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Turret TaCZ Addon

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Turret TaCZ Addon 0.8.5-beta

0.8.5-beta
4 окт. 2026 г.803Minecraft: 1.20.1forge
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# Turret TaCZ 0.8.5-beta All changes since **0.8.3-early-beta**, the last public release (May 1, 2026). The early beta was playable but unfinished: four turrets, some temporary textures and borrowed sounds. 0.8.5 is the first full beta. It adds two turrets, final textures for the whole lineup, dedicated sounds and new muzzle effects, and reworks ballistics, maintenance and stability. ## Requirements - Minecraft 1.20.1 - Forge 47.x (built on 47.4.10) - GeckoLib 4.8.2 or newer - TaCZ 1.1.7 or a later 1.1.x build. TaCZ 1.2 is not supported yet; Forge reports it clearly at startup instead of crashing in game. ## Renamed turrets The turrets have proper names now. Their registry IDs are unchanged, so turrets and items from 0.8.3 keep working. | 0.8.3 name | 0.8.5 name | |---|---| | Turret .308 | **Sentinel .308** | | Dual 5.56 Turret | **Viper 5.56** | | 45-70 Sniper Turret | **Marksman .45-70** | | 81mm Mortar Turret | **M81 Thunder** | ## New turrets - **M20 Bastion**: a 20 mm explosive autocannon with alternating barrels. It fires 20 mm HE shells and avoids firing when its own blast would catch an ally. - **M134 Guardian**: a rotary saturation turret firing at 1,200 rounds per minute. - Barrel spin-up and braking. - Barrel heat with automatic cooling, and a heat cutoff you can set in the GUI. - Extra wear when firing at high heat. - The barrels glow dull red, then red-orange, as they heat up, and cool down visibly. - Both craft in the TaCZ gun smith table. ## Visuals and sound - **Final commissioned textures** for every turret (apart from sentinel and Marksman). - **New muzzle effects**, in pixel art like the rest of Minecraft: - a flash (flame, star and halo) scaled to each calibre, which flickers and briefly lights up the turret; - dedicated muzzle smoke particles; - dust lifted from the ground block under the blast; - side jets from the M20's muzzle brake. - **Tracers** leave exactly from the barrel, and stay aligned with it while a turret swings to follow a moving target. Each calibre has its own tracer, and 20 mm shells look heavier than rifle rounds. Tracers cool from white-yellow to orange-red as they travel. - **Reworked ejected casings**: - they fall straight down whatever the barrel angle, bounce and spin as long as they carry energy, then slide, settle on their side and rest on the ground; - they sink slowly in water, and fall again if the block under them is removed; - up to 160 casings per turret stay on the ground for 30 seconds, then shrink away instead of vanishing; the number and duration can be lowered in the settings for slower computers; - they cost much less to draw, especially from a distance; - they no longer glow in the dark. - **Suppression**: the screen edges darken when rounds pass close to you, more for heavy calibres, and the view flinches on the closest passes. A turret firing right next to you gives a lighter, shorter pulse on top of the camera shake, and the M134's sustained fire now rumbles the camera. Both can be turned down or off in the settings screen. - **Dedicated sound design**: M134 mechanism and firing (including a cohesive A-10-style burst), M20 ammunition feed, a full M81 mortar set (firing, reload, tube elevation and traverse) and shared turret rotation. - **Room-aware reverb tail** when the M134 stops firing, with options: volume, enable/disable, and automatic muting when Sound Physics Remastered is installed. - **In-game settings screen**: Mods > Turret TaCZ > Config, for the screen effects, the casings and the M134 reverb. - Smoother idle scanning and turret rotation. ## Ballistics - **Material-aware penetration and ricochets**. Rounds can pierce blocks and entities depending on material and impact angle, and lose speed, damage and brightness as they spend their energy. - Ricochets follow the impact angle; spent rounds stop instead of flying on at full strength. - **Thin blocks resist less**: panes, trapdoors, doors and slabs are easier to shoot through than full blocks, and rounds leave from the real back face. - **Rounds skip off the ground**: grazing shots can ricochet off soil, sand and gravel, as they do in reality. - **New impact effects**, in pixel art: glowing ricochet sparks, a small impact flash, earth plumes when a round skips off the ground, and debris thrown in the right direction. - **Block tags for modpacks** (`turrettacz:ballistics/*`) to classify modded blocks as soft, wood, stone, metal, armored or bulletproof. - Impact effects are decided by the server, so no duplicated or misplaced sparks. - The penetration profiles can be tuned in the new server config. ## M81 Thunder mortar - **Fixed the mortar getting stuck in a slight up-and-down motion without ever firing.** - The muzzle flash and the shell now leave from the mouth of the tube, instead of almost a block above it. - The tube follows moving targets smoothly instead of in jerks, and **leads them**: it fires where the target will be when the shell lands. - Range increased from 96 to 120 blocks. - Aiming, target validation and shell launch share the same drag-aware trajectory. - Clearer fire-control status: out of range, impossible arc, or path obstructed by terrain. - Manual fire missions (X/Z coordinates, salvo size, safe range) were reworked. - New reload cycle, launch pressure effects and camera shake. - **New sound set**: new firing sounds, a reload synced with its animation, a tube motor that follows every elevation change and locks with a clunk at the end of its travel, and its own traverse sound when it turns. ## Maintenance and repairs - **Component damage**: frame, optics, servo and weapon. Damaged optics slow down aim lock, damaged servos slow rotation, and a damaged weapon fires slower. - **Field maintenance panel** in the GUI, with repairs paid in materials. - **Destroyed turrets** leave a recovery chest with their inventory and the turret item. ## Targeting and allies - **Allied-fire protection**: owners, teams, tamed companions and mod-provided allies are neither targeted nor hit. - Turrets hold fire when an ally crosses the line of fire, including the M134 during continuous fire. - Mortar shells and rounds deflected by a ricochet stay dangerous on purpose. - Better targeting of modded hostile mobs. - **For modpacks and other mods**: an API and two datapack tags: - `turrettacz:force_hostile_targets` forces entities to be treated as targets; - `turrettacz:protected_from_turret_fire` protects entities from turret fire. - Better target filters, player access rules, whitelist controls and live diagnostics. ## Ammunition and supply - **20 mm HE shells**, and 81 mm mortar shells, delivered through the built-in TaCZ gunpack. - Compatible **TaCZ ammo boxes** can go straight into a turret's ammo slots. ## Compatibility and stability - **Servers and clients must run the same Turret TaCZ version**: the network protocol changed, and a mismatched client is refused at login with a clear message. - **Dedicated servers**: turrets no longer touch client-only code on the server. All six turrets are checked on a real dedicated server with automated tests. - **Safer gunpack handling**: - the built-in ammo pack never overrides data from other TaCZ gunpack addons; - the game log reports clearly when a gun or ammo a turret needs is missing; - worlds that ran pre-release test builds get TaCZ's gun smith table restored automatically, with a backup. - **Pistons**: a turret follows its support block when a piston pushes or pulls it. - Stale impact effects are dropped after network lag instead of bursting at once. ## Languages - **Chinese (zh_cn) added**, alongside English, French, German, Spanish and Brazilian Portuguese. ## Known issues and upcoming polish - Volume balancing of the new sounds, based on your feedback. - Dedicated ricochet, distant-shot and near-miss crack sounds. As with any beta, back up your world before updating.
beta

Turret TaCZ Addon 0.8.3-early-beta

0.8.3-early-beta
1 мая 2026 г.4,2 тыс.Minecraft: 1.20.1forge
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# Turret TaCZ 0.8.3 Early Beta This update focuses on polish, stability, localization, audio feedback, piston compatibility, idle behavior, modded mob targeting, and a major improvement pass for the 81mm mortar turret. ## Added and Improved - Added better piston compatibility for deployable turret platforms. - Improved support for vertical and lateral piston movement. - Improved turret support recalculation while being moved by pistons. - Added a looping turret rotation sound that reacts to real turret movement. - Rotation audio now works during tracking and idle scanning. - Improved 3D sound positioning for turret rotation audio. - Added improved procedural idle scanning for turrets. - Idle scanning now uses steadier movement, short pauses, and less mechanical motion. - Added different idle scan profiles depending on turret type. - Added light camera shake feedback for standard turret firing. - Expanded localization support based on the player's Minecraft language. - Updated and polished translations for English, French, Spanish, German, and Brazilian Portuguese. - Added clearer per-turret identification in the control panel to better distinguish multiple turrets of the same type. - Improved creative inventory and item preview presentation for turret items. - Polished several UI alignments, offsets, and translated text layouts in turret menus. ## 81mm Mortar Update - Replaced the 81mm mortar turret with a new model. - Added a new mortar reload animation. - The mortar barrel now returns to its neutral reload position after firing. - Reload animation now plays after the barrel has returned to its reload position. - After reloading, the mortar resumes aiming before firing again. - Added a short stabilization delay before the mortar fires once aligned. - Reduced mortar horizontal and vertical rotation speed to make aiming feel heavier. - Removed the old mortar firing animation behavior in favor of stronger firing effects. - Added camera shake when the mortar fires. - Added stronger ground dust, smoke, and pressure effects around the mortar shot. - Improved mortar firing feedback for better immersion. - Improved mortar salvo behavior so reload animations replay correctly during x3 and x5 fire missions. ## Targeting and Compatibility - Improved hostile detection for modded mobs that do not use vanilla monster classes (spore infection compatibility). - Added support for forced-hostile entity type tags. - Added default compatibility handling for Spore Infection hostile entities. - Improved targeting against large or unusual modded entities. - Added stricter final shot validation before consuming ammo. - Reduced rare cases where turrets could fire into empty space after a target moved. ## Fixes - Fixed multiple turret menu text alignment issues in translated interfaces. - Fixed long translated labels overlapping other UI elements in the access panel. - Improved close-range targeting so turrets handle enemies standing very close more reliably. - Reduced delayed burst effects after loading or rejoining a world. - Prevented client-side backlog behavior where shots and shell ejections could appear stacked after short freezes or reloads. - Fixed several edge cases where turrets could lose their support alignment during piston movement. - Fixed cases where lateral piston movement could incorrectly snap turrets upward. - Fixed mortar reload animation not always restarting during repeated salvo shots. - Improved GeckoLib reload trigger handling while keeping held final-frame reload poses. - Fixed a Forge 1.20.1 runtime compatibility crash caused by an incompatible ResourceLocation helper call. ## Visual and Asset Updates - Updated the 81mm mortar geometry, texture, and animation files. - Updated the dual 5.56 turret geometry, texture, and firing animations. - Improved shell ejection and barrel movement timing on the dual 5.56 turret. - 45-75 sniper turret have now is own texture. (Model by PorotoMZ (@rporotos), commissioned by me on Fiverr) ## Technical and Polish - Added a client-side camera shake packet and manager for turret firing effects. - Added reusable reload animation support to the shared turret entity system. - Improved turret animation handling so turrets can have optional firing animations and dedicated reload animations. - Added procedural idle scan state handling on the client side. - Improved pre-shot line validation against target hitboxes. - Cleaned up part of the internal logging to reduce unnecessary noise. - Improved the TaCZ ammo/tag integration to keep the compatibility patch cleaner and more reliable. - General polish and cleanup across turret behavior, UI, effects, targeting, and deployment handling. - Cleaned up ResourceLocation compatibility handling for Forge 1.20.1 to avoid newer-version API calls and reduce development warnings. ## Notes - This release continues the early-beta polish pass. - The mortar is receiving a deeper visual and feedback pass, with more sound and effect improvements planned later. (texture next normally) - More visual updates are planned as new commissioned turret textures are completed.
beta

Turret TaCZ Addon 0.8.2-early-beta-HOTFIX

0.8.2-early-beta-Hotfix
13 апр. 2026 г.325Minecraft: 1.20.1forge
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# Turret TaCZ 0.8.2 Early Beta - HOTFIX ## Hotfix - Fixed a launch crash on real Minecraft/CurseForge instances caused by a Minecraft 1.20.1 ResourceLocation API mismatch - Kept the .308 texture/model update from 0.8.1 - GeckoLib 4.8.2+ is still required ## Requirements - Minecraft Forge 1.20.1 - Timeless and Classics Zero (TaCZ) 1.1.7+ - GeckoLib 4.8.2+
beta

0.8.1 Early Beta - Updated for GeckoLib 4.8.2+

DEPRECATED-0.8.1-early-beta-
13 апр. 2026 г.48Minecraft: 1.20.1forge
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# Turret TaCZ 0.8.1 Early Beta Small visual and compatibility update. ## Changes - Added the first new commissioned texture pass for the .308 turret - Updated the .308 turret model assets to match the new texture layout - Updated the .308 item preview assets - Updated the required GeckoLib version to 4.8.2+ ## Fixes - Fixed incorrect/stretched UV rendering on some .308 turret parts in-game - The issue was caused by older GeckoLib versions not handling `uv_rotation` the same way as Blockbench ## Requirements - Minecraft Forge 1.20.1 - Timeless and Classics Zero (TaCZ) 1.1.7+ - GeckoLib 4.8.2+ ## Notes This is still an early-beta build. Some textures and visual polish are still work in progress.
beta

First public early-beta release

DEPRECATED-0.8.0-early-beta
31 мар. 2026 г.51Minecraft: 1.20.1forge
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# Turret TaCZ 0.8.0 Early Beta First public early-beta release of Turret TaCZ for Minecraft Forge 1.20.1. ## Included in this version - 4 deployable turret types - Turret .308 - Dual 5.56 Turret - 45-70 Sniper Turret - 81mm Mortar Turret - Advanced placement preview with facing lock and reach testing - Shared turret control GUI with ammo, filters, access control, and behavior settings - Container resupply support - Turret pickup with saved inventory and state - Automatic and manual mortar targeting ## Improvements - Mortar ballistic calculation reworked and stabilized - Mortar aiming behavior polished for both manual coordinates and automatic fire - General project cleanup and release preparation - Improved metadata, naming, and packaging for the first public build ## Requirements - Minecraft Forge 1.20.1 - Timeless and Classics Zero (TaCZ) 1.1.7+ - GeckoLib 4.4+ ## Early Beta Notes - This is an early-beta release - Core gameplay features are functional and tested in solo play - Some turret textures are still missing, temporary, or unfinished - Multiplayer testing is still limited in this first public build - Piston interaction is not guaranteed