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Tunneler TNT

A custom TNT pack that help you mine faster and safer.

Автор: Maleficent201 тыс.1обновлён 29 дек. 2025 г.
СнаряжениеТехнологииУтилиты

Описание

Tunneler TNT

Tunneler TNT is a vanilla-friendly expansion mod for Minecraft (Fabric) that adds specialized explosives to your arsenal. Designed to fit seamlessly into the base game, these new TNT types offer powerful utility for mining and excavation without feeling out of place.

🧨 Features

1. Heavy TNT

A dense, high-power explosive designed for massive excavation.

  • Explosion Power: 7.0 (nearly double vanilla TNT).
  • Fuse Time: 6 Seconds (120 ticks) — gives you extra time to clear the blast zone.
  • Behavior: Works exactly like standard TNT, just bigger and louder.

2. Tunneler TNT

A specialized directional charge used for rapid mining and breaching.

  • Directional: Carves a tunnel forward based on the direction it was facing when placed.
  • Dimensions: Creates a 16-block long tunnel with a radius of 4 blocks.
  • Smart Mining: * Ore Safety: Automatically detects and ignores precious blocks (Ores, Ancient Debris, Spawners, Chests), leaving them floating safely in the air.
    • Natural Look: Uses a noise algorithm to create rough, cave-like walls instead of perfect mathematical cylinders.

🛠️ Mechanics & Recipes

Progression: The mod integrates naturally with survival progression.

  • Recipes are hidden by default.
  • Unlock Condition: Simply obtain a block of Vanilla TNT to automatically unlock the recipes for both Heavy and Tunneler TNT in your recipe book.

Crafting:

  • Heavy TNT: Reinforced with extra Gunpowder (Gunpowder - TNT - Gunpowder).
  • Tunneler TNT: Directed using Iron Nuggets and Gunpowder.

⚖️ Philosophy

The goal is simple:

  • Keep everything feeling like "Vanilla+" (items that feel like Mojang could have added them).
  • Add variants that behave naturally in the world.
  • Avoid unnecessary complexity or "magical" behavior.

🤝 Contributing

If you want to help develop the mod:

  • The codebase is intentionally simple and readable.
  • New TNT types follow the standard Fabric Entity pattern.
  • All behavior is built on top of normal TNT logic so it’s easy to extend.

Ways you can contribute:

  • Add new TNT variants.
  • Improve textures or models.
  • Suggest balance changes.
  • Report bugs or odd interactions.

Pull Requests are welcome. Keep changes clean, focused, and consistent with the vanilla-like style.

📄 License

MIT – free to use, free to modify, free to contribute.

Галерея

Tunneler TNT concept image

Последние версии

Все версии →
beta

Tunneler TNT 1.0.0-mc1.21.11

1.0.0-mc1.21.11
29 дек. 2025 г.787Minecraft: 1.21.11fabric
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Что нового
Update to Minecraft 1.21.11
release

Tunneler TNT 1.0.0

1.0.0
21 нояб. 2025 г.246Minecraft: 1.21.10fabric
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Что нового
# Tunneler TNT – Version 1.0.0 This release introduces two fully functional custom TNT variants designed for mining, clearing tunnels, and controlled directional blasting. Both TNT types include custom textures, entities, and behavior. --- ## 🔥 New TNT Types ### **Heavy TNT** A stronger alternative to vanilla TNT. - Explosion strength: **7** (roughly midway between TNT and large charges) - Fuse time: **extended** (gives you more time to escape) - Destroys common terrain blocks (stone, dirt, deepslate, netherrack, etc.) - **Preserves all ores** and valuable blocks - Uses its own custom texture and renders correctly when primed --- ### **Tunneler TNT** A directional TNT that digs straight ahead like a mining charge. - Creates a **forward cylindrical tunnel** up to 16 blocks long - Radius: **4**, with light edge noise for a natural, explosion-like shape - **Never breaks ores** — leaves veins exposed - Faces **away from the player** when placed - Custom texture for all block faces + correct primed entity appearance --- ## ⚙ Other Features - All blocks have full blockstate, model, item, and loot table support - Entities use `TntRenderer` for vanilla-consistent animation, fuse, and visuals - Works in survival and creative modes - Fully compatible with Minecraft **1.21.10** using **Mojang mappings** --- ## 🛠 Known Limitations (for future updates) - Explosion visuals (particles) are still vanilla TNT - Tunnel shape does not currently scale or vary in diameter - No sound or particle variations yet --- ## ✔ Summary This first version establishes the core TNT behaviors, rendering, block models, and directional tunneling. Future updates can expand with new TNT types, mining utilities, particle effects, and configurable explosion options.