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ВЕРСИИ (32)
release
VisionSteps Origins 1.0.7
1.0.76 сент. 2026 г.40Minecraft: 1.21, 1.21.1datapack
Что нового
I FIXED SOME BROKEN STUFF LOL
release
VisionSteps Origins 1.0.2
1.0.229 авг. 2026 г.23Minecraft: 1.21, 1.21.1datapack
Что нового
Mainly config updates
release
vso3 0.11.0
0.11.026 авг. 2026 г.12Minecraft: 1.21, 1.21.1datapack
Что нового
Alchemist and Night Vision origins have been patched. (Thanks @Moth_Rot !) God that sucked.
EURYTHMIC POWER CHANGE! Instead of Wall Run, Eurythmic can now Air Run! This should be a lot more useful AND a lot less buggy! (Blame @Lucario the ranger for it.)
Hollowing now has visual indicators! When you get Hollowed enough to get debuffed, your vision will also become desaturated and your skin will darken!
Moths no longer become blind in daylight. Instead, their vision will become black and white. If they have night vision when stepping into daylight, they will still get blindness. (Thanks to @Sillty, The Silt Moth )
Moths and Hominapiums are now immune to fall damage and kinetic damage. (Also thanks to @Sillty, The Silt Moth )
Ogres now get a stack of steak on spawn (Feedback from @Damacles the Dredge Ogre )
Lotls and Anura now have double the moisture capacity and gain moisture from vials and backpack hoses (Blame @Zed, The Smitholotl )
beta
S1 VSO3
0.10.113 авг. 2026 г.28Minecraft: 1.21, 1.21.1datapack
Что нового
Bugfixes
beta
S1 VSO3
0.9.019 июл. 2026 г.19Minecraft: 1.21, 1.21.1datapack
Что нового
A LOT of tag stuff
beta
S1 Vso3
0.8.09 июл. 2026 г.19Minecraft: 1.21, 1.21.1datapack
Что нового
A lot of behind the scenes work, mostly bugfixes and working on custom TieredZ Integration
beta
S1 Vso3
0.7.02 июл. 2026 г.13Minecraft: 1.21, 1.21.1datapack
Что нового
THERE IS NO CHANGELOG. EVERYTHING HAS CHANGED. LORD HAVE MERCY ON OUR SOULS FOR WHAT WE'VE MADE.
beta
vso3
0.3.024 сент. 2025 г.74Minecraft: 1.21.1datapack
Что нового
FINALLY finished the slime
also made professions have weapon specialties for a lot of them :)
Fixed some bugs too
beta
vso3
0.1.05 авг. 2025 г.47Minecraft: 1.21.1datapack
Что нового
The FIRST version for 1.21.1! Note that since Origins is in ALPHA STATE, some functionality DOES NOT EXIST right now.
release
vso2
5.0.19 нояб. 2024 г.70Minecraft: 1.20.1datapack
Что нового
Replaced the Eurythmic's Double Jump with a Wall Jump. Hold spacebar when pressed into a wall to run along that wall!
[REDACTED] should be able to fly now!
[REDACTED] nerfed armor from 20 to 16. Nerfed damage resistance from 20% to 10%.
The Knight should no longer buff ALL entities near it when riding a horse
Fixed some exploits
Restored the Withered Wabbajack, Comet Spear, and Mjolnir from Soulslike! These items WILL have their right-click abilities disabled for the same reasons that they were banned in the first place, but now you can put them on display or use them in melee!
beta
vso2
5.0.010 окт. 2024 г.45Minecraft: 1.20.1datapack
Что нового
# PATCH NOTES: DATAPACK VERSION 5.0.0
**Aaracokra**
No longer takes increased damage.
Now requires sky exposure to sleep.
*The extra damage taken, on top of the fact that you have to lighten your armor to fly, makes the aaracokra extremely squishy. While it’s never really going to NOT be squishy, this should make aaracokra combat less… deadly to the aaracokra.*
**Elf**
Bow damage changed from 2x to +5.
*While I don’t want to nerf Elf too hard, at the extreme levels it is just broken. Now, an unenchanted bow will do more damage than it did pre-patch, but there will no longer be the cascading damage buffs causing in excess of 500 damage.*
**Dwarf**
Now has hunger immunity.
Now gets more nourishment from food.
*Just some small QoL buffs to make them more appealing!*
**Kobold**
***NEW SPECIES***
A small, digging-oriented species that knows its way around knives!
**Creepling**
Slightly less mining speed reduction, to make it mildly less painful to build.
Now has a chance to randomly explode when on fire (um… watch that fuse).
Through extensive outreach programs and good representation, villagers have learned the difference between creepers and creeplings! Villager hatred removed.
**Inevitable**
Now gets HEAVILY debuffed if struck by lightning and attracts lightning like a lightning rod.
After having their internal law documentation updated, Inevitables will now follow proper procedure (mostly) and thus are welcome in villages! Villager hatred removed.
**Interloper**
***NEW SPECIES***
The quintessential enderman, teleporting is your major upside! And also downside! And also sideside! Oh god, why wont he stop teleporti—
**Slime**
***NEW SPECIES***
The slime makes its return after SO LONG, and the Changling makes its return here too! The best of both worlds, come together!
**Ogre**
Attack speed reduced
Damage reduced
Reduced jump height
Increased step height
Reduced entity reach
Reduced bonus healing
Removed Pants
Prevented dolphin pickup
*Ogre gets absolutely hammered with nerfs, and is still likely the most powerful species there is. Mostly, the defensive capabilities were left untouched, while the offense was toned down. In addition, prevented the dolphin’s grace exploit.*
**Heart of Avarice**
Now has the Pants ability from Ogre.
*It just fits*
**Diver**
***NEW ARCHETYPE***
*Explore the ocean as never possible with an archetype before! Coded by Makowo!*
**Knight**
***NEW ARCHETYPE***
A mount and a blade and that’s all you need! Magic has no place in your foes!
**Mage**
***NEW ARCHETYPE***
Potions, potions, potions!
Please note: selecting this origin WILL make you hated by villagers. You’ve thrown your hat in the ring with the illagers. You deserve it.
**Soldier**
***NEW ARCHETYPE***
Guns are all you need! That’s it. It’s just guns.
**Pillager**
Unchanged.
Please note: selecting this origin WILL make you hated by villagers. You’ve thrown your hat in the ring with the illagers. You deserve it.
**Soldsoul**
Unchanged.
Please note: selecting this origin WILL make you hated by villagers. You’ve sold your soul to an evil entity. You deserve it.
**Skeleton**
Same bow damage nerf as Elf.
**Vampyre**
Now has a dedicated button to bloodsuck. Can be held to drain further.
*Prevents some weird edge cases and, frankly, feels WAY more thematic*
**All Undead**
Mob undead will now fight back when attacked.
**All with Daylight Blindness**
Umbrellas now work to prevent daytime blindness.
**Combo Powers**
Some Species/Archetype combos now have hidden bonus powers! These will never show up, but might provide a fun boost or just a bit of flavor!
release
vso2
4.0.131 июл. 2024 г.55Minecraft: 1.20.1datapack
Что нового
Patch Notes: Bugfix Patch 4.0.1
Removed infinite jump exploit from Eurythmic
Black and White night vision fixed on respawn
Ogres now are actually range limited
Reverted light damage back to sun damage. Cause it sucked.
release
vso2
4.0.025 июл. 2024 г.43Minecraft: 1.20.1datapack
Что нового
# PATCH NOTES
**Eurythmic**
*Eurythmic is super super overtuned. It's getting a super nerf hammer. Let's hope this is enough.*
No longer has extra jump height.
No longer has extra move speed.
No longer has a charge.
**Clown**
***New Archetype***
*This is not an archetype meant to be strong. This is an archetype meant to be funny. That is all.*
Powers include:
Extra knockback with sticks.
Pie throwing.
Invisibility when standing perfectly still.
Ability to squish in smaller spaces.
Reduced damage.
**Anura**
*Increased lung capacity had a bug that wasn't fixable, so I swapped tactics. The small buff shouldn't matter much*
Now breathes underwater instead of having increased lung capacity.
**Jellyfish**
*Fixed a stupid bug. Also, made them move faster in water.*
Filter feeding works now.
Added increased move speed while underwater.
**Voidtouched**
*Super jank, even for me. I can't accept that.*
Removed.
**Nightsworn**
*The speed of dark keybind was wrong, plus some confusion made it apply darkness to YOU as well, which isn't acceptable. Fixed both.*
Fixed keybind.
Speed of Dark no longer gives you darkness.
**Ogre**
*Ogre's extra food bar proved far too big a strength in combat, considering everything else it has going for it. As a result, instead, the normal food bar is just larger now, effectively!*
Removed food bar
Removed increased exhaustion
Reduced benefit from food.
**Lupin and Howler**
*so, the blakc and white was extremely oppressive without night vision, and the original intention, desaturate, just up and quit on me with an InSize error. Therefore, no more color weirdness.*
Removed black and white vision.
**Undead**
*Apparently, Origins is really bad at telling if it's daytime. Currently, being somewhat close to a bright source of light at night **but only when exposed to the sky** also makes you burn. This is very inconsistant and janky. To simplify things, Sun Damage has been replaced with Light Damage, and it now occurs anytime you're in light level 15. This should drastically reduce unintentional nighttime burnings while letting it be fully understood WHY you might burn when directly next to, say, a beacon. Also, FYI, torches give a light level of 14. You're good there.*
**Anura**
*Fixed a bug*
Anura now loses moisture as intended
beta
vso2
4.0.1.Z14 июл. 2024 г.36Minecraft: 1.20.1datapack
Что нового
Hotfix!
Corrects some night vision exploits
Removed voidtouched due to serious bugs
Added spawn protection to those that need it (for real, this time)
beta
vso2
4.0.0.Z14 июл. 2024 г.33Minecraft: 1.20.1datapack
Что нового
# ORIGINS PATCH NOTES
This patch brings with it a MAJOR overhaul of the origins. Instead of having a single layer of Species, we now have two layers, Species and Archetypes. This allows you to mix and match for a vast increase in unique origin power sets! This is a COMPLETE rewrite of the mod, removing just about every legacy origin and all secrets previously included.
Please note, in this version, elytra flying is disabled for all origins due to the apocalypse. This will be changed in 4.0.0 proper.
Without further ado:
**Human**
Unchanged
**Elf**
Removed night vision.
Replaced Dislike of Underground with an inability to use shields.
*The debuff was inconsistent and weird. An inability to use shields seems still thematic while being more simple and consistent. The night vision removal is due to archetypes being the ones to give night vision.*
**Dwarf**
Removed night vision
**Halfling**
Unchanged
**Tabaxi**
Unchanged
**Viera**
Swapped reduced max health for increased damage taken.
*I know I keep waffling on this, but I am of the mind that this is the better route now*
**Scarecrow**
Unchanged
**Changeling**
Removed temporarily while some complexities regarding archetypes are worked out
*Size changing is complex*
**Villager**
Moved to Archetype
*It was pointed out to me that pillager is more of a profession, and if pillager is a profession, so is villager*
**Aasimar**
Removed
*The last vestige of the angel falls. For something similar, try a Lightbringer Aaracokra!*
**Demon**
Removed
**Aaracokra**
Added increased damage taken
*Aaracokra was still a little too good.*
**Noctua**
Removed
*The aaracokra variants are being removed and much of their power is being turned into archetypes. This essentially makes aaracokra variants more numerous, not less.*
**Corvid**
Removed
**Hominapium**
Removed bad meat digestion
Added damage in rain
Added worse swimming
*The hominapium, for being largely unchosen, had almost no downsides. Also, the poor meat digestion reminded me why food restrictions are a terrible idea. Therefore, the debuffs now fit more with a common bee plight: water*
**Inevitable**
Made Judge Jury Executioner actually work
Added Bane of Everything
Added Close the Distance
Added reduced fire damage
Added a greater monster detection range
Added villager hatred
Added Immutable
*The inevitable was already very good, but it felt like it needed a bit more in the tank. Well, it got it now. Three different damage buffs that all stack and the ability to pursue much more. The extra debuffs may not even be enough to keep this monstrously powerful origin balanced.*
**Myconid**
Removed. A spiritual successor is an archetype.
**Anura**
Now recovers hydration when in rain!
Increased lung capacity may be bugged, will continue observation.
*... how would you not get wet in rain???*
**Satyr**
Unchanged
**Piglin**
Removed Bastion Regular
Added Necrophobia
*There was a bit of an oversaturation of origins that hated swimming. This replaces it with a slightly more thematic downside. Also, Bastion Regular was way too strong and got cut.*
**Pillager**
Moved to Archetype
Fixed One of the Raiders
Removed crossbow bonus
Removed the extra golem, player, and villager damage
Added the ability to hold a banner in the offhand for a damage boost
*Read Villager*
**Dragonblood**
Moved to Archetype
No longer an evolving origin
Can now use shields
Gained the evolved version's dragon fireball
Gained the evolved version's dragon egg duplication
Gained the evolved version's dragon egg defensiveness
*Evolving origins are, almost by definition, stronger than the base. This results in either an OP evolution or a painful pre-evolution. As a result, the evolution is removed.*
**Star**
Reworked. Again.
Thrust removed
Wings now work in all dimensions
Can now self-levitate
Removed Sweeping Melody
Removed Shabriri Grape
Removed Fear of Silence
Removed Off-Putting
Now takes increased fire damage and cannot stop burning without water.
*Fifth time is the charm...*
**Modron**
Removed at least temporarily.
*I hope I can make the Modron work with archetypes, but I can't be sure.*
**Blaze Guardian**
Unchanged
**Revenant**
Moved to Archetype
**Stray**
Removed. Many powers reused in archetypes.
**Wraith**
Moved to Archetype
**Ogre**
Simplified and streamlines many powers, while updating description.
**Vampyre**
Moved to archetype.
Rewor... wait, vampyre wasn't reworked for once??? HALLALUJAH!
**Lupin**
Added Species
Powers are increased damage when bare-handed, short-range wallhacks, the Angel's regenerating pulse, and the inability to breed animals. Sees the world in black and white.
**Creepling**
Added Species
Powers are self-explosion, increased move speed and quiet footsteps, cheaper TNT crafting, explosion on death, cat fear, villager hatred, and reduced mining speed.
**Jellyfish**
Added Species
Powers are night vision, small size, slow fall in water, jump in water, poison on hit, filter feeding, aqua affinity, breathe underwater but not on land, reduced melee damage, and increased damage taken.
**Atlas Moth**
Added Species
Powers are built in elytra, small size, night vision, paper and book eating, blindness in bright light, inability to fly in water or rain, and increased damage taken.
**Lightbringer**
Added Archetype
Powers are photosynthesis, resistance in the sun, and fear of pitch black
**Howler**
Added Archetype
Powers are a pounce, a howl, buffs under the night sky (currently bugged), weakness to silver and gold, and color blindness
**Heart of Avarice**
Added Archetype
Powers are a bottomless stomach, increased hearts in binding armor, and an empty inventory debuff
**Cobblebone**
Added Archetype
Powers are night vision, increased mining speed, and fear of open spaces
**Colony**
Added Archetype
Powers are exclusively tied to being around others of the colony, with the downside being increased fire damage and the need for water to put it out.
**Eurythmic**
Added Archetype
A mobility based archetype. Powers include midair jumps, a dash, fall immunity, increased move speed, ender pearl, passive endermen, reduced melee damage, blindness when wearing a helmet, and inability to swim.
**Husk**
Added Archetype
Powers include rotten flesh for food, hunger on hit, undead peace, being undead, increased fire damage and the need for water to put it out, and inability to breed animals
**Nightsworn**
Added Archetype
Powers are night vision, invisibility in shadows, speed in darkness, and blindness in sunlight.
**Voidtouched**
Added Archetype
Main power is a phasing ability that includes creative flight but severely reduces what you can see. Als includes inability to breed animals and damage in water.
**Soldsoul**
Added archetype
Powers are fire immunity, ignite on hit, and villager hatred
**Banshee**
Added Archetype
Powers are a dash, throwing away all nearby entities, undead immunity, night vision, being undead, sun damage, and inability to breed animals
**Steelskin**
Added archetype
Powers include varied potion immunities, bad night vision, and rusting.
**Coldheart**
Added archetype
Ice-based!!!
Powers include giving self snowballs, freeze on hit, immunity to freeze except by your own hand, built-in frost walker, the ability to freeze everything including yourself to regen, enderman immunity, fire vulnerability, sun damage, and water damage.
**Skeleton**
Added archetype
Powers are bow buff, increased move speed, night vision, undead immunity, being undead, increased damage taken, sun damage, and inability to breed animals.
release
vso APOCALYPSE
3.2.2.z26 июн. 2024 г.31Minecraft: 1.20.1datapack
Что нового
Added the APOPALYPSE power to just about every origin, bring on the APOCALYPSE!
release
vso
3.3.118 июн. 2024 г.37Minecraft: 1.20.1datapack
Что нового
Fixed Changling not resetting debuffs
Modified Changling values for different sizes. Other sizes should be more usable now!
Fixed people keeping modified sizes when changing from changling to another origin
Made clear that Wraiths cannot use Elytra
Fixed the trident recipe (oops)
Added overflow food bars to Halfling, Blaze Guardian, and Ogre.
release
vso
3.3.010 июн. 2024 г.44Minecraft: 1.20.1datapack
Что нового
From this point forwards, there will be detailed patch notes.
For use with the VisionSteps modpack 3.3.0.
PATCH NOTES
Removed Angel, Ork, Demonblood, Star Spawn, Zerai, Arbacia, Cloaker, Golem, Shadow, Acolyte, and Dryad.
(are any of you even going to miss them? Okay, maybe angel, but hear me out and read the rest.)
Monarchs and Blessings have been removed!
This was due to a couple realizations. First, the concept of having people group by species and blessing is great for servers with thousands of people, but with a server our size... it's better to only have one unifying characteristic. Second, monarchs are HARD to balance, especially with blessings. Their removal allows me to go a bit more daring with species. The layer will be left in, now called silly, for future stuff.
Modron:
Removed Diver Mode
Bugged, and frankly kind of clunky. Better to not bother with it.
Corvid:
Removed Stormcrow
Removed inability to fly in rain
Removed flap
Stormcrow was thematic, but annoying. The inability to fly in rain in return for still having a flap was, frankly, unfun. This brings them into a better spot.
Scarecrow:
Removed Nourishment
Added the ability to grow crops by crouching
Nourishment was exploitable and generally bad. The ability to grow a field faster is much more thematic.
Demon:
Removed wings and boost.
Removed hunger and damage increase in dimensions other than the Nether.
Removing a lot of wings due to an oversaturation of them. Elytra in the end SHOULD have a purpose.
Vampyre:
Added Blood On Hit ability
Added TP/Dash Ability
Removed Dust/Flight
Removed Totem Ability
Added Blood Rage Ability
Added Darkvision
Added Immunity to Undead Mobs
Added Inability to Breed Animals
Vampyre STILL needed help to be decent. This is an attempt at a full rework to make them fun. The last three entries are part of the undead standardization.
Aasimar:
Removed all previous powers.
Added Angel outline
Added inability to swim
Added healing pulse
Added increased damage in overworld
Added effect immunity
Aasimar is basically angel with clipped wings.
Wraith:
Added Darkvision
Added Immunity to Undead Mobs
Added Inability to Breed Animals
Undead standardization
Villager:
New Origin
Added Iron Golem summoning and allyship
Added better deals ability
Added reduced melee damage
The remnants of the Lord of Commerce's power is in the villager species
Myconid:
New Origin
Added Trippin
Added Group Effort
Added Communal
Added Burning
Myconid has a triumphant return! Now it is basically the Lady of the Colony, with a fiery downside
Pillager:
New Origin
Added increased crossbow damage
Added Omen ability
Added increased player, villager, and golem damage
Added golem hatred
Added illager immunity
The remnants of the Lord of Strife go into a Pillager origin, along with the return of the Bad Deals power from the goblin! Remember that? Crak getting attacked by iron golems? Good times...
Revenant:
New Origin
Added Totem
Added Soul Shield
Added Darkvision
Added Immunity to Undead Mobs
Added Undead-ness
Added Burning in Sunlight
Added Inability to Breed Animals
The remnants of the Lady That Laughs Last merges with the undead standardizing! An extraordinarily difficult to kill species!
Inevitable:
New Origin
Added increased illager and player damage
Added increased melee damage
Added effect immunity
Added glow-on-hit
Added rusting in water
Added inability to breed animals
The relentless hunter of lawbreakers, the Inevitable. Mercy is not in its programming.
Stray:
New Origin
Added increased bow damage
Added cold immunity
Added powdered snow walking
Added slow-on-hit
Added Darkvision
Added Immunity to Undead Mobs
Added Undead-ness
Added Burning in Sunlight
Added Inability to Breed Animals
At long last, an ice-themed species. It's only been requested for like 4 months :D
Changling:
Removed Blindness and Poison from random rotation.
Made negative potion effects more common.
Added crafting recipe for Orb of Origin and a few other things
Did some keybind changing for species with a lot of powers.
Added two new secrets!
release
vso
3.0.510 июн. 2024 г.35Minecraft: 1.20.1datapack
Что нового
For use with the VisionSteps modpack 3.0.0
release
vsorigins
3.0.410 июн. 2024 г.34Minecraft: 1.20.1datapack
Что нового
For use with the VisionSteps modpack 3.0.0
release
vso
3.0.310 июн. 2024 г.33Minecraft: 1.20.1datapack
Что нового
For use with the VisionSteps modpack 3.0.0
release
vsorigins
3.010 июн. 2024 г.26Minecraft: 1.20.1datapack
Что нового
For use with the VisionSteps modpack 3.0.0
release
vsorigins
2.2.310 июн. 2024 г.31Minecraft: 1.20.1datapack
Что нового
For use with the VisionSteps modpack 2.2.2
release
vsorigins
2.2.210 июн. 2024 г.29Minecraft: 1.20.1datapack
Что нового
For use with the VisionSteps modpack 2.2.2
release
vsorigins
2.210 июн. 2024 г.34Minecraft: 1.20.1datapack
Что нового
For use with the VisionSteps modpack 2.2.2
beta
vsorigins
2.110 июн. 2024 г.30Minecraft: 1.20.1datapack
Что нового
For use with the VisionSteps modpack 2.1.0
beta
vsorigins
1.4.210 июн. 2024 г.34Minecraft: 1.20.1datapack
Что нового
For use with the VisionSteps modpack 1.4.0
beta
vsorigins
1.4.110 июн. 2024 г.32Minecraft: 1.20.1datapack
Что нового
For use with the VisionSteps modpack 1.4.0
beta
vsorigins
1.410 июн. 2024 г.23Minecraft: 1.20.1datapack
Что нового
For use with the VisionSteps modpack 1.4.0
beta
vsorigins
1.3.110 июн. 2024 г.13Minecraft: 1.20.1datapack
Что нового
For use with VisionSteps 1.3.1
alpha
lalorigins
0.10Q10 июн. 2024 г.18Minecraft: 1.20.1datapack
Что нового
For use with the VisionSteps Modpack 0.10Q
alpha
lalorigins
0.9Q10 июн. 2024 г.20Minecraft: 1.20.1datapack
Что нового
For use with VisionSteps Modpack 0.9Q