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ВЕРСИИ (10)
beta
Ultramove v0.8b
0.8b_mod15 сент. 2026 г.1,4 тыс.Minecraft: 26.3fabric, forge, neoforge, quilt
Что нового
- Updated to Minecraft 26.3
beta
Ultramove v0.8b
0.8b15 сент. 2026 г.89Minecraft: 26.3datapack
Что нового
- Updated to Minecraft 26.3
beta
Ultramove v0.7b
0.7b_mod15 авг. 2026 г.505Minecraft: 26.2fabric, forge, neoforge, quilt
Что нового
- Increased the input window for Slide Jumps.
- Added a delay after jumping that prevents using Slam for a few ticks.
- Slam now cancels the player's previous velocity better.
- Renamed the #DisableMovementSwitch configuration option to MovementSwitch (now 1 means players CAN switch their movement mode)
- Added more configuration options for individual movement mechanics:
- BaseAttributes — controls base jump height, movement speed, gravity and other "passive" changes. Enabled by default.
- Slide — controls Slide mechanic. Enabled by default.
- Dash — controls Dash mechanic. Note: if disabled, the stamina bar will remain on screen even though it serves no purpose (this will be changed in a future update). Enabled by default.
- DashJump — controls Dash Jumps. If disabled you can not jump during dash. Enabled by default.
- Cling — controls Wall Cling mechanic. Enabled by default.
- MaxWallJumps — 0 to disable Wall Jumps, -1 to make them infinite. Set to 3 by default.
- Slam — controls Slam mechanic. Enabled by default.
- SlamBounce — controls Slam Bounce mechanic. Enabled by default.
- SlamStorage — controls Slam Storage mechanic. Enabled by default.
- EdgeFalling — controls new Edge Falling mechanic. Disabled by default.
- Added Edge Falling mechanic:
- If enabled, players may fall of ledges while sliding.
- This feature is unstable and players may sometimes stuck on edges or expirience other odd behavior.
- Recomended to use only on maps with plenty of flat surfaces, without "diagonal" structures.
- Wall Cling can no longer be performed if there is a block with collision directly below the player. This should not affect normal gameplay, but feedback is appreciated.
- Minor bug fixes
beta
Ultramove v0.7b
0.7b15 авг. 2026 г.75Minecraft: 26.2datapack
Что нового
- Increased the input window for Slide Jumps.
- Added a delay after jumping that prevents using Slam for a few ticks.
- Slam now cancels the player's previous velocity better.
- Renamed the #DisableMovementSwitch configuration option to MovementSwitch (now 1 means players CAN switch their movement mode)
- Added more configuration options for individual movement mechanics:
- BaseAttributes — controls base jump height, movement speed, gravity and other "passive" changes. Enabled by default.
- Slide — controls Slide mechanic. Enabled by default.
- Dash — controls Dash mechanic. Note: if disabled, the stamina bar will remain on screen even though it serves no purpose (this will be changed in a future update). Enabled by default.
- DashJump — controls Dash Jumps. If disabled you can not jump during dash. Enabled by default.
- Cling — controls Wall Cling mechanic. Enabled by default.
- MaxWallJumps — 0 to disable Wall Jumps, -1 to make them infinite. Set to 3 by default.
- Slam — controls Slam mechanic. Enabled by default.
- SlamBounce — controls Slam Bounce mechanic. Enabled by default.
- SlamStorage — controls Slam Storage mechanic. Enabled by default.
- EdgeFalling — controls new Edge Falling mechanic. Disabled by default.
- Added Edge Falling mechanic:
- If enabled, players may fall of ledges while sliding.
- This feature is unstable and players may sometimes stuck on edges or expirience other odd behavior.
- Recomended to use only on maps with plenty of flat surfaces, without "diagonal" structures.
- Wall Cling can no longer be performed if there is a block with collision directly below the player. This should not affect normal gameplay, but feedback is appreciated.
- Minor bug fixes
beta
Ultramove v0.6b
0.6b9 авг. 2026 г.26Minecraft: 26.2datapack
Что нового
### General
- Minor bug fixes.
- Reworked the stamina bar display.
- Reworked player attributes to better match ULTRAKILL's movement, including:
- Reduced jump height to 5.5 blocks.
- Adjusted gravity, movement speed, and air resistance.
- Increased the safe fall distance to 132 blocks.
### Dash & Dash Jump
- Dashes no longer cause grief (e.g. button presses, doors/trapdoors toggling, etc.).
- Reduced Dash Jump height to approximately 2 blocks.
- Dash Jump height may currently vary due to damage taken.
- In some cases, the resulting jump height can be reduced to almost 0 blocks. This is being investigated.
- Reduced Dash Jump horizontal distance to approximately 14 blocks.
- Added sound effects for Dash Jumps and failed Dash/Dash Jump attempts due to insufficient stamina.
- Added visual particle effects for Dashes.
### Sliding
- Reduced Slide Jumps height, including the jumps during slide, to 3 blocks.
- Reworked slide deceleration:
- Players again gradually lose speed while sliding above 12 blocks/s.
- If the player is not attempting to steer, this deceleration is significantly weaker.
- Reaching a speed above 36 blocks/s now causes an immediate slowdown to 36 blocks/s.
- Added new visual particle effects for sliding.
- Added a sound effect when a slide ends.
### Slam & Slam Bounce
- Reworked Slam Bounce jump bonus calculations to more closely match the original ULTRAKILL mechanic.
- Reduced the Slam Bounce input window.
- Reworked Ground Slam acceleration:
- Instead of applying constant acceleration, the player is accelerated toward a falling speed equivalent to approximately 50 blocks/s.
- The system then attempts to maintain this speed for the duration of the Slam.
- Added visual particle effects for Ground Slams.
### Slam Storage
- Added Slam Storage.
- Slam Storage can be performed by wall jumping during a Slam, causing the Slam momentum to be "stored".
- Performing a Slam Bounce after storing the Slam momentum grants an enormous jump bonus. Also can be chained with Slide Jumps.
### Wall Jump
- Improved Wall Jumps to make them faster and more effective at cancelling the player's momentum.
- Slide Wall Jumps do not receive the same momentum cancellation, which can currently result in significant variation in bounce height.
beta
Ultramove v0.5b
0.5b6 авг. 2026 г.23Minecraft: 26.2datapack
Что нового
- Slide improvements:
- Steering speed is now higher
- High-speed sliding slowdown is now applied only while steering, meaning you can preserve your momentum if you don't steer
- Significantly reduced the chance of clipping through walls or suffocating when ending a slide
beta
Ultramove v0.4b
0.4b5 авг. 2026 г.19Minecraft: 26.2datapack
Что нового
- Ground Slam no longer slows the player down on landing.
- Power Slam is now only performed while the Sneak key is held.
- Mobs are still launched with a fixed force (planned to be improved in a future update).
- Minor visual and sound effect improvements for Ground Slam.
beta
Ultramove v0.3b
0.3b4 авг. 2026 г.3Minecraft: 26.2datapack
Что нового
- Changed how Wall Jump is performed:
- Wall Jumps now use gravity changes and damage instead of Wind Charges.
- Wall Jumps are now much more horizontal, matching ULTRAKILL more closely.
- Due to random knockback from damage, Wall Jump height may vary.
- Wall Jumps now trigger faster and feel less "sticky".
beta
Ultramove v0.2b
0.2b1 авг. 2026 г.30Minecraft: 26.2datapack
Что нового
- Added #ultramove:non_collidable block tag to filter out them in some situations
beta
Ultramove v0.1b
0.1b1 авг. 2026 г.12Minecraft: 26.2datapack
Что нового
- Added ULTRAKILL-inspired movement system.
- Added Dash with stamina consumption and directional control.
- Added Slide.
- Added Ground Slam.
- Added Wall Jump and Wall Cling mechanics.
- Added Dash Jump, Slide Jump, and Slam Bounce.
- Added stamina system with regeneration.
- Added player movement settings menu.
- Modified player physics to better match ULTRAKILL movement:
- Increased movement speed.
- Higher jump height.
- Custom gravity and air drag.
- Increased step height.
- Increased safe fall distance.