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beta
Actmos
V1.015 сент. 2026 г.868Minecraft: 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
Что нового
### Start
Actmos V1.0 Beta
Lighting:
- Added fog.
- Light rays now treat the Actmos title plane as an occlusion element.
- Reduced default light ray length (from 1.00 to 0.75).
- Increased default light ray intensity (from 0.15 to 0.20) and expanded the slider range for finer adjustments.
Post-processing:
- Reworked Motion Blur to calculate velocity based on full world-space position reconstruction (previous/current camera matrices) instead of using a simplified screen-space vector; added a maximum distortion limit.
- Motion Blur dithering now rotates every frame (based on the frame counter) instead of using a static per-pixel offset.
- Background Blur, Motion Blur, and Chromatic Aberration are now disabled by default
- Increased default Motion Blur intensity (from 2.00 to 2.25) and default vignette strength (from 0.20 to 0.25).
- Removed the independent step/sample sliders for Background Blur and Motion Blur. Both are now driven by the new Detail Quality setting
Color Correction:
- Increased global default values for Saturation (from 1.00 to 1.10), Vibrance (from 0.00 to 0.24), and Contrast (from 1.00 to 1.10)
- Reset color correction presets for Morning/Afternoon, Day, and Night to neutral default values (Gamma/Gain/Contrast/Saturation/Vibrance)
- Adjusted tint defaults for the Nether and the End (Gamma, Temperature, Contrast, Saturation)
- Removed independent control for Overworld tint; time- and weather-dependent color tints are now controlled directly by period-specific options
- Fixed an issue where sky/void pixels were completely ignored by color grading; color grading is now consistent with the rest of the scene
Optimization:
- Replaced the per-profile effect settings with a single Detail Quality setting (Potato to Ultra)
- Unified Nether and End rendering in main programs (composite/final) using Iris/OptiFine dimension definitions, eliminating separate world1/world-1 override folders
- Updated several shaders (composite1, composite7, final) from GLSL 120 to 130 to support Multiple Render Targets (MRT)
- Standardized slider increment values across all settings to ensure consistent formatting
Other:
- Added an Actmos title splash screen that fades in when loading a world or changing dimensions, physically occluded by terrain and godrays
- Added an optional animated GIF pet overlay, with controls for position, scale, opacity, frame delay, and horizontal flipping
### End
alpha
Actmos
V1.04 авг. 2026 г.516Minecraft: 1.6.1, 1.6.2, 1.6.4, 1.7.2, 1.7.3, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9, 1.7.10, 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.8.5, 1.8.6, 1.8.7, 1.8.8, 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2iris, optifine
Что нового
### Start
Actmos V1.0
Lighting:
- Added AO (Ambient Occlusion) with emissive surface protection (glowstone, lava, etc. are not darkened)
- Added Godrays (sun/moon light shafts) with fade near the horizon and sun disc glow
Post-Processing:
- Added Depth of Field (DOF) with Auto and Manual focus modes, golden-angle spiral bokeh sampling
- Added Motion Blur based on per-pixel screen-space velocity
- Added Chromatic Aberration (CA), strongest at screen edges
- Added Vignette with adjustable radius and softness
Color Grading:
- Added global grading (gamma, gain, temperature, contrast, saturation, vibrance)
- Added Ambient Tone: separate grading presets for Morning/Afternoon, Day, and Night, smoothly blended based on world time
- Added Rain/Thunder grading tint that overrides time-of-day grading based on weather strength
- Added Nether-specific grading tint
- Added End-specific grading tint
Optimization:
- Added quality profiles: Potato, Very Low, Low, Medium, High, Ultra (adjusting DOF steps, motion blur samples, AO samples, and toggling AO/Godrays/CA/Motion Blur/DOF per profile)
- AO and Motion Blur skip the held item (hand) and sky pixels
- Motion Blur and DOF skip sky pixels
- Color grading skips sky/void pixels
- AO sampling radius scales with FOV to keep occlusion consistent across FOV settings
### End