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BITE

ВЕРСИИ (7)

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BITE – Update v0.4.1-pre: “Warmer Starts”

v0.4.1-pre
2 нояб. 2025 г.191Minecraft: 1.21.10fabric
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# 🩸 BITE – Update v0.4.1-pre: “Warmer Starts” Minecraft: 1.21.10 • Loader: Fabric ## ✅ Fixes Fixed: Leaf transparency rendering issues. ## 🔧 Balance Changes Early-game tuning: Increased starting Hearts / Food / Water (and related gauges) from 1 → 3 to ease the opening minutes based on community feedback. ## ✨ Enchantments & Temperature Fire Protection synergy: Implemented a heat-gain multiplier reduction that scales with Fire Protection level per armor piece. Higher enchant levels = stronger resistance to heat buildup. New Enchantment: Cold Protection Works like Fire Protection, but against cold—reduces cold buildup/damage, scaling with enchant level per armor piece.
alpha

BITE – Update v0.4-pre: “Seasons of Suffering”

v0.4-pre
25 окт. 2025 г.39Minecraft: 1.21.10fabric
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# 🩸 BITE – Update v0.4-pre: “Seasons of Suffering” Minecraft: 1.21.10 • Loader: Fabric ## 🐴 Undead Mounts — Size Rules Zombie Horses and Skeleton Horses now spawn only as Baby or Normal. Removed random oversized variants for cleaner balance and visuals. ## 🍂 NEW: Seasonal World System The world now shifts through harsh, survival-focused seasons that affect weather, terrain, plants, and visuals. Freezing Biomes: When a biome gets cold enough, it freezes: Water turns to ice. Rain becomes snow. Plants can freeze and die, but may sprout again in spring. Heat & Drought: In very hot conditions, plants can wither and die. Biome Colors: Foliage/grass/water tint changes with the season, giving each region a distinct seasonal look. Year Length: An in-game year lasts 91 days (balanced for progression and performance). Command: /season — view or set the current season (admin/OP only; supports direct selection and cycling).
alpha

BITE – Update v0.3.1-pre

0.3.1-pre
19 окт. 2025 г.36Minecraft: 1.21.10fabric
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# 🩸 BITE – Update v0.3.1-pre Minecraft: 1.21.10 • Loader: Fabric ## ✅ Changes & Fixes ### Saturation ↔ Nutrition Coupling Early game is less punishing: base saturation now scales with your nutrition (protein/carbs/fat/water). This gives new spawns a short grace window so you don’t instantly dehydrate, while still rewarding good diet later. ### Safer Spawns (Temperature-Aware) The game tries to restrict player spawn to neutral-temperature biomes to reduce immediate deaths from heat or cold. _(Fallback logic applies if a neutral spawn is not available, then you spawn by default location)_ ### Plant Ecology Overhaul (Temperature-Aware Decay/Growth) Plants now react to ambient temperature: - Too cold → plants can die; growth is very slow. - Cool to mild → slow growth. - Warm → faster growth. - Too hot → plants can die. This applies to crops and wild flora, making farming a true survival challenge.
alpha

BITE – Update v0.3-pre: “The World Fights Back”

0.3-pre
18 окт. 2025 г.39Minecraft: 1.21.10fabric
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## 🩸 **BITE – Update v0.3-pre: “The World Fights Back”** **Minecraft:** 1.21.10 • **Loader:** Fabric --- ### 🌡️ **NEW: Dynamic Temperature System** The environment now truly fights against you. Temperature is no longer just a detail — it’s survival. * Each **biome** now has its own **temperature range** that affects your body. * Depending on where you are, your **temperature will rise or fall** dynamically. * If your body temperature goes too high or too low, you’ll start to **take damage**. * In **heat**, you **lose water faster**. * In **cold**, you **lose food faster**. Two new **damage sources** have been added: * 🧊 **Cold Damage** * 🔥 **Heat Damage** Your surroundings now decide whether you live — or melt, or freeze. --- ### 💦 **NEW: Wet Effect** Introducing the **“Wet” status effect** — because staying dry matters. * You become *Wet* when it **rains** or when you **enter water**. * While Wet, your body **cools down faster**, making cold environments even more dangerous. * The effect **cannot be removed with milk** — you’ll have to **dry off naturally**. Survival isn’t just about eating and drinking anymore — it’s about staying warm and dry. --- ### 🛠️ **Fixes & Improvements** * 🧰 **Fixed:** A critical **respawn crash bug** that could occur when rejoining the world after death. * 🧩 General optimizations for player state updates and environmental calculations. --- ### 🌍 **Summary** The world of **BITE** has grown even more hostile — the air you breathe, the rain that falls, and the heat of the sun now all work against you. Every biome is a new challenge, every drop of water and degree of heat a threat. > **Because it’s too easy… until the weather kills you. 🩸**
alpha

BITE – Update v0.2.1-pre: “Stay Hydrated

0.2.1-pre
14 окт. 2025 г.29Minecraft: 1.21.10fabric
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# 🩸 BITE – Update v0.2.1-pre: “Stay Hydrated” Minecraft: 1.21.10 • Loader: Fabric ## 💧 What’s New This update focuses on polishing survival mechanics and expanding the thirst system. Hydration is now more dangerous to ignore than ever. ## 🥤 Added: Thirsty Effect Introduced a brand-new “Thirsty” status effect Causes dehydration cues Reminds you: water isn’t optional anymore — it’s survival ## 🛠️ Fixes & Improvements 🐞 Fixed a visual bug where the hunger effect caused incorrect status icon behavior Minor internal optimizations to improve HUD updates for nutrition and thirst values ## 🌍 Summary The world of BITE keeps evolving — thirst now has teeth. Ignore your body, and it’ll remind you who’s really in control. Because it’s too easy… until you get thirsty. 🩸
alpha

BITE – Update v0.2-pre: “Survival of the Fittest”

0.2-pre
12 окт. 2025 г.31Minecraft: 1.21.10fabric
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# 🧃 BITE – Update v0.2-pre: “Survival of the Fittest” **Minecraft: 1.21.10 • Loader: Fabric** ## 🩸 What’s New This update introduces a brand-new Nutrition System — survival just got even more real. Players must now manage their fat, carbs, protein, and water levels to stay alive. ## 🍖 Nutrition System Overhaul You now have to maintain four key nutrition stats: - 🥩 Protein - 🍞 Carbs - 🧈 Fat - 💧 Water Each plays a vital role in your survival — and neglecting them comes at a cost. ### ⚠️ Consequences of Malnutrition - Low Protein → Mining Fatigue (your muscles weaken) - Low Fat → Nausea (your body can’t handle the stress) - Low Carbs → Slowness (no energy to move) - Low Water → Dehydration (shown directly in the GUI – yes, you can die of thirst now) The Water Meter is fully integrated into the HUD, giving you real-time feedback on your hydration level. ## ⚙️ Level-Based Scaling Your nutrition requirements now scale dynamically with your player level. Higher level = higher demand. Surviving isn’t just about food — it’s about balance. Added air bubble scaling: The Higher level you become, the longer you can hold your breath — or the faster you’ll lose it if you’re weak. ## 🌍 Why This Matters BITE is all about making survival meaningful again. This update ties your body and progress directly to your stats — making every bite and breath count. ``` Because it’s too easy… until you get thirsty. 🩸 ```
alpha

BITE (Pre-Alpha) v0.1-pre: "Because It’s Too Easy"

0.1-pre
11 окт. 2025 г.31Minecraft: 1.21.10fabric
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# 🧪 BITE – Because It’s Too Easy (Pre-Alpha) **Version: 0.1-pre • Loader: Fabric • Minecraft: 1.21.10** ## ⚠️ Early Development Notice This is a Pre-Alpha version of BITE, meaning many features are still experimental, incomplete, or subject to major changes. Expect bugs, balancing issues, and unpolished mechanics. Feedback and bug reports are highly appreciated — your input will help shape how difficulty progression works in the final version! ## 💬 Summary - BITE aims to make Minecraft hard when you’re weak and fair when you’ve earned it. - This early build is just the beginning — the real challenge (and fun) is yet to come. ## 🧩 Notes - This version focuses on testing core gameplay logic, not full balance - Expect rapid updates and major tweaks between builds - World resets may be required between versions