COWMODSКаталог модов

WaterBar999

The WaterBar plugin enhances Minecraft gameplay by implementing a thirst management system that requires players to monitor their hydration levels, collect and purify water, and adapt their survival strategies based on biome conditions.

8562обновлён 17 сент. 2026 г.
ПриключенияМеханики игры

Описание

💧 How Thirst Works

  • Every player has a water level, from nothing up to the maximum set in the configuration. The current level is shown on screen at all times through the water bar.
  • Water drains slowly over time — once every ten seconds. How much is lost depends on where the player is and what they are doing:
    • Hot places drain water much faster, cold places drain it much more slowly, and anywhere else uses a middle rate.
    • Being active drains more: sprinting, jumping, swimming, mining and fighting all increase the drain, and they stack when several happen at once.
  • Low water is announced. When the level falls to the warning point, the player is told their water is low. At the critical point, low-water effects begin.
  • No water means damage. Once the level reaches zero, the player takes damage on a repeating timer until they drink or die. Players who die this way get their own dehydration death message.
  • Everyone starts with a full bar. New players and players who respawn after dying return to the starting water level.
  • Creative and spectator players are not affected. They never lose water and never take thirst damage, so building and spectating are never interrupted.

🖥 Water Bar Displays

The water bar can be shown in four different ways, chosen by the server:

  • Experience bar — fills the experience bar above the hotbar. Default.
  • Action bar — a line of text above the hotbar that also shows the current level, for example 87/100, and turns yellow or red as water runs low.
  • Boss bar — a coloured bar along the top of the screen, which works well with the segmented styles.
  • Sidebar panel — a small panel on the side of the screen showing the bar. While this display is active it takes over the sidebar.

The bar itself is fully adjustable: how many segments it has, which symbols are used for filled and empty segments, and which colours are used for each.


⚙️ Configuration

All settings live in config.yml. Every duration measured in ticks uses Minecraft ticks, where 1 second equals 20 ticks.

💧 Water Levels

  • max-water — the highest water level a player can have. Everything else follows this value: the bar, the warnings, the commands and the placeholders all use it, so a smaller number makes the whole system harder.
  • starting-water — the level a player begins with when they first join and when they respawn after dying.
  • dirty-water-restore — how much water is gained by drinking dirty water.
  • clean-water-restore — how much water is gained by drinking clean water. This is intentionally much larger than dirty water.

⚠️ Thresholds

  • low-water — the level at which players start being warned. When the bar reaches this point the warning appears, and the "low" effects begin.
  • critical — the level at which the situation becomes critical. The stronger "critical" effects replace the low ones. This value must not be higher than the warning level.

🖥 Display

  • display.type — which water bar display to use. Valid choices are EXP, ACTION_BAR, BOSS_BAR and SCOREBOARD.
  • display.bar-length — how many segments the bar is made of. A larger number gives a more precise bar.
  • display.filled-symbol and display.empty-symbol — the characters used for the filled and empty parts of the bar.
  • display.filled-color and display.empty-color — the colours of those two parts. Any Minecraft colour name works, such as AQUA, BLUE, GOLD or DARK_GRAY.
  • display.boss-bar.color — the colour of the boss bar, for example BLUE, RED, GREEN, YELLOW, PURPLE, PINK or WHITE.
  • display.boss-bar.style — the shape of the boss bar: SOLID or one of the segmented styles, which suit a water bar well.
  • display.scoreboard.title — the label shown above the sidebar panel.

🏜 Water Loss

  • default-loss — how much water is lost every cycle anywhere that is not listed as a hot or cold area.
  • hot-loss — how much water is lost every cycle in hot areas, such as deserts, badlands, warm oceans and the nether. Hot areas drain about twice as fast by default.
  • cold-loss — how much water is lost every cycle in cold areas, such as snowy plains, ice spikes, frozen oceans and frozen peaks. Cold areas drain about half as fast by default.
  • hot-biomes and cold-biomes — the lists of areas that use those two rates. Names must match the game's own area names exactly. Any area that is not listed uses the default rate.
  • activity-multipliers — how much extra water each activity costs. They stack, so a player who is sprinting while mining loses water faster than one who is only sprinting.
    • default — a multiplier applied to everyone at all times.
    • sprinting, jumping, swimming, mining, fighting — the extra cost of each activity. Setting one to 1.0 makes that activity cost nothing extra, and values above 1.0 make it cost more.

✨ Effects

  • notification-radius — how many blocks away a player can be from a furnace or campfire and still see purification messages.
  • dirty-water.poison-duration — how long the poison from dirty water lasts, in ticks.
  • dirty-water.poison-strength — how strong that poison is, where 0 is the weakest level.
  • dehydration.damage-amount — how much damage is dealt each time a player with no water is hurt, where 2 equals one heart.
  • dehydration.damage-interval-ticks — how often that damage is dealt, in ticks.
  • dehydration.death-message — the message shown when a player dies of dehydration. Use %player% for the name, colour codes with &, or leave it empty to hide the message entirely.
  • low-water.slowness-type — the effect applied when water drops to the critical level. Any potion effect name works, such as SLOWNESS, WEAKNESS or MINING_FATIGUE. This is only used while the custom effects below are disabled.
  • low-water.slowness-duration — how long that effect lasts, in ticks.
  • low-water.slowness-amplifier — how strong that effect is, where 0 is the weakest level.
  • custom-effects.enabled — turns the custom effect lists on. When enabled, they are used instead of the slowness settings above.
  • custom-effects.low — the effects applied at the warning level. Each entry needs an effect name, a duration in ticks and a strength.
  • custom-effects.critical-low — the effects applied at the critical level. These replace the "low" effects once a player drops this far.

🥤 Waterskin

  • max-charges — how many drinks a full waterskin holds. A larger number makes it a much stronger survival tool, and also changes how many charges can be carried over during purification.
  • purification-time-ticks — how long a dirty waterskin takes to purify on a campfire.

🌧 Cauldron

  • fill-rate-ticks — how often the server checks nearby cauldrons during rain.
  • fill-chance — the chance that an eligible cauldron gains one water level each check, where 0.25 means a quarter of the time.
  • scan-radius — how far around each online player cauldrons are checked. A larger radius covers more ground but costs more to check, so keep it modest on busy servers.

🧾 Commands

CommandWhat it does
/water checkShows your own water level and the maximum.
/water check <player>Shows another player's water level.
/water give <clean|dirty|waterskin>Gives you a clean water bottle, a dirty water bottle, or an empty waterskin.
/water set <player> <amount>Sets a player's water level to an exact amount.
/water add <player> <amount>Adds water to a player. A negative amount takes water away.
/water reset <player>Returns a player to the starting water level.
/water reloadReloads all settings, the area rates, the water bar and the recipes without restarting the server.
/water helpShows the commands you are allowed to use.

Every command can be completed with tab, so command names, item names and player names fill in as you type. Admin commands also work from the server console, except the give command, which needs a player to receive the item.

Values given to set, add and reset are always kept inside the valid range, so nobody can be pushed above the maximum or below zero.

🔑 Permissions

PermissionGives access toDefault
thirstbar.useChecking your own water level and using the help command.Everyone
thirstbar.adminThe give, set, add and reset commands, and checking other players.Operators
thirstbar.reloadThe reload command.Operators

🔗 Placeholders

With PlaceholderAPI installed, these values are available anywhere placeholders are supported, such as scoreboards, chat or tab lists:

  • %thirstbar_water_level% — the player's water level as a whole number, for example 87.
  • %thirstbar_water_level_formatted% — the same level with one decimal place, for example 87.3.
  • %thirstbar_water_percentage% — the level as a percentage of the maximum.
  • %thirstbar_water_bar% — a ready-made visual bar using the symbols and colours set in the configuration, so it always matches what players see on screen.

🧪 Items and Crafting

Dirty Water Bottle

A glass bottle of murky water. Drinking it restores a small amount of water but poisons the player, so it is best purified first.

  • Crafting: a glass bottle with a piece of dirt, in any arrangement.

Clean Water Bottle

Safe, refreshing water that restores a large amount of water with no side effects.

  • Obtained by: purifying dirty water, collecting water from a rainwater cauldron, or the small chance when bottling any other water source.

Waterskin

A reusable container that holds several drinks at once, saving precious inventory space. It glows so it stands out, and its description always shows how many charges are left or that it is empty.

  • Crafting: leather, string and a glass bottle in a "U" shape around the middle:
L S L
S G S
L S L

(L = Leather, S = String, G = Glass Bottle)

  • Filling: right-click a water source with an empty waterskin to fill it. Filled waterskins always contain dirty water, so they need purifying before they are safe to drink.
  • Drinking: right-click with a charged waterskin to take a drink. Each drink uses one charge, and the description updates immediately.

🔥 Purifying Water

Dirty water and dirty waterskins become clean in two ways:

  • Furnace — smelt them like any other item.
  • Campfire — cook them on a campfire.

A dirty waterskin keeps exactly as many charges as it had, so nothing is wasted and nothing is gained. Nearby players see a short message when purification starts and finishes, and how far that message reaches can be set in the configuration.

🌧 Rainwater Cauldrons

Cauldrons left out in the rain slowly collect clean water, one level at a time, but only while it is actually raining and only when they have a clear view of the sky. Water taken from a filled cauldron with a bottle or an empty waterskin lowers it by one level, so cauldrons are a renewable supply of clean water for anyone patient enough to wait for rain.

💾 Player Data and Updating

  • Water levels are remembered between sessions and are saved regularly while the server runs, as well as when players log out and when the server stops, so nothing is lost in a crash.
  • Players are only tracked while they are online, so large servers do not build up idle data over time.
  • When updating from an older version, new options are added to the plugin but an existing settings file will not contain them. The console reports any missing options with a warning, and the built-in defaults keep everything working in the meantime. Copying the new options from a fresh settings file into your own is the recommended way to pick them up.

Последние версии

Все версии →
release

WaterBar999 1.0.8 The More Admin Commands Update!

1.0.8
17 сент. 2026 г.68Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
Скачать
Что нового
### New Features * **Added** a reload command, `/water reload`, so changes to the server settings, the biome rates, the water bar and the recipes take effect straight away instead of needing a restart. * **Added** three admin commands. `/water set` gives a player an exact water level, `/water add` raises or lowers a level by an amount, and `/water reset` returns a player to the level they start with. All three refuse impossible values and keep a player inside the configured limits. * **Added** command suggestions. Pressing tab now completes every command, item name and player name as you type. * **Added** a choice of water bar displays, so each server can pick the experience bar, text above the hotbar, a boss bar along the top of the screen, or a sidebar panel. The number of bar segments, the symbols and the colors can all be changed. * **Added** configurable warning and critical water levels, so a server decides exactly when players are warned and when low-water effects begin. * **Added** an option for how far purification messages reach, an option to choose which effect is applied when water runs critically low, and a death message for players who die of thirst, which can be turned off or rewritten. ### Bug Fixes * **Fixed** waterskins blocking every block interaction. Holding a waterskin and right-clicking a chest, door, crafting table or any other block drank from the waterskin and cancelled the click, so the block never responded. * **Fixed** water and waterlogged blocks cancelling every right-click. Blocks could no longer be placed into water, waterlogged chests and doors could not be used, and anything held in the hand stopped working whenever a waterlogged stair, slab or fence was clicked. * **Fixed** the water bar, low-water warnings and the check command ignoring a custom maximum water level, so all of them now match the setting instead of always using one hundred. * **Fixed** the low-water effects never being applied because the example effects used outdated names. Outdated names in an existing setup are now translated automatically and reported in the console. * **Fixed** the configurable slowness duration being ignored. The effect now really is applied when water drops to the critical level, and its type, duration and strength can be set. * **Fixed** partially used dirty waterskins being impossible to purify. A dirty waterskin with any number of charges left can now be purified, and it no longer comes back full. * **Fixed** rainwater cauldrons being unusable. Water can now be taken from a filled cauldron with a bottle or an empty waterskin, which lowers the cauldron by one level. Bottled cauldron water is always clean. * **Fixed** player water levels being saved in a way that could lose progress or damage the stored data when several saves happened at the same time. Saving is now serialised and always completes before the plugin shuts down. * **Fixed** the water recipes staying behind after the plugin was reloaded or disabled, which left the server unable to craft or cook water items until it was restarted. * **Fixed** jumping almost never counting as activity, so the jumping dehydration multiplier now actually applies. * **Fixed** players in creative and spectator mode losing water and taking thirst damage. Only survival and adventure players are affected now. * **Fixed** the give command accepting anything as an item name and silently handing out the wrong item. * **Fixed** thirst damage landing an extra hit the moment water ran out, and thirsty deaths being reported as an ordinary death. Players who die of thirst now get a proper dehydration death message. * **Fixed** repeated rain checks doing the same work many times over for players standing near each other, and settings changes only taking effect after a restart. * **Fixed** the water bar taking over the experience bar without ever handing it back, and being shown to players who were not being tracked at all. * **Fixed** player entries being kept in memory forever after logging out, and low-water effects being removed when they were no longer needed being unreliable. * **Fixed** the console being unable to use any water command, and admins having no way to check or change another player's water level. * **Fixed** custom water items being accepted by unrelated crafting recipes, which could consume a waterskin or water bottle by accident. * **Fixed** the plugin's description listing the wrong waterskin recipe and a setting that did not actually work. * **Fixed** the placeholder values disagreeing with the configured maximum, breaking when the maximum was not set correctly, and ignoring the configured bar symbols and colors. * **Fixed** filling water being spammable with no feedback, and bottles being taken from the wrong inventory slot when several were held. * **Fixed** players in the hottest places in the world losing water slower than they should, because those areas were not covered by the default heat settings. * **Fixed** the version being different in different places. Everything now reports one version, and the author is credited everywhere.
release

1.0.7 The Big Bug Fix!

1.0.7
26 февр. 2026 г.230Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
Скачать
Что нового
### Bug Fixes - **Fixed dirty water bottles not being smeltable in furnaces.** Dirty water bottles and dirty waterskins could not be placed into furnaces for purification. They can now be smelted in furnaces to produce clean water bottles and clean waterskins as intended. - **Fixed cauldrons not filling with water during rain.** Cauldrons near players were never gaining water levels during rainstorms. They now properly fill one level at a time when it is raining and they have a clear view of the sky. - **Fixed players respawning with zero water after dying from dehydration.** Players who died from dehydration damage would respawn with no water and immediately begin taking damage again. Water level now resets to the configured starting amount on respawn. - **Fixed waterskin always updating the main hand even when held in the off-hand.** Drinking from or filling a waterskin held in the off-hand would incorrectly modify the main hand item. The correct hand is now updated based on which hand the player used. - **Fixed a potential crash when a player movement event had no destination.** A missing null check on movement data could cause an error under certain conditions. This is now handled safely. - **Removed an unused import that could cause compile warnings.** A dependency reference that was never actually used in the code has been cleaned up.
release

1.0.6 PlaceHolder Update!

1.0.6
31 дек. 2025 г.139Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
Скачать
Что нового
- Added PlaceholderAPI integration with support for water level placeholders - Added %thirstbar_water_level% placeholder to display current water level as integer - Added %thirstbar_water_level_formatted% placeholder to display current water level as decimal - Added %thirstbar_water_percentage% placeholder to display current water level as percentage - Added %thirstbar_water_bar% placeholder to display visual water bar - Added PlaceholderAPI as optional dependency with softdepend - Updated plugin version to 1.0.6 - Added placeholder information to configuration file
release

WaterBar999 1.0.5 The Customizable Effects Update

1.0.5
10 нояб. 2025 г.96Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, paper, purpur, spigot
Скачать
Что нового
### New Features: * **Thirst Effects Customization:** Server owners can now fully customize negative potion effects (e.g., Weakness, Mining Fatigue, Blindness) applied at different low thirst thresholds. This is configurable via the `effects.custom-effects` section in `config.yml`. * **Dynamic Thirst Depletion based on Activity:** Thirst depletion rates now dynamically adjust based on player actions such as sprinting, jumping, swimming, mining, and fighting. These multipliers are configurable in the `water-loss.activity-multipliers` section of `config.yml`. ### Improvements & Bug Fixes: * **Robust Potion Effect Tracking:** The plugin now more accurately tracks and clears only the custom potion effects it applies, preventing unintended interference with other plugins or game mechanics. * **Cauldron Filling Logic Improved:** The cauldron filling mechanism has been updated to ensure more reliable block state updates. * **Improved Dehydration Message:** The dehydration warning message now displays whole numbers for heart damage, improving clarity for players.
release

WaterBar999 1.0.4

1.0.4
3 окт. 2025 г.70Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9bukkit, paper, purpur, spigot
Скачать
Что нового
### 🚀 New Features #### 💧 Rainwater Cauldron System - **Passive Water Collection:** Cauldrons placed outdoors will now slowly fill up with clean water during rainfall. - **Configurable Rates:** Server administrators can now configure how fast and how often cauldrons fill via the new `cauldron` section in `config.yml`. - `fill-rate-ticks`: Controls how often the plugin attempts to add water to a cauldron. - `fill-chance`: Sets the probability of a water level being added during each attempt. #### ✨ Waterskin Item - **Multi-Use Water Container:** Players can now craft a **Waterskin**, a new item capable of holding multiple servings of water to save precious inventory space. - **Crafting:** The Waterskin is crafted from 4 pieces of leather in each corner and 4 string on each side and in the center a glass bottle. - **Dynamic Display:** The Waterskin appears as a glowing enchanted item. Its description dynamically updates to show its current state, such as `Charges: 3/3` or `Empty`. - **Configurable Capacity:** The maximum number of charges the Waterskin can hold is configurable in the new `waterskin` section of `config.yml`. #### ⚙️ New Gameplay Mechanics - **Challenging Collection:** To add a layer of realism, collecting water with a **Waterskin** will *always* result in a **Dirty Waterskin**, regardless of the water source. - **Purification Methods:** A **Dirty Waterskin** can be purified into a **Clean Waterskin** by: - Cooking it in a **Furnace**. - Placing it on a **Campfire**. - **Configurable Cook Time:** The time it takes to purify a Waterskin is configurable via `purification-time-ticks` in `config.yml`. ### 🔧 Gameplay & Configuration Enhancements - **Configurable Slowness:** The duration of the `Slowness` effect applied at low water levels is now configurable under `effects.low-water.slowness-duration` in the config file. - **Water Bottle Parity:** The original behavior for **glass bottles** has been preserved. They still have an 80% chance of collecting **Dirty Water** and a 20% chance of collecting **Clean Water**. ### 🛠️ Project & Build Improvements - **Upgraded Java Version:** The plugin's source has been upgraded from Java 8 to **Java 17**, ensuring compatibility with modern server environments. - **Improved Dependency Management:** The Spigot API version is now managed by a property in the `pom.xml` file, making future updates simpler and more reliable. ### administrative Updates - **Expanded Give Command:** The `/water give` command now supports `waterskin` as an argument, allowing admins to spawn an empty Waterskin directly. - **Updated Help Command:** The `/water help` command has been updated to reflect the new `give` command option.
release

WaterBar999 1.0.3

1.0.3
2 сент. 2025 г.68Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Скачать
Что нового
Features Added dynamic water depletion system with biome-based loss rates (hot, cold, default biomes). Implemented dirty and clean water items with distinct effects and lore. Added water collection mechanic from water and waterlogged blocks with 80% chance dirty water, 20% clean water. Introduced water purification via campfire smelting with custom CampfireRecipe. Added crafting recipe for dirty water (glass bottle + dirt). Implemented custom furnace purification handling via FurnaceSmeltEvent to convert dirty water to clean water. Water level displayed on player XP bar for smooth visual feedback. Configurable water restore amounts for dirty and clean water. Configurable potion effects: poison from dirty water, slowness when water is low. Dehydration damage task that damages player periodically when water reaches zero. Configurable dehydration damage amount and interval. Async player data saving to prevent server lag. Robust event handling for player join, respawn, interact, item consume, and furnace events. Permission-based commands for checking water level and giving water items. Action bar notifications for low water and dehydration status. Prevents item duplication and unintended behavior with careful inventory management. Bug Fixes Fixed waterlogged block detection by properly checking Waterlogged interface and waterlogged state. Removed use of FurnaceRecipe with custom ItemStack metadata; replaced with event-based furnace smelting handling. Fixed player data saving race conditions by loading player data once and saving asynchronously. Fixed dehydration task lingering after player death or respawn by cancelling tasks on respawn. Fixed glass bottle removal to remove exactly one bottle instead of all stacks. Reduced action bar spam by removing redundant messages and consolidating notifications. Fixed biome water loss truncation by using double precision for water levels and loss rates. Clarified config units (ticks) for potion effect durations. Prevented water farming exploits by restricting water collection to valid water or waterlogged blocks only. Improved random chance for water collection to 80% dirty, 20% clean for realism.
release

WaterBar999 V1.0.2

V1.0.2
8 авг. 2025 г.58Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur
Скачать
Что нового
Configuration Changes Added Configuration Options: Introduced a new configuration structure in config.yml for water system settings: water-levels: max-water: Maximum water level (default: 100) starting-water: Starting water level for players (default: 100) warning-threshold: Water level threshold for warnings (default: 20) dirty-water-restore: Water restored from drinking dirty water (default: 5) clean-water-restore: Water restored from drinking clean water (default: 20) water-loss: hot-loss: Water loss rate in hot biomes (default: 0.66) cold-loss: Water loss rate in cold biomes (default: 0.16) default-loss: Default water loss rate (default: 0.33) hot-biomes: List of hot biomes (e.g., "DESERT", "SAVANNA", "BADLANDS") cold-biomes: List of cold biomes (e.g., "SNOWY_PLAINS", "ICE_SPIKES", "FROZEN_OCEAN") effects: dirty-water: poison-duration: Duration of poison effect from dirty water (default: 100) poison-strength: Strength of poison effect from dirty water (default: 0) Code Changes Biome Loss Rate Loading: Added loadBiomeLossRates() method to load biome-specific water loss rates from the configuration. Player Data Management: Added loadPlayerData(UUID uuid) method to load player data from player.yml. Implemented automatic creation of player data entries if they do not exist, initializing water levels to the starting value from the configuration. Introduced getPlayerConfig() and savePlayerConfig(FileConfiguration playerConfig) methods to handle player data storage in player.yml. Water Level Updates: Updated the logic in onPlayerDrink(PlayerItemConsumeEvent event) to use configurable values for restoring water levels when consuming dirty or clean water. Dynamic Water Loss: Updated the updatePlayerThirst(Player player) method to use the loaded biome loss rates, including a default loss rate for unspecified biomes. Removed Hardcoded Values: Replaced hardcoded values for maximum water, starting water, and restoration amounts with values loaded from the configuration. Updated Player Join Logic: Modified onPlayerJoin(PlayerJoinEvent event) to load player data upon joining, ensuring that player water levels are initialized correctly. Removed Unused Code: Removed any code that was not necessary for the new configuration and functionality.
release

WaterBar 1.1

V1.1
22 июл. 2025 г.64Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur
Скачать
Что нового
fixed the where the plugin would spam chat if you were in creative with useless messages exp bar now actively shows how much water you have left along with still showing your exp level when you click with a water bottle it now uses up 2 of them and 1 becomes a normal water bottle for brewing and the other becomes a dirty or clean water bottle
release

WaterBar 1.0

V1.0
10 июл. 2025 г.63Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7bukkit, paper, purpur
Скачать
Что нового
the first release