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Zombie Break & Build

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release

Zombie Break & Build 1.7.0 for NeoForge 26.3

26.3-1.7.0-neoforge
22 сент. 2026 г.163Minecraft: 26.3neoforge
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for Fabric 26.3

26.3-1.7.0-fabric
22 сент. 2026 г.653Minecraft: 26.3fabric
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for Forge 26.3

26.3-1.7.0-forge
22 сент. 2026 г.100Minecraft: 26.3forge
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for NeoForge 26.2

26.2-1.7.0-neoforge
18 сент. 2026 г.71Minecraft: 26.2neoforge
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for Fabric 26.2

26.2-1.7.0-fabric
18 сент. 2026 г.429Minecraft: 26.2fabric
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for Forge 26.2

26.2-1.7.0-forge
18 сент. 2026 г.27Minecraft: 26.2forge
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for NeoForge 26.1.2

26.1.2-1.7.0-neoforge
18 сент. 2026 г.43Minecraft: 26.1.2neoforge
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for Fabric 26.1.2

26.1.2-1.7.0-fabric
18 сент. 2026 г.121Minecraft: 26.1.2fabric
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for Forge 26.1.2

26.1.2-1.7.0-forge
18 сент. 2026 г.9Minecraft: 26.1.2forge
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for NeoForge 26.1.1

26.1.1-1.7.0-neoforge
18 сент. 2026 г.10Minecraft: 26.1.1neoforge
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for Fabric 26.1.1

26.1.1-1.7.0-fabric
18 сент. 2026 г.14Minecraft: 26.1.1fabric
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for Forge 26.1.1

26.1.1-1.7.0-forge
18 сент. 2026 г.7Minecraft: 26.1.1forge
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for NeoForge 26.1

26.1-1.7.0-neoforge
18 сент. 2026 г.10Minecraft: 26.1neoforge
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for Fabric 26.1

26.1-1.7.0-fabric
18 сент. 2026 г.41Minecraft: 26.1fabric
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for Forge 26.1

26.1-1.7.0-forge
18 сент. 2026 г.5Minecraft: 26.1forge
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for NeoForge 1.21.11

1.21.11-1.7.0-neoforge
18 сент. 2026 г.64Minecraft: 1.21.11neoforge
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for Fabric 1.21.11

1.21.11-1.7.0-fabric
18 сент. 2026 г.288Minecraft: 1.21.11fabric
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for Forge 1.21.11

1.21.11-1.7.0-forge
18 сент. 2026 г.37Minecraft: 1.21.11forge
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for NeoForge 1.21.1

1.21.1-1.7.0-neoforge
18 сент. 2026 г.960Minecraft: 1.21.1neoforge
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for Fabric 1.21.1

1.21.1-1.7.0-fabric
18 сент. 2026 г.296Minecraft: 1.21.1fabric
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for Forge 1.21.1

1.21.1-1.7.0-forge
18 сент. 2026 г.55Minecraft: 1.21.1forge
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for Fabric 1.20.1

1.20.1-1.7.0-fabric
18 сент. 2026 г.366Minecraft: 1.20.1fabric
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.7.0 for Forge 1.20.1

1.20.1-1.7.0-forge
18 сент. 2026 г.1,6 тыс.Minecraft: 1.20.1forge
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Что нового
### Configuration * Added `/zbb config` commands for viewing, editing, resetting and reloading the configuration directly in-game. * Added wildcard and exclusion support to entity/block lists: * `minecraft:*` * `*:zombie` * `*:*` * `!minecraft:creeper` * `@monster` * Replaced `applyToAllMonsters` / `additionalEntityIdList` with the more flexible `affectedEntityIdList`. The default is `["@monster"]`. * Config entries referencing IDs from currently unavailable mods are now preserved in the file and simply ignored until those IDs become available. * Invalid config files are preserved as `.broken`, and backups are created when overwriting an existing config. ### Building * Build blocks can now be configured per dimension. * Overworld: dirt by default. * Nether: netherrack by default. * End: end stone by default. * Other dimensions use stone as the default fallback. * Added per-mob build block overrides, which take priority over dimension settings. * Improved bridge building, including cardinal directions, diagonal movement and mobs with non-standard hitbox sizes. * Mobs trying to climb toward a higher target can now break blocks obstructing the climb instead of simply giving up. * Added individual switches for the four main AI tactics: * height adjustment; * bridge building; * obstacle clearing; * dangerous block mitigation. ### Targeting and AI * Added `continueSeeingTargetsThroughBlocksLimit`, allowing the maximum wall thickness for retaining an existing target to be configured separately from finding a new target. * Reworked solid-block counting for through-wall targeting, including diagonal rays and block-boundary cases. * Improved stuck detection and break/build activation when normal pathfinding cannot reach the target. * Mobs no longer immediately start modifying blocks during short periods where no path is available. * AI transient state is reset when a mob changes or loses its target, preventing behavior from a previous target from leaking into the next one. * Failed build/break actions are no longer treated as successful actions. * Mobs no longer attempts to break or scan blocks in unloaded chunks. ### Block breaking and balance * Reworked block health calculation. Block health is now calculated from configurable hardness exponent and multiplier values. * Added per-block health overrides with `blockHealthOverrideMap`. * Added `maximumBreakableBlockHardness`. * Reworked tool and mob-size damage multipliers to use configurable exponents. * Removed the old hard cap on tool destroy speed. * Improved block crack updates and cleanup. ### Block restoration * Pending broken-block restoration and mob-built-block disappearance now persist across world/server restarts. * Added a periodic colored marker particle showing positions where broken blocks are waiting to reappear. * Restoring a broken block no longer destroys a solid block that was placed in that position afterwards. The newer block is preserved and the original stored block is recovered as an item instead. * Restoration now handles replaceable blocks and ZBB-built tracked blocks more safely. * Improved recovery when a block-breaking attempt fails. * Mob-built disappearing blocks now preserve and restore block-entity NBT in addition to the old block state. * Improved behavior across chunk unload/reload and cleaned up stale disappearing-block visuals. ### Falling blocks * Added support for ZBB-built falling blocks such as sand and gravel. * Disappearance tracking follows the falling block to its landing position while preserving the original timer. * Stored block damage also follows falling blocks instead of remaining at the original position. --- #### Configuration compatibility note The config file is now named `zombies-break-build.toml` instead of `zombies-break-&-build.toml`, and several configuration fields were replaced or renamed. Existing 1.6.3 configurations require manual migration when updating to this version.
release

Zombie Break & Build 1.6.3 for Fabric 26.2

26.2-1.6.3-fabric
7 июл. 2026 г.753Minecraft: 26.2fabric
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Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for NeoForge 26.2

26.2-1.6.3-neoforge
7 июл. 2026 г.95Minecraft: 26.2neoforge
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Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for Forge 26.2

26.2-1.6.3-forge
7 июл. 2026 г.81Minecraft: 26.2forge
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Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for Fabric 26.1

26.1-1.6.3-fabric
12 апр. 2026 г.198Minecraft: 26.1fabric
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Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for NeoForge 26.1

26.1-1.6.3-neoforge
12 апр. 2026 г.33Minecraft: 26.1neoforge
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Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for Forge 26.1

26.1-1.6.3-forge
12 апр. 2026 г.44Minecraft: 26.1forge
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Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for Fabric 26.1.2

26.1.2-1.6.3-fabric
11 апр. 2026 г.559Minecraft: 26.1.2fabric
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Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for NeoForge 26.1.2

26.1.2-1.6.3-neoforge
11 апр. 2026 г.107Minecraft: 26.1.2neoforge
Скачать
Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for Forge 26.1.2

26.1.2-1.6.3-forge
11 апр. 2026 г.84Minecraft: 26.1.2forge
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Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for Fabric 26.1.1

26.1.1-1.6.3-fabric
11 апр. 2026 г.57Minecraft: 26.1.1fabric
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Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for NeoForge 26.1.1

26.1.1-1.6.3-neoforge
11 апр. 2026 г.23Minecraft: 26.1.1neoforge
Скачать
Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for Forge 26.1.1

26.1.1-1.6.3-forge
11 апр. 2026 г.18Minecraft: 26.1.1forge
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Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for Fabric 1.21.11

1.21.11-1.6.3-fabric
11 апр. 2026 г.839Minecraft: 1.21.11fabric
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Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for NeoForge 1.21.11

1.21.11-1.6.3-neoforge
11 апр. 2026 г.97Minecraft: 1.21.11neoforge
Скачать
Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for Forge 1.21.11

1.21.11-1.6.3-forge
11 апр. 2026 г.101Minecraft: 1.21.11forge
Скачать
Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for Fabric 1.21.1

1.21.1-1.6.3-fabric
11 апр. 2026 г.620Minecraft: 1.21.1fabric
Скачать
Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for NeoForge 1.21.1

1.21.1-1.6.3-neoforge
11 апр. 2026 г.1,7 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for Forge 1.21.1

1.21.1-1.6.3-forge
11 апр. 2026 г.105Minecraft: 1.21.1forge
Скачать
Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for Fabric 1.20.1

1.20.1-1.6.3-fabric
11 апр. 2026 г.841Minecraft: 1.20.1fabric
Скачать
Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.3 for Forge 1.20.1

1.20.1-1.6.3-forge
11 апр. 2026 г.4 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
- Build-disappear visuals are now cleaned up when the server stops. - NATGMixin no longer overwrites the existing target selector. - Added a header to the config file. - Fixed an issue where mutable BlockPos instances were being passed into break/build actions.
release

Zombie Break & Build 1.6.2 for Fabric 26.1.2

26.1.2-1.6.2-fabric
11 апр. 2026 г.22Minecraft: 26.1.2fabric
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Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombie Break & Build 1.6.2 for NeoForge 26.1.2

26.1.2-1.6.2-neoforge
11 апр. 2026 г.14Minecraft: 26.1.2neoforge
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Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombie Break & Build 1.6.2 for Forge 26.1.2

26.1.2-1.6.2-forge
11 апр. 2026 г.27Minecraft: 26.1.2forge
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Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombie Break & Build 1.6.2 for Fabric 26.1.1

26.1.1-1.6.2-fabric
4 апр. 2026 г.39Minecraft: 26.1.1fabric
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Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombie Break & Build 1.6.2 for NeoForge 26.1.1

26.1.1-1.6.2-neoforge
4 апр. 2026 г.22Minecraft: 26.1.1neoforge
Скачать
Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombie Break & Build 1.6.2 for Forge 26.1.1

26.1.1-1.6.2-forge
4 апр. 2026 г.18Minecraft: 26.1.1forge
Скачать
Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombies Break & Build 1.6.2 for Fabric 26.1

26.1-1.6.2-fabric
27 мар. 2026 г.72Minecraft: 26.1fabric
Скачать
Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombies Break & Build 1.6.2 for NeoForge 26.1

26.1-1.6.2-neoforge
27 мар. 2026 г.21Minecraft: 26.1neoforge
Скачать
Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombies Break & Build 1.6.2 for Forge 26.1

26.1-1.6.2-forge
27 мар. 2026 г.19Minecraft: 26.1forge
Скачать
Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombies Break & Build 1.6.2 for Fabric 1.21.11

1.21.11-1.6.2-fabric
24 мар. 2026 г.90Minecraft: 1.21.11fabric
Скачать
Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombies Break & Build 1.6.2 for NeoForge 1.21.11

1.21.11-1.6.2-neoforge
24 мар. 2026 г.27Minecraft: 1.21.11neoforge
Скачать
Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombies Break & Build 1.6.2 for Forge 1.21.11

1.21.11-1.6.2-forge
24 мар. 2026 г.32Minecraft: 1.21.11forge
Скачать
Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombies Break & Build 1.6.2 for Fabric 1.21.1

1.21.1-1.6.2-fabric
24 мар. 2026 г.91Minecraft: 1.21.1fabric
Скачать
Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombies Break & Build 1.6.2 for NeoForge 1.21.1

1.21.1-1.6.2-neoforge
24 мар. 2026 г.84Minecraft: 1.21.1neoforge
Скачать
Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombies Break & Build 1.6.2 for Forge 1.21.1

1.21.1-1.6.2-forge
24 мар. 2026 г.28Minecraft: 1.21.1forge
Скачать
Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombies Break & Build 1.6.2 for Fabric 1.20.1

1.20.1-1.6.2-fabric
24 мар. 2026 г.76Minecraft: 1.20.1fabric
Скачать
Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombies Break & Build 1.6.2 for Forge 1.20.1

1.20.1-1.6.2-forge
24 мар. 2026 г.232Minecraft: 1.20.1forge
Скачать
Что нового
- The `canSeeTargetsThroughBlocks` option has been split into two separate options: `canNoticeTargetsThroughBlocks` and `canContinueSeeingTargetsThroughBlocks`. - A new `noticeTargetsThroughBlocksLimit` option has been added for `canNoticeTargetsThroughBlocks`.
release

Zombies Break & Build 1.6.1 for Fabric 1.21.11

1.21.11-1.6.1-fabric
23 мар. 2026 г.30Minecraft: 1.21.11fabric
Скачать
Что нового
- Added visual and audio effects when blocks reappear/disappear. - Mobs now swing their arms while breaking blocks.
release

Zombies Break & Build 1.6.1 for NeoForge 1.21.11

1.21.11-1.6.1-neoforge
23 мар. 2026 г.13Minecraft: 1.21.11neoforge
Скачать
Что нового
- Added visual and audio effects when blocks reappear/disappear. - Mobs now swing their arms while breaking blocks.
release

Zombies Break & Build 1.6.1 for Forge 1.21.11

1.21.11-1.6.1-forge
23 мар. 2026 г.17Minecraft: 1.21.11forge
Скачать
Что нового
- Added visual and audio effects when blocks reappear/disappear. - Mobs now swing their arms while breaking blocks.
release

Zombies Break & Build 1.6.1 for Fabric 1.21.1

1.21.1-1.6.1-fabric
23 мар. 2026 г.19Minecraft: 1.21.1fabric
Скачать
Что нового
- Added visual and audio effects when blocks reappear/disappear. - Mobs now swing their arms while breaking blocks.
release

Zombies Break & Build 1.6.1 for NeoForge 1.21.1

1.21.1-1.6.1-neoforge
23 мар. 2026 г.20Minecraft: 1.21.1neoforge
Скачать
Что нового
- Added visual and audio effects when blocks reappear/disappear. - Mobs now swing their arms while breaking blocks.
release

Zombies Break & Build 1.6.1 for Forge 1.21.1

1.21.1-1.6.1-forge
23 мар. 2026 г.18Minecraft: 1.21.1forge
Скачать
Что нового
- Added visual and audio effects when blocks reappear/disappear. - Mobs now swing their arms while breaking blocks.
release

Zombies Break & Build 1.6.1 for Fabric 1.20.1

1.20.1-1.6.1-fabric
23 мар. 2026 г.16Minecraft: 1.20.1fabric
Скачать
Что нового
- Added visual and audio effects when blocks reappear/disappear. - Mobs now swing their arms while breaking blocks.
release

Zombies Break & Build 1.6.1 for Forge 1.20.1

1.20.1-1.6.1-forge
23 мар. 2026 г.34Minecraft: 1.20.1forge
Скачать
Что нового
- Added visual and audio effects when blocks reappear/disappear. - Mobs now swing their arms while breaking blocks.
release

Zombies Break & Build 1.6.0 for Fabric 1.21.11

1.21.11-1.6.0-fabric
19 мар. 2026 г.40Minecraft: 1.21.11fabric
Скачать
Что нового
- Added option for placed blocks to disappear and broken blocks to restore. - Added option to scale block damage based on mob size. - Added option to scale block damage based on mob tools. - Added visual block breaking cracks. - Added hitbox-based calculations to most mob actions. - Improved config with comments and clearer structure. - Reworked Through-Walls and Always-See-Nearest-Player targeting logic for more compatibility. - Added automatic detection of block break/place sounds. - Zombies can now attempt to break dangerous blocks. - Split ignored mobs list into two: for breaking and building behaviors. - Zombies now freeze only when building up or bridging, instead of during all breaking/building actions. - Added some mobs to the default ignore list.
release

Zombies Break & Build 1.6.0 for NeoForge 1.21.11

1.21.11-1.6.0-neoforge
19 мар. 2026 г.17Minecraft: 1.21.11neoforge
Скачать
Что нового
- Added option for placed blocks to disappear and broken blocks to restore. - Added option to scale block damage based on mob size. - Added option to scale block damage based on mob tools. - Added visual block breaking cracks. - Added hitbox-based calculations to most mob actions. - Improved config with comments and clearer structure. - Reworked Through-Walls and Always-See-Nearest-Player targeting logic for more compatibility. - Added automatic detection of block break/place sounds. - Zombies can now attempt to break dangerous blocks. - Split ignored mobs list into two: for breaking and building behaviors. - Zombies now freeze only when building up or bridging, instead of during all breaking/building actions. - Added some mobs to the default ignore list.
release

Zombies Break & Build 1.6.0 for Forge 1.21.11

1.21.11-1.6.0-forge
19 мар. 2026 г.21Minecraft: 1.21.11forge
Скачать
Что нового
- Added option for placed blocks to disappear and broken blocks to restore. - Added option to scale block damage based on mob size. - Added option to scale block damage based on mob tools. - Added visual block breaking cracks. - Added hitbox-based calculations to most mob actions. - Improved config with comments and clearer structure. - Reworked Through-Walls and Always-See-Nearest-Player targeting logic for more compatibility. - Added automatic detection of block break/place sounds. - Zombies can now attempt to break dangerous blocks. - Split ignored mobs list into two: for breaking and building behaviors. - Zombies now freeze only when building up or bridging, instead of during all breaking/building actions. - Added some mobs to the default ignore list.
release

Zombies Break & Build 1.6.0 for Fabric 1.21.1

1.21.1-1.6.0-fabric
19 мар. 2026 г.26Minecraft: 1.21.1fabric
Скачать
Что нового
- Added option for placed blocks to disappear and broken blocks to restore. - Added option to scale block damage based on mob size. - Added option to scale block damage based on mob tools. - Added visual block breaking cracks. - Added hitbox-based calculations to most mob actions. - Improved config with comments and clearer structure. - Reworked Through-Walls and Always-See-Nearest-Player targeting logic for more compatibility. - Added automatic detection of block break/place sounds. - Zombies can now attempt to break dangerous blocks. - Split ignored mobs list into two: for breaking and building behaviors. - Zombies now freeze only when building up or bridging, instead of during all breaking/building actions. - Added some mobs to the default ignore list.
release

Zombies Break & Build 1.6.0 for NeoForge 1.21.1

1.21.1-1.6.0-neoforge
19 мар. 2026 г.40Minecraft: 1.21.1neoforge
Скачать
Что нового
- Added option for placed blocks to disappear and broken blocks to restore. - Added option to scale block damage based on mob size. - Added option to scale block damage based on mob tools. - Added visual block breaking cracks. - Added hitbox-based calculations to most mob actions. - Improved config with comments and clearer structure. - Reworked Through-Walls and Always-See-Nearest-Player targeting logic for more compatibility. - Added automatic detection of block break/place sounds. - Zombies can now attempt to break dangerous blocks. - Split ignored mobs list into two: for breaking and building behaviors. - Zombies now freeze only when building up or bridging, instead of during all breaking/building actions. - Added some mobs to the default ignore list.
release

Zombies Break & Build 1.6.0 for Forge 1.21.1

1.21.1-1.6.0-forge
19 мар. 2026 г.23Minecraft: 1.21.1forge
Скачать
Что нового
- Added option for placed blocks to disappear and broken blocks to restore. - Added option to scale block damage based on mob size. - Added option to scale block damage based on mob tools. - Added visual block breaking cracks. - Added hitbox-based calculations to most mob actions. - Improved config with comments and clearer structure. - Reworked Through-Walls and Always-See-Nearest-Player targeting logic for more compatibility. - Added automatic detection of block break/place sounds. - Zombies can now attempt to break dangerous blocks. - Split ignored mobs list into two: for breaking and building behaviors. - Zombies now freeze only when building up or bridging, instead of during all breaking/building actions. - Added some mobs to the default ignore list.
release

Zombies Break & Build 1.6.0 for Fabric 1.20.1

1.20.1-1.6.0-fabric
19 мар. 2026 г.59Minecraft: 1.20.1fabric
Скачать
Что нового
- Added option for placed blocks to disappear and broken blocks to restore. - Added option to scale block damage based on mob size. - Added option to scale block damage based on mob tools. - Added visual block breaking cracks. - Added hitbox-based calculations to most mob actions. - Improved config with comments and clearer structure. - Reworked Through-Walls and Always-See-Nearest-Player targeting logic for more compatibility. - Added automatic detection of block break/place sounds. - Zombies can now attempt to break dangerous blocks. - Split ignored mobs list into two: for breaking and building behaviors. - Zombies now freeze only when building up or bridging, instead of during all breaking/building actions. - Added some mobs to the default ignore list.
release

Zombies Break & Build 1.6.0 for Forge 1.20.1

1.20.1-1.6.0-forge
19 мар. 2026 г.82Minecraft: 1.20.1forge
Скачать
Что нового
- Added option for placed blocks to disappear and broken blocks to restore. - Added option to scale block damage based on mob size. - Added option to scale block damage based on mob tools. - Added visual block breaking cracks. - Added hitbox-based calculations to most mob actions. - Improved config with comments and clearer structure. - Reworked Through-Walls and Always-See-Nearest-Player targeting logic for more compatibility. - Added automatic detection of block break/place sounds. - Zombies can now attempt to break dangerous blocks. - Split ignored mobs list into two: for breaking and building behaviors. - Zombies now freeze only when building up or bridging, instead of during all breaking/building actions. - Added some mobs to the default ignore list.
release

Zombies Break & Build 1.5.0 for Fabric 1.21.11

1.21.11-1.5.0-fabric
3 мар. 2026 г.118Minecraft: 1.21.11fabric
Скачать
Что нового
- Improved zombie block breaking/placing logic thanks to **hitbox-based obstacle detection**. - Reworked ThroughWallsNearestTarget targeting logic. - Added a mod icon. - Liquids are no longer treated as dangerous by default — they must now be explicitly listed in the config, just like other dangerous blocks. - Various minor tweaks and fixes.
release

Zombies Break & Build 1.5.0 for NeoForge 1.21.11

1.21.11-1.5.0-neoforge
3 мар. 2026 г.21Minecraft: 1.21.11neoforge
Скачать
Что нового
- Improved zombie block breaking/placing logic thanks to **hitbox-based obstacle detection**. - Reworked ThroughWallsNearestTarget targeting logic. - Added a mod icon. - Liquids are no longer treated as dangerous by default — they must now be explicitly listed in the config, just like other dangerous blocks. - Various minor tweaks and fixes.
release

Zombies Break & Build 1.5.0 for Forge 1.21.11

1.21.11-1.5.0-forge
3 мар. 2026 г.31Minecraft: 1.21.11forge
Скачать
Что нового
- Improved zombie block breaking/placing logic thanks to **hitbox-based obstacle detection**. - Reworked ThroughWallsNearestTarget targeting logic. - Added a mod icon. - Liquids are no longer treated as dangerous by default — they must now be explicitly listed in the config, just like other dangerous blocks. - Various minor tweaks and fixes.
release

Zombies Break & Build 1.5.0 for Fabric 1.21.1

1.21.1-1.5.0-fabric
3 мар. 2026 г.60Minecraft: 1.21.1fabric
Скачать
Что нового
- Improved zombie block breaking/placing logic thanks to **hitbox-based obstacle detection**. - Reworked ThroughWallsNearestTarget targeting logic. - Added a mod icon. - Liquids are no longer treated as dangerous by default — they must now be explicitly listed in the config, just like other dangerous blocks. - Various minor tweaks and fixes.
release

Zombies Break & Build 1.5.0 for NeoForge 1.21.1

1.21.1-1.5.0-neoforge
3 мар. 2026 г.55Minecraft: 1.21.1neoforge
Скачать
Что нового
- Improved zombie block breaking/placing logic thanks to **hitbox-based obstacle detection**. - Reworked ThroughWallsNearestTarget targeting logic. - Added a mod icon. - Liquids are no longer treated as dangerous by default — they must now be explicitly listed in the config, just like other dangerous blocks. - Various minor tweaks and fixes.
release

Zombies Break & Build 1.5.0 for Forge 1.21.1

1.21.1-1.5.0-forge
3 мар. 2026 г.23Minecraft: 1.21.1forge
Скачать
Что нового
- Improved zombie block breaking/placing logic thanks to **hitbox-based obstacle detection**. - Reworked ThroughWallsNearestTarget targeting logic. - Added a mod icon. - Liquids are no longer treated as dangerous by default — they must now be explicitly listed in the config, just like other dangerous blocks. - Various minor tweaks and fixes.
release

Zombies Break & Build 1.5.0 for Fabric 1.20.1

1.20.1-1.5.0-fabric
3 мар. 2026 г.139Minecraft: 1.20.1fabric
Скачать
Что нового
- Improved zombie block breaking/placing logic thanks to **hitbox-based obstacle detection**. - Reworked ThroughWallsNearestTarget targeting logic. - Added a mod icon. - Liquids are no longer treated as dangerous by default — they must now be explicitly listed in the config, just like other dangerous blocks. - Various minor tweaks and fixes.
release

Zombies Break & Build 1.5.0 for Forge 1.20.1

1.20.1-1.5.0-forge
3 мар. 2026 г.224Minecraft: 1.20.1forge
Скачать
Что нового
- Improved zombie block breaking/placing logic thanks to **hitbox-based obstacle detection**. - Reworked ThroughWallsNearestTarget targeting logic. - Added a mod icon. - Liquids are no longer treated as dangerous by default — they must now be explicitly listed in the config, just like other dangerous blocks. - Various minor tweaks and fixes.
release

Zombies Break & Build 1.4.1 for Fabric 1.21.11

1.21.11-1.4.1-fabric
27 февр. 2026 г.19Minecraft: 1.21.11fabric
Скачать
Что нового
Fixed canSeeTargetsThroughWalls setting in config.
release

Zombies Break & Build 1.4.1 for NeoForge 1.21.11

1.21.11-1.4.1-neoforge
27 февр. 2026 г.16Minecraft: 1.21.11neoforge
Скачать
Что нового
Fixed canSeeTargetsThroughWalls setting in config.
release

Zombies Break & Build 1.4.1 for Forge 1.21.11

1.21.11-1.4.1-forge
27 февр. 2026 г.16Minecraft: 1.21.11forge
Скачать
Что нового
Fixed canSeeTargetsThroughWalls setting in config.
release

Zombies Break & Build 1.4.1 for Fabric 1.21.1

1.21.1-1.4.1-fabric
27 февр. 2026 г.19Minecraft: 1.21.1fabric
Скачать
Что нового
Fixed canSeeTargetsThroughWalls setting in config.
release

Zombies Break & Build 1.4.1 for NeoForge 1.21.1

1.21.1-1.4.1-neoforge
27 февр. 2026 г.25Minecraft: 1.21.1neoforge
Скачать
Что нового
Fixed canSeeTargetsThroughWalls setting in config.
release

Zombies Break & Build 1.4.1 for Forge 1.21.1

1.21.1-1.4.1-forge
27 февр. 2026 г.16Minecraft: 1.21.1forge
Скачать
Что нового
Fixed canSeeTargetsThroughWalls setting in config.
release

Zombies Break & Build 1.4.1 for Fabric 1.20.1

1.20.1-1.4.1-fabric
27 февр. 2026 г.19Minecraft: 1.20.1fabric
Скачать
Что нового
Fixed canSeeTargetsThroughWalls setting in config.
release

Zombies Break & Build 1.4.1 for Forge 1.20.1

1.20.1-1.4.1-forge
27 февр. 2026 г.20Minecraft: 1.20.1forge
Скачать
Что нового
Fixed canSeeTargetsThroughWalls setting in config.
release

Zombies Break & Build 1.4.0 for Fabric 1.21.11

1.21.11-1.4.0-fabric
25 февр. 2026 г.20Minecraft: 1.21.11fabric
Скачать
Что нового
First release.
release

Zombies Break & Build 1.4.0 for NeoForge 1.21.11

1.21.11-1.4.0-neoforge
25 февр. 2026 г.13Minecraft: 1.21.11neoforge
Скачать
Что нового
First release.
release

Zombies Break & Build 1.4.0 for Forge 1.21.11

1.21.11-1.4.0-forge
25 февр. 2026 г.22Minecraft: 1.21.11forge
Скачать
Что нового
First release.
release

Zombies Break & Build 1.4.0 for Fabric 1.21.1

1.21.1-1.4.0-fabric
25 февр. 2026 г.18Minecraft: 1.21.1fabric
Скачать
Что нового
First release.
release

Zombies Break & Build 1.4.0 for NeoForge 1.21.1

1.21.1-1.4.0-neoforge
25 февр. 2026 г.19Minecraft: 1.21.1neoforge
Скачать
Что нового
First release.
release

Zombies Break & Build 1.4.0 for Forge 1.21.1

1.21.1-1.4.0-forge
25 февр. 2026 г.16Minecraft: 1.21.1forge
Скачать
Что нового
First release.
release

Zombies Break & Build 1.4.0 for Fabric 1.20.1

1.20.1-1.4.0-fabric
25 февр. 2026 г.24Minecraft: 1.20.1fabric
Скачать
Что нового
First release.
release

Zombies Break & Build 1.4.0 for Forge 1.20.1

1.20.1-1.4.0-forge
25 февр. 2026 г.32Minecraft: 1.20.1forge
Скачать
Что нового
First release.