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Attuned Anchors

ВЕРСИИ (4)

beta

Server and Client Split

0.3.3
1 июл. 2026 г.128Minecraft: 26.1.2, 26.2fabric
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<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/4Vqfj7o_vRc" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> Server functionality: - Anchor structures, activation, validation, storage, permissions, and teleporting. - `/anchor teleport <name>` and `/an teleport <name>`. - `/anchor about` with the installed version, author, Modrinth page, and issue-report link. - Modrinth update notices with direct download links for players with `attunedanchors.update.notify`. Client functionality: - Waypoint menu. - HUD markers. - Icon and color editing. - Access controls. - Clickable management buttons. ### Improved - Improved command messages with clearer colors and clickable links. - Updated the mod author and homepage shown by mod loaders. - Existing `permissions.json` files now include the update notice permission in the default group.
beta

Permission Groups 0.3.2

0.3.2
29 июн. 2026 г.28Minecraft: 26.1.2, 26.2fabric
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### Added - Added `permissions.json` support for configurable permission groups. - Added a default `Default` group that every player gets automatically. - Added default permissions for normal gameplay, including opening the waypoint menu, editing/managing anchors, spawning/listing/removing/despawning anchors, and teleporting. - Added an `Admin` group with full permission override through `attunedanchors.admin`. - Added player group assignments by UUID or player name. ### Changed - Replaced the old `admins.json` fallback with `config/attunedanchors/permissions.json`. - Updated startup logging to show loaded permission groups and player assignments. - Updated the README with the generated permissions format. ### Server Note - Existing server owners using `admins.json` should move those players into the new `permissions.json` `Admin` group.
beta

Attuned Anchors 0.3.1

0.3.1
14 июн. 2026 г.36Minecraft: 26.1.2fabric
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**Changelog 0.3.1** - Fixed local anchors not showing correctly in the waypoint/HUD data flow. - Added the anchor `enabled` state to the visible-anchor network payload so the client can distinguish active, enabled, and HUD-visible anchors correctly. - Fixed HUD visibility logic so manually toggling an out-of-range or disabled anchor cannot force it visible. - Improved waypoint menu organization for `local` vs `global` anchors. - Refactored anchor activation, validation, teleport, debug highlighting, and waypoint screen code into smaller services/classes. - Improved anchor store lookups with ID and dimension indexes. - Added/updated tests for local anchor visibility and HUD override behavior.
beta

Attuned Anchors 0.3.0

0.3.0
11 июн. 2026 г.30Minecraft: 26.1.2fabric
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![Attuned Anchor Banner](https://cdn.modrinth.com/data/cached_images/329cab9b60b10451f51fa53c324bc9de04bcb7ab.png) ## Attuned Anchors 0.3.0 Initial Modrinth release. ### Features - Buildable Local Anchors and Global Anchors. - Local anchors work within a configured nearby radius. - Global anchors stay available from anywhere in the same dimension. - Admin command spawning for local and global anchor structures. - Anchor activation through item frames and configured anchor items. - In-game N menu for anchor management. - Admin teleport button in the N menu. - HUD markers for visible anchors with distance display. - Anchor rename, color, and icon customization. - Large selectable marker icon set with categories. - User access management through name tags. - Public anchors using an unnamed/default name tag. - Private anchors using named name tags. - Users view showing assigned users, public status, or no-user state. - Anchor deletion from the admin menu. - Safe teleport placement near anchors to avoid landing inside blocks. - Automatic anchor validation. - Broken structures disable their anchor. - Repaired structures reactivate automatically. - Fully removed structures are cleaned from storage. - Candle state feedback for active/inactive anchors. - Persistent anchor storage across world/server restarts. - Admin permission checks for menu, edit, delete, teleport, spawn, and despawn actions. ### Technical Notes - Combined client/server jar. - Client and server are both required. - Refactored systems for activation, validation, teleport, debug, storage, and UI rendering. - Java source files are kept under 500 lines for maintainability.