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Unloaded Activity

ВЕРСИИ (94)

beta

Unloaded Activity v0.7.4+mc1.21-1.21.1

0.7.4+mc1.21-1.21.1
24 окт. 2026 г.270Minecraft: 1.21, 1.21.1fabric, neoforge, quilt
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Что нового
Support for No Man's Land 1.6.0 and above. NOTE: Taps are no longer supported for No Man's Land. This is because they are now a BlockEntity. I currently don't have a proper system for simulating BlockEntities outside of mixins, so I've just been limiting myself to simulating vanilla BlockEntities. Once I get around to adding that system, taps will be supported once again.
beta

Unloaded Activity v0.7.3+mc26.3

0.7.3+mc26.3
21 сент. 2026 г.2,3 тыс.Minecraft: 26.3fabric, neoforge, quilt
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Что нового
- Support for 26.3 - Support Neapolitan crops - Fix crash with dripstone_fluid_lib (included in Create and other mods) - Fix crash with Vital Herbs (Simulations wont get applied to their crops)
beta

Unloaded Activity v0.7.3+mc1.21-1.21.1

0.7.3+mc1.21-1.21.1
21 сент. 2026 г.1,9 тыс.Minecraft: 1.21, 1.21.1fabric, neoforge, quilt
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Что нового
- Support for 26.3 - Support Neapolitan crops - Fix crash with dripstone_fluid_lib (included in Create and other mods) - Fix crash with Vital Herbs (Simulations wont get applied to their crops)
beta

Unloaded Activity v0.7.3+mc1.20-1.20.1

0.7.3+mc1.20-1.20.1
21 сент. 2026 г.781Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
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Что нового
- Support for 26.3 - Support Neapolitan crops - Fix crash with dripstone_fluid_lib (included in Create and other mods) - Fix crash with Vital Herbs (Simulations wont get applied to their crops)
beta

Unloaded Activityv 0.7.3+mc1.19.2

0.7.3+mc1.19.2
21 сент. 2026 г.27Minecraft: 1.19.2fabric, forge, quilt
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Что нового
- Support for 26.3 - Support Neapolitan crops - Fix crash with dripstone_fluid_lib (included in Create and other mods) - Fix crash with Vital Herbs (Simulations wont get applied to their crops)
beta

Unloaded Activity v0.7.2+mc1.21-1.21.1

0.7.2+mc1.21-1.21.1
28 авг. 2026 г.1,5 тыс.Minecraft: 1.21, 1.21.1fabric, neoforge, quilt
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Что нового
Fixed a crash when playing on fabric and growing flax from Supplementaries
beta

Unloaded Activity v0.7.2+mc1.20-1.20.1

0.7.2+mc1.20-1.20.1
28 авг. 2026 г.496Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
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Что нового
Fixed a crash when playing on fabric and growing flax from Supplementaries
beta

Unloaded Activity v0.7.2+mc1.19.4

0.7.2+mc1.19.4
28 авг. 2026 г.31Minecraft: 1.19.4fabric, forge, quilt
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Что нового
Fixed a crash when playing on fabric and growing flax from Supplementaries
beta

Unloaded Activity v0.7.2+mc1.19.2

0.7.2+mc1.19.2
28 авг. 2026 г.29Minecraft: 1.19.2fabric, forge, quilt
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Что нового
Fixed a crash when playing on fabric and growing flax from Supplementaries
beta

Unloaded Activity v0.7.1+mc1.21.2-1.21.3

0.7.1+mc1.21.2-1.21.3
27 авг. 2026 г.20Minecraft: 1.21.2, 1.21.3fabric, neoforge, quilt
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Что нового
Fix crash when using Jade and looking at a furnace.
beta

Unloaded Activity v0.7.1+mc1.21-1.21.1

0.7.1+mc1.21-1.21.1
27 авг. 2026 г.158Minecraft: 1.21, 1.21.1fabric, neoforge, quilt
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Что нового
Fix crash when using Jade and looking at a furnace.
beta

Unloaded Activity v0.7.0+mc26.2

0.7.0+mc26.2
27 авг. 2026 г.2,3 тыс.Minecraft: 26.2fabric, neoforge, quilt
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Что нового
(Changes since v0.6.10) ## Additions: - Support for a few mods. See "Mod support" section of the changelog - Support for dirt growing grass/mycelium - Support for nether warts growing - Support for sheep eating grass and growing wool - Support for the golden dandelion stopping ageing - Support for growing cactus flowers on cactuses - Added `blacklistedBlocks` config option\ This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`. - Added "fallbackToOverworldTime" config option for mc 26.1 or greater\ If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time. - Added "useSystemTime" config option\ If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on. - Added "unloadedSimulationSpeed" config option\ Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5. ### Mod support - Support for all Farmers Delight crops\ Only the crops are supported. Anything else will not be simulated. - Support for Supplementaries flax - Support for No Man's Land\ Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves. - Support for Immersive Engineering hemp - Fixed Biomes O' Plenty high grass growing way too high ## Changes: - Removed config menu\ Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world. - Renamed config file from `unloaded-activity.json` to `unloadedactivity.json` - Renamed/removed a bunch of settings\ Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\ Renamed: `maxChunkUpdates` -> `maxChunksIndexedPerTick`\ `maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\ `enableRandomTicks` -> `enableSimulatingRandomTicks`\ `enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\ `enableBlockEntities` -> `enableSimulatingBlockEntities`\ `enableEntities` -> `enableSimulatingEntities`\ `updateFurnace` -> `simulateFurnaceSmelting`\ `ageEntities` -> `simulateEntitiesAgeing` - Improved accuracy of copper oxidizing - Improved accuracy of water freezing ## Technical changes & additions: - Added grouped simulations\ Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards. This also comes with a few config options:\ `maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\ `groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\ `maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\ `maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\ `maxGroupTickIterations` -> How many iterations group simulations can do per group.\ `minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\ `groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\ `maxGroupTickSize` -> How big (in blocks) a simulation group can be. Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`. - Made most things data-driven\ You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs. - Index chunks over time instead of on demand\ Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world. - Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta

Unloaded Activity v0.7.0+mc26.1.x

0.7.0+mc26.1.x
27 авг. 2026 г.562Minecraft: 26.1, 26.1.1, 26.1.2fabric, neoforge, quilt
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Что нового
(Changes since v0.6.10) ## Additions: - Support for a few mods. See "Mod support" section of the changelog - Support for dirt growing grass/mycelium - Support for nether warts growing - Support for sheep eating grass and growing wool - Support for the golden dandelion stopping ageing - Support for growing cactus flowers on cactuses - Added `blacklistedBlocks` config option\ This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`. - Added "fallbackToOverworldTime" config option for mc 26.1 or greater\ If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time. - Added "useSystemTime" config option\ If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on. - Added "unloadedSimulationSpeed" config option\ Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5. ### Mod support - Support for all Farmers Delight crops\ Only the crops are supported. Anything else will not be simulated. - Support for Supplementaries flax - Support for No Man's Land\ Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves. - Support for Immersive Engineering hemp - Fixed Biomes O' Plenty high grass growing way too high ## Changes: - Removed config menu\ Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world. - Renamed config file from `unloaded-activity.json` to `unloadedactivity.json` - Renamed/removed a bunch of settings\ Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\ Renamed: `maxChunkUpdates` -> `maxChunksIndexedPerTick`\ `maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\ `enableRandomTicks` -> `enableSimulatingRandomTicks`\ `enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\ `enableBlockEntities` -> `enableSimulatingBlockEntities`\ `enableEntities` -> `enableSimulatingEntities`\ `updateFurnace` -> `simulateFurnaceSmelting`\ `ageEntities` -> `simulateEntitiesAgeing` - Improved accuracy of copper oxidizing - Improved accuracy of water freezing ## Technical changes & additions: - Added grouped simulations\ Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards. This also comes with a few config options:\ `maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\ `groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\ `maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\ `maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\ `maxGroupTickIterations` -> How many iterations group simulations can do per group.\ `minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\ `groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\ `maxGroupTickSize` -> How big (in blocks) a simulation group can be. Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`. - Made most things data-driven\ You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs. - Index chunks over time instead of on demand\ Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world. - Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta

Unloaded Activity v0.7.0+mc1.21.11

0.7.0+mc1.21.11
27 авг. 2026 г.1,1 тыс.Minecraft: 1.21.11fabric, neoforge, quilt
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Что нового
(Changes since v0.6.10) ## Additions: - Support for a few mods. See "Mod support" section of the changelog - Support for dirt growing grass/mycelium - Support for nether warts growing - Support for sheep eating grass and growing wool - Support for the golden dandelion stopping ageing - Support for growing cactus flowers on cactuses - Added `blacklistedBlocks` config option\ This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`. - Added "fallbackToOverworldTime" config option for mc 26.1 or greater\ If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time. - Added "useSystemTime" config option\ If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on. - Added "unloadedSimulationSpeed" config option\ Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5. ### Mod support - Support for all Farmers Delight crops\ Only the crops are supported. Anything else will not be simulated. - Support for Supplementaries flax - Support for No Man's Land\ Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves. - Support for Immersive Engineering hemp - Fixed Biomes O' Plenty high grass growing way too high ## Changes: - Removed config menu\ Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world. - Renamed config file from `unloaded-activity.json` to `unloadedactivity.json` - Renamed/removed a bunch of settings\ Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\ Renamed: `maxChunkUpdates` -> `maxChunksIndexedPerTick`\ `maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\ `enableRandomTicks` -> `enableSimulatingRandomTicks`\ `enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\ `enableBlockEntities` -> `enableSimulatingBlockEntities`\ `enableEntities` -> `enableSimulatingEntities`\ `updateFurnace` -> `simulateFurnaceSmelting`\ `ageEntities` -> `simulateEntitiesAgeing` - Improved accuracy of copper oxidizing - Improved accuracy of water freezing ## Technical changes & additions: - Added grouped simulations\ Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards. This also comes with a few config options:\ `maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\ `groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\ `maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\ `maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\ `maxGroupTickIterations` -> How many iterations group simulations can do per group.\ `minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\ `groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\ `maxGroupTickSize` -> How big (in blocks) a simulation group can be. Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`. - Made most things data-driven\ You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs. - Index chunks over time instead of on demand\ Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world. - Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta

Unloaded Activity v0.7.0+mc1.21.9-1.21.10

0.7.0+mc1.21.9-1.21.10
27 авг. 2026 г.110Minecraft: 1.21.9, 1.21.10fabric, neoforge, quilt
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Что нового
(Changes since v0.6.10) ## Additions: - Support for a few mods. See "Mod support" section of the changelog - Support for dirt growing grass/mycelium - Support for nether warts growing - Support for sheep eating grass and growing wool - Support for the golden dandelion stopping ageing - Support for growing cactus flowers on cactuses - Added `blacklistedBlocks` config option\ This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`. - Added "fallbackToOverworldTime" config option for mc 26.1 or greater\ If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time. - Added "useSystemTime" config option\ If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on. - Added "unloadedSimulationSpeed" config option\ Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5. ### Mod support - Support for all Farmers Delight crops\ Only the crops are supported. Anything else will not be simulated. - Support for Supplementaries flax - Support for No Man's Land\ Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves. - Support for Immersive Engineering hemp - Fixed Biomes O' Plenty high grass growing way too high ## Changes: - Removed config menu\ Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world. - Renamed config file from `unloaded-activity.json` to `unloadedactivity.json` - Renamed/removed a bunch of settings\ Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\ Renamed: `maxChunkUpdates` -> `maxChunksIndexedPerTick`\ `maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\ `enableRandomTicks` -> `enableSimulatingRandomTicks`\ `enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\ `enableBlockEntities` -> `enableSimulatingBlockEntities`\ `enableEntities` -> `enableSimulatingEntities`\ `updateFurnace` -> `simulateFurnaceSmelting`\ `ageEntities` -> `simulateEntitiesAgeing` - Improved accuracy of copper oxidizing - Improved accuracy of water freezing ## Technical changes & additions: - Added grouped simulations\ Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards. This also comes with a few config options:\ `maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\ `groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\ `maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\ `maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\ `maxGroupTickIterations` -> How many iterations group simulations can do per group.\ `minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\ `groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\ `maxGroupTickSize` -> How big (in blocks) a simulation group can be. Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`. - Made most things data-driven\ You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs. - Index chunks over time instead of on demand\ Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world. - Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta

Unloaded Activity v0.7.0+mc1.21.6-1.21.8

0.7.0+mc1.21.6-1.21.8
27 авг. 2026 г.66Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, neoforge, quilt
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Что нового
(Changes since v0.6.10) ## Additions: - Support for a few mods. See "Mod support" section of the changelog - Support for dirt growing grass/mycelium - Support for nether warts growing - Support for sheep eating grass and growing wool - Support for the golden dandelion stopping ageing - Support for growing cactus flowers on cactuses - Added `blacklistedBlocks` config option\ This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`. - Added "fallbackToOverworldTime" config option for mc 26.1 or greater\ If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time. - Added "useSystemTime" config option\ If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on. - Added "unloadedSimulationSpeed" config option\ Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5. ### Mod support - Support for all Farmers Delight crops\ Only the crops are supported. Anything else will not be simulated. - Support for Supplementaries flax - Support for No Man's Land\ Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves. - Support for Immersive Engineering hemp - Fixed Biomes O' Plenty high grass growing way too high ## Changes: - Removed config menu\ Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world. - Renamed config file from `unloaded-activity.json` to `unloadedactivity.json` - Renamed/removed a bunch of settings\ Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\ Renamed: `maxChunkUpdates` -> `maxChunksIndexedPerTick`\ `maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\ `enableRandomTicks` -> `enableSimulatingRandomTicks`\ `enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\ `enableBlockEntities` -> `enableSimulatingBlockEntities`\ `enableEntities` -> `enableSimulatingEntities`\ `updateFurnace` -> `simulateFurnaceSmelting`\ `ageEntities` -> `simulateEntitiesAgeing` - Improved accuracy of copper oxidizing - Improved accuracy of water freezing ## Technical changes & additions: - Added grouped simulations\ Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards. This also comes with a few config options:\ `maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\ `groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\ `maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\ `maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\ `maxGroupTickIterations` -> How many iterations group simulations can do per group.\ `minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\ `groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\ `maxGroupTickSize` -> How big (in blocks) a simulation group can be. Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`. - Made most things data-driven\ You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs. - Index chunks over time instead of on demand\ Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world. - Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta

Unloaded Activity v0.7.0+mc1.21.5

0.7.0+mc1.21.5
27 авг. 2026 г.30Minecraft: 1.21.5fabric, neoforge, quilt
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Что нового
(Changes since v0.6.10) ## Additions: - Support for a few mods. See "Mod support" section of the changelog - Support for dirt growing grass/mycelium - Support for nether warts growing - Support for sheep eating grass and growing wool - Support for the golden dandelion stopping ageing - Support for growing cactus flowers on cactuses - Added `blacklistedBlocks` config option\ This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`. - Added "fallbackToOverworldTime" config option for mc 26.1 or greater\ If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time. - Added "useSystemTime" config option\ If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on. - Added "unloadedSimulationSpeed" config option\ Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5. ### Mod support - Support for all Farmers Delight crops\ Only the crops are supported. Anything else will not be simulated. - Support for Supplementaries flax - Support for No Man's Land\ Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves. - Support for Immersive Engineering hemp - Fixed Biomes O' Plenty high grass growing way too high ## Changes: - Removed config menu\ Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world. - Renamed config file from `unloaded-activity.json` to `unloadedactivity.json` - Renamed/removed a bunch of settings\ Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\ Renamed: `maxChunkUpdates` -> `maxChunksIndexedPerTick`\ `maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\ `enableRandomTicks` -> `enableSimulatingRandomTicks`\ `enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\ `enableBlockEntities` -> `enableSimulatingBlockEntities`\ `enableEntities` -> `enableSimulatingEntities`\ `updateFurnace` -> `simulateFurnaceSmelting`\ `ageEntities` -> `simulateEntitiesAgeing` - Improved accuracy of copper oxidizing - Improved accuracy of water freezing ## Technical changes & additions: - Added grouped simulations\ Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards. This also comes with a few config options:\ `maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\ `groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\ `maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\ `maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\ `maxGroupTickIterations` -> How many iterations group simulations can do per group.\ `minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\ `groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\ `maxGroupTickSize` -> How big (in blocks) a simulation group can be. Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`. - Made most things data-driven\ You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs. - Index chunks over time instead of on demand\ Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world. - Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta

Unloaded Activity v0.7.0+mc1.21.4

0.7.0+mc1.21.4
27 авг. 2026 г.65Minecraft: 1.21.4fabric, neoforge, quilt
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Что нового
(Changes since v0.6.10) ## Additions: - Support for a few mods. See "Mod support" section of the changelog - Support for dirt growing grass/mycelium - Support for nether warts growing - Support for sheep eating grass and growing wool - Support for the golden dandelion stopping ageing - Support for growing cactus flowers on cactuses - Added `blacklistedBlocks` config option\ This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`. - Added "fallbackToOverworldTime" config option for mc 26.1 or greater\ If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time. - Added "useSystemTime" config option\ If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on. - Added "unloadedSimulationSpeed" config option\ Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5. ### Mod support - Support for all Farmers Delight crops\ Only the crops are supported. Anything else will not be simulated. - Support for Supplementaries flax - Support for No Man's Land\ Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves. - Support for Immersive Engineering hemp - Fixed Biomes O' Plenty high grass growing way too high ## Changes: - Removed config menu\ Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world. - Renamed config file from `unloaded-activity.json` to `unloadedactivity.json` - Renamed/removed a bunch of settings\ Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\ Renamed: `maxChunkUpdates` -> `maxChunksIndexedPerTick`\ `maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\ `enableRandomTicks` -> `enableSimulatingRandomTicks`\ `enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\ `enableBlockEntities` -> `enableSimulatingBlockEntities`\ `enableEntities` -> `enableSimulatingEntities`\ `updateFurnace` -> `simulateFurnaceSmelting`\ `ageEntities` -> `simulateEntitiesAgeing` - Improved accuracy of copper oxidizing - Improved accuracy of water freezing ## Technical changes & additions: - Added grouped simulations\ Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards. This also comes with a few config options:\ `maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\ `groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\ `maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\ `maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\ `maxGroupTickIterations` -> How many iterations group simulations can do per group.\ `minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\ `groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\ `maxGroupTickSize` -> How big (in blocks) a simulation group can be. Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`. - Made most things data-driven\ You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs. - Index chunks over time instead of on demand\ Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world. - Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta

Unloaded Activity v0.7.0+mc1.21.2-1.21.3

0.7.0+mc1.21.2-1.21.3
27 авг. 2026 г.10Minecraft: 1.21.2, 1.21.3fabric, neoforge, quilt
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Что нового
(Changes since v0.6.10) ## Additions: - Support for a few mods. See "Mod support" section of the changelog - Support for dirt growing grass/mycelium - Support for nether warts growing - Support for sheep eating grass and growing wool - Support for the golden dandelion stopping ageing - Support for growing cactus flowers on cactuses - Added `blacklistedBlocks` config option\ This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`. - Added "fallbackToOverworldTime" config option for mc 26.1 or greater\ If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time. - Added "useSystemTime" config option\ If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on. - Added "unloadedSimulationSpeed" config option\ Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5. ### Mod support - Support for all Farmers Delight crops\ Only the crops are supported. Anything else will not be simulated. - Support for Supplementaries flax - Support for No Man's Land\ Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves. - Support for Immersive Engineering hemp - Fixed Biomes O' Plenty high grass growing way too high ## Changes: - Removed config menu\ Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world. - Renamed config file from `unloaded-activity.json` to `unloadedactivity.json` - Renamed/removed a bunch of settings\ Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\ Renamed: `maxChunkUpdates` -> `maxChunksIndexedPerTick`\ `maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\ `enableRandomTicks` -> `enableSimulatingRandomTicks`\ `enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\ `enableBlockEntities` -> `enableSimulatingBlockEntities`\ `enableEntities` -> `enableSimulatingEntities`\ `updateFurnace` -> `simulateFurnaceSmelting`\ `ageEntities` -> `simulateEntitiesAgeing` - Improved accuracy of copper oxidizing - Improved accuracy of water freezing ## Technical changes & additions: - Added grouped simulations\ Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards. This also comes with a few config options:\ `maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\ `groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\ `maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\ `maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\ `maxGroupTickIterations` -> How many iterations group simulations can do per group.\ `minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\ `groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\ `maxGroupTickSize` -> How big (in blocks) a simulation group can be. Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`. - Made most things data-driven\ You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs. - Index chunks over time instead of on demand\ Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world. - Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta

Unloaded Activity v0.7.0+mc1.21-1.21.1

0.7.0+mc1.21-1.21.1
27 авг. 2026 г.34Minecraft: 1.21, 1.21.1fabric, neoforge, quilt
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Что нового
(Changes since v0.6.10) ## Additions: - Support for a few mods. See "Mod support" section of the changelog - Support for dirt growing grass/mycelium - Support for nether warts growing - Support for sheep eating grass and growing wool - Support for the golden dandelion stopping ageing - Support for growing cactus flowers on cactuses - Added `blacklistedBlocks` config option\ This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`. - Added "fallbackToOverworldTime" config option for mc 26.1 or greater\ If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time. - Added "useSystemTime" config option\ If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on. - Added "unloadedSimulationSpeed" config option\ Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5. ### Mod support - Support for all Farmers Delight crops\ Only the crops are supported. Anything else will not be simulated. - Support for Supplementaries flax - Support for No Man's Land\ Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves. - Support for Immersive Engineering hemp - Fixed Biomes O' Plenty high grass growing way too high ## Changes: - Removed config menu\ Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world. - Renamed config file from `unloaded-activity.json` to `unloadedactivity.json` - Renamed/removed a bunch of settings\ Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\ Renamed: `maxChunkUpdates` -> `maxChunksIndexedPerTick`\ `maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\ `enableRandomTicks` -> `enableSimulatingRandomTicks`\ `enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\ `enableBlockEntities` -> `enableSimulatingBlockEntities`\ `enableEntities` -> `enableSimulatingEntities`\ `updateFurnace` -> `simulateFurnaceSmelting`\ `ageEntities` -> `simulateEntitiesAgeing` - Improved accuracy of copper oxidizing - Improved accuracy of water freezing ## Technical changes & additions: - Added grouped simulations\ Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards. This also comes with a few config options:\ `maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\ `groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\ `maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\ `maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\ `maxGroupTickIterations` -> How many iterations group simulations can do per group.\ `minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\ `groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\ `maxGroupTickSize` -> How big (in blocks) a simulation group can be. Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`. - Made most things data-driven\ You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs. - Index chunks over time instead of on demand\ Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world. - Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta

Unloaded Activity v0.7.0+mc1.20.5-1.20.6

0.7.0+mc1.20.5-1.20.6
27 авг. 2026 г.30Minecraft: 1.20.5, 1.20.6fabric, neoforge, quilt
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Что нового
(Changes since v0.6.10) ## Additions: - Support for a few mods. See "Mod support" section of the changelog - Support for dirt growing grass/mycelium - Support for nether warts growing - Support for sheep eating grass and growing wool - Support for the golden dandelion stopping ageing - Support for growing cactus flowers on cactuses - Added `blacklistedBlocks` config option\ This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`. - Added "fallbackToOverworldTime" config option for mc 26.1 or greater\ If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time. - Added "useSystemTime" config option\ If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on. - Added "unloadedSimulationSpeed" config option\ Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5. ### Mod support - Support for all Farmers Delight crops\ Only the crops are supported. Anything else will not be simulated. - Support for Supplementaries flax - Support for No Man's Land\ Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves. - Support for Immersive Engineering hemp - Fixed Biomes O' Plenty high grass growing way too high ## Changes: - Removed config menu\ Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world. - Renamed config file from `unloaded-activity.json` to `unloadedactivity.json` - Renamed/removed a bunch of settings\ Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\ Renamed: `maxChunkUpdates` -> `maxChunksIndexedPerTick`\ `maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\ `enableRandomTicks` -> `enableSimulatingRandomTicks`\ `enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\ `enableBlockEntities` -> `enableSimulatingBlockEntities`\ `enableEntities` -> `enableSimulatingEntities`\ `updateFurnace` -> `simulateFurnaceSmelting`\ `ageEntities` -> `simulateEntitiesAgeing` - Improved accuracy of copper oxidizing - Improved accuracy of water freezing ## Technical changes & additions: - Added grouped simulations\ Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards. This also comes with a few config options:\ `maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\ `groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\ `maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\ `maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\ `maxGroupTickIterations` -> How many iterations group simulations can do per group.\ `minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\ `groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\ `maxGroupTickSize` -> How big (in blocks) a simulation group can be. Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`. - Made most things data-driven\ You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs. - Index chunks over time instead of on demand\ Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world. - Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta

Unloaded Activity v0.7.0+mc1.20.3-1.20.4

0.7.0+mc1.20.3-1.20.4
27 авг. 2026 г.26Minecraft: 1.20.3, 1.20.4fabric, neoforge, quilt
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Что нового
(Changes since v0.6.10) ## Additions: - Support for a few mods. See "Mod support" section of the changelog - Support for dirt growing grass/mycelium - Support for nether warts growing - Support for sheep eating grass and growing wool - Support for the golden dandelion stopping ageing - Support for growing cactus flowers on cactuses - Added `blacklistedBlocks` config option\ This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`. - Added "fallbackToOverworldTime" config option for mc 26.1 or greater\ If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time. - Added "useSystemTime" config option\ If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on. - Added "unloadedSimulationSpeed" config option\ Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5. ### Mod support - Support for all Farmers Delight crops\ Only the crops are supported. Anything else will not be simulated. - Support for Supplementaries flax - Support for No Man's Land\ Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves. - Support for Immersive Engineering hemp - Fixed Biomes O' Plenty high grass growing way too high ## Changes: - Removed config menu\ Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world. - Renamed config file from `unloaded-activity.json` to `unloadedactivity.json` - Renamed/removed a bunch of settings\ Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\ Renamed: `maxChunkUpdates` -> `maxChunksIndexedPerTick`\ `maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\ `enableRandomTicks` -> `enableSimulatingRandomTicks`\ `enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\ `enableBlockEntities` -> `enableSimulatingBlockEntities`\ `enableEntities` -> `enableSimulatingEntities`\ `updateFurnace` -> `simulateFurnaceSmelting`\ `ageEntities` -> `simulateEntitiesAgeing` - Improved accuracy of copper oxidizing - Improved accuracy of water freezing ## Technical changes & additions: - Added grouped simulations\ Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards. This also comes with a few config options:\ `maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\ `groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\ `maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\ `maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\ `maxGroupTickIterations` -> How many iterations group simulations can do per group.\ `minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\ `groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\ `maxGroupTickSize` -> How big (in blocks) a simulation group can be. Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`. - Made most things data-driven\ You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs. - Index chunks over time instead of on demand\ Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world. - Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta

Unloaded Activity v0.7.0+mc1.20.2

0.7.0+mc1.20.2
27 авг. 2026 г.14Minecraft: 1.20.2fabric, neoforge, quilt
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Что нового
(Changes since v0.6.10) ## Additions: - Support for a few mods. See "Mod support" section of the changelog - Support for dirt growing grass/mycelium - Support for nether warts growing - Support for sheep eating grass and growing wool - Support for the golden dandelion stopping ageing - Support for growing cactus flowers on cactuses - Added `blacklistedBlocks` config option\ This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`. - Added "fallbackToOverworldTime" config option for mc 26.1 or greater\ If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time. - Added "useSystemTime" config option\ If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on. - Added "unloadedSimulationSpeed" config option\ Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5. ### Mod support - Support for all Farmers Delight crops\ Only the crops are supported. Anything else will not be simulated. - Support for Supplementaries flax - Support for No Man's Land\ Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves. - Support for Immersive Engineering hemp - Fixed Biomes O' Plenty high grass growing way too high ## Changes: - Removed config menu\ Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world. - Renamed config file from `unloaded-activity.json` to `unloadedactivity.json` - Renamed/removed a bunch of settings\ Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\ Renamed: `maxChunkUpdates` -> `maxChunksIndexedPerTick`\ `maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\ `enableRandomTicks` -> `enableSimulatingRandomTicks`\ `enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\ `enableBlockEntities` -> `enableSimulatingBlockEntities`\ `enableEntities` -> `enableSimulatingEntities`\ `updateFurnace` -> `simulateFurnaceSmelting`\ `ageEntities` -> `simulateEntitiesAgeing` - Improved accuracy of copper oxidizing - Improved accuracy of water freezing ## Technical changes & additions: - Added grouped simulations\ Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards. This also comes with a few config options:\ `maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\ `groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\ `maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\ `maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\ `maxGroupTickIterations` -> How many iterations group simulations can do per group.\ `minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\ `groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\ `maxGroupTickSize` -> How big (in blocks) a simulation group can be. Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`. - Made most things data-driven\ You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs. - Index chunks over time instead of on demand\ Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world. - Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta

Unloaded Activity v0.7.0+mc1.20-1.20.1

0.7.0+mc1.20-1.20.1
27 авг. 2026 г.82Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
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Что нового
(Changes since v0.6.10) ## Additions: - Support for a few mods. See "Mod support" section of the changelog - Support for dirt growing grass/mycelium - Support for nether warts growing - Support for sheep eating grass and growing wool - Support for the golden dandelion stopping ageing - Support for growing cactus flowers on cactuses - Added `blacklistedBlocks` config option\ This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`. - Added "fallbackToOverworldTime" config option for mc 26.1 or greater\ If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time. - Added "useSystemTime" config option\ If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on. - Added "unloadedSimulationSpeed" config option\ Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5. ### Mod support - Support for all Farmers Delight crops\ Only the crops are supported. Anything else will not be simulated. - Support for Supplementaries flax - Support for No Man's Land\ Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves. - Support for Immersive Engineering hemp - Fixed Biomes O' Plenty high grass growing way too high ## Changes: - Removed config menu\ Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world. - Renamed config file from `unloaded-activity.json` to `unloadedactivity.json` - Renamed/removed a bunch of settings\ Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\ Renamed: `maxChunkUpdates` -> `maxChunksIndexedPerTick`\ `maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\ `enableRandomTicks` -> `enableSimulatingRandomTicks`\ `enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\ `enableBlockEntities` -> `enableSimulatingBlockEntities`\ `enableEntities` -> `enableSimulatingEntities`\ `updateFurnace` -> `simulateFurnaceSmelting`\ `ageEntities` -> `simulateEntitiesAgeing` - Improved accuracy of copper oxidizing - Improved accuracy of water freezing ## Technical changes & additions: - Added grouped simulations\ Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards. This also comes with a few config options:\ `maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\ `groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\ `maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\ `maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\ `maxGroupTickIterations` -> How many iterations group simulations can do per group.\ `minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\ `groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\ `maxGroupTickSize` -> How big (in blocks) a simulation group can be. Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`. - Made most things data-driven\ You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs. - Index chunks over time instead of on demand\ Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world. - Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta

Unloaded Activity v0.7.0+mc1.19.4

0.7.0+mc1.19.4
27 авг. 2026 г.15Minecraft: 1.19.4fabric, forge, quilt
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Что нового
(Changes since v0.6.10) ## Additions: - Support for a few mods. See "Mod support" section of the changelog - Support for dirt growing grass/mycelium - Support for nether warts growing - Support for sheep eating grass and growing wool - Support for the golden dandelion stopping ageing - Support for growing cactus flowers on cactuses - Added `blacklistedBlocks` config option\ This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`. - Added "fallbackToOverworldTime" config option for mc 26.1 or greater\ If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time. - Added "useSystemTime" config option\ If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on. - Added "unloadedSimulationSpeed" config option\ Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5. ### Mod support - Support for all Farmers Delight crops\ Only the crops are supported. Anything else will not be simulated. - Support for Supplementaries flax - Support for No Man's Land\ Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves. - Support for Immersive Engineering hemp - Fixed Biomes O' Plenty high grass growing way too high ## Changes: - Removed config menu\ Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world. - Renamed config file from `unloaded-activity.json` to `unloadedactivity.json` - Renamed/removed a bunch of settings\ Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\ Renamed: `maxChunkUpdates` -> `maxChunksIndexedPerTick`\ `maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\ `enableRandomTicks` -> `enableSimulatingRandomTicks`\ `enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\ `enableBlockEntities` -> `enableSimulatingBlockEntities`\ `enableEntities` -> `enableSimulatingEntities`\ `updateFurnace` -> `simulateFurnaceSmelting`\ `ageEntities` -> `simulateEntitiesAgeing` - Improved accuracy of copper oxidizing - Improved accuracy of water freezing ## Technical changes & additions: - Added grouped simulations\ Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards. This also comes with a few config options:\ `maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\ `groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\ `maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\ `maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\ `maxGroupTickIterations` -> How many iterations group simulations can do per group.\ `minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\ `groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\ `maxGroupTickSize` -> How big (in blocks) a simulation group can be. Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`. - Made most things data-driven\ You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs. - Index chunks over time instead of on demand\ Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world. - Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta

Unloaded Activity v0.7.0+mc1.19.2

0.7.0+mc1.19.2
27 авг. 2026 г.9Minecraft: 1.19.2fabric, forge, quilt
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Что нового
(Changes since v0.6.10) ## Additions: - Support for a few mods. See "Mod support" section of the changelog - Support for dirt growing grass/mycelium - Support for nether warts growing - Support for sheep eating grass and growing wool - Support for the golden dandelion stopping ageing - Support for growing cactus flowers on cactuses - Added `blacklistedBlocks` config option\ This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`. - Added "fallbackToOverworldTime" config option for mc 26.1 or greater\ If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time. - Added "useSystemTime" config option\ If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on. - Added "unloadedSimulationSpeed" config option\ Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5. ### Mod support - Support for all Farmers Delight crops\ Only the crops are supported. Anything else will not be simulated. - Support for Supplementaries flax - Support for No Man's Land\ Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves. - Support for Immersive Engineering hemp - Fixed Biomes O' Plenty high grass growing way too high ## Changes: - Removed config menu\ Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world. - Renamed config file from `unloaded-activity.json` to `unloadedactivity.json` - Renamed/removed a bunch of settings\ Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\ Renamed: `maxChunkUpdates` -> `maxChunksIndexedPerTick`\ `maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\ `enableRandomTicks` -> `enableSimulatingRandomTicks`\ `enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\ `enableBlockEntities` -> `enableSimulatingBlockEntities`\ `enableEntities` -> `enableSimulatingEntities`\ `updateFurnace` -> `simulateFurnaceSmelting`\ `ageEntities` -> `simulateEntitiesAgeing` - Improved accuracy of copper oxidizing - Improved accuracy of water freezing ## Technical changes & additions: - Added grouped simulations\ Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards. This also comes with a few config options:\ `maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\ `groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\ `maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\ `maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\ `maxGroupTickIterations` -> How many iterations group simulations can do per group.\ `minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\ `groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\ `maxGroupTickSize` -> How big (in blocks) a simulation group can be. Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`. - Made most things data-driven\ You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs. - Index chunks over time instead of on demand\ Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world. - Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
alpha

Unloaded Activity v0.7.0-SNAPSHOT.3+mc26.2.x

0.7.0-SNAPSHOT.3+mc26.2.x
22 июн. 2026 г.1,9 тыс.Minecraft: 26.2fabric, neoforge, quilt
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Что нового
- Updated to 26.2.x - Rework the datapack stuff to (hopefully) make it more easier to add mod support in the future - Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
alpha

Unloaded Activity v0.7.0-SNAPSHOT.2+mc26.1.x

0.7.0-SNAPSHOT.2+mc26.1.x
19 мая 2026 г.1,8 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric, neoforge, quilt
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Что нового
Fixed a crash that would happen when cauldrons gets filled by dripstone.
alpha

Unloaded Activity v0.7.0-SNAPSHOT.1

0.7.0-SNAPSHOT.1+mc26.1.x
17 мая 2026 г.110Minecraft: 26.1, 26.1.1, 26.1.2fabric, neoforge, quilt
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Что нового
## Additions: - Added grouped simulations Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards. This also comes with a few config options: `maxGroupUpdatesPerTick` -> How many groups to simulate per tick. `groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group. `maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together. `maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded. `maxGroupTickIterations` -> How many iterations group simulations can do per group. `minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit. `groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance. `maxGroupTickSize` -> How big (in blocks) a simulation group can be. Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`. - Support for dirt growing grass/mycelium - Support for nether warts growing - Support for sheep eating grass and growing wool - Support for the golden dandelion stopping ageing - Support for growing cactus flowers on cactuses - Optimized chunk indexing - Add `blacklistedBlocks` config option to prevent certain blocks from being simulated It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`. ## Changes: - Made most things data-driven You can now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs. - Index chunks over time instead of on demand Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world. - Remove options menu Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world. - Renamed config file from `unloaded-activity.json` to `unloadedactivity.json` - Renamed/removed a bunch of settings Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting. Renamed: `maxChunkUpdates` -> `maxChunksIndexedPerTick` `maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick` `enableRandomTicks` -> `enableSimulatingRandomTicks` `enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks` `enableBlockEntities` -> `enableSimulatingBlockEntities` `enableEntities` -> `enableSimulatingEntities` `updateFurnace` -> `simulateFurnaceSmelting` `ageEntities` -> `simulateEntitiesAgeing` - Improved accuracy of copper oxidizing - Improved accuracy of water freezing
beta

Unloaded Activity v0.6.10+1.21.11

v0.6.10+1.21.11
11 дек. 2025 г.7,6 тыс.Minecraft: 1.21.11fabric, neoforge, quilt
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Что нового
- Support for 1.21.11
beta

Unloaded Activity v0.6.9+1.21.9-1.21.10

v0.6.9+1.21.9-1.21.10
13 окт. 2025 г.5,1 тыс.Minecraft: 1.21.9, 1.21.10fabric, neoforge, quilt
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Что нового
- Support for 1.21.9-1.21.10 and all of the new copper blocks
beta

Unloaded Activity v0.6.8+1.21.6-1.21.8

v0.6.8+1.21.6-1.21.8
23 сент. 2025 г.1,4 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, neoforge, quilt
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Что нового
- Support for 1.21.6-1.21.8
beta

Unloaded Activity v0.6.7+1.21.5

v0.6.7+1.21.5
16 июн. 2025 г.1,8 тыс.Minecraft: 1.21.5fabric, neoforge, quilt
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Что нового
* Fixed Lithium incompatibility on **NeoForge** that caused furnaces to smelt stuff instantly.
beta

Unloaded Activity v0.6.7+1.21.4

v0.6.7+1.21.4
16 июн. 2025 г.1,2 тыс.Minecraft: 1.21.4fabric, neoforge, quilt
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Что нового
* Fixed Lithium incompatibility on **NeoForge** that caused furnaces to smelt stuff instantly.
beta

Unloaded Activity v0.6.7+1.21.2-1.21.3

v0.6.7+1.21.2-1.21.3
16 июн. 2025 г.119Minecraft: 1.21.2, 1.21.3fabric, neoforge, quilt
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Что нового
* Fixed Lithium incompatibility on **NeoForge** that caused furnaces to smelt stuff instantly.
beta

Unloaded Activity v0.6.7+1.21-1.21.1

v0.6.7+1.21-1.21.1
16 июн. 2025 г.15,9 тыс.Minecraft: 1.21, 1.21.1fabric, neoforge, quilt
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Что нового
* Fixed Lithium incompatibility on **NeoForge** that caused furnaces to smelt stuff instantly.
beta

Unloaded Activity v0.6.6+1.21.5

v0.6.6+1.21.5
30 мар. 2025 г.3,8 тыс.Minecraft: 1.21.5fabric, neoforge, quilt
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Что нового
* Support for 1.21.5 * Fixed chunks not saving tick data. (I am very sorry) (Also, why didn't anyone report this sooner??) * Fixed name conflict with Jade
beta

Unloaded Activity v0.6.6+1.21.4

v0.6.6+1.21.4
30 мар. 2025 г.1,6 тыс.Minecraft: 1.21.4fabric, neoforge, quilt
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Что нового
* Support for 1.21.5 * Fixed chunks not saving tick data. (I am very sorry) (Also, why didn't anyone report this sooner??) * Fixed name conflict with Jade
beta

Unloaded Activity v0.6.6+1.21.2-1.21.3

v0.6.6+1.21.2-1.21.3
30 мар. 2025 г.101Minecraft: 1.21.2, 1.21.3fabric, neoforge, quilt
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Что нового
* Support for 1.21.5 * Fixed chunks not saving tick data. (I am very sorry) (Also, why didn't anyone report this sooner??) * Fixed name conflict with Jade
beta

Unloaded Activity v0.6.5+1.21.4

v0.6.5+1.21.4
26 дек. 2024 г.3,7 тыс.Minecraft: 1.21.4fabric, neoforge, quilt
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Что нового
* Support for 1.21.3 and 1.21.4
beta

Unloaded Activity v0.6.5+1.21.2-1.21.3

v0.6.5+1.21.2-1.21.3
26 дек. 2024 г.206Minecraft: 1.21.2, 1.21.3fabric, neoforge, quilt
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Что нового
* Support for 1.21.3 and 1.21.4
beta

Unloaded Activity v0.6.4+1.21-1.21.1

v0.6.4+1.21-1.21.1
29 авг. 2024 г.16,8 тыс.Minecraft: 1.21, 1.21.1fabric, neoforge, quilt
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Что нового
* Support for 1.21.1 * Updated loom to 1.7 * Updated gradle to 8.8
beta

Unloaded Activity v0.6.3+1.21

v0.6.3+1.21
29 июл. 2024 г.3,1 тыс.Minecraft: 1.21fabric, neoforge, quilt
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Что нового
* Added Traditional Chinese (zh_tw.json) by @yichifauzi in https://github.com/InZan17/Unloaded-Activity/pull/26 * Changed the bamboos simulation functions to make it compatible with mods with custom bamboo types, such as Blazing Bamboo.
beta

Unloaded Activity v0.6.3+1.20.5-1.20.6

v0.6.3+1.20.5-1.20.6
29 июл. 2024 г.340Minecraft: 1.20.5, 1.20.6fabric, neoforge, quilt
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Что нового
* Added Traditional Chinese (zh_tw.json) by @yichifauzi in https://github.com/InZan17/Unloaded-Activity/pull/26 * Changed the bamboos simulation functions to make it compatible with mods with custom bamboo types, such as Blazing Bamboo.
beta

Unloaded Activity v0.6.3+1.20.3-1.20.4

v0.6.3+1.20.3-1.20.4
29 июл. 2024 г.1,5 тыс.Minecraft: 1.20.3, 1.20.4fabric, neoforge, quilt
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Что нового
* Added Traditional Chinese (zh_tw.json) by @yichifauzi in https://github.com/InZan17/Unloaded-Activity/pull/26 * Changed the bamboos simulation functions to make it compatible with mods with custom bamboo types, such as Blazing Bamboo.
beta

Unloaded Activity v0.6.3+1.20.2

v0.6.3+1.20.2
29 июл. 2024 г.200Minecraft: 1.20.2fabric, neoforge, quilt
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Что нового
* Added Traditional Chinese (zh_tw.json) by @yichifauzi in https://github.com/InZan17/Unloaded-Activity/pull/26 * Changed the bamboos simulation functions to make it compatible with mods with custom bamboo types, such as Blazing Bamboo.
beta

Unloaded Activity v0.6.3+1.20-1.20.1

v0.6.3+1.20-1.20.1
29 июл. 2024 г.34,1 тыс.Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
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Что нового
* Added Traditional Chinese (zh_tw.json) by @yichifauzi in https://github.com/InZan17/Unloaded-Activity/pull/26 * Changed the bamboos simulation functions to make it compatible with mods with custom bamboo types, such as Blazing Bamboo.
beta

Unloaded Activity v0.6.3+1.19.4

v0.6.3+1.19.4
29 июл. 2024 г.227Minecraft: 1.19.4fabric, forge, quilt
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Что нового
* Added Traditional Chinese (zh_tw.json) by @yichifauzi in https://github.com/InZan17/Unloaded-Activity/pull/26 * Changed the bamboos simulation functions to make it compatible with mods with custom bamboo types, such as Blazing Bamboo.
beta

Unloaded Activity v0.6.3+1.19.2

v0.6.3+1.19.2
29 июл. 2024 г.1,1 тыс.Minecraft: 1.19.2fabric, forge, quilt
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Что нового
* Added Traditional Chinese (zh_tw.json) by @yichifauzi in https://github.com/InZan17/Unloaded-Activity/pull/26 * Changed the bamboos simulation functions to make it compatible with mods with custom bamboo types, such as Blazing Bamboo.
beta

Unloaded Activity v0.6.2+1.21

v0.6.2+1.21
22 июл. 2024 г.562Minecraft: 1.21fabric, neoforge, quilt
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Что нового
*It hasnt even been an hour...* Fixed a NeoForge crash when simulating torch flowers. I only just discovered this after releasing v0.6.1.
beta

Unloaded Activity v0.6.1+1.21

v0.6.1+1.21
21 июл. 2024 г.95Minecraft: 1.21fabric, neoforge, quilt
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Что нового
Fixed a NeoForge crash when simulating beetroots.
beta

Unloaded Activity v0.6.0+1.21

v0.6.0+1.21
18 июл. 2024 г.422Minecraft: 1.21fabric, neoforge, quilt
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Что нового
## Additions: - (Neo)Forge support. Supports Forge for versions 1.20.1 and below. Supports NeoForge for versions 1.20.1 and above. - 1.20.5, 1.20.6 and 1.21 support. - Added `/unloadedactivity config` command. This command is accessible for the host on singleplayer/LAN worlds. On servers you will need op to run this command. ## Bugfixes: - Fixed propagule overgrowth. Propagule saplings no longer grow when they are hanging. (By mahss-io [#25](https://github.com/InZan17/Unloaded-Activity/pull/25)) ## Changes: - Removed `Cardinal Components Api` as a dependency. Also comes with a new config option to enable/disable CCA data conversion. (default: true) - Removed `Fabric Api` dependency. - Changed java package name. From `com.github.inzan17` to `lol.zanspace.unloadedactivity` because I own the `zanspace.lol` domain. - Updated the config screen. Made the `Random Ticks`, `Accuracy` and the `Precipitation Ticks` subcategories disable themselves if their respective option is turned off.
beta

Unloaded Activity v0.6.0+1.20.5-1.20.6

v0.6.0+1.20.5-1.20.6
18 июл. 2024 г.123Minecraft: 1.20.5, 1.20.6fabric, neoforge, quilt
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Что нового
## Additions: - (Neo)Forge support. Supports Forge for versions 1.20.1 and below. Supports NeoForge for versions 1.20.1 and above. - 1.20.5, 1.20.6 and 1.21 support. - Added `/unloadedactivity config` command. This command is accessible for the host on singleplayer/LAN worlds. On servers you will need op to run this command. ## Bugfixes: - Fixed propagule overgrowth. Propagule saplings no longer grow when they are hanging. (By mahss-io [#25](https://github.com/InZan17/Unloaded-Activity/pull/25)) ## Changes: - Removed `Cardinal Components Api` as a dependency. Also comes with a new config option to enable/disable CCA data conversion. (default: true) - Removed `Fabric Api` dependency. - Changed java package name. From `com.github.inzan17` to `lol.zanspace.unloadedactivity` because I own the `zanspace.lol` domain. - Updated the config screen. Made the `Random Ticks`, `Accuracy` and the `Precipitation Ticks` subcategories disable themselves if their respective option is turned off.
beta

Unloaded Activity v0.6.0+1.20.3-1.20.4

v0.6.0+1.20.3-1.20.4
18 июл. 2024 г.141Minecraft: 1.20.3, 1.20.4fabric, neoforge, quilt
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Что нового
## Additions: - (Neo)Forge support. Supports Forge for versions 1.20.1 and below. Supports NeoForge for versions 1.20.1 and above. - 1.20.5, 1.20.6 and 1.21 support. - Added `/unloadedactivity config` command. This command is accessible for the host on singleplayer/LAN worlds. On servers you will need op to run this command. ## Bugfixes: - Fixed propagule overgrowth. Propagule saplings no longer grow when they are hanging. (By mahss-io [#25](https://github.com/InZan17/Unloaded-Activity/pull/25)) ## Changes: - Removed `Cardinal Components Api` as a dependency. Also comes with a new config option to enable/disable CCA data conversion. (default: true) - Removed `Fabric Api` dependency. - Changed java package name. From `com.github.inzan17` to `lol.zanspace.unloadedactivity` because I own the `zanspace.lol` domain. - Updated the config screen. Made the `Random Ticks`, `Accuracy` and the `Precipitation Ticks` subcategories disable themselves if their respective option is turned off.
beta

Unloaded Activity v0.6.0+1.20.2

v0.6.0+1.20.2
18 июл. 2024 г.81Minecraft: 1.20.2fabric, neoforge, quilt
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Что нового
## Additions: - (Neo)Forge support. Supports Forge for versions 1.20.1 and below. Supports NeoForge for versions 1.20.1 and above. - 1.20.5, 1.20.6 and 1.21 support. - Added `/unloadedactivity config` command. This command is accessible for the host on singleplayer/LAN worlds. On servers you will need op to run this command. ## Bugfixes: - Fixed propagule overgrowth. Propagule saplings no longer grow when they are hanging. (By mahss-io [#25](https://github.com/InZan17/Unloaded-Activity/pull/25)) ## Changes: - Removed `Cardinal Components Api` as a dependency. Also comes with a new config option to enable/disable CCA data conversion. (default: true) - Removed `Fabric Api` dependency. - Changed java package name. From `com.github.inzan17` to `lol.zanspace.unloadedactivity` because I own the `zanspace.lol` domain. - Updated the config screen. Made the `Random Ticks`, `Accuracy` and the `Precipitation Ticks` subcategories disable themselves if their respective option is turned off.
beta

Unloaded Activity v0.6.0+1.20-1.20.1

v0.6.0+1.20-1.20.1
18 июл. 2024 г.542Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
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Что нового
## Additions: - (Neo)Forge support. Supports Forge for versions 1.20.1 and below. Supports NeoForge for versions 1.20.1 and above. - 1.20.5, 1.20.6 and 1.21 support. - Added `/unloadedactivity config` command. This command is accessible for the host on singleplayer/LAN worlds. On servers you will need op to run this command. ## Bugfixes: - Fixed propagule overgrowth. Propagule saplings no longer grow when they are hanging. (By mahss-io [#25](https://github.com/InZan17/Unloaded-Activity/pull/25)) ## Changes: - Removed `Cardinal Components Api` as a dependency. Also comes with a new config option to enable/disable CCA data conversion. (default: true) - Removed `Fabric Api` dependency. - Changed java package name. From `com.github.inzan17` to `lol.zanspace.unloadedactivity` because I own the `zanspace.lol` domain. - Updated the config screen. Made the `Random Ticks`, `Accuracy` and the `Precipitation Ticks` subcategories disable themselves if their respective option is turned off.
beta

Unloaded Activity v0.6.0+1.19.4

v0.6.0+1.19.4
18 июл. 2024 г.98Minecraft: 1.19.4fabric, forge, quilt
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Что нового
## Additions: - (Neo)Forge support. Supports Forge for versions 1.20.1 and below. Supports NeoForge for versions 1.20.1 and above. - 1.20.5, 1.20.6 and 1.21 support. - Added `/unloadedactivity config` command. This command is accessible for the host on singleplayer/LAN worlds. On servers you will need op to run this command. ## Bugfixes: - Fixed propagule overgrowth. Propagule saplings no longer grow when they are hanging. (By mahss-io [#25](https://github.com/InZan17/Unloaded-Activity/pull/25)) ## Changes: - Removed `Cardinal Components Api` as a dependency. Also comes with a new config option to enable/disable CCA data conversion. (default: true) - Removed `Fabric Api` dependency. - Changed java package name. From `com.github.inzan17` to `lol.zanspace.unloadedactivity` because I own the `zanspace.lol` domain. - Updated the config screen. Made the `Random Ticks`, `Accuracy` and the `Precipitation Ticks` subcategories disable themselves if their respective option is turned off.
beta

Unloaded Activity v0.6.0+1.19.2

v0.6.0+1.19.2
18 июл. 2024 г.138Minecraft: 1.19.2fabric, forge, quilt
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Что нового
## Additions: - (Neo)Forge support. Supports Forge for versions 1.20.1 and below. Supports NeoForge for versions 1.20.1 and above. - 1.20.5, 1.20.6 and 1.21 support. - Added `/unloadedactivity config` command. This command is accessible for the host on singleplayer/LAN worlds. On servers you will need op to run this command. ## Bugfixes: - Fixed propagule overgrowth. Propagule saplings no longer grow when they are hanging. (By mahss-io [#25](https://github.com/InZan17/Unloaded-Activity/pull/25)) ## Changes: - Removed `Cardinal Components Api` as a dependency. Also comes with a new config option to enable/disable CCA data conversion. (default: true) - Removed `Fabric Api` dependency. - Changed java package name. From `com.github.inzan17` to `lol.zanspace.unloadedactivity` because I own the `zanspace.lol` domain. - Updated the config screen. Made the `Random Ticks`, `Accuracy` and the `Precipitation Ticks` subcategories disable themselves if their respective option is turned off.
beta

Unloaded Activity v0.5.4+1.20.3-1.20.4

v0.5.4+1.20.3-1.20.4
1 июн. 2024 г.457Minecraft: 1.20.3, 1.20.4fabric, quilt
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Что нового
Changed to using manifold preprocessor for supporting multiple versions. Fixed cactus overriding blocks when growing. Fixed cactus not destroying itself when growing next to a block. Added missing option to disable cactus growth. Separated toggle for disabling Kelp and Glow berries growth. The option growPlantStems will be removed. No more support for 1.19.3.
beta

Unloaded Activity v0.5.4+1.20.2

v0.5.4+1.20.2
1 июн. 2024 г.99Minecraft: 1.20.2fabric, quilt
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Что нового
Changed to using manifold preprocessor for supporting multiple versions. Fixed cactus overriding blocks when growing. Fixed cactus not destroying itself when growing next to a block. Added missing option to disable cactus growth. Separated toggle for disabling Kelp and Glow berries growth. The option growPlantStems will be removed. No more support for 1.19.3.
beta

Unloaded Activity v0.5.4+1.20-1.20.1

v0.5.4+1.20-1.20.1
1 июн. 2024 г.10,9 тыс.Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
Changed to using manifold preprocessor for supporting multiple versions. Fixed cactus overriding blocks when growing. Fixed cactus not destroying itself when growing next to a block. Added missing option to disable cactus growth. Separated toggle for disabling Kelp and Glow berries growth. The option growPlantStems will be removed. No more support for 1.19.3.
beta

Unloaded Activity v0.5.4+1.19.4

v0.5.4+1.19.4
1 июн. 2024 г.88Minecraft: 1.19.4fabric, quilt
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Что нового
Changed to using manifold preprocessor for supporting multiple versions. Fixed cactus overriding blocks when growing. Fixed cactus not destroying itself when growing next to a block. Added missing option to disable cactus growth. Separated toggle for disabling Kelp and Glow berries growth. The option growPlantStems will be removed. No more support for 1.19.3.
beta

Unloaded Activity v0.5.4+1.19.2

v0.5.4+1.19.2
1 июн. 2024 г.578Minecraft: 1.19.2fabric, quilt
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Что нового
Changed to using manifold preprocessor for supporting multiple versions. Fixed cactus overriding blocks when growing. Fixed cactus not destroying itself when growing next to a block. Added missing option to disable cactus growth. Separated toggle for disabling Kelp and Glow berries growth. The option growPlantStems will be removed. No more support for 1.19.3.
beta

Unloaded Activity v0.5.3+1.20.4

v0.5.3+1.20.4
6 апр. 2024 г.7,7 тыс.Minecraft: 1.20.4fabric
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Что нового
Fixed a bug where the sugar cane would grow through blocks and delete them.
beta

Unloaded Activity v0.5.3+1.20.2

v0.5.3+1.20.2
6 апр. 2024 г.140Minecraft: 1.20.2fabric
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Что нового
Fixed a bug where the sugar cane would grow through blocks and delete them.
beta

Unloaded Activity v0.5.3+1.20-1.20.1

v0.5.3+1.20-1.20.1
6 апр. 2024 г.2,9 тыс.Minecraft: 1.20, 1.20.1fabric
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Что нового
Fixed a bug where the sugar cane would grow through blocks and delete them.
beta

Unloaded Activity v0.5.3+1.19.4

v0.5.3+1.19.4
6 апр. 2024 г.89Minecraft: 1.19.4fabric
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Что нового
Fixed a bug where the sugar cane would grow through blocks and delete them.
beta

Unloaded Activity v0.5.3+1.19.3

v0.5.3+1.19.3
6 апр. 2024 г.160Minecraft: 1.19.3fabric, quilt
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Что нового
Fixed a bug where the sugar cane would grow through blocks and delete them.
beta

Unloaded Activity v0.5.3+1.19.2

v0.5.3+1.19.2
6 апр. 2024 г.148Minecraft: 1.19.2fabric
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Что нового
Fixed a bug where the sugar cane would grow through blocks and delete them.
beta

Unloaded Activity v0.5.2+1.20.4

v0.5.2+1.20.4
21 февр. 2024 г.696Minecraft: 1.20.4fabric, quilt
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Что нового
Updated mod to 1.20.4.
beta

Unloaded Activity v0.5.1+1.20.2

v0.5.1+1.20.2
12 дек. 2023 г.349Minecraft: 1.20.2fabric, quilt
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Что нового
## Bug fixes - Fix furnace giving incorrect XP amount That's all.
beta

Unloaded Activity v0.5.0+1.20.2

v0.5.0+1.20.2
24 сент. 2023 г.730Minecraft: 1.20.2fabric, quilt
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Что нового
## Bug fixes - Improved pumpkin/melon simulation to be more accurate. ## Changes - Restructuring of internal code. - Restructuring of config menu. ## Additions - Support for 1.20.2. - Mod now remembers block positions which will make it much faster at simulating chunks, aswell as an option to turn it off if you want. - Save weather info for use in simulation. - Ability to simulate Precipitation Ticks. - Simple benchmark command for developer. (/unloadedactivity benchmark) - Support for turtle eggs. - Support for snow. - Support for water freezing. - Support for ice melting. - Support for cauldrons in weather. - Support for cauldrons under dripstone. - Support for dripstone growth. - Support for dripstone turning mud to clay.
beta

Unloaded Activity v0.5.0+1.20-1.20.1

v0.5.0+1.20-1.20.1
24 сент. 2023 г.161,3 тыс.Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
## Bug fixes - Improved pumpkin/melon simulation to be more accurate. ## Changes - Restructuring of internal code. - Restructuring of config menu. ## Additions - Support for 1.20.2. - Mod now remembers block positions which will make it much faster at simulating chunks, aswell as an option to turn it off if you want. - Save weather info for use in simulation. - Ability to simulate Precipitation Ticks. - Simple benchmark command for developer. (/unloadedactivity benchmark) - Support for turtle eggs. - Support for snow. - Support for water freezing. - Support for ice melting. - Support for cauldrons in weather. - Support for cauldrons under dripstone. - Support for dripstone growth. - Support for dripstone turning mud to clay.
beta

Unloaded Activity v0.5.0+1.19.4

v0.5.0+1.19.4
24 сент. 2023 г.141Minecraft: 1.19.4fabric, quilt
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Что нового
## Bug fixes - Improved pumpkin/melon simulation to be more accurate. ## Changes - Restructuring of internal code. - Restructuring of config menu. ## Additions - Support for 1.20.2. - Mod now remembers block positions which will make it much faster at simulating chunks, aswell as an option to turn it off if you want. - Save weather info for use in simulation. - Ability to simulate Precipitation Ticks. - Simple benchmark command for developer. (/unloadedactivity benchmark) - Support for turtle eggs. - Support for snow. - Support for water freezing. - Support for ice melting. - Support for cauldrons in weather. - Support for cauldrons under dripstone. - Support for dripstone growth. - Support for dripstone turning mud to clay.
beta

Unloaded Activity v0.5.0+1.19.3

v0.5.0+1.19.3
24 сент. 2023 г.105Minecraft: 1.19.3fabric, quilt
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Что нового
## Bug fixes - Improved pumpkin/melon simulation to be more accurate. ## Changes - Restructuring of internal code. - Restructuring of config menu. ## Additions - Support for 1.20.2. - Mod now remembers block positions which will make it much faster at simulating chunks, aswell as an option to turn it off if you want. - Save weather info for use in simulation. - Ability to simulate Precipitation Ticks. - Simple benchmark command for developer. (/unloadedactivity benchmark) - Support for turtle eggs. - Support for snow. - Support for water freezing. - Support for ice melting. - Support for cauldrons in weather. - Support for cauldrons under dripstone. - Support for dripstone growth. - Support for dripstone turning mud to clay.
beta

Unloaded Activity v0.5.0+1.19.2

v0.5.0+1.19.2
24 сент. 2023 г.428Minecraft: 1.19.2fabric, quilt
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Что нового
## Bug fixes - Improved pumpkin/melon simulation to be more accurate. ## Changes - Restructuring of internal code. - Restructuring of config menu. ## Additions - Support for 1.20.2. - Mod now remembers block positions which will make it much faster at simulating chunks, aswell as an option to turn it off if you want. - Save weather info for use in simulation. - Ability to simulate Precipitation Ticks. - Simple benchmark command for developer. (/unloadedactivity benchmark) - Support for turtle eggs. - Support for snow. - Support for water freezing. - Support for ice melting. - Support for cauldrons in weather. - Support for cauldrons under dripstone. - Support for dripstone growth. - Support for dripstone turning mud to clay.
beta

Unloaded Activity v0.4.4+1.20-1.20.1

0.4.4+1.20-1.20.1
25 июл. 2023 г.5,7 тыс.Minecraft: 1.20, 1.20.1fabric
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Что нового
## Bug fixes - Updated cardinal components api which fixes crops not growing (issue specific for 1.20.x). ## Changes - Made the 1.20 and 1.20.1 version the same version.
beta

Unloaded Activity v0.4.3+1.20.1

0.4.3+1.20.1
21 июл. 2023 г.155Minecraft: 1.20.1fabric
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Что нового
## Bug fixes - Fixed certain crops not sometimes growing.
beta

Unloaded Activity v0.4.3+1.20

0.4.3+1.20
21 июл. 2023 г.92Minecraft: 1.20fabric
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Что нового
## Bug fixes - Fixed certain crops not sometimes growing.
beta

Unloaded Activity v0.4.3+1.19.4

0.4.3+1.19.4
21 июл. 2023 г.92Minecraft: 1.19.4fabric
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Что нового
## Bug fixes - Fixed certain crops not sometimes growing.
beta

Unloaded Activity v0.4.3+1.19.3

0.4.3+1.19.3
21 июл. 2023 г.70Minecraft: 1.19.3fabric
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Что нового
## Bug fixes - Fixed certain crops not sometimes growing.
beta

Unloaded Activity v0.4.3+1.19.2

0.4.3+1.19.2
21 июл. 2023 г.144Minecraft: 1.19.2fabric
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Что нового
## Bug fixes - Fixed certain crops not sometimes growing.
beta

Unloaded Activity v0.4.2+1.20.1

0.4.2+1.20.1
1 июл. 2023 г.169Minecraft: 1.20.1fabric
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Что нового
## Bug fixes - Fixed torchflowers growing too quickly. ## Additions - 1.20.1
beta

Unloaded Activity v0.4.2+1.20

0.4.2+1.20
1 июл. 2023 г.1,3 тыс.Minecraft: 1.20fabric
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Что нового
## Bug fixes - Fixed torchflowers growing too quickly. ## Additions - 1.20.1
beta

Unloaded Activity v0.4.1+1.20

0.4.1+1.20
12 июн. 2023 г.152Minecraft: 1.20fabric
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Что нового
## Bug fixes - Fixed copper aging advancing 1 extra step ## Additions - "Update All Chunks When Sleeping" option *When you skip a night then the Max Chunk Updates will be ignored.* - "Multiply Max Chunk Updates Per Player" option *Will multiply Max Chunk Updates with the amount of players online.* - 1.20
beta

Unloaded Activity 0.4.0-1.19.4

0.4.0-1.19.4
24 мая 2023 г.146Minecraft: 1.19.4fabric
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Что нового
## Bug fixes - Fixed weird furnace behavior when Lithium was installed. - Fixed crash when you would put in an invalid item in a furnace and unload it and load it back in. - Probably fixed a bug related to trees crashing the game maybe? Idk. - Inaccurate sugar cane calculation which prevents some canes to reach max height. ## Additions - "Tick Difference Threshold" option (v0.3.1) *How many ticks have to pass before the mod should simulate the ticks.* - "Max Chunk Updates Per Tick" option. *How many chunks can be updated per tick. (Only affects random ticks)* - Support for: - Cactus - Leaves - Amethyst - Kelp - Glow berries - Bamboo
beta

Unloaded Activity 0.4.0-1.19.3

0.4.0-1.19.3
24 мая 2023 г.81Minecraft: 1.19.3fabric
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Что нового
## Bug fixes - Fixed weird furnace behavior when Lithium was installed. - Fixed crash when you would put in an invalid item in a furnace and unload it and load it back in. - Probably fixed a bug related to trees crashing the game maybe? Idk. - Inaccurate sugar cane calculation which prevents some canes to reach max height. ## Additions - "Tick Difference Threshold" option (v0.3.1) *How many ticks have to pass before the mod should simulate the ticks.* - "Max Chunk Updates Per Tick" option. *How many chunks can be updated per tick. (Only affects random ticks)* - Support for: - Cactus - Leaves - Amethyst - Kelp - Glow berries - Bamboo
beta

Unloaded Activity 0.4.0-1.19.2

0.4.0-1.19.2
24 мая 2023 г.786Minecraft: 1.19.2fabric
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Что нового
## Bug fixes - Fixed weird furnace behavior when Lithium was installed. - Fixed crash when you would put in an invalid item in a furnace and unload it and load it back in. - Probably fixed a bug related to trees crashing the game maybe? Idk. - Inaccurate sugar cane calculation which prevents some canes to reach max height. ## Additions - "Tick Difference Threshold" option (v0.3.1) *How many ticks have to pass before the mod should simulate the ticks.* - "Max Chunk Updates Per Tick" option. *How many chunks can be updated per tick. (Only affects random ticks)* - Support for: - Cactus - Leaves - Amethyst - Kelp - Glow berries - Bamboo
beta

Unloaded Activity 0.3.0-1.19.4

0.3.0-1.19.4
12 апр. 2023 г.131Minecraft: 1.19.4fabric
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Что нового
Added support for: - Baby animals - Copper blocks Config categories and configs to disable different simulation types
beta

Unloaded Activity 0.3.0-1.19.3

0.3.0-1.19.3
12 апр. 2023 г.81Minecraft: 1.19.3fabric
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Что нового
Added support for: - Baby animals - Copper blocks Config categories and configs to disable different simulation types
beta

Unloaded Activity 0.3.0-1.19.2

0.3.0-1.19.2
12 апр. 2023 г.112Minecraft: 1.19.2fabric
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Что нового
Added support for: - Baby animals - Copper blocks Config categories and configs to disable different simulation types
beta

Unloaded Activity 0.2.1

0.2.1
26 февр. 2023 г.133Minecraft: 1.19.3fabric
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Что нового
Fixed a bug where the furnace would divide by zero Made furnace reset cookTime if there were no items at input or if output was full
beta

Unloaded Activity 0.2.0

0.2.0
26 февр. 2023 г.90Minecraft: 1.19.3fabric
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Что нового
Added support for: - Berry bushes - Cocoa beans - Saplings/trees - Sugar canes - Furnaces Added config screen using Cloth Config Api
beta

Unloaded Activity 0.1.0

0.1.0
13 янв. 2023 г.149Minecraft: 1.19.3fabric
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Что нового
- First ever release - Only supports crops