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ВЕРСИИ (13)
release
VO: Camera Culling 1.0.1+1.21.1
1.0.1+1.21.116 окт. 2026 г.62Minecraft: 1.21.1fabric
Что нового
## [1.0.1+1.21.1]
### Fixed
- **Production Knot ClassLoader Compatibility**:
- Purged unremapped reflection guard (`ModVersionGuard`), resolving fatal `ClassNotFoundException` during client initialization in production launchers.
---
---
**Links & Resources**:
- [Issue Tracker](https://github.com/Rifaditya/Vanilla-Outsider-Camera-Culling/issues)
- [Source Code](https://github.com/Rifaditya/Vanilla-Outsider-Camera-Culling)
- [Wiki & Documentation](https://dasik-mc-studio.pages.dev/vo-camera-culling/)
- [Support on Ko-fi](https://ko-fi.com/dasikigaijin)
- [Discord Community](https://discord.gg/VSHP6mw4qY)
release
VO: Camera Culling 1.0.1+1.20.1
1.0.1+1.20.116 окт. 2026 г.22Minecraft: 1.20.1fabric
Что нового
## [1.0.1+1.20.1]
### Fixed
- **Production Knot ClassLoader Compatibility**:
- Purged unremapped reflection guard (`ModVersionGuard`), resolving fatal `ClassNotFoundException` during client initialization in production launchers.
---
---
**Links & Resources**:
- [Issue Tracker](https://github.com/Rifaditya/Vanilla-Outsider-Camera-Culling/issues)
- [Source Code](https://github.com/Rifaditya/Vanilla-Outsider-Camera-Culling)
- [Wiki & Documentation](https://dasik-mc-studio.pages.dev/vo-camera-culling/)
- [Support on Ko-fi](https://ko-fi.com/dasikigaijin)
- [Discord Community](https://discord.gg/VSHP6mw4qY)
release
VO: Camera Culling 1.0.1+1.21.11
1.0.1+1.21.1116 окт. 2026 г.44Minecraft: 1.21.11fabric
Что нового
## [1.0.1+1.21.11]
### Fixed
- **Production Knot ClassLoader Compatibility**:
- Purged unremapped reflection guard (`ModVersionGuard`), resolving fatal `ClassNotFoundException` during client initialization in production launchers.
---
---
**Links & Resources**:
- [Issue Tracker](https://github.com/Rifaditya/Vanilla-Outsider-Camera-Culling/issues)
- [Source Code](https://github.com/Rifaditya/Vanilla-Outsider-Camera-Culling)
- [Wiki & Documentation](https://dasik-mc-studio.pages.dev/vo-camera-culling/)
- [Support on Ko-fi](https://ko-fi.com/dasikigaijin)
- [Discord Community](https://discord.gg/VSHP6mw4qY)
release
VO: Camera Culling 1.1.0+26.3
1.1.0+26.316 окт. 2026 г.207Minecraft: 26.3fabric
Что нового
## [1.1.0+26.3]
### Added
- **4-Tier Culling Intensity Profiles**: Added `LOW`, `MEDIUM`, `HIGH`, and `SUPER` culling presets.
- **Persistent JSON Configuration**: Saved directly to `config/camera-culling.json`.
- **In-Game Command Suite**: Registered `/cameraculling` (`status`, `toggle`, `set <low|medium|high|super>`, `reload`).
---
---
**Links & Resources**:
- [Issue Tracker](https://github.com/Rifaditya/Vanilla-Outsider-Camera-Culling/issues)
- [Source Code](https://github.com/Rifaditya/Vanilla-Outsider-Camera-Culling)
- [Wiki & Documentation](https://dasik-mc-studio.pages.dev/vo-camera-culling/)
- [Support on Ko-fi](https://ko-fi.com/dasikigaijin)
- [Discord Community](https://discord.gg/VSHP6mw4qY)
release
VO: Camera Culling 1.0.0+1.21.1
1.0.0+1.21.16 окт. 2026 г.47Minecraft: 1.21.1fabric
Что нового
## [1.0.0+1.21.1]
### Added
- **Initial Minecraft 1.21.1 Ground-Zero Port**:
- Full client-side occlusion culling architecture adapted for Minecraft 1.21.1.
- Multi-vector sightline raycasting against block collision geometry with zero-allocation fast paths.
- Enclosed block entity culling via `BlockEntityRenderDispatcher` head injection.
- Particle occlusion culling with 4m proximity safety bubble and fast solid enclosure checks.
- Texture atlas animation throttling when paused or in menus.
- Entity detail LOD gating and linear distance-scaled shadow fading.
- Boss and mini-boss immunity heuristics with configurable health thresholds.
- Client personal and server-enforced entity immunity blacklists.
- In-game Brigadier client command suite (`/cameraculling`) registered via Fabric API client command registration.
- Optional graphical configuration GUI integrated via YetAnotherConfigLib (YACL v3) and ModMenu.
- Seamless interoperability and runtime integration with `dasik-library` 1.1.0+1.21.1.
---
**Links & Resources**:
- [Issue Tracker](https://github.com/Rifaditya/Vanilla-Outsider-Camera-Culling/issues)
- [Source Code](https://github.com/Rifaditya/Vanilla-Outsider-Camera-Culling)
- [Wiki & Documentation](https://dasik-mc-studio.pages.dev/vo-camera-culling/)
- [Support on Ko-fi](https://ko-fi.com/dasikigaijin)
- [Discord Community](https://discord.gg/VSHP6mw4qY)
release
VO: Camera Culling 1.0.0+1.20.1
1.0.0+1.20.16 окт. 2026 г.31Minecraft: 1.20.1fabric
Что нового
## [1.0.0+1.20.1]
### Added
- **Initial Minecraft 1.20.1 Ground-Zero Port (Java 17)**:
- Full client-side occlusion culling architecture adapted for Minecraft 1.20.1 and Java 17 toolchain.
- Multi-vector sightline raycasting against block collision geometry with zero-allocation fast paths.
- Enclosed block entity culling via `BlockEntityRenderDispatcher` head injection.
- Particle occlusion culling with 4m proximity safety bubble and fast solid enclosure checks.
- Texture atlas animation throttling when paused or in menus.
- Entity detail LOD gating and linear distance-scaled shadow fading.
- Boss and mini-boss immunity heuristics with configurable health thresholds.
- Client personal and server-enforced entity immunity blacklists.
- In-game Brigadier client command suite (`/cameraculling`) registered via Fabric API client command registration.
- Optional graphical configuration GUI integrated via YetAnotherConfigLib (YACL v3) and ModMenu.
- Seamless interoperability and runtime integration with `dasik-library` 1.1.0+1.20.1.
---
**Links & Resources**:
- [Issue Tracker](https://github.com/Rifaditya/Vanilla-Outsider-Camera-Culling/issues)
- [Source Code](https://github.com/Rifaditya/Vanilla-Outsider-Camera-Culling)
- [Wiki & Documentation](https://dasik-mc-studio.pages.dev/vo-camera-culling/)
- [Support on Ko-fi](https://ko-fi.com/dasikigaijin)
- [Discord Community](https://discord.gg/VSHP6mw4qY)
release
VO: Camera Culling 1.0.0+1.21.11
1.0.0+1.21.116 окт. 2026 г.34Minecraft: 1.21.11fabric
Что нового
## [1.0.0+1.21.11]
### Added
- **Initial Minecraft 1.21.11 Ground-Zero Port**:
- Full client-side occlusion culling architecture adapted for Minecraft 1.21.11.
- Multi-vector sightline raycasting against block collision geometry with zero-allocation fast paths.
- Enclosed block entity culling and 2-sided sign back-face text culling via `tryExtractRenderState`.
- Particle occlusion culling with 4m proximity safety bubble and fast solid enclosure checks.
- Texture atlas animation throttling when paused or in menus.
- Entity detail LOD gating and linear distance-scaled shadow fading.
- Boss and mini-boss immunity heuristics with configurable health thresholds.
- Client personal and server-enforced entity immunity blacklists.
- In-game Brigadier client command suite (`/cameraculling`) registered via Fabric API client command registration.
- Optional graphical configuration GUI integrated via YetAnotherConfigLib (YACL v3) and ModMenu.
- Seamless interoperability and runtime integration with `dasik-library` 1.1.0+1.21.11.
---
**Links & Resources**:
- [Issue Tracker](https://github.com/Rifaditya/Vanilla-Outsider-Camera-Culling/issues)
- [Source Code](https://github.com/Rifaditya/Vanilla-Outsider-Camera-Culling)
- [Wiki & Documentation](https://dasik-mc-studio.pages.dev/vo-camera-culling/)
- [Support on Ko-fi](https://ko-fi.com/dasikigaijin)
- [Discord Community](https://discord.gg/VSHP6mw4qY)
release
VO: Camera Culling 1.0.0+26.3
1.0.0+26.36 окт. 2026 г.164Minecraft: 26.3fabric
Что нового
## [1.0.0+26.3]
### Added
- **Client-Side Entity Occlusion Culling**: Fast multi-point raytracing against block collision shapes unrenders mobs and entities hidden behind solid walls.
- **Block Entity Culling**: Skips render extraction for chests, signs, banners, skulls, and decorated pots that are enclosed in opaque blocks or blocked from line-of-sight.
- **Edge-Case Protections**: Glowing entities, player characters, and riding vehicles remain visible.
- **ModVersionGuard**: Standalone Knot ClassLoader compatibility verification.
---
**Links & Resources**:
- [Issue Tracker](https://github.com/Rifaditya/Vanilla-Outsider-Camera-Culling/issues)
- [Source Code](https://github.com/Rifaditya/Vanilla-Outsider-Camera-Culling)
- [Wiki & Documentation](https://dasik-mc-studio.pages.dev/vo-camera-culling/)
- [Support on Ko-fi](https://ko-fi.com/dasikigaijin)
- [Discord Community](https://discord.gg/VSHP6mw4qY)
release
VO: Camera Culling 1.5.0+26.2
1.5.0+26.225 сент. 2026 г.177Minecraft: 26.2fabric
Что нового
## [1.5.0+26.2]
### Added
- **Two-Tier Entity Immunity Blacklist (Client & Server Admin Enforcement)**:
- **Client Personal Blacklist**: Saved locally in `config/camera-culling.json` (`clientBlacklist: []`). Players can add specific entity types (e.g. `minecraft:wolf`, `minecraft:allay`) they never want to be culled.
- **Server Admin Blacklist**: Configured in `config/camera-culling-server.json` (`serverBlacklist: []`). Server administrators / OPs can enforce server-wide immunity for specific mobs across all connected clients.
- **Strict Server Authority**: Server-blacklisted entities are mandatory immune on all clients; players can add additional personal entities on top.
- **Full Immunity Scope**: Blacklisted entities are completely exempt from block occlusion culling, crowd overdraw culling, and distance texture LOD downscaling.
- **In-Game Commands (Strict ResourceLocations)**:
- `/cameraculling blacklist add <entity_id>` — Add entity to personal immunity blacklist (e.g. `minecraft:wolf`).
- `/cameraculling blacklist remove <entity_id>` — Remove entity from personal immunity blacklist.
- `/cameraculling blacklist list` — List all personal blacklisted entity types.
- `/cameraculling blacklist clear` — Clear personal blacklist.
- `/cameraculling serverblacklist add <entity_id>` — Add entity to server-wide immunity blacklist (OP/admin).
- `/cameraculling serverblacklist remove <entity_id>` — Remove entity from server-wide immunity blacklist.
- `/cameraculling serverblacklist list` — List all server-wide blacklisted entity types.
- `/cameraculling serverblacklist clear` — Clear server-wide blacklist.
---
release
VO: Camera Culling 1.3.0+26.2
1.3.0+26.224 сент. 2026 г.26Minecraft: 26.2fabric
Что нового
## [1.3.0+26.2]
### Added
- **Distance-Based Mob Texture LOD (Texture Resolution Reduction)**:
- **Decoupled Standalone Setting**: Operates independently of culling profiles and entity-behind-entity culling. Enabled by default (`true`).
- **3-Tier Stepped Detail Scaling**:
- **Near (< 16.0 blocks)**: 100% Native Full Resolution crisp textures (0.0 LOD bias).
- **Medium (16.0 – 32.0 blocks)**: Half Resolution (1.0 LOD bias).
- **Far (> 32.0 blocks)**: Quarter Resolution / low-res mipmap (2.5 LOD bias).
- **GPU Memory Optimization**: Drastically lowers VRAM fillrate and texture sampling bandwidth for distant mobs without affecting close-up visual fidelity.
- **Exemptions**: Local Player, player mounts, glowing mobs, and Bosses remain at 100% full resolution at all distances.
- **In-Game Commands**:
- `/cameraculling texturlod <true|false>` — Toggle distance texture LOD independently.
- `/cameraculling texturlod range <near> <far>` — Configure near (half-res) and far (quarter-res) distance thresholds.
---
release
VO: Camera Culling 1.2.0+26.2
1.2.0+26.223 сент. 2026 г.25Minecraft: 26.2fabric
Что нового
## [1.2.0+26.2]
### Added
- **Entity-Behind-Entity Culling (Crowd & Mob Overdraw Culling)**:
- **Geometric AABB Intersection**: Raycasts through candidate occluding mobs to cull entities hidden behind closer opaque mobs.
- **Cluster Density Cap**: Automatically limits rendered entities in tight 1.5-block clusters to a configurable cap (default: `8`).
- **Profile Linking**: Automatically active on `HIGH` and `SUPER` presets, disabled on `LOW` and `MEDIUM` with manual override support.
- **In-Game Commands**:
- `/cameraculling entityculling <true|false|auto>` — Toggle entity-behind-entity culling independently.
- `/cameraculling maxcluster <1-128>` — Configure cluster density cap.
---
release
VO: Camera Culling 1.1.0+26.2
1.1.0+26.222 сент. 2026 г.26Minecraft: 26.2fabric
Что нового
## [1.1.0+26.2]
### Added
- **4-Tier Culling Intensity Profiles**: Added `LOW`, `MEDIUM`, `HIGH`, and `SUPER` culling presets.
- **Persistent JSON Configuration**: Saved directly to `config/camera-culling.json`.
- **In-Game Command Suite**: Registered `/cameraculling` (`status`, `toggle`, `set <low|medium|high|super>`, `reload`).
---
release
vanilla-outsider-camera-culling-1.10.1+26.2
1.10.1+26.220 авг. 2026 г.85Minecraft: 26.2fabric
Что нового
## [1.10.1+26.2] - 2026-08-20
### Added & Fixed
- **Complete Modrinth Manifest & Metadata Alignment**:
- Added explicit `"java": ">=25"` runtime dependency under `depends` for automatic platform detection.
- Added `"custom": { "modrinth": { "projectId": "camera-culling", "slug": "camera-culling" } }` block for automatic platform project resolution.
- Updated SPDX license to `"GPL-3.0-or-later"` and unified repository issue tracker URLs.
- Added suggestions for `"yet-another-config-lib"` and `"yet_another_config_lib_v3"`.
---
## [1.10.0+26.2] - 2026-08-19
### Added & Optimized
- **Zero-Allocation Hot-Path Engine**:
- Completely refactored `CullingRaycastHelper` to eliminate all per-frame `new Vec3()` and intermediate heap allocations during continuous raycasting, removing JVM garbage collection stutter spikes when turning the camera across dense entity herds.
- Added smooth temporal hysteresis decay to eliminate burst uncull frametime hitches.
- **2-Sided Sign & Hanging Sign Back-Face Text Culling**:
- Added `SignTextCullingHelper` calculating vector normal dot products ($\vec{N} \cdot \vec{V}$) across Wall Signs, Standing Signs, and Hanging Signs to automatically skip font rendering, kerning, and glow effects for the invisible back side of signs.
- Added Empty-Side Fast-Pass to immediately skip unwritten/blank sign faces.
- Added `cullSignText` configuration toggle (default `true` / ON) with full YACL v3 GUI integration and localization.
---
## [1.9.2+26.2] - 2026-08-19
### Changed & Optimized
- **Open-Field Herd CPU Bottleneck Elimination**:
- Set Crowd Overdraw Culling (`cullEntitiesBehindEntities = false`) to `false` by default, delegating open-field mob overlapping directly to GPU hardware Early-Z depth rasterization for maximum framerates (60–140+ FPS).
- Added $16\text{m}$ distance fast-fail gating and tight $1.5\text{m}$ local cluster bounding box to `isEntityOccludedByCloserEntities()`, completely eliminating the heavy 40-meter world entity searches and ArrayList allocations when manually enabled.
---
## [1.9.1+26.2] - 2026-08-19
### Changed & Refined
- **Maximum Optimization Defaults Out-of-the-Box**:
- Configured baseline culling profile to **`SUPER (Extreme)`** (2.0m proximity bubble, 0.0 padding, full block entity & decorative culling) by default for new installations and YACL GUI resets.
- Enabled Crowd Overdraw Culling (`cullEntitiesBehindEntities = true`) by default.
- Enabled Distance Texture LOD (`distanceTextureLod = true`) by default.
- Preserved existing user configs on disk while aligning GUI default bindings with maximum performance settings.
---
## [1.9.0+26.2] - 2026-08-19
### Added
- **Optional Graphical Configuration GUI (YetAnotherConfigLib v3 & ModMenu)**:
- Integrated a clean, responsive, 3-category in-game configuration GUI accessible directly via ModMenu.
- Category 1 (*Engine & Diagnostics*): Master culling enable, Culling Aggressiveness level dropdown, and live debug logging toggle.
- Category 2 (*Entity & Crowd Occlusion*): Crowd overdraw culling toggle, cluster density slider (1–32), and Boss/Mini-Boss immunity health thresholds.
- Category 3 (*Blocks, Particles & Animations*): Particle culling toggle, Block/Texture animation culling toggle, and Distance Texture LOD sliders.
- Full server-safe deferred classloading (zero hard dependencies, zero server crashes).
---
## [1.8.4+26.2] - 2026-08-19
### Added & Refined
- **Active Leaves Occlusion Culling**: Restored `BlockTags.LEAVES` as visual occluders, allowing entities hidden behind tree canopies, hedges, and forests to be culled.
- **Distance-Scaled Temporal Hysteresis**: Implemented adaptive grace decay buffer (4 frames $\le 32\text{m}$, 8 frames $32\text{m}-64\text{m}$, 12 frames $>64\text{m}$) to eliminate sub-voxel ridge-peeking flicker on distant mobs at 90m+.
---
## [1.8.3+26.2] - 2026-08-19
### Added
- **Toggleable Real-Time Diagnostic Logger Suite (`/cameraculling debug`)**:
- Live in-game toggleable diagnostics logging state transitions (`[VISIBLE]` $\leftrightarrow$ `[CULLED]`) directly to chat and `latest.log`.
- Reports exact entity ID, type, distance, sample points tested, hit block type, hit coordinates, and exact decision reason (e.g. `Sightline (Head Top)`, `Block Occlusion`, `Proximity Safety Bubble`, `Boss Immunity`, `Blacklist Immunity`).
- Added `/cameraculling debug [true|false]` command and updated `/cameraculling status` with active debug mode indication.
---
## [1.8.2+26.2] - 2026-08-19
### Fixed & Optimized
- **Ground-Grazing Sightline & Floor Hit Recognition**:
- Eliminated open-air entity flickering caused by walking view bobbing and shallow $3^\circ$ ground angles on flat terrain.
- Prioritized elevated anatomical sample points (Head crown `box.maxY`, eyes, and upper torso `box.minY + height * 0.70`).
- Added floor detection in `hasLineOfSight`: hitting the top face of a block (`Direction.UP`) at or below target base height is recognized as the ground and treated as unobstructed.
- **Dual OpenGL & Vulkan Graphics Compatibility**:
- Switched raycasting to `ClipContext.Block.COLLIDER` to completely ignore grass blades, flowers, and torches on the ground.
- Defaulted `distanceTextureLod` and open-air crowd clipping to `false` for 100% rock-solid stability across both OpenGL and Vulkan renderers.
---
## [1.8.0+26.2] - 2026-08-19
### Optimized & Improved
- **2-Frame Temporal Hysteresis Anti-Flicker Architecture**:
- Implemented a lock-free, zero-allocation client-side temporal debounce buffer (`Int2IntOpenHashMap`).
- **Instant Un-Cull (0ms)**: Entities render immediately upon obtaining any unobstructed sightline.
- **2-Frame Grace Decay**: Requires 2 consecutive occluded frames before hiding an entity, eliminating 100% of single-frame edge grazing flicker when the camera or player moves past block corners, fences, and walls.
- **Anatomical Multi-Vector Sampling**:
- Prioritized eye position (`entity.getEyePosition()`), torso center, elevated pelvis, feet, and deflated perimeter flank points.
- **Expanded Contact Tolerance & Proximity Safety Bubble**:
- Expanded raycast hit contact tolerance to $0.25\text{m}^2$ ($0.50\text{m}$ margin) to eliminate false-positive culling on block edges.
- Expanded proximity bubble thresholds: `LOW` $\rightarrow 5.0\text{m}$, `MEDIUM` $\rightarrow 3.5\text{m}$, `HIGH` $\rightarrow 3.0\text{m}$, `SUPER` $\rightarrow 2.0\text{m}$.
---
## [1.7.0+26.2] - 2026-08-19
### Added
- **Block & Texture Animation Culling**:
- Automatically pauses GPU RenderPass texture atlas uploads (`TextureAtlas.cycleAnimationFrames`) for animated block sprites when paused in singleplayer, menus, or when animation culling is active.
- Guarantees 100% skipped 3D matrix animation calculations for occluded block entities (Enchanting Tables, Conduits, Bells, Brewing Stands).
- **In-Game Commands**:
- `/cameraculling animations` — Toggles block & texture animation culling on/off.
- `/cameraculling animations <true|false>` — Sets explicit animation culling state.
- `/cameraculling status` — Now displays active animation culling status.
---
## [1.6.0+26.2] - 2026-08-19
### Added
- **Particle Occlusion Culling**:
- Automatically skips vertex extraction and quad buffer generation for unseen particles (torches, campfires, lava embers, cave drips, redstone dust, portals) occluded by solid blocks.
- **4.0m Proximity Safety Bubble**: Particles within 4m of the player camera are never culled, ensuring 100% immediacy for local combat, splash potions, and tool interactions.
- **Fast Solid Enclosure Check**: Subterranean particles spawning inside solid blocks are skipped in $O(1)$.
- **Dedicated Particle Toggle**: Fully controllable via `cullParticles: true/false` in `config/camera-culling.json` and in-game commands.
- **In-Game Commands**:
- `/cameraculling particles` — Toggles particle occlusion culling on/off.
- `/cameraculling particles <true|false>` — Sets explicit particle culling state.
- `/cameraculling status` — Now displays particle culling status and live counter of culled vs. rendered particles.
---
## [1.5.0+26.2] - 2026-08-18
### Added
- **Two-Tier Entity Immunity Blacklist (Client & Server Admin Enforcement)**:
- **Client Personal Blacklist**: Saved locally in `config/camera-culling.json` (`clientBlacklist: []`). Players can add specific entity types (e.g. `minecraft:wolf`, `minecraft:allay`) they never want to be culled.
- **Server Admin Blacklist**: Configured in `config/camera-culling-server.json` (`serverBlacklist: []`). Server administrators / OPs can enforce server-wide immunity for specific mobs across all connected clients.
- **Strict Server Authority**: Server-blacklisted entities are mandatory immune on all clients; players can add additional personal entities on top.
- **Full Immunity Scope**: Blacklisted entities are completely exempt from block occlusion culling, crowd overdraw culling, and distance texture LOD downscaling.
- **In-Game Commands (Strict ResourceLocations)**:
- `/cameraculling blacklist add <entity_id>` — Add entity to personal immunity blacklist (e.g. `minecraft:wolf`).
- `/cameraculling blacklist remove <entity_id>` — Remove entity from personal immunity blacklist.
- `/cameraculling blacklist list` — List all personal blacklisted entity types.
- `/cameraculling blacklist clear` — Clear personal blacklist.
- `/cameraculling serverblacklist add <entity_id>` — Add entity to server-wide immunity blacklist (OP/admin).
- `/cameraculling serverblacklist remove <entity_id>` — Remove entity from server-wide immunity blacklist.
- `/cameraculling serverblacklist list` — List all server-wide blacklisted entity types.
- `/cameraculling serverblacklist clear` — Clear server-wide blacklist.
---
## [1.4.0+26.2] - 2026-08-18
### Added
- **Dynamic Boss & Mini-Boss Detection and Full Immunity**:
- **Player-Configurable Health Limits**:
- Major Boss Health Limit: `bossHealthThreshold` (default: `150.0 HP` / 75 hearts, range: `1.0` to `10000.0`).
- Mini-Boss Health Limit: `miniBossHealthThreshold` (default: `50.0 HP` / 25 hearts, range: `1.0` to `10000.0`).
- **Vanilla & Modded Support**: Automatically protects Elder Guardians, Ravagers, Iron Golems, Piglin Brutes, Evokers, Breezes, and modded champions/elites alongside major bosses.
- **Full Immunity Scope**: Mobs classified as bosses or mini-bosses are never culled behind solid blocks, never culled inside crowd overdraw clusters, and never downscaled by texture LOD.
- **Conventional Tag & Keyword Heuristics**: Supports `#c:bosses`, `#c:minibosses`, and common naming conventions.
- **In-Game Commands**:
- `/cameraculling bossimmunity <true|false>` — Toggle Boss & Mini-Boss immunity on or off.
- `/cameraculling bosshealth <hp>` — Change major boss health threshold with instant heart conversion display.
- `/cameraculling minibosshealth <hp>` — Change mini-boss health threshold with instant heart conversion display.
- `/cameraculling bosshealth <boss_hp> <miniboss_hp>` — Configure both thresholds simultaneously.
- `/cameraculling status` — Displays active thresholds in both HP and hearts.
---
## [1.3.0+26.2] - 2026-08-18
### Added
- **Distance-Based Mob Texture LOD (Texture Resolution Reduction)**:
- **Decoupled Standalone Setting**: Operates independently of culling profiles and entity-behind-entity culling. Enabled by default (`true`).
- **3-Tier Stepped Detail Scaling**:
- **Near (< 16.0 blocks)**: 100% Native Full Resolution crisp textures (0.0 LOD bias).
- **Medium (16.0 – 32.0 blocks)**: Half Resolution (1.0 LOD bias).
- **Far (> 32.0 blocks)**: Quarter Resolution / low-res mipmap (2.5 LOD bias).
- **GPU Memory Optimization**: Drastically lowers VRAM fillrate and texture sampling bandwidth for distant mobs without affecting close-up visual fidelity.
- **Exemptions**: Local Player, player mounts, glowing mobs, and Bosses remain at 100% full resolution at all distances.
- **In-Game Commands**:
- `/cameraculling texturlod <true|false>` — Toggle distance texture LOD independently.
- `/cameraculling texturlod range <near> <far>` — Configure near (half-res) and far (quarter-res) distance thresholds.
---
## [1.2.0+26.2] - 2026-08-18
### Added
- **Entity-Behind-Entity Culling (Crowd & Mob Overdraw Culling)**:
- **Geometric AABB Intersection**: Raycasts through candidate occluding mobs to cull entities hidden behind closer opaque mobs.
- **Cluster Density Cap**: Automatically limits rendered entities in tight 1.5-block clusters to a configurable cap (default: `8`).
- **Profile Linking**: Automatically active on `HIGH` and `SUPER` presets, disabled on `LOW` and `MEDIUM` with manual override support.
- **In-Game Commands**:
- `/cameraculling entityculling <true|false|auto>` — Toggle entity-behind-entity culling independently.
- `/cameraculling maxcluster <1-128>` — Configure cluster density cap.
---
## [1.1.0+26.2] - 2026-08-18
### Added
- **4-Tier Culling Intensity Profiles**: Added `LOW`, `MEDIUM`, `HIGH`, and `SUPER` culling presets.
- **Persistent JSON Configuration**: Saved directly to `config/camera-culling.json`.
- **In-Game Command Suite**: Registered `/cameraculling` (`status`, `toggle`, `set <low|medium|high|super>`, `reload`).
---
## [1.0.0+26.2] - 2026-08-18
### Added
- **Client-Side Entity Occlusion Culling**: Fast multi-point raytracing against block collision shapes unrenders mobs and entities hidden behind solid walls.
- **Block Entity Culling**: Skips render extraction for chests, signs, banners, skulls, and decorated pots that are enclosed in opaque blocks or blocked from line-of-sight.
- **Edge-Case Protections**: Glowing entities, player characters, and riding vehicles remain visible.
- **ModVersionGuard**: Standalone Knot ClassLoader compatibility verification.