COWMODSКаталог модов
ArcadiaTweaks

ВЕРСИИ (2)

release

ArcadiaTweaks 0.1.1

0.1.1
20 мая 2026 г.663Minecraft: 1.21.1neoforge
Скачать
Что нового
# ArcadiaTweaks 0.1.1 - Patch Notes ## Summary ArcadiaTweaks 0.1.1 adds several targeted performance patches based on Spark profiles from the Arcadia production server. The approach is conservative: repeated scans and checks are reduced only when they are idle or repeatedly produce no useful work. The `all` jar includes the BotanyPots, Refined Storage, Mekanism and Immersive Engineering patches. Separate single-patch jars can also be built. ## Main Changes ### Refined Storage - Added activeness-check coalescing for network nodes and transmitters. - Reduces repeated active-state checks without directly throttling importer/exporter work. - Added configurable settings: - `activeness_check_coalescing_enabled` - `activeness_check_interval_ticks` Recommended settings: ```toml [refinedstorage] activeness_check_coalescing_enabled = true activeness_check_interval_ticks = 20 ``` ### Mekanism - Added backoff for transmitter pull scans. - Added backoff for energy/fluid/chemical network emit scans when they repeatedly transfer nothing. - Added backoff for idle Logistical Transporter path recalculations when no target is found. - Added an optional client-side rendering safety patch for colored Logistical Transporters: - keeps pipe colors visible; - avoids the suspected translucent rendering path involved in progressive FPS drops; - adds a guard for abnormal transmitter baked-model cache growth. Recommended settings: ```toml [mekanism] transmitter_pull_backoff_enabled = true transmitter_pull_backoff_max_ticks = 20 network_emit_backoff_enabled = true network_emit_backoff_max_ticks = 20 logistical_transporter_idle_backoff_enabled = true logistical_transporter_idle_backoff_max_ticks = 20 client_logistical_transporter_safe_rendering_enabled = true client_transmitter_model_cache_max_entries = 4096 ``` ### Immersive Engineering - Added a new patch for the Powerpack / Accumulator Backpack. - Targets the reported issue where the backpack can cost thousands of `us/tick` while the player is idle. - Applies backoff only to the induction inventory scan when it transfers no energy. - Active charging is preserved: if an item accepts energy, the backoff is reset. Recommended settings: ```toml [immersiveengineering] powerpack_induction_idle_backoff = true powerpack_induction_idle_backoff_max_ticks = 40 ``` ### BotanyPots - Keeps the existing optimization set: - crop/soil match caching; - tick coalescing; - hopper export backoff; - required growth tick caching. Recommended settings: ```toml [botany] matches_cache_enabled = true tick_coalescing_enabled = true tick_coalescing_n = 4 hopper_backoff_enabled = true hopper_backoff_min_ticks = 16 hopper_backoff_max_ticks = 64 required_growth_ticks_cache_enabled = true light_flag_downgrade_enabled = false safety_revalidate_period_ticks = 200 ``` ## Admin Menu An in-game admin GUI can enable/disable patches and adjust the main settings. Commands by jar variant: | Jar | Command | | --- | --- | | All patches | `/arcadiatweaks gui` | | BotanyPots only | `/botanypatch gui` | | Refined Storage only | `/refinedstoragepatch gui` | | Mekanism only | `/mekanismpatch gui` | | Immersive Engineering only | `/immersiveengineeringpatch gui` | Alias: ```text admin ``` ## Mixin Safety Patches are not gated by a hardcoded target mod version. They check the expected class, method and call structure instead. If a target mod update changes one patched class: - only the affected mixin is skipped; - ArcadiaTweaks writes a short warning to the logs; - the other patches keep running; - the all-in-one jar does not disable every module because of one incompatible mixin. ## Installation Most patches are server-side. Client installation is required only for the Mekanism M4 client rendering safety patch, which targets colored Logistical Transporters. Do not install multiple variants at the same time. All variants use the same `modId`: ```text arcadiatweaks ``` ## Operational Notes - Refined Storage: keep `activeness_check_interval_ticks = 20` in production unless faster active-state response is required. - Mekanism: start with max backoff values at `20`; increase to `40` only if Spark still shows high idle network cost. - Immersive Engineering: `40` ticks is the best balance for idle Powerpack scans. Use `20` if players often hot-swap chargeable items. - BotanyPots: `tick_coalescing_n = 4` remains the safest production profile. `8` is only recommended for very static farms.
release

ArcadiaTweaks 0.1.0

0.1.0
14 мая 2026 г.38Minecraft: 1.21.1neoforge
Скачать
Что нового
## Changelog All patch modules Initial all-in-one ArcadiaTweaks release for NeoForge 1.21.1. ### Included modules BotanyPots: crop/soil memoization, tick coalescing, hopper export backoff and growth tick caching. Refined Storage: coalesced network node/transmitter activeness checks. Mekanism: conservative backoff for idle transmitter pull scans and network emit scans. ### Admin GUI The menu is server-side only and uses a Minecraft inventory screen. Operators can enable/disable modules and tune patch settings without editing the config by hand. ### Safety Target mod classes are checked structurally, not by version string. - If a target method/class changes, only the affected Mixin is skipped. - One skipped patch does not disable the other modules. - Every strategy has a config kill switch.