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ВЕРСИИ (13)
release
vJourney 1.3.1
1.3.114 июн. 2026 г.56Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur, spigot
Что нового
## v1.3.1
- **Fix:** Advancement-screen protection now intercepts delayed vJourney advancement packets that were already queued by UltimateAdvancementAPI, preventing frequent trigger checks from closing the open advancements screen.
- **Compatibility:** The delayed-packet guard works through PacketEvents or ProtocolLib and only defers vJourney advancement updates until the player closes the screen.
- **Fix:** Player data can no longer be wiped when a periodic or quit save runs before the asynchronous load finishes, when the load fails, or when a player reconnects before a previous load completes. Player sessions now use a load-state machine (LOADING/LOADED/FAILED) with a session token, and only fully loaded sessions are ever saved.
- **Fix:** Progress earned while a player's data is still loading is now merged with the loaded data instead of being overwritten, and a failed load retries up to three times before the session is marked non-savable for that session.
- **Fix:** A delayed load that completes after the player disconnects no longer recreates stale in-memory data for the offline player.
- **Storage:** Auto-save, shutdown, and database migration now persist only loaded players that have unsaved changes, and concurrent saves are de-duplicated by sequence so an older snapshot can never overwrite newer data.
- **Fix:** Trigger evaluation is now paused during `/vjourney reload` and resumed only after the advancement tabs are rebuilt, preventing an async evaluation cycle from racing against a half-rebuilt state. The polling task is also cancelled before any restart so reloads cannot leak a timer.
- **Fix:** Non-persistent achievements are no longer briefly revoked and then re-granted while a player's data is still loading, since count-based triggers temporarily read zero during that window.
- **Fix:** `permission` triggers are now resolved during the main-thread snapshot phase, so LuckPerms/Bukkit permission lookups no longer run on the async evaluation thread.
- **Performance:** BetonQuest tag and point lookups now cache the resolved reflection methods instead of re-scanning the API on every evaluation cycle.
- **Performance:** WorldGuard `region_enter` checks now resolve all configured regions with a single query per player per cycle instead of one query per region.
- **Validation:** Achievement keys longer than 191 characters now log a warning at load time, since they could otherwise silently fail to save to the database.
release
vJourney 1.3.0
1.3.013 июн. 2026 г.16Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur, spigot
Что нового
## v1.3.0
- **Feature:** Added optional advancement-screen protection through PacketEvents or ProtocolLib. PacketEvents is preferred when both plugins are installed.
- **Feature:** Added full MiniMessage support, including modern sprite components, to trigger lore, category text, achievement names, and language messages while preserving legacy `&` colors.
- **Fix:** Achievement lore refreshes, grants, and revokes are deferred while the player has the advancements screen open, preventing live progress updates from closing the screen.
- **Performance:** Deferred advancement changes are deduplicated and flushed once the player closes the screen.
release
vJourney 1.2.0
1.2.029 мая 2026 г.26Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur, spigot
Что нового
## v1.2.0
- **Feature:** Added the `death` trigger for achievements based on how many times a player dies.
- **Feature:** Added the `player_kill` trigger for achievements based on how many other players a player kills.
- **Feature:** Added the `vault` trigger with `action: spend`, `action: gain`, and `action: balance` for Vault economy achievements.
- **Feature:** Added vanilla triggers: `item_craft`, `fishing`, `tame_mob`, `consume_item`, and `level_reach`.
- **Feature:** Added `%required%` support in achievement lore, using the target configured in `value` or `amount`.
- **Feature:** `cmd` can now be used in `progress` triggers and runs once when the achievement enters the progress state.
- **Config:** Added `auto_save_interval` to periodically save player progress and reduce data loss after crashes.
- **Config:** Updated the PT/EN example categories with all non-external triggers, `%required%`, and progress-command documentation.
- **Performance:** Cached PlaceholderAPI source collection and skips Vault balance checks when no Vault trigger is configured.
- **Fix:** Permission achievements no longer complete only because the player is OP or has a wildcard; the configured permission node must be granted directly or inherited through LuckPerms.
- **Fix:** Added warnings for achievements that reference missing parents, improved namespaced/custom sound playback, and made `/vjr complete` match online player names exactly while ignoring capitalization.
## v1.1.3
- **Command:** Added `/vjourney complete <player> <category> <achievement> [true/false]` to manually complete one achievement, with announcements enabled by default and optional silent completion.
- **Command:** Added `/vjourney complete <player> <category>` to silently complete every currently configured achievement in a category for the player, including hidden child achievements, without making future achievements auto-complete.
- **Storage:** Manual completions are stored per achievement in the database, so command-granted achievements stay completed even when their trigger is not currently active.
release
vJourney 1.1.2
1.1.226 мая 2026 г.23Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur, spigot
Что нового
## v1.1.2
- **Fix:** Event counters no longer double-count when `progress` and `completed` share the same mob, MythicMob, block, or enchant trigger.
- **Fix:** Event-based counters now respect `require_parent`; locked child achievements no longer accumulate progress before their required parent achievements are completed.
- **Fix:** MythicMobs no longer count toward vanilla `mob_kill` achievements just because their base Bukkit entity type matches. Use `mythicmob_kill` for MythicMob-specific achievements.
release
vJourney 1.1.1
1.1.124 мая 2026 г.26Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur, spigot
Что нового
## v1.1.1
- **Storage:** Added SQLite/MySQL player data storage using the same Paper `libraries` approach as vBestiary. SQLite stores data in `plugins/vJourney/data/database.db`.
- **Storage:** Global first-completed announcement state is now stored in the database instead of `first_completed.yml`.
- **Command:** Added `/vjourney migrate` to copy the active SQLite database data to the configured MySQL database, with localized aliases/tab completion for `reload` and `migrate`.
- **Config:** `config.yml` now uses inline comments and rewrites those comments in the configured language on reload without resetting current values.
- **Config:** The bundled `exemple.yml` category is regenerated from the configured language template when the language changes on reload.
- **Compatibility:** vBestiary triggers now use the English `category` key, while the older `categorie` key remains accepted as a compatibility alias.
- **Fix:** PlaceholderAPI trigger and lore-refresh values are now resolved during the main-thread snapshot phase instead of the async evaluation phase.
- **Fix:** Advancement toasts are now emitted only on the actual grant action, preventing vBestiary/polling refreshes from showing a separate or repeated notification.
- **Performance:** Reduced duplicate enchant diff scans, filters command-based enchant snapshots by target player when possible, and made the first-completed announce cache thread-safe.
- **Cleanup:** Removed deprecated `ChatColor.stripColor()` usage from enchant GUI title detection.
release
vJourney 1.0.10
1.0.1022 мая 2026 г.17Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
## v1.1.0
- **Feature:** Added optional vBestiary integration through the new `vBestiary` trigger. It can complete achievements by discovered mob count, by a specific discovered mob, or by full category completion.
- **Feature:** Improved enchant tracking compatibility, including vanilla enchanting, `/enchant`, anvil book usage, and vEnchant/plugin-style enchant flows that apply real Bukkit enchantments to the item.
- **Feature:** Added flexible numeric targets for supported trigger values: `value: 10` requires the exact value, `value: <10` accepts 10 or less, and `value: 10>` accepts 10 or more. This applies to PlaceholderAPI values, BetonQuest points, count-based triggers, enchant `amount`, and vBestiary discovered counts.
- **Config:** Added `model_data` support to the root category icon and updated the PT/EN example categories with the new options and comments.
- **Fix:** Fixed `bqpoint` target lookup for both `package.point` and `package>point`, and prevented missing point targets from being treated as `0`.
- **Fix:** Fixed a reload issue where achievement tabs could disappear or fail to refresh correctly after `/vjr reload`.
- **Performance:** Added faster trigger lookups, cached PlaceholderAPI availability, async player data handling with dirty-state checks, and safer enchant inventory snapshots.
release
vJourney 1.0.9
1.0.920 мая 2026 г.16Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
## v1.0.9
- **Fix:** Fixed a bug where placeholders in the **category root lore** (e.g. `%betonquest_yggdrasil:point.Yggdrasil.amount%`) would not update dynamically. The value would stay frozen until a new achievement was completed. Now the display refreshes automatically whenever the placeholder value changes, following the same `trigger_check_interval` cycle.
## v1.0.8
- **Fix:** Fixed a bug where `PLACEHOLDER` and count-based triggers (`mob_kill`, `block_break`) would not visually update the `lore` in the advancements GUI without the player typing `/vjr reload`. The display now correctly refreshes live when the placeholder value or counter changes.
## v1.0.7
- **Feature:** Added `cmd` field to trigger sections (`blocked`, `progress`, `completed`). Accepts a list of console commands executed when the trigger fires. Supports `%player%` placeholder (replaced with the player's name at runtime).
## v1.0.6
- **Feature:** Added `x` and `y` fields to the category configuration. Controls the position of the root icon (the first node shown in the advancement tree). Supports negative values (e.g. `x: -2.0`).
release
vJourney 1.0.5
1.0.517 мая 2026 г.16Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
## v1.0.5
- **Fix:** Vanilla advancement toasts (e.g. "Duro de matar") flooding the screen. The old Bukkit-level `PlayerAdvancementDoneEvent` listener was revoke-based (too late — UAAPI had already captured the grant). Replaced with UAAPI's native `disableVanillaAdvancements()` + `disableVanillaRecipeAdvancements()` API calls, which block vanilla advancements at the packet level before they are ever processed.
- **Fix:** `disable_vanilla_advancements: true` in vJourney now also syncs with UAAPI automatically — no need to manually edit UAAPI's `config.yml`.
- **Removed:** `AdvancementListener.java` — obsolete since UAAPI handles vanilla blocking natively.
- **Cleanup:** Removed stale code comments, unused imports, and translated remaining Portuguese log messages to English for consistency across the codebase.
release
vJourney 1.0.4
1.0.416 мая 2026 г.13Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
## v1.0.4
- **Fix:** `%current%` in lores now correctly reflects the value of `type: placeholder` triggers.
- **Fix:** PlaceholderAPI placeholders in lores are now correctly resolved per-player in `getDescription()`.
release
vJourney 1.0.3
1.0.314 мая 2026 г.27Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
## v1.0.3
- **Feature:** Full support for PlaceholderAPI in titles and lores. Placeholders are now correctly parsed for individual players in the category root tooltip, as well as in all achievement titles and lores (`blocked_lore`, `progress_lore`, `completed_lore`).
release
vJourney 1.0.2
1.0.214 мая 2026 г.16Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
## v1.0.2
- **Feature:** Added support for the `lore` field in the category configuration. It is now possible to display a custom description when hovering over the category's root icon (the first button) in the advancements menu.
release
vJourney 1.0.1
1.0.114 мая 2026 г.16Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
## v1.0.1
- **Fix:** `model_data` não era aplicado ao ícone — itens customizados (ItemsAdder/Nexo) agora aparecem corretamente
- **Fix:** Ícones sumiam após `/vjr reload` — UAAPI agora é chamado na main thread
- **Fix:** Comentários dos templates descreviam `hidden_until_parent` como `"?????"` — corrigido para "invisível"
- **Melhoria:** Banner de inicialização agora exibe cores e versão do plugin no console
## v1.0.0
- Lançamento inicial
release
vJourney 1.0.0
1.0.013 мая 2026 г.20Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur, spigot