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Wildbound

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Wildbound 1.4.0

1.4.0
16 сент. 2026 г.404Minecraft: 26.3fabric
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Ports Wildbound to the official **Minecraft 26.3** release. ## Changes - Advancement-predicate system update: `ContextAwarePredicate` folded into the loot-condition system (`Optional<Holder<LootItemCondition>>` replaces it on every trigger's `player` field). - `LivingEntity.drop` now takes a required `Prediction` arg; the bound-cluster's inventory-full fallback uses `SERVER_ONLY`, matching vanilla's own server-driven give-or-drop call sites. - No gameplay changes — same companions, same mechanics as 1.3.0. Full changelog: [v1.3.0...v1.4.0](https://github.com/atperry7/wildbound/compare/v1.3.0...v1.4.0)
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Wildbound 1.3.0

1.3.0
7 июл. 2026 г.530Minecraft: 26.2fabric
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A twelfth companion joins the menagerie: the **Strider**. _Found safe to update on existing worlds - ymmv_ ## Highlights - **Strider** — tamed the same way as every other animal (one amethyst shard, no new item), grants **Fire Resistance I** while following. It still shivers and slows down off lava like vanilla, and that's by design. - The advancement tree grows with it: a new *Fireproof Friendship* advancement, and *The Wild Knows Your Name* now requires all **twelve** kinds. **Full changelog:** https://github.com/atperry7/wildbound/compare/v1.2.0...v1.3.0
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Wildbound 1.2.0

1.2.0
17 июн. 2026 г.85Minecraft: 26.2fabric
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## What's Changed * Update to Minecraft 26.2 (release 1.2.0) **Full changelog:** https://github.com/atperry7/wildbound/compare/v1.1.0...v1.2.0
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Wildbound 1.0.0

1.0.0
10 июн. 2026 г.201Minecraft: 26.1.2fabric
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The wild has noticed you. First release of Wildbound — a vanilla+ Fabric mod that lets you tame passive mobs that have never been tameable before. ## Highlights - **Eleven companions** — bat, rabbit, frog, bee, panda, armadillo, axolotl, turtle, ocelot, fox, and sheep — each granting a gentle passive while it follows or sits nearby: low-tier effects like Night Vision and Haste, plus three special gifts (ocelot **XP ×2**, fox **item fetch**, and a **rideable sheep** with a charged jump). - **One taming item** — every bond starts with an **amethyst shard** (1-in-3 chance; configurable). - **Three modes + quiet** — follow (trailing buff), sit (parked buff), wander (off duty); a milk bucket quiets a passive that's in your way. - **Companion capture** — fold a companion into an **amethyst cluster** to carry or store it safely past unloaded chunks; right-click a surface to release. - **Advancement tree** — from first shard to taming one of every kind (*The Wild Knows Your Name*). - **Per-mob config** — enable/disable each animal, taming odds, effect level, wander radius. ## Requirements - Minecraft **26.1.2** · Fabric Loader **0.19.3+** · **Fabric API** · Java **25+** - Install on the **server and the client** — only riding the sheep needs the client side; everything else works for vanilla clients. Full design notes live in [docs/design.md](https://github.com/atperry7/wildbound/blob/main/docs/design.md).