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Zelda Door Mechanics

This datapack adds big doors that can smoothly be opened up and down when getting close, just like in Zelda! You can also add a lock to them. No resource pack required!

Автор: ThirtyFangs1 тыс.3обновлён 15 окт. 2026 г.
ДекорМеханики игры

Описание

Features of the door

  • No resource pack required
  • Has sounds
  • Has collision when closed
  • Get open when getting close
  • Will be placed facing north/south by default, you can rotate to 90°
  • Possibility to lock door and to get a key
  • Peebles animation on the ground when the door is closing
  • Model for locked door
  • Once a locked door is unlocked, the key from the player inventory get deleted
  • Animation inspired from Zelda: Twilight Princess when a locked door is unlocked

If you don't want to read all this, just do /function door:help in-game and read the step-by-step documentation in-game!

How to place & remove a door

To place a door (you need OP), follow those 2 easy steps carefully:

  • Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport [your coordinates, but add .5 after each number] (example: if your coordinates are x 12, y 64 and z -100, run /teleport 12.5 64.5 -99.5

  • Run /function door:_/create

  • It's done!

  • To remove a door, stand on it and run /function door:remove_current_door

How to lock & unlock a door

To lock a door:

  • Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport [your coordinates, but add .5 after each number] (example: if your coordinates are x 12, y 64 and z -100, run /teleport 12.5 64.5 -99.5 do the teleport

  • Run /function door:lock_door whilst standing on the door

  • To unlock it, get a key with /function door:give_key

How to rotate a door

To rotate a door:

  • Stand at the door position and check for the coordinates, then run /gamemode spectator and /teleport x.5 y.5 z.5 as for the other steps
  • If you want to rotate a locked door, lock it before the next step (see above)
  • Run /function door:rotate_door_90

For in-game help and additional commands, run /function door:help

This datapack has a known issue:

  • Collisions don't work for rotated locked door (currently, it's better to only locks doors facing north/south, but you can create non-locked doors facing east/west if you want)

Галерея

Последние версии

Все версии →
release

Zelda door mechanics 1.1.1

1.1.1+mod
15 окт. 2026 г.79Minecraft: 26.3fabric, forge, neoforge, quilt
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release

Zelda door mechanics 1.1.1

1.1.1
15 окт. 2026 г.16Minecraft: 26.3datapack
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beta

1.1

1.1+mod
5 сент. 2026 г.27Minecraft: 26.3-pre-2fabric, forge, neoforge, quilt
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beta

1.1

1.1
5 сент. 2026 г.8Minecraft: 26.3-pre-2datapack
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release

Zelda door mechanics 1.1

1.1+mod
5 мая 2026 г.471Minecraft: 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2fabric, forge, neoforge, quilt
Скачать
Что нового
- Fixed bug where the key was being removed if you held it in your hand whilst close to any doors
release

Zelda door mechanics 1.1

1.1
5 мая 2026 г.69Minecraft: 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
Скачать
Что нового
- Fixed bug where the key was being removed if you held it in your hand whilst close to any doors
release

Zelda Door Mechanics 1.0

1.0+mod
18 янв. 2026 г.222Minecraft: 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric, forge, neoforge, quilt
Скачать
Что нового
- Fixed locked door animation playing for every locked door when a door was getting unlocked
release

Zelda Door Mechanics 1.0

1.0
18 янв. 2026 г.33Minecraft: 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
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Что нового
- Fixed locked door animation playing for every locked door when a door was getting unlocked
beta

Zelda Door Mechanics 1.0-beta-5

1.0-beta-5
15 янв. 2026 г.10Minecraft: 1.21.9, 1.21.10, 1.21.11datapack
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beta

Zelda Door Mechanics 1.0-beta-4

1.0-beta-4
15 янв. 2026 г.7Minecraft: 1.21.9, 1.21.10, 1.21.11datapack
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Что нового
- Reverted some changes from beta 2 whilst keeping content from beta 3