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ВЕРСИИ (65)
release
The Wandering Murder 4.2
4.212 окт. 2026 г.61Minecraft: 1.21.11datapack
Что нового
fixed small multiplayer bug (he runs into the horizon after kidnapping someone sometimes)
also music within new worlds
release
The Wandering Murder 4.1
4.15 окт. 2026 г.35Minecraft: 1.21.11datapack
Что нового
Small patches.
Forgot to add TheBreadGiver in the credits earlier for the spawn egg textures (he was already there, except that it didn't mention spawn eggs)
Made sure that he isn't able to target players underground. Even if a player was above ground when he spawns then goes underground, you can't really tell he's attacking you (no music or bossbar typically) so it's fine
release
The Wandering Murder 4.0
4.01 окт. 2026 г.13Minecraft: 1.21.11datapack
Что нового
Huge update today!
New Attacks:
-
- Gunpowder Throw
- Produces particles on the ground.
- If a player runs over it with enough speed, it will create a chain explosion.
- Whey protein powder
- this is used as an anti-cheese for various aspects.
- Will throw at mobs that scare wandering traders, to prevent the murderer from running at very high speeds
- WIll also throw at happy ghasts, which weighs them down (so flying on the happy ghast isn't a viable way to kill him anymore)
- Resonance
- Create a loud ringing sound, and will damage the players a set amount regardless of armor/enchantments.
- This only applies for the harder version of the boss.
- Knockback
- If there are enough players surrounding him, he will create a shockwave that causes all nearby players to launch away.
- Fixed tower related destruction.
- It probably won't deconstruct whole houses now
- He should also be able to deal with a variety of new towers
- BIG JUMP
- Under certain conditions, he will jump really high into the sky and attempt to land on the player.
He is now capable of piercing through a certain amount of armor, meaning armor will ultimately matter less during the fight. Enchantments like "protection" and similar will no longer do anything.
Damage taken has been curved:
Even if you deal 1000 hearts of damage, he will now only take 30 hearts of damage max, meaning OP gear no longer is capable of one-hit kills or similar.
With this in mind, if the hitbox happens to die (which it shouldn't) a new one is now summoned as a fail-safe.
General changes to the wandering murderer:
-
Spawning has been completely rewritten so that I can understand it better.
- In theory it is now more optimized
- He can no longer appear immediately after vanishing. This issue caused things like double "outro" music, or spawning for 3 seconds before vanishing again.
- Instead of spawning based on "lowest encounters", he will spawn based on various different variables: amount of times encountered, if the player is afk, if the player is isolated, and if the player is outdoors (not underground).
- He can now spawn via fishing
- If you kill a wandering trader while he's active, he will spawn.
- He can either jump from the sky, or appear behind you. Appearing behind you means he'll attack the second you look at him.
Cutouts!
- Rarely when he's active, a cutout will spawn. This will play the music for a few seconds before going away.
- That's about it tbh
More anti-cheese
- If he considers himself "stuck", he will either jump really high or vanish.
- Typically this is determined by how long he has been standing still.
- With this in mind, nearby moving pistons while "stuck" do not work for preventing him to despawn.
- If the player creates a tower with holes in it, technically it's not a tower that is connected to the ground. The solution is that he will either despawn, or jump really high to get to the player.
He now lasts 8 days instead of 3 days
- In theory it takes longer for him to appear now, but I'm not sure.
Damage Resistance
- He now takes reduced damage from certain attacks, such as lava, fire, magic, explosion, fall, and projectiles (encouraging hand to hand combat)
- He is nearly immune to other attacks, such as spear (known as strong_melee, which may impact other things in the future) or mace.
Stealing the dragon egg
- Yes that's a thing.
- As soon as the dragon is defeated and the dragon egg appears, the wandering murderer will appear, take it, then leave.
- You can get the dragon egg back by trading at the trading stand.
- Can be toggled.
Spawn eggs
- Kinda of janky, but using paintings, you can now obtain 4 spawn eggs from the creative inventory.
- To have the wandering murderer actually spawn there needs to be a "valid target" aka a player in survival mode in the overworld nearby.
- The lobotomized murderer is used as a way for content creators to control him for predetermined clips.
Lobotomized Murderer
- If he is actively attacking the player, running "/scoreboard players set ai wander.data 26" enables this mode.
- using the 4 functions available within "wander:ai/sided/toggle", he can do various things. eg "/function wander:ai/sided/toggle/dance"
- Dance: runs up to the player, and dances (as the idle animation).
- Goto: slides towards the target, and will go to the exact location the player is, including rotation. Typically for things like screenshots.
- Jump: jumps towards the target. As soon as he lands, he will cause oak planks and cobblestone nearby to launch everywhere.
- Leave: he jumps away.
Settings changes
- can view settings via "/function milk:settings"
- Can trigger whether or not the wandering murderer can be spawned
- Can trigger whether the wandering slaughterer triggers after killing a wandering trader with bad omen
- Can toggle whether or not he steals the dragon egg.
- Can toggle whether the stand appears (kinda cringe if yall disable it)
- Can toggle music (will not stop the cutouts from playing music)
**Music plays in the "hostile" audio channel, since most people have music off**
He has a stand now lol
Introducing.. **Fine Print**!
-
Once the wandering murderer has taken enough damage, this stand will appear.
While not revealing too much, he will swap your item with whatever he's holding sometimes, which makes the fight more difficult (try fighting him with a resin clump)
Remove "Trader's Onslaught"
In favour of "Wandering Slaughterer"
-
If you kill a wandering trader with bad omen, the wandering slaughterer will attack. This version is significantly harder, and meant as a much more difficult challenge than the regular, typically requiring lots of gear and healing.
**Changes during this:**
- His attacks deal more damage
- Fine print will attack the player more frequently
- Resonance attacks now occur
- He's red
- He has purple sword
- Gunpowder thrown will produce fire when exploded (the fire deals no damage to the environment and will disappear after ~25 seconds)
- Instead of despawning, he will substitute himself for a cutout, and re-appear elsewhere.
- He no longer does long jumps towards the player or freezing bodies of water.
- His main attack to reach high up players is the high jump. This attack was initially made for wandering slaughterer, but also rarely used by the regular since it seems pretty effective.
- He has a new song (Thanks LeFidoot for the music!)
- He has a phase 3
- Emerald walls to prevent escaping
- Gunpowder is throw literally everywhere
- If the player dies, they will be trapped in an emerald crystal until either freed by another player, or if the wandering slaughterer leaves.
- If all players are dead, the fight will immediately end, the emerald walls will vanish, all players are freed from emerald crystals, and the player gets no reward
When he's killed, he will give the player his purple sword, which is enchanted with resonance, and deals increased damage.
Depending on the level of bad omen used, he will have more health, and the sword given will be stronger.
Trading stand
-
There is now a structure near spawn called the trading stand. A green shield is visible around the structure, which mostly prevents players from fighting within the boundaries, and also prevents mobs from going in (please do not throw an ender pearl in here please please please)
After being defeated, he will sometimes come to the trading stand to offer 3 goods for a few days. Some of these items are incredibly useless, others being decent items from vanilla, and others being new items.
Item stuff
-
Whey Protein Powder:
- No longer triggers the "Trader's Onslaught"
- When consumed, the player becomes 1.5x the size, with stronger attacks for 3 minutes.
Swords:
- Holding right click allows the player to leap forward and slam into the ground.
- Landing will deal 5 hearts of damage to mobs within a 5 block radius.
- In theory, players get a 90% fall damage decrease to prevent fall damage related deaths, however for some reason this can be weirdly inconsistent based on ping.
Placeable Cutout:
- Obtained through trading with the wandering murderer
- Pretty self explanatory. It does not play music, but it can be placed and broken by the player.
Emerald Apple:
- Obtained through trading with the wandering murderer
- It is considered an item between enchanted golden apples, and regular golden apples. However instead of resistance/regeneration, it provides absorption hearts and instant health.
- *trust me bro*
Bottled hero of the village:
- Obtained through trading with the wandering murderer
- It's a potion that grants hero of the villager for 8 minutes.
Wanderer's Bag:
- 33% chance of getting this instead of the Gilded Emerald Cleaver after defeating the wandering murderer.
- You are able to store 5 weaker entities (including TNT) inside, and throw them out at will.
- Wardens do not count as weaker entities.
- Wandering traders can be captured as that allows players to group together to collectively fight the wandering murderer.
- Villagers cannot be captured due to that being very overpowered. You just gotta use normal methods of transporting them now >:)
Wander Pocket Watch:
- Can be crafted using 7 emeralds, a clock, and a compass.
- Tells you how long before he appears at the trading stand, and where the trading stand is.
- The recipes unlocks after visiting the trading stand for the first time.
Music discs:
- Wandering traders can offer two music discs, while the third is crafted.
- There are also secret joke music discs.
Revamped Kidnap Dimension
-
Before, it was a chest where mobs are thrown in. Now it is a large area with huge piles of emeralds.
To now escape, you must open chests to find the way out, while avoiding the other things inside of the dimension....
A ludicrous amount of bug fixes
Huge optimizations, since he appears to otherwise be extremely laggy even when not active which was a problem.
The milkman's weapons datapack was also fixed up a bit with optimizations, and easier crafting recipes. This is supposed to be an early game item so it is now easier to obtain in that stage of the game.
release
V3.0
V3.028 нояб. 2025 г.246Minecraft: 1.21.8datapack
Что нового
Updated to 1.21.8
Moved all other versions to legacy
- Fixed the towering mechanics being ludicrously broken
- - INFINITE ARROWS LETS GOOOOO
- Boss music sometimes played 3 versions at the same...time? fixed now.
- kill credit is now coded in, and the sword can be received
- several models were missing because im dumb
- mild memory leaks fixed
- he no longer goes towards 0,0,0 when there isn't something for him to target....
- updated depencency datapacks.
- updated block tags for 1.21.8
- will despawn shortly after being "trapped"
- - if he has a target, but can't attack or move, that is considered being trapped.
- when leaving the trader dimension, the scale attribute has been changed to an attribute modifier, instead of changing the base.
- wandering murderer no longer deattaches and breaks when going to different dimensions/going through portals
Buffed sword swipe damage + hitbox
Buffed pufferfish punch damage + hitbox
- there is now a chance to get poison instead of it being guarenteed, unless you're too close to him.
He now jumps towards his sword if it's too far away, and after the player if they go far enough
- for some reason he does some crazy sideways b-hopping, which idk how to fix
- and just... jumping away then double jumping towards the target..? nice!
- he can now jump upwards, if his sword is stuck high above him.
- overall just rewrote the jumping AI so that it's now an AI state instead of some janky tick timer
Health somewhat scales with player count (up to 4 players), but has generally been increased to around 400 hearts
New alternate despawning animation
Changed what can spawn within the trader's pocket dimension and how frequently
decreased chance for kidnapping attack
sword can no longer be obtained by simply "surviving two days." Instead, he must be defeated, and IN THEORY, the player who dealt the last hit should get it.
Heavily buffed the "Trader's Onslaught" challenge, activated by whey protein powder
- Attack damage significantly increased
- - punch 8 -> 12
- - sword swipe 11 -> 16
- decreased attack cooldown
- health scales with player count, but without a limit. on large server, health could be up to 2000 hearts.
- does not despawn unless "trapped"
- increased chance for kidnapping attack
- decreased duration. starts at 2:30 minutes, and increases to 10 minutes, when up to 4 players are in the world.
- players are targeted differently.
- - all players within 20 blocks of the person who used the whey protein powder are potential targets.
- - if a player hits the trader, they also become a potential target
this will very likely be the last version, unless happy ghasts become a consistent, recurring problem.
release
V2.4 Mod
2.425 мар. 2025 г.1 тыс.Minecraft: 1.21.5fabric, forge, neoforge, quilt
Что нового
Removed sounds from arrows landing
Updated to 1.21.5:
- Fixed tooltip stuff
- updated every text component :sob:
- updated Blockstate library and tags to support new blocks
release
V2.4
2.425 мар. 2025 г.164Minecraft: 1.21.5datapack
Что нового
Removed sounds from arrows landing
Updated to 1.21.5:
- Fixed tooltip stuff
- updated every text component :sob:
- updated Blockstate library and tags to support new blocks
release
V2.4 Mod
2.425 мар. 2025 г.469Minecraft: 1.21.4fabric, forge, neoforge, quilt
Что нового
Removed sounds from arrows landing
release
V2.4
2.425 мар. 2025 г.96Minecraft: 1.21.4datapack
Что нового
Removed sounds from arrows landing
release
V2.4 Mod
2.425 мар. 2025 г.184Minecraft: 1.21.2, 1.21.3fabric, forge, neoforge, quilt
Что нового
Removed sounds from arrows landing
release
V2.4
2.425 мар. 2025 г.38Minecraft: 1.21.2, 1.21.3datapack
Что нового
Removed sounds from arrows landing
release
V2.4 Mod
2.425 мар. 2025 г.1,2 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Что нового
Removed sounds from arrows landing
release
V2.4
2.425 мар. 2025 г.84Minecraft: 1.21, 1.21.1datapack
Что нового
Removed sounds from arrows landing
release
V2.3 Mod
2.327 февр. 2025 г.194Minecraft: 1.21.4fabric, forge, neoforge, quilt
Что нового
Fixed hitbox related issues, such as getting accidentally re-initiated upon hitting it.
release
V2.3
2.327 февр. 2025 г.43Minecraft: 1.21.4datapack
Что нового
Fixed hitbox related issues, such as getting accidentally re-initiated upon hitting it.
release
V2.3 Mod
2.327 февр. 2025 г.83Minecraft: 1.21.2, 1.21.3fabric, forge, neoforge, quilt
Что нового
Fixed hitbox related issues, such as getting accidentally re-initiated upon hitting it.
release
V2.3
2.327 февр. 2025 г.28Minecraft: 1.21.2, 1.21.3datapack
Что нового
Fixed hitbox related issues, such as getting accidentally re-initiated upon hitting it.
release
V2.3 Mod
2.327 февр. 2025 г.141Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Что нового
Fixed hitbox related issues, such as getting accidentally re-initiated upon hitting it.
release
V2.3
2.327 февр. 2025 г.37Minecraft: 1.21, 1.21.1datapack
Что нового
Fixed hitbox related issues, such as getting accidentally re-initiated upon hitting it.
release
V2.2 Mod
2.221 февр. 2025 г.115Minecraft: 1.21.4fabric, forge, neoforge, quilt
Что нового
Added proper Neoforge support
release
V2.2 Mod
2.221 февр. 2025 г.51Minecraft: 1.21.2, 1.21.3fabric, forge, neoforge, quilt
Что нового
Added proper Neoforge support
release
V2.2 Mod
2.221 февр. 2025 г.93Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Что нового
Added proper Neoforge support
release
V2.1 Mod
2.120 февр. 2025 г.90Minecraft: 1.21.4fabric, forge, neoforge, quilt
Что нового
Fixed an issue where the sword would stay in the air
Added a secret gangnam style and twirl dance
release
V2.1
2.120 февр. 2025 г.45Minecraft: 1.21.4datapack
Что нового
Fixed an issue where the sword would stay in the air
Added a secret gangnam style and twirl dance
release
V2.1 Mod
2.120 февр. 2025 г.68Minecraft: 1.21.2, 1.21.3fabric, forge, neoforge, quilt
Что нового
Fixed an issue where the sword would stay in the air
Added a secret gangnam style and twirl dance
release
V2.1
2.120 февр. 2025 г.14Minecraft: 1.21.2, 1.21.3datapack
Что нового
Fixed an issue where the sword would stay in the air
Added a secret gangnam style and twirl dance
release
V2.1 Mod
2.120 февр. 2025 г.57Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Что нового
Fixed an issue where the sword would stay in the air
Added a secret gangnam style and twirl dance
release
V2.1
2.120 февр. 2025 г.22Minecraft: 1.21, 1.21.1datapack
Что нового
Fixed an issue where the sword would stay in the air
Added a secret gangnam style and twirl dance
release
V2.0 Mod
2.018 февр. 2025 г.87Minecraft: 1.21.4fabric, forge, neoforge, quilt
Что нового
# A huge update for the wandering murderer!
## I feel like it is more of a boss than a horror creature at this point
- Added a bossbar to those within 64 blocks (by TheBreadGiver)
- Added boss music, which features multiple looping song parts (by Nangineer)
- This may be somewhat glitchy when the TPS is lower than 20 (will just cut out temporarily)
- A music disc is available through trading with wandering traders after surviving the trader’s onslaught. This is the full boss theme.
- The trader’s onslaught will end if a player is killed by it, and no rewards will be given (the disc opportunity)
- Added an actual settings function (creative mode players can see the message after joining, or using /reload. alternatively, use ``/function milk:settings`` to activate.
- Do Interactive Crafting: interactive crafting can now be disabled, and will remove all the interactive crafting tables within the world, and prevent others from appearing.
- Do Fire Spawning: When molotov milktails are thrown, there is a chance for fire to appear, which is now disableable.
- Do Spawning: Determines whether the wandering murderer can be spawned through killing a wandering trader. Note that this doesn’t disable whey protein powder.
- Do Digging: Heavily experimental features that attempts to add the capability of the wandering murderer digging through the ground to reach the player. After realizing that this was way to powerful, I made it an option, and stopped developing it.
- Do Griefing: Seems like the wandering murderer has destroyed several houses in attempts to tear the player’s “tower” down, so this will disable that, and instead, knocks the player off the top of the tower or structure.
- Do Kidnapping: boy does this sound wrong. Determines whether the wandering murderer can abduct players. both by sneaking up, or during regular fights.
- Do Music: the boss fight music could get annoying after a while (certainly not me though, i personally love it), so there is now a setting for it.
### Welp that’s all the big stuff, now onto fixes and QOL stuff:
- As an extra precaution to prevent the wandering murderer from totalling buildings and structures, it will now not break blocks that have at least 4 adjacent blocks (pretty much your average 1 block thick wall).
- The wandering murderer is now killable, and when it was killed, the player who actually killed it may not get the sword. Now the player who actually killed will get the sword.
- There is now an idle animation while in water, and the swim animation is somewhat lower now.
- The health was changed to 700 (aka 350 hearts). Not sure if this was what it was before, but this is what it is now. Giving it this much health made sense because it could vanish for a little while.
- Added a namespace specifically for the music
- Changed the health during the traders onslaught (was 50k, and is now 700 just like normal)
- Added additional credits to the advancement tree
- Changed all the icons in the advancement tree from custom models to actual player heads (removed 10+ models that were just heads in the credits). This also works if the player mentioned changes their skin. Advancement names aren’t unfortunately changed if they change their name.
- Removed the daylight cycle (it was supposed to just respawn after exactly 3 days, but I don’t think it actually works)
- Fixed sword throwing to actually be functional. There were several weird bugs, such as nothing happening, the sword not actually being launched, and it remaining floating in the air after destroying. All these issues have been fixed
- The wandering murderer broke nearby blocks if it was inside a block, but this now only applies to ice, which was the main issue anyway
- Ice is now frosted ice, which is not permanent, and it also doesn’t go as low into the water, mainly staying *near* the surface.
- Removed the stew throw attack from when it’s angry, since that is super easy to avoid, and adds nothing. It can still use the stew throw when sneaking up on players though.
- Fixed an issue with both the whey protein powder, and milk (under certain conditions), so that they aren’t edible on 1.21.2 and beyond.
- Added a swimming idle animation, so that it doesn’t just stand on water while not moving.
- Updated the blockstate library to work with blocks in 1.21.3 and 1.21.4. Basically meaning the tower collapsing functions only worked with 1.21.1 blocks before this update.
Finally, if there are any issues or bugs, please report them on Github or Curseforge comment section (Github is still preferred though)
Pretty sure V1.8 was supposed to be the last version, but my burnout has ended so I went back to improve the wandering murderer. Thank you for following my journey ❤️
release
V2.0
2.018 февр. 2025 г.15Minecraft: 1.21.4datapack
Что нового
# A huge update for the wandering murderer!
## I feel like it is more of a boss than a horror creature at this point
- Added a bossbar to those within 64 blocks (by TheBreadGiver)
- Added boss music, which features multiple looping song parts (by Nangineer)
- This may be somewhat glitchy when the TPS is lower than 20 (will just cut out temporarily)
- A music disc is available through trading with wandering traders after surviving the trader’s onslaught. This is the full boss theme.
- The trader’s onslaught will end if a player is killed by it, and no rewards will be given (the disc opportunity)
- Added an actual settings function (creative mode players can see the message after joining, or using /reload. alternatively, use ``/function milk:settings`` to activate.
- Do Interactive Crafting: interactive crafting can now be disabled, and will remove all the interactive crafting tables within the world, and prevent others from appearing.
- Do Fire Spawning: When molotov milktails are thrown, there is a chance for fire to appear, which is now disableable.
- Do Spawning: Determines whether the wandering murderer can be spawned through killing a wandering trader. Note that this doesn’t disable whey protein powder.
- Do Digging: Heavily experimental features that attempts to add the capability of the wandering murderer digging through the ground to reach the player. After realizing that this was way to powerful, I made it an option, and stopped developing it.
- Do Griefing: Seems like the wandering murderer has destroyed several houses in attempts to tear the player’s “tower” down, so this will disable that, and instead, knocks the player off the top of the tower or structure.
- Do Kidnapping: boy does this sound wrong. Determines whether the wandering murderer can abduct players. both by sneaking up, or during regular fights.
- Do Music: the boss fight music could get annoying after a while (certainly not me though, i personally love it), so there is now a setting for it.
### Welp that’s all the big stuff, now onto fixes and QOL stuff:
- As an extra precaution to prevent the wandering murderer from totalling buildings and structures, it will now not break blocks that have at least 4 adjacent blocks (pretty much your average 1 block thick wall).
- The wandering murderer is now killable, and when it was killed, the player who actually killed it may not get the sword. Now the player who actually killed will get the sword.
- There is now an idle animation while in water, and the swim animation is somewhat lower now.
- The health was changed to 700 (aka 350 hearts). Not sure if this was what it was before, but this is what it is now. Giving it this much health made sense because it could vanish for a little while.
- Added a namespace specifically for the music
- Changed the health during the traders onslaught (was 50k, and is now 700 just like normal)
- Added additional credits to the advancement tree
- Changed all the icons in the advancement tree from custom models to actual player heads (removed 10+ models that were just heads in the credits). This also works if the player mentioned changes their skin. Advancement names aren’t unfortunately changed if they change their name.
- Removed the daylight cycle (it was supposed to just respawn after exactly 3 days, but I don’t think it actually works)
- Fixed sword throwing to actually be functional. There were several weird bugs, such as nothing happening, the sword not actually being launched, and it remaining floating in the air after destroying. All these issues have been fixed
- The wandering murderer broke nearby blocks if it was inside a block, but this now only applies to ice, which was the main issue anyway
- Ice is now frosted ice, which is not permanent, and it also doesn’t go as low into the water, mainly staying *near* the surface.
- Removed the stew throw attack from when it’s angry, since that is super easy to avoid, and adds nothing. It can still use the stew throw when sneaking up on players though.
- Fixed an issue with both the whey protein powder, and milk (under certain conditions), so that they aren’t edible on 1.21.2 and beyond.
- Added a swimming idle animation, so that it doesn’t just stand on water while not moving.
- Updated the blockstate library to work with blocks in 1.21.3 and 1.21.4. Basically meaning the tower collapsing functions only worked with 1.21.1 blocks before this update.
Finally, if there are any issues or bugs, please report them on Github or Curseforge comment section (Github is still preferred though)
Pretty sure V1.8 was supposed to be the last version, but my burnout has ended so I went back to improve the wandering murderer. Thank you for following my journey ❤️
release
V2.0 Mod
2.018 февр. 2025 г.70Minecraft: 1.21.2, 1.21.3fabric, forge, neoforge, quilt
Что нового
# A huge update for the wandering murderer!
## I feel like it is more of a boss than a horror creature at this point
- Added a bossbar to those within 64 blocks (by TheBreadGiver)
- Added boss music, which features multiple looping song parts (by Nangineer)
- This may be somewhat glitchy when the TPS is lower than 20 (will just cut out temporarily)
- A music disc is available through trading with wandering traders after surviving the trader’s onslaught. This is the full boss theme.
- The trader’s onslaught will end if a player is killed by it, and no rewards will be given (the disc opportunity)
- Added an actual settings function (creative mode players can see the message after joining, or using /reload. alternatively, use ``/function milk:settings`` to activate.
- Do Interactive Crafting: interactive crafting can now be disabled, and will remove all the interactive crafting tables within the world, and prevent others from appearing.
- Do Fire Spawning: When molotov milktails are thrown, there is a chance for fire to appear, which is now disableable.
- Do Spawning: Determines whether the wandering murderer can be spawned through killing a wandering trader. Note that this doesn’t disable whey protein powder.
- Do Digging: Heavily experimental features that attempts to add the capability of the wandering murderer digging through the ground to reach the player. After realizing that this was way to powerful, I made it an option, and stopped developing it.
- Do Griefing: Seems like the wandering murderer has destroyed several houses in attempts to tear the player’s “tower” down, so this will disable that, and instead, knocks the player off the top of the tower or structure.
- Do Kidnapping: boy does this sound wrong. Determines whether the wandering murderer can abduct players. both by sneaking up, or during regular fights.
- Do Music: the boss fight music could get annoying after a while (certainly not me though, i personally love it), so there is now a setting for it.
### Welp that’s all the big stuff, now onto fixes and QOL stuff:
- As an extra precaution to prevent the wandering murderer from totalling buildings and structures, it will now not break blocks that have at least 4 adjacent blocks (pretty much your average 1 block thick wall).
- The wandering murderer is now killable, and when it was killed, the player who actually killed it may not get the sword. Now the player who actually killed will get the sword.
- There is now an idle animation while in water, and the swim animation is somewhat lower now.
- The health was changed to 700 (aka 350 hearts). Not sure if this was what it was before, but this is what it is now. Giving it this much health made sense because it could vanish for a little while.
- Added a namespace specifically for the music
- Changed the health during the traders onslaught (was 50k, and is now 700 just like normal)
- Added additional credits to the advancement tree
- Changed all the icons in the advancement tree from custom models to actual player heads (removed 10+ models that were just heads in the credits). This also works if the player mentioned changes their skin. Advancement names aren’t unfortunately changed if they change their name.
- Removed the daylight cycle (it was supposed to just respawn after exactly 3 days, but I don’t think it actually works)
- Fixed sword throwing to actually be functional. There were several weird bugs, such as nothing happening, the sword not actually being launched, and it remaining floating in the air after destroying. All these issues have been fixed
- The wandering murderer broke nearby blocks if it was inside a block, but this now only applies to ice, which was the main issue anyway
- Ice is now frosted ice, which is not permanent, and it also doesn’t go as low into the water, mainly staying *near* the surface.
- Removed the stew throw attack from when it’s angry, since that is super easy to avoid, and adds nothing. It can still use the stew throw when sneaking up on players though.
- Fixed an issue with both the whey protein powder, and milk (under certain conditions), so that they aren’t edible on 1.21.2 and beyond.
- Added a swimming idle animation, so that it doesn’t just stand on water while not moving.
- Updated the blockstate library to work with blocks in 1.21.3 and 1.21.4. Basically meaning the tower collapsing functions only worked with 1.21.1 blocks before this update.
Finally, if there are any issues or bugs, please report them on Github or Curseforge comment section (Github is still preferred though)
Pretty sure V1.8 was supposed to be the last version, but my burnout has ended so I went back to improve the wandering murderer. Thank you for following my journey ❤️
release
V2.0
2.018 февр. 2025 г.8Minecraft: 1.21.2, 1.21.3datapack
Что нового
# A huge update for the wandering murderer!
## I feel like it is more of a boss than a horror creature at this point
- Added a bossbar to those within 64 blocks (by TheBreadGiver)
- Added boss music, which features multiple looping song parts (by Nangineer)
- This may be somewhat glitchy when the TPS is lower than 20 (will just cut out temporarily)
- A music disc is available through trading with wandering traders after surviving the trader’s onslaught. This is the full boss theme.
- The trader’s onslaught will end if a player is killed by it, and no rewards will be given (the disc opportunity)
- Added an actual settings function (creative mode players can see the message after joining, or using /reload. alternatively, use ``/function milk:settings`` to activate.
- Do Interactive Crafting: interactive crafting can now be disabled, and will remove all the interactive crafting tables within the world, and prevent others from appearing.
- Do Fire Spawning: When molotov milktails are thrown, there is a chance for fire to appear, which is now disableable.
- Do Spawning: Determines whether the wandering murderer can be spawned through killing a wandering trader. Note that this doesn’t disable whey protein powder.
- Do Digging: Heavily experimental features that attempts to add the capability of the wandering murderer digging through the ground to reach the player. After realizing that this was way to powerful, I made it an option, and stopped developing it.
- Do Griefing: Seems like the wandering murderer has destroyed several houses in attempts to tear the player’s “tower” down, so this will disable that, and instead, knocks the player off the top of the tower or structure.
- Do Kidnapping: boy does this sound wrong. Determines whether the wandering murderer can abduct players. both by sneaking up, or during regular fights.
- Do Music: the boss fight music could get annoying after a while (certainly not me though, i personally love it), so there is now a setting for it.
### Welp that’s all the big stuff, now onto fixes and QOL stuff:
- As an extra precaution to prevent the wandering murderer from totalling buildings and structures, it will now not break blocks that have at least 4 adjacent blocks (pretty much your average 1 block thick wall).
- The wandering murderer is now killable, and when it was killed, the player who actually killed it may not get the sword. Now the player who actually killed will get the sword.
- There is now an idle animation while in water, and the swim animation is somewhat lower now.
- The health was changed to 700 (aka 350 hearts). Not sure if this was what it was before, but this is what it is now. Giving it this much health made sense because it could vanish for a little while.
- Added a namespace specifically for the music
- Changed the health during the traders onslaught (was 50k, and is now 700 just like normal)
- Added additional credits to the advancement tree
- Changed all the icons in the advancement tree from custom models to actual player heads (removed 10+ models that were just heads in the credits). This also works if the player mentioned changes their skin. Advancement names aren’t unfortunately changed if they change their name.
- Removed the daylight cycle (it was supposed to just respawn after exactly 3 days, but I don’t think it actually works)
- Fixed sword throwing to actually be functional. There were several weird bugs, such as nothing happening, the sword not actually being launched, and it remaining floating in the air after destroying. All these issues have been fixed
- The wandering murderer broke nearby blocks if it was inside a block, but this now only applies to ice, which was the main issue anyway
- Ice is now frosted ice, which is not permanent, and it also doesn’t go as low into the water, mainly staying *near* the surface.
- Removed the stew throw attack from when it’s angry, since that is super easy to avoid, and adds nothing. It can still use the stew throw when sneaking up on players though.
- Fixed an issue with both the whey protein powder, and milk (under certain conditions), so that they aren’t edible on 1.21.2 and beyond.
- Added a swimming idle animation, so that it doesn’t just stand on water while not moving.
- Updated the blockstate library to work with blocks in 1.21.3 and 1.21.4. Basically meaning the tower collapsing functions only worked with 1.21.1 blocks before this update.
Finally, if there are any issues or bugs, please report them on Github or Curseforge comment section (Github is still preferred though)
Pretty sure V1.8 was supposed to be the last version, but my burnout has ended so I went back to improve the wandering murderer. Thank you for following my journey ❤️
release
V2.0 Mod
2.018 февр. 2025 г.58Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Что нового
# A huge update for the wandering murderer!
## I feel like it is more of a boss than a horror creature at this point
- Added a bossbar to those within 64 blocks (by TheBreadGiver)
- Added boss music, which features multiple looping song parts (by Nangineer)
- This may be somewhat glitchy when the TPS is lower than 20 (will just cut out temporarily)
- A music disc is available through trading with wandering traders after surviving the trader’s onslaught. This is the full boss theme.
- The trader’s onslaught will end if a player is killed by it, and no rewards will be given (the disc opportunity)
- Added an actual settings function (creative mode players can see the message after joining, or using /reload. alternatively, use ``/function milk:settings`` to activate.
- Do Interactive Crafting: interactive crafting can now be disabled, and will remove all the interactive crafting tables within the world, and prevent others from appearing.
- Do Fire Spawning: When molotov milktails are thrown, there is a chance for fire to appear, which is now disableable.
- Do Spawning: Determines whether the wandering murderer can be spawned through killing a wandering trader. Note that this doesn’t disable whey protein powder.
- Do Digging: Heavily experimental features that attempts to add the capability of the wandering murderer digging through the ground to reach the player. After realizing that this was way to powerful, I made it an option, and stopped developing it.
- Do Griefing: Seems like the wandering murderer has destroyed several houses in attempts to tear the player’s “tower” down, so this will disable that, and instead, knocks the player off the top of the tower or structure.
- Do Kidnapping: boy does this sound wrong. Determines whether the wandering murderer can abduct players. both by sneaking up, or during regular fights.
- Do Music: the boss fight music could get annoying after a while (certainly not me though, i personally love it), so there is now a setting for it.
### Welp that’s all the big stuff, now onto fixes and QOL stuff:
- As an extra precaution to prevent the wandering murderer from totalling buildings and structures, it will now not break blocks that have at least 4 adjacent blocks (pretty much your average 1 block thick wall).
- The wandering murderer is now killable, and when it was killed, the player who actually killed it may not get the sword. Now the player who actually killed will get the sword.
- There is now an idle animation while in water, and the swim animation is somewhat lower now.
- The health was changed to 700 (aka 350 hearts). Not sure if this was what it was before, but this is what it is now. Giving it this much health made sense because it could vanish for a little while.
- Added a namespace specifically for the music
- Changed the health during the traders onslaught (was 50k, and is now 700 just like normal)
- Added additional credits to the advancement tree
- Changed all the icons in the advancement tree from custom models to actual player heads (removed 10+ models that were just heads in the credits). This also works if the player mentioned changes their skin. Advancement names aren’t unfortunately changed if they change their name.
- Removed the daylight cycle (it was supposed to just respawn after exactly 3 days, but I don’t think it actually works)
- Fixed sword throwing to actually be functional. There were several weird bugs, such as nothing happening, the sword not actually being launched, and it remaining floating in the air after destroying. All these issues have been fixed
- The wandering murderer broke nearby blocks if it was inside a block, but this now only applies to ice, which was the main issue anyway
- Ice is now frosted ice, which is not permanent, and it also doesn’t go as low into the water, mainly staying *near* the surface.
- Removed the stew throw attack from when it’s angry, since that is super easy to avoid, and adds nothing. It can still use the stew throw when sneaking up on players though.
- Fixed an issue with both the whey protein powder, and milk (under certain conditions), so that they aren’t edible on 1.21.2 and beyond.
- Added a swimming idle animation, so that it doesn’t just stand on water while not moving.
- Updated the blockstate library to work with blocks in 1.21.3 and 1.21.4. Basically meaning the tower collapsing functions only worked with 1.21.1 blocks before this update.
Finally, if there are any issues or bugs, please report them on Github or Curseforge comment section (Github is still preferred though)
Pretty sure V1.8 was supposed to be the last version, but my burnout has ended so I went back to improve the wandering murderer. Thank you for following my journey ❤️
release
V2.0
2.018 февр. 2025 г.14Minecraft: 1.21, 1.21.1datapack
Что нового
# A huge update for the wandering murderer!
## I feel like it is more of a boss than a horror creature at this point
- Added a bossbar to those within 64 blocks (by TheBreadGiver)
- Added boss music, which features multiple looping song parts (by Nangineer)
- This may be somewhat glitchy when the TPS is lower than 20 (will just cut out temporarily)
- A music disc is available through trading with wandering traders after surviving the trader’s onslaught. This is the full boss theme.
- The trader’s onslaught will end if a player is killed by it, and no rewards will be given (the disc opportunity)
- Added an actual settings function (creative mode players can see the message after joining, or using /reload. alternatively, use ``/function milk:settings`` to activate.
- Do Interactive Crafting: interactive crafting can now be disabled, and will remove all the interactive crafting tables within the world, and prevent others from appearing.
- Do Fire Spawning: When molotov milktails are thrown, there is a chance for fire to appear, which is now disableable.
- Do Spawning: Determines whether the wandering murderer can be spawned through killing a wandering trader. Note that this doesn’t disable whey protein powder.
- Do Digging: Heavily experimental features that attempts to add the capability of the wandering murderer digging through the ground to reach the player. After realizing that this was way to powerful, I made it an option, and stopped developing it.
- Do Griefing: Seems like the wandering murderer has destroyed several houses in attempts to tear the player’s “tower” down, so this will disable that, and instead, knocks the player off the top of the tower or structure.
- Do Kidnapping: boy does this sound wrong. Determines whether the wandering murderer can abduct players. both by sneaking up, or during regular fights.
- Do Music: the boss fight music could get annoying after a while (certainly not me though, i personally love it), so there is now a setting for it.
### Welp that’s all the big stuff, now onto fixes and QOL stuff:
- As an extra precaution to prevent the wandering murderer from totalling buildings and structures, it will now not break blocks that have at least 4 adjacent blocks (pretty much your average 1 block thick wall).
- The wandering murderer is now killable, and when it was killed, the player who actually killed it may not get the sword. Now the player who actually killed will get the sword.
- There is now an idle animation while in water, and the swim animation is somewhat lower now.
- The health was changed to 700 (aka 350 hearts). Not sure if this was what it was before, but this is what it is now. Giving it this much health made sense because it could vanish for a little while.
- Added a namespace specifically for the music
- Changed the health during the traders onslaught (was 50k, and is now 700 just like normal)
- Added additional credits to the advancement tree
- Changed all the icons in the advancement tree from custom models to actual player heads (removed 10+ models that were just heads in the credits). This also works if the player mentioned changes their skin. Advancement names aren’t unfortunately changed if they change their name.
- Removed the daylight cycle (it was supposed to just respawn after exactly 3 days, but I don’t think it actually works)
- Fixed sword throwing to actually be functional. There were several weird bugs, such as nothing happening, the sword not actually being launched, and it remaining floating in the air after destroying. All these issues have been fixed
- The wandering murderer broke nearby blocks if it was inside a block, but this now only applies to ice, which was the main issue anyway
- Ice is now frosted ice, which is not permanent, and it also doesn’t go as low into the water, mainly staying *near* the surface.
- Removed the stew throw attack from when it’s angry, since that is super easy to avoid, and adds nothing. It can still use the stew throw when sneaking up on players though.
- Fixed an issue with both the whey protein powder, and milk (under certain conditions), so that they aren’t edible on 1.21.2 and beyond.
- Added a swimming idle animation, so that it doesn’t just stand on water while not moving.
- Updated the blockstate library to work with blocks in 1.21.3 and 1.21.4. Basically meaning the tower collapsing functions only worked with 1.21.1 blocks before this update.
Finally, if there are any issues or bugs, please report them on Github or Curseforge comment section (Github is still preferred though)
Pretty sure V1.8 was supposed to be the last version, but my burnout has ended so I went back to improve the wandering murderer. Thank you for following my journey ❤️
release
V1.9 Mod
1.92 февр. 2025 г.126Minecraft: 1.21.4fabric, forge, neoforge, quilt
Что нового
Fixed a bug preventing it from working entirely on some versions
release
V1.9
1.92 февр. 2025 г.24Minecraft: 1.21.4datapack
Что нового
Fixed a bug preventing it from working entirely on some versions
release
V1.9 Mod
1.92 февр. 2025 г.56Minecraft: 1.21.2, 1.21.3fabric, forge, neoforge, quilt
Что нового
Fixed a bug preventing it from working entirely on some versions
release
V1.9
1.92 февр. 2025 г.11Minecraft: 1.21.2, 1.21.3datapack
Что нового
Fixed a bug preventing it from working entirely on some versions
release
V1.9 Mod
1.92 февр. 2025 г.78Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Что нового
Fixed a bug preventing it from working entirely on some versions
release
V1.9
1.92 февр. 2025 г.16Minecraft: 1.21, 1.21.1datapack
Что нового
Fixed a bug preventing it from working entirely on some versions
release
V1.8 1.21.4 Mod
1.826 янв. 2025 г.66Minecraft: 1.21.4fabric, forge, neoforge, quilt
Что нового
small hotfix :)
removed the backdoor that allows players to run any command using a book, and /trigger
The Wandering Murderer no longer instantaneously dies upon using whey.
The whey protein powder no longer appears as a black and purple cube on 1.21.2 and beyond.
Fall damage is no longer an issue when leaving the pocket dimension (for some reason, it reappeared in later versions)
release
V1.8 1.21.4
1.826 янв. 2025 г.15Minecraft: 1.21.4datapack
Что нового
small hotfix :)
removed the backdoor that allows players to run any command using a book, and /trigger
The Wandering Murderer no longer instantaneously dies upon using whey.
The whey protein powder no longer appears as a black and purple cube on 1.21.2 and beyond.
Fall damage is no longer an issue when leaving the pocket dimension (for some reason, it reappeared in later versions)
release
V1.8 1.21.2-1.21.3 Mod
1.826 янв. 2025 г.55Minecraft: 1.21.2, 1.21.3fabric, forge, neoforge, quilt
Что нового
small hotfix :)
removed the backdoor that allows players to run any command using a book, and /trigger
The Wandering Murderer no longer instantaneously dies upon using whey.
The whey protein powder no longer appears as a black and purple cube on 1.21.2 and beyond.
Fall damage is no longer an issue when leaving the pocket dimension (for some reason, it reappeared in later versions)
release
V1.8 1.21.2-1.21.3
1.826 янв. 2025 г.15Minecraft: 1.21.2, 1.21.3datapack
Что нового
small hotfix :)
removed the backdoor that allows players to run any command using a book, and /trigger
The Wandering Murderer no longer instantaneously dies upon using whey.
The whey protein powder no longer appears as a black and purple cube on 1.21.2 and beyond.
Fall damage is no longer an issue when leaving the pocket dimension (for some reason, it reappeared in later versions)
release
V1.8 1.21-1.21.1 Mod
1.826 янв. 2025 г.90Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Что нового
small hotfix :)
removed the backdoor that allows players to run any command using a book, and /trigger
The Wandering Murderer no longer instantaneously dies upon using whey.
The whey protein powder no longer appears as a black and purple cube on 1.21.2 and beyond.
Fall damage is no longer an issue when leaving the pocket dimension (for some reason, it reappeared in later versions)
release
V1.8 1.21-1.21.1
1.826 янв. 2025 г.27Minecraft: 1.21, 1.21.1datapack
Что нового
small hotfix :)
removed the backdoor that allows players to run any command using a book, and /trigger
The Wandering Murderer no longer instantaneously dies upon using whey.
The whey protein powder no longer appears as a black and purple cube on 1.21.2 and beyond.
Fall damage is no longer an issue when leaving the pocket dimension (for some reason, it reappeared in later versions)
release
V1.7 1.21.4 Mod
1.725 янв. 2025 г.45Minecraft: 1.21.4fabric, forge, neoforge, quilt
Что нового
Fixed a TON of bugs, and did some balancing
Items in the pocket dimension get thrown out so that players don't lose all their items after dying.
Items also don't fly uncontrollably into the air after leaving the pocket dimension
Buffed the trader's attacks once again (not by too much, so sword doesn't do 7 hearts)
Increased the trader's speed slightly
Also new version of Animated Java is used, so some fixes and changes there to account for it.
Custom model data is now replaced with item models. This likely means there is a significantly lower chance of having the entity and such appear as emerald, beetroot soup, etc.
release
V1.7 1.21.4
1.725 янв. 2025 г.13Minecraft: 1.21.4datapack
Что нового
Fixed a TON of bugs, and did some balancing
Items in the pocket dimension get thrown out so that players don't lose all their items after dying.
Items also don't fly uncontrollably into the air after leaving the pocket dimension
Buffed the trader's attacks once again (not by too much, so sword doesn't do 7 hearts)
Increased the trader's speed slightly
Also new version of Animated Java is used, so some fixes and changes there to account for it.
Custom model data is now replaced with item models.
release
V1.7 1.21.2-1.21.3 Mod
1.725 янв. 2025 г.35Minecraft: 1.21.2, 1.21.3fabric, forge, neoforge, quilt
Что нового
Fixed a TON of bugs, and did some balancing
Items in the pocket dimension get thrown out so that players don't lose all their items after dying.
Items also don't fly uncontrollably into the air after leaving the pocket dimension
Buffed the trader's attacks once again (not by too much, so sword doesn't do 7 hearts)
Increased the trader's speed slightly
Also new version of Animated Java is used, so some fixes and changes there to account for it.
Custom model data is now replaced with item models. This likely means there is a significantly lower chance of having the entity and such appear as emerald, beetroot soup, etc.
release
V1.7 1.21.2-1.21.3
1.725 янв. 2025 г.14Minecraft: 1.21.2, 1.21.3datapack
Что нового
Fixed a TON of bugs, and did some balancing
Items in the pocket dimension get thrown out so that players don't lose all their items after dying.
Items also don't fly uncontrollably into the air after leaving the pocket dimension
Buffed the trader's attacks once again (not by too much, so sword doesn't do 7 hearts)
Increased the trader's speed slightly
Also new version of Animated Java is used, so some fixes and changes there to account for it.
Custom model data is now replaced with item models.
release
V1.7 1.21-1.21.1 Mod
1.725 янв. 2025 г.60Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Что нового
Fixed a TON of bugs, and did some balancing
Items in the pocket dimension get thrown out so that players don't lose all their items after dying.
Items also don't fly uncontrollably into the air after leaving the pocket dimension
Buffed the trader's attacks once again (not by too much, so sword doesn't do 7 hearts)
Increased the trader's speed slightly
release
V1.7 1.21-1.21.1
1.725 янв. 2025 г.15Minecraft: 1.21, 1.21.1datapack
Что нового
Fixed a TON of bugs, and did some balancing
Items in the pocket dimension get thrown out so that players don't lose all their items after dying.
Items also don't fly uncontrollably into the air after leaving the pocket dimension
Buffed the trader's attacks once again (not by too much, so sword doesn't do 7 hearts)
Increased the trader's speed slightly
release
V1.6 Mod
1.68 янв. 2025 г.69Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Что нового
Fixed some crucial bugs, and also added a digging feature
When you join the world, a message will pop up. If you have op, you can click it and run the command to toggle digging mechanics.
Keep in mind that digging is experimental, and may lead to unexpected outcomes.
release
V1.6
1.68 янв. 2025 г.33Minecraft: 1.21, 1.21.1datapack
Что нового
Fixed some crucial bugs, and also added a digging feature
When you join the world, a message will pop up. If you have op, you can click it and run the command to toggle digging mechanics.
Keep in mind that digging is experimental, and may lead to unexpected outcomes.
release
V1.5 Mod
1.55 янв. 2025 г.48Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Что нового
Made some crucial fixes with towering detection.
also some fixes to crafting.
release
V1.5
1.55 янв. 2025 г.21Minecraft: 1.21, 1.21.1datapack
Что нового
Made some crucial fixes with towering detection.
also some fixes to crafting.
release
V1.4 Mod
1.44 янв. 2025 г.46Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Что нового
Just some small bug fixed
- for some reason the wandering murderer would go to 0 0 under certain circumstances if a player was towering
- Changed the system for choosing a new target so it isn't always the same person
- Changed the hitbox positions of the crafting table
- Molotov Milktails can now be stacked to 16 instead of 3
release
V1.4
1.44 янв. 2025 г.15Minecraft: 1.21, 1.21.1datapack
Что нового
Just some small bug fixed
- for some reason the wandering murderer would go to 0 0 under certain circumstances if a player was towering
- Changed the system for choosing a new target so it isn't always the same person
- Changed the hitbox positions of the crafting table
- Molotov Milktails can now be stacked to 16 instead of 3
release
V1.3 Mod
1.33 янв. 2025 г.59Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Что нового
- Completely rewrote the Trader's Onslaught event:
- The duration is now dependant on how many players there are.
- The pocket dimension has normal spawns instead, but simply appear much more frequently
- A visual overhaul of the pocket dimension was done
- A llama is now carrying the chest
- There is now visible ground.
- Made the "jenga" attack and tower detection much better:
- It now detects branches instead of just vertically upwards.
- Jenga now turns every block in the connected tower into a falling block, so don't build your house up there lol
- Fixed a ton of bugs
- The trader no longer throws his sword when a player is walking on snow (it thinks that the player is towering)
- The trader now jumps for its sword after it being thrown, instead of instantly retrieving it (for some reason the sword immediately vanished upon hitting something)
- TNT thrown into the pocket dimension now appears as a falling block that is unstable instead of a lit tnt.
- Fixed several issues with players potentially being trapped in the dimension after the trader stops attacking.
- Fixed issues where the wandering trader would randomly stop moving
- Potentially fixed an issue where the wandering murderer would appear to be running on water instead of swimming
- And many more!
release
V1.3
1.33 янв. 2025 г.25Minecraft: 1.21, 1.21.1datapack
Что нового
- Completely rewrote the Trader's Onslaught event:
- The duration is now dependant on how many players there are.
- The pocket dimension has normal spawns instead, but simply appear much more frequently
- A visual overhaul of the pocket dimension was done
- A llama is now carrying the chest
- There is now visible ground.
- Made the "jenga" attack and tower detection much better:
- It now detects branches instead of just vertically upwards.
- Jenga now turns every block in the connected tower into a falling block, so don't build your house up there lol
- Fixed a ton of bugs
- The trader no longer throws his sword when a player is walking on snow (it thinks that the player is towering)
- The trader now jumps for its sword after it being thrown, instead of instantly retrieving it (for some reason the sword immediately vanished upon hitting something)
- TNT thrown into the pocket dimension now appears as a falling block that is unstable instead of a lit tnt.
- Fixed several issues with players potentially being trapped in the dimension after the trader stops attacking.
- Fixed issues where the wandering trader would randomly stop moving
- Potentially fixed an issue where the wandering murderer would appear to be running on water instead of swimming
- And many more!
release
The Trader's Onslaught Mod
1.22 янв. 2025 г.37Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Что нового
Added the Trader's Onslaught
- Once the Wandering Murderer has been killed, you can obtain Whey Protein Powder from any wandering trader.
- The onslaught will last for 5 minutes, where the wandering murderer will attack non-stop.
- The wandering murderer can now kidnap as a normal attack.
- Fixed a bug where it doesn't move after cancelling an attack
- The wandering murderer mount vehicles and get stuck
release
The Trader's Onslaught
1.22 янв. 2025 г.25Minecraft: 1.21, 1.21.1datapack
Что нового
Added the Trader's Onslaught
- Once the Wandering Murderer has been killed, you can obtain Whey Protein Powder from any wandering trader.
- The onslaught will last for 5 minutes, where the wandering murderer will attack non-stop.
- The wandering murderer can now kidnap as a normal attack.
- Fixed a bug where it doesn't move after cancelling an attack
- The wandering murderer mount vehicles and get stuck
release
V1.1 Mod
1.130 дек. 2024 г.25Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Что нового
Fixed an issue where you would sometimes get a random stick after attempting to craft without any items.
release
V1.1 Datapack
1.130 дек. 2024 г.16Minecraft: 1.21, 1.21.1datapack
Что нового
Fixed an issue where you would sometimes get a random stick after attempting to craft without any items.
release
V1.0 Datapack
1.029 дек. 2024 г.24Minecraft: 1.21, 1.21.1datapack
Что нового
The original version in Datapack Format
release
V1.0 Mod
1.029 дек. 2024 г.82Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Что нового
The original release, in modded format