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release
Unique Tiers and Attributes Items (Tiered Z Rework) 2.1
2.13 июл. 2026 г.1,2 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
Fix Smithing Reforge Itens
release
Unique Tiers and Attributes Items (Tiered Z Rework) 2.0
2.04 мая 2026 г.1,2 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
Port do minecraft 26.1 and remove yarn maps
release
Unique Tiers and Attributes Items (Tiered Z Rework) 1.6
1.63 апр. 2026 г.18,9 тыс.Minecraft: 1.21.11fabric
Что нового
Fix langs
release
Unique Tiers and Attributes Items (Tiered Z Rework) 1.5
tired-1.56 мар. 2026 г.206Minecraft: 1.21.11fabric
Что нового
Fixed DinamycTooltip compat;
Fixed Range Atack Damage, critical chance and critical Damage on bows and Crossbows;
Repair legendarys Tools Jsons;
Fixed icons resource packs to show icon before text attributes;
Add Jsons to Fishing Rods, bows and crossbows;
Add langs;
release
Unique Tiers and Attributes Items (Tiered Z Rework)
tiered-1.45 мар. 2026 г.80Minecraft: 1.21.11fabric
Что нового
🔷 Reforging Mod - Version 1.4Added
1. Reforge Block with crafting recipe
2. Luck visibility on the Reforge screen
3. Critical Damage attribute — changes vanilla critical damage multiplier
4. from 1.5x up to 5.0x
5. Variable/randomized attributes via roll in JSONs (replaces fixed attributes)
6. Visible weapon tier when reforging
7. Customizable XP cost for reforging
8. Ingredient requirements tooltip in the Reforge UI
9. New tier: Mythic (aqua)
10. Reforge Luck tooltip showing success chance per tier, based on equipment type
11. Tiers for spear and mace
12. Option to toggle tier borders and ornaments on/off
13. Support for player-made custom JSONs that work alongside mod JSONs (any filename containing the tier)
14. Option to disable default mod JSONs and use only custom ones
Changed:
1. Ported to Minecraft 1.21.11
2. Replaced gson mod with Codec
3. Equipment dropped by mobs now comes with a tier
4. Villagers/traders are influenced to offer better tier equipment based on their level and your luck
5. Luck now reduces weight of bad tiers and increases weight of good tiers
6. Critical hit mechanics reworked — all attacks now scale based on crit chance and crit damage
7. Attribute roll chances rebalanced per tier:
- 60 Common: can come with (1 positive + 1 negative attribute, 2 negative attributes, 1 negative attribute, 1 positive attribute) = positive attributes don’t impact much (e.g., +0.5 attack damage only) + negative attributes have a strong impact ( -4 health)(4 JSONs)
- 45 Uncommon: can come with (1 positive + 1 negative, 2 positive + 1 negative, 2 positive) = positive attributes impact a bit (e.g., +1.5 attack damage) + negative attributes have a normal impact (e.g., -2 health) — (4 JSONs)
- 30 Rare: can come with (2 positive + 1 negative, 2 positive, 3 positive) = positive attributes impact a bit (e.g., +1.5 attack damage) + negative attributes have a small impact (e.g., -1 health) — (4 JSONs)
- 15 Epic: can come with (3 positive, 4 positive) = positive attributes impact a bit more (e.g., +2.5 attack damage), no negatives — (4 JSONs)
- 07 Legendary: can come with (4 positive, 5 positive, 6 positive) = positive attributes impact more (e.g., +3.5 attack damage), no negatives — (4 JSONs)
- 01 Unique: can come with (7 positive, 6 positive, 5 positive) = positive attributes impact a lot (e.g., +5 attack damage), no negatives — very low chance to appear — (4 JSONs)
- 00 Mythic: can come with (7 positive, 8 positive, 9 positive) = positive attributes impact a lot (e.g., +5 attack damage) — Reforge-only — minimum success chance (only 1 JSON in the roll)
Removed
1. libZ dependency
2. Fixed-attributes via JSON method
Fixed
1. Critical hit chance now correctly applies to all attacks based on crit chance and crit damage values