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BITE

Minecraft has become too easy. BITE will changes that.

Автор: KevReTV3964обновлён 2 нояб. 2025 г.
ПриключенияМеханики игрыМобы

Описание

🩸 BITE – Because It’s Too Easy

Version: 0.3-pre • Minecraft: 1.21.10 • Loader: Fabric

⚠️ Requires Fabric API

💬 Suggestions & Feedback

Your ideas help shape the future of BITE! 🩸

Please take a moment to fill out the feedback form — every suggestion matters. I, the developer, am deeply grateful for each submission and personally take the time to read, reflect, and consider every piece of feedback to make the mod even better.

📘 Need Help? There’s a Wiki Now!

Due to community requests, BITE now has a small Wiki on GitHub that explains all core mechanics — from nutrition and temperature to the new season system. Check it out to learn how to survive longer… or at least die smarter.

💀 Survival Just Got Real

Think you’ve mastered survival? BITE redefines it. This mod turns Minecraft into a brutal, evolving struggle where your body, your hunger, and even nature itself are against you.

You start weak — just one heart and one hunger bar. The world is unforgiving, and your only goal is to earn your right to survive.

✨ NEW: Enchantments & Temperature

Fire Protection synergy: Implemented a heat-gain multiplier reduction that scales with Fire Protection level per armor piece. Higher enchant levels = stronger resistance to heat buildup.

New Enchantment: Cold Protection Works like Fire Protection, but against cold—reduces cold buildup/damage, scaling with enchant level per armor piece.

🍂 Seasonal World System

The world now shifts through harsh, survival-focused seasons that affect weather, terrain, plants, and visuals.

Freezing Biomes: When a biome gets cold enough, it freezes:

Water turns to ice.

Rain becomes snow.

Plants can freeze and die, but may sprout again in spring.

Heat & Drought: In very hot conditions, plants can wither and die.

Biome Colors: Foliage/grass/water tint changes with the season, giving each region a distinct seasonal look.

Year Length: An in-game year lasts 91 days (balanced for progression and performance).

Command: /season — view or set the current season (admin/OP only; supports direct selection and cycling).

🌡️ Dynamic Temperature System

The environment now fights back. Temperature isn’t just a detail anymore — it’s life and death.

  • Each biome has its own temperature behavior, which can raise or lower your body temperature over time.

  • If your temperature becomes too high or too low, you’ll start to take damage.

  • In heat, you lose water faster.

  • In cold, you burn through food faster.

Two new damage sources have been added:

  • 🧊 Cold Damage

  • 🔥 Heat Damage

Survival now depends on adapting to your surroundings — the desert burns, the tundra freezes, and both can kill you.

💦 NEW: Wet Effect

Getting wet is no longer harmless.

  • You gain the “Wet” effect when it rains or when you enter water.

  • While Wet, your body cools down faster, making cold biomes far more dangerous.

  • This effect cannot be removed with milk — you’ll have to dry naturally.

Stay warm. Stay dry. Stay alive.

🥤 Thirsty Effect

Water isn’t just decoration anymore — it’s life.

Added a new “Thirsty” status effect.

Causes dehydration symptoms.

Reminds you to stay hydrated — or pay the price.

🍗 Advanced Nutrition System

Survival is no longer about filling a hunger bar — it’s about maintaining your body. Four nutritional stats now control you:

  • 🥩 Protein → Low = Mining Fatigue

  • 🍞 Carbs → Low = Slowness

  • 🧈 Fat → Low = Nausea

  • 💧 Water → Low = Damage (Visible in the GUI — ignore it and you’ll die of dehydration)

Your nutrition and hydration scale with your level — the stronger you get, the more your body demands.

🐴 Hostile Variants: Undead Mounts

The undead now ride.

Zombie Horses and Skeleton Horses spawn as aggressive mobs.

Their size and strength vary, creating unpredictable encounters.

They burn in sunlight, like normal zombies — but at night, they’re ruthless hunters.

Even open fields are no longer safe.

🐷 Predators Among Monsters

The world has grown cruel — and even animals aren’t spared. Hostile mobs now attack and kill passive creatures such as pigs, sheep, and cows. The ecosystem has changed — you’re no longer at the top of the food chain.

Expect to find fewer animals, more corpses, and the sense that the world itself is trying to collapse.

⚙️ Dynamic Scaling Systems

  • Nutrition and hydration scale with player level.

  • Air now scales with player level.

  • Temperature reacts dynamically to biome conditions.

  • Hostile mobs hunt wildlife, making the world feel truly alive — and deadly.

🌍 Why BITE?

Because Minecraft became too comfortable. BITE brings back what survival should feel like — desperate, brutal, and rewarding. Every breath, bite, and battle matters.

Because it’s too easy… until the weather kills you. 🩸

🧩 Requirements

Fabric Loader (1.21.10)

Fabric API (required)

Галерея

Cold Water, Colder ConsequencesSeasons of SurvivalOne Life. One Hunger. One Chance.Still Weak. But Learning to Survive.

Последние версии

Все версии →
alpha

BITE – Update v0.4.1-pre: “Warmer Starts”

v0.4.1-pre
2 нояб. 2025 г.191Minecraft: 1.21.10fabric
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Что нового
# 🩸 BITE – Update v0.4.1-pre: “Warmer Starts” Minecraft: 1.21.10 • Loader: Fabric ## ✅ Fixes Fixed: Leaf transparency rendering issues. ## 🔧 Balance Changes Early-game tuning: Increased starting Hearts / Food / Water (and related gauges) from 1 → 3 to ease the opening minutes based on community feedback. ## ✨ Enchantments & Temperature Fire Protection synergy: Implemented a heat-gain multiplier reduction that scales with Fire Protection level per armor piece. Higher enchant levels = stronger resistance to heat buildup. New Enchantment: Cold Protection Works like Fire Protection, but against cold—reduces cold buildup/damage, scaling with enchant level per armor piece.
alpha

BITE – Update v0.4-pre: “Seasons of Suffering”

v0.4-pre
25 окт. 2025 г.39Minecraft: 1.21.10fabric
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Что нового
# 🩸 BITE – Update v0.4-pre: “Seasons of Suffering” Minecraft: 1.21.10 • Loader: Fabric ## 🐴 Undead Mounts — Size Rules Zombie Horses and Skeleton Horses now spawn only as Baby or Normal. Removed random oversized variants for cleaner balance and visuals. ## 🍂 NEW: Seasonal World System The world now shifts through harsh, survival-focused seasons that affect weather, terrain, plants, and visuals. Freezing Biomes: When a biome gets cold enough, it freezes: Water turns to ice. Rain becomes snow. Plants can freeze and die, but may sprout again in spring. Heat & Drought: In very hot conditions, plants can wither and die. Biome Colors: Foliage/grass/water tint changes with the season, giving each region a distinct seasonal look. Year Length: An in-game year lasts 91 days (balanced for progression and performance). Command: /season — view or set the current season (admin/OP only; supports direct selection and cycling).
alpha

BITE – Update v0.3.1-pre

0.3.1-pre
19 окт. 2025 г.36Minecraft: 1.21.10fabric
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Что нового
# 🩸 BITE – Update v0.3.1-pre Minecraft: 1.21.10 • Loader: Fabric ## ✅ Changes & Fixes ### Saturation ↔ Nutrition Coupling Early game is less punishing: base saturation now scales with your nutrition (protein/carbs/fat/water). This gives new spawns a short grace window so you don’t instantly dehydrate, while still rewarding good diet later. ### Safer Spawns (Temperature-Aware) The game tries to restrict player spawn to neutral-temperature biomes to reduce immediate deaths from heat or cold. _(Fallback logic applies if a neutral spawn is not available, then you spawn by default location)_ ### Plant Ecology Overhaul (Temperature-Aware Decay/Growth) Plants now react to ambient temperature: - Too cold → plants can die; growth is very slow. - Cool to mild → slow growth. - Warm → faster growth. - Too hot → plants can die. This applies to crops and wild flora, making farming a true survival challenge.
alpha

BITE – Update v0.3-pre: “The World Fights Back”

0.3-pre
18 окт. 2025 г.39Minecraft: 1.21.10fabric
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Что нового
## 🩸 **BITE – Update v0.3-pre: “The World Fights Back”** **Minecraft:** 1.21.10 • **Loader:** Fabric --- ### 🌡️ **NEW: Dynamic Temperature System** The environment now truly fights against you. Temperature is no longer just a detail — it’s survival. * Each **biome** now has its own **temperature range** that affects your body. * Depending on where you are, your **temperature will rise or fall** dynamically. * If your body temperature goes too high or too low, you’ll start to **take damage**. * In **heat**, you **lose water faster**. * In **cold**, you **lose food faster**. Two new **damage sources** have been added: * 🧊 **Cold Damage** * 🔥 **Heat Damage** Your surroundings now decide whether you live — or melt, or freeze. --- ### 💦 **NEW: Wet Effect** Introducing the **“Wet” status effect** — because staying dry matters. * You become *Wet* when it **rains** or when you **enter water**. * While Wet, your body **cools down faster**, making cold environments even more dangerous. * The effect **cannot be removed with milk** — you’ll have to **dry off naturally**. Survival isn’t just about eating and drinking anymore — it’s about staying warm and dry. --- ### 🛠️ **Fixes & Improvements** * 🧰 **Fixed:** A critical **respawn crash bug** that could occur when rejoining the world after death. * 🧩 General optimizations for player state updates and environmental calculations. --- ### 🌍 **Summary** The world of **BITE** has grown even more hostile — the air you breathe, the rain that falls, and the heat of the sun now all work against you. Every biome is a new challenge, every drop of water and degree of heat a threat. > **Because it’s too easy… until the weather kills you. 🩸**
alpha

BITE – Update v0.2.1-pre: “Stay Hydrated

0.2.1-pre
14 окт. 2025 г.29Minecraft: 1.21.10fabric
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Что нового
# 🩸 BITE – Update v0.2.1-pre: “Stay Hydrated” Minecraft: 1.21.10 • Loader: Fabric ## 💧 What’s New This update focuses on polishing survival mechanics and expanding the thirst system. Hydration is now more dangerous to ignore than ever. ## 🥤 Added: Thirsty Effect Introduced a brand-new “Thirsty” status effect Causes dehydration cues Reminds you: water isn’t optional anymore — it’s survival ## 🛠️ Fixes & Improvements 🐞 Fixed a visual bug where the hunger effect caused incorrect status icon behavior Minor internal optimizations to improve HUD updates for nutrition and thirst values ## 🌍 Summary The world of BITE keeps evolving — thirst now has teeth. Ignore your body, and it’ll remind you who’s really in control. Because it’s too easy… until you get thirsty. 🩸
alpha

BITE – Update v0.2-pre: “Survival of the Fittest”

0.2-pre
12 окт. 2025 г.31Minecraft: 1.21.10fabric
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Что нового
# 🧃 BITE – Update v0.2-pre: “Survival of the Fittest” **Minecraft: 1.21.10 • Loader: Fabric** ## 🩸 What’s New This update introduces a brand-new Nutrition System — survival just got even more real. Players must now manage their fat, carbs, protein, and water levels to stay alive. ## 🍖 Nutrition System Overhaul You now have to maintain four key nutrition stats: - 🥩 Protein - 🍞 Carbs - 🧈 Fat - 💧 Water Each plays a vital role in your survival — and neglecting them comes at a cost. ### ⚠️ Consequences of Malnutrition - Low Protein → Mining Fatigue (your muscles weaken) - Low Fat → Nausea (your body can’t handle the stress) - Low Carbs → Slowness (no energy to move) - Low Water → Dehydration (shown directly in the GUI – yes, you can die of thirst now) The Water Meter is fully integrated into the HUD, giving you real-time feedback on your hydration level. ## ⚙️ Level-Based Scaling Your nutrition requirements now scale dynamically with your player level. Higher level = higher demand. Surviving isn’t just about food — it’s about balance. Added air bubble scaling: The Higher level you become, the longer you can hold your breath — or the faster you’ll lose it if you’re weak. ## 🌍 Why This Matters BITE is all about making survival meaningful again. This update ties your body and progress directly to your stats — making every bite and breath count. ``` Because it’s too easy… until you get thirsty. 🩸 ```
alpha

BITE (Pre-Alpha) v0.1-pre: "Because It’s Too Easy"

0.1-pre
11 окт. 2025 г.31Minecraft: 1.21.10fabric
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Что нового
# 🧪 BITE – Because It’s Too Easy (Pre-Alpha) **Version: 0.1-pre • Loader: Fabric • Minecraft: 1.21.10** ## ⚠️ Early Development Notice This is a Pre-Alpha version of BITE, meaning many features are still experimental, incomplete, or subject to major changes. Expect bugs, balancing issues, and unpolished mechanics. Feedback and bug reports are highly appreciated — your input will help shape how difficulty progression works in the final version! ## 💬 Summary - BITE aims to make Minecraft hard when you’re weak and fair when you’ve earned it. - This early build is just the beginning — the real challenge (and fun) is yet to come. ## 🧩 Notes - This version focuses on testing core gameplay logic, not full balance - Expect rapid updates and major tweaks between builds - World resets may be required between versions