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Zarya

ВЕРСИИ (1)

beta

Zarya 1.0

1.0
3 сент. 2026 г.386Minecraft: 1.16, 1.17, 1.18, 1.19, 1.21, 26.1, 26.2iris, optifine
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# Zarya v1.0 — Changelog The first full release of **Zarya** — a performance-focused shaderpack designed to deliver modern visuals while maintaining high FPS, even on low-end GPUs. The main goal of this version is simple: **better Minecraft visuals without turning your game into a slideshow.** ### ⚡ Performance * Completely optimized the rendering pipeline for low-end GPUs. * Reduced the G-buffer footprint to **16 bytes per pixel**. * Main rendering uses only **2 fullscreen passes**. * Heavy effects are rendered at **1/4 resolution** where possible. * Optimized texture and depth sampling. * Removed expensive effects with poor visual-to-performance ratios. * Added four performance presets: * **Potato** — maximum FPS. * **Fast** — high performance. * **Balanced** — recommended default. * **Beautiful** — maximum visual quality. ### 🌤️ Lighting & Atmosphere * Added procedural sky rendering. * Added atmospheric color changes based on the sun's position. * Added procedural stars. * Added morning and evening atmospheric haze. * Improved atmospheric light scattering. * Added volumetric-looking lighting without expensive full ray marching. * Improved overall scene illumination. ### ☁️ Clouds * Added dynamic clouds. * Added cloud shadows. * Implemented lightweight cloud rendering instead of expensive volumetric ray marching. * Added a fast cloud mode for better performance. ### 🌊 Water * Added animated water waves. * Added underwater caustics. * Added light absorption underwater. * Added analytical sky reflections without expensive SSR. * Improved underwater lighting and atmosphere. ### 🌑 Shadows * Added dynamic shadow mapping. * Added soft shadow edges. * Added hardware PCF filtering. * Added cloud shadows. * Optimized shadow distance and shadow-map resolution. * Added multiple shadow-quality options for performance tuning. ### 🌿 Materials Added dedicated rendering for major material types: * Grass * Foliage * Water * Glass * Metal * Standard blocks * Entities * Armor and emissive materials Foliage also receives additional light transmission to make vegetation look more natural and less flat. ### 🌫️ Fog * Added analytical fog rendering. * Removed the need for expensive volumetric ray marching. * Improved scene depth through atmospheric haze. * Integrated fog directly into the lighting pipeline. ### ✨ Post-Processing * Added Bloom. * Added color correction. * Added tone mapping. * Implemented FXAA instead of TAA to reduce VRAM usage and rendering cost. * Optimized the final post-processing stage. ### 🔥 The Nether & The End * Added dedicated rendering behavior for different dimensions. * Added custom fog and lighting parameters. * Kept the lightweight rendering architecture for stable FPS. * Adapted atmospheric and emissive effects to each dimension. ### ⚙️ Settings Added extensive performance controls for: * Shadow quality and distance * Shadow-map resolution * SSAO * Shadow softness * Cloud quality * Light shafts * Bloom * Water waves * Atmospheric effects * Color settings Most effects can be individually disabled or reduced to fine-tune performance. ### 🚫 Intentionally Not Included Zarya v1.0 is not designed to compete with heavy cinematic shaderpacks by simply adding more effects. The following features are intentionally excluded: * SSR geometry reflections * TAA * POM / Parallax * LabPBR / full PBR support * Heavy volumetric clouds * Full volumetric ray marching This is intentional: **every effect needs to justify its performance cost.** ### 🎯 Version Overview **Zarya v1.0** establishes the foundation of the shaderpack: optimized rendering, procedural skies, dynamic shadows, water, clouds, atmospheric fog, and modern post-processing — all while keeping GPU usage under control. Designed primarily for players with low-end and budget GPUs who want a significant visual upgrade without sacrificing playability. **Zarya v1.0 — Less unnecessary effects. More FPS. More atmosphere.**