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ArcadiaTweaks

Server-side Mixin optimizations for BotanyPots, Mekanism, RefinedStorage tick coalescing, hopper backoff & more — each strategy has its own kill-switch. NeoForge 1.21.1.

Автор: Blushister7010обновлён 20 мая 2026 г.
УправлениеОптимизацияУтилиты

Описание

Wabbanode Partner

ArcadiaTweaks

Server-side, Mixin-based optimizations and tweaks for the Arcadia modpack.

Umbrella mod-patch for Arcadia — Echoes Of Power. Non-invasive — no public API changes, no recipes or registry mutations. Each optimization domain is a module; every Mixin path has its own kill-switch in the config file.

Module botany — BotanyPots optimizations

Five server-side strategies targeting BotanyPotBlockEntity#tickPot, the dominant hot path on large BotanyPots farms:

StrategyWhat it doesDefault
S1 Crop/Soil memoizationCaches the Crop × Soil compatibility result between slot changes — eliminates 2–3 Ingredient.test() calls per pot per tickOn
S2 Tick coalescingRuns the full tick logic once every N game ticks (configurable); growth speed unchangedOn, N=4
S3 Hopper backoffSkips the downstream inventory scan for K ticks after a failed export (exponential backoff)On
A1 Growth ticks cacheMemoizes Helpers.getRequiredGrowthTicks per pot; invalidated on slot changeOn
A2 Light flag downgradeDowngrades block update flags when only inventory changed (no light recalc needed)Off

Installation

Drop arcadiatweaks-*.jar into your server mods/ folder. BotanyPots is optional — if absent, the botany Mixins stay dormant and ArcadiaTweaks loads cleanly regardless.

Config generated on first start: <server>/config/arcadiatweaks-common.toml — every strategy can be toggled without rebuilding.

Design principles

  • Mixin only. No reflection patches, no AccessTransformers beyond what NeoForge provides.
  • Non-invasive. No public API surface changes, no recipe/datapack/registry mutations.
  • Modular. Each domain lives behind a feature module with a top-level enable toggle.
  • Per-strategy kill-switch. Every Mixin path has a dedicated TOML boolean.
  • Addon-friendly. Default priority (1000), targets stable internal classes only — BotanyTrees and other addons unaffected.

MIT — GitHub


ArcadiaTweaks (Français)

Optimisations serveur pour le modpack Arcadia, basées sur Mixin.

Patch parapluie pour Arcadia — Echoes Of Power. Non-invasif — aucun changement d'API publique, aucune mutation de recettes ou de registres. Chaque domaine d'optimisation est un module indépendant ; chaque chemin Mixin possède son propre interrupteur dans le fichier de config.

Module botany — Optimisations BotanyPots

Cinq stratégies côté serveur ciblant BotanyPotBlockEntity#tickPot, le chemin critique des grandes fermes BotanyPots :

StratégieCe qu'elle faitDéfaut
S1 Mémoïsation Crop/SoilMet en cache le résultat de la compatibilité Crop × Soil entre les changements de slot — élimine 2–3 appels Ingredient.test() par pot par tickActivée
S2 Coalescing de ticksExécute la logique complète une fois tous les N ticks (configurable) ; la vitesse de croissance reste identiqueActivée, N=4
S3 Backoff hopperIgnore le scan d'inventaire aval pendant K ticks après un export échoué (backoff exponentiel)Activée
A1 Cache growth ticksMémoïse Helpers.getRequiredGrowthTicks par pot ; invalidé lors d'un changement de slotActivée
A2 Downgrade flag lumièreRétrograde les flags de mise à jour de bloc quand seul l'inventaire change (pas de recalcul lumière)Désactivée

Installation

Déposer arcadiatweaks-*.jar dans le dossier mods/ du serveur. BotanyPots est optionnel — en son absence, les Mixins botany restent dormants et le mod se charge normalement.

Config générée au premier démarrage : <server>/config/arcadiatweaks-common.toml — chaque stratégie se bascule sans recompilation.

MIT — GitHub

Последние версии

Все версии →
release

ArcadiaTweaks 0.1.1

0.1.1
20 мая 2026 г.663Minecraft: 1.21.1neoforge
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# ArcadiaTweaks 0.1.1 - Patch Notes ## Summary ArcadiaTweaks 0.1.1 adds several targeted performance patches based on Spark profiles from the Arcadia production server. The approach is conservative: repeated scans and checks are reduced only when they are idle or repeatedly produce no useful work. The `all` jar includes the BotanyPots, Refined Storage, Mekanism and Immersive Engineering patches. Separate single-patch jars can also be built. ## Main Changes ### Refined Storage - Added activeness-check coalescing for network nodes and transmitters. - Reduces repeated active-state checks without directly throttling importer/exporter work. - Added configurable settings: - `activeness_check_coalescing_enabled` - `activeness_check_interval_ticks` Recommended settings: ```toml [refinedstorage] activeness_check_coalescing_enabled = true activeness_check_interval_ticks = 20 ``` ### Mekanism - Added backoff for transmitter pull scans. - Added backoff for energy/fluid/chemical network emit scans when they repeatedly transfer nothing. - Added backoff for idle Logistical Transporter path recalculations when no target is found. - Added an optional client-side rendering safety patch for colored Logistical Transporters: - keeps pipe colors visible; - avoids the suspected translucent rendering path involved in progressive FPS drops; - adds a guard for abnormal transmitter baked-model cache growth. Recommended settings: ```toml [mekanism] transmitter_pull_backoff_enabled = true transmitter_pull_backoff_max_ticks = 20 network_emit_backoff_enabled = true network_emit_backoff_max_ticks = 20 logistical_transporter_idle_backoff_enabled = true logistical_transporter_idle_backoff_max_ticks = 20 client_logistical_transporter_safe_rendering_enabled = true client_transmitter_model_cache_max_entries = 4096 ``` ### Immersive Engineering - Added a new patch for the Powerpack / Accumulator Backpack. - Targets the reported issue where the backpack can cost thousands of `us/tick` while the player is idle. - Applies backoff only to the induction inventory scan when it transfers no energy. - Active charging is preserved: if an item accepts energy, the backoff is reset. Recommended settings: ```toml [immersiveengineering] powerpack_induction_idle_backoff = true powerpack_induction_idle_backoff_max_ticks = 40 ``` ### BotanyPots - Keeps the existing optimization set: - crop/soil match caching; - tick coalescing; - hopper export backoff; - required growth tick caching. Recommended settings: ```toml [botany] matches_cache_enabled = true tick_coalescing_enabled = true tick_coalescing_n = 4 hopper_backoff_enabled = true hopper_backoff_min_ticks = 16 hopper_backoff_max_ticks = 64 required_growth_ticks_cache_enabled = true light_flag_downgrade_enabled = false safety_revalidate_period_ticks = 200 ``` ## Admin Menu An in-game admin GUI can enable/disable patches and adjust the main settings. Commands by jar variant: | Jar | Command | | --- | --- | | All patches | `/arcadiatweaks gui` | | BotanyPots only | `/botanypatch gui` | | Refined Storage only | `/refinedstoragepatch gui` | | Mekanism only | `/mekanismpatch gui` | | Immersive Engineering only | `/immersiveengineeringpatch gui` | Alias: ```text admin ``` ## Mixin Safety Patches are not gated by a hardcoded target mod version. They check the expected class, method and call structure instead. If a target mod update changes one patched class: - only the affected mixin is skipped; - ArcadiaTweaks writes a short warning to the logs; - the other patches keep running; - the all-in-one jar does not disable every module because of one incompatible mixin. ## Installation Most patches are server-side. Client installation is required only for the Mekanism M4 client rendering safety patch, which targets colored Logistical Transporters. Do not install multiple variants at the same time. All variants use the same `modId`: ```text arcadiatweaks ``` ## Operational Notes - Refined Storage: keep `activeness_check_interval_ticks = 20` in production unless faster active-state response is required. - Mekanism: start with max backoff values at `20`; increase to `40` only if Spark still shows high idle network cost. - Immersive Engineering: `40` ticks is the best balance for idle Powerpack scans. Use `20` if players often hot-swap chargeable items. - BotanyPots: `tick_coalescing_n = 4` remains the safest production profile. `8` is only recommended for very static farms.
release

ArcadiaTweaks 0.1.0

0.1.0
14 мая 2026 г.38Minecraft: 1.21.1neoforge
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## Changelog All patch modules Initial all-in-one ArcadiaTweaks release for NeoForge 1.21.1. ### Included modules BotanyPots: crop/soil memoization, tick coalescing, hopper export backoff and growth tick caching. Refined Storage: coalesced network node/transmitter activeness checks. Mekanism: conservative backoff for idle transmitter pull scans and network emit scans. ### Admin GUI The menu is server-side only and uses a Minecraft inventory screen. Operators can enable/disable modules and tune patch settings without editing the config by hand. ### Safety Target mod classes are checked structurally, not by version string. - If a target method/class changes, only the affected Mixin is skipped. - One skipped patch does not disable the other modules. - Every strategy has a config kill switch.