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Ultramove

ВЕРСИИ (10)

beta

Ultramove v0.8b

0.8b_mod
15 сент. 2026 г.1,4 тыс.Minecraft: 26.3fabric, forge, neoforge, quilt
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Что нового
- Updated to Minecraft 26.3
beta

Ultramove v0.8b

0.8b
15 сент. 2026 г.89Minecraft: 26.3datapack
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Что нового
- Updated to Minecraft 26.3
beta

Ultramove v0.7b

0.7b_mod
15 авг. 2026 г.505Minecraft: 26.2fabric, forge, neoforge, quilt
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Что нового
- Increased the input window for Slide Jumps. - Added a delay after jumping that prevents using Slam for a few ticks. - Slam now cancels the player's previous velocity better. - Renamed the #DisableMovementSwitch configuration option to MovementSwitch (now 1 means players CAN switch their movement mode) - Added more configuration options for individual movement mechanics: - BaseAttributes — controls base jump height, movement speed, gravity and other "passive" changes. Enabled by default. - Slide — controls Slide mechanic. Enabled by default. - Dash — controls Dash mechanic. Note: if disabled, the stamina bar will remain on screen even though it serves no purpose (this will be changed in a future update). Enabled by default. - DashJump — controls Dash Jumps. If disabled you can not jump during dash. Enabled by default. - Cling — controls Wall Cling mechanic. Enabled by default. - MaxWallJumps — 0 to disable Wall Jumps, -1 to make them infinite. Set to 3 by default. - Slam — controls Slam mechanic. Enabled by default. - SlamBounce — controls Slam Bounce mechanic. Enabled by default. - SlamStorage — controls Slam Storage mechanic. Enabled by default. - EdgeFalling — controls new Edge Falling mechanic. Disabled by default. - Added Edge Falling mechanic: - If enabled, players may fall of ledges while sliding. - This feature is unstable and players may sometimes stuck on edges or expirience other odd behavior. - Recomended to use only on maps with plenty of flat surfaces, without "diagonal" structures. - Wall Cling can no longer be performed if there is a block with collision directly below the player. This should not affect normal gameplay, but feedback is appreciated. - Minor bug fixes
beta

Ultramove v0.7b

0.7b
15 авг. 2026 г.75Minecraft: 26.2datapack
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Что нового
- Increased the input window for Slide Jumps. - Added a delay after jumping that prevents using Slam for a few ticks. - Slam now cancels the player's previous velocity better. - Renamed the #DisableMovementSwitch configuration option to MovementSwitch (now 1 means players CAN switch their movement mode) - Added more configuration options for individual movement mechanics: - BaseAttributes — controls base jump height, movement speed, gravity and other "passive" changes. Enabled by default. - Slide — controls Slide mechanic. Enabled by default. - Dash — controls Dash mechanic. Note: if disabled, the stamina bar will remain on screen even though it serves no purpose (this will be changed in a future update). Enabled by default. - DashJump — controls Dash Jumps. If disabled you can not jump during dash. Enabled by default. - Cling — controls Wall Cling mechanic. Enabled by default. - MaxWallJumps — 0 to disable Wall Jumps, -1 to make them infinite. Set to 3 by default. - Slam — controls Slam mechanic. Enabled by default. - SlamBounce — controls Slam Bounce mechanic. Enabled by default. - SlamStorage — controls Slam Storage mechanic. Enabled by default. - EdgeFalling — controls new Edge Falling mechanic. Disabled by default. - Added Edge Falling mechanic: - If enabled, players may fall of ledges while sliding. - This feature is unstable and players may sometimes stuck on edges or expirience other odd behavior. - Recomended to use only on maps with plenty of flat surfaces, without "diagonal" structures. - Wall Cling can no longer be performed if there is a block with collision directly below the player. This should not affect normal gameplay, but feedback is appreciated. - Minor bug fixes
beta

Ultramove v0.6b

0.6b
9 авг. 2026 г.26Minecraft: 26.2datapack
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Что нового
### General - Minor bug fixes. - Reworked the stamina bar display. - Reworked player attributes to better match ULTRAKILL's movement, including: - Reduced jump height to 5.5 blocks. - Adjusted gravity, movement speed, and air resistance. - Increased the safe fall distance to 132 blocks. ### Dash & Dash Jump - Dashes no longer cause grief (e.g. button presses, doors/trapdoors toggling, etc.). - Reduced Dash Jump height to approximately 2 blocks. - Dash Jump height may currently vary due to damage taken. - In some cases, the resulting jump height can be reduced to almost 0 blocks. This is being investigated. - Reduced Dash Jump horizontal distance to approximately 14 blocks. - Added sound effects for Dash Jumps and failed Dash/Dash Jump attempts due to insufficient stamina. - Added visual particle effects for Dashes. ### Sliding - Reduced Slide Jumps height, including the jumps during slide, to 3 blocks. - Reworked slide deceleration: - Players again gradually lose speed while sliding above 12 blocks/s. - If the player is not attempting to steer, this deceleration is significantly weaker. - Reaching a speed above 36 blocks/s now causes an immediate slowdown to 36 blocks/s. - Added new visual particle effects for sliding. - Added a sound effect when a slide ends. ### Slam & Slam Bounce - Reworked Slam Bounce jump bonus calculations to more closely match the original ULTRAKILL mechanic. - Reduced the Slam Bounce input window. - Reworked Ground Slam acceleration: - Instead of applying constant acceleration, the player is accelerated toward a falling speed equivalent to approximately 50 blocks/s. - The system then attempts to maintain this speed for the duration of the Slam. - Added visual particle effects for Ground Slams. ### Slam Storage - Added Slam Storage. - Slam Storage can be performed by wall jumping during a Slam, causing the Slam momentum to be "stored". - Performing a Slam Bounce after storing the Slam momentum grants an enormous jump bonus. Also can be chained with Slide Jumps. ### Wall Jump - Improved Wall Jumps to make them faster and more effective at cancelling the player's momentum. - Slide Wall Jumps do not receive the same momentum cancellation, which can currently result in significant variation in bounce height.
beta

Ultramove v0.5b

0.5b
6 авг. 2026 г.23Minecraft: 26.2datapack
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Что нового
- Slide improvements: - Steering speed is now higher - High-speed sliding slowdown is now applied only while steering, meaning you can preserve your momentum if you don't steer - Significantly reduced the chance of clipping through walls or suffocating when ending a slide
beta

Ultramove v0.4b

0.4b
5 авг. 2026 г.19Minecraft: 26.2datapack
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Что нового
- Ground Slam no longer slows the player down on landing. - Power Slam is now only performed while the Sneak key is held. - Mobs are still launched with a fixed force (planned to be improved in a future update). - Minor visual and sound effect improvements for Ground Slam.
beta

Ultramove v0.3b

0.3b
4 авг. 2026 г.3Minecraft: 26.2datapack
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Что нового
- Changed how Wall Jump is performed: - Wall Jumps now use gravity changes and damage instead of Wind Charges. - Wall Jumps are now much more horizontal, matching ULTRAKILL more closely. - Due to random knockback from damage, Wall Jump height may vary. - Wall Jumps now trigger faster and feel less "sticky".
beta

Ultramove v0.2b

0.2b
1 авг. 2026 г.30Minecraft: 26.2datapack
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Что нового
- Added #ultramove:non_collidable block tag to filter out them in some situations
beta

Ultramove v0.1b

0.1b
1 авг. 2026 г.12Minecraft: 26.2datapack
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Что нового
- Added ULTRAKILL-inspired movement system. - Added Dash with stamina consumption and directional control. - Added Slide. - Added Ground Slam. - Added Wall Jump and Wall Cling mechanics. - Added Dash Jump, Slide Jump, and Slam Bounce. - Added stamina system with regeneration. - Added player movement settings menu. - Modified player physics to better match ULTRAKILL movement: - Increased movement speed. - Higher jump height. - Custom gravity and air drag. - Increased step height. - Increased safe fall distance.