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ВЕРСИИ (4)
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Velocity - Auto Reconnect 1.1.0
1.1.027 июн. 2026 г.1,8 тыс.Minecraft: 1.7.2, 1.7.3, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9, 1.7.10, 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.8.5, 1.8.6, 1.8.7, 1.8.8, 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3velocity
Что нового
<h1>VelocityReconnect 1.1.0</h1>
<p>This update introduces automatic server detection and an optional gradual reconnect queue.</p>
<h2>New Features</h2>
<ul>
<li>Automatic server detection is now the default.</li>
<li>No backend plugin or Limbo server is required.</li>
<li>Automatic and manual reconnect modes can be configured per server.</li>
<li>Optional per-server timing overrides.</li>
<li>Optional FIFO queue for gradually reconnecting players.</li>
<li>Configurable batch size and delay between batches.</li>
<li>Waiting players see <strong>Reconnecting</strong> once the backend is confirmed online.</li>
</ul>
<h2>Improvements</h2>
<ul>
<li>Players waiting for the same backend share one availability scanner.</li>
<li>A real Minecraft connection must succeed before queued batches begin.</li>
<li>Failed reconnects automatically return to the queue.</li>
<li>Queue and scanner tasks shut down cleanly.</li>
<li>Existing config versions 23 and 24 remain supported.</li>
<li>Improved configuration comments and safer example server names.</li>
</ul>
<h2>Configuration</h2>
<ul>
<li>Config version updated to <code>25</code>.</li>
<li>Automatic mode uses the global scanner settings by default.</li>
<li>Manual settings are ignored when automatic mode is selected.</li>
<li>Queue settings can be configured globally or per server.</li>
<li>The reconnect queue is disabled by default.</li>
<li><code>/velocityreconnect reload</code> applies changes to future reconnect sessions.</li>
</ul>
<p><strong>No Limbo server or backend plugin is required.</strong></p>
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Velocity - Auto Reconnect 1.0.2
1.0.29 мая 2026 г.210Minecraft: 1.7.2, 1.7.3, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9, 1.7.10, 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.8.5, 1.8.6, 1.8.7, 1.8.8, 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2velocity
Что нового
- Fixed built-in virtual holding reconnects failing on backend restart.
- Fixed players sometimes getting kicked instead of being held and reconnected.
- Fixed reconnect loops where the plugin kept trying forever even after the backend was back online.
- Fixed the reconnecting screen disappearing too early and ending in a timeout.
- Fixed heavy reconnect screen flickering and repeated visual reloads while waiting.
- Fixed stuck in-flight backend connections that could block reconnect completion.
- Fixed cases where players timed out while sitting in built-in holding by adding proper keepalive handling.
- Fixed ghost sessions where the proxy could think a player was still online after leaving during reconnecting/holding.
- Fixed “already connected to the proxy” / stuck session issues after failed reconnect attempts.
- Fixed cleanup of backend and in-flight connections when a player disconnects.
- Fixed shutdown handling so plugin tasks are cancelled properly when the proxy stops.
- Fixed the proxy shutdown warning about the plugin executor not closing in time.
- Fixed disabled mode so backend restarts use a normal clean disconnect instead of a broken connection reset style disconnect.
- Fixed reconnect completion handling to avoid false failure states after a successful reconnect.
- Improved reconnect finalization timing so players are sent back faster once the backend is actually ready.
- Improved built-in holding handoff logic for modern Velocity config/play switching.
- Improved compatibility with voice chat reconnect behavior so voice chat can reinitialize correctly after reconnecting.
Added /velocityreconnect enable
Added /velocityreconnect disable
Added /velocityreconnect status
Added bStats support.
Improved config readability and setting descriptions.
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Velocity - Reconnect 1.0.1
1.0.112 апр. 2026 г.48Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2velocity
Что нового
VelocityReconnect 1.0.1 Bug Fixes
- Fixed built-in holding sessions not cleaning up correctly when a player disconnected
- Fixed ghost proxy sessions that could cause “already connected to the proxy”
- Fixed reconnect state getting stuck after successful backend reconnection
- Fixed built-in holding disconnect handling so players are cleaned up properly instead of being left in a broken state
- Fixed several reconnect flow issues that could cause players to be kicked during backend restart
- Fixed reconnect timing issues where the plugin could keep showing reconnecting even after the backend had accepted the player
- Fixed multiple built-in holding edge cases that caused unstable reconnect behavior during backend startup
- Improved reconnect stability while the backend is still coming online
- Improved overall handling of failed and repeated reconnect attempts
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Velocity - Auto Reconnect 1.0.0-SNAPSHOT
1.0.0-SNAPSHOT12 апр. 2026 г.29Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2velocity
Что нового
First Release