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Via Romana: Infrastructure-Driven Fast Travel

ВЕРСИИ (63)

release

1.20.1-forge 2.2.3+1.20.1-forge

2.2.3+1.20.1-forge
13 авг. 2026 г.4 тыс.Minecraft: 1.20.1forge
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# Via Romana 2.2.3 Changelog: ### Features: - Added `Spanish translations` thanks to `@Amgelo563`. ### Fixes: - Allowed for usage of newer `Data Anchor` versions, now possible due to an update by `@CorgiTaco` - Disabled "out of pixel bounds" log spam on large maps
release

1.21.1-neoforge 2.2.3+1.21.1-neoforge

2.2.3+1.21.1-neoforge
13 авг. 2026 г.12 тыс.Minecraft: 1.21.1neoforge
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# Via Romana 2.2.3 Changelog: ### Features: - Added `Spanish translations` thanks to `@Amgelo563`. ### Fixes: - Allowed for usage of newer `Data Anchor` versions, now possible due to an update by `@CorgiTaco` - Disabled "out of pixel bounds" log spam on large maps
release

1.21.1-fabric 2.2.3+1.21.1-fabric

2.2.3+1.21.1-fabric
13 авг. 2026 г.5,8 тыс.Minecraft: 1.21.1fabric
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Что нового
# Via Romana 2.2.3 Changelog: ### Features: - Added `Spanish translations` thanks to `@Amgelo563`. ### Fixes: - Allowed for usage of newer `Data Anchor` versions, now possible due to an update by `@CorgiTaco` - Disabled "out of pixel bounds" log spam on large maps
release

1.20.1-fabric 2.2.3+1.20.1-fabric

2.2.3+1.20.1-fabric
13 авг. 2026 г.5,2 тыс.Minecraft: 1.20.1fabric
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Что нового
# Via Romana 2.2.3 Changelog: ### Features: - Added `Spanish translations` thanks to `@Amgelo563`. ### Fixes: - Allowed for usage of newer `Data Anchor` versions, now possible due to an update by `@CorgiTaco` - Disabled "out of pixel bounds" log spam on large maps
release

Via Romana [Forge - 1.20.1] 2.2.2

2.2.2+1.20.1-forge
6 янв. 2026 г.117,7 тыс.Minecraft: 1.20.1forge
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# Via Romana 2.2.2 Changelog: ### Features: - Added `GPU path rendering` to the `Travel Map Screen`. - This resolves the lag while previewing the map of massive path networks with many curves. ### Changes: - Removed `Surveyor` mod (Antique Atlas/Hoofprint) map integration for the time being to avoid a crash. I plan on adding a better approach in the future, but since I don't plan on keeping the current system I don't want to maintain it. - Running `/viaromana maps clear biomePixels` will reset the biome colour cache for easier editing of `Biome Color Pairs` config option without `/reload` or re-logging. ### Notes: - Moonlight Lib versions `2.16.17`, `2.16.18`, `2.16.19` and `2.16.20` break block tag generation for `Fabric 1.20.1`, either backport to `2.16.16` or use `2.16.21+` when it's released as it will fix the issue.
release

Via Romana [NeoForge - 1.21.1] 2.2.2

2.2.2+1.21.1-neoforge
6 янв. 2026 г.25,5 тыс.Minecraft: 1.21.1neoforge
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# Via Romana 2.2.2 Changelog: ### Features: - Added `GPU path rendering` to the `Travel Map Screen`. - This resolves the lag while previewing the map of massive path networks with many curves. ### Changes: - Removed `Surveyor` mod (Antique Atlas/Hoofprint) map integration for the time being to avoid a crash. I plan on adding a better approach in the future, but since I don't plan on keeping the current system I don't want to maintain it. - Running `/viaromana maps clear biomePixels` will reset the biome colour cache for easier editing of `Biome Color Pairs` config option without `/reload` or re-logging. ### Notes: - Moonlight Lib versions `2.16.17`, `2.16.18`, `2.16.19` and `2.16.20` break block tag generation for `Fabric 1.20.1`, either backport to `2.16.16` or use `2.16.21+` when it's released as it will fix the issue.
release

Via Romana [Fabric - 1.21.1] 2.2.2

2.2.2+1.21.1-fabric
6 янв. 2026 г.19,5 тыс.Minecraft: 1.21.1fabric
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Что нового
# Via Romana 2.2.2 Changelog: ### Features: - Added `GPU path rendering` to the `Travel Map Screen`. - This resolves the lag while previewing the map of massive path networks with many curves. ### Changes: - Removed `Surveyor` mod (Antique Atlas/Hoofprint) map integration for the time being to avoid a crash. I plan on adding a better approach in the future, but since I don't plan on keeping the current system I don't want to maintain it. - Running `/viaromana maps clear biomePixels` will reset the biome colour cache for easier editing of `Biome Color Pairs` config option without `/reload` or re-logging. ### Notes: - Moonlight Lib versions `2.16.17`, `2.16.18`, `2.16.19` and `2.16.20` break block tag generation for `Fabric 1.20.1`, either backport to `2.16.16` or use `2.16.21+` when it's released as it will fix the issue.
release

Via Romana [Fabric - 1.20.1] 2.2.2

2.2.2+1.20.1-fabric
6 янв. 2026 г.449,6 тыс.Minecraft: 1.20.1fabric
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Что нового
# Via Romana 2.2.2 Changelog: ### Features: - Added `GPU path rendering` to the `Travel Map Screen`. - This resolves the lag while previewing the map of massive path networks with many curves. ### Changes: - Removed `Surveyor` mod (Antique Atlas/Hoofprint) map integration for the time being to avoid a crash. I plan on adding a better approach in the future, but since I don't plan on keeping the current system I don't want to maintain it. - Running `/viaromana maps clear biomePixels` will reset the biome colour cache for easier editing of `Biome Color Pairs` config option without `/reload` or re-logging. ### Notes: - Moonlight Lib versions `2.16.17`, `2.16.18`, `2.16.19` and `2.16.20` break block tag generation for `Fabric 1.20.1`, either backport to `2.16.16` or use `2.16.21+` when it's released as it will fix the issue.
release

Via Romana [NeoForge - 1.21.1] 2.2.1

2.2.1+1.21.1-neoforge
8 дек. 2025 г.4,2 тыс.Minecraft: 1.21.1neoforge
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# Via Romana 2.2.1 Changelog: ### Features: - Added `Disable GUI` config option which replaces GUI elements with mouse button actions. - Disables the whimsy (Sign Link and Charting Map GUI). - While holding the `Charting Map`, `right-click` to start and stop charting, `sneak right-click` to cancel charting (while charting) and remove nodes (while not charting). - Added `Direct Warp` config option. - When enabled, the player will directly teleport to another linked destination if the network only contains two total destinations, if more than 2 destinations exist the Travel Map is displayed. ### Fixes: - Resolved `FOV Effect` slider not being taken into account for `Path Movement Speedup`.
release

Via Romana [Fabric - 1.21.1] 2.2.1

2.2.1+1.21.1-fabric
8 дек. 2025 г.1,3 тыс.Minecraft: 1.21.1fabric
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# Via Romana 2.2.1 Changelog: ### Features: - Added `Disable GUI` config option which replaces GUI elements with mouse button actions. - Disables the whimsy (Sign Link and Charting Map GUI). - While holding the `Charting Map`, `right-click` to start and stop charting, `sneak right-click` to cancel charting (while charting) and remove nodes (while not charting). - Added `Direct Warp` config option. - When enabled, the player will directly teleport to another linked destination if the network only contains two total destinations, if more than 2 destinations exist the Travel Map is displayed. ### Fixes: - Resolved `FOV Effect` slider not being taken into account for `Path Movement Speedup`.
release

Via Romana [Forge - 1.20.1] 2.2.1

2.2.1+1.20.1-forge
8 дек. 2025 г.2,9 тыс.Minecraft: 1.20.1forge
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Что нового
# Via Romana 2.2.1 Changelog: ### Features: - Added `Disable GUI` config option which replaces GUI elements with mouse button actions. - Disables the whimsy (Sign Link and Charting Map GUI). - While holding the `Charting Map`, `right-click` to start and stop charting, `sneak right-click` to cancel charting (while charting) and remove nodes (while not charting). - Added `Direct Warp` config option. - When enabled, the player will directly teleport to another linked destination if the network only contains two total destinations, if more than 2 destinations exist the Travel Map is displayed. ### Fixes: - Resolved `FOV Effect` slider not being taken into account for `Path Movement Speedup`.
release

Via Romana [Fabric - 1.20.1] 2.2.1

2.2.1+1.20.1-fabric
8 дек. 2025 г.19,5 тыс.Minecraft: 1.20.1fabric
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Что нового
# Via Romana 2.2.1 Changelog: ### Features: - Added `Disable GUI` config option which replaces GUI elements with mouse button actions. - Disables the whimsy (Sign Link and Charting Map GUI). - While holding the `Charting Map`, `right-click` to start and stop charting, `sneak right-click` to cancel charting (while charting) and remove nodes (while not charting). - Added `Direct Warp` config option. - When enabled, the player will directly teleport to another linked destination if the network only contains two total destinations, if more than 2 destinations exist the Travel Map is displayed. ### Fixes: - Resolved `FOV Effect` slider not being taken into account for `Path Movement Speedup`.
release

Via Romana [NeoForge - 1.21.1] 2.2.0

2.2.0+1.21.1-neoforge
8 дек. 2025 г.177Minecraft: 1.21.1neoforge
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# Via Romana 2.2.0 Changelog: ### Features: - Added `Linked Sign Particles` which indicate which signs are linked to the path network (no more clicking every sign you see in a server). - Added `Enable Linked Sign Particles` config option allowing this to be disabled (client-side). - Added `Custom Cursor` which appears in Via Romana GUI screens as well as when hovering over a linked sign to better indicate left-clicking as the action required to access the `Travel Map` screen. - Added `Enable Custom Cursor` config option allowing this to be disabled (client-side). - Added the ability to `sneak & right-click` anywhere along a charted path to open the `Travel Map` screen using the `Charting Map` item. - Added `Enable Remote Map Access` config option allowing users to disable this feature. - Added movement speed boost while walking on charted paths - Added `Path Movement Speedup` config option allowing users to customize (or disable) the speedup. - This approach uses proximity to path nodes which avoids issues traditional speedup mods have that work by targeting walked-on blocks which would apply to non-path scenarios like inside buildings. - Added ability to customize `Travel Map` path line's colours (normal and underground) and opacity via config. - Added player stats `Distance Walked on Charted Path` and `Distance of Paths Charted` - These stats use the vanilla statistics system, so can be viewed in the statistics window or via scoreboard commands. - Added `/viaromana stats get <player> <stat>` and `/viaromana stats set <player> <stat> <value>` for getting and setting of stats. - Added `two advancements` for each of the respective player stats (each granted at 5 kilometers). ### Improvements: - Ported networking from `Common Network` to `Data Anchor` to remove a dependency - New packet registration system roughly halves the amount of code per-packet making maintenance much easier than before. - Added `BOOK_PAGE_TURN` sound effect to map screen opening. - Added teleportation destination randomness (±1 block in XZ & ±0.4 within a block) to prevent groups of people from stacking while still preventing clipping into neighboring blocks. - Added a `tutorial toast` on first hover of a linked sign for a better new player experience. - Performance improvements regarding finding the nearest node. - Added fade-in to `Travel Map` screen. ### Fixes: - Resolved background of any GUI screen from appearing black when standing inside a charting node (NeoForge). - Resolved vignette overlay from darkening when in pause screen (NeoForge). - Resolved linked signs not unlinking when broken. ### Changes: - Set `Biome Fallback` config option to false by default - Reduced default `Travel Fatigue` effect duration to `6s` ### Notes: - If none of your other mods use `Common Network` feel free to remove it.
release

Via Romana [Fabric - 1.21.1] 2.2.0

2.2.0+1.21.1-fabric
8 дек. 2025 г.121Minecraft: 1.21.1fabric
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Что нового
# Via Romana 2.2.0 Changelog: ### Features: - Added `Linked Sign Particles` which indicate which signs are linked to the path network (no more clicking every sign you see in a server). - Added `Enable Linked Sign Particles` config option allowing this to be disabled (client-side). - Added `Custom Cursor` which appears in Via Romana GUI screens as well as when hovering over a linked sign to better indicate left-clicking as the action required to access the `Travel Map` screen. - Added `Enable Custom Cursor` config option allowing this to be disabled (client-side). - Added the ability to `sneak & right-click` anywhere along a charted path to open the `Travel Map` screen using the `Charting Map` item. - Added `Enable Remote Map Access` config option allowing users to disable this feature. - Added movement speed boost while walking on charted paths - Added `Path Movement Speedup` config option allowing users to customize (or disable) the speedup. - This approach uses proximity to path nodes which avoids issues traditional speedup mods have that work by targeting walked-on blocks which would apply to non-path scenarios like inside buildings. - Added ability to customize `Travel Map` path line's colours (normal and underground) and opacity via config. - Added player stats `Distance Walked on Charted Path` and `Distance of Paths Charted` - These stats use the vanilla statistics system, so can be viewed in the statistics window or via scoreboard commands. - Added `/viaromana stats get <player> <stat>` and `/viaromana stats set <player> <stat> <value>` for getting and setting of stats. - Added `two advancements` for each of the respective player stats (each granted at 5 kilometers). ### Improvements: - Ported networking from `Common Network` to `Data Anchor` to remove a dependency - New packet registration system roughly halves the amount of code per-packet making maintenance much easier than before. - Added `BOOK_PAGE_TURN` sound effect to map screen opening. - Added teleportation destination randomness (±1 block in XZ & ±0.4 within a block) to prevent groups of people from stacking while still preventing clipping into neighboring blocks. - Added a `tutorial toast` on first hover of a linked sign for a better new player experience. - Performance improvements regarding finding the nearest node. - Added fade-in to `Travel Map` screen. ### Fixes: - Resolved background of any GUI screen from appearing black when standing inside a charting node (NeoForge). - Resolved vignette overlay from darkening when in pause screen (NeoForge). - Resolved linked signs not unlinking when broken. ### Changes: - Set `Biome Fallback` config option to false by default - Reduced default `Travel Fatigue` effect duration to `6s` ### Notes: - If none of your other mods use `Common Network` feel free to remove it.
release

Via Romana [Forge - 1.20.1] 2.2.0

2.2.0+1.20.1-forge
8 дек. 2025 г.289Minecraft: 1.20.1forge
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Что нового
# Via Romana 2.2.0 Changelog: ### Features: - Added `Linked Sign Particles` which indicate which signs are linked to the path network (no more clicking every sign you see in a server). - Added `Enable Linked Sign Particles` config option allowing this to be disabled (client-side). - Added `Custom Cursor` which appears in Via Romana GUI screens as well as when hovering over a linked sign to better indicate left-clicking as the action required to access the `Travel Map` screen. - Added `Enable Custom Cursor` config option allowing this to be disabled (client-side). - Added the ability to `sneak & right-click` anywhere along a charted path to open the `Travel Map` screen using the `Charting Map` item. - Added `Enable Remote Map Access` config option allowing users to disable this feature. - Added movement speed boost while walking on charted paths - Added `Path Movement Speedup` config option allowing users to customize (or disable) the speedup. - This approach uses proximity to path nodes which avoids issues traditional speedup mods have that work by targeting walked-on blocks which would apply to non-path scenarios like inside buildings. - Added ability to customize `Travel Map` path line's colours (normal and underground) and opacity via config. - Added player stats `Distance Walked on Charted Path` and `Distance of Paths Charted` - These stats use the vanilla statistics system, so can be viewed in the statistics window or via scoreboard commands. - Added `/viaromana stats get <player> <stat>` and `/viaromana stats set <player> <stat> <value>` for getting and setting of stats. - Added `two advancements` for each of the respective player stats (each granted at 5 kilometers). ### Improvements: - Ported networking from `Common Network` to `Data Anchor` to remove a dependency - New packet registration system roughly halves the amount of code per-packet making maintenance much easier than before. - Added `BOOK_PAGE_TURN` sound effect to map screen opening. - Added teleportation destination randomness (±1 block in XZ & ±0.4 within a block) to prevent groups of people from stacking while still preventing clipping into neighboring blocks. - Added a `tutorial toast` on first hover of a linked sign for a better new player experience. - Performance improvements regarding finding the nearest node. - Added fade-in to `Travel Map` screen. ### Fixes: - Resolved background of any GUI screen from appearing black when standing inside a charting node (NeoForge). - Resolved vignette overlay from darkening when in pause screen (NeoForge). - Resolved linked signs not unlinking when broken. ### Changes: - Set `Biome Fallback` config option to false by default - Reduced default `Travel Fatigue` effect duration to `6s` ### Notes: - If none of your other mods use `Common Network` feel free to remove it.
release

Via Romana [Fabric - 1.20.1] 2.2.0

2.2.0+1.20.1-fabric
8 дек. 2025 г.106Minecraft: 1.20.1fabric
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Что нового
# Via Romana 2.2.0 Changelog: ### Features: - Added `Linked Sign Particles` which indicate which signs are linked to the path network (no more clicking every sign you see in a server). - Added `Enable Linked Sign Particles` config option allowing this to be disabled (client-side). - Added `Custom Cursor` which appears in Via Romana GUI screens as well as when hovering over a linked sign to better indicate left-clicking as the action required to access the `Travel Map` screen. - Added `Enable Custom Cursor` config option allowing this to be disabled (client-side). - Added the ability to `sneak & right-click` anywhere along a charted path to open the `Travel Map` screen using the `Charting Map` item. - Added `Enable Remote Map Access` config option allowing users to disable this feature. - Added movement speed boost while walking on charted paths - Added `Path Movement Speedup` config option allowing users to customize (or disable) the speedup. - This approach uses proximity to path nodes which avoids issues traditional speedup mods have that work by targeting walked-on blocks which would apply to non-path scenarios like inside buildings. - Added ability to customize `Travel Map` path line's colours (normal and underground) and opacity via config. - Added player stats `Distance Walked on Charted Path` and `Distance of Paths Charted` - These stats use the vanilla statistics system, so can be viewed in the statistics window or via scoreboard commands. - Added `/viaromana stats get <player> <stat>` and `/viaromana stats set <player> <stat> <value>` for getting and setting of stats. - Added `two advancements` for each of the respective player stats (each granted at 5 kilometers). ### Improvements: - Ported networking from `Common Network` to `Data Anchor` to remove a dependency - New packet registration system roughly halves the amount of code per-packet making maintenance much easier than before. - Added `BOOK_PAGE_TURN` sound effect to map screen opening. - Added teleportation destination randomness (±1 block in XZ & ±0.4 within a block) to prevent groups of people from stacking while still preventing clipping into neighboring blocks. - Added a `tutorial toast` on first hover of a linked sign for a better new player experience. - Performance improvements regarding finding the nearest node. - Added fade-in to `Travel Map` screen. ### Fixes: - Resolved background of any GUI screen from appearing black when standing inside a charting node (NeoForge). - Resolved vignette overlay from darkening when in pause screen (NeoForge). - Resolved linked signs not unlinking when broken. ### Changes: - Set `Biome Fallback` config option to false by default - Reduced default `Travel Fatigue` effect duration to `6s` ### Notes: - If none of your other mods use `Common Network` feel free to remove it.
release

Via Romana [NeoForge - 1.21.1] 2.1.3

2.1.3+1.21.1-neoforge
25 нояб. 2025 г.2 тыс.Minecraft: 1.21.1neoforge
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# Via Romana 2.1.3 Changelog: ### Improvements: - Faster path spline animation in map screen: - Changed config `spline_animation_speed` to `spline_animation_time` which now reflects the time it takes for any network to be fully animated. - Added map optimizations for chunk image setting & getting. - Added spatial lookup for map updates to improve performance upon block changes. - Improved block update check logic to return earlier in most cases improving performance. - Reduce PathGraph sync packet size by optimizing Node structure - Added `/viaromana sync` to force-sync all players PathGraphs in a given dimension. - Altered `Logging Level` states from `NONE, DEBUG, VERBOSE` to `NONE, ADMIN, DEBUG` to clarify intended usage, if you were previously using `VERBOSE` it will default to `NONE`. - Generally improved which logs belong to which logging state. - Added logging to admin-relevant events such as sign links/unlinks. - Moved `Logging Level` config from `Map` Screen to `Visuals` Screen, which still isn't exactly ideal but more accurate than before. ### Fixes: - Made PathGraph sync more robust to prevent players from being unable to interact with/view paths on login. - Resolved block update check skipping block breaking in some cases. - Resolves block tags not generating when using `MidnightLib v1.9.0+` ### Notes: - Update to the newest Data Anchor version to resolve a TPS issue with `Enhanced Celestials`. - Update to the newest Data Anchor version to resolve a crash related to `dataanchor$onTickBlockEntities`. - Going forwards `MidnightLib v1.9.0+` will be required.
release

Via Romana [Forge - 1.20.1] 2.1.3

2.1.3+1.20.1-forge
25 нояб. 2025 г.2,6 тыс.Minecraft: 1.20.1forge
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# Via Romana 2.1.3 Changelog: ### Improvements: - Faster path spline animation in map screen: - Changed config `spline_animation_speed` to `spline_animation_time` which now reflects the time it takes for any network to be fully animated. - Added map optimizations for chunk image setting & getting. - Added spatial lookup for map updates to improve performance upon block changes. - Improved block update check logic to return earlier in most cases improving performance. - Reduce PathGraph sync packet size by optimizing Node structure - Added `/viaromana sync` to force-sync all players PathGraphs in a given dimension. - Altered `Logging Level` states from `NONE, DEBUG, VERBOSE` to `NONE, ADMIN, DEBUG` to clarify intended usage, if you were previously using `VERBOSE` it will default to `NONE`. - Generally improved which logs belong to which logging state. - Added logging to admin-relevant events such as sign links/unlinks. - Moved `Logging Level` config from `Map` Screen to `Visuals` Screen, which still isn't exactly ideal but more accurate than before. ### Fixes: - Made PathGraph sync more robust to prevent players from being unable to interact with/view paths on login. - Resolved block update check skipping block breaking in some cases. - Resolves block tags not generating when using `MidnightLib v1.9.0+` ### Notes: - Update to the newest Data Anchor version to resolve a TPS issue with `Enhanced Celestials`. - Update to the newest Data Anchor version to resolve a crash related to `dataanchor$onTickBlockEntities`. - Going forwards `MidnightLib v1.9.0+` will be required.
release

Via Romana [Fabric- 1.21.1] 2.1.3

2.1.3+1.21.1-fabric
25 нояб. 2025 г.843Minecraft: 1.21.1fabric
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Что нового
# Via Romana 2.1.3 Changelog: ### Improvements: - Faster path spline animation in map screen: - Changed config `spline_animation_speed` to `spline_animation_time` which now reflects the time it takes for any network to be fully animated. - Added map optimizations for chunk image setting & getting. - Added spatial lookup for map updates to improve performance upon block changes. - Improved block update check logic to return earlier in most cases improving performance. - Reduce PathGraph sync packet size by optimizing Node structure - Added `/viaromana sync` to force-sync all players PathGraphs in a given dimension. - Altered `Logging Level` states from `NONE, DEBUG, VERBOSE` to `NONE, ADMIN, DEBUG` to clarify intended usage, if you were previously using `VERBOSE` it will default to `NONE`. - Generally improved which logs belong to which logging state. - Added logging to admin-relevant events such as sign links/unlinks. - Moved `Logging Level` config from `Map` Screen to `Visuals` Screen, which still isn't exactly ideal but more accurate than before. ### Fixes: - Made PathGraph sync more robust to prevent players from being unable to interact with/view paths on login. - Resolved block update check skipping block breaking in some cases. - Resolves block tags not generating when using `MidnightLib v1.9.0+` ### Notes: - Update to the newest Data Anchor version to resolve a TPS issue with `Enhanced Celestials`. - Update to the newest Data Anchor version to resolve a crash related to `dataanchor$onTickBlockEntities`. - Going forwards `MidnightLib v1.9.0+` will be required.
release

Via Romana [Fabric - 1.20.1] 2.1.3

2.1.3+1.20.1-fabric
25 нояб. 2025 г.11,3 тыс.Minecraft: 1.20.1fabric
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Что нового
# Via Romana 2.1.3 Changelog: ### Improvements: - Faster path spline animation in map screen: - Changed config `spline_animation_speed` to `spline_animation_time` which now reflects the time it takes for any network to be fully animated. - Added map optimizations for chunk image setting & getting. - Added spatial lookup for map updates to improve performance upon block changes. - Improved block update check logic to return earlier in most cases improving performance. - Reduce PathGraph sync packet size by optimizing Node structure - Added `/viaromana sync` to force-sync all players PathGraphs in a given dimension. - Altered `Logging Level` states from `NONE, DEBUG, VERBOSE` to `NONE, ADMIN, DEBUG` to clarify intended usage, if you were previously using `VERBOSE` it will default to `NONE`. - Generally improved which logs belong to which logging state. - Added logging to admin-relevant events such as sign links/unlinks. - Moved `Logging Level` config from `Map` Screen to `Visuals` Screen, which still isn't exactly ideal but more accurate than before. ### Fixes: - Made PathGraph sync more robust to prevent players from being unable to interact with/view paths on login. - Resolved block update check skipping block breaking in some cases. - Resolves block tags not generating when using `MidnightLib v1.9.0+` ### Notes: - Update to the newest Data Anchor version to resolve a TPS issue with `Enhanced Celestials`. - Update to the newest Data Anchor version to resolve a crash related to `dataanchor$onTickBlockEntities`. - Going forwards `MidnightLib v1.9.0+` will be required.
release

Via Romana [NeoForge - 1.21.1] 2.1.2

2.1.2+1.21.1-neoforge
15 нояб. 2025 г.836Minecraft: 1.21.1neoforge
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# Via Romana 2.1.2 [Neo/Forge & Fabric] Changelog: ### Improvements: - Added Russian translations (thanks `@thecooldie`!). - Added `map_refresh_threshold` config value which allows the user to set a minimum amount of chunks before a map update is allowed. This prevents frequent low-chunk count updates as it's less efficient to update a small amount of chunks due to per-refresh overhead (i.e. 1 chunk and 10 chunks both take ~1.5ms to update in large networks). - Added `logging_enum` config value which allows the user to specify how much logging will be done during mapping processes. - Invisible blocks now scan below themselves until a visible block is located. - Vastly reduced amount of chunk invalidations caused by block changes that would not be visibly changed in the map view. - This primarily covers skipping blocks that remain the same map colour and blocks that have no collision (e.g. snow layers or grass). - Added optimization for when config option `use_biome_fallback_for_lowres` is true, path updates will be disabled for large enough path networks (though chunk data is still invalidated to prevent out-of-date chunk information from persisting). This avoids re-rendering network maps for not visible data. - Added disabling of `map_refresh_interval`, `map_refresh_threshold` and `map_save_interval` by setting each to `0` in config. ### Fixes: - Resolved invisible blocks (like glass) from 'bleeding' onto map screen due to layer feather. - Resolved blocks with no assigned map color from being displayed as invisible. - Resolved a hang on world/server close when debug logging was enabled. - Resolved an issue where PathGraph was not loaded to the client on world join by delaying until Data Anchor is initialized. - Resolved mixin not adjusting Supplementaries Sign Post 'Done' button to the correct position when using non-Fabric loaders ### Investigating: - I am aware of the Data Anchor `onTickBlockEntities` crash, this update is reported to have potentially fixed it. Please let me know if it does or doesn't as it's been hell to recreate it for testing. I've taken exact worlds and modpacks from players who frequently crashed for it to be fine on my end.
release

Via Romana [Fabric - 1.21.1] 2.1.2

2.1.2+1.21.1-fabric
15 нояб. 2025 г.533Minecraft: 1.21.1fabric
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# Via Romana 2.1.2 [Neo/Forge & Fabric] Changelog: ### Improvements: - Added Russian translations (thanks `@thecooldie`!). - Added `map_refresh_threshold` config value which allows the user to set a minimum amount of chunks before a map update is allowed. This prevents frequent low-chunk count updates as it's less efficient to update a small amount of chunks due to per-refresh overhead (i.e. 1 chunk and 10 chunks both take ~1.5ms to update in large networks). - Added `logging_enum` config value which allows the user to specify how much logging will be done during mapping processes. - Invisible blocks now scan below themselves until a visible block is located. - Vastly reduced amount of chunk invalidations caused by block changes that would not be visibly changed in the map view. - This primarily covers skipping blocks that remain the same map colour and blocks that have no collision (e.g. snow layers or grass). - Added optimization for when config option `use_biome_fallback_for_lowres` is true, path updates will be disabled for large enough path networks (though chunk data is still invalidated to prevent out-of-date chunk information from persisting). This avoids re-rendering network maps for not visible data. - Added disabling of `map_refresh_interval`, `map_refresh_threshold` and `map_save_interval` by setting each to `0` in config. ### Fixes: - Resolved invisible blocks (like glass) from 'bleeding' onto map screen due to layer feather. - Resolved blocks with no assigned map color from being displayed as invisible. - Resolved a hang on world/server close when debug logging was enabled. - Resolved an issue where PathGraph was not loaded to the client on world join by delaying until Data Anchor is initialized. - Resolved mixin not adjusting Supplementaries Sign Post 'Done' button to the correct position when using non-Fabric loaders ### Investigating: - I am aware of the Data Anchor `onTickBlockEntities` crash, this update is reported to have potentially fixed it. Please let me know if it does or doesn't as it's been hell to recreate it for testing. I've taken exact worlds and modpacks from players who frequently crashed for it to be fine on my end.
release

Via Romana [Forge - 1.20.1] 2.1.2

2.1.2+1.20.1-forge
15 нояб. 2025 г.2,7 тыс.Minecraft: 1.20.1forge, neoforge
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# Via Romana 2.1.2 [Neo/Forge & Fabric] Changelog: ### Improvements: - Added Russian translations (thanks `@thecooldie`!). - Added `map_refresh_threshold` config value which allows the user to set a minimum amount of chunks before a map update is allowed. This prevents frequent low-chunk count updates as it's less efficient to update a small amount of chunks due to per-refresh overhead (i.e. 1 chunk and 10 chunks both take ~1.5ms to update in large networks). - Added `logging_enum` config value which allows the user to specify how much logging will be done during mapping processes. - Invisible blocks now scan below themselves until a visible block is located. - Vastly reduced amount of chunk invalidations caused by block changes that would not be visibly changed in the map view. - This primarily covers skipping blocks that remain the same map colour and blocks that have no collision (e.g. snow layers or grass). - Added optimization for when config option `use_biome_fallback_for_lowres` is true, path updates will be disabled for large enough path networks (though chunk data is still invalidated to prevent out-of-date chunk information from persisting). This avoids re-rendering network maps for not visible data. - Added disabling of `map_refresh_interval`, `map_refresh_threshold` and `map_save_interval` by setting each to `0` in config. ### Fixes: - Resolved invisible blocks (like glass) from 'bleeding' onto map screen due to layer feather. - Resolved blocks with no assigned map color from being displayed as invisible. - Resolved a hang on world/server close when debug logging was enabled. - Resolved an issue where PathGraph was not loaded to the client on world join by delaying until Data Anchor is initialized. - Resolved mixin not adjusting Supplementaries Sign Post 'Done' button to the correct position when using non-Fabric loaders ### Investigating: - I am aware of the Data Anchor `onTickBlockEntities` crash, this update is reported to have potentially fixed it. Please let me know if it does or doesn't as it's been hell to recreate it for testing. I've taken exact worlds and modpacks from players who frequently crashed for it to be fine on my end.
release

Via Romana [Fabric - 1.20.1] 2.1.2

2.1.2+1.20.1-fabric
15 нояб. 2025 г.3,8 тыс.Minecraft: 1.20.1fabric
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# Via Romana 2.1.2 [Neo/Forge & Fabric] Changelog: ### Improvements: - Added Russian translations (thanks `@thecooldie`!). - Added `map_refresh_threshold` config value which allows the user to set a minimum amount of chunks before a map update is allowed. This prevents frequent low-chunk count updates as it's less efficient to update a small amount of chunks due to per-refresh overhead (i.e. 1 chunk and 10 chunks both take ~1.5ms to update in large networks). - Added `logging_enum` config value which allows the user to specify how much logging will be done during mapping processes. - Invisible blocks now scan below themselves until a visible block is located. - Vastly reduced amount of chunk invalidations caused by block changes that would not be visibly changed in the map view. - This primarily covers skipping blocks that remain the same map colour and blocks that have no collision (e.g. snow layers or grass). - Added optimization for when config option `use_biome_fallback_for_lowres` is true, path updates will be disabled for large enough path networks (though chunk data is still invalidated to prevent out-of-date chunk information from persisting). This avoids re-rendering network maps for not visible data. - Added disabling of `map_refresh_interval`, `map_refresh_threshold` and `map_save_interval` by setting each to `0` in config. ### Fixes: - Resolved invisible blocks (like glass) from 'bleeding' onto map screen due to layer feather. - Resolved blocks with no assigned map color from being displayed as invisible. - Resolved a hang on world/server close when debug logging was enabled. - Resolved an issue where PathGraph was not loaded to the client on world join by delaying until Data Anchor is initialized. - Resolved mixin not adjusting Supplementaries Sign Post 'Done' button to the correct position when using non-Fabric loaders ### Investigating: - I am aware of the Data Anchor `onTickBlockEntities` crash, this update is reported to have potentially fixed it. Please let me know if it does or doesn't as it's been hell to recreate it for testing. I've taken exact worlds and modpacks from players who frequently crashed for it to be fine on my end.
release

Via Romana [NeoForge - 1.21.1] 2.1.1

2.1.1+1.21.1-neoforge
2 нояб. 2025 г.729Minecraft: 1.21.1neoforge
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# Via Romana 2.1.1 [Neo/Forge & Fabric] Changelog: ### Fixes: - Resolved server hang on /stop command usage - Resolved maps not updating upon chunk changes in singleplayer - Resolved certain tags not being found due to mod conflicts causing failed tag construction - Switched to using strings instead of tags where possible, tags are now intended to be added by the player or modpack developer - Config regeneration required for changes to occur - Corrected some translation key usage
release

Via Romana [Forge - 1.20.1] 2.1.1

2.1.1+1.20.1-forge
2 нояб. 2025 г.880Minecraft: 1.20.1forge, neoforge
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# Via Romana 2.1.1 [Neo/Forge & Fabric] Changelog: ### Fixes: - Resolved server hang on /stop command usage - Resolved maps not updating upon chunk changes in singleplayer - Resolved certain tags not being found due to mod conflicts causing failed tag construction - Switched to using strings instead of tags where possible, tags are now intended to be added by the player or modpack developer - Config regeneration required for changes to occur - Corrected some translation key usage
release

Via Romana [Fabric- 1.21.1] 2.1.1

2.1.1+1.21.1-fabric
2 нояб. 2025 г.394Minecraft: 1.21.1fabric
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# Via Romana 2.1.1 [Neo/Forge & Fabric] Changelog: ### Fixes: - Resolved server hang on /stop command usage - Resolved maps not updating upon chunk changes in singleplayer - Resolved certain tags not being found due to mod conflicts causing failed tag construction - Switched to using strings instead of tags where possible, tags are now intended to be added by the player or modpack developer - Config regeneration required for changes to occur - Corrected some translation key usage
release

Via Romana [Fabric - 1.20.1] 2.1.1

2.1.1+1.20.1-fabric
2 нояб. 2025 г.825Minecraft: 1.20.1fabric
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# Via Romana 2.1.1 [Neo/Forge & Fabric] Changelog: ### Fixes: - Resolved server hang on /stop command usage - Resolved maps not updating upon chunk changes in singleplayer - Resolved certain tags not being found due to mod conflicts causing failed tag construction - Switched to using strings instead of tags where possible, tags are now intended to be added by the player or modpack developer - Config regeneration required for changes to occur - Corrected some translation key usage
release

Via Romana [NeoForge - 1.21.1] 2.1.0

2.1.0+1.21.1-neoforge
1 нояб. 2025 г.132Minecraft: 1.21.1neoforge
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# Via Romana 2.1.0 [Neo/Forge & Fabric] Changelog: ### Changes: - Via Romana now has native builds for Forge and NeoForge which avoids any issues people were having with Sinytra Connector - [#58](https://github.com/RasaNovum/Via_Romana/issues/58) - Via Romana is no longer using Surveyor Map Framework for map info, we have our own ground-up system which both adds functionality and fixes crashes - [#76](https://github.com/RasaNovum/Via_Romana/issues/76) [#70](https://github.com/RasaNovum/Via_Romana/issues/70) [#60](https://github.com/RasaNovum/Via_Romana/issues/60) [#59](https://github.com/RasaNovum/Via_Romana/issues/59) - Instead of Surveyor always scanning all chunks, chunks are now scanned during the charting process resulting in significantly lower storage utilization and performance impacts during normal use - Via Romana is still compatible on Fabric with Surveyor-based mods like Hoofprint and Antique Atlas for destination additions on maps - We now use Moonlight for dynamic tag generation (instead of BRRP), Data Anchor for saving, and Common Network for networking - This means existing path networks aren't directly transferable to this update, but can be migrated using `/viaromana convert legacyPaths` (all networks will be saved to the overworld). - Deleting your existing `via_romana.json` config file is strongly recommended. ### Additions: - Added an estimated biome background layer which makes larger maps look much more complete - Added a config for defining custom config colours, useful for both overriding defaults or adding modded biomes (please submit a Github issue if a biome is missing that should be included) - Added a fallback to biome data when a map is large enough for the added resolution of full chunk data to be diminishing, resulting in a significant speed boost for large map generation ### Fixes/Improvements: - Resolved traveler's Fatigue not applying as expected - Resolved padding issues with the map screen - Resolved nodes not saving globally instead of to a specific dimension - Resolved status messages not correctly reflecting charting radius - Resolved tutorial not correctly reflecting charting radius - Resolved invalid block indicator not correctly reflecting charting radius - Resolved nodes not being placed on the liquid blocks when added to valid path tag list - Resolved nodes not scanning upwards for ideal placement - Improved map background tile blending - Improved node vignette when walking through charting nodes - Improved underground detection for map screen path spline - Improved default tag/block inclusions in `via_romana:path_block` - Saving config via GUI automatically updates caches (1.21.1 exclusive) - Tweaked default config values
release

Via Romana [Fabric- 1.21.1] 2.1.0

2.1.0+1.21.1-fabric
1 нояб. 2025 г.104Minecraft: 1.21.1fabric
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# Via Romana 2.1.0 [Neo/Forge & Fabric] Changelog: ### Changes: - Via Romana now has native builds for Forge and NeoForge which avoids any issues people were having with Sinytra Connector - [#58](https://github.com/RasaNovum/Via_Romana/issues/58) - Via Romana is no longer using Surveyor Map Framework for map info, we have our own ground-up system which both adds functionality and fixes crashes - [#76](https://github.com/RasaNovum/Via_Romana/issues/76) [#70](https://github.com/RasaNovum/Via_Romana/issues/70) [#60](https://github.com/RasaNovum/Via_Romana/issues/60) [#59](https://github.com/RasaNovum/Via_Romana/issues/59) - Instead of Surveyor always scanning all chunks, chunks are now scanned during the charting process resulting in significantly lower storage utilization and performance impacts during normal use - Via Romana is still compatible on Fabric with Surveyor-based mods like Hoofprint and Antique Atlas for destination additions on maps - We now use Moonlight for dynamic tag generation (instead of BRRP), Data Anchor for saving, and Common Network for networking - This means existing path networks aren't directly transferable to this update, but can be migrated using `/viaromana convert legacyPaths` (all networks will be saved to the overworld). - Deleting your existing `via_romana.json` config file is strongly recommended. ### Additions: - Added an estimated biome background layer which makes larger maps look much more complete - Added a config for defining custom config colours, useful for both overriding defaults or adding modded biomes (please submit a Github issue if a biome is missing that should be included) - Added a fallback to biome data when a map is large enough for the added resolution of full chunk data to be diminishing, resulting in a significant speed boost for large map generation ### Fixes/Improvements: - Resolved traveler's Fatigue not applying as expected - Resolved padding issues with the map screen - Resolved nodes not saving globally instead of to a specific dimension - Resolved status messages not correctly reflecting charting radius - Resolved tutorial not correctly reflecting charting radius - Resolved invalid block indicator not correctly reflecting charting radius - Resolved nodes not being placed on the liquid blocks when added to valid path tag list - Resolved nodes not scanning upwards for ideal placement - Improved map background tile blending - Improved node vignette when walking through charting nodes - Improved underground detection for map screen path spline - Improved default tag/block inclusions in `via_romana:path_block` - Saving config via GUI automatically updates caches (1.21.1 exclusive) - Tweaked default config values
release

Via Romana [Forge - 1.20.1] 2.1.0

2.1.0+1.20.1-forge
1 нояб. 2025 г.237Minecraft: 1.20.1forge, neoforge
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# Via Romana 2.1.0 [Neo/Forge & Fabric] Changelog: ### Changes: - Via Romana now has native builds for Forge and NeoForge which avoids any issues people were having with Sinytra Connector - [#58](https://github.com/RasaNovum/Via_Romana/issues/58) - Via Romana is no longer using Surveyor Map Framework for map info, we have our own ground-up system which both adds functionality and fixes crashes - [#76](https://github.com/RasaNovum/Via_Romana/issues/76) [#70](https://github.com/RasaNovum/Via_Romana/issues/70) [#60](https://github.com/RasaNovum/Via_Romana/issues/60) [#59](https://github.com/RasaNovum/Via_Romana/issues/59) - Instead of Surveyor always scanning all chunks, chunks are now scanned during the charting process resulting in significantly lower storage utilization and performance impacts during normal use - Via Romana is still compatible on Fabric with Surveyor-based mods like Hoofprint and Antique Atlas for destination additions on maps - We now use Moonlight for dynamic tag generation (instead of BRRP), Data Anchor for saving, and Common Network for networking - This means existing path networks aren't directly transferable to this update, but can be migrated using `/viaromana convert legacyPaths` (all networks will be saved to the overworld). - Deleting your existing `via_romana.json` config file is strongly recommended. ### Additions: - Added an estimated biome background layer which makes larger maps look much more complete - Added a config for defining custom config colours, useful for both overriding defaults or adding modded biomes (please submit a Github issue if a biome is missing that should be included) - Added a fallback to biome data when a map is large enough for the added resolution of full chunk data to be diminishing, resulting in a significant speed boost for large map generation ### Fixes/Improvements: - Resolved traveler's Fatigue not applying as expected - Resolved padding issues with the map screen - Resolved nodes not saving globally instead of to a specific dimension - Resolved status messages not correctly reflecting charting radius - Resolved tutorial not correctly reflecting charting radius - Resolved invalid block indicator not correctly reflecting charting radius - Resolved nodes not being placed on the liquid blocks when added to valid path tag list - Resolved nodes not scanning upwards for ideal placement - Improved map background tile blending - Improved node vignette when walking through charting nodes - Improved underground detection for map screen path spline - Improved default tag/block inclusions in `via_romana:path_block` - Saving config via GUI automatically updates caches (1.21.1 exclusive) - Tweaked default config values
release

Via Romana [Fabric - 1.20.1] 2.1.0

2.1.0+1.20.1-fabric
1 нояб. 2025 г.119Minecraft: 1.20.1fabric
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# Via Romana 2.1.0 [Neo/Forge & Fabric] Changelog: ### Changes: - Via Romana now has native builds for Forge and NeoForge which avoids any issues people were having with Sinytra Connector - [#58](https://github.com/RasaNovum/Via_Romana/issues/58) - Via Romana is no longer using Surveyor Map Framework for map info, we have our own ground-up system which both adds functionality and fixes crashes - [#76](https://github.com/RasaNovum/Via_Romana/issues/76) [#70](https://github.com/RasaNovum/Via_Romana/issues/70) [#60](https://github.com/RasaNovum/Via_Romana/issues/60) [#59](https://github.com/RasaNovum/Via_Romana/issues/59) - Instead of Surveyor always scanning all chunks, chunks are now scanned during the charting process resulting in significantly lower storage utilization and performance impacts during normal use - Via Romana is still compatible on Fabric with Surveyor-based mods like Hoofprint and Antique Atlas for destination additions on maps - We now use Moonlight for dynamic tag generation (instead of BRRP), Data Anchor for saving, and Common Network for networking - This means existing path networks aren't directly transferable to this update, but can be migrated using `/viaromana convert legacyPaths` (all networks will be saved to the overworld). - Deleting your existing `via_romana.json` config file is strongly recommended. ### Additions: - Added an estimated biome background layer which makes larger maps look much more complete - Added a config for defining custom config colours, useful for both overriding defaults or adding modded biomes (please submit a Github issue if a biome is missing that should be included) - Added a fallback to biome data when a map is large enough for the added resolution of full chunk data to be diminishing, resulting in a significant speed boost for large map generation ### Fixes/Improvements: - Resolved traveler's Fatigue not applying as expected - Resolved padding issues with the map screen - Resolved nodes not saving globally instead of to a specific dimension - Resolved status messages not correctly reflecting charting radius - Resolved tutorial not correctly reflecting charting radius - Resolved invalid block indicator not correctly reflecting charting radius - Resolved nodes not being placed on the liquid blocks when added to valid path tag list - Resolved nodes not scanning upwards for ideal placement - Improved map background tile blending - Improved node vignette when walking through charting nodes - Improved underground detection for map screen path spline - Improved default tag/block inclusions in `via_romana:path_block` - Saving config via GUI automatically updates caches (1.21.1 exclusive) - Tweaked default config values
release

Via Romana [NeoForge - 1.21.1] 2.0.1

2.0.1
30 сент. 2025 г.1,4 тыс.Minecraft: 1.21.1neoforge
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### Additions: - Added `Block Substring Blacklist` to config, adding strings here can avoid crashes with mods that have conflicts with Via Romana's block tag creation system, if adding an entry fixes a crash on your end please report it so I can add it for future updates. - Added `Node Clearance` that is used to indicate tunnels on Teleport Map Screen ### Fixes: - Added hat layer to player head indicator on Teleport Map Screen: [Issue Link](https://discord.com/channels/573353216767688705/617908216319311924/1420998572945575996) - Improved charting on slopes to not attached to an existing node if it's below 1 block from the players Y level, this allows for charting up tight stairways: [Issue Link](https://discord.com/channels/573353216767688705/1407875649258917918) - Fixed conflict with Diagonal Blocks mods (eg. Diagonal Walls, Diagonal Fences, Diagonal Windows): [#57](https://github.com/RasaNovum/Via_Romana/issues/57) - Fixed Surveyor Map Framework crash: [#59](https://github.com/RasaNovum/Via_Romana/issues/59)
release

Via Romana [Forge - 1.20.1] 2.0.1

2.0.1
30 сент. 2025 г.2,5 тыс.Minecraft: 1.20.1forge, neoforge
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### Additions: - Added `Block Substring Blacklist` to config, adding strings here can avoid crashes with mods that have conflicts with Via Romana's block tag creation system, if adding an entry fixes a crash on your end please report it so I can add it for future updates. - Added `Node Clearance` that is used to indicate tunnels on Teleport Map Screen ### Fixes: - Added hat layer to player head indicator on Teleport Map Screen: [Issue Link](https://discord.com/channels/573353216767688705/617908216319311924/1420998572945575996) - Improved charting on slopes to not attached to an existing node if it's below 1 block from the players Y level, this allows for charting up tight stairways: [Issue Link](https://discord.com/channels/573353216767688705/1407875649258917918) - Fixed conflict with Diagonal Blocks mods (eg. Diagonal Walls, Diagonal Fences, Diagonal Windows): [#57](https://github.com/RasaNovum/Via_Romana/issues/57) - Fixed Surveyor Map Framework crash: [#59](https://github.com/RasaNovum/Via_Romana/issues/59)
release

Via Romana [Fabric - 1.21.1] 2.0.1

2.0.1
30 сент. 2025 г.2,2 тыс.Minecraft: 1.21.1fabric
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### Additions: - Added `Block Substring Blacklist` to config, adding strings here can avoid crashes with mods that have conflicts with Via Romana's block tag creation system, if adding an entry fixes a crash on your end please report it so I can add it for future updates. - Added `Node Clearance` that is used to indicate tunnels on Teleport Map Screen ### Fixes: - Added hat layer to player head indicator on Teleport Map Screen: [Issue Link](https://discord.com/channels/573353216767688705/617908216319311924/1420998572945575996) - Improved charting on slopes to not attached to an existing node if it's below 1 block from the players Y level, this allows for charting up tight stairways: [Issue Link](https://discord.com/channels/573353216767688705/1407875649258917918) - Fixed conflict with Diagonal Blocks mods (eg. Diagonal Walls, Diagonal Fences, Diagonal Windows): [#57](https://github.com/RasaNovum/Via_Romana/issues/57) - Fixed Surveyor Map Framework crash: [#59](https://github.com/RasaNovum/Via_Romana/issues/59)
release

Via Romana [Fabric - 1.20.1] 2.0.1

2.0.1
30 сент. 2025 г.17,5 тыс.Minecraft: 1.20.1fabric
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Что нового
### Additions: - Added `Block Substring Blacklist` to config, adding strings here can avoid crashes with mods that have conflicts with Via Romana's block tag creation system, if adding an entry fixes a crash on your end please report it so I can add it for future updates. - Added `Node Clearance` that is used to indicate tunnels on Teleport Map Screen ### Fixes: - Added hat layer to player head indicator on Teleport Map Screen: [Issue Link](https://discord.com/channels/573353216767688705/617908216319311924/1420998572945575996) - Improved charting on slopes to not attached to an existing node if it's below 1 block from the players Y level, this allows for charting up tight stairways: [Issue Link](https://discord.com/channels/573353216767688705/1407875649258917918) - Fixed conflict with Diagonal Blocks mods (eg. Diagonal Walls, Diagonal Fences, Diagonal Windows): [#57](https://github.com/RasaNovum/Via_Romana/issues/57) - Fixed Surveyor Map Framework crash: [#59](https://github.com/RasaNovum/Via_Romana/issues/59)
release

Via Romana [NeoForge- 1.21.1] 2.0.0

2.0.0
26 сент. 2025 г.266Minecraft: 1.21.1neoforge
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The mod has been rewritten to use a new system for charting, linking, and teleporting. ### Charting Charting is now done using the **Charting Map** item. It has a built in tutorial, infrastructure block indicator, the ability to start, stop, and cancel charting, as well as node action buttons. Charting a path now places a set of nodes along your route which are visible to the player, these nodes will form a path upon finishing charting. ### Linking Linking is now handled from the sign edit GUI, you simply right-click on an existing sign and press **Add To Path** if the sign is within range from a node. Pressing this opens the Sign Link screen which allows for destination customization before confirming the link. ### Teleporting Teleporting is now handled using the **Teleport Screen**. It is accessible by left-clicking a linked sign. Opening the screen will display a map of the path that sign is connected to, along with every other sign destination on that path. Clicking on a destination will teleport you to it.
release

Via Romana [Forge - 1.20.1] 2.0.0

2.0.0
26 сент. 2025 г.616Minecraft: 1.20.1forge, neoforge
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Что нового
The mod has been rewritten to use a new system for charting, linking, and teleporting. ### Charting Charting is now done using the **Charting Map** item. It has a built in tutorial, infrastructure block indicator, the ability to start, stop, and cancel charting, as well as node action buttons. Charting a path now places a set of nodes along your route which are visible to the player, these nodes will form a path upon finishing charting. ### Linking Linking is now handled from the sign edit GUI, you simply right-click on an existing sign and press **Add To Path** if the sign is within range from a node. Pressing this opens the Sign Link screen which allows for destination customization before confirming the link. ### Teleporting Teleporting is now handled using the **Teleport Screen**. It is accessible by left-clicking a linked sign. Opening the screen will display a map of the path that sign is connected to, along with every other sign destination on that path. Clicking on a destination will teleport you to it.
release

Via Romana [Fabric- 1.21.1] 2.0.0

2.0.0
26 сент. 2025 г.296Minecraft: 1.21.1fabric
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Что нового
The mod has been rewritten to use a new system for charting, linking, and teleporting. ### Charting Charting is now done using the **Charting Map** item. It has a built in tutorial, infrastructure block indicator, the ability to start, stop, and cancel charting, as well as node action buttons. Charting a path now places a set of nodes along your route which are visible to the player, these nodes will form a path upon finishing charting. ### Linking Linking is now handled from the sign edit GUI, you simply right-click on an existing sign and press **Add To Path** if the sign is within range from a node. Pressing this opens the Sign Link screen which allows for destination customization before confirming the link. ### Teleporting Teleporting is now handled using the **Teleport Screen**. It is accessible by left-clicking a linked sign. Opening the screen will display a map of the path that sign is connected to, along with every other sign destination on that path. Clicking on a destination will teleport you to it.
release

Via Romana [Fabric - 1.20.1] 2.0.0

2.0.0
26 сент. 2025 г.305Minecraft: 1.20.1fabric
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Что нового
The mod has been rewritten to use a new system for charting, linking, and teleporting. ### Charting Charting is now done using the **Charting Map** item. It has a built in tutorial, infrastructure block indicator, the ability to start, stop, and cancel charting, as well as node action buttons. Charting a path now places a set of nodes along your route which are visible to the player, these nodes will form a path upon finishing charting. ### Linking Linking is now handled from the sign edit GUI, you simply right-click on an existing sign and press **Add To Path** if the sign is within range from a node. Pressing this opens the Sign Link screen which allows for destination customization before confirming the link. ### Teleporting Teleporting is now handled using the **Teleport Screen**. It is accessible by left-clicking a linked sign. Opening the screen will display a map of the path that sign is connected to, along with every other sign destination on that path. Clicking on a destination will teleport you to it.
release

Via Romana [Forge - 1.20.1] 1.4.1

1.4.1
13 июн. 2025 г.9,9 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
### Bug Fixes - Prevented removing Travellers Fatigue by drinking milk - [Issue #30](https://github.com/RasaNovum/Via_Romana/issues/30) - Fixed charting being allowed despite being too far from previous node - [Discord Link](https://discord.com/channels/573353216767688705/1370522193276178432)
release

Via Romana [Fabric - 1.20.1] 1.4.1

1.4.1
13 июн. 2025 г.40,1 тыс.Minecraft: 1.20.1fabric
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Что нового
### Bug Fixes - Prevented removing Travellers Fatigue by drinking milk - [Issue #30](https://github.com/RasaNovum/Via_Romana/issues/30) - Fixed charting being allowed despite being too far from previous node - [Discord Link](https://discord.com/channels/573353216767688705/1370522193276178432)
alpha

Via Romana [Fabric - 1.20.1] 1.4.0

1.4.0
3 мая 2025 г.23,8 тыс.Minecraft: 1.20.1fabric
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Что нового
### Bug Fixes - Improved teleportation - [Player stays riding mount post-teleport](https://github.com/RasaNovum/Via_Romana/issues/24) - Footstep sounds now pull from block data - Prevented a fall damage bug from occurring - [Prevented Patchouli recipe errors on Forge](https://github.com/RasaNovum/Via_Romana/issues/23) - Removed debug overlay screen & gamerule as it caused [nothing but problems](https://discord.com/channels/573353216767688705/1246790565274587217/1364043098455281685) ### Potential Fixes These issues were not specifically targeted, but seem to have been resolved inadvertently during the refactoring: - Unable to re-create [Spartan Shield incompatibility](https://discord.com/channels/573353216767688705/617908216319311924/1358578104980734224) - Unable to recreate likely the same/similar issue [mentioned in Discord](https://discord.com/channels/573353216767688705/617908216319311924/1365533762573828106) - Unable to recreate likely the same/similar issue mentioned in [Issue #40](https://github.com/RasaNovum/Via_Romana/issues/40)
alpha

Via Romana [Forge - 1.20.1] 1.4.0

1.4.0
3 мая 2025 г.2,1 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
### Bug Fixes - Improved teleportation - [Player stays riding mount post-teleport](https://github.com/RasaNovum/Via_Romana/issues/24) - Footstep sounds now pull from block data - Prevented a fall damage bug from occurring - [Prevented Patchouli recipe errors on Forge](https://github.com/RasaNovum/Via_Romana/issues/23) - Removed debug overlay screen & gamerule as it caused [nothing but problems](https://discord.com/channels/573353216767688705/1246790565274587217/1364043098455281685) ### Potential Fixes These issues were not specifically targeted, but seem to have been resolved inadvertently during the refactoring: - Unable to re-create [Spartan Shield incompatibility](https://discord.com/channels/573353216767688705/617908216319311924/1358578104980734224) - Unable to recreate likely the same/similar issue [mentioned in Discord](https://discord.com/channels/573353216767688705/617908216319311924/1365533762573828106) - Unable to recreate likely the same/similar issue mentioned in [Issue #40](https://github.com/RasaNovum/Via_Romana/issues/40)
release

Via Romana [Forge - 1.20.1] 1.3.3

1.3.3
24 мар. 2025 г.2,4 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
- Added planks & crafted mud blocks to `via_romana:path_block`
release

Via Romana [Fabric - 1.20.1] 1.3.3

1.3.3
24 мар. 2025 г.4,6 тыс.Minecraft: 1.20.1fabric
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Что нового
- Added planks & crafted mud blocks to `via_romana:path_block`
release

Via Romana [Forge - 1.20.1] 1.3.2

1.3.2
24 мар. 2025 г.61Minecraft: 1.20.1forge, neoforge
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Что нового
### Note: The Forge and Fabric builds now have full pairity, going forwards both builds will update together. **This may break your KubeJS scripts as the tags have changed.** ### Changes: #### 1.3.0 - Patchouli now an optional dependency - Added accepted sign item tag `via_romana:warp_sign` - Added gamerule `viaRomanaDebug` for additional info #### 1.3.1 - Non-player characters changing dimensions no longer crashes the game - Issues [#32](https://github.com/RasaNovum/Via_Romana/issues/32) & [#33](https://github.com/RasaNovum/Via_Romana/issues/33) - Fixed previous offhand actions preventing warping - Issue [#31](https://github.com/RasaNovum/Via_Romana/issues/31) (repeat of [#14](https://github.com/RasaNovum/Via_Romana/issues/14)) - Sign cooldown only slows warp / chart actions, breaking signs isn't impacted - Issues [#22](https://github.com/RasaNovum/Via_Romana/issues/22) & [#29](https://github.com/RasaNovum/Via_Romana/issues/29) - Fixed dimension list in config not having an effect in-game - Issue [#28](https://github.com/RasaNovum/Via_Romana/issues/28) - Removed forgotten unnecessary logging - Issue [#27](https://github.com/RasaNovum/Via_Romana/issues/27) - Fixed particles not appearing upon teleporting - Issue [#25](https://github.com/RasaNovum/Via_Romana/issues/25) - Fixed toasts not working as intended in multiplayer / LAN - Issue [#26](https://github.com/RasaNovum/Via_Romana/issues/26) - Fixed toasts reappearing when they should only appear once per world - Fixed toast logic running before block was placed server-side in some cases - Fixed bug where fading to black shows an opaque screen - Fade screen is also now a linear function instead of steps from 1 - 10 of transparency #### 1.3.2 - Allows non-linked signs to be broken while charting - Issue [#34](https://github.com/RasaNovum/Via_Romana/issues/34) - Prevents player from breaking starting sign while charting - Removed redundant textures reducing file size
release

Via Romana [Fabric - 1.20.1] 1.3.2

1.3.2
24 мар. 2025 г.75Minecraft: 1.20.1fabric
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Что нового
- Allows non-linked signs to be broken while charting - Issue [#34](https://github.com/RasaNovum/Via_Romana/issues/34) - Prevents player from breaking starting sign while charting - Removed redundant textures reducing file size
release

Via Romana [Fabric - 1.20.1] 1.3.1

1.3.1
24 мар. 2025 г.109Minecraft: 1.20.1fabric
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Что нового
#### Bug Fixes - Non-player characters changing dimensions no longer crashes the game - Issues [#32](https://github.com/RasaNovum/Via_Romana/issues/32) & [#33](https://github.com/RasaNovum/Via_Romana/issues/33) - Fixed previous offhand actions preventing warping - Issue [#31](https://github.com/RasaNovum/Via_Romana/issues/31) (repeat of [#14](https://github.com/RasaNovum/Via_Romana/issues/14)) - Sign cooldown only slows warp / chart actions, breaking signs isn't impacted - Issues [#22](https://github.com/RasaNovum/Via_Romana/issues/22) & [#29](https://github.com/RasaNovum/Via_Romana/issues/29) - Fixed dimension list in config not having an effect in-game - Issue [#28](https://github.com/RasaNovum/Via_Romana/issues/28) - Removed forgotten unnecessary logging - Issue [#27](https://github.com/RasaNovum/Via_Romana/issues/27) - Fixed particles not appearing upon teleporting - Issue [#25](https://github.com/RasaNovum/Via_Romana/issues/25) - Fixed toasts not working as intended in multiplayer / LAN - Issue [#26](https://github.com/RasaNovum/Via_Romana/issues/26) - Fixed toasts reappearing when they should only appear once per world - Fixed toast logic running before block was placed server-side in some cases - Fixed bug where fading to black shows an opaque screen - Fade screen is also now a linear function instead of steps from 1 - 10 of transparency #### Tweaks - Lowered Travellers Fatigue effect default cooldown - Changed how sign breaking works with partially linked Supplementaries signs - Issue [#9](https://github.com/RasaNovum/Via_Romana/issues/9) - Added more valid signs to the tag - Issues [#13](https://github.com/RasaNovum/Via_Romana/issues/13) & [#21](https://github.com/RasaNovum/Via_Romana/issues/21)
release

Via Romana [1.20.1] 1.3.0

1.3
2 мар. 2025 г.578Minecraft: 1.20.1fabric
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Что нового
- Ported to Fabric - Patchouli now an optional dependency - Added accepted sign item tag `via_romana:warp_sign` - Added gamerule `via_romana_debug` for additional info Known Issues: - [Edge cases allowing for breaking linked signs](https://github.com/RasaNovum/Via_Romana/issues/22) - [Loading world without Patchouli results in error log (but still works)](https://github.com/RasaNovum/Via_Romana/issues/23) - [Teleporting while riding entities is unpredictable](https://github.com/RasaNovum/Via_Romana/issues/24) - [No particle effects upon teleporting](https://github.com/RasaNovum/Via_Romana/issues/25)
release

Via Romana [1.19.2] 1.1.3

1.1.3
23 февр. 2025 г.441Minecraft: 1.19.2forge
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Что нового
- Ported to 1.19.2
release

Via Romana [1.20.1] 1.2.4

1.2.4
26 авг. 2024 г.17,9 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
- Changed link/unlink mechanics: **sneak & punching** a linked sign will now break it, for multi-sign blocks other signs statuses is ignored. [More info on our wiki](https://github.com/RasaNovum/Via_Romana/wiki#the-basics) - Patchouli guide book improvements - Performance improvements during charting - Improved config error handling
release

Via Romana [1.20.1] 1.2.3

1.2.3
24 авг. 2024 г.112Minecraft: 1.20.1forge, neoforge
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Что нового
- Fixed death not resetting path charting status & data
release

Via Romana [1.20.1] 1.2.2

1.2.2
24 авг. 2024 г.66Minecraft: 1.20.1forge, neoforge
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Что нового
- Fixed whitespace characters in config strings crashing game upon charting path - Fixed path charting & improper variable reset on death [issue](https://github.com/RasaNovum/Via_Romana/issues/15)
release

Via Romana [1.20.1] 1.2.1

1.2.1
24 авг. 2024 г.124Minecraft: 1.20.1forge, neoforge
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Что нового
- Fixed improper logging on right-click [issue](https://github.com/RasaNovum/Via_Romana/issues/16)
release

Via Romana [1.20.1] 1.2.0

1.2
22 авг. 2024 г.132Minecraft: 1.20.1forge, neoforge
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Что нового
- Re-added tag inclusion via config - Added block ID inclusion via config [issue link](https://github.com/RasaNovum/Via_Romana/issues/11) - Added string inclusion via config - Prevent milk from resetting teleport cooldown effect [issue link](https://github.com/RasaNovum/Via_Romana/issues/10) - Prevent use of item in off-hand from cancelling teleportation [issue link](https://github.com/RasaNovum/Via_Romana/issues/14) - Added translation support - Fixed charting noises playing upon death [issue link](https://github.com/RasaNovum/Via_Romana/issues/15) - Fixed charting error messages staying visible when issue is corrected [issue link](https://github.com/RasaNovum/Via_Romana/issues/7) - Fixed issues with teleporting while riding entity - Currently both the valid mount and player will be teleported, but the player will not be riding the mount, this is intended, though not ideal and will be fixed in a future update if possible.
release

Via Romana [1.20.1] 1.1.3

1.1.3
5 июн. 2024 г.3,7 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
- [Resolved a crash due to improperly calling a procedure](https://github.com/RasaNovum/Via_Romana/issues/6) - Added information to Patchouli book regarding breaking linked signs - Some minor optimizations - Removed forgotten logging
release

Via Romana [1.19.4] 1.1.3

1.1.3
5 июн. 2024 г.246Minecraft: 1.19.4forge
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Что нового
- [Resolved a crash due to improperly calling a procedure](https://github.com/RasaNovum/Via_Romana/issues/6) - Added information to Patchouli book regarding breaking linked signs - Removed forgotten logging
release

Via Romana [1.20.1] 1.1.2

1.1.2
3 июн. 2024 г.172Minecraft: 1.20.1forge, neoforge
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Что нового
- Further mitigations to resolve debug overlay being enabled in some cases on multiplayer servers.
beta

Via Romana [1.19.4] 1.1.2

1.1.2
3 июн. 2024 г.79Minecraft: 1.19.4forge
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Что нового
- Backported from 1.20.1 to 1.19.4, may have bugs since I'm focusing on the 1.20.1 build so I'll list it as a beta.
release

Via Romana [1.20.1] 1.1.1

1.1.1
2 июн. 2024 г.117Minecraft: 1.20.1forge, neoforge
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Что нового
- Fixed debug mode being enabled in some cases
release

Via Romana [1.20.1] 1.1.0

1.1.0
2 июн. 2024 г.86Minecraft: 1.20.1forge, neoforge
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Что нового
- Added support for [Supplementaries](https://www.curseforge.com/minecraft/mc-mods/supplementaries) Sign Posts - Using [Supplementaries](https://www.curseforge.com/minecraft/mc-mods/supplementaries) soap removes link from sign - Added dynamic footstep sound effect for teleporting (footsteps match start and end point of path) - Added 'Travel Fatigue' effect as a teleportation cooldown (time can be changed in config) - Fixed some issues with teleporting on a vehicle
release

Via Romana [1.20.1] 1.0.0

1.0.0
31 мая 2024 г.130Minecraft: 1.20.1forge, neoforge
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Что нового
Initial Release