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Wakes Reforged

ВЕРСИИ (44)

release

wakes-26.3-NeoForge-1.4.1.jar

1.4.1
22 сент. 2026 г.1,4 тыс.Minecraft: 26.3neoforge
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Что нового
Shader support improvements: - Fixed wakes clipping through the water surface when using shaders that animate water. Wakes are now lifted by the exact wave height of the loaded shader pack, read from the pack itself along with your in-game shader settings, instead of a one-size-fits-all guess - Supported out of the box: Complementary (Reimagined, Unbound, Spooklementary, Voxlementary), Rethinking Voxels, BSL and BSL Classic, AstraLex, Insanity, Pastel, Photon, Hysteria, Sildur's Vibrant Shaders and Kappa. Packs that do not animate water are detected too and get no offset at all - Added "Extra shader water offset" for the rare pack whose water animation cannot be detected automatically - Fixed wake lighting under shaders. Wakes were being dimmed by a flat 50% that had nothing to do with actual light levels, which fought against the lighting the shader pack was already applying. Wakes are now lit entirely by the shader pack, so they respond properly to time of day, shadows and nearby light sources Fixes: - Fixed dedicated servers failing to start when Wakes was left in the server's mods folder. - Fixed wake trails breaking up into hard square blocks when a lot of wakes were made at once. Ripples now spread smoothly across block borders instead of stopping at them, and wakes fade out gradually instead of whole blocks popping out of existence - Wakes no longer flicker between neighbouring blocks of different brightness as they fade Additions: - Paddling with a shovel while standing on a floating structure now makes a wake (needs Sable, 1.21.1 only)
release

wakes-26.3-Fabric-1.4.1.jar

1.4.1
22 сент. 2026 г.80,8 тыс.Minecraft: 26.3fabric
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Что нового
Shader support improvements: - Fixed wakes clipping through the water surface when using shaders that animate water. Wakes are now lifted by the exact wave height of the loaded shader pack, read from the pack itself along with your in-game shader settings, instead of a one-size-fits-all guess - Supported out of the box: Complementary (Reimagined, Unbound, Spooklementary, Voxlementary), Rethinking Voxels, BSL and BSL Classic, AstraLex, Insanity, Pastel, Photon, Hysteria, Sildur's Vibrant Shaders and Kappa. Packs that do not animate water are detected too and get no offset at all - Added "Extra shader water offset" for the rare pack whose water animation cannot be detected automatically - Fixed wake lighting under shaders. Wakes were being dimmed by a flat 50% that had nothing to do with actual light levels, which fought against the lighting the shader pack was already applying. Wakes are now lit entirely by the shader pack, so they respond properly to time of day, shadows and nearby light sources Fixes: - Fixed dedicated servers failing to start when Wakes was left in the server's mods folder. - Fixed wake trails breaking up into hard square blocks when a lot of wakes were made at once. Ripples now spread smoothly across block borders instead of stopping at them, and wakes fade out gradually instead of whole blocks popping out of existence - Wakes no longer flicker between neighbouring blocks of different brightness as they fade Additions: - Paddling with a shovel while standing on a floating structure now makes a wake (needs Sable, 1.21.1 only)
release

wakes-26.2-Fabric-1.4.1.jar

1.4.1
15 авг. 2026 г.8,2 тыс.Minecraft: 26.2fabric
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Что нового
Shader support improvements: - Fixed wakes clipping through the water surface when using shaders that animate water. Wakes are now lifted by the exact wave height of the loaded shader pack, read from the pack itself along with your in-game shader settings, instead of a one-size-fits-all guess - Supported out of the box: Complementary (Reimagined, Unbound, Spooklementary, Voxlementary), Rethinking Voxels, BSL and BSL Classic, AstraLex, Insanity, Pastel, Photon, Hysteria, Sildur's Vibrant Shaders and Kappa. Packs that do not animate water are detected too and get no offset at all - Added "Extra shader water offset" for the rare pack whose water animation cannot be detected automatically - Fixed wake lighting under shaders. Wakes were being dimmed by a flat 50% that had nothing to do with actual light levels, which fought against the lighting the shader pack was already applying. Wakes are now lit entirely by the shader pack, so they respond properly to time of day, shadows and nearby light sources Fixes: - Fixed dedicated servers failing to start when Wakes was left in the server's mods folder. - Fixed wake trails breaking up into hard square blocks when a lot of wakes were made at once. Ripples now spread smoothly across block borders instead of stopping at them, and wakes fade out gradually instead of whole blocks popping out of existence - Wakes no longer flicker between neighbouring blocks of different brightness as they fade Additions: - Paddling with a shovel while standing on a floating structure now makes a wake (needs Sable, 1.21.1 only)
release

wakes-26.2-NeoForge-1.4.1.jar

1.4.1
15 авг. 2026 г.1,4 тыс.Minecraft: 26.2neoforge
Скачать
Что нового
Shader support improvements: - Fixed wakes clipping through the water surface when using shaders that animate water. Wakes are now lifted by the exact wave height of the loaded shader pack, read from the pack itself along with your in-game shader settings, instead of a one-size-fits-all guess - Supported out of the box: Complementary (Reimagined, Unbound, Spooklementary, Voxlementary), Rethinking Voxels, BSL and BSL Classic, AstraLex, Insanity, Pastel, Photon, Hysteria, Sildur's Vibrant Shaders and Kappa. Packs that do not animate water are detected too and get no offset at all - Added "Extra shader water offset" for the rare pack whose water animation cannot be detected automatically - Fixed wake lighting under shaders. Wakes were being dimmed by a flat 50% that had nothing to do with actual light levels, which fought against the lighting the shader pack was already applying. Wakes are now lit entirely by the shader pack, so they respond properly to time of day, shadows and nearby light sources Fixes: - Fixed dedicated servers failing to start when Wakes was left in the server's mods folder. - Fixed wake trails breaking up into hard square blocks when a lot of wakes were made at once. Ripples now spread smoothly across block borders instead of stopping at them, and wakes fade out gradually instead of whole blocks popping out of existence - Wakes no longer flicker between neighbouring blocks of different brightness as they fade Additions: - Paddling with a shovel while standing on a floating structure now makes a wake (needs Sable, 1.21.1 only)
release

wakes-26.1.2-Fabric-1.4.1.jar

1.4.1
15 авг. 2026 г.5,1 тыс.Minecraft: 26.1.2fabric
Скачать
Что нового
Shader support improvements: - Fixed wakes clipping through the water surface when using shaders that animate water. Wakes are now lifted by the exact wave height of the loaded shader pack, read from the pack itself along with your in-game shader settings, instead of a one-size-fits-all guess - Supported out of the box: Complementary (Reimagined, Unbound, Spooklementary, Voxlementary), Rethinking Voxels, BSL and BSL Classic, AstraLex, Insanity, Pastel, Photon, Hysteria, Sildur's Vibrant Shaders and Kappa. Packs that do not animate water are detected too and get no offset at all - Added "Extra shader water offset" for the rare pack whose water animation cannot be detected automatically - Fixed wake lighting under shaders. Wakes were being dimmed by a flat 50% that had nothing to do with actual light levels, which fought against the lighting the shader pack was already applying. Wakes are now lit entirely by the shader pack, so they respond properly to time of day, shadows and nearby light sources Fixes: - Fixed dedicated servers failing to start when Wakes was left in the server's mods folder. - Fixed wake trails breaking up into hard square blocks when a lot of wakes were made at once. Ripples now spread smoothly across block borders instead of stopping at them, and wakes fade out gradually instead of whole blocks popping out of existence - Wakes no longer flicker between neighbouring blocks of different brightness as they fade Additions: - Paddling with a shovel while standing on a floating structure now makes a wake (needs Sable, 1.21.1 only)
release

wakes-26.1.2-NeoForge-1.4.1.jar

1.4.1
15 авг. 2026 г.2 тыс.Minecraft: 26.1.2neoforge
Скачать
Что нового
Shader support improvements: - Fixed wakes clipping through the water surface when using shaders that animate water. Wakes are now lifted by the exact wave height of the loaded shader pack, read from the pack itself along with your in-game shader settings, instead of a one-size-fits-all guess - Supported out of the box: Complementary (Reimagined, Unbound, Spooklementary, Voxlementary), Rethinking Voxels, BSL and BSL Classic, AstraLex, Insanity, Pastel, Photon, Hysteria, Sildur's Vibrant Shaders and Kappa. Packs that do not animate water are detected too and get no offset at all - Added "Extra shader water offset" for the rare pack whose water animation cannot be detected automatically - Fixed wake lighting under shaders. Wakes were being dimmed by a flat 50% that had nothing to do with actual light levels, which fought against the lighting the shader pack was already applying. Wakes are now lit entirely by the shader pack, so they respond properly to time of day, shadows and nearby light sources Fixes: - Fixed dedicated servers failing to start when Wakes was left in the server's mods folder. - Fixed wake trails breaking up into hard square blocks when a lot of wakes were made at once. Ripples now spread smoothly across block borders instead of stopping at them, and wakes fade out gradually instead of whole blocks popping out of existence - Wakes no longer flicker between neighbouring blocks of different brightness as they fade Additions: - Paddling with a shovel while standing on a floating structure now makes a wake (needs Sable, 1.21.1 only)
release

wakes-1.21.1-NeoForge-1.4.1.jar

1.4.1
15 авг. 2026 г.83,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
Shader support improvements: - Fixed wakes clipping through the water surface when using shaders that animate water. Wakes are now lifted by the exact wave height of the loaded shader pack, read from the pack itself along with your in-game shader settings, instead of a one-size-fits-all guess - Supported out of the box: Complementary (Reimagined, Unbound, Spooklementary, Voxlementary), Rethinking Voxels, BSL and BSL Classic, AstraLex, Insanity, Pastel, Photon, Hysteria, Sildur's Vibrant Shaders and Kappa. Packs that do not animate water are detected too and get no offset at all - Added "Extra shader water offset" for the rare pack whose water animation cannot be detected automatically - Fixed wake lighting under shaders. Wakes were being dimmed by a flat 50% that had nothing to do with actual light levels, which fought against the lighting the shader pack was already applying. Wakes are now lit entirely by the shader pack, so they respond properly to time of day, shadows and nearby light sources Fixes: - Fixed dedicated servers failing to start when Wakes was left in the server's mods folder. - Fixed wake trails breaking up into hard square blocks when a lot of wakes were made at once. Ripples now spread smoothly across block borders instead of stopping at them, and wakes fade out gradually instead of whole blocks popping out of existence - Wakes no longer flicker between neighbouring blocks of different brightness as they fade Additions: - Paddling with a shovel while standing on a floating structure now makes a wake (needs Sable, 1.21.1 only)
release

wakes-1.20.1-Forge-1.4.1.jar

1.4.1
15 авг. 2026 г.29,6 тыс.Minecraft: 1.20.1forge
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Что нового
Shader support improvements: - Fixed wakes clipping through the water surface when using shaders that animate water. Wakes are now lifted by the exact wave height of the loaded shader pack, read from the pack itself along with your in-game shader settings, instead of a one-size-fits-all guess - Supported out of the box: Complementary (Reimagined, Unbound, Spooklementary, Voxlementary), Rethinking Voxels, BSL and BSL Classic, AstraLex, Insanity, Pastel, Photon, Hysteria, Sildur's Vibrant Shaders and Kappa. Packs that do not animate water are detected too and get no offset at all - Added "Extra shader water offset" for the rare pack whose water animation cannot be detected automatically - Fixed wake lighting under shaders. Wakes were being dimmed by a flat 50% that had nothing to do with actual light levels, which fought against the lighting the shader pack was already applying. Wakes are now lit entirely by the shader pack, so they respond properly to time of day, shadows and nearby light sources Fixes: - Fixed dedicated servers failing to start when Wakes was left in the server's mods folder. - Fixed wake trails breaking up into hard square blocks when a lot of wakes were made at once. Ripples now spread smoothly across block borders instead of stopping at them, and wakes fade out gradually instead of whole blocks popping out of existence - Wakes no longer flicker between neighbouring blocks of different brightness as they fade Additions: - Paddling with a shovel while standing on a floating structure now makes a wake (needs Sable, 1.21.1 only)
release

wakes-26.1.2-Fabric-1.4.0.jar

1.4.0
3 авг. 2026 г.837Minecraft: 26.1.2fabric
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Что нового
- Major performance overhaul (all versions): wake texturing is ~15x faster and GPU texture uploads now only happen when a wake actually changes instead of every frame, drastically reducing stutter on low-end hardware - Off-screen wakes no longer cost any texturing or upload time - Fixed a texture leak that slowly degraded performance over long play sessions - Fishing bobbers now make a small splash when they land in water (configurable, can be turned off) - Fixed a phantom block-sized wake that appeared near stationary boats (and at world spawn) after sitting still for a while, building up into flickering noise that never faded - Wakes from entities that stop moving now fade out properly instead of staying stuck at full opacity - Fixed wakes being misaligned by one pixel in negative coordinates
release

wakes-26.2-Fabric-1.4.0.jar

1.4.0
3 авг. 2026 г.1,2 тыс.Minecraft: 26.2fabric
Скачать
Что нового
- Major performance overhaul (all versions): wake texturing is ~15x faster and GPU texture uploads now only happen when a wake actually changes instead of every frame, drastically reducing stutter on low-end hardware - Off-screen wakes no longer cost any texturing or upload time - Fixed a texture leak that slowly degraded performance over long play sessions - Fishing bobbers now make a small splash when they land in water (configurable, can be turned off) - Fixed a phantom block-sized wake that appeared near stationary boats (and at world spawn) after sitting still for a while, building up into flickering noise that never faded - Wakes from entities that stop moving now fade out properly instead of staying stuck at full opacity - Fixed wakes being misaligned by one pixel in negative coordinates
release

wakes-26.2-NeoForge-1.4.0.jar

1.4.0
3 авг. 2026 г.212Minecraft: 26.2neoforge
Скачать
Что нового
- Major performance overhaul (all versions): wake texturing is ~15x faster and GPU texture uploads now only happen when a wake actually changes instead of every frame, drastically reducing stutter on low-end hardware - Off-screen wakes no longer cost any texturing or upload time - Fixed a texture leak that slowly degraded performance over long play sessions - Fishing bobbers now make a small splash when they land in water (configurable, can be turned off) - Fixed a phantom block-sized wake that appeared near stationary boats (and at world spawn) after sitting still for a while, building up into flickering noise that never faded - Wakes from entities that stop moving now fade out properly instead of staying stuck at full opacity - Fixed wakes being misaligned by one pixel in negative coordinates
release

wakes-26.1.2-NeoForge-1.4.0.jar

1.4.0
3 авг. 2026 г.115Minecraft: 26.1.2neoforge
Скачать
Что нового
- Major performance overhaul (all versions): wake texturing is ~15x faster and GPU texture uploads now only happen when a wake actually changes instead of every frame, drastically reducing stutter on low-end hardware - Off-screen wakes no longer cost any texturing or upload time - Fixed a texture leak that slowly degraded performance over long play sessions - Fishing bobbers now make a small splash when they land in water (configurable, can be turned off) - Fixed a phantom block-sized wake that appeared near stationary boats (and at world spawn) after sitting still for a while, building up into flickering noise that never faded - Wakes from entities that stop moving now fade out properly instead of staying stuck at full opacity - Fixed wakes being misaligned by one pixel in negative coordinates
release

wakes-1.21.1-NeoForge-1.4.0.jar

1.4.0
3 авг. 2026 г.12,5 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- Major performance overhaul (all versions): wake texturing is ~15x faster and GPU texture uploads now only happen when a wake actually changes instead of every frame, drastically reducing stutter on low-end hardware - Off-screen wakes no longer cost any texturing or upload time - Fixed a texture leak that slowly degraded performance over long play sessions - Fishing bobbers now make a small splash when they land in water (configurable, can be turned off) - Fixed a phantom block-sized wake that appeared near stationary boats (and at world spawn) after sitting still for a while, building up into flickering noise that never faded - Wakes from entities that stop moving now fade out properly instead of staying stuck at full opacity - Fixed wakes being misaligned by one pixel in negative coordinates
release

wakes-1.20.1-Forge-1.4.0.jar

1.4.0
3 авг. 2026 г.7,3 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
- Major performance overhaul (all versions): wake texturing is ~15x faster and GPU texture uploads now only happen when a wake actually changes instead of every frame, drastically reducing stutter on low-end hardware - Off-screen wakes no longer cost any texturing or upload time - Fixed a texture leak that slowly degraded performance over long play sessions - Fishing bobbers now make a small splash when they land in water (configurable, can be turned off) - Fixed a phantom block-sized wake that appeared near stationary boats (and at world spawn) after sitting still for a while, building up into flickering noise that never faded - Wakes from entities that stop moving now fade out properly instead of staying stuck at full opacity - Fixed wakes being misaligned by one pixel in negative coordinates
release

wakes-26.2-NeoForge-1.3.6.jar

1.3.6
15 июл. 2026 г.403Minecraft: 26.2neoforge
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release

wakes-26.1.2-Fabric-1.3.6.jar

1.3.6
18 июн. 2026 г.2,9 тыс.Minecraft: 26.1.2fabric
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release

wakes-26.1.2-NeoForge-1.3.6.jar

1.3.6
18 июн. 2026 г.459Minecraft: 26.1.2neoforge
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release

wakes-1.21.1-NeoForge-1.3.6.jar

1.3.6
28 мая 2026 г.60,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
PLEASE UPDATE TO THIS VERSION FIXED A BIG LAG ISSUE WITH CREATE AERONAUTICS
release

wakes-26.1.2-NeoForge-1.3.5.jar

1.3.5
28 мая 2026 г.529Minecraft: 26.1.2neoforge
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Что нового
fix broken lighting
release

wakes-1.21.1-NeoForge-1.3.5.jar

1.3.5
28 мая 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
fix broken lighting
release

wakes-1.20.1-Forge-1.3.5.jar

1.3.5
28 мая 2026 г.276,5 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
fix broken lighting
release

wakes-1.21.1-NeoForge-1.3.4.jar

1.3.4
26 мая 2026 г.2,8 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
fix wake shape not updating when contraption is being modified (aeronautics)
release

wakes-26.1.2-NeoForge-1.3.2.jar

1.3.2
25 мая 2026 г.181Minecraft: 26.1.2neoforge
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Что нового
### v1.3.3 ## Bug Fixes - Fixed wakes growing infinitely when stationary in a boat ## Performance Improvements - Replaced per-pixel Math.pow with pre-computed 256-entry lookup table - Cached wake color interval thresholds as a primitive double array - Added early-exit fast sigmoid — skips Math.exp for extreme wave values - Removed dead code (unused blend method and its allocations) Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1. ### v1.3.1 for 1.21.1 Made the mod not crash anymore on server Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position ### v1.2.1 ## New Features - Entities now create a splash wake when exiting water ## Bug Fixes - Fixed crash with Colorful Lighting / Sodium Compat (#12) ## Performance Improvements Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes. - Cached color hex parsing to avoid redundant string operations every frame - Cached wave simulation parameters — no longer recalculated per-node per-tick - Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups - Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure - Cached blend strength config read out of the inner rendering loop These changes reduce frame drops when many wakes are active on screen.
release

wakes-1.21.1-NeoForge-1.3.2.jar

1.3.2
25 мая 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
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Что нового
### v1.3.3 ## Bug Fixes - Fixed wakes growing infinitely when stationary in a boat ## Performance Improvements - Replaced per-pixel Math.pow with pre-computed 256-entry lookup table - Cached wake color interval thresholds as a primitive double array - Added early-exit fast sigmoid — skips Math.exp for extreme wave values - Removed dead code (unused blend method and its allocations) Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1. ### v1.3.1 for 1.21.1 Made the mod not crash anymore on server Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position ### v1.2.1 ## New Features - Entities now create a splash wake when exiting water ## Bug Fixes - Fixed crash with Colorful Lighting / Sodium Compat (#12) ## Performance Improvements Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes. - Cached color hex parsing to avoid redundant string operations every frame - Cached wave simulation parameters — no longer recalculated per-node per-tick - Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups - Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure - Cached blend strength config read out of the inner rendering loop These changes reduce frame drops when many wakes are active on screen.
release

wakes-1.20.1-Forge-1.3.2.jar

1.3.2
25 мая 2026 г.1 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
### v1.3.3 ## Bug Fixes - Fixed wakes growing infinitely when stationary in a boat ## Performance Improvements - Replaced per-pixel Math.pow with pre-computed 256-entry lookup table - Cached wake color interval thresholds as a primitive double array - Added early-exit fast sigmoid — skips Math.exp for extreme wave values - Removed dead code (unused blend method and its allocations) Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1. ### v1.3.1 for 1.21.1 Made the mod not crash anymore on server Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position ### v1.2.1 ## New Features - Entities now create a splash wake when exiting water ## Bug Fixes - Fixed crash with Colorful Lighting / Sodium Compat (#12) ## Performance Improvements Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes. - Cached color hex parsing to avoid redundant string operations every frame - Cached wave simulation parameters — no longer recalculated per-node per-tick - Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups - Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure - Cached blend strength config read out of the inner rendering loop These changes reduce frame drops when many wakes are active on screen.
release

Wakes Reforged 1.2.0

1.2.0
24 мая 2026 г.2,2 тыс.Minecraft: 1.12.2forge
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Что нового
wakes when getting out of water fix splash plane particles being dark when using night vision general optimizations that should save 30% cpu time on wakes related operations
release

wakes-1.21.1-NeoForge-1.3.0.jar

1.3.0
24 мая 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
### v1.3.0 for 1.21.1 Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position ### v1.2.1 ## New Features - Entities now create a splash wake when exiting water ## Bug Fixes - Fixed crash with Colorful Lighting / Sodium Compat (#12) ## Performance Improvements Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes. - Cached color hex parsing to avoid redundant string operations every frame - Cached wave simulation parameters — no longer recalculated per-node per-tick - Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups - Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure - Cached blend strength config read out of the inner rendering loop These changes reduce frame drops when many wakes are active on screen.
release

wakes-26.1.2-NeoForge-1.2.1.jar

1.2.1
24 мая 2026 г.84Minecraft: 26.1.2neoforge
Скачать
Что нового
### New Features - Entities now create a splash wake when exiting water ### Bug Fixes - Fixed crash with Colorful Lighting / Sodium Compat (#12) ### Performance Improvements Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes. - Cached color hex parsing to avoid redundant string operations every frame - Cached wave simulation parameters — no longer recalculated per-node per-tick - Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups - Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure - Cached blend strength config read out of the inner rendering loop These changes reduce frame drops when many wakes are active on screen.
release

wakes-1.21.1-NeoForge-1.2.1.jar

1.2.1
24 мая 2026 г.511Minecraft: 1.21.1neoforge
Скачать
Что нового
### New Features - Entities now create a splash wake when exiting water ### Bug Fixes - Fixed crash with Colorful Lighting / Sodium Compat (#12) ### Performance Improvements Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes. - Cached color hex parsing to avoid redundant string operations every frame - Cached wave simulation parameters — no longer recalculated per-node per-tick - Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups - Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure - Cached blend strength config read out of the inner rendering loop These changes reduce frame drops when many wakes are active on screen.
release

wakes-1.20.1-Forge-1.2.1.jar

1.2.1
24 мая 2026 г.489Minecraft: 1.20.1forge
Скачать
Что нового
### New Features - Entities now create a splash wake when exiting water ### Bug Fixes - Fixed crash with Colorful Lighting / Sodium Compat (#12) ### Performance Improvements Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes. - Cached color hex parsing to avoid redundant string operations every frame - Cached wave simulation parameters — no longer recalculated per-node per-tick - Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups - Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure - Cached blend strength config read out of the inner rendering loop These changes reduce frame drops when many wakes are active on screen.
release

wakes-1.12.2-Forge-1.1.4.jar

1.1.4
4 апр. 2026 г.881Minecraft: 1.12.2forge
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Что нового
<p>fix fullbright hand</p>
release

wakes-26.1-NeoForge-1.2.0.jar

1.2.0
25 мар. 2026 г.520Minecraft: 26.1neoforge
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release

wakes-1.12.2-Forge-1.1.3.jar

1.1.3
25 мар. 2026 г.167Minecraft: 1.12.2forge
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Что нового
<p>fix fog</p>
release

wakes-1.21.1-NeoForge-1.0.5.jar

1.0.5
12 февр. 2026 г.82,1 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
<p>fix excessive smoke</p>
release

wakes-1.20.1-Forge-1.0.9.jar

1.0.9
12 февр. 2026 г.41,6 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
<p>fixed excessive smoke</p>
release

wakes-1.20.1-Forge-1.0.8.jar

1.0.8
30 дек. 2025 г.20,8 тыс.Minecraft: 1.20.1forge
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Что нового
<p>vs2 update</p>
release

wakes-1.21.1-NeoForge-1.0.4.jar

1.0.4
18 нояб. 2025 г.163,8 тыс.Minecraft: 1.21.1neoforge
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Что нового
<p>added a mob blacklist and support for custom fluids</p>
release

wakes-1.20.1-Forge-1.0.7.jar

1.0.7
18 нояб. 2025 г.19,2 тыс.Minecraft: 1.20.1forge
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Что нового
<p>added support for Nifty Ships and Valkirien Skies 2</p> <p>added a mob blacklist and a fluid whitelist config</p>
release

wakes-1.21.4-NeoForge-1.0.1.jar

1.0.1
22 мая 2025 г.1 тыс.Minecraft: 1.21.4neoforge
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Что нового
<p>performance improvements and bunch of fixes</p>
release

wakes-1.21.1-NeoForge-1.0.2.jar

1.0.2
22 мая 2025 г.120,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
<p>performance improvements and bunch of fixes that i'll have to port 1 more time great fuck my life</p>
release

wakes-1.20.1-Forge-1.0.5.jar

1.0.5
22 мая 2025 г.68 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
<p>bunch of performance improvements, fixing server crashes and dimension switch bugs</p>
release

Wakes Reforged 1.0.4

1.0.4
1 мая 2025 г.4,7 тыс.Minecraft: 1.20.1forge
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release

Wakes Reforged 1.0.0

1.0.0
1 мая 2025 г.220Minecraft: 1.21.4neoforge
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release

Wakes Reforged 1.0.0

1.0.0
1 мая 2025 г.2,6 тыс.Minecraft: 1.21.1neoforge
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