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Hatred

An expanding minecraft zombie datapack, trying to build a feeling of actual realistic zombie apocalypse versus the player while maintaining minecraft's essence.

Автор: lynusc1,7 тыс.7обновлён 29 авг. 2026 г.
СнаряжениеЕдаГенерация мира

Описание

Introduction

Hatred's goal is to try to give your world a touch of what you'd expect in a zombie apocalyptic survival enviroment while still retaining many feats of Minecraft's originality. Be expecting many more features to come as implementing them can be time comsuming.

You get to play Minecraft as usual in Hatred, however all common overworld hostile mobs are exclusively zombies, very strong zombies. One moment of carelessness will put you down quicker than you'd imagine, and things only get worse at night. Gear up to prepare for the stronger zombie day scaling kicks in.

Zombie design:

  • Faster and stronger, better vision and bigger numbers.
  • Climb up to 6 blocks.
  • Zombie variants in job and size
  • Drop unique items upon death some depend on their employment.
  • Highly customizable

Pillagers:

  • Have guns, stronger faster and better sight.
  • Have beef with the undeads.

Required resource pack: Texture pack link

Install guide:

  • How to install (section 0, 1 and 2)

  • How to add to existing world (section 3)

  • How to update datapack (section 4)

Key features:

  • Augmented zombies, scaling up to 60 days.
  • Augmented pillagers, iron golems and wolves.
  • Remove spiders, skeletons and creepers entirely in overworld.
  • Very customizable with Setting given at first load.
  • Custom loots, textures and weapons.
  • Air drop system, flare gun.
  • Event system (rework in-development).
  • Custom crafting recipes.
  • Skill tree for permanent stat-upgrades (rework in-development).
  • Radio for calling various military protocols.
  • Custom structures.
  • Custom mechanisms, see it in-game for yourself.

! difficulty heavily dictates zombie's stats, adjust to easy if you find Hatred overwhelming !

Hatred contents:

Extra Image Gallery

Copyright: All right reserved, do not redistribute. However, you may include Hatred datapack in your modpack/datapack collections and credit would be appreciated.

Next update: [7.0]

  • Zombie horde event
  • ????

Visit Planet minecraft site: https://www.planetminecraft.com/data-pack/hatred-zombie-vanilla-apocalypse-datapack-1-21-x/

Visit Curseforge site: https://www.curseforge.com/minecraft/data-packs/hatred

Галерея

Последние версии

Все версии →
release

Hatred 6.6a

6.6a
29 авг. 2026 г.278Minecraft: 26.2datapack
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6.6: Fixed an important crash. 6.6a: Fixed loot tables pathing.
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Hatred 6.5

6.5
28 авг. 2026 г.31Minecraft: 26.2datapack
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Что нового
## updated: - added 1 tool - added 1 new weapon: the guitar - added 2 new ammo types - added 5 misc items - added 6 toys - added 6 decorations - added 7 pills - added 15 foods - added 25 new paintings, they're my favourite thing to add :) - **added 6 new 3D armor items** - Supply drop rework - Skill rework - Advancement rework - showing your progression in hatred - Reworked event - Day time extension reverted to vanilla - supplydrop tier upgrade appear later ## Lists: - police hat, shirt, riot helmet and vest have 3d model and 2d item texture - broken and generic glasses have 3d model - General spawn added RNG - structures now have damaged items instead of full durability - added titan and grand titan variants - supply drops and flare drop now contain all guns and weapons of it's rarity - decreased natural regen rate from 3 mins to 4 mins per half a heart - critical injury cuts off natural regen and bleed you to death if not healed - pain pill will lessen injury debuff - makeshift bandaid can be crafted with leather instead of paper now - nerfed craftable bandaids - reworked admin menu with /dialog - retire sleeping mechanic, far too little earn and too many maintenance troubles with mc updates >:( - now time flows as normal, with special events as exceptions - adjust some languages for better fitting - added description for old items that didn't have it - rework forceload on supply and flare - refined flare drop algorithm a bit for ease of maintenance - rewrite supply drop algorithm - added random villager name generator, with a batch of 2000 unique names. Apply for villagers in structures only - added random persistent mobs to structure - m2a1 flame enchant to level 2 from 1 - unflinching enchant now go up to level 4 and work against player - m32 buff to shoot alot faster - new code allow supply drop to fall into the ocean ## fixes: - fixed a painting texture being swapped height and length - fixed riot shield loot pool being wrong - fix M79 pillager wrong ammo type - pillager run out of ammo fix, idk this used to not be like this - changes to zombie vision range condition writting - further improve infrastructure of loot table for reducing datapack size and maintenance
release

Hatred 6.4

6.4
26 июл. 2026 г.136Minecraft: 26.2datapack
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Additions: added 2 new structures: small bunker and elevated water tank, with 7 variants combined added 13 paintings added 6 new guns: AN94, Saiga-12, CZ-75 auto, m1 garand, FAMAS and Rsh-12 (AN94 and Saiga-12 are only accessable by command) added dog tag added 12 new foods Zombie loot/stats massive rebalance Guns now do significantly less damage on players, making room for a more interactive PvP experience rather than a 1-shot fest !!! Shotguns now need dedicated ammo ON offhand in-order to work, this was due to an unfixable major issue !!! Explosive guns now need dedicated ammo to be consistent (mainly due to shotgun) Ammunition should be overall decreased, will be keep on watch. Changed guns viewmodels to be closer to center for less akward look Zombie scale function no longer work with a variable and "store", instead use look-up for giga performance boost considering this affect every zombie Reworked key system, can no longer reuse keys for most. Balance changes: Zombies have less health and adjusted loot numbers Pillagers have 60% more health, with 40% more on top for hard difficulty Reworked gun damage formula, now grow exponentially with each firepower level, numbers are decreased on player. Rifles, pistol, smg, lmg and hmg are expected to be stronger Shotgun has less spread and more pellets Gun types are less dependance of consumption enchantment Barrage radio damage increased by 200% Fire aspect burn duration +50% for all levels Refining has much much weaker effect on items now, except for shields. Tripled pain pill and variants duration. Sleeping doesn't immediately cure critical injury, but speed up recovery. Overnight skip still instantly heal. Medkit and variants cure critical injury. Adrenaline level 1 only stack up to 2, but has death protection (totem effect). Adrenalines now grant 100% damage protection upon death protected for 1 second. Adrenalines death protection grant short timed but very large absorption value. General zombie now shoot flares, spawn condition changed in player favour. Nerfed supply runner loot, now has it's own loot pool instead of depending on actual supply drop. Fix: Abusable infinite ammo. Shotgun now break slower similar to other guns. Simplify some mechanisms for performance. Setting item given every time loading in. Incendiary grenade can't set mob to fire in rain, it won't be fixed (due to performance) but instead still do damage.
release

Hatred 6.3

6.3
13 июл. 2026 г.84Minecraft: 26.2datapack
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# Additions: 1. - Added injury system. 2. - Added grenades. 3. - Added 4 enchants. 4. - Added custom items, recipes and weapons. 5. - Added Setting item, grant at first load for customizing datapack. 6. - Added apocalypse zombie spawn - increase zombie spawn ridiculously, find it in Setting 7. - Added zombie no armor command functionality, increase FPS by up to 10x at large zombie (tested at 1000 zombies). ## Balance - important: 1. > Decreased zombie food drop by 80% 2. > Decreased zombie non-weapon drop by 40% 3. > Some skill are faster to obtain. ## Fixes - major issues: 1. Futher patch weapon merging. 2. Pillagers vs zombies beefing making knockback, red blink stay the same. 3. Sleeping mechanism fixes. ## ## ## ## ## # (Nearly) full patch note / devlog: - added injury system, reaching certain health threshold will give their respective debuffs - custom explosive items now have smokes that went off at blast for visual - reduce pillager spawn rate significantly - reduce pillager health significantly ~30-50%, easy and normal difficulty has less projectile and explosion resistance. - supply drop changed to drop in 2 days initially from 3 days, after which it will drop every 4 days - added setting panel: /function hatred:admin/setting - added apocalypse setting, increase zombie spawn ridiculously (and laggy aswell) - zombies have different size multiplier now, essentially random size from short to tall - added grenades: impact grenade, frag grenade with 2 upgraded variant, molotov, incendiary grenade - added short/long weapon which have reach:attack speed scaling - added burst shot enchantment - added knockback resistance to fortify and impact mitigation enchant (both are for shields) - buffed axe's unique offensive enchantments - added collateral damage enchantment for pickaxe - nerfed pickaxe's single target damage enchantments - axe and pickaxe as a weapon will have a rework in the next major patch - added cup, plate, bowl and mug. Smash them into mobs deal damage, killing most zombies instantly. - added wooden key - added cook book, similar to blueprints, you can learn how to cook more special foods! - added beer, can be smashed. - added meat stew, vegetable stew, mixed stew and leftover stew - added fork, spoon and kitchen knife - added pitchfork and rake - by introduction it means it was already there, just unaccessable. - introduced cooked egg that are made when put egg into furnace (forgot to note in hatred 6.2) - introduced wine, can be smashed. - introduced gas can - perhaps serve some niche purpose, very rare. - introduced battery - doesn't do a thing yet, but contain tag for perhaps future use, rare. - mobs with custom on-hand items no longer drop those visual only items. # Balance - zombie loot: - won't drop their current equipment - baby zombie now won't drop certain items - decrease food drop significantly by ~82%, (100% -> 18% avg), you shouldn't be able to live of zombies drop. - decrease all other non-gun/bullet loot by ~40% - blood moon event aidrop now drop 33% less loots - worked on cleaning up files/codes/language and readability ect - supply drop code changed for easier maintenance - resilience skill tree now is easier to advance ( 250% faster at last level) - An utopia skill tree now has 2 more way to progress for faster and less linear progression, the amount of needed points remain the same. - chocolate bar food: 2 -> 1 - chemical katana slight texture change - serrated axe removed from loot pool, preparing for next big weapon rework - baseball bat based textures are changed - now start at day 0 for loading the first time, couldn't remember if day 1 was intended - changed some sentences used in the datapack - overkill max enchant levels 3 -> 2 for normal enchanting # FIX: - further patch weapon merging for unintended enchants - zombie armor disabled now return 0 instead of returning to placeholder, both are to stop them from getting armor - animation for craftable bandages - pillagers vs zombies, now they'd still blink red for aggro but no longer taking seemingly useless knockback. This is fixed by changing damage type to "starve" which has no inherent knockback. - pillager dropping item on their hand - sleeping buff does not work and sleeping with normal playersleepingpercentage doesn't work in day extension time - guns related enchantment are now applied on mainhand instead of both off-main hands - if leave during a specific time of the day [​very early morning to be exact], the day count will add even if it was counted. - industrial drill now use animated sprite instead of the static place holder sprite, this weapon isn't accessable through normal mean anyway. - barrage radio blueprint give the wrong recipe - fixed "replace" setting when allow normal overworld mob to spawn, stop working after day 35 - add zombie no armor setting functionality, technically a lag fix for poor pc XD (excel in insanely (thousands) high zombie swarm (up to x10 fps idk) but still want to have datapack functionality) # scrapped: - candy bag, im not good enough to draw it appealing, ended up making a bag with colors inside - some are not listed before this category were born, or just was just a mere thought not worth turning on the e-note. - incapacitation was a really developed concept and coded, however was scrapped because it was impossibly complex to finish due to totem of undying interaction. - accuracy and inaccuracy at somepoint where considered, however it was later deemed impossible because the custom enchant description that i thought it could enable it, couldn't - thoughts of adding more low-tier pistols but couldn't think of how to make them standout from the existing ones except for aesthetic, which would be severely underwhelming imo.
release

5.1: Performance, Pillagers and balance/bug fixes

5.1
6 дек. 2025 г.342Minecraft: 1.21.8, 1.21.9, 1.21.10datapack
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- Rewrites many core features of the datapack for giga performance buff - Pillagers are now have guns - Pillagers and zombies are now enemies - Pillagers now has 6 variants [​more are on the way] - Copper items compatibility - disabled introduction and tips, i'll find a more intuitive way - Buff consumables in supply drop - Added setting to disable zombie variant, should helps low-end to mid-end PC a tons if its disabled. Balance: - sleeping now heal all to full if playersleepingpercentage is over 100, perfected the sleeping mechanism - nerfed armor in air drop, no longer give bonus armor and armor toughness - (newer) m2a1 now no longer jumpable Fixes: - texture fixes and adjustments - fix module visually overlapping and eating up the extra - detonation and explosive rounds no longer apply on melee hit instead of just on projectile hit - fix detonation and explosive AOE damage not stacking as intended
release

5.0: Skill trees and custom gun skin

5.0
29 нояб. 2025 г.79Minecraft: 1.21.10datapack
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Additions: - Gun skins for every gun [​only apply for new item] - Blueprint skin - Module skins - Skill tree allow permanent stats growth [ be prepared for day 35 :) ] - Night vision goggles - Added new guns [​Vector, USAS-12, AA12, ВПО-206] - Added 5 new special guns [​golden ak47, ect] - Added 2 new modules: Reach and Haste - New 3 enchantments: Bashing, Shoving and Refreshing - Zombies now drop gun the same tier as them. - Added new Expert mode, Accessable in the /function hatred:cmd/expert_mode_on ..........................................................to turn off /function hatred:cmd/expert_mode_off - Added new commands to manipulate supplydrop spawn amount and rate [​x1 and x2, spawn once per 3/2/1 days] - Added new command to give flare gun - Added new command to give all modules - Added new command featuring skill tree granting and revoking Mechanics: - Enable night skips [​this was disabled due to immersion and many technical issues, however i decided to take another look] - Explosive rounds and Detonation enchantment now do not explode any blocks in 1.21.10 and below [​Newer block after 1.21.10] are completely destroyed [​i didn't do this initially because of how the custom enchantment work and it was extremely hard to get a full array of 1.21.10 blocks] Balance changes: -Increased zombie common loot rate [​bone, string and gunpowder] -Increased Flare gun drop rate by 33% -Buffed Rend and sharpness damage scaling by 0.5 per level -Buffed Module: Toughness to give extra 1+ armor [​armor stats do scale past 20] -Nerfed Module: Toughness to give less armor toughness [ 4 -> 1 ] [ this is an overall buff since armor toughness do not go past 20] -Changed name of Module: Toughness to Module: Armor -Decreased tropical storm event duration by 50% -Decreased zombie log drop rate, unaffected by overall zombie common loot as well -Decreased zombie knockback resistance significantly, now you can kite them -Nerfed flare drop tools significantly And many bug fixes - minor bugs fixes - bed not healing - modules on armor do not stack - event not triggering
release

Version 4.1 - Massive Changes

4.1
15 нояб. 2025 г.143Minecraft: 1.21, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10datapack
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Что нового
Sorry for neglecting modrinth. I was tired and busy but now im back to business. 4.0 Retribution: - Day 21 milestone added - Rewrite all code from ground up - Performance boosted significantly - Added 10+ custom enchantment - Reworked all events and radios, removed some unnecessary - Custom ammo recipe and band-aids - Removed book of rune [​unfit - hard to maintain] - Instructions and tips notes added - Zombie variants - Disabled base regeneration, now only regenerate 1 hp per 60s. Added band aid to balance out. - Sleeping benefits - Merged all anti-lag versions and added commands to adjust, can be found in /function hatred:cmd/ - Added i-frame bypasses [​player and arrow damage] - Difficulty now affect zombie strength alot. - Air drop consistency [​drop every 3 nights] - Up to date with the game, fixing variety of bugs. - Massive balance changes. - Fire debuff work consistently, sunlight now kill zombie and debuff them regardless of armor later in day. [​5000 day tick] ******************************************************** 4.1 Visual Update: - Added more event: Blood moon, Harvest and tropical storm [not 100% finished, adjustments and additions are planned] - Added texture pack for hatred, after like 4 major patches lol. - Added more radio that were in 3.0 (before datapack rewrite from the ground up). - Added 3 more radios, Rework radio as a whole: + now able to reuse radio but with a cooldown. + now has proper recipe. - Added modules, a late game item to combat day 21 zombies: + hold your wanted item in left hand and use the module in right hand. + modules: HP, Armor Toughness, DMG. ******************************************************* - Balance changes: **Air drop: + remove glowing effect. + increase drop zone to 160 radius from 141. + now notify the air drop X-Z position after awhile. + increase firework frequency for air drop. + Removed zombie swarm upon air drop arrival. + increase air drop time. **Flare drop: + now shoot firework immediately after firing. + added more flare drop loots. [including modules] + day 21 flare gun drop rate: 0.4% to 0.15% per zombie avg. + now guaranteed to drop in bloodmoon instead of air drop. + "is technically tier 6 air drop" **Zombies: + Reduced speed heavily in all difficulty. + Increased speed in some zombie variant. + All zombie variant but tank now are affected by states of impair, rotten and decay instead of the latter being their own zombie variant. + Decreased damage. + Increased damage in zombie variant. + Variant rework overall [chance, stats, visual, ect] + Added new variant: Special forces, soldier -> military, work office, lumberjack,... + Variants now highly varies in stats and specialty. **Game Mechanic: + Half base regeneration: 1 min -> 2 min for half a heart. + Added command that gives all radios. [/function hatred:cmd/radio_give] + improve code performance and efficiency, now should run strain server despite this heavy update. ********************************************************* FIX BUGS: + Air drop not spawning due to low chunk simulation distance. + Air drop only spawn on server owner. [sometime if not all the time] + Rework day light killing zombies system, now should kill as intended [kill helmet wearer zombies]. ********************************************************* DEV TALKS: - tldr: fixing air drop spawning guaranteed hurt performance during air drop sequence. I took my time and worked really hard on this patch. However for the ---air drop not spawning fix---, it was rather brute and inefficient as any other way weren't working. The internet didn't help either as their way of fixing things didn't go well for me. Air drop utilize the /spreadplayer command and when it spreaded far beyond chunk simulation distance it would just fail even with /forceload [i tried to ask the internet too, experimenting with /execute and ended up with 5 hours wasted] , most of the time the air drop is spawned within something like 12 chunks simulation distance which is my current setting so it went un-noticed aswell. If you have my answer for it then a message would be welcome: [Discord: lynusc] [Gmail:corridorlynus@gmail.com or lynuscorridor08@gmail.com]
release

Update 3.0: Cast that Flare

3.0_official
17 мая 2025 г.398Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5datapack
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Что нового
+1 event [​famine] +1 radio [​shockwave] + Flare gun + tier 5 airdrop [​Flare gun only] + Night vision goggles + zombie name "ignore" unaffected by event/radio + zombie without roof are killed at sunrise + zombie are weaken at day Optimization Balance / fixes
release

Update 3.0: light anti lag version

3.0a
17 мая 2025 г.35Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5datapack
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Что нового
Mildly Decrease the number of zombies, projectiles and heavily limit zombie's numbers. Loots and zombies health is increased to compensate.
release

Update 3.0 : Heavy anti lag version

3.0b
17 мая 2025 г.33Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5datapack
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Что нового
Decrease the number of zombies, projectiles and heavily limit zombie's numbers. Loots and zombies health is increased to compensate.