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ВЕРСИИ (44)
release
wakes-26.3-NeoForge-1.4.1.jar
1.4.122 сент. 2026 г.1,4 тыс.Minecraft: 26.3neoforge
Что нового
Shader support improvements:
- Fixed wakes clipping through the water surface when using shaders that animate water. Wakes are now lifted by the exact wave height of the loaded shader pack, read from the pack itself along with your in-game shader settings, instead of a one-size-fits-all guess
- Supported out of the box: Complementary (Reimagined, Unbound, Spooklementary, Voxlementary), Rethinking Voxels, BSL and BSL Classic, AstraLex, Insanity, Pastel, Photon, Hysteria, Sildur's Vibrant Shaders and Kappa. Packs that do not animate water are detected too and get no offset at all
- Added "Extra shader water offset" for the rare pack whose water animation cannot be detected automatically
- Fixed wake lighting under shaders. Wakes were being dimmed by a flat 50% that had nothing to do with actual light levels, which fought against the lighting the shader pack was already applying. Wakes are now lit entirely by the shader pack, so they respond properly to time of day, shadows and nearby light sources
Fixes:
- Fixed dedicated servers failing to start when Wakes was left in the server's mods folder.
- Fixed wake trails breaking up into hard square blocks when a lot of wakes were made at once. Ripples now spread smoothly across block borders instead of stopping at them, and wakes fade out gradually instead of whole blocks popping out of existence
- Wakes no longer flicker between neighbouring blocks of different brightness as they fade
Additions:
- Paddling with a shovel while standing on a floating structure now makes a wake (needs Sable, 1.21.1 only)
release
wakes-26.3-Fabric-1.4.1.jar
1.4.122 сент. 2026 г.80,8 тыс.Minecraft: 26.3fabric
Что нового
Shader support improvements:
- Fixed wakes clipping through the water surface when using shaders that animate water. Wakes are now lifted by the exact wave height of the loaded shader pack, read from the pack itself along with your in-game shader settings, instead of a one-size-fits-all guess
- Supported out of the box: Complementary (Reimagined, Unbound, Spooklementary, Voxlementary), Rethinking Voxels, BSL and BSL Classic, AstraLex, Insanity, Pastel, Photon, Hysteria, Sildur's Vibrant Shaders and Kappa. Packs that do not animate water are detected too and get no offset at all
- Added "Extra shader water offset" for the rare pack whose water animation cannot be detected automatically
- Fixed wake lighting under shaders. Wakes were being dimmed by a flat 50% that had nothing to do with actual light levels, which fought against the lighting the shader pack was already applying. Wakes are now lit entirely by the shader pack, so they respond properly to time of day, shadows and nearby light sources
Fixes:
- Fixed dedicated servers failing to start when Wakes was left in the server's mods folder.
- Fixed wake trails breaking up into hard square blocks when a lot of wakes were made at once. Ripples now spread smoothly across block borders instead of stopping at them, and wakes fade out gradually instead of whole blocks popping out of existence
- Wakes no longer flicker between neighbouring blocks of different brightness as they fade
Additions:
- Paddling with a shovel while standing on a floating structure now makes a wake (needs Sable, 1.21.1 only)
release
wakes-26.2-Fabric-1.4.1.jar
1.4.115 авг. 2026 г.8,2 тыс.Minecraft: 26.2fabric
Что нового
Shader support improvements:
- Fixed wakes clipping through the water surface when using shaders that animate water. Wakes are now lifted by the exact wave height of the loaded shader pack, read from the pack itself along with your in-game shader settings, instead of a one-size-fits-all guess
- Supported out of the box: Complementary (Reimagined, Unbound, Spooklementary, Voxlementary), Rethinking Voxels, BSL and BSL Classic, AstraLex, Insanity, Pastel, Photon, Hysteria, Sildur's Vibrant Shaders and Kappa. Packs that do not animate water are detected too and get no offset at all
- Added "Extra shader water offset" for the rare pack whose water animation cannot be detected automatically
- Fixed wake lighting under shaders. Wakes were being dimmed by a flat 50% that had nothing to do with actual light levels, which fought against the lighting the shader pack was already applying. Wakes are now lit entirely by the shader pack, so they respond properly to time of day, shadows and nearby light sources
Fixes:
- Fixed dedicated servers failing to start when Wakes was left in the server's mods folder.
- Fixed wake trails breaking up into hard square blocks when a lot of wakes were made at once. Ripples now spread smoothly across block borders instead of stopping at them, and wakes fade out gradually instead of whole blocks popping out of existence
- Wakes no longer flicker between neighbouring blocks of different brightness as they fade
Additions:
- Paddling with a shovel while standing on a floating structure now makes a wake (needs Sable, 1.21.1 only)
release
wakes-26.2-NeoForge-1.4.1.jar
1.4.115 авг. 2026 г.1,4 тыс.Minecraft: 26.2neoforge
Что нового
Shader support improvements:
- Fixed wakes clipping through the water surface when using shaders that animate water. Wakes are now lifted by the exact wave height of the loaded shader pack, read from the pack itself along with your in-game shader settings, instead of a one-size-fits-all guess
- Supported out of the box: Complementary (Reimagined, Unbound, Spooklementary, Voxlementary), Rethinking Voxels, BSL and BSL Classic, AstraLex, Insanity, Pastel, Photon, Hysteria, Sildur's Vibrant Shaders and Kappa. Packs that do not animate water are detected too and get no offset at all
- Added "Extra shader water offset" for the rare pack whose water animation cannot be detected automatically
- Fixed wake lighting under shaders. Wakes were being dimmed by a flat 50% that had nothing to do with actual light levels, which fought against the lighting the shader pack was already applying. Wakes are now lit entirely by the shader pack, so they respond properly to time of day, shadows and nearby light sources
Fixes:
- Fixed dedicated servers failing to start when Wakes was left in the server's mods folder.
- Fixed wake trails breaking up into hard square blocks when a lot of wakes were made at once. Ripples now spread smoothly across block borders instead of stopping at them, and wakes fade out gradually instead of whole blocks popping out of existence
- Wakes no longer flicker between neighbouring blocks of different brightness as they fade
Additions:
- Paddling with a shovel while standing on a floating structure now makes a wake (needs Sable, 1.21.1 only)
release
wakes-26.1.2-Fabric-1.4.1.jar
1.4.115 авг. 2026 г.5,1 тыс.Minecraft: 26.1.2fabric
Что нового
Shader support improvements:
- Fixed wakes clipping through the water surface when using shaders that animate water. Wakes are now lifted by the exact wave height of the loaded shader pack, read from the pack itself along with your in-game shader settings, instead of a one-size-fits-all guess
- Supported out of the box: Complementary (Reimagined, Unbound, Spooklementary, Voxlementary), Rethinking Voxels, BSL and BSL Classic, AstraLex, Insanity, Pastel, Photon, Hysteria, Sildur's Vibrant Shaders and Kappa. Packs that do not animate water are detected too and get no offset at all
- Added "Extra shader water offset" for the rare pack whose water animation cannot be detected automatically
- Fixed wake lighting under shaders. Wakes were being dimmed by a flat 50% that had nothing to do with actual light levels, which fought against the lighting the shader pack was already applying. Wakes are now lit entirely by the shader pack, so they respond properly to time of day, shadows and nearby light sources
Fixes:
- Fixed dedicated servers failing to start when Wakes was left in the server's mods folder.
- Fixed wake trails breaking up into hard square blocks when a lot of wakes were made at once. Ripples now spread smoothly across block borders instead of stopping at them, and wakes fade out gradually instead of whole blocks popping out of existence
- Wakes no longer flicker between neighbouring blocks of different brightness as they fade
Additions:
- Paddling with a shovel while standing on a floating structure now makes a wake (needs Sable, 1.21.1 only)
release
wakes-26.1.2-NeoForge-1.4.1.jar
1.4.115 авг. 2026 г.2 тыс.Minecraft: 26.1.2neoforge
Что нового
Shader support improvements:
- Fixed wakes clipping through the water surface when using shaders that animate water. Wakes are now lifted by the exact wave height of the loaded shader pack, read from the pack itself along with your in-game shader settings, instead of a one-size-fits-all guess
- Supported out of the box: Complementary (Reimagined, Unbound, Spooklementary, Voxlementary), Rethinking Voxels, BSL and BSL Classic, AstraLex, Insanity, Pastel, Photon, Hysteria, Sildur's Vibrant Shaders and Kappa. Packs that do not animate water are detected too and get no offset at all
- Added "Extra shader water offset" for the rare pack whose water animation cannot be detected automatically
- Fixed wake lighting under shaders. Wakes were being dimmed by a flat 50% that had nothing to do with actual light levels, which fought against the lighting the shader pack was already applying. Wakes are now lit entirely by the shader pack, so they respond properly to time of day, shadows and nearby light sources
Fixes:
- Fixed dedicated servers failing to start when Wakes was left in the server's mods folder.
- Fixed wake trails breaking up into hard square blocks when a lot of wakes were made at once. Ripples now spread smoothly across block borders instead of stopping at them, and wakes fade out gradually instead of whole blocks popping out of existence
- Wakes no longer flicker between neighbouring blocks of different brightness as they fade
Additions:
- Paddling with a shovel while standing on a floating structure now makes a wake (needs Sable, 1.21.1 only)
release
wakes-1.21.1-NeoForge-1.4.1.jar
1.4.115 авг. 2026 г.83,1 тыс.Minecraft: 1.21.1neoforge
Что нового
Shader support improvements:
- Fixed wakes clipping through the water surface when using shaders that animate water. Wakes are now lifted by the exact wave height of the loaded shader pack, read from the pack itself along with your in-game shader settings, instead of a one-size-fits-all guess
- Supported out of the box: Complementary (Reimagined, Unbound, Spooklementary, Voxlementary), Rethinking Voxels, BSL and BSL Classic, AstraLex, Insanity, Pastel, Photon, Hysteria, Sildur's Vibrant Shaders and Kappa. Packs that do not animate water are detected too and get no offset at all
- Added "Extra shader water offset" for the rare pack whose water animation cannot be detected automatically
- Fixed wake lighting under shaders. Wakes were being dimmed by a flat 50% that had nothing to do with actual light levels, which fought against the lighting the shader pack was already applying. Wakes are now lit entirely by the shader pack, so they respond properly to time of day, shadows and nearby light sources
Fixes:
- Fixed dedicated servers failing to start when Wakes was left in the server's mods folder.
- Fixed wake trails breaking up into hard square blocks when a lot of wakes were made at once. Ripples now spread smoothly across block borders instead of stopping at them, and wakes fade out gradually instead of whole blocks popping out of existence
- Wakes no longer flicker between neighbouring blocks of different brightness as they fade
Additions:
- Paddling with a shovel while standing on a floating structure now makes a wake (needs Sable, 1.21.1 only)
release
wakes-1.20.1-Forge-1.4.1.jar
1.4.115 авг. 2026 г.29,6 тыс.Minecraft: 1.20.1forge
Что нового
Shader support improvements:
- Fixed wakes clipping through the water surface when using shaders that animate water. Wakes are now lifted by the exact wave height of the loaded shader pack, read from the pack itself along with your in-game shader settings, instead of a one-size-fits-all guess
- Supported out of the box: Complementary (Reimagined, Unbound, Spooklementary, Voxlementary), Rethinking Voxels, BSL and BSL Classic, AstraLex, Insanity, Pastel, Photon, Hysteria, Sildur's Vibrant Shaders and Kappa. Packs that do not animate water are detected too and get no offset at all
- Added "Extra shader water offset" for the rare pack whose water animation cannot be detected automatically
- Fixed wake lighting under shaders. Wakes were being dimmed by a flat 50% that had nothing to do with actual light levels, which fought against the lighting the shader pack was already applying. Wakes are now lit entirely by the shader pack, so they respond properly to time of day, shadows and nearby light sources
Fixes:
- Fixed dedicated servers failing to start when Wakes was left in the server's mods folder.
- Fixed wake trails breaking up into hard square blocks when a lot of wakes were made at once. Ripples now spread smoothly across block borders instead of stopping at them, and wakes fade out gradually instead of whole blocks popping out of existence
- Wakes no longer flicker between neighbouring blocks of different brightness as they fade
Additions:
- Paddling with a shovel while standing on a floating structure now makes a wake (needs Sable, 1.21.1 only)
release
wakes-26.1.2-Fabric-1.4.0.jar
1.4.03 авг. 2026 г.837Minecraft: 26.1.2fabric
Что нового
- Major performance overhaul (all versions): wake texturing is ~15x faster and GPU texture uploads now only happen when a wake actually changes instead of every frame, drastically reducing stutter on low-end hardware
- Off-screen wakes no longer cost any texturing or upload time
- Fixed a texture leak that slowly degraded performance over long play sessions
- Fishing bobbers now make a small splash when they land in water (configurable, can be turned off)
- Fixed a phantom block-sized wake that appeared near stationary boats (and at world spawn) after sitting still for a while, building up into flickering noise that never faded
- Wakes from entities that stop moving now fade out properly instead of staying stuck at full opacity
- Fixed wakes being misaligned by one pixel in negative coordinates
release
wakes-26.2-Fabric-1.4.0.jar
1.4.03 авг. 2026 г.1,2 тыс.Minecraft: 26.2fabric
Что нового
- Major performance overhaul (all versions): wake texturing is ~15x faster and GPU texture uploads now only happen when a wake actually changes instead of every frame, drastically reducing stutter on low-end hardware
- Off-screen wakes no longer cost any texturing or upload time
- Fixed a texture leak that slowly degraded performance over long play sessions
- Fishing bobbers now make a small splash when they land in water (configurable, can be turned off)
- Fixed a phantom block-sized wake that appeared near stationary boats (and at world spawn) after sitting still for a while, building up into flickering noise that never faded
- Wakes from entities that stop moving now fade out properly instead of staying stuck at full opacity
- Fixed wakes being misaligned by one pixel in negative coordinates
release
wakes-26.2-NeoForge-1.4.0.jar
1.4.03 авг. 2026 г.212Minecraft: 26.2neoforge
Что нового
- Major performance overhaul (all versions): wake texturing is ~15x faster and GPU texture uploads now only happen when a wake actually changes instead of every frame, drastically reducing stutter on low-end hardware
- Off-screen wakes no longer cost any texturing or upload time
- Fixed a texture leak that slowly degraded performance over long play sessions
- Fishing bobbers now make a small splash when they land in water (configurable, can be turned off)
- Fixed a phantom block-sized wake that appeared near stationary boats (and at world spawn) after sitting still for a while, building up into flickering noise that never faded
- Wakes from entities that stop moving now fade out properly instead of staying stuck at full opacity
- Fixed wakes being misaligned by one pixel in negative coordinates
release
wakes-26.1.2-NeoForge-1.4.0.jar
1.4.03 авг. 2026 г.115Minecraft: 26.1.2neoforge
Что нового
- Major performance overhaul (all versions): wake texturing is ~15x faster and GPU texture uploads now only happen when a wake actually changes instead of every frame, drastically reducing stutter on low-end hardware
- Off-screen wakes no longer cost any texturing or upload time
- Fixed a texture leak that slowly degraded performance over long play sessions
- Fishing bobbers now make a small splash when they land in water (configurable, can be turned off)
- Fixed a phantom block-sized wake that appeared near stationary boats (and at world spawn) after sitting still for a while, building up into flickering noise that never faded
- Wakes from entities that stop moving now fade out properly instead of staying stuck at full opacity
- Fixed wakes being misaligned by one pixel in negative coordinates
release
wakes-1.21.1-NeoForge-1.4.0.jar
1.4.03 авг. 2026 г.12,5 тыс.Minecraft: 1.21.1neoforge
Что нового
- Major performance overhaul (all versions): wake texturing is ~15x faster and GPU texture uploads now only happen when a wake actually changes instead of every frame, drastically reducing stutter on low-end hardware
- Off-screen wakes no longer cost any texturing or upload time
- Fixed a texture leak that slowly degraded performance over long play sessions
- Fishing bobbers now make a small splash when they land in water (configurable, can be turned off)
- Fixed a phantom block-sized wake that appeared near stationary boats (and at world spawn) after sitting still for a while, building up into flickering noise that never faded
- Wakes from entities that stop moving now fade out properly instead of staying stuck at full opacity
- Fixed wakes being misaligned by one pixel in negative coordinates
release
wakes-1.20.1-Forge-1.4.0.jar
1.4.03 авг. 2026 г.7,3 тыс.Minecraft: 1.20.1forge
Что нового
- Major performance overhaul (all versions): wake texturing is ~15x faster and GPU texture uploads now only happen when a wake actually changes instead of every frame, drastically reducing stutter on low-end hardware
- Off-screen wakes no longer cost any texturing or upload time
- Fixed a texture leak that slowly degraded performance over long play sessions
- Fishing bobbers now make a small splash when they land in water (configurable, can be turned off)
- Fixed a phantom block-sized wake that appeared near stationary boats (and at world spawn) after sitting still for a while, building up into flickering noise that never faded
- Wakes from entities that stop moving now fade out properly instead of staying stuck at full opacity
- Fixed wakes being misaligned by one pixel in negative coordinates
release
wakes-26.2-NeoForge-1.3.6.jar
1.3.615 июл. 2026 г.403Minecraft: 26.2neoforge
release
wakes-26.1.2-Fabric-1.3.6.jar
1.3.618 июн. 2026 г.2,9 тыс.Minecraft: 26.1.2fabric
release
wakes-26.1.2-NeoForge-1.3.6.jar
1.3.618 июн. 2026 г.459Minecraft: 26.1.2neoforge
release
wakes-1.21.1-NeoForge-1.3.6.jar
1.3.628 мая 2026 г.60,1 тыс.Minecraft: 1.21.1neoforge
Что нового
PLEASE UPDATE TO THIS VERSION FIXED A BIG LAG ISSUE WITH CREATE AERONAUTICS
release
wakes-26.1.2-NeoForge-1.3.5.jar
1.3.528 мая 2026 г.529Minecraft: 26.1.2neoforge
Что нового
fix broken lighting
release
wakes-1.21.1-NeoForge-1.3.5.jar
1.3.528 мая 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Что нового
fix broken lighting
release
wakes-1.20.1-Forge-1.3.5.jar
1.3.528 мая 2026 г.276,5 тыс.Minecraft: 1.20.1forge
Что нового
fix broken lighting
release
wakes-1.21.1-NeoForge-1.3.4.jar
1.3.426 мая 2026 г.2,8 тыс.Minecraft: 1.21.1neoforge
Что нового
fix wake shape not updating when contraption is being modified (aeronautics)
release
wakes-26.1.2-NeoForge-1.3.2.jar
1.3.225 мая 2026 г.181Minecraft: 26.1.2neoforge
Что нового
### v1.3.3
## Bug Fixes
- Fixed wakes growing infinitely when stationary in a boat
## Performance Improvements
- Replaced per-pixel Math.pow with pre-computed 256-entry lookup table
- Cached wake color interval thresholds as a primitive double array
- Added early-exit fast sigmoid — skips Math.exp for extreme wave values
- Removed dead code (unused blend method and its allocations)
Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1.
### v1.3.1 for 1.21.1
Made the mod not crash anymore on server
Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position
### v1.2.1
## New Features
- Entities now create a splash wake when exiting water
## Bug Fixes
- Fixed crash with Colorful Lighting / Sodium Compat (#12)
## Performance Improvements
Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.
- Cached color hex parsing to avoid redundant string operations every frame
- Cached wave simulation parameters — no longer recalculated per-node per-tick
- Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
- Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
- Cached blend strength config read out of the inner rendering loop
These changes reduce frame drops when many wakes are active on screen.
release
wakes-1.21.1-NeoForge-1.3.2.jar
1.3.225 мая 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
Что нового
### v1.3.3
## Bug Fixes
- Fixed wakes growing infinitely when stationary in a boat
## Performance Improvements
- Replaced per-pixel Math.pow with pre-computed 256-entry lookup table
- Cached wake color interval thresholds as a primitive double array
- Added early-exit fast sigmoid — skips Math.exp for extreme wave values
- Removed dead code (unused blend method and its allocations)
Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1.
### v1.3.1 for 1.21.1
Made the mod not crash anymore on server
Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position
### v1.2.1
## New Features
- Entities now create a splash wake when exiting water
## Bug Fixes
- Fixed crash with Colorful Lighting / Sodium Compat (#12)
## Performance Improvements
Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.
- Cached color hex parsing to avoid redundant string operations every frame
- Cached wave simulation parameters — no longer recalculated per-node per-tick
- Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
- Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
- Cached blend strength config read out of the inner rendering loop
These changes reduce frame drops when many wakes are active on screen.
release
wakes-1.20.1-Forge-1.3.2.jar
1.3.225 мая 2026 г.1 тыс.Minecraft: 1.20.1forge
Что нового
### v1.3.3
## Bug Fixes
- Fixed wakes growing infinitely when stationary in a boat
## Performance Improvements
- Replaced per-pixel Math.pow with pre-computed 256-entry lookup table
- Cached wake color interval thresholds as a primitive double array
- Added early-exit fast sigmoid — skips Math.exp for extreme wave values
- Removed dead code (unused blend method and its allocations)
Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1.
### v1.3.1 for 1.21.1
Made the mod not crash anymore on server
Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position
### v1.2.1
## New Features
- Entities now create a splash wake when exiting water
## Bug Fixes
- Fixed crash with Colorful Lighting / Sodium Compat (#12)
## Performance Improvements
Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.
- Cached color hex parsing to avoid redundant string operations every frame
- Cached wave simulation parameters — no longer recalculated per-node per-tick
- Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
- Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
- Cached blend strength config read out of the inner rendering loop
These changes reduce frame drops when many wakes are active on screen.
release
Wakes Reforged 1.2.0
1.2.024 мая 2026 г.2,2 тыс.Minecraft: 1.12.2forge
Что нового
wakes when getting out of water
fix splash plane particles being dark when using night vision
general optimizations that should save 30% cpu time on wakes related operations
release
wakes-1.21.1-NeoForge-1.3.0.jar
1.3.024 мая 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
Что нового
### v1.3.0 for 1.21.1
Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position
### v1.2.1
## New Features
- Entities now create a splash wake when exiting water
## Bug Fixes
- Fixed crash with Colorful Lighting / Sodium Compat (#12)
## Performance Improvements
Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.
- Cached color hex parsing to avoid redundant string operations every frame
- Cached wave simulation parameters — no longer recalculated per-node per-tick
- Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
- Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
- Cached blend strength config read out of the inner rendering loop
These changes reduce frame drops when many wakes are active on screen.
release
wakes-26.1.2-NeoForge-1.2.1.jar
1.2.124 мая 2026 г.84Minecraft: 26.1.2neoforge
Что нового
### New Features
- Entities now create a splash wake when exiting water
### Bug Fixes
- Fixed crash with Colorful Lighting / Sodium Compat (#12)
### Performance Improvements
Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.
- Cached color hex parsing to avoid redundant string operations every frame
- Cached wave simulation parameters — no longer recalculated per-node per-tick
- Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
- Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
- Cached blend strength config read out of the inner rendering loop
These changes reduce frame drops when many wakes are active on screen.
release
wakes-1.21.1-NeoForge-1.2.1.jar
1.2.124 мая 2026 г.511Minecraft: 1.21.1neoforge
Что нового
### New Features
- Entities now create a splash wake when exiting water
### Bug Fixes
- Fixed crash with Colorful Lighting / Sodium Compat (#12)
### Performance Improvements
Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.
- Cached color hex parsing to avoid redundant string operations every frame
- Cached wave simulation parameters — no longer recalculated per-node per-tick
- Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
- Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
- Cached blend strength config read out of the inner rendering loop
These changes reduce frame drops when many wakes are active on screen.
release
wakes-1.20.1-Forge-1.2.1.jar
1.2.124 мая 2026 г.489Minecraft: 1.20.1forge
Что нового
### New Features
- Entities now create a splash wake when exiting water
### Bug Fixes
- Fixed crash with Colorful Lighting / Sodium Compat (#12)
### Performance Improvements
Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.
- Cached color hex parsing to avoid redundant string operations every frame
- Cached wave simulation parameters — no longer recalculated per-node per-tick
- Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
- Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
- Cached blend strength config read out of the inner rendering loop
These changes reduce frame drops when many wakes are active on screen.
release
wakes-1.12.2-Forge-1.1.4.jar
1.1.44 апр. 2026 г.881Minecraft: 1.12.2forge
Что нового
<p>fix fullbright hand</p>
release
wakes-26.1-NeoForge-1.2.0.jar
1.2.025 мар. 2026 г.520Minecraft: 26.1neoforge
release
wakes-1.12.2-Forge-1.1.3.jar
1.1.325 мар. 2026 г.167Minecraft: 1.12.2forge
Что нового
<p>fix fog</p>
release
wakes-1.21.1-NeoForge-1.0.5.jar
1.0.512 февр. 2026 г.82,1 тыс.Minecraft: 1.21.1neoforge
Что нового
<p>fix excessive smoke</p>
release
wakes-1.20.1-Forge-1.0.9.jar
1.0.912 февр. 2026 г.41,6 тыс.Minecraft: 1.20.1forge
Что нового
<p>fixed excessive smoke</p>
release
wakes-1.20.1-Forge-1.0.8.jar
1.0.830 дек. 2025 г.20,8 тыс.Minecraft: 1.20.1forge
Что нового
<p>vs2 update</p>
release
wakes-1.21.1-NeoForge-1.0.4.jar
1.0.418 нояб. 2025 г.163,8 тыс.Minecraft: 1.21.1neoforge
Что нового
<p>added a mob blacklist and support for custom fluids</p>
release
wakes-1.20.1-Forge-1.0.7.jar
1.0.718 нояб. 2025 г.19,2 тыс.Minecraft: 1.20.1forge
Что нового
<p>added support for Nifty Ships and Valkirien Skies 2</p>
<p>added a mob blacklist and a fluid whitelist config</p>
release
wakes-1.21.4-NeoForge-1.0.1.jar
1.0.122 мая 2025 г.1 тыс.Minecraft: 1.21.4neoforge
Что нового
<p>performance improvements and bunch of fixes</p>
release
wakes-1.21.1-NeoForge-1.0.2.jar
1.0.222 мая 2025 г.120,1 тыс.Minecraft: 1.21.1neoforge
Что нового
<p>performance improvements and bunch of fixes that i'll have to port 1 more time great fuck my life</p>
release
wakes-1.20.1-Forge-1.0.5.jar
1.0.522 мая 2025 г.68 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
<p>bunch of performance improvements, fixing server crashes and dimension switch bugs</p>
release
Wakes Reforged 1.0.4
1.0.41 мая 2025 г.4,7 тыс.Minecraft: 1.20.1forge
release
Wakes Reforged 1.0.0
1.0.01 мая 2025 г.220Minecraft: 1.21.4neoforge
release
Wakes Reforged 1.0.0
1.0.01 мая 2025 г.2,6 тыс.Minecraft: 1.21.1neoforge