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Typhon

ВЕРСИИ (11)

release

Typhon 0.9.4

0.9.4
21 окт. 2025 г.236Minecraft: 1.21.9, 1.21.10paper
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## Hotfix This is a hotfix release. Due to extendLava changes, existing bug on lavaflow resurfaced. This was fixed in v0.9.4.
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Typhon 0.9.3

0.9.3
21 окт. 2025 г.54Minecraft: 1.21.9, 1.21.10paper
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> Warning: > This version is buggy, use [Typhon 0.9.4 Release](https://modrinth.com/plugin/typhon/version/0.9.4) ## What's new? * extendLava now checks for existing lava already have lava placed. * evaporateBlocks and Geothermal activities now properly deal damage to WaterMobs.
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Typhon 0.9.2

0.9.2
20 окт. 2025 г.53Minecraft: 1.21.9, 1.21.10paper
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## Hotfix This is a hotfix release for fixing the following bugs: * null pointer exception on `Directional`-aware lava cooldown * `VolcanoSuccession` code not properly exiting without proper exit conditions
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Typhon 0.9.0

0.9.0
16 окт. 2025 г.54Minecraft: 1.21.9, 1.21.10paper
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> Warning: > This version is buggy, use [Typhon 0.9.2](https://modrinth.com/plugin/typhon/version/0.9.2) or [later Release](https://modrinth.com/plugin/typhon/version/0.9.4) ## What's new? ### Updating to latest versions - Typhon now targets for Minecraft `1.21.9` - SoundSeeds updated for `1.21.9` - Added support for geothermally affected blocks and newly utilize `dry` variant of `grass` when affected by `geothermal` heat. - Added support for `1.21.4` tree variants to be affected by `geothermal` heat. - Added support for `1.21.4`'s `creaking_heart` also affected by `geothermal` heat. - Added support for `1.21.9`'s `CopperGolem`'s oxidation affected by `geothermal` activity. - Typhon now targets BluemapAPI `2.7.4` ### New Integrations - Typhon now supports `WorldGuard` for region protection and management. _(Experimental, may not work)_ - Typhon now supports `CoreProtect` for region protection and management. _(Experimental, may not work)_ ### Fixes - Fixed BlueMap integration was failing in: - New subsidary vent formation - Deleting a volcano - Fixed `TyphonNavigation` for better navigations (This will fix the issue with summit navigation) - Added missing Tab completion for `/vol <name> mainvent caldera` command - Fixed ConeBuilding Volcanic Bombs are not working as intended ### New Features #### More control on Volcanic Lava * You can now configure vent to decide whether player's lava bucket should be considered as `volcanicLava`. Use `lavaflow:usePouredLava` to configure. * You can now configure vent to decide whether player can pickup the volcanic lava or not. * By directly updating `core.json`. You can now change volcano geothermal to be: - `doFireTicks`: Whether to burn nearby entity via heatValue (default: `true`) - `doEvaporation`: Whether to evaporate water when high heatValue (default: `true`) - `deterMobSpawn`: Whether to prevent spawn of Monsters and Animals (default: `true`) #### Plugin Architecture - Added `TyphonQueuedHashMap` for better performance on Typhon's internal caches - The response of volcano commands are more streamlined - `TyphonNavigation` no longer just posts `wall-of-text`. #### Lava Dome Eruption - Implemented Lava Dome Eruption Style - The lavadome will ooze #### Volcanic Bombs - Implemented blackbody radiation (via glowing FallingBlock) for each Volcanic bomb Now the bombs will glow in the dark with proper color based on the temperature of the bomb - Fixed the issue with underlying scoreboard teams for blackbody radiation isn't properly deleted on reload or shutdown - Fixed the issue with the Volcanic bombs aren't properly spewing out the lava when landed nearby the vent. #### Lava flows - The cooled lava will now reflect the flowing direction of the lava flow. #### Navigation - Newly revamped navigation interface: #### Geothermal - The geothermal system has been revamped - Now the volcano will follow the logrithmic curve for geothermal heat - The geothermal rate of the "DORMANT" state of the volcano will have more geothermal heat than previous versions. This is in order to make the par with real-life volcanoes where the geothermal heat signatures are still present even when the volcano is dormant. - Other geothermal states also have more geothermal heat than previous versions - The Volcanic Gas will now have proper checks for fire-resistance armors. - The Volcanic Gas will now deal proper damage to undeads. - When the volcano is in elevated state, Now the volcanic gas can trigger `"NAUSEA"` effect on players and entities. - Improved tree detection logic for "killing trees" via geothermal heat and gas release - Pyroclastic flows will "timber" the trees when it meets on trees. The trees will fall down and burn out, replaced with coal block and covered with ash. - Fixed timber'd Tree-falls' aren't having correct directions. - Volcanic Gases now oxidizes copper #### Pyroclastic Flows - Fixed pyroclastic flows were not properly directing and doing drifts, causing doing U-turns and other weird behaviors. -> Now the pyroclastic flows will properly follow the direction of the flow direction. - Revamped pyroclastic flow's ash accumulation system - Now the pyroclastic flow will accumulate ash on the ground even more than previous versions. - The ash accumulation will create gentle slopes on the ground just like real-life pyroclastic flows. - The ash accumulation amount for the pyroclastic flow has been increased drastically (from 1 to 3 blocks) for realistic stratovolcano formations. - Pyroclastic flows will now have range checks for the ash accumulation. - By default, the pyroclastic flow will flow nearby the vent and will not flow far away from the vent., but will still flow about the size of the volcanic cone of the pyroclasts. - But if the random roll and it meets the condition for Full Pyroclastic Flow, it will flow far away from the vent. This can be configured via `"ash:fullPyroclasticFlowProbability"` config node. - Pyroclastic flows will smooth out the surface when it meets on obstacles. - Pyroclastic flows will "timber" the trees when it meets on trees. The trees will fall down and burn out, replaced with coal block and covered with ash. #### Succession - Default Volcanic Succession rate has been drastically decreased for more realistic primary succession. - The Succession rate and probability of each succession cycle can be configured via command via `"succession:probability"` and `"succession:treeProbability"` config nodes. - The succession can be disabled per vent via `"succession:enabled"` in the vent config node.
beta

Typhon 0.9.0 RC

0.9.0-rc
30 июл. 2024 г.214Minecraft: 1.21bukkit, paper, spigot
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# Typhon 0.9.0 Release Candidate * Typhon now targets `1.21`. * Add experimental support for `lava_dome` eruptions * Added rootless cone eruptions on `hawaiian` eruptions * Lava Extensions have revamped to accept leftover lava from `plumbLava` if the current eruption sequence can be extrude lava enough * Volcanic eruptions now utilize `BASALT_DELTA` ambient sounds * Steaming when lava's contact with water has added back when player is nearby * Revamped Pyroclastic flows * Targets `PaperMC` by default from this version - `Bukkit`, `Spigot` is still supported. but not intensely tested * Added experimental `Folia` support with `TyphonScheduler` * Added extra icons for representing volcano states on bluemap * Manually triggered primary successions * New `ERUPTION_IMMINENT` Eruption status * Cinder cone composition has changed into `NETHER_RACK` and `COBBLED_DEEPSLATE`. - See [beta01](https://github.com/Alex4386/Typhon/releases/tag/v0.9.0-beta01) release for more details * Added `VolcanoBuilder` to switch off eruption on specific condition is met * Added `Vent Switch` feature to change subvent into a mainvent. * Revamped Andesitic cone build * `Lateral blast` (landslide) has been implemented * Caldera formation utilizes `TyphonScheduler` to use multi-threaded environment
release

Typhon 0.8.7

0.8.7
28 апр. 2024 г.174Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5bukkit, paper, spigot
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![image](https://github.com/Alex4386/Typhon/assets/27724108/0c5262cd-07d3-45e4-8927-49f86fc3bfd3) **The /tick bug is now finally fixed!!!** * This update now has revamped "plumbing" algorithm in order to match with tick command. * The Bomb launching has been revamped to launch bombs per every tick. please update your config accordingly to prevent your volcano to well, launch huge amount of bombs per tick and crash your server.
release

Typhon 0.8.4

0.8.4
2 мар. 2024 г.122Minecraft: 1.20.4bukkit, paper, spigot
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# 🌋 Typhon v0.8.4 * `/tick` command support. Now lava eruption works with faster tick rates! * stub-implementation for lava effusion rate. faster the volcano erupts. This version now targets `1.20.4`. It might work with older `1.20.x` versions, but it might not work.
release

Typhon 0.8.3

0.8.3
1 мар. 2024 г.115Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4bukkit, paper, spigot
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## 🌋 Typhon v0.8.3 * Pyroclasts now burn all wooden blocks (updated to match stairs, slabs including new cherry trees) * Fixed Pyroclast accumulation
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Typhon 0.8.2

0.8.2
6 янв. 2024 г.139Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4bukkit, paper, spigot
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# Concatenated Changelog from v0.8.1...0.8.2 ## v0.8.2 * Pyroclastic flows now have climb limit * reset baseY if the baseY is higher than current summit (causes bug on cinder cone formation) * Fixed bug from last cinder cone build-up overhaul, now the cinder cones are not generated like: `/vvv\` any more, * merged bombs:resetBaseY into bombs:baseY reset. * FIxed baseY and eruption style was not reverted back after * Fixed pyroclastic flow clean up doesn't work due to concurrent modification exception ## v0.8.1 * Overhaul on caldera formation and plinian eruption * Revamped pyroclastic flow's ash accumulation algorithm
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Typhon 0.8.0

0.8.0
1 янв. 2024 г.109Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4bukkit, paper, spigot
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# Concatenated Changelog since v0.7.2...0.8.0 ## v0.7.2 * Strombolian/Vulcanian cone building algorithms refactored * baseY implementation for cone building algorithms ## v0.7.3 * removed cone building algorithm ## v0.8.0 * Updated Minecraft target SDK to 1.20+ * Bumped up BluemapAPI to 2.6.2 * New and improved BlockQueue for optimized lavaflow handling while minimizing impact on TPS * More realistic cindercone formation by refactoring cindercone forming algorithm * Fixed bug on pyroclastic flows piling up too much ash * Fixed bug on vulcanian eruption that pyroclastic flows and ash plumes are not generated as much as expected * Fixed bug on HighestRocklikes returning wrong blocks due to cache bug * Fixed bug on cinder cone's target height code base not considering radius of crater generating wrong shape nearby the crater * The tree generated on Secondary succession will generate more realistic combination of trees * Added manual summit reset command: /vol <name> mainvent summit reset * Updated summit bomb handling code to generate even better cinder cones * Updated handler for Geothermal activity to handle updated CHERRY tree's exotic shapes. * Updated geothermal activity to burn trees, cherry pedals, ferns, mangroves, seapickles and eggs.
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Typhon 0.7.1

0.7.1
9 сент. 2023 г.156Minecraft: 1.19.4, 1.20, 1.20.1bukkit, paper, spigot
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# 🌋 Typhon v0.7.1 Thank you for using Typhon Plugin. This version extends the use of `BlockDisplay` to add more realism in the volcanoes ## Bluemap is back! ![image](https://github.com/Alex4386/Typhon/assets/27724108/e92ddf3c-acc6-46fc-b4ee-14a94eff645b) Your long awaited bluemap support is now working as intended! ## Introducing `Pyroclastic Flows` ![image](https://github.com/Alex4386/Typhon/assets/27724108/ac58f588-7e46-4947-9b85-129851fe4965) Say hello to Pyroclastic flows! If your eruption style is vulcanian or pelean, The eruption will now feature pyroclastic flows after every eruption sequence. Pyroclastic flows will burn down any trees or any wooden stuff in the path and really fast<sup>*</sup>, so evacuate as soon as you see those! <sub>*: Considering your computer is beefy enough to run this plugin full 20 TPS.</sub> ## Ash Cloud/Plumes now `burns`! 🔥 ![image](https://github.com/Alex4386/Typhon/assets/27724108/cddb53bf-8375-47b3-aee5-be1b3a863d18) Flying with elytra and viewing some eruptions? Well you now need to be extra careful! those ash cloud/plumes will kill you when you approach it too much! 🌋 ENJOY! 🌋