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ВЕРСИИ (1)
beta
Zarya 1.0
1.03 сент. 2026 г.386Minecraft: 1.16, 1.17, 1.18, 1.19, 1.21, 26.1, 26.2iris, optifine
Что нового
# Zarya v1.0 — Changelog
The first full release of **Zarya** — a performance-focused shaderpack designed to deliver modern visuals while maintaining high FPS, even on low-end GPUs.
The main goal of this version is simple: **better Minecraft visuals without turning your game into a slideshow.**
### ⚡ Performance
* Completely optimized the rendering pipeline for low-end GPUs.
* Reduced the G-buffer footprint to **16 bytes per pixel**.
* Main rendering uses only **2 fullscreen passes**.
* Heavy effects are rendered at **1/4 resolution** where possible.
* Optimized texture and depth sampling.
* Removed expensive effects with poor visual-to-performance ratios.
* Added four performance presets:
* **Potato** — maximum FPS.
* **Fast** — high performance.
* **Balanced** — recommended default.
* **Beautiful** — maximum visual quality.
### 🌤️ Lighting & Atmosphere
* Added procedural sky rendering.
* Added atmospheric color changes based on the sun's position.
* Added procedural stars.
* Added morning and evening atmospheric haze.
* Improved atmospheric light scattering.
* Added volumetric-looking lighting without expensive full ray marching.
* Improved overall scene illumination.
### ☁️ Clouds
* Added dynamic clouds.
* Added cloud shadows.
* Implemented lightweight cloud rendering instead of expensive volumetric ray marching.
* Added a fast cloud mode for better performance.
### 🌊 Water
* Added animated water waves.
* Added underwater caustics.
* Added light absorption underwater.
* Added analytical sky reflections without expensive SSR.
* Improved underwater lighting and atmosphere.
### 🌑 Shadows
* Added dynamic shadow mapping.
* Added soft shadow edges.
* Added hardware PCF filtering.
* Added cloud shadows.
* Optimized shadow distance and shadow-map resolution.
* Added multiple shadow-quality options for performance tuning.
### 🌿 Materials
Added dedicated rendering for major material types:
* Grass
* Foliage
* Water
* Glass
* Metal
* Standard blocks
* Entities
* Armor and emissive materials
Foliage also receives additional light transmission to make vegetation look more natural and less flat.
### 🌫️ Fog
* Added analytical fog rendering.
* Removed the need for expensive volumetric ray marching.
* Improved scene depth through atmospheric haze.
* Integrated fog directly into the lighting pipeline.
### ✨ Post-Processing
* Added Bloom.
* Added color correction.
* Added tone mapping.
* Implemented FXAA instead of TAA to reduce VRAM usage and rendering cost.
* Optimized the final post-processing stage.
### 🔥 The Nether & The End
* Added dedicated rendering behavior for different dimensions.
* Added custom fog and lighting parameters.
* Kept the lightweight rendering architecture for stable FPS.
* Adapted atmospheric and emissive effects to each dimension.
### ⚙️ Settings
Added extensive performance controls for:
* Shadow quality and distance
* Shadow-map resolution
* SSAO
* Shadow softness
* Cloud quality
* Light shafts
* Bloom
* Water waves
* Atmospheric effects
* Color settings
Most effects can be individually disabled or reduced to fine-tune performance.
### 🚫 Intentionally Not Included
Zarya v1.0 is not designed to compete with heavy cinematic shaderpacks by simply adding more effects.
The following features are intentionally excluded:
* SSR geometry reflections
* TAA
* POM / Parallax
* LabPBR / full PBR support
* Heavy volumetric clouds
* Full volumetric ray marching
This is intentional: **every effect needs to justify its performance cost.**
### 🎯 Version Overview
**Zarya v1.0** establishes the foundation of the shaderpack: optimized rendering, procedural skies, dynamic shadows, water, clouds, atmospheric fog, and modern post-processing — all while keeping GPU usage under control.
Designed primarily for players with low-end and budget GPUs who want a significant visual upgrade without sacrificing playability.
**Zarya v1.0 — Less unnecessary effects. More FPS. More atmosphere.**