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ВЕРСИИ (7)
alpha
BITE – Update v0.4.1-pre: “Warmer Starts”
v0.4.1-pre2 нояб. 2025 г.191Minecraft: 1.21.10fabric
Что нового
# 🩸 BITE – Update v0.4.1-pre: “Warmer Starts”
Minecraft: 1.21.10 • Loader: Fabric
## ✅ Fixes
Fixed: Leaf transparency rendering issues.
## 🔧 Balance Changes
Early-game tuning: Increased starting Hearts / Food / Water (and related gauges) from 1 → 3 to ease the opening minutes based on community feedback.
## ✨ Enchantments & Temperature
Fire Protection synergy: Implemented a heat-gain multiplier reduction that scales with Fire Protection level per armor piece.
Higher enchant levels = stronger resistance to heat buildup.
New Enchantment: Cold Protection
Works like Fire Protection, but against cold—reduces cold buildup/damage, scaling with enchant level per armor piece.
alpha
BITE – Update v0.4-pre: “Seasons of Suffering”
v0.4-pre25 окт. 2025 г.39Minecraft: 1.21.10fabric
Что нового
# 🩸 BITE – Update v0.4-pre: “Seasons of Suffering”
Minecraft: 1.21.10 • Loader: Fabric
## 🐴 Undead Mounts — Size Rules
Zombie Horses and Skeleton Horses now spawn only as Baby or Normal.
Removed random oversized variants for cleaner balance and visuals.
## 🍂 NEW: Seasonal World System
The world now shifts through harsh, survival-focused seasons that affect weather, terrain, plants, and visuals.
Freezing Biomes:
When a biome gets cold enough, it freezes:
Water turns to ice.
Rain becomes snow.
Plants can freeze and die, but may sprout again in spring.
Heat & Drought:
In very hot conditions, plants can wither and die.
Biome Colors:
Foliage/grass/water tint changes with the season, giving each region a distinct seasonal look.
Year Length:
An in-game year lasts 91 days (balanced for progression and performance).
Command:
/season — view or set the current season (admin/OP only; supports direct selection and cycling).
alpha
BITE – Update v0.3.1-pre
0.3.1-pre19 окт. 2025 г.36Minecraft: 1.21.10fabric
Что нового
# 🩸 BITE – Update v0.3.1-pre
Minecraft: 1.21.10 • Loader: Fabric
## ✅ Changes & Fixes
### Saturation ↔ Nutrition Coupling
Early game is less punishing: base saturation now scales with your nutrition (protein/carbs/fat/water).
This gives new spawns a short grace window so you don’t instantly dehydrate, while still rewarding good diet later.
### Safer Spawns (Temperature-Aware)
The game tries to restrict player spawn to neutral-temperature biomes to reduce immediate deaths from heat or cold.
_(Fallback logic applies if a neutral spawn is not available, then you spawn by default location)_
### Plant Ecology Overhaul (Temperature-Aware Decay/Growth)
Plants now react to ambient temperature:
- Too cold → plants can die; growth is very slow.
- Cool to mild → slow growth.
- Warm → faster growth.
- Too hot → plants can die.
This applies to crops and wild flora, making farming a true survival challenge.
alpha
BITE – Update v0.3-pre: “The World Fights Back”
0.3-pre18 окт. 2025 г.39Minecraft: 1.21.10fabric
Что нового
## 🩸 **BITE – Update v0.3-pre: “The World Fights Back”**
**Minecraft:** 1.21.10 • **Loader:** Fabric
---
### 🌡️ **NEW: Dynamic Temperature System**
The environment now truly fights against you.
Temperature is no longer just a detail — it’s survival.
* Each **biome** now has its own **temperature range** that affects your body.
* Depending on where you are, your **temperature will rise or fall** dynamically.
* If your body temperature goes too high or too low, you’ll start to **take damage**.
* In **heat**, you **lose water faster**.
* In **cold**, you **lose food faster**.
Two new **damage sources** have been added:
* 🧊 **Cold Damage**
* 🔥 **Heat Damage**
Your surroundings now decide whether you live — or melt, or freeze.
---
### 💦 **NEW: Wet Effect**
Introducing the **“Wet” status effect** — because staying dry matters.
* You become *Wet* when it **rains** or when you **enter water**.
* While Wet, your body **cools down faster**, making cold environments even more dangerous.
* The effect **cannot be removed with milk** — you’ll have to **dry off naturally**.
Survival isn’t just about eating and drinking anymore — it’s about staying warm and dry.
---
### 🛠️ **Fixes & Improvements**
* 🧰 **Fixed:** A critical **respawn crash bug** that could occur when rejoining the world after death.
* 🧩 General optimizations for player state updates and environmental calculations.
---
### 🌍 **Summary**
The world of **BITE** has grown even more hostile — the air you breathe, the rain that falls, and the heat of the sun now all work against you.
Every biome is a new challenge, every drop of water and degree of heat a threat.
> **Because it’s too easy… until the weather kills you. 🩸**
alpha
BITE – Update v0.2.1-pre: “Stay Hydrated
0.2.1-pre14 окт. 2025 г.29Minecraft: 1.21.10fabric
Что нового
# 🩸 BITE – Update v0.2.1-pre: “Stay Hydrated”
Minecraft: 1.21.10 • Loader: Fabric
## 💧 What’s New
This update focuses on polishing survival mechanics and expanding the thirst system.
Hydration is now more dangerous to ignore than ever.
## 🥤 Added: Thirsty Effect
Introduced a brand-new “Thirsty” status effect
Causes dehydration cues
Reminds you: water isn’t optional anymore — it’s survival
## 🛠️ Fixes & Improvements
🐞 Fixed a visual bug where the hunger effect caused incorrect status icon behavior
Minor internal optimizations to improve HUD updates for nutrition and thirst values
## 🌍 Summary
The world of BITE keeps evolving — thirst now has teeth.
Ignore your body, and it’ll remind you who’s really in control.
Because it’s too easy… until you get thirsty. 🩸
alpha
BITE – Update v0.2-pre: “Survival of the Fittest”
0.2-pre12 окт. 2025 г.31Minecraft: 1.21.10fabric
Что нового
# 🧃 BITE – Update v0.2-pre: “Survival of the Fittest”
**Minecraft: 1.21.10 • Loader: Fabric**
## 🩸 What’s New
This update introduces a brand-new Nutrition System — survival just got even more real.
Players must now manage their fat, carbs, protein, and water levels to stay alive.
## 🍖 Nutrition System Overhaul
You now have to maintain four key nutrition stats:
- 🥩 Protein
- 🍞 Carbs
- 🧈 Fat
- 💧 Water
Each plays a vital role in your survival — and neglecting them comes at a cost.
### ⚠️ Consequences of Malnutrition
- Low Protein → Mining Fatigue (your muscles weaken)
- Low Fat → Nausea (your body can’t handle the stress)
- Low Carbs → Slowness (no energy to move)
- Low Water → Dehydration (shown directly in the GUI – yes, you can die of thirst now)
The Water Meter is fully integrated into the HUD, giving you real-time feedback on your hydration level.
## ⚙️ Level-Based Scaling
Your nutrition requirements now scale dynamically with your player level.
Higher level = higher demand. Surviving isn’t just about food — it’s about balance.
Added air bubble scaling:
The Higher level you become, the longer you can hold your breath — or the faster you’ll lose it if you’re weak.
## 🌍 Why This Matters
BITE is all about making survival meaningful again.
This update ties your body and progress directly to your stats — making every bite and breath count.
```
Because it’s too easy… until you get thirsty. 🩸
```
alpha
BITE (Pre-Alpha) v0.1-pre: "Because It’s Too Easy"
0.1-pre11 окт. 2025 г.31Minecraft: 1.21.10fabric
Что нового
# 🧪 BITE – Because It’s Too Easy (Pre-Alpha)
**Version: 0.1-pre • Loader: Fabric • Minecraft: 1.21.10**
## ⚠️ Early Development Notice
This is a Pre-Alpha version of BITE, meaning many features are still experimental, incomplete, or subject to major changes. Expect bugs, balancing issues, and unpolished mechanics.
Feedback and bug reports are highly appreciated — your input will help shape how difficulty progression works in the final version!
## 💬 Summary
- BITE aims to make Minecraft hard when you’re weak and fair when you’ve earned it.
- This early build is just the beginning — the real challenge (and fun) is yet to come.
## 🧩 Notes
- This version focuses on testing core gameplay logic, not full balance
- Expect rapid updates and major tweaks between builds
- World resets may be required between versions