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ВЕРСИИ (6)
release
Visual Mobs Edit 2.1.0-forge-1.20.1
2.1.0-forge-1.20.125 сент. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
Что нового
修复:
修复生物生成板块部分内容不生效问题
新增:
新增导出生物图片功能(保存在 screenshots)
新增生物生成时装备的套装预设
修改:
隐藏尺寸编辑框 当玩家同时安装“sal_fish's attribute lib”时显现
release
Visual Mobs Edit 2.0.4-forge-1.20.1
2.0.4-forge-1.20.125 авг. 2026 г.829Minecraft: 1.20.1forge
Что нового
修复日光燃烧bug
Fix sunlight burning bug
release
Visual Mobs Edit 1.0.0
1.0.0-neoforge-1.21.1128 июн. 2026 г.164Minecraft: 1.21.11neoforge
release
Visual Mobs Edit 1.1-1.1-neoforge-1.21.1
1.1-1.1-neoforge-1.21.128 июн. 2026 г.743Minecraft: 1.21.1neoforge
release
Visual Mobs Edit 1.0.0
1.0.0-fabric-1.21.128 июн. 2026 г.166Minecraft: 1.21.1fabric
release
Visual Mobs Edit 2.0.3-forge-1.20.1
2.0.3-forge-1.20.128 июн. 2026 г.111,8 тыс.Minecraft: 1.20.1forge
Что нового
Open the main interface via /vme gui. You can filter entities by their mod origin and hostility (hostile / friendly / neutral), then click “Edit” to enter the property panel, which is organized into several tabs:
Basic Attributes: Max health, armor, armor toughness, movement speed (multiplier), attack damage, attack speed, knockback resistance, follow range — all freely adjustable with extremely high caps.
AI & Behavior: Toggle “Pickup Items”, “Pushed by Fluid”, “Burn in Sun”, and “Break Blocks” (e.g., Creeper explosions, Wither block destruction). Changes take effect immediately.
Resistances & Status: Immunity to fire, fall, projectiles, magic, and explosions; plus options for permanent glowing and ridability.
Spawn Conditions: Customize spawn weight, group size, light level range, height limits, and allowed biomes for natural generation.
3D Preview: A real‑time rotating model of the selected entity is shown on the right; you can drag to rotate it. The size slider affects only the preview, not in‑game entities.
Tag Filtering: Optionally apply the template only to entities carrying a specific NBT tag, enabling fine‑grained batch adjustments.
Expert Mode: An independent interface lets you add arbitrary attribute IDs and values for deep customization.
All modifications are saved as persistent templates (configuration file is located at config/visual_mobs_edit/templates.json) and can be applied globally or reloaded via commands. The mod fully supports both Chinese and English, with the UI language following the game’s settings automatically.