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ВЕРСИИ (14)
release
WorldEditDisplay 2.8.1
2.8.127 окт. 2026 г.16Minecraft: 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3folia, paper, purpur
Что нового
## What's Changed
* Fix CUI detection with WorldEdit mod and multi regions after changing world by @twme-ai in https://github.com/TWME-TW/WorldEditDisplay/pull/78
* Release WorldEditDisplay 2.8.1 by @twme-ai in https://github.com/TWME-TW/WorldEditDisplay/pull/79
**Full Changelog**: https://github.com/TWME-TW/WorldEditDisplay/compare/v2.8.0...v2.8.1
release
WorldEditDisplay 2.6.0
2.6.030 сент. 2026 г.524Minecraft: 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3folia, paper, purpur
Что нового
## What's Changed
* Allow manual WED toggle to override CUI detection by @twme-ai in https://github.com/TWME-TW/WorldEditDisplay/pull/66
* Fix stale shared renders after deselect by @twme-ai in https://github.com/TWME-TW/WorldEditDisplay/pull/67
* feat: support Minecraft 26.3 and fix selection geometry by @twme-ai in https://github.com/TWME-TW/WorldEditDisplay/pull/68
* Separate fill see-through from line see-through by @twme-ai in https://github.com/TWME-TW/WorldEditDisplay/pull/69
* Prepare WorldEditDisplay 2.6.0 release by @twme-ai in https://github.com/TWME-TW/WorldEditDisplay/pull/70
**Full Changelog**: https://github.com/TWME-TW/WorldEditDisplay/compare/2.5.1...v2.6.0
release
WorldEditDisplay 2.5.1
2.5.124 авг. 2026 г.333Minecraft: 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2folia, paper, purpur
Что нового
## Summary
WorldEditDisplay 2.5.1 is a patch release that restores reliable WorldEditCUI client detection and handoff while making player display settings and renderer refresh commands apply consistently.
Players without WorldEditCUI continue to use the built-in server renderer. Players with the client mod are now detected from the official version handshake and receive native CUI packets without duplicate server-side selection displays.
## WorldEditCUI Compatibility
- Detects the official direct `worldedit:cui` version handshake (`v|4` and future protocol versions)
- Retains compatibility with legacy `minecraft:register` channel announcements
- Parses REGISTER payloads as exact NUL-separated channel names instead of substring matches
- Restores native WorldEditCUI priority even when server rendering is auto-enabled
- Keeps Bedrock/Floodgate clients on the server renderer
## Renderer Handoff & Reliability
- Cancels pending server render work when a native CUI client is detected
- Clears selection display entities that were created before the client handshake arrived
- Prevents toggle, settings reload, and renderer refresh operations from recreating duplicate server displays for native CUI users
- Keeps CUI and Bedrock routing state visible across packet and scheduler threads
## Player Settings & Command Fixes
- Makes whole-renderer resets clear cached player overrides correctly
- Makes `/wedisplay reloadplayer` discard pending in-memory edits before reloading saved settings
- Exposes and persists the missing `max_grid_spacing` and `sqrt_scale_factor` player settings
- Supports `-1` as unlimited maximum grid spacing
- Refreshes active selections immediately after enabling rendering or reloading server configuration
- Rejects unknown `/wedisplay view` subcommands instead of unexpectedly toggling view-all mode
- Loads the bundled Simplified Chinese (`zh_cn`) language resources
- Corrects the grid-division command example to use a value within the default player limits
## Testing & Build Updates
- Added unit coverage for direct CUI handshakes, legacy REGISTER lists, exact channel matching, native-client routing, and Bedrock fallback
- Extended the Paper/Mineflayer end-to-end test with normal and CUI-capable clients
- Verifies that silent server handshake injection does not falsely detect normal clients
- Verifies native client detection, existing entity cleanup, outbound CUI forwarding, and renderer refresh suppression
- All 47 unit tests pass, and the Paper 1.21.11 end-to-end workflow passes with PacketEvents 2.13.0
## System Requirements
| Component | Requirement |
|-----------|-------------|
| Minecraft / Platform | Paper / Folia / Spigot (Spigot Version) 1.19.4 ~ 26.2, where builds are available |
| Java | 17+ |
| PacketEvents | 2.13.0+ |
| WorldEdit | Latest stable / FAWE |
| ViaVersion | Optional, used for particle fallback auto-detection |
| Floodgate | Optional, used for Bedrock player detection |
## Upgrade Notes
- No breaking configuration changes from 2.5.0
- Existing player settings and accepted share relationships remain compatible
- Native WorldEditCUI users no longer need to disable the server renderer manually
- Update PacketEvents to 2.13.0 or newer before upgrading
- A full server restart is recommended after replacing the plugin JAR
- No client-side mod is required for the built-in renderer
## Download
The Paper-compatible plugin JAR is attached to this release. The same artifact supports Paper and Folia; use the Spigot build profile when producing a dedicated Spigot artifact from source.
## Support
For issues, feature requests, or questions, please open an issue on the [GitHub repository](https://github.com/TWME-TW/WorldEditDisplay/issues).
Full Changelog: [2.5.0...2.5.1](https://github.com/TWME-TW/WorldEditDisplay/compare/2.5.0...2.5.1)
release
WorldEditDisplay 2.5.0
2.5.016 авг. 2026 г.114Minecraft: 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2folia, paper, purpur
Что нового
## Summary
WorldEditDisplay 2.5.0 modernizes the packet-based rendering backend by migrating selection shapes and shared-player labels from EntityLib to **VirtualEntities 0.9.0**, powered by **TextDisplayShapes 3.0.0**.
This release preserves the retained-line renderer introduced in 2.4.0 while improving lifecycle management, compatibility across legacy and current server versions, renderer safety, and automated compatibility testing.
## Rendering Backend
- Migrated packet-only selection shapes from EntityLib to VirtualEntities
- Migrated shared-player TextDisplay labels to the same VirtualEntities backend
- Uses one shared `VirtualEntityManager` and canonical viewer connections for shapes and labels
- Preserves retained rendering for Cuboid, Cylinder, Ellipsoid, Polygon, and Polyhedron selections
- Removes the bundled EntityLib implementation from the final plugin artifacts
## Compatibility Improvements
- Lowered the plugin bytecode requirement from Java 21 to Java 17
- Changed the Bukkit API declaration to `api-version: 1.19`
- Restored Paper, Folia, and Spigot compatibility beginning at Minecraft 1.19.4
- Updated the Paper build API to 1.21.11
- Updated PacketEvents to 2.13.0
> The Minecraft server version may still require a newer Java version even though WorldEditDisplay itself targets Java 17.
## Reliability Fixes
- Skips degenerate, non-finite, and excessively short line segments that cannot be rendered safely
- Prevents renderer rebasing from resolving or comparing unloaded worlds
- Ensures renderers and virtual entities are closed cleanly during plugin shutdown
- Deactivates and unregisters PacketEvents listeners before renderer cleanup
- Keeps shared selection shapes and player labels on the same client connection
## Testing & Build Updates
- Added a Paper and Mineflayer end-to-end test workflow
- Tests real WorldEdit CUI packet handling, retained-line reuse, visible TextDisplay entities, selection sharing, and shared labels
- Compatibility testing covered 21 Paper versions and 24 Spigot versions from 1.19.4 through 26.2
- Folia end-to-end compatibility was verified on 1.19.4, 1.21.11, and 26.2
- Added regression coverage for Java 17, the legacy Paper plugin descriptor, invalid line geometry, and unloaded-world rebasing
- All 35 unit tests pass on both Paper and Spigot build profiles
## System Requirements
| Component | Requirement |
|-----------|-------------|
| Minecraft / Platform | Paper / Folia 1.19.4 ~ 26.2 (where builds are available) |
| Java | 17+ |
| PacketEvents | 2.13.0+ |
| WorldEdit | Latest stable / FAWE |
| ViaVersion | Optional, used for particle fallback auto-detection |
| Floodgate | Optional, used for Bedrock player detection |
## Upgrade Notes
- No breaking configuration changes from 2.4.0
- Existing player settings and accepted share relationships remain compatible
- Update PacketEvents to 2.13.0 or newer before upgrading
- A full server restart is recommended after replacing the plugin JAR
- No client-side mod is required
## Download
Builds are available from [GitHub Actions](https://github.com/TWME-TW/WorldEditDisplay/actions), and the plugin is available on [Modrinth](https://modrinth.com/plugin/worldeditdisplay).
## Support
For issues, feature requests, or questions, please open an issue on the [GitHub repository](https://github.com/TWME-TW/WorldEditDisplay/issues).
Full Changelog: [2.4.0...2.5.0](https://github.com/TWME-TW/WorldEditDisplay/compare/2.4.0...2.5.0)
release
WorldEditDisplay 2.4.0
2.4.010 авг. 2026 г.85Minecraft: 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2folia, paper, purpur
Что нового
## Summary
WorldEditDisplay 2.4.0 introduces **retained line rendering** for all supported selection shapes, reducing display-entity churn by reusing unchanged line entities between render passes. This release also strengthens shared-selection cleanup and visibility rules, improves CUI and renderer state handling, refines command permissions and settings validation, and adds a fully discovered JUnit 5 test suite.
## New Features
### Retained Line Rendering
- Reuses unchanged line shapes across render passes instead of removing and respawning every display entity
- Supports Cuboid, Cylinder, Ellipsoid, Polygon, and Polyhedron selections
- Keys retained lines by geometry and visual style so changed lines are replaced and stale lines are removed correctly
- Keeps fill faces and other transient shapes outside the retained pool so they continue to refresh cleanly
- Rebases display origins when viewers move far enough, with failures isolated per renderer
### Expanded Renderer Diagnostics
- Debug output now reports retained, reused, spawned, and removed line statistics
- Added retained-line and total entity counts to make renderer behavior easier to inspect
- Added localized rebase diagnostics in English, Simplified Chinese, and Traditional Chinese
## Improvements
### Shared Selection Reliability
- Accepted share relationships now remain persisted across player reconnects
- Shared colors are deterministic and cached only while live renderers or labels still reference them
- TextDisplay and particle shared renderers now follow the same active-share, view-all, distance, world, visibility, and renderer-enabled rules
- Stale shared renders and labels are removed when a player is hidden, out of range, offline, in another world, or no longer has a valid selection
- Sharer-triggered push updates now obey the same visibility and distance checks as normal viewer updates
- Cleanup now releases text renderers, particle renderers, labels, colors, and component caches in the correct order
### Renderer and CUI State
- Centralized the decision for when the server renderer should consume WorldEdit CUI packets
- Preserved client-side CUI forwarding when server rendering is disabled while continuing to support Bedrock players and particle fallback mode
- Added defensive CUI packet parsing and rate-limited error reporting
- Implemented CUI update events so changed selections are marked dirty and retained renderers refresh correctly
- Renderer state now refreshes consistently after player settings and render-mode changes
### Commands, Permissions, and Persistence
- Refined permission routing for render, share, view, hide, list, and label operations
- Users with only the view-hide permission can now access the relevant view command route
- Renderer setting names and boolean values are validated before changes are applied
- Failed player-setting saves remain queued for retry instead of silently discarding unsaved changes
- Improved reload handling and logging for player settings, language files, and configuration state
## Bug Fixes
- Fixed shared color and component cache leaks when the final reference was a label
- Fixed label-only references surviving viewer or sharer cleanup
- Fixed view-all selections remaining rendered after leaving the configured loading distance
- Prevented cross-world TextDisplay shares
- Prevented push updates from recreating shared renders for viewers who disabled server rendering
- Avoided removing per-viewer state maps while an update pass was still using them
## Technical & Dependency Updates
- Updated EntityLib to `3.3.4+b54a52a-SNAPSHOT`
- Added Maven Surefire 3.5.4 so the JUnit 5 suite runs during the standard Maven lifecycle
- Added 30 tests covering CUI parsing and forwarding, CUI updates, settings persistence, permission routing, share persistence, color parsing, and shared-cache cleanup
- Verified both Paper and Spigot build profiles successfully produce shaded 2.4.0 JARs
## System Requirements
| Component | Requirement |
|-----------|-------------|
| Minecraft | 1.20 ~ 1.21.x |
| Java | 21+ |
| Platform | Paper / Folia / Spigot |
| PacketEvents | 2.11.1+ |
| WorldEdit | Latest stable / FAWE |
| ViaVersion | Optional (used for particle fallback auto-detection) |
| Floodgate | Optional (used for Bedrock player detection) |
## Configuration Notes
- No breaking configuration changes from 2.3.1.
- Existing player settings and accepted share relationships remain compatible.
- Run `/wedisplayreload` after upgrading to reload configuration and language state.
## Download
Build artifacts are available from [GitHub Actions](https://github.com/TWME-TW/WorldEditDisplay/actions). The plugin project is also available on [Modrinth](https://modrinth.com/plugin/worldeditdisplay).
## Support
For issues, feature requests, or questions, please open an issue on the [GitHub repository](https://github.com/TWME-TW/WorldEditDisplay/issues).
Full Changelog: [2.3.1...2.4.0](https://github.com/TWME-TW/WorldEditDisplay/compare/2.3.1...2.4.0)
release
WorldEditDisplay 2.3.1 26.2 support
2.3.122 июн. 2026 г.480Minecraft: 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2folia, paper, purpur
Что нового
## What's Changed
* Enhance player quit handling and improve thread safety by @TWME-TW in https://github.com/TWME-TW/WorldEditDisplay/pull/48
* chore(deps): bump com.github.retrooper:packetevents-spigot from 2.12.1 to 2.12.2 by @dependabot[bot] in https://github.com/TWME-TW/WorldEditDisplay/pull/50
**Full Changelog**: https://github.com/TWME-TW/WorldEditDisplay/compare/2.3.0...2.3.1
release
WorldEditDisplay 2.3.0
2.3.031 мая 2026 г.272Minecraft: 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2folia, paper, purpur
Что нового
# WorldEditDisplay 2.3.0 - Particle Fallback Renderer, Floodgate Support & Cross-Version Compatibility
## Summary
This release introduces a **Particle Fallback Renderer** that allows clients below Minecraft 1.19.4 (which lack TextDisplay entity support) to visualize WorldEdit selections via particle effects, **Floodgate integration** to detect Bedrock players and suppress incompatible CUI messages, **bStats metrics** collection with display method distribution tracking, automatic re-rendering on world change, and several compatibility fixes.
## New Features
### Particle Fallback Renderer
- Added a full particle-based rendering system for clients without TextDisplay support (Minecraft < 1.19.4)
- ViaVersion API integration to automatically detect client protocol version and select the appropriate renderer
- Dedicated particle renderers for all region types: `ParticleCuboidRenderer`, `ParticleCylinderRenderer`, `ParticleEllipsoidRenderer`, `ParticlePolygonRenderer`, `ParticlePolyhedronRenderer`
- Point cache optimization: region geometry is only re-computed when the selection changes; repeated ticks only send pre-computed particle packets
- Players can manually switch between render modes via `/wedisplay render [auto|text|particle|toggle]`
- Permission node: `worldeditdisplay.use.render` to allow switching render modes
### Floodgate Support
- Added Floodgate integration to detect Bedrock players on Geyser servers
- CUI messages are automatically suppressed for Bedrock clients to prevent client-side issues
- Soft-dependency on Floodgate (optional; no impact if Floodgate is not installed)
### bStats Integration
- Added bStats metrics for anonymous usage statistics
- Display method distribution chart to track TextDisplay vs Particle fallback usage across online players
- Helps guide future development priorities
### World Change Handling
- Added `PlayerChangedWorldListener` to automatically clear stale renders and re-render selections when a player changes worlds
- Eliminates ghost renders left behind in the previous world
## Improvements
- **Auto-merge new config keys on startup/reload**: When upgrading from a previous version, any new configuration options added to `config.yml` in the plugin JAR are now automatically merged into the existing config file on disk. Existing user values are never overwritten — only genuinely missing keys are added. This eliminates the need to manually edit config.yml after updates. (`/wedisplayreload` also performs this merge.)
- Updated plugin documentation with new image links
- Improved `.gitignore` to exclude IDE configuration files
- Enhanced share label position calculation accuracy (see bug fixes)
- Optimized Spigot adventure shading configuration with clearer documentation
## Bug Fixes
- fix(render): Corrected shared label position calculation logic for proper visual alignment
- fix(spigot): Downgraded adventure dependencies to 4.17.0 for PacketEvents compatibility on Spigot
## Technical & Dependency Updates
- Updated `adventure-api` from 4.17.0 to 5.1.1
- Updated `adventure-key` from 4.17.0 to 5.1.1
- Updated `adventure-text-minimessage` to latest
- Updated `adventure-text-serializer-legacy` to latest
- Updated `adventure-text-serializer-bungeecord` to latest
- Added `viaversion-api` dependency for protocol version detection
- Added `floodgate-api` dependency for Bedrock player detection
- Added `bstats-base` dependency for metrics collection
- Added OpenCollab and ViaVersion repository sources
## System Requirements
| | |
|----------------|--------------------------------------------------------|
| Minecraft | 1.20 ~ 1.21.x |
| Java | 21+ |
| Platform | Paper / Folia / Spigot |
| PacketEvents | 2.11.1+ |
| WorldEdit | Latest stable / FAWE |
| ViaVersion | Optional (required for particle fallback auto-detection) |
| Floodgate | Optional (required for Bedrock player detection) |
## Configuration Notes
- No breaking configuration changes from 2.2.x.
- New config keys (such as `particle_fallback.*`) are **automatically merged** into your existing `config.yml` on first startup after upgrading — no manual edits required.
- New permission `worldeditdisplay.use.render` is available to control access to `/wedisplay render`.
- Run `/wedisplayreload` after upgrading to ensure all new settings are applied.
## Support
For issues, feature requests, or questions, please open an issue on our [GitHub repository](https://github.com/TWME-TW/WorldEditDisplay/issues).
Full Changelog: [2.2.0...2.3.0](https://github.com/TWME-TW/WorldEditDisplay/compare/2.2.0...2.3.0)
release
WorldEditDisplay 2.2.0
2.2.016 мая 2026 г.214Minecraft: 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2folia, paper, purpur
Что нового
# WorldEditDisplay 2.2.0 Selection Sharing, Multi-Platform Support & Performance Improvements
## Summary
Major release introducing a **Selection Sharing System** that lets players share their WorldEdit selections with others in real-time, expanded **multi-platform support** (Paper, Folia, Spigot), a new **RegionRenderer abstract base class** for a more extensible rendering architecture, and numerous performance improvements with render caching and async operations.
---
## New Features
### Selection Sharing System
- Added `/wedisplay share` command to invite other players to view your selection
- Selections shared in real-time with persistent storage across sessions
- Each shared selection is assigned a unique color generated automatically
- Unused shared colors are released when sharing ends to optimize resources
- Permission-based access control: `worldeditdisplay.share` required to use share commands
- Share manager configuration is reloadable via `/wedisplayreload`
### RegionRenderer Abstract Base Class
- Introduced `RegionRenderer` abstract base class for a unified and extensible rendering architecture
- Simplifies adding new region types and customizing render behavior
### Multi-Platform Support
- Added official support for **Folia** (region-threaded scheduling)
- Added official support for **Spigot** (in addition to Paper)
- Task scheduling is now platform-aware and routes to the correct scheduler automatically
### Region Bounding Box & Distance Utilities
- Added bounding box calculation methods to region objects
- Added distance calculation methods between regions and players for range-based optimizations
---
## Improvements
### Rendering Performance
- Introduced renderer-level caching to reduce redundant computation
- Name cache logic for shared renders is now correctly invalidated to avoid stale reads
- Clearing a sharer's render now properly releases associated resources
- Render brightness and label position adjustments for improved visual quality
### Async Settings I/O
- Player settings are now saved asynchronously to prevent main-thread blocking
- Config saves are deferred to a scheduled task to avoid repeated disk writes during rapid state changes
### Thread Safety
- Share request timeout is now stored in a thread-safe mutable field
- Player multi-region map is now returned as an unmodifiable view to protect data integrity
---
## Bug Fixes
- **fix(render):** Corrected shared render name-cache invalidation logic to prevent unnecessary re-reads
- **fix(player):** Returned unmodifiable multi-region map to protect internal data from external mutation
- **fix(share):** Made share request timeout mutable for proper thread-safe handling
- **fix(render):** Adjusted brightness calculation and label position for better display results
---
## Technical & CI Updates
- Updated GitHub Actions workflow file versions for improved stability
- Added `adventure-api` exclusion filter to the Spigot Maven profile to prevent class conflicts
- Removed `SHARE-DESIGN.md` design document (merged into implementation)
---
## System Requirements
| Component | Requirement |
|---------------|------------------------------|
| Minecraft | 1.20 ~ 1.21.x |
| Java | 21+ |
| Platform | Paper / Folia / Spigot |
| PacketEvents | 2.11.1+ |
| WorldEdit | Latest stable / FAWE |
---
## Configuration Notes
- No breaking configuration changes from 2.1.x.
- A new `share` section will be generated in `config.yml` on first launch.
- Run `/wedisplayreload` after upgrading to apply any new defaults.
---
## Download
Available on [GitHub Actions](https://github.com/TWME-TW/WorldEditDisplay/actions) and [Modrinth](https://modrinth.com/plugin/worldeditdisplay).
## Support
For issues, feature requests, or questions, please open an issue on our [GitHub repository](https://github.com/TWME-TW/WorldEditDisplay/issues).
Full Changelog: [2.1.2...2.2.0](https://github.com/TWME-TW/WorldEditDisplay/compare/2.1.2...2.2.0)
beta
WorldEditDisplay 2.1.3-SNAPSHOT
2.1.3-SNAPSHOT14 мая 2026 г.29Minecraft: 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2folia
release
WorldEditDisplay 2.1.2
2.1.221 апр. 2026 г.306Minecraft: 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
# WorldEditDisplay v2.1.2 Release Notes
## Summary
Patch release fixing polygon regions not rendering when the selection has a flat vertical range (minY equals maxY).
## Changelog
- **fix(region): Polygon region not displayed when `minY == maxY`**
- Fixed a bug where `PolygonRegion.isDefined()` used a strict `maxY > minY` check, which prevented rendering whenever the polygon's vertical range was flat (e.g. a single-block-height selection or when the first `mm` event arrives with equal min/max values).
- Changed the condition to `maxY >= minY` so polygon regions are rendered correctly in all cases.
## Notes
- No public API changes.
- Fully backward-compatible. No configuration changes required.
**Full Changelog**: https://github.com/TWME-TW/WorldEditDisplay/compare/2.1.1...2.1.2
release
WorldEditDisplay 2.1.1
2.1.120 апр. 2026 г.51Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
Что нового
# WorldEditDisplay v2.1.1 Release Notes
## Summary
Release adding per-shape see-through settings, a rendering rebase task, and fixing a rendering issue with polyhedron selections.
> **Note:** This release is **not fully backward-compatible** for configuration. `renderer.global.see_through` has been removed. Please update your `config.yml` before upgrading.
## Changelog
- **fix(renderer): Polyhedron vertex visibility**
- Fixed a bug where polyhedron vertex markers were not displayed when only vertex (`p`) events had been received and faces (`poly`) had not yet been reported by WorldEdit. Vertex markers are now rendered immediately as vertex events arrive.
- **change(renderer): Per-shape `see_through` configuration**
- Removed the global `renderer.global.see_through` setting.
- Added individual `see_through` settings for each shape type (cuboid, cylinder, ellipsoid, polygon, polyhedron).
- Existing configurations using `renderer.global.see_through` must be updated to the new per-shape format.
- **feat(renderer): Rendering rebase task**
- Added a periodic rebase task to keep TextDisplay entities within view range as players move.
- **perf(renderer): Reduce ellipsoid grid line count**
- Changed `calculateGridStep` formula from `radius / N` to `ceil(2 * radius / N)`.
- `radius_grid_division` now controls the approximate number of grid lines per axis plane rather than being a divisor of the radius.
- For mid-sized ellipsoids (e.g. radius 10), grid lines per plane drop from ~20 to ~5, reducing total line entity count by up to 75%.
- **chore(deps):** Bumped TextDisplayShape dependency to 1.3.0.
## Notes
- No public API changes.
- Configuration is **not fully backward-compatible**: `renderer.global.see_through` has been replaced with per-shape settings.
**Full Changelog**: https://github.com/TWME-TW/WorldEditDisplay/compare/2.1.0...2.1.1
release
WorldEditDisplay 2.1.0
2.1.017 мар. 2026 г.142Minecraft: 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
Что нового
### ✨ New Features
- **Cylinder & Ellipsoid Fill Options** - New fill color and customization settings for Cylinder and Ellipsoid selection types
- **Enhanced Player Settings** - Extended player preference system with renderer-specific settings for Cylinder and Ellipsoid rendering
- **Improved Settings Management** - New `PlayerRenderSettings` class for more granular control over individual selection type rendering preferences
### 🚀 Improvements
- **Optimized Segment Configuration** - Refined minimum and maximum segment count adjustments for Cylinder and Ellipsoid renderers for better visual fidelity
- **Enhanced Grid Thickness Control** - Improved grid thickness adjustments for circular and elliptical selections
- **Default Rendering Behavior** - Polygon face fill rendering now disabled by default for cleaner initial visualization (users can enable per preference)
- **Language File Restructuring** - Reorganized language files for Cuboid, Cylinder, Ellipsoid, Polygon, and Polyhedron settings for better localization management
- **Settings Command Enhancement** - Improved `PlayerSettingsCommand` to support new Cylinder and Ellipsoid customization options
### 📝 Configuration Updates
Several configuration options have been added to `config.yml` for Cylinder and Ellipsoid rendering. The new format maintains backward compatibility while introducing:
- Fill options for Cylinder selections
- Fill color settings for Ellipsoid selections
- Adjustable segment count parameters for both shapes
### 🐛 Bug Fixes
- Fixed rendering issues with Cylinder and Ellipsoid grid display
- Improved stability for polygon fill rendering by disabling by default
- Enhanced pull request detection reliability
### 📋 System Requirements
- **Java:** 21
- **Minecraft:** 1.21.x
- **WorldEdit:** Latest stable version
## Download
Available on [GitHub Actions](https://github.com/TWME-TW/WorldEditDisplay/actions), [Modrinth](https://modrinth.com/plugin/worldeditdisplay)
## Support
For issues, feature requests, or questions, please open an issue on our [GitHub repository](https://github.com/TWME-TW/WorldEditDisplay/issues).
**Full Changelog**: https://github.com/TWME-TW/WorldEditDisplay/compare/2.0.0...2.1.0
release
WorldEditDisplay 2.0.0
2.0.017 мар. 2026 г.66Minecraft: 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
Что нового
# 🎨 WorldEditDisplay 2.0.0 - Redesigned Rendering with Customizable Colors & Enhanced Performance
We're thrilled to announce **WorldEditDisplay 2.0.0**, a major release featuring a complete redesign of the rendering system with extensive improvements to visual customization and performance optimization.
### ✨ New Features
- **Migrated to TextDisplayShapes Framework** - Completely redesigned rendering system for more reliable and customizable display entity rendering
- **Customizable Colors** - Support for custom hex colors (#RRGGBBAA) for all visual elements across all selection types
- **Region Face Filling** - Enable visual face filling for Cuboid, Polygon, and Polyhedron selections to better visualize 3D regions
- **Dirty Region Optimization** - Intelligent dirty region tracking to improve rendering performance and reduce unnecessary updates
- **Enhanced Renderer Management** - Improved architecture for managing multiple renderer instances with better resource allocation
- **Single Region Rendering** - New capability to render or clear individual regions without affecting others
- **CUI Color Override Support** - Uses WorldEdit's CUI (Client User Interface) colors to enhance fill surface rendering
- **Debug Mode Enhancement** - Added detailed WECUI message display in debug mode for easier troubleshooting
### 🚀 Improvements
- Overall rendering architecture redesign for better performance and maintainability
- Enhanced fill color processing for more accurate visual representation
- Better multi-renderer management system
- Improved region clearing and rendering efficiency
- More robust packet handling and event listeners
### 🔧 Technical Updates
- **Java Requirement:** Updated to Java 21
- **Dependencies:** Updated to latest stable versions
- **Framework:** Migrated to TextDisplayShapes library for enhanced display entity rendering
### 📋 Breaking Changes
- Requires Java 21 (previously Java 17)
- Rendering system has been completely redesigned - configurations may need adjustment for optimal appearance
### ⚠️ Important Configuration Update
**You MUST regenerate your `config.yml` file before upgrading to 2.0.0**
Due to significant architectural changes in the rendering system, the configuration format has changed substantially.
**Action Required:**
1. Backup your current `config.yml` file
2. Delete the old `config.yml` on your server
3. Start the plugin - it will generate a new `config.yml` with the updated format
4. Re-apply any custom settings from your backup to the new configuration file
Attempting to use the old configuration format may cause unexpected behavior or errors.
### 🐛 Stability
This release includes multiple fixes to ensure stability and better compatibility with the latest Minecraft versions.
## Download
Available on [GitHub Actions](https://github.com/TWME-TW/WorldEditDisplay/releases), [Modrinth](https://modrinth.com/plugin/worldeditdisplay)
## Support
For issues, feature requests, or questions, please open an issue on our [GitHub repository](https://github.com/TWME-TW/WorldEditDisplay/issues).
release
WorldEditDisplay 1.0.5
1.0.512 янв. 2026 г.224Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
Что нового
## What's Changed
* chore(deps): bump com.github.retrooper:packetevents-spigot from 2.10.1 to 2.11.1 by @dependabot[bot] in https://github.com/TWME-TW/WorldEditDisplay/pull/12
* Cleaned up and optimized code and comments by @MissingReports in https://github.com/TWME-TW/WorldEditDisplay/pull/14
## New Contributors
* @MissingReports made their first contribution in https://github.com/TWME-TW/WorldEditDisplay/pull/14
**Full Changelog**: https://github.com/TWME-TW/WorldEditDisplay/compare/1.0.3...1.0.5