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Vanilla Backport

ВЕРСИИ (126)

release

Vanilla Backport 1.2.1

1.2.1
23 окт. 2026 г.3,3 тыс.Minecraft: 1.21.1fabric
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Что нового
- corrected wool and concrete slab loot tables - corrected flammability of poplar woodset - dried ghasts no longer check per dimension type, instead they check for the `minecraft:nether` biome tag - corrected mounted mobs spawning with spears despite being disabled - dyeing recipes for harnesses, cushions and colored stairs/slabs now use tags instead of hard-coded listings - removed registry fallback - corrected duplicate lunge enchantment in creative tabs
release

Vanilla Backport 1.2.1

1.2.1
23 окт. 2026 г.10,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
- corrected wool and concrete slab loot tables - corrected flammability of poplar woodset - dried ghasts no longer check per dimension type, instead they check for the `minecraft:nether` biome tag - corrected mounted mobs spawning with spears despite being disabled - dyeing recipes for harnesses, cushions and colored stairs/slabs now use tags instead of hard-coded listings - removed registry fallback - corrected duplicate lunge enchantment in creative tabs
release

Vanilla Backport 1.2.1

1.2.1
23 окт. 2026 г.1,3 тыс.Minecraft: 1.20.1fabric
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Что нового
- corrected wool and concrete slab loot tables - corrected flammability of poplar woodset - dried ghasts no longer check per dimension type, instead they check for the `minecraft:nether` biome tag - corrected mounted mobs spawning with spears despite being disabled - dyeing recipes for harnesses, cushions and colored stairs/slabs now use tags instead of hard-coded listings - removed registry fallback - corrected duplicate lunge enchantment in creative tabs
release

Vanilla Backport 1.2.1

1.2.1
23 окт. 2026 г.3,6 тыс.Minecraft: 1.20.1forge
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Что нового
- corrected wool and concrete slab loot tables - corrected flammability of poplar woodset - dried ghasts no longer check per dimension type, instead they check for the `minecraft:nether` biome tag - corrected mounted mobs spawning with spears despite being disabled - dyeing recipes for harnesses, cushions and colored stairs/slabs now use tags instead of hard-coded listings - removed registry fallback - corrected duplicate lunge enchantment in creative tabs
release

Vanilla Backport 1.2

1.2
18 окт. 2026 г.17,5 тыс.Minecraft: 1.20.1fabric
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Что нового
  ## CHANGELOG * reworked the entire codebase and added plenty of missing features * added features from the Copper Age drop * added features from the Mounts of Mayhem drop * added some miscellaneous features from the Wilderness Bound drop * added every compat (woodgood) support * added bundled tabs for Copper Age, Mounts of Mayhem and Miscellaneous * removed unused game registries for mob variants * 1.20.1 - added some miscellaneous blocks from Tricky Trails ## Bats & Pots * bats now scale properly with their modern models disabled. ## Armored Paws * dispensers can now use brushes to interact with armadillos. * wolves would reset their max health boost at world reload. * wolf tails would rotate weirdly with the max health boost. ## Bundles of Bravery * added scrolling to bundled tabs. (thanks to **Astral**) * thrown ender pearls now load and tick chunks around them in a 3x3 chunk area * added client-sided config to display all contents from the bundles and not just the first 12 (thanks to **Zolitas**) * added a config option to invert the click controls for bundles #### Ender Pearls * they now ensure that the chunk they are in or travel into is always loaded and ticking. * an ender pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds. * they also load chunks when crossing to a new dimension, so that they can always continue to travel. * this ensures that ender pearls can always land, and makes cross dimensional ender pearl traveling more predictable. * they now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts currently behave. ## The Garden Awakens * reworked pale garden placement to match vanilla. * trial chambers can now generate on pale gardens. * creakings now emit game events when activating, deactivating, moving or freezing. * creaking hearts now properly destroys the creaking when exploded * creakings no longer spawn in invalid positions like tree tops * reworked resin spread * reworked emissive block models * reworked moss carpet shape * reworked music fade logic for pale garden * reworked pale oak tree decorators * cleaned up code ## Spring to Life * sheep underwool layers are now disabled by default * optimized shapes for vegetation blocks * reworked cactus flowers * reworked leaf litter * reworked mob variants #### Cactus Flower * cactus flower and leaf litter placement has been fully reworked, now matching vanilla * cactus flower placement can now be handled via the block tag `minecraft:support_override_cactus_flower` * cactus flower spawn chance can now be tweaked via config #### Leaf Litter * leaf litter now has two separate features for its placement under trees: * `minecraft:leaf_litter_sparse` * `minecraft:leaf_litter_thick` * leaf litter color overrides are now datadriven * to create your custom override you'll need to create a json file in `assets/{namespace}/dry_foliage_colors` * example: `assets/minecraft/dry_foliage_colors/pale_leaf_litter.json` ``` { "biome": "#minecraft:has_pale_leaf_litter", "color": 10528412 } ``` #### Mob Variants * removed unused game registries for mob variants. * game no longer warns about empty registries after loading. * game no longer warns about missing cat variant references. * mob variants now have a global chance of spawn via config, tho for variant-specific weights it's recommended to use a datapack instead. * mob variant rendering now considers mixed litter remodels and quark shiny variants, if any is present the rendering wont apply. ## Chase the Skies * added new Music settings * happy ghast equipment is now datadriven * clouds now extend to your render distance * added locator bar * modern leashes are now toggleable * the backported music has been moved to a built-in resourcepack called **Backported OST** * leashes no longer crash with Pehkui #### Music Settings * music now plays even when the game is paused * added an option to the Music & Sound settings that allows players to change how frequently music plays while in a game world. * added an option to the Music & Sound settings that enables a music toast to be shown whenever a song starts playing. * with this option enabled, the song that is currently playing will always be seen in the top left corner of the in-game Pause menu. * if a song from a mod does not have a translation key, the mod will attempt to format it and display the name of the mod as the author of the song. #### Happy Ghast Equipment **Data Pack** * add the desired equipment item into the `minecraft:harnesses` item tag, so it can be identified by the ghast **Resource Pack** * create a json for your respective item in `assets/{namespace}/equipment/ghast/{item_name}.json` * example: `assets/minecraft/equipment/ghast/black_harness.json` ``` { "texture": "minecraft:ghast/harness/black_harness" } ``` it already looks into "textures/entity" and assumes that it's a .png #### Locator Bar * a UI element on the HUD that displays the direction of the other players in the world. * It is displayed in place of the experience bar. * visible when on a server with at least one other unhidden player and when experience is not being gained. * by default, all players transmit a waypoint from themselves, and all players receive all waypoints, allowing players to locate other players in multiplayer. * the locator bar will display colored indicators when a camera is facing within 120 degrees towards a waypoint. If a waypoint is above/below the camera's viewport an up/down arrow will display. * any waypoint that is determined to be a player or mob that belongs to a Team then the color indicator will match the team color. * can be toggled with `locatorBar` game rule. * crouching will hide the player, preventing them from appearing on the locator bar of other players. * wearing a mob head also hides players from the locator bar. * spectators are only visible to other spectators on the locator bar. * waypoints' icon use different sprites based on how far away the player is to their locations. * added a set of client-sided tweaks for the locator bar (all disabled by default) * locator bar compass info: allows the locator bar to display information from lodestone compass and recovery compass as long as the item is in your inventory or inside a bundle. * locator bar player heads: allows the locator bar to display the player head instead of the closest icon, includes a colored aura around it to identify the player when far away. * locator bar cardinal points: allows the locator bar to display the cardinal points as waypoints. * locator bar xp bar: allows the experience bar and jump meter to render at all times, but keeping the waypoints. ## Copper Age * added copper tools * added copper sword * added copper axe * added copper pickaxe * added copper shovel * added copper hoe * added copper armor * added copper helmet * added copper chestplate * added copper leggings * added copper boots * added copper horse armor * can be obtained on the following loot tables: * simple dungeon * village weaponsmith * end city treasure * nether bridge * stronghold corridor * jungle temple * desert pyramid * added copper chests * added copper chest * added exposed copper chest * added weathered copper chest * added oxidized copper chest * added waxed copper chest * added waxed exposed copper chest * added waxed weathered copper chest * added waxed oxidized copper chest * enabled forge/neoforge capabilities (thanks to **Zolitas**) * added copper nuggets * added copper golems * copper golems will attempt to take items from containers in the `minecraft:transport_item_source_blocks` block tag * copper golems will attempt to deposit items into containers in the `minecraft:transport_item_destination_blocks` block tag * if you have a container both as source and target, copper golems will only use them as source, not placing any items there * added a config value to handle the max item carry amount * added config values to handle the min and max tick rate between weathering stages * added copper golem statues * added copper golem statue * added exposed copper golem statue * added weathered copper golem statue * added oxidized copper golem statue * added waxed copper golem statue * added waxed exposed copper golem statue * added waxed weathered copper golem statue * added waxed oxidized copper golem statue * added copper torches * added copper lanterns * added copper lantern * added exposed copper lantern * added weathered copper lantern * added oxidized copper lantern * added waxed copper lantern * added waxed exposed copper lantern * added waxed weathered copper lantern * added waxed oxidized copper lantern * added copper chains * added copper chains * added exposed copper chains * added weathered copper chains * added oxidized copper chains * added waxed copper chains * added waxed exposed copper chains * added waxed weathered copper chains * added waxed oxidized copper chains * added wooden shelves * added oak shelf * added birch shelf * added spruce shelf * added jungle shelf * added acacia shelf * added dark oak shelf * added crimson shelf * added warped shelf * added mangrove shelf * added bamboo shelf * added cherry shelf * added pale oak shelf * enabled forge/neoforge capabilities (thanks to **Zolitas**) * added lightning rod variants * added exposed lightning rod * added weathered lightning rod * added oxidized lightning rod * added waxed lightning rod * added waxed exposed lightning rod * added waxed weathered lightning rod * added waxed oxidized lightning rod * added end flashes * the end dimension now has skylight enabled * chunks that have been generated without skylight will be patched to apply the skylight * endermen can now spawn in areas with skylight (only in the end dimension) * endermen can now walk on areas with skylight * BadOptimizations' support (thanks to **real\_liiva**) * updated dye items * added dye palettes; can be disabled via config * added modern dye textures; can be disabled via config ## Mounts of Mayhem * added spears * added wooden spear * added stone spear * added copper spear * added iron spear * added golden spear * added diamond spear * added netherite spear * zombies, husks, piglins and zombified piglins can spawn with spears * added netherite horse armor * added parched * added camel husk * husks now have a 10% chance to spawn riding a camel husk * updated zombie horses * zombie horses can now rarely spawn in plains, snowy plains and savanna biomes * zombie horses can now be saddled and armored * updated the zombie horse texture * zombie horses now burn at sunlight * zombie horses are now considered monsters * added nautilus * added zombie nautilus * datadriven zombie nautilus variants * added nautilus armor * added copper nautilus armor * added iron nautilus armor * added golden nautilus armor * added diamond nautilus armor * added netherite nautilus armor * can be found in the following loot tables: * buried treasure * underwater ruin big * underwater ruin small * shipwreck supply * shipwreck map * shipwreck treasure * added Breath of the Nautilus effect * added Lunge enchantment * parrots can imitate parched and camel husks * added `Mob Kebab` advancement ## Chaos Cubed * sulfur cave's surface rules no longer break the terrain from other mods or even dimensions ## Wilderness Bound * added wool stairs and slabs * added concrete stairs and slabs (thanks to **Zolitas**) * added cushions (feat **Zolitas**) * added Dappled Forest Biome * added Poplar Trees * added fallen Poplar Trees * added Red Poplar Leaves, Orange Poplar Leaves, and Yellow Poplar Leaves blocks * added Poplar wood set * added Shelf Mushrooms * added Red Shrubs * added Abandoned Camp structures * added new Explorer Maps * added Straw Beds
release

Vanilla Backport 1.2

1.2
18 окт. 2026 г.8,5 тыс.Minecraft: 1.20.1forge
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Что нового
  ## CHANGELOG * reworked the entire codebase and added plenty of missing features * added features from the Copper Age drop * added features from the Mounts of Mayhem drop * added some miscellaneous features from the Wilderness Bound drop * added every compat (woodgood) support * added bundled tabs for Copper Age, Mounts of Mayhem and Miscellaneous * removed unused game registries for mob variants * 1.20.1 - added some miscellaneous blocks from Tricky Trails ## Bats & Pots * bats now scale properly with their modern models disabled. ## Armored Paws * dispensers can now use brushes to interact with armadillos. * wolves would reset their max health boost at world reload. * wolf tails would rotate weirdly with the max health boost. ## Bundles of Bravery * added scrolling to bundled tabs. (thanks to **Astral**) * thrown ender pearls now load and tick chunks around them in a 3x3 chunk area * added client-sided config to display all contents from the bundles and not just the first 12 (thanks to **Zolitas**) * added a config option to invert the click controls for bundles #### Ender Pearls * they now ensure that the chunk they are in or travel into is always loaded and ticking. * an ender pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds. * they also load chunks when crossing to a new dimension, so that they can always continue to travel. * this ensures that ender pearls can always land, and makes cross dimensional ender pearl traveling more predictable. * they now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts currently behave. ## The Garden Awakens * reworked pale garden placement to match vanilla. * trial chambers can now generate on pale gardens. * creakings now emit game events when activating, deactivating, moving or freezing. * creaking hearts now properly destroys the creaking when exploded * creakings no longer spawn in invalid positions like tree tops * reworked resin spread * reworked emissive block models * reworked moss carpet shape * reworked music fade logic for pale garden * reworked pale oak tree decorators * cleaned up code ## Spring to Life * sheep underwool layers are now disabled by default * optimized shapes for vegetation blocks * reworked cactus flowers * reworked leaf litter * reworked mob variants #### Cactus Flower * cactus flower and leaf litter placement has been fully reworked, now matching vanilla * cactus flower placement can now be handled via the block tag `minecraft:support_override_cactus_flower` * cactus flower spawn chance can now be tweaked via config #### Leaf Litter * leaf litter now has two separate features for its placement under trees: * `minecraft:leaf_litter_sparse` * `minecraft:leaf_litter_thick` * leaf litter color overrides are now datadriven * to create your custom override you'll need to create a json file in `assets/{namespace}/dry_foliage_colors` * example: `assets/minecraft/dry_foliage_colors/pale_leaf_litter.json` ``` { "biome": "#minecraft:has_pale_leaf_litter", "color": 10528412 } ``` #### Mob Variants * removed unused game registries for mob variants. * game no longer warns about empty registries after loading. * game no longer warns about missing cat variant references. * mob variants now have a global chance of spawn via config, tho for variant-specific weights it's recommended to use a datapack instead. * mob variant rendering now considers mixed litter remodels and quark shiny variants, if any is present the rendering wont apply. ## Chase the Skies * added new Music settings * happy ghast equipment is now datadriven * clouds now extend to your render distance * added locator bar * modern leashes are now toggleable * the backported music has been moved to a built-in resourcepack called **Backported OST** * leashes no longer crash with Pehkui #### Music Settings * music now plays even when the game is paused * added an option to the Music & Sound settings that allows players to change how frequently music plays while in a game world. * added an option to the Music & Sound settings that enables a music toast to be shown whenever a song starts playing. * with this option enabled, the song that is currently playing will always be seen in the top left corner of the in-game Pause menu. * if a song from a mod does not have a translation key, the mod will attempt to format it and display the name of the mod as the author of the song. #### Happy Ghast Equipment **Data Pack** * add the desired equipment item into the `minecraft:harnesses` item tag, so it can be identified by the ghast **Resource Pack** * create a json for your respective item in `assets/{namespace}/equipment/ghast/{item_name}.json` * example: `assets/minecraft/equipment/ghast/black_harness.json` ``` { "texture": "minecraft:ghast/harness/black_harness" } ``` it already looks into "textures/entity" and assumes that it's a .png #### Locator Bar * a UI element on the HUD that displays the direction of the other players in the world. * It is displayed in place of the experience bar. * visible when on a server with at least one other unhidden player and when experience is not being gained. * by default, all players transmit a waypoint from themselves, and all players receive all waypoints, allowing players to locate other players in multiplayer. * the locator bar will display colored indicators when a camera is facing within 120 degrees towards a waypoint. If a waypoint is above/below the camera's viewport an up/down arrow will display. * any waypoint that is determined to be a player or mob that belongs to a Team then the color indicator will match the team color. * can be toggled with `locatorBar` game rule. * crouching will hide the player, preventing them from appearing on the locator bar of other players. * wearing a mob head also hides players from the locator bar. * spectators are only visible to other spectators on the locator bar. * waypoints' icon use different sprites based on how far away the player is to their locations. * added a set of client-sided tweaks for the locator bar (all disabled by default) * locator bar compass info: allows the locator bar to display information from lodestone compass and recovery compass as long as the item is in your inventory or inside a bundle. * locator bar player heads: allows the locator bar to display the player head instead of the closest icon, includes a colored aura around it to identify the player when far away. * locator bar cardinal points: allows the locator bar to display the cardinal points as waypoints. * locator bar xp bar: allows the experience bar and jump meter to render at all times, but keeping the waypoints. ## Copper Age * added copper tools * added copper sword * added copper axe * added copper pickaxe * added copper shovel * added copper hoe * added copper armor * added copper helmet * added copper chestplate * added copper leggings * added copper boots * added copper horse armor * can be obtained on the following loot tables: * simple dungeon * village weaponsmith * end city treasure * nether bridge * stronghold corridor * jungle temple * desert pyramid * added copper chests * added copper chest * added exposed copper chest * added weathered copper chest * added oxidized copper chest * added waxed copper chest * added waxed exposed copper chest * added waxed weathered copper chest * added waxed oxidized copper chest * enabled forge/neoforge capabilities (thanks to **Zolitas**) * added copper nuggets * added copper golems * copper golems will attempt to take items from containers in the `minecraft:transport_item_source_blocks` block tag * copper golems will attempt to deposit items into containers in the `minecraft:transport_item_destination_blocks` block tag * if you have a container both as source and target, copper golems will only use them as source, not placing any items there * added a config value to handle the max item carry amount * added config values to handle the min and max tick rate between weathering stages * added copper golem statues * added copper golem statue * added exposed copper golem statue * added weathered copper golem statue * added oxidized copper golem statue * added waxed copper golem statue * added waxed exposed copper golem statue * added waxed weathered copper golem statue * added waxed oxidized copper golem statue * added copper torches * added copper lanterns * added copper lantern * added exposed copper lantern * added weathered copper lantern * added oxidized copper lantern * added waxed copper lantern * added waxed exposed copper lantern * added waxed weathered copper lantern * added waxed oxidized copper lantern * added copper chains * added copper chains * added exposed copper chains * added weathered copper chains * added oxidized copper chains * added waxed copper chains * added waxed exposed copper chains * added waxed weathered copper chains * added waxed oxidized copper chains * added wooden shelves * added oak shelf * added birch shelf * added spruce shelf * added jungle shelf * added acacia shelf * added dark oak shelf * added crimson shelf * added warped shelf * added mangrove shelf * added bamboo shelf * added cherry shelf * added pale oak shelf * enabled forge/neoforge capabilities (thanks to **Zolitas**) * added lightning rod variants * added exposed lightning rod * added weathered lightning rod * added oxidized lightning rod * added waxed lightning rod * added waxed exposed lightning rod * added waxed weathered lightning rod * added waxed oxidized lightning rod * added end flashes * the end dimension now has skylight enabled * chunks that have been generated without skylight will be patched to apply the skylight * endermen can now spawn in areas with skylight (only in the end dimension) * endermen can now walk on areas with skylight * BadOptimizations' support (thanks to **real\_liiva**) * updated dye items * added dye palettes; can be disabled via config * added modern dye textures; can be disabled via config ## Mounts of Mayhem * added spears * added wooden spear * added stone spear * added copper spear * added iron spear * added golden spear * added diamond spear * added netherite spear * zombies, husks, piglins and zombified piglins can spawn with spears * added netherite horse armor * added parched * added camel husk * husks now have a 10% chance to spawn riding a camel husk * updated zombie horses * zombie horses can now rarely spawn in plains, snowy plains and savanna biomes * zombie horses can now be saddled and armored * updated the zombie horse texture * zombie horses now burn at sunlight * zombie horses are now considered monsters * added nautilus * added zombie nautilus * datadriven zombie nautilus variants * added nautilus armor * added copper nautilus armor * added iron nautilus armor * added golden nautilus armor * added diamond nautilus armor * added netherite nautilus armor * can be found in the following loot tables: * buried treasure * underwater ruin big * underwater ruin small * shipwreck supply * shipwreck map * shipwreck treasure * added Breath of the Nautilus effect * added Lunge enchantment * parrots can imitate parched and camel husks * added `Mob Kebab` advancement ## Chaos Cubed * sulfur cave's surface rules no longer break the terrain from other mods or even dimensions ## Wilderness Bound * added wool stairs and slabs * added concrete stairs and slabs (thanks to **Zolitas**) * added cushions (feat **Zolitas**) * added Dappled Forest Biome * added Poplar Trees * added fallen Poplar Trees * added Red Poplar Leaves, Orange Poplar Leaves, and Yellow Poplar Leaves blocks * added Poplar wood set * added Shelf Mushrooms * added Red Shrubs * added Abandoned Camp structures * added new Explorer Maps * added Straw Beds
release

Vanilla Backport 1.2

1.2
18 окт. 2026 г.10,7 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
  ## CHANGELOG * reworked the entire codebase and added plenty of missing features * added features from the Copper Age drop * added features from the Mounts of Mayhem drop * added some miscellaneous features from the Wilderness Bound drop * added every compat (woodgood) support * added bundled tabs for Copper Age, Mounts of Mayhem and Miscellaneous * removed unused game registries for mob variants * 1.20.1 - added some miscellaneous blocks from Tricky Trails ## Bats & Pots * bats now scale properly with their modern models disabled. ## Armored Paws * dispensers can now use brushes to interact with armadillos. * wolves would reset their max health boost at world reload. * wolf tails would rotate weirdly with the max health boost. ## Bundles of Bravery * added scrolling to bundled tabs. (thanks to **Astral**) * thrown ender pearls now load and tick chunks around them in a 3x3 chunk area * added client-sided config to display all contents from the bundles and not just the first 12 (thanks to **Zolitas**) * added a config option to invert the click controls for bundles #### Ender Pearls * they now ensure that the chunk they are in or travel into is always loaded and ticking. * an ender pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds. * they also load chunks when crossing to a new dimension, so that they can always continue to travel. * this ensures that ender pearls can always land, and makes cross dimensional ender pearl traveling more predictable. * they now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts currently behave. ## The Garden Awakens * reworked pale garden placement to match vanilla. * trial chambers can now generate on pale gardens. * creakings now emit game events when activating, deactivating, moving or freezing. * creaking hearts now properly destroys the creaking when exploded * creakings no longer spawn in invalid positions like tree tops * reworked resin spread * reworked emissive block models * reworked moss carpet shape * reworked music fade logic for pale garden * reworked pale oak tree decorators * cleaned up code ## Spring to Life * sheep underwool layers are now disabled by default * optimized shapes for vegetation blocks * reworked cactus flowers * reworked leaf litter * reworked mob variants #### Cactus Flower * cactus flower and leaf litter placement has been fully reworked, now matching vanilla * cactus flower placement can now be handled via the block tag `minecraft:support_override_cactus_flower` * cactus flower spawn chance can now be tweaked via config #### Leaf Litter * leaf litter now has two separate features for its placement under trees: * `minecraft:leaf_litter_sparse` * `minecraft:leaf_litter_thick` * leaf litter color overrides are now datadriven * to create your custom override you'll need to create a json file in `assets/{namespace}/dry_foliage_colors` * example: `assets/minecraft/dry_foliage_colors/pale_leaf_litter.json` ``` { "biome": "#minecraft:has_pale_leaf_litter", "color": 10528412 } ``` #### Mob Variants * removed unused game registries for mob variants. * game no longer warns about empty registries after loading. * game no longer warns about missing cat variant references. * mob variants now have a global chance of spawn via config, tho for variant-specific weights it's recommended to use a datapack instead. * mob variant rendering now considers mixed litter remodels and quark shiny variants, if any is present the rendering wont apply. ## Chase the Skies * added new Music settings * happy ghast equipment is now datadriven * clouds now extend to your render distance * added locator bar * modern leashes are now toggleable * the backported music has been moved to a built-in resourcepack called **Backported OST** * leashes no longer crash with Pehkui #### Music Settings * music now plays even when the game is paused * added an option to the Music & Sound settings that allows players to change how frequently music plays while in a game world. * added an option to the Music & Sound settings that enables a music toast to be shown whenever a song starts playing. * with this option enabled, the song that is currently playing will always be seen in the top left corner of the in-game Pause menu. * if a song from a mod does not have a translation key, the mod will attempt to format it and display the name of the mod as the author of the song. #### Happy Ghast Equipment **Data Pack** * add the desired equipment item into the `minecraft:harnesses` item tag, so it can be identified by the ghast **Resource Pack** * create a json for your respective item in `assets/{namespace}/equipment/ghast/{item_name}.json` * example: `assets/minecraft/equipment/ghast/black_harness.json` ``` { "texture": "minecraft:ghast/harness/black_harness" } ``` it already looks into "textures/entity" and assumes that it's a .png #### Locator Bar * a UI element on the HUD that displays the direction of the other players in the world. * It is displayed in place of the experience bar. * visible when on a server with at least one other unhidden player and when experience is not being gained. * by default, all players transmit a waypoint from themselves, and all players receive all waypoints, allowing players to locate other players in multiplayer. * the locator bar will display colored indicators when a camera is facing within 120 degrees towards a waypoint. If a waypoint is above/below the camera's viewport an up/down arrow will display. * any waypoint that is determined to be a player or mob that belongs to a Team then the color indicator will match the team color. * can be toggled with `locatorBar` game rule. * crouching will hide the player, preventing them from appearing on the locator bar of other players. * wearing a mob head also hides players from the locator bar. * spectators are only visible to other spectators on the locator bar. * waypoints' icon use different sprites based on how far away the player is to their locations. * added a set of client-sided tweaks for the locator bar (all disabled by default) * locator bar compass info: allows the locator bar to display information from lodestone compass and recovery compass as long as the item is in your inventory or inside a bundle. * locator bar player heads: allows the locator bar to display the player head instead of the closest icon, includes a colored aura around it to identify the player when far away. * locator bar cardinal points: allows the locator bar to display the cardinal points as waypoints. * locator bar xp bar: allows the experience bar and jump meter to render at all times, but keeping the waypoints. ## Copper Age * added copper tools * added copper sword * added copper axe * added copper pickaxe * added copper shovel * added copper hoe * added copper armor * added copper helmet * added copper chestplate * added copper leggings * added copper boots * added copper horse armor * can be obtained on the following loot tables: * simple dungeon * village weaponsmith * end city treasure * nether bridge * stronghold corridor * jungle temple * desert pyramid * added copper chests * added copper chest * added exposed copper chest * added weathered copper chest * added oxidized copper chest * added waxed copper chest * added waxed exposed copper chest * added waxed weathered copper chest * added waxed oxidized copper chest * enabled forge/neoforge capabilities (thanks to **Zolitas**) * added copper nuggets * added copper golems * copper golems will attempt to take items from containers in the `minecraft:transport_item_source_blocks` block tag * copper golems will attempt to deposit items into containers in the `minecraft:transport_item_destination_blocks` block tag * if you have a container both as source and target, copper golems will only use them as source, not placing any items there * added a config value to handle the max item carry amount * added config values to handle the min and max tick rate between weathering stages * added copper golem statues * added copper golem statue * added exposed copper golem statue * added weathered copper golem statue * added oxidized copper golem statue * added waxed copper golem statue * added waxed exposed copper golem statue * added waxed weathered copper golem statue * added waxed oxidized copper golem statue * added copper torches * added copper lanterns * added copper lantern * added exposed copper lantern * added weathered copper lantern * added oxidized copper lantern * added waxed copper lantern * added waxed exposed copper lantern * added waxed weathered copper lantern * added waxed oxidized copper lantern * added copper chains * added copper chains * added exposed copper chains * added weathered copper chains * added oxidized copper chains * added waxed copper chains * added waxed exposed copper chains * added waxed weathered copper chains * added waxed oxidized copper chains * added wooden shelves * added oak shelf * added birch shelf * added spruce shelf * added jungle shelf * added acacia shelf * added dark oak shelf * added crimson shelf * added warped shelf * added mangrove shelf * added bamboo shelf * added cherry shelf * added pale oak shelf * enabled forge/neoforge capabilities (thanks to **Zolitas**) * added lightning rod variants * added exposed lightning rod * added weathered lightning rod * added oxidized lightning rod * added waxed lightning rod * added waxed exposed lightning rod * added waxed weathered lightning rod * added waxed oxidized lightning rod * added end flashes * the end dimension now has skylight enabled * chunks that have been generated without skylight will be patched to apply the skylight * endermen can now spawn in areas with skylight (only in the end dimension) * endermen can now walk on areas with skylight * BadOptimizations' support (thanks to **real\_liiva**) * updated dye items * added dye palettes; can be disabled via config * added modern dye textures; can be disabled via config ## Mounts of Mayhem * added spears * added wooden spear * added stone spear * added copper spear * added iron spear * added golden spear * added diamond spear * added netherite spear * zombies, husks, piglins and zombified piglins can spawn with spears * added netherite horse armor * added parched * added camel husk * husks now have a 10% chance to spawn riding a camel husk * updated zombie horses * zombie horses can now rarely spawn in plains, snowy plains and savanna biomes * zombie horses can now be saddled and armored * updated the zombie horse texture * zombie horses now burn at sunlight * zombie horses are now considered monsters * added nautilus * added zombie nautilus * datadriven zombie nautilus variants * added nautilus armor * added copper nautilus armor * added iron nautilus armor * added golden nautilus armor * added diamond nautilus armor * added netherite nautilus armor * can be found in the following loot tables: * buried treasure * underwater ruin big * underwater ruin small * shipwreck supply * shipwreck map * shipwreck treasure * added Breath of the Nautilus effect * added Lunge enchantment * parrots can imitate parched and camel husks * added `Mob Kebab` advancement ## Chaos Cubed * sulfur cave's surface rules no longer break the terrain from other mods or even dimensions ## Wilderness Bound * added wool stairs and slabs * added concrete stairs and slabs (thanks to **Zolitas**) * added cushions (feat **Zolitas**) * added Dappled Forest Biome * added Poplar Trees * added fallen Poplar Trees * added Red Poplar Leaves, Orange Poplar Leaves, and Yellow Poplar Leaves blocks * added Poplar wood set * added Shelf Mushrooms * added Red Shrubs * added Abandoned Camp structures * added new Explorer Maps * added Straw Beds
release

Vanilla Backport 1.2

1.2
18 окт. 2026 г.23,6 тыс.Minecraft: 1.21.1neoforge
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Что нового
  ## CHANGELOG * reworked the entire codebase and added plenty of missing features * added features from the Copper Age drop * added features from the Mounts of Mayhem drop * added some miscellaneous features from the Wilderness Bound drop * added every compat (woodgood) support * added bundled tabs for Copper Age, Mounts of Mayhem and Miscellaneous * removed unused game registries for mob variants * 1.20.1 - added some miscellaneous blocks from Tricky Trails ## Bats & Pots * bats now scale properly with their modern models disabled. ## Armored Paws * dispensers can now use brushes to interact with armadillos. * wolves would reset their max health boost at world reload. * wolf tails would rotate weirdly with the max health boost. ## Bundles of Bravery * added scrolling to bundled tabs. (thanks to **Astral**) * thrown ender pearls now load and tick chunks around them in a 3x3 chunk area * added client-sided config to display all contents from the bundles and not just the first 12 (thanks to **Zolitas**) * added a config option to invert the click controls for bundles #### Ender Pearls * they now ensure that the chunk they are in or travel into is always loaded and ticking. * an ender pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds. * they also load chunks when crossing to a new dimension, so that they can always continue to travel. * this ensures that ender pearls can always land, and makes cross dimensional ender pearl traveling more predictable. * they now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts currently behave. ## The Garden Awakens * reworked pale garden placement to match vanilla. * trial chambers can now generate on pale gardens. * creakings now emit game events when activating, deactivating, moving or freezing. * creaking hearts now properly destroys the creaking when exploded * creakings no longer spawn in invalid positions like tree tops * reworked resin spread * reworked emissive block models * reworked moss carpet shape * reworked music fade logic for pale garden * reworked pale oak tree decorators * cleaned up code ## Spring to Life * sheep underwool layers are now disabled by default * optimized shapes for vegetation blocks * reworked cactus flowers * reworked leaf litter * reworked mob variants #### Cactus Flower * cactus flower and leaf litter placement has been fully reworked, now matching vanilla * cactus flower placement can now be handled via the block tag `minecraft:support_override_cactus_flower` * cactus flower spawn chance can now be tweaked via config #### Leaf Litter * leaf litter now has two separate features for its placement under trees: * `minecraft:leaf_litter_sparse` * `minecraft:leaf_litter_thick` * leaf litter color overrides are now datadriven * to create your custom override you'll need to create a json file in `assets/{namespace}/dry_foliage_colors` * example: `assets/minecraft/dry_foliage_colors/pale_leaf_litter.json` ``` { "biome": "#minecraft:has_pale_leaf_litter", "color": 10528412 } ``` #### Mob Variants * removed unused game registries for mob variants. * game no longer warns about empty registries after loading. * game no longer warns about missing cat variant references. * mob variants now have a global chance of spawn via config, tho for variant-specific weights it's recommended to use a datapack instead. * mob variant rendering now considers mixed litter remodels and quark shiny variants, if any is present the rendering wont apply. ## Chase the Skies * added new Music settings * happy ghast equipment is now datadriven * clouds now extend to your render distance * added locator bar * modern leashes are now toggleable * the backported music has been moved to a built-in resourcepack called **Backported OST** * leashes no longer crash with Pehkui #### Music Settings * music now plays even when the game is paused * added an option to the Music & Sound settings that allows players to change how frequently music plays while in a game world. * added an option to the Music & Sound settings that enables a music toast to be shown whenever a song starts playing. * with this option enabled, the song that is currently playing will always be seen in the top left corner of the in-game Pause menu. * if a song from a mod does not have a translation key, the mod will attempt to format it and display the name of the mod as the author of the song. #### Happy Ghast Equipment **Data Pack** * add the desired equipment item into the `minecraft:harnesses` item tag, so it can be identified by the ghast **Resource Pack** * create a json for your respective item in `assets/{namespace}/equipment/ghast/{item_name}.json` * example: `assets/minecraft/equipment/ghast/black_harness.json` ``` { "texture": "minecraft:ghast/harness/black_harness" } ``` it already looks into "textures/entity" and assumes that it's a .png #### Locator Bar * a UI element on the HUD that displays the direction of the other players in the world. * It is displayed in place of the experience bar. * visible when on a server with at least one other unhidden player and when experience is not being gained. * by default, all players transmit a waypoint from themselves, and all players receive all waypoints, allowing players to locate other players in multiplayer. * the locator bar will display colored indicators when a camera is facing within 120 degrees towards a waypoint. If a waypoint is above/below the camera's viewport an up/down arrow will display. * any waypoint that is determined to be a player or mob that belongs to a Team then the color indicator will match the team color. * can be toggled with `locatorBar` game rule. * crouching will hide the player, preventing them from appearing on the locator bar of other players. * wearing a mob head also hides players from the locator bar. * spectators are only visible to other spectators on the locator bar. * waypoints' icon use different sprites based on how far away the player is to their locations. * added a set of client-sided tweaks for the locator bar (all disabled by default) * locator bar compass info: allows the locator bar to display information from lodestone compass and recovery compass as long as the item is in your inventory or inside a bundle. * locator bar player heads: allows the locator bar to display the player head instead of the closest icon, includes a colored aura around it to identify the player when far away. * locator bar cardinal points: allows the locator bar to display the cardinal points as waypoints. * locator bar xp bar: allows the experience bar and jump meter to render at all times, but keeping the waypoints. ## Copper Age * added copper tools * added copper sword * added copper axe * added copper pickaxe * added copper shovel * added copper hoe * added copper armor * added copper helmet * added copper chestplate * added copper leggings * added copper boots * added copper horse armor * can be obtained on the following loot tables: * simple dungeon * village weaponsmith * end city treasure * nether bridge * stronghold corridor * jungle temple * desert pyramid * added copper chests * added copper chest * added exposed copper chest * added weathered copper chest * added oxidized copper chest * added waxed copper chest * added waxed exposed copper chest * added waxed weathered copper chest * added waxed oxidized copper chest * enabled forge/neoforge capabilities (thanks to **Zolitas**) * added copper nuggets * added copper golems * copper golems will attempt to take items from containers in the `minecraft:transport_item_source_blocks` block tag * copper golems will attempt to deposit items into containers in the `minecraft:transport_item_destination_blocks` block tag * if you have a container both as source and target, copper golems will only use them as source, not placing any items there * added a config value to handle the max item carry amount * added config values to handle the min and max tick rate between weathering stages * added copper golem statues * added copper golem statue * added exposed copper golem statue * added weathered copper golem statue * added oxidized copper golem statue * added waxed copper golem statue * added waxed exposed copper golem statue * added waxed weathered copper golem statue * added waxed oxidized copper golem statue * added copper torches * added copper lanterns * added copper lantern * added exposed copper lantern * added weathered copper lantern * added oxidized copper lantern * added waxed copper lantern * added waxed exposed copper lantern * added waxed weathered copper lantern * added waxed oxidized copper lantern * added copper chains * added copper chains * added exposed copper chains * added weathered copper chains * added oxidized copper chains * added waxed copper chains * added waxed exposed copper chains * added waxed weathered copper chains * added waxed oxidized copper chains * added wooden shelves * added oak shelf * added birch shelf * added spruce shelf * added jungle shelf * added acacia shelf * added dark oak shelf * added crimson shelf * added warped shelf * added mangrove shelf * added bamboo shelf * added cherry shelf * added pale oak shelf * enabled forge/neoforge capabilities (thanks to **Zolitas**) * added lightning rod variants * added exposed lightning rod * added weathered lightning rod * added oxidized lightning rod * added waxed lightning rod * added waxed exposed lightning rod * added waxed weathered lightning rod * added waxed oxidized lightning rod * added end flashes * the end dimension now has skylight enabled * chunks that have been generated without skylight will be patched to apply the skylight * endermen can now spawn in areas with skylight (only in the end dimension) * endermen can now walk on areas with skylight * BadOptimizations' support (thanks to **real\_liiva**) * updated dye items * added dye palettes; can be disabled via config * added modern dye textures; can be disabled via config ## Mounts of Mayhem * added spears * added wooden spear * added stone spear * added copper spear * added iron spear * added golden spear * added diamond spear * added netherite spear * zombies, husks, piglins and zombified piglins can spawn with spears * added netherite horse armor * added parched * added camel husk * husks now have a 10% chance to spawn riding a camel husk * updated zombie horses * zombie horses can now rarely spawn in plains, snowy plains and savanna biomes * zombie horses can now be saddled and armored * updated the zombie horse texture * zombie horses now burn at sunlight * zombie horses are now considered monsters * added nautilus * added zombie nautilus * datadriven zombie nautilus variants * added nautilus armor * added copper nautilus armor * added iron nautilus armor * added golden nautilus armor * added diamond nautilus armor * added netherite nautilus armor * can be found in the following loot tables: * buried treasure * underwater ruin big * underwater ruin small * shipwreck supply * shipwreck map * shipwreck treasure * added Breath of the Nautilus effect * added Lunge enchantment * parrots can imitate parched and camel husks * added `Mob Kebab` advancement ## Chaos Cubed * sulfur cave's surface rules no longer break the terrain from other mods or even dimensions ## Wilderness Bound * added wool stairs and slabs * added concrete stairs and slabs (thanks to **Zolitas**) * added cushions (feat **Zolitas**) * added Dappled Forest Biome * added Poplar Trees * added fallen Poplar Trees * added Red Poplar Leaves, Orange Poplar Leaves, and Yellow Poplar Leaves blocks * added Poplar wood set * added Shelf Mushrooms * added Red Shrubs * added Abandoned Camp structures * added new Explorer Maps * added Straw Beds
release

Vanilla Backport Fabric 1.21.1-1.1.7.10

1.1.7.10
11 июн. 2026 г.2 млнMinecraft: 1.21.1fabric
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Что нового
**CHANGES** - removed Caverns & Chasms compat - added config to toggle bundle rendering and dyed recipes **BUGFIXES** - reworked Sulfur Cube mob cap
release

Vanilla Backport Neoforge 1.21.1-1.1.7.10

1.1.7.10
11 июн. 2026 г.628 тыс.Minecraft: 1.21.1neoforge
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Что нового
**CHANGES** - removed Caverns & Chasms compat - added config to toggle bundle rendering and dyed recipes **BUGFIXES** - reworked Sulfur Cube mob cap
release

Vanilla Backport Fabric 1.20.1-1.1.7.10

1.1.7.10
11 июн. 2026 г.138,8 тыс.Minecraft: 1.20.1fabric
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Что нового
**CHANGES** - removed Caverns & Chasms compat - added config to toggle bundle rendering and dyed recipes **BUGFIXES** - reworked Sulfur Cube mob cap
release

Vanilla Backport Forge 1.20.1-1.1.7.10

1.1.7.10
11 июн. 2026 г.683,4 тыс.Minecraft: 1.20.1forge
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Что нового
**CHANGES** - removed Caverns & Chasms compat - added config to toggle bundle rendering and dyed recipes **BUGFIXES** - reworked Sulfur Cube mob cap
release

Vanilla Backport Fabric 1.21.1-1.1.7.9

1.1.7.9
10 июн. 2026 г.814Minecraft: 1.21.1fabric
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Что нового
CHANGES: - disabled modern bundle models and recipes when Caverns and Chasms is implemented BUGFIXES - armadillo and wolf armor sounds not being used (1.20) - geysers would not launch entities
release

Vanilla Backport Neoforge 1.21.1-1.1.7.9

1.1.7.9
10 июн. 2026 г.4 тыс.Minecraft: 1.21.1neoforge
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Что нового
CHANGES: - disabled modern bundle models and recipes when Caverns and Chasms is implemented BUGFIXES - armadillo and wolf armor sounds not being used (1.20) - geysers would not launch entities
release

Vanilla Backport Fabric 1.20.1-1.1.7.9

1.1.7.9
10 июн. 2026 г.646Minecraft: 1.20.1fabric
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Что нового
CHANGES: - disabled modern bundle models and recipes when Caverns and Chasms is implemented BUGFIXES - armadillo and wolf armor sounds not being used (1.20) - geysers would not launch entities
release

Vanilla Backport Forge 1.20.1-1.1.7.9

1.1.7.9
10 июн. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
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Что нового
CHANGES: - disabled modern bundle models and recipes when Caverns and Chasms is implemented BUGFIXES - armadillo and wolf armor sounds not being used (1.20) - geysers would not launch entities
release

Vanilla Backport Fabric 1.20.1-1.1.7.8

1.1.7.8
8 июн. 2026 г.1,2 тыс.Minecraft: 1.20.1fabric
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Что нового
CHANGES: - the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside - implemented new push and hit sounds for different Sulfur Cube archetypes - added eat sound for baby Sulfur Cubes - added Sulfur Cube baby model and texture BUGFIXES: - Knockback now applies properly to Sulfur Cubes - Leashes would desync between client/server - Sulfur Springs may generate non-waterlogged blocks - Terrablender would crash if no biomes were applied
release

Vanilla Backport Forge 1.20.1-1.1.7.8

1.1.7.8
8 июн. 2026 г.2,4 тыс.Minecraft: 1.20.1forge
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Что нового
CHANGES: - the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside - implemented new push and hit sounds for different Sulfur Cube archetypes - added eat sound for baby Sulfur Cubes - added Sulfur Cube baby model and texture BUGFIXES: - Knockback now applies properly to Sulfur Cubes - Leashes would desync between client/server - Sulfur Springs may generate non-waterlogged blocks - Terrablender would crash if no biomes were applied
release

Vanilla Backport Fabric 1.21.1-1.1.7.8

1.1.7.8
8 июн. 2026 г.1,9 тыс.Minecraft: 1.21.1fabric
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Что нового
CHANGES: - the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside - implemented new push and hit sounds for different Sulfur Cube archetypes - added eat sound for baby Sulfur Cubes - added Sulfur Cube baby model and texture BUGFIXES: - Knockback now applies properly to Sulfur Cubes - Leashes would desync between client/server - Sulfur Springs may generate non-waterlogged blocks - Terrablender would crash if no biomes were applied
release

Vanilla Backport Neoforge 1.21.1-1.1.7.8

1.1.7.8
8 июн. 2026 г.9,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
CHANGES: - the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside - implemented new push and hit sounds for different Sulfur Cube archetypes - added eat sound for baby Sulfur Cubes - added Sulfur Cube baby model and texture BUGFIXES: - Knockback now applies properly to Sulfur Cubes - Leashes would desync between client/server - Sulfur Springs may generate non-waterlogged blocks - Terrablender would crash if no biomes were applied
release

Vanilla Backport Neoforge 1.21.1-1.1.7.7

1.1.7.7
4 июн. 2026 г.18,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
- fixed new leash system - Sulfur Cubes can now be dispensed - Happy Ghasts now interact smoothly when leashed
release

Vanilla Backport Fabric 1.21.1-1.1.7.7

1.1.7.7
4 июн. 2026 г.9,2 тыс.Minecraft: 1.21.1fabric
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Что нового
- fixed new leash system - Sulfur Cubes can now be dispensed - Happy Ghasts now interact smoothly when leashed
release

Vanilla Backport Fabric 1.20.1-1.1.7.6

1.1.7.6
19 мая 2026 г.9,9 тыс.Minecraft: 1.20.1fabric
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Что нового
# Patch 6 **CHANGES** - Sulfur Cubes can no longer be pushed into boats - Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block **BUGFIXES** - Sulfur Springs would generate in inconvenient places - Tuff blocks wouldn't apply to the Sulfur Cube Archetypes - Sulfur Cubes touching cacti would spam the hurting sound - Sulfur Cubes would despawn even if named or bucketed - Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
release

Vanilla Backport Forge 1.20.1-1.1.7.6

1.1.7.6
19 мая 2026 г.103,7 тыс.Minecraft: 1.20.1forge
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Что нового
# Patch 6 **CHANGES** - Sulfur Cubes can no longer be pushed into boats - Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block **BUGFIXES** - Sulfur Springs would generate in inconvenient places - Tuff blocks wouldn't apply to the Sulfur Cube Archetypes - Sulfur Cubes touching cacti would spam the hurting sound - Sulfur Cubes would despawn even if named or bucketed - Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
release

Vanilla Backport Fabric 1.21.1-1.1.7.6

1.1.7.6
19 мая 2026 г.21,3 тыс.Minecraft: 1.21.1fabric
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Что нового
# Patch 6 **CHANGES** - Sulfur Cubes can no longer be pushed into boats - Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block **BUGFIXES** - Sulfur Springs would generate in inconvenient places - Tuff blocks wouldn't apply to the Sulfur Cube Archetypes - Sulfur Cubes touching cacti would spam the hurting sound - Sulfur Cubes would despawn even if named or bucketed - Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
release

Vanilla Backport Neoforge 1.21.1-1.1.7.6

1.1.7.6
19 мая 2026 г.70,4 тыс.Minecraft: 1.21.1neoforge
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Что нового
# Patch 6 **CHANGES** - Sulfur Cubes can no longer be pushed into boats - Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block **BUGFIXES** - Sulfur Springs would generate in inconvenient places - Tuff blocks wouldn't apply to the Sulfur Cube Archetypes - Sulfur Cubes touching cacti would spam the hurting sound - Sulfur Cubes would despawn even if named or bucketed - Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
release

Vanilla Backport Fabric 1.21.1-1.1.7.5

1.1.7.5
19 мая 2026 г.3,2 тыс.Minecraft: 1.21.1fabric
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Что нового
**CHANGES** - Sulfur Cave features can now generate on the surface - Backported MC-170134 Memory Leak fix **BUGFIXES** - Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early - Sulfur Caves would still generate even if they are disabled via config - EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
release

Vanilla Backport Neoforge 1.21.1-1.1.7.5

1.1.7.5
19 мая 2026 г.3,3 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
**CHANGES** - Sulfur Cave features can now generate on the surface - Backported MC-170134 Memory Leak fix **BUGFIXES** - Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early - Sulfur Caves would still generate even if they are disabled via config - EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
release

Vanilla Backport Fabric 1.20.1-1.1.7.5

1.1.7.5
19 мая 2026 г.335Minecraft: 1.20.1fabric
Скачать
Что нового
**CHANGES** - Sulfur Cave features can now generate on the surface - Backported MC-170134 Memory Leak fix **BUGFIXES** - Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early - Sulfur Caves would still generate even if they are disabled via config - EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
release

Vanilla Backport Forge 1.20.1-1.1.7.5

1.1.7.5
19 мая 2026 г.1,1 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
**CHANGES** - Sulfur Cave features can now generate on the surface - Backported MC-170134 Memory Leak fix **BUGFIXES** - Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early - Sulfur Caves would still generate even if they are disabled via config - EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
release

Vanilla Backport Fabric 1.21.1-1.1.7.4

1.1.7.4
14 мая 2026 г.6,9 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
i don't want to keep releasing patches, help. **TRANSLATIONS** - Updated French (by Achille) **BUGFIXES** - Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
release

Vanilla Backport Neoforge 1.21.1-1.1.7.4

1.1.7.4
14 мая 2026 г.21,3 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
i don't want to keep releasing patches, help. **TRANSLATIONS** - Updated French (by Achille) **BUGFIXES** - Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
release

Vanilla Backport Fabric 1.20.1-1.1.7.4

1.1.7.4
14 мая 2026 г.320,2 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
i don't want to keep releasing patches, help. **TRANSLATIONS** - Updated French (by Achille) **BUGFIXES** - Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
release

Vanilla Backport Forge 1.20.1-1.1.7.4

1.1.7.4
14 мая 2026 г.5,8 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
i don't want to keep releasing patches, help. **TRANSLATIONS** - Updated French (by Achille) **BUGFIXES** - Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
release

Vanilla Backport Fabric 1.21.1-1.1.7.3

1.1.7.3
14 мая 2026 г.326Minecraft: 1.21.1fabric
Скачать
Что нового
**TRANSLATIONS** - updated korean (by dannykim2011) - updated traditional chinese - taiwan (by iDEEMi) - updated brazilian portuguese (by Deleted User... yes, that's his username) **BUGFIXES** - Blocking Geysers while using Galosphere would result into a crash - Bundled Tabs rarely cause desyncronization issues - Attributes may lead a crash with Deflector Dummies (species) - Surface Rules may not generate with Citadel/Alex Caves
release

Vanilla Backport Neoforge 1.21.1-1.1.7.3

1.1.7.3
14 мая 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
**TRANSLATIONS** - updated korean (by dannykim2011) - updated traditional chinese - taiwan (by iDEEMi) - updated brazilian portuguese (by Deleted User... yes, that's his username) **BUGFIXES** - Blocking Geysers while using Galosphere would result into a crash - Bundled Tabs rarely cause desyncronization issues - Attributes may lead a crash with Deflector Dummies (species) - Surface Rules may not generate with Citadel/Alex Caves
release

Vanilla Backport Fabric 1.20.1-1.1.7.3

1.1.7.3
14 мая 2026 г.12,4 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
**TRANSLATIONS** - updated korean (by dannykim2011) - updated traditional chinese - taiwan (by iDEEMi) - updated brazilian portuguese (by Deleted User... yes, that's his username) **BUGFIXES** - Blocking Geysers while using Galosphere would result into a crash - Bundled Tabs rarely cause desyncronization issues - Attributes may lead a crash with Deflector Dummies (species) - Surface Rules may not generate with Citadel/Alex Caves
release

Vanilla Backport Forge 1.20.1-1.1.7.3

1.1.7.3
14 мая 2026 г.436Minecraft: 1.20.1forge
Скачать
Что нового
**TRANSLATIONS** - updated korean (by dannykim2011) - updated traditional chinese - taiwan (by iDEEMi) - updated brazilian portuguese (by Deleted User... yes, that's his username) **BUGFIXES** - Blocking Geysers while using Galosphere would result into a crash - Bundled Tabs rarely cause desyncronization issues - Attributes may lead a crash with Deflector Dummies (species) - Surface Rules may not generate with Citadel/Alex Caves
release

Vanilla Backport Fabric 1.20.1-1.1.7.2

1.1.7.2
13 мая 2026 г.720Minecraft: 1.20.1fabric
Скачать
Что нового
Fixed Bounce music disc missing required tag
release

Vanilla Backport Forge 1.20.1-1.1.7.2

1.1.7.2
13 мая 2026 г.2,7 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
Fixed Bounce music disc missing required tag
release

Vanilla Backport Fabric 1.21.1-1.1.7.1

1.1.7.1
13 мая 2026 г.1,1 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
**FEATURES** - Updated mod icon - Added a config for Creaking Hearts to work during the day - Added a new music disc: - "Bounce" by fingerspit - Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome - Has a comparator output of 8 when played in a jukebox - Added 5 new background music tracks by fingerspit: - Ebb - Home - Memories - Nightly - Shores **CHANGES** - Updated BundleColoring to handle dyed bundles properly - Sulfur Cubes now store properly their persistence - The Slow Bouncy Sulfur Cube archetype is no longer buoyant - The grass color is now less green in Sulfur Caves - Geysers can now be activated continuously by using lava instead of magma **BUGFIXES** - Sulfur Cubes trying to serialize empty container - Sulfur Cubes with Explosive Archetypes and disabled explosions would still be triggered via redstone or fire damage - Geysers had inverted configs, disabling them would actually enable them - CollisionContext redirect mixin would lead to crash - Sulfur Spikes would not be pickaxe efficient
release

Vanilla Backport Neoforge 1.21.1-1.1.7.1

1.1.7.1
13 мая 2026 г.8,3 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
**FEATURES** - Updated mod icon - Added a config for Creaking Hearts to work during the day - Added a new music disc: - "Bounce" by fingerspit - Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome - Has a comparator output of 8 when played in a jukebox - Added 5 new background music tracks by fingerspit: - Ebb - Home - Memories - Nightly - Shores **CHANGES** - Updated BundleColoring to handle dyed bundles properly - Sulfur Cubes now store properly their persistence - The Slow Bouncy Sulfur Cube archetype is no longer buoyant - The grass color is now less green in Sulfur Caves - Geysers can now be activated continuously by using lava instead of magma **BUGFIXES** - Sulfur Cubes trying to serialize empty container - Sulfur Cubes with Explosive Archetypes and disabled explosions would still be triggered via redstone or fire damage - Geysers had inverted configs, disabling them would actually enable them - CollisionContext redirect mixin would lead to crash - Sulfur Spikes would not be pickaxe efficient
release

Vanilla Backport Fabric 1.20.1-1.1.7.1

1.1.7.1
13 мая 2026 г.139Minecraft: 1.20.1fabric
Скачать
Что нового
**FEATURES** - Updated mod icon - Added a config for Creaking Hearts to work during the day - Added a new music disc: - "Bounce" by fingerspit - Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome - Has a comparator output of 8 when played in a jukebox - Added 5 new background music tracks by fingerspit: - Ebb - Home - Memories - Nightly - Shores **CHANGES** - Updated BundleColoring to handle dyed bundles properly - Sulfur Cubes now store properly their persistence - The Slow Bouncy Sulfur Cube archetype is no longer buoyant - The grass color is now less green in Sulfur Caves - Geysers can now be activated continuously by using lava instead of magma **BUGFIXES** - Sulfur Cubes trying to serialize empty container - Sulfur Cubes with Explosive Archetypes and disabled explosions would still be triggered via redstone or fire damage - Geysers had inverted configs, disabling them would actually enable them - CollisionContext redirect mixin would lead to crash - Sulfur Spikes would not be pickaxe efficient
release

Vanilla Backport Forge 1.20.1-1.1.7.1

1.1.7.1
13 мая 2026 г.280Minecraft: 1.20.1forge
Скачать
Что нового
**FEATURES** - Updated mod icon - Added a config for Creaking Hearts to work during the day - Added a new music disc: - "Bounce" by fingerspit - Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome - Has a comparator output of 8 when played in a jukebox - Added 5 new background music tracks by fingerspit: - Ebb - Home - Memories - Nightly - Shores **CHANGES** - Updated BundleColoring to handle dyed bundles properly - Sulfur Cubes now store properly their persistence - The Slow Bouncy Sulfur Cube archetype is no longer buoyant - The grass color is now less green in Sulfur Caves - Geysers can now be activated continuously by using lava instead of magma **BUGFIXES** - Sulfur Cubes trying to serialize empty container - Sulfur Cubes with Explosive Archetypes and disabled explosions would still be triggered via redstone or fire damage - Geysers had inverted configs, disabling them would actually enable them - CollisionContext redirect mixin would lead to crash - Sulfur Spikes would not be pickaxe efficient
release

Vanilla Backport Forge 1.20.1-1.1.7

1.1.7
12 мая 2026 г.2,3 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
**FEATURES** - added Chaos Cubed bundled tab - added Sulfur Caves biome - added Cinnabar blocks > - Cinnabar > - Polished Cinnabar > - Cinnabar Bricks > - Chiseled Cinnabar - added Sulfur blocks > - Sulfur > - Polished Sulfur > - Sulfur Bricks > - Chiseled Sulfur - added Potent Sulfur - added Sulfur Spike - added Sulfur Springs - added Sulfur Cube - added Bucket of Sulfur Cube - added Sulfur Cube Archetypes - added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block - added Configs related to Chaos Cubed **TECHNICAL CHANGES** - the `Knockback Resistance` attribute now supports a min value of -2.0 - added new attributes: > - `minecraft:bounciness` > - `minecraft:air_drag_modifier` > - `minecraft:friction_modifier` - added new Surface Rules: > - `minecraft:spatial_noise_treshold` > - `minecraft:noise_treshold` - added new IntProvider: `minecraft:trapezoid` - added new Feature Types: > - `minecraft:weighted_random_selector` > - `minecraft:sequence` > - `minecraft:template` **GAMEPLAY CHANGES** - Wandering Traders may now sell Sulfur Spikes - changes on the translations: > - updated French (by Achille) > - updated Russian (by Quanzy) > - updated Korean (by dannykim2011) > - added Italian (by Edooo) **BUGFIXES** - Leashes may fail to connect with Sable/Create Aeronautics contraptions - Happy Ghasts would spin uncontrollably when leashed - Some translation entries were incorrect - Wandering Trader has inverted loot rarity
release

Vanilla Backport Fabric 1.21.1-1.1.7

1.1.7
12 мая 2026 г.1,1 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
**FEATURES** - added Chaos Cubed bundled tab - added Sulfur Caves biome - added Cinnabar blocks > - Cinnabar > - Polished Cinnabar > - Cinnabar Bricks > - Chiseled Cinnabar - added Sulfur blocks > - Sulfur > - Polished Sulfur > - Sulfur Bricks > - Chiseled Sulfur - added Potent Sulfur - added Sulfur Spike - added Sulfur Springs - added Sulfur Cube - added Bucket of Sulfur Cube - added Sulfur Cube Archetypes - added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block - added Configs related to Chaos Cubed **TECHNICAL CHANGES** - the `Knockback Resistance` attribute now supports a min value of -2.0 - added new attributes: > - `minecraft:bounciness` > - `minecraft:air_drag_modifier` > - `minecraft:friction_modifier` - added new Surface Rules: > - `minecraft:spatial_noise_treshold` > - `minecraft:noise_treshold` - added new IntProvider: `minecraft:trapezoid` - added new Feature Types: > - `minecraft:weighted_random_selector` > - `minecraft:sequence` > - `minecraft:template` **GAMEPLAY CHANGES** - Wandering Traders may now sell Sulfur Spikes - changes on the translations: > - updated French (by Achille) > - updated Russian (by Quanzy) > - updated Korean (by dannykim2011) > - added Italian (by Edooo) **BUGFIXES** - Leashes may fail to connect with Sable/Create Aeronautics contraptions - Happy Ghasts would spin uncontrollably when leashed - Some translation entries were incorrect - Wandering Trader has inverted loot rarity
release

Vanilla Backport Neoforge 1.21.1-1.1.7

1.1.7
12 мая 2026 г.4,2 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
**FEATURES** - added Chaos Cubed bundled tab - added Sulfur Caves biome - added Cinnabar blocks > - Cinnabar > - Polished Cinnabar > - Cinnabar Bricks > - Chiseled Cinnabar - added Sulfur blocks > - Sulfur > - Polished Sulfur > - Sulfur Bricks > - Chiseled Sulfur - added Potent Sulfur - added Sulfur Spike - added Sulfur Springs - added Sulfur Cube - added Bucket of Sulfur Cube - added Sulfur Cube Archetypes - added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block - added Configs related to Chaos Cubed **TECHNICAL CHANGES** - the `Knockback Resistance` attribute now supports a min value of -2.0 - added new attributes: > - `minecraft:bounciness` > - `minecraft:air_drag_modifier` > - `minecraft:friction_modifier` - added new Surface Rules: > - `minecraft:spatial_noise_treshold` > - `minecraft:noise_treshold` - added new IntProvider: `minecraft:trapezoid` - added new Feature Types: > - `minecraft:weighted_random_selector` > - `minecraft:sequence` > - `minecraft:template` **GAMEPLAY CHANGES** - Wandering Traders may now sell Sulfur Spikes - changes on the translations: > - updated French (by Achille) > - updated Russian (by Quanzy) > - updated Korean (by dannykim2011) > - added Italian (by Edooo) **BUGFIXES** - Leashes may fail to connect with Sable/Create Aeronautics contraptions - Happy Ghasts would spin uncontrollably when leashed - Some translation entries were incorrect - Wandering Trader has inverted loot rarity
release

Vanilla Backport Fabric 1.20.1-1.1.7

1.1.7
12 мая 2026 г.459Minecraft: 1.20.1fabric
Скачать
Что нового
**FEATURES** - added Chaos Cubed bundled tab - added Sulfur Caves biome - added Cinnabar blocks > - Cinnabar > - Polished Cinnabar > - Cinnabar Bricks > - Chiseled Cinnabar - added Sulfur blocks > - Sulfur > - Polished Sulfur > - Sulfur Bricks > - Chiseled Sulfur - added Potent Sulfur - added Sulfur Spike - added Sulfur Springs - added Sulfur Cube - added Bucket of Sulfur Cube - added Sulfur Cube Archetypes - added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block - added Configs related to Chaos Cubed **TECHNICAL CHANGES** - the `Knockback Resistance` attribute now supports a min value of -2.0 - added new attributes: > - `minecraft:bounciness` > - `minecraft:air_drag_modifier` > - `minecraft:friction_modifier` - added new Surface Rules: > - `minecraft:spatial_noise_treshold` > - `minecraft:noise_treshold` - added new IntProvider: `minecraft:trapezoid` - added new Feature Types: > - `minecraft:weighted_random_selector` > - `minecraft:sequence` > - `minecraft:template` **GAMEPLAY CHANGES** - Wandering Traders may now sell Sulfur Spikes - changes on the translations: > - updated French (by Achille) > - updated Russian (by Quanzy) > - updated Korean (by dannykim2011) > - added Italian (by Edooo) **BUGFIXES** - Leashes may fail to connect with Sable/Create Aeronautics contraptions - Happy Ghasts would spin uncontrollably when leashed - Some translation entries were incorrect - Wandering Trader has inverted loot rarity
release

Vanilla Backport Fabric 1.21.1-1.1.6.3

1.1.6.3
28 мар. 2026 г.1,2 млнMinecraft: 1.21.1fabric
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Что нового
**Hotfix**: - fixed cactus not destroying next to solid blocks - fixed leaf litter only being placeable on grass blocks or similar - fixed trail chambers not generating on pale gardens
release

Vanilla Backport Neoforge 1.21.1-1.1.6.3

1.1.6.3
28 мар. 2026 г.320,2 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
**Hotfix**: - fixed cactus not destroying next to solid blocks - fixed leaf litter only being placeable on grass blocks or similar - fixed trail chambers not generating on pale gardens
release

Vanilla Backport Fabric 1.20.1-1.1.6.3

1.1.6.3
28 мар. 2026 г.69,9 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
**Hotfix**: - fixed cactus not destroying next to solid blocks
release

Vanilla Backport Forge 1.20.1-1.1.6.3

1.1.6.3
28 мар. 2026 г.130,5 тыс.Minecraft: 1.20.1forge
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Что нового
**Hotfix**: - fixed cactus not destroying next to solid blocks
release

Vanilla Backport Fabric 1.21.1-1.1.6.2

1.1.6.2
25 мар. 2026 г.3,1 тыс.Minecraft: 1.21.1fabric
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Что нового
HOTFIX: - sheep rendering would cause crash with some mods
release

Vanilla Backport Neoforge 1.21.1-1.1.6.2

1.1.6.2
25 мар. 2026 г.7,8 тыс.Minecraft: 1.21.1neoforge
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Что нового
HOTFIX: - sheep rendering would cause crash with some mods
release

Vanilla Backport Fabric 1.20.1-1.1.6.2

1.1.6.2
25 мар. 2026 г.1,4 тыс.Minecraft: 1.20.1fabric
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Что нового
HOTFIX: - sheep rendering would cause crash with some mods
release

Vanilla Backport Forge 1.20.1-1.1.6.2

1.1.6.2
25 мар. 2026 г.6,7 тыс.Minecraft: 1.20.1forge
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Что нового
HOTFIX: - sheep rendering would cause crash with some mods
release

Vanilla Backport Fabric 1.21.1-1.1.6.1

1.1.6.1
25 мар. 2026 г.366Minecraft: 1.21.1fabric
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Что нового
HOTFIX: - Recipes not applying properly
release

Vanilla Backport Neoforge 1.21.1-1.1.6.1

1.1.6.1
25 мар. 2026 г.349Minecraft: 1.21.1neoforge
Скачать
Что нового
HOTFIX: - Recipes not applying properly
release

Vanilla Backport Fabric 1.21.1-1.1.6

1.1.6
25 мар. 2026 г.156Minecraft: 1.21.1fabric
Скачать
Что нового
FEATURES: - added advancements - **Heart Transplanter**: Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks. - **Stay Hydrated!**: Place a Dried Ghast block into water. CHANGES: - added missing conventional biome tags for Pale Garden - added "minecraft:supports_cactus" block tag - removed Data Transformation (if you were using an old version that used the "vanillabackport" namespace instead of "minecraft", it's recommended to use a previous version to prevent data loss) - reworked interactions with happy ghast harness and wolf armor COMPATIBILITY: - added GhastHarnessHandler class to register custom ghast harness textures (may change this to a datadriven setup in a future...) - happy ghasts will now identify any item in the item tag "minecraft:harnesses" as an equipable harness (HarnessItem is now deprecated) - added Field Guide integration BUGFIXES: - SpecialMobRenderer would crash from config loaded too early - recipe advancements wouldn't show properly - improved data generation - Leaf Litter would use the property "flower_amount" instead of "segmented_amount", causing some resourcepacks (like Golden Days) to not render them properly - BundledTabs would render the contents of the creative tab in incorrect order - in rare scenarios, bundles would cause crash for IndexOutOfBounds, despite being within bounds - Freshly Animated Legacy now includes the updated happy ghast animations with correct position of the harness - forking the repository from github would not load properly due invalid implementation of Platform
release

Vanilla Backport Neoforge 1.21.1-1.1.6

1.1.6
25 мар. 2026 г.179Minecraft: 1.21.1neoforge
Скачать
Что нового
FEATURES: - added advancements - **Heart Transplanter**: Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks. - **Stay Hydrated!**: Place a Dried Ghast block into water. CHANGES: - added missing conventional biome tags for Pale Garden - added "minecraft:supports_cactus" block tag - removed Data Transformation (if you were using an old version that used the "vanillabackport" namespace instead of "minecraft", it's recommended to use a previous version to prevent data loss) - reworked interactions with happy ghast harness and wolf armor COMPATIBILITY: - added GhastHarnessHandler class to register custom ghast harness textures (may change this to a datadriven setup in a future...) - happy ghasts will now identify any item in the item tag "minecraft:harnesses" as an equipable harness (HarnessItem is now deprecated) - added Field Guide integration BUGFIXES: - SpecialMobRenderer would crash from config loaded too early - recipe advancements wouldn't show properly - improved data generation - Leaf Litter would use the property "flower_amount" instead of "segmented_amount", causing some resourcepacks (like Golden Days) to not render them properly - BundledTabs would render the contents of the creative tab in incorrect order - in rare scenarios, bundles would cause crash for IndexOutOfBounds, despite being within bounds - Freshly Animated Legacy now includes the updated happy ghast animations with correct position of the harness - forking the repository from github would not load properly due invalid implementation of Platform
release

Vanilla Backport Fabric 1.20.1-1.1.6

1.1.6
25 мар. 2026 г.242Minecraft: 1.20.1fabric
Скачать
Что нового
FEATURES: - added advancements - **Heart Transplanter**: Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks. - **The Whole Pack**: Tame one of each Wolf variant. - **Shear Brilliance**: Remove Wolf Armor from a Wolf using Shears. - **Good as New**: Fully repair damaged Wolf Armor using Armadillo Scutes. - **Stay Hydrated!**: Place a Dried Ghast block into water. CHANGES: - added missing conventional biome tags for Pale Garden - added "minecraft:supports_cactus" block tag - removed Data Transformation (if you were using an old version that used the "vanillabackport" namespace instead of "minecraft", it's recommended to use a previous version to prevent data loss) - reworked interactions with happy ghast harness and wolf armor COMPATIBILITY: - added GhastHarnessHandler class to register custom ghast harness textures (may change this to a datadriven setup in a future...) - happy ghasts will now identify any item in the item tag "minecraft:harnesses" as an equipable harness (HarnessItem is now deprecated) - added Field Guide integration BUGFIXES: - SpecialMobRenderer would crash from config loaded too early - recipe advancements wouldn't show properly - improved data generation - Leaf Litter would use the property "flower_amount" instead of "segmented_amount", causing some resourcepacks (like Golden Days) to not render them properly - Bundles would cause nbt leaks into items, infecting them with "SelectedItem -1" - BundledTabs would render the contents of the creative tab in incorrect order - in rare scenarios, bundles would cause crash for IndexOutOfBounds, despite being within bounds - Freshly Animated Legacy now includes the updated happy ghast animations with correct position of the harness - forking the repository from github would not load properly due invalid implementation of Platform
release

Vanilla Backport Forge 1.20.1-1.1.6

1.1.6
25 мар. 2026 г.622Minecraft: 1.20.1forge
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Что нового
FEATURES: - added advancements - **Heart Transplanter**: Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks. - **The Whole Pack**: Tame one of each Wolf variant. - **Shear Brilliance**: Remove Wolf Armor from a Wolf using Shears. - **Good as New**: Fully repair damaged Wolf Armor using Armadillo Scutes. - **Stay Hydrated!**: Place a Dried Ghast block into water. CHANGES: - added missing conventional biome tags for Pale Garden - added "minecraft:supports_cactus" block tag - removed Data Transformation (if you were using an old version that used the "vanillabackport" namespace instead of "minecraft", it's recommended to use a previous version to prevent data loss) - reworked interactions with happy ghast harness and wolf armor COMPATIBILITY: - added GhastHarnessHandler class to register custom ghast harness textures (may change this to a datadriven setup in a future...) - happy ghasts will now identify any item in the item tag "minecraft:harnesses" as an equipable harness (HarnessItem is now deprecated) - added Field Guide integration BUGFIXES: - SpecialMobRenderer would crash from config loaded too early - recipe advancements wouldn't show properly - improved data generation - Leaf Litter would use the property "flower_amount" instead of "segmented_amount", causing some resourcepacks (like Golden Days) to not render them properly - Bundles would cause nbt leaks into items, infecting them with "SelectedItem -1" - BundledTabs would render the contents of the creative tab in incorrect order - in rare scenarios, bundles would cause crash for IndexOutOfBounds, despite being within bounds - Freshly Animated Legacy now includes the updated happy ghast animations with correct position of the harness - forking the repository from github would not load properly due invalid implementation of Platform
release

Vanilla Backport Fabric 1.20.1 1.1.5.4.2

1.1.5.4.2
9 февр. 2026 г.15,9 тыс.Minecraft: 1.20.1fabric
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Что нового
**CHANGELOG** - Bundled tabs now display the correct order on creative menu **BUGFIXES** - fixed leaf litter being bone mealable - fixed leaf litter placement
release

Vanilla Backport Forge 1.20.1 1.1.5.4.2

1.1.5.4.2
9 февр. 2026 г.75,5 тыс.Minecraft: 1.20.1forge
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Что нового
**CHANGELOG** - Bundled tabs now display the correct order on creative menu **BUGFIXES** - fixed leaf litter being bone mealable - fixed leaf litter placement
release

Vanilla Backport Fabric 1.21.1 1.1.5.4.2

1.1.5.4.2
9 февр. 2026 г.913 тыс.Minecraft: 1.21.1fabric
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Что нового
**CHANGELOG** - Bundled tabs now display the correct order on creative menu **BUGFIXES** - fixed leaf litter being bone mealable - fixed leaf litter placement
release

Vanilla Backport Neoforge 1.21.1 1.1.5.4.2

1.1.5.4.2
9 февр. 2026 г.100,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
**CHANGELOG** - Bundled tabs now display the correct order on creative menu **BUGFIXES** - fixed leaf litter being bone mealable - fixed leaf litter placement
release

Vanilla Backport Fabric 1.20.1 1.1.5.4.1

1.1.5.4.1
7 февр. 2026 г.898Minecraft: 1.20.1fabric
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Что нового
**BUGFIX** - fixed incorrect rendering of emissive items on hand
release

Vanilla Backport Fabric 1.20.1 1.1.5.4

1.1.5.4
6 февр. 2026 г.313Minecraft: 1.20.1fabric
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Что нового
**CHANGES** - reintroduced emissive textures: - these are **HARDCODED**, so no way to apply them to other blocks using resourcepacks - these only apply to **firefly bushes**, **open eyeblossoms** and **potted open eyeblossoms** - reworked Freshly Animated: - it's now divided in two resource packs! normal and legacy - legacy supports versions below 1.10 - added new biome tags for leaf litter colors: - #minecraft:has_dark_leaf_litter - #minecraft:has_pale_leaf_litter - added new block tag for creaking heart holder: - #minecraft:creaking_heart_holders **BUGFIXES** - fixed wolf variants not rendering properly (1.20.1) - fixed incompatibility with no man's land (1.21.1) - fixed incompatibility with copper age backport (1.21.1)
release

Vanilla Backport Forge 1.20.1 1.1.5.4

1.1.5.4
6 февр. 2026 г.2,3 тыс.Minecraft: 1.20.1forge
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Что нового
**CHANGES** - reintroduced emissive textures: - these are **HARDCODED**, so no way to apply them to other blocks using resourcepacks - these only apply to **firefly bushes**, **open eyeblossoms** and **potted open eyeblossoms** - reworked Freshly Animated: - it's now divided in two resource packs! normal and legacy - legacy supports versions below 1.10 - added new biome tags for leaf litter colors: - #minecraft:has_dark_leaf_litter - #minecraft:has_pale_leaf_litter - added new block tag for creaking heart holder: - #minecraft:creaking_heart_holders **BUGFIXES** - fixed wolf variants not rendering properly (1.20.1) - fixed incompatibility with no man's land (1.21.1) - fixed incompatibility with copper age backport (1.21.1)
release

Vanilla Backport Fabric 1.21.1 1.1.5.4

1.1.5.4
6 февр. 2026 г.3,4 тыс.Minecraft: 1.21.1fabric
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Что нового
**CHANGES** - reintroduced emissive textures: - these are **HARDCODED**, so no way to apply them to other blocks using resourcepacks - these only apply to **firefly bushes**, **open eyeblossoms** and **potted open eyeblossoms** - reworked Freshly Animated: - it's now divided in two resource packs! normal and legacy - legacy supports versions below 1.10 - added new biome tags for leaf litter colors: - #minecraft:has_dark_leaf_litter - #minecraft:has_pale_leaf_litter - added new block tag for creaking heart holder: - #minecraft:creaking_heart_holders **BUGFIXES** - fixed wolf variants not rendering properly (1.20.1) - fixed incompatibility with no man's land (1.21.1) - fixed incompatibility with copper age backport (1.21.1)
release

Vanilla Backport Neoforge 1.121.1 1.1.5.4

1.1.5.4
6 февр. 2026 г.2,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
**CHANGES** - reintroduced emissive textures: - these are **HARDCODED**, so no way to apply them to other blocks using resourcepacks - these only apply to **firefly bushes**, **open eyeblossoms** and **potted open eyeblossoms** - reworked Freshly Animated: - it's now divided in two resource packs! normal and legacy - legacy supports versions below 1.10 - added new biome tags for leaf litter colors: - #minecraft:has_dark_leaf_litter - #minecraft:has_pale_leaf_litter - added new block tag for creaking heart holder: - #minecraft:creaking_heart_holders **BUGFIXES** - fixed wolf variants not rendering properly (1.20.1) - fixed incompatibility with no man's land (1.21.1) - fixed incompatibility with copper age backport (1.21.1)
release

Vanilla Backport Fabric 1.20.1 1.1.5.3

1.1.5.3
5 февр. 2026 г.704Minecraft: 1.20.1fabric
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Что нового
**CHANGELOG** - model layers now use the minecraft namespace - rolled back changes from bundles - added config to toggle sheep wool undercoat - sheep wool undercoat now only applies to the vanilla sheep **BUGFIXES** - FreshlyAnimated no longer breaks with **EveryCompat** - mob variants no longer break **MixedLitter** - armadillos no longer spawn on water - **VanillaBackport** shouldn't be called early anymore - removed any leftover trace of baby variants
release

Vanilla Backport Forge 1.20.1 1.1.5.3

1.1.5.3
5 февр. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
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Что нового
**CHANGELOG** - model layers now use the minecraft namespace - rolled back changes from bundles - added config to toggle sheep wool undercoat - sheep wool undercoat now only applies to the vanilla sheep **BUGFIXES** - FreshlyAnimated no longer breaks with **EveryCompat** - mob variants no longer break **MixedLitter** - armadillos no longer spawn on water - **VanillaBackport** shouldn't be called early anymore - removed any leftover trace of baby variants
release

Vanilla Backport Fabric 1.21.1 1.1.5.3

1.1.5.3
5 февр. 2026 г.1,6 тыс.Minecraft: 1.21.1fabric
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Что нового
**CHANGELOG** - model layers now use the minecraft namespace - rolled back changes from bundles - added config to toggle sheep wool undercoat - sheep wool undercoat now only applies to the vanilla sheep **BUGFIXES** - FreshlyAnimated no longer breaks with **EveryCompat** - mob variants no longer break **MixedLitter** - armadillos no longer spawn on water - **VanillaBackport** shouldn't be called early anymore - removed any leftover trace of baby variants
release

Vanilla Backport Neoforge 1.21.1 1.1.5.3

1.1.5.3
4 февр. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
**CHANGELOG** - model layers now use the minecraft namespace - rolled back changes from bundles - added config to toggle sheep wool undercoat - sheep wool undercoat now only applies to the vanilla sheep **BUGFIXES** - FreshlyAnimated no longer breaks with **EveryCompat** - mob variants no longer break **MixedLitter** - armadillos no longer spawn on water - **VanillaBackport** shouldn't be called early anymore - removed any leftover trace of baby variants
release

Vanilla Backport Fabric 1.20.1 1.1.5.2

1.1.5.2
1 февр. 2026 г.4,4 тыс.Minecraft: 1.20.1fabric
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Что нового
**CHANGELOG** - reworked mob variant system - **tall dry grass**, **firefly bushes** and **bushes** can now spread upon being bonemealed - removed music fade config option - added **JEI** and **JER** support - added **MouseTweaks** support - disabled updated bundle UI when **BestBundles** is loaded - added cat and frog variant support - updated loot configs - updated chicken egg lay behavior - updated **spawn egg** rendering (toggleable via config) - **lodestones** now generate on ruined portal loot (toggleable via config) - updated **happy ghast** rendering - updated **creaking** rendering - added **sheep** underwool layer - wolf variants are now handled on the conventional tag `c` instead of the `minecraft` tag, but remains retrocompatible - baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants - **wolf** health now increases to 20 hearts when tamed - added **Freshly Animated** **Chicken Egg Lay** - Their loot table is now handled on "gameplay/chicken_lay" - 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch - 1.21.1 : Egg items now use data components to handle variants **Item Loot Configs** - `bundle_on_villages` is now `bundle_loot` - `resin_loot` now determines if resin clumps should generate on woodland mansions - `lodestone_loot` now determines if lodestones should generate on ruined portals **Freshly Animated** Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport - requires to be enabled manually - if it presents some issues, update Fresh Animations - implements the current changes: - fixed variants for **chicken**/**cow**/**pigs** - fixed animations for **happy ghasts** and **ghastlings** - fixed dual beak on **cold chickens** **BUGFIXES** - fixed **bundle** item duplication / removal - fixed **pale oak boat** rendering - fixed missing subtitles - fixed **happy ghast** recursive rendering - fixed update bundle UI preventing the scrolling on other bundle-related mods - fixed missing data transformation for **red and green harnesses** - fixed mob variants calling biomes or structures way too early - fixed missing recipe for **leaf litter** - fixed missing recipe for **wild flowers** to **yellow dye** - fixed invalid rendering on **pale oak doors** and **pale oak trapdoors** - fixed **bundle** rendering based on bundle UI config - fixed mob variants resetting upon rejoining a world - fixed mob names not rendering when leashed - fixed leash rendering when attached to quad holder - fixed player crashing on disconnecting from servers on fabric - fixed **decorated pots** losing their contents on world reload or dimension change - fixed **camels** and **armadillos** spawning in water - fixed uncompostable foliage - fixed tags on 1.21 Neoforge - fixed mob variants preventing variants from other mods to generate (**More Mob Variants** or **Quark**) - fixed **flower cactus** generation - fixed **wolf armor** rendering - fixed **VanillaBackport** being loaded too early - fixed **JER** crash - fixed invalid **boat** mixin - fixed **blue and brown eggs** not firing from dispensers - fixed **bundles** giving `SelectedItem` NBT to the items - fixed plenty of issues related to mob variants... - i redesigned the system too many times too count... this is the most stable system so far... - fixed **leaf litter** placement - fixed **creaking** dying when colliding with players - fixed **flower cactus** placement - fixed **Continuity** crash - fixed **MoreCulling** crash
release

Vanilla Backport Forge 1.20.1 1.1.5.2

1.1.5.2
1 февр. 2026 г.3,2 тыс.Minecraft: 1.20.1forge
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Что нового
**CHANGELOG** - reworked mob variant system - **tall dry grass**, **firefly bushes** and **bushes** can now spread upon being bonemealed - removed music fade config option - added **JEI** and **JER** support - added **MouseTweaks** support - disabled updated bundle UI when **BestBundles** is loaded - added cat and frog variant support - updated loot configs - updated chicken egg lay behavior - updated **spawn egg** rendering (toggleable via config) - **lodestones** now generate on ruined portal loot (toggleable via config) - updated **happy ghast** rendering - updated **creaking** rendering - added **sheep** underwool layer - wolf variants are now handled on the conventional tag `c` instead of the `minecraft` tag, but remains retrocompatible - baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants - **wolf** health now increases to 20 hearts when tamed - added **Freshly Animated** **Chicken Egg Lay** - Their loot table is now handled on "gameplay/chicken_lay" - 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch - 1.21.1 : Egg items now use data components to handle variants **Item Loot Configs** - `bundle_on_villages` is now `bundle_loot` - `resin_loot` now determines if resin clumps should generate on woodland mansions - `lodestone_loot` now determines if lodestones should generate on ruined portals **Freshly Animated** Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport - requires to be enabled manually - if it presents some issues, update Fresh Animations - implements the current changes: - fixed variants for **chicken**/**cow**/**pigs** - fixed animations for **happy ghasts** and **ghastlings** - fixed dual beak on **cold chickens** **BUGFIXES** - fixed **bundle** item duplication / removal - fixed **pale oak boat** rendering - fixed missing subtitles - fixed **happy ghast** recursive rendering - fixed update bundle UI preventing the scrolling on other bundle-related mods - fixed missing data transformation for **red and green harnesses** - fixed mob variants calling biomes or structures way too early - fixed missing recipe for **leaf litter** - fixed missing recipe for **wild flowers** to **yellow dye** - fixed invalid rendering on **pale oak doors** and **pale oak trapdoors** - fixed **bundle** rendering based on bundle UI config - fixed mob variants resetting upon rejoining a world - fixed mob names not rendering when leashed - fixed leash rendering when attached to quad holder - fixed player crashing on disconnecting from servers on fabric - fixed **decorated pots** losing their contents on world reload or dimension change - fixed **camels** and **armadillos** spawning in water - fixed uncompostable foliage - fixed tags on 1.21 Neoforge - fixed mob variants preventing variants from other mods to generate (**More Mob Variants** or **Quark**) - fixed **flower cactus** generation - fixed **wolf armor** rendering - fixed **VanillaBackport** being loaded too early - fixed **JER** crash - fixed invalid **boat** mixin - fixed **blue and brown eggs** not firing from dispensers - fixed **bundles** giving `SelectedItem` NBT to the items - fixed plenty of issues related to mob variants... - i redesigned the system too many times too count... this is the most stable system so far... - fixed **leaf litter** placement - fixed **creaking** dying when colliding with players - fixed **flower cactus** placement - fixed **Continuity** crash - fixed **MoreCulling** crash
release

Vanilla Backport Fabric 1.21.1 1.1.5.2

1.1.5.2
1 февр. 2026 г.15,2 тыс.Minecraft: 1.21.1fabric
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Что нового
**CHANGELOG** - reworked mob variant system - **tall dry grass**, **firefly bushes** and **bushes** can now spread upon being bonemealed - removed music fade config option - added **JEI** and **JER** support - added **MouseTweaks** support - disabled updated bundle UI when **BestBundles** is loaded - added cat and frog variant support - updated loot configs - updated chicken egg lay behavior - updated **spawn egg** rendering (toggleable via config) - **lodestones** now generate on ruined portal loot (toggleable via config) - updated **happy ghast** rendering - updated **creaking** rendering - added **sheep** underwool layer - wolf variants are now handled on the conventional tag `c` instead of the `minecraft` tag, but remains retrocompatible - baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants - **wolf** health now increases to 20 hearts when tamed - added **Freshly Animated** **Chicken Egg Lay** - Their loot table is now handled on "gameplay/chicken_lay" - 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch - 1.21.1 : Egg items now use data components to handle variants **Item Loot Configs** - `bundle_on_villages` is now `bundle_loot` - `resin_loot` now determines if resin clumps should generate on woodland mansions - `lodestone_loot` now determines if lodestones should generate on ruined portals **Freshly Animated** Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport - requires to be enabled manually - if it presents some issues, update Fresh Animations - implements the current changes: - fixed variants for **chicken**/**cow**/**pigs** - fixed animations for **happy ghasts** and **ghastlings** - fixed dual beak on **cold chickens** **BUGFIXES** - fixed **bundle** item duplication / removal - fixed **pale oak boat** rendering - fixed missing subtitles - fixed **happy ghast** recursive rendering - fixed update bundle UI preventing the scrolling on other bundle-related mods - fixed missing data transformation for **red and green harnesses** - fixed mob variants calling biomes or structures way too early - fixed missing recipe for **leaf litter** - fixed missing recipe for **wild flowers** to **yellow dye** - fixed invalid rendering on **pale oak doors** and **pale oak trapdoors** - fixed **bundle** rendering based on bundle UI config - fixed mob variants resetting upon rejoining a world - fixed mob names not rendering when leashed - fixed leash rendering when attached to quad holder - fixed player crashing on disconnecting from servers on fabric - fixed **decorated pots** losing their contents on world reload or dimension change - fixed **camels** and **armadillos** spawning in water - fixed uncompostable foliage - fixed tags on 1.21 Neoforge - fixed mob variants preventing variants from other mods to generate (**More Mob Variants** or **Quark**) - fixed **flower cactus** generation - fixed **wolf armor** rendering - fixed **VanillaBackport** being loaded too early - fixed **JER** crash - fixed invalid **boat** mixin - fixed **blue and brown eggs** not firing from dispensers - fixed **bundles** giving `SelectedItem` NBT to the items - fixed plenty of issues related to mob variants... - i redesigned the system too many times too count... this is the most stable system so far... - fixed **leaf litter** placement - fixed **creaking** dying when colliding with players - fixed **flower cactus** placement - fixed **Continuity** crash - fixed **MoreCulling** crash
release

Vanilla Backport Neoforge 1.21.1 1.1.5.2

1.1.5.2
1 февр. 2026 г.11,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
**CHANGELOG** - reworked mob variant system - **tall dry grass**, **firefly bushes** and **bushes** can now spread upon being bonemealed - removed music fade config option - added **JEI** and **JER** support - added **MouseTweaks** support - disabled updated bundle UI when **BestBundles** is loaded - added cat and frog variant support - updated loot configs - updated chicken egg lay behavior - updated **spawn egg** rendering (toggleable via config) - **lodestones** now generate on ruined portal loot (toggleable via config) - updated **happy ghast** rendering - updated **creaking** rendering - added **sheep** underwool layer - wolf variants are now handled on the conventional tag `c` instead of the `minecraft` tag, but remains retrocompatible - baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants - **wolf** health now increases to 20 hearts when tamed - added **Freshly Animated** **Chicken Egg Lay** - Their loot table is now handled on "gameplay/chicken_lay" - 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch - 1.21.1 : Egg items now use data components to handle variants **Item Loot Configs** - `bundle_on_villages` is now `bundle_loot` - `resin_loot` now determines if resin clumps should generate on woodland mansions - `lodestone_loot` now determines if lodestones should generate on ruined portals **Freshly Animated** Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport - requires to be enabled manually - if it presents some issues, update Fresh Animations - implements the current changes: - fixed variants for **chicken**/**cow**/**pigs** - fixed animations for **happy ghasts** and **ghastlings** - fixed dual beak on **cold chickens** **BUGFIXES** - fixed **bundle** item duplication / removal - fixed **pale oak boat** rendering - fixed missing subtitles - fixed **happy ghast** recursive rendering - fixed update bundle UI preventing the scrolling on other bundle-related mods - fixed missing data transformation for **red and green harnesses** - fixed mob variants calling biomes or structures way too early - fixed missing recipe for **leaf litter** - fixed missing recipe for **wild flowers** to **yellow dye** - fixed invalid rendering on **pale oak doors** and **pale oak trapdoors** - fixed **bundle** rendering based on bundle UI config - fixed mob variants resetting upon rejoining a world - fixed mob names not rendering when leashed - fixed leash rendering when attached to quad holder - fixed player crashing on disconnecting from servers on fabric - fixed **decorated pots** losing their contents on world reload or dimension change - fixed **camels** and **armadillos** spawning in water - fixed uncompostable foliage - fixed tags on 1.21 Neoforge - fixed mob variants preventing variants from other mods to generate (**More Mob Variants** or **Quark**) - fixed **flower cactus** generation - fixed **wolf armor** rendering - fixed **VanillaBackport** being loaded too early - fixed **JER** crash - fixed invalid **boat** mixin - fixed **blue and brown eggs** not firing from dispensers - fixed **bundles** giving `SelectedItem` NBT to the items - fixed plenty of issues related to mob variants... - i redesigned the system too many times too count... this is the most stable system so far... - fixed **leaf litter** placement - fixed **creaking** dying when colliding with players - fixed **flower cactus** placement - fixed **Continuity** crash - fixed **MoreCulling** crash
release

Vanilla Backport 1.1.5.1

1.1.5.1
16 нояб. 2025 г.43,9 тыс.Minecraft: 1.20.1forge
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Что нового
Mob Variants now get loaded properly
release

Vanilla Backport 1.1.5.1

1.1.5.1
16 нояб. 2025 г.194,3 тыс.Minecraft: 1.20.1fabric
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Что нового
Mob Variants now get loaded properly
release

Vanilla Backport 1.21.1-1.1.5.1

1.21.1-1.1.5.1
16 нояб. 2025 г.202,6 тыс.Minecraft: 1.21.1neoforge
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Что нового
fixed cactus flower generation issue on startup
release

Vanilla Backport 1.21.1-1.1.5.1

1.21.1-1.1.5.1
16 нояб. 2025 г.52,3 тыс.Minecraft: 1.21.1fabric
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Что нового
Fixed cactus flower issue
release

Vanilla Backport 1.21.1-1.1.5

1.1.5
16 нояб. 2025 г.283Minecraft: 1.21.1fabric
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Что нового
<!-- Top banner --> <p align="center"> <img src="https://i.imgur.com/GZwoar7.png" alt="Header Image"> </p> <!-- Titles --> <div align="center"> <h1>Vanilla Backport: Bundle o' Life</h1> </div> <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p> It's finally time! Releasing the biggest update of Vanilla Backport to the date and the result of 4 months of development, finally introducing... **Bundle o' Life**! This update brings features of not one, but multiple updates! - Spring to Life - Bundles of Bravery - Armored Paws - Bats & Pots ## FEATURES - World generation & ambience: - added **leaf litter**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_leaf_litter` - they generate under trees that use the block tag `#minecraft:allows_leaf_litter` - sparse leaf litter patches generate on biomes that use the tag `#minecraft:spawns_leaf_litter_patches` - added **wild flowers**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_wildflowers` - noise-based wild flowers generate in biomes that use the biome tag `#minecraft:spawns_noise_based_wildflowers` - added **bushes**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_bushes` - added **firefly bushes**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_firefly_bushes` - they may generate in land in biomes that use the biome tag `#minecraft:spawns_firefly_bushes_swamp` - added **cactus flower**. - added **short and tall dry grass**: - toggleable via config. - generates in biomes that use the biome tags `#minecraft:spawns_dry_grass` and `#minecraft:spawns_dry_grass_rarely` - added **farm animal variants**. - added **falling leaves**. - added **fallen trees**: - toggleable via config. - generates in the biomes that use the following biome tags: - `#minecraft:spawns_fallen_oak_trees` - `#minecraft:spawns_fallen_birch_trees` - `#minecraft:spawns_fallen_birch_trees_rarely` - `#minecraft:spawns_fallen_super_birch_trees` - `#minecraft:spawns_fallen_jungle_trees` - `#minecraft:spawns_fallen_spruce_trees` - `#minecraft:spawns_fallen_spruce_trees_rarely` - added desert ambient sounds: - Dead Bushes, Dry Grass, Sand and Red Sand now have a chance to play ambient sounds. - updated lodestone recipe. - updated Bundle UI and controls. - toggleable via config. - bundles now change their model depending on whether you are using legacy or modern bundles. - added **dyable bundles**. - reworked creative tabs - added support to conventional tags (`Forge` / `Fabric` / `Create`). - added background music by **Amos Roddy**: - *"Below and Above"* - *"Broken Clocks"* - *"Fireflies"* - *"Lilypad"* - *"O's Piano"* - sheep now have color priorities based on their spawning biome. - updated camel spawning: - toggleable via config. - they can generate in biomes that use the biome tag `#minecraft:spawns_camels` - added **wolf variants** - added **armadillos** - toggleable via config. - they spawn in biomes that use the biome tag `#minecraft:spawns_armadillos` - spiders are now scared of armadillos. - decorative pots can now store items. (thanks to **Echo2Craft**) ## CHANGES - namespace update - creative tab rework - updated configs: - updated bat model is now toggleable. - removed creaking heart on pale oak sapling config. - resin config now controls its generation on woodland mansions loot. - dried ghast config now controls whether dried ghasts are bartered by piglins. - music disc drops from ghasts and chicken jockeys are now toggleable. - villager's and wandering trader's trades are now toggleable. - happy ghast movement speed can now be modified. - music fading for pale garden is now toggleable. - creaking trail particle colors are now configurable. - eyeblossoms and firefly bushes are now emissive by default. ## BUGFIXES - Happy ghasts no longer consume saddles. - Creakings no longer die from colliding with players for too long. - Creakings wouldn't play their attack sound. - Creakings wouldn't spawn properly. - Parrot sounds were incorrectly referenced in crash logs for Sinytra Connector. - Configs were not properly generating. ## NAMESPACE UPDATE - migrated all features from `vanillabackport` namespace to `minecraft`. - Allows safe port-forwarding to vanilla versions and the usage of resourcepacks - features data conversion: - this system may be removed in a future update. - allows to safely migrate worlds that used the old `vanillabackport` namespace. - includes support for `Every Compat` features ## CREATIVE TAB REWORK (BUNDLED TABS) - merged previous tab from vanilla backport onto a single creative tab. - added a vertical menu to switch between contents of versions. - titles are fully translatable. ## FALLING LEAVES - fully client sided and configurable. - toggleable via config. - can modify their frequency via config. - block-tag based: - `spawn_falling_leaves` allows to control which leaves spawn falling particles. - `spawn_falling_needles` allows to control which leaves spawn coniferous falling particles. - resource-pack API: - resource packs can override leaf colors via JSON files under `assets/<your-id>/leaf_colors/` - ```json { "block": "minecraft:azalea_leaves", "properties": { "color": -9399763, "priority": 0 } } ``` - **block**: ID of a block that is an instance of `LeavesBlock`. - **properties**: - **color**: ARGB color value for the particle. - **priority** (optional): highest priority override wins (default: `0`). ## FARM ANIMAL VARIANTS - toggleable via config. - provided new variants for cows, pigs and chickens: - `temperate` (default) - `cold` - `warm` - they spawn in biomes that use the following biome tags: - `#minecraft:spawn_cold_variant_farm_animals` - `#minecraft:spawn_warm_variant_farm_animals` - these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in. - added colored eggs for chicken variants: - **Blue Eggs**: dropped by cold chickens. - **Brown Eggs**: dropped by warm chickens. - disabled by default when using `mixed litter` (for safer compatibility). - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/<mob>_variant/` - example: **data/minecraft/chicken_variant/cold.json** - ```json { "asset_id": "minecraft:entity/chicken/cold_chicken", "model": "cold", "spawn_conditions": [ { "condition": { "type": "biome", "biomes": "#minecraft:spawn_cold_variant_farm_animals" }, "priority": 0 } ] } ``` - **asset_id**: represents the location of the entity texture. - **model**: variant model. - **spawn conditions** - **condition** : defines the condition to spawn this variant. - **type**: the type of condition to be used - **biome**: takes a biome or biome tag to check if the mob is spawning in it. - requires `biome` field. - **structure**: takes a structure ID to check if the mob is spawning inside it. - requires `structures` field. - **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase. - requires `range` array with `min` and `max` values. - for more context, check minecraft official documentation. ## WOLF SOUND VARIANTS - toggleable via config. - provided new variants for wolf personalities: - `classic` (default) - `puglin` - `sad` - `angry` - `grumpy` - `big` - `cute` - they are randomly assigned on spawn. - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/wolf_sound_variant/` - example: **data/minecraft/wolf_sound_variant/puglin.json** - ```json { "ambient_sound": "minecraft:entity.wolf_puglin.ambient", "death_sound": "minecraft:entity.wolf_puglin.death", "growl_sound": "minecraft:entity.wolf_puglin.growl", "hurt_sound": "minecraft:entity.wolf_puglin.hurt", "pant_sound": "minecraft:entity.wolf_puglin.pant", "whine_sound": "minecraft:entity.wolf_puglin.whine" } ``` - each field represents the sound id to be used for that specific action. - for more context, check minecraft official documentation. ## WOLF VARIANTS - toggleable via config. - provided new variants for wolves: - `pale` (default) - `spotted` - `snowy` - `black` - `ashen` - `rusty` - `woods` - `chestnut` - `striped` - they spawn by default in biomes that use the following biome tags: - `#minecraft:has_wolf/spotted` - `#minecraft:has_wolf/snowy` - `#minecraft:has_wolf/black` - `#minecraft:has_wolf/ashen` - `#minecraft:has_wolf/rusty` - `#minecraft:has_wolf/woods` - `#minecraft:has_wolf/chestnut` - `#minecraft:has_wolf/striped` - these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in. - disabled by default when using `backported wolves` (for safer compatibility). - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/wolf_variant/` - example: **data/minecraft/chicken_variant/cold.json** - ```json { "assets": { "angry": "minecraft:entity/wolf/wolf_ashen_angry", "tame": "minecraft:entity/wolf/wolf_ashen_tame", "wild": "minecraft:entity/wolf/wolf_ashen" }, "spawn_conditions": [ { "condition": { "type": "biome", "biomes": "#minecraft:has_wolf/ashen" }, "priority": 0 } ] } ``` - **assets** - **angry**: represents the location of the angry wolf texture. - **tame**: represents the location of the tame wolf texture. - **wild**: represents the location of the wild wolf texture. - **spawn conditions** - **condition** : defines the condition to spawn this variant. - **type**: the type of condition to be used - **biome**: takes a biome or biome tag to check if the mob is spawning in it. - requires `biome` field. - **structure**: takes a structure ID to check if the mob is spawning inside it. - requires `structures` field. - **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase. - requires `range` array with `min` and `max` values. - for more context, check minecraft official documentation. <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p> ## ⚠️ Disclaimer This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries. Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft. No commercial use is intended or permitted. <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p>
release

Vanilla Backport 1.21.1-1.1.5

1.21.1-1.1.5
16 нояб. 2025 г.905Minecraft: 1.21.1neoforge
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<!-- Top banner --> <p align="center"> <img src="https://i.imgur.com/GZwoar7.png" alt="Header Image"> </p> <!-- Titles --> <div align="center"> <h1>Vanilla Backport: Bundle o' Life</h1> </div> <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p> It's finally time! Releasing the biggest update of Vanilla Backport to the date and the result of 4 months of development, finally introducing... **Bundle o' Life**! This update brings features of not one, but multiple updates! - Spring to Life - Bundles of Bravery - Armored Paws - Bats & Pots ## FEATURES - World generation & ambience: - added **leaf litter**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_leaf_litter` - they generate under trees that use the block tag `#minecraft:allows_leaf_litter` - sparse leaf litter patches generate on biomes that use the tag `#minecraft:spawns_leaf_litter_patches` - added **wild flowers**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_wildflowers` - noise-based wild flowers generate in biomes that use the biome tag `#minecraft:spawns_noise_based_wildflowers` - added **bushes**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_bushes` - added **firefly bushes**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_firefly_bushes` - they may generate in land in biomes that use the biome tag `#minecraft:spawns_firefly_bushes_swamp` - added **cactus flower**. - added **short and tall dry grass**: - toggleable via config. - generates in biomes that use the biome tags `#minecraft:spawns_dry_grass` and `#minecraft:spawns_dry_grass_rarely` - added **farm animal variants**. - added **falling leaves**. - added **fallen trees**: - toggleable via config. - generates in the biomes that use the following biome tags: - `#minecraft:spawns_fallen_oak_trees` - `#minecraft:spawns_fallen_birch_trees` - `#minecraft:spawns_fallen_birch_trees_rarely` - `#minecraft:spawns_fallen_super_birch_trees` - `#minecraft:spawns_fallen_jungle_trees` - `#minecraft:spawns_fallen_spruce_trees` - `#minecraft:spawns_fallen_spruce_trees_rarely` - added desert ambient sounds: - Dead Bushes, Dry Grass, Sand and Red Sand now have a chance to play ambient sounds. - updated lodestone recipe. - updated Bundle UI and controls. - toggleable via config. - bundles now change their model depending on whether you are using legacy or modern bundles. - added **dyable bundles**. - reworked creative tabs - added support to conventional tags (`Forge` / `Fabric` / `Create`). - added background music by **Amos Roddy**: - *"Below and Above"* - *"Broken Clocks"* - *"Fireflies"* - *"Lilypad"* - *"O's Piano"* - sheep now have color priorities based on their spawning biome. - updated camel spawning: - toggleable via config. - they can generate in biomes that use the biome tag `#minecraft:spawns_camels` - added **wolf variants** - added **armadillos** - toggleable via config. - they spawn in biomes that use the biome tag `#minecraft:spawns_armadillos` - spiders are now scared of armadillos. - decorative pots can now store items. (thanks to **Echo2Craft**) ## CHANGES - namespace update - creative tab rework - updated configs: - updated bat model is now toggleable. - removed creaking heart on pale oak sapling config. - resin config now controls its generation on woodland mansions loot. - dried ghast config now controls whether dried ghasts are bartered by piglins. - music disc drops from ghasts and chicken jockeys are now toggleable. - villager's and wandering trader's trades are now toggleable. - happy ghast movement speed can now be modified. - music fading for pale garden is now toggleable. - creaking trail particle colors are now configurable. - eyeblossoms and firefly bushes are now emissive by default. ## BUGFIXES - Happy ghasts no longer consume saddles. - Creakings no longer die from colliding with players for too long. - Creakings wouldn't play their attack sound. - Creakings wouldn't spawn properly. - Parrot sounds were incorrectly referenced in crash logs for Sinytra Connector. - Configs were not properly generating. ## NAMESPACE UPDATE - migrated all features from `vanillabackport` namespace to `minecraft`. - Allows safe port-forwarding to vanilla versions and the usage of resourcepacks - features data conversion: - this system may be removed in a future update. - allows to safely migrate worlds that used the old `vanillabackport` namespace. - includes support for `Every Compat` features ## CREATIVE TAB REWORK (BUNDLED TABS) - merged previous tab from vanilla backport onto a single creative tab. - added a vertical menu to switch between contents of versions. - titles are fully translatable. ## FALLING LEAVES - fully client sided and configurable. - toggleable via config. - can modify their frequency via config. - block-tag based: - `spawn_falling_leaves` allows to control which leaves spawn falling particles. - `spawn_falling_needles` allows to control which leaves spawn coniferous falling particles. - resource-pack API: - resource packs can override leaf colors via JSON files under `assets/<your-id>/leaf_colors/` - ```json { "block": "minecraft:azalea_leaves", "properties": { "color": -9399763, "priority": 0 } } ``` - **block**: ID of a block that is an instance of `LeavesBlock`. - **properties**: - **color**: ARGB color value for the particle. - **priority** (optional): highest priority override wins (default: `0`). ## FARM ANIMAL VARIANTS - toggleable via config. - provided new variants for cows, pigs and chickens: - `temperate` (default) - `cold` - `warm` - they spawn in biomes that use the following biome tags: - `#minecraft:spawn_cold_variant_farm_animals` - `#minecraft:spawn_warm_variant_farm_animals` - these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in. - added colored eggs for chicken variants: - **Blue Eggs**: dropped by cold chickens. - **Brown Eggs**: dropped by warm chickens. - disabled by default when using `mixed litter` (for safer compatibility). - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/<mob>_variant/` - example: **data/minecraft/chicken_variant/cold.json** - ```json { "asset_id": "minecraft:entity/chicken/cold_chicken", "model": "cold", "spawn_conditions": [ { "condition": { "type": "biome", "biomes": "#minecraft:spawn_cold_variant_farm_animals" }, "priority": 0 } ] } ``` - **asset_id**: represents the location of the entity texture. - **model**: variant model. - **spawn conditions** - **condition** : defines the condition to spawn this variant. - **type**: the type of condition to be used - **biome**: takes a biome or biome tag to check if the mob is spawning in it. - requires `biome` field. - **structure**: takes a structure ID to check if the mob is spawning inside it. - requires `structures` field. - **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase. - requires `range` array with `min` and `max` values. - for more context, check minecraft official documentation. ## WOLF SOUND VARIANTS - toggleable via config. - provided new variants for wolf personalities: - `classic` (default) - `puglin` - `sad` - `angry` - `grumpy` - `big` - `cute` - they are randomly assigned on spawn. - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/wolf_sound_variant/` - example: **data/minecraft/wolf_sound_variant/puglin.json** - ```json { "ambient_sound": "minecraft:entity.wolf_puglin.ambient", "death_sound": "minecraft:entity.wolf_puglin.death", "growl_sound": "minecraft:entity.wolf_puglin.growl", "hurt_sound": "minecraft:entity.wolf_puglin.hurt", "pant_sound": "minecraft:entity.wolf_puglin.pant", "whine_sound": "minecraft:entity.wolf_puglin.whine" } ``` - each field represents the sound id to be used for that specific action. - for more context, check minecraft official documentation. ## WOLF VARIANTS - toggleable via config. - provided new variants for wolves: - `pale` (default) - `spotted` - `snowy` - `black` - `ashen` - `rusty` - `woods` - `chestnut` - `striped` - they spawn by default in biomes that use the following biome tags: - `#minecraft:has_wolf/spotted` - `#minecraft:has_wolf/snowy` - `#minecraft:has_wolf/black` - `#minecraft:has_wolf/ashen` - `#minecraft:has_wolf/rusty` - `#minecraft:has_wolf/woods` - `#minecraft:has_wolf/chestnut` - `#minecraft:has_wolf/striped` - these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in. - disabled by default when using `backported wolves` (for safer compatibility). - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/wolf_variant/` - example: **data/minecraft/chicken_variant/cold.json** - ```json { "assets": { "angry": "minecraft:entity/wolf/wolf_ashen_angry", "tame": "minecraft:entity/wolf/wolf_ashen_tame", "wild": "minecraft:entity/wolf/wolf_ashen" }, "spawn_conditions": [ { "condition": { "type": "biome", "biomes": "#minecraft:has_wolf/ashen" }, "priority": 0 } ] } ``` - **assets** - **angry**: represents the location of the angry wolf texture. - **tame**: represents the location of the tame wolf texture. - **wild**: represents the location of the wild wolf texture. - **spawn conditions** - **condition** : defines the condition to spawn this variant. - **type**: the type of condition to be used - **biome**: takes a biome or biome tag to check if the mob is spawning in it. - requires `biome` field. - **structure**: takes a structure ID to check if the mob is spawning inside it. - requires `structures` field. - **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase. - requires `range` array with `min` and `max` values. - for more context, check minecraft official documentation. <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p> ## ⚠️ Disclaimer This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries. Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft. No commercial use is intended or permitted. <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p>
release

Vanilla Backport 1.20.1-1.1.5

1.20.1-1.1.5
16 нояб. 2025 г.495Minecraft: 1.20.1fabric
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Что нового
<!-- Top banner --> <p align="center"> <img src="https://i.imgur.com/GZwoar7.png" alt="Header Image"> </p> <!-- Titles --> <div align="center"> <h1>Vanilla Backport: Bundle o' Life</h1> </div> <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p> It's finally time! Releasing the biggest update of Vanilla Backport to the date and the result of 4 months of development, finally introducing... **Bundle o' Life**! This update brings features of not one, but multiple updates! - Spring to Life - Bundles of Bravery - Armored Paws - Bats & Pots ## FEATURES - World generation & ambience: - added **leaf litter**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_leaf_litter` - they generate under trees that use the block tag `#minecraft:allows_leaf_litter` - sparse leaf litter patches generate on biomes that use the tag `#minecraft:spawns_leaf_litter_patches` - added **wild flowers**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_wildflowers` - noise-based wild flowers generate in biomes that use the biome tag `#minecraft:spawns_noise_based_wildflowers` - added **bushes**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_bushes` - added **firefly bushes**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_firefly_bushes` - they may generate in land in biomes that use the biome tag `#minecraft:spawns_firefly_bushes_swamp` - added **cactus flower**. - added **short and tall dry grass**: - toggleable via config. - generates in biomes that use the biome tags `#minecraft:spawns_dry_grass` and `#minecraft:spawns_dry_grass_rarely` - added **farm animal variants**. - added **falling leaves**. - added **fallen trees**: - toggleable via config. - generates in the biomes that use the following biome tags: - `#minecraft:spawns_fallen_oak_trees` - `#minecraft:spawns_fallen_birch_trees` - `#minecraft:spawns_fallen_birch_trees_rarely` - `#minecraft:spawns_fallen_super_birch_trees` - `#minecraft:spawns_fallen_jungle_trees` - `#minecraft:spawns_fallen_spruce_trees` - `#minecraft:spawns_fallen_spruce_trees_rarely` - added desert ambient sounds: - Dead Bushes, Dry Grass, Sand and Red Sand now have a chance to play ambient sounds. - updated lodestone recipe. - updated Bundle UI and controls. - toggleable via config. - bundles now change their model depending on whether you are using legacy or modern bundles. - added **dyable bundles**. - reworked creative tabs - added support to conventional tags (`Forge` / `Fabric` / `Create`). - added background music by **Amos Roddy**: - *"Below and Above"* - *"Broken Clocks"* - *"Fireflies"* - *"Lilypad"* - *"O's Piano"* - sheep now have color priorities based on their spawning biome. - updated camel spawning: - toggleable via config. - they can generate in biomes that use the biome tag `#minecraft:spawns_camels` - added **wolf variants** - added **armadillos** - toggleable via config. - they spawn in biomes that use the biome tag `#minecraft:spawns_armadillos` - spiders are now scared of armadillos. - decorative pots can now store items. (thanks to **Echo2Craft**) ## CHANGES - namespace update - creative tab rework - updated configs: - updated bat model is now toggleable. - removed creaking heart on pale oak sapling config. - resin config now controls its generation on woodland mansions loot. - dried ghast config now controls whether dried ghasts are bartered by piglins. - music disc drops from ghasts and chicken jockeys are now toggleable. - villager's and wandering trader's trades are now toggleable. - happy ghast movement speed can now be modified. - music fading for pale garden is now toggleable. - creaking trail particle colors are now configurable. - eyeblossoms and firefly bushes are now emissive by default. ## BUGFIXES - Happy ghasts no longer consume saddles. - Creakings no longer die from colliding with players for too long. - Creakings wouldn't play their attack sound. - Creakings wouldn't spawn properly. - Parrot sounds were incorrectly referenced in crash logs for Sinytra Connector. - Configs were not properly generating. ## NAMESPACE UPDATE - migrated all features from `vanillabackport` namespace to `minecraft`. - Allows safe port-forwarding to vanilla versions and the usage of resourcepacks - features data conversion: - this system may be removed in a future update. - allows to safely migrate worlds that used the old `vanillabackport` namespace. - includes support for `Every Compat` features ## CREATIVE TAB REWORK (BUNDLED TABS) - merged previous tab from vanilla backport onto a single creative tab. - added a vertical menu to switch between contents of versions. - titles are fully translatable. ## FALLING LEAVES - fully client sided and configurable. - toggleable via config. - can modify their frequency via config. - block-tag based: - `spawn_falling_leaves` allows to control which leaves spawn falling particles. - `spawn_falling_needles` allows to control which leaves spawn coniferous falling particles. - resource-pack API: - resource packs can override leaf colors via JSON files under `assets/<your-id>/leaf_colors/` - ```json { "block": "minecraft:azalea_leaves", "properties": { "color": -9399763, "priority": 0 } } ``` - **block**: ID of a block that is an instance of `LeavesBlock`. - **properties**: - **color**: ARGB color value for the particle. - **priority** (optional): highest priority override wins (default: `0`). ## FARM ANIMAL VARIANTS - toggleable via config. - provided new variants for cows, pigs and chickens: - `temperate` (default) - `cold` - `warm` - they spawn in biomes that use the following biome tags: - `#minecraft:spawn_cold_variant_farm_animals` - `#minecraft:spawn_warm_variant_farm_animals` - these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in. - added colored eggs for chicken variants: - **Blue Eggs**: dropped by cold chickens. - **Brown Eggs**: dropped by warm chickens. - disabled by default when using `mixed litter` (for safer compatibility). - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/<mob>_variant/` - example: **data/minecraft/chicken_variant/cold.json** - ```json { "asset_id": "minecraft:entity/chicken/cold_chicken", "model": "cold", "spawn_conditions": [ { "condition": { "type": "biome", "biomes": "#minecraft:spawn_cold_variant_farm_animals" }, "priority": 0 } ] } ``` - **asset_id**: represents the location of the entity texture. - **model**: variant model. - **spawn conditions** - **condition** : defines the condition to spawn this variant. - **type**: the type of condition to be used - **biome**: takes a biome or biome tag to check if the mob is spawning in it. - requires `biome` field. - **structure**: takes a structure ID to check if the mob is spawning inside it. - requires `structures` field. - **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase. - requires `range` array with `min` and `max` values. - for more context, check minecraft official documentation. ## WOLF SOUND VARIANTS - toggleable via config. - provided new variants for wolf personalities: - `classic` (default) - `puglin` - `sad` - `angry` - `grumpy` - `big` - `cute` - they are randomly assigned on spawn. - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/wolf_sound_variant/` - example: **data/minecraft/wolf_sound_variant/puglin.json** - ```json { "ambient_sound": "minecraft:entity.wolf_puglin.ambient", "death_sound": "minecraft:entity.wolf_puglin.death", "growl_sound": "minecraft:entity.wolf_puglin.growl", "hurt_sound": "minecraft:entity.wolf_puglin.hurt", "pant_sound": "minecraft:entity.wolf_puglin.pant", "whine_sound": "minecraft:entity.wolf_puglin.whine" } ``` - each field represents the sound id to be used for that specific action. - for more context, check minecraft official documentation. ## WOLF VARIANTS - toggleable via config. - provided new variants for wolves: - `pale` (default) - `spotted` - `snowy` - `black` - `ashen` - `rusty` - `woods` - `chestnut` - `striped` - they spawn by default in biomes that use the following biome tags: - `#minecraft:has_wolf/spotted` - `#minecraft:has_wolf/snowy` - `#minecraft:has_wolf/black` - `#minecraft:has_wolf/ashen` - `#minecraft:has_wolf/rusty` - `#minecraft:has_wolf/woods` - `#minecraft:has_wolf/chestnut` - `#minecraft:has_wolf/striped` - these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in. - disabled by default when using `backported wolves` (for safer compatibility). - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/wolf_variant/` - example: **data/minecraft/chicken_variant/cold.json** - ```json { "assets": { "angry": "minecraft:entity/wolf/wolf_ashen_angry", "tame": "minecraft:entity/wolf/wolf_ashen_tame", "wild": "minecraft:entity/wolf/wolf_ashen" }, "spawn_conditions": [ { "condition": { "type": "biome", "biomes": "#minecraft:has_wolf/ashen" }, "priority": 0 } ] } ``` - **assets** - **angry**: represents the location of the angry wolf texture. - **tame**: represents the location of the tame wolf texture. - **wild**: represents the location of the wild wolf texture. - **spawn conditions** - **condition** : defines the condition to spawn this variant. - **type**: the type of condition to be used - **biome**: takes a biome or biome tag to check if the mob is spawning in it. - requires `biome` field. - **structure**: takes a structure ID to check if the mob is spawning inside it. - requires `structures` field. - **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase. - requires `range` array with `min` and `max` values. - for more context, check minecraft official documentation. <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p> ## ⚠️ Disclaimer This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries. Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft. No commercial use is intended or permitted. <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p>
release

Vanilla Backport 1.20.1-1.1.5

1.20.1-1.1.5
16 нояб. 2025 г.769Minecraft: 1.20.1forge
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<!-- Top banner --> <p align="center"> <img src="https://i.imgur.com/GZwoar7.png" alt="Header Image"> </p> <!-- Titles --> <div align="center"> <h1>Vanilla Backport: Bundle o' Life</h1> </div> <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p> It's finally time! Releasing the biggest update of Vanilla Backport to the date and the result of 4 months of development, finally introducing... **Bundle o' Life**! This update brings features of not one, but multiple updates! - Spring to Life - Bundles of Bravery - Armored Paws - Bats & Pots ## FEATURES - World generation & ambience: - added **leaf litter**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_leaf_litter` - they generate under trees that use the block tag `#minecraft:allows_leaf_litter` - sparse leaf litter patches generate on biomes that use the tag `#minecraft:spawns_leaf_litter_patches` - added **wild flowers**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_wildflowers` - noise-based wild flowers generate in biomes that use the biome tag `#minecraft:spawns_noise_based_wildflowers` - added **bushes**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_bushes` - added **firefly bushes**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_firefly_bushes` - they may generate in land in biomes that use the biome tag `#minecraft:spawns_firefly_bushes_swamp` - added **cactus flower**. - added **short and tall dry grass**: - toggleable via config. - generates in biomes that use the biome tags `#minecraft:spawns_dry_grass` and `#minecraft:spawns_dry_grass_rarely` - added **farm animal variants**. - added **falling leaves**. - added **fallen trees**: - toggleable via config. - generates in the biomes that use the following biome tags: - `#minecraft:spawns_fallen_oak_trees` - `#minecraft:spawns_fallen_birch_trees` - `#minecraft:spawns_fallen_birch_trees_rarely` - `#minecraft:spawns_fallen_super_birch_trees` - `#minecraft:spawns_fallen_jungle_trees` - `#minecraft:spawns_fallen_spruce_trees` - `#minecraft:spawns_fallen_spruce_trees_rarely` - added desert ambient sounds: - Dead Bushes, Dry Grass, Sand and Red Sand now have a chance to play ambient sounds. - updated lodestone recipe. - updated Bundle UI and controls. - toggleable via config. - bundles now change their model depending on whether you are using legacy or modern bundles. - added **dyable bundles**. - reworked creative tabs - added support to conventional tags (`Forge` / `Fabric` / `Create`). - added background music by **Amos Roddy**: - *"Below and Above"* - *"Broken Clocks"* - *"Fireflies"* - *"Lilypad"* - *"O's Piano"* - sheep now have color priorities based on their spawning biome. - updated camel spawning: - toggleable via config. - they can generate in biomes that use the biome tag `#minecraft:spawns_camels` - added **wolf variants** - added **armadillos** - toggleable via config. - they spawn in biomes that use the biome tag `#minecraft:spawns_armadillos` - spiders are now scared of armadillos. - decorative pots can now store items. (thanks to **Echo2Craft**) ## CHANGES - namespace update - creative tab rework - updated configs: - updated bat model is now toggleable. - removed creaking heart on pale oak sapling config. - resin config now controls its generation on woodland mansions loot. - dried ghast config now controls whether dried ghasts are bartered by piglins. - music disc drops from ghasts and chicken jockeys are now toggleable. - villager's and wandering trader's trades are now toggleable. - happy ghast movement speed can now be modified. - music fading for pale garden is now toggleable. - creaking trail particle colors are now configurable. - eyeblossoms and firefly bushes are now emissive by default. ## BUGFIXES - Happy ghasts no longer consume saddles. - Creakings no longer die from colliding with players for too long. - Creakings wouldn't play their attack sound. - Creakings wouldn't spawn properly. - Parrot sounds were incorrectly referenced in crash logs for Sinytra Connector. - Configs were not properly generating. ## NAMESPACE UPDATE - migrated all features from `vanillabackport` namespace to `minecraft`. - Allows safe port-forwarding to vanilla versions and the usage of resourcepacks - features data conversion: - this system may be removed in a future update. - allows to safely migrate worlds that used the old `vanillabackport` namespace. - includes support for `Every Compat` features ## CREATIVE TAB REWORK (BUNDLED TABS) - merged previous tab from vanilla backport onto a single creative tab. - added a vertical menu to switch between contents of versions. - titles are fully translatable. ## FALLING LEAVES - fully client sided and configurable. - toggleable via config. - can modify their frequency via config. - block-tag based: - `spawn_falling_leaves` allows to control which leaves spawn falling particles. - `spawn_falling_needles` allows to control which leaves spawn coniferous falling particles. - resource-pack API: - resource packs can override leaf colors via JSON files under `assets/<your-id>/leaf_colors/` - ```json { "block": "minecraft:azalea_leaves", "properties": { "color": -9399763, "priority": 0 } } ``` - **block**: ID of a block that is an instance of `LeavesBlock`. - **properties**: - **color**: ARGB color value for the particle. - **priority** (optional): highest priority override wins (default: `0`). ## FARM ANIMAL VARIANTS - toggleable via config. - provided new variants for cows, pigs and chickens: - `temperate` (default) - `cold` - `warm` - they spawn in biomes that use the following biome tags: - `#minecraft:spawn_cold_variant_farm_animals` - `#minecraft:spawn_warm_variant_farm_animals` - these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in. - added colored eggs for chicken variants: - **Blue Eggs**: dropped by cold chickens. - **Brown Eggs**: dropped by warm chickens. - disabled by default when using `mixed litter` (for safer compatibility). - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/<mob>_variant/` - example: **data/minecraft/chicken_variant/cold.json** - ```json { "asset_id": "minecraft:entity/chicken/cold_chicken", "model": "cold", "spawn_conditions": [ { "condition": { "type": "biome", "biomes": "#minecraft:spawn_cold_variant_farm_animals" }, "priority": 0 } ] } ``` - **asset_id**: represents the location of the entity texture. - **model**: variant model. - **spawn conditions** - **condition** : defines the condition to spawn this variant. - **type**: the type of condition to be used - **biome**: takes a biome or biome tag to check if the mob is spawning in it. - requires `biome` field. - **structure**: takes a structure ID to check if the mob is spawning inside it. - requires `structures` field. - **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase. - requires `range` array with `min` and `max` values. - for more context, check minecraft official documentation. ## WOLF SOUND VARIANTS - toggleable via config. - provided new variants for wolf personalities: - `classic` (default) - `puglin` - `sad` - `angry` - `grumpy` - `big` - `cute` - they are randomly assigned on spawn. - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/wolf_sound_variant/` - example: **data/minecraft/wolf_sound_variant/puglin.json** - ```json { "ambient_sound": "minecraft:entity.wolf_puglin.ambient", "death_sound": "minecraft:entity.wolf_puglin.death", "growl_sound": "minecraft:entity.wolf_puglin.growl", "hurt_sound": "minecraft:entity.wolf_puglin.hurt", "pant_sound": "minecraft:entity.wolf_puglin.pant", "whine_sound": "minecraft:entity.wolf_puglin.whine" } ``` - each field represents the sound id to be used for that specific action. - for more context, check minecraft official documentation. ## WOLF VARIANTS - toggleable via config. - provided new variants for wolves: - `pale` (default) - `spotted` - `snowy` - `black` - `ashen` - `rusty` - `woods` - `chestnut` - `striped` - they spawn by default in biomes that use the following biome tags: - `#minecraft:has_wolf/spotted` - `#minecraft:has_wolf/snowy` - `#minecraft:has_wolf/black` - `#minecraft:has_wolf/ashen` - `#minecraft:has_wolf/rusty` - `#minecraft:has_wolf/woods` - `#minecraft:has_wolf/chestnut` - `#minecraft:has_wolf/striped` - these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in. - disabled by default when using `backported wolves` (for safer compatibility). - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/wolf_variant/` - example: **data/minecraft/chicken_variant/cold.json** - ```json { "assets": { "angry": "minecraft:entity/wolf/wolf_ashen_angry", "tame": "minecraft:entity/wolf/wolf_ashen_tame", "wild": "minecraft:entity/wolf/wolf_ashen" }, "spawn_conditions": [ { "condition": { "type": "biome", "biomes": "#minecraft:has_wolf/ashen" }, "priority": 0 } ] } ``` - **assets** - **angry**: represents the location of the angry wolf texture. - **tame**: represents the location of the tame wolf texture. - **wild**: represents the location of the wild wolf texture. - **spawn conditions** - **condition** : defines the condition to spawn this variant. - **type**: the type of condition to be used - **biome**: takes a biome or biome tag to check if the mob is spawning in it. - requires `biome` field. - **structure**: takes a structure ID to check if the mob is spawning inside it. - requires `structures` field. - **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase. - requires `range` array with `min` and `max` values. - for more context, check minecraft official documentation. <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p> ## ⚠️ Disclaimer This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries. Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft. No commercial use is intended or permitted. <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p>
release

Vanilla Backport Fabric 1.21.1-1.1.4.3

1.21.1-1.1.4.3
26 июн. 2025 г.71,2 тыс.Minecraft: 1.21.1fabric
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Что нового
- version bump to 1.1.4.3 - added lava chicken music disc (dropped from chicken jockeys) - added dennis painting - players now dismount happy ghasts once underwater - happy ghasts are now fall damage immune - ghastlings can now follow happy ghasts - added AgeableMobRenderer to properly render adult/baby models - rework happy ghast rider position - happy ghasts now try to float closer to the floor or nearby structures - added happy ghast smooth movement - tweaked happy ghast collisions to not break with lithium/radium - tweaked leash rendering to not break with pehkui - tweaked boat leashing to avoid break with small boats - fixed invalid position visiting check
release

Vanilla Backport Neoforge 1.21.1-1.1.4.3

1.21.1-1.1.4.3
26 июн. 2025 г.134,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
- version bump to 1.1.4.3 - added lava chicken music disc (dropped from chicken jockeys) - added dennis painting - players now dismount happy ghasts once underwater - happy ghasts are now fall damage immune - ghastlings can now follow happy ghasts - added AgeableMobRenderer to properly render adult/baby models - rework happy ghast rider position - happy ghasts now try to float closer to the floor or nearby structures - added happy ghast smooth movement - tweaked happy ghast collisions to not break with lithium/radium - tweaked leash rendering to not break with pehkui - tweaked boat leashing to avoid break with small boats - fixed invalid position visiting check
release

Vanilla Backport Forge 1.20.1-1.1.4.3

1.20.1-1.1.4.3
25 июн. 2025 г.262,5 тыс.Minecraft: 1.20.1forge
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Что нового
- version bump to 1.1.4.3 - added lava chicken music disc (dropped from chicken jockeys) - added dennis painting - players now dismount happy ghasts once underwater - happy ghasts are now fall damage immune - ghastlings can now follow happy ghasts - added AgeableMobRenderer to properly render adult/baby models - rework happy ghast rider position - happy ghasts now try to float closer to the floor or nearby structures - added happy ghast smooth movement - tweaked happy ghast collisions to not break with lithium/radium - tweaked leash rendering to not break with pehkui - tweaked boat leashing to avoid break with small boats - fixed invalid position visiting check
release

Vanilla Backport Fabric 1.20.1-1.1.4.3

1.20.1-1.1.4.3
25 июн. 2025 г.2,8 млнMinecraft: 1.20.1fabric
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Что нового
- version bump to 1.1.4.3 - added lava chicken music disc (dropped from chicken jockeys) - added dennis painting - players now dismount happy ghasts once underwater - happy ghasts are now fall damage immune - ghastlings can now follow happy ghasts - added AgeableMobRenderer to properly render adult/baby models - rework happy ghast rider position - happy ghasts now try to float closer to the floor or nearby structures - added happy ghast smooth movement - tweaked happy ghast collisions to not break with lithium/radium - tweaked leash rendering to not break with pehkui - tweaked boat leashing to avoid break with small boats - fixed invalid position visiting check
release

Vanilla Backport Fabric 1.20.1-1.1.4.2

1.20.1-1.1.4.2
21 июн. 2025 г.587Minecraft: 1.20.1fabric
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Что нового
- Version bump - Added Traditional Chinese translation (by Junnaturefox) - Happy ghasts now collide properly - Dried Ghasts no longer spawn in overworld/end fossils - Pale oak leaves are now hoe efficient - Removed Herobrine
release

Vanilla Backport Forge 1.20.1-1.1.4.2

1.20.1-1.1.4.2
21 июн. 2025 г.11,3 тыс.Minecraft: 1.20.1forge
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Что нового
- Version bump - Added Traditional Chinese translation (by Junnaturefox) - Happy ghasts now collide properly - Dried Ghasts no longer spawn in overworld/end fossils - Pale oak leaves are now hoe efficient - Removed Herobrine
release

Vanilla Backport Neoforge 1.21.1-1.1.4.2

1.21.1-1.1.4.2
21 июн. 2025 г.874Minecraft: 1.21.1neoforge
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Что нового
- Version bump - Added Traditional Chinese translation (by Junnaturefox) - Happy ghasts now collide properly - Dried Ghasts no longer spawn in overworld/end fossils - Pale oak leaves are now hoe efficient - Removed Herobrine
release

Vanilla Backport Fabric 1.21.1-1.1.4.2

1.21.1-1.1.4.2
21 июн. 2025 г.1,4 тыс.Minecraft: 1.21.1fabric
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Что нового
- Version bump - Added Traditional Chinese translation (by Junnaturefox) - Happy ghasts now collide properly - Dried Ghasts no longer spawn in overworld/end fossils - Pale oak leaves are now hoe efficient - Removed Herobrine
release

Vanilla Backport Neoforge 1.21.1-1.1.4.1

1.1.4.1
20 июн. 2025 г.371Minecraft: 1.21.1neoforge
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Что нового
- Added Turkish translation (EnderrKTS) - Safely add trim material (Sinytra fallback) - Safely initialize terrablender on forge - Updated platform version support
release

Vanilla Backport Forge 1.20.1-1.1.4.1

1.20.1-1.1.4.1
20 июн. 2025 г.322Minecraft: 1.20.1forge
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Что нового
- Added Turkish translation (EnderrKTS) - Safely add trim material (Sinytra fallback) - Safely initialize terrablender on forge - Updated platform version support
release

Vanilla Backport Fabric 1.21.1-1.1.4.1

1.21.1-1.1.4.1
20 июн. 2025 г.4,3 тыс.Minecraft: 1.21.1fabric
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Что нового
- Added Turkish translation (EnderrKTS) - Safely add trim material (Sinytra fallback) - Safely initialize terrablender on forge - Updated platform version support
release

Vanilla Backport Fabric 1.20.1-1.1.4.1

1.20.1-1.1.4.1
20 июн. 2025 г.200Minecraft: 1.20.1fabric
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Что нового
- Added Turkish translation (EnderrKTS) - Safely add trim material (Sinytra fallback) - Safely initialize terrablender on forge - Updated platform version support
release

Vanilla Backport Fabric 1.21.1-1.1.4

1.21.1-1.1.4
20 июн. 2025 г.179Minecraft: 1.21.1fabric
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Что нового
**CHANGELOG** - Added russian (by Vania5617 & Tr1kright), traditional chinese (DEEM) and spanish (BlackGear) translations - Added Terrablender support - Made Resin trim material globally compatible with any modded trim pattern or armor - Updated Happy Ghasts and Dried Ghasts to match their release reference - Added Tears Music Disc - obtained by killing a ghast, by deflecting a firecharge back to it - Dried Ghasts can now be obtained from bartering with piglins - Added the updated leash behavior and physics - Features from 'The Garden Awakens' and 'Chase the Skies' now appear in the vanilla creative tabs - Added new recipe for leashes and saddles - Removed emissive textures temporally as they're unsupported by sodium **FIXES** - Happy Ghasts would cause kick for flying on server - Pale Oak Boat had an incorrect recipe - Pale Oak Boat would cause crash by ticking error - Resin Clumps were not waterloggable - Happy Ghasts no longer do 'ghost flying' while a player dismounts while still being ridden by a player - Happy Ghasts no longer go bananas while being leashed - Pale Garden were not spawning with Tectonic/Terralith/Clifftree/etc
release

Vanilla Backport Neoforge 1.21.1-1.1.4

1.21.1-1.1.4
20 июн. 2025 г.1,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
**CHANGELOG** - Added russian (by Vania5617 & Tr1kright), traditional chinese (DEEM) and spanish (BlackGear) translations - Added Terrablender support - Made Resin trim material globally compatible with any modded trim pattern or armor - Updated Happy Ghasts and Dried Ghasts to match their release reference - Added Tears Music Disc - obtained by killing a ghast, by deflecting a firecharge back to it - Dried Ghasts can now be obtained from bartering with piglins - Added the updated leash behavior and physics - Features from 'The Garden Awakens' and 'Chase the Skies' now appear in the vanilla creative tabs - Added new recipe for leashes and saddles - Removed emissive textures temporally as they're unsupported by sodium **FIXES** - Happy Ghasts would cause kick for flying on server - Pale Oak Boat had an incorrect recipe - Pale Oak Boat would cause crash by ticking error - Resin Clumps were not waterloggable - Happy Ghasts no longer do 'ghost flying' while a player dismounts while still being ridden by a player - Happy Ghasts no longer go bananas while being leashed - Pale Garden were not spawning with Tectonic/Terralith/Clifftree/etc
release

Vanilla Backport Fabric 1.20.1-1.1.4

1.20.1-1.1.4
20 июн. 2025 г.154Minecraft: 1.20.1fabric
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Что нового
**CHANGELOG** - Added russian (by Vania5617 & Tr1kright), traditional chinese (DEEM) and spanish (BlackGear) translations - Added Terrablender support - Made Resin trim material globally compatible with any modded trim pattern or armor - Updated Happy Ghasts and Dried Ghasts to match their release reference - Added Tears Music Disc - obtained by killing a ghast, by deflecting a firecharge back to it - Dried Ghasts can now be obtained from bartering with piglins - Added the updated leash behavior and physics - Features from 'The Garden Awakens' and 'Chase the Skies' now appear in the vanilla creative tabs - Updated Bat model and animations - Added new recipe for leashes and saddles - Removed emissive textures temporally as they're unsupported by sodium **FIXES** - Happy Ghasts would cause kick for flying on server - Pale Oak Boat had an incorrect recipe - Pale Oak Boat would cause crash by ticking error - Resin Clumps were not waterloggable - Happy Ghasts no longer do 'ghost flying' while a player dismounts while still being ridden by a player - Happy Ghasts no longer go bananas while being leashed - Pale Garden were not spawning with Tectonic/Terralith/Clifftree/etc
release

Vanilla Backport Forge 1.20.1-1.1.4

1.20.1-1.1.4
20 июн. 2025 г.306Minecraft: 1.20.1forge
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Что нового
**CHANGELOG** - Added russian (by Vania5617 & Tr1kright), traditional chinese (DEEM) and spanish (BlackGear) translations - Added Terrablender support - Made Resin trim material globally compatible with any modded trim pattern or armor - Updated Happy Ghasts and Dried Ghasts to match their release reference - Added Tears Music Disc - obtained by killing a ghast, by deflecting a firecharge back to it - Dried Ghasts can now be obtained from bartering with piglins - Added the updated leash behavior and physics - Features from 'The Garden Awakens' and 'Chase the Skies' now appear in the vanilla creative tabs - Updated Bat model and animations - Added new recipe for leashes and saddles - Removed emissive textures temporally as they're unsupported by sodium **FIXES** - Happy Ghasts would cause kick for flying on server - Pale Oak Boat had an incorrect recipe - Pale Oak Boat would cause crash by ticking error - Resin Clumps were not waterloggable - Happy Ghasts no longer do 'ghost flying' while a player dismounts while still being ridden by a player - Happy Ghasts no longer go bananas while being leashed - Pale Garden were not spawning with Tectonic/Terralith/Clifftree/etc
release

VanillaBackport Fabric 1.20.1-1.1.3

1.20.1-1.1.3
16 апр. 2025 г.7,3 тыс.Minecraft: 1.20.1fabric
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Что нового
Added shader support for eyeblossom emissive texture
release

VanillaBackport Forge 1.20.1-1.1.3

1.20.1-1.1.3
16 апр. 2025 г.6,6 тыс.Minecraft: 1.20.1forge
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Что нового
Added shader support for eyeblossom emissive texture
release

VanillaBackport Fabric 1.21.1-1.1.3

1.21.1-1.1.3
16 апр. 2025 г.3,8 тыс.Minecraft: 1.21.1fabric
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Fixed crash on startup Added shader support for eyeblossom emissive texture
release

VanillaBackport Neoforge 1.21.1-1.1.3

1.21.1-1.1.3
16 апр. 2025 г.8,2 тыс.Minecraft: 1.21.1neoforge
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Added shader support for eyeblossom emissive texture
release

VanillaBackport Fabric 1.21.1-1.1.2

1.21.1-1.1.2
16 апр. 2025 г.192Minecraft: 1.21.1fabric
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Removed invalid config to match forge
release

VanillaBackport Neoforge 1.21.1-1.1.2

1.21.1-1.1.2
16 апр. 2025 г.176Minecraft: 1.21.1neoforge
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Hotfix: crash on startup
release

VanillaBackport Fabric 1.20.1-1.1.2

1.20.1-1.1.2
16 апр. 2025 г.828Minecraft: 1.20.1fabric, quilt
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Removed invalid config to match forge
release

VanillaBackport Forge 1.20.1-1.1.2

1.20.1-1.1.2
16 апр. 2025 г.6,9 тыс.Minecraft: 1.20.1forge, neoforge
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Hotfix: crash on startup
release

VanillaBackport Fabric 1.21.1-1.1.1

1.21.1-1.1.1
16 апр. 2025 г.222Minecraft: 1.21.1fabric
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Updated to 1.21.1
release

VanillaBackport Neoforge 1.21.1-1.1.1

1.21.1-1.1.1
16 апр. 2025 г.169Minecraft: 1.21.1neoforge
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Updated to 1.21.1
release

VanillaBackport Fabric 1.20.1-1.1.1

1.20.1-1.1.1
16 апр. 2025 г.137Minecraft: 1.20.1fabric, quilt
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- Happy ghasts no longer "ghost fly" when another player is standing on top - Happy ghasts no longer get stuck in the ground - Happy ghasts no longer play step sounds when on ground - Players in spectator mode no longer prevent them from moving - Reduced the volume of Happy Ghasts - Added Configs for happy ghast: - Happy Ghast Max Health - Happy Ghast Speed Modifier
release

VanillaBackport Forge 1.20.1-1.1.1

1.20.1-1.1.1
16 апр. 2025 г.105Minecraft: 1.20.1forge, neoforge
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Что нового
- Happy ghasts no longer "ghost fly" when another player is standing on top - Happy ghasts no longer get stuck in the ground - Happy ghasts no longer play step sounds when on ground - Players in spectator mode no longer prevent them from moving - Reduced the volume of Happy Ghasts - Added Configs for happy ghast: - Happy Ghast Max Health - Happy Ghast Speed Modifier
release

VanillaBackport Fabric 1.20.1-1.1.0

1.20.1-1.1.0
13 апр. 2025 г.265Minecraft: 1.20.1fabric, quilt
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- Added Dried Ghast block - Added Happy Ghast - Added Harness Items - Added Creative Tab for Summer Drop contents
release

VanillaBackport Forge 1.20.1-1.1.0

1.20.1-1.1.0
13 апр. 2025 г.218Minecraft: 1.20.1forge, neoforge
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Что нового
- Added Dried Ghast block - Added Happy Ghast - Added Harness Items - Added Creative Tab for Summer Drop contents
release

VanillaBackport Fabric 1.20.1-1.0.2

1.20.1-1.0.2
7 апр. 2025 г.233Minecraft: 1.20.1fabric, quilt
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Что нового
Hotfix: - Pale oak sapling and Potted pale oak sapling not rendering correctly 
release

VanillaBackport Forge 1.20.1-1.0.2

1.20.1-1.0.2
7 апр. 2025 г.265Minecraft: 1.20.1forge, neoforge
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Что нового
Hotfix: - Pale oak sapling and Potted pale oak sapling not rendering correctly
release

VanillaBackport Fabric 1.20.1-1.0.1

1.20.1-1.0.1
5 апр. 2025 г.119Minecraft: 1.20.1fabric, quilt
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Что нового
HOTFIX - Playing on essentials / LAN worlds would cause crash due particle handling. - Crash on server due invalid Dist
release

VanillaBackport Forge 1.20.1-1.0.1

1.20.1-1.0.1
5 апр. 2025 г.126Minecraft: 1.20.1forge, neoforge
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Что нового
HOTFIX - Playing on essentials / LAN worlds would cause crash due particle handling. - Crash on server due invalid Dist
release

VanillaBackport-Fabric 1.20.1-1.0.0

1.20.1-1.0.0
4 апр. 2025 г.221Minecraft: 1.20.1fabric, quilt
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**VanillaBackport: The Garden Awakens** **FEATURES**: - Creaking Heart - Pale Oak WoodSet - Pale Hanging Moss - Pale Moss Block - Pale Moss Carpet - Pale Oak Leaves - Pale Oak Sapling - Eyeblossoms - Resin Blocks - Resin Clump - Resin Brick - The Creaking - Pale Garden Biome Extensive Feature List pending
release

VanillaBackport-Forge 1.20.1-1.0.0

1.20.1-1.0.0
4 апр. 2025 г.206Minecraft: 1.20.1forge, neoforge
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**VanillaBackport: The Garden Awakens** **FEATURES**: - Creaking Heart - Pale Oak WoodSet - Pale Hanging Moss - Pale Moss Block - Pale Moss Carpet - Pale Oak Leaves - Pale Oak Sapling - Eyeblossoms - Resin Blocks - Resin Clump - Resin Brick - The Creaking - Pale Garden Biome Extensive Feature List pending
release

TheWildBackport Fabric 1.18.2-1.2.4

TWB-1.18.2-1.2.4
4 апр. 2025 г.1,2 тыс.Minecraft: 1.18.2fabric
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Что нового
The latest version of TheWildBackport for 1.18.2
release

TheWildBackport Forge 1.18.2-1.2.4

TWB-1.18.2-1.2.4
4 апр. 2025 г.2,7 тыс.Minecraft: 1.18.2forge
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Latest version of TheWildBackport for 1.18.2
release

CavesAndCliffsBackport 1.16.5-7.2.0

CCB-1.16.5-7.2.0
4 апр. 2025 г.20,4 тыс.Minecraft: 1.16.5forge
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Latest Version from Caves&CliffsBackport pre-rebranding.