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ВЕРСИИ (122)
release
[FABRIC] 1.21.11 - 7.0.2
7.0.223 окт. 2026 г.80Minecraft: 1.21.11fabric
Что нового
## v7.0.2
### Changelog:
- Port version 7.0.2 to Fabric 1.21.11
release
[FABRIC] 1.21.1 - 7.0.2a
7.0.2a23 окт. 2026 г.102Minecraft: 1.21.1fabric
Что нового
## v7.0.2a
### Changelog:
+ Fixed a bug where mobs do not react to vanilla sounds.
release
[FABRIC] 1.20.1 - 7.0.2a
7.0.2a23 окт. 2026 г.74Minecraft: 1.20.1fabric
Что нового
## v7.0.2a
### Changelog:
+ Fixed a bug where mobs do not react to vanila sounds.
release
[FABRIC] 1.21.1 - 7.0.2
7.0.222 окт. 2026 г.62Minecraft: 1.21.1fabric
Что нового
## v7.0.2 for Fabric 1.21.1
### Changelog:
+ A port of 7.0.2 1.20.1 to 1.21.1
release
[FABRIC] Sound & Stealth - 1.20.1 - 7.0.2
7.0.219 окт. 2026 г.61Minecraft: 1.20.1fabric
Что нового
## v7.0.2 for Fabric 1.20.1
### Changelog:
+ Ported all supported features from v7.0.2 Forge to Fabric 1.20.1. There are many missing features due to missing optional integration mods.
+ Improved performance.
release
[FORGE] Sound & Stealth - 1.20.1 - 7.0.2
7.0.213 окт. 2026 г.837Minecraft: 1.20.1forge
Что нового
## v7.0.2 for Forge 1.20.1
### Changelog:
+ Fixed a crash caused by bundling Caffein when used with a Caffein-dependent mod like FramedBlock.
+ Improved performance, thanks to leo_san for the contribution!
release
[FORGE] Sound & Stealth - 1.20.1 - 7.0.1
7.0.112 окт. 2026 г.81Minecraft: 1.20.1forge
Что нового
## v7.0.1 for Attract to Sound 1.20.1
### Changelog:
+ Fixed a bug with the gap between mobs in the tilt bridge.
+ Fixed a bug where tacz hostiles, tacz npc, and vanilla Minecraft mobs no longer respect the smoke from csgrenade. Thanks to OnlyASpoonful for reporting.
+ Fixed a bug where tacz hostiles and tacz npc does not fear the fire from csgrenade. Thanks to OnlyASpoonful for reporting again!
release
[FORGE] Sound & Stealth - 1.20.1 - 7.0.0
7.0.07 окт. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
## Attract to Sound v7.0.0 for Forge 1.20.1
### Changelog:
- Awareness UI and alert visuals: A new UI to show the windshield effect, smell level, sound level, and detection level, and show info will be displayed on the mob's head to indicate alerts, detection, arrow near miss, and raid.
- Added living bridge: a new feature where mobs (zombie, configurable) will be able to form a bridge to invade the player base. Enabled by default!
- Added trap-aware pathfinding: mobs will no longer get tricked by trapdoors and lava placement.
- Added wind-spreading scent feature, and with Weather2 mod installed, the wind will use realistic wind sampling.
- Added food scent, and with the Spoiled mod installed, spoiling food will increase the scent.
- Improved Tacz Hostiles and Tacz NPC smoke/flash handling and camo rendering.
- Fixed a problem with From The Fog mod not rendering the limbs.
- Improved performance a lot :)
release
[FABRIC] Sound & Stealth - 1.20.1 - 6.3.4
6.3.420 сент. 2026 г.245Minecraft: 1.20.1fabric
Что нового
## v6.3.4
### Changelog:
- Fixed a bug with Immersive Ore causing a crash. Thanks to Anonyku05 for reporting the bug.
- Improved performance.
- Fixed various bugs related to performance and invisibility with customnpcs.
+ Now required:
Quantified 2.2.3
Fabric 0.19.3.
release
[FABRIC] Sound & Stealth - 1.20.1 - 6.3.3b
6.3.3b14 сент. 2026 г.102Minecraft: 1.20.1fabric
Что нового
## v6.3.3b
### Changelog:
- Fixed a crash with the LOS when checking a mob, thanks to Anonyku05 for the bug report.
release
[NEOFORGE] Sound & Stealth - 1.21.1 - 6.3.8d
6.3.8d27 июл. 2026 г.3,7 тыс.Minecraft: 1.21.1neoforge
Что нового
## v6.3.8d for Neoforge
### Changelog:
+ The previous bug fix in v4.3.8c is not enough, since that also happens with the player.
Thanks to redking_11 for reporting the bug!
release
[NEOFORGE] Sound & Stealth - 1.21.1 - 6.3.8c
6.3.8c25 июл. 2026 г.762Minecraft: 1.21.1neoforge
Что нового
## v6.3.8c
### Changelog:
+ Fixed a bug where the game would crash due to a dumb mistake in my stealth system.
Thanks to nick74._ for reporting the bug!
release
[NeoForge] Sound & Stealth - 6.3.8 - 26.2
6.3.810 июл. 2026 г.243Minecraft: 26.2neoforge
Что нового
## Sound Attract for NeoForge 26.2
- Ported sound-based mob behaviors: mobs can investigate sounds, follow scent/sound trails, and coordinate group attraction.
- Ported EnhancedAI-inspired behavior into Sound Attract itself:
- teleport toward sound
- pick up and throw mobs toward sound
- break blocks when stuck moving toward sound
- break blocks while pursuing combat targets
- optional xray-style targeting through walls
- Kept the EnhancedAI-style datapack tags, so packs can still opt mobs into teleporting, throwing, and xray behavior.
release
[NEOFORGE] Sound & Stealth - 1.21.1 - 6.3.8b
6.3.8b25 июн. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
Что нового
## v6.3.8b
### Changelog:
- Fixed a crash where the armor is not armor. Thank you to watermelon0guy for reporting
release
Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth. 6.3.8
6.3.816 июн. 2026 г.575Minecraft: 1.21.1neoforge
Что нового
## v6.3.8
### Changelog:
+ Fixed an issue with Caverns & Chasms rats, where it will crash upon latching to another mob.
+ Added optional Tough As Nail integration, like the forge version.
+ Updated the environment color getter like the forge version.
release
[FORGE] Sound & Stealth - 1.20.1 - 6.3.8
6.3.816 июн. 2026 г.6,6 тыс.Minecraft: 1.20.1forge
Что нового
## v6.3.8
### Changelog:
+ Fixed an issue with Caverns & Chasms rats, where it will crash upon latching to another mob.
release
[FORGE] Sound & Stealth - 1.20.1 - 6.3.7
6.3.715 июн. 2026 г.159Minecraft: 1.20.1forge
Что нового
## v6.3.7
### Changelog:
+ Added optional integration with Tough As Nail mod. Thanks to Bruhnanza for the suggestion!
+ Temperature in TAN will adjust the scent intensity.
+ Hydration, Hyperthermia will increase the intensity of the scent.
+ Wool armor will muffle player action sounds. Wool armor in a high-temperature environment will make your scent more pungent :)
+ Leaf armor and wool armor are added to the armor color list.
+ Adjusted how the environment color is calculated, now using the backdrop from where the mob looks instead of the surrounding area like before.
release
[NEOFORGE] Sound & Stealth - 1.21.1 - 6.3.6
6.3.611 июн. 2026 г.352Minecraft: 1.21.1neoforge
Что нового
## v6.3.6 for Neoforge
### Changelog:
+ Added hotbath integration to match v6.3.6 Forge.
+ Replaced Pointblank Jelly with Vic's Point Blank.
+ Added some missing features i forgot to port last time lol.
release
[FORGE] Sound & Stealth - 1.20.1 - 6.3.6
6.3.611 июн. 2026 г.269Minecraft: 1.20.1forge
Что нового
## v6.3.6
### Changelog:
+ Fixed an issue with CustomNPCs where they can see you outside of FOV.
release
[FORGE] Sound & Stealth - 1.20.1 - 6.3.5
6.3.59 июн. 2026 г.137Minecraft: 1.20.1forge
Что нового
## V6.3.5
### Changelog:
+ Adjusted floorcreek volume to be 70% less loud.
+ Added wildcard to attractedEntities, supporting "thisisamod:*"
+ Added integration with Hotbath mod:
- Hotbath fluid will clear camo layer faster than normal water (configurable, only hot water by default)
- Dirtiness from Hotbath will magnify the scent (configurable)
- Hotbath's aroma will magnify the scent based on the biome (configurable)
Thank you to user_309ctrlq5rlzsz2c for the Hotbath recommendations.
release
[FORGE] Sound & Stealth - 1.20.1 - 6.3.4
6.3.418 мая 2026 г.2,1 тыс.Minecraft: 1.20.1forge
Что нового
## v6.3.4
### Changelog:
+ Fixed a problem where blocks in nonBlockingVisionAllowList are not getting bypassed for LOS check.
+ Updated Quantified API integration to use v2.0. Please dont use the older version of Quantified API mod :)
release
[FABRIC] Sound & Stealth - 1.21.1 - 6.3.3
6.3.314 мая 2026 г.1,1 тыс.Minecraft: 1.21.1fabric
Что нового
## v6.3.3 for Fabric 1.21.1
- Warnings:
The old config file is deprecated; the new config files are located in config/soundattract/. Please move your existing config keys from the old file manually.
- Changelog:
Essentially everything from the Forge 6.3.3 version without CSGrenade and Spore.
release
[NEOFORGE] Sound & Stealth - 1.21.1 - 6.3.3
6.3.313 мая 2026 г.1 тыс.Minecraft: 1.21.1neoforge
Что нового
## v6.3.3 for Neoforge 1.21.1
+ **Warnings**:
The old config file is deprecated; the new config files are located in config/soundattract/. Please move your existing config keys from the old file manually.
+ **Changelog**:
Essentially everything from the Forge 6.3.3 version without CSGrenade. There is also a problem with ImmersiveMelodies where i can't do anything about it.
release
[FABRIC] Sound & Stealth - 1.20.1 - 6.3.3
6.3.37 мая 2026 г.939Minecraft: 1.20.1fabric
Что нового
# v6.3.3 for Fabric 1.20.1
## Warnings:
- The old config file is deprecated; the new config files are located in config/soundattract/. Please move your existing config keys from the old file manually.
- Some mods are mandatory, such as [ForgeConfigApi](https://www.curseforge.com/minecraft/mc-mods/forge-config-api-port/files/all?page=1&pageSize=20&version=1.20.1&gameVersionTypeId=4&showAlphaFiles=show)
<- Click to go to download page; [Cardinal Components API](https://www.curseforge.com/minecraft/mc-mods/cardinal-components-api) <- Bundled, no need to download.
## Changelog:
- Essentially everything from the Forge 6.3.3 version without spore integration.
release
[FORGE] Sound & Stealth - 1.20.1 - 6.3.3
6.3.326 апр. 2026 г.653Minecraft: 1.20.1forge
Что нового
# Sound Attract v6.3.3 Update
## Changelog:
- **Arrow Investigation:**
+ Mobs now investigate projectile impact/swosh sounds, trace back to source
- **Floorboard creek:**
+ Moving on a wood plank, stair, or slab will create a creek sound depending on the speed and stance.
- **Turkish Locale Fix:**
+ Fixed text processing errors when system locale is set to Turkish
- **CS Grenades Integration:**
+ Added support for Counter-Strike Grenades mod
+ Flashbangs temporarily blind mobs, disabling their targeting
+ Smoke grenades block line of sight between mobs and targets
+ Mobs run away from molotovs and incendiary grenades
- **Config Organization:**
+ Moved some configuration files to server-side.
release
[FORGE] Sound & Stealth - 1.20.1 - 6.3.2
6.3.26 апр. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
Что нового
# v6.3.2
## Changelog:
- Resolved a significant performance issue, with special thanks to 67_Peter_Lang for reporting the bug!
- Enhanced the integration with the Quantified API.
release
[FORGE] Sound & Stealth - 1.20.1 - 6.3.1
6.3.15 апр. 2026 г.117Minecraft: 1.20.1forge
Что нового
# V6.3.1
## Changelog:
- Fix crash without spore.
- Add more sounds for spore.
release
[FORGE] Sound & Stealth - 1.20.1 - 6.3.0
6.3.04 апр. 2026 г.81Minecraft: 1.20.1forge
Что нового
**Sound Attract v6.3.0 for Forge 1.20.1**
**Changelog:**
- The Proto will develop a scout at the location of significant sounds (specifically, those with a weight greater than 10). Depending on the sound weight, the scout summoned will vary: lower weights will result in a Sigil, while higher weights will bring forth a Verva.
- Proto's shell (the biomass sphere) will shift its growth direction toward the source of sound if a player is detected nearby.
- A "hive tumor" will be triggered if the cumulative sound weight exceeds 500 over a certain period. This causes the infected entity to become frenzied and accelerates biomass building. Actions such as shooting, voice chatting, and running generate high sound weight.
- The Delusionare can now teleport the swarm to your position when it picks up high-weight noises (those above 20).
- Proto will now accurately apply debuffs and marks to players.
- You can use scent camouflage to mask your scent after being marked by Proto, effectively reducing its impact.
- Weaken the sound muffling.
**P.S. Please be cautious, as Proto can hear any sounds made on the biomass!**
release
[FORGE]Sound & Stealth - 1.20.1 - 6.2.0
6.2.025 мар. 2026 г.635Minecraft: 1.20.1forge
Что нового
# v6.2.0
## Changelog:
- The invisibility feature now allows the armor, items, and camouflage layer to become invisible, with support for Geckolib entities and armor.
- A new feature has been added where mobs will drop their current target to move towards a high-weight sound location. By default, this isn't enabled; you'll need to turn off skipSoundScanWhenHasTarget in config/soundattract/general.toml and ensure that some sound weights are set above 30. Special thanks to Yujin for the suggestion.
- We've introduced a new integration with Immersive Melodies, thanks to Van for the recommendation. You can check out the new section in config/soundattract/integration.toml.
release
[FORGE] Sound & Stealth - 1.20.1 - 6.1.0
6.1.025 февр. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
Что нового
# The Raid Update - 6.1.0
## Changelog:
- RAID can now be triggered by both sound and scent. The behavior will **change** when "edgeMobSmartBehavior" is activated in the new RAID configuration.
- During the _preparation phase_ of a RAID, a significant number of zombies and skeletons will be summoned to strengthen the attack. Be sure to check the new RAID config for options to customize their settings.
- I’ve made substantial enhancements to performance:
+ Implemented Dijkstra's Algorithm and FlowFields to improve the performance of pathfinding for multiple mobs.
+ Nearby mobs will now share stealth and scent capabilities.
+ Leveraged Guava's built-in CacheBuilder for more efficient cache management.
release
[FORGE] Sound & Stealth - 1.20.1 - 6.0.0
6.0.013 февр. 2026 г.2 тыс.Minecraft: 1.20.1forge
Что нового
# Version 6.0.0 - The Camo Update!
## Changelog:
- Revamped Camouflage System:
+ Players can now shift + right-click with camouflage materials (such as mud, moss, sand, etc.) to apply camouflage layers to their skin and/or armor, as well as to humanoid Minecraft mobs and any Geckolib mobs/armor.
+ Camouflage layers can be stacked and merged, with a default maximum of 3 layers, which can be increased to a maximum of 10 in the configuration.
+ Camouflage layers will degrade over time due to movement, taking damage, getting splashed with water, entering water, or being in an incompatible environment.
+ Players can throw snowballs to apply a camouflage snow layer.
- Updated Scent System:
+ Certain camouflage materials can block scent.
+ A new setting to turn on scent trials, disabled by default. Could use PlayerProfile to enable it for a certain player.
release
[FORGE] Sound & Stealth - 1.20.1 - 5.0.0
5.0.08 февр. 2026 г.240Minecraft: 1.20.1forge
Что нового
# Version 5.0.0 - The Scent Update!
## Changelog:
- The super long and confusing configuration file has been broken down into several smaller, more manageable files. You can now find these new configuration files in the `config/soundattract/` directory.
- As players move, they will leave behind a scent trail that can be tracked by zombies, wolves, and various other creatures (check `config/soundattract/Scentconfig.toml`). This trail will persist for about 5 minutes, although its length may vary based on the temperature and humidity of the biome. Rain will wash away the scent, while snow can prolong it. Additionally, entering water will effectively eliminate the scent trail.
- The mob and player profiles have been revamped to use entity predicates. For more information, check out the details [here](https://github.com/Sylsatra/attract_to_sound/blob/5.0.0-1.20.1/datapacks/soundattract_example/README.md).
release
[FORGE] Sound & Stealth - 1.20.1 - 4.4.5
4.4.522 янв. 2026 г.914Minecraft: 1.20.1forge
Что нового
# v4.4.5
## Changelog:
- Mobs can no longer see through other mobs when acquiring a target.
<details>
<summary>Spoiler</summary>
Path from a Zombie to Sylsatra is blocked by a Sniffer.
</details>
- Two new configuration keys have been added:
+ **stealthBypassMobIds**: Add a mob to this list, and it will no longer use the stealth system to target.
+ **stealthBypassModNamespaces**: Add a mod to this list, and mobs from this mod will no longer use the stealth system to target.
release
[FORGE] Sound & Stealth - 1.20.1 - 4.4.4
4.4.416 янв. 2026 г.390Minecraft: 1.20.1forge
Что нового
Added support up to Forge 47.4.13
release
[FORGE] Sound & Stealth - 1.20.1 - 4.4.4
4.4.413 янв. 2026 г.166Minecraft: 1.20.1forge
Что нового
# v4.4.4
## Changelog:
- Enhanced integration with the Quantified API by avoiding direct hooking into the core.
- Mobs will now be accurately attracted to player action sounds, such as walking, sprinting, falling, swimming, etc. You can adjust the default range by modifying the `playerActionRanges` settings.
- Mobs will look towards the location of the sound if they are within the specified arrival distance.
release
[FORGE] Sound & Stealth - 1.20.1 - 4.4.3
4.4.310 янв. 2026 г.7,3 тыс.Minecraft: 1.20.1forge
Что нового
# v4.4.3
## Changelog:
- Added integration with the Relentless Undead mod, disabled by default. When enabled, zombies, husks, and drowned will climb over walls to reach the sound location. If the Relentless Undead mod is enabled, Sound Attract will use its configuration.
release
[FORGE] Sound & Stealth - 1.20.1 - 4.4.2
4.4.26 янв. 2026 г.330Minecraft: 1.20.1forge
Что нового
v4.4.2
Changelog:
- Updated Quantified API integration to v1.0.5 for better parallel processing!
release
[FORGE] Sound & Stealth - 1.20.1 - 4.4.1
4.4.12 янв. 2026 г.279Minecraft: 1.20.1forge
Что нового
# v 4.4.1
## Changelog:
- Introduced a minimum weight for triggering the search function. Now, if the sound weight exceeds 10, the search will begin only after the sound's lifetime has ended.
- Enhanced the performance of the Stealth Detection system by incorporating tiers. In lower TPS (ticks per second) scenarios, the stealth detection process will become more simplified.
release
[FORGE] Sound & Stealth - 1.20.1 - 4.4.0
4.4.029 дек. 2025 г.355Minecraft: 1.20.1forge
Что нового
v4.4.0
Changelog:
Fixed an issue with CustomNPCs preferring chasing sound than fighting.
Improved Line Of Sight to use more advanced and performance-saving Amanatides–Woo voxel DDA.
Improved Quantified API caching.
release
[FORGE] Sound & Stealth - 1.20.1 - 4.3.0
4.3.026 дек. 2025 г.250Minecraft: 1.20.1forge
Что нового
## v4.3.0
### Changelog:
- Admany reformated the code structure, improved the Quantified API integration!
- Fixed a bug with X-ray, where it does not work on mobs.
- Improved Special Mob Profile Caching.
- Fixed a bug with CustomNPCs. Please enable customnpcs integration in the config and remove the customnpcs:npc from the attractedEntities list.
release
[FORGE] Sound & Stealth - 1.20.1 - 4.2.0
4.2.025 дек. 2025 г.96Minecraft: 1.20.1forge
Что нового
# Version 4.2.0
## Change log:
### New Features:
followLeaderSpreadOutDistance: This controls how far a mob will go away from the sound location after arriving to find an enemy.
### Added Compatibility:
SmartBrainLib: Support modded mobs using SmartBrainLibs, for example, Tacz NPCs. Others untested.
CustomNPCs: Custom NPC will now listen to sound when the pathfinding mode is Standing or Wandering.
Quantified API: Using the Quantified API will improve the performance (varies across devices).
### Bug fixes:
X-ray: Now mob with Enhanced AI X-ray Capability could detect other mobs behind the wall.
release
[NEOFORGE] Sound & Stealth - 1.21.11 - 4.1.9
4.1.910 дек. 2025 г.345Minecraft: 1.21.11neoforge
Что нового
Mount of Mayhem Drop!
+ Absolutely no integration yet! But everything else is working :)
release
[NEOFORGE] Sound & Stealth - 1.21.1 - 4.1.9
4.1.98 дек. 2025 г.3 тыс.Minecraft: 1.21.1neoforge
Что нового
4.1.9
**Change Log:**
- Fixed the issue where mobs spin on the ledge of a block. (At least they don't do it as frequently)
- Fixed X-ray not working.
release
Sound & Stealth - 1.20.1 - 4.1.9
4.1.96 дек. 2025 г.4,1 тыс.Minecraft: 1.20.1forge
Что нового
Fixed a bug where EnhancedAI Xray is not working with the newest version.
release
[FORGE] Sound & Stealth - 1.20.1 - 4.1.8
4.1.83 дек. 2025 г.271Minecraft: 1.20.1forge
Что нового
4.1.8
- Fixed a rare bug where a mob can temporarily drop aggro.
release
[FORGE] Sound & Stealth - 1.20.1 - 4.1.7
4.1.72 дек. 2025 г.80Minecraft: 1.20.1forge
Что нового
v4.1.7
Fixed an issue with faulty tacz attachment behaviour.
Added a new config key for fallback gunshot flash.
release
[FORGE] Sound & Stealth - 1.20.1 - 4.1.6
4.1.620 нояб. 2025 г.722Minecraft: 1.20.1forge
Что нового
V4.1.6 Change log:
Big update to the config system!
[Default datapacks](https://github.com/Sylsatra/attract_to_sound/blob/4.1.6-1.20.1/datapacks/soundattract_defaults.zip)
Download and unzip it in saves/yourworld/datapacks/
New config options
enableDataDriven
Off: everything comes from
soundattract-common.toml like before.
On: datapacks can add/override sounds, mobs, TACZ values, etc.
datapackPriority
"datapack_over_config" – datapacks win when both define the same thing.
"config_over_datapack" – config wins; datapacks only fill in missing entries.
How datapacks are used
4.1.6 looks at JSON files under data/*/... in any datapack, for example:*
Sounds & ranges: data/minecraft/sounds/sounds.json,
data/soundattract/sounds/sounds.json, data/tacz/sounds/sounds.json
Mob attraction & blacklist: data/soundattract/tags/entity_types/attracted.json, blacklist.json
TACZ guns: data/tacz/guns/tacz/*.json (per‑gun dB, attachments, muzzle flash) *
Multiple datapacks and namespaces are merged together, so a modpack or server can tweak behavior without touching the TOML.
What this lets you do (examples)
With enableDataDriven = true:
Sounds + whitelist
Vanilla sounds (doors, explosions, etc.) still come from config or the default datapack.
A datapack can add new whitelisted sounds or change their range/weight, e.g. make fireworks much louder.
Attracted mobs / blacklist
You can move the list of “mobs that attract to sounds” into tags so a datapack can add modded mobs or blacklist specific ones.
TACZ integration
Datapacks can define per‑gun dB values (tacz:m95;172.0), suppressor reductions, and muzzle flash behavior.
Depending on datapackPriority, those values either override or extend what’s in the config.
release
[FABRIC] Sound & Stealth - 1.21.1 - 4.1.5
4.1.517 нояб. 2025 г.1,4 тыс.Minecraft: 1.21.1fabric
Что нового
## v4.1.5
+ Added Teleport to sound, Pick up and throw to sound, and X-ray to this version. *
+ Improve performance on large servers.
+ Fixed some bugs.
* Download and extract this [datapack](https://github.com/Sylsatra/attract_to_sound/blob/4.1.5-1.21.1-fabric/soundattract_test.zip) and enable those new features for them to be active.
release
[FABRIC] Sound & Stealth - 1.20.1 - 4.1.5
4.1.517 нояб. 2025 г.1,2 тыс.Minecraft: 1.20.1fabric
Что нового
## v4.1.5
+ Added Teleport to sound, Pick up and throw to sound, and X-ray to this version. *
+ Improve performance on large servers.
+ Fixed some bugs.
* Download and extract this [datapack](https://github.com/Sylsatra/attract_to_sound/blob/4.1.5-1.20.1-fabric/soundattract_test.zip) and enable those new features for them to be active.
release
[FORGE] Sound & Stealth - 1.19.2 - 4.1.5
4.1.514 нояб. 2025 г.366Minecraft: 1.19.2forge
Что нового
## v4.1.5 Change Log:
- Improve performance on a large server.
- Added PickUpAndThrowToSound goal, disabled by default, check EnhancedAI section for more details.
- Added TeleportToSound goal, disabled by default, check EnhancedAI section for more details.
- Added X-ray.
P.S. To use the new goals, please download and extract the datapack [here](https://github.com/Sylsatra/attract_to_sound/blob/4.1.5-1.19.2/soundattract_test.zip).
release
[NEOFORGE] Sound & Stealth - 1.21.1 - 4.1.5
4.1.58 нояб. 2025 г.796Minecraft: 1.21.1neoforge
Что нового
## v4.1.5 Change log:
+ Further integration with Enhanced AI by porting TeleportToTarget, PickUpAndThrow, and Xray to the current version (all disabled by default, check EnhancedAi section in the config!)
+ Improved performance on a large server.
+ Fixed a bug where mobs can see through the wall block.
P.S. If you want to use the EnhancedAI features, please download the zip file (from the [GitHub page](https://github.com/Sylsatra/attract_to_sound/blob/4.1.5-1.21.1-neoforge/soundattract_test.zip) or Discord page) and unzip the additional datapack and place it in your world folder in saves/worldname/datapacks/
release
[FORGE] Sound & Stealth - 1.20.1 - 4.1.5
4.1.55 нояб. 2025 г.909Minecraft: 1.20.1forge
Что нового
## v4.1.5 changelog:
+ Performance Improved For Busy Server.
+ Fixed an issue where mobs can see through wall blocks.
+ Flee Goal is now optional, is enabled by default.
release
[FORGE] Sound & Stealth - 1.20.1 - 4.1.4
4.1.411 окт. 2025 г.1,8 тыс.Minecraft: 1.20.1forge
Что нового
→ Enhanced AI further integration: enderman will teleport an entity close to the sound target.
→ Enhanced AI Pick up and throw.
→ Enhanced AI's Xray is working properly.
→ Fix a bug with config.
alpha
[FORGE] Sound & Stealth - 1.20.1 - 4.1.3
4.1.39 окт. 2025 г.149Minecraft: 1.20.1forge
Что нового
+ New API to get realistic detection range for all entities.
+ Increase the cap for the stance and max detection range.
+ Fixed AI priority issue.
release
[NEOFORGE] Sound & Stealth - 1.21.1 - 4.1.2
4.1.28 окт. 2025 г.539Minecraft: 1.21.1neoforge
Что нового
+ Revamped SmartEdgeMob system.
+ Support Vic's Point Blank.
release
[FORGE] Sound & Stealth - 1.20.1 - 4.1.2
4.1.230 сент. 2025 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
v4.1.2.
Support Vic's Point Blank.
release
[FABRIC] Sound & Stealth - 1.20.1 - 4.1.1
4.1.111 сент. 2025 г.731Minecraft: 1.20.1fabric
Что нового
v4.1.1 for fabric
release
[FORGE] Sound & Stealth - 1.20.1 - 4.1.1
4.1.110 сент. 2025 г.1,7 тыс.Minecraft: 1.20.1forge
Что нового
**v4.1.1.**
The SmartEdgeMob functionality has been revamped. When this configuration option is set to true, instead of having all mobs attack individually and simultaneously check for sound, only a select few will investigate the sound source to locate the player. If they detect the player, they will return to their leader and organize a raid against the player. A variety of new options have been added and reorganized under a new section called "groups" in the configuration file, allowing you to customize the experience to your liking.
release
[FABRIC] Sound & Stealth - 1.20.1 - 4.1.0b
4.1.04 сент. 2025 г.128Minecraft: 1.20.1fabric
Что нового
Fix a bug with goal priority
release
[FABRIC] Sound & Stealth - 1.21.1 - 4.1.0
4.1.03 сент. 2025 г.963Minecraft: 1.21.1fabric
release
[FABRIC] Sound & Stealth - 1.20.1 - 4.1.0
4.1.03 сент. 2025 г.40Minecraft: 1.20.1fabric
Что нового
v4.1.0 for Fabric
release
[NEOFORGE] Sound & Stealth - 1.21.1 - 4.1.0
4.1.03 сент. 2025 г.975Minecraft: 1.21.1neoforge
Что нового
v4.1.0 for Neoforge
release
[FORGE] Sound & Stealth - 1.19.2 - 4.1.0
4.1.02 сент. 2025 г.152Minecraft: 1.19.2forge
Что нового
v4.1.0
Fix the problem with see-through blocks.
Added Player Profile, adding customization to the player detection range. By default, support the Feline origin from the Origin mod.
release
[FORGE] Sound & Stealth - 1.20.1 - 4.1.0
4.1.02 сент. 2025 г.390Minecraft: 1.20.1forge
Что нового
v4.1.0
+ Fix the problem with see-through blocks.
+ Added Player Profile, adding customization to the player detection range. By default, support the Feline origin from the Origin mod.
release
[FORGE] Sound & Stealth - 1.19.2 - 4.0.9
4.0.929 авг. 2025 г.49Minecraft: 1.19.2forge
Что нового
v4.0.9
+ Ported v4.0.9 for Forge 1.19.2
release
[NEOFORGE] Sound & Stealth - 1.21.1 - 4.0.9
4.0.928 авг. 2025 г.127Minecraft: 1.21.1neoforge
Что нового
v4.0.9
+ Performance fix.
+ Auto config.
release
[FORGE] Sound & Stealth - 1.20.1 - 4.0.9
4.0.928 авг. 2025 г.484Minecraft: 1.20.1forge
Что нового
v4.0.9
+ Performance Fix
+ Auto config
release
[FABRIC] Sound & Stealth - 1.21.1 - 4.0.9
4.0.927 авг. 2025 г.97Minecraft: 1.21.1fabric
Что нового
v4.0.9
+ Performance fix
+ Auto config
release
[FABRIC] Sound & Stealth - 1.20.1 - 4.0.9
4.0.927 авг. 2025 г.121Minecraft: 1.20.1fabric
Что нового
v4.0.9
+ Performance fix
+ Auto update config
release
[NEOFORGE] Sound & Stealth - 1.21.1 - 4.0.8
4.0.826 авг. 2025 г.76Minecraft: 1.21.1neoforge
Что нового
v4.0.8 for Neoforge
release
[FORGE] Sound & Stealth - 1.20.1 - 4.0.8
4.0.825 авг. 2025 г.191Minecraft: 1.20.1forge
Что нового
## [1.20.1-4.0.8] - 2025-08-25
### Changed
- Sound switching semantics clarified and updated
- `src/main/java/com/example/soundattract/config/SoundAttractConfig.java`
- `soundSwitchRatio` now uses multiply semantics with ratio in (0.0–1.0]: switch when `newWeight > currentWeight × soundSwitchRatio`.
- Updated comments and bounds; default set to 0.5.
- Novelty bonus applied consistently to effective weight
- `src/main/java/com/example/soundattract/SoundTracker.java`
- The effective weight returned for the selected sound now includes `soundNoveltyBonusWeight` during `soundNoveltyTimeTicks`.
- The async `candidateRecordById` mapping also stores novelty-adjusted weight so async-picked IDs honor novelty.
- Resolve same-soundId ambiguity
- When multiple candidates share a `soundId`, keep the one with higher effective weight (including novelty); tie-breaker by closer distance to the mob.
- Config responsiveness tweaks
- `soundScoringSubmitCooldownTicks` default is 1 to make async scoring responsive.
### Defaults updated
- `soundSwitchRatio` default: 0.5
- `soundNoveltyBonusWeight` default: 9.5
### Added
- Off-thread sound scoring integration
- `src/main/java/com/example/soundattract/SoundTracker.java`
- `findNearestSound(mob, level, mobPos, mobEyePos, currentTargetSoundId)` now builds `SoundScoreRequest` with:
- Mob position and time
- Current target sound ID to enforce switch ratio off-thread
- List of muffled `SoundCandidate`s (range/weight after block muffling)
- `soundSwitchRatio`, novelty bonus and window (from config)
- Async results drained via `WorkerScheduler.drainSoundScoreResults()` and cached per-mob.
- `src/main/java/com/example/soundattract/ai/AttractionGoal.java`
- Updated call sites (`canContinueToUse()`, `tick()`, `findInterestingSoundRecord()`) to pass the current target sound ID into `SoundTracker.findNearestSound(...)`.
- Dynamic configuration keys (accessed via `SoundAttractConfig.COMMON.<key>.get()`):
- `soundScoringSubmitCooldownTicks` (default 5)
- `asyncResultTtlTicks` (default 10)
- `raycastCacheTtlTicks` (default 200)
- `raycastCacheMaxEntries` (default 5000)
### Changed
- Worker scheduler rejection policy
- `src/main/java/com/example/soundattract/worker/WorkerScheduler.java`
- Replaced `CallerRunsPolicy` with a non-blocking `DiscardOldestPolicy`-based handler to avoid main-thread stalls when saturated.
- Added debug logging when tasks are dropped (gated by `debugLogging`).
- Per-mob async submission control in `SoundTracker`
- Added per-mob maps `LAST_SUBMIT_GAME_TIME` and `LAST_CANDIDATE_HASH`.
- Submissions are skipped if within cooldown, async result is still fresh, and candidate set (incl. current target) is unchanged.
- Async result TTL and submission cooldown are now read from config.
- Raycast cache eviction and gating
- `SoundTracker.applyBlockMuffling(...)` cache now stores `RaycastEntry(result, gameTime)`.
- TTL-based expiry and size-based eviction implemented; values read from `raycastCacheTtlTicks` and `raycastCacheMaxEntries`.
- Honors `enableRaycastCache` to bypass both cache reads and writes when disabled.
### Notes
- All configuration values are looked up dynamically via `SoundAttractConfig.COMMON.<key>.get()` to reflect live changes.
- Defaults for the new keys match previous hardcoded behavior for compatibility.
- Debug logs are gated by `SoundAttractConfig.COMMON.debugLogging.get()`.
- Added a worker scheduler and refactored mob grouping logic to run heavy math off-thread using snapshots, while applying results on the main thread.
### Added
- Worker pool and DTOs
- `src/main/java/com/example/soundattract/worker/WorkerScheduler.java`
- Bounded daemon thread pool (safe defaults; optional config via `SoundAttractConfig.COMMON.workerThreads` and `COMMON.workerTaskBudgetMs` if present).
- Immutable snapshots: `MobSnapshot`, `ConfigSnapshot`.
- Result queue + `GroupComputeResult` for leader mapping, edge mobs, deserters.
### Changed
- Group computation off-thread and result application on tick
- `src/main/java/com/example/soundattract/ai/MobGroupManager.java`
- New `submitGroupComputeSnapshot(ServerLevel)` to build snapshot (main thread) and submit worker task.
- New `applyGroupResult(ServerLevel, GroupComputeResult)` to rebuild `uuidToLeader`, `leaders`, `lastEdgeMobMap`, `deserterUuids` (main thread).
- `updateGroups(ServerLevel)` now uses an early-submit pattern; retains previous synchronous path as fallback.
- Fixed inner class structure for `SoundRelay` (kept `equals/hashCode` inside the class).
- Apply results during server tick
- `src/main/java/com/example/soundattract/SoundAttractionEvents.java`
- In `onServerTick(END)`, drain `WorkerScheduler.drainGroupResults()` and apply via `MobGroupManager.applyGroupResult(...)`.
- Preserved existing tick sequence (dynamic cooldown -> sound tracker -> block breaker -> apply group results -> pending goals).
### Notes
- All world/entity/goal access remains on the main thread; only pure computations are off-thread.
- Config lookups continue to use dynamic access (`SoundAttractConfig.COMMON.<key>.get()`). Optional worker tunables are read via reflection with safe defaults.
- Logs are gated behind `SoundAttractConfig.COMMON.debugLogging.get()`.
release
[FABRIC] Sound & Stealth - 1.21.1 - 4.0.7
4.0.718 авг. 2025 г.108Minecraft: 1.21.1fabric
Что нового
v4.0.7
+ Simple Voice Chat range adjusts dynamically
release
[FABRIC] Sound & Stealth - 1.20.1 - 4.0.7
4.0.718 авг. 2025 г.162Minecraft: 1.20.1fabric
Что нового
v4.0.7
+ Simple Voice Chat range now adjusts dynamically.
release
[NEOFORGE] Sound & Stealth - 1.21.1 - 4.0.7
4.0.718 авг. 2025 г.143Minecraft: 1.21.1neoforge
Что нового
v4.0.7
+ Dynamic Simple Voice Chat range.
release
[FORGE] Sound & Stealth - 1.20.1 - 4.0.7
4.0.717 авг. 2025 г.513Minecraft: 1.20.1forge
Что нового
v4.0.7
+ Enhance the simple voice chat integration by dynamically adjusting the range based on the speaker's volume.
release
[FORGE] Sound & Stealth - 1.20.1 - 4.0.6
4.0.616 авг. 2025 г.98Minecraft: 1.20.1forge
Что нового
v4.0.6
+ Support PlasmoVoice mod
release
[NEOFORGE] Sound & Stealth - 1.21.1 - 4.0.6
4.0.616 авг. 2025 г.84Minecraft: 1.21.1neoforge
Что нового
v4.0.6.
+ Mobs can now break blocks to get to the player or sound source (disabled by default)
+ Support PlasmoVoice mod
release
[FABRIC] Sound & Stealth - 1.20.1 - 4.0.6
4.0.615 авг. 2025 г.87Minecraft: 1.20.1fabric
Что нового
v4.0.6
+ Mobs can break blocks to get to the sound/player location (disable by default)
+ Support PlasmoVoice mod.
release
[FABRIC] Sound & Stealth -1.21.1 - 4.0.6
4.0.613 авг. 2025 г.79Minecraft: 1.21.1fabric
Что нового
v4.0.6
+ Added the ability to see through blocks like glass (configurable)
+ Mobs can break through blocks to get to the player/sound.
+ Added PlasmoVoice
release
[FABRIC] Sound & Stealth - 1.20.1 - 4.0.3c
4.0.3c10 авг. 2025 г.140Minecraft: 1.20.1fabric
Что нового
v4.0.3c
- Fix crash with Phantom
release
[FORGE] Sound & Stealth - 1.20.1 - 4.0.5
4.0.54 авг. 2025 г.1 тыс.Minecraft: 1.20.1forge
Что нового
v4.0.5
- Mobs can see through blocks like glass and fence gate.
release
[NEO] Sound & Stealth - 1.21.1 - 4.0.3b
4.0.3b30 июл. 2025 г.370Minecraft: 1.21.1neoforge
Что нового
Removed some log i forgot to remove :)
release
[FORGE] Sound & Stealth - 1.20.1 - 4.0.4
4.0.428 июл. 2025 г.439Minecraft: 1.20.1forge
Что нового
v4.0.4.
Added support to:
- [SBW] Superb Warfare.
+ Just sounds.
- Enhanced AI.
+ Mobs will break blocks to go to the sound location. (off by default, does not need Enhanced AI)
+ Could adjust the mining speed.
+ Could require them to have a tool (or a matching tool)
- Sculk Horde.
+ Just mobs.
release
[FABRIC] Sound & Stealth - 1.20.1 - 4.0.3b
4.0.3b28 июл. 2025 г.214Minecraft: 1.20.1fabric
Что нового
v4.0.3b for Fabric, porting the missing functionalities.
release
[FABRIC] Sound & Stealth - 1.21.1 - 4.0.3
4.0.327 июл. 2025 г.207Minecraft: 1.21.1fabric
Что нового
v4.0.3 for Fabric 1.21.1
release
[FABRIC] Sound & Stealth - 1.20.1 - 4.0.3
4.0.324 июл. 2025 г.97Minecraft: 1.20.1fabric
Что нового
v4.0.3 for Fabric 1.20.1
- Removed Tacz
+ Added Vic's Point Blank to replace tacz.
+ Added Concealment enchantment.
+ Added many features from the Forge version, such as gun flash detection.
+ Minor performance increment.
release
[NEOFORGE] Sound & Stealth - 1.21.1 - 4.0.3
4.0.319 июл. 2025 г.561Minecraft: 1.21.1neoforge
Что нового
v4.0.3
Fixed a bug with smart edge mobs.
release
[FORGE] Sound & Stealth - 1.20.1 - 4.0.3
4.0.319 июл. 2025 г.547Minecraft: 1.20.1forge
Что нового
v4.0.3
Fixed a bug with smart edge mobs.
release
[NEOFORGE] Sound & Stealth - 1.21.1 - 4.0.2
4.0.215 июл. 2025 г.132Minecraft: 1.21.1neoforge
Что нового
- Added features from the Forge 4.0.2 version.
release
[Forge] Sound & Stealth - 1.20.1 - 4.0.2
4.0.214 июл. 2025 г.382Minecraft: 1.20.1forge
Что нового
v4.0.2
Changelog:
+ Improve Performance by a lot!
+ The Conceal enchanted book now spawns naturally.
+ Better AI, smarter AI
- AI now switches the sound target more smoothly.
- Shooting with tacz gun will temporarily increase your detection range by a lot, please equip a muzzle to suppress the flash.
release
[NEOFORGE] Sound & Stealth - 1.21.1 - 4.0.1
4.0.112 июл. 2025 г.94Minecraft: 1.21.1neoforge
Что нового
v4.0.1 for Neoforge 1.21.1
+ Support Simple Voice Chat.
+ Support the unofficial port for tacz.
release
[FORGE] Sound Attract - 1.20.1 - 4.0.1
4.0.14 июл. 2025 г.723Minecraft: 1.20.1forge
Что нового
Fixed a bug with the Prehistoric Fauna mod.
Fixed a bug with sound.
Improved AI
release
[FABRIC] Sound Attract - 1.20.1 - 4.0.0
4.0.04 июл. 2025 г.285Minecraft: 1.20.1fabric
Что нового
Ported Version 4.0.0 to Fabric
release
[FORGE] Sound Attract - 1.20.1 - 4.0.0
4.0.02 июл. 2025 г.328Minecraft: 1.20.1forge
Что нового
Big update v4.0.0
Change log:
+ Added Field of View (FOV) check. Now, mobs will target the player way more realistically than ever before! (
+ Added a new "Backstab" mechanic. When hitting a mob out of their FOV, you will deal 20% increased damage. (Thank Hirican23 for the suggestion)
+ Improve performance.
release
[FORGE] 3.0.3
3.0.318 июн. 2025 г.1,6 тыс.Minecraft: 1.20.1forge
Что нового
v3.0.3
Fix the error related to HT Chop Mod, reported by
REDKING-11.
release
[FORGE] 3.0.2
3.0.216 июн. 2025 г.368Minecraft: 1.20.1forge
Что нового
Improve Performance
release
[FORGE] Attract to Sound 3.0.1
3.0.16 июн. 2025 г.1,2 тыс.Minecraft: 1.20.1forge
Что нового
v3.0.1:
+ Ai bug fix
+ Added support to Fungal Infection:Spore
release
[Fabric] Attract to Sound 3.0.0
3.0.03 июн. 2025 г.643Minecraft: 1.20.1fabric
Что нового
Port for v3.0.0 to Fabric
release
[FORGE] Attract to Sound 3.0.0
3.0.031 мая 2025 г.644Minecraft: 1.20, 1.20.1forge
Что нового
## [3.0.0] – 2025-05-31
### Added
- **Mob Profile System**
- Introduced `specialMobProfilesRaw` in `soundattract-common.toml` for per-entity overrides.
- Define custom sound ranges/weights and detection ranges on a per-mob (and optional NBT) basis.
- Example use cases: “Alpha” variants that hear `entity.player.hurt` from farther away, or elite variants that ignore default sounds.
- **Enhanced Stealth & Detection Mechanics**
- **Light-Level Sensitivity**
- Added `neutralLightLevel`, `lightLevelSensitivity`, `minLightFactor`, and `maxLightFactor`.
- Mobs now adjust detection range based on ambient light: darker areas grant stealth bonus, brighter areas increase visibility, capped between configured factors.
- **Weather-Based Stealth**
- Added `rainStealthFactor` and `thunderStealthFactor`.
- During rain or thunderstorms, mobs multiply detection ranges by configured factors (e.g., 0.8 in rain, 0.6 during thunder), simulating sound masking.
- **Invisibility Potion Support**
- Added `invisibilityStealthFactor`.
- Mobs now reduce detection range by the specified factor when players have the vanilla Invisibility effect (e.g., 0.1 = 90% stealth).
- **Enchanted Armor & Held-Item Penalties**
- Added `enableHeldItemPenalty` and `heldItemPenaltyFactor`: holding any non-empty item increases detection range.
- Added `enableEnchantmentPenalty`, `armorEnchantmentPenaltyFactor`, and `heldItemEnchantmentPenaltyFactor`: visible enchantments on armor or held items now multiply detection range.
- Introduced a new **Concealment Enchantment** (configurable via `concealmentEnchantmentIds`): when applied, it negates the enchantment penalty on that armor piece.
---
release
Attract to Sound 2.0.5b
2.0.5b26 мая 2025 г.258Minecraft: 1.20.1fabric
Что нового
Improve performance
release
[FORGE] Attract to Sound 2.0.5
2.0.5b15 мая 2025 г.2,3 тыс.Minecraft: 1.20.1forge
Что нового
Fix the bug where the weight value did not change according to the range of the tacz attachment, and AI goal!
release
[FABRIC] Attract to Sound 2.0.5
2.0.513 мая 2025 г.560Minecraft: 1.20.1fabric
Что нового
Fix the bug where the weight value did not change according to the range of the tacz attachment!
release
[FORGE] Attract to Sound 2.0.4
2.0.410 мая 2025 г.361Minecraft: 1.20.1forge
Что нового
Improved Stealth & Camouflage system.
Please make a backup and remove the previous config file.
release
[FABRIC] Attract to Sound 2.0.4
2.0.410 мая 2025 г.179Minecraft: 1.20.1fabric
Что нового
Version 2.0.4 for Fabric
- A port of 2.0.3 of Forge to Fabric with some changes:
+ A different optimization system (recommend Starlight & Lithium).
+ Improved Stealth System (will be added with the Forge version shortly).
release
Attract to Sound 2.0.3
2.0.32 мая 2025 г.933Minecraft: 1.20.1forge
Что нового
Bug Fix for Server Side
release
Attract to Sound 2.0.2
2.0.230 апр. 2025 г.257Minecraft: 1.20.1forge
Что нового
- Added support for:
+ ewewukek's Musket Mod.
+ MrCrayfish's Gun Mod [Unofficial]
+ Tacz Suffuse GunSmoke pack
release
Attract to Sound 2.0.1
2.0.129 апр. 2025 г.657Minecraft: 1.19.2forge
Что нового
bug fix
release
Attract to Sound 2.0.1
2.0.129 апр. 2025 г.163Minecraft: 1.20.1forge
Что нового
Bug Fix!
release
Attract to Sound 2.0.0
2.0.028 апр. 2025 г.71Minecraft: 1.20.1forge
Что нового
fix log
release
Attract to Sound 2.0.0
2.0.028 апр. 2025 г.42Minecraft: 1.19.2forge
Что нового
Fix Log
release
Attract to Sound 2.0.0
2.0.027 апр. 2025 г.82Minecraft: 1.19, 1.19.1, 1.19.2forge
Что нового
Ver 2.0.0 for 1.19.2
release
Attract to Sound 2.0.0
2.0.026 апр. 2025 г.235Minecraft: 1.20.1forge
Что нового
Major Update!
Please remove your previous config!
release
Attract to Sound 1.1.2
1.1.223 апр. 2025 г.492Minecraft: 1.18.2forge
Что нового
Version 1.1.2 for 1.18.2
release
Attract to Sound 1.1.2
1.1.223 апр. 2025 г.40Minecraft: 1.19.2forge
Что нового
V1.1.2 for 1.19.2
release
Attract to Sound 1.1.2
1.1.222 апр. 2025 г.219Minecraft: 1.20, 1.20.1forge
Что нового
A decent Major Version.
Wools, Solid Blocks, and Non Solid Blocks can muffle sounds!
Updated AI IQ.
Fix last update typo.
release
Attract to Sound 1.1.1
1.1.121 апр. 2025 г.68Minecraft: 1.20, 1.20.1forge
Что нового
V1.1.1 Each Default Gun from Tacz mod should have a custom range and weight.
release
Attract to Sound 1.1.0 1.19.2
1.1.020 апр. 2025 г.41Minecraft: 1.19.2forge
Что нового
Version 1.1.0 for 1.19.2
release
Attract to Sound 1.1.0 1.20.1
1.1.019 апр. 2025 г.97Minecraft: 1.20, 1.20.1forge
Что нового
### Major Update Announcement!
Please note that for this update, it is necessary to delete the previous configuration file to ensure optimal performance.
_New Features Include:_
- **Real Modded Sound Capability**: Now you can add modded mod sounds.
- **Sound Weight System**: Mobs will be more attracted to sounds with higher weight, increasing their responsiveness.
- **Player Sound System**: Movement will now draw mobs closer. The faster your character moves on the ground, the more mobs will be attracted. However, sneaking, crawling, or going prone will help reduce the noise created.
- **Simple Voice Chat Integration**: In-game voice communication will also attract mobs. Speaking loudly will draw more attention, while whispering will decrease the effective range.
- **Tacz Gun Integration**: Sounds from reloading, shooting, and hitting targets will now attract nearby mobs, adding a strategic element to gameplay.
Stay tuned for more updates and improvements!
release
Attract to Sound 1.20 1.0.1
1.0.130 мар. 2025 г.289Minecraft: 1.20.1forge
Что нового
Update to 1.20
release
Attract to Sound 1.19 1.0.1
1.0.19 мар. 2025 г.102Minecraft: 1.19, 1.19.1, 1.19.2forge
release
Attract to Sound 1.18 1.0.1
1.0.19 мар. 2025 г.92Minecraft: 1.18, 1.18.1, 1.18.2forge
release
attract to sound 1.0
1.04 мар. 2025 г.45Minecraft: 1.18, 1.18.1, 1.18.2forge
Что нового
Upload mod