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ВЕРСИИ (43)
release
World Preview (Unofficial Port) 1.5.5
1.5.517 окт. 2026 г.78Minecraft: 26.3neoforge
Что нового
## 1.5.5
### Fixes
- Fixed the exported terrain map PNG showing red and blue swapped on Minecraft 1.21.11 and the 26.x versions, and the same swap on the export screen's legend swatches
- Fixed the terrain map export failing with out-of-memory on extreme coverage radius and resolution combinations: such combinations are now rejected up front with an explanation on the export screen
- Fixed the profile direction button on the analysis screen not switching on Minecraft 1.21.11 and the 26.x versions
- Fixed mouse buttons acting as the wrong button on Minecraft 26.3: right-click actions such as copy coordinates and list context menus fired on left click, while left-click actions such as list selection, measure points, spawn pins and waypoints did not respond
- Fixed the spawn point override: the pinned spawn only applies to the world being created, opening an existing world first no longer touches its spawn, and a failed apply is logged instead of silently counting as applied
- Fixed resources leaking when the preview screen was closed while a settings reload was still running
### Improvements
- While the map is dragged, the biome layer now samples one sample per chunk and the detail layers (structures, heightmap, intersections and the adjacent Y layers) wait for the drag to end; the coarsely filled area is re-sampled at full resolution in place on release. The behaviour is on by default and has no setting of its own yet
- Closing the preview no longer rewrites the on-disk preview cache when nothing new was sampled since it was last saved, so a browse-only session skips the full save pass
- Consecutive zoom steps — wheel ticks and slider drags — now share a single re-render inside a short window instead of paying one full re-render per step; the map level still applies immediately and the view is at most one window behind
- Reworked the terrain map export screen layout: settings, status and the category legend now sit in outlined panels matching the seed search and analysis screens, the export/settings tab pair is gone, the layout no longer overflows small gui heights such as GUI scale 4, and the progress bar keeps showing its percentage and coloring failures red
- A refused export start now reports the reason instead of doing nothing
- A batch export no longer aborts the remaining dimensions when one dimension fails, and batch runs now show elapsed and remaining time like single-dimension exports
- Reworked the analysis screen's biome share table: holding the middle mouse button autoscrolls it at a speed set by the cursor's distance from the press point (it keeps scrolling while the mouse holds still), the wheel scrolls three rows per step with a short glide, and a scrollbar on the right edge tracks the visible range, jumps under the cursor on press and drags 1:1; on layouts too small for a single table row the stacked-bar header collapses to the title, diversity line and biome bar. The same middle-press autoscroll and short wheel glide now cover the analysis overview panel, the settings pages, the biome and structure lists, the seed search lists and the terrain export history, whose scrollbar strips also jump under the cursor and drag 1:1; the export history keeps every entry
- The analysis screen's terrain export and structure waypoint actions joined the report and back buttons in one footer row beneath the panels
- Terrain map exports can overlay a coordinate grid (16 to 4096 blocks, opt-in per export) and write an optional grayscale heightmap PNG next to the terrain PNG; the export metadata JSON now also carries per-category pixel counts
- The analysis screen gained an Export This Region action that opens the terrain export screen prefilled with the analyzed area
- The in-game preview now remembers the last map position between sessions; an opt-in Open preview at player setting anchors the initial view on the player instead
- The hover panel can show the sampled temperature, humidity, continentalness, erosion, depth, weirdness and peaks-valleys values behind an opt-in setting, measured distances show the surface height difference between both endpoints, and viewport PNG exports write a JSON sidecar with the seed, dimension, world identity and view center
- The analysis screen's structure rows are clickable to add a waypoint, and a footer button drops every structure in the analyzed region into the waypoint list at once
- Terrain map exports append to a history file and the export screen browses the full history; clicking a row copies the exported file's absolute path
- Holding Ctrl while right-clicking a seed search result saves it to the saved-seed library, and the history view gained a button that clears all non-favorite entries
- Right-clicking a waypoint pin on the preview map copies a /tp command with the waypoint's coordinates
- Terrain map exports can color the map per biome (opt-in): every pixel takes the biome's preview color — the same colors the preview's biome view uses, including user overrides — instead of the nine terrain categories, and the export metadata JSON carries a per-biome legend mapping every used color to its biome id and name
- Terrain map exports sample biomes at the Y layer the preview is scrolled to instead of a fixed Y 64, so the exported map matches the layer being viewed and the storage fast path applies to it; every dimension of a batch export samples at that same layer and the metadata JSON records it
---
For the full changelog of every version, see the [CHANGELOG on GitHub](https://github.com/seisou123/World-Preview-Unofficial-Port-/blob/main/CHANGELOG.md).
release
World Preview (Unofficial Port) 1.5.5
1.5.517 окт. 2026 г.523Minecraft: 26.3fabric
Что нового
## 1.5.5
### Fixes
- Fixed the exported terrain map PNG showing red and blue swapped on Minecraft 1.21.11 and the 26.x versions, and the same swap on the export screen's legend swatches
- Fixed the terrain map export failing with out-of-memory on extreme coverage radius and resolution combinations: such combinations are now rejected up front with an explanation on the export screen
- Fixed the profile direction button on the analysis screen not switching on Minecraft 1.21.11 and the 26.x versions
- Fixed mouse buttons acting as the wrong button on Minecraft 26.3: right-click actions such as copy coordinates and list context menus fired on left click, while left-click actions such as list selection, measure points, spawn pins and waypoints did not respond
- Fixed the spawn point override: the pinned spawn only applies to the world being created, opening an existing world first no longer touches its spawn, and a failed apply is logged instead of silently counting as applied
- Fixed resources leaking when the preview screen was closed while a settings reload was still running
### Improvements
- While the map is dragged, the biome layer now samples one sample per chunk and the detail layers (structures, heightmap, intersections and the adjacent Y layers) wait for the drag to end; the coarsely filled area is re-sampled at full resolution in place on release. The behaviour is on by default and has no setting of its own yet
- Closing the preview no longer rewrites the on-disk preview cache when nothing new was sampled since it was last saved, so a browse-only session skips the full save pass
- Consecutive zoom steps — wheel ticks and slider drags — now share a single re-render inside a short window instead of paying one full re-render per step; the map level still applies immediately and the view is at most one window behind
- Reworked the terrain map export screen layout: settings, status and the category legend now sit in outlined panels matching the seed search and analysis screens, the export/settings tab pair is gone, the layout no longer overflows small gui heights such as GUI scale 4, and the progress bar keeps showing its percentage and coloring failures red
- A refused export start now reports the reason instead of doing nothing
- A batch export no longer aborts the remaining dimensions when one dimension fails, and batch runs now show elapsed and remaining time like single-dimension exports
- Reworked the analysis screen's biome share table: holding the middle mouse button autoscrolls it at a speed set by the cursor's distance from the press point (it keeps scrolling while the mouse holds still), the wheel scrolls three rows per step with a short glide, and a scrollbar on the right edge tracks the visible range, jumps under the cursor on press and drags 1:1; on layouts too small for a single table row the stacked-bar header collapses to the title, diversity line and biome bar. The same middle-press autoscroll and short wheel glide now cover the analysis overview panel, the settings pages, the biome and structure lists, the seed search lists and the terrain export history, whose scrollbar strips also jump under the cursor and drag 1:1; the export history keeps every entry
- The analysis screen's terrain export and structure waypoint actions joined the report and back buttons in one footer row beneath the panels
- Terrain map exports can overlay a coordinate grid (16 to 4096 blocks, opt-in per export) and write an optional grayscale heightmap PNG next to the terrain PNG; the export metadata JSON now also carries per-category pixel counts
- The analysis screen gained an Export This Region action that opens the terrain export screen prefilled with the analyzed area
- The in-game preview now remembers the last map position between sessions; an opt-in Open preview at player setting anchors the initial view on the player instead
- The hover panel can show the sampled temperature, humidity, continentalness, erosion, depth, weirdness and peaks-valleys values behind an opt-in setting, measured distances show the surface height difference between both endpoints, and viewport PNG exports write a JSON sidecar with the seed, dimension, world identity and view center
- The analysis screen's structure rows are clickable to add a waypoint, and a footer button drops every structure in the analyzed region into the waypoint list at once
- Terrain map exports append to a history file and the export screen browses the full history; clicking a row copies the exported file's absolute path
- Holding Ctrl while right-clicking a seed search result saves it to the saved-seed library, and the history view gained a button that clears all non-favorite entries
- Right-clicking a waypoint pin on the preview map copies a /tp command with the waypoint's coordinates
- Terrain map exports can color the map per biome (opt-in): every pixel takes the biome's preview color — the same colors the preview's biome view uses, including user overrides — instead of the nine terrain categories, and the export metadata JSON carries a per-biome legend mapping every used color to its biome id and name
- Terrain map exports sample biomes at the Y layer the preview is scrolled to instead of a fixed Y 64, so the exported map matches the layer being viewed and the storage fast path applies to it; every dimension of a batch export samples at that same layer and the metadata JSON records it
---
For the full changelog of every version, see the [CHANGELOG on GitHub](https://github.com/seisou123/World-Preview-Unofficial-Port-/blob/main/CHANGELOG.md).
release
World Preview (Unofficial Port) 1.5.5
1.5.517 окт. 2026 г.10Minecraft: 26.2neoforge
Что нового
## 1.5.5
### Fixes
- Fixed the exported terrain map PNG showing red and blue swapped on Minecraft 1.21.11 and the 26.x versions, and the same swap on the export screen's legend swatches
- Fixed the terrain map export failing with out-of-memory on extreme coverage radius and resolution combinations: such combinations are now rejected up front with an explanation on the export screen
- Fixed the profile direction button on the analysis screen not switching on Minecraft 1.21.11 and the 26.x versions
- Fixed mouse buttons acting as the wrong button on Minecraft 26.3: right-click actions such as copy coordinates and list context menus fired on left click, while left-click actions such as list selection, measure points, spawn pins and waypoints did not respond
- Fixed the spawn point override: the pinned spawn only applies to the world being created, opening an existing world first no longer touches its spawn, and a failed apply is logged instead of silently counting as applied
- Fixed resources leaking when the preview screen was closed while a settings reload was still running
### Improvements
- While the map is dragged, the biome layer now samples one sample per chunk and the detail layers (structures, heightmap, intersections and the adjacent Y layers) wait for the drag to end; the coarsely filled area is re-sampled at full resolution in place on release. The behaviour is on by default and has no setting of its own yet
- Closing the preview no longer rewrites the on-disk preview cache when nothing new was sampled since it was last saved, so a browse-only session skips the full save pass
- Consecutive zoom steps — wheel ticks and slider drags — now share a single re-render inside a short window instead of paying one full re-render per step; the map level still applies immediately and the view is at most one window behind
- Reworked the terrain map export screen layout: settings, status and the category legend now sit in outlined panels matching the seed search and analysis screens, the export/settings tab pair is gone, the layout no longer overflows small gui heights such as GUI scale 4, and the progress bar keeps showing its percentage and coloring failures red
- A refused export start now reports the reason instead of doing nothing
- A batch export no longer aborts the remaining dimensions when one dimension fails, and batch runs now show elapsed and remaining time like single-dimension exports
- Reworked the analysis screen's biome share table: holding the middle mouse button autoscrolls it at a speed set by the cursor's distance from the press point (it keeps scrolling while the mouse holds still), the wheel scrolls three rows per step with a short glide, and a scrollbar on the right edge tracks the visible range, jumps under the cursor on press and drags 1:1; on layouts too small for a single table row the stacked-bar header collapses to the title, diversity line and biome bar. The same middle-press autoscroll and short wheel glide now cover the analysis overview panel, the settings pages, the biome and structure lists, the seed search lists and the terrain export history, whose scrollbar strips also jump under the cursor and drag 1:1; the export history keeps every entry
- The analysis screen's terrain export and structure waypoint actions joined the report and back buttons in one footer row beneath the panels
- Terrain map exports can overlay a coordinate grid (16 to 4096 blocks, opt-in per export) and write an optional grayscale heightmap PNG next to the terrain PNG; the export metadata JSON now also carries per-category pixel counts
- The analysis screen gained an Export This Region action that opens the terrain export screen prefilled with the analyzed area
- The in-game preview now remembers the last map position between sessions; an opt-in Open preview at player setting anchors the initial view on the player instead
- The hover panel can show the sampled temperature, humidity, continentalness, erosion, depth, weirdness and peaks-valleys values behind an opt-in setting, measured distances show the surface height difference between both endpoints, and viewport PNG exports write a JSON sidecar with the seed, dimension, world identity and view center
- The analysis screen's structure rows are clickable to add a waypoint, and a footer button drops every structure in the analyzed region into the waypoint list at once
- Terrain map exports append to a history file and the export screen browses the full history; clicking a row copies the exported file's absolute path
- Holding Ctrl while right-clicking a seed search result saves it to the saved-seed library, and the history view gained a button that clears all non-favorite entries
- Right-clicking a waypoint pin on the preview map copies a /tp command with the waypoint's coordinates
- Terrain map exports can color the map per biome (opt-in): every pixel takes the biome's preview color — the same colors the preview's biome view uses, including user overrides — instead of the nine terrain categories, and the export metadata JSON carries a per-biome legend mapping every used color to its biome id and name
- Terrain map exports sample biomes at the Y layer the preview is scrolled to instead of a fixed Y 64, so the exported map matches the layer being viewed and the storage fast path applies to it; every dimension of a batch export samples at that same layer and the metadata JSON records it
---
For the full changelog of every version, see the [CHANGELOG on GitHub](https://github.com/seisou123/World-Preview-Unofficial-Port-/blob/main/CHANGELOG.md).
release
World Preview (Unofficial Port) 1.5.5
1.5.517 окт. 2026 г.138Minecraft: 26.2fabric
Что нового
## 1.5.5
### Fixes
- Fixed the exported terrain map PNG showing red and blue swapped on Minecraft 1.21.11 and the 26.x versions, and the same swap on the export screen's legend swatches
- Fixed the terrain map export failing with out-of-memory on extreme coverage radius and resolution combinations: such combinations are now rejected up front with an explanation on the export screen
- Fixed the profile direction button on the analysis screen not switching on Minecraft 1.21.11 and the 26.x versions
- Fixed mouse buttons acting as the wrong button on Minecraft 26.3: right-click actions such as copy coordinates and list context menus fired on left click, while left-click actions such as list selection, measure points, spawn pins and waypoints did not respond
- Fixed the spawn point override: the pinned spawn only applies to the world being created, opening an existing world first no longer touches its spawn, and a failed apply is logged instead of silently counting as applied
- Fixed resources leaking when the preview screen was closed while a settings reload was still running
### Improvements
- While the map is dragged, the biome layer now samples one sample per chunk and the detail layers (structures, heightmap, intersections and the adjacent Y layers) wait for the drag to end; the coarsely filled area is re-sampled at full resolution in place on release. The behaviour is on by default and has no setting of its own yet
- Closing the preview no longer rewrites the on-disk preview cache when nothing new was sampled since it was last saved, so a browse-only session skips the full save pass
- Consecutive zoom steps — wheel ticks and slider drags — now share a single re-render inside a short window instead of paying one full re-render per step; the map level still applies immediately and the view is at most one window behind
- Reworked the terrain map export screen layout: settings, status and the category legend now sit in outlined panels matching the seed search and analysis screens, the export/settings tab pair is gone, the layout no longer overflows small gui heights such as GUI scale 4, and the progress bar keeps showing its percentage and coloring failures red
- A refused export start now reports the reason instead of doing nothing
- A batch export no longer aborts the remaining dimensions when one dimension fails, and batch runs now show elapsed and remaining time like single-dimension exports
- Reworked the analysis screen's biome share table: holding the middle mouse button autoscrolls it at a speed set by the cursor's distance from the press point (it keeps scrolling while the mouse holds still), the wheel scrolls three rows per step with a short glide, and a scrollbar on the right edge tracks the visible range, jumps under the cursor on press and drags 1:1; on layouts too small for a single table row the stacked-bar header collapses to the title, diversity line and biome bar. The same middle-press autoscroll and short wheel glide now cover the analysis overview panel, the settings pages, the biome and structure lists, the seed search lists and the terrain export history, whose scrollbar strips also jump under the cursor and drag 1:1; the export history keeps every entry
- The analysis screen's terrain export and structure waypoint actions joined the report and back buttons in one footer row beneath the panels
- Terrain map exports can overlay a coordinate grid (16 to 4096 blocks, opt-in per export) and write an optional grayscale heightmap PNG next to the terrain PNG; the export metadata JSON now also carries per-category pixel counts
- The analysis screen gained an Export This Region action that opens the terrain export screen prefilled with the analyzed area
- The in-game preview now remembers the last map position between sessions; an opt-in Open preview at player setting anchors the initial view on the player instead
- The hover panel can show the sampled temperature, humidity, continentalness, erosion, depth, weirdness and peaks-valleys values behind an opt-in setting, measured distances show the surface height difference between both endpoints, and viewport PNG exports write a JSON sidecar with the seed, dimension, world identity and view center
- The analysis screen's structure rows are clickable to add a waypoint, and a footer button drops every structure in the analyzed region into the waypoint list at once
- Terrain map exports append to a history file and the export screen browses the full history; clicking a row copies the exported file's absolute path
- Holding Ctrl while right-clicking a seed search result saves it to the saved-seed library, and the history view gained a button that clears all non-favorite entries
- Right-clicking a waypoint pin on the preview map copies a /tp command with the waypoint's coordinates
- Terrain map exports can color the map per biome (opt-in): every pixel takes the biome's preview color — the same colors the preview's biome view uses, including user overrides — instead of the nine terrain categories, and the export metadata JSON carries a per-biome legend mapping every used color to its biome id and name
- Terrain map exports sample biomes at the Y layer the preview is scrolled to instead of a fixed Y 64, so the exported map matches the layer being viewed and the storage fast path applies to it; every dimension of a batch export samples at that same layer and the metadata JSON records it
---
For the full changelog of every version, see the [CHANGELOG on GitHub](https://github.com/seisou123/World-Preview-Unofficial-Port-/blob/main/CHANGELOG.md).
release
World Preview (Unofficial Port) 1.5.5
1.5.517 окт. 2026 г.13Minecraft: 26.1.2neoforge
Что нового
## 1.5.5
### Fixes
- Fixed the exported terrain map PNG showing red and blue swapped on Minecraft 1.21.11 and the 26.x versions, and the same swap on the export screen's legend swatches
- Fixed the terrain map export failing with out-of-memory on extreme coverage radius and resolution combinations: such combinations are now rejected up front with an explanation on the export screen
- Fixed the profile direction button on the analysis screen not switching on Minecraft 1.21.11 and the 26.x versions
- Fixed mouse buttons acting as the wrong button on Minecraft 26.3: right-click actions such as copy coordinates and list context menus fired on left click, while left-click actions such as list selection, measure points, spawn pins and waypoints did not respond
- Fixed the spawn point override: the pinned spawn only applies to the world being created, opening an existing world first no longer touches its spawn, and a failed apply is logged instead of silently counting as applied
- Fixed resources leaking when the preview screen was closed while a settings reload was still running
### Improvements
- While the map is dragged, the biome layer now samples one sample per chunk and the detail layers (structures, heightmap, intersections and the adjacent Y layers) wait for the drag to end; the coarsely filled area is re-sampled at full resolution in place on release. The behaviour is on by default and has no setting of its own yet
- Closing the preview no longer rewrites the on-disk preview cache when nothing new was sampled since it was last saved, so a browse-only session skips the full save pass
- Consecutive zoom steps — wheel ticks and slider drags — now share a single re-render inside a short window instead of paying one full re-render per step; the map level still applies immediately and the view is at most one window behind
- Reworked the terrain map export screen layout: settings, status and the category legend now sit in outlined panels matching the seed search and analysis screens, the export/settings tab pair is gone, the layout no longer overflows small gui heights such as GUI scale 4, and the progress bar keeps showing its percentage and coloring failures red
- A refused export start now reports the reason instead of doing nothing
- A batch export no longer aborts the remaining dimensions when one dimension fails, and batch runs now show elapsed and remaining time like single-dimension exports
- Reworked the analysis screen's biome share table: holding the middle mouse button autoscrolls it at a speed set by the cursor's distance from the press point (it keeps scrolling while the mouse holds still), the wheel scrolls three rows per step with a short glide, and a scrollbar on the right edge tracks the visible range, jumps under the cursor on press and drags 1:1; on layouts too small for a single table row the stacked-bar header collapses to the title, diversity line and biome bar. The same middle-press autoscroll and short wheel glide now cover the analysis overview panel, the settings pages, the biome and structure lists, the seed search lists and the terrain export history, whose scrollbar strips also jump under the cursor and drag 1:1; the export history keeps every entry
- The analysis screen's terrain export and structure waypoint actions joined the report and back buttons in one footer row beneath the panels
- Terrain map exports can overlay a coordinate grid (16 to 4096 blocks, opt-in per export) and write an optional grayscale heightmap PNG next to the terrain PNG; the export metadata JSON now also carries per-category pixel counts
- The analysis screen gained an Export This Region action that opens the terrain export screen prefilled with the analyzed area
- The in-game preview now remembers the last map position between sessions; an opt-in Open preview at player setting anchors the initial view on the player instead
- The hover panel can show the sampled temperature, humidity, continentalness, erosion, depth, weirdness and peaks-valleys values behind an opt-in setting, measured distances show the surface height difference between both endpoints, and viewport PNG exports write a JSON sidecar with the seed, dimension, world identity and view center
- The analysis screen's structure rows are clickable to add a waypoint, and a footer button drops every structure in the analyzed region into the waypoint list at once
- Terrain map exports append to a history file and the export screen browses the full history; clicking a row copies the exported file's absolute path
- Holding Ctrl while right-clicking a seed search result saves it to the saved-seed library, and the history view gained a button that clears all non-favorite entries
- Right-clicking a waypoint pin on the preview map copies a /tp command with the waypoint's coordinates
- Terrain map exports can color the map per biome (opt-in): every pixel takes the biome's preview color — the same colors the preview's biome view uses, including user overrides — instead of the nine terrain categories, and the export metadata JSON carries a per-biome legend mapping every used color to its biome id and name
- Terrain map exports sample biomes at the Y layer the preview is scrolled to instead of a fixed Y 64, so the exported map matches the layer being viewed and the storage fast path applies to it; every dimension of a batch export samples at that same layer and the metadata JSON records it
---
For the full changelog of every version, see the [CHANGELOG on GitHub](https://github.com/seisou123/World-Preview-Unofficial-Port-/blob/main/CHANGELOG.md).
release
World Preview (Unofficial Port) 1.5.5
1.5.517 окт. 2026 г.45Minecraft: 26.1.2fabric
Что нового
## 1.5.5
### Fixes
- Fixed the exported terrain map PNG showing red and blue swapped on Minecraft 1.21.11 and the 26.x versions, and the same swap on the export screen's legend swatches
- Fixed the terrain map export failing with out-of-memory on extreme coverage radius and resolution combinations: such combinations are now rejected up front with an explanation on the export screen
- Fixed the profile direction button on the analysis screen not switching on Minecraft 1.21.11 and the 26.x versions
- Fixed mouse buttons acting as the wrong button on Minecraft 26.3: right-click actions such as copy coordinates and list context menus fired on left click, while left-click actions such as list selection, measure points, spawn pins and waypoints did not respond
- Fixed the spawn point override: the pinned spawn only applies to the world being created, opening an existing world first no longer touches its spawn, and a failed apply is logged instead of silently counting as applied
- Fixed resources leaking when the preview screen was closed while a settings reload was still running
### Improvements
- While the map is dragged, the biome layer now samples one sample per chunk and the detail layers (structures, heightmap, intersections and the adjacent Y layers) wait for the drag to end; the coarsely filled area is re-sampled at full resolution in place on release. The behaviour is on by default and has no setting of its own yet
- Closing the preview no longer rewrites the on-disk preview cache when nothing new was sampled since it was last saved, so a browse-only session skips the full save pass
- Consecutive zoom steps — wheel ticks and slider drags — now share a single re-render inside a short window instead of paying one full re-render per step; the map level still applies immediately and the view is at most one window behind
- Reworked the terrain map export screen layout: settings, status and the category legend now sit in outlined panels matching the seed search and analysis screens, the export/settings tab pair is gone, the layout no longer overflows small gui heights such as GUI scale 4, and the progress bar keeps showing its percentage and coloring failures red
- A refused export start now reports the reason instead of doing nothing
- A batch export no longer aborts the remaining dimensions when one dimension fails, and batch runs now show elapsed and remaining time like single-dimension exports
- Reworked the analysis screen's biome share table: holding the middle mouse button autoscrolls it at a speed set by the cursor's distance from the press point (it keeps scrolling while the mouse holds still), the wheel scrolls three rows per step with a short glide, and a scrollbar on the right edge tracks the visible range, jumps under the cursor on press and drags 1:1; on layouts too small for a single table row the stacked-bar header collapses to the title, diversity line and biome bar. The same middle-press autoscroll and short wheel glide now cover the analysis overview panel, the settings pages, the biome and structure lists, the seed search lists and the terrain export history, whose scrollbar strips also jump under the cursor and drag 1:1; the export history keeps every entry
- The analysis screen's terrain export and structure waypoint actions joined the report and back buttons in one footer row beneath the panels
- Terrain map exports can overlay a coordinate grid (16 to 4096 blocks, opt-in per export) and write an optional grayscale heightmap PNG next to the terrain PNG; the export metadata JSON now also carries per-category pixel counts
- The analysis screen gained an Export This Region action that opens the terrain export screen prefilled with the analyzed area
- The in-game preview now remembers the last map position between sessions; an opt-in Open preview at player setting anchors the initial view on the player instead
- The hover panel can show the sampled temperature, humidity, continentalness, erosion, depth, weirdness and peaks-valleys values behind an opt-in setting, measured distances show the surface height difference between both endpoints, and viewport PNG exports write a JSON sidecar with the seed, dimension, world identity and view center
- The analysis screen's structure rows are clickable to add a waypoint, and a footer button drops every structure in the analyzed region into the waypoint list at once
- Terrain map exports append to a history file and the export screen browses the full history; clicking a row copies the exported file's absolute path
- Holding Ctrl while right-clicking a seed search result saves it to the saved-seed library, and the history view gained a button that clears all non-favorite entries
- Right-clicking a waypoint pin on the preview map copies a /tp command with the waypoint's coordinates
- Terrain map exports can color the map per biome (opt-in): every pixel takes the biome's preview color — the same colors the preview's biome view uses, including user overrides — instead of the nine terrain categories, and the export metadata JSON carries a per-biome legend mapping every used color to its biome id and name
- Terrain map exports sample biomes at the Y layer the preview is scrolled to instead of a fixed Y 64, so the exported map matches the layer being viewed and the storage fast path applies to it; every dimension of a batch export samples at that same layer and the metadata JSON records it
---
For the full changelog of every version, see the [CHANGELOG on GitHub](https://github.com/seisou123/World-Preview-Unofficial-Port-/blob/main/CHANGELOG.md).
release
World Preview (Unofficial Port) 1.5.5
1.5.517 окт. 2026 г.12Minecraft: 1.21.11neoforge
Что нового
## 1.5.5
### Fixes
- Fixed the exported terrain map PNG showing red and blue swapped on Minecraft 1.21.11 and the 26.x versions, and the same swap on the export screen's legend swatches
- Fixed the terrain map export failing with out-of-memory on extreme coverage radius and resolution combinations: such combinations are now rejected up front with an explanation on the export screen
- Fixed the profile direction button on the analysis screen not switching on Minecraft 1.21.11 and the 26.x versions
- Fixed mouse buttons acting as the wrong button on Minecraft 26.3: right-click actions such as copy coordinates and list context menus fired on left click, while left-click actions such as list selection, measure points, spawn pins and waypoints did not respond
- Fixed the spawn point override: the pinned spawn only applies to the world being created, opening an existing world first no longer touches its spawn, and a failed apply is logged instead of silently counting as applied
- Fixed resources leaking when the preview screen was closed while a settings reload was still running
### Improvements
- While the map is dragged, the biome layer now samples one sample per chunk and the detail layers (structures, heightmap, intersections and the adjacent Y layers) wait for the drag to end; the coarsely filled area is re-sampled at full resolution in place on release. The behaviour is on by default and has no setting of its own yet
- Closing the preview no longer rewrites the on-disk preview cache when nothing new was sampled since it was last saved, so a browse-only session skips the full save pass
- Consecutive zoom steps — wheel ticks and slider drags — now share a single re-render inside a short window instead of paying one full re-render per step; the map level still applies immediately and the view is at most one window behind
- Reworked the terrain map export screen layout: settings, status and the category legend now sit in outlined panels matching the seed search and analysis screens, the export/settings tab pair is gone, the layout no longer overflows small gui heights such as GUI scale 4, and the progress bar keeps showing its percentage and coloring failures red
- A refused export start now reports the reason instead of doing nothing
- A batch export no longer aborts the remaining dimensions when one dimension fails, and batch runs now show elapsed and remaining time like single-dimension exports
- Reworked the analysis screen's biome share table: holding the middle mouse button autoscrolls it at a speed set by the cursor's distance from the press point (it keeps scrolling while the mouse holds still), the wheel scrolls three rows per step with a short glide, and a scrollbar on the right edge tracks the visible range, jumps under the cursor on press and drags 1:1; on layouts too small for a single table row the stacked-bar header collapses to the title, diversity line and biome bar. The same middle-press autoscroll and short wheel glide now cover the analysis overview panel, the settings pages, the biome and structure lists, the seed search lists and the terrain export history, whose scrollbar strips also jump under the cursor and drag 1:1; the export history keeps every entry
- The analysis screen's terrain export and structure waypoint actions joined the report and back buttons in one footer row beneath the panels
- Terrain map exports can overlay a coordinate grid (16 to 4096 blocks, opt-in per export) and write an optional grayscale heightmap PNG next to the terrain PNG; the export metadata JSON now also carries per-category pixel counts
- The analysis screen gained an Export This Region action that opens the terrain export screen prefilled with the analyzed area
- The in-game preview now remembers the last map position between sessions; an opt-in Open preview at player setting anchors the initial view on the player instead
- The hover panel can show the sampled temperature, humidity, continentalness, erosion, depth, weirdness and peaks-valleys values behind an opt-in setting, measured distances show the surface height difference between both endpoints, and viewport PNG exports write a JSON sidecar with the seed, dimension, world identity and view center
- The analysis screen's structure rows are clickable to add a waypoint, and a footer button drops every structure in the analyzed region into the waypoint list at once
- Terrain map exports append to a history file and the export screen browses the full history; clicking a row copies the exported file's absolute path
- Holding Ctrl while right-clicking a seed search result saves it to the saved-seed library, and the history view gained a button that clears all non-favorite entries
- Right-clicking a waypoint pin on the preview map copies a /tp command with the waypoint's coordinates
- Terrain map exports can color the map per biome (opt-in): every pixel takes the biome's preview color — the same colors the preview's biome view uses, including user overrides — instead of the nine terrain categories, and the export metadata JSON carries a per-biome legend mapping every used color to its biome id and name
- Terrain map exports sample biomes at the Y layer the preview is scrolled to instead of a fixed Y 64, so the exported map matches the layer being viewed and the storage fast path applies to it; every dimension of a batch export samples at that same layer and the metadata JSON records it
---
For the full changelog of every version, see the [CHANGELOG on GitHub](https://github.com/seisou123/World-Preview-Unofficial-Port-/blob/main/CHANGELOG.md).
release
World Preview (Unofficial Port) 1.5.5
1.5.517 окт. 2026 г.101Minecraft: 1.21.11fabric
Что нового
## 1.5.5
### Fixes
- Fixed the exported terrain map PNG showing red and blue swapped on Minecraft 1.21.11 and the 26.x versions, and the same swap on the export screen's legend swatches
- Fixed the terrain map export failing with out-of-memory on extreme coverage radius and resolution combinations: such combinations are now rejected up front with an explanation on the export screen
- Fixed the profile direction button on the analysis screen not switching on Minecraft 1.21.11 and the 26.x versions
- Fixed mouse buttons acting as the wrong button on Minecraft 26.3: right-click actions such as copy coordinates and list context menus fired on left click, while left-click actions such as list selection, measure points, spawn pins and waypoints did not respond
- Fixed the spawn point override: the pinned spawn only applies to the world being created, opening an existing world first no longer touches its spawn, and a failed apply is logged instead of silently counting as applied
- Fixed resources leaking when the preview screen was closed while a settings reload was still running
### Improvements
- While the map is dragged, the biome layer now samples one sample per chunk and the detail layers (structures, heightmap, intersections and the adjacent Y layers) wait for the drag to end; the coarsely filled area is re-sampled at full resolution in place on release. The behaviour is on by default and has no setting of its own yet
- Closing the preview no longer rewrites the on-disk preview cache when nothing new was sampled since it was last saved, so a browse-only session skips the full save pass
- Consecutive zoom steps — wheel ticks and slider drags — now share a single re-render inside a short window instead of paying one full re-render per step; the map level still applies immediately and the view is at most one window behind
- Reworked the terrain map export screen layout: settings, status and the category legend now sit in outlined panels matching the seed search and analysis screens, the export/settings tab pair is gone, the layout no longer overflows small gui heights such as GUI scale 4, and the progress bar keeps showing its percentage and coloring failures red
- A refused export start now reports the reason instead of doing nothing
- A batch export no longer aborts the remaining dimensions when one dimension fails, and batch runs now show elapsed and remaining time like single-dimension exports
- Reworked the analysis screen's biome share table: holding the middle mouse button autoscrolls it at a speed set by the cursor's distance from the press point (it keeps scrolling while the mouse holds still), the wheel scrolls three rows per step with a short glide, and a scrollbar on the right edge tracks the visible range, jumps under the cursor on press and drags 1:1; on layouts too small for a single table row the stacked-bar header collapses to the title, diversity line and biome bar. The same middle-press autoscroll and short wheel glide now cover the analysis overview panel, the settings pages, the biome and structure lists, the seed search lists and the terrain export history, whose scrollbar strips also jump under the cursor and drag 1:1; the export history keeps every entry
- The analysis screen's terrain export and structure waypoint actions joined the report and back buttons in one footer row beneath the panels
- Terrain map exports can overlay a coordinate grid (16 to 4096 blocks, opt-in per export) and write an optional grayscale heightmap PNG next to the terrain PNG; the export metadata JSON now also carries per-category pixel counts
- The analysis screen gained an Export This Region action that opens the terrain export screen prefilled with the analyzed area
- The in-game preview now remembers the last map position between sessions; an opt-in Open preview at player setting anchors the initial view on the player instead
- The hover panel can show the sampled temperature, humidity, continentalness, erosion, depth, weirdness and peaks-valleys values behind an opt-in setting, measured distances show the surface height difference between both endpoints, and viewport PNG exports write a JSON sidecar with the seed, dimension, world identity and view center
- The analysis screen's structure rows are clickable to add a waypoint, and a footer button drops every structure in the analyzed region into the waypoint list at once
- Terrain map exports append to a history file and the export screen browses the full history; clicking a row copies the exported file's absolute path
- Holding Ctrl while right-clicking a seed search result saves it to the saved-seed library, and the history view gained a button that clears all non-favorite entries
- Right-clicking a waypoint pin on the preview map copies a /tp command with the waypoint's coordinates
- Terrain map exports can color the map per biome (opt-in): every pixel takes the biome's preview color — the same colors the preview's biome view uses, including user overrides — instead of the nine terrain categories, and the export metadata JSON carries a per-biome legend mapping every used color to its biome id and name
- Terrain map exports sample biomes at the Y layer the preview is scrolled to instead of a fixed Y 64, so the exported map matches the layer being viewed and the storage fast path applies to it; every dimension of a batch export samples at that same layer and the metadata JSON records it
---
For the full changelog of every version, see the [CHANGELOG on GitHub](https://github.com/seisou123/World-Preview-Unofficial-Port-/blob/main/CHANGELOG.md).
release
World Preview (Unofficial Port) 1.5.5
1.5.517 окт. 2026 г.146Minecraft: 1.21.1neoforge
Что нового
## 1.5.5
### Fixes
- Fixed the exported terrain map PNG showing red and blue swapped on Minecraft 1.21.11 and the 26.x versions, and the same swap on the export screen's legend swatches
- Fixed the terrain map export failing with out-of-memory on extreme coverage radius and resolution combinations: such combinations are now rejected up front with an explanation on the export screen
- Fixed the profile direction button on the analysis screen not switching on Minecraft 1.21.11 and the 26.x versions
- Fixed mouse buttons acting as the wrong button on Minecraft 26.3: right-click actions such as copy coordinates and list context menus fired on left click, while left-click actions such as list selection, measure points, spawn pins and waypoints did not respond
- Fixed the spawn point override: the pinned spawn only applies to the world being created, opening an existing world first no longer touches its spawn, and a failed apply is logged instead of silently counting as applied
- Fixed resources leaking when the preview screen was closed while a settings reload was still running
### Improvements
- While the map is dragged, the biome layer now samples one sample per chunk and the detail layers (structures, heightmap, intersections and the adjacent Y layers) wait for the drag to end; the coarsely filled area is re-sampled at full resolution in place on release. The behaviour is on by default and has no setting of its own yet
- Closing the preview no longer rewrites the on-disk preview cache when nothing new was sampled since it was last saved, so a browse-only session skips the full save pass
- Consecutive zoom steps — wheel ticks and slider drags — now share a single re-render inside a short window instead of paying one full re-render per step; the map level still applies immediately and the view is at most one window behind
- Reworked the terrain map export screen layout: settings, status and the category legend now sit in outlined panels matching the seed search and analysis screens, the export/settings tab pair is gone, the layout no longer overflows small gui heights such as GUI scale 4, and the progress bar keeps showing its percentage and coloring failures red
- A refused export start now reports the reason instead of doing nothing
- A batch export no longer aborts the remaining dimensions when one dimension fails, and batch runs now show elapsed and remaining time like single-dimension exports
- Reworked the analysis screen's biome share table: holding the middle mouse button autoscrolls it at a speed set by the cursor's distance from the press point (it keeps scrolling while the mouse holds still), the wheel scrolls three rows per step with a short glide, and a scrollbar on the right edge tracks the visible range, jumps under the cursor on press and drags 1:1; on layouts too small for a single table row the stacked-bar header collapses to the title, diversity line and biome bar. The same middle-press autoscroll and short wheel glide now cover the analysis overview panel, the settings pages, the biome and structure lists, the seed search lists and the terrain export history, whose scrollbar strips also jump under the cursor and drag 1:1; the export history keeps every entry
- The analysis screen's terrain export and structure waypoint actions joined the report and back buttons in one footer row beneath the panels
- Terrain map exports can overlay a coordinate grid (16 to 4096 blocks, opt-in per export) and write an optional grayscale heightmap PNG next to the terrain PNG; the export metadata JSON now also carries per-category pixel counts
- The analysis screen gained an Export This Region action that opens the terrain export screen prefilled with the analyzed area
- The in-game preview now remembers the last map position between sessions; an opt-in Open preview at player setting anchors the initial view on the player instead
- The hover panel can show the sampled temperature, humidity, continentalness, erosion, depth, weirdness and peaks-valleys values behind an opt-in setting, measured distances show the surface height difference between both endpoints, and viewport PNG exports write a JSON sidecar with the seed, dimension, world identity and view center
- The analysis screen's structure rows are clickable to add a waypoint, and a footer button drops every structure in the analyzed region into the waypoint list at once
- Terrain map exports append to a history file and the export screen browses the full history; clicking a row copies the exported file's absolute path
- Holding Ctrl while right-clicking a seed search result saves it to the saved-seed library, and the history view gained a button that clears all non-favorite entries
- Right-clicking a waypoint pin on the preview map copies a /tp command with the waypoint's coordinates
- Terrain map exports can color the map per biome (opt-in): every pixel takes the biome's preview color — the same colors the preview's biome view uses, including user overrides — instead of the nine terrain categories, and the export metadata JSON carries a per-biome legend mapping every used color to its biome id and name
- Terrain map exports sample biomes at the Y layer the preview is scrolled to instead of a fixed Y 64, so the exported map matches the layer being viewed and the storage fast path applies to it; every dimension of a batch export samples at that same layer and the metadata JSON records it
---
For the full changelog of every version, see the [CHANGELOG on GitHub](https://github.com/seisou123/World-Preview-Unofficial-Port-/blob/main/CHANGELOG.md).
release
World Preview (Unofficial Port) 1.5.5
1.5.517 окт. 2026 г.128Minecraft: 1.21.1fabric
Что нового
## 1.5.5
### Fixes
- Fixed the exported terrain map PNG showing red and blue swapped on Minecraft 1.21.11 and the 26.x versions, and the same swap on the export screen's legend swatches
- Fixed the terrain map export failing with out-of-memory on extreme coverage radius and resolution combinations: such combinations are now rejected up front with an explanation on the export screen
- Fixed the profile direction button on the analysis screen not switching on Minecraft 1.21.11 and the 26.x versions
- Fixed mouse buttons acting as the wrong button on Minecraft 26.3: right-click actions such as copy coordinates and list context menus fired on left click, while left-click actions such as list selection, measure points, spawn pins and waypoints did not respond
- Fixed the spawn point override: the pinned spawn only applies to the world being created, opening an existing world first no longer touches its spawn, and a failed apply is logged instead of silently counting as applied
- Fixed resources leaking when the preview screen was closed while a settings reload was still running
### Improvements
- While the map is dragged, the biome layer now samples one sample per chunk and the detail layers (structures, heightmap, intersections and the adjacent Y layers) wait for the drag to end; the coarsely filled area is re-sampled at full resolution in place on release. The behaviour is on by default and has no setting of its own yet
- Closing the preview no longer rewrites the on-disk preview cache when nothing new was sampled since it was last saved, so a browse-only session skips the full save pass
- Consecutive zoom steps — wheel ticks and slider drags — now share a single re-render inside a short window instead of paying one full re-render per step; the map level still applies immediately and the view is at most one window behind
- Reworked the terrain map export screen layout: settings, status and the category legend now sit in outlined panels matching the seed search and analysis screens, the export/settings tab pair is gone, the layout no longer overflows small gui heights such as GUI scale 4, and the progress bar keeps showing its percentage and coloring failures red
- A refused export start now reports the reason instead of doing nothing
- A batch export no longer aborts the remaining dimensions when one dimension fails, and batch runs now show elapsed and remaining time like single-dimension exports
- Reworked the analysis screen's biome share table: holding the middle mouse button autoscrolls it at a speed set by the cursor's distance from the press point (it keeps scrolling while the mouse holds still), the wheel scrolls three rows per step with a short glide, and a scrollbar on the right edge tracks the visible range, jumps under the cursor on press and drags 1:1; on layouts too small for a single table row the stacked-bar header collapses to the title, diversity line and biome bar. The same middle-press autoscroll and short wheel glide now cover the analysis overview panel, the settings pages, the biome and structure lists, the seed search lists and the terrain export history, whose scrollbar strips also jump under the cursor and drag 1:1; the export history keeps every entry
- The analysis screen's terrain export and structure waypoint actions joined the report and back buttons in one footer row beneath the panels
- Terrain map exports can overlay a coordinate grid (16 to 4096 blocks, opt-in per export) and write an optional grayscale heightmap PNG next to the terrain PNG; the export metadata JSON now also carries per-category pixel counts
- The analysis screen gained an Export This Region action that opens the terrain export screen prefilled with the analyzed area
- The in-game preview now remembers the last map position between sessions; an opt-in Open preview at player setting anchors the initial view on the player instead
- The hover panel can show the sampled temperature, humidity, continentalness, erosion, depth, weirdness and peaks-valleys values behind an opt-in setting, measured distances show the surface height difference between both endpoints, and viewport PNG exports write a JSON sidecar with the seed, dimension, world identity and view center
- The analysis screen's structure rows are clickable to add a waypoint, and a footer button drops every structure in the analyzed region into the waypoint list at once
- Terrain map exports append to a history file and the export screen browses the full history; clicking a row copies the exported file's absolute path
- Holding Ctrl while right-clicking a seed search result saves it to the saved-seed library, and the history view gained a button that clears all non-favorite entries
- Right-clicking a waypoint pin on the preview map copies a /tp command with the waypoint's coordinates
- Terrain map exports can color the map per biome (opt-in): every pixel takes the biome's preview color — the same colors the preview's biome view uses, including user overrides — instead of the nine terrain categories, and the export metadata JSON carries a per-biome legend mapping every used color to its biome id and name
- Terrain map exports sample biomes at the Y layer the preview is scrolled to instead of a fixed Y 64, so the exported map matches the layer being viewed and the storage fast path applies to it; every dimension of a batch export samples at that same layer and the metadata JSON records it
---
For the full changelog of every version, see the [CHANGELOG on GitHub](https://github.com/seisou123/World-Preview-Unofficial-Port-/blob/main/CHANGELOG.md).
release
World Preview (Unofficial Port) 1.5.5
1.5.517 окт. 2026 г.49Minecraft: 1.20.1forge
Что нового
## 1.5.5
### Fixes
- Fixed the exported terrain map PNG showing red and blue swapped on Minecraft 1.21.11 and the 26.x versions, and the same swap on the export screen's legend swatches
- Fixed the terrain map export failing with out-of-memory on extreme coverage radius and resolution combinations: such combinations are now rejected up front with an explanation on the export screen
- Fixed the profile direction button on the analysis screen not switching on Minecraft 1.21.11 and the 26.x versions
- Fixed mouse buttons acting as the wrong button on Minecraft 26.3: right-click actions such as copy coordinates and list context menus fired on left click, while left-click actions such as list selection, measure points, spawn pins and waypoints did not respond
- Fixed the spawn point override: the pinned spawn only applies to the world being created, opening an existing world first no longer touches its spawn, and a failed apply is logged instead of silently counting as applied
- Fixed resources leaking when the preview screen was closed while a settings reload was still running
### Improvements
- While the map is dragged, the biome layer now samples one sample per chunk and the detail layers (structures, heightmap, intersections and the adjacent Y layers) wait for the drag to end; the coarsely filled area is re-sampled at full resolution in place on release. The behaviour is on by default and has no setting of its own yet
- Closing the preview no longer rewrites the on-disk preview cache when nothing new was sampled since it was last saved, so a browse-only session skips the full save pass
- Consecutive zoom steps — wheel ticks and slider drags — now share a single re-render inside a short window instead of paying one full re-render per step; the map level still applies immediately and the view is at most one window behind
- Reworked the terrain map export screen layout: settings, status and the category legend now sit in outlined panels matching the seed search and analysis screens, the export/settings tab pair is gone, the layout no longer overflows small gui heights such as GUI scale 4, and the progress bar keeps showing its percentage and coloring failures red
- A refused export start now reports the reason instead of doing nothing
- A batch export no longer aborts the remaining dimensions when one dimension fails, and batch runs now show elapsed and remaining time like single-dimension exports
- Reworked the analysis screen's biome share table: holding the middle mouse button autoscrolls it at a speed set by the cursor's distance from the press point (it keeps scrolling while the mouse holds still), the wheel scrolls three rows per step with a short glide, and a scrollbar on the right edge tracks the visible range, jumps under the cursor on press and drags 1:1; on layouts too small for a single table row the stacked-bar header collapses to the title, diversity line and biome bar. The same middle-press autoscroll and short wheel glide now cover the analysis overview panel, the settings pages, the biome and structure lists, the seed search lists and the terrain export history, whose scrollbar strips also jump under the cursor and drag 1:1; the export history keeps every entry
- The analysis screen's terrain export and structure waypoint actions joined the report and back buttons in one footer row beneath the panels
- Terrain map exports can overlay a coordinate grid (16 to 4096 blocks, opt-in per export) and write an optional grayscale heightmap PNG next to the terrain PNG; the export metadata JSON now also carries per-category pixel counts
- The analysis screen gained an Export This Region action that opens the terrain export screen prefilled with the analyzed area
- The in-game preview now remembers the last map position between sessions; an opt-in Open preview at player setting anchors the initial view on the player instead
- The hover panel can show the sampled temperature, humidity, continentalness, erosion, depth, weirdness and peaks-valleys values behind an opt-in setting, measured distances show the surface height difference between both endpoints, and viewport PNG exports write a JSON sidecar with the seed, dimension, world identity and view center
- The analysis screen's structure rows are clickable to add a waypoint, and a footer button drops every structure in the analyzed region into the waypoint list at once
- Terrain map exports append to a history file and the export screen browses the full history; clicking a row copies the exported file's absolute path
- Holding Ctrl while right-clicking a seed search result saves it to the saved-seed library, and the history view gained a button that clears all non-favorite entries
- Right-clicking a waypoint pin on the preview map copies a /tp command with the waypoint's coordinates
- Terrain map exports can color the map per biome (opt-in): every pixel takes the biome's preview color — the same colors the preview's biome view uses, including user overrides — instead of the nine terrain categories, and the export metadata JSON carries a per-biome legend mapping every used color to its biome id and name
- Terrain map exports sample biomes at the Y layer the preview is scrolled to instead of a fixed Y 64, so the exported map matches the layer being viewed and the storage fast path applies to it; every dimension of a batch export samples at that same layer and the metadata JSON records it
---
For the full changelog of every version, see the [CHANGELOG on GitHub](https://github.com/seisou123/World-Preview-Unofficial-Port-/blob/main/CHANGELOG.md).
release
World Preview (Unofficial Port) 1.5.5
1.5.517 окт. 2026 г.25Minecraft: 1.20.1fabric
Что нового
## 1.5.5
### Fixes
- Fixed the exported terrain map PNG showing red and blue swapped on Minecraft 1.21.11 and the 26.x versions, and the same swap on the export screen's legend swatches
- Fixed the terrain map export failing with out-of-memory on extreme coverage radius and resolution combinations: such combinations are now rejected up front with an explanation on the export screen
- Fixed the profile direction button on the analysis screen not switching on Minecraft 1.21.11 and the 26.x versions
- Fixed mouse buttons acting as the wrong button on Minecraft 26.3: right-click actions such as copy coordinates and list context menus fired on left click, while left-click actions such as list selection, measure points, spawn pins and waypoints did not respond
- Fixed the spawn point override: the pinned spawn only applies to the world being created, opening an existing world first no longer touches its spawn, and a failed apply is logged instead of silently counting as applied
- Fixed resources leaking when the preview screen was closed while a settings reload was still running
### Improvements
- While the map is dragged, the biome layer now samples one sample per chunk and the detail layers (structures, heightmap, intersections and the adjacent Y layers) wait for the drag to end; the coarsely filled area is re-sampled at full resolution in place on release. The behaviour is on by default and has no setting of its own yet
- Closing the preview no longer rewrites the on-disk preview cache when nothing new was sampled since it was last saved, so a browse-only session skips the full save pass
- Consecutive zoom steps — wheel ticks and slider drags — now share a single re-render inside a short window instead of paying one full re-render per step; the map level still applies immediately and the view is at most one window behind
- Reworked the terrain map export screen layout: settings, status and the category legend now sit in outlined panels matching the seed search and analysis screens, the export/settings tab pair is gone, the layout no longer overflows small gui heights such as GUI scale 4, and the progress bar keeps showing its percentage and coloring failures red
- A refused export start now reports the reason instead of doing nothing
- A batch export no longer aborts the remaining dimensions when one dimension fails, and batch runs now show elapsed and remaining time like single-dimension exports
- Reworked the analysis screen's biome share table: holding the middle mouse button autoscrolls it at a speed set by the cursor's distance from the press point (it keeps scrolling while the mouse holds still), the wheel scrolls three rows per step with a short glide, and a scrollbar on the right edge tracks the visible range, jumps under the cursor on press and drags 1:1; on layouts too small for a single table row the stacked-bar header collapses to the title, diversity line and biome bar. The same middle-press autoscroll and short wheel glide now cover the analysis overview panel, the settings pages, the biome and structure lists, the seed search lists and the terrain export history, whose scrollbar strips also jump under the cursor and drag 1:1; the export history keeps every entry
- The analysis screen's terrain export and structure waypoint actions joined the report and back buttons in one footer row beneath the panels
- Terrain map exports can overlay a coordinate grid (16 to 4096 blocks, opt-in per export) and write an optional grayscale heightmap PNG next to the terrain PNG; the export metadata JSON now also carries per-category pixel counts
- The analysis screen gained an Export This Region action that opens the terrain export screen prefilled with the analyzed area
- The in-game preview now remembers the last map position between sessions; an opt-in Open preview at player setting anchors the initial view on the player instead
- The hover panel can show the sampled temperature, humidity, continentalness, erosion, depth, weirdness and peaks-valleys values behind an opt-in setting, measured distances show the surface height difference between both endpoints, and viewport PNG exports write a JSON sidecar with the seed, dimension, world identity and view center
- The analysis screen's structure rows are clickable to add a waypoint, and a footer button drops every structure in the analyzed region into the waypoint list at once
- Terrain map exports append to a history file and the export screen browses the full history; clicking a row copies the exported file's absolute path
- Holding Ctrl while right-clicking a seed search result saves it to the saved-seed library, and the history view gained a button that clears all non-favorite entries
- Right-clicking a waypoint pin on the preview map copies a /tp command with the waypoint's coordinates
- Terrain map exports can color the map per biome (opt-in): every pixel takes the biome's preview color — the same colors the preview's biome view uses, including user overrides — instead of the nine terrain categories, and the export metadata JSON carries a per-biome legend mapping every used color to its biome id and name
- Terrain map exports sample biomes at the Y layer the preview is scrolled to instead of a fixed Y 64, so the exported map matches the layer being viewed and the storage fast path applies to it; every dimension of a batch export samples at that same layer and the metadata JSON records it
- The Russian and Portuguese (Portugal) translations now cover every language key, with a language parity test guarding key coverage, key order and format placeholders; two pre-existing placeholder mistakes that could crash tooltip rendering in those locales were fixed
### Internal
- Added a shared pixel allocation limit for terrain exports, and tests covering the per-version pixel formats
- Worker and icon-loading exceptions are now written to the game log instead of bare stack traces
---
For the full changelog of every version, see the [CHANGELOG on GitHub](https://github.com/seisou123/World-Preview-Unofficial-Port-/blob/main/CHANGELOG.md).
release
World Preview (Unofficial Port) 1.4.0
1.4.011 авг. 2026 г.47Minecraft: 26.2neoforge
Что нового
## 1.4.0
### New Features
- Added **biome color intelligence system** (`BiomeColorResolver`): replaces the old SHA-1 hash-based color assignment for unknown biomes with a multi-layered resolution pipeline
- **Exact override layer**: hard-coded colors for specific biomes (cherry grove, dark forest, ice spikes, etc.)
- **Climate-category layer**: assigns colors based on biome classification (desert, snowy, nether, cave, etc.) with shade variants
- **Vegetation-heuristic layer**: uses foliage affinity patterns (jungle, forest, taiga, swamp, plains, mountain) to assign colors
- **Elevation-aware modulation**: adjusts brightness and saturation based on typical elevation (higher = cooler/desaturated, lower = warmer)
- **Color-temperature analysis**: shifts hue slightly warm or cool based on climate zone, creating a coherent visual temperature gradient
- **HSV deterministic fallback**: generates controlled HSV colors with earthy saturation/value ranges for truly unknown biomes
- **Transition zone blending**: computes blended transition colors between adjacent biomes using Lab-space interpolation
- **Display name generation**: converts biome ID paths to human-readable names (e.g. `snowy_taiga` → `Snowy Taiga`)
- Added **biome rarity analyzer** (`BiomeRarityAnalyzer`): real-time statistical analyzer for biome rarity within the visible viewport
- Rarity scores computed on a logarithmic scale (0 = most common, 1 = rarest)
- **Luminance boost** for rare biomes using the Rec. 601 perceptual luminance model
- **Halo effect** for very rare biomes: warm orange glow that is immediately noticeable even in dense biome maps
- **Contrast dimming** for common biomes: slight desaturation to emphasize rare ones without making the map unreadable
- Configurable discovery threshold, highlight intensity, and dim intensity
- Added **per-noise-type color gradients** (`NoiseColorProvider`): each noise parameter gets its own dedicated color gradient
- Temperature, humidity, continentalness, erosion, depth, weirdness, and peaks/valleys each have unique gradient palettes
- Configurable interpolation: sRGB lerp (hard transitions) vs Lab lerp (perceptually smooth), with proportional mixing
- Optional quantization to N discrete color bands for a topographic-map appearance (8/16 bands)
- New "Per-noise-type color gradients" setting in the General settings page
- Added **translucent button widget** (`TranslucentButton`): semi-transparent button for the switch (Biomes / Structures / Seeds) rail icons with auto-adaptive width
### Improvements
- Changed **scroll wheel zoom** default from `false` to `true` — scroll wheel now zooms the map by default
- `Ctrl+scroll` always zooms; `Alt+scroll` always adjusts Y height, regardless of the setting
- Simplified tooltip text (removed zoom hint since it is now the default behavior)
- Replaced random shuffle in `WorkManager` with **viewport-center spiral sort**: chunks nearest the viewport center are sampled first, making the map appear to load 2-3x faster from the user's perspective
- Uses Chebyshev distance with deterministic secondary ordering (X then Z) for stability
- Fixed **early abort dedup guard**: when early-aborting queueing, the dedup guard (`lastQueuedTopLeft`/`lastQueuedBotRight`) is now cleared so the same range can be re-queued later (e.g. after drag release)
- Upgraded `ScaleSpec.blockScale()` to return `double` and updated `ViewportMapping` to use **double-precision arithmetic** for more accurate world-to-screen mapping
- Added controllable color interpolation methods to `ColorMap`: `getBlended()`, `getARGBBlended()`, and `lerpBlended()` for mixing sRGB and Lab-space interpolation
- Condensed verbose multi-line comments in `CreateWorldScreenMixin`
release
World Preview (Unofficial Port) 1.4.0
1.4.011 авг. 2026 г.154Minecraft: 26.2fabric
Что нового
## 1.4.0
### New Features
- Added **biome color intelligence system** (`BiomeColorResolver`): replaces the old SHA-1 hash-based color assignment for unknown biomes with a multi-layered resolution pipeline
- **Exact override layer**: hard-coded colors for specific biomes (cherry grove, dark forest, ice spikes, etc.)
- **Climate-category layer**: assigns colors based on biome classification (desert, snowy, nether, cave, etc.) with shade variants
- **Vegetation-heuristic layer**: uses foliage affinity patterns (jungle, forest, taiga, swamp, plains, mountain) to assign colors
- **Elevation-aware modulation**: adjusts brightness and saturation based on typical elevation (higher = cooler/desaturated, lower = warmer)
- **Color-temperature analysis**: shifts hue slightly warm or cool based on climate zone, creating a coherent visual temperature gradient
- **HSV deterministic fallback**: generates controlled HSV colors with earthy saturation/value ranges for truly unknown biomes
- **Transition zone blending**: computes blended transition colors between adjacent biomes using Lab-space interpolation
- **Display name generation**: converts biome ID paths to human-readable names (e.g. `snowy_taiga` → `Snowy Taiga`)
- Added **biome rarity analyzer** (`BiomeRarityAnalyzer`): real-time statistical analyzer for biome rarity within the visible viewport
- Rarity scores computed on a logarithmic scale (0 = most common, 1 = rarest)
- **Luminance boost** for rare biomes using the Rec. 601 perceptual luminance model
- **Halo effect** for very rare biomes: warm orange glow that is immediately noticeable even in dense biome maps
- **Contrast dimming** for common biomes: slight desaturation to emphasize rare ones without making the map unreadable
- Configurable discovery threshold, highlight intensity, and dim intensity
- Added **per-noise-type color gradients** (`NoiseColorProvider`): each noise parameter gets its own dedicated color gradient
- Temperature, humidity, continentalness, erosion, depth, weirdness, and peaks/valleys each have unique gradient palettes
- Configurable interpolation: sRGB lerp (hard transitions) vs Lab lerp (perceptually smooth), with proportional mixing
- Optional quantization to N discrete color bands for a topographic-map appearance (8/16 bands)
- New "Per-noise-type color gradients" setting in the General settings page
- Added **translucent button widget** (`TranslucentButton`): semi-transparent button for the switch (Biomes / Structures / Seeds) rail icons with auto-adaptive width
### Improvements
- Changed **scroll wheel zoom** default from `false` to `true` — scroll wheel now zooms the map by default
- `Ctrl+scroll` always zooms; `Alt+scroll` always adjusts Y height, regardless of the setting
- Simplified tooltip text (removed zoom hint since it is now the default behavior)
- Replaced random shuffle in `WorkManager` with **viewport-center spiral sort**: chunks nearest the viewport center are sampled first, making the map appear to load 2-3x faster from the user's perspective
- Uses Chebyshev distance with deterministic secondary ordering (X then Z) for stability
- Fixed **early abort dedup guard**: when early-aborting queueing, the dedup guard (`lastQueuedTopLeft`/`lastQueuedBotRight`) is now cleared so the same range can be re-queued later (e.g. after drag release)
- Upgraded `ScaleSpec.blockScale()` to return `double` and updated `ViewportMapping` to use **double-precision arithmetic** for more accurate world-to-screen mapping
- Added controllable color interpolation methods to `ColorMap`: `getBlended()`, `getARGBBlended()`, and `lerpBlended()` for mixing sRGB and Lab-space interpolation
- Condensed verbose multi-line comments in `CreateWorldScreenMixin`
release
World Preview (Unofficial Port) 1.4.0
1.4.011 авг. 2026 г.21Minecraft: 26.1.2neoforge
Что нового
## 1.4.0
### New Features
- Added **biome color intelligence system** (`BiomeColorResolver`): replaces the old SHA-1 hash-based color assignment for unknown biomes with a multi-layered resolution pipeline
- **Exact override layer**: hard-coded colors for specific biomes (cherry grove, dark forest, ice spikes, etc.)
- **Climate-category layer**: assigns colors based on biome classification (desert, snowy, nether, cave, etc.) with shade variants
- **Vegetation-heuristic layer**: uses foliage affinity patterns (jungle, forest, taiga, swamp, plains, mountain) to assign colors
- **Elevation-aware modulation**: adjusts brightness and saturation based on typical elevation (higher = cooler/desaturated, lower = warmer)
- **Color-temperature analysis**: shifts hue slightly warm or cool based on climate zone, creating a coherent visual temperature gradient
- **HSV deterministic fallback**: generates controlled HSV colors with earthy saturation/value ranges for truly unknown biomes
- **Transition zone blending**: computes blended transition colors between adjacent biomes using Lab-space interpolation
- **Display name generation**: converts biome ID paths to human-readable names (e.g. `snowy_taiga` → `Snowy Taiga`)
- Added **biome rarity analyzer** (`BiomeRarityAnalyzer`): real-time statistical analyzer for biome rarity within the visible viewport
- Rarity scores computed on a logarithmic scale (0 = most common, 1 = rarest)
- **Luminance boost** for rare biomes using the Rec. 601 perceptual luminance model
- **Halo effect** for very rare biomes: warm orange glow that is immediately noticeable even in dense biome maps
- **Contrast dimming** for common biomes: slight desaturation to emphasize rare ones without making the map unreadable
- Configurable discovery threshold, highlight intensity, and dim intensity
- Added **per-noise-type color gradients** (`NoiseColorProvider`): each noise parameter gets its own dedicated color gradient
- Temperature, humidity, continentalness, erosion, depth, weirdness, and peaks/valleys each have unique gradient palettes
- Configurable interpolation: sRGB lerp (hard transitions) vs Lab lerp (perceptually smooth), with proportional mixing
- Optional quantization to N discrete color bands for a topographic-map appearance (8/16 bands)
- New "Per-noise-type color gradients" setting in the General settings page
- Added **translucent button widget** (`TranslucentButton`): semi-transparent button for the switch (Biomes / Structures / Seeds) rail icons with auto-adaptive width
### Improvements
- Changed **scroll wheel zoom** default from `false` to `true` — scroll wheel now zooms the map by default
- `Ctrl+scroll` always zooms; `Alt+scroll` always adjusts Y height, regardless of the setting
- Simplified tooltip text (removed zoom hint since it is now the default behavior)
- Replaced random shuffle in `WorkManager` with **viewport-center spiral sort**: chunks nearest the viewport center are sampled first, making the map appear to load 2-3x faster from the user's perspective
- Uses Chebyshev distance with deterministic secondary ordering (X then Z) for stability
- Fixed **early abort dedup guard**: when early-aborting queueing, the dedup guard (`lastQueuedTopLeft`/`lastQueuedBotRight`) is now cleared so the same range can be re-queued later (e.g. after drag release)
- Upgraded `ScaleSpec.blockScale()` to return `double` and updated `ViewportMapping` to use **double-precision arithmetic** for more accurate world-to-screen mapping
- Added controllable color interpolation methods to `ColorMap`: `getBlended()`, `getARGBBlended()`, and `lerpBlended()` for mixing sRGB and Lab-space interpolation
- Condensed verbose multi-line comments in `CreateWorldScreenMixin`
release
World Preview (Unofficial Port) 1.4.0
1.4.011 авг. 2026 г.24Minecraft: 26.1.2fabric
Что нового
## 1.4.0
### New Features
- Added **biome color intelligence system** (`BiomeColorResolver`): replaces the old SHA-1 hash-based color assignment for unknown biomes with a multi-layered resolution pipeline
- **Exact override layer**: hard-coded colors for specific biomes (cherry grove, dark forest, ice spikes, etc.)
- **Climate-category layer**: assigns colors based on biome classification (desert, snowy, nether, cave, etc.) with shade variants
- **Vegetation-heuristic layer**: uses foliage affinity patterns (jungle, forest, taiga, swamp, plains, mountain) to assign colors
- **Elevation-aware modulation**: adjusts brightness and saturation based on typical elevation (higher = cooler/desaturated, lower = warmer)
- **Color-temperature analysis**: shifts hue slightly warm or cool based on climate zone, creating a coherent visual temperature gradient
- **HSV deterministic fallback**: generates controlled HSV colors with earthy saturation/value ranges for truly unknown biomes
- **Transition zone blending**: computes blended transition colors between adjacent biomes using Lab-space interpolation
- **Display name generation**: converts biome ID paths to human-readable names (e.g. `snowy_taiga` → `Snowy Taiga`)
- Added **biome rarity analyzer** (`BiomeRarityAnalyzer`): real-time statistical analyzer for biome rarity within the visible viewport
- Rarity scores computed on a logarithmic scale (0 = most common, 1 = rarest)
- **Luminance boost** for rare biomes using the Rec. 601 perceptual luminance model
- **Halo effect** for very rare biomes: warm orange glow that is immediately noticeable even in dense biome maps
- **Contrast dimming** for common biomes: slight desaturation to emphasize rare ones without making the map unreadable
- Configurable discovery threshold, highlight intensity, and dim intensity
- Added **per-noise-type color gradients** (`NoiseColorProvider`): each noise parameter gets its own dedicated color gradient
- Temperature, humidity, continentalness, erosion, depth, weirdness, and peaks/valleys each have unique gradient palettes
- Configurable interpolation: sRGB lerp (hard transitions) vs Lab lerp (perceptually smooth), with proportional mixing
- Optional quantization to N discrete color bands for a topographic-map appearance (8/16 bands)
- New "Per-noise-type color gradients" setting in the General settings page
- Added **translucent button widget** (`TranslucentButton`): semi-transparent button for the switch (Biomes / Structures / Seeds) rail icons with auto-adaptive width
### Improvements
- Changed **scroll wheel zoom** default from `false` to `true` — scroll wheel now zooms the map by default
- `Ctrl+scroll` always zooms; `Alt+scroll` always adjusts Y height, regardless of the setting
- Simplified tooltip text (removed zoom hint since it is now the default behavior)
- Replaced random shuffle in `WorkManager` with **viewport-center spiral sort**: chunks nearest the viewport center are sampled first, making the map appear to load 2-3x faster from the user's perspective
- Uses Chebyshev distance with deterministic secondary ordering (X then Z) for stability
- Fixed **early abort dedup guard**: when early-aborting queueing, the dedup guard (`lastQueuedTopLeft`/`lastQueuedBotRight`) is now cleared so the same range can be re-queued later (e.g. after drag release)
- Upgraded `ScaleSpec.blockScale()` to return `double` and updated `ViewportMapping` to use **double-precision arithmetic** for more accurate world-to-screen mapping
- Added controllable color interpolation methods to `ColorMap`: `getBlended()`, `getARGBBlended()`, and `lerpBlended()` for mixing sRGB and Lab-space interpolation
- Condensed verbose multi-line comments in `CreateWorldScreenMixin`
release
World Preview (Unofficial Port) 1.4.0
1.4.011 авг. 2026 г.8Minecraft: 1.21.11neoforge
Что нового
## 1.4.0
### New Features
- Added **biome color intelligence system** (`BiomeColorResolver`): replaces the old SHA-1 hash-based color assignment for unknown biomes with a multi-layered resolution pipeline
- **Exact override layer**: hard-coded colors for specific biomes (cherry grove, dark forest, ice spikes, etc.)
- **Climate-category layer**: assigns colors based on biome classification (desert, snowy, nether, cave, etc.) with shade variants
- **Vegetation-heuristic layer**: uses foliage affinity patterns (jungle, forest, taiga, swamp, plains, mountain) to assign colors
- **Elevation-aware modulation**: adjusts brightness and saturation based on typical elevation (higher = cooler/desaturated, lower = warmer)
- **Color-temperature analysis**: shifts hue slightly warm or cool based on climate zone, creating a coherent visual temperature gradient
- **HSV deterministic fallback**: generates controlled HSV colors with earthy saturation/value ranges for truly unknown biomes
- **Transition zone blending**: computes blended transition colors between adjacent biomes using Lab-space interpolation
- **Display name generation**: converts biome ID paths to human-readable names (e.g. `snowy_taiga` → `Snowy Taiga`)
- Added **biome rarity analyzer** (`BiomeRarityAnalyzer`): real-time statistical analyzer for biome rarity within the visible viewport
- Rarity scores computed on a logarithmic scale (0 = most common, 1 = rarest)
- **Luminance boost** for rare biomes using the Rec. 601 perceptual luminance model
- **Halo effect** for very rare biomes: warm orange glow that is immediately noticeable even in dense biome maps
- **Contrast dimming** for common biomes: slight desaturation to emphasize rare ones without making the map unreadable
- Configurable discovery threshold, highlight intensity, and dim intensity
- Added **per-noise-type color gradients** (`NoiseColorProvider`): each noise parameter gets its own dedicated color gradient
- Temperature, humidity, continentalness, erosion, depth, weirdness, and peaks/valleys each have unique gradient palettes
- Configurable interpolation: sRGB lerp (hard transitions) vs Lab lerp (perceptually smooth), with proportional mixing
- Optional quantization to N discrete color bands for a topographic-map appearance (8/16 bands)
- New "Per-noise-type color gradients" setting in the General settings page
- Added **translucent button widget** (`TranslucentButton`): semi-transparent button for the switch (Biomes / Structures / Seeds) rail icons with auto-adaptive width
### Improvements
- Changed **scroll wheel zoom** default from `false` to `true` — scroll wheel now zooms the map by default
- `Ctrl+scroll` always zooms; `Alt+scroll` always adjusts Y height, regardless of the setting
- Simplified tooltip text (removed zoom hint since it is now the default behavior)
- Replaced random shuffle in `WorkManager` with **viewport-center spiral sort**: chunks nearest the viewport center are sampled first, making the map appear to load 2-3x faster from the user's perspective
- Uses Chebyshev distance with deterministic secondary ordering (X then Z) for stability
- Fixed **early abort dedup guard**: when early-aborting queueing, the dedup guard (`lastQueuedTopLeft`/`lastQueuedBotRight`) is now cleared so the same range can be re-queued later (e.g. after drag release)
- Upgraded `ScaleSpec.blockScale()` to return `double` and updated `ViewportMapping` to use **double-precision arithmetic** for more accurate world-to-screen mapping
- Added controllable color interpolation methods to `ColorMap`: `getBlended()`, `getARGBBlended()`, and `lerpBlended()` for mixing sRGB and Lab-space interpolation
- Condensed verbose multi-line comments in `CreateWorldScreenMixin`
release
World Preview (Unofficial Port) 1.4.0
1.4.011 авг. 2026 г.99Minecraft: 1.21.11fabric
Что нового
## 1.4.0
### New Features
- Added **biome color intelligence system** (`BiomeColorResolver`): replaces the old SHA-1 hash-based color assignment for unknown biomes with a multi-layered resolution pipeline
- **Exact override layer**: hard-coded colors for specific biomes (cherry grove, dark forest, ice spikes, etc.)
- **Climate-category layer**: assigns colors based on biome classification (desert, snowy, nether, cave, etc.) with shade variants
- **Vegetation-heuristic layer**: uses foliage affinity patterns (jungle, forest, taiga, swamp, plains, mountain) to assign colors
- **Elevation-aware modulation**: adjusts brightness and saturation based on typical elevation (higher = cooler/desaturated, lower = warmer)
- **Color-temperature analysis**: shifts hue slightly warm or cool based on climate zone, creating a coherent visual temperature gradient
- **HSV deterministic fallback**: generates controlled HSV colors with earthy saturation/value ranges for truly unknown biomes
- **Transition zone blending**: computes blended transition colors between adjacent biomes using Lab-space interpolation
- **Display name generation**: converts biome ID paths to human-readable names (e.g. `snowy_taiga` → `Snowy Taiga`)
- Added **biome rarity analyzer** (`BiomeRarityAnalyzer`): real-time statistical analyzer for biome rarity within the visible viewport
- Rarity scores computed on a logarithmic scale (0 = most common, 1 = rarest)
- **Luminance boost** for rare biomes using the Rec. 601 perceptual luminance model
- **Halo effect** for very rare biomes: warm orange glow that is immediately noticeable even in dense biome maps
- **Contrast dimming** for common biomes: slight desaturation to emphasize rare ones without making the map unreadable
- Configurable discovery threshold, highlight intensity, and dim intensity
- Added **per-noise-type color gradients** (`NoiseColorProvider`): each noise parameter gets its own dedicated color gradient
- Temperature, humidity, continentalness, erosion, depth, weirdness, and peaks/valleys each have unique gradient palettes
- Configurable interpolation: sRGB lerp (hard transitions) vs Lab lerp (perceptually smooth), with proportional mixing
- Optional quantization to N discrete color bands for a topographic-map appearance (8/16 bands)
- New "Per-noise-type color gradients" setting in the General settings page
- Added **translucent button widget** (`TranslucentButton`): semi-transparent button for the switch (Biomes / Structures / Seeds) rail icons with auto-adaptive width
### Improvements
- Changed **scroll wheel zoom** default from `false` to `true` — scroll wheel now zooms the map by default
- `Ctrl+scroll` always zooms; `Alt+scroll` always adjusts Y height, regardless of the setting
- Simplified tooltip text (removed zoom hint since it is now the default behavior)
- Replaced random shuffle in `WorkManager` with **viewport-center spiral sort**: chunks nearest the viewport center are sampled first, making the map appear to load 2-3x faster from the user's perspective
- Uses Chebyshev distance with deterministic secondary ordering (X then Z) for stability
- Fixed **early abort dedup guard**: when early-aborting queueing, the dedup guard (`lastQueuedTopLeft`/`lastQueuedBotRight`) is now cleared so the same range can be re-queued later (e.g. after drag release)
- Upgraded `ScaleSpec.blockScale()` to return `double` and updated `ViewportMapping` to use **double-precision arithmetic** for more accurate world-to-screen mapping
- Added controllable color interpolation methods to `ColorMap`: `getBlended()`, `getARGBBlended()`, and `lerpBlended()` for mixing sRGB and Lab-space interpolation
- Condensed verbose multi-line comments in `CreateWorldScreenMixin`
release
World Preview (Unofficial Port) 1.3.5
1.3.56 авг. 2026 г.9Minecraft: 26.2neoforge
Что нового
## 1.3.5
### New Features
- Added **terrain map export**: export large-scale biome/terrain distribution as PNG images from the General settings page
- Configurable coverage radius and blocks-per-pixel resolution
- Terrain classification into 9 categories (Deep Ocean, Ocean, River, Beach, Plains, Forest, Hills, Mountain, Peak)
- Optional contour line overlay on exported maps
- Progress tracking with elapsed/remaining time estimation
- Exported to `config/world_preview/terrain_exports/`
- Added **hillshade rendering**: simulated sun illumination overlay on the heightmap view for enhanced 3D terrain perception
- Configurable light azimuth (0-360°), altitude (0-90°), ambient light (0-1), and vertical exaggeration (0.1-5.0)
- Only effective in heightmap mode
- Added **contour lines**: topographic contour lines overlay on the heightmap preview
- Configurable contour interval (5-64 blocks)
- Optional minor contour lines at 1/5 interval for finer detail
- Major lines drawn in brown, minor lines in olive
- Added **config management system**: `ConfigBackupManager`, `ConfigLoader`, and `ConfigMigrator` for robust config backup, loading, and version migration
### Improvements
- Translated all code comments from Chinese to English throughout the codebase
- Added diagnostic logging (`[WP-*]` prefixed) across GUI lifecycle, tab management, and mouse interaction for easier debugging
- Added cache loading state tracking to `PreviewContainer`
- Lightweight terrain export biome sampler that bypasses full `SampleUtils` for efficient large-area sampling
release
World Preview (Unofficial Port) 1.3.5
1.3.56 авг. 2026 г.10Minecraft: 26.2fabric
Что нового
## 1.3.5
### New Features
- Added **terrain map export**: export large-scale biome/terrain distribution as PNG images from the General settings page
- Configurable coverage radius and blocks-per-pixel resolution
- Terrain classification into 9 categories (Deep Ocean, Ocean, River, Beach, Plains, Forest, Hills, Mountain, Peak)
- Optional contour line overlay on exported maps
- Progress tracking with elapsed/remaining time estimation
- Exported to `config/world_preview/terrain_exports/`
- Added **hillshade rendering**: simulated sun illumination overlay on the heightmap view for enhanced 3D terrain perception
- Configurable light azimuth (0-360°), altitude (0-90°), ambient light (0-1), and vertical exaggeration (0.1-5.0)
- Only effective in heightmap mode
- Added **contour lines**: topographic contour lines overlay on the heightmap preview
- Configurable contour interval (5-64 blocks)
- Optional minor contour lines at 1/5 interval for finer detail
- Major lines drawn in brown, minor lines in olive
- Added **config management system**: `ConfigBackupManager`, `ConfigLoader`, and `ConfigMigrator` for robust config backup, loading, and version migration
### Improvements
- Translated all code comments from Chinese to English throughout the codebase
- Added diagnostic logging (`[WP-*]` prefixed) across GUI lifecycle, tab management, and mouse interaction for easier debugging
- Added cache loading state tracking to `PreviewContainer`
- Lightweight terrain export biome sampler that bypasses full `SampleUtils` for efficient large-area sampling
release
World Preview (Unofficial Port) 1.3.5
1.3.56 авг. 2026 г.5Minecraft: 26.1.2neoforge
Что нового
## 1.3.5
### New Features
- Added **terrain map export**: export large-scale biome/terrain distribution as PNG images from the General settings page
- Configurable coverage radius and blocks-per-pixel resolution
- Terrain classification into 9 categories (Deep Ocean, Ocean, River, Beach, Plains, Forest, Hills, Mountain, Peak)
- Optional contour line overlay on exported maps
- Progress tracking with elapsed/remaining time estimation
- Exported to `config/world_preview/terrain_exports/`
- Added **hillshade rendering**: simulated sun illumination overlay on the heightmap view for enhanced 3D terrain perception
- Configurable light azimuth (0-360°), altitude (0-90°), ambient light (0-1), and vertical exaggeration (0.1-5.0)
- Only effective in heightmap mode
- Added **contour lines**: topographic contour lines overlay on the heightmap preview
- Configurable contour interval (5-64 blocks)
- Optional minor contour lines at 1/5 interval for finer detail
- Major lines drawn in brown, minor lines in olive
- Added **config management system**: `ConfigBackupManager`, `ConfigLoader`, and `ConfigMigrator` for robust config backup, loading, and version migration
### Improvements
- Translated all code comments from Chinese to English throughout the codebase
- Added diagnostic logging (`[WP-*]` prefixed) across GUI lifecycle, tab management, and mouse interaction for easier debugging
- Added cache loading state tracking to `PreviewContainer`
- Lightweight terrain export biome sampler that bypasses full `SampleUtils` for efficient large-area sampling
release
World Preview (Unofficial Port) 1.3.5
1.3.56 авг. 2026 г.7Minecraft: 26.1.2fabric
Что нового
## 1.3.5
### New Features
- Added **terrain map export**: export large-scale biome/terrain distribution as PNG images from the General settings page
- Configurable coverage radius and blocks-per-pixel resolution
- Terrain classification into 9 categories (Deep Ocean, Ocean, River, Beach, Plains, Forest, Hills, Mountain, Peak)
- Optional contour line overlay on exported maps
- Progress tracking with elapsed/remaining time estimation
- Exported to `config/world_preview/terrain_exports/`
- Added **hillshade rendering**: simulated sun illumination overlay on the heightmap view for enhanced 3D terrain perception
- Configurable light azimuth (0-360°), altitude (0-90°), ambient light (0-1), and vertical exaggeration (0.1-5.0)
- Only effective in heightmap mode
- Added **contour lines**: topographic contour lines overlay on the heightmap preview
- Configurable contour interval (5-64 blocks)
- Optional minor contour lines at 1/5 interval for finer detail
- Major lines drawn in brown, minor lines in olive
- Added **config management system**: `ConfigBackupManager`, `ConfigLoader`, and `ConfigMigrator` for robust config backup, loading, and version migration
### Improvements
- Translated all code comments from Chinese to English throughout the codebase
- Added diagnostic logging (`[WP-*]` prefixed) across GUI lifecycle, tab management, and mouse interaction for easier debugging
- Added cache loading state tracking to `PreviewContainer`
- Lightweight terrain export biome sampler that bypasses full `SampleUtils` for efficient large-area sampling
release
World Preview (Unofficial Port) 1.3.5
1.3.56 авг. 2026 г.5Minecraft: 1.21.11neoforge
Что нового
## 1.3.5
### New Features
- Added **terrain map export**: export large-scale biome/terrain distribution as PNG images from the General settings page
- Configurable coverage radius and blocks-per-pixel resolution
- Terrain classification into 9 categories (Deep Ocean, Ocean, River, Beach, Plains, Forest, Hills, Mountain, Peak)
- Optional contour line overlay on exported maps
- Progress tracking with elapsed/remaining time estimation
- Exported to `config/world_preview/terrain_exports/`
- Added **hillshade rendering**: simulated sun illumination overlay on the heightmap view for enhanced 3D terrain perception
- Configurable light azimuth (0-360°), altitude (0-90°), ambient light (0-1), and vertical exaggeration (0.1-5.0)
- Only effective in heightmap mode
- Added **contour lines**: topographic contour lines overlay on the heightmap preview
- Configurable contour interval (5-64 blocks)
- Optional minor contour lines at 1/5 interval for finer detail
- Major lines drawn in brown, minor lines in olive
- Added **config management system**: `ConfigBackupManager`, `ConfigLoader`, and `ConfigMigrator` for robust config backup, loading, and version migration
### Improvements
- Translated all code comments from Chinese to English throughout the codebase
- Added diagnostic logging (`[WP-*]` prefixed) across GUI lifecycle, tab management, and mouse interaction for easier debugging
- Added cache loading state tracking to `PreviewContainer`
- Lightweight terrain export biome sampler that bypasses full `SampleUtils` for efficient large-area sampling
release
World Preview (Unofficial Port) 1.3.5
1.3.56 авг. 2026 г.2Minecraft: 1.21.11fabric
Что нового
## 1.3.5
### New Features
- Added **terrain map export**: export large-scale biome/terrain distribution as PNG images from the General settings page
- Configurable coverage radius and blocks-per-pixel resolution
- Terrain classification into 9 categories (Deep Ocean, Ocean, River, Beach, Plains, Forest, Hills, Mountain, Peak)
- Optional contour line overlay on exported maps
- Progress tracking with elapsed/remaining time estimation
- Exported to `config/world_preview/terrain_exports/`
- Added **hillshade rendering**: simulated sun illumination overlay on the heightmap view for enhanced 3D terrain perception
- Configurable light azimuth (0-360°), altitude (0-90°), ambient light (0-1), and vertical exaggeration (0.1-5.0)
- Only effective in heightmap mode
- Added **contour lines**: topographic contour lines overlay on the heightmap preview
- Configurable contour interval (5-64 blocks)
- Optional minor contour lines at 1/5 interval for finer detail
- Major lines drawn in brown, minor lines in olive
- Added **config management system**: `ConfigBackupManager`, `ConfigLoader`, and `ConfigMigrator` for robust config backup, loading, and version migration
### Improvements
- Translated all code comments from Chinese to English throughout the codebase
- Added diagnostic logging (`[WP-*]` prefixed) across GUI lifecycle, tab management, and mouse interaction for easier debugging
- Added cache loading state tracking to `PreviewContainer`
- Lightweight terrain export biome sampler that bypasses full `SampleUtils` for efficient large-area sampling
release
World Preview (Unofficial Port) 1.3.4
1.3.42 авг. 2026 г.2Minecraft: 26.1.2fabric
Что нового
## 1.3.4
### New Features
- Added spawn pin mode: a "Spawn" button is now available in the world creation preview screen, next to the settings button. Click it to toggle spawn pin placement mode
- Left-click on the preview map to place or move the spawn pin. The pin uses the same Steve head icon as the player position indicator
- Right-click on the preview map to remove the spawn pin
- The spawn point is automatically applied when the world is created — no cheats required
- The spawn pin button is hidden in the in-game pause menu preview (only available during world creation)
### Improvements
- The spawn pin button text changes to indicate the current state ("Spawn" / "Spawn ✓")
- Spawn pin coordinates are saved to config and restored when reopening the world creation screen
release
World Preview (Unofficial Port) 1.3.4
1.3.42 авг. 2026 г.4Minecraft: 26.1.2neoforge
Что нового
## 1.3.4
### New Features
- Added spawn pin mode: a "Spawn" button is now available in the world creation preview screen, next to the settings button. Click it to toggle spawn pin placement mode
- Left-click on the preview map to place or move the spawn pin. The pin uses the same Steve head icon as the player position indicator
- Right-click on the preview map to remove the spawn pin
- The spawn point is automatically applied when the world is created — no cheats required
- The spawn pin button is hidden in the in-game pause menu preview (only available during world creation)
### Improvements
- The spawn pin button text changes to indicate the current state ("Spawn" / "Spawn ✓")
- Spawn pin coordinates are saved to config and restored when reopening the world creation screen
release
World Preview (Unofficial Port) 1.3.4
1.3.42 авг. 2026 г.3Minecraft: 1.21.11neoforge
Что нового
## 1.3.4
### New Features
- Added spawn pin mode: a "Spawn" button is now available in the world creation preview screen, next to the settings button. Click it to toggle spawn pin placement mode
- Left-click on the preview map to place or move the spawn pin. The pin uses the same Steve head icon as the player position indicator
- Right-click on the preview map to remove the spawn pin
- The spawn point is automatically applied when the world is created — no cheats required
- The spawn pin button is hidden in the in-game pause menu preview (only available during world creation)
### Improvements
- The spawn pin button text changes to indicate the current state ("Spawn" / "Spawn ✓")
- Spawn pin coordinates are saved to config and restored when reopening the world creation screen
release
World Preview (Unofficial Port) 1.3.4
1.3.42 авг. 2026 г.2Minecraft: 26.2fabric
Что нового
## 1.3.4
### New Features
- Added spawn pin mode: a "Spawn" button is now available in the world creation preview screen, next to the settings button. Click it to toggle spawn pin placement mode
- Left-click on the preview map to place or move the spawn pin. The pin uses the same Steve head icon as the player position indicator
- Right-click on the preview map to remove the spawn pin
- The spawn point is automatically applied when the world is created — no cheats required
- The spawn pin button is hidden in the in-game pause menu preview (only available during world creation)
### Improvements
- The spawn pin button text changes to indicate the current state ("Spawn" / "Spawn ✓")
- Spawn pin coordinates are saved to config and restored when reopening the world creation screen
release
World Preview (Unofficial Port) 1.3.4
1.3.42 авг. 2026 г.4Minecraft: 26.2neoforge
Что нового
## 1.3.4
### New Features
- Added spawn pin mode: a "Spawn" button is now available in the world creation preview screen, next to the settings button. Click it to toggle spawn pin placement mode
- Left-click on the preview map to place or move the spawn pin. The pin uses the same Steve head icon as the player position indicator
- Right-click on the preview map to remove the spawn pin
- The spawn point is automatically applied when the world is created — no cheats required
- The spawn pin button is hidden in the in-game pause menu preview (only available during world creation)
### Improvements
- The spawn pin button text changes to indicate the current state ("Spawn" / "Spawn ✓")
- Spawn pin coordinates are saved to config and restored when reopening the world creation screen
release
World Preview (Unofficial Port) 1.3.4
1.3.42 авг. 2026 г.2Minecraft: 1.21.11fabric
Что нового
## 1.3.4
### New Features
- Added spawn pin mode: a "Spawn" button is now available in the world creation preview screen, next to the settings button. Click it to toggle spawn pin placement mode
- Left-click on the preview map to place or move the spawn pin. The pin uses the same Steve head icon as the player position indicator
- Right-click on the preview map to remove the spawn pin
- The spawn point is automatically applied when the world is created — no cheats required
- The spawn pin button is hidden in the in-game pause menu preview (only available during world creation)
### Improvements
- The spawn pin button text changes to indicate the current state ("Spawn" / "Spawn ✓")
- Spawn pin coordinates are saved to config and restored when reopening the world creation screen
release
World Preview (Unofficial Port) 1.3.3
1.3.31 авг. 2026 г.2Minecraft: 26.1.2fabric
Что нового
## 1.3.3
### New Features
- Added biome search: right-click a biome in the biome list to trigger "Find this Biome", which automatically tries random seeds in the background and fills in the seed when a match is found
- Search supports real-time progress display (attempts/max)
- Added "Search min area" setting: configure the minimum percentage of screen sample points that must be covered by the target biome (0-100%, 0 = no requirement)
- Added "Search max distance" setting: require the target biome to have at least one sample point within this distance from the screen center (0-10000 blocks, 0 = no requirement)
- Added "Show biome counts" setting: display the number of visible blocks for each biome in the biome list
- Added "Enable analysis area" setting: toggle the analysis button above the biome list
### Improvements
- Reorganized the General settings page into three sections: Sampling (threads, full/background sampling, structures, heightmap, intersections, noise), Display (biome counts, analysis button, search area/distance, controls, frame time, minimap, statistics, coordinates, zoom), and Other (preloading, menu button, show player, export)
- The export button text updates instantly upon click in both the world creation screen and the in-game pause menu.
release
World Preview (Unofficial Port) 1.3.3
1.3.31 авг. 2026 г.9Minecraft: 26.1.2neoforge
Что нового
## 1.3.3
### New Features
- Added biome search: right-click a biome in the biome list to trigger "Find this Biome", which automatically tries random seeds in the background and fills in the seed when a match is found
- Search supports real-time progress display (attempts/max)
- Added "Search min area" setting: configure the minimum percentage of screen sample points that must be covered by the target biome (0-100%, 0 = no requirement)
- Added "Search max distance" setting: require the target biome to have at least one sample point within this distance from the screen center (0-10000 blocks, 0 = no requirement)
- Added "Show biome counts" setting: display the number of visible blocks for each biome in the biome list
- Added "Enable analysis area" setting: toggle the analysis button above the biome list
### Improvements
- Reorganized the General settings page into three sections: Sampling (threads, full/background sampling, structures, heightmap, intersections, noise), Display (biome counts, analysis button, search area/distance, controls, frame time, minimap, statistics, coordinates, zoom), and Other (preloading, menu button, show player, export)
- The export button text updates instantly upon click in both the world creation screen and the in-game pause menu.
release
World Preview (Unofficial Port) 1.3.3
1.3.31 авг. 2026 г.2Minecraft: 26.2neoforge
Что нового
## 1.3.3
### New Features
- Added biome search: right-click a biome in the biome list to trigger "Find this Biome", which automatically tries random seeds in the background and fills in the seed when a match is found
- Search supports real-time progress display (attempts/max)
- Added "Search min area" setting: configure the minimum percentage of screen sample points that must be covered by the target biome (0-100%, 0 = no requirement)
- Added "Search max distance" setting: require the target biome to have at least one sample point within this distance from the screen center (0-10000 blocks, 0 = no requirement)
- Added "Show biome counts" setting: display the number of visible blocks for each biome in the biome list
- Added "Enable analysis area" setting: toggle the analysis button above the biome list
### Improvements
- Reorganized the General settings page into three sections: Sampling (threads, full/background sampling, structures, heightmap, intersections, noise), Display (biome counts, analysis button, search area/distance, controls, frame time, minimap, statistics, coordinates, zoom), and Other (preloading, menu button, show player, export)
- The export button text updates instantly upon click in both the world creation screen and the in-game pause menu.
release
World Preview (Unofficial Port) 1.3.3
1.3.31 авг. 2026 г.5Minecraft: 26.2fabric
Что нового
## 1.3.3
### New Features
- Added biome search: right-click a biome in the biome list to trigger "Find this Biome", which automatically tries random seeds in the background and fills in the seed when a match is found
- Search supports real-time progress display (attempts/max)
- Added "Search min area" setting: configure the minimum percentage of screen sample points that must be covered by the target biome (0-100%, 0 = no requirement)
- Added "Search max distance" setting: require the target biome to have at least one sample point within this distance from the screen center (0-10000 blocks, 0 = no requirement)
- Added "Show biome counts" setting: display the number of visible blocks for each biome in the biome list
- Added "Enable analysis area" setting: toggle the analysis button above the biome list
### Improvements
- Reorganized the General settings page into three sections: Sampling (threads, full/background sampling, structures, heightmap, intersections, noise), Display (biome counts, analysis button, search area/distance, controls, frame time, minimap, statistics, coordinates, zoom), and Other (preloading, menu button, show player, export)
- The export button text updates instantly upon click in both the world creation screen and the in-game pause menu.
release
World Preview (Unofficial Port) 1.3.3
1.3.31 авг. 2026 г.4Minecraft: 1.21.11fabric
Что нового
## 1.3.3
### Improvements
- The export button text updates instantly upon click in both the world creation screen and the in-game pause menu.
release
World Preview (Unofficial Port) 1.3.3
1.3.31 авг. 2026 г.3Minecraft: 1.21.11neoforge
Что нового
## 1.3.3
### New Features
- Added biome search: right-click a biome in the biome list to trigger "Find this Biome", which automatically tries random seeds in the background and fills in the seed when a match is found
- Search supports real-time progress display (attempts/max)
- Added "Search min area" setting: configure the minimum percentage of screen sample points that must be covered by the target biome (0-100%, 0 = no requirement)
- Added "Search max distance" setting: require the target biome to have at least one sample point within this distance from the screen center (0-10000 blocks, 0 = no requirement)
- Added "Show biome counts" setting: display the number of visible blocks for each biome in the biome list
- Added "Enable analysis area" setting: toggle the analysis button above the biome list
### Improvements
- Reorganized the General settings page into three sections: Sampling (threads, full/background sampling, structures, heightmap, intersections, noise), Display (biome counts, analysis button, search area/distance, controls, frame time, minimap, statistics, coordinates, zoom), and Other (preloading, menu button, show player, export)
- The export button text updates instantly upon click in both the world creation screen and the in-game pause menu.
beta
world-preview-fork 1.3.3
1.3.331 июл. 2026 г.2Minecraft: 1.21.11fabric
Что нового
## 1.3.3
### New Features
- Added biome search: right-click a biome in the biome list to trigger "Find this Biome", which automatically tries random seeds in the background and fills in the seed when a match is found
- Search supports real-time progress display (attempts/max)
- Added "Search min area" setting: configure the minimum percentage of screen sample points that must be covered by the target biome (0-100%, 0 = no requirement)
- Added "Search max distance" setting: require the target biome to have at least one sample point within this distance from the screen center (0-10000 blocks, 0 = no requirement)
- Added "Show biome counts" setting: display the number of visible blocks for each biome in the biome list
- Added "Enable analysis area" setting: toggle the analysis button above the biome list
### Improvements
- Reorganized the General settings page into three sections: Sampling (threads, full/background sampling, structures, heightmap, intersections, noise), Display (biome counts, analysis button, search area/distance, controls, frame time, minimap, statistics, coordinates, zoom), and Other (preloading, menu button, show player, export)
release
world-preview-fork 1.3.2
1.3.231 июл. 2026 г.5Minecraft: 26.2neoforge
Что нового
## 1.3.2
### Port
- Ported from **Fabric** to **NeoForge 26.2.0.40-beta** / **Minecraft 26.2** (Java 25)
release
world-preview-fork 1.3.2
1.3.230 июл. 2026 г.4Minecraft: 1.21.11neoforge
Что нового
## 1.3.2 — NeoForge 1.21.11
### Port
- Ported from **Fabric** to **NeoForge 21.11.45** / **Minecraft 1.21.11** (Java 21)
release
world-preview-fork 1.3.2
1.3.230 июл. 2026 г.7Minecraft: 26.1.2neoforge
Что нового
## 1.3.2 — NeoForge 26.1.2
### Port
- Ported from **Fabric** to **NeoForge 26.1.2.93** / **Minecraft 26.1.2** (Java 25)
release
world-preview-fork 1.3.2
1.3.230 июл. 2026 г.4Minecraft: 26.1.2fabric
Что нового
## 1.3.2
### Port
- Updated to **Minecraft 26.1.2** / **Fabric API 0.141.2+26.1**
- Reverted to **TabNavigationBar** API
- Added `ScrollbarSettings` to `AbstractContainerWidget` constructor
### New Features
- Added **world analysis engine** with UI (region metrics, profile sampling, progress tracking)
- Added **generation statistics panel** (sampling progress, biome/structure counts)
- Added **dual zoom levels** (32px/64px per chunk, Ctrl+scroll to switch)
- Added **chunk preload system** (configurable radius, idle-only mode)
- Added **mod compatibility framework** (auto-detection, TFC adapter, generator abstraction layer)
### Improvements
- Reworked settings UI from tabs to **sidebar + page architecture**
- Rendering performance: adaptive throttling
- Scheduling optimization: thread pre-starting, batch deduplication, drag-throttled cadence (50ms)
- Config system: version migration, validation and normalization, analysis defaults
- Added **35 JUnit 5 tests** (covering storage, sampler, analysis, compatibility layer, rendering)
release
world-preview-fork 1.3.2
1.3.230 июл. 2026 г.4Minecraft: 26.2fabric
Что нового
## 1.3.2
### Port
- Updated to **Minecraft 26.2** / **Fabric Loader 0.19.3**
- Adapted to MC 26.2 **GUI reorganization**
- Adapted to MC 26.2 **level data & server API**
### New Features
- Added **world analysis engine** with UI (region metrics, profile sampling, progress tracking)
- Added **generation statistics panel** (sampling progress, biome/structure counts)
- Added **dual zoom levels** (32px/64px per chunk, Ctrl+scroll to switch)
- Added **chunk preload system** (configurable radius, idle-only mode)
- Added **mod compatibility framework** (auto-detection, TFC adapter, generator abstraction layer)
### Improvements
- Reworked settings UI from tabs to **sidebar + page architecture**
- Rendering performance: adaptive throttling
- Scheduling optimization: thread pre-starting, batch deduplication, drag-throttled cadence (50ms)
- Config system: version migration, validation and normalization, analysis defaults
- Added **35 JUnit 5 tests** (covering storage, sampler, analysis, compatibility layer, rendering)
release
world-preview-fork 1.3.2
1.3.229 июл. 2026 г.7Minecraft: 1.21.11fabric
Что нового
## 1.3.2
### Port
- Updated to **Minecraft 1.21.11** / **Fabric Loader 0.19.3**
- Removed Forge multi-loader support
- Adapted to MC 1.21.6+ API changes (`ResourceLocation` → `Identifier`)
- Updated rendering pipeline (`RenderPipelines`, ARGB `NativeImage`)
### New Features
- Added **world analysis engine** with UI (region metrics, profile sampling, progress tracking)
- Added **generation statistics panel** (sampling progress, biome/structure counts)
- Added **dual zoom levels** (32px/64px per chunk, Ctrl+scroll to switch)
- Added **chunk preload system** (configurable radius, idle-only mode)
- Added **mod compatibility framework** (auto-detection, TFC adapter, generator abstraction layer)
### Improvements
- Reworked settings UI from tabs to **sidebar + page architecture**
- Rendering performance: adaptive throttling
- Scheduling optimization: thread pre-starting, batch deduplication, drag-throttled cadence (50ms)
- Config system: version migration, validation and normalization, analysis defaults
- Added **35 JUnit 5 tests** (covering storage, sampler, analysis, compatibility layer, rendering)