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ВЕРСИИ (94)
beta
Unloaded Activity v0.7.4+mc1.21-1.21.1
0.7.4+mc1.21-1.21.124 окт. 2026 г.270Minecraft: 1.21, 1.21.1fabric, neoforge, quilt
Что нового
Support for No Man's Land 1.6.0 and above.
NOTE: Taps are no longer supported for No Man's Land. This is because they are now a BlockEntity.
I currently don't have a proper system for simulating BlockEntities outside of mixins, so I've just been limiting myself to simulating vanilla BlockEntities. Once I get around to adding that system, taps will be supported once again.
beta
Unloaded Activity v0.7.3+mc26.3
0.7.3+mc26.321 сент. 2026 г.2,3 тыс.Minecraft: 26.3fabric, neoforge, quilt
Что нового
- Support for 26.3
- Support Neapolitan crops
- Fix crash with dripstone_fluid_lib (included in Create and other mods)
- Fix crash with Vital Herbs (Simulations wont get applied to their crops)
beta
Unloaded Activity v0.7.3+mc1.21-1.21.1
0.7.3+mc1.21-1.21.121 сент. 2026 г.1,9 тыс.Minecraft: 1.21, 1.21.1fabric, neoforge, quilt
Что нового
- Support for 26.3
- Support Neapolitan crops
- Fix crash with dripstone_fluid_lib (included in Create and other mods)
- Fix crash with Vital Herbs (Simulations wont get applied to their crops)
beta
Unloaded Activity v0.7.3+mc1.20-1.20.1
0.7.3+mc1.20-1.20.121 сент. 2026 г.781Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
Что нового
- Support for 26.3
- Support Neapolitan crops
- Fix crash with dripstone_fluid_lib (included in Create and other mods)
- Fix crash with Vital Herbs (Simulations wont get applied to their crops)
beta
Unloaded Activityv 0.7.3+mc1.19.2
0.7.3+mc1.19.221 сент. 2026 г.27Minecraft: 1.19.2fabric, forge, quilt
Что нового
- Support for 26.3
- Support Neapolitan crops
- Fix crash with dripstone_fluid_lib (included in Create and other mods)
- Fix crash with Vital Herbs (Simulations wont get applied to their crops)
beta
Unloaded Activity v0.7.2+mc1.21-1.21.1
0.7.2+mc1.21-1.21.128 авг. 2026 г.1,5 тыс.Minecraft: 1.21, 1.21.1fabric, neoforge, quilt
Что нового
Fixed a crash when playing on fabric and growing flax from Supplementaries
beta
Unloaded Activity v0.7.2+mc1.20-1.20.1
0.7.2+mc1.20-1.20.128 авг. 2026 г.496Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
Что нового
Fixed a crash when playing on fabric and growing flax from Supplementaries
beta
Unloaded Activity v0.7.2+mc1.19.4
0.7.2+mc1.19.428 авг. 2026 г.31Minecraft: 1.19.4fabric, forge, quilt
Что нового
Fixed a crash when playing on fabric and growing flax from Supplementaries
beta
Unloaded Activity v0.7.2+mc1.19.2
0.7.2+mc1.19.228 авг. 2026 г.29Minecraft: 1.19.2fabric, forge, quilt
Что нового
Fixed a crash when playing on fabric and growing flax from Supplementaries
beta
Unloaded Activity v0.7.1+mc1.21.2-1.21.3
0.7.1+mc1.21.2-1.21.327 авг. 2026 г.20Minecraft: 1.21.2, 1.21.3fabric, neoforge, quilt
Что нового
Fix crash when using Jade and looking at a furnace.
beta
Unloaded Activity v0.7.1+mc1.21-1.21.1
0.7.1+mc1.21-1.21.127 авг. 2026 г.158Minecraft: 1.21, 1.21.1fabric, neoforge, quilt
Что нового
Fix crash when using Jade and looking at a furnace.
beta
Unloaded Activity v0.7.0+mc26.2
0.7.0+mc26.227 авг. 2026 г.2,3 тыс.Minecraft: 26.2fabric, neoforge, quilt
Что нового
(Changes since v0.6.10)
## Additions:
- Support for a few mods. See "Mod support" section of the changelog
- Support for dirt growing grass/mycelium
- Support for nether warts growing
- Support for sheep eating grass and growing wool
- Support for the golden dandelion stopping ageing
- Support for growing cactus flowers on cactuses
- Added `blacklistedBlocks` config option\
This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Added "fallbackToOverworldTime" config option for mc 26.1 or greater\
If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time.
- Added "useSystemTime" config option\
If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on.
- Added "unloadedSimulationSpeed" config option\
Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5.
### Mod support
- Support for all Farmers Delight crops\
Only the crops are supported. Anything else will not be simulated.
- Support for Supplementaries flax
- Support for No Man's Land\
Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves.
- Support for Immersive Engineering hemp
- Fixed Biomes O' Plenty high grass growing way too high
## Changes:
- Removed config menu\
Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world.
- Renamed config file from `unloaded-activity.json` to `unloadedactivity.json`
- Renamed/removed a bunch of settings\
Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\
Renamed:
`maxChunkUpdates` -> `maxChunksIndexedPerTick`\
`maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\
`enableRandomTicks` -> `enableSimulatingRandomTicks`\
`enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\
`enableBlockEntities` -> `enableSimulatingBlockEntities`\
`enableEntities` -> `enableSimulatingEntities`\
`updateFurnace` -> `simulateFurnaceSmelting`\
`ageEntities` -> `simulateEntitiesAgeing`
- Improved accuracy of copper oxidizing
- Improved accuracy of water freezing
## Technical changes & additions:
- Added grouped simulations\
Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards.
This also comes with a few config options:\
`maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\
`groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\
`maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\
`maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\
`maxGroupTickIterations` -> How many iterations group simulations can do per group.\
`minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\
`groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\
`maxGroupTickSize` -> How big (in blocks) a simulation group can be.
Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Made most things data-driven\
You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs.
- Index chunks over time instead of on demand\
Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world.
- Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta
Unloaded Activity v0.7.0+mc26.1.x
0.7.0+mc26.1.x27 авг. 2026 г.562Minecraft: 26.1, 26.1.1, 26.1.2fabric, neoforge, quilt
Что нового
(Changes since v0.6.10)
## Additions:
- Support for a few mods. See "Mod support" section of the changelog
- Support for dirt growing grass/mycelium
- Support for nether warts growing
- Support for sheep eating grass and growing wool
- Support for the golden dandelion stopping ageing
- Support for growing cactus flowers on cactuses
- Added `blacklistedBlocks` config option\
This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Added "fallbackToOverworldTime" config option for mc 26.1 or greater\
If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time.
- Added "useSystemTime" config option\
If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on.
- Added "unloadedSimulationSpeed" config option\
Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5.
### Mod support
- Support for all Farmers Delight crops\
Only the crops are supported. Anything else will not be simulated.
- Support for Supplementaries flax
- Support for No Man's Land\
Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves.
- Support for Immersive Engineering hemp
- Fixed Biomes O' Plenty high grass growing way too high
## Changes:
- Removed config menu\
Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world.
- Renamed config file from `unloaded-activity.json` to `unloadedactivity.json`
- Renamed/removed a bunch of settings\
Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\
Renamed:
`maxChunkUpdates` -> `maxChunksIndexedPerTick`\
`maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\
`enableRandomTicks` -> `enableSimulatingRandomTicks`\
`enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\
`enableBlockEntities` -> `enableSimulatingBlockEntities`\
`enableEntities` -> `enableSimulatingEntities`\
`updateFurnace` -> `simulateFurnaceSmelting`\
`ageEntities` -> `simulateEntitiesAgeing`
- Improved accuracy of copper oxidizing
- Improved accuracy of water freezing
## Technical changes & additions:
- Added grouped simulations\
Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards.
This also comes with a few config options:\
`maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\
`groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\
`maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\
`maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\
`maxGroupTickIterations` -> How many iterations group simulations can do per group.\
`minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\
`groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\
`maxGroupTickSize` -> How big (in blocks) a simulation group can be.
Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Made most things data-driven\
You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs.
- Index chunks over time instead of on demand\
Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world.
- Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta
Unloaded Activity v0.7.0+mc1.21.11
0.7.0+mc1.21.1127 авг. 2026 г.1,1 тыс.Minecraft: 1.21.11fabric, neoforge, quilt
Что нового
(Changes since v0.6.10)
## Additions:
- Support for a few mods. See "Mod support" section of the changelog
- Support for dirt growing grass/mycelium
- Support for nether warts growing
- Support for sheep eating grass and growing wool
- Support for the golden dandelion stopping ageing
- Support for growing cactus flowers on cactuses
- Added `blacklistedBlocks` config option\
This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Added "fallbackToOverworldTime" config option for mc 26.1 or greater\
If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time.
- Added "useSystemTime" config option\
If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on.
- Added "unloadedSimulationSpeed" config option\
Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5.
### Mod support
- Support for all Farmers Delight crops\
Only the crops are supported. Anything else will not be simulated.
- Support for Supplementaries flax
- Support for No Man's Land\
Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves.
- Support for Immersive Engineering hemp
- Fixed Biomes O' Plenty high grass growing way too high
## Changes:
- Removed config menu\
Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world.
- Renamed config file from `unloaded-activity.json` to `unloadedactivity.json`
- Renamed/removed a bunch of settings\
Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\
Renamed:
`maxChunkUpdates` -> `maxChunksIndexedPerTick`\
`maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\
`enableRandomTicks` -> `enableSimulatingRandomTicks`\
`enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\
`enableBlockEntities` -> `enableSimulatingBlockEntities`\
`enableEntities` -> `enableSimulatingEntities`\
`updateFurnace` -> `simulateFurnaceSmelting`\
`ageEntities` -> `simulateEntitiesAgeing`
- Improved accuracy of copper oxidizing
- Improved accuracy of water freezing
## Technical changes & additions:
- Added grouped simulations\
Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards.
This also comes with a few config options:\
`maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\
`groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\
`maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\
`maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\
`maxGroupTickIterations` -> How many iterations group simulations can do per group.\
`minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\
`groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\
`maxGroupTickSize` -> How big (in blocks) a simulation group can be.
Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Made most things data-driven\
You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs.
- Index chunks over time instead of on demand\
Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world.
- Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta
Unloaded Activity v0.7.0+mc1.21.9-1.21.10
0.7.0+mc1.21.9-1.21.1027 авг. 2026 г.110Minecraft: 1.21.9, 1.21.10fabric, neoforge, quilt
Что нового
(Changes since v0.6.10)
## Additions:
- Support for a few mods. See "Mod support" section of the changelog
- Support for dirt growing grass/mycelium
- Support for nether warts growing
- Support for sheep eating grass and growing wool
- Support for the golden dandelion stopping ageing
- Support for growing cactus flowers on cactuses
- Added `blacklistedBlocks` config option\
This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Added "fallbackToOverworldTime" config option for mc 26.1 or greater\
If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time.
- Added "useSystemTime" config option\
If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on.
- Added "unloadedSimulationSpeed" config option\
Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5.
### Mod support
- Support for all Farmers Delight crops\
Only the crops are supported. Anything else will not be simulated.
- Support for Supplementaries flax
- Support for No Man's Land\
Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves.
- Support for Immersive Engineering hemp
- Fixed Biomes O' Plenty high grass growing way too high
## Changes:
- Removed config menu\
Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world.
- Renamed config file from `unloaded-activity.json` to `unloadedactivity.json`
- Renamed/removed a bunch of settings\
Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\
Renamed:
`maxChunkUpdates` -> `maxChunksIndexedPerTick`\
`maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\
`enableRandomTicks` -> `enableSimulatingRandomTicks`\
`enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\
`enableBlockEntities` -> `enableSimulatingBlockEntities`\
`enableEntities` -> `enableSimulatingEntities`\
`updateFurnace` -> `simulateFurnaceSmelting`\
`ageEntities` -> `simulateEntitiesAgeing`
- Improved accuracy of copper oxidizing
- Improved accuracy of water freezing
## Technical changes & additions:
- Added grouped simulations\
Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards.
This also comes with a few config options:\
`maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\
`groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\
`maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\
`maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\
`maxGroupTickIterations` -> How many iterations group simulations can do per group.\
`minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\
`groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\
`maxGroupTickSize` -> How big (in blocks) a simulation group can be.
Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Made most things data-driven\
You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs.
- Index chunks over time instead of on demand\
Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world.
- Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta
Unloaded Activity v0.7.0+mc1.21.6-1.21.8
0.7.0+mc1.21.6-1.21.827 авг. 2026 г.66Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, neoforge, quilt
Что нового
(Changes since v0.6.10)
## Additions:
- Support for a few mods. See "Mod support" section of the changelog
- Support for dirt growing grass/mycelium
- Support for nether warts growing
- Support for sheep eating grass and growing wool
- Support for the golden dandelion stopping ageing
- Support for growing cactus flowers on cactuses
- Added `blacklistedBlocks` config option\
This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Added "fallbackToOverworldTime" config option for mc 26.1 or greater\
If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time.
- Added "useSystemTime" config option\
If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on.
- Added "unloadedSimulationSpeed" config option\
Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5.
### Mod support
- Support for all Farmers Delight crops\
Only the crops are supported. Anything else will not be simulated.
- Support for Supplementaries flax
- Support for No Man's Land\
Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves.
- Support for Immersive Engineering hemp
- Fixed Biomes O' Plenty high grass growing way too high
## Changes:
- Removed config menu\
Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world.
- Renamed config file from `unloaded-activity.json` to `unloadedactivity.json`
- Renamed/removed a bunch of settings\
Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\
Renamed:
`maxChunkUpdates` -> `maxChunksIndexedPerTick`\
`maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\
`enableRandomTicks` -> `enableSimulatingRandomTicks`\
`enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\
`enableBlockEntities` -> `enableSimulatingBlockEntities`\
`enableEntities` -> `enableSimulatingEntities`\
`updateFurnace` -> `simulateFurnaceSmelting`\
`ageEntities` -> `simulateEntitiesAgeing`
- Improved accuracy of copper oxidizing
- Improved accuracy of water freezing
## Technical changes & additions:
- Added grouped simulations\
Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards.
This also comes with a few config options:\
`maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\
`groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\
`maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\
`maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\
`maxGroupTickIterations` -> How many iterations group simulations can do per group.\
`minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\
`groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\
`maxGroupTickSize` -> How big (in blocks) a simulation group can be.
Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Made most things data-driven\
You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs.
- Index chunks over time instead of on demand\
Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world.
- Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta
Unloaded Activity v0.7.0+mc1.21.5
0.7.0+mc1.21.527 авг. 2026 г.30Minecraft: 1.21.5fabric, neoforge, quilt
Что нового
(Changes since v0.6.10)
## Additions:
- Support for a few mods. See "Mod support" section of the changelog
- Support for dirt growing grass/mycelium
- Support for nether warts growing
- Support for sheep eating grass and growing wool
- Support for the golden dandelion stopping ageing
- Support for growing cactus flowers on cactuses
- Added `blacklistedBlocks` config option\
This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Added "fallbackToOverworldTime" config option for mc 26.1 or greater\
If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time.
- Added "useSystemTime" config option\
If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on.
- Added "unloadedSimulationSpeed" config option\
Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5.
### Mod support
- Support for all Farmers Delight crops\
Only the crops are supported. Anything else will not be simulated.
- Support for Supplementaries flax
- Support for No Man's Land\
Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves.
- Support for Immersive Engineering hemp
- Fixed Biomes O' Plenty high grass growing way too high
## Changes:
- Removed config menu\
Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world.
- Renamed config file from `unloaded-activity.json` to `unloadedactivity.json`
- Renamed/removed a bunch of settings\
Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\
Renamed:
`maxChunkUpdates` -> `maxChunksIndexedPerTick`\
`maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\
`enableRandomTicks` -> `enableSimulatingRandomTicks`\
`enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\
`enableBlockEntities` -> `enableSimulatingBlockEntities`\
`enableEntities` -> `enableSimulatingEntities`\
`updateFurnace` -> `simulateFurnaceSmelting`\
`ageEntities` -> `simulateEntitiesAgeing`
- Improved accuracy of copper oxidizing
- Improved accuracy of water freezing
## Technical changes & additions:
- Added grouped simulations\
Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards.
This also comes with a few config options:\
`maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\
`groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\
`maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\
`maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\
`maxGroupTickIterations` -> How many iterations group simulations can do per group.\
`minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\
`groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\
`maxGroupTickSize` -> How big (in blocks) a simulation group can be.
Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Made most things data-driven\
You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs.
- Index chunks over time instead of on demand\
Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world.
- Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta
Unloaded Activity v0.7.0+mc1.21.4
0.7.0+mc1.21.427 авг. 2026 г.65Minecraft: 1.21.4fabric, neoforge, quilt
Что нового
(Changes since v0.6.10)
## Additions:
- Support for a few mods. See "Mod support" section of the changelog
- Support for dirt growing grass/mycelium
- Support for nether warts growing
- Support for sheep eating grass and growing wool
- Support for the golden dandelion stopping ageing
- Support for growing cactus flowers on cactuses
- Added `blacklistedBlocks` config option\
This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Added "fallbackToOverworldTime" config option for mc 26.1 or greater\
If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time.
- Added "useSystemTime" config option\
If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on.
- Added "unloadedSimulationSpeed" config option\
Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5.
### Mod support
- Support for all Farmers Delight crops\
Only the crops are supported. Anything else will not be simulated.
- Support for Supplementaries flax
- Support for No Man's Land\
Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves.
- Support for Immersive Engineering hemp
- Fixed Biomes O' Plenty high grass growing way too high
## Changes:
- Removed config menu\
Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world.
- Renamed config file from `unloaded-activity.json` to `unloadedactivity.json`
- Renamed/removed a bunch of settings\
Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\
Renamed:
`maxChunkUpdates` -> `maxChunksIndexedPerTick`\
`maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\
`enableRandomTicks` -> `enableSimulatingRandomTicks`\
`enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\
`enableBlockEntities` -> `enableSimulatingBlockEntities`\
`enableEntities` -> `enableSimulatingEntities`\
`updateFurnace` -> `simulateFurnaceSmelting`\
`ageEntities` -> `simulateEntitiesAgeing`
- Improved accuracy of copper oxidizing
- Improved accuracy of water freezing
## Technical changes & additions:
- Added grouped simulations\
Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards.
This also comes with a few config options:\
`maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\
`groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\
`maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\
`maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\
`maxGroupTickIterations` -> How many iterations group simulations can do per group.\
`minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\
`groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\
`maxGroupTickSize` -> How big (in blocks) a simulation group can be.
Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Made most things data-driven\
You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs.
- Index chunks over time instead of on demand\
Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world.
- Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta
Unloaded Activity v0.7.0+mc1.21.2-1.21.3
0.7.0+mc1.21.2-1.21.327 авг. 2026 г.10Minecraft: 1.21.2, 1.21.3fabric, neoforge, quilt
Что нового
(Changes since v0.6.10)
## Additions:
- Support for a few mods. See "Mod support" section of the changelog
- Support for dirt growing grass/mycelium
- Support for nether warts growing
- Support for sheep eating grass and growing wool
- Support for the golden dandelion stopping ageing
- Support for growing cactus flowers on cactuses
- Added `blacklistedBlocks` config option\
This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Added "fallbackToOverworldTime" config option for mc 26.1 or greater\
If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time.
- Added "useSystemTime" config option\
If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on.
- Added "unloadedSimulationSpeed" config option\
Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5.
### Mod support
- Support for all Farmers Delight crops\
Only the crops are supported. Anything else will not be simulated.
- Support for Supplementaries flax
- Support for No Man's Land\
Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves.
- Support for Immersive Engineering hemp
- Fixed Biomes O' Plenty high grass growing way too high
## Changes:
- Removed config menu\
Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world.
- Renamed config file from `unloaded-activity.json` to `unloadedactivity.json`
- Renamed/removed a bunch of settings\
Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\
Renamed:
`maxChunkUpdates` -> `maxChunksIndexedPerTick`\
`maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\
`enableRandomTicks` -> `enableSimulatingRandomTicks`\
`enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\
`enableBlockEntities` -> `enableSimulatingBlockEntities`\
`enableEntities` -> `enableSimulatingEntities`\
`updateFurnace` -> `simulateFurnaceSmelting`\
`ageEntities` -> `simulateEntitiesAgeing`
- Improved accuracy of copper oxidizing
- Improved accuracy of water freezing
## Technical changes & additions:
- Added grouped simulations\
Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards.
This also comes with a few config options:\
`maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\
`groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\
`maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\
`maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\
`maxGroupTickIterations` -> How many iterations group simulations can do per group.\
`minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\
`groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\
`maxGroupTickSize` -> How big (in blocks) a simulation group can be.
Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Made most things data-driven\
You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs.
- Index chunks over time instead of on demand\
Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world.
- Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta
Unloaded Activity v0.7.0+mc1.21-1.21.1
0.7.0+mc1.21-1.21.127 авг. 2026 г.34Minecraft: 1.21, 1.21.1fabric, neoforge, quilt
Что нового
(Changes since v0.6.10)
## Additions:
- Support for a few mods. See "Mod support" section of the changelog
- Support for dirt growing grass/mycelium
- Support for nether warts growing
- Support for sheep eating grass and growing wool
- Support for the golden dandelion stopping ageing
- Support for growing cactus flowers on cactuses
- Added `blacklistedBlocks` config option\
This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Added "fallbackToOverworldTime" config option for mc 26.1 or greater\
If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time.
- Added "useSystemTime" config option\
If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on.
- Added "unloadedSimulationSpeed" config option\
Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5.
### Mod support
- Support for all Farmers Delight crops\
Only the crops are supported. Anything else will not be simulated.
- Support for Supplementaries flax
- Support for No Man's Land\
Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves.
- Support for Immersive Engineering hemp
- Fixed Biomes O' Plenty high grass growing way too high
## Changes:
- Removed config menu\
Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world.
- Renamed config file from `unloaded-activity.json` to `unloadedactivity.json`
- Renamed/removed a bunch of settings\
Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\
Renamed:
`maxChunkUpdates` -> `maxChunksIndexedPerTick`\
`maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\
`enableRandomTicks` -> `enableSimulatingRandomTicks`\
`enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\
`enableBlockEntities` -> `enableSimulatingBlockEntities`\
`enableEntities` -> `enableSimulatingEntities`\
`updateFurnace` -> `simulateFurnaceSmelting`\
`ageEntities` -> `simulateEntitiesAgeing`
- Improved accuracy of copper oxidizing
- Improved accuracy of water freezing
## Technical changes & additions:
- Added grouped simulations\
Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards.
This also comes with a few config options:\
`maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\
`groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\
`maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\
`maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\
`maxGroupTickIterations` -> How many iterations group simulations can do per group.\
`minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\
`groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\
`maxGroupTickSize` -> How big (in blocks) a simulation group can be.
Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Made most things data-driven\
You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs.
- Index chunks over time instead of on demand\
Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world.
- Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta
Unloaded Activity v0.7.0+mc1.20.5-1.20.6
0.7.0+mc1.20.5-1.20.627 авг. 2026 г.30Minecraft: 1.20.5, 1.20.6fabric, neoforge, quilt
Что нового
(Changes since v0.6.10)
## Additions:
- Support for a few mods. See "Mod support" section of the changelog
- Support for dirt growing grass/mycelium
- Support for nether warts growing
- Support for sheep eating grass and growing wool
- Support for the golden dandelion stopping ageing
- Support for growing cactus flowers on cactuses
- Added `blacklistedBlocks` config option\
This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Added "fallbackToOverworldTime" config option for mc 26.1 or greater\
If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time.
- Added "useSystemTime" config option\
If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on.
- Added "unloadedSimulationSpeed" config option\
Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5.
### Mod support
- Support for all Farmers Delight crops\
Only the crops are supported. Anything else will not be simulated.
- Support for Supplementaries flax
- Support for No Man's Land\
Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves.
- Support for Immersive Engineering hemp
- Fixed Biomes O' Plenty high grass growing way too high
## Changes:
- Removed config menu\
Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world.
- Renamed config file from `unloaded-activity.json` to `unloadedactivity.json`
- Renamed/removed a bunch of settings\
Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\
Renamed:
`maxChunkUpdates` -> `maxChunksIndexedPerTick`\
`maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\
`enableRandomTicks` -> `enableSimulatingRandomTicks`\
`enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\
`enableBlockEntities` -> `enableSimulatingBlockEntities`\
`enableEntities` -> `enableSimulatingEntities`\
`updateFurnace` -> `simulateFurnaceSmelting`\
`ageEntities` -> `simulateEntitiesAgeing`
- Improved accuracy of copper oxidizing
- Improved accuracy of water freezing
## Technical changes & additions:
- Added grouped simulations\
Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards.
This also comes with a few config options:\
`maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\
`groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\
`maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\
`maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\
`maxGroupTickIterations` -> How many iterations group simulations can do per group.\
`minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\
`groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\
`maxGroupTickSize` -> How big (in blocks) a simulation group can be.
Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Made most things data-driven\
You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs.
- Index chunks over time instead of on demand\
Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world.
- Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta
Unloaded Activity v0.7.0+mc1.20.3-1.20.4
0.7.0+mc1.20.3-1.20.427 авг. 2026 г.26Minecraft: 1.20.3, 1.20.4fabric, neoforge, quilt
Что нового
(Changes since v0.6.10)
## Additions:
- Support for a few mods. See "Mod support" section of the changelog
- Support for dirt growing grass/mycelium
- Support for nether warts growing
- Support for sheep eating grass and growing wool
- Support for the golden dandelion stopping ageing
- Support for growing cactus flowers on cactuses
- Added `blacklistedBlocks` config option\
This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Added "fallbackToOverworldTime" config option for mc 26.1 or greater\
If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time.
- Added "useSystemTime" config option\
If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on.
- Added "unloadedSimulationSpeed" config option\
Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5.
### Mod support
- Support for all Farmers Delight crops\
Only the crops are supported. Anything else will not be simulated.
- Support for Supplementaries flax
- Support for No Man's Land\
Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves.
- Support for Immersive Engineering hemp
- Fixed Biomes O' Plenty high grass growing way too high
## Changes:
- Removed config menu\
Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world.
- Renamed config file from `unloaded-activity.json` to `unloadedactivity.json`
- Renamed/removed a bunch of settings\
Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\
Renamed:
`maxChunkUpdates` -> `maxChunksIndexedPerTick`\
`maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\
`enableRandomTicks` -> `enableSimulatingRandomTicks`\
`enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\
`enableBlockEntities` -> `enableSimulatingBlockEntities`\
`enableEntities` -> `enableSimulatingEntities`\
`updateFurnace` -> `simulateFurnaceSmelting`\
`ageEntities` -> `simulateEntitiesAgeing`
- Improved accuracy of copper oxidizing
- Improved accuracy of water freezing
## Technical changes & additions:
- Added grouped simulations\
Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards.
This also comes with a few config options:\
`maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\
`groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\
`maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\
`maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\
`maxGroupTickIterations` -> How many iterations group simulations can do per group.\
`minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\
`groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\
`maxGroupTickSize` -> How big (in blocks) a simulation group can be.
Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Made most things data-driven\
You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs.
- Index chunks over time instead of on demand\
Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world.
- Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta
Unloaded Activity v0.7.0+mc1.20.2
0.7.0+mc1.20.227 авг. 2026 г.14Minecraft: 1.20.2fabric, neoforge, quilt
Что нового
(Changes since v0.6.10)
## Additions:
- Support for a few mods. See "Mod support" section of the changelog
- Support for dirt growing grass/mycelium
- Support for nether warts growing
- Support for sheep eating grass and growing wool
- Support for the golden dandelion stopping ageing
- Support for growing cactus flowers on cactuses
- Added `blacklistedBlocks` config option\
This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Added "fallbackToOverworldTime" config option for mc 26.1 or greater\
If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time.
- Added "useSystemTime" config option\
If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on.
- Added "unloadedSimulationSpeed" config option\
Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5.
### Mod support
- Support for all Farmers Delight crops\
Only the crops are supported. Anything else will not be simulated.
- Support for Supplementaries flax
- Support for No Man's Land\
Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves.
- Support for Immersive Engineering hemp
- Fixed Biomes O' Plenty high grass growing way too high
## Changes:
- Removed config menu\
Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world.
- Renamed config file from `unloaded-activity.json` to `unloadedactivity.json`
- Renamed/removed a bunch of settings\
Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\
Renamed:
`maxChunkUpdates` -> `maxChunksIndexedPerTick`\
`maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\
`enableRandomTicks` -> `enableSimulatingRandomTicks`\
`enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\
`enableBlockEntities` -> `enableSimulatingBlockEntities`\
`enableEntities` -> `enableSimulatingEntities`\
`updateFurnace` -> `simulateFurnaceSmelting`\
`ageEntities` -> `simulateEntitiesAgeing`
- Improved accuracy of copper oxidizing
- Improved accuracy of water freezing
## Technical changes & additions:
- Added grouped simulations\
Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards.
This also comes with a few config options:\
`maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\
`groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\
`maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\
`maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\
`maxGroupTickIterations` -> How many iterations group simulations can do per group.\
`minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\
`groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\
`maxGroupTickSize` -> How big (in blocks) a simulation group can be.
Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Made most things data-driven\
You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs.
- Index chunks over time instead of on demand\
Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world.
- Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta
Unloaded Activity v0.7.0+mc1.20-1.20.1
0.7.0+mc1.20-1.20.127 авг. 2026 г.82Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
Что нового
(Changes since v0.6.10)
## Additions:
- Support for a few mods. See "Mod support" section of the changelog
- Support for dirt growing grass/mycelium
- Support for nether warts growing
- Support for sheep eating grass and growing wool
- Support for the golden dandelion stopping ageing
- Support for growing cactus flowers on cactuses
- Added `blacklistedBlocks` config option\
This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Added "fallbackToOverworldTime" config option for mc 26.1 or greater\
If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time.
- Added "useSystemTime" config option\
If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on.
- Added "unloadedSimulationSpeed" config option\
Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5.
### Mod support
- Support for all Farmers Delight crops\
Only the crops are supported. Anything else will not be simulated.
- Support for Supplementaries flax
- Support for No Man's Land\
Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves.
- Support for Immersive Engineering hemp
- Fixed Biomes O' Plenty high grass growing way too high
## Changes:
- Removed config menu\
Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world.
- Renamed config file from `unloaded-activity.json` to `unloadedactivity.json`
- Renamed/removed a bunch of settings\
Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\
Renamed:
`maxChunkUpdates` -> `maxChunksIndexedPerTick`\
`maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\
`enableRandomTicks` -> `enableSimulatingRandomTicks`\
`enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\
`enableBlockEntities` -> `enableSimulatingBlockEntities`\
`enableEntities` -> `enableSimulatingEntities`\
`updateFurnace` -> `simulateFurnaceSmelting`\
`ageEntities` -> `simulateEntitiesAgeing`
- Improved accuracy of copper oxidizing
- Improved accuracy of water freezing
## Technical changes & additions:
- Added grouped simulations\
Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards.
This also comes with a few config options:\
`maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\
`groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\
`maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\
`maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\
`maxGroupTickIterations` -> How many iterations group simulations can do per group.\
`minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\
`groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\
`maxGroupTickSize` -> How big (in blocks) a simulation group can be.
Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Made most things data-driven\
You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs.
- Index chunks over time instead of on demand\
Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world.
- Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta
Unloaded Activity v0.7.0+mc1.19.4
0.7.0+mc1.19.427 авг. 2026 г.15Minecraft: 1.19.4fabric, forge, quilt
Что нового
(Changes since v0.6.10)
## Additions:
- Support for a few mods. See "Mod support" section of the changelog
- Support for dirt growing grass/mycelium
- Support for nether warts growing
- Support for sheep eating grass and growing wool
- Support for the golden dandelion stopping ageing
- Support for growing cactus flowers on cactuses
- Added `blacklistedBlocks` config option\
This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Added "fallbackToOverworldTime" config option for mc 26.1 or greater\
If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time.
- Added "useSystemTime" config option\
If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on.
- Added "unloadedSimulationSpeed" config option\
Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5.
### Mod support
- Support for all Farmers Delight crops\
Only the crops are supported. Anything else will not be simulated.
- Support for Supplementaries flax
- Support for No Man's Land\
Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves.
- Support for Immersive Engineering hemp
- Fixed Biomes O' Plenty high grass growing way too high
## Changes:
- Removed config menu\
Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world.
- Renamed config file from `unloaded-activity.json` to `unloadedactivity.json`
- Renamed/removed a bunch of settings\
Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\
Renamed:
`maxChunkUpdates` -> `maxChunksIndexedPerTick`\
`maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\
`enableRandomTicks` -> `enableSimulatingRandomTicks`\
`enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\
`enableBlockEntities` -> `enableSimulatingBlockEntities`\
`enableEntities` -> `enableSimulatingEntities`\
`updateFurnace` -> `simulateFurnaceSmelting`\
`ageEntities` -> `simulateEntitiesAgeing`
- Improved accuracy of copper oxidizing
- Improved accuracy of water freezing
## Technical changes & additions:
- Added grouped simulations\
Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards.
This also comes with a few config options:\
`maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\
`groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\
`maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\
`maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\
`maxGroupTickIterations` -> How many iterations group simulations can do per group.\
`minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\
`groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\
`maxGroupTickSize` -> How big (in blocks) a simulation group can be.
Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Made most things data-driven\
You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs.
- Index chunks over time instead of on demand\
Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world.
- Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
beta
Unloaded Activity v0.7.0+mc1.19.2
0.7.0+mc1.19.227 авг. 2026 г.9Minecraft: 1.19.2fabric, forge, quilt
Что нового
(Changes since v0.6.10)
## Additions:
- Support for a few mods. See "Mod support" section of the changelog
- Support for dirt growing grass/mycelium
- Support for nether warts growing
- Support for sheep eating grass and growing wool
- Support for the golden dandelion stopping ageing
- Support for growing cactus flowers on cactuses
- Added `blacklistedBlocks` config option\
This is to prevent certain blocks from being simulated. It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Added "fallbackToOverworldTime" config option for mc 26.1 or greater\
If it will use the overworld time in any dimension that doesn't have its own clock. By default it's set to true. On versions below mc 26.1, it would already default to the overworld time.
- Added "useSystemTime" config option\
If this is set to true, it will use the system time instead of the game time. As a side effect, it will now also simulate if you have the game paused, or if the server is closed, but skipping the night will no longer simulates things if this is turned on.
- Added "unloadedSimulationSpeed" config option\
Changes the speed of which things are simulated. So if you wanted your crops to grow at a slower rate when unloaded, you could change "unloadedSimulationSpeed" to 0.5.
### Mod support
- Support for all Farmers Delight crops\
Only the crops are supported. Anything else will not be simulated.
- Support for Supplementaries flax
- Support for No Man's Land\
Specifically, this mod adds proper simulations for the tap, budding quartzite, and fruit leaves.
- Support for Immersive Engineering hemp
- Fixed Biomes O' Plenty high grass growing way too high
## Changes:
- Removed config menu\
Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world.
- Renamed config file from `unloaded-activity.json` to `unloadedactivity.json`
- Renamed/removed a bunch of settings\
Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.\
Renamed:
`maxChunkUpdates` -> `maxChunksIndexedPerTick`\
`maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`\
`enableRandomTicks` -> `enableSimulatingRandomTicks`\
`enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`\
`enableBlockEntities` -> `enableSimulatingBlockEntities`\
`enableEntities` -> `enableSimulatingEntities`\
`updateFurnace` -> `simulateFurnaceSmelting`\
`ageEntities` -> `simulateEntitiesAgeing`
- Improved accuracy of copper oxidizing
- Improved accuracy of water freezing
## Technical changes & additions:
- Added grouped simulations\
Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards.
This also comes with a few config options:\
`maxGroupUpdatesPerTick` -> How many groups to simulate per tick.\
`groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.\
`maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.\
`maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.\
`maxGroupTickIterations` -> How many iterations group simulations can do per group.\
`minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.\
`groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.\
`maxGroupTickSize` -> How big (in blocks) a simulation group can be.
Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Made most things data-driven\
You now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs.
- Index chunks over time instead of on demand\
Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world.
- Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
alpha
Unloaded Activity v0.7.0-SNAPSHOT.3+mc26.2.x
0.7.0-SNAPSHOT.3+mc26.2.x22 июн. 2026 г.1,9 тыс.Minecraft: 26.2fabric, neoforge, quilt
Что нового
- Updated to 26.2.x
- Rework the datapack stuff to (hopefully) make it more easier to add mod support in the future
- Rename the package from `lol.zanspace.unloadedactivity` to `dev.moono.unloadedactivity`
alpha
Unloaded Activity v0.7.0-SNAPSHOT.2+mc26.1.x
0.7.0-SNAPSHOT.2+mc26.1.x19 мая 2026 г.1,8 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric, neoforge, quilt
Что нового
Fixed a crash that would happen when cauldrons gets filled by dripstone.
alpha
Unloaded Activity v0.7.0-SNAPSHOT.1
0.7.0-SNAPSHOT.1+mc26.1.x17 мая 2026 г.110Minecraft: 26.1, 26.1.1, 26.1.2fabric, neoforge, quilt
Что нового
## Additions:
- Added grouped simulations
Ability for certain blocks to be simulated together instead of individually. This fixes stuff like ice being simulated incorrectly, where now it only forms the ice around the edges of the body of water and growing inwards.
This also comes with a few config options:
`maxGroupUpdatesPerTick` -> How many groups to simulate per tick.
`groupTickDifferenceThreshold` -> The time difference between now and its last tick needed to simulate a group.
`maxGroupTickDeviationScale` -> How different the time difference can be between chunks to be simulated together.
`maxForcedChunkLoads` -> If a group of blocks are reaching into unloaded chunks, this is how many chunks are allowed to be loaded.
`maxGroupTickIterations` -> How many iterations group simulations can do per group.
`minGroupTickIterations` -> Minimum amount of iterations to perform per group. This can improve simulation accuracy a little bit.
`groupTickUpdateStrength` -> How big the iteration steps should be. Smaller steps are more accurate but can reduce performance.
`maxGroupTickSize` -> How big (in blocks) a simulation group can be.
Grouped simulations are pretty performance intensive, so if there's lag, consider reducing `maxGroupTickSize` or `maxGroupTickIterations` using `/unloadedactivity config` or in `config/unloadedactivity.json`.
- Support for dirt growing grass/mycelium
- Support for nether warts growing
- Support for sheep eating grass and growing wool
- Support for the golden dandelion stopping ageing
- Support for growing cactus flowers on cactuses
- Optimized chunk indexing
- Add `blacklistedBlocks` config option to prevent certain blocks from being simulated
It can be changed ingame using the `/unloadedactivity config` or in `config/unloadedactivity.json`.
## Changes:
- Made most things data-driven
You can now use datapacks to change the simulation behavior of blocks, such as probabilities, conditions, what's being simulated, etc. The API is still not final though and will be changed for the full release of v0.7.0 along with the docs.
- Index chunks over time instead of on demand
Previously when it was time for a chunk to be simulated, it would check if the chunk was indexed and had all the simulateable blocks positions saved. If not, it would loop through the whole chunk. But now, chunks gets indexed over time while they're loaded in the world.
- Remove options menu
Because this mods functionality is entirely server-sided, it felt a bit weird to have a client-sided config menu. You can still change the options through `/unloadedactivity config` in game if you are in a single-player world.
- Renamed config file from `unloaded-activity.json` to `unloadedactivity.json`
- Renamed/removed a bunch of settings
Removed all settings related to enabling/disabling certain blocks. This is replaced by the `blacklistedBlocks` setting.
Renamed:
`maxChunkUpdates` -> `maxChunksIndexedPerTick`
`maxKnownChunkUpdates` -> `maxChunkUpdatesPerTick`
`enableRandomTicks` -> `enableSimulatingRandomTicks`
`enablePrecipitationTicks` -> `enableSimulatingPrecipitationTicks`
`enableBlockEntities` -> `enableSimulatingBlockEntities`
`enableEntities` -> `enableSimulatingEntities`
`updateFurnace` -> `simulateFurnaceSmelting`
`ageEntities` -> `simulateEntitiesAgeing`
- Improved accuracy of copper oxidizing
- Improved accuracy of water freezing
beta
Unloaded Activity v0.6.10+1.21.11
v0.6.10+1.21.1111 дек. 2025 г.7,6 тыс.Minecraft: 1.21.11fabric, neoforge, quilt
Что нового
- Support for 1.21.11
beta
Unloaded Activity v0.6.9+1.21.9-1.21.10
v0.6.9+1.21.9-1.21.1013 окт. 2025 г.5,1 тыс.Minecraft: 1.21.9, 1.21.10fabric, neoforge, quilt
Что нового
- Support for 1.21.9-1.21.10 and all of the new copper blocks
beta
Unloaded Activity v0.6.8+1.21.6-1.21.8
v0.6.8+1.21.6-1.21.823 сент. 2025 г.1,4 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, neoforge, quilt
Что нового
- Support for 1.21.6-1.21.8
beta
Unloaded Activity v0.6.7+1.21.5
v0.6.7+1.21.516 июн. 2025 г.1,8 тыс.Minecraft: 1.21.5fabric, neoforge, quilt
Что нового
* Fixed Lithium incompatibility on **NeoForge** that caused furnaces to smelt stuff instantly.
beta
Unloaded Activity v0.6.7+1.21.4
v0.6.7+1.21.416 июн. 2025 г.1,2 тыс.Minecraft: 1.21.4fabric, neoforge, quilt
Что нового
* Fixed Lithium incompatibility on **NeoForge** that caused furnaces to smelt stuff instantly.
beta
Unloaded Activity v0.6.7+1.21.2-1.21.3
v0.6.7+1.21.2-1.21.316 июн. 2025 г.119Minecraft: 1.21.2, 1.21.3fabric, neoforge, quilt
Что нового
* Fixed Lithium incompatibility on **NeoForge** that caused furnaces to smelt stuff instantly.
beta
Unloaded Activity v0.6.7+1.21-1.21.1
v0.6.7+1.21-1.21.116 июн. 2025 г.15,9 тыс.Minecraft: 1.21, 1.21.1fabric, neoforge, quilt
Что нового
* Fixed Lithium incompatibility on **NeoForge** that caused furnaces to smelt stuff instantly.
beta
Unloaded Activity v0.6.6+1.21.5
v0.6.6+1.21.530 мар. 2025 г.3,8 тыс.Minecraft: 1.21.5fabric, neoforge, quilt
Что нового
* Support for 1.21.5
* Fixed chunks not saving tick data. (I am very sorry) (Also, why didn't anyone report this sooner??)
* Fixed name conflict with Jade
beta
Unloaded Activity v0.6.6+1.21.4
v0.6.6+1.21.430 мар. 2025 г.1,6 тыс.Minecraft: 1.21.4fabric, neoforge, quilt
Что нового
* Support for 1.21.5
* Fixed chunks not saving tick data. (I am very sorry) (Also, why didn't anyone report this sooner??)
* Fixed name conflict with Jade
beta
Unloaded Activity v0.6.6+1.21.2-1.21.3
v0.6.6+1.21.2-1.21.330 мар. 2025 г.101Minecraft: 1.21.2, 1.21.3fabric, neoforge, quilt
Что нового
* Support for 1.21.5
* Fixed chunks not saving tick data. (I am very sorry) (Also, why didn't anyone report this sooner??)
* Fixed name conflict with Jade
beta
Unloaded Activity v0.6.5+1.21.4
v0.6.5+1.21.426 дек. 2024 г.3,7 тыс.Minecraft: 1.21.4fabric, neoforge, quilt
Что нового
* Support for 1.21.3 and 1.21.4
beta
Unloaded Activity v0.6.5+1.21.2-1.21.3
v0.6.5+1.21.2-1.21.326 дек. 2024 г.206Minecraft: 1.21.2, 1.21.3fabric, neoforge, quilt
Что нового
* Support for 1.21.3 and 1.21.4
beta
Unloaded Activity v0.6.4+1.21-1.21.1
v0.6.4+1.21-1.21.129 авг. 2024 г.16,8 тыс.Minecraft: 1.21, 1.21.1fabric, neoforge, quilt
Что нового
* Support for 1.21.1
* Updated loom to 1.7
* Updated gradle to 8.8
beta
Unloaded Activity v0.6.3+1.21
v0.6.3+1.2129 июл. 2024 г.3,1 тыс.Minecraft: 1.21fabric, neoforge, quilt
Что нового
* Added Traditional Chinese (zh_tw.json) by @yichifauzi in https://github.com/InZan17/Unloaded-Activity/pull/26
* Changed the bamboos simulation functions to make it compatible with mods with custom bamboo types, such as Blazing Bamboo.
beta
Unloaded Activity v0.6.3+1.20.5-1.20.6
v0.6.3+1.20.5-1.20.629 июл. 2024 г.340Minecraft: 1.20.5, 1.20.6fabric, neoforge, quilt
Что нового
* Added Traditional Chinese (zh_tw.json) by @yichifauzi in https://github.com/InZan17/Unloaded-Activity/pull/26
* Changed the bamboos simulation functions to make it compatible with mods with custom bamboo types, such as Blazing Bamboo.
beta
Unloaded Activity v0.6.3+1.20.3-1.20.4
v0.6.3+1.20.3-1.20.429 июл. 2024 г.1,5 тыс.Minecraft: 1.20.3, 1.20.4fabric, neoforge, quilt
Что нового
* Added Traditional Chinese (zh_tw.json) by @yichifauzi in https://github.com/InZan17/Unloaded-Activity/pull/26
* Changed the bamboos simulation functions to make it compatible with mods with custom bamboo types, such as Blazing Bamboo.
beta
Unloaded Activity v0.6.3+1.20.2
v0.6.3+1.20.229 июл. 2024 г.200Minecraft: 1.20.2fabric, neoforge, quilt
Что нового
* Added Traditional Chinese (zh_tw.json) by @yichifauzi in https://github.com/InZan17/Unloaded-Activity/pull/26
* Changed the bamboos simulation functions to make it compatible with mods with custom bamboo types, such as Blazing Bamboo.
beta
Unloaded Activity v0.6.3+1.20-1.20.1
v0.6.3+1.20-1.20.129 июл. 2024 г.34,1 тыс.Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
Что нового
* Added Traditional Chinese (zh_tw.json) by @yichifauzi in https://github.com/InZan17/Unloaded-Activity/pull/26
* Changed the bamboos simulation functions to make it compatible with mods with custom bamboo types, such as Blazing Bamboo.
beta
Unloaded Activity v0.6.3+1.19.4
v0.6.3+1.19.429 июл. 2024 г.227Minecraft: 1.19.4fabric, forge, quilt
Что нового
* Added Traditional Chinese (zh_tw.json) by @yichifauzi in https://github.com/InZan17/Unloaded-Activity/pull/26
* Changed the bamboos simulation functions to make it compatible with mods with custom bamboo types, such as Blazing Bamboo.
beta
Unloaded Activity v0.6.3+1.19.2
v0.6.3+1.19.229 июл. 2024 г.1,1 тыс.Minecraft: 1.19.2fabric, forge, quilt
Что нового
* Added Traditional Chinese (zh_tw.json) by @yichifauzi in https://github.com/InZan17/Unloaded-Activity/pull/26
* Changed the bamboos simulation functions to make it compatible with mods with custom bamboo types, such as Blazing Bamboo.
beta
Unloaded Activity v0.6.2+1.21
v0.6.2+1.2122 июл. 2024 г.562Minecraft: 1.21fabric, neoforge, quilt
Что нового
*It hasnt even been an hour...*
Fixed a NeoForge crash when simulating torch flowers.
I only just discovered this after releasing v0.6.1.
beta
Unloaded Activity v0.6.1+1.21
v0.6.1+1.2121 июл. 2024 г.95Minecraft: 1.21fabric, neoforge, quilt
Что нового
Fixed a NeoForge crash when simulating beetroots.
beta
Unloaded Activity v0.6.0+1.21
v0.6.0+1.2118 июл. 2024 г.422Minecraft: 1.21fabric, neoforge, quilt
Что нового
## Additions:
- (Neo)Forge support.
Supports Forge for versions 1.20.1 and below.
Supports NeoForge for versions 1.20.1 and above.
- 1.20.5, 1.20.6 and 1.21 support.
- Added `/unloadedactivity config` command.
This command is accessible for the host on singleplayer/LAN worlds.
On servers you will need op to run this command.
## Bugfixes:
- Fixed propagule overgrowth. Propagule saplings no longer grow when they are hanging. (By mahss-io [#25](https://github.com/InZan17/Unloaded-Activity/pull/25))
## Changes:
- Removed `Cardinal Components Api` as a dependency.
Also comes with a new config option to enable/disable CCA data conversion. (default: true)
- Removed `Fabric Api` dependency.
- Changed java package name.
From `com.github.inzan17` to `lol.zanspace.unloadedactivity` because I own the `zanspace.lol` domain.
- Updated the config screen.
Made the `Random Ticks`, `Accuracy` and the `Precipitation Ticks` subcategories disable themselves if their respective option is turned off.
beta
Unloaded Activity v0.6.0+1.20.5-1.20.6
v0.6.0+1.20.5-1.20.618 июл. 2024 г.123Minecraft: 1.20.5, 1.20.6fabric, neoforge, quilt
Что нового
## Additions:
- (Neo)Forge support.
Supports Forge for versions 1.20.1 and below.
Supports NeoForge for versions 1.20.1 and above.
- 1.20.5, 1.20.6 and 1.21 support.
- Added `/unloadedactivity config` command.
This command is accessible for the host on singleplayer/LAN worlds.
On servers you will need op to run this command.
## Bugfixes:
- Fixed propagule overgrowth. Propagule saplings no longer grow when they are hanging. (By mahss-io [#25](https://github.com/InZan17/Unloaded-Activity/pull/25))
## Changes:
- Removed `Cardinal Components Api` as a dependency.
Also comes with a new config option to enable/disable CCA data conversion. (default: true)
- Removed `Fabric Api` dependency.
- Changed java package name.
From `com.github.inzan17` to `lol.zanspace.unloadedactivity` because I own the `zanspace.lol` domain.
- Updated the config screen.
Made the `Random Ticks`, `Accuracy` and the `Precipitation Ticks` subcategories disable themselves if their respective option is turned off.
beta
Unloaded Activity v0.6.0+1.20.3-1.20.4
v0.6.0+1.20.3-1.20.418 июл. 2024 г.141Minecraft: 1.20.3, 1.20.4fabric, neoforge, quilt
Что нового
## Additions:
- (Neo)Forge support.
Supports Forge for versions 1.20.1 and below.
Supports NeoForge for versions 1.20.1 and above.
- 1.20.5, 1.20.6 and 1.21 support.
- Added `/unloadedactivity config` command.
This command is accessible for the host on singleplayer/LAN worlds.
On servers you will need op to run this command.
## Bugfixes:
- Fixed propagule overgrowth. Propagule saplings no longer grow when they are hanging. (By mahss-io [#25](https://github.com/InZan17/Unloaded-Activity/pull/25))
## Changes:
- Removed `Cardinal Components Api` as a dependency.
Also comes with a new config option to enable/disable CCA data conversion. (default: true)
- Removed `Fabric Api` dependency.
- Changed java package name.
From `com.github.inzan17` to `lol.zanspace.unloadedactivity` because I own the `zanspace.lol` domain.
- Updated the config screen.
Made the `Random Ticks`, `Accuracy` and the `Precipitation Ticks` subcategories disable themselves if their respective option is turned off.
beta
Unloaded Activity v0.6.0+1.20.2
v0.6.0+1.20.218 июл. 2024 г.81Minecraft: 1.20.2fabric, neoforge, quilt
Что нового
## Additions:
- (Neo)Forge support.
Supports Forge for versions 1.20.1 and below.
Supports NeoForge for versions 1.20.1 and above.
- 1.20.5, 1.20.6 and 1.21 support.
- Added `/unloadedactivity config` command.
This command is accessible for the host on singleplayer/LAN worlds.
On servers you will need op to run this command.
## Bugfixes:
- Fixed propagule overgrowth. Propagule saplings no longer grow when they are hanging. (By mahss-io [#25](https://github.com/InZan17/Unloaded-Activity/pull/25))
## Changes:
- Removed `Cardinal Components Api` as a dependency.
Also comes with a new config option to enable/disable CCA data conversion. (default: true)
- Removed `Fabric Api` dependency.
- Changed java package name.
From `com.github.inzan17` to `lol.zanspace.unloadedactivity` because I own the `zanspace.lol` domain.
- Updated the config screen.
Made the `Random Ticks`, `Accuracy` and the `Precipitation Ticks` subcategories disable themselves if their respective option is turned off.
beta
Unloaded Activity v0.6.0+1.20-1.20.1
v0.6.0+1.20-1.20.118 июл. 2024 г.542Minecraft: 1.20, 1.20.1fabric, forge, neoforge, quilt
Что нового
## Additions:
- (Neo)Forge support.
Supports Forge for versions 1.20.1 and below.
Supports NeoForge for versions 1.20.1 and above.
- 1.20.5, 1.20.6 and 1.21 support.
- Added `/unloadedactivity config` command.
This command is accessible for the host on singleplayer/LAN worlds.
On servers you will need op to run this command.
## Bugfixes:
- Fixed propagule overgrowth. Propagule saplings no longer grow when they are hanging. (By mahss-io [#25](https://github.com/InZan17/Unloaded-Activity/pull/25))
## Changes:
- Removed `Cardinal Components Api` as a dependency.
Also comes with a new config option to enable/disable CCA data conversion. (default: true)
- Removed `Fabric Api` dependency.
- Changed java package name.
From `com.github.inzan17` to `lol.zanspace.unloadedactivity` because I own the `zanspace.lol` domain.
- Updated the config screen.
Made the `Random Ticks`, `Accuracy` and the `Precipitation Ticks` subcategories disable themselves if their respective option is turned off.
beta
Unloaded Activity v0.6.0+1.19.4
v0.6.0+1.19.418 июл. 2024 г.98Minecraft: 1.19.4fabric, forge, quilt
Что нового
## Additions:
- (Neo)Forge support.
Supports Forge for versions 1.20.1 and below.
Supports NeoForge for versions 1.20.1 and above.
- 1.20.5, 1.20.6 and 1.21 support.
- Added `/unloadedactivity config` command.
This command is accessible for the host on singleplayer/LAN worlds.
On servers you will need op to run this command.
## Bugfixes:
- Fixed propagule overgrowth. Propagule saplings no longer grow when they are hanging. (By mahss-io [#25](https://github.com/InZan17/Unloaded-Activity/pull/25))
## Changes:
- Removed `Cardinal Components Api` as a dependency.
Also comes with a new config option to enable/disable CCA data conversion. (default: true)
- Removed `Fabric Api` dependency.
- Changed java package name.
From `com.github.inzan17` to `lol.zanspace.unloadedactivity` because I own the `zanspace.lol` domain.
- Updated the config screen.
Made the `Random Ticks`, `Accuracy` and the `Precipitation Ticks` subcategories disable themselves if their respective option is turned off.
beta
Unloaded Activity v0.6.0+1.19.2
v0.6.0+1.19.218 июл. 2024 г.138Minecraft: 1.19.2fabric, forge, quilt
Что нового
## Additions:
- (Neo)Forge support.
Supports Forge for versions 1.20.1 and below.
Supports NeoForge for versions 1.20.1 and above.
- 1.20.5, 1.20.6 and 1.21 support.
- Added `/unloadedactivity config` command.
This command is accessible for the host on singleplayer/LAN worlds.
On servers you will need op to run this command.
## Bugfixes:
- Fixed propagule overgrowth. Propagule saplings no longer grow when they are hanging. (By mahss-io [#25](https://github.com/InZan17/Unloaded-Activity/pull/25))
## Changes:
- Removed `Cardinal Components Api` as a dependency.
Also comes with a new config option to enable/disable CCA data conversion. (default: true)
- Removed `Fabric Api` dependency.
- Changed java package name.
From `com.github.inzan17` to `lol.zanspace.unloadedactivity` because I own the `zanspace.lol` domain.
- Updated the config screen.
Made the `Random Ticks`, `Accuracy` and the `Precipitation Ticks` subcategories disable themselves if their respective option is turned off.
beta
Unloaded Activity v0.5.4+1.20.3-1.20.4
v0.5.4+1.20.3-1.20.41 июн. 2024 г.457Minecraft: 1.20.3, 1.20.4fabric, quilt
Что нового
Changed to using manifold preprocessor for supporting multiple versions.
Fixed cactus overriding blocks when growing.
Fixed cactus not destroying itself when growing next to a block.
Added missing option to disable cactus growth.
Separated toggle for disabling Kelp and Glow berries growth. The option growPlantStems will be removed.
No more support for 1.19.3.
beta
Unloaded Activity v0.5.4+1.20.2
v0.5.4+1.20.21 июн. 2024 г.99Minecraft: 1.20.2fabric, quilt
Что нового
Changed to using manifold preprocessor for supporting multiple versions.
Fixed cactus overriding blocks when growing.
Fixed cactus not destroying itself when growing next to a block.
Added missing option to disable cactus growth.
Separated toggle for disabling Kelp and Glow berries growth. The option growPlantStems will be removed.
No more support for 1.19.3.
beta
Unloaded Activity v0.5.4+1.20-1.20.1
v0.5.4+1.20-1.20.11 июн. 2024 г.10,9 тыс.Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
Changed to using manifold preprocessor for supporting multiple versions.
Fixed cactus overriding blocks when growing.
Fixed cactus not destroying itself when growing next to a block.
Added missing option to disable cactus growth.
Separated toggle for disabling Kelp and Glow berries growth. The option growPlantStems will be removed.
No more support for 1.19.3.
beta
Unloaded Activity v0.5.4+1.19.4
v0.5.4+1.19.41 июн. 2024 г.88Minecraft: 1.19.4fabric, quilt
Что нового
Changed to using manifold preprocessor for supporting multiple versions.
Fixed cactus overriding blocks when growing.
Fixed cactus not destroying itself when growing next to a block.
Added missing option to disable cactus growth.
Separated toggle for disabling Kelp and Glow berries growth. The option growPlantStems will be removed.
No more support for 1.19.3.
beta
Unloaded Activity v0.5.4+1.19.2
v0.5.4+1.19.21 июн. 2024 г.578Minecraft: 1.19.2fabric, quilt
Что нового
Changed to using manifold preprocessor for supporting multiple versions.
Fixed cactus overriding blocks when growing.
Fixed cactus not destroying itself when growing next to a block.
Added missing option to disable cactus growth.
Separated toggle for disabling Kelp and Glow berries growth. The option growPlantStems will be removed.
No more support for 1.19.3.
beta
Unloaded Activity v0.5.3+1.20.4
v0.5.3+1.20.46 апр. 2024 г.7,7 тыс.Minecraft: 1.20.4fabric
Что нового
Fixed a bug where the sugar cane would grow through blocks and delete them.
beta
Unloaded Activity v0.5.3+1.20.2
v0.5.3+1.20.26 апр. 2024 г.140Minecraft: 1.20.2fabric
Что нового
Fixed a bug where the sugar cane would grow through blocks and delete them.
beta
Unloaded Activity v0.5.3+1.20-1.20.1
v0.5.3+1.20-1.20.16 апр. 2024 г.2,9 тыс.Minecraft: 1.20, 1.20.1fabric
Что нового
Fixed a bug where the sugar cane would grow through blocks and delete them.
beta
Unloaded Activity v0.5.3+1.19.4
v0.5.3+1.19.46 апр. 2024 г.89Minecraft: 1.19.4fabric
Что нового
Fixed a bug where the sugar cane would grow through blocks and delete them.
beta
Unloaded Activity v0.5.3+1.19.3
v0.5.3+1.19.36 апр. 2024 г.160Minecraft: 1.19.3fabric, quilt
Что нового
Fixed a bug where the sugar cane would grow through blocks and delete them.
beta
Unloaded Activity v0.5.3+1.19.2
v0.5.3+1.19.26 апр. 2024 г.148Minecraft: 1.19.2fabric
Что нового
Fixed a bug where the sugar cane would grow through blocks and delete them.
beta
Unloaded Activity v0.5.2+1.20.4
v0.5.2+1.20.421 февр. 2024 г.696Minecraft: 1.20.4fabric, quilt
Что нового
Updated mod to 1.20.4.
beta
Unloaded Activity v0.5.1+1.20.2
v0.5.1+1.20.212 дек. 2023 г.349Minecraft: 1.20.2fabric, quilt
Что нового
## Bug fixes
- Fix furnace giving incorrect XP amount
That's all.
beta
Unloaded Activity v0.5.0+1.20.2
v0.5.0+1.20.224 сент. 2023 г.730Minecraft: 1.20.2fabric, quilt
Что нового
## Bug fixes
- Improved pumpkin/melon simulation to be more accurate.
## Changes
- Restructuring of internal code.
- Restructuring of config menu.
## Additions
- Support for 1.20.2.
- Mod now remembers block positions which will make it much faster at simulating chunks, aswell as an option to turn it off if you want.
- Save weather info for use in simulation.
- Ability to simulate Precipitation Ticks.
- Simple benchmark command for developer. (/unloadedactivity benchmark)
- Support for turtle eggs.
- Support for snow.
- Support for water freezing.
- Support for ice melting.
- Support for cauldrons in weather.
- Support for cauldrons under dripstone.
- Support for dripstone growth.
- Support for dripstone turning mud to clay.
beta
Unloaded Activity v0.5.0+1.20-1.20.1
v0.5.0+1.20-1.20.124 сент. 2023 г.161,3 тыс.Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
## Bug fixes
- Improved pumpkin/melon simulation to be more accurate.
## Changes
- Restructuring of internal code.
- Restructuring of config menu.
## Additions
- Support for 1.20.2.
- Mod now remembers block positions which will make it much faster at simulating chunks, aswell as an option to turn it off if you want.
- Save weather info for use in simulation.
- Ability to simulate Precipitation Ticks.
- Simple benchmark command for developer. (/unloadedactivity benchmark)
- Support for turtle eggs.
- Support for snow.
- Support for water freezing.
- Support for ice melting.
- Support for cauldrons in weather.
- Support for cauldrons under dripstone.
- Support for dripstone growth.
- Support for dripstone turning mud to clay.
beta
Unloaded Activity v0.5.0+1.19.4
v0.5.0+1.19.424 сент. 2023 г.141Minecraft: 1.19.4fabric, quilt
Что нового
## Bug fixes
- Improved pumpkin/melon simulation to be more accurate.
## Changes
- Restructuring of internal code.
- Restructuring of config menu.
## Additions
- Support for 1.20.2.
- Mod now remembers block positions which will make it much faster at simulating chunks, aswell as an option to turn it off if you want.
- Save weather info for use in simulation.
- Ability to simulate Precipitation Ticks.
- Simple benchmark command for developer. (/unloadedactivity benchmark)
- Support for turtle eggs.
- Support for snow.
- Support for water freezing.
- Support for ice melting.
- Support for cauldrons in weather.
- Support for cauldrons under dripstone.
- Support for dripstone growth.
- Support for dripstone turning mud to clay.
beta
Unloaded Activity v0.5.0+1.19.3
v0.5.0+1.19.324 сент. 2023 г.105Minecraft: 1.19.3fabric, quilt
Что нового
## Bug fixes
- Improved pumpkin/melon simulation to be more accurate.
## Changes
- Restructuring of internal code.
- Restructuring of config menu.
## Additions
- Support for 1.20.2.
- Mod now remembers block positions which will make it much faster at simulating chunks, aswell as an option to turn it off if you want.
- Save weather info for use in simulation.
- Ability to simulate Precipitation Ticks.
- Simple benchmark command for developer. (/unloadedactivity benchmark)
- Support for turtle eggs.
- Support for snow.
- Support for water freezing.
- Support for ice melting.
- Support for cauldrons in weather.
- Support for cauldrons under dripstone.
- Support for dripstone growth.
- Support for dripstone turning mud to clay.
beta
Unloaded Activity v0.5.0+1.19.2
v0.5.0+1.19.224 сент. 2023 г.428Minecraft: 1.19.2fabric, quilt
Что нового
## Bug fixes
- Improved pumpkin/melon simulation to be more accurate.
## Changes
- Restructuring of internal code.
- Restructuring of config menu.
## Additions
- Support for 1.20.2.
- Mod now remembers block positions which will make it much faster at simulating chunks, aswell as an option to turn it off if you want.
- Save weather info for use in simulation.
- Ability to simulate Precipitation Ticks.
- Simple benchmark command for developer. (/unloadedactivity benchmark)
- Support for turtle eggs.
- Support for snow.
- Support for water freezing.
- Support for ice melting.
- Support for cauldrons in weather.
- Support for cauldrons under dripstone.
- Support for dripstone growth.
- Support for dripstone turning mud to clay.
beta
Unloaded Activity v0.4.4+1.20-1.20.1
0.4.4+1.20-1.20.125 июл. 2023 г.5,7 тыс.Minecraft: 1.20, 1.20.1fabric
Что нового
## Bug fixes
- Updated cardinal components api which fixes crops not growing (issue specific for 1.20.x).
## Changes
- Made the 1.20 and 1.20.1 version the same version.
beta
Unloaded Activity v0.4.3+1.20.1
0.4.3+1.20.121 июл. 2023 г.155Minecraft: 1.20.1fabric
Что нового
## Bug fixes
- Fixed certain crops not sometimes growing.
beta
Unloaded Activity v0.4.3+1.20
0.4.3+1.2021 июл. 2023 г.92Minecraft: 1.20fabric
Что нового
## Bug fixes
- Fixed certain crops not sometimes growing.
beta
Unloaded Activity v0.4.3+1.19.4
0.4.3+1.19.421 июл. 2023 г.92Minecraft: 1.19.4fabric
Что нового
## Bug fixes
- Fixed certain crops not sometimes growing.
beta
Unloaded Activity v0.4.3+1.19.3
0.4.3+1.19.321 июл. 2023 г.70Minecraft: 1.19.3fabric
Что нового
## Bug fixes
- Fixed certain crops not sometimes growing.
beta
Unloaded Activity v0.4.3+1.19.2
0.4.3+1.19.221 июл. 2023 г.144Minecraft: 1.19.2fabric
Что нового
## Bug fixes
- Fixed certain crops not sometimes growing.
beta
Unloaded Activity v0.4.2+1.20.1
0.4.2+1.20.11 июл. 2023 г.169Minecraft: 1.20.1fabric
Что нового
## Bug fixes
- Fixed torchflowers growing too quickly.
## Additions
- 1.20.1
beta
Unloaded Activity v0.4.2+1.20
0.4.2+1.201 июл. 2023 г.1,3 тыс.Minecraft: 1.20fabric
Что нового
## Bug fixes
- Fixed torchflowers growing too quickly.
## Additions
- 1.20.1
beta
Unloaded Activity v0.4.1+1.20
0.4.1+1.2012 июн. 2023 г.152Minecraft: 1.20fabric
Что нового
## Bug fixes
- Fixed copper aging advancing 1 extra step
## Additions
- "Update All Chunks When Sleeping" option
*When you skip a night then the Max Chunk Updates will be ignored.*
- "Multiply Max Chunk Updates Per Player" option
*Will multiply Max Chunk Updates with the amount of players online.*
- 1.20
beta
Unloaded Activity 0.4.0-1.19.4
0.4.0-1.19.424 мая 2023 г.146Minecraft: 1.19.4fabric
Что нового
## Bug fixes
- Fixed weird furnace behavior when Lithium was installed.
- Fixed crash when you would put in an invalid item in a furnace and unload it and load it back in.
- Probably fixed a bug related to trees crashing the game maybe? Idk.
- Inaccurate sugar cane calculation which prevents some canes to reach max height.
## Additions
- "Tick Difference Threshold" option (v0.3.1)
*How many ticks have to pass before the mod should simulate the ticks.*
- "Max Chunk Updates Per Tick" option.
*How many chunks can be updated per tick. (Only affects random ticks)*
- Support for:
- Cactus
- Leaves
- Amethyst
- Kelp
- Glow berries
- Bamboo
beta
Unloaded Activity 0.4.0-1.19.3
0.4.0-1.19.324 мая 2023 г.81Minecraft: 1.19.3fabric
Что нового
## Bug fixes
- Fixed weird furnace behavior when Lithium was installed.
- Fixed crash when you would put in an invalid item in a furnace and unload it and load it back in.
- Probably fixed a bug related to trees crashing the game maybe? Idk.
- Inaccurate sugar cane calculation which prevents some canes to reach max height.
## Additions
- "Tick Difference Threshold" option (v0.3.1)
*How many ticks have to pass before the mod should simulate the ticks.*
- "Max Chunk Updates Per Tick" option.
*How many chunks can be updated per tick. (Only affects random ticks)*
- Support for:
- Cactus
- Leaves
- Amethyst
- Kelp
- Glow berries
- Bamboo
beta
Unloaded Activity 0.4.0-1.19.2
0.4.0-1.19.224 мая 2023 г.786Minecraft: 1.19.2fabric
Что нового
## Bug fixes
- Fixed weird furnace behavior when Lithium was installed.
- Fixed crash when you would put in an invalid item in a furnace and unload it and load it back in.
- Probably fixed a bug related to trees crashing the game maybe? Idk.
- Inaccurate sugar cane calculation which prevents some canes to reach max height.
## Additions
- "Tick Difference Threshold" option (v0.3.1)
*How many ticks have to pass before the mod should simulate the ticks.*
- "Max Chunk Updates Per Tick" option.
*How many chunks can be updated per tick. (Only affects random ticks)*
- Support for:
- Cactus
- Leaves
- Amethyst
- Kelp
- Glow berries
- Bamboo
beta
Unloaded Activity 0.3.0-1.19.4
0.3.0-1.19.412 апр. 2023 г.131Minecraft: 1.19.4fabric
Что нового
Added support for:
- Baby animals
- Copper blocks
Config categories and configs to disable different simulation types
beta
Unloaded Activity 0.3.0-1.19.3
0.3.0-1.19.312 апр. 2023 г.81Minecraft: 1.19.3fabric
Что нового
Added support for:
- Baby animals
- Copper blocks
Config categories and configs to disable different simulation types
beta
Unloaded Activity 0.3.0-1.19.2
0.3.0-1.19.212 апр. 2023 г.112Minecraft: 1.19.2fabric
Что нового
Added support for:
- Baby animals
- Copper blocks
Config categories and configs to disable different simulation types
beta
Unloaded Activity 0.2.1
0.2.126 февр. 2023 г.133Minecraft: 1.19.3fabric
Что нового
Fixed a bug where the furnace would divide by zero
Made furnace reset cookTime if there were no items at input or if output was full
beta
Unloaded Activity 0.2.0
0.2.026 февр. 2023 г.90Minecraft: 1.19.3fabric
Что нового
Added support for:
- Berry bushes
- Cocoa beans
- Saplings/trees
- Sugar canes
- Furnaces
Added config screen using Cloth Config Api
beta
Unloaded Activity 0.1.0
0.1.013 янв. 2023 г.149Minecraft: 1.19.3fabric
Что нового
- First ever release
- Only supports crops