COWMODSКаталог модов

Variants-CIT

Alternative CIT format for large collections of variants with repeating patterns.

Автор: Estecka1,9 млн361обновлён 13 окт. 2026 г.
Библиотеки

Описание

Variants-CIT

An alternative CIT format designed to handle large amounts of variants.

This mod excels in scenarios where one item has many variants all based on the same pieces of data. It yields better performances when extreme amounts of CITs are available, and uses a resource format that is less redundant, requiring only one short file to configure all possible variants of an item at once.

Assigning models on a case-by-case basis (similar to how Optifine-CIT handles it) is still possible, but does not boast the same performances.

Resource Pack Format

This is a quick showcase. Refer to The Wiki for a complete guide.

The format revolves around item variants being automatically associated to models or textures with matching names. Instead of defining separate conditions for every variants, you define a single rule that governs all variants in a collection, (so-called modules). This module defines what item is affected, how to figure out its variants, and where the variant models are located.

Fully automatic variants-to-model association

Here's a simple module that would change the texture of enchanted books :

{
	"items": "enchanted_book", // The affected item type(s)

	"modelPrefix": "book_cit/", // The folder containing the possible models/textures.
	"assetGen": "item_model/generated", // Auto-generate models from textures (if missing)
	
	"type": "stored_entchantment", // How to compute the item's "variant ID"
	"parameters": { // Extra options specific to the module's type
		"levelSeparator": "_lvl_" // Include enchantment level in the variant ID
	}
}

Here, a book with the enchantment minecraft:unbreaking at level 2 will have the variant ID minecraft:unbreaking_lvl_2, and thus use the texture stored at /assets/minecraft/textures/item/book_cit/unbreaking_lvl_2.png. This single module will work for every possible enchantment, vanilla or modded, so long as a corresponding texture exists.

Automatic variants based on custom data

The module above has a purpose-made type for enchanted books. If no type exists for a specific use-case, you can still use more generic modules to get a variant from any component:

{
	"items": "minecraft:suspicious_stew",
	"modelPrefix": "item/suspicious_stew_cit/",
	"assetGen": "item_model/generated",

	"type": "component_data",
	"parameters": {
		"componentType": "suspicious_stew_effects", // The component containing the variant ID
		"nbtPath": "[0].id" // The location of the variant ID in the component.
	}
}

Processing data that can't be used as-is:

{
	"items": "diamond_sword",

	"modelPrefix": "item/named_swords/",
	"assetGen": "item_model/handheld",

	"type": "component_data",
	"parameters":
	{
		"componentType": "custom_name",
		"transform": [
			{
				"function": "regex",
				// Pattern matching,..
				"regex": "(?i)(.*'s )?(Great |Grand )?(?<var>.*(sword|dagger))( of doom)?",
				// ... and preserve only a portion of the name.
				"substitution": "$var"
				// (E.g: "steev18's great Steel Sword" => "Steel Sword")
			}
			{
				// Turns any text into a valid identifier
				"function": "sanitize"
				// (E.g: "Steel Sword" => "minecraft:steel_sword")
			}
		]
	}
}

Combining multiple pieces of data from different sources:

{
	"items": "minecraft:diamond_sword",
	"modelPrefix": "item/trimmed_diamond_sword/",
	"assetGen": "item_model/handheld",

	"type": "component_format",
	"parameters":
	{
		// How to combine various pieces of data into a variant ID
		// (E.g: sentry_diamond)
		"format": "${pattern}_${material}",
		// Where to find those pieces of data.
		"variables": {
			"pattern": {
				"componentType": "trim",
				"nbtPath": ".pattern"
			},
			"material": {
				"componentType": "trim",
				"nbtPath": ".material",
				"transform": "discard_namespace"
			}
		}
	}
}

Case-by-case variants

For systems that don't really follow any rules, (or if you have too few variants to care about automatism), you can use a format closer to Optifine-CIT's paradigms:

{
	"items": "trident",
	"modelPrefix": "item/godly_tridents/",
	"assetGen": "item_model/trident",

	"type": "predicates",
	"parameters": {
		"predicates":
		[
			{
				"variantId": "zeus_smite",
				"precondition": {
					"enchantments.channeling": { "greater_or_equals": 1 }
				}
			},
			{
				"variantId": "jupiter_syphon",
				"precondition": {
					"enchantments.riptide": { "greater_or_equals": 1 }
				}
			}
			// etc
		]
	}
}

Галерея

Even Better EnchantsInvariable Paintings

Последние версии

Все версии →
release

Variants-CIT 5.7.1+26.3

5.7.1+26.3
13 окт. 2026 г.6,8 тыс.Minecraft: 26.3fabric
Скачать
Что нового
- Fixed an error in the `equipment/horse` assetGen preset.
release

Variants-CIT 5.7.1+26.1.2

5.7.1+26.1.2
13 окт. 2026 г.5,5 тыс.Minecraft: 26.1, 26.1.1, 26.1.2, 26.2fabric
Скачать
Что нового
- Fixed an error in the `equipment/horse` assetGen preset.
release

Variants-CIT 5.7.1+1.21.11

5.7.1+1.21.11
13 окт. 2026 г.18,1 тыс.Minecraft: 1.21.9, 1.21.10, 1.21.11fabric
Скачать
Что нового
- Fixed an error in the `equipment/horse` assetGen preset.
release

Variants-CIT 5.7.1+1.21.8

5.7.1+1.21.8
13 окт. 2026 г.800Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
- Fixed an error in the `equipment/horse` assetGen preset.
release

Variants-CIT 5.7.1+1.21.4

5.7.1+1.21.4
13 окт. 2026 г.2,5 тыс.Minecraft: 1.21.4fabric
Скачать
Что нового
- Fixed an error in the `equipment/horse` assetGen preset.
release

Variants-CIT 5.7.1+1.21.5

5.7.1+1.21.5
13 окт. 2026 г.196Minecraft: 1.21.5fabric
Скачать
Что нового
- Fixed an error in the `equipment/horse` assetGen preset.
release

Variants-CIT 5.7.0+26.3

5.7.0+26.3
15 сент. 2026 г.9,3 тыс.Minecraft: 26.3fabric
Скачать
Что нового
- **Added item property: `dyed_color`**. The NBT representation of this component varies with versions of Minecraft, so using the mod's property is more reliable. - **`nbtPath` keys are more lenient** and will be treated as identifiers whenever possible. E.g: `enchantments.sharpness` will now work for the enchantment `minecraft:sharpness`. - **Added transform: `translate`**. This can be used to ensure name-based or lore-based modules remain functional regardless of the player's language. - Transforms `whitelist`, `blacklist` and `remap` now have `_id` and `_number` versions. - Transform `remap` can now output numbers. - Added equipment assetGen presets: `horse`, `wolf`, `llama` - Added equipment assetGen preset: `ghast` (MC 1.21.6+) - Added equipment assetGen preset: `nautilus` (MC 1.21.11+) - Added equipment layers `nautilus_saddle` and `camel_husk_saddle` to the saddle preset (MC 1.21.11+) - Added equipment layer `humanoid_baby` to the humanoid preset (MC 26.1+) - Added module field `item` (singular) as an alias for `items` (plural). - Fixed command `module model-id` showing a misleading message for missing intrinsic models.
release

Variants-CIT 5.7.0+26.1.2

5.7.0+26.1.2
15 сент. 2026 г.8,8 тыс.Minecraft: 26.1, 26.1.1, 26.1.2, 26.2fabric
Скачать
Что нового
- **Added item property: `dyed_color`**. The NBT representation of this component varies with versions of Minecraft, so using the mod's property is more reliable. - **`nbtPath` keys are more lenient** and will be treated as identifiers whenever possible. E.g: `enchantments.sharpness` will now work for the enchantment `minecraft:sharpness`. - **Added transform: `translate`**. This can be used to ensure name-based or lore-based modules remain functional regardless of the player's language. - Transforms `whitelist`, `blacklist` and `remap` now have `_id` and `_number` versions. - Transform `remap` can now output numbers. - Added equipment assetGen presets: `horse`, `wolf`, `llama` - Added equipment assetGen preset: `ghast` (MC 1.21.6+) - Added equipment assetGen preset: `nautilus` (MC 1.21.11+) - Added equipment layers `nautilus_saddle` and `camel_husk_saddle` to the saddle preset (MC 1.21.11+) - Added equipment layer `humanoid_baby` to the humanoid preset (MC 26.1+) - Added module field `item` (singular) as an alias for `items` (plural). - Fixed command `module model-id` showing a misleading message for missing intrinsic models.
release

Variants-CIT 5.7.0+1.21.11

5.7.0+1.21.11
15 сент. 2026 г.26,8 тыс.Minecraft: 1.21.9, 1.21.10, 1.21.11fabric
Скачать
Что нового
- **Added item property: `dyed_color`**. The NBT representation of this component varies with versions of Minecraft, so using the mod's property is more reliable. - **`nbtPath` keys are more lenient** and will be treated as identifiers whenever possible. E.g: `enchantments.sharpness` will now work for the enchantment `minecraft:sharpness`. - **Added transform: `translate`**. This can be used to ensure name-based or lore-based modules remain functional regardless of the player's language. - Transforms `whitelist`, `blacklist` and `remap` now have `_id` and `_number` versions. - Transform `remap` can now output numbers. - Added equipment assetGen presets: `horse`, `wolf`, `llama` - Added equipment assetGen preset: `ghast` (MC 1.21.6+) - Added equipment assetGen preset: `nautilus` (MC 1.21.11+) - Added equipment layers `nautilus_saddle` and `camel_husk_saddle` to the saddle preset (MC 1.21.11+) - Added equipment layer `humanoid_baby` to the humanoid preset (MC 26.1+) - Added module field `item` (singular) as an alias for `items` (plural). - Fixed command `module model-id` showing a misleading message for missing intrinsic models.
release

Variants-CIT 5.7.0+1.21.8

5.7.0+1.21.8
15 сент. 2026 г.1,1 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
- **Added item property: `dyed_color`**. The NBT representation of this component varies with versions of Minecraft, so using the mod's property is more reliable. - **`nbtPath` keys are more lenient** and will be treated as identifiers whenever possible. E.g: `enchantments.sharpness` will now work for the enchantment `minecraft:sharpness`. - **Added transform: `translate`**. This can be used to ensure name-based or lore-based modules remain functional regardless of the player's language. - Transforms `whitelist`, `blacklist` and `remap` now have `_id` and `_number` versions. - Transform `remap` can now output numbers. - Added equipment assetGen presets: `horse`, `wolf`, `llama` - Added equipment assetGen preset: `ghast` (MC 1.21.6+) - Added equipment assetGen preset: `nautilus` (MC 1.21.11+) - Added equipment layers `nautilus_saddle` and `camel_husk_saddle` to the saddle preset (MC 1.21.11+) - Added equipment layer `humanoid_baby` to the humanoid preset (MC 26.1+) - Added module field `item` (singular) as an alias for `items` (plural). - Fixed command `module model-id` showing a misleading message for missing intrinsic models.