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VillagerTycoon

ВЕРСИИ (2)

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VillagerTycoon 1.0.1

1.0.1
1 июл. 2026 г.55Minecraft: 26.1, 26.1.1, 26.1.2paper, purpur, spigot
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Что нового
### 🚀 Official Release (v1.0.1) Welcome to the first official release of **VillagerTycoon**! This initial build delivers all the core features, fully optimized and stable for your survival world. **What's included in this version:** * 🏛️ **Lectern-Based Management:** A complete GUI system to manage your workers easily. * 💼 **5 Automated Professions:** Farmer, Miner, Hunter, Fisherman, and Cleric. * 🛠️ **Immersive Mechanics:** Tool durability consumption and worker fatigue/stamina systems. * 🔭 **Spyglass Boundary:** Real-time visual projection of the worker's operating area. * 📖 **In-game Guide:** Instantly accessible via the `/lavoratori guida` command. *(Note: The Perk system has been temporarily disabled in this build for further optimization and will be officially introduced in the upcoming update!)*
release

VillagerTycoon 1.0-SNAPSHOT

1.0-SNAPSHOT
27 июн. 2026 г.21Minecraft: 26.1, 26.1.1, 26.1.2paper, purpur, spigot
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Что нового
# ⚙️ VillagerTycoon **VillagerTycoon** revolutionizes the way villagers interact with your world. Say goodbye to passive trading boxes and hello to a fully automated, dynamic, and balanced workforce logistics system. By turning ordinary villagers into specialized laborers managed through **Lecterns**, this plugin brings a fresh tycoon-style management loop directly into Minecraft survival. --- ## ✨ Core Features * **📖 Lectern-Based Management:** No complex commands for daily tasks. Everything is handled via an intuitive GUI inside a Lectern, serving as the worker's official registry. * **🛠️ Tool Durability & Mechanics:** Workers don't magic items out of thin air. You must supply them with tools, and those tools will consume durability as they work. If an item breaks, production halts! * **🔋 Fatigue & Stamina System:** Laborers get tired. Keep an eye on their fitness and manage their shifts—resting them is key to maintaining a highly productive empire. * **🔭 Visual Workplace Boundaries:** Use the integrated Spyglass feature inside the GUI to visually project the exact operating boundaries of your worker's zone. --- ## ⚙️ How It Works (Getting Started) 1. **Place a Lectern:** This will act as your management station. 2. **Assign a Workplace:** Place a valid profession/work block underneath or near the station. 3. **Open the Registry:** Right-click the Lectern to access the custom GUI, equip your worker, and start managing your production line! --- ## 📜 How to Hire a Worker (The Contract System) To officially hire a villager and boot up the system, you need to sign a **Contract**: 1. Take a standard **Paper** and put it into an **Anvil**. 2. Rename the paper to the exact name you want to give your worker. 3. Bring this custom paper to your workplace station. 4. *[Insert your exact hiring trigger here, e.g., "Insert the paper into the Lectern GUI" or "Right-click the villager with the paper"]* to seal the contract! Once hired, the worker's status will instantly change to **Active**, their floating status hologram will appear, and they will begin their resource production cycle. --- ## 📖 In-Game Guide Book Confused about stamina mechanics or tool wear? We've got you covered. Players can easily fetch an in-game instruction manual at any time using a simple command. Feel free to use it in-game: ` /lavoratori guida ` > ⚠️ **Note:** If your inventory is completely full when running this command, the guide book will safely drop at your feet instead of vanishing! --- ## 🚀 Roadmap & Upcoming Features We are just getting started! Here is what's planned for **v2.0**: - [ ] **The Perk Tree:** Unlock unique specializations, speed boosts, and efficiency upgrades for your veteran workers. - [ ] Expanded automation jobs and custom stockpile chests.