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Undead Riders

Adds naturally spawning undead horsemen to the overworld surface. Six types in total, each tied to a fitting biome.

Автор: SwordfishBE2,1 тыс.13обновлён 25 окт. 2026 г.
ПриключенияМобы

Описание

Undead Riders

🧟‍♂️ Undead Riders

Undead Riders is a Fabric mod for Minecraft that adds naturally spawning undead horsemen to the overworld surface. Six types in total, each tied to a fitting biome. Fully configurable and difficulty-scaled.


✨ Features

  • 🐴 Zombie Horseman — Zombie on a Zombie Horse. All biomes except Desert. Night only.
  • 🏜️ Husk Horseman — Husk on a Zombie Horse. Desert only. Night only.
  • 💀 Skeleton Horseman — Skeleton on a Skeleton Horse. All biomes except Desert/Swamp/Frozen. Night only.
  • ☀️ Parched Horseman — Parched on a Skeleton Horse. Desert only. Day and night.
  • 🌿 Bogged Horseman — Bogged on a Skeleton Horse. Swamp and Mangrove Swamp only. Night only.
  • ❄️ Stray Horseman — Stray on a Skeleton Horse. All frozen biomes. Night only.
  • 🐗 Zombified Piglin Rider — Zombified Piglin on a Zoglin. Crimson Forest, Nether Wastes, and Bastion Remnants.
  • 💀 Nether Skeleton Horseman — Skeleton on a Skeleton Horse. Soul Sand Valley only.
  • 🎁 Saddle drop — Horses only spawn with a saddle at a low configurable rate (default 15% zombie, 30% skeleton). Saddles are looting-aware: Looting III gives ~20% drop chance. Players must hunt at night for saddled horses!
  • 🔥 Optional Skeleton Horse sunlight burn — Skeleton Horses can be configured to burn in sunlight. A separate option can make saddled Skeleton Horses protected from that sunlight burn. Vanilla Skeleton Horse traps and their triggered horsemen are always excluded.
  • 🛡️ Horse armor — ZombieHorses have a configurable chance to wear armor (default 30%).
  • 🔑 Tameable Skeleton Horses — After killing the rider, Skeleton Horses can immediately be saddled and ridden.
  • 🛡️ Shield on Hard — Zombie and Husk riders have a 40% chance to carry a shield.
  • 👶 Rare baby variants — Supported riders can rarely spawn as baby variants, using the same biome rules as their adult versions.
  • 🏹 Enchanted bow on Hard — Skeleton, Parched and Stray riders have a 30% chance for a Power I–III bow.
  • ⚠️ Unarmed on Easy — Zombie and Husk riders have a 25% chance to spawn without a weapon.
  • ⚔️ Difficulty-scaled weapons — Zombie/Husk riders carry tier-appropriate weapons including spears introduced in modern Minecraft versions.
  • 🔀 Independent toggles — Each type can be enabled/disabled separately.
  • ⚙️ Fully configurable — Spawn rates, saddle/armor chances, distances, timing, and more.
  • 🧭 Optional Open Parties and Claims support — When OPAC is installed, Undead Riders respects claimed chunks where hostile natural spawning is disabled.
  • 🖥️ Optional Mod Menu support — On clients with Mod Menu and Cloth Config installed, the config can also be edited through an in-game screen.
  • 🔄 Live reload — /undeadriders reload applies config changes without a restart.
  • 📋 Info command — /undeadriders info shows the current status of all types in-game.
  • 🚫 Non-interfering — Never touches vanilla's spawn system.

📊 Difficulty Scaling

Zombie / Husk Horseman — horse armor

DifficultyOption AOption BOption C
EasyLeather Horse ArmorCopper Horse ArmorIron Horse Armor
NormalCopper Horse ArmorIron Horse ArmorGold Horse Armor
HardIron Horse ArmorGold Horse ArmorDiamond Horse Armor

Armor only spawns at the configured probability (zombieHorseArmorChance, default 60%).

Zombie / Husk Horseman — rider weapon

DifficultyOptions (1 chosen at random)
Easy25% chance: no weapon. Otherwise: Stone Sword, Stone Axe, Stone Spear, Wooden Sword, Wooden Axe, Wooden Spear, Wooden Shovel, Stone Shovel
NormalCopper Sword, Copper Axe, Copper Spear, Iron Sword, Iron Axe, Iron Spear, Golden Sword, Golden Axe, Golden Spear, Iron/Copper/Golden Shovel
HardIron Sword, Iron Axe, Iron Spear, Diamond Sword, Diamond Axe, Diamond Spear, Diamond Shovel

Drop chance: 5%. On Hard: 40% chance of a shield in offhand (no drop).

Skeleton / Parched / Stray Horseman

Rider equipment handled by vanilla's finalizeSpawn(). On Hard: 30% chance for a Power I–III enchanted bow (drop chance 10%).


Biome restrictions

TypeBiomes
Zombie HorsemanAll overworld biomes except Desert, Frozen Ocean, Deep Frozen Ocean, Snowy Beach
Husk HorsemanDesert
Skeleton HorsemanAll overworld biomes except Desert, Swamp, Mangrove Swamp, and all frozen biomes
Parched HorsemanDesert
Bogged HorsemanSwamp, Mangrove Swamp
Stray HorsemanIce Spikes, Snowy Plains, Jagged Peaks, Frozen Peaks, Snowy Slopes, Frozen Ocean, Deep Frozen Ocean, Snowy Beach

⚙️ Configuration

Generated automatically on first launch at:

<game>/config/undeadriders.json

With Mod Menu + Cloth Config API installed, you get a full in-game config screen.

Options
OptionDefaultDescription
zombieHorsemanEnabledtrueEnable Zombie Horseman
huskHorsemanEnabledtrueEnable Husk Horseman (desert)
skeletonHorsemanEnabledtrueEnable Skeleton Horseman
parchedHorsemanEnabledtrueEnable Parched Horseman (desert)
boggedHorsemanEnabledtrueEnable Bogged Horseman (swamp)
strayHorsemanEnabledtrueEnable Stray Horseman (frozen biomes)
skeletonHorseSunlightBurnEnabledfalseIf enabled, Skeleton Horses burn when exposed to sunlight
saddledSkeletonHorsesAvoidSunlightBurnfalseIf enabled, saddled Skeleton Horses are protected from the sunlight burn option until the saddle is removed
zombifiedPiglinRiderEnabledtrueEnable Zombified Piglin Rider in Crimson Forest, Nether Wastes, and Bastion Remnants
netherSkeletonHorsemanEnabledtrueEnable Nether Skeleton Horseman in Soul Sand Valley
zombieHorsemanSpawnRate0.15Spawn chance per attempt, 0.0–1.0
huskHorsemanSpawnRate0.15Spawn chance per attempt, 0.0–1.0
skeletonHorsemanSpawnRate0.10Spawn chance per attempt, 0.0–1.0
parchedHorsemanSpawnRate0.10Spawn chance per attempt, 0.0–1.0
boggedHorsemanSpawnRate0.15Spawn chance per attempt, 0.0–1.0
strayHorsemanSpawnRate0.10Spawn chance per attempt, 0.0–1.0
zombifiedPiglinRiderSpawnRate0.30Spawn chance per attempt, 0.0–1.0
netherSkeletonHorsemanSpawnRate0.15Spawn chance per attempt, 0.0–1.0
babyUndeadRiderChance0.05Chance supported undead riders spawn as baby variants. 0.0 = never
zombieHorseSaddleChance0.15Chance a ZombieHorse spawns with a saddle. 0.0 = never
skeletonHorseSaddleChance0.30Chance a SkeletonHorse spawns with a saddle. 0.0 = never
zombieHorseArmorChance0.30Chance a ZombieHorse spawns wearing armor. 0.0 = never
spawnCheckIntervalTicks400Ticks between spawn rounds (20 = 1 s)
spawnAttemptsPerPlayer6Spawn attempts per player per round
minSpawnDistance24Minimum spawn distance from player (blocks)
maxSpawnDistance64Maximum spawn distance from player (blocks)
nightOnlytrueNight/thunderstorm only (ignored for Parched)
maxHorsemenPerPlayer5Max per type per online player
openPartiesAndClaimsSupporttrueRespect Open Parties and Claims hostile natural spawn protection when OPAC is installed

⚠️ After updating the mod, delete config/undeadriders.json once to regenerate it with any new fields.

Open Parties and Claims compatibility

If Open Parties and Claims is installed and openPartiesAndClaimsSupport is enabled, Undead Riders checks OPAC claim settings before spawning a horseman.

Claims that have hostile natural spawning disabled, for example through OPAC's "Allow Hostile Spawn" setting, will block Undead Riders natural spawns in that claimed area.


🔄 Commands

CommandDescription
/undeadriders reloadReloads the config from disk without a server restart
/undeadriders infoShows enabled/disabled status, spawn rates, and current caps in chat
/undeadriders countCounts loaded mounts in your current dimension, with named pets listed separately
/undeadriders count <type>Counts only zombie, husk, skeleton, parched, bogged, stray, piglin, or nether_skeleton
/undeadriders highlight onEnables temporary outlines on unnamed mounts found by your subsequent count commands
/undeadriders highlight offDisables highlighting and immediately removes your active markings

These commands require gamemaster permission, like reload and info. Highlighting defaults to off, is personal to each admin, and resets on disconnect or server restart. Glowing is visible to all nearby players. Count includes named pets and riderless mounts but excludes vanilla trap horses and unrelated Zoglins.


🏜️ Test Server

Feel free to join my Minecraft server to test my mods: play.swordfishbe.eu

Галерея

Bogged HorsemanParched HorsemanSkeleton HorsemanStray Horseman

Последние версии

Все версии →
release

Undead Riders 1.2.7

1.2.7
25 окт. 2026 г.99Minecraft: 26.3fabric
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Что нового
- Improved highlight cleanup safety when entity events run on worker threads. - Improved highlight visibility across threads without affecting other glow sources.
release

Undead Riders 1.2.6

1.2.6
22 окт. 2026 г.72Minecraft: 26.3fabric
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Что нового
Parched mounts now resist sunlight while their living Parched rider remains mounted, including older combinations. No saddle required.
release

Undead Riders 1.2.5

1.2.5
19 окт. 2026 г.70Minecraft: 26.3fabric
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Что нового
- Improved spawn safety, distance checks, and support for mob spawning rules. - Riderless mounts now count toward spawn limits; named pets are exempt. - Added admin commands: `/undeadriders count` and `/undeadriders count <type>`, listing named pets separately. - Added `/undeadriders highlight on|off`: matching mounts glow for 30 seconds when counted. Disabled by default, per admin. - Fixed sunlight protection for triggered Skeleton Horse traps and saddled horses while preserving fire from other sources. - Improved config validation, file safety, and update checking.
release

1.2.4

1.2.4
15 сент. 2026 г.249Minecraft: 26.3fabric
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Что нового
Updated to Minecraft 26.3
release

Undead Riders 1.2.2

1.2.2
3 июл. 2026 г.470Minecraft: 26.2fabric
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Что нового
- Fixed Undead Riders being able to spawn on Bedrock blocks.
release

Undead Riders 1.2.1

1.2.1
16 июн. 2026 г.73Minecraft: 26.2fabric
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Что нового
Update to Minecraft 26.2
release

Undead Riders 1.2.1

1.2.1
13 мая 2026 г.267Minecraft: 26.1.2fabric
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Что нового
- Fixed Zombified Piglin Riders suffocating when their Zoglin walks into tight spaces. - Rider cap now only counts Undead Riders' own tagged Zombified Piglin Riders.
release

Undead Riders 1.2.0

1.2.0
10 мая 2026 г.28Minecraft: 26.1.2fabric
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Что нового
Nether Riders Update - Added Zombified Piglin Riders: Zombified Piglins riding Zoglins in the Nether. - Added Nether Skeleton Horsemen in Soul Sand Valley. - Added rare baby undead rider variants. - Vanilla Skeleton Horse traps are excluded from sunlight burning. - Improved spawn checks to prevent mounted riders from spawning in cramped spaces.
release

Undead Riders 1.1.7

1.1.7
8 мая 2026 г.38Minecraft: 26.1.2fabric
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Что нового
Add configurable skeleton horse sunlight burn. Config options added: "skeletonHorseSunlightBurnEnabled" and "saddledSkeletonHorsesAvoidSunlightBurn".
release

Undead Riders 1.1.6

1.1.6
27 апр. 2026 г.54Minecraft: 26.1.2fabric
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Что нового
Added Optional Open Parties and Claims support