
Village Diplomacy
Complete reputation system for villages with unique NPC personalities, dynamic relationships, and iron golem behavior.
Автор: Cesoti2,1 тыс.21обновлён 21 авг. 2026 г.
Приключения
Описание
Village Diplomacy
Transform your Minecraft village interactions with a complete reputation and relationship system!
Features
Dynamic Reputation System
- 7 reputation ranks from HERO to VILLAIN
- Actions affect your standing: trading helps, harming hurts
- Epic rank change notifications with particle effects
Unique NPC Personalities
- Each villager has a unique name and personality
- Behavioral traits: Friendly, Greedy, Gossip, Outgoing, and more
- 250+ contextual messages based on your reputation
- Special interactions when placing blocks near villages
Iron Golem System
- Golems remember your actions and can become hostile
- Unique golem personalities with temperament and loyalty
- Named golems with creation stories
Village Relations
- Villages are named and tracked
- Monitor your reputation in each settlement
- View relationships with command
Command
/diplomacy info- Check your reputation and village relations
Requirements
- Minecraft 1.20.1
- Forge 47.4.10+
Available Languages
- English
- Spanish (Español)
Build your reputation through trade and good deeds, or become a feared villain!
Галерея
Последние версии
Все версии →release
Village Diplomacy Neoforge 1.4.0
1.4.021 авг. 2026 г.99Minecraft: 1.20.1neoforge
Что нового
# What's New in 1.4.0 🏘️
## 💤 Innkeeper and Hostel System
* Each village now chooses an **innkeeper**, with their own name and level
* Sleep in their hostel beds for 1 emerald (gold message)
* With a reputation **≥ 100, accommodation is FREE**
* Proximity messages when entering and leaving the hostel area
* The innkeeper has unique dialogues and reacts to your reputation
## 👁️ Witness System (fairer and more realistic)
* Your crimes now only count if **a villager actually sees you** (line of sight)
* Igniting TNT: -10 · Arming TNT: -20 · Explosion: -50 · Lava: -25
* Underground or out of sight no longer punishes you (goodbye to the whole village "finding out" about everything!)
* Killing hostile mobs also requires a witness: if no one sees you, you don't gain reputation
* **Extinguishing village fires grants +3** if the villagers see you
## 🌾 Farming is now fair
* With a reputation ≥ 100, farming gives you reputation: planting +2, harvesting +1, fertilizing +1
* If the village hates you (≤ -100), farming still penalizes you
* Fixed the bug where farming would penalize you for no reason
## 🆕 New Commands
* `/diplomacy setrep <player> <amount>` — set the exact reputation of a player
* `/diplomacy gift [amount]` — gift the held item to the village (emerald +15, diamond +12, golden apple +20, ingot +8, bread/carrot/potato +6, book +8, coal +5)
* `/diplomacy list` improved — your reputations by village, sorted, with level and % discount (green) or markup (red)
* `/diplomacy info` improved — level, trade %, distance, and number of villagers
## 🎨 Updated colors in all dialogues
* New format `[Name]` with colors in ALL messages
* Alert notifications in red, rewards in green and gold
* Reputation HUD with colored tags by level
* Reputation levels now translated EN/ES
## 🤖 Compatibility with MCA Reborn
* The guards in MCA Reborn react to your reputation
* Custom welcome messages upon entering (hero → enemy)
* Reactions when attacking or killing guards, and when killing hostile mobs near them
* Compatibility via reflection: no hard dependency
## 🟠 Support for NeoForge (1.20.1)
* New jar for NeoForge 1.20.1 (47.1.x)
* Same features as Forge, Fabric, and Quilt
## ⚙️ Revamped Configuration
* All reputation values are now configurable (killing mobs, stealing, breaking blocks, beds, etc.)
* New section [reputation_decay] — reputation decay per day
* New section [notifications] — sound and title when changing levels
* New section [modules] — enable/disable personalities, mourning, golems, and inter-village relationships
## 🐛 Bug Fixes
* Killing mobs underground no longer grants reputation without witnesses
* TNT/lava underground without witnesses no longer penalizes
* Farming no longer unfairly lowers reputation
## ☕ Support the mod on [Ko-fi](https://ko-fi.com/cesoti)!
## 📢 Questions or suggestions? Leave a comment or message me on Discord: [Cesoti](https://discord.com/users/673081005971603486)
This update is fully translated into **English and Spanish**.
release
Village Diplomacy 1.4.0
1.4.021 авг. 2026 г.281Minecraft: 1.20.1forge
Что нового
# What's New in 1.4.0 🏘️
## 💤 Innkeeper and Hostel System
* Each village now chooses an **innkeeper**, with their own name and level
* Sleep in their hostel beds for 1 emerald (gold message)
* With a reputation **≥ 100, accommodation is FREE**
* Proximity messages when entering and leaving the hostel area
* The innkeeper has unique dialogues and reacts to your reputation
## 👁️ Witness System (fairer and more realistic)
* Your crimes now only count if **a villager actually sees you** (line of sight)
* Igniting TNT: -10 · Arming TNT: -20 · Explosion: -50 · Lava: -25
* Underground or out of sight no longer punishes you (goodbye to the whole village "finding out" about everything!)
* Killing hostile mobs also requires a witness: if no one sees you, you don't gain reputation
* **Extinguishing village fires grants +3** if the villagers see you
## 🌾 Farming is now fair
* With a reputation ≥ 100, farming gives you reputation: planting +2, harvesting +1, fertilizing +1
* If the village hates you (≤ -100), farming still penalizes you
* Fixed the bug where farming would penalize you for no reason
## 🆕 New Commands
* `/diplomacy setrep <player> <amount>` — set the exact reputation of a player
* `/diplomacy gift [amount]` — gift the held item to the village (emerald +15, diamond +12, golden apple +20, ingot +8, bread/carrot/potato +6, book +8, coal +5)
* `/diplomacy list` improved — your reputations by village, sorted, with level and % discount (green) or markup (red)
* `/diplomacy info` improved — level, trade %, distance, and number of villagers
## 🎨 Updated colors in all dialogues
* New format `[Name]` with colors in ALL messages
* Alert notifications in red, rewards in green and gold
* Reputation HUD with colored tags by level
* Reputation levels now translated EN/ES
## 🤖 Compatibility with MCA Reborn
* The guards in MCA Reborn react to your reputation
* Custom welcome messages upon entering (hero → enemy)
* Reactions when attacking or killing guards, and when killing hostile mobs near them
* Compatibility via reflection: no hard dependency
## 🟠 Support for NeoForge (1.20.1)
* New jar for NeoForge 1.20.1 (47.1.x)
* Same features as Forge, Fabric, and Quilt
## ⚙️ Revamped Configuration
* All reputation values are now configurable (killing mobs, stealing, breaking blocks, beds, etc.)
* New section [reputation_decay] — reputation decay per day
* New section [notifications] — sound and title when changing levels
* New section [modules] — enable/disable personalities, mourning, golems, and inter-village relationships
## 🐛 Bug Fixes
* Killing mobs underground no longer grants reputation without witnesses
* TNT/lava underground without witnesses no longer penalizes
* Farming no longer unfairly lowers reputation
## ☕ Support the mod on [Ko-fi](https://ko-fi.com/cesoti)!
## 📢 Questions or suggestions? Leave a comment or message me on Discord: [Cesoti](https://discord.com/users/673081005971603486)
This update is fully translated into **English and Spanish**.
release
Village Diplomacy Quilt 1.4.0
1.4.020 авг. 2026 г.23Minecraft: 1.20.1quilt
Что нового
# What's New in 1.4.0 🏘️
## 💤 Innkeeper and Hostel System
* Each village now chooses an **innkeeper**, with their own name and level
* Sleep in their hostel beds for 1 emerald (gold message)
* With a reputation **≥ 100, accommodation is FREE**
* Proximity messages when entering and leaving the hostel area
* The innkeeper has unique dialogues and reacts to your reputation
## 👁️ Witness System (fairer and more realistic)
* Your crimes now only count if **a villager actually sees you** (line of sight)
* Igniting TNT: -10 · Arming TNT: -20 · Explosion: -50 · Lava: -25
* Underground or out of sight no longer punishes you (goodbye to the whole village "finding out" about everything!)
* Killing hostile mobs also requires a witness: if no one sees you, you don't gain reputation
* **Extinguishing village fires grants +3** if the villagers see you
## 🌾 Farming is now fair
* With a reputation ≥ 100, farming gives you reputation: planting +2, harvesting +1, fertilizing +1
* If the village hates you (≤ -100), farming still penalizes you
* Fixed the bug where farming would penalize you for no reason
## 🆕 New Commands
* `/diplomacy setrep <player> <amount>` — set the exact reputation of a player
* `/diplomacy gift [amount]` — gift the held item to the village (emerald +15, diamond +12, golden apple +20, ingot +8, bread/carrot/potato +6, book +8, coal +5)
* `/diplomacy list` improved — your reputations by village, sorted, with level and % discount (green) or markup (red)
* `/diplomacy info` improved — level, trade %, distance, and number of villagers
## 🎨 Updated colors in all dialogues
* New format `[Name]` with colors in ALL messages
* Alert notifications in red, rewards in green and gold
* Reputation HUD with colored tags by level
* Reputation levels now translated EN/ES
## 🤖 Compatibility with MCA Reborn
* The guards in MCA Reborn react to your reputation
* Custom welcome messages upon entering (hero → enemy)
* Reactions when attacking or killing guards, and when killing hostile mobs near them
* Compatibility via reflection: no hard dependency
## 🟠 Support for NeoForge (1.20.1)
* New jar for NeoForge 1.20.1 (47.1.x)
* Same features as Forge, Fabric, and Quilt
## ⚙️ Revamped Configuration
* All reputation values are now configurable (killing mobs, stealing, breaking blocks, beds, etc.)
* New section [reputation_decay] — reputation decay per day
* New section [notifications] — sound and title when changing levels
* New section [modules] — enable/disable personalities, mourning, golems, and inter-village relationships
## 🐛 Bug Fixes
* Killing mobs underground no longer grants reputation without witnesses
* TNT/lava underground without witnesses no longer penalizes
* Farming no longer unfairly lowers reputation
## ☕ Support the mod on [Ko-fi](https://ko-fi.com/cesoti)!
## 📢 Questions or suggestions? Leave a comment or message me on Discord: [Cesoti](https://discord.com/users/673081005971603486)
This update is fully translated into **English and Spanish**.
release
Village Diplomacy Fabric 1.4.0
1.4.020 авг. 2026 г.127Minecraft: 1.20.1fabric
Что нового
# What's New in 1.4.0 🏘️
## 💤 Innkeeper and Hostel System
* Each village now chooses an **innkeeper**, with their own name and level
* Sleep in their hostel beds for 1 emerald (gold message)
* With a reputation **≥ 100, accommodation is FREE**
* Proximity messages when entering and leaving the hostel area
* The innkeeper has unique dialogues and reacts to your reputation
## 👁️ Witness System (fairer and more realistic)
* Your crimes now only count if **a villager actually sees you** (line of sight)
* Igniting TNT: -10 · Arming TNT: -20 · Explosion: -50 · Lava: -25
* Underground or out of sight no longer punishes you (goodbye to the whole village "finding out" about everything!)
* Killing hostile mobs also requires a witness: if no one sees you, you don't gain reputation
* **Extinguishing village fires grants +3** if the villagers see you
## 🌾 Farming is now fair
* With a reputation ≥ 100, farming gives you reputation: planting +2, harvesting +1, fertilizing +1
* If the village hates you (≤ -100), farming still penalizes you
* Fixed the bug where farming would penalize you for no reason
## 🆕 New Commands
* `/diplomacy setrep <player> <amount>` — set the exact reputation of a player
* `/diplomacy gift [amount]` — gift the held item to the village (emerald +15, diamond +12, golden apple +20, ingot +8, bread/carrot/potato +6, book +8, coal +5)
* `/diplomacy list` improved — your reputations by village, sorted, with level and % discount (green) or markup (red)
* `/diplomacy info` improved — level, trade %, distance, and number of villagers
## 🎨 Updated colors in all dialogues
* New format `[Name]` with colors in ALL messages
* Alert notifications in red, rewards in green and gold
* Reputation HUD with colored tags by level
* Reputation levels now translated EN/ES
## 🤖 Compatibility with MCA Reborn
* The guards in MCA Reborn react to your reputation
* Custom welcome messages upon entering (hero → enemy)
* Reactions when attacking or killing guards, and when killing hostile mobs near them
* Compatibility via reflection: no hard dependency
## 🟠 Support for NeoForge (1.20.1)
* New jar for NeoForge 1.20.1 (47.1.x)
* Same features as Forge, Fabric, and Quilt
## ⚙️ Revamped Configuration
* All reputation values are now configurable (killing mobs, stealing, breaking blocks, beds, etc.)
* New section [reputation_decay] — reputation decay per day
* New section [notifications] — sound and title when changing levels
* New section [modules] — enable/disable personalities, mourning, golems, and inter-village relationships
## 🐛 Bug Fixes
* Killing mobs underground no longer grants reputation without witnesses
* TNT/lava underground without witnesses no longer penalizes
* Farming no longer unfairly lowers reputation
## ☕ Support the mod on [Ko-fi](https://ko-fi.com/cesoti)!
## 📢 Questions or suggestions? Leave a comment or message me on Discord: [Cesoti](https://discord.com/users/673081005971603486)
This update is fully translated into **English and Spanish**.
release
Village Diplomacy 1.3.0
1.3.012 июл. 2026 г.28Minecraft: 1.20.1quilt
Что нового
What's New in 1.3.0
🏘️ Village Claiming System
/diplomacy claim <name> — Create your own village anywhere in the world!
/diplomacy unclaim — Release your claimed village
Configurable radius (16–128 blocks, default 48)
Player-placed block tracking for custom village areas
🛡️ Guard Villagers Full Integration
Complete Guard Villagers mod compatibility
Guards react to your village reputation upon entry with personalized messages
Guards act as witnesses — earn extra reputation when you kill hostile mobs near them
Configurable attack penalties (default -5) and kill penalties (default -100) for guards
Witness bonus for mob kills near guards (default +3)
New [guard_villagers] config section with 4 options
📦 Quilt Loader Support
Now available for Quilt (Minecraft 1.20.1)
Fabric jar is dual-compatible — works on both Fabric and Quilt loaders
Seamless integration with your preferred modded environment
⚙️ New Configuration Options
enableEntryMessages — Toggle village entry/exit banners on or off
[guard_villagers] section — attackGuard, killGuard, witnessBonus, welcomeMessage
All penalties and bonuses now properly read from config files
🧹 Code Optimization & Cleanup
Removed unused code, imports, and dead fields across the entire mod
Added null safety annotations for cleaner builds
Streamlined build scripts and removed legacy empty files
Removed NeoForge module (not available for Minecraft 1.20.1)
Updated .gitignore for professional repository structure
🐛 Bug Fixes
Custom village names now display correctly in entry/exit messages
Village detection radius no longer too large for custom claimed villages
Guard attack/kill penalties now use config values instead of hardcoded numbers
Fixed guardvillagers compatibility to use reflection (no compile-time dependency)
☕ Support the mod on [Ko-fi!](https://ko-fi.com/cesoti) 📢 Questions or suggestions? Leave a comment here or message me on Discord: [Cesoti](https://discord.com/users/673081005971603486)
This update is fully localized in English and Spanish.
release
Village Diplomacy 1.3.0
1.3.012 июл. 2026 г.72Minecraft: 1.20.1fabric
Что нового
What's New in 1.3.0
🏘️ Village Claiming System
/diplomacy claim <name> — Create your own village anywhere in the world!
/diplomacy unclaim — Release your claimed village
Configurable radius (16–128 blocks, default 48)
Player-placed block tracking for custom village areas
🛡️ Guard Villagers Full Integration
Complete Guard Villagers mod compatibility
Guards react to your village reputation upon entry with personalized messages
Guards act as witnesses — earn extra reputation when you kill hostile mobs near them
Configurable attack penalties (default -5) and kill penalties (default -100) for guards
Witness bonus for mob kills near guards (default +3)
New [guard_villagers] config section with 4 options
📦 Quilt Loader Support
Now available for Quilt (Minecraft 1.20.1)
Fabric jar is dual-compatible — works on both Fabric and Quilt loaders
Seamless integration with your preferred modded environment
⚙️ New Configuration Options
enableEntryMessages — Toggle village entry/exit banners on or off
[guard_villagers] section — attackGuard, killGuard, witnessBonus, welcomeMessage
All penalties and bonuses now properly read from config files
🧹 Code Optimization & Cleanup
Removed unused code, imports, and dead fields across the entire mod
Added null safety annotations for cleaner builds
Streamlined build scripts and removed legacy empty files
Removed NeoForge module (not available for Minecraft 1.20.1)
Updated .gitignore for professional repository structure
🐛 Bug Fixes
Custom village names now display correctly in entry/exit messages
Village detection radius no longer too large for custom claimed villages
Guard attack/kill penalties now use config values instead of hardcoded numbers
Fixed guardvillagers compatibility to use reflection (no compile-time dependency)
☕ Support the mod on [Ko-fi!](https://ko-fi.com/cesoti) 📢 Questions or suggestions? Leave a comment here or message me on Discord: [Cesoti](https://discord.com/users/673081005971603486)
This update is fully localized in English and Spanish.
release
Village Diplomacy 1.3.0
1.3.012 июл. 2026 г.217Minecraft: 1.20.1forge
Что нового
What's New in 1.3.0
🏘️ Village Claiming System
/diplomacy claim <name> — Create your own village anywhere in the world!
/diplomacy unclaim — Release your claimed village
Configurable radius (16–128 blocks, default 48)
Player-placed block tracking for custom village areas
🛡️ Guard Villagers Full Integration
Complete Guard Villagers mod compatibility
Guards react to your village reputation upon entry with personalized messages
Guards act as witnesses — earn extra reputation when you kill hostile mobs near them
Configurable attack penalties (default -5) and kill penalties (default -100) for guards
Witness bonus for mob kills near guards (default +3)
New [guard_villagers] config section with 4 options
📦 Quilt Loader Support
Now available for Quilt (Minecraft 1.20.1)
Fabric jar is dual-compatible — works on both Fabric and Quilt loaders
Seamless integration with your preferred modded environment
⚙️ New Configuration Options
enableEntryMessages — Toggle village entry/exit banners on or off
[guard_villagers] section — attackGuard, killGuard, witnessBonus, welcomeMessage
All penalties and bonuses now properly read from config files
🧹 Code Optimization & Cleanup
Removed unused code, imports, and dead fields across the entire mod
Added null safety annotations for cleaner builds
Streamlined build scripts and removed legacy empty files
Removed NeoForge module (not available for Minecraft 1.20.1)
Updated .gitignore for professional repository structure
🐛 Bug Fixes
Custom village names now display correctly in entry/exit messages
Village detection radius no longer too large for custom claimed villages
Guard attack/kill penalties now use config values instead of hardcoded numbers
Fixed guardvillagers compatibility to use reflection (no compile-time dependency)
☕ Support the mod on [Ko-fi!](https://ko-fi.com/cesoti) 📢 Questions or suggestions? Leave a comment here or message me on Discord: [Cesoti](https://discord.com/users/673081005971603486)
This update is fully localized in English and Spanish.
release
Village Diplomacy 1.2.0
1.2.020 мая 2026 г.108Minecraft: 1.20.1fabric
Что нового
## What's New in 1.2.0
**🔄 Multi-Loader Support**
- Now available for Fabric alongside Forge (Minecraft 1.20.1)
- NeoForge & Quilt directory structures prepared for future updates
**🎭 Villager Personality System (Expanded)**
- 7 personality traits with 5 levels each (Courage, Generosity, Work Ethic, Social, Temperament, Honesty, Outlook)
- Professional titles based on trading level (Novice → Master)
- Shift + right-click to view full personality profile
- 30+ contextual dialogue lines based on personality
**🔔 Brave Bell Ringer**
- Brave and Fearless villagers ring the bell when monsters attack
- All nearby villagers run toward the bell for safety
- Full animation and sound effects
**🤖 Iron Golem Personalities**
- Natural golems have unique names and 6 temperaments (Gentle, Stern, Fierce, Devoted, Dutiful, Independent)
- Right-click golems for personalized greetings and creation stories
- Temperament-specific particle effects and color-coded names
**🌤️ Villager Daily Activities**
- Morning: Hold profession-specific tools (hoes, ingots, books, etc.)
- Afternoon: Eat varied food per profession
- Evening: Light areas with torches
- Night: Sleep with empty hands
**🏃 Villager Flee Behavior**
- Flee from players with bad reputation (< -100)
- Coward villagers flee from zombies (20 blocks), Cautious at 15 blocks
- Flee from players holding weapons
- 14 unique dialogue lines for cowards
**🎁 Generous Gift System**
- Generous/Charitable villagers throw bread to injured players (health < 30%)
- Requires neutral or positive reputation (≥ -50)
- Heart particles and personalized messages
**⚔️ Reputation Rewards for Killing Hostile Mobs**
- Kill zombies/skeletons near villagers: +10 reputation
- Kill pillagers/ravagers/witches near villagers: +15 reputation
- Kill creepers near villagers: +8 reputation
- Only counts if a villager witnesses the kill
- Villagers thank you with unique dialogue based on your reputation tier
**🐄 Smarter Animal Protection**
- Only caged/fenced village animals are protected — wild animals in the wild give NO penalty
- Killing a caged cow, sheep, pig, or chicken: -25 reputation
- Attempting to open fence gates with animals nearby: -12 reputation
- Opening farm trapdoors with animals/crops nearby: -10 reputation
- Villagers react differently based on whether it's an adult or baby witness
**💬 Enhanced Trading System**
- Each trade builds a personal bond bonus (+3 per trade, up to +100)
- After 30+ trades with the same villager, they drop a "Last Will and Testament" on death
- Custom enchanted item with golden particles and lore
**🎨 Colorful & Immersive Messages**
- All messages now have beautiful color formatting:
- Gold for villager names
- Yellow for dialogue
- Green/Red for reputation changes
- Aqua for reputation tiers
- Gray for system messages
- Village entry HUD shows colored reputation icons: ★ ★ ♥ + ● - × ☠
- Trading menu shows personality traits in GREEN (positive) or RED (negative)
**🏠 Enhanced Village Interactions**
- Bed usage blocked with low reputation (< -400 reputation prevents sleeping)
- Bell ringing penalized with low reputation (under -200 can't ring, under 100 loses -15 rep)
- Using villager workstations (furnace, crafting table, brewing stand) penalized
- Block placement reactions (villagers comment on beds, chests, furnaces, bells, etc.)
- Context-aware door reactions (based on reputation, day/night, opening/closing)
- 150+ different dialogue lines for all interactions
**⚙️ Golem Strike System**
- 3-strike warning system before golems attack
- Golems forgive after 2 minutes (configurable)
- Violent dialogue when golems are already angry
- Extended crime timer for repeat offenders
**🛡️ Guard Villagers Compatibility (Initial)**
- Early compatibility with Guard Villagers mod
- More compatibility coming in future updates
---
☕ Support the mod on [Ko-fi](https://ko-fi.com/cesoti)!
📢 Questions or suggestions? You can leave a comment here or message me on Discord (if the mod keeps gaining traction, I'll set up a Discord server in the future)
**My discord:** Cesoti
*This update is fully localized in English and Spanish.*
release
Village Diplomacy 1.2.0
1.2.020 мая 2026 г.249Minecraft: 1.20.1forge
Что нового
## What's New in 1.2.0
**🔄 Multi-Loader Support**
- Now available for Fabric alongside Forge (Minecraft 1.20.1)
- NeoForge & Quilt directory structures prepared for future updates
**🎭 Villager Personality System (Expanded)**
- 7 personality traits with 5 levels each (Courage, Generosity, Work Ethic, Social, Temperament, Honesty, Outlook)
- Professional titles based on trading level (Novice → Master)
- Shift + right-click to view full personality profile
- 30+ contextual dialogue lines based on personality
**🔔 Brave Bell Ringer**
- Brave and Fearless villagers ring the bell when monsters attack
- All nearby villagers run toward the bell for safety
- Full animation and sound effects
**🤖 Iron Golem Personalities**
- Natural golems have unique names and 6 temperaments (Gentle, Stern, Fierce, Devoted, Dutiful, Independent)
- Right-click golems for personalized greetings and creation stories
- Temperament-specific particle effects and color-coded names
**🌤️ Villager Daily Activities**
- Morning: Hold profession-specific tools (hoes, ingots, books, etc.)
- Afternoon: Eat varied food per profession
- Evening: Light areas with torches
- Night: Sleep with empty hands
**🏃 Villager Flee Behavior**
- Flee from players with bad reputation (< -100)
- Coward villagers flee from zombies (20 blocks), Cautious at 15 blocks
- Flee from players holding weapons
- 14 unique dialogue lines for cowards
**🎁 Generous Gift System**
- Generous/Charitable villagers throw bread to injured players (health < 30%)
- Requires neutral or positive reputation (≥ -50)
- Heart particles and personalized messages
**⚔️ Reputation Rewards for Killing Hostile Mobs**
- Kill zombies/skeletons near villagers: +10 reputation
- Kill pillagers/ravagers/witches near villagers: +15 reputation
- Kill creepers near villagers: +8 reputation
- Only counts if a villager witnesses the kill
- Villagers thank you with unique dialogue based on your reputation tier
**🐄 Smarter Animal Protection**
- Only caged/fenced village animals are protected — wild animals in the wild give NO penalty
- Killing a caged cow, sheep, pig, or chicken: -25 reputation
- Attempting to open fence gates with animals nearby: -12 reputation
- Opening farm trapdoors with animals/crops nearby: -10 reputation
- Villagers react differently based on whether it's an adult or baby witness
**💬 Enhanced Trading System**
- Each trade builds a personal bond bonus (+3 per trade, up to +100)
- After 30+ trades with the same villager, they drop a "Last Will and Testament" on death
- Custom enchanted item with golden particles and lore
**🎨 Colorful & Immersive Messages**
- All messages now have beautiful color formatting:
- Gold for villager names
- Yellow for dialogue
- Green/Red for reputation changes
- Aqua for reputation tiers
- Gray for system messages
- Village entry HUD shows colored reputation icons: ★ ★ ♥ + ● - × ☠
- Trading menu shows personality traits in GREEN (positive) or RED (negative)
**🏠 Enhanced Village Interactions**
- Bed usage blocked with low reputation (< -400 reputation prevents sleeping)
- Bell ringing penalized with low reputation (under -200 can't ring, under 100 loses -15 rep)
- Using villager workstations (furnace, crafting table, brewing stand) penalized
- Block placement reactions (villagers comment on beds, chests, furnaces, bells, etc.)
- Context-aware door reactions (based on reputation, day/night, opening/closing)
- 150+ different dialogue lines for all interactions
**⚙️ Golem Strike System**
- 3-strike warning system before golems attack
- Golems forgive after 2 minutes (configurable)
- Violent dialogue when golems are already angry
- Extended crime timer for repeat offenders
**🛡️ Guard Villagers Compatibility (Initial)**
- Early compatibility with Guard Villagers mod
- More compatibility coming in future updates
---
☕ Support the mod on [Ko-fi](https://ko-fi.com/cesoti)!
📢 Questions or suggestions? You can leave a comment here or message me on Discord (if the mod keeps gaining traction, I'll set up a Discord server in the future)
**My discord:** Cesoti
*This update is fully localized in English and Spanish.*
release
Village Diplomacy 1.1.0 (EN/ES)
1.1.03 мая 2026 г.92Minecraft: 1.20.1forge
Что нового
What's New in 1.1.0
**Village Names by Biome**
Villages now have unique names based on their biome. 16 names per biome across 7 biomes (plains, desert, snow, taiga, savanna, jungle, swamp) — 112 unique names total. Full English and Spanish localization with proper accents. Examples: Arroyo Frío, Dune Haven, Frost Bridge, Selva Roja.
**Fairer Reputation System**
Breaking village structure blocks no longer penalizes you if no villager witnesses it. Reputation loss only triggers when a villager has direct line of sight to you. Mining underground near a village will no longer cause reputation issues.
**Fixes & Polish**
Corrected internal mod metadata (version, author, group ID). Updated mod description.
**Full English localization** — The mod is now fully translated into English. All messages, village names, and system notifications are available in both English and Spanish.
**Village name overlap fix** — Village names no longer get stuck on screen or overlap with each other in the HUD.
---
**☕ Support the mod!** If you enjoy Village Diplomacy, you can support its development on [ko-fi](https://ko-fi.com/cesoti).



