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Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth.

ВЕРСИИ (122)

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[FABRIC] 1.21.11 - 7.0.2

7.0.2
23 окт. 2026 г.80Minecraft: 1.21.11fabric
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## v7.0.2 ### Changelog: - Port version 7.0.2 to Fabric 1.21.11
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[FABRIC] 1.21.1 - 7.0.2a

7.0.2a
23 окт. 2026 г.102Minecraft: 1.21.1fabric
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## v7.0.2a ### Changelog: + Fixed a bug where mobs do not react to vanilla sounds.
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[FABRIC] 1.20.1 - 7.0.2a

7.0.2a
23 окт. 2026 г.74Minecraft: 1.20.1fabric
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## v7.0.2a ### Changelog: + Fixed a bug where mobs do not react to vanila sounds.
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[FABRIC] 1.21.1 - 7.0.2

7.0.2
22 окт. 2026 г.62Minecraft: 1.21.1fabric
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## v7.0.2 for Fabric 1.21.1 ### Changelog: + A port of 7.0.2 1.20.1 to 1.21.1
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[FABRIC] Sound & Stealth - 1.20.1 - 7.0.2

7.0.2
19 окт. 2026 г.61Minecraft: 1.20.1fabric
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## v7.0.2 for Fabric 1.20.1 ### Changelog: + Ported all supported features from v7.0.2 Forge to Fabric 1.20.1. There are many missing features due to missing optional integration mods. + Improved performance.
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[FORGE] Sound & Stealth - 1.20.1 - 7.0.2

7.0.2
13 окт. 2026 г.837Minecraft: 1.20.1forge
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## v7.0.2 for Forge 1.20.1 ### Changelog: + Fixed a crash caused by bundling Caffein when used with a Caffein-dependent mod like FramedBlock. + Improved performance, thanks to leo_san for the contribution!
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[FORGE] Sound & Stealth - 1.20.1 - 7.0.1

7.0.1
12 окт. 2026 г.81Minecraft: 1.20.1forge
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## v7.0.1 for Attract to Sound 1.20.1 ### Changelog: + Fixed a bug with the gap between mobs in the tilt bridge. + Fixed a bug where tacz hostiles, tacz npc, and vanilla Minecraft mobs no longer respect the smoke from csgrenade. Thanks to OnlyASpoonful for reporting. + Fixed a bug where tacz hostiles and tacz npc does not fear the fire from csgrenade. Thanks to OnlyASpoonful for reporting again!
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[FORGE] Sound & Stealth - 1.20.1 - 7.0.0

7.0.0
7 окт. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
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## Attract to Sound v7.0.0 for Forge 1.20.1 ### Changelog: - Awareness UI and alert visuals: A new UI to show the windshield effect, smell level, sound level, and detection level, and show info will be displayed on the mob's head to indicate alerts, detection, arrow near miss, and raid. - Added living bridge: a new feature where mobs (zombie, configurable) will be able to form a bridge to invade the player base. Enabled by default! - Added trap-aware pathfinding: mobs will no longer get tricked by trapdoors and lava placement. - Added wind-spreading scent feature, and with Weather2 mod installed, the wind will use realistic wind sampling. - Added food scent, and with the Spoiled mod installed, spoiling food will increase the scent. - Improved Tacz Hostiles and Tacz NPC smoke/flash handling and camo rendering. - Fixed a problem with From The Fog mod not rendering the limbs. - Improved performance a lot :)
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[FABRIC] Sound & Stealth - 1.20.1 - 6.3.4

6.3.4
20 сент. 2026 г.245Minecraft: 1.20.1fabric
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## v6.3.4 ### Changelog: - Fixed a bug with Immersive Ore causing a crash. Thanks to Anonyku05 for reporting the bug. - Improved performance. - Fixed various bugs related to performance and invisibility with customnpcs. + Now required: Quantified 2.2.3 Fabric 0.19.3.
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[FABRIC] Sound & Stealth - 1.20.1 - 6.3.3b

6.3.3b
14 сент. 2026 г.102Minecraft: 1.20.1fabric
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## v6.3.3b ### Changelog: - Fixed a crash with the LOS when checking a mob, thanks to Anonyku05 for the bug report.
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[NEOFORGE] Sound & Stealth - 1.21.1 - 6.3.8d

6.3.8d
27 июл. 2026 г.3,7 тыс.Minecraft: 1.21.1neoforge
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## v6.3.8d for Neoforge ### Changelog: + The previous bug fix in v4.3.8c is not enough, since that also happens with the player. Thanks to redking_11 for reporting the bug!
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[NEOFORGE] Sound & Stealth - 1.21.1 - 6.3.8c

6.3.8c
25 июл. 2026 г.762Minecraft: 1.21.1neoforge
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## v6.3.8c ### Changelog: + Fixed a bug where the game would crash due to a dumb mistake in my stealth system. Thanks to nick74._ for reporting the bug!
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[NeoForge] Sound & Stealth - 6.3.8 - 26.2

6.3.8
10 июл. 2026 г.243Minecraft: 26.2neoforge
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## Sound Attract for NeoForge 26.2 - Ported sound-based mob behaviors: mobs can investigate sounds, follow scent/sound trails, and coordinate group attraction. - Ported EnhancedAI-inspired behavior into Sound Attract itself: - teleport toward sound - pick up and throw mobs toward sound - break blocks when stuck moving toward sound - break blocks while pursuing combat targets - optional xray-style targeting through walls - Kept the EnhancedAI-style datapack tags, so packs can still opt mobs into teleporting, throwing, and xray behavior.
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[NEOFORGE] Sound & Stealth - 1.21.1 - 6.3.8b

6.3.8b
25 июн. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
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## v6.3.8b ### Changelog: - Fixed a crash where the armor is not armor. Thank you to watermelon0guy for reporting
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Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth. 6.3.8

6.3.8
16 июн. 2026 г.575Minecraft: 1.21.1neoforge
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## v6.3.8 ### Changelog: + Fixed an issue with Caverns & Chasms rats, where it will crash upon latching to another mob. + Added optional Tough As Nail integration, like the forge version. + Updated the environment color getter like the forge version.
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[FORGE] Sound & Stealth - 1.20.1 - 6.3.8

6.3.8
16 июн. 2026 г.6,6 тыс.Minecraft: 1.20.1forge
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## v6.3.8 ### Changelog: + Fixed an issue with Caverns & Chasms rats, where it will crash upon latching to another mob.
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[FORGE] Sound & Stealth - 1.20.1 - 6.3.7

6.3.7
15 июн. 2026 г.159Minecraft: 1.20.1forge
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## v6.3.7 ### Changelog: + Added optional integration with Tough As Nail mod. Thanks to Bruhnanza for the suggestion! + Temperature in TAN will adjust the scent intensity. + Hydration, Hyperthermia will increase the intensity of the scent. + Wool armor will muffle player action sounds. Wool armor in a high-temperature environment will make your scent more pungent :) + Leaf armor and wool armor are added to the armor color list. + Adjusted how the environment color is calculated, now using the backdrop from where the mob looks instead of the surrounding area like before.
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[NEOFORGE] Sound & Stealth - 1.21.1 - 6.3.6

6.3.6
11 июн. 2026 г.352Minecraft: 1.21.1neoforge
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## v6.3.6 for Neoforge ### Changelog: + Added hotbath integration to match v6.3.6 Forge. + Replaced Pointblank Jelly with Vic's Point Blank. + Added some missing features i forgot to port last time lol.
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[FORGE] Sound & Stealth - 1.20.1 - 6.3.6

6.3.6
11 июн. 2026 г.269Minecraft: 1.20.1forge
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## v6.3.6 ### Changelog: + Fixed an issue with CustomNPCs where they can see you outside of FOV.
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[FORGE] Sound & Stealth - 1.20.1 - 6.3.5

6.3.5
9 июн. 2026 г.137Minecraft: 1.20.1forge
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## V6.3.5 ### Changelog: + Adjusted floorcreek volume to be 70% less loud. + Added wildcard to attractedEntities, supporting "thisisamod:*" + Added integration with Hotbath mod: - Hotbath fluid will clear camo layer faster than normal water (configurable, only hot water by default) - Dirtiness from Hotbath will magnify the scent (configurable) - Hotbath's aroma will magnify the scent based on the biome (configurable) Thank you to user_309ctrlq5rlzsz2c for the Hotbath recommendations.
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[FORGE] Sound & Stealth - 1.20.1 - 6.3.4

6.3.4
18 мая 2026 г.2,1 тыс.Minecraft: 1.20.1forge
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## v6.3.4 ### Changelog: + Fixed a problem where blocks in nonBlockingVisionAllowList are not getting bypassed for LOS check. + Updated Quantified API integration to use v2.0. Please dont use the older version of Quantified API mod :)
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[FABRIC] Sound & Stealth - 1.21.1 - 6.3.3

6.3.3
14 мая 2026 г.1,1 тыс.Minecraft: 1.21.1fabric
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## v6.3.3 for Fabric 1.21.1 - Warnings: The old config file is deprecated; the new config files are located in config/soundattract/. Please move your existing config keys from the old file manually. - Changelog: Essentially everything from the Forge 6.3.3 version without CSGrenade and Spore.
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[NEOFORGE] Sound & Stealth - 1.21.1 - 6.3.3

6.3.3
13 мая 2026 г.1 тыс.Minecraft: 1.21.1neoforge
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## v6.3.3 for Neoforge 1.21.1 + **Warnings**: The old config file is deprecated; the new config files are located in config/soundattract/. Please move your existing config keys from the old file manually. + **Changelog**: Essentially everything from the Forge 6.3.3 version without CSGrenade. There is also a problem with ImmersiveMelodies where i can't do anything about it.
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[FABRIC] Sound & Stealth - 1.20.1 - 6.3.3

6.3.3
7 мая 2026 г.939Minecraft: 1.20.1fabric
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# v6.3.3 for Fabric 1.20.1 ## Warnings: - The old config file is deprecated; the new config files are located in config/soundattract/. Please move your existing config keys from the old file manually. - Some mods are mandatory, such as [ForgeConfigApi](https://www.curseforge.com/minecraft/mc-mods/forge-config-api-port/files/all?page=1&pageSize=20&version=1.20.1&gameVersionTypeId=4&showAlphaFiles=show) <- Click to go to download page; [Cardinal Components API](https://www.curseforge.com/minecraft/mc-mods/cardinal-components-api) <- Bundled, no need to download. ## Changelog: - Essentially everything from the Forge 6.3.3 version without spore integration.
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[FORGE] Sound & Stealth - 1.20.1 - 6.3.3

6.3.3
26 апр. 2026 г.653Minecraft: 1.20.1forge
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# Sound Attract v6.3.3 Update ## Changelog: - **Arrow Investigation:** + Mobs now investigate projectile impact/swosh sounds, trace back to source - **Floorboard creek:** + Moving on a wood plank, stair, or slab will create a creek sound depending on the speed and stance. - **Turkish Locale Fix:** + Fixed text processing errors when system locale is set to Turkish - **CS Grenades Integration:** + Added support for Counter-Strike Grenades mod + Flashbangs temporarily blind mobs, disabling their targeting + Smoke grenades block line of sight between mobs and targets + Mobs run away from molotovs and incendiary grenades - **Config Organization:** + Moved some configuration files to server-side.
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[FORGE] Sound & Stealth - 1.20.1 - 6.3.2

6.3.2
6 апр. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
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# v6.3.2 ## Changelog: - Resolved a significant performance issue, with special thanks to 67_Peter_Lang for reporting the bug! - Enhanced the integration with the Quantified API.
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[FORGE] Sound & Stealth - 1.20.1 - 6.3.1

6.3.1
5 апр. 2026 г.117Minecraft: 1.20.1forge
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# V6.3.1 ## Changelog: - Fix crash without spore. - Add more sounds for spore.
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[FORGE] Sound & Stealth - 1.20.1 - 6.3.0

6.3.0
4 апр. 2026 г.81Minecraft: 1.20.1forge
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**Sound Attract v6.3.0 for Forge 1.20.1** **Changelog:** - The Proto will develop a scout at the location of significant sounds (specifically, those with a weight greater than 10). Depending on the sound weight, the scout summoned will vary: lower weights will result in a Sigil, while higher weights will bring forth a Verva. - Proto's shell (the biomass sphere) will shift its growth direction toward the source of sound if a player is detected nearby. - A "hive tumor" will be triggered if the cumulative sound weight exceeds 500 over a certain period. This causes the infected entity to become frenzied and accelerates biomass building. Actions such as shooting, voice chatting, and running generate high sound weight. - The Delusionare can now teleport the swarm to your position when it picks up high-weight noises (those above 20). - Proto will now accurately apply debuffs and marks to players. - You can use scent camouflage to mask your scent after being marked by Proto, effectively reducing its impact. - Weaken the sound muffling. **P.S. Please be cautious, as Proto can hear any sounds made on the biomass!**
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[FORGE]Sound & Stealth - 1.20.1 - 6.2.0

6.2.0
25 мар. 2026 г.635Minecraft: 1.20.1forge
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# v6.2.0 ## Changelog: - The invisibility feature now allows the armor, items, and camouflage layer to become invisible, with support for Geckolib entities and armor. - A new feature has been added where mobs will drop their current target to move towards a high-weight sound location. By default, this isn't enabled; you'll need to turn off skipSoundScanWhenHasTarget in config/soundattract/general.toml and ensure that some sound weights are set above 30. Special thanks to Yujin for the suggestion. - We've introduced a new integration with Immersive Melodies, thanks to Van for the recommendation. You can check out the new section in config/soundattract/integration.toml.
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[FORGE] Sound & Stealth - 1.20.1 - 6.1.0

6.1.0
25 февр. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
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# The Raid Update - 6.1.0 ## Changelog: - RAID can now be triggered by both sound and scent. The behavior will **change** when "edgeMobSmartBehavior" is activated in the new RAID configuration. - During the _preparation phase_ of a RAID, a significant number of zombies and skeletons will be summoned to strengthen the attack. Be sure to check the new RAID config for options to customize their settings. - I’ve made substantial enhancements to performance: + Implemented Dijkstra's Algorithm and FlowFields to improve the performance of pathfinding for multiple mobs. + Nearby mobs will now share stealth and scent capabilities. + Leveraged Guava's built-in CacheBuilder for more efficient cache management.
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[FORGE] Sound & Stealth - 1.20.1 - 6.0.0

6.0.0
13 февр. 2026 г.2 тыс.Minecraft: 1.20.1forge
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# Version 6.0.0 - The Camo Update! ## Changelog: - Revamped Camouflage System: + Players can now shift + right-click with camouflage materials (such as mud, moss, sand, etc.) to apply camouflage layers to their skin and/or armor, as well as to humanoid Minecraft mobs and any Geckolib mobs/armor. + Camouflage layers can be stacked and merged, with a default maximum of 3 layers, which can be increased to a maximum of 10 in the configuration. + Camouflage layers will degrade over time due to movement, taking damage, getting splashed with water, entering water, or being in an incompatible environment. + Players can throw snowballs to apply a camouflage snow layer. - Updated Scent System: + Certain camouflage materials can block scent. + A new setting to turn on scent trials, disabled by default. Could use PlayerProfile to enable it for a certain player.
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[FORGE] Sound & Stealth - 1.20.1 - 5.0.0

5.0.0
8 февр. 2026 г.240Minecraft: 1.20.1forge
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# Version 5.0.0 - The Scent Update! ## Changelog: - The super long and confusing configuration file has been broken down into several smaller, more manageable files. You can now find these new configuration files in the `config/soundattract/` directory. - As players move, they will leave behind a scent trail that can be tracked by zombies, wolves, and various other creatures (check `config/soundattract/Scentconfig.toml`). This trail will persist for about 5 minutes, although its length may vary based on the temperature and humidity of the biome. Rain will wash away the scent, while snow can prolong it. Additionally, entering water will effectively eliminate the scent trail. - The mob and player profiles have been revamped to use entity predicates. For more information, check out the details [here](https://github.com/Sylsatra/attract_to_sound/blob/5.0.0-1.20.1/datapacks/soundattract_example/README.md).
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[FORGE] Sound & Stealth - 1.20.1 - 4.4.5

4.4.5
22 янв. 2026 г.914Minecraft: 1.20.1forge
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# v4.4.5 ## Changelog: - Mobs can no longer see through other mobs when acquiring a target. <details> <summary>Spoiler</summary> Path from a Zombie to Sylsatra is blocked by a Sniffer. </details> - Two new configuration keys have been added: + **stealthBypassMobIds**: Add a mob to this list, and it will no longer use the stealth system to target. + **stealthBypassModNamespaces**: Add a mod to this list, and mobs from this mod will no longer use the stealth system to target.
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[FORGE] Sound & Stealth - 1.20.1 - 4.4.4

4.4.4
16 янв. 2026 г.390Minecraft: 1.20.1forge
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Added support up to Forge 47.4.13
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[FORGE] Sound & Stealth - 1.20.1 - 4.4.4

4.4.4
13 янв. 2026 г.166Minecraft: 1.20.1forge
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# v4.4.4 ## Changelog: - Enhanced integration with the Quantified API by avoiding direct hooking into the core. - Mobs will now be accurately attracted to player action sounds, such as walking, sprinting, falling, swimming, etc. You can adjust the default range by modifying the `playerActionRanges` settings. - Mobs will look towards the location of the sound if they are within the specified arrival distance.
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[FORGE] Sound & Stealth - 1.20.1 - 4.4.3

4.4.3
10 янв. 2026 г.7,3 тыс.Minecraft: 1.20.1forge
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# v4.4.3  ## Changelog: - Added integration with the Relentless Undead mod, disabled by default. When enabled, zombies, husks, and drowned will climb over walls to reach the sound location. If the Relentless Undead mod is enabled, Sound Attract will use its configuration.
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[FORGE] Sound & Stealth - 1.20.1 - 4.4.2

4.4.2
6 янв. 2026 г.330Minecraft: 1.20.1forge
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v4.4.2 Changelog: - Updated Quantified API integration to v1.0.5 for better parallel processing!
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[FORGE] Sound & Stealth - 1.20.1 - 4.4.1

4.4.1
2 янв. 2026 г.279Minecraft: 1.20.1forge
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# v 4.4.1 ## Changelog: - Introduced a minimum weight for triggering the search function. Now, if the sound weight exceeds 10, the search will begin only after the sound's lifetime has ended. - Enhanced the performance of the Stealth Detection system by incorporating tiers. In lower TPS (ticks per second) scenarios, the stealth detection process will become more simplified.
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[FORGE] Sound & Stealth - 1.20.1 - 4.4.0

4.4.0
29 дек. 2025 г.355Minecraft: 1.20.1forge
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v4.4.0 Changelog: Fixed an issue with CustomNPCs preferring chasing sound than fighting. Improved Line Of Sight to use more advanced and performance-saving Amanatides–Woo voxel DDA. Improved Quantified API caching.
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[FORGE] Sound & Stealth - 1.20.1 - 4.3.0

4.3.0
26 дек. 2025 г.250Minecraft: 1.20.1forge
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## v4.3.0 ### Changelog: - Admany reformated the code structure, improved the Quantified API integration! - Fixed a bug with X-ray, where it does not work on mobs. - Improved Special Mob Profile Caching. - Fixed a bug with CustomNPCs. Please enable customnpcs integration in the config and remove the customnpcs:npc from the attractedEntities list.
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[FORGE] Sound & Stealth - 1.20.1 - 4.2.0

4.2.0
25 дек. 2025 г.96Minecraft: 1.20.1forge
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# Version 4.2.0 ## Change log: ### New Features: followLeaderSpreadOutDistance: This controls how far a mob will go away from the sound location after arriving to find an enemy. ### Added Compatibility: SmartBrainLib: Support modded mobs using SmartBrainLibs, for example, Tacz NPCs. Others untested. CustomNPCs: Custom NPC will now listen to sound when the pathfinding mode is Standing or Wandering. Quantified API: Using the Quantified API will improve the performance (varies across devices). ### Bug fixes: X-ray: Now mob with Enhanced AI X-ray Capability could detect other mobs behind the wall.
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[NEOFORGE] Sound & Stealth - 1.21.11 - 4.1.9

4.1.9
10 дек. 2025 г.345Minecraft: 1.21.11neoforge
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Mount of Mayhem Drop! + Absolutely no integration yet! But everything else is working :)
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[NEOFORGE] Sound & Stealth - 1.21.1 - 4.1.9

4.1.9
8 дек. 2025 г.3 тыс.Minecraft: 1.21.1neoforge
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4.1.9 **Change Log:** - Fixed the issue where mobs spin on the ledge of a block. (At least they don't do it as frequently) - Fixed X-ray not working.
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Sound & Stealth - 1.20.1 - 4.1.9

4.1.9
6 дек. 2025 г.4,1 тыс.Minecraft: 1.20.1forge
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Fixed a bug where EnhancedAI Xray is not working with the newest version.
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[FORGE] Sound & Stealth - 1.20.1 - 4.1.8

4.1.8
3 дек. 2025 г.271Minecraft: 1.20.1forge
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4.1.8 - Fixed a rare bug where a mob can temporarily drop aggro.
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[FORGE] Sound & Stealth - 1.20.1 - 4.1.7

4.1.7
2 дек. 2025 г.80Minecraft: 1.20.1forge
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v4.1.7 Fixed an issue with faulty tacz attachment behaviour. Added a new config key for fallback gunshot flash.
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[FORGE] Sound & Stealth - 1.20.1 - 4.1.6

4.1.6
20 нояб. 2025 г.722Minecraft: 1.20.1forge
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V4.1.6 Change log: Big update to the config system! [Default datapacks](https://github.com/Sylsatra/attract_to_sound/blob/4.1.6-1.20.1/datapacks/soundattract_defaults.zip) Download and unzip it in saves/yourworld/datapacks/ New config options enableDataDriven Off: everything comes from  soundattract-common.toml like before. On: datapacks can add/override sounds, mobs, TACZ values, etc. datapackPriority "datapack_over_config" – datapacks win when both define the same thing. "config_over_datapack" – config wins; datapacks only fill in missing entries. How datapacks are used 4.1.6 looks at JSON files under data/*/... in any datapack, for example:* Sounds & ranges: data/minecraft/sounds/sounds.json,  data/soundattract/sounds/sounds.json, data/tacz/sounds/sounds.json Mob attraction & blacklist: data/soundattract/tags/entity_types/attracted.json, blacklist.json TACZ guns: data/tacz/guns/tacz/*.json (per‑gun dB, attachments, muzzle flash) * Multiple datapacks and namespaces are merged together, so a modpack or server can tweak behavior without touching the TOML. What this lets you do (examples) With enableDataDriven = true: Sounds + whitelist Vanilla sounds (doors, explosions, etc.) still come from config or the default datapack. A datapack can add new whitelisted sounds or change their range/weight, e.g. make fireworks much louder. Attracted mobs / blacklist You can move the list of “mobs that attract to sounds” into tags so a datapack can add modded mobs or blacklist specific ones. TACZ integration Datapacks can define per‑gun dB values (tacz:m95;172.0), suppressor reductions, and muzzle flash behavior. Depending on datapackPriority, those values either override or extend what’s in the config.
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[FABRIC] Sound & Stealth - 1.21.1 - 4.1.5

4.1.5
17 нояб. 2025 г.1,4 тыс.Minecraft: 1.21.1fabric
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## v4.1.5 + Added Teleport to sound, Pick up and throw to sound, and X-ray to this version. * + Improve performance on large servers. + Fixed some bugs. * Download and extract this [datapack](https://github.com/Sylsatra/attract_to_sound/blob/4.1.5-1.21.1-fabric/soundattract_test.zip) and enable those new features for them to be active.
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[FABRIC] Sound & Stealth - 1.20.1 - 4.1.5

4.1.5
17 нояб. 2025 г.1,2 тыс.Minecraft: 1.20.1fabric
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## v4.1.5 + Added Teleport to sound, Pick up and throw to sound, and X-ray to this version. * + Improve performance on large servers. + Fixed some bugs. * Download and extract this [datapack](https://github.com/Sylsatra/attract_to_sound/blob/4.1.5-1.20.1-fabric/soundattract_test.zip) and enable those new features for them to be active.
release

[FORGE] Sound & Stealth - 1.19.2 - 4.1.5

4.1.5
14 нояб. 2025 г.366Minecraft: 1.19.2forge
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## v4.1.5 Change Log: - Improve performance on a large server. - Added PickUpAndThrowToSound goal, disabled by default, check EnhancedAI section for more details. - Added TeleportToSound goal, disabled by default, check EnhancedAI section for more details. - Added X-ray. P.S. To use the new goals, please download and extract the datapack [here](https://github.com/Sylsatra/attract_to_sound/blob/4.1.5-1.19.2/soundattract_test.zip).
release

[NEOFORGE] Sound & Stealth - 1.21.1 - 4.1.5

4.1.5
8 нояб. 2025 г.796Minecraft: 1.21.1neoforge
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## v4.1.5 Change log: + Further integration with Enhanced AI by porting TeleportToTarget, PickUpAndThrow, and Xray to the current version (all disabled by default, check EnhancedAi section in the config!) + Improved performance on a large server. + Fixed a bug where mobs can see through the wall block. P.S. If you want to use the EnhancedAI features, please download the zip file (from the [GitHub page](https://github.com/Sylsatra/attract_to_sound/blob/4.1.5-1.21.1-neoforge/soundattract_test.zip) or Discord page) and unzip the additional datapack and place it in your world folder in saves/worldname/datapacks/
release

[FORGE] Sound & Stealth - 1.20.1 - 4.1.5

4.1.5
5 нояб. 2025 г.909Minecraft: 1.20.1forge
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## v4.1.5 changelog: + Performance Improved For Busy Server. + Fixed an issue where mobs can see through wall blocks. + Flee Goal is now optional, is enabled by default.
release

[FORGE] Sound & Stealth - 1.20.1 - 4.1.4

4.1.4
11 окт. 2025 г.1,8 тыс.Minecraft: 1.20.1forge
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→ Enhanced AI further integration: enderman will teleport an entity close to the sound target. → Enhanced AI Pick up and throw. → Enhanced AI's Xray is working properly. → Fix a bug with config.
alpha

[FORGE] Sound & Stealth - 1.20.1 - 4.1.3

4.1.3
9 окт. 2025 г.149Minecraft: 1.20.1forge
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+ New API to get realistic detection range for all entities. + Increase the cap for the stance and max detection range. + Fixed AI priority issue. 
release

[NEOFORGE] Sound & Stealth - 1.21.1 - 4.1.2

4.1.2
8 окт. 2025 г.539Minecraft: 1.21.1neoforge
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+ Revamped SmartEdgeMob system. + Support Vic's Point Blank.
release

[FORGE] Sound & Stealth - 1.20.1 - 4.1.2

4.1.2
30 сент. 2025 г.1,1 тыс.Minecraft: 1.20.1forge
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v4.1.2. Support Vic's Point Blank.
release

[FABRIC] Sound & Stealth - 1.20.1 - 4.1.1

4.1.1
11 сент. 2025 г.731Minecraft: 1.20.1fabric
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v4.1.1 for fabric
release

[FORGE] Sound & Stealth - 1.20.1 - 4.1.1

4.1.1
10 сент. 2025 г.1,7 тыс.Minecraft: 1.20.1forge
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**v4.1.1.** The SmartEdgeMob functionality has been revamped. When this configuration option is set to true, instead of having all mobs attack individually and simultaneously check for sound, only a select few will investigate the sound source to locate the player. If they detect the player, they will return to their leader and organize a raid against the player. A variety of new options have been added and reorganized under a new section called "groups" in the configuration file, allowing you to customize the experience to your liking.
release

[FABRIC] Sound & Stealth - 1.20.1 - 4.1.0b

4.1.0
4 сент. 2025 г.128Minecraft: 1.20.1fabric
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Что нового
Fix a bug with goal priority
release

[FABRIC] Sound & Stealth - 1.21.1 - 4.1.0

4.1.0
3 сент. 2025 г.963Minecraft: 1.21.1fabric
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[FABRIC] Sound & Stealth - 1.20.1 - 4.1.0

4.1.0
3 сент. 2025 г.40Minecraft: 1.20.1fabric
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v4.1.0 for Fabric
release

[NEOFORGE] Sound & Stealth - 1.21.1 - 4.1.0

4.1.0
3 сент. 2025 г.975Minecraft: 1.21.1neoforge
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v4.1.0 for Neoforge
release

[FORGE] Sound & Stealth - 1.19.2 - 4.1.0

4.1.0
2 сент. 2025 г.152Minecraft: 1.19.2forge
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Что нового
v4.1.0 Fix the problem with see-through blocks. Added Player Profile, adding customization to the player detection range. By default, support the Feline origin from the Origin mod.
release

[FORGE] Sound & Stealth - 1.20.1 - 4.1.0

4.1.0
2 сент. 2025 г.390Minecraft: 1.20.1forge
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Что нового
v4.1.0 + Fix the problem with see-through blocks. + Added Player Profile, adding customization to the player detection range. By default, support the Feline origin from the Origin mod.
release

[FORGE] Sound & Stealth - 1.19.2 - 4.0.9

4.0.9
29 авг. 2025 г.49Minecraft: 1.19.2forge
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v4.0.9 + Ported v4.0.9 for Forge 1.19.2
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[NEOFORGE] Sound & Stealth - 1.21.1 - 4.0.9

4.0.9
28 авг. 2025 г.127Minecraft: 1.21.1neoforge
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v4.0.9 + Performance fix. + Auto config.
release

[FORGE] Sound & Stealth - 1.20.1 - 4.0.9

4.0.9
28 авг. 2025 г.484Minecraft: 1.20.1forge
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v4.0.9 + Performance Fix + Auto config
release

[FABRIC] Sound & Stealth - 1.21.1 - 4.0.9

4.0.9
27 авг. 2025 г.97Minecraft: 1.21.1fabric
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v4.0.9 + Performance fix + Auto config
release

[FABRIC] Sound & Stealth - 1.20.1 - 4.0.9

4.0.9
27 авг. 2025 г.121Minecraft: 1.20.1fabric
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v4.0.9 + Performance fix + Auto update config
release

[NEOFORGE] Sound & Stealth - 1.21.1 - 4.0.8

4.0.8
26 авг. 2025 г.76Minecraft: 1.21.1neoforge
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v4.0.8 for Neoforge
release

[FORGE] Sound & Stealth - 1.20.1 - 4.0.8

4.0.8
25 авг. 2025 г.191Minecraft: 1.20.1forge
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## [1.20.1-4.0.8] - 2025-08-25 ### Changed - Sound switching semantics clarified and updated - `src/main/java/com/example/soundattract/config/SoundAttractConfig.java` - `soundSwitchRatio` now uses multiply semantics with ratio in (0.0–1.0]: switch when `newWeight > currentWeight × soundSwitchRatio`. - Updated comments and bounds; default set to 0.5. - Novelty bonus applied consistently to effective weight - `src/main/java/com/example/soundattract/SoundTracker.java` - The effective weight returned for the selected sound now includes `soundNoveltyBonusWeight` during `soundNoveltyTimeTicks`. - The async `candidateRecordById` mapping also stores novelty-adjusted weight so async-picked IDs honor novelty. - Resolve same-soundId ambiguity - When multiple candidates share a `soundId`, keep the one with higher effective weight (including novelty); tie-breaker by closer distance to the mob. - Config responsiveness tweaks - `soundScoringSubmitCooldownTicks` default is 1 to make async scoring responsive. ### Defaults updated - `soundSwitchRatio` default: 0.5 - `soundNoveltyBonusWeight` default: 9.5 ### Added - Off-thread sound scoring integration - `src/main/java/com/example/soundattract/SoundTracker.java` - `findNearestSound(mob, level, mobPos, mobEyePos, currentTargetSoundId)` now builds `SoundScoreRequest` with: - Mob position and time - Current target sound ID to enforce switch ratio off-thread - List of muffled `SoundCandidate`s (range/weight after block muffling) - `soundSwitchRatio`, novelty bonus and window (from config) - Async results drained via `WorkerScheduler.drainSoundScoreResults()` and cached per-mob. - `src/main/java/com/example/soundattract/ai/AttractionGoal.java` - Updated call sites (`canContinueToUse()`, `tick()`, `findInterestingSoundRecord()`) to pass the current target sound ID into `SoundTracker.findNearestSound(...)`. - Dynamic configuration keys (accessed via `SoundAttractConfig.COMMON.<key>.get()`): - `soundScoringSubmitCooldownTicks` (default 5) - `asyncResultTtlTicks` (default 10) - `raycastCacheTtlTicks` (default 200) - `raycastCacheMaxEntries` (default 5000) ### Changed - Worker scheduler rejection policy - `src/main/java/com/example/soundattract/worker/WorkerScheduler.java` - Replaced `CallerRunsPolicy` with a non-blocking `DiscardOldestPolicy`-based handler to avoid main-thread stalls when saturated. - Added debug logging when tasks are dropped (gated by `debugLogging`). - Per-mob async submission control in `SoundTracker` - Added per-mob maps `LAST_SUBMIT_GAME_TIME` and `LAST_CANDIDATE_HASH`. - Submissions are skipped if within cooldown, async result is still fresh, and candidate set (incl. current target) is unchanged. - Async result TTL and submission cooldown are now read from config. - Raycast cache eviction and gating - `SoundTracker.applyBlockMuffling(...)` cache now stores `RaycastEntry(result, gameTime)`. - TTL-based expiry and size-based eviction implemented; values read from `raycastCacheTtlTicks` and `raycastCacheMaxEntries`. - Honors `enableRaycastCache` to bypass both cache reads and writes when disabled. ### Notes - All configuration values are looked up dynamically via `SoundAttractConfig.COMMON.<key>.get()` to reflect live changes. - Defaults for the new keys match previous hardcoded behavior for compatibility. - Debug logs are gated by `SoundAttractConfig.COMMON.debugLogging.get()`. - Added a worker scheduler and refactored mob grouping logic to run heavy math off-thread using snapshots, while applying results on the main thread. ### Added - Worker pool and DTOs - `src/main/java/com/example/soundattract/worker/WorkerScheduler.java` - Bounded daemon thread pool (safe defaults; optional config via `SoundAttractConfig.COMMON.workerThreads` and `COMMON.workerTaskBudgetMs` if present). - Immutable snapshots: `MobSnapshot`, `ConfigSnapshot`. - Result queue + `GroupComputeResult` for leader mapping, edge mobs, deserters. ### Changed - Group computation off-thread and result application on tick - `src/main/java/com/example/soundattract/ai/MobGroupManager.java` - New `submitGroupComputeSnapshot(ServerLevel)` to build snapshot (main thread) and submit worker task. - New `applyGroupResult(ServerLevel, GroupComputeResult)` to rebuild `uuidToLeader`, `leaders`, `lastEdgeMobMap`, `deserterUuids` (main thread). - `updateGroups(ServerLevel)` now uses an early-submit pattern; retains previous synchronous path as fallback. - Fixed inner class structure for `SoundRelay` (kept `equals/hashCode` inside the class). - Apply results during server tick - `src/main/java/com/example/soundattract/SoundAttractionEvents.java` - In `onServerTick(END)`, drain `WorkerScheduler.drainGroupResults()` and apply via `MobGroupManager.applyGroupResult(...)`. - Preserved existing tick sequence (dynamic cooldown -> sound tracker -> block breaker -> apply group results -> pending goals). ### Notes - All world/entity/goal access remains on the main thread; only pure computations are off-thread. - Config lookups continue to use dynamic access (`SoundAttractConfig.COMMON.<key>.get()`). Optional worker tunables are read via reflection with safe defaults. - Logs are gated behind `SoundAttractConfig.COMMON.debugLogging.get()`.
release

[FABRIC] Sound & Stealth - 1.21.1 - 4.0.7

4.0.7
18 авг. 2025 г.108Minecraft: 1.21.1fabric
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v4.0.7 + Simple Voice Chat range adjusts dynamically
release

[FABRIC] Sound & Stealth - 1.20.1 - 4.0.7

4.0.7
18 авг. 2025 г.162Minecraft: 1.20.1fabric
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Что нового
v4.0.7 + Simple Voice Chat range now adjusts dynamically.
release

[NEOFORGE] Sound & Stealth - 1.21.1 - 4.0.7

4.0.7
18 авг. 2025 г.143Minecraft: 1.21.1neoforge
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Что нового
v4.0.7 + Dynamic Simple Voice Chat range.
release

[FORGE] Sound & Stealth - 1.20.1 - 4.0.7

4.0.7
17 авг. 2025 г.513Minecraft: 1.20.1forge
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Что нового
v4.0.7 + Enhance the simple voice chat integration by dynamically adjusting the range based on the speaker's volume.
release

[FORGE] Sound & Stealth - 1.20.1 - 4.0.6

4.0.6
16 авг. 2025 г.98Minecraft: 1.20.1forge
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v4.0.6 + Support PlasmoVoice mod
release

[NEOFORGE] Sound & Stealth - 1.21.1 - 4.0.6

4.0.6
16 авг. 2025 г.84Minecraft: 1.21.1neoforge
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v4.0.6. + Mobs can now break blocks to get to the player or sound source (disabled by default) + Support PlasmoVoice mod
release

[FABRIC] Sound & Stealth - 1.20.1 - 4.0.6

4.0.6
15 авг. 2025 г.87Minecraft: 1.20.1fabric
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Что нового
v4.0.6 + Mobs can break blocks to get to the sound/player location (disable by default) + Support PlasmoVoice mod.
release

[FABRIC] Sound & Stealth -1.21.1 - 4.0.6

4.0.6
13 авг. 2025 г.79Minecraft: 1.21.1fabric
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Что нового
v4.0.6 + Added the ability to see through blocks like glass (configurable) + Mobs can break through blocks to get to the player/sound. + Added PlasmoVoice
release

[FABRIC] Sound & Stealth - 1.20.1 - 4.0.3c

4.0.3c
10 авг. 2025 г.140Minecraft: 1.20.1fabric
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v4.0.3c - Fix crash with Phantom
release

[FORGE] Sound & Stealth - 1.20.1 - 4.0.5

4.0.5
4 авг. 2025 г.1 тыс.Minecraft: 1.20.1forge
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v4.0.5 - Mobs can see through blocks like glass and fence gate.
release

[NEO] Sound & Stealth - 1.21.1 - 4.0.3b

4.0.3b
30 июл. 2025 г.370Minecraft: 1.21.1neoforge
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Что нового
Removed some log i forgot to remove :)
release

[FORGE] Sound & Stealth - 1.20.1 - 4.0.4

4.0.4
28 июл. 2025 г.439Minecraft: 1.20.1forge
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v4.0.4. Added support to: - [SBW] Superb Warfare.       + Just sounds. - Enhanced AI.        + Mobs will break blocks to go to the sound location. (off by default, does not need Enhanced AI)        + Could adjust the mining speed.        + Could require them to have a tool (or a matching tool) - Sculk Horde.       + Just mobs.
release

[FABRIC] Sound & Stealth - 1.20.1 - 4.0.3b

4.0.3b
28 июл. 2025 г.214Minecraft: 1.20.1fabric
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v4.0.3b for Fabric, porting the missing functionalities.
release

[FABRIC] Sound & Stealth - 1.21.1 - 4.0.3

4.0.3
27 июл. 2025 г.207Minecraft: 1.21.1fabric
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v4.0.3 for Fabric 1.21.1
release

[FABRIC] Sound & Stealth - 1.20.1 - 4.0.3

4.0.3
24 июл. 2025 г.97Minecraft: 1.20.1fabric
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v4.0.3 for Fabric 1.20.1 - Removed Tacz + Added Vic's Point Blank to replace tacz. + Added Concealment enchantment. + Added many features from the Forge version, such as gun flash detection. + Minor performance increment.
release

[NEOFORGE] Sound & Stealth - 1.21.1 - 4.0.3

4.0.3
19 июл. 2025 г.561Minecraft: 1.21.1neoforge
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Что нового
v4.0.3 Fixed a bug with smart edge mobs.
release

[FORGE] Sound & Stealth - 1.20.1 - 4.0.3

4.0.3
19 июл. 2025 г.547Minecraft: 1.20.1forge
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Что нового
v4.0.3 Fixed a bug with smart edge mobs.
release

[NEOFORGE] Sound & Stealth - 1.21.1 - 4.0.2

4.0.2
15 июл. 2025 г.132Minecraft: 1.21.1neoforge
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- Added features from the Forge 4.0.2 version.
release

[Forge] Sound & Stealth - 1.20.1 - 4.0.2

4.0.2
14 июл. 2025 г.382Minecraft: 1.20.1forge
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v4.0.2 Changelog: + Improve Performance by a lot! + The Conceal enchanted book now spawns naturally. + Better AI, smarter AI    - AI now switches the sound target more smoothly.    - Shooting with tacz gun will temporarily increase your detection range by a lot, please equip a muzzle to suppress the flash.
release

[NEOFORGE] Sound & Stealth - 1.21.1 - 4.0.1

4.0.1
12 июл. 2025 г.94Minecraft: 1.21.1neoforge
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Что нового
v4.0.1 for Neoforge 1.21.1 + Support Simple Voice Chat. + Support the unofficial port for tacz.
release

[FORGE] Sound Attract - 1.20.1 - 4.0.1

4.0.1
4 июл. 2025 г.723Minecraft: 1.20.1forge
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Fixed a bug with the Prehistoric Fauna mod. Fixed a bug with sound. Improved AI
release

[FABRIC] Sound Attract - 1.20.1 - 4.0.0

4.0.0
4 июл. 2025 г.285Minecraft: 1.20.1fabric
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Ported Version 4.0.0 to Fabric
release

[FORGE] Sound Attract - 1.20.1 - 4.0.0

4.0.0
2 июл. 2025 г.328Minecraft: 1.20.1forge
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Big update v4.0.0 Change log: + Added Field of View (FOV) check. Now, mobs will target the player way more realistically than ever before! ( + Added a new "Backstab" mechanic. When hitting a mob out of their FOV, you will deal 20% increased damage. (Thank Hirican23 for the suggestion) + Improve performance.
release

[FORGE] 3.0.3

3.0.3
18 июн. 2025 г.1,6 тыс.Minecraft: 1.20.1forge
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v3.0.3 Fix the error related to HT Chop Mod, reported by  REDKING-11. 
release

[FORGE] 3.0.2

3.0.2
16 июн. 2025 г.368Minecraft: 1.20.1forge
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Что нового
Improve Performance
release

[FORGE] Attract to Sound 3.0.1

3.0.1
6 июн. 2025 г.1,2 тыс.Minecraft: 1.20.1forge
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v3.0.1: + Ai bug fix + Added support to Fungal Infection:Spore
release

[Fabric] Attract to Sound 3.0.0

3.0.0
3 июн. 2025 г.643Minecraft: 1.20.1fabric
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Что нового
Port for v3.0.0 to Fabric
release

[FORGE] Attract to Sound 3.0.0

3.0.0
31 мая 2025 г.644Minecraft: 1.20, 1.20.1forge
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## [3.0.0] – 2025-05-31 ### Added - **Mob Profile System** - Introduced `specialMobProfilesRaw` in `soundattract-common.toml` for per-entity overrides. - Define custom sound ranges/weights and detection ranges on a per-mob (and optional NBT) basis. - Example use cases: “Alpha” variants that hear `entity.player.hurt` from farther away, or elite variants that ignore default sounds. - **Enhanced Stealth & Detection Mechanics** - **Light-Level Sensitivity** - Added `neutralLightLevel`, `lightLevelSensitivity`, `minLightFactor`, and `maxLightFactor`. - Mobs now adjust detection range based on ambient light: darker areas grant stealth bonus, brighter areas increase visibility, capped between configured factors. - **Weather-Based Stealth** - Added `rainStealthFactor` and `thunderStealthFactor`. - During rain or thunderstorms, mobs multiply detection ranges by configured factors (e.g., 0.8 in rain, 0.6 during thunder), simulating sound masking. - **Invisibility Potion Support** - Added `invisibilityStealthFactor`. - Mobs now reduce detection range by the specified factor when players have the vanilla Invisibility effect (e.g., 0.1 = 90% stealth). - **Enchanted Armor & Held-Item Penalties** - Added `enableHeldItemPenalty` and `heldItemPenaltyFactor`: holding any non-empty item increases detection range. - Added `enableEnchantmentPenalty`, `armorEnchantmentPenaltyFactor`, and `heldItemEnchantmentPenaltyFactor`: visible enchantments on armor or held items now multiply detection range. - Introduced a new **Concealment Enchantment** (configurable via `concealmentEnchantmentIds`): when applied, it negates the enchantment penalty on that armor piece. ---
release

Attract to Sound 2.0.5b

2.0.5b
26 мая 2025 г.258Minecraft: 1.20.1fabric
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Что нового
Improve performance
release

[FORGE] Attract to Sound 2.0.5

2.0.5b
15 мая 2025 г.2,3 тыс.Minecraft: 1.20.1forge
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Что нового
Fix the bug where the weight value did not change according to the range of the tacz attachment, and AI goal!
release

[FABRIC] Attract to Sound 2.0.5

2.0.5
13 мая 2025 г.560Minecraft: 1.20.1fabric
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Что нового
Fix the bug where the weight value did not change according to the range of the tacz attachment!
release

[FORGE] Attract to Sound 2.0.4

2.0.4
10 мая 2025 г.361Minecraft: 1.20.1forge
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Что нового
Improved Stealth & Camouflage system. Please make a backup and remove the previous config file.
release

[FABRIC] Attract to Sound 2.0.4

2.0.4
10 мая 2025 г.179Minecraft: 1.20.1fabric
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Что нового
Version 2.0.4 for Fabric - A port of 2.0.3 of Forge to Fabric with some changes: + A different optimization system (recommend Starlight & Lithium). + Improved Stealth System (will be added with the Forge version shortly).
release

Attract to Sound 2.0.3

2.0.3
2 мая 2025 г.933Minecraft: 1.20.1forge
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Что нового
Bug Fix for Server Side
release

Attract to Sound 2.0.2

2.0.2
30 апр. 2025 г.257Minecraft: 1.20.1forge
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Что нового
- Added support for: + ewewukek's Musket Mod. + MrCrayfish's Gun Mod [Unofficial] + Tacz Suffuse GunSmoke pack
release

Attract to Sound 2.0.1

2.0.1
29 апр. 2025 г.657Minecraft: 1.19.2forge
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Что нового
bug fix
release

Attract to Sound 2.0.1

2.0.1
29 апр. 2025 г.163Minecraft: 1.20.1forge
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Что нового
Bug Fix!
release

Attract to Sound 2.0.0

2.0.0
28 апр. 2025 г.71Minecraft: 1.20.1forge
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Что нового
fix log
release

Attract to Sound 2.0.0

2.0.0
28 апр. 2025 г.42Minecraft: 1.19.2forge
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Что нового
Fix Log
release

Attract to Sound 2.0.0

2.0.0
27 апр. 2025 г.82Minecraft: 1.19, 1.19.1, 1.19.2forge
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Что нового
Ver 2.0.0 for 1.19.2
release

Attract to Sound 2.0.0

2.0.0
26 апр. 2025 г.235Minecraft: 1.20.1forge
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Что нового
Major Update! Please remove your previous config!
release

Attract to Sound 1.1.2

1.1.2
23 апр. 2025 г.492Minecraft: 1.18.2forge
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Что нового
Version 1.1.2 for 1.18.2
release

Attract to Sound 1.1.2

1.1.2
23 апр. 2025 г.40Minecraft: 1.19.2forge
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Что нового
V1.1.2 for 1.19.2
release

Attract to Sound 1.1.2

1.1.2
22 апр. 2025 г.219Minecraft: 1.20, 1.20.1forge
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Что нового
A decent Major Version. Wools, Solid Blocks, and Non Solid Blocks can muffle sounds! Updated AI IQ. Fix last update typo.
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Attract to Sound 1.1.1

1.1.1
21 апр. 2025 г.68Minecraft: 1.20, 1.20.1forge
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Что нового
V1.1.1 Each Default Gun from Tacz mod should have a custom range and weight.
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Attract to Sound 1.1.0 1.19.2

1.1.0
20 апр. 2025 г.41Minecraft: 1.19.2forge
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Version 1.1.0 for 1.19.2
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Attract to Sound 1.1.0 1.20.1

1.1.0
19 апр. 2025 г.97Minecraft: 1.20, 1.20.1forge
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### Major Update Announcement!   Please note that for this update, it is necessary to delete the previous configuration file to ensure optimal performance.   _New Features Include:_   - **Real Modded Sound Capability**: Now you can add modded mod sounds.    - **Sound Weight System**: Mobs will be more attracted to sounds with higher weight, increasing their responsiveness.   - **Player Sound System**: Movement will now draw mobs closer. The faster your character moves on the ground, the more mobs will be attracted. However, sneaking, crawling, or going prone will help reduce the noise created.   - **Simple Voice Chat Integration**: In-game voice communication will also attract mobs. Speaking loudly will draw more attention, while whispering will decrease the effective range.   - **Tacz Gun Integration**: Sounds from reloading, shooting, and hitting targets will now attract nearby mobs, adding a strategic element to gameplay.    Stay tuned for more updates and improvements!
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Attract to Sound 1.20 1.0.1

1.0.1
30 мар. 2025 г.289Minecraft: 1.20.1forge
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Что нового
Update to 1.20
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Attract to Sound 1.19 1.0.1

1.0.1
9 мар. 2025 г.102Minecraft: 1.19, 1.19.1, 1.19.2forge
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release

Attract to Sound 1.18 1.0.1

1.0.1
9 мар. 2025 г.92Minecraft: 1.18, 1.18.1, 1.18.2forge
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release

attract to sound 1.0

1.0
4 мар. 2025 г.45Minecraft: 1.18, 1.18.1, 1.18.2forge
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Что нового
Upload mod