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Auto Aim

ВЕРСИИ (170)

release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.207Minecraft: 26.2quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.104Minecraft: 26.2neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.136Minecraft: 26.2forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.3,7 тыс.Minecraft: 26.2fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.34Minecraft: 26.1.2quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.24Minecraft: 26.1.2neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.39Minecraft: 26.1.2forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.775Minecraft: 26.1.2fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.6Minecraft: 26.1.1quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.6Minecraft: 26.1.1neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.6Minecraft: 26.1.1forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.101Minecraft: 26.1.1fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.27Minecraft: 26.1quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.4Minecraft: 26.1neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.20Minecraft: 26.1forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.234Minecraft: 26.1fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.126Minecraft: 1.21.11quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.98Minecraft: 1.21.11neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.233Minecraft: 1.21.11forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.8,8 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.10Minecraft: 1.21.10quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.3Minecraft: 1.21.10neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.25Minecraft: 1.21.10forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.239Minecraft: 1.21.10fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.4Minecraft: 1.21.9quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.0Minecraft: 1.21.9neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.3Minecraft: 1.21.9forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.21Minecraft: 1.21.9fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.7Minecraft: 1.21.8quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.5Minecraft: 1.21.8neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.18Minecraft: 1.21.8forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.170Minecraft: 1.21.8fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.3Minecraft: 1.21.7quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.3Minecraft: 1.21.7neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.2Minecraft: 1.21.7forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.21Minecraft: 1.21.7fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.4Minecraft: 1.21.6quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.0Minecraft: 1.21.6neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.3Minecraft: 1.21.6forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.21Minecraft: 1.21.6fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.2Minecraft: 1.21.5quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.4Minecraft: 1.21.5neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.2Minecraft: 1.21.5forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.120Minecraft: 1.21.5fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.6Minecraft: 1.21.4quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.10Minecraft: 1.21.4neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.23Minecraft: 1.21.4forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.607Minecraft: 1.21.4fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.0Minecraft: 1.21.3quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.0Minecraft: 1.21.3neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.4Minecraft: 1.21.3forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.23Minecraft: 1.21.3fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.0Minecraft: 1.21.2quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.4Minecraft: 1.21.2neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.9Minecraft: 1.21.2fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.8Minecraft: 1.21.1quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.124Minecraft: 1.21.1neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.33Minecraft: 1.21.1forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.684Minecraft: 1.21.1fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.12Minecraft: 1.21quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.2Minecraft: 1.21neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.10Minecraft: 1.21forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.250Minecraft: 1.21fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.8Minecraft: 1.20.6quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.6Minecraft: 1.20.6forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.23Minecraft: 1.20.6fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.0Minecraft: 1.20.5quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.8Minecraft: 1.20.5fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.0Minecraft: 1.20.4quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.6Minecraft: 1.20.4forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.39Minecraft: 1.20.4fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.0Minecraft: 1.20.3quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.2Minecraft: 1.20.3forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.0Minecraft: 1.20.3fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.0Minecraft: 1.20.2quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.0Minecraft: 1.20.2forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.13Minecraft: 1.20.2fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.13Minecraft: 1.20.1quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.295Minecraft: 1.20.1forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.453Minecraft: 1.20.1fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.0Minecraft: 1.20quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.6Minecraft: 1.20forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.17Minecraft: 1.20fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.14Minecraft: 1.19.4fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.5Minecraft: 1.19.3fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.14Minecraft: 1.19.2fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.4Minecraft: 1.19.1fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.4Minecraft: 1.19fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.22Minecraft: 1.18.2fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.4Minecraft: 1.18.1fabric
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.10Minecraft: 1.18fabric
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Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.11Minecraft: 1.17.1fabric
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Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.16Minecraft: 1.17fabric
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Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.164Minecraft: 26.3quilt
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.159Minecraft: 26.3neoforge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.413Minecraft: 26.3forge
Скачать
Что нового
# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

AutoAim 3.0.0

3.0.0
11 окт. 2026 г.4 тыс.Minecraft: 26.3fabric
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# AutoAim 3.0.0 AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface. ### Added * Added **Follow Camera**, an independent option for keeping the camera focused on the active target. Enabled by default. * Added **Walk After Mob**, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default. * Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following. * Added **Next Target**, which automatically searches for another eligible target after the active target dies. Enabled by default. * Added **Next Angle**, a separate detection angle for target selection after a kill. Defaults to **360 degrees**. * Added an independent **Empty Hand** option, allowing assistance without holding an item. Enabled by default. * Added crosshair-based target reacquisition after manually releasing aim assistance. * Added draggable scrollbars to settings pages with more options than can fit on screen. * Added Quilt support. ### Changed * Rebuilt aim strength around three levels: **Low**, **Medium**, and **High**. **Medium** remains the default. * Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth. * Small mouse movements now keep assistance attached to the active target. * Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following. * After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically. * Expanded **Detection Angle** to **1–360 degrees**, with a default of **180 degrees**. A setting of 180 covers the area in front of the current view; 360 covers all directions. * Initial target detection and target selection after a kill now use separate angle settings. * Direct transitions to the next target use the shortest camera turn without restoring the previous view first. * Disabling **Next Target** now requires pointing the crosshair at another valid target after a kill. * Renamed **Hostile** and **Passive** target controls to **Monsters** and **Animals**. * Changed animal targeting to **ON** by default. * AutoAim is now enabled by default in singleplayer with a new or reset configuration. * Improved settings alignment, confirmation-dialog layout, and notification placement. * Updated English and Indonesian descriptions for the new controls. ### Fixed * Fixed camera jitter when moving sideways while tracking a nearby target. * Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle. * Fixed cases where pointing back at a valid mob failed to reacquire it. * Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release. * Fixed automatic view restoration pulling the camera back after a manual target release. * Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer. * Fixed the previous singleplayer enabled state not being restored after leaving multiplayer. * Fixed notifications appearing over the settings interface. * Fixed off-center notification text and inconsistent confirmation-text alignment. * Fixed settings options becoming difficult to reach on shorter screens. ### Removed * Removed **Very Low** and **Ultra** from the aim-strength selector. * Removed aim-status text from the settings pages. * Removed the internal build identifier from the Bug Report screen. * Removed automatic migration of settings from older configuration formats. ### Security * Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation. * New tracking and following options respect server support, target filters, configured distances, and the **Visible Only** setting. * AutoAim does not automatically attack, click, or use items. ### Notes * **Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.** * Settings saved in the current configuration format remain saved on subsequent launches. * **Follow Camera** and **Walk After Mob** can be enabled or disabled independently. * Automatic following uses direct movement and does not find complex routes around obstacles. * **Next Target** only starts a new search after the active target dies. Manually releasing a target does not trigger it. * A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements. * **Return After Aim** remains available when tracking ends without an immediate replacement target. * Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
release

Auto Aim 2.0.5

2.0.5
10 окт. 2026 г.258Minecraft: 26.3fabric
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# AutoAim 2.0.5 AutoAim 2.0.5 improves target selection, ranged prediction, manual camera control, settings reliability, and multiplayer session handling. ### Added * Added more precise mouse-motion tracking for manual camera override and view restoration. * Added on-demand Threat updates while assistance is active and server support is available. ### Changed * Improved target selection when looking upward or downward. * Improved arrow prediction for moving targets and moving players. * Improved prediction handling for crossbow arrows and firework rockets. * Reduced repeated projectile prediction calculations when tracking conditions remain unchanged. * Improved weapon selection when ranged and melee items are held in different hands. * Changed Lowest Health priority to select the target with the lowest remaining health. * Improved configuration messages, unsaved settings handling, and layouts on smaller screens. ### Fixed * Fixed bows and crossbow arrows selecting teammates protected by team friendly-fire rules. * Fixed arrow-specific target restrictions affecting rocket and melee assistance. * Fixed target-priority modes being overridden by unrelated angle or distance preferences. * Fixed inconsistent field-of-view checks for targets above or below the player. * Fixed missed prediction opportunities for nearby ranged targets. * Fixed an incorrect arrow launch offset affecting ranged prediction. * Fixed server camera corrections being mistaken for manual mouse movement. * Fixed manual override behaving inconsistently at different frame rates. * Fixed old mouse movement affecting assistance after target changes, pauses, or resets. * Fixed an idle bow in the offhand interfering with main-hand melee assistance. * Fixed entity search text and focus being lost after scrolling or resizing the settings screen. * Fixed entity-list alignment in two-column layouts. * Fixed failed saves discarding unsaved settings or hiding the error behind a confirmation screen. * Fixed additional configuration fields being lost during loading and saving. * Fixed temporary read errors causing valid configuration files to be treated as damaged. * Fixed configuration files from newer AutoAim versions being overwritten or enabling unsupported assistance. * Fixed outdated Threat information remaining available after connection changes or interrupted updates. * Fixed multiplayer approval remaining active after server support was lost. ### Security * Multiplayer assistance continues to require explicit server-side opt-in. * Assistance remains unavailable when the server does not provide the required support. * Session approval is cleared after disconnecting or losing server support. * Configuration files requiring a newer AutoAim version are preserved without modification. * Donate and Bug Report links continue to use Minecraft's link-confirmation screen. ### Notes * AutoAim provides camera assistance and does not automatically attack, click, or use items. * Multiplayer requires a compatible server-side AutoAim component. * Prediction assumes consistent movement and does not account for every collision, sudden direction change, network delay, or modded projectile behavior. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.236Minecraft: 1.21neoforge
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# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.261Minecraft: 1.21.1neoforge
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.18Minecraft: 1.21.2neoforge
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.22Minecraft: 1.21.3neoforge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.38Minecraft: 1.21.4neoforge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.23Minecraft: 1.21.5neoforge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.18Minecraft: 1.21.6neoforge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.18Minecraft: 1.21.7neoforge
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.33Minecraft: 1.21.8neoforge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.35Minecraft: 1.21.9neoforge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.42Minecraft: 1.21.10neoforge
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.272Minecraft: 1.21.11neoforge
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.41Minecraft: 26.1neoforge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.41Minecraft: 26.1.1neoforge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.137Minecraft: 26.1.2neoforge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.500Minecraft: 26.2neoforge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.33Minecraft: 1.20forge
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.417Minecraft: 1.20.1forge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.16Minecraft: 1.20.2forge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.21Minecraft: 1.20.3forge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.27Minecraft: 1.20.4forge
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.31Minecraft: 1.20.6forge
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.40Minecraft: 1.21forge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.64Minecraft: 1.21.1forge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.23Minecraft: 1.21.3forge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.54Minecraft: 1.21.4forge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.17Minecraft: 1.21.5forge
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.21Minecraft: 1.21.6forge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.26Minecraft: 1.21.7forge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.23Minecraft: 1.21.8forge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.43Minecraft: 1.21.9forge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.40Minecraft: 1.21.10forge
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.365Minecraft: 1.21.11forge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.54Minecraft: 26.1forge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.44Minecraft: 26.1.1forge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.93Minecraft: 26.1.2forge
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

Auto Aim 2.0.0

2.0.0
28 авг. 2026 г.692Minecraft: 26.2forge
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.17 - Fabric

2.0.0
17 июл. 2026 г.239Minecraft: 1.17fabric
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.17.1 - Fabric

2.0.0
17 июл. 2026 г.80Minecraft: 1.17.1fabric
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# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.18 - Fabric

2.0.0
17 июл. 2026 г.64Minecraft: 1.18fabric
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.18.1 - Fabric

2.0.0
17 июл. 2026 г.31Minecraft: 1.18.1fabric
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# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.18.2 - Fabric

2.0.0
17 июл. 2026 г.71Minecraft: 1.18.2fabric
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# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.19 - Fabric

2.0.0
17 июл. 2026 г.41Minecraft: 1.19fabric
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.19.1 - Fabric

2.0.0
17 июл. 2026 г.31Minecraft: 1.19.1fabric
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.19.2 - Fabric

2.0.0
17 июл. 2026 г.119Minecraft: 1.19.2fabric
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.19.3 - Fabric

2.0.0
17 июл. 2026 г.29Minecraft: 1.19.3fabric
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# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.19.4 - Fabric

2.0.0
17 июл. 2026 г.65Minecraft: 1.19.4fabric
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# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.20 - Fabric

2.0.0
17 июл. 2026 г.87Minecraft: 1.20fabric
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.20.1 - Fabric

2.0.0
17 июл. 2026 г.994Minecraft: 1.20.1fabric
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.20.2 - Fabric

2.0.0
17 июл. 2026 г.52Minecraft: 1.20.2fabric
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.20.3 - Fabric

2.0.0
17 июл. 2026 г.17Minecraft: 1.20.3fabric
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# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.20.4 - Fabric

2.0.0
17 июл. 2026 г.177Minecraft: 1.20.4fabric
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# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.20.5 - Fabric

2.0.0
17 июл. 2026 г.44Minecraft: 1.20.5fabric
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.20.6 - Fabric

2.0.0
17 июл. 2026 г.69Minecraft: 1.20.6fabric
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.21 - Fabric

2.0.0
17 июл. 2026 г.755Minecraft: 1.21fabric
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.21.1 - Fabric

2.0.0
17 июл. 2026 г.1,6 тыс.Minecraft: 1.21.1fabric
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# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.21.2 - Fabric

2.0.0
17 июл. 2026 г.86Minecraft: 1.21.2fabric
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# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.21.3 - Fabric

2.0.0
17 июл. 2026 г.83Minecraft: 1.21.3fabric
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.21.4 - Fabric

2.0.0
17 июл. 2026 г.1,7 тыс.Minecraft: 1.21.4fabric
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.21.5 - Fabric

2.0.0
17 июл. 2026 г.271Minecraft: 1.21.5fabric
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.21.6 - Fabric

2.0.0
17 июл. 2026 г.98Minecraft: 1.21.6fabric
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# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.21.7 - Fabric

2.0.0
17 июл. 2026 г.60Minecraft: 1.21.7fabric
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# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.21.8 - Fabric

2.0.0
17 июл. 2026 г.536Minecraft: 1.21.8fabric
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.21.9 - Fabric

2.0.0
17 июл. 2026 г.107Minecraft: 1.21.9fabric
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.21.10 - Fabric

2.0.0
17 июл. 2026 г.671Minecraft: 1.21.10fabric
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-1.21.11 - Fabric

2.0.0
17 июл. 2026 г.19,4 тыс.Minecraft: 1.21.11fabric
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# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-26.1 - Fabric

2.0.0
17 июл. 2026 г.641Minecraft: 26.1fabric
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# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-26.1.1 - Fabric

2.0.0
17 июл. 2026 г.300Minecraft: 26.1.1fabric
Скачать
Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-26.1.2 - Fabric

2.0.0
17 июл. 2026 г.2,8 тыс.Minecraft: 26.1.2fabric
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

2.0.0-26.2 - Fabric

2.0.0
16 июл. 2026 г.11 тыс.Minecraft: 26.2fabric
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Что нового
# AutoAim 2.0.0 AutoAim 2.0.0 is a major update focused on smarter target selection, smoother and more predictable camera assistance, expanded targeting controls, stronger multiplayer safety, improved configuration compatibility, and a completely redesigned settings experience. ### Added * Added five ready-to-use gameplay presets: * **Balanced** for general gameplay. * **Smooth** for gentler camera movement. * **Fast Combat** for faster target tracking. * **Bow Practice** for ranged practice. * **Melee Assist** for close-range assistance. * Added the **Very Low** aim-strength level. * Added five configurable target-priority modes: * Crosshair * Nearest * Lowest Health * Threat * Balanced * Added four configurable aim-point modes: * Center * Upper Body * Head * Dynamic * Added configurable target HUD modes: * Off * Name Only * Name and Distance * Full * Added target movement prediction for bows and charged crossbows. * Added projectile-drop compensation for ranged targets. * Added automatic projectile-speed adjustment based on bow charge. * Added minimum bow-charge handling to prevent extreme prediction at very low charge. * Added strength-based target stickiness. * Added target-switching thresholds to reduce unnecessary switching between similar targets. * Added manual target locking. * Added a dedicated remappable keybind for locking or unlocking the current target. * Added target-lock notifications. * Added a notification when no valid target is available to lock. * Added optional camera restoration after target tracking ends. * Added restoration of both the original horizontal and vertical camera direction. * Added manual camera-override detection while tracking a target. * Added manual camera-override detection while restoring the previous view. * Added an optional line-of-sight requirement for target selection. * Added separate target controls for hostile and passive mobs. * Added spherical distance validation for potential targets. * Added vertical target handling through full three-dimensional distance and angle calculations. * Added threat detection for mobs currently targeting the player. * Added configurable blocked-entity rules. * Added configurable priority-entity rules. * Added registry-ID-based entity configuration. * Added automatic normalization of configured entity registry IDs. * Added support for configured entity IDs that are not currently registered. * Added searchable **Blocked** and **Priority** entity tabs. * Added automatic conflict handling between Blocked and Priority lists. * Added entity search matching for: * Display names * Full registry IDs * Namespaces * Registry paths * Added entity-list filters for: * All entities * Hostile mobs * Passive mobs * Players * Modded entities * Added automatic discovery of compatible entity types from the game registry. * Added support for detecting compatible entities from modded namespaces. * Added entity icons using player heads, spawn eggs, and name-tag fallbacks. * Added automatic alphabetical sorting for entity lists. * Added one-column and two-column entity-list layouts based on available screen space. * Added an interactive scrollbar for long entity lists. * Added a **Show All** option when a search returns no results. * Added an optional outline for the currently tracked target. * Added a target-information panel in the upper-right corner. * Added target name display. * Added target-distance display. * Added current and maximum target-health display. * Added target tracking and lock-status display. * Added short HUD notifications for enabling, disabling, locking, and multiplayer status. * Added smooth notification fade-in and fade-out effects. * Added automatic disabling when joining multiplayer. * Added per-session multiplayer approval. * Added a multiplayer confirmation screen for supported servers. * Added visible multiplayer server-support status in the settings interface. * Added a clear warning that AutoAim does not provide anti-cheat bypasses or server-side hit control. * Added a complete category-based settings interface. * Added dedicated pages for: * Presets * Aim * Targets * UI * Safety * Added a draft-based settings system. * Added an **Apply** button that is enabled only when settings have changed. * Added a reset-confirmation dialog. * Added an unsaved-changes confirmation dialog. * Added **Discard** and **Keep Editing** options. * Added responsive settings layouts for compact and large screens. * Added screen-size-aware margins, button widths, columns, and scrolling. * Added detailed descriptions and tooltips for important settings. * Added a **Donate** shortcut to the settings interface. * Added a dedicated **Bug Report** screen. * Added CurseForge and Discord bug-report destinations. * Added safe link-confirmation screens before opening external pages. * Added English localization. * Added Indonesian localization. * Added automatic migration for older AutoAim configurations. * Added migration support for the previous aim-strength scale. * Added migration support for the legacy closest-target preference. * Added migration support for older preset configurations. * Added migration support for older entity-list configurations. * Added automatic validation and clamping of numeric configuration values. * Added automatic cleanup of empty and duplicate entity IDs. * Added automatic backup of malformed configuration files. * Added automatic recovery with safe defaults when a configuration cannot be loaded. * Added a dedicated source JAR to supported builds. * Added the AutoAim license file to the generated JAR. ### Changed * Completely redesigned the AutoAim settings interface. * Reorganized the settings workflow into clearer gameplay categories. * Replaced direct setting changes with a draft-and-apply workflow. * Settings changes are now saved only after selecting **Apply**. * Resetting settings now changes the draft first instead of immediately overwriting the saved configuration. * Closing the settings with unsaved changes now opens a confirmation dialog. * Returning from a settings subpage now opens the Home page before closing the interface. * Improved interface spacing and readability. * Improved interface behavior on smaller window sizes. * Improved interface behavior on wider window sizes. * Improved button sizing, margins, grid placement, and footer positioning. * Improved scrolling behavior throughout the settings pages. * Improved entity-list scrolling so movement remains aligned with visible rows. * Improved search focus handling after rebuilding the entity list. * Improved tooltip placement and target-rule explanations. * Improved external-link handling with Minecraft’s standard confirmation workflow. * Expanded aim strength from four levels to five. * Retuned all aim-strength response values. * Retuned target-stickiness behavior for every strength level. * Changed older aim-strength values during migration to preserve approximately equivalent behavior. * Expanded target selection beyond basic smooth switching. * Reworked target scoring around the selected priority mode. * Improved Crosshair priority by favoring targets closest to the player’s current view. * Improved Nearest priority by favoring physical distance. * Improved Lowest Health priority by considering the target’s remaining health percentage. * Improved Threat priority by favoring mobs currently targeting the player. * Improved Balanced priority by combining angular and physical distance. * Priority entities now receive an additional selection advantage. * Blocked entities are now rejected before target scoring. * Improved active-target stability with hysteresis. * Improved target switching so a new candidate must provide a meaningful advantage. * Improved tracking outside the normal selection angle by using a strength-based sticky angle. * Improved target validation for dead, removed, invisible, distant, obstructed, and cross-world entities. * Improved target-angle calculations using the center of the entity’s bounding box. * Improved target scanning so normal selection is refreshed approximately every two client ticks. * Improved performance by validating the current target between full target scans. * Separated target selection from camera rotation. * Target selection is now performed during client ticks. * Camera movement is now applied during rendered frames. * Improved camera smoothness across different frame rates. * Improved frame-time handling by limiting unusually large smoothing steps. * Improved ranged assistance with movement lead and projectile-drop compensation. * Improved bow assistance by adjusting prediction according to charge duration. * Improved charged-crossbow handling by allowing already-loaded crossbows to remain eligible. * Improved melee assistance with gentler response scaling. * Improved dynamic aim-point behavior by using upper-body aiming for ranged weapons and center aiming for melee. * Improved camera-control priority so direct player movement can cancel automatic tracking. * Improved camera restoration so it returns to the view captured before the first target was acquired. * Improved camera restoration so switching directly between targets does not replace the original return position. * Improved restoration completion with precise final camera alignment. * Improved target locking so it freezes the currently tracked target instead of searching for a new one. * Improved target locking so locked entities must remain valid within the configured range and sticky view angle. * Improved item eligibility checks. * Bow and crossbow assistance now respects the **Bow Use** setting. * Charged crossbows can remain eligible without being actively used. * Melee assistance now uses a separate melee range. * Optional non-weapon assistance now supports other held items and an empty hand. * Improved supported melee-item classification for swords, axes, spears, and tridents. * Replaced the general mob-targeting control with separate hostile and passive controls. * Improved player and invisible-target filtering. * Improved modded-entity handling through registry-based discovery. * Improved Blocked and Priority rule management so one entity cannot remain in both lists. * Improved target outlining so only the current active target receives the forced glowing state. * Improved target HUD validation. * Target information is now hidden while another interface is open. * Target information is now hidden when the target dies, is removed, changes worlds, or AutoAim cannot operate. * Improved target HUD layout so its width adjusts to the displayed content. * Improved notification placement and timing. * Improved repeated notification handling by replacing the previous message cleanly. * Retained the server-side opt-in requirement introduced in AutoAim 1.0.1. * Improved multiplayer join handling by recording server capability when the session begins. * Improved multiplayer safety so unsupported servers cannot enable AutoAim. * Improved supported-server behavior with an optional warning before enabling. * Improved multiplayer session isolation by clearing approval after disconnecting. * Improved configuration normalization before loading, replacing, and saving settings. * Improved numeric configuration safety with supported ranges for ranged distance, melee distance, and view angle. * Improved fallback behavior for missing enum values. * Improved compatibility with older target-priority settings. * Improved compatibility with older aim-strength settings. * Improved compatibility with older preset settings. * Improved compatibility with legacy entity configurations. * Improved damaged-configuration handling with recoverable `.broken` backups. * Updated the default preset to **Balanced**. * Updated the default aim strength to **Medium**. * Updated the default target priority to **Crosshair**. * Updated the default aim point to **Upper Body**. * Updated the default ranged distance to 24 blocks. * Updated the default melee distance to 8 blocks. * Updated the default view angle to 24 degrees. * Updated the default target HUD mode to **Off**. * Updated the default keybinds: * `K` opens or closes the AutoAim interface. * `J` enables or disables AutoAim. * `N` locks or unlocks the active target. * Updated the configuration revision to revision 6. * Updated the main release JAR naming format. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed unstable switching between similarly positioned targets. * Fixed targets switching when a new candidate was only marginally better. * Fixed active targets remaining selected after becoming invalid. * Fixed dead targets remaining available for tracking. * Fixed removed entities remaining available for tracking. * Fixed targets from a previous world remaining active after a level change. * Fixed target state carrying over after disconnecting. * Fixed target state carrying over after joining another world. * Fixed target-lock state carrying over after changing worlds. * Fixed return-view state carrying over after changing worlds. * Fixed target tracking continuing while another interface is open. * Fixed camera restoration continuing after an interface is opened. * Fixed manual camera movement fighting against active aim assistance. * Fixed small manual movements being ignored at lower aim strengths. * Fixed tracking continuing after manual movement exceeds the configured strength threshold. * Fixed view restoration continuing after the player manually moves the camera. * Fixed view restoration returning to an incorrect horizontal direction. * Fixed view restoration returning to an incorrect vertical direction. * Fixed the return position being replaced unnecessarily when switching directly between targets. * Fixed view restoration stopping before reaching the original camera direction. * Fixed abrupt melee camera movement at lower aim strengths. * Fixed inconsistent camera smoothing at different frame rates. * Fixed unusually large frame-time changes causing oversized camera movements. * Fixed excessive upward bow movement at very low charge. * Fixed projectile-drop prediction producing extreme results at low bow charge. * Fixed charged crossbows becoming ineligible immediately after reloading. * Fixed ranged tracking starting when **Bow Use** is enabled but the weapon is not being used. * Fixed unsupported held items using aim assistance when non-weapon assistance is disabled. * Fixed melee weapons incorrectly using the ranged targeting distance. * Fixed locked targets remaining active after moving outside the valid range. * Fixed locked targets remaining active after leaving the allowed view angle. * Fixed locked targets remaining active after becoming invisible when invisible targeting is disabled. * Fixed locked targets remaining active after line of sight is lost when visible-only targeting is enabled. * Fixed target locking attempting to create a new target when no active target exists. * Fixed target unlock state not matching the current tracked entity. * Fixed blocked entities being considered during target scoring. * Fixed priority entities not consistently receiving selection preference. * Fixed entities remaining in both the Blocked and Priority lists. * Fixed duplicate entity registry IDs remaining in configuration lists. * Fixed empty entity registry IDs remaining in configuration lists. * Fixed inconsistent entity registry IDs caused by whitespace or uppercase characters. * Fixed configured but currently unavailable entities disappearing from the settings list. * Fixed entity search failing to match registry namespaces and paths. * Fixed entity filters incorrectly hiding some modded entries. * Fixed entity-list offsets moving outside the valid range after a search or filter change. * Fixed entity-list scrolling becoming misaligned in two-column mode. * Fixed scrollbar size and position inconsistencies after filtering. * Fixed search focus being lost after rebuilding the entity list. * Fixed the empty-result interface not providing a quick way to restore all entries. * Fixed target information remaining visible after tracking ends. * Fixed target information remaining visible while AutoAim is disabled. * Fixed target information remaining visible on unsupported multiplayer servers. * Fixed target information remaining visible while another interface is open. * Fixed target highlighting remaining active after the tracked target is cleared. * Fixed selected-target highlighting interfering with normal glowing behavior for unrelated entities. * Fixed multiplayer AutoAim being enabled without server opt-in. * Fixed unsupported servers opening the multiplayer enable workflow. * Fixed multiplayer approval carrying over after disconnecting. * Fixed server capability state carrying over between sessions. * Fixed AutoAim remaining enabled in memory after leaving a multiplayer session. * Fixed reset operations immediately overwriting saved settings. * Fixed resetting settings unexpectedly changing the draft enabled state. * Fixed unsaved settings being discarded without confirmation. * Fixed the Apply button being active when no configuration values changed. * Fixed manually edited preset values continuing to display a non-Custom preset. * Fixed malformed ranged-distance values being used outside supported limits. * Fixed malformed melee-distance values being used outside supported limits. * Fixed malformed view-angle values being used outside supported limits. * Fixed missing aim-strength values preventing safe configuration loading. * Fixed missing target-priority values preventing safe configuration loading. * Fixed missing aim-point values preventing safe configuration loading. * Fixed missing target-HUD values preventing safe configuration loading. * Fixed older closest-target preferences not migrating to the new target-priority system. * Fixed older aim-strength values producing significantly different behavior after updating. * Fixed legacy preset states remaining selected when their values no longer match. * Fixed damaged configuration files preventing AutoAim from starting with safe defaults. * Fixed configuration backup failures potentially overwriting the original invalid file. * Fixed interface elements overlapping at compact screen sizes. * Fixed footer buttons becoming inaccessible on short screens. * Fixed settings rows rendering outside the available content area. * Fixed repeated status messages producing inconsistent visible state. * Fixed possible null-state problems during player, world, screen, and connection transitions. ### Removed * Removed the legacy four-level aim-strength behavior. * Removed the previous simplified settings workflow. * Removed immediate saving when resetting settings from the interface. * Removed unrestricted direct editing of the active configuration while the settings screen is open. * Removed the legacy general mob-targeting control from the active settings interface. * Removed the legacy closest-target preference from active runtime target scoring. * Removed reliance on basic distance-only target switching. * Removed the previous single-layout entity-management workflow. * Removed persistent multiplayer approval between server sessions. * Removed target information while another game interface is open. * Removed support for keeping an invalid locked target active. * Removed outdated default preset behavior from older configuration revisions. ### Security * AutoAim continues to require explicit server-side opt-in for multiplayer use. * A multiplayer server must advertise the `autoaim:server_opt_in` networking capability before AutoAim can be enabled. * The client checks for server support before applying aim rotation. * Servers opt in by installing a compatible AutoAim server component that registers the required capability. * The server capability acts only as an opt-in marker and does not control attacks or player rotation. * AutoAim does not send an opt-in payload merely to activate its features. * AutoAim is automatically disabled when joining an unsupported multiplayer server. * AutoAim cannot be enabled when the current multiplayer server has not opted in. * Optional confirmation is shown before enabling AutoAim on a supported multiplayer server. * Multiplayer approval applies only to the current session. * Multiplayer approval and detected server capability are cleared after disconnecting. * AutoAim does not include automatic attacks or clicks. * AutoAim does not manipulate attack packets. * AutoAim does not manipulate rotation packets. * AutoAim does not control server-side hit detection. * AutoAim does not include anti-cheat bypass features. * AutoAim does not attempt to hide its operation from servers. * AutoAim does not provide permission bypasses. * AutoAim does not target through walls when the line-of-sight requirement is enabled. * External Donate and Bug Report links use Minecraft’s confirmation screen before opening. * Malformed configuration files are backed up before safe defaults are restored. * Configuration values are normalized and limited to supported ranges before use. * Players remain responsible for following the rules of every multiplayer server. ### Notes * AutoAim provides camera assistance only. * AutoAim does not automatically attack, click, or use items. * AutoAim retains the multiplayer opt-in system introduced in version 1.0.1. * A compatible server-side component is required for multiplayer use. * The dedicated server component only advertises support; it does not perform aim calculations. * Singleplayer and integrated local servers do not require multiplayer opt-in. * Multiplayer approval is reset after leaving the server. * Enabling or disabling AutoAim with the toggle key during a session is not automatically written to the configuration file. * Permanent settings changes are saved through the **Apply** button. * Ranged aim assistance currently supports bows and charged crossbows. * Generic modded ranged weapons are not automatically supported unless they behave as a supported bow or crossbow type. * Supported melee weapons include swords, axes, spears, and tridents. * Melee weapon detection uses the explicitly supported item list. * Other held items and an empty hand require the optional **Any Item** setting. * Bow assistance can be limited to active weapon use. * A charged crossbow remains eligible while the **Bow Use** requirement is enabled. * Ranged prediction considers target movement and projectile drop. * Ranged prediction is not a complete projectile-physics simulation. * Prediction does not account for every form of drag, collision, shooter movement, or modded projectile gravity. * Target line-of-sight checks can be enabled through **Visible Only**. * Blocked entities are never selected. * Priority entities receive a selection advantage but must still pass all normal validity checks. * Target locking only locks the currently tracked target and does not search for a new one. * The target outline uses Minecraft’s normal glowing appearance. * Custom outline colors are not currently available. * Target notifications display one message at a time. * Target information is hidden while another interface is open. * Configuration hot reloading is not currently supported. * Existing configuration files are migrated automatically where possible. * Invalid configuration files are moved to an `autoaim.json.broken` backup when possible. * Older compatibility fields may remain in the configuration to support migration. * English and Indonesian are included; Minecraft’s selected language controls which translation is displayed. * Keybinds can be changed through Minecraft’s standard Controls menu. * Available features and behavior remain consistent across supported AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific AutoAim file being downloaded. * AutoAim 2.0.0 builds include both client and dedicated-server entrypoints where required. * Backing up the existing configuration before updating is recommended.
release

1.0.1-26.2 - Fabric

1.0.1
15 июл. 2026 г.192Minecraft: 26.2fabric
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Что нового
# AutoAim 1.0.1 AutoAim 1.0.1 is a security-focused update that introduces explicit server-side opt-in for multiplayer use and clarifies how AutoAim operates on online servers. ### Added * Added a server-side opt-in requirement for multiplayer use. * Added a dedicated server entrypoint so servers can explicitly support AutoAim. * Added the `autoaim:server_opt_in` networking capability. * Added automatic detection of whether the current multiplayer server supports AutoAim. * Added multiplayer session-safety checks before aim assistance can modify the player’s camera. * Added support for automatically disabling AutoAim on unsupported multiplayer servers. ### Changed * Changed multiplayer behavior so AutoAim cannot operate unless the server explicitly opts in. * AutoAim now checks server support before applying aim rotation in multiplayer. * Updated the project description to explain the server-side opt-in requirement. * Updated the README and multiplayer documentation with clearer usage information. * Improved wording around client-side and server-side requirements. * Updated release packaging and file naming for supported builds. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed wording that incorrectly suggested AutoAim could be used in multiplayer without server-side support. * Fixed unclear documentation about the difference between singleplayer and multiplayer requirements. * Fixed AutoAim potentially being enabled on a multiplayer server that had not explicitly opted in. * Fixed multiplayer capability checks not being clearly represented in the project documentation. ### Security * Multiplayer servers must explicitly advertise support before AutoAim can operate. * AutoAim remains disabled when the connected server does not provide the required opt-in capability. * The opt-in system uses the `autoaim:server_opt_in` networking channel. * Installing only the client mod is not sufficient for multiplayer use. * Singleplayer does not require the server-side opt-in component. * AutoAim does not attempt to bypass server rules or permission requirements. * Players remain responsible for following the rules of every multiplayer server. ### Notes * This update primarily changes multiplayer permission and safety behavior. * The server component acts as an explicit compatibility and permission marker. * AutoAim’s core aim-assistance features remain unchanged from version 1.0.0. * Server owners must install a compatible AutoAim server component to allow multiplayer use. * Both the client and server must use compatible AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific file being downloaded. * Use the AutoAim file intended for your exact Minecraft version and mod loader.
release

1.0.1-26.1.2 - Fabric

1.0.1
4 июн. 2026 г.2,5 тыс.Minecraft: 26.1.2fabric
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Что нового
# AutoAim 1.0.1 AutoAim 1.0.1 is a security-focused update that introduces explicit server-side opt-in for multiplayer use and clarifies how AutoAim operates on online servers. ### Added * Added a server-side opt-in requirement for multiplayer use. * Added a dedicated server entrypoint so servers can explicitly support AutoAim. * Added the `autoaim:server_opt_in` networking capability. * Added automatic detection of whether the current multiplayer server supports AutoAim. * Added multiplayer session-safety checks before aim assistance can modify the player’s camera. * Added support for automatically disabling AutoAim on unsupported multiplayer servers. ### Changed * Changed multiplayer behavior so AutoAim cannot operate unless the server explicitly opts in. * AutoAim now checks server support before applying aim rotation in multiplayer. * Updated the project description to explain the server-side opt-in requirement. * Updated the README and multiplayer documentation with clearer usage information. * Improved wording around client-side and server-side requirements. * Updated release packaging and file naming for supported builds. * Updated compatibility for supported Minecraft, Fabric Loader, Fabric API, and Java versions. ### Fixed * Fixed wording that incorrectly suggested AutoAim could be used in multiplayer without server-side support. * Fixed unclear documentation about the difference between singleplayer and multiplayer requirements. * Fixed AutoAim potentially being enabled on a multiplayer server that had not explicitly opted in. * Fixed multiplayer capability checks not being clearly represented in the project documentation. ### Security * Multiplayer servers must explicitly advertise support before AutoAim can operate. * AutoAim remains disabled when the connected server does not provide the required opt-in capability. * The opt-in system uses the `autoaim:server_opt_in` networking channel. * Installing only the client mod is not sufficient for multiplayer use. * Singleplayer does not require the server-side opt-in component. * AutoAim does not attempt to bypass server rules or permission requirements. * Players remain responsible for following the rules of every multiplayer server. ### Notes * This update primarily changes multiplayer permission and safety behavior. * The server component acts as an explicit compatibility and permission marker. * AutoAim’s core aim-assistance features remain unchanged from version 1.0.0. * Server owners must install a compatible AutoAim server component to allow multiplayer use. * Both the client and server must use compatible AutoAim builds. * Minecraft, loader, API, and Java requirements depend on the specific file being downloaded. * Use the AutoAim file intended for your exact Minecraft version and mod loader.