strictly preserve incoming packet size instead of merging stored energy into larger, dangerous outgoing voltage packets. - **Solar Safety:** Fixed an issue where `Solar Panel` to `LV Transformer` setups would become fake high-voltage lines just because a larger cable was used upstream. - **Macerator Routing:** The `Macerator` now correctly writes products into its real output slots first. Pipes and pump pipes must extract from those slots, preventing furnace-route duplication bugs. - **New Machine: Electric Furnace!** Added a Tier 1 LV furnace. - Cooks in 80 ticks. - Accepts LV energy from configured side/top faces and its energy-only bottom face. - Uses ice cooling and will overload on unsafe voltage packets. - Fully compatible with the `/blitz energy` command. - Front indicator pixels are now beautifully baked into the active block texture instead of using a stretched dynamic overlay. - **Machine Side Configuration:** The bottom sides of both the `Magma Former` and `Calibell` are now strictly energy-input only. - **Magma Former Outputs:** The `Magma Former` can now form additional outputs: `Stone Bricks`, `Smooth Stone`, `Cobbled Deepslate`, `Basalt`, and `Blackstone`. - **Early LV Rebalance:** `Solar Panels` now build power more slowly. Meanwhile, the `Macerator`, `Calibell`, and `Electric Furnace` consume enough BE/t that a single panel is no longer enough to smoothly run all three. - **Transformer Meltdowns:** Transformers now correctly treat unsafe side-fed high voltage as a meltdown fault instead of silently accepting it. - **Safe Draining:** Pump pipes now actively avoid deleting renewable infinite-water source blocks. Empty buckets now drain water by default from Blitz fluid holders (hold the configurable bucket lava-mode key to drain lava instead). **⚙️ Recipes & Progression** - **Progression Lock:** Removed survival recipes for the `MV Transformer` and `HV Transformer` until matching higher-tier gameplay is implemented. - **Battery Station Overhaul:** Reworked the `Universal Battery Station` to use LV-era parts instead of requiring an MV Transformer. - **The Component Update:** Added a huge set of early component parts to reduce repetitive gear/spring/battery crafting: `Leather Strap`, `Wooden Casing`, `Stone Casing`, `Ceramic Plate`, `Resin Pad`, `Machine Frame`, `Copper Coil`, `Heat Plate`, `Small Motor`, and `Fluid Seal`. - **New Material: Zinc!** Added `Zinc Ore`, `Deepslate Zinc Ore`, `Zinc Dust`, and `Zinc Ingot` complete with smelting, blasting, ore processing, tags, and world generation. - **Recipe Rework:** `Magma Former`, `Calibell`, and `Electric Furnace` recipes have been entirely reworked away from spring/battery spam and into the new component system. - **New Tool: Wrench!** Added the `Wrench` as the first official machine-rotation and adjustment tool. - Sneak-pickup preserves stored energy and NBT data when removing Blitz energy blocks. - Rotates machine side configurations along with the block facing. - Toggles individual cable and pipe connections. - GUI opening is gracefully ignored while holding the Wrench. - **New Item:** Added the `Leather Backpack`, a craftable bag item with a dedicated player inventory backpack slot! **🧱 Micro Covers & Mining** - **Visual Tweaks:** Micro cover item rendering is now properly scaled down in inventories, hands, item frames, and dropped-item contexts. - **Fluid Safety:** Micro covers will now refuse placement into occupied fluid blocks instead of accidentally replacing your water/lava. - **Mining Tags:** Cable blocks are now properly tagged as pickaxe-mineable, allowing them to break faster with the correct tool.
alpha

Blitz Mod 0.2.1-alpha

0.2.1-alpha
25 апр. 2026 г.27Minecraft: 1.21.1neoforge
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Что нового
# ⚡ Blitz: Alpha 0.2.1 > 🩹 **Hotfix Release!** > This patch keeps the 0.2.0 feature set intact while heavily stabilizing survival play. We've focused on smoothing out the new fluid/logistics loop, fixing micro covers, and balancing early rubber progression. --- ## 🛠️ Hotfixes & Balance Changes **💧 Fluid & Item Logistics** - **Cauldron Draining:** Pump pipes can now drain full water and lava cauldrons safely without deleting or corrupting the cauldron block. - **Smarter Routing:** Item pipes and pump pipes now actively try compatible sided inventory faces when inserting into furnace-like targets. This greatly improves routing into blocks like the `Furnace` and `Blast Furnace`. - **Magma Former Visuals:** The thermometer on the `Magma Former` now correctly keeps its cold blue base visible while active heat fills above it. Also fixed the front water/lava indicators so they properly render on the outer front face again. **🧱 Micro Covers** - **Seamless Rendering:** Standalone and pipe/cable-attached micro covers now share the exact same lighting and tint path, greatly reducing any color mismatch. - **Persistence:** Micro covers now retain their source block texture even when a covered pipe or cable is broken and rebuilt. Additionally, they no longer break just because the block they were attached to was removed. - **QoL Improvements:** - Middle-click (pick block) now correctly copies the targeted micro cover stack. - Placement logic improved: Placing a cover now uses the aimed edge, automatically falling back to the nearest free face if the clicked face is already occupied. **🌳 Rubber Age Progression** - **Tool Balancing:** `Tree Tap` durability has been reduced from 64 to 24 uses. - **Drop Rates:** Rubber sapling drop rates from leaves have been reduced from 15% to 8%. - **Resin Yields:** `Resinous Logs` now use a weighted `Raw Rubber` drop table instead of a flat 1-3 roll. - **Vanilla Integration:** Rubber logs, stripped rubber logs, resin logs, rubber planks, and rubber saplings now properly utilize vanilla-like fuel and tag behavior. - **Trading:** Wandering Traders can now occasionally offer rubber saplings. **⚙️ Compatibility & Metadata** - **Version Lock:** Version metadata is now strictly locked to `0.2.1-alpha` across build properties and mod metadata. - **1.21.1 Focused:** Minecraft version support is locked to `1.21.1` for this hotfix to ensure total stability with current NeoForge, Patchouli, and JEI dependency lines.
alpha

Blitz Mod 0.2.0-alpha

0.2.0-alpha
24 апр. 2026 г.29Minecraft: 1.21.1neoforge
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Что нового
# ⚡ Blitz: Alpha 0.2.0 > 🏭 **Teaching, Logistics, and the First Fluid Loop!** > This release extends your early factory beyond safe electricity. We are introducing item routing, advanced fluid management, connected tanks, and Tier 1 fluid machines to build your first real production loops. --- ## ✨ New Features & Content **📦 Logistics & Routing** - Added a full suite of pipes: `Stone Pipe`, `Gold Pipe`, `Copper Routing Pipe`, `Filter Pipe`, `Pump Pipe`, and `Fluid Pipe`. - Added pipe covers and micro-cover support for cleaner, hidden routing. - **Intelligent Routing:** Added route checks so pumps and item pipes will not pull items if every destination route is blocked. - **Directional Fluid Flow:** Added pump-owned fluid flow; a pump-fed target tank can no longer immediately push fluid back into the source line. - **Safe Transfers:** Added atomic fluid transfer rollback. Blocked or partial target fills will no longer duplicate or delete water/lava. - **Pipe Range:** Fluid pipes now have a 15-block range limit. Placing additional `Pump Pipe` blocks will refresh this range. **💧 Fluid Storage & Machines** - Added the `Glass Fluid Tank`, featuring 6-bucket per-block storage and support for connected multi-block tank networks. - Implemented strict water/lava line compatibility rules—marked lines will not mix incompatible fluids. - Added the `Magma Former`: A Tier 1 LV machine that consumes water, lava, ice cooling, and energy to form cobblestone, stone, or obsidian. - Added the `Calibell` (Localized in Turkish as `Soğutucu`): A Tier 1 LV cooler that turns water into ice (Uses `Snow Block` for early-game recipe access). - Established Tier 1 fluid-machine math: 1600 BE buffers, 16 BE packet intake, no energy output, and standard overload heat/meltdown behavior for higher-voltage packets. --- ## 📖 Teaching, UI & Integration - **Guidebook Expansion:** Overhauled guidebook pages with new chapters for side configuration, fluid tanks, fluid pipes, mining requirements, and your first fluid machines. - **JEI Support:** Added and revised JEI (Just Enough Items) info text for the new logistics and fluid machine blocks. - **Machine Safety:** All GUI machines now default their configurable faces to *disabled* upon placement. - **Redstone Control:** Added a side-config redstone control toggle for machines: - *Gunpowder:* No signal required (always active). - *Redstone:* The machine only operates while receiving a redstone signal. - **Automation Ready:** Added hopper-compatible item I/O through configured item input/output faces. - Added release-ready mining and drop data coverage for all new logistics, tank, fuse, and fluid-machine blocks.
alpha

Blitz Mod 0.1.0-alpha

0.1.0-alpha
14 апр. 2026 г.30Minecraft: 1.21.1neoforge
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Что нового
# ⚡ Blitz: Alpha 0.1.0 > 🚀 **The First Public Alpha Release!** > Welcome to the foundation of Blitz. This update establishes the core mechanics of packet-based electricity, mechanical basics, and grid safety. --- ## ✨ New Features & Content **⚙️ Primitive & Mechanical Age** - Added the mechanical production chain: `Wooden Crank`, `Mortar`, and `Spring Winder`. - Implemented the core spring-tension system. **🌳 The Rubber Age** - Added `Rubber Trees` and `Resinous Logs`. - Added the `Tree Tap` to extract `Raw Rubber`, which can be smelted into `Cured Rubber`. - Introduced low, medium, and high **Insulation Tiers** for safe wiring. **🔌 Electrical Infrastructure** - Added `Copper`, `Gold`, `Tin`, `Iron`, and `Glass Fiber` cables. - Added `LV`, `MV`, and `HV Transformers` for voltage management. - Added the `Fuse Box` alongside `Copper`, `Gold`, `Tin`, and `Iron Fuses` for grid protection. **🔋 Power & Machines** - Added generation and processing blocks: `Solar Panel` and `Macerator`. - Added the `Universal Battery Station` for energy storage and transfer. --- ## ⚖️ Gameplay & Balance Changes - **Packet-Based Energy:** Blitz energy now travels in discrete packets, completely changing how power is managed. - **Raw Power is Dangerous:** Feeding raw generated energy directly into low-voltage machines is now highly unstable. - **The "Solar Trap":** The classic `Solar Panel -> Copper Cable -> Macerator` setup is no longer safe. An **LV Transformer** is now a strict requirement for early-game survival. - **Unified Math:** Cable limits, fuse ratings, and machine inputs are now strictly tied to the same energy mathematics. - **3-Stage Overload System:** Grid failures now follow a clear escalation path: **Warning ➡️ Damage ➡️ Explosion.** - **Ghost Power Eliminated:** Fixed a bug where phantom energy would accumulate in unpowered cables. - **Processing Tiers Established:** - `Mortar`: Manual, slower, lower yield. - `Macerator`: Electric, powerful, higher yield. --- ## 📖 The Blitz Guidebook - The `Blitz Guidebook` is now automatically granted upon first joining a world. - Added a simple crafting recipe to recreate the book if lost. - **Fully Localized:** 100% supported in both English and Turkish. - **New Chapters:** Added comprehensive sections for *Mining & Tools*, *Processing & Dusts*, *Grid Safety*, and *Ages & Progression*. - **Visual Learning:** Added 3D in-world visualizations showing *Correct vs. Incorrect* machine