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ZDiscord

ВЕРСИИ (8)

release

ZDiscord 1.5.0

1.5.0
10 окт. 2026 г.126Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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### Added - **Halloween seasonal event** A configurable seasonal mob hunt with customizable date window (`halloween.window-start` / `halloween.window-end`), mob kill tracking, point scoring, and finale rewards. PvP kills are excluded. - In-game `/zdiscord halloween [status|top]` displays event dates, personal points, and standings with the default player permission `zdiscord.halloween`. - Discord `/halloween` slash command displays event state, standings, and countdown. - Daily countdown announcements in Discord and Minecraft broadcasts leading up to the event opening. - Live standings embed panel auto-updating during the event window. - Milestone announcements when players reach configured point thresholds, with boss multiplier bonuses for dragons, withers, and elder guardians. - Configurable event timezone, eligible worlds and mob types, excluded game modes, and spawner-mob filtering. - Optional Halloween join titles, ambient sounds, and milestone particles with separate appearance controls (cosmetics require explicit opt-in). - Independent switches for opening announcements and public Minecraft broadcasts. - Automatic ticket inactivity closure, persistent exclusive staff claims, and complete paginated transcripts with chronological attachments and embed records. ### Changed - Configuration schema version bumped to 16; existing settings are preserved while new defaults are materialized. - Startup banner counts 17 modules, including the seasonal event. - Halloween messages and displays use concise text, orange accents, and numbered standings; all in-game text customizable via `messages.yml`. - Seasonal progress is described as points to reflect boss bonuses; Discord standings capped at 25 entries. - Removed empty internal lifecycle hooks, unused message templates and status fields, obsolete ticket-count writes, and decorative emoji. ### Fixed - Setup dropdowns and modals check administrator permissions in the configured guild; category IDs, colors, and limits are validated. - Reloads unregister command-log listeners, cancel console and lockdown timers, and reconcile public API settings. - Shutdown drains Discord callbacks before closing storage and prevents late bot reconnects. - Paper staff-chat toggles relay each message once, namespaced sensitive commands redact arguments, and Discord console works when the chat channel is unset. - Shaded SLF4J providers are discovered through the plugin classloader, and turning off log suppression restores normal library logging. - Text conversion preserves literal ampersands and strips hex colors correctly. Slash profile, seen, and following titles honor message settings; update checks avoid duplicate notices and tolerate oversized version numbers. - Ticket controls validate the configured guild and tracked channel; failed interaction acknowledgements or deletion requests release the closing guard for retry. - Required account linking supplies a code in the rejected login message. Each Minecraft account has one pending code, and relinking keeps both account directions consistent. - Concurrent playtime flushes claim each interval once, preserving fractional seconds. Leaderboard updates persist in the same order as accepted changes. - Stored follows are available before a player joins; reloads and the public follower API preserve accepted buffered writes. - Configuration reloads and Discord setup reconcile enabled modules, refresh channel settings, and replace repeating panel timers. Local linking and statistics also initialize without Discord. - Discord panels serialize creation, ignore stale callbacks, and replace messages only when Discord confirms deletion. - Ticket interactions defer before channel creation. Atomic reservations enforce linked-account limits, private channels explicitly grant bot access, and slots are released only after confirmed deletion. - MySQL schema failures close the connection pool and select YAML fallback instead of reporting a working database. - Discord REST/callback workers drain before Paper closes the plugin classloader. Disabled-plugin database cleanup avoids rejected scheduler tasks, and concurrent ticket welcomes display their own ticket number. - Link/follow event threading matches the caller. Join/follower database lookups run off the game thread, and delayed welcome messages use the player scheduler. - Update notifications use Spigot-compatible clickable components. Advancement embeds use display titles, and quit embeds show the correct online-player count. - Discord attachments carry clickable Minecraft URLs using the Spigot component API. - Minecraft seasonal scoring and commands remain available without a connected Discord bot. - Creative, Spectator, passive-mob, and spawner kills are excluded from the default hunt. - Actual mob deaths and boss bonuses contribute to the hunt, including milestones crossed by a multi-point kill. - Event reloads retire old panel loops, preserve in-flight panel creation, and retain scores and reward claims across the master switch. - Late and offline finale checks recover the recorded event, and winner rewards apply to first place only. - MySQL write ordering prevents stale score writes from replacing newer values; shutdown drains pending writes before closing the pool. ### Install Download the JAR below and place it in your server's `plugins/` folder.
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ZDiscord 1.4.2

1.4.2
4 окт. 2026 г.34Minecraft: 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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### Added - Added standalone `/link` in-game command as a direct shortcut for `/zdiscord link`. - Added `chat.enabled` boolean option in `config.yml` to allow toggling the chat bridge without clearing the configured channel ID. ### Changed - Configuration schema version bumped to 13. - In-game `/zdiscord` help and tab completion now filter subcommands based on player permissions. ### Fixed - Fixed `/zdiscord link` permission check blocking players without `zdiscord.admin` from generating account linking codes. - Fixed playtime leaderboard stats not updating while players remain connected online. Active session playtime is now flushed periodically and on server reload/shutdown. - Fixed stale leaderboard cached rankings when clicking the Discord refresh button or when stats are updated.
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ZDiscord 1.4.1

1.4.1
3 окт. 2026 г.13Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6bukkit, folia, paper, purpur, spigot
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### Added - A secret Halloween easter egg was added.
release

ZDiscord 1.4.0

1.4.0
21 сент. 2026 г.74Minecraft: 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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### Added - Optional CraftyAI integration via `/crafty` slash command for asking questions from Discord with private replies, rate limiting, and role/channel allowlists. ### Changed - Configuration schema version bumped to 12. - Updated official website links to demonz.org. ### Fixed - Fixed an infinite loop in `LeaderboardModule` that could freeze the server thread when recording stats for a player without prior entries.
release

ZDiscord 1.3.1

1.3.1
30 авг. 2026 г.80Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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### Fixed - The startup banner now derives its module total from all 16 current modules, including Live Stats, Confession, and the Onlysleep/RedstoneReboot integration bridge. ### Changed - Completed a maintainability pass across configuration, storage, Discord bridge, module, and utility code while preserving public API documentation and runtime behavior. - Added regression coverage for startup module accounting.
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ZDiscord 1.3.0

1.3.0
30 авг. 2026 г.13Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2bukkit, folia, paper, purpur, spigot
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### Added - Real profile pictures. If SkinsRestorer is installed, `/profile` cards and leaderboard thumbnails use the player's actual skin instead of the default Steve/Alex head. Set `profile.skin-restorer` to `false` to disable. - Discord replies are now quoted in Minecraft chat. Replying to a bridged message shows a short "Replying to X: ..." line above it, so it's clear what the message is answering. See `chat.show-replies`, `chat.reply-format`, `chat.reply-preview-length`. - More console logging: account links/unlinks, ticket open/close, and a shutdown summary with storage flush confirmation. - `SkinsRestorer` listed as a soft dependency in `plugin.yml`. - `/zdiscord diagnostics` — a read-only health check in-game: storage backend and unflushed writes, Discord ping, active webhooks, SkinsRestorer/Geyser detection with Bedrock player count, and module states. - **Live stats panel** — one combined embed that refreshes itself in a channel: players online (with names), TPS, memory, top kills, most playtime, and most followed. Enable it with `live-stats.channel` in config.yml; refresh rate via `live-stats.update-interval`. - **Self-refreshing `/leaderboard` replies** — command responses now re-edit themselves with fresh data every `leaderboard.auto-refresh-seconds` (default 60s, 0 disables) and follow you when you page or switch stats. They stop after 30 minutes or if the message is deleted. - `logging.debug: false` in config.yml — one switch for troubleshooting. Turns every log category to DEBUG, unsuppresses JDA/Hikari connection logs, and applies live via `/zdiscord reload` (previously logging changes needed a restart). `/zdiscord diagnostics` shows whether it's on. - Geyser/Floodgate awareness for avatars. Bedrock players get name-based mc-heads heads when SkinsRestorer has no skin for them instead of a guaranteed-broken UUID URL. `chat.avatar-url` now also accepts `"auto"` (the new default) which picks the best source per player; custom `%uuid%`/`%name%` formats still work everywhere. - The "Most Followed Players" leaderboard panel now reads follower counts from storage, so players who haven't joined since the last restart no longer disappear from it. - Ticket channels store their owner in the channel topic, so closing a ticket always frees the right person's ticket slot. - Optional Onlysleep and RedstoneReboot bridges forward sleep/night and restart messages through ZDiscord's existing bot connection. Each can use a dedicated channel or fall back to `channels.events`. - The public API can queue plain messages and `EmbedData` objects to configured Discord channels. ### Changed - `config-version` bumped to 11 so existing configs pick up all avatar, logging, live-stats, reply, and integration keys. Untouched `chat.avatar-url` defaults are migrated to `"auto"` automatically. - JDA updated from 5.2.1 to 6.5.0 for current Discord API behavior and 2026 permission changes; SLF4J updated/aligned to 2.0.18 and relocated inside the plugin JAR. - MySQL connections encrypt by default (`use-ssl: true`) but no longer demand a CA-signed certificate; set `storage.mysql.ssl-verify-certificate: true` if yours has one. The official Connector/J driver is now bundled and relocated, so MySQL 8+ storage works on a clean server without another plugin supplying a driver. - Stat-update events (`ZDiscordStatUpdateEvent`) fire before the value lands and cancelling one no longer rolls back increments that raced with it. - `/zdiscord embed` reports "bot not connected" instead of throwing when startup failed. ### Fixed - Emoji shortcodes (`:green_circle:` etc.) showed as raw text in every embed - Discord only renders shortcodes in plain messages, not embed titles/fields/footers. All ~80 usages across panels, cards, tickets, and status embeds now use real Unicode emoji, which render everywhere. (config-version 10) - YAML storage could silently drop writes: a save landing between the flusher's file snapshot and its dirty-flag reset was lost until restart. Dirty flags now live under the same lock as the save itself. - Pending MySQL writes queued during shutdown ran anyway instead of being cancelled with the scheduler teardown. - `/ticket` from Discord no longer blocks JDA's gateway thread during channel creation (chat relay froze while tickets were being made). - `/players` and the status embed no longer risk a `ConcurrentModificationException` when someone joins or leaves mid-refresh; the status panel just skips the player list that tick. - Two simultaneous first messages in a channel can't create duplicate "ZChat" webhooks anymore (orphans count against Discord's 10-webhook channel cap). - Unlinking no longer clears the reverse lookup when legacy data maps several players to one Discord ID - the other linked player keeps working. - Startup gives up on a stuck Discord connection after 15 seconds instead of hanging the server enable phase forever. - Transcript button on a fresh empty ticket replies with a friendly message instead of an exception. - Numbers formatted into URLs and embeds (TPS, memory, K/D, avatar URLs) now use locale-independent formatting, so servers running under digit-substituting locales don't produce broken image links. - Skin cache is bounded (~2048 entries) so very large servers don't accumulate entries forever; confession/follow cooldown maps evict expired entries too. - SkinsRestorer's overloaded texture helper is resolved by its `SkinProperty` parameter, avoiding a runtime mismatch with the `String` overload. - Release automation publishes only the shaded runtime JAR and now runs from immutable `v*` tags instead of every push to `main`. - Discord console commands keep a hard denylist even when a custom allowlist is configured; shutdown, permission escalation, arbitrary command execution, and plugin reload commands cannot be enabled remotely. - Minecraft chat cannot trigger Discord `@everyone`, `@here`, or role/user mentions, and console/webhook buffers now have hard memory bounds under message floods. - Ticket numbering no longer resets to #1 after a restart (the counter was written as a string and read back as 0). - ZDiscord no longer crashes at startup if the server console can't display unicode; the startup banner and console messages are ASCII-safe. - `status.embed.color` is honored again; it was silently ignored during the rewrite. - TPS reading falls back to a flat 20.0 on old Spigot builds instead of breaking the embed.
release

ZDiscord 1.2.0

1.2.0
27 июн. 2026 г.157Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
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## [1.2.0] - 2026-06-16 ### Added - Developer API (`ZDiscordAPI`, `ZDiscordProvider`, Bukkit events) for third-party plugins. - Interactive leaderboards with medals, head thumbnails, pagination, and stat-switcher dropdown. - Auto-updating leaderboard panel in a configurable channel. - Centralized logger (`ZLogger`) with 9 categories, 6 levels, compact format. - `/profile [player]` — player card with avatar, NameMC link, stats, and follow button. - `/seen <player]` — last-seen lookup with online status, playtime, sessions. - `/following` and `/unfollow <player>` — manage follow subscriptions from Discord. - `/confess <message>` — anonymous confessions with cooldown and configurable color. - Achievement rarity badges ("First of the day", rare advancement threshold). - Player activity storage (last_seen, first_join, sessions, advancement unlocks, follows). - `ColorUtil.toDiscordMarkdown()` for `&l`, `&o`, `&n`, `&m` conversion. - `FollowModule` — in-memory cache with non-blocking DM dispatch. - `PlayerProfileBuilder` for profile card embeds with Discord username resolution. - In-game `/confess <message>` command for anonymous confessions. ### Changed - `config-version` bumped to 6. Default avatar changed to mc-heads.net. - `HeadUtil` rewritten for mc-heads.net with `avatar()`, `body()`, `combo()`. - Storage backends gained 12 new methods for activity, advancements, and follows. - `AdvancementListener` persists unlocks, reads rarity stats async, guards against duplicates. - `UpdateChecker` interval 6h → 5h. Silent Discord notice fires once per release. - `JoinQuitListener` writes last_seen and increments sessions on every join/quit. - First-join detection uses storage instead of `player.hasPlayedBefore()`. ### Fixed - `SetupCommand` "Loading options failed" bug and NPE on removed ticket categories. - `JoinQuitListener` null-safe bot connection checks. - `/seen` avatar resolution and "never joined" message. - `FollowModule.onPlayerJoin` no longer blocks scheduler thread. - `MySQLStorage.isFollowing` uses `SELECT COUNT(*)` instead of fetching all followers. - Profile card shows actual Discord username instead of raw ID. - Confession handles use monotonic counter instead of `hash % 10000`. - Confession embeds use a real love-letter emoji instead of a Discord shortcode. - Stat update events match the calling thread, fixing Paper quit-event crashes. - JDA SLF4J provider packaging fixed so startup does not use the fallback logger. - Ticket setup now uses the guided `/setup` wizard only and posts a ticket-specific setup flow. - Ticket creation ignores placeholder support-role IDs instead of aborting channel creation. - Setup and follow buttons use real emoji instead of Discord shortcode text. - Ticket panel dropdown values now submit category IDs instead of display labels. - `/panel` no longer crashes in thread or forum channels. - `UpdateChecker` Discord announcement retries on failure.
release

ZDiscord 1.0.0

1.0.0
2 апр. 2026 г.106Minecraft: 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1bukkit, folia, paper, purpur, spigot
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# Initial release