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ВЕРСИИ (126)
release
Vanilla Backport 1.2.1
1.2.123 окт. 2026 г.3,3 тыс.Minecraft: 1.21.1fabric
Что нового
- corrected wool and concrete slab loot tables
- corrected flammability of poplar woodset
- dried ghasts no longer check per dimension type, instead they check for the `minecraft:nether` biome tag
- corrected mounted mobs spawning with spears despite being disabled
- dyeing recipes for harnesses, cushions and colored stairs/slabs now use tags instead of hard-coded listings
- removed registry fallback
- corrected duplicate lunge enchantment in creative tabs
release
Vanilla Backport 1.2.1
1.2.123 окт. 2026 г.10,1 тыс.Minecraft: 1.21.1neoforge
Что нового
- corrected wool and concrete slab loot tables
- corrected flammability of poplar woodset
- dried ghasts no longer check per dimension type, instead they check for the `minecraft:nether` biome tag
- corrected mounted mobs spawning with spears despite being disabled
- dyeing recipes for harnesses, cushions and colored stairs/slabs now use tags instead of hard-coded listings
- removed registry fallback
- corrected duplicate lunge enchantment in creative tabs
release
Vanilla Backport 1.2.1
1.2.123 окт. 2026 г.1,3 тыс.Minecraft: 1.20.1fabric
Что нового
- corrected wool and concrete slab loot tables
- corrected flammability of poplar woodset
- dried ghasts no longer check per dimension type, instead they check for the `minecraft:nether` biome tag
- corrected mounted mobs spawning with spears despite being disabled
- dyeing recipes for harnesses, cushions and colored stairs/slabs now use tags instead of hard-coded listings
- removed registry fallback
- corrected duplicate lunge enchantment in creative tabs
release
Vanilla Backport 1.2.1
1.2.123 окт. 2026 г.3,6 тыс.Minecraft: 1.20.1forge
Что нового
- corrected wool and concrete slab loot tables
- corrected flammability of poplar woodset
- dried ghasts no longer check per dimension type, instead they check for the `minecraft:nether` biome tag
- corrected mounted mobs spawning with spears despite being disabled
- dyeing recipes for harnesses, cushions and colored stairs/slabs now use tags instead of hard-coded listings
- removed registry fallback
- corrected duplicate lunge enchantment in creative tabs
release
Vanilla Backport 1.2
1.218 окт. 2026 г.17,5 тыс.Minecraft: 1.20.1fabric
Что нового
## CHANGELOG
* reworked the entire codebase and added plenty of missing features
* added features from the Copper Age drop
* added features from the Mounts of Mayhem drop
* added some miscellaneous features from the Wilderness Bound drop
* added every compat (woodgood) support
* added bundled tabs for Copper Age, Mounts of Mayhem and Miscellaneous
* removed unused game registries for mob variants
* 1.20.1 - added some miscellaneous blocks from Tricky Trails
## Bats & Pots
* bats now scale properly with their modern models disabled.
## Armored Paws
* dispensers can now use brushes to interact with armadillos.
* wolves would reset their max health boost at world reload.
* wolf tails would rotate weirdly with the max health boost.
## Bundles of Bravery
* added scrolling to bundled tabs. (thanks to **Astral**)
* thrown ender pearls now load and tick chunks around them in a 3x3 chunk area
* added client-sided config to display all contents from the bundles and not just the first 12 (thanks to **Zolitas**)
* added a config option to invert the click controls for bundles
#### Ender Pearls
* they now ensure that the chunk they are in or travel into is always loaded and ticking.
* an ender pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds.
* they also load chunks when crossing to a new dimension, so that they can always continue to travel.
* this ensures that ender pearls can always land, and makes cross dimensional ender pearl traveling more predictable.
* they now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts currently behave.
## The Garden Awakens
* reworked pale garden placement to match vanilla.
* trial chambers can now generate on pale gardens.
* creakings now emit game events when activating, deactivating, moving or freezing.
* creaking hearts now properly destroys the creaking when exploded
* creakings no longer spawn in invalid positions like tree tops
* reworked resin spread
* reworked emissive block models
* reworked moss carpet shape
* reworked music fade logic for pale garden
* reworked pale oak tree decorators
* cleaned up code
## Spring to Life
* sheep underwool layers are now disabled by default
* optimized shapes for vegetation blocks
* reworked cactus flowers
* reworked leaf litter
* reworked mob variants
#### Cactus Flower
* cactus flower and leaf litter placement has been fully reworked, now matching vanilla
* cactus flower placement can now be handled via the block tag `minecraft:support_override_cactus_flower`
* cactus flower spawn chance can now be tweaked via config
#### Leaf Litter
* leaf litter now has two separate features for its placement under trees:
* `minecraft:leaf_litter_sparse`
* `minecraft:leaf_litter_thick`
* leaf litter color overrides are now datadriven
* to create your custom override you'll need to create a json file in `assets/{namespace}/dry_foliage_colors`
* example:
`assets/minecraft/dry_foliage_colors/pale_leaf_litter.json`
```
{
"biome": "#minecraft:has_pale_leaf_litter",
"color": 10528412
}
```
#### Mob Variants
* removed unused game registries for mob variants.
* game no longer warns about empty registries after loading.
* game no longer warns about missing cat variant references.
* mob variants now have a global chance of spawn via config, tho for variant-specific weights it's recommended to use a datapack instead.
* mob variant rendering now considers mixed litter remodels and quark shiny variants, if any is present the rendering wont apply.
## Chase the Skies
* added new Music settings
* happy ghast equipment is now datadriven
* clouds now extend to your render distance
* added locator bar
* modern leashes are now toggleable
* the backported music has been moved to a built-in resourcepack called **Backported OST**
* leashes no longer crash with Pehkui
#### Music Settings
* music now plays even when the game is paused
* added an option to the Music & Sound settings that allows players to change how frequently music plays while in a game world.
* added an option to the Music & Sound settings that enables a music toast to be shown whenever a song starts playing.
* with this option enabled, the song that is currently playing will always be seen in the top left corner of the in-game Pause menu.
* if a song from a mod does not have a translation key, the mod will attempt to format it and display the name of the mod as the author of the song.
#### Happy Ghast Equipment
**Data Pack**
* add the desired equipment item into the `minecraft:harnesses` item tag, so it can be identified by the ghast
**Resource Pack**
* create a json for your respective item in `assets/{namespace}/equipment/ghast/{item_name}.json`
* example:
`assets/minecraft/equipment/ghast/black_harness.json`
```
{
"texture": "minecraft:ghast/harness/black_harness"
}
```
it already looks into "textures/entity" and assumes that it's a .png
#### Locator Bar
* a UI element on the HUD that displays the direction of the other players in the world.
* It is displayed in place of the experience bar.
* visible when on a server with at least one other unhidden player and when experience is not being gained.
* by default, all players transmit a waypoint from themselves, and all players receive all waypoints, allowing players to locate other players in multiplayer.
* the locator bar will display colored indicators when a camera is facing within 120 degrees towards a waypoint. If a waypoint is above/below the camera's viewport an up/down arrow will display.
* any waypoint that is determined to be a player or mob that belongs to a Team then the color indicator will match the team color.
* can be toggled with `locatorBar` game rule.
* crouching will hide the player, preventing them from appearing on the locator bar of other players.
* wearing a mob head also hides players from the locator bar.
* spectators are only visible to other spectators on the locator bar.
* waypoints' icon use different sprites based on how far away the player is to their locations.
* added a set of client-sided tweaks for the locator bar (all disabled by default)
* locator bar compass info: allows the locator bar to display information from lodestone compass and recovery compass as long as the item is in your inventory or inside a bundle.
* locator bar player heads: allows the locator bar to display the player head instead of the closest icon, includes a colored aura around it to identify the player when far away.
* locator bar cardinal points: allows the locator bar to display the cardinal points as waypoints.
* locator bar xp bar: allows the experience bar and jump meter to render at all times, but keeping the waypoints.
## Copper Age
* added copper tools
* added copper sword
* added copper axe
* added copper pickaxe
* added copper shovel
* added copper hoe
* added copper armor
* added copper helmet
* added copper chestplate
* added copper leggings
* added copper boots
* added copper horse armor
* can be obtained on the following loot tables:
* simple dungeon
* village weaponsmith
* end city treasure
* nether bridge
* stronghold corridor
* jungle temple
* desert pyramid
* added copper chests
* added copper chest
* added exposed copper chest
* added weathered copper chest
* added oxidized copper chest
* added waxed copper chest
* added waxed exposed copper chest
* added waxed weathered copper chest
* added waxed oxidized copper chest
* enabled forge/neoforge capabilities (thanks to **Zolitas**)
* added copper nuggets
* added copper golems
* copper golems will attempt to take items from containers in the `minecraft:transport_item_source_blocks` block tag
* copper golems will attempt to deposit items into containers in the `minecraft:transport_item_destination_blocks` block tag
* if you have a container both as source and target, copper golems will only use them as source, not placing any items there
* added a config value to handle the max item carry amount
* added config values to handle the min and max tick rate between weathering stages
* added copper golem statues
* added copper golem statue
* added exposed copper golem statue
* added weathered copper golem statue
* added oxidized copper golem statue
* added waxed copper golem statue
* added waxed exposed copper golem statue
* added waxed weathered copper golem statue
* added waxed oxidized copper golem statue
* added copper torches
* added copper lanterns
* added copper lantern
* added exposed copper lantern
* added weathered copper lantern
* added oxidized copper lantern
* added waxed copper lantern
* added waxed exposed copper lantern
* added waxed weathered copper lantern
* added waxed oxidized copper lantern
* added copper chains
* added copper chains
* added exposed copper chains
* added weathered copper chains
* added oxidized copper chains
* added waxed copper chains
* added waxed exposed copper chains
* added waxed weathered copper chains
* added waxed oxidized copper chains
* added wooden shelves
* added oak shelf
* added birch shelf
* added spruce shelf
* added jungle shelf
* added acacia shelf
* added dark oak shelf
* added crimson shelf
* added warped shelf
* added mangrove shelf
* added bamboo shelf
* added cherry shelf
* added pale oak shelf
* enabled forge/neoforge capabilities (thanks to **Zolitas**)
* added lightning rod variants
* added exposed lightning rod
* added weathered lightning rod
* added oxidized lightning rod
* added waxed lightning rod
* added waxed exposed lightning rod
* added waxed weathered lightning rod
* added waxed oxidized lightning rod
* added end flashes
* the end dimension now has skylight enabled
* chunks that have been generated without skylight will be patched to apply the skylight
* endermen can now spawn in areas with skylight (only in the end dimension)
* endermen can now walk on areas with skylight
* BadOptimizations' support (thanks to **real\_liiva**)
* updated dye items
* added dye palettes; can be disabled via config
* added modern dye textures; can be disabled via config
## Mounts of Mayhem
* added spears
* added wooden spear
* added stone spear
* added copper spear
* added iron spear
* added golden spear
* added diamond spear
* added netherite spear
* zombies, husks, piglins and zombified piglins can spawn with spears
* added netherite horse armor
* added parched
* added camel husk
* husks now have a 10% chance to spawn riding a camel husk
* updated zombie horses
* zombie horses can now rarely spawn in plains, snowy plains and savanna biomes
* zombie horses can now be saddled and armored
* updated the zombie horse texture
* zombie horses now burn at sunlight
* zombie horses are now considered monsters
* added nautilus
* added zombie nautilus
* datadriven zombie nautilus variants
* added nautilus armor
* added copper nautilus armor
* added iron nautilus armor
* added golden nautilus armor
* added diamond nautilus armor
* added netherite nautilus armor
* can be found in the following loot tables:
* buried treasure
* underwater ruin big
* underwater ruin small
* shipwreck supply
* shipwreck map
* shipwreck treasure
* added Breath of the Nautilus effect
* added Lunge enchantment
* parrots can imitate parched and camel husks
* added `Mob Kebab` advancement
## Chaos Cubed
* sulfur cave's surface rules no longer break the terrain from other mods or even dimensions
## Wilderness Bound
* added wool stairs and slabs
* added concrete stairs and slabs (thanks to **Zolitas**)
* added cushions (feat **Zolitas**)
* added Dappled Forest Biome
* added Poplar Trees
* added fallen Poplar Trees
* added Red Poplar Leaves, Orange Poplar Leaves, and Yellow Poplar Leaves blocks
* added Poplar wood set
* added Shelf Mushrooms
* added Red Shrubs
* added Abandoned Camp structures
* added new Explorer Maps
* added Straw Beds
release
Vanilla Backport 1.2
1.218 окт. 2026 г.8,5 тыс.Minecraft: 1.20.1forge
Что нового
## CHANGELOG
* reworked the entire codebase and added plenty of missing features
* added features from the Copper Age drop
* added features from the Mounts of Mayhem drop
* added some miscellaneous features from the Wilderness Bound drop
* added every compat (woodgood) support
* added bundled tabs for Copper Age, Mounts of Mayhem and Miscellaneous
* removed unused game registries for mob variants
* 1.20.1 - added some miscellaneous blocks from Tricky Trails
## Bats & Pots
* bats now scale properly with their modern models disabled.
## Armored Paws
* dispensers can now use brushes to interact with armadillos.
* wolves would reset their max health boost at world reload.
* wolf tails would rotate weirdly with the max health boost.
## Bundles of Bravery
* added scrolling to bundled tabs. (thanks to **Astral**)
* thrown ender pearls now load and tick chunks around them in a 3x3 chunk area
* added client-sided config to display all contents from the bundles and not just the first 12 (thanks to **Zolitas**)
* added a config option to invert the click controls for bundles
#### Ender Pearls
* they now ensure that the chunk they are in or travel into is always loaded and ticking.
* an ender pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds.
* they also load chunks when crossing to a new dimension, so that they can always continue to travel.
* this ensures that ender pearls can always land, and makes cross dimensional ender pearl traveling more predictable.
* they now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts currently behave.
## The Garden Awakens
* reworked pale garden placement to match vanilla.
* trial chambers can now generate on pale gardens.
* creakings now emit game events when activating, deactivating, moving or freezing.
* creaking hearts now properly destroys the creaking when exploded
* creakings no longer spawn in invalid positions like tree tops
* reworked resin spread
* reworked emissive block models
* reworked moss carpet shape
* reworked music fade logic for pale garden
* reworked pale oak tree decorators
* cleaned up code
## Spring to Life
* sheep underwool layers are now disabled by default
* optimized shapes for vegetation blocks
* reworked cactus flowers
* reworked leaf litter
* reworked mob variants
#### Cactus Flower
* cactus flower and leaf litter placement has been fully reworked, now matching vanilla
* cactus flower placement can now be handled via the block tag `minecraft:support_override_cactus_flower`
* cactus flower spawn chance can now be tweaked via config
#### Leaf Litter
* leaf litter now has two separate features for its placement under trees:
* `minecraft:leaf_litter_sparse`
* `minecraft:leaf_litter_thick`
* leaf litter color overrides are now datadriven
* to create your custom override you'll need to create a json file in `assets/{namespace}/dry_foliage_colors`
* example:
`assets/minecraft/dry_foliage_colors/pale_leaf_litter.json`
```
{
"biome": "#minecraft:has_pale_leaf_litter",
"color": 10528412
}
```
#### Mob Variants
* removed unused game registries for mob variants.
* game no longer warns about empty registries after loading.
* game no longer warns about missing cat variant references.
* mob variants now have a global chance of spawn via config, tho for variant-specific weights it's recommended to use a datapack instead.
* mob variant rendering now considers mixed litter remodels and quark shiny variants, if any is present the rendering wont apply.
## Chase the Skies
* added new Music settings
* happy ghast equipment is now datadriven
* clouds now extend to your render distance
* added locator bar
* modern leashes are now toggleable
* the backported music has been moved to a built-in resourcepack called **Backported OST**
* leashes no longer crash with Pehkui
#### Music Settings
* music now plays even when the game is paused
* added an option to the Music & Sound settings that allows players to change how frequently music plays while in a game world.
* added an option to the Music & Sound settings that enables a music toast to be shown whenever a song starts playing.
* with this option enabled, the song that is currently playing will always be seen in the top left corner of the in-game Pause menu.
* if a song from a mod does not have a translation key, the mod will attempt to format it and display the name of the mod as the author of the song.
#### Happy Ghast Equipment
**Data Pack**
* add the desired equipment item into the `minecraft:harnesses` item tag, so it can be identified by the ghast
**Resource Pack**
* create a json for your respective item in `assets/{namespace}/equipment/ghast/{item_name}.json`
* example:
`assets/minecraft/equipment/ghast/black_harness.json`
```
{
"texture": "minecraft:ghast/harness/black_harness"
}
```
it already looks into "textures/entity" and assumes that it's a .png
#### Locator Bar
* a UI element on the HUD that displays the direction of the other players in the world.
* It is displayed in place of the experience bar.
* visible when on a server with at least one other unhidden player and when experience is not being gained.
* by default, all players transmit a waypoint from themselves, and all players receive all waypoints, allowing players to locate other players in multiplayer.
* the locator bar will display colored indicators when a camera is facing within 120 degrees towards a waypoint. If a waypoint is above/below the camera's viewport an up/down arrow will display.
* any waypoint that is determined to be a player or mob that belongs to a Team then the color indicator will match the team color.
* can be toggled with `locatorBar` game rule.
* crouching will hide the player, preventing them from appearing on the locator bar of other players.
* wearing a mob head also hides players from the locator bar.
* spectators are only visible to other spectators on the locator bar.
* waypoints' icon use different sprites based on how far away the player is to their locations.
* added a set of client-sided tweaks for the locator bar (all disabled by default)
* locator bar compass info: allows the locator bar to display information from lodestone compass and recovery compass as long as the item is in your inventory or inside a bundle.
* locator bar player heads: allows the locator bar to display the player head instead of the closest icon, includes a colored aura around it to identify the player when far away.
* locator bar cardinal points: allows the locator bar to display the cardinal points as waypoints.
* locator bar xp bar: allows the experience bar and jump meter to render at all times, but keeping the waypoints.
## Copper Age
* added copper tools
* added copper sword
* added copper axe
* added copper pickaxe
* added copper shovel
* added copper hoe
* added copper armor
* added copper helmet
* added copper chestplate
* added copper leggings
* added copper boots
* added copper horse armor
* can be obtained on the following loot tables:
* simple dungeon
* village weaponsmith
* end city treasure
* nether bridge
* stronghold corridor
* jungle temple
* desert pyramid
* added copper chests
* added copper chest
* added exposed copper chest
* added weathered copper chest
* added oxidized copper chest
* added waxed copper chest
* added waxed exposed copper chest
* added waxed weathered copper chest
* added waxed oxidized copper chest
* enabled forge/neoforge capabilities (thanks to **Zolitas**)
* added copper nuggets
* added copper golems
* copper golems will attempt to take items from containers in the `minecraft:transport_item_source_blocks` block tag
* copper golems will attempt to deposit items into containers in the `minecraft:transport_item_destination_blocks` block tag
* if you have a container both as source and target, copper golems will only use them as source, not placing any items there
* added a config value to handle the max item carry amount
* added config values to handle the min and max tick rate between weathering stages
* added copper golem statues
* added copper golem statue
* added exposed copper golem statue
* added weathered copper golem statue
* added oxidized copper golem statue
* added waxed copper golem statue
* added waxed exposed copper golem statue
* added waxed weathered copper golem statue
* added waxed oxidized copper golem statue
* added copper torches
* added copper lanterns
* added copper lantern
* added exposed copper lantern
* added weathered copper lantern
* added oxidized copper lantern
* added waxed copper lantern
* added waxed exposed copper lantern
* added waxed weathered copper lantern
* added waxed oxidized copper lantern
* added copper chains
* added copper chains
* added exposed copper chains
* added weathered copper chains
* added oxidized copper chains
* added waxed copper chains
* added waxed exposed copper chains
* added waxed weathered copper chains
* added waxed oxidized copper chains
* added wooden shelves
* added oak shelf
* added birch shelf
* added spruce shelf
* added jungle shelf
* added acacia shelf
* added dark oak shelf
* added crimson shelf
* added warped shelf
* added mangrove shelf
* added bamboo shelf
* added cherry shelf
* added pale oak shelf
* enabled forge/neoforge capabilities (thanks to **Zolitas**)
* added lightning rod variants
* added exposed lightning rod
* added weathered lightning rod
* added oxidized lightning rod
* added waxed lightning rod
* added waxed exposed lightning rod
* added waxed weathered lightning rod
* added waxed oxidized lightning rod
* added end flashes
* the end dimension now has skylight enabled
* chunks that have been generated without skylight will be patched to apply the skylight
* endermen can now spawn in areas with skylight (only in the end dimension)
* endermen can now walk on areas with skylight
* BadOptimizations' support (thanks to **real\_liiva**)
* updated dye items
* added dye palettes; can be disabled via config
* added modern dye textures; can be disabled via config
## Mounts of Mayhem
* added spears
* added wooden spear
* added stone spear
* added copper spear
* added iron spear
* added golden spear
* added diamond spear
* added netherite spear
* zombies, husks, piglins and zombified piglins can spawn with spears
* added netherite horse armor
* added parched
* added camel husk
* husks now have a 10% chance to spawn riding a camel husk
* updated zombie horses
* zombie horses can now rarely spawn in plains, snowy plains and savanna biomes
* zombie horses can now be saddled and armored
* updated the zombie horse texture
* zombie horses now burn at sunlight
* zombie horses are now considered monsters
* added nautilus
* added zombie nautilus
* datadriven zombie nautilus variants
* added nautilus armor
* added copper nautilus armor
* added iron nautilus armor
* added golden nautilus armor
* added diamond nautilus armor
* added netherite nautilus armor
* can be found in the following loot tables:
* buried treasure
* underwater ruin big
* underwater ruin small
* shipwreck supply
* shipwreck map
* shipwreck treasure
* added Breath of the Nautilus effect
* added Lunge enchantment
* parrots can imitate parched and camel husks
* added `Mob Kebab` advancement
## Chaos Cubed
* sulfur cave's surface rules no longer break the terrain from other mods or even dimensions
## Wilderness Bound
* added wool stairs and slabs
* added concrete stairs and slabs (thanks to **Zolitas**)
* added cushions (feat **Zolitas**)
* added Dappled Forest Biome
* added Poplar Trees
* added fallen Poplar Trees
* added Red Poplar Leaves, Orange Poplar Leaves, and Yellow Poplar Leaves blocks
* added Poplar wood set
* added Shelf Mushrooms
* added Red Shrubs
* added Abandoned Camp structures
* added new Explorer Maps
* added Straw Beds
release
Vanilla Backport 1.2
1.218 окт. 2026 г.10,7 тыс.Minecraft: 1.21.1fabric
Что нового
## CHANGELOG
* reworked the entire codebase and added plenty of missing features
* added features from the Copper Age drop
* added features from the Mounts of Mayhem drop
* added some miscellaneous features from the Wilderness Bound drop
* added every compat (woodgood) support
* added bundled tabs for Copper Age, Mounts of Mayhem and Miscellaneous
* removed unused game registries for mob variants
* 1.20.1 - added some miscellaneous blocks from Tricky Trails
## Bats & Pots
* bats now scale properly with their modern models disabled.
## Armored Paws
* dispensers can now use brushes to interact with armadillos.
* wolves would reset their max health boost at world reload.
* wolf tails would rotate weirdly with the max health boost.
## Bundles of Bravery
* added scrolling to bundled tabs. (thanks to **Astral**)
* thrown ender pearls now load and tick chunks around them in a 3x3 chunk area
* added client-sided config to display all contents from the bundles and not just the first 12 (thanks to **Zolitas**)
* added a config option to invert the click controls for bundles
#### Ender Pearls
* they now ensure that the chunk they are in or travel into is always loaded and ticking.
* an ender pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds.
* they also load chunks when crossing to a new dimension, so that they can always continue to travel.
* this ensures that ender pearls can always land, and makes cross dimensional ender pearl traveling more predictable.
* they now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts currently behave.
## The Garden Awakens
* reworked pale garden placement to match vanilla.
* trial chambers can now generate on pale gardens.
* creakings now emit game events when activating, deactivating, moving or freezing.
* creaking hearts now properly destroys the creaking when exploded
* creakings no longer spawn in invalid positions like tree tops
* reworked resin spread
* reworked emissive block models
* reworked moss carpet shape
* reworked music fade logic for pale garden
* reworked pale oak tree decorators
* cleaned up code
## Spring to Life
* sheep underwool layers are now disabled by default
* optimized shapes for vegetation blocks
* reworked cactus flowers
* reworked leaf litter
* reworked mob variants
#### Cactus Flower
* cactus flower and leaf litter placement has been fully reworked, now matching vanilla
* cactus flower placement can now be handled via the block tag `minecraft:support_override_cactus_flower`
* cactus flower spawn chance can now be tweaked via config
#### Leaf Litter
* leaf litter now has two separate features for its placement under trees:
* `minecraft:leaf_litter_sparse`
* `minecraft:leaf_litter_thick`
* leaf litter color overrides are now datadriven
* to create your custom override you'll need to create a json file in `assets/{namespace}/dry_foliage_colors`
* example:
`assets/minecraft/dry_foliage_colors/pale_leaf_litter.json`
```
{
"biome": "#minecraft:has_pale_leaf_litter",
"color": 10528412
}
```
#### Mob Variants
* removed unused game registries for mob variants.
* game no longer warns about empty registries after loading.
* game no longer warns about missing cat variant references.
* mob variants now have a global chance of spawn via config, tho for variant-specific weights it's recommended to use a datapack instead.
* mob variant rendering now considers mixed litter remodels and quark shiny variants, if any is present the rendering wont apply.
## Chase the Skies
* added new Music settings
* happy ghast equipment is now datadriven
* clouds now extend to your render distance
* added locator bar
* modern leashes are now toggleable
* the backported music has been moved to a built-in resourcepack called **Backported OST**
* leashes no longer crash with Pehkui
#### Music Settings
* music now plays even when the game is paused
* added an option to the Music & Sound settings that allows players to change how frequently music plays while in a game world.
* added an option to the Music & Sound settings that enables a music toast to be shown whenever a song starts playing.
* with this option enabled, the song that is currently playing will always be seen in the top left corner of the in-game Pause menu.
* if a song from a mod does not have a translation key, the mod will attempt to format it and display the name of the mod as the author of the song.
#### Happy Ghast Equipment
**Data Pack**
* add the desired equipment item into the `minecraft:harnesses` item tag, so it can be identified by the ghast
**Resource Pack**
* create a json for your respective item in `assets/{namespace}/equipment/ghast/{item_name}.json`
* example:
`assets/minecraft/equipment/ghast/black_harness.json`
```
{
"texture": "minecraft:ghast/harness/black_harness"
}
```
it already looks into "textures/entity" and assumes that it's a .png
#### Locator Bar
* a UI element on the HUD that displays the direction of the other players in the world.
* It is displayed in place of the experience bar.
* visible when on a server with at least one other unhidden player and when experience is not being gained.
* by default, all players transmit a waypoint from themselves, and all players receive all waypoints, allowing players to locate other players in multiplayer.
* the locator bar will display colored indicators when a camera is facing within 120 degrees towards a waypoint. If a waypoint is above/below the camera's viewport an up/down arrow will display.
* any waypoint that is determined to be a player or mob that belongs to a Team then the color indicator will match the team color.
* can be toggled with `locatorBar` game rule.
* crouching will hide the player, preventing them from appearing on the locator bar of other players.
* wearing a mob head also hides players from the locator bar.
* spectators are only visible to other spectators on the locator bar.
* waypoints' icon use different sprites based on how far away the player is to their locations.
* added a set of client-sided tweaks for the locator bar (all disabled by default)
* locator bar compass info: allows the locator bar to display information from lodestone compass and recovery compass as long as the item is in your inventory or inside a bundle.
* locator bar player heads: allows the locator bar to display the player head instead of the closest icon, includes a colored aura around it to identify the player when far away.
* locator bar cardinal points: allows the locator bar to display the cardinal points as waypoints.
* locator bar xp bar: allows the experience bar and jump meter to render at all times, but keeping the waypoints.
## Copper Age
* added copper tools
* added copper sword
* added copper axe
* added copper pickaxe
* added copper shovel
* added copper hoe
* added copper armor
* added copper helmet
* added copper chestplate
* added copper leggings
* added copper boots
* added copper horse armor
* can be obtained on the following loot tables:
* simple dungeon
* village weaponsmith
* end city treasure
* nether bridge
* stronghold corridor
* jungle temple
* desert pyramid
* added copper chests
* added copper chest
* added exposed copper chest
* added weathered copper chest
* added oxidized copper chest
* added waxed copper chest
* added waxed exposed copper chest
* added waxed weathered copper chest
* added waxed oxidized copper chest
* enabled forge/neoforge capabilities (thanks to **Zolitas**)
* added copper nuggets
* added copper golems
* copper golems will attempt to take items from containers in the `minecraft:transport_item_source_blocks` block tag
* copper golems will attempt to deposit items into containers in the `minecraft:transport_item_destination_blocks` block tag
* if you have a container both as source and target, copper golems will only use them as source, not placing any items there
* added a config value to handle the max item carry amount
* added config values to handle the min and max tick rate between weathering stages
* added copper golem statues
* added copper golem statue
* added exposed copper golem statue
* added weathered copper golem statue
* added oxidized copper golem statue
* added waxed copper golem statue
* added waxed exposed copper golem statue
* added waxed weathered copper golem statue
* added waxed oxidized copper golem statue
* added copper torches
* added copper lanterns
* added copper lantern
* added exposed copper lantern
* added weathered copper lantern
* added oxidized copper lantern
* added waxed copper lantern
* added waxed exposed copper lantern
* added waxed weathered copper lantern
* added waxed oxidized copper lantern
* added copper chains
* added copper chains
* added exposed copper chains
* added weathered copper chains
* added oxidized copper chains
* added waxed copper chains
* added waxed exposed copper chains
* added waxed weathered copper chains
* added waxed oxidized copper chains
* added wooden shelves
* added oak shelf
* added birch shelf
* added spruce shelf
* added jungle shelf
* added acacia shelf
* added dark oak shelf
* added crimson shelf
* added warped shelf
* added mangrove shelf
* added bamboo shelf
* added cherry shelf
* added pale oak shelf
* enabled forge/neoforge capabilities (thanks to **Zolitas**)
* added lightning rod variants
* added exposed lightning rod
* added weathered lightning rod
* added oxidized lightning rod
* added waxed lightning rod
* added waxed exposed lightning rod
* added waxed weathered lightning rod
* added waxed oxidized lightning rod
* added end flashes
* the end dimension now has skylight enabled
* chunks that have been generated without skylight will be patched to apply the skylight
* endermen can now spawn in areas with skylight (only in the end dimension)
* endermen can now walk on areas with skylight
* BadOptimizations' support (thanks to **real\_liiva**)
* updated dye items
* added dye palettes; can be disabled via config
* added modern dye textures; can be disabled via config
## Mounts of Mayhem
* added spears
* added wooden spear
* added stone spear
* added copper spear
* added iron spear
* added golden spear
* added diamond spear
* added netherite spear
* zombies, husks, piglins and zombified piglins can spawn with spears
* added netherite horse armor
* added parched
* added camel husk
* husks now have a 10% chance to spawn riding a camel husk
* updated zombie horses
* zombie horses can now rarely spawn in plains, snowy plains and savanna biomes
* zombie horses can now be saddled and armored
* updated the zombie horse texture
* zombie horses now burn at sunlight
* zombie horses are now considered monsters
* added nautilus
* added zombie nautilus
* datadriven zombie nautilus variants
* added nautilus armor
* added copper nautilus armor
* added iron nautilus armor
* added golden nautilus armor
* added diamond nautilus armor
* added netherite nautilus armor
* can be found in the following loot tables:
* buried treasure
* underwater ruin big
* underwater ruin small
* shipwreck supply
* shipwreck map
* shipwreck treasure
* added Breath of the Nautilus effect
* added Lunge enchantment
* parrots can imitate parched and camel husks
* added `Mob Kebab` advancement
## Chaos Cubed
* sulfur cave's surface rules no longer break the terrain from other mods or even dimensions
## Wilderness Bound
* added wool stairs and slabs
* added concrete stairs and slabs (thanks to **Zolitas**)
* added cushions (feat **Zolitas**)
* added Dappled Forest Biome
* added Poplar Trees
* added fallen Poplar Trees
* added Red Poplar Leaves, Orange Poplar Leaves, and Yellow Poplar Leaves blocks
* added Poplar wood set
* added Shelf Mushrooms
* added Red Shrubs
* added Abandoned Camp structures
* added new Explorer Maps
* added Straw Beds
release
Vanilla Backport 1.2
1.218 окт. 2026 г.23,6 тыс.Minecraft: 1.21.1neoforge
Что нового
## CHANGELOG
* reworked the entire codebase and added plenty of missing features
* added features from the Copper Age drop
* added features from the Mounts of Mayhem drop
* added some miscellaneous features from the Wilderness Bound drop
* added every compat (woodgood) support
* added bundled tabs for Copper Age, Mounts of Mayhem and Miscellaneous
* removed unused game registries for mob variants
* 1.20.1 - added some miscellaneous blocks from Tricky Trails
## Bats & Pots
* bats now scale properly with their modern models disabled.
## Armored Paws
* dispensers can now use brushes to interact with armadillos.
* wolves would reset their max health boost at world reload.
* wolf tails would rotate weirdly with the max health boost.
## Bundles of Bravery
* added scrolling to bundled tabs. (thanks to **Astral**)
* thrown ender pearls now load and tick chunks around them in a 3x3 chunk area
* added client-sided config to display all contents from the bundles and not just the first 12 (thanks to **Zolitas**)
* added a config option to invert the click controls for bundles
#### Ender Pearls
* they now ensure that the chunk they are in or travel into is always loaded and ticking.
* an ender pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds.
* they also load chunks when crossing to a new dimension, so that they can always continue to travel.
* this ensures that ender pearls can always land, and makes cross dimensional ender pearl traveling more predictable.
* they now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts currently behave.
## The Garden Awakens
* reworked pale garden placement to match vanilla.
* trial chambers can now generate on pale gardens.
* creakings now emit game events when activating, deactivating, moving or freezing.
* creaking hearts now properly destroys the creaking when exploded
* creakings no longer spawn in invalid positions like tree tops
* reworked resin spread
* reworked emissive block models
* reworked moss carpet shape
* reworked music fade logic for pale garden
* reworked pale oak tree decorators
* cleaned up code
## Spring to Life
* sheep underwool layers are now disabled by default
* optimized shapes for vegetation blocks
* reworked cactus flowers
* reworked leaf litter
* reworked mob variants
#### Cactus Flower
* cactus flower and leaf litter placement has been fully reworked, now matching vanilla
* cactus flower placement can now be handled via the block tag `minecraft:support_override_cactus_flower`
* cactus flower spawn chance can now be tweaked via config
#### Leaf Litter
* leaf litter now has two separate features for its placement under trees:
* `minecraft:leaf_litter_sparse`
* `minecraft:leaf_litter_thick`
* leaf litter color overrides are now datadriven
* to create your custom override you'll need to create a json file in `assets/{namespace}/dry_foliage_colors`
* example:
`assets/minecraft/dry_foliage_colors/pale_leaf_litter.json`
```
{
"biome": "#minecraft:has_pale_leaf_litter",
"color": 10528412
}
```
#### Mob Variants
* removed unused game registries for mob variants.
* game no longer warns about empty registries after loading.
* game no longer warns about missing cat variant references.
* mob variants now have a global chance of spawn via config, tho for variant-specific weights it's recommended to use a datapack instead.
* mob variant rendering now considers mixed litter remodels and quark shiny variants, if any is present the rendering wont apply.
## Chase the Skies
* added new Music settings
* happy ghast equipment is now datadriven
* clouds now extend to your render distance
* added locator bar
* modern leashes are now toggleable
* the backported music has been moved to a built-in resourcepack called **Backported OST**
* leashes no longer crash with Pehkui
#### Music Settings
* music now plays even when the game is paused
* added an option to the Music & Sound settings that allows players to change how frequently music plays while in a game world.
* added an option to the Music & Sound settings that enables a music toast to be shown whenever a song starts playing.
* with this option enabled, the song that is currently playing will always be seen in the top left corner of the in-game Pause menu.
* if a song from a mod does not have a translation key, the mod will attempt to format it and display the name of the mod as the author of the song.
#### Happy Ghast Equipment
**Data Pack**
* add the desired equipment item into the `minecraft:harnesses` item tag, so it can be identified by the ghast
**Resource Pack**
* create a json for your respective item in `assets/{namespace}/equipment/ghast/{item_name}.json`
* example:
`assets/minecraft/equipment/ghast/black_harness.json`
```
{
"texture": "minecraft:ghast/harness/black_harness"
}
```
it already looks into "textures/entity" and assumes that it's a .png
#### Locator Bar
* a UI element on the HUD that displays the direction of the other players in the world.
* It is displayed in place of the experience bar.
* visible when on a server with at least one other unhidden player and when experience is not being gained.
* by default, all players transmit a waypoint from themselves, and all players receive all waypoints, allowing players to locate other players in multiplayer.
* the locator bar will display colored indicators when a camera is facing within 120 degrees towards a waypoint. If a waypoint is above/below the camera's viewport an up/down arrow will display.
* any waypoint that is determined to be a player or mob that belongs to a Team then the color indicator will match the team color.
* can be toggled with `locatorBar` game rule.
* crouching will hide the player, preventing them from appearing on the locator bar of other players.
* wearing a mob head also hides players from the locator bar.
* spectators are only visible to other spectators on the locator bar.
* waypoints' icon use different sprites based on how far away the player is to their locations.
* added a set of client-sided tweaks for the locator bar (all disabled by default)
* locator bar compass info: allows the locator bar to display information from lodestone compass and recovery compass as long as the item is in your inventory or inside a bundle.
* locator bar player heads: allows the locator bar to display the player head instead of the closest icon, includes a colored aura around it to identify the player when far away.
* locator bar cardinal points: allows the locator bar to display the cardinal points as waypoints.
* locator bar xp bar: allows the experience bar and jump meter to render at all times, but keeping the waypoints.
## Copper Age
* added copper tools
* added copper sword
* added copper axe
* added copper pickaxe
* added copper shovel
* added copper hoe
* added copper armor
* added copper helmet
* added copper chestplate
* added copper leggings
* added copper boots
* added copper horse armor
* can be obtained on the following loot tables:
* simple dungeon
* village weaponsmith
* end city treasure
* nether bridge
* stronghold corridor
* jungle temple
* desert pyramid
* added copper chests
* added copper chest
* added exposed copper chest
* added weathered copper chest
* added oxidized copper chest
* added waxed copper chest
* added waxed exposed copper chest
* added waxed weathered copper chest
* added waxed oxidized copper chest
* enabled forge/neoforge capabilities (thanks to **Zolitas**)
* added copper nuggets
* added copper golems
* copper golems will attempt to take items from containers in the `minecraft:transport_item_source_blocks` block tag
* copper golems will attempt to deposit items into containers in the `minecraft:transport_item_destination_blocks` block tag
* if you have a container both as source and target, copper golems will only use them as source, not placing any items there
* added a config value to handle the max item carry amount
* added config values to handle the min and max tick rate between weathering stages
* added copper golem statues
* added copper golem statue
* added exposed copper golem statue
* added weathered copper golem statue
* added oxidized copper golem statue
* added waxed copper golem statue
* added waxed exposed copper golem statue
* added waxed weathered copper golem statue
* added waxed oxidized copper golem statue
* added copper torches
* added copper lanterns
* added copper lantern
* added exposed copper lantern
* added weathered copper lantern
* added oxidized copper lantern
* added waxed copper lantern
* added waxed exposed copper lantern
* added waxed weathered copper lantern
* added waxed oxidized copper lantern
* added copper chains
* added copper chains
* added exposed copper chains
* added weathered copper chains
* added oxidized copper chains
* added waxed copper chains
* added waxed exposed copper chains
* added waxed weathered copper chains
* added waxed oxidized copper chains
* added wooden shelves
* added oak shelf
* added birch shelf
* added spruce shelf
* added jungle shelf
* added acacia shelf
* added dark oak shelf
* added crimson shelf
* added warped shelf
* added mangrove shelf
* added bamboo shelf
* added cherry shelf
* added pale oak shelf
* enabled forge/neoforge capabilities (thanks to **Zolitas**)
* added lightning rod variants
* added exposed lightning rod
* added weathered lightning rod
* added oxidized lightning rod
* added waxed lightning rod
* added waxed exposed lightning rod
* added waxed weathered lightning rod
* added waxed oxidized lightning rod
* added end flashes
* the end dimension now has skylight enabled
* chunks that have been generated without skylight will be patched to apply the skylight
* endermen can now spawn in areas with skylight (only in the end dimension)
* endermen can now walk on areas with skylight
* BadOptimizations' support (thanks to **real\_liiva**)
* updated dye items
* added dye palettes; can be disabled via config
* added modern dye textures; can be disabled via config
## Mounts of Mayhem
* added spears
* added wooden spear
* added stone spear
* added copper spear
* added iron spear
* added golden spear
* added diamond spear
* added netherite spear
* zombies, husks, piglins and zombified piglins can spawn with spears
* added netherite horse armor
* added parched
* added camel husk
* husks now have a 10% chance to spawn riding a camel husk
* updated zombie horses
* zombie horses can now rarely spawn in plains, snowy plains and savanna biomes
* zombie horses can now be saddled and armored
* updated the zombie horse texture
* zombie horses now burn at sunlight
* zombie horses are now considered monsters
* added nautilus
* added zombie nautilus
* datadriven zombie nautilus variants
* added nautilus armor
* added copper nautilus armor
* added iron nautilus armor
* added golden nautilus armor
* added diamond nautilus armor
* added netherite nautilus armor
* can be found in the following loot tables:
* buried treasure
* underwater ruin big
* underwater ruin small
* shipwreck supply
* shipwreck map
* shipwreck treasure
* added Breath of the Nautilus effect
* added Lunge enchantment
* parrots can imitate parched and camel husks
* added `Mob Kebab` advancement
## Chaos Cubed
* sulfur cave's surface rules no longer break the terrain from other mods or even dimensions
## Wilderness Bound
* added wool stairs and slabs
* added concrete stairs and slabs (thanks to **Zolitas**)
* added cushions (feat **Zolitas**)
* added Dappled Forest Biome
* added Poplar Trees
* added fallen Poplar Trees
* added Red Poplar Leaves, Orange Poplar Leaves, and Yellow Poplar Leaves blocks
* added Poplar wood set
* added Shelf Mushrooms
* added Red Shrubs
* added Abandoned Camp structures
* added new Explorer Maps
* added Straw Beds
release
Vanilla Backport Fabric 1.21.1-1.1.7.10
1.1.7.1011 июн. 2026 г.2 млнMinecraft: 1.21.1fabric
Что нового
**CHANGES**
- removed Caverns & Chasms compat
- added config to toggle bundle rendering and dyed recipes
**BUGFIXES**
- reworked Sulfur Cube mob cap
release
Vanilla Backport Neoforge 1.21.1-1.1.7.10
1.1.7.1011 июн. 2026 г.628 тыс.Minecraft: 1.21.1neoforge
Что нового
**CHANGES**
- removed Caverns & Chasms compat
- added config to toggle bundle rendering and dyed recipes
**BUGFIXES**
- reworked Sulfur Cube mob cap
release
Vanilla Backport Fabric 1.20.1-1.1.7.10
1.1.7.1011 июн. 2026 г.138,8 тыс.Minecraft: 1.20.1fabric
Что нового
**CHANGES**
- removed Caverns & Chasms compat
- added config to toggle bundle rendering and dyed recipes
**BUGFIXES**
- reworked Sulfur Cube mob cap
release
Vanilla Backport Forge 1.20.1-1.1.7.10
1.1.7.1011 июн. 2026 г.683,4 тыс.Minecraft: 1.20.1forge
Что нового
**CHANGES**
- removed Caverns & Chasms compat
- added config to toggle bundle rendering and dyed recipes
**BUGFIXES**
- reworked Sulfur Cube mob cap
release
Vanilla Backport Fabric 1.21.1-1.1.7.9
1.1.7.910 июн. 2026 г.814Minecraft: 1.21.1fabric
Что нового
CHANGES:
- disabled modern bundle models and recipes when Caverns and Chasms is implemented
BUGFIXES
- armadillo and wolf armor sounds not being used (1.20)
- geysers would not launch entities
release
Vanilla Backport Neoforge 1.21.1-1.1.7.9
1.1.7.910 июн. 2026 г.4 тыс.Minecraft: 1.21.1neoforge
Что нового
CHANGES:
- disabled modern bundle models and recipes when Caverns and Chasms is implemented
BUGFIXES
- armadillo and wolf armor sounds not being used (1.20)
- geysers would not launch entities
release
Vanilla Backport Fabric 1.20.1-1.1.7.9
1.1.7.910 июн. 2026 г.646Minecraft: 1.20.1fabric
Что нового
CHANGES:
- disabled modern bundle models and recipes when Caverns and Chasms is implemented
BUGFIXES
- armadillo and wolf armor sounds not being used (1.20)
- geysers would not launch entities
release
Vanilla Backport Forge 1.20.1-1.1.7.9
1.1.7.910 июн. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
Что нового
CHANGES:
- disabled modern bundle models and recipes when Caverns and Chasms is implemented
BUGFIXES
- armadillo and wolf armor sounds not being used (1.20)
- geysers would not launch entities
release
Vanilla Backport Fabric 1.20.1-1.1.7.8
1.1.7.88 июн. 2026 г.1,2 тыс.Minecraft: 1.20.1fabric
Что нового
CHANGES:
- the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside
- implemented new push and hit sounds for different Sulfur Cube archetypes
- added eat sound for baby Sulfur Cubes
- added Sulfur Cube baby model and texture
BUGFIXES:
- Knockback now applies properly to Sulfur Cubes
- Leashes would desync between client/server
- Sulfur Springs may generate non-waterlogged blocks
- Terrablender would crash if no biomes were applied
release
Vanilla Backport Forge 1.20.1-1.1.7.8
1.1.7.88 июн. 2026 г.2,4 тыс.Minecraft: 1.20.1forge
Что нового
CHANGES:
- the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside
- implemented new push and hit sounds for different Sulfur Cube archetypes
- added eat sound for baby Sulfur Cubes
- added Sulfur Cube baby model and texture
BUGFIXES:
- Knockback now applies properly to Sulfur Cubes
- Leashes would desync between client/server
- Sulfur Springs may generate non-waterlogged blocks
- Terrablender would crash if no biomes were applied
release
Vanilla Backport Fabric 1.21.1-1.1.7.8
1.1.7.88 июн. 2026 г.1,9 тыс.Minecraft: 1.21.1fabric
Что нового
CHANGES:
- the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside
- implemented new push and hit sounds for different Sulfur Cube archetypes
- added eat sound for baby Sulfur Cubes
- added Sulfur Cube baby model and texture
BUGFIXES:
- Knockback now applies properly to Sulfur Cubes
- Leashes would desync between client/server
- Sulfur Springs may generate non-waterlogged blocks
- Terrablender would crash if no biomes were applied
release
Vanilla Backport Neoforge 1.21.1-1.1.7.8
1.1.7.88 июн. 2026 г.9,9 тыс.Minecraft: 1.21.1neoforge
Что нового
CHANGES:
- the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside
- implemented new push and hit sounds for different Sulfur Cube archetypes
- added eat sound for baby Sulfur Cubes
- added Sulfur Cube baby model and texture
BUGFIXES:
- Knockback now applies properly to Sulfur Cubes
- Leashes would desync between client/server
- Sulfur Springs may generate non-waterlogged blocks
- Terrablender would crash if no biomes were applied
release
Vanilla Backport Neoforge 1.21.1-1.1.7.7
1.1.7.74 июн. 2026 г.18,3 тыс.Minecraft: 1.21.1neoforge
Что нового
- fixed new leash system
- Sulfur Cubes can now be dispensed
- Happy Ghasts now interact smoothly when leashed
release
Vanilla Backport Fabric 1.21.1-1.1.7.7
1.1.7.74 июн. 2026 г.9,2 тыс.Minecraft: 1.21.1fabric
Что нового
- fixed new leash system
- Sulfur Cubes can now be dispensed
- Happy Ghasts now interact smoothly when leashed
release
Vanilla Backport Fabric 1.20.1-1.1.7.6
1.1.7.619 мая 2026 г.9,9 тыс.Minecraft: 1.20.1fabric
Что нового
# Patch 6
**CHANGES**
- Sulfur Cubes can no longer be pushed into boats
- Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block
**BUGFIXES**
- Sulfur Springs would generate in inconvenient places
- Tuff blocks wouldn't apply to the Sulfur Cube Archetypes
- Sulfur Cubes touching cacti would spam the hurting sound
- Sulfur Cubes would despawn even if named or bucketed
- Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
release
Vanilla Backport Forge 1.20.1-1.1.7.6
1.1.7.619 мая 2026 г.103,7 тыс.Minecraft: 1.20.1forge
Что нового
# Patch 6
**CHANGES**
- Sulfur Cubes can no longer be pushed into boats
- Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block
**BUGFIXES**
- Sulfur Springs would generate in inconvenient places
- Tuff blocks wouldn't apply to the Sulfur Cube Archetypes
- Sulfur Cubes touching cacti would spam the hurting sound
- Sulfur Cubes would despawn even if named or bucketed
- Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
release
Vanilla Backport Fabric 1.21.1-1.1.7.6
1.1.7.619 мая 2026 г.21,3 тыс.Minecraft: 1.21.1fabric
Что нового
# Patch 6
**CHANGES**
- Sulfur Cubes can no longer be pushed into boats
- Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block
**BUGFIXES**
- Sulfur Springs would generate in inconvenient places
- Tuff blocks wouldn't apply to the Sulfur Cube Archetypes
- Sulfur Cubes touching cacti would spam the hurting sound
- Sulfur Cubes would despawn even if named or bucketed
- Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
release
Vanilla Backport Neoforge 1.21.1-1.1.7.6
1.1.7.619 мая 2026 г.70,4 тыс.Minecraft: 1.21.1neoforge
Что нового
# Patch 6
**CHANGES**
- Sulfur Cubes can no longer be pushed into boats
- Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block
**BUGFIXES**
- Sulfur Springs would generate in inconvenient places
- Tuff blocks wouldn't apply to the Sulfur Cube Archetypes
- Sulfur Cubes touching cacti would spam the hurting sound
- Sulfur Cubes would despawn even if named or bucketed
- Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
release
Vanilla Backport Fabric 1.21.1-1.1.7.5
1.1.7.519 мая 2026 г.3,2 тыс.Minecraft: 1.21.1fabric
Что нового
**CHANGES**
- Sulfur Cave features can now generate on the surface
- Backported MC-170134 Memory Leak fix
**BUGFIXES**
- Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early
- Sulfur Caves would still generate even if they are disabled via config
- EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
release
Vanilla Backport Neoforge 1.21.1-1.1.7.5
1.1.7.519 мая 2026 г.3,3 тыс.Minecraft: 1.21.1neoforge
Что нового
**CHANGES**
- Sulfur Cave features can now generate on the surface
- Backported MC-170134 Memory Leak fix
**BUGFIXES**
- Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early
- Sulfur Caves would still generate even if they are disabled via config
- EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
release
Vanilla Backport Fabric 1.20.1-1.1.7.5
1.1.7.519 мая 2026 г.335Minecraft: 1.20.1fabric
Что нового
**CHANGES**
- Sulfur Cave features can now generate on the surface
- Backported MC-170134 Memory Leak fix
**BUGFIXES**
- Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early
- Sulfur Caves would still generate even if they are disabled via config
- EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
release
Vanilla Backport Forge 1.20.1-1.1.7.5
1.1.7.519 мая 2026 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
**CHANGES**
- Sulfur Cave features can now generate on the surface
- Backported MC-170134 Memory Leak fix
**BUGFIXES**
- Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early
- Sulfur Caves would still generate even if they are disabled via config
- EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
release
Vanilla Backport Fabric 1.21.1-1.1.7.4
1.1.7.414 мая 2026 г.6,9 тыс.Minecraft: 1.21.1fabric
Что нового
i don't want to keep releasing patches, help.
**TRANSLATIONS**
- Updated French (by Achille)
**BUGFIXES**
- Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
release
Vanilla Backport Neoforge 1.21.1-1.1.7.4
1.1.7.414 мая 2026 г.21,3 тыс.Minecraft: 1.21.1neoforge
Что нового
i don't want to keep releasing patches, help.
**TRANSLATIONS**
- Updated French (by Achille)
**BUGFIXES**
- Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
release
Vanilla Backport Fabric 1.20.1-1.1.7.4
1.1.7.414 мая 2026 г.320,2 тыс.Minecraft: 1.20.1fabric
Что нового
i don't want to keep releasing patches, help.
**TRANSLATIONS**
- Updated French (by Achille)
**BUGFIXES**
- Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
release
Vanilla Backport Forge 1.20.1-1.1.7.4
1.1.7.414 мая 2026 г.5,8 тыс.Minecraft: 1.20.1forge
Что нового
i don't want to keep releasing patches, help.
**TRANSLATIONS**
- Updated French (by Achille)
**BUGFIXES**
- Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
release
Vanilla Backport Fabric 1.21.1-1.1.7.3
1.1.7.314 мая 2026 г.326Minecraft: 1.21.1fabric
Что нового
**TRANSLATIONS**
- updated korean (by dannykim2011)
- updated traditional chinese - taiwan (by iDEEMi)
- updated brazilian portuguese (by Deleted User... yes, that's his username)
**BUGFIXES**
- Blocking Geysers while using Galosphere would result into a crash
- Bundled Tabs rarely cause desyncronization issues
- Attributes may lead a crash with Deflector Dummies (species)
- Surface Rules may not generate with Citadel/Alex Caves
release
Vanilla Backport Neoforge 1.21.1-1.1.7.3
1.1.7.314 мая 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Что нового
**TRANSLATIONS**
- updated korean (by dannykim2011)
- updated traditional chinese - taiwan (by iDEEMi)
- updated brazilian portuguese (by Deleted User... yes, that's his username)
**BUGFIXES**
- Blocking Geysers while using Galosphere would result into a crash
- Bundled Tabs rarely cause desyncronization issues
- Attributes may lead a crash with Deflector Dummies (species)
- Surface Rules may not generate with Citadel/Alex Caves
release
Vanilla Backport Fabric 1.20.1-1.1.7.3
1.1.7.314 мая 2026 г.12,4 тыс.Minecraft: 1.20.1fabric
Что нового
**TRANSLATIONS**
- updated korean (by dannykim2011)
- updated traditional chinese - taiwan (by iDEEMi)
- updated brazilian portuguese (by Deleted User... yes, that's his username)
**BUGFIXES**
- Blocking Geysers while using Galosphere would result into a crash
- Bundled Tabs rarely cause desyncronization issues
- Attributes may lead a crash with Deflector Dummies (species)
- Surface Rules may not generate with Citadel/Alex Caves
release
Vanilla Backport Forge 1.20.1-1.1.7.3
1.1.7.314 мая 2026 г.436Minecraft: 1.20.1forge
Что нового
**TRANSLATIONS**
- updated korean (by dannykim2011)
- updated traditional chinese - taiwan (by iDEEMi)
- updated brazilian portuguese (by Deleted User... yes, that's his username)
**BUGFIXES**
- Blocking Geysers while using Galosphere would result into a crash
- Bundled Tabs rarely cause desyncronization issues
- Attributes may lead a crash with Deflector Dummies (species)
- Surface Rules may not generate with Citadel/Alex Caves
release
Vanilla Backport Fabric 1.20.1-1.1.7.2
1.1.7.213 мая 2026 г.720Minecraft: 1.20.1fabric
Что нового
Fixed Bounce music disc missing required tag
release
Vanilla Backport Forge 1.20.1-1.1.7.2
1.1.7.213 мая 2026 г.2,7 тыс.Minecraft: 1.20.1forge
Что нового
Fixed Bounce music disc missing required tag
release
Vanilla Backport Fabric 1.21.1-1.1.7.1
1.1.7.113 мая 2026 г.1,1 тыс.Minecraft: 1.21.1fabric
Что нового
**FEATURES**
- Updated mod icon
- Added a config for Creaking Hearts to work during the day
- Added a new music disc:
- "Bounce" by fingerspit
- Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome
- Has a comparator output of 8 when played in a jukebox
- Added 5 new background music tracks by fingerspit:
- Ebb
- Home
- Memories
- Nightly
- Shores
**CHANGES**
- Updated BundleColoring to handle dyed bundles properly
- Sulfur Cubes now store properly their persistence
- The Slow Bouncy Sulfur Cube archetype is no longer buoyant
- The grass color is now less green in Sulfur Caves
- Geysers can now be activated continuously by using lava instead of magma
**BUGFIXES**
- Sulfur Cubes trying to serialize empty container
- Sulfur Cubes with Explosive Archetypes and disabled explosions would still be triggered via redstone or fire damage
- Geysers had inverted configs, disabling them would actually enable them
- CollisionContext redirect mixin would lead to crash
- Sulfur Spikes would not be pickaxe efficient
release
Vanilla Backport Neoforge 1.21.1-1.1.7.1
1.1.7.113 мая 2026 г.8,3 тыс.Minecraft: 1.21.1neoforge
Что нового
**FEATURES**
- Updated mod icon
- Added a config for Creaking Hearts to work during the day
- Added a new music disc:
- "Bounce" by fingerspit
- Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome
- Has a comparator output of 8 when played in a jukebox
- Added 5 new background music tracks by fingerspit:
- Ebb
- Home
- Memories
- Nightly
- Shores
**CHANGES**
- Updated BundleColoring to handle dyed bundles properly
- Sulfur Cubes now store properly their persistence
- The Slow Bouncy Sulfur Cube archetype is no longer buoyant
- The grass color is now less green in Sulfur Caves
- Geysers can now be activated continuously by using lava instead of magma
**BUGFIXES**
- Sulfur Cubes trying to serialize empty container
- Sulfur Cubes with Explosive Archetypes and disabled explosions would still be triggered via redstone or fire damage
- Geysers had inverted configs, disabling them would actually enable them
- CollisionContext redirect mixin would lead to crash
- Sulfur Spikes would not be pickaxe efficient
release
Vanilla Backport Fabric 1.20.1-1.1.7.1
1.1.7.113 мая 2026 г.139Minecraft: 1.20.1fabric
Что нового
**FEATURES**
- Updated mod icon
- Added a config for Creaking Hearts to work during the day
- Added a new music disc:
- "Bounce" by fingerspit
- Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome
- Has a comparator output of 8 when played in a jukebox
- Added 5 new background music tracks by fingerspit:
- Ebb
- Home
- Memories
- Nightly
- Shores
**CHANGES**
- Updated BundleColoring to handle dyed bundles properly
- Sulfur Cubes now store properly their persistence
- The Slow Bouncy Sulfur Cube archetype is no longer buoyant
- The grass color is now less green in Sulfur Caves
- Geysers can now be activated continuously by using lava instead of magma
**BUGFIXES**
- Sulfur Cubes trying to serialize empty container
- Sulfur Cubes with Explosive Archetypes and disabled explosions would still be triggered via redstone or fire damage
- Geysers had inverted configs, disabling them would actually enable them
- CollisionContext redirect mixin would lead to crash
- Sulfur Spikes would not be pickaxe efficient
release
Vanilla Backport Forge 1.20.1-1.1.7.1
1.1.7.113 мая 2026 г.280Minecraft: 1.20.1forge
Что нового
**FEATURES**
- Updated mod icon
- Added a config for Creaking Hearts to work during the day
- Added a new music disc:
- "Bounce" by fingerspit
- Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome
- Has a comparator output of 8 when played in a jukebox
- Added 5 new background music tracks by fingerspit:
- Ebb
- Home
- Memories
- Nightly
- Shores
**CHANGES**
- Updated BundleColoring to handle dyed bundles properly
- Sulfur Cubes now store properly their persistence
- The Slow Bouncy Sulfur Cube archetype is no longer buoyant
- The grass color is now less green in Sulfur Caves
- Geysers can now be activated continuously by using lava instead of magma
**BUGFIXES**
- Sulfur Cubes trying to serialize empty container
- Sulfur Cubes with Explosive Archetypes and disabled explosions would still be triggered via redstone or fire damage
- Geysers had inverted configs, disabling them would actually enable them
- CollisionContext redirect mixin would lead to crash
- Sulfur Spikes would not be pickaxe efficient
release
Vanilla Backport Forge 1.20.1-1.1.7
1.1.712 мая 2026 г.2,3 тыс.Minecraft: 1.20.1forge
Что нового
**FEATURES**
- added Chaos Cubed bundled tab
- added Sulfur Caves biome
- added Cinnabar blocks
> - Cinnabar
> - Polished Cinnabar
> - Cinnabar Bricks
> - Chiseled Cinnabar
- added Sulfur blocks
> - Sulfur
> - Polished Sulfur
> - Sulfur Bricks
> - Chiseled Sulfur
- added Potent Sulfur
- added Sulfur Spike
- added Sulfur Springs
- added Sulfur Cube
- added Bucket of Sulfur Cube
- added Sulfur Cube Archetypes
- added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block
- added Configs related to Chaos Cubed
**TECHNICAL CHANGES**
- the `Knockback Resistance` attribute now supports a min value of -2.0
- added new attributes:
> - `minecraft:bounciness`
> - `minecraft:air_drag_modifier`
> - `minecraft:friction_modifier`
- added new Surface Rules:
> - `minecraft:spatial_noise_treshold`
> - `minecraft:noise_treshold`
- added new IntProvider: `minecraft:trapezoid`
- added new Feature Types:
> - `minecraft:weighted_random_selector`
> - `minecraft:sequence`
> - `minecraft:template`
**GAMEPLAY CHANGES**
- Wandering Traders may now sell Sulfur Spikes
- changes on the translations:
> - updated French (by Achille)
> - updated Russian (by Quanzy)
> - updated Korean (by dannykim2011)
> - added Italian (by Edooo)
**BUGFIXES**
- Leashes may fail to connect with Sable/Create Aeronautics contraptions
- Happy Ghasts would spin uncontrollably when leashed
- Some translation entries were incorrect
- Wandering Trader has inverted loot rarity
release
Vanilla Backport Fabric 1.21.1-1.1.7
1.1.712 мая 2026 г.1,1 тыс.Minecraft: 1.21.1fabric
Что нового
**FEATURES**
- added Chaos Cubed bundled tab
- added Sulfur Caves biome
- added Cinnabar blocks
> - Cinnabar
> - Polished Cinnabar
> - Cinnabar Bricks
> - Chiseled Cinnabar
- added Sulfur blocks
> - Sulfur
> - Polished Sulfur
> - Sulfur Bricks
> - Chiseled Sulfur
- added Potent Sulfur
- added Sulfur Spike
- added Sulfur Springs
- added Sulfur Cube
- added Bucket of Sulfur Cube
- added Sulfur Cube Archetypes
- added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block
- added Configs related to Chaos Cubed
**TECHNICAL CHANGES**
- the `Knockback Resistance` attribute now supports a min value of -2.0
- added new attributes:
> - `minecraft:bounciness`
> - `minecraft:air_drag_modifier`
> - `minecraft:friction_modifier`
- added new Surface Rules:
> - `minecraft:spatial_noise_treshold`
> - `minecraft:noise_treshold`
- added new IntProvider: `minecraft:trapezoid`
- added new Feature Types:
> - `minecraft:weighted_random_selector`
> - `minecraft:sequence`
> - `minecraft:template`
**GAMEPLAY CHANGES**
- Wandering Traders may now sell Sulfur Spikes
- changes on the translations:
> - updated French (by Achille)
> - updated Russian (by Quanzy)
> - updated Korean (by dannykim2011)
> - added Italian (by Edooo)
**BUGFIXES**
- Leashes may fail to connect with Sable/Create Aeronautics contraptions
- Happy Ghasts would spin uncontrollably when leashed
- Some translation entries were incorrect
- Wandering Trader has inverted loot rarity
release
Vanilla Backport Neoforge 1.21.1-1.1.7
1.1.712 мая 2026 г.4,2 тыс.Minecraft: 1.21.1neoforge
Что нового
**FEATURES**
- added Chaos Cubed bundled tab
- added Sulfur Caves biome
- added Cinnabar blocks
> - Cinnabar
> - Polished Cinnabar
> - Cinnabar Bricks
> - Chiseled Cinnabar
- added Sulfur blocks
> - Sulfur
> - Polished Sulfur
> - Sulfur Bricks
> - Chiseled Sulfur
- added Potent Sulfur
- added Sulfur Spike
- added Sulfur Springs
- added Sulfur Cube
- added Bucket of Sulfur Cube
- added Sulfur Cube Archetypes
- added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block
- added Configs related to Chaos Cubed
**TECHNICAL CHANGES**
- the `Knockback Resistance` attribute now supports a min value of -2.0
- added new attributes:
> - `minecraft:bounciness`
> - `minecraft:air_drag_modifier`
> - `minecraft:friction_modifier`
- added new Surface Rules:
> - `minecraft:spatial_noise_treshold`
> - `minecraft:noise_treshold`
- added new IntProvider: `minecraft:trapezoid`
- added new Feature Types:
> - `minecraft:weighted_random_selector`
> - `minecraft:sequence`
> - `minecraft:template`
**GAMEPLAY CHANGES**
- Wandering Traders may now sell Sulfur Spikes
- changes on the translations:
> - updated French (by Achille)
> - updated Russian (by Quanzy)
> - updated Korean (by dannykim2011)
> - added Italian (by Edooo)
**BUGFIXES**
- Leashes may fail to connect with Sable/Create Aeronautics contraptions
- Happy Ghasts would spin uncontrollably when leashed
- Some translation entries were incorrect
- Wandering Trader has inverted loot rarity
release
Vanilla Backport Fabric 1.20.1-1.1.7
1.1.712 мая 2026 г.459Minecraft: 1.20.1fabric
Что нового
**FEATURES**
- added Chaos Cubed bundled tab
- added Sulfur Caves biome
- added Cinnabar blocks
> - Cinnabar
> - Polished Cinnabar
> - Cinnabar Bricks
> - Chiseled Cinnabar
- added Sulfur blocks
> - Sulfur
> - Polished Sulfur
> - Sulfur Bricks
> - Chiseled Sulfur
- added Potent Sulfur
- added Sulfur Spike
- added Sulfur Springs
- added Sulfur Cube
- added Bucket of Sulfur Cube
- added Sulfur Cube Archetypes
- added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block
- added Configs related to Chaos Cubed
**TECHNICAL CHANGES**
- the `Knockback Resistance` attribute now supports a min value of -2.0
- added new attributes:
> - `minecraft:bounciness`
> - `minecraft:air_drag_modifier`
> - `minecraft:friction_modifier`
- added new Surface Rules:
> - `minecraft:spatial_noise_treshold`
> - `minecraft:noise_treshold`
- added new IntProvider: `minecraft:trapezoid`
- added new Feature Types:
> - `minecraft:weighted_random_selector`
> - `minecraft:sequence`
> - `minecraft:template`
**GAMEPLAY CHANGES**
- Wandering Traders may now sell Sulfur Spikes
- changes on the translations:
> - updated French (by Achille)
> - updated Russian (by Quanzy)
> - updated Korean (by dannykim2011)
> - added Italian (by Edooo)
**BUGFIXES**
- Leashes may fail to connect with Sable/Create Aeronautics contraptions
- Happy Ghasts would spin uncontrollably when leashed
- Some translation entries were incorrect
- Wandering Trader has inverted loot rarity
release
Vanilla Backport Fabric 1.21.1-1.1.6.3
1.1.6.328 мар. 2026 г.1,2 млнMinecraft: 1.21.1fabric
Что нового
**Hotfix**:
- fixed cactus not destroying next to solid blocks
- fixed leaf litter only being placeable on grass blocks or similar
- fixed trail chambers not generating on pale gardens
release
Vanilla Backport Neoforge 1.21.1-1.1.6.3
1.1.6.328 мар. 2026 г.320,2 тыс.Minecraft: 1.21.1neoforge
Что нового
**Hotfix**:
- fixed cactus not destroying next to solid blocks
- fixed leaf litter only being placeable on grass blocks or similar
- fixed trail chambers not generating on pale gardens
release
Vanilla Backport Fabric 1.20.1-1.1.6.3
1.1.6.328 мар. 2026 г.69,9 тыс.Minecraft: 1.20.1fabric
Что нового
**Hotfix**:
- fixed cactus not destroying next to solid blocks
release
Vanilla Backport Forge 1.20.1-1.1.6.3
1.1.6.328 мар. 2026 г.130,5 тыс.Minecraft: 1.20.1forge
Что нового
**Hotfix**:
- fixed cactus not destroying next to solid blocks
release
Vanilla Backport Fabric 1.21.1-1.1.6.2
1.1.6.225 мар. 2026 г.3,1 тыс.Minecraft: 1.21.1fabric
Что нового
HOTFIX:
- sheep rendering would cause crash with some mods
release
Vanilla Backport Neoforge 1.21.1-1.1.6.2
1.1.6.225 мар. 2026 г.7,8 тыс.Minecraft: 1.21.1neoforge
Что нового
HOTFIX:
- sheep rendering would cause crash with some mods
release
Vanilla Backport Fabric 1.20.1-1.1.6.2
1.1.6.225 мар. 2026 г.1,4 тыс.Minecraft: 1.20.1fabric
Что нового
HOTFIX:
- sheep rendering would cause crash with some mods
release
Vanilla Backport Forge 1.20.1-1.1.6.2
1.1.6.225 мар. 2026 г.6,7 тыс.Minecraft: 1.20.1forge
Что нового
HOTFIX:
- sheep rendering would cause crash with some mods
release
Vanilla Backport Fabric 1.21.1-1.1.6.1
1.1.6.125 мар. 2026 г.366Minecraft: 1.21.1fabric
Что нового
HOTFIX:
- Recipes not applying properly
release
Vanilla Backport Neoforge 1.21.1-1.1.6.1
1.1.6.125 мар. 2026 г.349Minecraft: 1.21.1neoforge
Что нового
HOTFIX:
- Recipes not applying properly
release
Vanilla Backport Fabric 1.21.1-1.1.6
1.1.625 мар. 2026 г.156Minecraft: 1.21.1fabric
Что нового
FEATURES:
- added advancements
- **Heart Transplanter**: Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks.
- **Stay Hydrated!**: Place a Dried Ghast block into water.
CHANGES:
- added missing conventional biome tags for Pale Garden
- added "minecraft:supports_cactus" block tag
- removed Data Transformation (if you were using an old version that used the "vanillabackport" namespace instead of "minecraft", it's recommended to use a previous version to prevent data loss)
- reworked interactions with happy ghast harness and wolf armor
COMPATIBILITY:
- added GhastHarnessHandler class to register custom ghast harness textures (may change this to a datadriven setup in a future...)
- happy ghasts will now identify any item in the item tag "minecraft:harnesses" as an equipable harness (HarnessItem is now deprecated)
- added Field Guide integration
BUGFIXES:
- SpecialMobRenderer would crash from config loaded too early
- recipe advancements wouldn't show properly - improved data generation
- Leaf Litter would use the property "flower_amount" instead of "segmented_amount", causing some resourcepacks (like Golden Days) to not render them properly
- BundledTabs would render the contents of the creative tab in incorrect order
- in rare scenarios, bundles would cause crash for IndexOutOfBounds, despite being within bounds
- Freshly Animated Legacy now includes the updated happy ghast animations with correct position of the harness
- forking the repository from github would not load properly due invalid implementation of Platform
release
Vanilla Backport Neoforge 1.21.1-1.1.6
1.1.625 мар. 2026 г.179Minecraft: 1.21.1neoforge
Что нового
FEATURES:
- added advancements
- **Heart Transplanter**: Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks.
- **Stay Hydrated!**: Place a Dried Ghast block into water.
CHANGES:
- added missing conventional biome tags for Pale Garden
- added "minecraft:supports_cactus" block tag
- removed Data Transformation (if you were using an old version that used the "vanillabackport" namespace instead of "minecraft", it's recommended to use a previous version to prevent data loss)
- reworked interactions with happy ghast harness and wolf armor
COMPATIBILITY:
- added GhastHarnessHandler class to register custom ghast harness textures (may change this to a datadriven setup in a future...)
- happy ghasts will now identify any item in the item tag "minecraft:harnesses" as an equipable harness (HarnessItem is now deprecated)
- added Field Guide integration
BUGFIXES:
- SpecialMobRenderer would crash from config loaded too early
- recipe advancements wouldn't show properly - improved data generation
- Leaf Litter would use the property "flower_amount" instead of "segmented_amount", causing some resourcepacks (like Golden Days) to not render them properly
- BundledTabs would render the contents of the creative tab in incorrect order
- in rare scenarios, bundles would cause crash for IndexOutOfBounds, despite being within bounds
- Freshly Animated Legacy now includes the updated happy ghast animations with correct position of the harness
- forking the repository from github would not load properly due invalid implementation of Platform
release
Vanilla Backport Fabric 1.20.1-1.1.6
1.1.625 мар. 2026 г.242Minecraft: 1.20.1fabric
Что нового
FEATURES:
- added advancements
- **Heart Transplanter**: Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks.
- **The Whole Pack**: Tame one of each Wolf variant.
- **Shear Brilliance**: Remove Wolf Armor from a Wolf using Shears.
- **Good as New**: Fully repair damaged Wolf Armor using Armadillo Scutes.
- **Stay Hydrated!**: Place a Dried Ghast block into water.
CHANGES:
- added missing conventional biome tags for Pale Garden
- added "minecraft:supports_cactus" block tag
- removed Data Transformation (if you were using an old version that used the "vanillabackport" namespace instead of "minecraft", it's recommended to use a previous version to prevent data loss)
- reworked interactions with happy ghast harness and wolf armor
COMPATIBILITY:
- added GhastHarnessHandler class to register custom ghast harness textures (may change this to a datadriven setup in a future...)
- happy ghasts will now identify any item in the item tag "minecraft:harnesses" as an equipable harness (HarnessItem is now deprecated)
- added Field Guide integration
BUGFIXES:
- SpecialMobRenderer would crash from config loaded too early
- recipe advancements wouldn't show properly - improved data generation
- Leaf Litter would use the property "flower_amount" instead of "segmented_amount", causing some resourcepacks (like Golden Days) to not render them properly
- Bundles would cause nbt leaks into items, infecting them with "SelectedItem -1"
- BundledTabs would render the contents of the creative tab in incorrect order
- in rare scenarios, bundles would cause crash for IndexOutOfBounds, despite being within bounds
- Freshly Animated Legacy now includes the updated happy ghast animations with correct position of the harness
- forking the repository from github would not load properly due invalid implementation of Platform
release
Vanilla Backport Forge 1.20.1-1.1.6
1.1.625 мар. 2026 г.622Minecraft: 1.20.1forge
Что нового
FEATURES:
- added advancements
- **Heart Transplanter**: Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks.
- **The Whole Pack**: Tame one of each Wolf variant.
- **Shear Brilliance**: Remove Wolf Armor from a Wolf using Shears.
- **Good as New**: Fully repair damaged Wolf Armor using Armadillo Scutes.
- **Stay Hydrated!**: Place a Dried Ghast block into water.
CHANGES:
- added missing conventional biome tags for Pale Garden
- added "minecraft:supports_cactus" block tag
- removed Data Transformation (if you were using an old version that used the "vanillabackport" namespace instead of "minecraft", it's recommended to use a previous version to prevent data loss)
- reworked interactions with happy ghast harness and wolf armor
COMPATIBILITY:
- added GhastHarnessHandler class to register custom ghast harness textures (may change this to a datadriven setup in a future...)
- happy ghasts will now identify any item in the item tag "minecraft:harnesses" as an equipable harness (HarnessItem is now deprecated)
- added Field Guide integration
BUGFIXES:
- SpecialMobRenderer would crash from config loaded too early
- recipe advancements wouldn't show properly - improved data generation
- Leaf Litter would use the property "flower_amount" instead of "segmented_amount", causing some resourcepacks (like Golden Days) to not render them properly
- Bundles would cause nbt leaks into items, infecting them with "SelectedItem -1"
- BundledTabs would render the contents of the creative tab in incorrect order
- in rare scenarios, bundles would cause crash for IndexOutOfBounds, despite being within bounds
- Freshly Animated Legacy now includes the updated happy ghast animations with correct position of the harness
- forking the repository from github would not load properly due invalid implementation of Platform
release
Vanilla Backport Fabric 1.20.1 1.1.5.4.2
1.1.5.4.29 февр. 2026 г.15,9 тыс.Minecraft: 1.20.1fabric
Что нового
**CHANGELOG**
- Bundled tabs now display the correct order on creative menu
**BUGFIXES**
- fixed leaf litter being bone mealable
- fixed leaf litter placement
release
Vanilla Backport Forge 1.20.1 1.1.5.4.2
1.1.5.4.29 февр. 2026 г.75,5 тыс.Minecraft: 1.20.1forge
Что нового
**CHANGELOG**
- Bundled tabs now display the correct order on creative menu
**BUGFIXES**
- fixed leaf litter being bone mealable
- fixed leaf litter placement
release
Vanilla Backport Fabric 1.21.1 1.1.5.4.2
1.1.5.4.29 февр. 2026 г.913 тыс.Minecraft: 1.21.1fabric
Что нового
**CHANGELOG**
- Bundled tabs now display the correct order on creative menu
**BUGFIXES**
- fixed leaf litter being bone mealable
- fixed leaf litter placement
release
Vanilla Backport Neoforge 1.21.1 1.1.5.4.2
1.1.5.4.29 февр. 2026 г.100,2 тыс.Minecraft: 1.21.1neoforge
Что нового
**CHANGELOG**
- Bundled tabs now display the correct order on creative menu
**BUGFIXES**
- fixed leaf litter being bone mealable
- fixed leaf litter placement
release
Vanilla Backport Fabric 1.20.1 1.1.5.4.1
1.1.5.4.17 февр. 2026 г.898Minecraft: 1.20.1fabric
Что нового
**BUGFIX**
- fixed incorrect rendering of emissive items on hand
release
Vanilla Backport Fabric 1.20.1 1.1.5.4
1.1.5.46 февр. 2026 г.313Minecraft: 1.20.1fabric
Что нового
**CHANGES**
- reintroduced emissive textures:
- these are **HARDCODED**, so no way to apply them to other blocks using resourcepacks
- these only apply to **firefly bushes**, **open eyeblossoms** and **potted open eyeblossoms**
- reworked Freshly Animated:
- it's now divided in two resource packs! normal and legacy
- legacy supports versions below 1.10
- added new biome tags for leaf litter colors:
- #minecraft:has_dark_leaf_litter
- #minecraft:has_pale_leaf_litter
- added new block tag for creaking heart holder:
- #minecraft:creaking_heart_holders
**BUGFIXES**
- fixed wolf variants not rendering properly (1.20.1)
- fixed incompatibility with no man's land (1.21.1)
- fixed incompatibility with copper age backport (1.21.1)
release
Vanilla Backport Forge 1.20.1 1.1.5.4
1.1.5.46 февр. 2026 г.2,3 тыс.Minecraft: 1.20.1forge
Что нового
**CHANGES**
- reintroduced emissive textures:
- these are **HARDCODED**, so no way to apply them to other blocks using resourcepacks
- these only apply to **firefly bushes**, **open eyeblossoms** and **potted open eyeblossoms**
- reworked Freshly Animated:
- it's now divided in two resource packs! normal and legacy
- legacy supports versions below 1.10
- added new biome tags for leaf litter colors:
- #minecraft:has_dark_leaf_litter
- #minecraft:has_pale_leaf_litter
- added new block tag for creaking heart holder:
- #minecraft:creaking_heart_holders
**BUGFIXES**
- fixed wolf variants not rendering properly (1.20.1)
- fixed incompatibility with no man's land (1.21.1)
- fixed incompatibility with copper age backport (1.21.1)
release
Vanilla Backport Fabric 1.21.1 1.1.5.4
1.1.5.46 февр. 2026 г.3,4 тыс.Minecraft: 1.21.1fabric
Что нового
**CHANGES**
- reintroduced emissive textures:
- these are **HARDCODED**, so no way to apply them to other blocks using resourcepacks
- these only apply to **firefly bushes**, **open eyeblossoms** and **potted open eyeblossoms**
- reworked Freshly Animated:
- it's now divided in two resource packs! normal and legacy
- legacy supports versions below 1.10
- added new biome tags for leaf litter colors:
- #minecraft:has_dark_leaf_litter
- #minecraft:has_pale_leaf_litter
- added new block tag for creaking heart holder:
- #minecraft:creaking_heart_holders
**BUGFIXES**
- fixed wolf variants not rendering properly (1.20.1)
- fixed incompatibility with no man's land (1.21.1)
- fixed incompatibility with copper age backport (1.21.1)
release
Vanilla Backport Neoforge 1.121.1 1.1.5.4
1.1.5.46 февр. 2026 г.2,5 тыс.Minecraft: 1.21.1neoforge
Что нового
**CHANGES**
- reintroduced emissive textures:
- these are **HARDCODED**, so no way to apply them to other blocks using resourcepacks
- these only apply to **firefly bushes**, **open eyeblossoms** and **potted open eyeblossoms**
- reworked Freshly Animated:
- it's now divided in two resource packs! normal and legacy
- legacy supports versions below 1.10
- added new biome tags for leaf litter colors:
- #minecraft:has_dark_leaf_litter
- #minecraft:has_pale_leaf_litter
- added new block tag for creaking heart holder:
- #minecraft:creaking_heart_holders
**BUGFIXES**
- fixed wolf variants not rendering properly (1.20.1)
- fixed incompatibility with no man's land (1.21.1)
- fixed incompatibility with copper age backport (1.21.1)
release
Vanilla Backport Fabric 1.20.1 1.1.5.3
1.1.5.35 февр. 2026 г.704Minecraft: 1.20.1fabric
Что нового
**CHANGELOG**
- model layers now use the minecraft namespace
- rolled back changes from bundles
- added config to toggle sheep wool undercoat
- sheep wool undercoat now only applies to the vanilla sheep
**BUGFIXES**
- FreshlyAnimated no longer breaks with **EveryCompat**
- mob variants no longer break **MixedLitter**
- armadillos no longer spawn on water
- **VanillaBackport** shouldn't be called early anymore
- removed any leftover trace of baby variants
release
Vanilla Backport Forge 1.20.1 1.1.5.3
1.1.5.35 февр. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
Что нового
**CHANGELOG**
- model layers now use the minecraft namespace
- rolled back changes from bundles
- added config to toggle sheep wool undercoat
- sheep wool undercoat now only applies to the vanilla sheep
**BUGFIXES**
- FreshlyAnimated no longer breaks with **EveryCompat**
- mob variants no longer break **MixedLitter**
- armadillos no longer spawn on water
- **VanillaBackport** shouldn't be called early anymore
- removed any leftover trace of baby variants
release
Vanilla Backport Fabric 1.21.1 1.1.5.3
1.1.5.35 февр. 2026 г.1,6 тыс.Minecraft: 1.21.1fabric
Что нового
**CHANGELOG**
- model layers now use the minecraft namespace
- rolled back changes from bundles
- added config to toggle sheep wool undercoat
- sheep wool undercoat now only applies to the vanilla sheep
**BUGFIXES**
- FreshlyAnimated no longer breaks with **EveryCompat**
- mob variants no longer break **MixedLitter**
- armadillos no longer spawn on water
- **VanillaBackport** shouldn't be called early anymore
- removed any leftover trace of baby variants
release
Vanilla Backport Neoforge 1.21.1 1.1.5.3
1.1.5.34 февр. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
Что нового
**CHANGELOG**
- model layers now use the minecraft namespace
- rolled back changes from bundles
- added config to toggle sheep wool undercoat
- sheep wool undercoat now only applies to the vanilla sheep
**BUGFIXES**
- FreshlyAnimated no longer breaks with **EveryCompat**
- mob variants no longer break **MixedLitter**
- armadillos no longer spawn on water
- **VanillaBackport** shouldn't be called early anymore
- removed any leftover trace of baby variants
release
Vanilla Backport Fabric 1.20.1 1.1.5.2
1.1.5.21 февр. 2026 г.4,4 тыс.Minecraft: 1.20.1fabric
Что нового
**CHANGELOG**
- reworked mob variant system
- **tall dry grass**, **firefly bushes** and **bushes** can now spread upon being bonemealed
- removed music fade config option
- added **JEI** and **JER** support
- added **MouseTweaks** support
- disabled updated bundle UI when **BestBundles** is loaded
- added cat and frog variant support
- updated loot configs
- updated chicken egg lay behavior
- updated **spawn egg** rendering (toggleable via config)
- **lodestones** now generate on ruined portal loot (toggleable via config)
- updated **happy ghast** rendering
- updated **creaking** rendering
- added **sheep** underwool layer
- wolf variants are now handled on the conventional tag `c` instead of the `minecraft` tag, but remains retrocompatible
- baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants
- **wolf** health now increases to 20 hearts when tamed
- added **Freshly Animated**
**Chicken Egg Lay**
- Their loot table is now handled on "gameplay/chicken_lay"
- 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch
- 1.21.1 : Egg items now use data components to handle variants
**Item Loot Configs**
- `bundle_on_villages` is now `bundle_loot`
- `resin_loot` now determines if resin clumps should generate on woodland mansions
- `lodestone_loot` now determines if lodestones should generate on ruined portals
**Freshly Animated**
Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport
- requires to be enabled manually
- if it presents some issues, update Fresh Animations
- implements the current changes:
- fixed variants for **chicken**/**cow**/**pigs**
- fixed animations for **happy ghasts** and **ghastlings**
- fixed dual beak on **cold chickens**
**BUGFIXES**
- fixed **bundle** item duplication / removal
- fixed **pale oak boat** rendering
- fixed missing subtitles
- fixed **happy ghast** recursive rendering
- fixed update bundle UI preventing the scrolling on other bundle-related mods
- fixed missing data transformation for **red and green harnesses**
- fixed mob variants calling biomes or structures way too early
- fixed missing recipe for **leaf litter**
- fixed missing recipe for **wild flowers** to **yellow dye**
- fixed invalid rendering on **pale oak doors** and **pale oak trapdoors**
- fixed **bundle** rendering based on bundle UI config
- fixed mob variants resetting upon rejoining a world
- fixed mob names not rendering when leashed
- fixed leash rendering when attached to quad holder
- fixed player crashing on disconnecting from servers on fabric
- fixed **decorated pots** losing their contents on world reload or dimension change
- fixed **camels** and **armadillos** spawning in water
- fixed uncompostable foliage
- fixed tags on 1.21 Neoforge
- fixed mob variants preventing variants from other mods to generate (**More Mob Variants** or **Quark**)
- fixed **flower cactus** generation
- fixed **wolf armor** rendering
- fixed **VanillaBackport** being loaded too early
- fixed **JER** crash
- fixed invalid **boat** mixin
- fixed **blue and brown eggs** not firing from dispensers
- fixed **bundles** giving `SelectedItem` NBT to the items
- fixed plenty of issues related to mob variants...
- i redesigned the system too many times too count... this is the most stable system so far...
- fixed **leaf litter** placement
- fixed **creaking** dying when colliding with players
- fixed **flower cactus** placement
- fixed **Continuity** crash
- fixed **MoreCulling** crash
release
Vanilla Backport Forge 1.20.1 1.1.5.2
1.1.5.21 февр. 2026 г.3,2 тыс.Minecraft: 1.20.1forge
Что нового
**CHANGELOG**
- reworked mob variant system
- **tall dry grass**, **firefly bushes** and **bushes** can now spread upon being bonemealed
- removed music fade config option
- added **JEI** and **JER** support
- added **MouseTweaks** support
- disabled updated bundle UI when **BestBundles** is loaded
- added cat and frog variant support
- updated loot configs
- updated chicken egg lay behavior
- updated **spawn egg** rendering (toggleable via config)
- **lodestones** now generate on ruined portal loot (toggleable via config)
- updated **happy ghast** rendering
- updated **creaking** rendering
- added **sheep** underwool layer
- wolf variants are now handled on the conventional tag `c` instead of the `minecraft` tag, but remains retrocompatible
- baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants
- **wolf** health now increases to 20 hearts when tamed
- added **Freshly Animated**
**Chicken Egg Lay**
- Their loot table is now handled on "gameplay/chicken_lay"
- 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch
- 1.21.1 : Egg items now use data components to handle variants
**Item Loot Configs**
- `bundle_on_villages` is now `bundle_loot`
- `resin_loot` now determines if resin clumps should generate on woodland mansions
- `lodestone_loot` now determines if lodestones should generate on ruined portals
**Freshly Animated**
Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport
- requires to be enabled manually
- if it presents some issues, update Fresh Animations
- implements the current changes:
- fixed variants for **chicken**/**cow**/**pigs**
- fixed animations for **happy ghasts** and **ghastlings**
- fixed dual beak on **cold chickens**
**BUGFIXES**
- fixed **bundle** item duplication / removal
- fixed **pale oak boat** rendering
- fixed missing subtitles
- fixed **happy ghast** recursive rendering
- fixed update bundle UI preventing the scrolling on other bundle-related mods
- fixed missing data transformation for **red and green harnesses**
- fixed mob variants calling biomes or structures way too early
- fixed missing recipe for **leaf litter**
- fixed missing recipe for **wild flowers** to **yellow dye**
- fixed invalid rendering on **pale oak doors** and **pale oak trapdoors**
- fixed **bundle** rendering based on bundle UI config
- fixed mob variants resetting upon rejoining a world
- fixed mob names not rendering when leashed
- fixed leash rendering when attached to quad holder
- fixed player crashing on disconnecting from servers on fabric
- fixed **decorated pots** losing their contents on world reload or dimension change
- fixed **camels** and **armadillos** spawning in water
- fixed uncompostable foliage
- fixed tags on 1.21 Neoforge
- fixed mob variants preventing variants from other mods to generate (**More Mob Variants** or **Quark**)
- fixed **flower cactus** generation
- fixed **wolf armor** rendering
- fixed **VanillaBackport** being loaded too early
- fixed **JER** crash
- fixed invalid **boat** mixin
- fixed **blue and brown eggs** not firing from dispensers
- fixed **bundles** giving `SelectedItem` NBT to the items
- fixed plenty of issues related to mob variants...
- i redesigned the system too many times too count... this is the most stable system so far...
- fixed **leaf litter** placement
- fixed **creaking** dying when colliding with players
- fixed **flower cactus** placement
- fixed **Continuity** crash
- fixed **MoreCulling** crash
release
Vanilla Backport Fabric 1.21.1 1.1.5.2
1.1.5.21 февр. 2026 г.15,2 тыс.Minecraft: 1.21.1fabric
Что нового
**CHANGELOG**
- reworked mob variant system
- **tall dry grass**, **firefly bushes** and **bushes** can now spread upon being bonemealed
- removed music fade config option
- added **JEI** and **JER** support
- added **MouseTweaks** support
- disabled updated bundle UI when **BestBundles** is loaded
- added cat and frog variant support
- updated loot configs
- updated chicken egg lay behavior
- updated **spawn egg** rendering (toggleable via config)
- **lodestones** now generate on ruined portal loot (toggleable via config)
- updated **happy ghast** rendering
- updated **creaking** rendering
- added **sheep** underwool layer
- wolf variants are now handled on the conventional tag `c` instead of the `minecraft` tag, but remains retrocompatible
- baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants
- **wolf** health now increases to 20 hearts when tamed
- added **Freshly Animated**
**Chicken Egg Lay**
- Their loot table is now handled on "gameplay/chicken_lay"
- 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch
- 1.21.1 : Egg items now use data components to handle variants
**Item Loot Configs**
- `bundle_on_villages` is now `bundle_loot`
- `resin_loot` now determines if resin clumps should generate on woodland mansions
- `lodestone_loot` now determines if lodestones should generate on ruined portals
**Freshly Animated**
Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport
- requires to be enabled manually
- if it presents some issues, update Fresh Animations
- implements the current changes:
- fixed variants for **chicken**/**cow**/**pigs**
- fixed animations for **happy ghasts** and **ghastlings**
- fixed dual beak on **cold chickens**
**BUGFIXES**
- fixed **bundle** item duplication / removal
- fixed **pale oak boat** rendering
- fixed missing subtitles
- fixed **happy ghast** recursive rendering
- fixed update bundle UI preventing the scrolling on other bundle-related mods
- fixed missing data transformation for **red and green harnesses**
- fixed mob variants calling biomes or structures way too early
- fixed missing recipe for **leaf litter**
- fixed missing recipe for **wild flowers** to **yellow dye**
- fixed invalid rendering on **pale oak doors** and **pale oak trapdoors**
- fixed **bundle** rendering based on bundle UI config
- fixed mob variants resetting upon rejoining a world
- fixed mob names not rendering when leashed
- fixed leash rendering when attached to quad holder
- fixed player crashing on disconnecting from servers on fabric
- fixed **decorated pots** losing their contents on world reload or dimension change
- fixed **camels** and **armadillos** spawning in water
- fixed uncompostable foliage
- fixed tags on 1.21 Neoforge
- fixed mob variants preventing variants from other mods to generate (**More Mob Variants** or **Quark**)
- fixed **flower cactus** generation
- fixed **wolf armor** rendering
- fixed **VanillaBackport** being loaded too early
- fixed **JER** crash
- fixed invalid **boat** mixin
- fixed **blue and brown eggs** not firing from dispensers
- fixed **bundles** giving `SelectedItem` NBT to the items
- fixed plenty of issues related to mob variants...
- i redesigned the system too many times too count... this is the most stable system so far...
- fixed **leaf litter** placement
- fixed **creaking** dying when colliding with players
- fixed **flower cactus** placement
- fixed **Continuity** crash
- fixed **MoreCulling** crash
release
Vanilla Backport Neoforge 1.21.1 1.1.5.2
1.1.5.21 февр. 2026 г.11,9 тыс.Minecraft: 1.21.1neoforge
Что нового
**CHANGELOG**
- reworked mob variant system
- **tall dry grass**, **firefly bushes** and **bushes** can now spread upon being bonemealed
- removed music fade config option
- added **JEI** and **JER** support
- added **MouseTweaks** support
- disabled updated bundle UI when **BestBundles** is loaded
- added cat and frog variant support
- updated loot configs
- updated chicken egg lay behavior
- updated **spawn egg** rendering (toggleable via config)
- **lodestones** now generate on ruined portal loot (toggleable via config)
- updated **happy ghast** rendering
- updated **creaking** rendering
- added **sheep** underwool layer
- wolf variants are now handled on the conventional tag `c` instead of the `minecraft` tag, but remains retrocompatible
- baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants
- **wolf** health now increases to 20 hearts when tamed
- added **Freshly Animated**
**Chicken Egg Lay**
- Their loot table is now handled on "gameplay/chicken_lay"
- 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch
- 1.21.1 : Egg items now use data components to handle variants
**Item Loot Configs**
- `bundle_on_villages` is now `bundle_loot`
- `resin_loot` now determines if resin clumps should generate on woodland mansions
- `lodestone_loot` now determines if lodestones should generate on ruined portals
**Freshly Animated**
Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport
- requires to be enabled manually
- if it presents some issues, update Fresh Animations
- implements the current changes:
- fixed variants for **chicken**/**cow**/**pigs**
- fixed animations for **happy ghasts** and **ghastlings**
- fixed dual beak on **cold chickens**
**BUGFIXES**
- fixed **bundle** item duplication / removal
- fixed **pale oak boat** rendering
- fixed missing subtitles
- fixed **happy ghast** recursive rendering
- fixed update bundle UI preventing the scrolling on other bundle-related mods
- fixed missing data transformation for **red and green harnesses**
- fixed mob variants calling biomes or structures way too early
- fixed missing recipe for **leaf litter**
- fixed missing recipe for **wild flowers** to **yellow dye**
- fixed invalid rendering on **pale oak doors** and **pale oak trapdoors**
- fixed **bundle** rendering based on bundle UI config
- fixed mob variants resetting upon rejoining a world
- fixed mob names not rendering when leashed
- fixed leash rendering when attached to quad holder
- fixed player crashing on disconnecting from servers on fabric
- fixed **decorated pots** losing their contents on world reload or dimension change
- fixed **camels** and **armadillos** spawning in water
- fixed uncompostable foliage
- fixed tags on 1.21 Neoforge
- fixed mob variants preventing variants from other mods to generate (**More Mob Variants** or **Quark**)
- fixed **flower cactus** generation
- fixed **wolf armor** rendering
- fixed **VanillaBackport** being loaded too early
- fixed **JER** crash
- fixed invalid **boat** mixin
- fixed **blue and brown eggs** not firing from dispensers
- fixed **bundles** giving `SelectedItem` NBT to the items
- fixed plenty of issues related to mob variants...
- i redesigned the system too many times too count... this is the most stable system so far...
- fixed **leaf litter** placement
- fixed **creaking** dying when colliding with players
- fixed **flower cactus** placement
- fixed **Continuity** crash
- fixed **MoreCulling** crash
release
Vanilla Backport 1.1.5.1
1.1.5.116 нояб. 2025 г.43,9 тыс.Minecraft: 1.20.1forge
Что нового
Mob Variants now get loaded properly
release
Vanilla Backport 1.1.5.1
1.1.5.116 нояб. 2025 г.194,3 тыс.Minecraft: 1.20.1fabric
Что нового
Mob Variants now get loaded properly
release
Vanilla Backport 1.21.1-1.1.5.1
1.21.1-1.1.5.116 нояб. 2025 г.202,6 тыс.Minecraft: 1.21.1neoforge
Что нового
fixed cactus flower generation issue on startup
release
Vanilla Backport 1.21.1-1.1.5.1
1.21.1-1.1.5.116 нояб. 2025 г.52,3 тыс.Minecraft: 1.21.1fabric
Что нового
Fixed cactus flower issue
release
Vanilla Backport 1.21.1-1.1.5
1.1.516 нояб. 2025 г.283Minecraft: 1.21.1fabric
Что нового
<!-- Top banner -->
<p align="center">
<img src="https://i.imgur.com/GZwoar7.png" alt="Header Image">
</p>
<!-- Titles -->
<div align="center">
<h1>Vanilla Backport: Bundle o' Life</h1>
</div>
<!-- Divider -->
<p align="center">
<img src="https://i.imgur.com/6H8YGoX.png" alt="Divider">
</p>
It's finally time! Releasing the biggest update of Vanilla Backport to the date and the result of 4 months of development, finally introducing... **Bundle o' Life**!
This update brings features of not one, but multiple updates!
- Spring to Life
- Bundles of Bravery
- Armored Paws
- Bats & Pots
## FEATURES
- World generation & ambience:
- added **leaf litter**:
- toggleable via config.
- generates in biomes that use the biome tag `#minecraft:spawns_leaf_litter`
- they generate under trees that use the block tag `#minecraft:allows_leaf_litter`
- sparse leaf litter patches generate on biomes that use the tag `#minecraft:spawns_leaf_litter_patches`
- added **wild flowers**:
- toggleable via config.
- generates in biomes that use the biome tag `#minecraft:spawns_wildflowers`
- noise-based wild flowers generate in biomes that use the biome tag `#minecraft:spawns_noise_based_wildflowers`
- added **bushes**:
- toggleable via config.
- generates in biomes that use the biome tag `#minecraft:spawns_bushes`
- added **firefly bushes**:
- toggleable via config.
- generates in biomes that use the biome tag `#minecraft:spawns_firefly_bushes`
- they may generate in land in biomes that use the biome tag `#minecraft:spawns_firefly_bushes_swamp`
- added **cactus flower**.
- added **short and tall dry grass**:
- toggleable via config.
- generates in biomes that use the biome tags `#minecraft:spawns_dry_grass` and `#minecraft:spawns_dry_grass_rarely`
- added **farm animal variants**.
- added **falling leaves**.
- added **fallen trees**:
- toggleable via config.
- generates in the biomes that use the following biome tags:
- `#minecraft:spawns_fallen_oak_trees`
- `#minecraft:spawns_fallen_birch_trees`
- `#minecraft:spawns_fallen_birch_trees_rarely`
- `#minecraft:spawns_fallen_super_birch_trees`
- `#minecraft:spawns_fallen_jungle_trees`
- `#minecraft:spawns_fallen_spruce_trees`
- `#minecraft:spawns_fallen_spruce_trees_rarely`
- added desert ambient sounds:
- Dead Bushes, Dry Grass, Sand and Red Sand now have a chance to play ambient sounds.
- updated lodestone recipe.
- updated Bundle UI and controls.
- toggleable via config.
- bundles now change their model depending on whether you are using legacy or modern bundles.
- added **dyable bundles**.
- reworked creative tabs
- added support to conventional tags (`Forge` / `Fabric` / `Create`).
- added background music by **Amos Roddy**:
- *"Below and Above"*
- *"Broken Clocks"*
- *"Fireflies"*
- *"Lilypad"*
- *"O's Piano"*
- sheep now have color priorities based on their spawning biome.
- updated camel spawning:
- toggleable via config.
- they can generate in biomes that use the biome tag `#minecraft:spawns_camels`
- added **wolf variants**
- added **armadillos**
- toggleable via config.
- they spawn in biomes that use the biome tag `#minecraft:spawns_armadillos`
- spiders are now scared of armadillos.
- decorative pots can now store items. (thanks to **Echo2Craft**)
## CHANGES
- namespace update
- creative tab rework
- updated configs:
- updated bat model is now toggleable.
- removed creaking heart on pale oak sapling config.
- resin config now controls its generation on woodland mansions loot.
- dried ghast config now controls whether dried ghasts are bartered by piglins.
- music disc drops from ghasts and chicken jockeys are now toggleable.
- villager's and wandering trader's trades are now toggleable.
- happy ghast movement speed can now be modified.
- music fading for pale garden is now toggleable.
- creaking trail particle colors are now configurable.
- eyeblossoms and firefly bushes are now emissive by default.
## BUGFIXES
- Happy ghasts no longer consume saddles.
- Creakings no longer die from colliding with players for too long.
- Creakings wouldn't play their attack sound.
- Creakings wouldn't spawn properly.
- Parrot sounds were incorrectly referenced in crash logs for Sinytra Connector.
- Configs were not properly generating.
## NAMESPACE UPDATE
- migrated all features from `vanillabackport` namespace to `minecraft`.
- Allows safe port-forwarding to vanilla versions and the usage of resourcepacks
- features data conversion:
- this system may be removed in a future update.
- allows to safely migrate worlds that used the old `vanillabackport` namespace.
- includes support for `Every Compat` features
## CREATIVE TAB REWORK (BUNDLED TABS)
- merged previous tab from vanilla backport onto a single creative tab.
- added a vertical menu to switch between contents of versions.
- titles are fully translatable.
## FALLING LEAVES
- fully client sided and configurable.
- toggleable via config.
- can modify their frequency via config.
- block-tag based:
- `spawn_falling_leaves` allows to control which leaves spawn falling particles.
- `spawn_falling_needles` allows to control which leaves spawn coniferous falling particles.
- resource-pack API:
- resource packs can override leaf colors via JSON files under `assets/<your-id>/leaf_colors/`
- ```json
{
"block": "minecraft:azalea_leaves",
"properties": {
"color": -9399763,
"priority": 0
}
}
```
- **block**: ID of a block that is an instance of `LeavesBlock`.
- **properties**:
- **color**: ARGB color value for the particle.
- **priority** (optional): highest priority override wins (default: `0`).
## FARM ANIMAL VARIANTS
- toggleable via config.
- provided new variants for cows, pigs and chickens:
- `temperate` (default)
- `cold`
- `warm`
- they spawn in biomes that use the following biome tags:
- `#minecraft:spawn_cold_variant_farm_animals`
- `#minecraft:spawn_warm_variant_farm_animals`
- these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in.
- added colored eggs for chicken variants:
- **Blue Eggs**: dropped by cold chickens.
- **Brown Eggs**: dropped by warm chickens.
- disabled by default when using `mixed litter` (for safer compatibility).
- data-driven:
- resource packs can add more variants via JSON files under `data/<your-id>/<mob>_variant/`
- example: **data/minecraft/chicken_variant/cold.json**
- ```json
{
"asset_id": "minecraft:entity/chicken/cold_chicken",
"model": "cold",
"spawn_conditions": [
{
"condition": {
"type": "biome",
"biomes": "#minecraft:spawn_cold_variant_farm_animals"
},
"priority": 0
}
]
}
```
- **asset_id**: represents the location of the entity texture.
- **model**: variant model.
- **spawn conditions**
- **condition** : defines the condition to spawn this variant.
- **type**: the type of condition to be used
- **biome**: takes a biome or biome tag to check if the mob is spawning in it.
- requires `biome` field.
- **structure**: takes a structure ID to check if the mob is spawning inside it.
- requires `structures` field.
- **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase.
- requires `range` array with `min` and `max` values.
- for more context, check minecraft official documentation.
## WOLF SOUND VARIANTS
- toggleable via config.
- provided new variants for wolf personalities:
- `classic` (default)
- `puglin`
- `sad`
- `angry`
- `grumpy`
- `big`
- `cute`
- they are randomly assigned on spawn.
- data-driven:
- resource packs can add more variants via JSON files under `data/<your-id>/wolf_sound_variant/`
- example: **data/minecraft/wolf_sound_variant/puglin.json**
- ```json
{
"ambient_sound": "minecraft:entity.wolf_puglin.ambient",
"death_sound": "minecraft:entity.wolf_puglin.death",
"growl_sound": "minecraft:entity.wolf_puglin.growl",
"hurt_sound": "minecraft:entity.wolf_puglin.hurt",
"pant_sound": "minecraft:entity.wolf_puglin.pant",
"whine_sound": "minecraft:entity.wolf_puglin.whine"
}
```
- each field represents the sound id to be used for that specific action.
- for more context, check minecraft official documentation.
## WOLF VARIANTS
- toggleable via config.
- provided new variants for wolves:
- `pale` (default)
- `spotted`
- `snowy`
- `black`
- `ashen`
- `rusty`
- `woods`
- `chestnut`
- `striped`
- they spawn by default in biomes that use the following biome tags:
- `#minecraft:has_wolf/spotted`
- `#minecraft:has_wolf/snowy`
- `#minecraft:has_wolf/black`
- `#minecraft:has_wolf/ashen`
- `#minecraft:has_wolf/rusty`
- `#minecraft:has_wolf/woods`
- `#minecraft:has_wolf/chestnut`
- `#minecraft:has_wolf/striped`
- these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in.
- disabled by default when using `backported wolves` (for safer compatibility).
- data-driven:
- resource packs can add more variants via JSON files under `data/<your-id>/wolf_variant/`
- example: **data/minecraft/chicken_variant/cold.json**
- ```json
{
"assets": {
"angry": "minecraft:entity/wolf/wolf_ashen_angry",
"tame": "minecraft:entity/wolf/wolf_ashen_tame",
"wild": "minecraft:entity/wolf/wolf_ashen"
},
"spawn_conditions": [
{
"condition": {
"type": "biome",
"biomes": "#minecraft:has_wolf/ashen"
},
"priority": 0
}
]
}
```
- **assets**
- **angry**: represents the location of the angry wolf texture.
- **tame**: represents the location of the tame wolf texture.
- **wild**: represents the location of the wild wolf texture.
- **spawn conditions**
- **condition** : defines the condition to spawn this variant.
- **type**: the type of condition to be used
- **biome**: takes a biome or biome tag to check if the mob is spawning in it.
- requires `biome` field.
- **structure**: takes a structure ID to check if the mob is spawning inside it.
- requires `structures` field.
- **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase.
- requires `range` array with `min` and `max` values.
- for more context, check minecraft official documentation.
<!-- Divider -->
<p align="center">
<img src="https://i.imgur.com/6H8YGoX.png" alt="Divider">
</p>
## ⚠️ Disclaimer
This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries.
Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft.
No commercial use is intended or permitted.
<!-- Divider -->
<p align="center">
<img src="https://i.imgur.com/6H8YGoX.png" alt="Divider">
</p>
release
Vanilla Backport 1.21.1-1.1.5
1.21.1-1.1.516 нояб. 2025 г.905Minecraft: 1.21.1neoforge
Что нового
<!-- Top banner -->
<p align="center">
<img src="https://i.imgur.com/GZwoar7.png" alt="Header Image">
</p>
<!-- Titles -->
<div align="center">
<h1>Vanilla Backport: Bundle o' Life</h1>
</div>
<!-- Divider -->
<p align="center">
<img src="https://i.imgur.com/6H8YGoX.png" alt="Divider">
</p>
It's finally time! Releasing the biggest update of Vanilla Backport to the date and the result of 4 months of development, finally introducing... **Bundle o' Life**!
This update brings features of not one, but multiple updates!
- Spring to Life
- Bundles of Bravery
- Armored Paws
- Bats & Pots
## FEATURES
- World generation & ambience:
- added **leaf litter**:
- toggleable via config.
- generates in biomes that use the biome tag `#minecraft:spawns_leaf_litter`
- they generate under trees that use the block tag `#minecraft:allows_leaf_litter`
- sparse leaf litter patches generate on biomes that use the tag `#minecraft:spawns_leaf_litter_patches`
- added **wild flowers**:
- toggleable via config.
- generates in biomes that use the biome tag `#minecraft:spawns_wildflowers`
- noise-based wild flowers generate in biomes that use the biome tag `#minecraft:spawns_noise_based_wildflowers`
- added **bushes**:
- toggleable via config.
- generates in biomes that use the biome tag `#minecraft:spawns_bushes`
- added **firefly bushes**:
- toggleable via config.
- generates in biomes that use the biome tag `#minecraft:spawns_firefly_bushes`
- they may generate in land in biomes that use the biome tag `#minecraft:spawns_firefly_bushes_swamp`
- added **cactus flower**.
- added **short and tall dry grass**:
- toggleable via config.
- generates in biomes that use the biome tags `#minecraft:spawns_dry_grass` and `#minecraft:spawns_dry_grass_rarely`
- added **farm animal variants**.
- added **falling leaves**.
- added **fallen trees**:
- toggleable via config.
- generates in the biomes that use the following biome tags:
- `#minecraft:spawns_fallen_oak_trees`
- `#minecraft:spawns_fallen_birch_trees`
- `#minecraft:spawns_fallen_birch_trees_rarely`
- `#minecraft:spawns_fallen_super_birch_trees`
- `#minecraft:spawns_fallen_jungle_trees`
- `#minecraft:spawns_fallen_spruce_trees`
- `#minecraft:spawns_fallen_spruce_trees_rarely`
- added desert ambient sounds:
- Dead Bushes, Dry Grass, Sand and Red Sand now have a chance to play ambient sounds.
- updated lodestone recipe.
- updated Bundle UI and controls.
- toggleable via config.
- bundles now change their model depending on whether you are using legacy or modern bundles.
- added **dyable bundles**.
- reworked creative tabs
- added support to conventional tags (`Forge` / `Fabric` / `Create`).
- added background music by **Amos Roddy**:
- *"Below and Above"*
- *"Broken Clocks"*
- *"Fireflies"*
- *"Lilypad"*
- *"O's Piano"*
- sheep now have color priorities based on their spawning biome.
- updated camel spawning:
- toggleable via config.
- they can generate in biomes that use the biome tag `#minecraft:spawns_camels`
- added **wolf variants**
- added **armadillos**
- toggleable via config.
- they spawn in biomes that use the biome tag `#minecraft:spawns_armadillos`
- spiders are now scared of armadillos.
- decorative pots can now store items. (thanks to **Echo2Craft**)
## CHANGES
- namespace update
- creative tab rework
- updated configs:
- updated bat model is now toggleable.
- removed creaking heart on pale oak sapling config.
- resin config now controls its generation on woodland mansions loot.
- dried ghast config now controls whether dried ghasts are bartered by piglins.
- music disc drops from ghasts and chicken jockeys are now toggleable.
- villager's and wandering trader's trades are now toggleable.
- happy ghast movement speed can now be modified.
- music fading for pale garden is now toggleable.
- creaking trail particle colors are now configurable.
- eyeblossoms and firefly bushes are now emissive by default.
## BUGFIXES
- Happy ghasts no longer consume saddles.
- Creakings no longer die from colliding with players for too long.
- Creakings wouldn't play their attack sound.
- Creakings wouldn't spawn properly.
- Parrot sounds were incorrectly referenced in crash logs for Sinytra Connector.
- Configs were not properly generating.
## NAMESPACE UPDATE
- migrated all features from `vanillabackport` namespace to `minecraft`.
- Allows safe port-forwarding to vanilla versions and the usage of resourcepacks
- features data conversion:
- this system may be removed in a future update.
- allows to safely migrate worlds that used the old `vanillabackport` namespace.
- includes support for `Every Compat` features
## CREATIVE TAB REWORK (BUNDLED TABS)
- merged previous tab from vanilla backport onto a single creative tab.
- added a vertical menu to switch between contents of versions.
- titles are fully translatable.
## FALLING LEAVES
- fully client sided and configurable.
- toggleable via config.
- can modify their frequency via config.
- block-tag based:
- `spawn_falling_leaves` allows to control which leaves spawn falling particles.
- `spawn_falling_needles` allows to control which leaves spawn coniferous falling particles.
- resource-pack API:
- resource packs can override leaf colors via JSON files under `assets/<your-id>/leaf_colors/`
- ```json
{
"block": "minecraft:azalea_leaves",
"properties": {
"color": -9399763,
"priority": 0
}
}
```
- **block**: ID of a block that is an instance of `LeavesBlock`.
- **properties**:
- **color**: ARGB color value for the particle.
- **priority** (optional): highest priority override wins (default: `0`).
## FARM ANIMAL VARIANTS
- toggleable via config.
- provided new variants for cows, pigs and chickens:
- `temperate` (default)
- `cold`
- `warm`
- they spawn in biomes that use the following biome tags:
- `#minecraft:spawn_cold_variant_farm_animals`
- `#minecraft:spawn_warm_variant_farm_animals`
- these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in.
- added colored eggs for chicken variants:
- **Blue Eggs**: dropped by cold chickens.
- **Brown Eggs**: dropped by warm chickens.
- disabled by default when using `mixed litter` (for safer compatibility).
- data-driven:
- resource packs can add more variants via JSON files under `data/<your-id>/<mob>_variant/`
- example: **data/minecraft/chicken_variant/cold.json**
- ```json
{
"asset_id": "minecraft:entity/chicken/cold_chicken",
"model": "cold",
"spawn_conditions": [
{
"condition": {
"type": "biome",
"biomes": "#minecraft:spawn_cold_variant_farm_animals"
},
"priority": 0
}
]
}
```
- **asset_id**: represents the location of the entity texture.
- **model**: variant model.
- **spawn conditions**
- **condition** : defines the condition to spawn this variant.
- **type**: the type of condition to be used
- **biome**: takes a biome or biome tag to check if the mob is spawning in it.
- requires `biome` field.
- **structure**: takes a structure ID to check if the mob is spawning inside it.
- requires `structures` field.
- **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase.
- requires `range` array with `min` and `max` values.
- for more context, check minecraft official documentation.
## WOLF SOUND VARIANTS
- toggleable via config.
- provided new variants for wolf personalities:
- `classic` (default)
- `puglin`
- `sad`
- `angry`
- `grumpy`
- `big`
- `cute`
- they are randomly assigned on spawn.
- data-driven:
- resource packs can add more variants via JSON files under `data/<your-id>/wolf_sound_variant/`
- example: **data/minecraft/wolf_sound_variant/puglin.json**
- ```json
{
"ambient_sound": "minecraft:entity.wolf_puglin.ambient",
"death_sound": "minecraft:entity.wolf_puglin.death",
"growl_sound": "minecraft:entity.wolf_puglin.growl",
"hurt_sound": "minecraft:entity.wolf_puglin.hurt",
"pant_sound": "minecraft:entity.wolf_puglin.pant",
"whine_sound": "minecraft:entity.wolf_puglin.whine"
}
```
- each field represents the sound id to be used for that specific action.
- for more context, check minecraft official documentation.
## WOLF VARIANTS
- toggleable via config.
- provided new variants for wolves:
- `pale` (default)
- `spotted`
- `snowy`
- `black`
- `ashen`
- `rusty`
- `woods`
- `chestnut`
- `striped`
- they spawn by default in biomes that use the following biome tags:
- `#minecraft:has_wolf/spotted`
- `#minecraft:has_wolf/snowy`
- `#minecraft:has_wolf/black`
- `#minecraft:has_wolf/ashen`
- `#minecraft:has_wolf/rusty`
- `#minecraft:has_wolf/woods`
- `#minecraft:has_wolf/chestnut`
- `#minecraft:has_wolf/striped`
- these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in.
- disabled by default when using `backported wolves` (for safer compatibility).
- data-driven:
- resource packs can add more variants via JSON files under `data/<your-id>/wolf_variant/`
- example: **data/minecraft/chicken_variant/cold.json**
- ```json
{
"assets": {
"angry": "minecraft:entity/wolf/wolf_ashen_angry",
"tame": "minecraft:entity/wolf/wolf_ashen_tame",
"wild": "minecraft:entity/wolf/wolf_ashen"
},
"spawn_conditions": [
{
"condition": {
"type": "biome",
"biomes": "#minecraft:has_wolf/ashen"
},
"priority": 0
}
]
}
```
- **assets**
- **angry**: represents the location of the angry wolf texture.
- **tame**: represents the location of the tame wolf texture.
- **wild**: represents the location of the wild wolf texture.
- **spawn conditions**
- **condition** : defines the condition to spawn this variant.
- **type**: the type of condition to be used
- **biome**: takes a biome or biome tag to check if the mob is spawning in it.
- requires `biome` field.
- **structure**: takes a structure ID to check if the mob is spawning inside it.
- requires `structures` field.
- **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase.
- requires `range` array with `min` and `max` values.
- for more context, check minecraft official documentation.
<!-- Divider -->
<p align="center">
<img src="https://i.imgur.com/6H8YGoX.png" alt="Divider">
</p>
## ⚠️ Disclaimer
This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries.
Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft.
No commercial use is intended or permitted.
<!-- Divider -->
<p align="center">
<img src="https://i.imgur.com/6H8YGoX.png" alt="Divider">
</p>
release
Vanilla Backport 1.20.1-1.1.5
1.20.1-1.1.516 нояб. 2025 г.495Minecraft: 1.20.1fabric
Что нового
<!-- Top banner -->
<p align="center">
<img src="https://i.imgur.com/GZwoar7.png" alt="Header Image">
</p>
<!-- Titles -->
<div align="center">
<h1>Vanilla Backport: Bundle o' Life</h1>
</div>
<!-- Divider -->
<p align="center">
<img src="https://i.imgur.com/6H8YGoX.png" alt="Divider">
</p>
It's finally time! Releasing the biggest update of Vanilla Backport to the date and the result of 4 months of development, finally introducing... **Bundle o' Life**!
This update brings features of not one, but multiple updates!
- Spring to Life
- Bundles of Bravery
- Armored Paws
- Bats & Pots
## FEATURES
- World generation & ambience:
- added **leaf litter**:
- toggleable via config.
- generates in biomes that use the biome tag `#minecraft:spawns_leaf_litter`
- they generate under trees that use the block tag `#minecraft:allows_leaf_litter`
- sparse leaf litter patches generate on biomes that use the tag `#minecraft:spawns_leaf_litter_patches`
- added **wild flowers**:
- toggleable via config.
- generates in biomes that use the biome tag `#minecraft:spawns_wildflowers`
- noise-based wild flowers generate in biomes that use the biome tag `#minecraft:spawns_noise_based_wildflowers`
- added **bushes**:
- toggleable via config.
- generates in biomes that use the biome tag `#minecraft:spawns_bushes`
- added **firefly bushes**:
- toggleable via config.
- generates in biomes that use the biome tag `#minecraft:spawns_firefly_bushes`
- they may generate in land in biomes that use the biome tag `#minecraft:spawns_firefly_bushes_swamp`
- added **cactus flower**.
- added **short and tall dry grass**:
- toggleable via config.
- generates in biomes that use the biome tags `#minecraft:spawns_dry_grass` and `#minecraft:spawns_dry_grass_rarely`
- added **farm animal variants**.
- added **falling leaves**.
- added **fallen trees**:
- toggleable via config.
- generates in the biomes that use the following biome tags:
- `#minecraft:spawns_fallen_oak_trees`
- `#minecraft:spawns_fallen_birch_trees`
- `#minecraft:spawns_fallen_birch_trees_rarely`
- `#minecraft:spawns_fallen_super_birch_trees`
- `#minecraft:spawns_fallen_jungle_trees`
- `#minecraft:spawns_fallen_spruce_trees`
- `#minecraft:spawns_fallen_spruce_trees_rarely`
- added desert ambient sounds:
- Dead Bushes, Dry Grass, Sand and Red Sand now have a chance to play ambient sounds.
- updated lodestone recipe.
- updated Bundle UI and controls.
- toggleable via config.
- bundles now change their model depending on whether you are using legacy or modern bundles.
- added **dyable bundles**.
- reworked creative tabs
- added support to conventional tags (`Forge` / `Fabric` / `Create`).
- added background music by **Amos Roddy**:
- *"Below and Above"*
- *"Broken Clocks"*
- *"Fireflies"*
- *"Lilypad"*
- *"O's Piano"*
- sheep now have color priorities based on their spawning biome.
- updated camel spawning:
- toggleable via config.
- they can generate in biomes that use the biome tag `#minecraft:spawns_camels`
- added **wolf variants**
- added **armadillos**
- toggleable via config.
- they spawn in biomes that use the biome tag `#minecraft:spawns_armadillos`
- spiders are now scared of armadillos.
- decorative pots can now store items. (thanks to **Echo2Craft**)
## CHANGES
- namespace update
- creative tab rework
- updated configs:
- updated bat model is now toggleable.
- removed creaking heart on pale oak sapling config.
- resin config now controls its generation on woodland mansions loot.
- dried ghast config now controls whether dried ghasts are bartered by piglins.
- music disc drops from ghasts and chicken jockeys are now toggleable.
- villager's and wandering trader's trades are now toggleable.
- happy ghast movement speed can now be modified.
- music fading for pale garden is now toggleable.
- creaking trail particle colors are now configurable.
- eyeblossoms and firefly bushes are now emissive by default.
## BUGFIXES
- Happy ghasts no longer consume saddles.
- Creakings no longer die from colliding with players for too long.
- Creakings wouldn't play their attack sound.
- Creakings wouldn't spawn properly.
- Parrot sounds were incorrectly referenced in crash logs for Sinytra Connector.
- Configs were not properly generating.
## NAMESPACE UPDATE
- migrated all features from `vanillabackport` namespace to `minecraft`.
- Allows safe port-forwarding to vanilla versions and the usage of resourcepacks
- features data conversion:
- this system may be removed in a future update.
- allows to safely migrate worlds that used the old `vanillabackport` namespace.
- includes support for `Every Compat` features
## CREATIVE TAB REWORK (BUNDLED TABS)
- merged previous tab from vanilla backport onto a single creative tab.
- added a vertical menu to switch between contents of versions.
- titles are fully translatable.
## FALLING LEAVES
- fully client sided and configurable.
- toggleable via config.
- can modify their frequency via config.
- block-tag based:
- `spawn_falling_leaves` allows to control which leaves spawn falling particles.
- `spawn_falling_needles` allows to control which leaves spawn coniferous falling particles.
- resource-pack API:
- resource packs can override leaf colors via JSON files under `assets/<your-id>/leaf_colors/`
- ```json
{
"block": "minecraft:azalea_leaves",
"properties": {
"color": -9399763,
"priority": 0
}
}
```
- **block**: ID of a block that is an instance of `LeavesBlock`.
- **properties**:
- **color**: ARGB color value for the particle.
- **priority** (optional): highest priority override wins (default: `0`).
## FARM ANIMAL VARIANTS
- toggleable via config.
- provided new variants for cows, pigs and chickens:
- `temperate` (default)
- `cold`
- `warm`
- they spawn in biomes that use the following biome tags:
- `#minecraft:spawn_cold_variant_farm_animals`
- `#minecraft:spawn_warm_variant_farm_animals`
- these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in.
- added colored eggs for chicken variants:
- **Blue Eggs**: dropped by cold chickens.
- **Brown Eggs**: dropped by warm chickens.
- disabled by default when using `mixed litter` (for safer compatibility).
- data-driven:
- resource packs can add more variants via JSON files under `data/<your-id>/<mob>_variant/`
- example: **data/minecraft/chicken_variant/cold.json**
- ```json
{
"asset_id": "minecraft:entity/chicken/cold_chicken",
"model": "cold",
"spawn_conditions": [
{
"condition": {
"type": "biome",
"biomes": "#minecraft:spawn_cold_variant_farm_animals"
},
"priority": 0
}
]
}
```
- **asset_id**: represents the location of the entity texture.
- **model**: variant model.
- **spawn conditions**
- **condition** : defines the condition to spawn this variant.
- **type**: the type of condition to be used
- **biome**: takes a biome or biome tag to check if the mob is spawning in it.
- requires `biome` field.
- **structure**: takes a structure ID to check if the mob is spawning inside it.
- requires `structures` field.
- **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase.
- requires `range` array with `min` and `max` values.
- for more context, check minecraft official documentation.
## WOLF SOUND VARIANTS
- toggleable via config.
- provided new variants for wolf personalities:
- `classic` (default)
- `puglin`
- `sad`
- `angry`
- `grumpy`
- `big`
- `cute`
- they are randomly assigned on spawn.
- data-driven:
- resource packs can add more variants via JSON files under `data/<your-id>/wolf_sound_variant/`
- example: **data/minecraft/wolf_sound_variant/puglin.json**
- ```json
{
"ambient_sound": "minecraft:entity.wolf_puglin.ambient",
"death_sound": "minecraft:entity.wolf_puglin.death",
"growl_sound": "minecraft:entity.wolf_puglin.growl",
"hurt_sound": "minecraft:entity.wolf_puglin.hurt",
"pant_sound": "minecraft:entity.wolf_puglin.pant",
"whine_sound": "minecraft:entity.wolf_puglin.whine"
}
```
- each field represents the sound id to be used for that specific action.
- for more context, check minecraft official documentation.
## WOLF VARIANTS
- toggleable via config.
- provided new variants for wolves:
- `pale` (default)
- `spotted`
- `snowy`
- `black`
- `ashen`
- `rusty`
- `woods`
- `chestnut`
- `striped`
- they spawn by default in biomes that use the following biome tags:
- `#minecraft:has_wolf/spotted`
- `#minecraft:has_wolf/snowy`
- `#minecraft:has_wolf/black`
- `#minecraft:has_wolf/ashen`
- `#minecraft:has_wolf/rusty`
- `#minecraft:has_wolf/woods`
- `#minecraft:has_wolf/chestnut`
- `#minecraft:has_wolf/striped`
- these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in.
- disabled by default when using `backported wolves` (for safer compatibility).
- data-driven:
- resource packs can add more variants via JSON files under `data/<your-id>/wolf_variant/`
- example: **data/minecraft/chicken_variant/cold.json**
- ```json
{
"assets": {
"angry": "minecraft:entity/wolf/wolf_ashen_angry",
"tame": "minecraft:entity/wolf/wolf_ashen_tame",
"wild": "minecraft:entity/wolf/wolf_ashen"
},
"spawn_conditions": [
{
"condition": {
"type": "biome",
"biomes": "#minecraft:has_wolf/ashen"
},
"priority": 0
}
]
}
```
- **assets**
- **angry**: represents the location of the angry wolf texture.
- **tame**: represents the location of the tame wolf texture.
- **wild**: represents the location of the wild wolf texture.
- **spawn conditions**
- **condition** : defines the condition to spawn this variant.
- **type**: the type of condition to be used
- **biome**: takes a biome or biome tag to check if the mob is spawning in it.
- requires `biome` field.
- **structure**: takes a structure ID to check if the mob is spawning inside it.
- requires `structures` field.
- **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase.
- requires `range` array with `min` and `max` values.
- for more context, check minecraft official documentation.
<!-- Divider -->
<p align="center">
<img src="https://i.imgur.com/6H8YGoX.png" alt="Divider">
</p>
## ⚠️ Disclaimer
This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries.
Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft.
No commercial use is intended or permitted.
<!-- Divider -->
<p align="center">
<img src="https://i.imgur.com/6H8YGoX.png" alt="Divider">
</p>
release
Vanilla Backport 1.20.1-1.1.5
1.20.1-1.1.516 нояб. 2025 г.769Minecraft: 1.20.1forge
Что нового
<!-- Top banner -->
<p align="center">
<img src="https://i.imgur.com/GZwoar7.png" alt="Header Image">
</p>
<!-- Titles -->
<div align="center">
<h1>Vanilla Backport: Bundle o' Life</h1>
</div>
<!-- Divider -->
<p align="center">
<img src="https://i.imgur.com/6H8YGoX.png" alt="Divider">
</p>
It's finally time! Releasing the biggest update of Vanilla Backport to the date and the result of 4 months of development, finally introducing... **Bundle o' Life**!
This update brings features of not one, but multiple updates!
- Spring to Life
- Bundles of Bravery
- Armored Paws
- Bats & Pots
## FEATURES
- World generation & ambience:
- added **leaf litter**:
- toggleable via config.
- generates in biomes that use the biome tag `#minecraft:spawns_leaf_litter`
- they generate under trees that use the block tag `#minecraft:allows_leaf_litter`
- sparse leaf litter patches generate on biomes that use the tag `#minecraft:spawns_leaf_litter_patches`
- added **wild flowers**:
- toggleable via config.
- generates in biomes that use the biome tag `#minecraft:spawns_wildflowers`
- noise-based wild flowers generate in biomes that use the biome tag `#minecraft:spawns_noise_based_wildflowers`
- added **bushes**:
- toggleable via config.
- generates in biomes that use the biome tag `#minecraft:spawns_bushes`
- added **firefly bushes**:
- toggleable via config.
- generates in biomes that use the biome tag `#minecraft:spawns_firefly_bushes`
- they may generate in land in biomes that use the biome tag `#minecraft:spawns_firefly_bushes_swamp`
- added **cactus flower**.
- added **short and tall dry grass**:
- toggleable via config.
- generates in biomes that use the biome tags `#minecraft:spawns_dry_grass` and `#minecraft:spawns_dry_grass_rarely`
- added **farm animal variants**.
- added **falling leaves**.
- added **fallen trees**:
- toggleable via config.
- generates in the biomes that use the following biome tags:
- `#minecraft:spawns_fallen_oak_trees`
- `#minecraft:spawns_fallen_birch_trees`
- `#minecraft:spawns_fallen_birch_trees_rarely`
- `#minecraft:spawns_fallen_super_birch_trees`
- `#minecraft:spawns_fallen_jungle_trees`
- `#minecraft:spawns_fallen_spruce_trees`
- `#minecraft:spawns_fallen_spruce_trees_rarely`
- added desert ambient sounds:
- Dead Bushes, Dry Grass, Sand and Red Sand now have a chance to play ambient sounds.
- updated lodestone recipe.
- updated Bundle UI and controls.
- toggleable via config.
- bundles now change their model depending on whether you are using legacy or modern bundles.
- added **dyable bundles**.
- reworked creative tabs
- added support to conventional tags (`Forge` / `Fabric` / `Create`).
- added background music by **Amos Roddy**:
- *"Below and Above"*
- *"Broken Clocks"*
- *"Fireflies"*
- *"Lilypad"*
- *"O's Piano"*
- sheep now have color priorities based on their spawning biome.
- updated camel spawning:
- toggleable via config.
- they can generate in biomes that use the biome tag `#minecraft:spawns_camels`
- added **wolf variants**
- added **armadillos**
- toggleable via config.
- they spawn in biomes that use the biome tag `#minecraft:spawns_armadillos`
- spiders are now scared of armadillos.
- decorative pots can now store items. (thanks to **Echo2Craft**)
## CHANGES
- namespace update
- creative tab rework
- updated configs:
- updated bat model is now toggleable.
- removed creaking heart on pale oak sapling config.
- resin config now controls its generation on woodland mansions loot.
- dried ghast config now controls whether dried ghasts are bartered by piglins.
- music disc drops from ghasts and chicken jockeys are now toggleable.
- villager's and wandering trader's trades are now toggleable.
- happy ghast movement speed can now be modified.
- music fading for pale garden is now toggleable.
- creaking trail particle colors are now configurable.
- eyeblossoms and firefly bushes are now emissive by default.
## BUGFIXES
- Happy ghasts no longer consume saddles.
- Creakings no longer die from colliding with players for too long.
- Creakings wouldn't play their attack sound.
- Creakings wouldn't spawn properly.
- Parrot sounds were incorrectly referenced in crash logs for Sinytra Connector.
- Configs were not properly generating.
## NAMESPACE UPDATE
- migrated all features from `vanillabackport` namespace to `minecraft`.
- Allows safe port-forwarding to vanilla versions and the usage of resourcepacks
- features data conversion:
- this system may be removed in a future update.
- allows to safely migrate worlds that used the old `vanillabackport` namespace.
- includes support for `Every Compat` features
## CREATIVE TAB REWORK (BUNDLED TABS)
- merged previous tab from vanilla backport onto a single creative tab.
- added a vertical menu to switch between contents of versions.
- titles are fully translatable.
## FALLING LEAVES
- fully client sided and configurable.
- toggleable via config.
- can modify their frequency via config.
- block-tag based:
- `spawn_falling_leaves` allows to control which leaves spawn falling particles.
- `spawn_falling_needles` allows to control which leaves spawn coniferous falling particles.
- resource-pack API:
- resource packs can override leaf colors via JSON files under `assets/<your-id>/leaf_colors/`
- ```json
{
"block": "minecraft:azalea_leaves",
"properties": {
"color": -9399763,
"priority": 0
}
}
```
- **block**: ID of a block that is an instance of `LeavesBlock`.
- **properties**:
- **color**: ARGB color value for the particle.
- **priority** (optional): highest priority override wins (default: `0`).
## FARM ANIMAL VARIANTS
- toggleable via config.
- provided new variants for cows, pigs and chickens:
- `temperate` (default)
- `cold`
- `warm`
- they spawn in biomes that use the following biome tags:
- `#minecraft:spawn_cold_variant_farm_animals`
- `#minecraft:spawn_warm_variant_farm_animals`
- these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in.
- added colored eggs for chicken variants:
- **Blue Eggs**: dropped by cold chickens.
- **Brown Eggs**: dropped by warm chickens.
- disabled by default when using `mixed litter` (for safer compatibility).
- data-driven:
- resource packs can add more variants via JSON files under `data/<your-id>/<mob>_variant/`
- example: **data/minecraft/chicken_variant/cold.json**
- ```json
{
"asset_id": "minecraft:entity/chicken/cold_chicken",
"model": "cold",
"spawn_conditions": [
{
"condition": {
"type": "biome",
"biomes": "#minecraft:spawn_cold_variant_farm_animals"
},
"priority": 0
}
]
}
```
- **asset_id**: represents the location of the entity texture.
- **model**: variant model.
- **spawn conditions**
- **condition** : defines the condition to spawn this variant.
- **type**: the type of condition to be used
- **biome**: takes a biome or biome tag to check if the mob is spawning in it.
- requires `biome` field.
- **structure**: takes a structure ID to check if the mob is spawning inside it.
- requires `structures` field.
- **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase.
- requires `range` array with `min` and `max` values.
- for more context, check minecraft official documentation.
## WOLF SOUND VARIANTS
- toggleable via config.
- provided new variants for wolf personalities:
- `classic` (default)
- `puglin`
- `sad`
- `angry`
- `grumpy`
- `big`
- `cute`
- they are randomly assigned on spawn.
- data-driven:
- resource packs can add more variants via JSON files under `data/<your-id>/wolf_sound_variant/`
- example: **data/minecraft/wolf_sound_variant/puglin.json**
- ```json
{
"ambient_sound": "minecraft:entity.wolf_puglin.ambient",
"death_sound": "minecraft:entity.wolf_puglin.death",
"growl_sound": "minecraft:entity.wolf_puglin.growl",
"hurt_sound": "minecraft:entity.wolf_puglin.hurt",
"pant_sound": "minecraft:entity.wolf_puglin.pant",
"whine_sound": "minecraft:entity.wolf_puglin.whine"
}
```
- each field represents the sound id to be used for that specific action.
- for more context, check minecraft official documentation.
## WOLF VARIANTS
- toggleable via config.
- provided new variants for wolves:
- `pale` (default)
- `spotted`
- `snowy`
- `black`
- `ashen`
- `rusty`
- `woods`
- `chestnut`
- `striped`
- they spawn by default in biomes that use the following biome tags:
- `#minecraft:has_wolf/spotted`
- `#minecraft:has_wolf/snowy`
- `#minecraft:has_wolf/black`
- `#minecraft:has_wolf/ashen`
- `#minecraft:has_wolf/rusty`
- `#minecraft:has_wolf/woods`
- `#minecraft:has_wolf/chestnut`
- `#minecraft:has_wolf/striped`
- these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in.
- disabled by default when using `backported wolves` (for safer compatibility).
- data-driven:
- resource packs can add more variants via JSON files under `data/<your-id>/wolf_variant/`
- example: **data/minecraft/chicken_variant/cold.json**
- ```json
{
"assets": {
"angry": "minecraft:entity/wolf/wolf_ashen_angry",
"tame": "minecraft:entity/wolf/wolf_ashen_tame",
"wild": "minecraft:entity/wolf/wolf_ashen"
},
"spawn_conditions": [
{
"condition": {
"type": "biome",
"biomes": "#minecraft:has_wolf/ashen"
},
"priority": 0
}
]
}
```
- **assets**
- **angry**: represents the location of the angry wolf texture.
- **tame**: represents the location of the tame wolf texture.
- **wild**: represents the location of the wild wolf texture.
- **spawn conditions**
- **condition** : defines the condition to spawn this variant.
- **type**: the type of condition to be used
- **biome**: takes a biome or biome tag to check if the mob is spawning in it.
- requires `biome` field.
- **structure**: takes a structure ID to check if the mob is spawning inside it.
- requires `structures` field.
- **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase.
- requires `range` array with `min` and `max` values.
- for more context, check minecraft official documentation.
<!-- Divider -->
<p align="center">
<img src="https://i.imgur.com/6H8YGoX.png" alt="Divider">
</p>
## ⚠️ Disclaimer
This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries.
Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft.
No commercial use is intended or permitted.
<!-- Divider -->
<p align="center">
<img src="https://i.imgur.com/6H8YGoX.png" alt="Divider">
</p>
release
Vanilla Backport Fabric 1.21.1-1.1.4.3
1.21.1-1.1.4.326 июн. 2025 г.71,2 тыс.Minecraft: 1.21.1fabric
Что нового
- version bump to 1.1.4.3
- added lava chicken music disc (dropped from chicken jockeys)
- added dennis painting
- players now dismount happy ghasts once underwater
- happy ghasts are now fall damage immune
- ghastlings can now follow happy ghasts
- added AgeableMobRenderer to properly render adult/baby models
- rework happy ghast rider position
- happy ghasts now try to float closer to the floor or nearby structures
- added happy ghast smooth movement
- tweaked happy ghast collisions to not break with lithium/radium
- tweaked leash rendering to not break with pehkui
- tweaked boat leashing to avoid break with small boats
- fixed invalid position visiting check
release
Vanilla Backport Neoforge 1.21.1-1.1.4.3
1.21.1-1.1.4.326 июн. 2025 г.134,5 тыс.Minecraft: 1.21.1neoforge
Что нового
- version bump to 1.1.4.3
- added lava chicken music disc (dropped from chicken jockeys)
- added dennis painting
- players now dismount happy ghasts once underwater
- happy ghasts are now fall damage immune
- ghastlings can now follow happy ghasts
- added AgeableMobRenderer to properly render adult/baby models
- rework happy ghast rider position
- happy ghasts now try to float closer to the floor or nearby structures
- added happy ghast smooth movement
- tweaked happy ghast collisions to not break with lithium/radium
- tweaked leash rendering to not break with pehkui
- tweaked boat leashing to avoid break with small boats
- fixed invalid position visiting check
release
Vanilla Backport Forge 1.20.1-1.1.4.3
1.20.1-1.1.4.325 июн. 2025 г.262,5 тыс.Minecraft: 1.20.1forge
Что нового
- version bump to 1.1.4.3
- added lava chicken music disc (dropped from chicken jockeys)
- added dennis painting
- players now dismount happy ghasts once underwater
- happy ghasts are now fall damage immune
- ghastlings can now follow happy ghasts
- added AgeableMobRenderer to properly render adult/baby models
- rework happy ghast rider position
- happy ghasts now try to float closer to the floor or nearby structures
- added happy ghast smooth movement
- tweaked happy ghast collisions to not break with lithium/radium
- tweaked leash rendering to not break with pehkui
- tweaked boat leashing to avoid break with small boats
- fixed invalid position visiting check
release
Vanilla Backport Fabric 1.20.1-1.1.4.3
1.20.1-1.1.4.325 июн. 2025 г.2,8 млнMinecraft: 1.20.1fabric
Что нового
- version bump to 1.1.4.3
- added lava chicken music disc (dropped from chicken jockeys)
- added dennis painting
- players now dismount happy ghasts once underwater
- happy ghasts are now fall damage immune
- ghastlings can now follow happy ghasts
- added AgeableMobRenderer to properly render adult/baby models
- rework happy ghast rider position
- happy ghasts now try to float closer to the floor or nearby structures
- added happy ghast smooth movement
- tweaked happy ghast collisions to not break with lithium/radium
- tweaked leash rendering to not break with pehkui
- tweaked boat leashing to avoid break with small boats
- fixed invalid position visiting check
release
Vanilla Backport Fabric 1.20.1-1.1.4.2
1.20.1-1.1.4.221 июн. 2025 г.587Minecraft: 1.20.1fabric
Что нового
- Version bump
- Added Traditional Chinese translation (by Junnaturefox)
- Happy ghasts now collide properly
- Dried Ghasts no longer spawn in overworld/end fossils
- Pale oak leaves are now hoe efficient
- Removed Herobrine
release
Vanilla Backport Forge 1.20.1-1.1.4.2
1.20.1-1.1.4.221 июн. 2025 г.11,3 тыс.Minecraft: 1.20.1forge
Что нового
- Version bump
- Added Traditional Chinese translation (by Junnaturefox)
- Happy ghasts now collide properly
- Dried Ghasts no longer spawn in overworld/end fossils
- Pale oak leaves are now hoe efficient
- Removed Herobrine
release
Vanilla Backport Neoforge 1.21.1-1.1.4.2
1.21.1-1.1.4.221 июн. 2025 г.874Minecraft: 1.21.1neoforge
Что нового
- Version bump
- Added Traditional Chinese translation (by Junnaturefox)
- Happy ghasts now collide properly
- Dried Ghasts no longer spawn in overworld/end fossils
- Pale oak leaves are now hoe efficient
- Removed Herobrine
release
Vanilla Backport Fabric 1.21.1-1.1.4.2
1.21.1-1.1.4.221 июн. 2025 г.1,4 тыс.Minecraft: 1.21.1fabric
Что нового
- Version bump
- Added Traditional Chinese translation (by Junnaturefox)
- Happy ghasts now collide properly
- Dried Ghasts no longer spawn in overworld/end fossils
- Pale oak leaves are now hoe efficient
- Removed Herobrine
release
Vanilla Backport Neoforge 1.21.1-1.1.4.1
1.1.4.120 июн. 2025 г.371Minecraft: 1.21.1neoforge
Что нового
- Added Turkish translation (EnderrKTS)
- Safely add trim material (Sinytra fallback)
- Safely initialize terrablender on forge
- Updated platform version support
release
Vanilla Backport Forge 1.20.1-1.1.4.1
1.20.1-1.1.4.120 июн. 2025 г.322Minecraft: 1.20.1forge
Что нового
- Added Turkish translation (EnderrKTS)
- Safely add trim material (Sinytra fallback)
- Safely initialize terrablender on forge
- Updated platform version support
release
Vanilla Backport Fabric 1.21.1-1.1.4.1
1.21.1-1.1.4.120 июн. 2025 г.4,3 тыс.Minecraft: 1.21.1fabric
Что нового
- Added Turkish translation (EnderrKTS)
- Safely add trim material (Sinytra fallback)
- Safely initialize terrablender on forge
- Updated platform version support
release
Vanilla Backport Fabric 1.20.1-1.1.4.1
1.20.1-1.1.4.120 июн. 2025 г.200Minecraft: 1.20.1fabric
Что нового
- Added Turkish translation (EnderrKTS)
- Safely add trim material (Sinytra fallback)
- Safely initialize terrablender on forge
- Updated platform version support
release
Vanilla Backport Fabric 1.21.1-1.1.4
1.21.1-1.1.420 июн. 2025 г.179Minecraft: 1.21.1fabric
Что нового
**CHANGELOG**
- Added russian (by Vania5617 & Tr1kright), traditional chinese (DEEM) and spanish (BlackGear) translations
- Added Terrablender support
- Made Resin trim material globally compatible with any modded trim pattern or armor
- Updated Happy Ghasts and Dried Ghasts to match their release reference
- Added Tears Music Disc - obtained by killing a ghast, by deflecting a firecharge back to it
- Dried Ghasts can now be obtained from bartering with piglins
- Added the updated leash behavior and physics
- Features from 'The Garden Awakens' and 'Chase the Skies' now appear in the vanilla creative tabs
- Added new recipe for leashes and saddles
- Removed emissive textures temporally as they're unsupported by sodium
**FIXES**
- Happy Ghasts would cause kick for flying on server
- Pale Oak Boat had an incorrect recipe
- Pale Oak Boat would cause crash by ticking error
- Resin Clumps were not waterloggable
- Happy Ghasts no longer do 'ghost flying' while a player dismounts while still being ridden by a player
- Happy Ghasts no longer go bananas while being leashed
- Pale Garden were not spawning with Tectonic/Terralith/Clifftree/etc
release
Vanilla Backport Neoforge 1.21.1-1.1.4
1.21.1-1.1.420 июн. 2025 г.1,3 тыс.Minecraft: 1.21.1neoforge
Что нового
**CHANGELOG**
- Added russian (by Vania5617 & Tr1kright), traditional chinese (DEEM) and spanish (BlackGear) translations
- Added Terrablender support
- Made Resin trim material globally compatible with any modded trim pattern or armor
- Updated Happy Ghasts and Dried Ghasts to match their release reference
- Added Tears Music Disc - obtained by killing a ghast, by deflecting a firecharge back to it
- Dried Ghasts can now be obtained from bartering with piglins
- Added the updated leash behavior and physics
- Features from 'The Garden Awakens' and 'Chase the Skies' now appear in the vanilla creative tabs
- Added new recipe for leashes and saddles
- Removed emissive textures temporally as they're unsupported by sodium
**FIXES**
- Happy Ghasts would cause kick for flying on server
- Pale Oak Boat had an incorrect recipe
- Pale Oak Boat would cause crash by ticking error
- Resin Clumps were not waterloggable
- Happy Ghasts no longer do 'ghost flying' while a player dismounts while still being ridden by a player
- Happy Ghasts no longer go bananas while being leashed
- Pale Garden were not spawning with Tectonic/Terralith/Clifftree/etc
release
Vanilla Backport Fabric 1.20.1-1.1.4
1.20.1-1.1.420 июн. 2025 г.154Minecraft: 1.20.1fabric
Что нового
**CHANGELOG**
- Added russian (by Vania5617 & Tr1kright), traditional chinese (DEEM) and spanish (BlackGear) translations
- Added Terrablender support
- Made Resin trim material globally compatible with any modded trim pattern or armor
- Updated Happy Ghasts and Dried Ghasts to match their release reference
- Added Tears Music Disc - obtained by killing a ghast, by deflecting a firecharge back to it
- Dried Ghasts can now be obtained from bartering with piglins
- Added the updated leash behavior and physics
- Features from 'The Garden Awakens' and 'Chase the Skies' now appear in the vanilla creative tabs
- Updated Bat model and animations
- Added new recipe for leashes and saddles
- Removed emissive textures temporally as they're unsupported by sodium
**FIXES**
- Happy Ghasts would cause kick for flying on server
- Pale Oak Boat had an incorrect recipe
- Pale Oak Boat would cause crash by ticking error
- Resin Clumps were not waterloggable
- Happy Ghasts no longer do 'ghost flying' while a player dismounts while still being ridden by a player
- Happy Ghasts no longer go bananas while being leashed
- Pale Garden were not spawning with Tectonic/Terralith/Clifftree/etc
release
Vanilla Backport Forge 1.20.1-1.1.4
1.20.1-1.1.420 июн. 2025 г.306Minecraft: 1.20.1forge
Что нового
**CHANGELOG**
- Added russian (by Vania5617 & Tr1kright), traditional chinese (DEEM) and spanish (BlackGear) translations
- Added Terrablender support
- Made Resin trim material globally compatible with any modded trim pattern or armor
- Updated Happy Ghasts and Dried Ghasts to match their release reference
- Added Tears Music Disc - obtained by killing a ghast, by deflecting a firecharge back to it
- Dried Ghasts can now be obtained from bartering with piglins
- Added the updated leash behavior and physics
- Features from 'The Garden Awakens' and 'Chase the Skies' now appear in the vanilla creative tabs
- Updated Bat model and animations
- Added new recipe for leashes and saddles
- Removed emissive textures temporally as they're unsupported by sodium
**FIXES**
- Happy Ghasts would cause kick for flying on server
- Pale Oak Boat had an incorrect recipe
- Pale Oak Boat would cause crash by ticking error
- Resin Clumps were not waterloggable
- Happy Ghasts no longer do 'ghost flying' while a player dismounts while still being ridden by a player
- Happy Ghasts no longer go bananas while being leashed
- Pale Garden were not spawning with Tectonic/Terralith/Clifftree/etc
release
VanillaBackport Fabric 1.20.1-1.1.3
1.20.1-1.1.316 апр. 2025 г.7,3 тыс.Minecraft: 1.20.1fabric
Что нового
Added shader support for eyeblossom emissive texture
release
VanillaBackport Forge 1.20.1-1.1.3
1.20.1-1.1.316 апр. 2025 г.6,6 тыс.Minecraft: 1.20.1forge
Что нового
Added shader support for eyeblossom emissive texture
release
VanillaBackport Fabric 1.21.1-1.1.3
1.21.1-1.1.316 апр. 2025 г.3,8 тыс.Minecraft: 1.21.1fabric
Что нового
Fixed crash on startup
Added shader support for eyeblossom emissive texture
release
VanillaBackport Neoforge 1.21.1-1.1.3
1.21.1-1.1.316 апр. 2025 г.8,2 тыс.Minecraft: 1.21.1neoforge
Что нового
Added shader support for eyeblossom emissive texture
release
VanillaBackport Fabric 1.21.1-1.1.2
1.21.1-1.1.216 апр. 2025 г.192Minecraft: 1.21.1fabric
Что нового
Removed invalid config to match forge
release
VanillaBackport Neoforge 1.21.1-1.1.2
1.21.1-1.1.216 апр. 2025 г.176Minecraft: 1.21.1neoforge
Что нового
Hotfix: crash on startup
release
VanillaBackport Fabric 1.20.1-1.1.2
1.20.1-1.1.216 апр. 2025 г.828Minecraft: 1.20.1fabric, quilt
Что нового
Removed invalid config to match forge
release
VanillaBackport Forge 1.20.1-1.1.2
1.20.1-1.1.216 апр. 2025 г.6,9 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
Hotfix: crash on startup
release
VanillaBackport Fabric 1.21.1-1.1.1
1.21.1-1.1.116 апр. 2025 г.222Minecraft: 1.21.1fabric
Что нового
Updated to 1.21.1
release
VanillaBackport Neoforge 1.21.1-1.1.1
1.21.1-1.1.116 апр. 2025 г.169Minecraft: 1.21.1neoforge
Что нового
Updated to 1.21.1
release
VanillaBackport Fabric 1.20.1-1.1.1
1.20.1-1.1.116 апр. 2025 г.137Minecraft: 1.20.1fabric, quilt
Что нового
- Happy ghasts no longer "ghost fly" when another player is standing on top
- Happy ghasts no longer get stuck in the ground
- Happy ghasts no longer play step sounds when on ground
- Players in spectator mode no longer prevent them from moving
- Reduced the volume of Happy Ghasts
- Added Configs for happy ghast:
- Happy Ghast Max Health
- Happy Ghast Speed Modifier
release
VanillaBackport Forge 1.20.1-1.1.1
1.20.1-1.1.116 апр. 2025 г.105Minecraft: 1.20.1forge, neoforge
Что нового
- Happy ghasts no longer "ghost fly" when another player is standing on top
- Happy ghasts no longer get stuck in the ground
- Happy ghasts no longer play step sounds when on ground
- Players in spectator mode no longer prevent them from moving
- Reduced the volume of Happy Ghasts
- Added Configs for happy ghast:
- Happy Ghast Max Health
- Happy Ghast Speed Modifier
release
VanillaBackport Fabric 1.20.1-1.1.0
1.20.1-1.1.013 апр. 2025 г.265Minecraft: 1.20.1fabric, quilt
Что нового
- Added Dried Ghast block
- Added Happy Ghast
- Added Harness Items
- Added Creative Tab for Summer Drop contents
release
VanillaBackport Forge 1.20.1-1.1.0
1.20.1-1.1.013 апр. 2025 г.218Minecraft: 1.20.1forge, neoforge
Что нового
- Added Dried Ghast block
- Added Happy Ghast
- Added Harness Items
- Added Creative Tab for Summer Drop contents
release
VanillaBackport Fabric 1.20.1-1.0.2
1.20.1-1.0.27 апр. 2025 г.233Minecraft: 1.20.1fabric, quilt
Что нового
Hotfix:
- Pale oak sapling and Potted pale oak sapling not rendering correctly
release
VanillaBackport Forge 1.20.1-1.0.2
1.20.1-1.0.27 апр. 2025 г.265Minecraft: 1.20.1forge, neoforge
Что нового
Hotfix:
- Pale oak sapling and Potted pale oak sapling not rendering correctly
release
VanillaBackport Fabric 1.20.1-1.0.1
1.20.1-1.0.15 апр. 2025 г.119Minecraft: 1.20.1fabric, quilt
Что нового
HOTFIX
- Playing on essentials / LAN worlds would cause crash due particle handling.
- Crash on server due invalid Dist
release
VanillaBackport Forge 1.20.1-1.0.1
1.20.1-1.0.15 апр. 2025 г.126Minecraft: 1.20.1forge, neoforge
Что нового
HOTFIX
- Playing on essentials / LAN worlds would cause crash due particle handling.
- Crash on server due invalid Dist
release
VanillaBackport-Fabric 1.20.1-1.0.0
1.20.1-1.0.04 апр. 2025 г.221Minecraft: 1.20.1fabric, quilt
Что нового
**VanillaBackport: The Garden Awakens**
**FEATURES**:
- Creaking Heart
- Pale Oak WoodSet
- Pale Hanging Moss
- Pale Moss Block
- Pale Moss Carpet
- Pale Oak Leaves
- Pale Oak Sapling
- Eyeblossoms
- Resin Blocks
- Resin Clump
- Resin Brick
- The Creaking
- Pale Garden Biome
Extensive Feature List pending
release
VanillaBackport-Forge 1.20.1-1.0.0
1.20.1-1.0.04 апр. 2025 г.206Minecraft: 1.20.1forge, neoforge
Что нового
**VanillaBackport: The Garden Awakens**
**FEATURES**:
- Creaking Heart
- Pale Oak WoodSet
- Pale Hanging Moss
- Pale Moss Block
- Pale Moss Carpet
- Pale Oak Leaves
- Pale Oak Sapling
- Eyeblossoms
- Resin Blocks
- Resin Clump
- Resin Brick
- The Creaking
- Pale Garden Biome
Extensive Feature List pending
release
TheWildBackport Fabric 1.18.2-1.2.4
TWB-1.18.2-1.2.44 апр. 2025 г.1,2 тыс.Minecraft: 1.18.2fabric
Что нового
The latest version of TheWildBackport for 1.18.2
release
TheWildBackport Forge 1.18.2-1.2.4
TWB-1.18.2-1.2.44 апр. 2025 г.2,7 тыс.Minecraft: 1.18.2forge
Что нового
Latest version of TheWildBackport for 1.18.2
release
CavesAndCliffsBackport 1.16.5-7.2.0
CCB-1.16.5-7.2.04 апр. 2025 г.20,4 тыс.Minecraft: 1.16.5forge
Что нового
Latest Version from Caves&CliffsBackport pre-rebranding.