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True Adaptive Music

ВЕРСИИ (960)

release

True Adaptive Music 2.9.3 for Minecraft Forge 1.20.1

2.9.3+1.20.1
2 окт. 2026 г.463Minecraft: 1.20.1forge
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Fabric 1.20.1

2.9.3+1.20.1
2 окт. 2026 г.144Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Neoforge 1.21.10

2.9.3+1.21.10
2 окт. 2026 г.42Minecraft: 1.21.10neoforge
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Fabric 1.21.10

2.9.3+1.21.10
2 окт. 2026 г.28Minecraft: 1.21.10fabric
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Neoforge 1.21.7

2.9.3+1.21.7
2 окт. 2026 г.12Minecraft: 1.21.7neoforge
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Neoforge 1.21.4

2.9.3+1.21.4
2 окт. 2026 г.20Minecraft: 1.21.4neoforge
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Fabric 1.21.4

2.9.3+1.21.4
2 окт. 2026 г.28Minecraft: 1.21.4fabric
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Fabric 1.21.7

2.9.3+1.21.7
2 окт. 2026 г.20Minecraft: 1.21.7fabric
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Neoforge 1.21.8

2.9.3+1.21.8
2 окт. 2026 г.23Minecraft: 1.21.8neoforge
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Fabric 1.21.8

2.9.3+1.21.8
2 окт. 2026 г.42Minecraft: 1.21.8fabric
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Neoforge 1.21.6

2.9.3+1.21.6
2 окт. 2026 г.21Minecraft: 1.21.6neoforge
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Fabric 1.21.6

2.9.3+1.21.6
2 окт. 2026 г.15Minecraft: 1.21.6fabric
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Neoforge 1.21.1

2.9.3+1.21.1
2 окт. 2026 г.2 тыс.Minecraft: 1.21.1neoforge
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Fabric 1.21.1

2.9.3+1.21.1
2 окт. 2026 г.623Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Neoforge 1.21.9

2.9.3+1.21.9
2 окт. 2026 г.13Minecraft: 1.21.9neoforge
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Fabric 1.21.9

2.9.3+1.21.9
2 окт. 2026 г.24Minecraft: 1.21.9fabric
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Neoforge 26.3

2.9.3+26.3
2 окт. 2026 г.134Minecraft: 26.3neoforge
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Neoforge 1.21.2

2.9.3+1.21.2
2 окт. 2026 г.11Minecraft: 1.21.2neoforge
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Fabric 26.3

2.9.3+26.3
2 окт. 2026 г.2 тыс.Minecraft: 26.3fabric
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Fabric 1.21.2

2.9.3+1.21.2
2 окт. 2026 г.12Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Neoforge 1.21.11

2.9.3+1.21.11
2 окт. 2026 г.73Minecraft: 1.21.11neoforge
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Neoforge 1.21.3

2.9.3+1.21.3
2 окт. 2026 г.20Minecraft: 1.21.3neoforge
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Fabric 1.21.11

2.9.3+1.21.11
2 окт. 2026 г.248Minecraft: 1.21.11fabric
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Neoforge 1.21.5

2.9.3+1.21.5
2 окт. 2026 г.12Minecraft: 1.21.5neoforge
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Fabric 1.21.5

2.9.3+1.21.5
2 окт. 2026 г.11Minecraft: 1.21.5fabric
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Fabric 1.21.3

2.9.3+1.21.3
2 окт. 2026 г.23Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Neoforge 26.2

2.9.3+26.2
2 окт. 2026 г.130Minecraft: 26.2neoforge
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Fabric 26.2

2.9.3+26.2
2 окт. 2026 г.1,1 тыс.Minecraft: 26.2fabric
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Neoforge 26.1

2.9.3+26.1
2 окт. 2026 г.109Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.3 for Minecraft Fabric 26.1

2.9.3+26.1
2 окт. 2026 г.252Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.9.3 --- ## Fixes - Fixed crash caused by PrioritySoundEvents not being serialized properly across all modloaders - Fixed game not closing immediately due to leaked timer objects, causing it to wait and eventually force close from the jvm watchdog - Added back the common "c" tags - MC 26.3 - Fixed a UI bug that prevented click-dragging nodes from working ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge - Mac binaries are missing for ffmpeg, ffprobe, etc. - Coming soon. Will take some work since I have my own custom FFmpeg build I made to reduce the file size of the mod Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Neoforge 26.3

2.9.2+26.3
29 сент. 2026 г.23Minecraft: 26.3neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Fabric 26.3

2.9.2+26.3
29 сент. 2026 г.189Minecraft: 26.3fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Forge 1.20.1

2.9.2+1.20.1
23 сент. 2026 г.125Minecraft: 1.20.1forge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Fabric 1.20.1

2.9.2+1.20.1
23 сент. 2026 г.36Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Neoforge 1.21.10

2.9.2+1.21.10
23 сент. 2026 г.3Minecraft: 1.21.10neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Fabric 1.21.10

2.9.2+1.21.10
23 сент. 2026 г.7Minecraft: 1.21.10fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Neoforge 1.21.1

2.9.2+1.21.1
23 сент. 2026 г.240Minecraft: 1.21.1neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Neoforge 1.21.2

2.9.2+1.21.2
23 сент. 2026 г.2Minecraft: 1.21.2neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Fabric 1.21.1

2.9.2+1.21.1
23 сент. 2026 г.610Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Neoforge 1.21.6

2.9.2+1.21.6
23 сент. 2026 г.10Minecraft: 1.21.6neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Neoforge 1.21.7

2.9.2+1.21.7
23 сент. 2026 г.4Minecraft: 1.21.7neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Neoforge 1.21.4

2.9.2+1.21.4
23 сент. 2026 г.5Minecraft: 1.21.4neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Fabric 1.21.2

2.9.2+1.21.2
23 сент. 2026 г.4Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Fabric 1.21.6

2.9.2+1.21.6
23 сент. 2026 г.2Minecraft: 1.21.6fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Fabric 1.21.7

2.9.2+1.21.7
23 сент. 2026 г.11Minecraft: 1.21.7fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Neoforge 1.21.11

2.9.2+1.21.11
23 сент. 2026 г.17Minecraft: 1.21.11neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Fabric 1.21.4

2.9.2+1.21.4
23 сент. 2026 г.5Minecraft: 1.21.4fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Neoforge 1.21.8

2.9.2+1.21.8
23 сент. 2026 г.9Minecraft: 1.21.8neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Fabric 1.21.11

2.9.2+1.21.11
23 сент. 2026 г.75Minecraft: 1.21.11fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Fabric 1.21.8

2.9.2+1.21.8
23 сент. 2026 г.8Minecraft: 1.21.8fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Neoforge 1.21.3

2.9.2+1.21.3
23 сент. 2026 г.19Minecraft: 1.21.3neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Fabric 1.21.3

2.9.2+1.21.3
23 сент. 2026 г.18Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Neoforge 1.21.5

2.9.2+1.21.5
23 сент. 2026 г.4Minecraft: 1.21.5neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Fabric 1.21.5

2.9.2+1.21.5
23 сент. 2026 г.15Minecraft: 1.21.5fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Neoforge 1.21.9

2.9.2+1.21.9
23 сент. 2026 г.3Minecraft: 1.21.9neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Fabric 1.21.9

2.9.2+1.21.9
23 сент. 2026 г.13Minecraft: 1.21.9fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Neoforge 26.2

2.9.2+26.2
23 сент. 2026 г.39Minecraft: 26.2neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Fabric 26.2

2.9.2+26.2
23 сент. 2026 г.1,3 тыс.Minecraft: 26.2fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Neoforge 26.1

2.9.2+26.1
23 сент. 2026 г.34Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.2 for Minecraft Fabric 26.1

2.9.2+26.1
23 сент. 2026 г.82Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Forge 1.20.1

2.9.1+1.20.1
17 сент. 2026 г.67Minecraft: 1.20.1forge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Fabric 1.20.1

2.9.1+1.20.1
17 сент. 2026 г.29Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Neoforge 1.21.1

2.9.1+1.21.1
17 сент. 2026 г.120Minecraft: 1.21.1neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Fabric 1.21.1

2.9.1+1.21.1
17 сент. 2026 г.104Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Neoforge 1.21.6

2.9.1+1.21.6
17 сент. 2026 г.12Minecraft: 1.21.6neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Neoforge 1.21.7

2.9.1+1.21.7
17 сент. 2026 г.4Minecraft: 1.21.7neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Fabric 1.21.6

2.9.1+1.21.6
17 сент. 2026 г.3Minecraft: 1.21.6fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Fabric 1.21.7

2.9.1+1.21.7
17 сент. 2026 г.11Minecraft: 1.21.7fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Neoforge 1.21.11

2.9.1+1.21.11
17 сент. 2026 г.12Minecraft: 1.21.11neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Fabric 1.21.11

2.9.1+1.21.11
17 сент. 2026 г.99Minecraft: 1.21.11fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Neoforge 1.21.4

2.9.1+1.21.4
17 сент. 2026 г.3Minecraft: 1.21.4neoforge
Скачать
Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Fabric 1.21.4

2.9.1+1.21.4
17 сент. 2026 г.2Minecraft: 1.21.4fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Neoforge 1.21.9

2.9.1+1.21.9
17 сент. 2026 г.3Minecraft: 1.21.9neoforge
Скачать
Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Neoforge 1.21.2

2.9.1+1.21.2
17 сент. 2026 г.3Minecraft: 1.21.2neoforge
Скачать
Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Fabric 1.21.9

2.9.1+1.21.9
17 сент. 2026 г.13Minecraft: 1.21.9fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Fabric 1.21.2

2.9.1+1.21.2
17 сент. 2026 г.6Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Neoforge 1.21.3

2.9.1+1.21.3
17 сент. 2026 г.22Minecraft: 1.21.3neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Fabric 1.21.3

2.9.1+1.21.3
17 сент. 2026 г.30Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Neoforge 1.21.10

2.9.1+1.21.10
17 сент. 2026 г.7Minecraft: 1.21.10neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Fabric 1.21.10

2.9.1+1.21.10
17 сент. 2026 г.7Minecraft: 1.21.10fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Neoforge 1.21.8

2.9.1+1.21.8
17 сент. 2026 г.12Minecraft: 1.21.8neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Fabric 1.21.8

2.9.1+1.21.8
17 сент. 2026 г.5Minecraft: 1.21.8fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Neoforge 26.2

2.9.1+26.2
17 сент. 2026 г.22Minecraft: 26.2neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Fabric 26.2

2.9.1+26.2
17 сент. 2026 г.268Minecraft: 26.2fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Neoforge 1.21.5

2.9.1+1.21.5
17 сент. 2026 г.0Minecraft: 1.21.5neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Fabric 1.21.5

2.9.1+1.21.5
17 сент. 2026 г.24Minecraft: 1.21.5fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Neoforge 26.1

2.9.1+26.1
17 сент. 2026 г.12Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.1 for Minecraft Fabric 26.1

2.9.1+26.1
17 сент. 2026 г.59Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Forge 1.20.1

2.9.0+1.20.1
17 сент. 2026 г.10Minecraft: 1.20.1forge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Fabric 1.20.1

2.9.0+1.20.1
17 сент. 2026 г.2Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Neoforge 1.21.3

2.9.0+1.21.3
17 сент. 2026 г.33Minecraft: 1.21.3neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Neoforge 1.21.7

2.9.0+1.21.7
17 сент. 2026 г.0Minecraft: 1.21.7neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Fabric 1.21.3

2.9.0+1.21.3
17 сент. 2026 г.14Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Fabric 1.21.7

2.9.0+1.21.7
17 сент. 2026 г.9Minecraft: 1.21.7fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Neoforge 1.21.11

2.9.0+1.21.11
17 сент. 2026 г.13Minecraft: 1.21.11neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Fabric 1.21.11

2.9.0+1.21.11
17 сент. 2026 г.13Minecraft: 1.21.11fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Neoforge 1.21.10

2.9.0+1.21.10
17 сент. 2026 г.2Minecraft: 1.21.10neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Fabric 1.21.10

2.9.0+1.21.10
17 сент. 2026 г.1Minecraft: 1.21.10fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Neoforge 1.21.2

2.9.0+1.21.2
17 сент. 2026 г.1Minecraft: 1.21.2neoforge
Скачать
Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Neoforge 1.21.5

2.9.0+1.21.5
17 сент. 2026 г.4Minecraft: 1.21.5neoforge
Скачать
Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Fabric 1.21.2

2.9.0+1.21.2
17 сент. 2026 г.0Minecraft: 1.21.2fabric
Скачать
Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Fabric 1.21.5

2.9.0+1.21.5
17 сент. 2026 г.12Minecraft: 1.21.5fabric
Скачать
Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Neoforge 1.21.1

2.9.0+1.21.1
17 сент. 2026 г.24Minecraft: 1.21.1neoforge
Скачать
Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Fabric 1.21.1

2.9.0+1.21.1
17 сент. 2026 г.8Minecraft: 1.21.1fabric
Скачать
Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Neoforge 1.21.4

2.9.0+1.21.4
17 сент. 2026 г.3Minecraft: 1.21.4neoforge
Скачать
Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Fabric 1.21.4

2.9.0+1.21.4
17 сент. 2026 г.2Minecraft: 1.21.4fabric
Скачать
Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Neoforge 1.21.9

2.9.0+1.21.9
17 сент. 2026 г.0Minecraft: 1.21.9neoforge
Скачать
Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Neoforge 1.21.8

2.9.0+1.21.8
17 сент. 2026 г.3Minecraft: 1.21.8neoforge
Скачать
Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Neoforge 1.21.6

2.9.0+1.21.6
17 сент. 2026 г.3Minecraft: 1.21.6neoforge
Скачать
Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Fabric 1.21.9

2.9.0+1.21.9
17 сент. 2026 г.1Minecraft: 1.21.9fabric
Скачать
Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Fabric 1.21.8

2.9.0+1.21.8
17 сент. 2026 г.1Minecraft: 1.21.8fabric
Скачать
Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Fabric 1.21.6

2.9.0+1.21.6
17 сент. 2026 г.1Minecraft: 1.21.6fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Neoforge 26.1

2.9.0+26.1
17 сент. 2026 г.4Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Fabric 26.1

2.9.0+26.1
17 сент. 2026 г.4Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Neoforge 26.2

2.9.0+26.2
17 сент. 2026 г.17Minecraft: 26.2neoforge
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.9.0 for Minecraft Fabric 26.2

2.9.0+26.2
17 сент. 2026 г.30Minecraft: 26.2fabric
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Что нового
# True Adaptive Music v2.9.0 --- ## New Features: ### Ignore Persistence Node Option Revamp - Can now be used regardless of whether the music pack option "Persist Node Music" is enabled. - Will now simply invert the behavior of "Persist Node Music" if enabled. ### Node Titles - You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10) ### Hide "True Adaptive Music" Button Option - Enable this to hide the "True Adaptive Music" button that shows in the sound options. - Useful for modpack creators who want to abstract away the musical identity of their packs. ## New Predicate Types: ### Screen - Allows music to be played when the user is viewing a specific GUI screen. - Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well! ### Item Nearby - Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well). ### Item - Allows music to be played if a given item(s) is in the player's inventory. - Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well. ## Fixes - Removed the 32-character limit in textboxes. - Fixed wither combat detection. - Fixed a crash on certain systems when typing an illegal filename character (e.g. ':'). - Forge 1.20.1 - Fixed crash on startup for dedicated servers. - Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon. ## Known Issues - Screen predicate UI does not work with NeoForge/Forge yet due to issues with the NeoForge/Forge classloaders - Hopefully can fix in a future update - You can still create the pack in Fabric and use it in NeoForge/Forge Next up, [2.10](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/22) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Forge 1.20.1

2.8.0+1.20.1
12 авг. 2026 г.412Minecraft: 1.20.1forge
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Fabric 1.20.1

2.8.0+1.20.1
12 авг. 2026 г.116Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Forge 1.20.1

2.8.0+1.20.1
11 авг. 2026 г.43Minecraft: 1.20.1forge
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Fabric 1.20.1

2.8.0+1.20.1
11 авг. 2026 г.17Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Neoforge 1.21.1

2.8.0+1.21.1
11 авг. 2026 г.697Minecraft: 1.21.1neoforge
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Neoforge 1.21.8

2.8.0+1.21.8
11 авг. 2026 г.11Minecraft: 1.21.8neoforge
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Fabric 1.21.1

2.8.0+1.21.1
11 авг. 2026 г.62,3 тыс.Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Forge 1.20.1

2.8.0+1.20.1
11 авг. 2026 г.15Minecraft: 1.20.1forge
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Fabric 1.21.8

2.8.0+1.21.8
11 авг. 2026 г.19Minecraft: 1.21.8fabric
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Fabric 1.20.1

2.8.0+1.20.1
11 авг. 2026 г.7Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Neoforge 1.21.2

2.8.0+1.21.2
11 авг. 2026 г.8Minecraft: 1.21.2neoforge
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Fabric 1.21.2

2.8.0+1.21.2
11 авг. 2026 г.6Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Neoforge 1.21.3

2.8.0+1.21.3
11 авг. 2026 г.29Minecraft: 1.21.3neoforge
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Fabric 1.21.3

2.8.0+1.21.3
11 авг. 2026 г.32Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Neoforge 1.21.7

2.8.0+1.21.7
11 авг. 2026 г.5Minecraft: 1.21.7neoforge
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Fabric 1.21.7

2.8.0+1.21.7
11 авг. 2026 г.7Minecraft: 1.21.7fabric
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Neoforge 1.21.9

2.8.0+1.21.9
11 авг. 2026 г.19Minecraft: 1.21.9neoforge
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Fabric 1.21.9

2.8.0+1.21.9
11 авг. 2026 г.7Minecraft: 1.21.9fabric
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Neoforge 1.21.6

2.8.0+1.21.6
11 авг. 2026 г.8Minecraft: 1.21.6neoforge
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Neoforge 1.21.11

2.8.0+1.21.11
11 авг. 2026 г.23Minecraft: 1.21.11neoforge
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Neoforge 1.21.5

2.8.0+1.21.5
11 авг. 2026 г.10Minecraft: 1.21.5neoforge
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Fabric 1.21.6

2.8.0+1.21.6
11 авг. 2026 г.9Minecraft: 1.21.6fabric
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Neoforge 1.21.10

2.8.0+1.21.10
11 авг. 2026 г.16Minecraft: 1.21.10neoforge
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Fabric 1.21.11

2.8.0+1.21.11
11 авг. 2026 г.292Minecraft: 1.21.11fabric
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Fabric 1.21.5

2.8.0+1.21.5
11 авг. 2026 г.6Minecraft: 1.21.5fabric
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Fabric 1.21.10

2.8.0+1.21.10
11 авг. 2026 г.20Minecraft: 1.21.10fabric
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Neoforge 1.21.4

2.8.0+1.21.4
11 авг. 2026 г.10Minecraft: 1.21.4neoforge
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Fabric 1.21.4

2.8.0+1.21.4
11 авг. 2026 г.12Minecraft: 1.21.4fabric
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Neoforge 26.2

2.8.0+26.2
11 авг. 2026 г.73Minecraft: 26.2neoforge
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Fabric 26.2

2.8.0+26.2
11 авг. 2026 г.1,6 тыс.Minecraft: 26.2fabric
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Neoforge 26.1

2.8.0+26.1
11 авг. 2026 г.96Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.8.0 for Minecraft Fabric 26.1

2.8.0+26.1
11 авг. 2026 г.347Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.8.0 - A bunch of fixes --- ## New Features: ### Exit Delay Node Option - You can now set an exit delay for a node. This functions similar to an enter delay, just backwards. If a node is exited and the next node has an enter delay, the higher delay will be chosen to wait for the next track to play. ### Disable Ambience User Option - From the user options (Sound Options -> TAM -> Options), you can now disable ambience played by TAM. This is useful if you are using an ambience mod and don't want the pack you are using to conflict. ## New Predicate Types: ### Time of day - The time of day predicate allows setting music to play during a specific time range during a minecraft day. E.g. playing specific music for ticks 8000-12000. ## Fixes - Fixed natural number input being annoying - Fixed music weight option missing for sound event tracks - Fixed structure predicates sometimes not being detected until the world is rejoined - Fixed parallel music node option not giving a loop start point option - Fixed fading not occurring when entering/leaving a parallel node context - Fixed deleting tracks not removing the UI for music weight for that track - NeoForge/Forge: Fixed missing config button in mod menu Next up, [2.9](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/21) with a bunch more community-requested features! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Forge 1.20.1

2.7.9+1.20.1
9 авг. 2026 г.28Minecraft: 1.20.1forge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Fabric 1.20.1

2.7.9+1.20.1
9 авг. 2026 г.27Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Neoforge 1.21.2

2.7.9+1.21.2
9 авг. 2026 г.10Minecraft: 1.21.2neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Fabric 1.21.2

2.7.9+1.21.2
9 авг. 2026 г.5Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Neoforge 1.21.1

2.7.9+1.21.1
9 авг. 2026 г.46Minecraft: 1.21.1neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Fabric 1.21.1

2.7.9+1.21.1
9 авг. 2026 г.38Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Neoforge 1.21.3

2.7.9+1.21.3
9 авг. 2026 г.11Minecraft: 1.21.3neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Fabric 1.21.3

2.7.9+1.21.3
9 авг. 2026 г.7Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Forge 1.20.1

2.7.9+1.20.1
9 авг. 2026 г.13Minecraft: 1.20.1forge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Fabric 1.20.1

2.7.9+1.20.1
9 авг. 2026 г.12Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Neoforge 1.21.4

2.7.9+1.21.4
9 авг. 2026 г.8Minecraft: 1.21.4neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Fabric 1.21.4

2.7.9+1.21.4
9 авг. 2026 г.6Minecraft: 1.21.4fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Neoforge 1.21.2

2.7.9+1.21.2
9 авг. 2026 г.7Minecraft: 1.21.2neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Neoforge 1.21.1

2.7.9+1.21.1
9 авг. 2026 г.18Minecraft: 1.21.1neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Fabric 1.21.2

2.7.9+1.21.2
9 авг. 2026 г.5Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Fabric 1.21.1

2.7.9+1.21.1
9 авг. 2026 г.11Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Neoforge 1.21.10

2.7.9+1.21.10
9 авг. 2026 г.12Minecraft: 1.21.10neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Neoforge 1.21.6

2.7.9+1.21.6
9 авг. 2026 г.11Minecraft: 1.21.6neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Fabric 1.21.10

2.7.9+1.21.10
9 авг. 2026 г.6Minecraft: 1.21.10fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Fabric 1.21.6

2.7.9+1.21.6
9 авг. 2026 г.3Minecraft: 1.21.6fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Neoforge 1.21.3

2.7.9+1.21.3
9 авг. 2026 г.4Minecraft: 1.21.3neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Neoforge 1.21.7

2.7.9+1.21.7
9 авг. 2026 г.4Minecraft: 1.21.7neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Fabric 1.21.3

2.7.9+1.21.3
9 авг. 2026 г.4Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Fabric 1.21.7

2.7.9+1.21.7
9 авг. 2026 г.7Minecraft: 1.21.7fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Neoforge 1.21.5

2.7.9+1.21.5
9 авг. 2026 г.1Minecraft: 1.21.5neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Fabric 1.21.5

2.7.9+1.21.5
9 авг. 2026 г.2Minecraft: 1.21.5fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Neoforge 1.21.8

2.7.9+1.21.8
9 авг. 2026 г.6Minecraft: 1.21.8neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Fabric 1.21.8

2.7.9+1.21.8
9 авг. 2026 г.5Minecraft: 1.21.8fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Neoforge 1.21.9

2.7.9+1.21.9
9 авг. 2026 г.3Minecraft: 1.21.9neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Fabric 1.21.9

2.7.9+1.21.9
9 авг. 2026 г.1Minecraft: 1.21.9fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Neoforge 1.21.11

2.7.9+1.21.11
9 авг. 2026 г.6Minecraft: 1.21.11neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.9 for Minecraft Fabric 1.21.11

2.7.9+1.21.11
9 авг. 2026 г.20Minecraft: 1.21.11fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.8 for Minecraft Neoforge 1.21.1

2.7.8+1.21.1
3 авг. 2026 г.106Minecraft: 1.21.1neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.8 for Minecraft Fabric 1.21.1

2.7.8+1.21.1
3 авг. 2026 г.65Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.7 for Minecraft Neoforge 1.21.1

2.7.7+1.21.1
3 авг. 2026 г.9Minecraft: 1.21.1neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.7 for Minecraft Fabric 1.21.1

2.7.7+1.21.1
3 авг. 2026 г.7Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.6 for Minecraft Forge 1.20.1

2.7.6+1.20.1
3 авг. 2026 г.57Minecraft: 1.20.1forge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.6 for Minecraft Fabric 1.20.1

2.7.6+1.20.1
3 авг. 2026 г.36Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.5 for Minecraft Forge 1.20.1

2.7.5+1.20.1
28 июл. 2026 г.67Minecraft: 1.20.1forge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.5 for Minecraft Fabric 1.20.1

2.7.5+1.20.1
28 июл. 2026 г.45Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Forge 1.20.1

2.7.4+1.20.1
28 июл. 2026 г.14Minecraft: 1.20.1forge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Fabric 1.20.1

2.7.4+1.20.1
28 июл. 2026 г.6Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Neoforge 1.21.11

2.7.4+1.21.11
28 июл. 2026 г.24Minecraft: 1.21.11neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Neoforge 1.21.2

2.7.4+1.21.2
28 июл. 2026 г.11Minecraft: 1.21.2neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Neoforge 1.21.6

2.7.4+1.21.6
28 июл. 2026 г.10Minecraft: 1.21.6neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Fabric 1.21.2

2.7.4+1.21.2
28 июл. 2026 г.7Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Fabric 1.21.11

2.7.4+1.21.11
28 июл. 2026 г.72Minecraft: 1.21.11fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Fabric 1.21.6

2.7.4+1.21.6
28 июл. 2026 г.4Minecraft: 1.21.6fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Neoforge 1.21.7

2.7.4+1.21.7
28 июл. 2026 г.11Minecraft: 1.21.7neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Neoforge 1.21.10

2.7.4+1.21.10
28 июл. 2026 г.12Minecraft: 1.21.10neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Fabric 1.21.7

2.7.4+1.21.7
28 июл. 2026 г.4Minecraft: 1.21.7fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Neoforge 1.21.9

2.7.4+1.21.9
28 июл. 2026 г.17Minecraft: 1.21.9neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Fabric 1.21.10

2.7.4+1.21.10
28 июл. 2026 г.11Minecraft: 1.21.10fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Fabric 1.21.9

2.7.4+1.21.9
28 июл. 2026 г.3Minecraft: 1.21.9fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Neoforge 1.21.3

2.7.4+1.21.3
28 июл. 2026 г.12Minecraft: 1.21.3neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Fabric 1.21.3

2.7.4+1.21.3
28 июл. 2026 г.6Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Neoforge 1.21.1

2.7.4+1.21.1
28 июл. 2026 г.122Minecraft: 1.21.1neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Neoforge 26.1

2.7.4+26.1
28 июл. 2026 г.39Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Fabric 1.21.1

2.7.4+1.21.1
28 июл. 2026 г.2,5 тыс.Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Neoforge 1.21.4

2.7.4+1.21.4
28 июл. 2026 г.18Minecraft: 1.21.4neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Neoforge 1.21.8

2.7.4+1.21.8
28 июл. 2026 г.12Minecraft: 1.21.8neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Fabric 1.21.8

2.7.4+1.21.8
28 июл. 2026 г.16Minecraft: 1.21.8fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Neoforge 1.21.5

2.7.4+1.21.5
28 июл. 2026 г.13Minecraft: 1.21.5neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Fabric 1.21.5

2.7.4+1.21.5
28 июл. 2026 г.5Minecraft: 1.21.5fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Fabric 26.1

2.7.4+26.1
28 июл. 2026 г.232Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Fabric 1.21.4

2.7.4+1.21.4
28 июл. 2026 г.4Minecraft: 1.21.4fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Neoforge 26.2

2.7.4+26.2
28 июл. 2026 г.40Minecraft: 26.2neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.4 for Minecraft Fabric 26.2

2.7.4+26.2
28 июл. 2026 г.632Minecraft: 26.2fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.3 for Minecraft Forge 1.20.1

2.7.3+1.20.1
26 июл. 2026 г.33Minecraft: 1.20.1forge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.3 for Minecraft Fabric 1.20.1

2.7.3+1.20.1
26 июл. 2026 г.16Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Forge 1.20.1

2.7.2+1.20.1
26 июл. 2026 г.19Minecraft: 1.20.1forge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Fabric 1.20.1

2.7.2+1.20.1
26 июл. 2026 г.4Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Neoforge 1.21.7

2.7.2+1.21.7
26 июл. 2026 г.13Minecraft: 1.21.7neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Fabric 1.21.7

2.7.2+1.21.7
26 июл. 2026 г.3Minecraft: 1.21.7fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Neoforge 1.21.2

2.7.2+1.21.2
26 июл. 2026 г.10Minecraft: 1.21.2neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Fabric 1.21.2

2.7.2+1.21.2
26 июл. 2026 г.3Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Neoforge 1.21.1

2.7.2+1.21.1
26 июл. 2026 г.61Minecraft: 1.21.1neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Fabric 1.21.1

2.7.2+1.21.1
26 июл. 2026 г.32Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Neoforge 1.21.3

2.7.2+1.21.3
26 июл. 2026 г.14Minecraft: 1.21.3neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Fabric 1.21.3

2.7.2+1.21.3
26 июл. 2026 г.5Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Neoforge 1.21.5

2.7.2+1.21.5
26 июл. 2026 г.10Minecraft: 1.21.5neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Neoforge 1.21.10

2.7.2+1.21.10
26 июл. 2026 г.10Minecraft: 1.21.10neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Fabric 1.21.5

2.7.2+1.21.5
26 июл. 2026 г.4Minecraft: 1.21.5fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Fabric 1.21.10

2.7.2+1.21.10
26 июл. 2026 г.3Minecraft: 1.21.10fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Neoforge 1.21.9

2.7.2+1.21.9
26 июл. 2026 г.11Minecraft: 1.21.9neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Neoforge 1.21.11

2.7.2+1.21.11
26 июл. 2026 г.13Minecraft: 1.21.11neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Fabric 1.21.9

2.7.2+1.21.9
26 июл. 2026 г.4Minecraft: 1.21.9fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Fabric 1.21.11

2.7.2+1.21.11
26 июл. 2026 г.31Minecraft: 1.21.11fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Neoforge 1.21.4

2.7.2+1.21.4
26 июл. 2026 г.3Minecraft: 1.21.4neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Neoforge 1.21.6

2.7.2+1.21.6
26 июл. 2026 г.6Minecraft: 1.21.6neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Fabric 1.21.4

2.7.2+1.21.4
26 июл. 2026 г.3Minecraft: 1.21.4fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Fabric 1.21.6

2.7.2+1.21.6
26 июл. 2026 г.2Minecraft: 1.21.6fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Neoforge 1.21.8

2.7.2+1.21.8
26 июл. 2026 г.6Minecraft: 1.21.8neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Fabric 1.21.8

2.7.2+1.21.8
26 июл. 2026 г.3Minecraft: 1.21.8fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Neoforge 26.1

2.7.2+26.1
26 июл. 2026 г.6Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Fabric 26.1

2.7.2+26.1
26 июл. 2026 г.53Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Neoforge 26.2

2.7.2+26.2
26 июл. 2026 г.16Minecraft: 26.2neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.2 for Minecraft Fabric 26.2

2.7.2+26.2
26 июл. 2026 г.129Minecraft: 26.2fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.9

2.7.0+1.21.9
24 июл. 2026 г.3Minecraft: 1.21.9neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.9

2.7.0+1.21.9
24 июл. 2026 г.2Minecraft: 1.21.9fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 26.1

2.7.0+26.1
24 июл. 2026 г.7Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 26.1

2.7.0+26.1
24 июл. 2026 г.33Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.8

2.7.0+1.21.8
24 июл. 2026 г.3Minecraft: 1.21.8neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.8

2.7.0+1.21.8
24 июл. 2026 г.2Minecraft: 1.21.8fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.3

2.7.0+1.21.3
24 июл. 2026 г.1Minecraft: 1.21.3neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.3

2.7.0+1.21.3
24 июл. 2026 г.6Minecraft: 1.21.3fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.5

2.7.0+1.21.5
24 июл. 2026 г.3Minecraft: 1.21.5neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.4

2.7.0+1.21.4
24 июл. 2026 г.2Minecraft: 1.21.4neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.5

2.7.0+1.21.5
24 июл. 2026 г.2Minecraft: 1.21.5fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.4

2.7.0+1.21.4
24 июл. 2026 г.3Minecraft: 1.21.4fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.6

2.7.0+1.21.6
24 июл. 2026 г.1Minecraft: 1.21.6neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.6

2.7.0+1.21.6
24 июл. 2026 г.3Minecraft: 1.21.6fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.11

2.7.0+1.21.11
24 июл. 2026 г.2Minecraft: 1.21.11neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.1

2.7.0+1.21.1
24 июл. 2026 г.22Minecraft: 1.21.1neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.11

2.7.0+1.21.11
24 июл. 2026 г.35Minecraft: 1.21.11fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.1

2.7.0+1.21.1
24 июл. 2026 г.37Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.10

2.7.0+1.21.10
24 июл. 2026 г.3Minecraft: 1.21.10neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.10

2.7.0+1.21.10
24 июл. 2026 г.2Minecraft: 1.21.10fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 26.2

2.7.0+26.2
24 июл. 2026 г.8Minecraft: 26.2neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.7

2.7.0+1.21.7
24 июл. 2026 г.4Minecraft: 1.21.7neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.2

2.7.0+1.21.2
24 июл. 2026 г.2Minecraft: 1.21.2neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.7

2.7.0+1.21.7
24 июл. 2026 г.2Minecraft: 1.21.7fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 26.2

2.7.0+26.2
24 июл. 2026 г.155Minecraft: 26.2fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.2

2.7.0+1.21.2
24 июл. 2026 г.2Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.1 for Minecraft Forge 1.20.1

2.7.1+1.20.1
24 июл. 2026 г.25Minecraft: 1.20.1forge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.1 for Minecraft Fabric 1.20.1

2.7.1+1.20.1
24 июл. 2026 г.12Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.1 for Minecraft Forge 1.20.1

2.7.1+1.20.1
24 июл. 2026 г.6Minecraft: 1.20.1forge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.1 for Minecraft Fabric 1.20.1

2.7.1+1.20.1
24 июл. 2026 г.4Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Forge 1.20.1

2.7.0+1.20.1
24 июл. 2026 г.14Minecraft: 1.20.1forge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.20.1

2.7.0+1.20.1
24 июл. 2026 г.6Minecraft: 1.20.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.6

2.7.0+1.21.6
24 июл. 2026 г.3Minecraft: 1.21.6neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.5

2.7.0+1.21.5
24 июл. 2026 г.3Minecraft: 1.21.5neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.4

2.7.0+1.21.4
24 июл. 2026 г.3Minecraft: 1.21.4neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.8

2.7.0+1.21.8
24 июл. 2026 г.4Minecraft: 1.21.8neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.6

2.7.0+1.21.6
24 июл. 2026 г.6Minecraft: 1.21.6fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.5

2.7.0+1.21.5
24 июл. 2026 г.4Minecraft: 1.21.5fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.4

2.7.0+1.21.4
24 июл. 2026 г.3Minecraft: 1.21.4fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.8

2.7.0+1.21.8
24 июл. 2026 г.2Minecraft: 1.21.8fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.11

2.7.0+1.21.11
24 июл. 2026 г.2Minecraft: 1.21.11neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.11

2.7.0+1.21.11
24 июл. 2026 г.6Minecraft: 1.21.11fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.7

2.7.0+1.21.7
24 июл. 2026 г.4Minecraft: 1.21.7neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.7

2.7.0+1.21.7
24 июл. 2026 г.2Minecraft: 1.21.7fabric
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.3

2.7.0+1.21.3
24 июл. 2026 г.1Minecraft: 1.21.3neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.2

2.7.0+1.21.2
24 июл. 2026 г.2Minecraft: 1.21.2neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.3

2.7.0+1.21.3
24 июл. 2026 г.3Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.2

2.7.0+1.21.2
24 июл. 2026 г.3Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.9

2.7.0+1.21.9
24 июл. 2026 г.2Minecraft: 1.21.9neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.1

2.7.0+1.21.1
24 июл. 2026 г.15Minecraft: 1.21.1neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.9

2.7.0+1.21.9
24 июл. 2026 г.2Minecraft: 1.21.9fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.1

2.7.0+1.21.1
24 июл. 2026 г.24Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 26.2

2.7.0+26.2
24 июл. 2026 г.3Minecraft: 26.2neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 26.2

2.7.0+26.2
24 июл. 2026 г.20Minecraft: 26.2fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 1.21.10

2.7.0+1.21.10
24 июл. 2026 г.4Minecraft: 1.21.10neoforge
Скачать
Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 1.21.10

2.7.0+1.21.10
24 июл. 2026 г.5Minecraft: 1.21.10fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Neoforge 26.1

2.7.0+26.1
24 июл. 2026 г.4Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

True Adaptive Music 2.7.0 for Minecraft Fabric 26.1

2.7.0+26.1
24 июл. 2026 г.19Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.7.0 - Very *Forgey* Indeed! --- ## Important Notice! ### 2.7.0 marks a return to CurseForge. To remain compliant with CurseForge policy, certain functionality has been removed from the CurseForge version of TAM. ### This functionality includes FFmpeg (ability to use non-ogg sound files) and the Pack Browser. ## New Features: ### NeoForge/Forge Support!!! - TAM now officially supports NeoForge for MC 1.21.1-26.* and up. Forge is supported for 1.20.1. - If you want support for forge/neoforge to be extended to the other versions, please let me know! ### TAM API Embedded - The True Adaptive Music API is now embedded into the base mod, so no need to download both anymore! ### Mega Link Support - Mega links are now supported for Pack Browser upload! ### Node Option: Music Weights - You can now specify how often certain music within a node should play relative to other music. - Toggle on "Music Weights" in the node parameter list to use it. ### Node Option: Disable Resuming - Toggle on "Disable Resuming" in the node parameter list to disable resuming when re-entering that node. ### Combat/Entity Nearby Mob Count Option - You can now set a minimum number of mobs to trigger music for the Combat/Entity Nearby predicate types. ## Fixes - Fixed guardians/elder guardians not working for the Combat predicate type on 26.1 and up. - Unsupported OSs will fall back to non-ffmpeg. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

TrueAdaptiveMusic 2.6.1 for Minecraft 26.1

2.6.1+26.1
29 июн. 2026 г.402Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.6.0 ## New Features: ### Node Option: Disable Fading - When entering a node with this option enabled, no fading will occur. ## Predicate Types: ### On Fluid - Triggers whenever the player is *on* a fluid, converse from the "In Fluid" predicate. - Can also work with vehicles riding on water (i.e. boats). ## Fixes: - Compatible audio file types are now listed when selecting music - Fix an issue where music would not play for a while if on linux operating systems on earlier minecraft versions Next up is some super secret stuff :) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

TrueAdaptiveMusic 2.6.0 for Minecraft 26.2

2.6.0+26.2
28 июн. 2026 г.638Minecraft: 26.2fabric
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Что нового
# True Adaptive Music v2.6.0 ## New Features: ### Node Option: Disable Fading - When entering a node with this option enabled, no fading will occur. ## Predicate Types: ### On Fluid - Triggers whenever the player is *on* a fluid, converse from the "In Fluid" predicate. - Can also work with vehicles riding on water (i.e. boats). ## Fixes: - Compatible audio file types are now listed when selecting music - Fix an issue where music would not play for a while if on linux operating systems on earlier minecraft versions Next up is some super secret stuff :) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

TrueAdaptiveMusic 2.6.0 for Minecraft 1.21.5

2.6.0+1.21.5
28 июн. 2026 г.13Minecraft: 1.21.5fabric
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Что нового
# True Adaptive Music v2.6.0 ## New Features: ### Node Option: Disable Fading - When entering a node with this option enabled, no fading will occur. ## Predicate Types: ### On Fluid - Triggers whenever the player is *on* a fluid, converse from the "In Fluid" predicate. - Can also work with vehicles riding on water (i.e. boats). ## Fixes: - Compatible audio file types are now listed when selecting music - Fix an issue where music would not play for a while if on linux operating systems on earlier minecraft versions Next up is some super secret stuff :) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

TrueAdaptiveMusic 2.6.0 for Minecraft 1.20.1

2.6.0+1.20.1
28 июн. 2026 г.223Minecraft: 1.20.1fabric, forge
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Что нового
# True Adaptive Music v2.6.0 ## New Features: ### Node Option: Disable Fading - When entering a node with this option enabled, no fading will occur. ## Predicate Types: ### On Fluid - Triggers whenever the player is *on* a fluid, converse from the "In Fluid" predicate. - Can also work with vehicles riding on water (i.e. boats). ## Fixes: - Compatible audio file types are now listed when selecting music - Fix an issue where music would not play for a while if on linux operating systems on earlier minecraft versions Next up is some super secret stuff :) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

TrueAdaptiveMusic 2.6.0 for Minecraft 1.21.3

2.6.0+1.21.3
28 июн. 2026 г.10Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.6.0 ## New Features: ### Node Option: Disable Fading - When entering a node with this option enabled, no fading will occur. ## Predicate Types: ### On Fluid - Triggers whenever the player is *on* a fluid, converse from the "In Fluid" predicate. - Can also work with vehicles riding on water (i.e. boats). ## Fixes: - Compatible audio file types are now listed when selecting music - Fix an issue where music would not play for a while if on linux operating systems on earlier minecraft versions Next up is some super secret stuff :) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

TrueAdaptiveMusic 2.6.0 for Minecraft 1.21.1

2.6.0+1.21.1
28 июн. 2026 г.201Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.6.0 ## New Features: ### Node Option: Disable Fading - When entering a node with this option enabled, no fading will occur. ## Predicate Types: ### On Fluid - Triggers whenever the player is *on* a fluid, converse from the "In Fluid" predicate. - Can also work with vehicles riding on water (i.e. boats). ## Fixes: - Compatible audio file types are now listed when selecting music - Fix an issue where music would not play for a while if on linux operating systems on earlier minecraft versions Next up is some super secret stuff :) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

TrueAdaptiveMusic 2.6.0 for Minecraft 1.21.2

2.6.0+1.21.2
28 июн. 2026 г.6Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.6.0 ## New Features: ### Node Option: Disable Fading - When entering a node with this option enabled, no fading will occur. ## Predicate Types: ### On Fluid - Triggers whenever the player is *on* a fluid, converse from the "In Fluid" predicate. - Can also work with vehicles riding on water (i.e. boats). ## Fixes: - Compatible audio file types are now listed when selecting music - Fix an issue where music would not play for a while if on linux operating systems on earlier minecraft versions Next up is some super secret stuff :) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

TrueAdaptiveMusic 2.6.0 for Minecraft 1.21.6

2.6.0+1.21.6
28 июн. 2026 г.7Minecraft: 1.21.6fabric
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Что нового
# True Adaptive Music v2.6.0 ## New Features: ### Node Option: Disable Fading - When entering a node with this option enabled, no fading will occur. ## Predicate Types: ### On Fluid - Triggers whenever the player is *on* a fluid, converse from the "In Fluid" predicate. - Can also work with vehicles riding on water (i.e. boats). ## Fixes: - Compatible audio file types are now listed when selecting music - Fix an issue where music would not play for a while if on linux operating systems on earlier minecraft versions Next up is some super secret stuff :) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

TrueAdaptiveMusic 2.6.0 for Minecraft 1.21.4

2.6.0+1.21.4
28 июн. 2026 г.12Minecraft: 1.21.4fabric
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Что нового
# True Adaptive Music v2.6.0 ## New Features: ### Node Option: Disable Fading - When entering a node with this option enabled, no fading will occur. ## Predicate Types: ### On Fluid - Triggers whenever the player is *on* a fluid, converse from the "In Fluid" predicate. - Can also work with vehicles riding on water (i.e. boats). ## Fixes: - Compatible audio file types are now listed when selecting music - Fix an issue where music would not play for a while if on linux operating systems on earlier minecraft versions Next up is some super secret stuff :) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

TrueAdaptiveMusic 2.6.0 for Minecraft 1.21.7

2.6.0+1.21.7
28 июн. 2026 г.6Minecraft: 1.21.7fabric
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Что нового
# True Adaptive Music v2.6.0 ## New Features: ### Node Option: Disable Fading - When entering a node with this option enabled, no fading will occur. ## Predicate Types: ### On Fluid - Triggers whenever the player is *on* a fluid, converse from the "In Fluid" predicate. - Can also work with vehicles riding on water (i.e. boats). ## Fixes: - Compatible audio file types are now listed when selecting music - Fix an issue where music would not play for a while if on linux operating systems on earlier minecraft versions Next up is some super secret stuff :) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

TrueAdaptiveMusic 2.6.0 for Minecraft 1.21.10

2.6.0+1.21.10
28 июн. 2026 г.34Minecraft: 1.21.10fabric
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Что нового
# True Adaptive Music v2.6.0 ## New Features: ### Node Option: Disable Fading - When entering a node with this option enabled, no fading will occur. ## Predicate Types: ### On Fluid - Triggers whenever the player is *on* a fluid, converse from the "In Fluid" predicate. - Can also work with vehicles riding on water (i.e. boats). ## Fixes: - Compatible audio file types are now listed when selecting music - Fix an issue where music would not play for a while if on linux operating systems on earlier minecraft versions Next up is some super secret stuff :) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

TrueAdaptiveMusic 2.6.0 for Minecraft 1.21.9

2.6.0+1.21.9
28 июн. 2026 г.8Minecraft: 1.21.9fabric
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Что нового
# True Adaptive Music v2.6.0 ## New Features: ### Node Option: Disable Fading - When entering a node with this option enabled, no fading will occur. ## Predicate Types: ### On Fluid - Triggers whenever the player is *on* a fluid, converse from the "In Fluid" predicate. - Can also work with vehicles riding on water (i.e. boats). ## Fixes: - Compatible audio file types are now listed when selecting music - Fix an issue where music would not play for a while if on linux operating systems on earlier minecraft versions Next up is some super secret stuff :) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

TrueAdaptiveMusic 2.6.0 for Minecraft 1.21.8

2.6.0+1.21.8
28 июн. 2026 г.17Minecraft: 1.21.8fabric
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Что нового
# True Adaptive Music v2.6.0 ## New Features: ### Node Option: Disable Fading - When entering a node with this option enabled, no fading will occur. ## Predicate Types: ### On Fluid - Triggers whenever the player is *on* a fluid, converse from the "In Fluid" predicate. - Can also work with vehicles riding on water (i.e. boats). ## Fixes: - Compatible audio file types are now listed when selecting music - Fix an issue where music would not play for a while if on linux operating systems on earlier minecraft versions Next up is some super secret stuff :) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

TrueAdaptiveMusic 2.6.0 for Minecraft 1.21.11

2.6.0+1.21.11
28 июн. 2026 г.219Minecraft: 1.21.11fabric
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Что нового
# True Adaptive Music v2.6.0 ## New Features: ### Node Option: Disable Fading - When entering a node with this option enabled, no fading will occur. ## Predicate Types: ### On Fluid - Triggers whenever the player is *on* a fluid, converse from the "In Fluid" predicate. - Can also work with vehicles riding on water (i.e. boats). ## Fixes: - Compatible audio file types are now listed when selecting music - Fix an issue where music would not play for a while if on linux operating systems on earlier minecraft versions Next up is some super secret stuff :) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) ---
release

TrueAdaptiveMusic 2.5.0 for Minecraft 1.21.2

2.5.0+1.21.2
26 мая 2026 г.22Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.5.0 for Minecraft 1.20.1

2.5.0+1.20.1
26 мая 2026 г.200Minecraft: 1.20.1fabric, forge
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.5.0 for Minecraft 1.21.3

2.5.0+1.21.3
26 мая 2026 г.4Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.5.0 for Minecraft 1.21.8

2.5.0+1.21.8
26 мая 2026 г.14Minecraft: 1.21.8fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.5.0 for Minecraft 1.21.9

2.5.0+1.21.9
26 мая 2026 г.5Minecraft: 1.21.9fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.5.0 for Minecraft 1.21.1

2.5.0+1.21.1
26 мая 2026 г.288Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.5.0 for Minecraft 1.21.4

2.5.0+1.21.4
26 мая 2026 г.15Minecraft: 1.21.4fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.5.0 for Minecraft 1.21.6

2.5.0+1.21.6
26 мая 2026 г.3Minecraft: 1.21.6fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.5.0 for Minecraft 1.21.5

2.5.0+1.21.5
26 мая 2026 г.13Minecraft: 1.21.5fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.5.0 for Minecraft 1.21.10

2.5.0+1.21.10
26 мая 2026 г.13Minecraft: 1.21.10fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.5.0 for Minecraft 1.21.7

2.5.0+1.21.7
26 мая 2026 г.6Minecraft: 1.21.7fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.5.0 for Minecraft 1.21.11

2.5.0+1.21.11
26 мая 2026 г.219Minecraft: 1.21.11fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.5.0 for Minecraft 26.1

2.5.0+26.1
26 мая 2026 г.1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.4 for Minecraft 1.20.1

2.4.4+1.20.1
25 мая 2026 г.16Minecraft: 1.20.1fabric, forge
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.4 for Minecraft 1.21.1

2.4.4+1.21.1
25 мая 2026 г.18Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.3 for Minecraft 1.21.4

2.4.3+1.21.4
12 мая 2026 г.11Minecraft: 1.21.4fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.3 for Minecraft 1.20.1

2.4.3+1.20.1
12 мая 2026 г.3,2 тыс.Minecraft: 1.20.1fabric, forge
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.3 for Minecraft 1.21.7

2.4.3+1.21.7
12 мая 2026 г.6Minecraft: 1.21.7fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.3 for Minecraft 1.21.8

2.4.3+1.21.8
12 мая 2026 г.9Minecraft: 1.21.8fabric
Скачать
Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.3 for Minecraft 1.21.2

2.4.3+1.21.2
12 мая 2026 г.7Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.3 for Minecraft 1.21.1

2.4.3+1.21.1
12 мая 2026 г.75Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.3 for Minecraft 1.21.3

2.4.3+1.21.3
12 мая 2026 г.18Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.3 for Minecraft 1.21.9

2.4.3+1.21.9
12 мая 2026 г.7Minecraft: 1.21.9fabric
Скачать
Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.3 for Minecraft 1.21.5

2.4.3+1.21.5
12 мая 2026 г.9Minecraft: 1.21.5fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.3 for Minecraft 1.21.6

2.4.3+1.21.6
12 мая 2026 г.10Minecraft: 1.21.6fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.3 for Minecraft 1.21.10

2.4.3+1.21.10
12 мая 2026 г.10Minecraft: 1.21.10fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.3 for Minecraft 1.21.11

2.4.3+1.21.11
12 мая 2026 г.105Minecraft: 1.21.11fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.3 for Minecraft 26.1

2.4.3+26.1
12 мая 2026 г.462Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.4.3 - Fixed a crash due to structure predicate syncing Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.2 for Minecraft 1.21.5

2.4.2+1.21.5
11 мая 2026 г.10Minecraft: 1.21.5fabric
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Что нового
# True Adaptive Music v2.4.2 - Migrated scoreboard logic to new server-side system with clientside fallback. - Fixed scoreboard not displaying scores Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.2 for Minecraft 1.21.6

2.4.2+1.21.6
11 мая 2026 г.11Minecraft: 1.21.6fabric
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Что нового
# True Adaptive Music v2.4.2 - Migrated scoreboard logic to new server-side system with clientside fallback. - Fixed scoreboard not displaying scores Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.2 for Minecraft 1.21.4

2.4.2+1.21.4
11 мая 2026 г.5Minecraft: 1.21.4fabric
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Что нового
# True Adaptive Music v2.4.2 - Migrated scoreboard logic to new server-side system with clientside fallback. - Fixed scoreboard not displaying scores Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.2 for Minecraft 1.21.3

2.4.2+1.21.3
11 мая 2026 г.7Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.4.2 - Migrated scoreboard logic to new server-side system with clientside fallback. - Fixed scoreboard not displaying scores Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.2 for Minecraft 1.21.1

2.4.2+1.21.1
11 мая 2026 г.23Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.4.2 - Migrated scoreboard logic to new server-side system with clientside fallback. - Fixed scoreboard not displaying scores Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.2 for Minecraft 1.21.2

2.4.2+1.21.2
11 мая 2026 г.5Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.4.2 - Migrated scoreboard logic to new server-side system with clientside fallback. - Fixed scoreboard not displaying scores Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.2 for Minecraft 1.21.7

2.4.2+1.21.7
11 мая 2026 г.4Minecraft: 1.21.7fabric
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Что нового
# True Adaptive Music v2.4.2 - Migrated scoreboard logic to new server-side system with clientside fallback. - Fixed scoreboard not displaying scores Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.2 for Minecraft 1.20.1

2.4.2+1.20.1
11 мая 2026 г.19Minecraft: 1.20.1fabric, forge
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Что нового
# True Adaptive Music v2.4.2 - Migrated scoreboard logic to new server-side system with clientside fallback. - Fixed scoreboard not displaying scores Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.2 for Minecraft 1.21.10

2.4.2+1.21.10
11 мая 2026 г.4Minecraft: 1.21.10fabric
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Что нового
# True Adaptive Music v2.4.2 - Migrated scoreboard logic to new server-side system with clientside fallback. - Fixed scoreboard not displaying scores Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.2 for Minecraft 1.21.8

2.4.2+1.21.8
11 мая 2026 г.6Minecraft: 1.21.8fabric
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Что нового
# True Adaptive Music v2.4.2 - Migrated scoreboard logic to new server-side system with clientside fallback. - Fixed scoreboard not displaying scores Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.2 for Minecraft 1.21.9

2.4.2+1.21.9
11 мая 2026 г.3Minecraft: 1.21.9fabric
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Что нового
# True Adaptive Music v2.4.2 - Migrated scoreboard logic to new server-side system with clientside fallback. - Fixed scoreboard not displaying scores Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.2 for Minecraft 1.21.11

2.4.2+1.21.11
11 мая 2026 г.10Minecraft: 1.21.11fabric
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Что нового
# True Adaptive Music v2.4.2 - Migrated scoreboard logic to new server-side system with clientside fallback. - Fixed scoreboard not displaying scores Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.2 for Minecraft 26.1

2.4.2+26.1
11 мая 2026 г.43Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.4.2 - Migrated scoreboard logic to new server-side system with clientside fallback. - Fixed scoreboard not displaying scores Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.1 for Minecraft 1.21.7

2.4.1+1.21.7
10 мая 2026 г.3Minecraft: 1.21.7fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.1 for Minecraft 1.21.11

2.4.1+1.21.11
10 мая 2026 г.12Minecraft: 1.21.11fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.1 for Minecraft 1.21.5

2.4.1+1.21.5
10 мая 2026 г.8Minecraft: 1.21.5fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.1 for Minecraft 1.21.10

2.4.1+1.21.10
10 мая 2026 г.7Minecraft: 1.21.10fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.1 for Minecraft 1.21.5

2.4.1+1.21.5
10 мая 2026 г.1Minecraft: 1.21.5fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.1 for Minecraft 1.21.2

2.4.1+1.21.2
10 мая 2026 г.7Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.1 for Minecraft 1.21.3

2.4.1+1.21.3
10 мая 2026 г.5Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.1 for Minecraft 1.21.1

2.4.1+1.21.1
10 мая 2026 г.17Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.1 for Minecraft 1.21.4

2.4.1+1.21.4
10 мая 2026 г.1Minecraft: 1.21.4fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.1 for Minecraft 1.21.6

2.4.1+1.21.6
10 мая 2026 г.4Minecraft: 1.21.6fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.1 for Minecraft 1.20.1

2.4.1+1.20.1
10 мая 2026 г.17Minecraft: 1.20.1fabric, forge
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.1 for Minecraft 1.21.9

2.4.1+1.21.9
10 мая 2026 г.5Minecraft: 1.21.9fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.1 for Minecraft 1.21.8

2.4.1+1.21.8
10 мая 2026 г.4Minecraft: 1.21.8fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4.1 for Minecraft 26.1

2.4.1+26.1
10 мая 2026 г.38Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4-hotfix1 for Minecraft 1.20.1

2.4-hotfix1+1.20.1
9 мая 2026 г.20Minecraft: 1.20.1fabric, forge
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4 for Minecraft 1.21.3

2.4+1.21.3
9 мая 2026 г.3Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4 for Minecraft 1.21.4

2.4+1.21.4
9 мая 2026 г.5Minecraft: 1.21.4fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4 for Minecraft 1.21.2

2.4+1.21.2
9 мая 2026 г.3Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4 for Minecraft 1.21.9

2.4+1.21.9
9 мая 2026 г.5Minecraft: 1.21.9fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4 for Minecraft 1.20.1

2.4+1.20.1
9 мая 2026 г.7Minecraft: 1.20.1fabric, forge
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4 for Minecraft 1.21.1

2.4+1.21.1
9 мая 2026 г.19Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4 for Minecraft 1.21.7

2.4+1.21.7
9 мая 2026 г.3Minecraft: 1.21.7fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4 for Minecraft 1.21.8

2.4+1.21.8
9 мая 2026 г.8Minecraft: 1.21.8fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4 for Minecraft 1.21.5

2.4+1.21.5
9 мая 2026 г.4Minecraft: 1.21.5fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4 for Minecraft 1.21.6

2.4+1.21.6
9 мая 2026 г.3Minecraft: 1.21.6fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4 for Minecraft 1.21.10

2.4+1.21.10
9 мая 2026 г.6Minecraft: 1.21.10fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4 for Minecraft 1.21.11

2.4+1.21.11
9 мая 2026 г.19Minecraft: 1.21.11fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.4 for Minecraft 26.1

2.4+26.1
9 мая 2026 г.46Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.4 ## New Features ### Node parameter: Compatibility Mode - Requires vanilla music to be enabled for the node - Completely disabled TAM music logic, allowing stronger compatibility - **Only use this if you absolutely need to for non-TAM music to play!** ## New Predicate Types ### StructurePiece - Requires world host to have TAM - Plays music when the player is in a given structure piece - Warning: The identifiers for structure pieces are not reader-friendly, so you may need to look them up - Also structure pieces with nested children will not work, since they can't be searched for (even recursively) ### BlockNearby - Plays music when the player is a given distance from a given block or set of blocks ## Fixes/Other changes - Drastically reduced mod size by switching to a reduced build of FFMpeg with less supported codecs (mp3, ogg, flac, wav) - Added a warning for predicates that require world host to have TAM installed. - Bumped api support to 1.1.3 - Browser now auto-refreshes the first time it opens after game startup Next up is [2.5](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/17) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3.1 for Minecraft 1.21.4

2.3.1+1.21.4
5 мая 2026 г.4Minecraft: 1.21.4fabric
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Что нового
# True Adaptive Music v2.3.1 ## Fixes - Better support for other mods that play music - Fixed vanilla music on 26.1 and versions before the MusicTracker - Fixed structure predicates in older mc versions Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3.1 for Minecraft 1.21.3

2.3.1+1.21.3
5 мая 2026 г.4Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.3.1 ## Fixes - Better support for other mods that play music - Fixed vanilla music on 26.1 and versions before the MusicTracker - Fixed structure predicates in older mc versions Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3.1 for Minecraft 1.21.5

2.3.1+1.21.5
5 мая 2026 г.5Minecraft: 1.21.5fabric
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Что нового
# True Adaptive Music v2.3.1 ## Fixes - Better support for other mods that play music - Fixed vanilla music on 26.1 and versions before the MusicTracker - Fixed structure predicates in older mc versions Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3.1 for Minecraft 1.21.6

2.3.1+1.21.6
5 мая 2026 г.3Minecraft: 1.21.6fabric
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Что нового
# True Adaptive Music v2.3.1 ## Fixes - Better support for other mods that play music - Fixed vanilla music on 26.1 and versions before the MusicTracker - Fixed structure predicates in older mc versions Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3.1 for Minecraft 1.20.1

2.3.1+1.20.1
5 мая 2026 г.22Minecraft: 1.20.1fabric, forge
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Что нового
# True Adaptive Music v2.3.1 ## Fixes - Better support for other mods that play music - Fixed vanilla music on 26.1 and versions before the MusicTracker - Fixed structure predicates in older mc versions Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3.1 for Minecraft 1.21.2

2.3.1+1.21.2
5 мая 2026 г.7Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.3.1 ## Fixes - Better support for other mods that play music - Fixed vanilla music on 26.1 and versions before the MusicTracker - Fixed structure predicates in older mc versions Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3.1 for Minecraft 1.21.1

2.3.1+1.21.1
5 мая 2026 г.29Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.3.1 ## Fixes - Better support for other mods that play music - Fixed vanilla music on 26.1 and versions before the MusicTracker - Fixed structure predicates in older mc versions Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3.1 for Minecraft 1.21.8

2.3.1+1.21.8
5 мая 2026 г.4Minecraft: 1.21.8fabric
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Что нового
# True Adaptive Music v2.3.1 ## Fixes - Better support for other mods that play music - Fixed vanilla music on 26.1 and versions before the MusicTracker - Fixed structure predicates in older mc versions Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3.1 for Minecraft 1.21.9

2.3.1+1.21.9
5 мая 2026 г.3Minecraft: 1.21.9fabric
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Что нового
# True Adaptive Music v2.3.1 ## Fixes - Better support for other mods that play music - Fixed vanilla music on 26.1 and versions before the MusicTracker - Fixed structure predicates in older mc versions Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3.1 for Minecraft 1.21.10

2.3.1+1.21.10
5 мая 2026 г.9Minecraft: 1.21.10fabric
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Что нового
# True Adaptive Music v2.3.1 ## Fixes - Better support for other mods that play music - Fixed vanilla music on 26.1 and versions before the MusicTracker - Fixed structure predicates in older mc versions Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3.1 for Minecraft 1.21.7

2.3.1+1.21.7
5 мая 2026 г.8Minecraft: 1.21.7fabric
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Что нового
# True Adaptive Music v2.3.1 ## Fixes - Better support for other mods that play music - Fixed vanilla music on 26.1 and versions before the MusicTracker - Fixed structure predicates in older mc versions Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3.1 for Minecraft 1.21.11

2.3.1+1.21.11
5 мая 2026 г.33Minecraft: 1.21.11fabric
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Что нового
# True Adaptive Music v2.3.1 ## Fixes - Better support for other mods that play music - Fixed vanilla music on 26.1 and versions before the MusicTracker - Fixed structure predicates in older mc versions Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3.1 for Minecraft 26.1

2.3.1+26.1
5 мая 2026 г.90Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3.1 ## Fixes - Better support for other mods that play music - Fixed vanilla music on 26.1 and versions before the MusicTracker - Fixed structure predicates in older mc versions Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix2 for Minecraft 1.21.5

2.3-hotfix2+1.21.5
3 мая 2026 г.2Minecraft: 1.21.5fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix2 for Minecraft 1.20.1

2.3-hotfix2+1.20.1
3 мая 2026 г.9Minecraft: 1.20.1fabric, forge
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix2 for Minecraft 1.21.7

2.3-hotfix2+1.21.7
3 мая 2026 г.3Minecraft: 1.21.7fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix2 for Minecraft 1.21.1

2.3-hotfix2+1.21.1
3 мая 2026 г.12Minecraft: 1.21.1fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix2 for Minecraft 1.21.2

2.3-hotfix2+1.21.2
3 мая 2026 г.3Minecraft: 1.21.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix2 for Minecraft 1.21.9

2.3-hotfix2+1.21.9
3 мая 2026 г.3Minecraft: 1.21.9fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix2 for Minecraft 1.21.3

2.3-hotfix2+1.21.3
3 мая 2026 г.3Minecraft: 1.21.3fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix2 for Minecraft 1.21.4

2.3-hotfix2+1.21.4
3 мая 2026 г.6Minecraft: 1.21.4fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix2 for Minecraft 1.21.10

2.3-hotfix2+1.21.10
3 мая 2026 г.5Minecraft: 1.21.10fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix2 for Minecraft 1.21.6

2.3-hotfix2+1.21.6
3 мая 2026 г.3Minecraft: 1.21.6fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix2 for Minecraft 1.21.8

2.3-hotfix2+1.21.8
3 мая 2026 г.4Minecraft: 1.21.8fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix2 for Minecraft 1.21.11

2.3-hotfix2+1.21.11
3 мая 2026 г.20Minecraft: 1.21.11fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix1 for Minecraft 1.21.2

2.3-hotfix1+1.21.2
3 мая 2026 г.45Minecraft: 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix1 for Minecraft 1.21.4

2.3-hotfix1+1.21.4
3 мая 2026 г.6Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix1 for Minecraft 1.20.1

2.3-hotfix1+1.20.1
3 мая 2026 г.290Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric, forge
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix1 for Minecraft 1.21.8

2.3-hotfix1+1.21.8
3 мая 2026 г.5Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix1 for Minecraft 1.21.5

2.3-hotfix1+1.21.5
3 мая 2026 г.2Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix1 for Minecraft 1.21.7

2.3-hotfix1+1.21.7
3 мая 2026 г.4Minecraft: 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix1 for Minecraft 1.21.6

2.3-hotfix1+1.21.6
3 мая 2026 г.4Minecraft: 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix1 for Minecraft 1.21.1

2.3-hotfix1+1.21.1
3 мая 2026 г.5Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix1 for Minecraft 1.21.3

2.3-hotfix1+1.21.3
3 мая 2026 г.3Minecraft: 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix1 for Minecraft 1.21.10

2.3-hotfix1+1.21.10
3 мая 2026 г.3Minecraft: 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix1 for Minecraft 1.21.9

2.3-hotfix1+1.21.9
3 мая 2026 г.2Minecraft: 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3-hotfix1 for Minecraft 1.21.11

2.3-hotfix1+1.21.11
3 мая 2026 г.10Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3 for Minecraft 1.20.1

2.3+1.20.1
3 мая 2026 г.24Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric, forge
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3 for Minecraft 1.21.10

2.3+1.21.10
3 мая 2026 г.7Minecraft: 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3 for Minecraft 1.21.1

2.3+1.21.1
3 мая 2026 г.3Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3 for Minecraft 1.21.11

2.3+1.21.11
3 мая 2026 г.6Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3 for Minecraft 1.21.7

2.3+1.21.7
3 мая 2026 г.3Minecraft: 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3 for Minecraft 1.21.3

2.3+1.21.3
3 мая 2026 г.6Minecraft: 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3 for Minecraft 1.21.8

2.3+1.21.8
3 мая 2026 г.3Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3 for Minecraft 1.21.4

2.3+1.21.4
3 мая 2026 г.9Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3 for Minecraft 1.21.5

2.3+1.21.5
3 мая 2026 г.4Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3 for Minecraft 1.21.9

2.3+1.21.9
3 мая 2026 г.4Minecraft: 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3 for Minecraft 1.21.2

2.3+1.21.2
3 мая 2026 г.3Minecraft: 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3 for Minecraft 1.21.6

2.3+1.21.6
3 мая 2026 г.5Minecraft: 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.3 for Minecraft 26.1

2.3+26.1
3 мая 2026 г.11Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# True Adaptive Music v2.3 ## New Features ### Server-Side Support - Predicates like the Structure/Structure Set predicates didn't work unless you are the host of the world, since the server never sends that data to the client. - Now the server will send this data to the client if the server has True Adaptive Music installed, making those predicates functional even if you aren't the host. - The following predicates should now work properly/are now possible: - Structure - Structure Set - Spawn Point Nearby (*New predicate type, see below*) - Custom (*New predicate type, see below*) - I plan on improving the TAM API to allow utilizing this feature within bridge mods in a later update. ### Biome Tags - Biome tags can now be set in the Biome predicate ## New Predicate Types ### Spawn Point Nearby - Allows specific music to play when you are within a certain number of blocks distance from your current respawn point. Great for having "home base" music. - **Requires server support** (see above) ### Custom - The new most powerful predicate type. By providing a json file following the [predicates spec](https://minecraft.wiki/w/Predicate) in the new "predicates" directory, you can select that file with this predicate to have it evaluate every second of in-game time (20 ticks). - This allows creating a predicate for basically anything you can imagine, as long as it is supported in the minecraft predicate specification. - **Requires server support** (see above) ## Fixes - Fixed warden combat not triggering - Improved predicate caching system, preventing situations where the predicate will rapidly change when leaving a node. This should improve the behavior of Persistent Node Music feature. Next up is [2.4](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/16) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1-hotfix1 for Minecraft 1.21.9

2.2.1-hotfix1+1.21.9
2 мая 2026 г.4Minecraft: 1.21.9fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1-hotfix1 for Minecraft 1.21.1

2.2.1-hotfix1+1.21.1
2 мая 2026 г.13Minecraft: 1.21.1fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1-hotfix1 for Minecraft 1.21.5

2.2.1-hotfix1+1.21.5
2 мая 2026 г.11Minecraft: 1.21.5fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1-hotfix1 for Minecraft 1.21.4

2.2.1-hotfix1+1.21.4
2 мая 2026 г.6Minecraft: 1.21.4fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1-hotfix1 for Minecraft 1.21.6

2.2.1-hotfix1+1.21.6
2 мая 2026 г.3Minecraft: 1.21.6fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1-hotfix1 for Minecraft 1.20.1

2.2.1-hotfix1+1.20.1
2 мая 2026 г.25Minecraft: 1.20.1fabric, forge
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1-hotfix1 for Minecraft 1.21.3

2.2.1-hotfix1+1.21.3
2 мая 2026 г.5Minecraft: 1.21.3fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1-hotfix1 for Minecraft 1.21.7

2.2.1-hotfix1+1.21.7
2 мая 2026 г.6Minecraft: 1.21.7fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1-hotfix1 for Minecraft 1.21.8

2.2.1-hotfix1+1.21.8
2 мая 2026 г.4Minecraft: 1.21.8fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1-hotfix1 for Minecraft 1.21.2

2.2.1-hotfix1+1.21.2
2 мая 2026 г.4Minecraft: 1.21.2fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1-hotfix1 for Minecraft 1.21.10

2.2.1-hotfix1+1.21.10
2 мая 2026 г.7Minecraft: 1.21.10fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1-hotfix1 for Minecraft 1.21.11

2.2.1-hotfix1+1.21.11
2 мая 2026 г.35Minecraft: 1.21.11fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1 for Minecraft 1.20.1

2.2.1+1.20.1
1 мая 2026 г.18Minecraft: 1.20.1fabric, forge
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1 for Minecraft 1.21.9

2.2.1+1.21.9
1 мая 2026 г.2Minecraft: 1.21.9fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1 for Minecraft 1.21.4

2.2.1+1.21.4
1 мая 2026 г.3Minecraft: 1.21.4fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1 for Minecraft 1.21.7

2.2.1+1.21.7
1 мая 2026 г.2Minecraft: 1.21.7fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1 for Minecraft 1.21.6

2.2.1+1.21.6
1 мая 2026 г.5Minecraft: 1.21.6fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1 for Minecraft 1.21.11

2.2.1+1.21.11
1 мая 2026 г.27Minecraft: 1.21.11fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1 for Minecraft 1.21.2

2.2.1+1.21.2
1 мая 2026 г.5Minecraft: 1.21.2fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1 for Minecraft 1.21.3

2.2.1+1.21.3
1 мая 2026 г.8Minecraft: 1.21.3fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1 for Minecraft 1.21.8

2.2.1+1.21.8
1 мая 2026 г.3Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1 for Minecraft 1.21.5

2.2.1+1.21.5
1 мая 2026 г.3Minecraft: 1.21.5fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1 for Minecraft 1.21.1

2.2.1+1.21.1
1 мая 2026 г.11Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1 for Minecraft 1.21.10

2.2.1+1.21.10
1 мая 2026 г.7Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2.1 for Minecraft 26.1

2.2.1+26.1
1 мая 2026 г.25Minecraft: 26.1fabric
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Что нового
True Adaptive Music v2.2.1 - Bye bye, CurseForge - Removed CurseForge support due to unreasonable security demands - Re-introduced the pack browser into the base mod Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix2 for Minecraft 1.21.8

2.2-hotfix2+1.21.8
30 апр. 2026 г.5Minecraft: 1.21.8fabric
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Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix2 for Minecraft 1.20.1

2.2-hotfix2+1.20.1
30 апр. 2026 г.18Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix2 for Minecraft 1.21.9

2.2-hotfix2+1.21.9
30 апр. 2026 г.2Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix2 for Minecraft 1.21.1

2.2-hotfix2+1.21.1
30 апр. 2026 г.12Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix2 for Minecraft 1.21.2

2.2-hotfix2+1.21.2
30 апр. 2026 г.3Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix2 for Minecraft 1.21.6

2.2-hotfix2+1.21.6
30 апр. 2026 г.7Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix2 for Minecraft 1.21.11

2.2-hotfix2+1.21.11
30 апр. 2026 г.14Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix2 for Minecraft 1.21.4

2.2-hotfix2+1.21.4
30 апр. 2026 г.5Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix2 for Minecraft 1.21.5

2.2-hotfix2+1.21.5
30 апр. 2026 г.3Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix2 for Minecraft 1.21.7

2.2-hotfix2+1.21.7
30 апр. 2026 г.4Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix2 for Minecraft 1.21.3

2.2-hotfix2+1.21.3
30 апр. 2026 г.5Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix2 for Minecraft 1.21.10

2.2-hotfix2+1.21.10
30 апр. 2026 г.4Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix2 for Minecraft 26.1

2.2-hotfix2+26.1
30 апр. 2026 г.81Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.5

2.2-hotfix1+1.21.5
27 апр. 2026 г.8Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.10

2.2-hotfix1+1.21.10
27 апр. 2026 г.11Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.20.1

2.2-hotfix1+1.20.1
27 апр. 2026 г.35Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.2

2.2-hotfix1+1.21.2
27 апр. 2026 г.4Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.7

2.2-hotfix1+1.21.7
27 апр. 2026 г.2Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.3

2.2-hotfix1+1.21.3
27 апр. 2026 г.6Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.4

2.2-hotfix1+1.21.4
27 апр. 2026 г.3Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.1

2.2-hotfix1+1.21.1
27 апр. 2026 г.34Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.9

2.2-hotfix1+1.21.9
27 апр. 2026 г.4Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.6

2.2-hotfix1+1.21.6
27 апр. 2026 г.7Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.8

2.2-hotfix1+1.21.8
27 апр. 2026 г.8Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.11

2.2-hotfix1+1.21.11
27 апр. 2026 г.49Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.3

2.2-hotfix1+1.21.3
27 апр. 2026 г.4Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.2

2.2-hotfix1+1.21.2
27 апр. 2026 г.2Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.8

2.2-hotfix1+1.21.8
27 апр. 2026 г.8Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.4

2.2-hotfix1+1.21.4
27 апр. 2026 г.5Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.1

2.2-hotfix1+1.21.1
27 апр. 2026 г.14Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.20.1

2.2-hotfix1+1.20.1
27 апр. 2026 г.5Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.10

2.2-hotfix1+1.21.10
27 апр. 2026 г.4Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.6

2.2-hotfix1+1.21.6
27 апр. 2026 г.3Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.5

2.2-hotfix1+1.21.5
27 апр. 2026 г.3Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.7

2.2-hotfix1+1.21.7
27 апр. 2026 г.2Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.11

2.2-hotfix1+1.21.11
27 апр. 2026 г.6Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 1.21.9

2.2-hotfix1+1.21.9
27 апр. 2026 г.3Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2-hotfix1 for Minecraft 26.1

2.2-hotfix1+26.1
27 апр. 2026 г.80Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2 for Minecraft 1.21.10

2.2+1.21.10
27 апр. 2026 г.7Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2 for Minecraft 1.21.8

2.2+1.21.8
27 апр. 2026 г.5Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2 for Minecraft 1.21.4

2.2+1.21.4
27 апр. 2026 г.1Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2 for Minecraft 1.21.2

2.2+1.21.2
27 апр. 2026 г.1Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2 for Minecraft 1.21.3

2.2+1.21.3
27 апр. 2026 г.2Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2 for Minecraft 1.21.1

2.2+1.21.1
27 апр. 2026 г.10Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2 for Minecraft 1.21.5

2.2+1.21.5
27 апр. 2026 г.5Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2 for Minecraft 1.20.1

2.2+1.20.1
27 апр. 2026 г.11Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2 for Minecraft 1.21.7

2.2+1.21.7
27 апр. 2026 г.5Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2 for Minecraft 1.21.6

2.2+1.21.6
27 апр. 2026 г.7Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2 for Minecraft 1.21.9

2.2+1.21.9
27 апр. 2026 г.4Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2 for Minecraft 1.21.11

2.2+1.21.11
27 апр. 2026 г.10Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.2 for Minecraft 26.1

2.2+26.1
26 апр. 2026 г.22Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
True Adaptive Music v2.2 - Infrastructure Update ### Important Note As of True Adaptive Music 2.2, the mod will now be split into 3 separate mods. True Adaptive Music is the base mod and depends on an api mod called True Adaptive Music API. The pack browser feature is now split into the True Adaptive Music Pack Browser mod for curseforge compliance reasons, and the mod will only be available for download on modrinth. As a result of these changes, this should be the first update that is available on Curseforge since 2.0 (pending approval) ### Fluid Predicate - The InWater/InLava predicate types have now been replaced with an "In Fluid" predicate type which can accept registered fluid (including modded ones) - Packs using the old predicate types will still work on this version ### Other Improvements/Fixes: - Fixed some error spam from the sound engine Next up is [2.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/15) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2-hotfix1 for Minecraft 1.21.2

2.1.2-hotfix1+1.21.2
20 апр. 2026 г.20Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2-hotfix1 for Minecraft 1.21.5

2.1.2-hotfix1+1.21.5
20 апр. 2026 г.12Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2-hotfix1 for Minecraft 1.21.8

2.1.2-hotfix1+1.21.8
20 апр. 2026 г.14Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2-hotfix1 for Minecraft 1.21.4

2.1.2-hotfix1+1.21.4
20 апр. 2026 г.4Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2-hotfix1 for Minecraft 1.21.3

2.1.2-hotfix1+1.21.3
20 апр. 2026 г.4Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2-hotfix1 for Minecraft 1.21.7

2.1.2-hotfix1+1.21.7
20 апр. 2026 г.5Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2-hotfix1 for Minecraft 1.21.9

2.1.2-hotfix1+1.21.9
20 апр. 2026 г.5Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2-hotfix1 for Minecraft 1.21.6

2.1.2-hotfix1+1.21.6
20 апр. 2026 г.3Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2-hotfix1 for Minecraft 1.21.10

2.1.2-hotfix1+1.21.10
20 апр. 2026 г.22Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2-hotfix1 for Minecraft 1.21.1

2.1.2-hotfix1+1.21.1
20 апр. 2026 г.63Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2-hotfix1 for Minecraft 1.20.1

2.1.2-hotfix1+1.20.1
20 апр. 2026 г.79Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2-hotfix1 for Minecraft 1.21.11

2.1.2-hotfix1+1.21.11
20 апр. 2026 г.76Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2 for Minecraft 1.21.5

2.1.2+1.21.5
17 апр. 2026 г.12Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2 for Minecraft 1.21.7

2.1.2+1.21.7
17 апр. 2026 г.10Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2 for Minecraft 1.21.3

2.1.2+1.21.3
17 апр. 2026 г.6Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2 for Minecraft 1.21.10

2.1.2+1.21.10
17 апр. 2026 г.15Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2 for Minecraft 1.20.1

2.1.2+1.20.1
17 апр. 2026 г.39Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2 for Minecraft 1.21.2

2.1.2+1.21.2
17 апр. 2026 г.8Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2 for Minecraft 1.21.11

2.1.2+1.21.11
17 апр. 2026 г.51Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2 for Minecraft 1.21.6

2.1.2+1.21.6
17 апр. 2026 г.6Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2 for Minecraft 1.21.4

2.1.2+1.21.4
17 апр. 2026 г.6Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2 for Minecraft 1.21.1

2.1.2+1.21.1
17 апр. 2026 г.37Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2 for Minecraft 1.21.9

2.1.2+1.21.9
17 апр. 2026 г.6Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2 for Minecraft 1.21.8

2.1.2+1.21.8
17 апр. 2026 г.6Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.2 for Minecraft 26.1

2.1.2+26.1
17 апр. 2026 г.172Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
True Adaptive Music v2.1.2 ### New Features: #### Entity Tag Support - Entity tags will now be selectable for predicate types that involve entities (e.g. entity nearby, combat, etc.). This allows better support for mods as well as a more streamlined way to select a set of entities. For example, if you want specific combat music for all undead mobs, you can just select "Minecraft - Undead" instead of having to select all mobs with that tag manually. ### Other Improvements/Fixes: #### 26.1-specific - Fixed music stopping and then breaking when loading into a world - Fixed day/night predicates not working properly #### All versions - Fixed the pack browser not working on linux systems (special thanks to Flare @devflareon for helping with this!) - Fixed the pack browser images not centering on smaller gui scales - Blocked concurrency-based errors from spamming the console (this will be naturally fixed when minecraft introduces logic multithreading in an upcoming update) Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.1 for Minecraft 26.1

2.1.1+26.1
7 апр. 2026 г.252Minecraft: 26.1, 26.1.1fabric
Скачать
Что нового
True Adaptive Music v2.1.1 ### New Features: #### Node Parameter: Persistent Node Music - Ignore Persistence - When toggled on with Persistent Node Music, music will not persist when the node is selected. The music in that node will also not persist. - This is great if you are using Persistent Node Music in your pack, but want certain situations like boss fights or combat to not follow the persistence rule. ### UI Improvements: - You can now navigate containers in the UI with tab :) ### Other Improvements/Fixes: - Fixed thunder not being detected in the weather predicate - Fixed IsPersistent event parameter being erased when opening the pack edit screen Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.1 for Minecraft 26.1

2.1.1+26.1
7 апр. 2026 г.12Minecraft: 26.1fabric
Скачать
Что нового
True Adaptive Music v2.1.1 ### New Features: #### Node Parameter: Persistent Node Music - Ignore Persistence - When toggled on with Persistent Node Music, music will not persist when the node is selected. The music in that node will also not persist. - This is great if you are using Persistent Node Music in your pack, but want certain situations like boss fights or combat to not follow the persistence rule. ### UI Improvements: - You can now navigate containers in the UI with tab :) ### Other Improvements/Fixes: - Fixed thunder not being detected in the weather predicate - Fixed IsPersistent event parameter being erased when opening the pack edit screen Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.1 for Minecraft 1.21.5

2.1.1+1.21.5
1 апр. 2026 г.17Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v2.1.1 ### New Features: #### Node Parameter: Persistent Node Music - Ignore Persistence - When toggled on with Persistent Node Music, music will not persist when the node is selected. The music in that node will also not persist. - This is great if you are using Persistent Node Music in your pack, but want certain situations like boss fights or combat to not follow the persistence rule. ### UI Improvements: - You can now navigate containers in the UI with tab :) ### Other Improvements/Fixes: - Fixed thunder not being detected in the weather predicate - Fixed IsPersistent event parameter being erased when opening the pack edit screen Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.1 for Minecraft 1.21.7

2.1.1+1.21.7
1 апр. 2026 г.13Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v2.1.1 ### New Features: #### Node Parameter: Persistent Node Music - Ignore Persistence - When toggled on with Persistent Node Music, music will not persist when the node is selected. The music in that node will also not persist. - This is great if you are using Persistent Node Music in your pack, but want certain situations like boss fights or combat to not follow the persistence rule. ### UI Improvements: - You can now navigate containers in the UI with tab :) ### Other Improvements/Fixes: - Fixed thunder not being detected in the weather predicate - Fixed IsPersistent event parameter being erased when opening the pack edit screen Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.1 for Minecraft 1.21.10

2.1.1+1.21.10
1 апр. 2026 г.22Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v2.1.1 ### New Features: #### Node Parameter: Persistent Node Music - Ignore Persistence - When toggled on with Persistent Node Music, music will not persist when the node is selected. The music in that node will also not persist. - This is great if you are using Persistent Node Music in your pack, but want certain situations like boss fights or combat to not follow the persistence rule. ### UI Improvements: - You can now navigate containers in the UI with tab :) ### Other Improvements/Fixes: - Fixed thunder not being detected in the weather predicate - Fixed IsPersistent event parameter being erased when opening the pack edit screen Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.1 for Minecraft 1.21.3

2.1.1+1.21.3
1 апр. 2026 г.10Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v2.1.1 ### New Features: #### Node Parameter: Persistent Node Music - Ignore Persistence - When toggled on with Persistent Node Music, music will not persist when the node is selected. The music in that node will also not persist. - This is great if you are using Persistent Node Music in your pack, but want certain situations like boss fights or combat to not follow the persistence rule. ### UI Improvements: - You can now navigate containers in the UI with tab :) ### Other Improvements/Fixes: - Fixed thunder not being detected in the weather predicate - Fixed IsPersistent event parameter being erased when opening the pack edit screen Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.1 for Minecraft 1.21.2

2.1.1+1.21.2
1 апр. 2026 г.11Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v2.1.1 ### New Features: #### Node Parameter: Persistent Node Music - Ignore Persistence - When toggled on with Persistent Node Music, music will not persist when the node is selected. The music in that node will also not persist. - This is great if you are using Persistent Node Music in your pack, but want certain situations like boss fights or combat to not follow the persistence rule. ### UI Improvements: - You can now navigate containers in the UI with tab :) ### Other Improvements/Fixes: - Fixed thunder not being detected in the weather predicate - Fixed IsPersistent event parameter being erased when opening the pack edit screen Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.1 for Minecraft 1.21.11

2.1.1+1.21.11
1 апр. 2026 г.173Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v2.1.1 ### New Features: #### Node Parameter: Persistent Node Music - Ignore Persistence - When toggled on with Persistent Node Music, music will not persist when the node is selected. The music in that node will also not persist. - This is great if you are using Persistent Node Music in your pack, but want certain situations like boss fights or combat to not follow the persistence rule. ### UI Improvements: - You can now navigate containers in the UI with tab :) ### Other Improvements/Fixes: - Fixed thunder not being detected in the weather predicate - Fixed IsPersistent event parameter being erased when opening the pack edit screen Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.1 for Minecraft 1.21.9

2.1.1+1.21.9
1 апр. 2026 г.14Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v2.1.1 ### New Features: #### Node Parameter: Persistent Node Music - Ignore Persistence - When toggled on with Persistent Node Music, music will not persist when the node is selected. The music in that node will also not persist. - This is great if you are using Persistent Node Music in your pack, but want certain situations like boss fights or combat to not follow the persistence rule. ### UI Improvements: - You can now navigate containers in the UI with tab :) ### Other Improvements/Fixes: - Fixed thunder not being detected in the weather predicate - Fixed IsPersistent event parameter being erased when opening the pack edit screen Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.1 for Minecraft 1.21.6

2.1.1+1.21.6
1 апр. 2026 г.8Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v2.1.1 ### New Features: #### Node Parameter: Persistent Node Music - Ignore Persistence - When toggled on with Persistent Node Music, music will not persist when the node is selected. The music in that node will also not persist. - This is great if you are using Persistent Node Music in your pack, but want certain situations like boss fights or combat to not follow the persistence rule. ### UI Improvements: - You can now navigate containers in the UI with tab :) ### Other Improvements/Fixes: - Fixed thunder not being detected in the weather predicate - Fixed IsPersistent event parameter being erased when opening the pack edit screen Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.1 for Minecraft 1.21.8

2.1.1+1.21.8
1 апр. 2026 г.16Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v2.1.1 ### New Features: #### Node Parameter: Persistent Node Music - Ignore Persistence - When toggled on with Persistent Node Music, music will not persist when the node is selected. The music in that node will also not persist. - This is great if you are using Persistent Node Music in your pack, but want certain situations like boss fights or combat to not follow the persistence rule. ### UI Improvements: - You can now navigate containers in the UI with tab :) ### Other Improvements/Fixes: - Fixed thunder not being detected in the weather predicate - Fixed IsPersistent event parameter being erased when opening the pack edit screen Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.1 for Minecraft 1.21.4

2.1.1+1.21.4
1 апр. 2026 г.11Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v2.1.1 ### New Features: #### Node Parameter: Persistent Node Music - Ignore Persistence - When toggled on with Persistent Node Music, music will not persist when the node is selected. The music in that node will also not persist. - This is great if you are using Persistent Node Music in your pack, but want certain situations like boss fights or combat to not follow the persistence rule. ### UI Improvements: - You can now navigate containers in the UI with tab :) ### Other Improvements/Fixes: - Fixed thunder not being detected in the weather predicate - Fixed IsPersistent event parameter being erased when opening the pack edit screen Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.1 for Minecraft 1.20.1

2.1.1+1.20.1
1 апр. 2026 г.86Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v2.1.1 ### New Features: #### Node Parameter: Persistent Node Music - Ignore Persistence - When toggled on with Persistent Node Music, music will not persist when the node is selected. The music in that node will also not persist. - This is great if you are using Persistent Node Music in your pack, but want certain situations like boss fights or combat to not follow the persistence rule. ### UI Improvements: - You can now navigate containers in the UI with tab :) ### Other Improvements/Fixes: - Fixed thunder not being detected in the weather predicate - Fixed IsPersistent event parameter being erased when opening the pack edit screen Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1.1 for Minecraft 1.21.1

2.1.1+1.21.1
1 апр. 2026 г.141Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v2.1.1 ### New Features: #### Node Parameter: Persistent Node Music - Ignore Persistence - When toggled on with Persistent Node Music, music will not persist when the node is selected. The music in that node will also not persist. - This is great if you are using Persistent Node Music in your pack, but want certain situations like boss fights or combat to not follow the persistence rule. ### UI Improvements: - You can now navigate containers in the UI with tab :) ### Other Improvements/Fixes: - Fixed thunder not being detected in the weather predicate - Fixed IsPersistent event parameter being erased when opening the pack edit screen Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix3 for Minecraft 1.21.8

2.1-hotfix3+1.21.8
30 мар. 2026 г.7Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix3 for Minecraft 1.21.5

2.1-hotfix3+1.21.5
30 мар. 2026 г.9Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix3 for Minecraft 1.21.10

2.1-hotfix3+1.21.10
30 мар. 2026 г.9Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix3 for Minecraft 1.21.1

2.1-hotfix3+1.21.1
30 мар. 2026 г.15Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix3 for Minecraft 1.21.4

2.1-hotfix3+1.21.4
30 мар. 2026 г.8Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix3 for Minecraft 1.21.6

2.1-hotfix3+1.21.6
30 мар. 2026 г.5Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix3 for Minecraft 1.21.7

2.1-hotfix3+1.21.7
30 мар. 2026 г.6Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix3 for Minecraft 1.21.3

2.1-hotfix3+1.21.3
30 мар. 2026 г.4Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix3 for Minecraft 1.21.2

2.1-hotfix3+1.21.2
30 мар. 2026 г.6Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix3 for Minecraft 1.21.9

2.1-hotfix3+1.21.9
30 мар. 2026 г.5Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix3 for Minecraft 1.20.1

2.1-hotfix3+1.20.1
30 мар. 2026 г.13Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix3 for Minecraft 1.21.10

2.1-hotfix3+1.21.10
30 мар. 2026 г.11Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix3 for Minecraft 1.21.11

2.1-hotfix3+1.21.11
30 мар. 2026 г.44Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix3 for Minecraft 1.21.1

2.1-hotfix3+1.21.1
30 мар. 2026 г.9Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix2 for Minecraft 1.20.1

2.1-hotfix2+1.20.1
30 мар. 2026 г.18Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix2 for Minecraft 1.21.3

2.1-hotfix2+1.21.3
30 мар. 2026 г.4Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix2 for Minecraft 1.21.5

2.1-hotfix2+1.21.5
30 мар. 2026 г.4Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix2 for Minecraft 1.21.2

2.1-hotfix2+1.21.2
30 мар. 2026 г.6Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix2 for Minecraft 1.21.9

2.1-hotfix2+1.21.9
30 мар. 2026 г.2Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix2 for Minecraft 1.21.7

2.1-hotfix2+1.21.7
30 мар. 2026 г.4Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix2 for Minecraft 1.21.8

2.1-hotfix2+1.21.8
30 мар. 2026 г.5Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix2 for Minecraft 1.21.10

2.1-hotfix2+1.21.10
30 мар. 2026 г.6Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix2 for Minecraft 1.21.6

2.1-hotfix2+1.21.6
30 мар. 2026 г.6Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix2 for Minecraft 1.21.4

2.1-hotfix2+1.21.4
30 мар. 2026 г.6Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix2 for Minecraft 1.21.1

2.1-hotfix2+1.21.1
30 мар. 2026 г.11Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.1-hotfix2 for Minecraft 1.21.11

2.1-hotfix2+1.21.11
30 мар. 2026 г.26Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
beta

TrueAdaptiveMusic 2.1 for Minecraft 1.21.3

2.1+1.21.3
29 мар. 2026 г.6Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
beta

TrueAdaptiveMusic 2.1 for Minecraft 1.20.1

2.1+1.20.1
29 мар. 2026 г.15Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
beta

TrueAdaptiveMusic 2.1 for Minecraft 1.21.10

2.1+1.21.10
29 мар. 2026 г.4Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
beta

TrueAdaptiveMusic 2.1 for Minecraft 1.21.1

2.1+1.21.1
29 мар. 2026 г.15Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
beta

TrueAdaptiveMusic 2.1 for Minecraft 1.21.5

2.1+1.21.5
29 мар. 2026 г.4Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
beta

TrueAdaptiveMusic 2.1 for Minecraft 1.21.2

2.1+1.21.2
29 мар. 2026 г.8Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
beta

TrueAdaptiveMusic 2.1 for Minecraft 1.21.11

2.1+1.21.11
29 мар. 2026 г.28Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
beta

TrueAdaptiveMusic 2.1 for Minecraft 1.21.8

2.1+1.21.8
29 мар. 2026 г.4Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
beta

TrueAdaptiveMusic 2.1 for Minecraft 1.21.6

2.1+1.21.6
29 мар. 2026 г.7Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
beta

TrueAdaptiveMusic 2.1 for Minecraft 1.21.9

2.1+1.21.9
29 мар. 2026 г.6Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
beta

TrueAdaptiveMusic 2.1 for Minecraft 1.21.4

2.1+1.21.4
29 мар. 2026 г.8Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
beta

TrueAdaptiveMusic 2.1 for Minecraft 1.21.7

2.1+1.21.7
29 мар. 2026 г.12Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.2

2.0+1.21.2
29 мар. 2026 г.5Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.1

2.0+1.21.1
29 мар. 2026 г.12Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.0 for Minecraft 1.20.1

2.0+1.20.1
29 мар. 2026 г.7Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.3

2.0+1.21.3
29 мар. 2026 г.5Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.6

2.0+1.21.6
29 мар. 2026 г.4Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.4

2.0+1.21.4
29 мар. 2026 г.7Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.10

2.0+1.21.10
29 мар. 2026 г.3Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.8

2.0+1.21.8
29 мар. 2026 г.5Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.5

2.0+1.21.5
29 мар. 2026 г.6Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.7

2.0+1.21.7
29 мар. 2026 г.5Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.9

2.0+1.21.9
29 мар. 2026 г.5Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.11

2.0+1.21.11
29 мар. 2026 г.8Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v2.1 - FFmpeg for all! ### New Features: #### FFmpeg for all! - FFmpeg is now distributed alongside TAM, so everyone can use packs with non-ogg file types, no installation necessary. #### Normalization Toggle - If the volume feels weird to you, you can disable audio normalization in the mod options. #### Pack Icons - You can now include an "icon.png" in your main pack folder to have the icon show in the pack selection menu. #### Pack Author Credit - The author of the music pack will now show in the browser. ### UI Improvements: - Vertical marquee if the pack info in the browser is too long. - Reworked pack selection UI - Exporting a pack now shows a progress bar ### Other Improvements/Fixes: - Improved predicate evaluation performance - Weather predicate now properly translates from legacy packs. - Only show 1 digit past the decimal for download percentages - Full track won't load if looping is disabled for it, leading to better performance and less memory usage in the pack editing UI. Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.1

2.0+1.21.1
24 мар. 2026 г.32Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v2.0 - Going Gold This is a rather large update. Hope you all enjoy it <3 ### New Features: #### Parallel Music - A big feature that I have wanted to make since I started working on this mod - Allows for music to work how it does in games that have multiple versions of the same music that transitions as the situation changes - Some examples: FF7 Remakes, Ultrakill, Banjo Kazooie, Deus Ex: Human Revolution - You can designate a node as "parallel" which will make all music in that node and all children's music run in parallel, so when the node changes, the music is already in the correct spot to seamlessly transition - This allows you to make sections of your pack be parallel separately from other sections - Some rules: - Only one track is allowed - Tracks must be exactly the same length to work properly - Recommended that tracks have proper looping as well - Start perfectly matches the end or the start point for the loop. #### In-game Pack Browser - Another massive feature that I only thought of more recently - In the pack selection UI, hit the "Get more packs" button to open the browser - Music packs are pulled from the community discord and updates are synced every 10 minutes - See details on each pack, and download with one click! #### TAM Logic Thread Separation - This one is an optimization to allow predicates to react faster without hurting performance. - Theoretically this should increase the performance of TAM, but let me know if you run into performance issues! #### Vanilla Music Override - Allows setting a node to fall back to music that would play without TAM enabled when selected. ### New Predicate Types: #### Scoreboard - Probably the most powerful predicate type - Tracks the value of a given scoreboard id, allowing virtually any game data to influence music! - Works no matter what in singleplayer, but only works in multiplayer servers if the scoreboard has a slot assigned #### Team - Triggers while the player is on the given team #### PvP - The combat predicate now works with Minecraft - Player. A player is considered hostile if they are not on your team. #### Player Attribute - Triggers while the player has the given [attribute](https://minecraft.wiki/w/Attribute). ### UI Improvements: - Pack export now shows in a new screen (I promise your game didn't freeze before) - Discord link in pack browser/selection UI - Comparators (Greater, Lesser, etc.) are now language agnostic ### Other Improvements: - All node music/ambience will now play before it starts to repeat - Zip file locking is fixed, so hopefully no more export errors - Improve performance of loading music from legacy packs - Removed the overworld_caves biome/dimension since they don't work anyway True Adaptive Music is now "feature complete" but that doesn't mean that work on it stops here. I will still be adding more features and fixing bugs as they come up (please keep the reports/suggestions coming!), as well as maintaining support for all current minecraft versions and new ones as they release. Maybe I'll support forge/neoforge officially sometime but no promises! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) Early planning is on for [2.1](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/11)!
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.8

2.0+1.21.8
24 мар. 2026 г.8Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v2.0 - Going Gold This is a rather large update. Hope you all enjoy it <3 ### New Features: #### Parallel Music - A big feature that I have wanted to make since I started working on this mod - Allows for music to work how it does in games that have multiple versions of the same music that transitions as the situation changes - Some examples: FF7 Remakes, Ultrakill, Banjo Kazooie, Deus Ex: Human Revolution - You can designate a node as "parallel" which will make all music in that node and all children's music run in parallel, so when the node changes, the music is already in the correct spot to seamlessly transition - This allows you to make sections of your pack be parallel separately from other sections - Some rules: - Only one track is allowed - Tracks must be exactly the same length to work properly - Recommended that tracks have proper looping as well - Start perfectly matches the end or the start point for the loop. #### In-game Pack Browser - Another massive feature that I only thought of more recently - In the pack selection UI, hit the "Get more packs" button to open the browser - Music packs are pulled from the community discord and updates are synced every 10 minutes - See details on each pack, and download with one click! #### TAM Logic Thread Separation - This one is an optimization to allow predicates to react faster without hurting performance. - Theoretically this should increase the performance of TAM, but let me know if you run into performance issues! #### Vanilla Music Override - Allows setting a node to fall back to music that would play without TAM enabled when selected. ### New Predicate Types: #### Scoreboard - Probably the most powerful predicate type - Tracks the value of a given scoreboard id, allowing virtually any game data to influence music! - Works no matter what in singleplayer, but only works in multiplayer servers if the scoreboard has a slot assigned #### Team - Triggers while the player is on the given team #### PvP - The combat predicate now works with Minecraft - Player. A player is considered hostile if they are not on your team. #### Player Attribute - Triggers while the player has the given [attribute](https://minecraft.wiki/w/Attribute). ### UI Improvements: - Pack export now shows in a new screen (I promise your game didn't freeze before) - Discord link in pack browser/selection UI - Comparators (Greater, Lesser, etc.) are now language agnostic ### Other Improvements: - All node music/ambience will now play before it starts to repeat - Zip file locking is fixed, so hopefully no more export errors - Improve performance of loading music from legacy packs - Removed the overworld_caves biome/dimension since they don't work anyway True Adaptive Music is now "feature complete" but that doesn't mean that work on it stops here. I will still be adding more features and fixing bugs as they come up (please keep the reports/suggestions coming!), as well as maintaining support for all current minecraft versions and new ones as they release. Maybe I'll support forge/neoforge officially sometime but no promises! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) Early planning is on for [2.1](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/11)!
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.2

2.0+1.21.2
24 мар. 2026 г.7Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v2.0 - Going Gold This is a rather large update. Hope you all enjoy it <3 ### New Features: #### Parallel Music - A big feature that I have wanted to make since I started working on this mod - Allows for music to work how it does in games that have multiple versions of the same music that transitions as the situation changes - Some examples: FF7 Remakes, Ultrakill, Banjo Kazooie, Deus Ex: Human Revolution - You can designate a node as "parallel" which will make all music in that node and all children's music run in parallel, so when the node changes, the music is already in the correct spot to seamlessly transition - This allows you to make sections of your pack be parallel separately from other sections - Some rules: - Only one track is allowed - Tracks must be exactly the same length to work properly - Recommended that tracks have proper looping as well - Start perfectly matches the end or the start point for the loop. #### In-game Pack Browser - Another massive feature that I only thought of more recently - In the pack selection UI, hit the "Get more packs" button to open the browser - Music packs are pulled from the community discord and updates are synced every 10 minutes - See details on each pack, and download with one click! #### TAM Logic Thread Separation - This one is an optimization to allow predicates to react faster without hurting performance. - Theoretically this should increase the performance of TAM, but let me know if you run into performance issues! #### Vanilla Music Override - Allows setting a node to fall back to music that would play without TAM enabled when selected. ### New Predicate Types: #### Scoreboard - Probably the most powerful predicate type - Tracks the value of a given scoreboard id, allowing virtually any game data to influence music! - Works no matter what in singleplayer, but only works in multiplayer servers if the scoreboard has a slot assigned #### Team - Triggers while the player is on the given team #### PvP - The combat predicate now works with Minecraft - Player. A player is considered hostile if they are not on your team. #### Player Attribute - Triggers while the player has the given [attribute](https://minecraft.wiki/w/Attribute). ### UI Improvements: - Pack export now shows in a new screen (I promise your game didn't freeze before) - Discord link in pack browser/selection UI - Comparators (Greater, Lesser, etc.) are now language agnostic ### Other Improvements: - All node music/ambience will now play before it starts to repeat - Zip file locking is fixed, so hopefully no more export errors - Improve performance of loading music from legacy packs - Removed the overworld_caves biome/dimension since they don't work anyway True Adaptive Music is now "feature complete" but that doesn't mean that work on it stops here. I will still be adding more features and fixing bugs as they come up (please keep the reports/suggestions coming!), as well as maintaining support for all current minecraft versions and new ones as they release. Maybe I'll support forge/neoforge officially sometime but no promises! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) Early planning is on for [2.1](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/11)!
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.4

2.0+1.21.4
24 мар. 2026 г.9Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v2.0 - Going Gold This is a rather large update. Hope you all enjoy it <3 ### New Features: #### Parallel Music - A big feature that I have wanted to make since I started working on this mod - Allows for music to work how it does in games that have multiple versions of the same music that transitions as the situation changes - Some examples: FF7 Remakes, Ultrakill, Banjo Kazooie, Deus Ex: Human Revolution - You can designate a node as "parallel" which will make all music in that node and all children's music run in parallel, so when the node changes, the music is already in the correct spot to seamlessly transition - This allows you to make sections of your pack be parallel separately from other sections - Some rules: - Only one track is allowed - Tracks must be exactly the same length to work properly - Recommended that tracks have proper looping as well - Start perfectly matches the end or the start point for the loop. #### In-game Pack Browser - Another massive feature that I only thought of more recently - In the pack selection UI, hit the "Get more packs" button to open the browser - Music packs are pulled from the community discord and updates are synced every 10 minutes - See details on each pack, and download with one click! #### TAM Logic Thread Separation - This one is an optimization to allow predicates to react faster without hurting performance. - Theoretically this should increase the performance of TAM, but let me know if you run into performance issues! #### Vanilla Music Override - Allows setting a node to fall back to music that would play without TAM enabled when selected. ### New Predicate Types: #### Scoreboard - Probably the most powerful predicate type - Tracks the value of a given scoreboard id, allowing virtually any game data to influence music! - Works no matter what in singleplayer, but only works in multiplayer servers if the scoreboard has a slot assigned #### Team - Triggers while the player is on the given team #### PvP - The combat predicate now works with Minecraft - Player. A player is considered hostile if they are not on your team. #### Player Attribute - Triggers while the player has the given [attribute](https://minecraft.wiki/w/Attribute). ### UI Improvements: - Pack export now shows in a new screen (I promise your game didn't freeze before) - Discord link in pack browser/selection UI - Comparators (Greater, Lesser, etc.) are now language agnostic ### Other Improvements: - All node music/ambience will now play before it starts to repeat - Zip file locking is fixed, so hopefully no more export errors - Improve performance of loading music from legacy packs - Removed the overworld_caves biome/dimension since they don't work anyway True Adaptive Music is now "feature complete" but that doesn't mean that work on it stops here. I will still be adding more features and fixing bugs as they come up (please keep the reports/suggestions coming!), as well as maintaining support for all current minecraft versions and new ones as they release. Maybe I'll support forge/neoforge officially sometime but no promises! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) Early planning is on for [2.1](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/11)!
release

TrueAdaptiveMusic 2.0 for Minecraft 1.20.1

2.0+1.20.1
24 мар. 2026 г.50Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v2.0 - Going Gold This is a rather large update. Hope you all enjoy it <3 ### New Features: #### Parallel Music - A big feature that I have wanted to make since I started working on this mod - Allows for music to work how it does in games that have multiple versions of the same music that transitions as the situation changes - Some examples: FF7 Remakes, Ultrakill, Banjo Kazooie, Deus Ex: Human Revolution - You can designate a node as "parallel" which will make all music in that node and all children's music run in parallel, so when the node changes, the music is already in the correct spot to seamlessly transition - This allows you to make sections of your pack be parallel separately from other sections - Some rules: - Only one track is allowed - Tracks must be exactly the same length to work properly - Recommended that tracks have proper looping as well - Start perfectly matches the end or the start point for the loop. #### In-game Pack Browser - Another massive feature that I only thought of more recently - In the pack selection UI, hit the "Get more packs" button to open the browser - Music packs are pulled from the community discord and updates are synced every 10 minutes - See details on each pack, and download with one click! #### TAM Logic Thread Separation - This one is an optimization to allow predicates to react faster without hurting performance. - Theoretically this should increase the performance of TAM, but let me know if you run into performance issues! #### Vanilla Music Override - Allows setting a node to fall back to music that would play without TAM enabled when selected. ### New Predicate Types: #### Scoreboard - Probably the most powerful predicate type - Tracks the value of a given scoreboard id, allowing virtually any game data to influence music! - Works no matter what in singleplayer, but only works in multiplayer servers if the scoreboard has a slot assigned #### Team - Triggers while the player is on the given team #### PvP - The combat predicate now works with Minecraft - Player. A player is considered hostile if they are not on your team. #### Player Attribute - Triggers while the player has the given [attribute](https://minecraft.wiki/w/Attribute). ### UI Improvements: - Pack export now shows in a new screen (I promise your game didn't freeze before) - Discord link in pack browser/selection UI - Comparators (Greater, Lesser, etc.) are now language agnostic ### Other Improvements: - All node music/ambience will now play before it starts to repeat - Zip file locking is fixed, so hopefully no more export errors - Improve performance of loading music from legacy packs - Removed the overworld_caves biome/dimension since they don't work anyway True Adaptive Music is now "feature complete" but that doesn't mean that work on it stops here. I will still be adding more features and fixing bugs as they come up (please keep the reports/suggestions coming!), as well as maintaining support for all current minecraft versions and new ones as they release. Maybe I'll support forge/neoforge officially sometime but no promises! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) Early planning is on for [2.1](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/11)!
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.7

2.0+1.21.7
24 мар. 2026 г.5Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v2.0 - Going Gold This is a rather large update. Hope you all enjoy it <3 ### New Features: #### Parallel Music - A big feature that I have wanted to make since I started working on this mod - Allows for music to work how it does in games that have multiple versions of the same music that transitions as the situation changes - Some examples: FF7 Remakes, Ultrakill, Banjo Kazooie, Deus Ex: Human Revolution - You can designate a node as "parallel" which will make all music in that node and all children's music run in parallel, so when the node changes, the music is already in the correct spot to seamlessly transition - This allows you to make sections of your pack be parallel separately from other sections - Some rules: - Only one track is allowed - Tracks must be exactly the same length to work properly - Recommended that tracks have proper looping as well - Start perfectly matches the end or the start point for the loop. #### In-game Pack Browser - Another massive feature that I only thought of more recently - In the pack selection UI, hit the "Get more packs" button to open the browser - Music packs are pulled from the community discord and updates are synced every 10 minutes - See details on each pack, and download with one click! #### TAM Logic Thread Separation - This one is an optimization to allow predicates to react faster without hurting performance. - Theoretically this should increase the performance of TAM, but let me know if you run into performance issues! #### Vanilla Music Override - Allows setting a node to fall back to music that would play without TAM enabled when selected. ### New Predicate Types: #### Scoreboard - Probably the most powerful predicate type - Tracks the value of a given scoreboard id, allowing virtually any game data to influence music! - Works no matter what in singleplayer, but only works in multiplayer servers if the scoreboard has a slot assigned #### Team - Triggers while the player is on the given team #### PvP - The combat predicate now works with Minecraft - Player. A player is considered hostile if they are not on your team. #### Player Attribute - Triggers while the player has the given [attribute](https://minecraft.wiki/w/Attribute). ### UI Improvements: - Pack export now shows in a new screen (I promise your game didn't freeze before) - Discord link in pack browser/selection UI - Comparators (Greater, Lesser, etc.) are now language agnostic ### Other Improvements: - All node music/ambience will now play before it starts to repeat - Zip file locking is fixed, so hopefully no more export errors - Improve performance of loading music from legacy packs - Removed the overworld_caves biome/dimension since they don't work anyway True Adaptive Music is now "feature complete" but that doesn't mean that work on it stops here. I will still be adding more features and fixing bugs as they come up (please keep the reports/suggestions coming!), as well as maintaining support for all current minecraft versions and new ones as they release. Maybe I'll support forge/neoforge officially sometime but no promises! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) Early planning is on for [2.1](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/11)!
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.3

2.0+1.21.3
24 мар. 2026 г.11Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v2.0 - Going Gold This is a rather large update. Hope you all enjoy it <3 ### New Features: #### Parallel Music - A big feature that I have wanted to make since I started working on this mod - Allows for music to work how it does in games that have multiple versions of the same music that transitions as the situation changes - Some examples: FF7 Remakes, Ultrakill, Banjo Kazooie, Deus Ex: Human Revolution - You can designate a node as "parallel" which will make all music in that node and all children's music run in parallel, so when the node changes, the music is already in the correct spot to seamlessly transition - This allows you to make sections of your pack be parallel separately from other sections - Some rules: - Only one track is allowed - Tracks must be exactly the same length to work properly - Recommended that tracks have proper looping as well - Start perfectly matches the end or the start point for the loop. #### In-game Pack Browser - Another massive feature that I only thought of more recently - In the pack selection UI, hit the "Get more packs" button to open the browser - Music packs are pulled from the community discord and updates are synced every 10 minutes - See details on each pack, and download with one click! #### TAM Logic Thread Separation - This one is an optimization to allow predicates to react faster without hurting performance. - Theoretically this should increase the performance of TAM, but let me know if you run into performance issues! #### Vanilla Music Override - Allows setting a node to fall back to music that would play without TAM enabled when selected. ### New Predicate Types: #### Scoreboard - Probably the most powerful predicate type - Tracks the value of a given scoreboard id, allowing virtually any game data to influence music! - Works no matter what in singleplayer, but only works in multiplayer servers if the scoreboard has a slot assigned #### Team - Triggers while the player is on the given team #### PvP - The combat predicate now works with Minecraft - Player. A player is considered hostile if they are not on your team. #### Player Attribute - Triggers while the player has the given [attribute](https://minecraft.wiki/w/Attribute). ### UI Improvements: - Pack export now shows in a new screen (I promise your game didn't freeze before) - Discord link in pack browser/selection UI - Comparators (Greater, Lesser, etc.) are now language agnostic ### Other Improvements: - All node music/ambience will now play before it starts to repeat - Zip file locking is fixed, so hopefully no more export errors - Improve performance of loading music from legacy packs - Removed the overworld_caves biome/dimension since they don't work anyway True Adaptive Music is now "feature complete" but that doesn't mean that work on it stops here. I will still be adding more features and fixing bugs as they come up (please keep the reports/suggestions coming!), as well as maintaining support for all current minecraft versions and new ones as they release. Maybe I'll support forge/neoforge officially sometime but no promises! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) Early planning is on for [2.1](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/11)!
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.9

2.0+1.21.9
24 мар. 2026 г.8Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v2.0 - Going Gold This is a rather large update. Hope you all enjoy it <3 ### New Features: #### Parallel Music - A big feature that I have wanted to make since I started working on this mod - Allows for music to work how it does in games that have multiple versions of the same music that transitions as the situation changes - Some examples: FF7 Remakes, Ultrakill, Banjo Kazooie, Deus Ex: Human Revolution - You can designate a node as "parallel" which will make all music in that node and all children's music run in parallel, so when the node changes, the music is already in the correct spot to seamlessly transition - This allows you to make sections of your pack be parallel separately from other sections - Some rules: - Only one track is allowed - Tracks must be exactly the same length to work properly - Recommended that tracks have proper looping as well - Start perfectly matches the end or the start point for the loop. #### In-game Pack Browser - Another massive feature that I only thought of more recently - In the pack selection UI, hit the "Get more packs" button to open the browser - Music packs are pulled from the community discord and updates are synced every 10 minutes - See details on each pack, and download with one click! #### TAM Logic Thread Separation - This one is an optimization to allow predicates to react faster without hurting performance. - Theoretically this should increase the performance of TAM, but let me know if you run into performance issues! #### Vanilla Music Override - Allows setting a node to fall back to music that would play without TAM enabled when selected. ### New Predicate Types: #### Scoreboard - Probably the most powerful predicate type - Tracks the value of a given scoreboard id, allowing virtually any game data to influence music! - Works no matter what in singleplayer, but only works in multiplayer servers if the scoreboard has a slot assigned #### Team - Triggers while the player is on the given team #### PvP - The combat predicate now works with Minecraft - Player. A player is considered hostile if they are not on your team. #### Player Attribute - Triggers while the player has the given [attribute](https://minecraft.wiki/w/Attribute). ### UI Improvements: - Pack export now shows in a new screen (I promise your game didn't freeze before) - Discord link in pack browser/selection UI - Comparators (Greater, Lesser, etc.) are now language agnostic ### Other Improvements: - All node music/ambience will now play before it starts to repeat - Zip file locking is fixed, so hopefully no more export errors - Improve performance of loading music from legacy packs - Removed the overworld_caves biome/dimension since they don't work anyway True Adaptive Music is now "feature complete" but that doesn't mean that work on it stops here. I will still be adding more features and fixing bugs as they come up (please keep the reports/suggestions coming!), as well as maintaining support for all current minecraft versions and new ones as they release. Maybe I'll support forge/neoforge officially sometime but no promises! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) Early planning is on for [2.1](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/11)!
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.11

2.0+1.21.11
24 мар. 2026 г.66Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v2.0 - Going Gold This is a rather large update. Hope you all enjoy it <3 ### New Features: #### Parallel Music - A big feature that I have wanted to make since I started working on this mod - Allows for music to work how it does in games that have multiple versions of the same music that transitions as the situation changes - Some examples: FF7 Remakes, Ultrakill, Banjo Kazooie, Deus Ex: Human Revolution - You can designate a node as "parallel" which will make all music in that node and all children's music run in parallel, so when the node changes, the music is already in the correct spot to seamlessly transition - This allows you to make sections of your pack be parallel separately from other sections - Some rules: - Only one track is allowed - Tracks must be exactly the same length to work properly - Recommended that tracks have proper looping as well - Start perfectly matches the end or the start point for the loop. #### In-game Pack Browser - Another massive feature that I only thought of more recently - In the pack selection UI, hit the "Get more packs" button to open the browser - Music packs are pulled from the community discord and updates are synced every 10 minutes - See details on each pack, and download with one click! #### TAM Logic Thread Separation - This one is an optimization to allow predicates to react faster without hurting performance. - Theoretically this should increase the performance of TAM, but let me know if you run into performance issues! #### Vanilla Music Override - Allows setting a node to fall back to music that would play without TAM enabled when selected. ### New Predicate Types: #### Scoreboard - Probably the most powerful predicate type - Tracks the value of a given scoreboard id, allowing virtually any game data to influence music! - Works no matter what in singleplayer, but only works in multiplayer servers if the scoreboard has a slot assigned #### Team - Triggers while the player is on the given team #### PvP - The combat predicate now works with Minecraft - Player. A player is considered hostile if they are not on your team. #### Player Attribute - Triggers while the player has the given [attribute](https://minecraft.wiki/w/Attribute). ### UI Improvements: - Pack export now shows in a new screen (I promise your game didn't freeze before) - Discord link in pack browser/selection UI - Comparators (Greater, Lesser, etc.) are now language agnostic ### Other Improvements: - All node music/ambience will now play before it starts to repeat - Zip file locking is fixed, so hopefully no more export errors - Improve performance of loading music from legacy packs - Removed the overworld_caves biome/dimension since they don't work anyway True Adaptive Music is now "feature complete" but that doesn't mean that work on it stops here. I will still be adding more features and fixing bugs as they come up (please keep the reports/suggestions coming!), as well as maintaining support for all current minecraft versions and new ones as they release. Maybe I'll support forge/neoforge officially sometime but no promises! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) Early planning is on for [2.1](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/11)!
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.5

2.0+1.21.5
24 мар. 2026 г.11Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v2.0 - Going Gold This is a rather large update. Hope you all enjoy it <3 ### New Features: #### Parallel Music - A big feature that I have wanted to make since I started working on this mod - Allows for music to work how it does in games that have multiple versions of the same music that transitions as the situation changes - Some examples: FF7 Remakes, Ultrakill, Banjo Kazooie, Deus Ex: Human Revolution - You can designate a node as "parallel" which will make all music in that node and all children's music run in parallel, so when the node changes, the music is already in the correct spot to seamlessly transition - This allows you to make sections of your pack be parallel separately from other sections - Some rules: - Only one track is allowed - Tracks must be exactly the same length to work properly - Recommended that tracks have proper looping as well - Start perfectly matches the end or the start point for the loop. #### In-game Pack Browser - Another massive feature that I only thought of more recently - In the pack selection UI, hit the "Get more packs" button to open the browser - Music packs are pulled from the community discord and updates are synced every 10 minutes - See details on each pack, and download with one click! #### TAM Logic Thread Separation - This one is an optimization to allow predicates to react faster without hurting performance. - Theoretically this should increase the performance of TAM, but let me know if you run into performance issues! #### Vanilla Music Override - Allows setting a node to fall back to music that would play without TAM enabled when selected. ### New Predicate Types: #### Scoreboard - Probably the most powerful predicate type - Tracks the value of a given scoreboard id, allowing virtually any game data to influence music! - Works no matter what in singleplayer, but only works in multiplayer servers if the scoreboard has a slot assigned #### Team - Triggers while the player is on the given team #### PvP - The combat predicate now works with Minecraft - Player. A player is considered hostile if they are not on your team. #### Player Attribute - Triggers while the player has the given [attribute](https://minecraft.wiki/w/Attribute). ### UI Improvements: - Pack export now shows in a new screen (I promise your game didn't freeze before) - Discord link in pack browser/selection UI - Comparators (Greater, Lesser, etc.) are now language agnostic ### Other Improvements: - All node music/ambience will now play before it starts to repeat - Zip file locking is fixed, so hopefully no more export errors - Improve performance of loading music from legacy packs - Removed the overworld_caves biome/dimension since they don't work anyway True Adaptive Music is now "feature complete" but that doesn't mean that work on it stops here. I will still be adding more features and fixing bugs as they come up (please keep the reports/suggestions coming!), as well as maintaining support for all current minecraft versions and new ones as they release. Maybe I'll support forge/neoforge officially sometime but no promises! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) Early planning is on for [2.1](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/11)!
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.6

2.0+1.21.6
24 мар. 2026 г.5Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v2.0 - Going Gold This is a rather large update. Hope you all enjoy it <3 ### New Features: #### Parallel Music - A big feature that I have wanted to make since I started working on this mod - Allows for music to work how it does in games that have multiple versions of the same music that transitions as the situation changes - Some examples: FF7 Remakes, Ultrakill, Banjo Kazooie, Deus Ex: Human Revolution - You can designate a node as "parallel" which will make all music in that node and all children's music run in parallel, so when the node changes, the music is already in the correct spot to seamlessly transition - This allows you to make sections of your pack be parallel separately from other sections - Some rules: - Only one track is allowed - Tracks must be exactly the same length to work properly - Recommended that tracks have proper looping as well - Start perfectly matches the end or the start point for the loop. #### In-game Pack Browser - Another massive feature that I only thought of more recently - In the pack selection UI, hit the "Get more packs" button to open the browser - Music packs are pulled from the community discord and updates are synced every 10 minutes - See details on each pack, and download with one click! #### TAM Logic Thread Separation - This one is an optimization to allow predicates to react faster without hurting performance. - Theoretically this should increase the performance of TAM, but let me know if you run into performance issues! #### Vanilla Music Override - Allows setting a node to fall back to music that would play without TAM enabled when selected. ### New Predicate Types: #### Scoreboard - Probably the most powerful predicate type - Tracks the value of a given scoreboard id, allowing virtually any game data to influence music! - Works no matter what in singleplayer, but only works in multiplayer servers if the scoreboard has a slot assigned #### Team - Triggers while the player is on the given team #### PvP - The combat predicate now works with Minecraft - Player. A player is considered hostile if they are not on your team. #### Player Attribute - Triggers while the player has the given [attribute](https://minecraft.wiki/w/Attribute). ### UI Improvements: - Pack export now shows in a new screen (I promise your game didn't freeze before) - Discord link in pack browser/selection UI - Comparators (Greater, Lesser, etc.) are now language agnostic ### Other Improvements: - All node music/ambience will now play before it starts to repeat - Zip file locking is fixed, so hopefully no more export errors - Improve performance of loading music from legacy packs - Removed the overworld_caves biome/dimension since they don't work anyway True Adaptive Music is now "feature complete" but that doesn't mean that work on it stops here. I will still be adding more features and fixing bugs as they come up (please keep the reports/suggestions coming!), as well as maintaining support for all current minecraft versions and new ones as they release. Maybe I'll support forge/neoforge officially sometime but no promises! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) Early planning is on for [2.1](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/11)!
release

TrueAdaptiveMusic 2.0 for Minecraft 1.21.10

2.0+1.21.10
24 мар. 2026 г.12Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v2.0 - Going Gold This is a rather large update. Hope you all enjoy it <3 ### New Features: #### Parallel Music - A big feature that I have wanted to make since I started working on this mod - Allows for music to work how it does in games that have multiple versions of the same music that transitions as the situation changes - Some examples: FF7 Remakes, Ultrakill, Banjo Kazooie, Deus Ex: Human Revolution - You can designate a node as "parallel" which will make all music in that node and all children's music run in parallel, so when the node changes, the music is already in the correct spot to seamlessly transition - This allows you to make sections of your pack be parallel separately from other sections - Some rules: - Only one track is allowed - Tracks must be exactly the same length to work properly - Recommended that tracks have proper looping as well - Start perfectly matches the end or the start point for the loop. #### In-game Pack Browser - Another massive feature that I only thought of more recently - In the pack selection UI, hit the "Get more packs" button to open the browser - Music packs are pulled from the community discord and updates are synced every 10 minutes - See details on each pack, and download with one click! #### TAM Logic Thread Separation - This one is an optimization to allow predicates to react faster without hurting performance. - Theoretically this should increase the performance of TAM, but let me know if you run into performance issues! #### Vanilla Music Override - Allows setting a node to fall back to music that would play without TAM enabled when selected. ### New Predicate Types: #### Scoreboard - Probably the most powerful predicate type - Tracks the value of a given scoreboard id, allowing virtually any game data to influence music! - Works no matter what in singleplayer, but only works in multiplayer servers if the scoreboard has a slot assigned #### Team - Triggers while the player is on the given team #### PvP - The combat predicate now works with Minecraft - Player. A player is considered hostile if they are not on your team. #### Player Attribute - Triggers while the player has the given [attribute](https://minecraft.wiki/w/Attribute). ### UI Improvements: - Pack export now shows in a new screen (I promise your game didn't freeze before) - Discord link in pack browser/selection UI - Comparators (Greater, Lesser, etc.) are now language agnostic ### Other Improvements: - All node music/ambience will now play before it starts to repeat - Zip file locking is fixed, so hopefully no more export errors - Improve performance of loading music from legacy packs - Removed the overworld_caves biome/dimension since they don't work anyway True Adaptive Music is now "feature complete" but that doesn't mean that work on it stops here. I will still be adding more features and fixing bugs as they come up (please keep the reports/suggestions coming!), as well as maintaining support for all current minecraft versions and new ones as they release. Maybe I'll support forge/neoforge officially sometime but no promises! Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :) Early planning is on for [2.1](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/11)!
release

TrueAdaptiveMusic 1.8-hotfix5 for Minecraft 1.20.1

1.8-hotfix5+1.20.1
19 мар. 2026 г.61Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8-hotfix4 for Minecraft 1.20.1

1.8-hotfix4+1.20.1
19 мар. 2026 г.14Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8-hotfix3 for Minecraft 1.21.11

1.8-hotfix3+1.21.11
17 мар. 2026 г.89Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8-hotfix3 for Minecraft 1.21.2

1.8-hotfix3+1.21.2
17 мар. 2026 г.11Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8-hotfix3 for Minecraft 1.21.3

1.8-hotfix3+1.21.3
17 мар. 2026 г.11Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8-hotfix3 for Minecraft 1.21.1

1.8-hotfix3+1.21.1
17 мар. 2026 г.22Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8-hotfix3 for Minecraft 1.20.1

1.8-hotfix3+1.20.1
17 мар. 2026 г.20Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8-hotfix3 for Minecraft 1.21.4

1.8-hotfix3+1.21.4
17 мар. 2026 г.12Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8-hotfix3 for Minecraft 1.21.8

1.8-hotfix3+1.21.8
17 мар. 2026 г.16Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8-hotfix3 for Minecraft 1.21.7

1.8-hotfix3+1.21.7
17 мар. 2026 г.6Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8-hotfix3 for Minecraft 1.21.5

1.8-hotfix3+1.21.5
17 мар. 2026 г.10Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8-hotfix3 for Minecraft 1.21.6

1.8-hotfix3+1.21.6
17 мар. 2026 г.14Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8-hotfix3 for Minecraft 1.21.9

1.8-hotfix3+1.21.9
17 мар. 2026 г.10Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8-hotfix3 for Minecraft 1.21.10

1.8-hotfix3+1.21.10
17 мар. 2026 г.11Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8-hotfix2 for Minecraft 1.20.1

1.8-hotfix2+1.20.1
13 мар. 2026 г.38Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8-hotfix1 for Minecraft 1.20.1

1.8-hotfix1+1.20.1
12 мар. 2026 г.23Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8 for Minecraft 1.20.1

1.8+1.20.1
11 мар. 2026 г.19Minecraft: 1.20.1fabric, forge
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8 for Minecraft 1.20.1

1.8+1.20.1
11 мар. 2026 г.12Minecraft: 1.20.1fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8 for Minecraft 1.20.1

1.8+1.20.1
11 мар. 2026 г.6Minecraft: 1.20.1fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8 for Minecraft 1.21.4

1.8+1.21.4
11 мар. 2026 г.11Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8 for Minecraft 1.21.2

1.8+1.21.2
11 мар. 2026 г.7Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8 for Minecraft 1.20.1

1.8+1.20.1
11 мар. 2026 г.8Minecraft: 1.20.1fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8 for Minecraft 1.21.8

1.8+1.21.8
11 мар. 2026 г.8Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8 for Minecraft 1.21.6

1.8+1.21.6
11 мар. 2026 г.10Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8 for Minecraft 1.21.7

1.8+1.21.7
11 мар. 2026 г.9Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8 for Minecraft 1.21.5

1.8+1.21.5
11 мар. 2026 г.7Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8 for Minecraft 1.21.1

1.8+1.21.1
11 мар. 2026 г.72Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8 for Minecraft 1.21.3

1.8+1.21.3
11 мар. 2026 г.11Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8 for Minecraft 1.21.11

1.8+1.21.11
11 мар. 2026 г.88Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8 for Minecraft 1.21.10

1.8+1.21.10
11 мар. 2026 г.15Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.8 for Minecraft 1.21.9

1.8+1.21.9
11 мар. 2026 г.7Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v1.8 - The Loopy Update **True Adaptive Music will now appear in the Forge/Neoforge environment for Modrinth/Curseforge with a dependency on Sinytra Connector. Since Sinytra is limited to 1.20.1 and 1.21.1, those will be the only available versions until they port to other versions of Minecraft.** New Features: - Music Looping - Music can be set to loop within a node - Support for "intros" where the loop doesn't start until a specific point in the song - The music file must be edited to have the end match the start for looping to work properly - Persistent Node Music - Music can be set as "persistent" on a per-pack basis in the pack options (where the description is set) - If set to true, music will finish before changing after the active node changes - Naturally, this disables fading between nodes UI Improvements: - Horizontal Scrolling in the Pack Structure Panel - Collapsible/Expandable nodes Other Improvements: - Music fading and clamping sounds better - Required bridge mods are now stored in pack metadata - If you load a pack that requires a mod you don't have, the pack selection UI will show a warning. Additional Notes: - **Attention Pack Creators:** Your pack descriptions will be cleared and need to be set again [2.0](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/10) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix2 for Minecraft 1.21.1

1.7.2-hotfix2+1.21.1
6 мар. 2026 г.17Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix2 for Minecraft 1.21.2

1.7.2-hotfix2+1.21.2
6 мар. 2026 г.10Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix2 for Minecraft 1.21.7

1.7.2-hotfix2+1.21.7
6 мар. 2026 г.6Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix2 for Minecraft 1.21.3

1.7.2-hotfix2+1.21.3
6 мар. 2026 г.5Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix2 for Minecraft 1.20.1

1.7.2-hotfix2+1.20.1
6 мар. 2026 г.15Minecraft: 1.20.1fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix2 for Minecraft 1.21.5

1.7.2-hotfix2+1.21.5
6 мар. 2026 г.5Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix2 for Minecraft 1.21.11

1.7.2-hotfix2+1.21.11
6 мар. 2026 г.49Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix2 for Minecraft 1.21.4

1.7.2-hotfix2+1.21.4
6 мар. 2026 г.8Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix2 for Minecraft 1.21.6

1.7.2-hotfix2+1.21.6
6 мар. 2026 г.10Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix2 for Minecraft 1.21.9

1.7.2-hotfix2+1.21.9
6 мар. 2026 г.10Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix2 for Minecraft 1.21.10

1.7.2-hotfix2+1.21.10
6 мар. 2026 г.15Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix2 for Minecraft 1.21.8

1.7.2-hotfix2+1.21.8
6 мар. 2026 г.7Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix1 for Minecraft 1.21.2

1.7.2-hotfix1+1.21.2
6 мар. 2026 г.7Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix1 for Minecraft 1.21.1

1.7.2-hotfix1+1.21.1
6 мар. 2026 г.6Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix1 for Minecraft 1.20.1

1.7.2-hotfix1+1.20.1
6 мар. 2026 г.9Minecraft: 1.20.1fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix1 for Minecraft 1.21.5

1.7.2-hotfix1+1.21.5
6 мар. 2026 г.6Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix1 for Minecraft 1.21.10

1.7.2-hotfix1+1.21.10
6 мар. 2026 г.9Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix1 for Minecraft 1.21.8

1.7.2-hotfix1+1.21.8
6 мар. 2026 г.10Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix1 for Minecraft 1.21.4

1.7.2-hotfix1+1.21.4
6 мар. 2026 г.7Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix1 for Minecraft 1.21.6

1.7.2-hotfix1+1.21.6
6 мар. 2026 г.6Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix1 for Minecraft 1.21.9

1.7.2-hotfix1+1.21.9
6 мар. 2026 г.6Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix1 for Minecraft 1.21.7

1.7.2-hotfix1+1.21.7
6 мар. 2026 г.5Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2-hotfix1 for Minecraft 1.21.11

1.7.2-hotfix1+1.21.11
6 мар. 2026 г.10Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2 for Minecraft 1.21.1

1.7.2+1.21.1
6 мар. 2026 г.7Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2 for Minecraft 1.20.1

1.7.2+1.20.1
6 мар. 2026 г.7Minecraft: 1.20.1fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2 for Minecraft 1.21.8

1.7.2+1.21.8
6 мар. 2026 г.8Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2 for Minecraft 1.21.2

1.7.2+1.21.2
6 мар. 2026 г.8Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2 for Minecraft 1.21.6

1.7.2+1.21.6
6 мар. 2026 г.4Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2 for Minecraft 1.21.5

1.7.2+1.21.5
6 мар. 2026 г.8Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2 for Minecraft 1.21.3

1.7.2+1.21.3
6 мар. 2026 г.5Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2 for Minecraft 1.21.4

1.7.2+1.21.4
6 мар. 2026 г.4Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2 for Minecraft 1.21.10

1.7.2+1.21.10
6 мар. 2026 г.9Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2 for Minecraft 1.21.9

1.7.2+1.21.9
6 мар. 2026 г.5Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2 for Minecraft 1.21.11

1.7.2+1.21.11
6 мар. 2026 г.15Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.2 for Minecraft 1.21.7

1.7.2+1.21.7
6 мар. 2026 г.9Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v1.7.2 Minor Fixes/Changes: - Zip files now **actually** use the standard file separator now (last update didn't work), but all packs should load on all operating systems now. - Fixed stateful event/predicate serialization (combat, entity_nearby, etc.) [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.1 for Minecraft 1.21.4

1.7.1+1.21.4
5 мар. 2026 г.6Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v1.7.1 Minor Fixes/Changes: - The widget to create a new child node now only shows for the node that is selected (and the root node) - A bunch of UI bug fixes including events not saving - Zip files now use the standard file separator (old packs still won't work on linux/mac unless they are re-exported) - Some older packs would not load properly due to missing properties from newer packs, fixed Known Issue: - Events with state (Combat, InWater/Lava, EntityNearby) don't work properly because of a serialization issue, will be fixed tomorrow in 1.7.2 [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.1 for Minecraft 1.20.1

1.7.1+1.20.1
5 мар. 2026 г.8Minecraft: 1.20.1fabric
Скачать
Что нового
True Adaptive Music v1.7.1 Minor Fixes/Changes: - The widget to create a new child node now only shows for the node that is selected (and the root node) - A bunch of UI bug fixes including events not saving - Zip files now use the standard file separator (old packs still won't work on linux/mac unless they are re-exported) - Some older packs would not load properly due to missing properties from newer packs, fixed Known Issue: - Events with state (Combat, InWater/Lava, EntityNearby) don't work properly because of a serialization issue, will be fixed tomorrow in 1.7.2 [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.1 for Minecraft 1.21.7

1.7.1+1.21.7
5 мар. 2026 г.6Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v1.7.1 Minor Fixes/Changes: - The widget to create a new child node now only shows for the node that is selected (and the root node) - A bunch of UI bug fixes including events not saving - Zip files now use the standard file separator (old packs still won't work on linux/mac unless they are re-exported) - Some older packs would not load properly due to missing properties from newer packs, fixed Known Issue: - Events with state (Combat, InWater/Lava, EntityNearby) don't work properly because of a serialization issue, will be fixed tomorrow in 1.7.2 [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.1 for Minecraft 1.21.1

1.7.1+1.21.1
5 мар. 2026 г.16Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v1.7.1 Minor Fixes/Changes: - The widget to create a new child node now only shows for the node that is selected (and the root node) - A bunch of UI bug fixes including events not saving - Zip files now use the standard file separator (old packs still won't work on linux/mac unless they are re-exported) - Some older packs would not load properly due to missing properties from newer packs, fixed Known Issue: - Events with state (Combat, InWater/Lava, EntityNearby) don't work properly because of a serialization issue, will be fixed tomorrow in 1.7.2 [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.1 for Minecraft 1.21.2

1.7.1+1.21.2
5 мар. 2026 г.7Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v1.7.1 Minor Fixes/Changes: - The widget to create a new child node now only shows for the node that is selected (and the root node) - A bunch of UI bug fixes including events not saving - Zip files now use the standard file separator (old packs still won't work on linux/mac unless they are re-exported) - Some older packs would not load properly due to missing properties from newer packs, fixed Known Issue: - Events with state (Combat, InWater/Lava, EntityNearby) don't work properly because of a serialization issue, will be fixed tomorrow in 1.7.2 [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.1 for Minecraft 1.21.9

1.7.1+1.21.9
5 мар. 2026 г.5Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v1.7.1 Minor Fixes/Changes: - The widget to create a new child node now only shows for the node that is selected (and the root node) - A bunch of UI bug fixes including events not saving - Zip files now use the standard file separator (old packs still won't work on linux/mac unless they are re-exported) - Some older packs would not load properly due to missing properties from newer packs, fixed Known Issue: - Events with state (Combat, InWater/Lava, EntityNearby) don't work properly because of a serialization issue, will be fixed tomorrow in 1.7.2 [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.1 for Minecraft 1.21.5

1.7.1+1.21.5
5 мар. 2026 г.7Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v1.7.1 Minor Fixes/Changes: - The widget to create a new child node now only shows for the node that is selected (and the root node) - A bunch of UI bug fixes including events not saving - Zip files now use the standard file separator (old packs still won't work on linux/mac unless they are re-exported) - Some older packs would not load properly due to missing properties from newer packs, fixed Known Issue: - Events with state (Combat, InWater/Lava, EntityNearby) don't work properly because of a serialization issue, will be fixed tomorrow in 1.7.2 [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.1 for Minecraft 1.21.3

1.7.1+1.21.3
5 мар. 2026 г.7Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v1.7.1 Minor Fixes/Changes: - The widget to create a new child node now only shows for the node that is selected (and the root node) - A bunch of UI bug fixes including events not saving - Zip files now use the standard file separator (old packs still won't work on linux/mac unless they are re-exported) - Some older packs would not load properly due to missing properties from newer packs, fixed Known Issue: - Events with state (Combat, InWater/Lava, EntityNearby) don't work properly because of a serialization issue, will be fixed tomorrow in 1.7.2 [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.1 for Minecraft 1.21.8

1.7.1+1.21.8
5 мар. 2026 г.6Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v1.7.1 Minor Fixes/Changes: - The widget to create a new child node now only shows for the node that is selected (and the root node) - A bunch of UI bug fixes including events not saving - Zip files now use the standard file separator (old packs still won't work on linux/mac unless they are re-exported) - Some older packs would not load properly due to missing properties from newer packs, fixed Known Issue: - Events with state (Combat, InWater/Lava, EntityNearby) don't work properly because of a serialization issue, will be fixed tomorrow in 1.7.2 [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.1 for Minecraft 1.21.6

1.7.1+1.21.6
5 мар. 2026 г.7Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v1.7.1 Minor Fixes/Changes: - The widget to create a new child node now only shows for the node that is selected (and the root node) - A bunch of UI bug fixes including events not saving - Zip files now use the standard file separator (old packs still won't work on linux/mac unless they are re-exported) - Some older packs would not load properly due to missing properties from newer packs, fixed Known Issue: - Events with state (Combat, InWater/Lava, EntityNearby) don't work properly because of a serialization issue, will be fixed tomorrow in 1.7.2 [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.1 for Minecraft 1.21.10

1.7.1+1.21.10
5 мар. 2026 г.11Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v1.7.1 Minor Fixes/Changes: - The widget to create a new child node now only shows for the node that is selected (and the root node) - A bunch of UI bug fixes including events not saving - Zip files now use the standard file separator (old packs still won't work on linux/mac unless they are re-exported) - Some older packs would not load properly due to missing properties from newer packs, fixed Known Issue: - Events with state (Combat, InWater/Lava, EntityNearby) don't work properly because of a serialization issue, will be fixed tomorrow in 1.7.2 [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7.1 for Minecraft 1.21.11

1.7.1+1.21.11
5 мар. 2026 г.23Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v1.7.1 Minor Fixes/Changes: - The widget to create a new child node now only shows for the node that is selected (and the root node) - A bunch of UI bug fixes including events not saving - Zip files now use the standard file separator (old packs still won't work on linux/mac unless they are re-exported) - Some older packs would not load properly due to missing properties from newer packs, fixed Known Issue: - Events with state (Combat, InWater/Lava, EntityNearby) don't work properly because of a serialization issue, will be fixed tomorrow in 1.7.2 [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.5

1.7h1+1.21.5
5 мар. 2026 г.8Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.2

1.7h1+1.21.2
5 мар. 2026 г.6Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.9

1.7h1+1.21.9
5 мар. 2026 г.2Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.6

1.7h1+1.21.6
5 мар. 2026 г.5Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.4

1.7h1+1.21.4
5 мар. 2026 г.4Minecraft: 1.21.4fabric
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Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.3

1.7h1+1.21.3
5 мар. 2026 г.4Minecraft: 1.21.3fabric
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Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.1

1.7h1+1.21.1
5 мар. 2026 г.9Minecraft: 1.21.1fabric
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Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.20.1

1.7h1+1.20.1
5 мар. 2026 г.7Minecraft: 1.20.1fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.7

1.7h1+1.21.7
5 мар. 2026 г.4Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.8

1.7h1+1.21.8
5 мар. 2026 г.4Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.10

1.7h1+1.21.10
5 мар. 2026 г.5Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.11

1.7h1+1.21.11
5 мар. 2026 г.8Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.2

1.7h1+1.21.2
5 мар. 2026 г.5Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.8

1.7h1+1.21.8
5 мар. 2026 г.9Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.1

1.7h1+1.21.1
5 мар. 2026 г.22Minecraft: 1.21.1fabric
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Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.6

1.7h1+1.21.6
5 мар. 2026 г.8Minecraft: 1.21.6fabric
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Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.20.1

1.7h1+1.20.1
5 мар. 2026 г.9Minecraft: 1.20.1fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.9

1.7h1+1.21.9
5 мар. 2026 г.5Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.3

1.7h1+1.21.3
5 мар. 2026 г.5Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.4

1.7h1+1.21.4
5 мар. 2026 г.10Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.10

1.7h1+1.21.10
5 мар. 2026 г.8Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.5

1.7h1+1.21.5
5 мар. 2026 г.10Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.7

1.7h1+1.21.7
5 мар. 2026 г.9Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7h1 for Minecraft 1.21.11

1.7h1+1.21.11
5 мар. 2026 г.12Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7 for Minecraft 1.21.1

1.7+1.21.1
4 мар. 2026 г.12Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7 for Minecraft 1.21.2

1.7+1.21.2
4 мар. 2026 г.10Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7 for Minecraft 1.20.1

1.7+1.20.1
4 мар. 2026 г.17Minecraft: 1.20.1fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7 for Minecraft 1.21.3

1.7+1.21.3
4 мар. 2026 г.7Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7 for Minecraft 1.21.4

1.7+1.21.4
4 мар. 2026 г.10Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7 for Minecraft 1.21.9

1.7+1.21.9
4 мар. 2026 г.7Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7 for Minecraft 1.21.5

1.7+1.21.5
4 мар. 2026 г.7Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7 for Minecraft 1.21.8

1.7+1.21.8
4 мар. 2026 г.13Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7 for Minecraft 1.21.7

1.7+1.21.7
4 мар. 2026 г.9Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7 for Minecraft 1.21.11

1.7+1.21.11
4 мар. 2026 г.21Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7 for Minecraft 1.21.6

1.7+1.21.6
4 мар. 2026 г.4Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.7 for Minecraft 1.21.10

1.7+1.21.10
4 мар. 2026 г.8Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v1.7 - The Foundation Update A note to the users: 99% of this update is focused on improving the pack/mod creation experience. The only new feature here for regular users is the first in the list, immersive ambience. Features: - Immersive Ambience - Any stereo ambience tracks will now pan around the player as they look around, creating a much more immersive soundscape! - Ambience now crossfades seamlessly as tracks change. If there is only one ambience track, it will even crossfade with itself, preventing a sudden "stop". - Updated Wiki - So much with pack creation and bridge mod creation has changed with this update. So I'm finally updating the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/) again. Please take a look if you are looking into making a pack or bridge mod. - Hybrid Predicates - Each node in the pack can now hold multiple predicates, allowing creation of hybrid predicates (equivalent to a logical OR.) For example, you can have the same music play for both a specific structure and weather effect at the same time. - Folders as music tracks - Folders can now be used as track selections in the UI. When selected, a random track from the folder will be chosen whenever music would play. - Copy pasting nodes - You can now copy nodes by holding shift while clicking and dragging a node. If you hold ctrl, you will also copy all the children of the selected node. - UI improvements - As a consequence of the hybrid predicates feature, the widgets for configuring a node and configuring a predicate are seperate. Click the gear icon to edit a node, and click on the predicate name to edit the predicate. - The event view widget now splits the node view widget, which should make working with events much less visually taxing. - Spacing of the internal widgets should feel smoother. - Bridge modding improvements - It is now possible and just as easy as fabric to create bridge mods for forge/neoforge mods. Follow the wiki for details on how to create a forge/neoforge bridge mod. - Serialization Improvements - You no longer need to implement to/fromJson methods when creating a modded trigger type. Minor Fixes/Changes: - Fixed some errors coming from the sound engine - Now fully decoupled from the vanilla minecraft sound engine. No more compatibility issues with Sound Physics Remastered! Additional Notes: - As a result of the new features in this update, I had to create a completely different pack structure. While normally this would break existing packs, I created a system that should still read packs in an old format. Please let me know if there are any issues with loading legacy packs! Modded predicates/events will need to be updated as well, with more info in the wiki. [1.8](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/9) is up next :)
release

TrueAdaptiveMusic 1.6.1 for Minecraft 1.21.5

1.6.1+1.21.5
19 февр. 2026 г.9Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v1.6.1 Features: - Volume boost setting - **FFmpeg required!** - In the True Adaptive Music options, you can add a loudness boost to the music/ambience tracks Fixes/Changes: - Fixed an issue where the vanilla sound engine would break if a pack was selected after launching with no pack selected - Filled out MOST missing Russian translations. More coming in the next release. - Improved some of the fading logic and increased how long tracks fade in/out - Updated the mod menu icon - Mod menu options now points to the main True Adaptive Music screen, instead of the options screen - Mono audio files will now properly play in your ears rather than at the world origin Known Issues: - 1.20.8 and below - Music/ambience loudness sliders don't slide [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6.1 for Minecraft 1.21.2

1.6.1+1.21.2
19 февр. 2026 г.3Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v1.6.1 Features: - Volume boost setting - **FFmpeg required!** - In the True Adaptive Music options, you can add a loudness boost to the music/ambience tracks Fixes/Changes: - Fixed an issue where the vanilla sound engine would break if a pack was selected after launching with no pack selected - Filled out MOST missing Russian translations. More coming in the next release. - Improved some of the fading logic and increased how long tracks fade in/out - Updated the mod menu icon - Mod menu options now points to the main True Adaptive Music screen, instead of the options screen - Mono audio files will now properly play in your ears rather than at the world origin Known Issues: - 1.20.8 and below - Music/ambience loudness sliders don't slide [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6.1 for Minecraft 1.21.7

1.6.1+1.21.7
19 февр. 2026 г.6Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v1.6.1 Features: - Volume boost setting - **FFmpeg required!** - In the True Adaptive Music options, you can add a loudness boost to the music/ambience tracks Fixes/Changes: - Fixed an issue where the vanilla sound engine would break if a pack was selected after launching with no pack selected - Filled out MOST missing Russian translations. More coming in the next release. - Improved some of the fading logic and increased how long tracks fade in/out - Updated the mod menu icon - Mod menu options now points to the main True Adaptive Music screen, instead of the options screen - Mono audio files will now properly play in your ears rather than at the world origin Known Issues: - 1.20.8 and below - Music/ambience loudness sliders don't slide [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6.1 for Minecraft 1.20.1

1.6.1+1.20.1
19 февр. 2026 г.41Minecraft: 1.20.1fabric
Скачать
Что нового
True Adaptive Music v1.6.1 Features: - Volume boost setting - **FFmpeg required!** - In the True Adaptive Music options, you can add a loudness boost to the music/ambience tracks Fixes/Changes: - Fixed an issue where the vanilla sound engine would break if a pack was selected after launching with no pack selected - Filled out MOST missing Russian translations. More coming in the next release. - Improved some of the fading logic and increased how long tracks fade in/out - Updated the mod menu icon - Mod menu options now points to the main True Adaptive Music screen, instead of the options screen - Mono audio files will now properly play in your ears rather than at the world origin Known Issues: - 1.20.8 and below - Music/ambience loudness sliders don't slide [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6.1 for Minecraft 1.21.4

1.6.1+1.21.4
19 февр. 2026 г.5Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v1.6.1 Features: - Volume boost setting - **FFmpeg required!** - In the True Adaptive Music options, you can add a loudness boost to the music/ambience tracks Fixes/Changes: - Fixed an issue where the vanilla sound engine would break if a pack was selected after launching with no pack selected - Filled out MOST missing Russian translations. More coming in the next release. - Improved some of the fading logic and increased how long tracks fade in/out - Updated the mod menu icon - Mod menu options now points to the main True Adaptive Music screen, instead of the options screen - Mono audio files will now properly play in your ears rather than at the world origin Known Issues: - 1.20.8 and below - Music/ambience loudness sliders don't slide [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6.1 for Minecraft 1.21.1

1.6.1+1.21.1
19 февр. 2026 г.42Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v1.6.1 Features: - Volume boost setting - **FFmpeg required!** - In the True Adaptive Music options, you can add a loudness boost to the music/ambience tracks Fixes/Changes: - Fixed an issue where the vanilla sound engine would break if a pack was selected after launching with no pack selected - Filled out MOST missing Russian translations. More coming in the next release. - Improved some of the fading logic and increased how long tracks fade in/out - Updated the mod menu icon - Mod menu options now points to the main True Adaptive Music screen, instead of the options screen - Mono audio files will now properly play in your ears rather than at the world origin Known Issues: - 1.20.8 and below - Music/ambience loudness sliders don't slide [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6.1 for Minecraft 1.21.8

1.6.1+1.21.8
19 февр. 2026 г.14Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v1.6.1 Features: - Volume boost setting - **FFmpeg required!** - In the True Adaptive Music options, you can add a loudness boost to the music/ambience tracks Fixes/Changes: - Fixed an issue where the vanilla sound engine would break if a pack was selected after launching with no pack selected - Filled out MOST missing Russian translations. More coming in the next release. - Improved some of the fading logic and increased how long tracks fade in/out - Updated the mod menu icon - Mod menu options now points to the main True Adaptive Music screen, instead of the options screen - Mono audio files will now properly play in your ears rather than at the world origin Known Issues: - 1.20.8 and below - Music/ambience loudness sliders don't slide [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6.1 for Minecraft 1.21.3

1.6.1+1.21.3
19 февр. 2026 г.10Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v1.6.1 Features: - Volume boost setting - **FFmpeg required!** - In the True Adaptive Music options, you can add a loudness boost to the music/ambience tracks Fixes/Changes: - Fixed an issue where the vanilla sound engine would break if a pack was selected after launching with no pack selected - Filled out MOST missing Russian translations. More coming in the next release. - Improved some of the fading logic and increased how long tracks fade in/out - Updated the mod menu icon - Mod menu options now points to the main True Adaptive Music screen, instead of the options screen - Mono audio files will now properly play in your ears rather than at the world origin Known Issues: - 1.20.8 and below - Music/ambience loudness sliders don't slide [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6.1 for Minecraft 1.21.6

1.6.1+1.21.6
19 февр. 2026 г.11Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v1.6.1 Features: - Volume boost setting - **FFmpeg required!** - In the True Adaptive Music options, you can add a loudness boost to the music/ambience tracks Fixes/Changes: - Fixed an issue where the vanilla sound engine would break if a pack was selected after launching with no pack selected - Filled out MOST missing Russian translations. More coming in the next release. - Improved some of the fading logic and increased how long tracks fade in/out - Updated the mod menu icon - Mod menu options now points to the main True Adaptive Music screen, instead of the options screen - Mono audio files will now properly play in your ears rather than at the world origin Known Issues: - 1.20.8 and below - Music/ambience loudness sliders don't slide [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6.1 for Minecraft 1.21.9

1.6.1+1.21.9
19 февр. 2026 г.10Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v1.6.1 Features: - Volume boost setting - **FFmpeg required!** - In the True Adaptive Music options, you can add a loudness boost to the music/ambience tracks Fixes/Changes: - Fixed an issue where the vanilla sound engine would break if a pack was selected after launching with no pack selected - Filled out MOST missing Russian translations. More coming in the next release. - Improved some of the fading logic and increased how long tracks fade in/out - Updated the mod menu icon - Mod menu options now points to the main True Adaptive Music screen, instead of the options screen - Mono audio files will now properly play in your ears rather than at the world origin [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6.1 for Minecraft 1.21.10

1.6.1+1.21.10
19 февр. 2026 г.34Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v1.6.1 Features: - Volume boost setting - **FFmpeg required!** - In the True Adaptive Music options, you can add a loudness boost to the music/ambience tracks Fixes/Changes: - Fixed an issue where the vanilla sound engine would break if a pack was selected after launching with no pack selected - Filled out MOST missing Russian translations. More coming in the next release. - Improved some of the fading logic and increased how long tracks fade in/out - Updated the mod menu icon - Mod menu options now points to the main True Adaptive Music screen, instead of the options screen - Mono audio files will now properly play in your ears rather than at the world origin [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6.1 for Minecraft 1.21.11

1.6.1+1.21.11
19 февр. 2026 г.110Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v1.6.1 Features: - Volume boost setting - **FFmpeg required!** - In the True Adaptive Music options, you can add a loudness boost to the music/ambience tracks Fixes/Changes: - Fixed an issue where the vanilla sound engine would break if a pack was selected after launching with no pack selected - Filled out MOST missing Russian translations. More coming in the next release. - Improved some of the fading logic and increased how long tracks fade in/out - Updated the mod menu icon - Mod menu options now points to the main True Adaptive Music screen, instead of the options screen - Mono audio files will now properly play in your ears rather than at the world origin [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6h1 for Minecraft 1.21.1

1.6h1+1.21.1
16 февр. 2026 г.19Minecraft: 1.21.1fabric
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Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6h1 for Minecraft 1.20.1

1.6h1+1.20.1
16 февр. 2026 г.11Minecraft: 1.20.1fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6h1 for Minecraft 1.21.2

1.6h1+1.21.2
16 февр. 2026 г.8Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6h1 for Minecraft 1.21.3

1.6h1+1.21.3
16 февр. 2026 г.8Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6h1 for Minecraft 1.21.5

1.6h1+1.21.5
16 февр. 2026 г.8Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6h1 for Minecraft 1.21.6

1.6h1+1.21.6
16 февр. 2026 г.7Minecraft: 1.21.6fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6h1 for Minecraft 1.21.4

1.6h1+1.21.4
16 февр. 2026 г.7Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6h1 for Minecraft 1.21.7

1.6h1+1.21.7
16 февр. 2026 г.6Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6h1 for Minecraft 1.21.8

1.6h1+1.21.8
16 февр. 2026 г.9Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6h1 for Minecraft 1.21.11

1.6h1+1.21.11
16 февр. 2026 г.40Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6h1 for Minecraft 1.21.9

1.6h1+1.21.9
16 февр. 2026 г.14Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6h1 for Minecraft 1.21.10

1.6h1+1.21.10
16 февр. 2026 г.13Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6h1 for Minecraft 1.20.1

1.6h1+1.20.1
16 февр. 2026 г.15Minecraft: 1.20.1fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6 for Minecraft 1.21.2

1.6+1.21.2
14 февр. 2026 г.12Minecraft: 1.21.2fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6 for Minecraft 1.21.8

1.6+1.21.8
14 февр. 2026 г.14Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6 for Minecraft 1.21.11

1.6+1.21.11
14 февр. 2026 г.43Minecraft: 1.21.11fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6 for Minecraft 1.21.9

1.6+1.21.9
14 февр. 2026 г.8Minecraft: 1.21.9fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6 for Minecraft 1.21.1

1.6+1.21.1
14 февр. 2026 г.21Minecraft: 1.21.1fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6 for Minecraft 1.21.3

1.6+1.21.3
14 февр. 2026 г.9Minecraft: 1.21.3fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6 for Minecraft 1.20.1

1.6+1.20.1
14 февр. 2026 г.11Minecraft: 1.20.1fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6 for Minecraft 1.21.10

1.6+1.21.10
14 февр. 2026 г.16Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6 for Minecraft 1.21.7

1.6+1.21.7
14 февр. 2026 г.10Minecraft: 1.21.7fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6 for Minecraft 1.21.4

1.6+1.21.4
14 февр. 2026 г.12Minecraft: 1.21.4fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6 for Minecraft 1.21.5

1.6+1.21.5
14 февр. 2026 г.13Minecraft: 1.21.5fabric
Скачать
Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.6 for Minecraft 1.21.6

1.6+1.21.6
14 февр. 2026 г.9Minecraft: 1.21.6fabric
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Что нового
True Adaptive Music v1.6 Features: - New "Ambience" track: - Plays alongside the music track - By default, nodes inherit ambience music - Volume controllable with the ambience slider - Reworked UI - All options now have a tooltip that describes them - Text is now "prettified", with much more human-friendly display text - Audio normalization - If ffmpeg is installed, all music/ambience will be played normalized to vanilla music's sound levels - This means that super quiet/loud mp3s will be raised/lowered to normal volume comparable to vanilla music Fixes: - Completely replaced Minecraft's sound engine - True Adaptive Music now hosts all of its sound in a custom sound engine running alongside vanilla - Mods can no longer prevent music from playing - Music will continue to play even when vanilla sound would normally stop (e.g. joining or leaving a world) - Performance is significantly improved, with the hitching that used to occur when starting an MP3 now gone - Perfectly smooth UI mouseover previews - Phantoms are now working with the combat predicate - Fixed some text not being colored in the UI - Fixed UI text inputs resetting to default values when an improper character is entered [1.7](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/8) is starting development soon
release

TrueAdaptiveMusic 1.5.1 for Minecraft 1.21.5

1.5.1+1.21.5
8 февр. 2026 г.8Minecraft: 1.21.5fabric
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Что нового
True Adaptive Music v1.5.1 Features and Fixes: - Greatly improve music management integrity
release

TrueAdaptiveMusic 1.5.1 for Minecraft 1.21.6

1.5.1+1.21.6
8 февр. 2026 г.4Minecraft: 1.21.6fabric
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Что нового
True Adaptive Music v1.5.1 Features and Fixes: - Greatly improve music management integrity
release

TrueAdaptiveMusic 1.5.1 for Minecraft 1.21.7

1.5.1+1.21.7
8 февр. 2026 г.5Minecraft: 1.21.7fabric
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Что нового
True Adaptive Music v1.5.1 Features and Fixes: - Greatly improve music management integrity
release

TrueAdaptiveMusic 1.5.1 for Minecraft 1.21.8

1.5.1+1.21.8
8 февр. 2026 г.9Minecraft: 1.21.8fabric
Скачать
Что нового
True Adaptive Music v1.5.1 Features and Fixes: - Greatly improve music management integrity
release

TrueAdaptiveMusic 1.5.1 for Minecraft 1.21.1

1.5.1+1.21.1
8 февр. 2026 г.18Minecraft: 1.21.1fabric
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Что нового
True Adaptive Music v1.5.1 Features and Fixes: - Greatly improve music management integrity
release

TrueAdaptiveMusic 1.5.1 for Minecraft 1.20.1

1.5.1+1.20.1
8 февр. 2026 г.19Minecraft: 1.20.1fabric
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Что нового
True Adaptive Music v1.5.1 Features and Fixes: - Greatly improve music management integrity
release

TrueAdaptiveMusic 1.5.1 for Minecraft 1.21.8

1.5.1+1.21.8
8 февр. 2026 г.9Minecraft: 1.21.8fabric
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Что нового
True Adaptive Music v1.5.1 Features and Fixes: - Greatly improve music management integrity
release

TrueAdaptiveMusic 1.5.1 for Minecraft 1.21.2

1.5.1+1.21.2
8 февр. 2026 г.11Minecraft: 1.21.2fabric
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Что нового
True Adaptive Music v1.5.1 Features and Fixes: - Greatly improve music management integrity
release

TrueAdaptiveMusic 1.5.1 for Minecraft 1.21.3

1.5.1+1.21.3
8 февр. 2026 г.9Minecraft: 1.21.3fabric
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Что нового
True Adaptive Music v1.5.1 Features and Fixes: - Greatly improve music management integrity
release

TrueAdaptiveMusic 1.5.1 for Minecraft 1.21.7

1.5.1+1.21.7
8 февр. 2026 г.5Minecraft: 1.21.7fabric
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Что нового
True Adaptive Music v1.5.1 Features and Fixes: - Greatly improve music management integrity
release

TrueAdaptiveMusic 1.5.1 for Minecraft 1.21.5

1.5.1+1.21.5
8 февр. 2026 г.8Minecraft: 1.21.5fabric
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Что нового
True Adaptive Music v1.5.1 Features and Fixes: - Greatly improve music management integrity
release

TrueAdaptiveMusic 1.5.1 for Minecraft 1.21.6

1.5.1+1.21.6
8 февр. 2026 г.12Minecraft: 1.21.6fabric
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Что нового
True Adaptive Music v1.5.1 Features and Fixes: - Greatly improve music management integrity
release

TrueAdaptiveMusic 1.5.1 for Minecraft 1.21.4

1.5.1+1.21.4
8 февр. 2026 г.9Minecraft: 1.21.4fabric
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Что нового
True Adaptive Music v1.5.1 Features and Fixes: - Greatly improve music management integrity
release

TrueAdaptiveMusic 1.5.1 for Minecraft 1.21.10

1.5.1+1.21.10
8 февр. 2026 г.7Minecraft: 1.21.10fabric
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Что нового
True Adaptive Music v1.5.1 Features and Fixes: - Greatly improve music management integrity
release

TrueAdaptiveMusic 1.5.1 for Minecraft 1.21.9

1.5.1+1.21.9
8 февр. 2026 г.11Minecraft: 1.21.9fabric
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Что нового
True Adaptive Music v1.5.1 Features and Fixes: - Greatly improve music management integrity
release

TrueAdaptiveMusic 1.5.1 for Minecraft 1.21.11

1.5.1+1.21.11
8 февр. 2026 г.66Minecraft: 1.21.11fabric
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Что нового
True Adaptive Music v1.5.1 Features and Fixes: - Greatly improve music management integrity
release

TrueAdaptiveMusic 1.5 for Minecraft 1.20.1

1.5+1.20.1
7 февр. 2026 г.13Minecraft: 1.20.1fabric
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Что нового
True Adaptive Music v1.5 Features and Fixes: - All external audio is now normalized, so all tracks will follow the same loudness standard (-16 LUFS) - New inheritMusic node parameter (if turned on, the node will include the music from its parent in addition to its own) - You can now add descriptions for your packs in the UI (go to "Edit Pack" -> "Meta") - Smoother sigmoid curve fading for crossfades (fading should feel smoother) - "Music Toast" support for minecraft versions that have that feature - The same track will no longer play twice in a row (if possible) - Guardians now trigger the combat predicate - Fixed a crash when hitting enter on the pack naming screen - Vanilla advancement toast will no longer play if advancement event is set - Improved performance for ffmpeg streaming - Improved performance with debug hud on - And some small other fixes... New Vanilla Event Types: - OnPause What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.5 for Minecraft 1.21.1

1.5+1.21.1
7 февр. 2026 г.12Minecraft: 1.21.1fabric
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Что нового
True Adaptive Music v1.5 Features and Fixes: - All external audio is now normalized, so all tracks will follow the same loudness standard (-16 LUFS) - New inheritMusic node parameter (if turned on, the node will include the music from its parent in addition to its own) - You can now add descriptions for your packs in the UI (go to "Edit Pack" -> "Meta") - Smoother sigmoid curve fading for crossfades (fading should feel smoother) - "Music Toast" support for minecraft versions that have that feature - The same track will no longer play twice in a row (if possible) - Guardians now trigger the combat predicate - Fixed a crash when hitting enter on the pack naming screen - Vanilla advancement toast will no longer play if advancement event is set - Improved performance for ffmpeg streaming - Improved performance with debug hud on - And some small other fixes... New Vanilla Event Types: - OnPause What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.5 for Minecraft 1.21.2

1.5+1.21.2
7 февр. 2026 г.9Minecraft: 1.21.2fabric
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Что нового
True Adaptive Music v1.5 Features and Fixes: - All external audio is now normalized, so all tracks will follow the same loudness standard (-16 LUFS) - New inheritMusic node parameter (if turned on, the node will include the music from its parent in addition to its own) - You can now add descriptions for your packs in the UI (go to "Edit Pack" -> "Meta") - Smoother sigmoid curve fading for crossfades (fading should feel smoother) - "Music Toast" support for minecraft versions that have that feature - The same track will no longer play twice in a row (if possible) - Guardians now trigger the combat predicate - Fixed a crash when hitting enter on the pack naming screen - Vanilla advancement toast will no longer play if advancement event is set - Improved performance for ffmpeg streaming - Improved performance with debug hud on - And some small other fixes... New Vanilla Event Types: - OnPause What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.5 for Minecraft 1.21.4

1.5+1.21.4
7 февр. 2026 г.14Minecraft: 1.21.4fabric
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Что нового
True Adaptive Music v1.5 Features and Fixes: - All external audio is now normalized, so all tracks will follow the same loudness standard (-16 LUFS) - New inheritMusic node parameter (if turned on, the node will include the music from its parent in addition to its own) - You can now add descriptions for your packs in the UI (go to "Edit Pack" -> "Meta") - Smoother sigmoid curve fading for crossfades (fading should feel smoother) - "Music Toast" support for minecraft versions that have that feature - The same track will no longer play twice in a row (if possible) - Guardians now trigger the combat predicate - Fixed a crash when hitting enter on the pack naming screen - Vanilla advancement toast will no longer play if advancement event is set - Improved performance for ffmpeg streaming - Improved performance with debug hud on - And some small other fixes... New Vanilla Event Types: - OnPause What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.5 for Minecraft 1.21.5

1.5+1.21.5
7 февр. 2026 г.10Minecraft: 1.21.5fabric
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Что нового
True Adaptive Music v1.5 Features and Fixes: - All external audio is now normalized, so all tracks will follow the same loudness standard (-16 LUFS) - New inheritMusic node parameter (if turned on, the node will include the music from its parent in addition to its own) - You can now add descriptions for your packs in the UI (go to "Edit Pack" -> "Meta") - Smoother sigmoid curve fading for crossfades (fading should feel smoother) - "Music Toast" support for minecraft versions that have that feature - The same track will no longer play twice in a row (if possible) - Guardians now trigger the combat predicate - Fixed a crash when hitting enter on the pack naming screen - Vanilla advancement toast will no longer play if advancement event is set - Improved performance for ffmpeg streaming - Improved performance with debug hud on - And some small other fixes... New Vanilla Event Types: - OnPause What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.5 for Minecraft 1.21.3

1.5+1.21.3
7 февр. 2026 г.16Minecraft: 1.21.3fabric
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Что нового
True Adaptive Music v1.5 Features and Fixes: - All external audio is now normalized, so all tracks will follow the same loudness standard (-16 LUFS) - New inheritMusic node parameter (if turned on, the node will include the music from its parent in addition to its own) - You can now add descriptions for your packs in the UI (go to "Edit Pack" -> "Meta") - Smoother sigmoid curve fading for crossfades (fading should feel smoother) - "Music Toast" support for minecraft versions that have that feature - The same track will no longer play twice in a row (if possible) - Guardians now trigger the combat predicate - Fixed a crash when hitting enter on the pack naming screen - Vanilla advancement toast will no longer play if advancement event is set - Improved performance for ffmpeg streaming - Improved performance with debug hud on - And some small other fixes... New Vanilla Event Types: - OnPause What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.5 for Minecraft 1.21.6

1.5+1.21.6
7 февр. 2026 г.6Minecraft: 1.21.6fabric
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Что нового
True Adaptive Music v1.5 Features and Fixes: - All external audio is now normalized, so all tracks will follow the same loudness standard (-16 LUFS) - New inheritMusic node parameter (if turned on, the node will include the music from its parent in addition to its own) - You can now add descriptions for your packs in the UI (go to "Edit Pack" -> "Meta") - Smoother sigmoid curve fading for crossfades (fading should feel smoother) - "Music Toast" support for minecraft versions that have that feature - The same track will no longer play twice in a row (if possible) - Guardians now trigger the combat predicate - Fixed a crash when hitting enter on the pack naming screen - Vanilla advancement toast will no longer play if advancement event is set - Improved performance for ffmpeg streaming - Improved performance with debug hud on - And some small other fixes... New Vanilla Event Types: - OnPause What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.5 for Minecraft 1.21.8

1.5+1.21.8
7 февр. 2026 г.14Minecraft: 1.21.8fabric
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Что нового
True Adaptive Music v1.5 Features and Fixes: - All external audio is now normalized, so all tracks will follow the same loudness standard (-16 LUFS) - New inheritMusic node parameter (if turned on, the node will include the music from its parent in addition to its own) - You can now add descriptions for your packs in the UI (go to "Edit Pack" -> "Meta") - Smoother sigmoid curve fading for crossfades (fading should feel smoother) - "Music Toast" support for minecraft versions that have that feature - The same track will no longer play twice in a row (if possible) - Guardians now trigger the combat predicate - Fixed a crash when hitting enter on the pack naming screen - Vanilla advancement toast will no longer play if advancement event is set - Improved performance for ffmpeg streaming - Improved performance with debug hud on - And some small other fixes... New Vanilla Event Types: - OnPause What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.5 for Minecraft 1.21.7

1.5+1.21.7
7 февр. 2026 г.11Minecraft: 1.21.7fabric
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Что нового
True Adaptive Music v1.5 Features and Fixes: - All external audio is now normalized, so all tracks will follow the same loudness standard (-16 LUFS) - New inheritMusic node parameter (if turned on, the node will include the music from its parent in addition to its own) - You can now add descriptions for your packs in the UI (go to "Edit Pack" -> "Meta") - Smoother sigmoid curve fading for crossfades (fading should feel smoother) - "Music Toast" support for minecraft versions that have that feature - The same track will no longer play twice in a row (if possible) - Guardians now trigger the combat predicate - Fixed a crash when hitting enter on the pack naming screen - Vanilla advancement toast will no longer play if advancement event is set - Improved performance for ffmpeg streaming - Improved performance with debug hud on - And some small other fixes... New Vanilla Event Types: - OnPause What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.5 for Minecraft 1.21.9

1.5+1.21.9
7 февр. 2026 г.10Minecraft: 1.21.9fabric
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Что нового
True Adaptive Music v1.5 Features and Fixes: - All external audio is now normalized, so all tracks will follow the same loudness standard (-16 LUFS) - New inheritMusic node parameter (if turned on, the node will include the music from its parent in addition to its own) - You can now add descriptions for your packs in the UI (go to "Edit Pack" -> "Meta") - Smoother sigmoid curve fading for crossfades (fading should feel smoother) - "Music Toast" support for minecraft versions that have that feature - The same track will no longer play twice in a row (if possible) - Guardians now trigger the combat predicate - Fixed a crash when hitting enter on the pack naming screen - Vanilla advancement toast will no longer play if advancement event is set - Improved performance for ffmpeg streaming - Improved performance with debug hud on - And some small other fixes... New Vanilla Event Types: - OnPause What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.5 for Minecraft 1.21.10

1.5+1.21.10
7 февр. 2026 г.10Minecraft: 1.21.10fabric
Скачать
Что нового
True Adaptive Music v1.5 Features and Fixes: - All external audio is now normalized, so all tracks will follow the same loudness standard (-16 LUFS) - New inheritMusic node parameter (if turned on, the node will include the music from its parent in addition to its own) - You can now add descriptions for your packs in the UI (go to "Edit Pack" -> "Meta") - Smoother sigmoid curve fading for crossfades (fading should feel smoother) - "Music Toast" support for minecraft versions that have that feature - The same track will no longer play twice in a row (if possible) - Guardians now trigger the combat predicate - Fixed a crash when hitting enter on the pack naming screen - Vanilla advancement toast will no longer play if advancement event is set - Improved performance for ffmpeg streaming - Improved performance with debug hud on - And some small other fixes... New Vanilla Event Types: - OnPause What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.5 for Minecraft 1.21.11

1.5+1.21.11
7 февр. 2026 г.40Minecraft: 1.21.11fabric
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Что нового
True Adaptive Music v1.5 Features and Fixes: - All external audio is now normalized, so all tracks will follow the same loudness standard (-16 LUFS) - New inheritMusic node parameter (if turned on, the node will include the music from its parent in addition to its own) - You can now add descriptions for your packs in the UI (go to "Edit Pack" -> "Meta") - Smoother sigmoid curve fading for crossfades (fading should feel smoother) - "Music Toast" support for minecraft versions that have that feature - The same track will no longer play twice in a row (if possible) - Guardians now trigger the combat predicate - Fixed a crash when hitting enter on the pack naming screen - Vanilla advancement toast will no longer play if advancement event is set - Improved performance for ffmpeg streaming - Improved performance with debug hud on - And some small other fixes... New Vanilla Event Types: - OnPause What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4h1 for Minecraft 1.20.1

1.4h1+1.20.1
4 февр. 2026 г.17Minecraft: 1.20.1fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4h1 for Minecraft 1.21.1

1.4h1+1.21.1
4 февр. 2026 г.16Minecraft: 1.21.1fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4h1 for Minecraft 1.21.3

1.4h1+1.21.3
4 февр. 2026 г.8Minecraft: 1.21.3fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4h1 for Minecraft 1.21.2

1.4h1+1.21.2
4 февр. 2026 г.6Minecraft: 1.21.2fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4h1 for Minecraft 1.21.6

1.4h1+1.21.6
4 февр. 2026 г.6Minecraft: 1.21.6fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4h1 for Minecraft 1.21.10

1.4h1+1.21.10
4 февр. 2026 г.9Minecraft: 1.21.10fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4h1 for Minecraft 1.21.11

1.4h1+1.21.11
4 февр. 2026 г.58Minecraft: 1.21.11fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4h1 for Minecraft 1.21.9

1.4h1+1.21.9
4 февр. 2026 г.10Minecraft: 1.21.9fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4h1 for Minecraft 1.21.4

1.4h1+1.21.4
4 февр. 2026 г.11Minecraft: 1.21.4fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4h1 for Minecraft 1.21.5

1.4h1+1.21.5
4 февр. 2026 г.13Minecraft: 1.21.5fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4h1 for Minecraft 1.21.7

1.4h1+1.21.7
4 февр. 2026 г.8Minecraft: 1.21.7fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4h1 for Minecraft 1.21.8

1.4h1+1.21.8
4 февр. 2026 г.12Minecraft: 1.21.8fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.9

1.4+1.21.9
2 февр. 2026 г.8Minecraft: 1.21.9fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.11

1.4+1.21.11
2 февр. 2026 г.27Minecraft: 1.21.11fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.10

1.4+1.21.10
2 февр. 2026 г.4Minecraft: 1.21.10fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.2

1.4+1.21.2
2 февр. 2026 г.3Minecraft: 1.21.2fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.4

1.4+1.21.4
2 февр. 2026 г.7Minecraft: 1.21.4fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.6

1.4+1.21.6
2 февр. 2026 г.6Minecraft: 1.21.6fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.7

1.4+1.21.7
2 февр. 2026 г.5Minecraft: 1.21.7fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.8

1.4+1.21.8
2 февр. 2026 г.7Minecraft: 1.21.8fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.5

1.4+1.21.5
2 февр. 2026 г.7Minecraft: 1.21.5fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.3

1.4+1.21.3
2 февр. 2026 г.6Minecraft: 1.21.3fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.1

1.4+1.21.1
2 февр. 2026 г.8Minecraft: 1.21.1fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.20.1

1.4+1.20.1
2 февр. 2026 г.7Minecraft: 1.20.1fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.11

1.4+1.21.11
2 февр. 2026 г.19Minecraft: 1.21.11fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.10

1.4+1.21.10
2 февр. 2026 г.7Minecraft: 1.21.10fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.9

1.4+1.21.9
2 февр. 2026 г.4Minecraft: 1.21.9fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.4

1.4+1.21.4
2 февр. 2026 г.6Minecraft: 1.21.4fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.6

1.4+1.21.6
2 февр. 2026 г.8Minecraft: 1.21.6fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.8

1.4+1.21.8
2 февр. 2026 г.5Minecraft: 1.21.8fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.3

1.4+1.21.3
2 февр. 2026 г.6Minecraft: 1.21.3fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.7

1.4+1.21.7
2 февр. 2026 г.9Minecraft: 1.21.7fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.2

1.4+1.21.2
2 февр. 2026 г.10Minecraft: 1.21.2fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.5

1.4+1.21.5
2 февр. 2026 г.14Minecraft: 1.21.5fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.21.1

1.4+1.21.1
2 февр. 2026 г.10Minecraft: 1.21.1fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.4 for Minecraft 1.20.1

1.4+1.20.1
2 февр. 2026 г.14Minecraft: 1.20.1fabric
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Что нового
True Adaptive Music v1.4 Features and Fixes: - (Hopefully) back up on Curseforge! - Per-mob combat music - Mob blacklisting for combat music - Improved combat predicate logic - In-game installation instructions for FFmpeg with support for local or global installs - OnJoinWorld event now works again - enterDelay predicate parameter for having delay before music starts when the predicate becomes true New Vanilla Predicate Types: - InWater - InLava - Fishing - Flying (eyltra) - Paused - Credits - InBed - BossHealth - Hunger - Nearby (true when an entity is within a certain range) QoL: - No need to hit "save" all the time when working on a music pack. The UI now constantly saves as you work. What's Next?: 1.5 of course :) See current planned features here https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/6
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.5

1.3.2+1.21.5
25 янв. 2026 г.11Minecraft: 1.21.5fabric
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Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.3

1.3.2+1.21.3
25 янв. 2026 г.9Minecraft: 1.21.3fabric
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Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.4

1.3.2+1.21.4
25 янв. 2026 г.13Minecraft: 1.21.4fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.6

1.3.2+1.21.6
25 янв. 2026 г.7Minecraft: 1.21.6fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.7

1.3.2+1.21.7
25 янв. 2026 г.6Minecraft: 1.21.7fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.20.1

1.3.2+1.20.1
25 янв. 2026 г.152Minecraft: 1.20.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.2

1.3.2+1.21.2
25 янв. 2026 г.10Minecraft: 1.21.2fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.1

1.3.2+1.21.1
25 янв. 2026 г.25Minecraft: 1.21.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.8

1.3.2+1.21.8
24 янв. 2026 г.6Minecraft: 1.21.8fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.11

1.3.2+1.21.11
24 янв. 2026 г.72Minecraft: 1.21.11fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.9

1.3.2+1.21.9
24 янв. 2026 г.5Minecraft: 1.21.9fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.10

1.3.2+1.21.10
24 янв. 2026 г.10Minecraft: 1.21.10fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.9

1.3.2+1.21.9
24 янв. 2026 г.3Minecraft: 1.21.9fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.6

1.3.1h1+1.21.6
24 янв. 2026 г.5Minecraft: 1.21.6fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.11

1.3.2+1.21.11
24 янв. 2026 г.31Minecraft: 1.21.11fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.7

1.3.1h1+1.21.7
24 янв. 2026 г.4Minecraft: 1.21.7fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.8

1.3.1h1+1.21.8
24 янв. 2026 г.8Minecraft: 1.21.8fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.5

1.3.1+1.21.5
24 янв. 2026 г.6Minecraft: 1.21.5fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.4

1.3.1+1.21.4
24 янв. 2026 г.3Minecraft: 1.21.4fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.3

1.3.1+1.21.3
24 янв. 2026 г.6Minecraft: 1.21.3fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.2

1.3.1+1.21.2
24 янв. 2026 г.4Minecraft: 1.21.2fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.1

1.3.1+1.21.1
24 янв. 2026 г.15Minecraft: 1.21.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.20.1

1.3.1+1.20.1
24 янв. 2026 г.12Minecraft: 1.20.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.11

1.3.2+1.21.11
24 янв. 2026 г.7Minecraft: 1.21.11fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.8

1.3.1h1+1.21.8
24 янв. 2026 г.4Minecraft: 1.21.8fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.7

1.3.1h1+1.21.7
24 янв. 2026 г.6Minecraft: 1.21.7fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.9

1.3.2+1.21.9
24 янв. 2026 г.5Minecraft: 1.21.9fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.10

1.3.2+1.21.10
24 янв. 2026 г.7Minecraft: 1.21.10fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.3

1.3.1+1.21.3
24 янв. 2026 г.5Minecraft: 1.21.3fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.4

1.3.1+1.21.4
24 янв. 2026 г.6Minecraft: 1.21.4fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.5

1.3.1+1.21.5
24 янв. 2026 г.6Minecraft: 1.21.5fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.6

1.3.1h1+1.21.6
24 янв. 2026 г.6Minecraft: 1.21.6fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.20.1

1.3.1+1.20.1
24 янв. 2026 г.11Minecraft: 1.20.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.2

1.3.1+1.21.2
24 янв. 2026 г.6Minecraft: 1.21.2fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.1

1.3.1+1.21.1
24 янв. 2026 г.10Minecraft: 1.21.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.11

1.3.2+1.21.11
23 янв. 2026 г.22Minecraft: 1.21.11fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.9

1.3.2+1.21.9
23 янв. 2026 г.7Minecraft: 1.21.9fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.7

1.3.1h1+1.21.7
23 янв. 2026 г.4Minecraft: 1.21.7fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.8

1.3.1h1+1.21.8
23 янв. 2026 г.5Minecraft: 1.21.8fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.10

1.3.2+1.21.10
23 янв. 2026 г.8Minecraft: 1.21.10fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.5

1.3.1+1.21.5
23 янв. 2026 г.4Minecraft: 1.21.5fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.6

1.3.1h1+1.21.6
23 янв. 2026 г.6Minecraft: 1.21.6fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.2

1.3.1+1.21.2
23 янв. 2026 г.11Minecraft: 1.21.2fabric
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Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.3

1.3.1+1.21.3
23 янв. 2026 г.8Minecraft: 1.21.3fabric
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Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.4

1.3.1+1.21.4
23 янв. 2026 г.8Minecraft: 1.21.4fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.1

1.3.1+1.21.1
23 янв. 2026 г.14Minecraft: 1.21.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.20.1

1.3.1+1.20.1
23 янв. 2026 г.27Minecraft: 1.20.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3 for Minecraft 1.20.1

1.3+1.20.1
20 янв. 2026 г.21Minecraft: 1.20.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.6

1.3.1h1+1.21.6
20 янв. 2026 г.5Minecraft: 1.21.6fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.5

1.3.1+1.21.5
20 янв. 2026 г.7Minecraft: 1.21.5fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.1

1.3.1+1.21.1
20 янв. 2026 г.16Minecraft: 1.21.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.4

1.3.1+1.21.4
20 янв. 2026 г.6Minecraft: 1.21.4fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.8

1.3.1h1+1.21.8
20 янв. 2026 г.8Minecraft: 1.21.8fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.3

1.3.1+1.21.3
20 янв. 2026 г.5Minecraft: 1.21.3fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.2

1.3.1+1.21.2
20 янв. 2026 г.7Minecraft: 1.21.2fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.7

1.3.1h1+1.21.7
20 янв. 2026 г.4Minecraft: 1.21.7fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.11

1.3.2+1.21.11
20 янв. 2026 г.28Minecraft: 1.21.11fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.10

1.3.2+1.21.10
20 янв. 2026 г.18Minecraft: 1.21.10fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.9

1.3.2+1.21.9
20 янв. 2026 г.5Minecraft: 1.21.9fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.11

1.3.2+1.21.11
20 янв. 2026 г.3Minecraft: 1.21.11fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.10

1.3.2+1.21.10
20 янв. 2026 г.7Minecraft: 1.21.10fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.9

1.3.2+1.21.9
20 янв. 2026 г.3Minecraft: 1.21.9fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3 for Minecraft 1.20.1

1.3+1.20.1
20 янв. 2026 г.16Minecraft: 1.20.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.10

1.3.2+1.21.10
20 янв. 2026 г.11Minecraft: 1.21.10fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.1

1.3.1+1.21.1
20 янв. 2026 г.25Minecraft: 1.21.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.11

1.3.2+1.21.11
20 янв. 2026 г.16Minecraft: 1.21.11fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.2

1.3.1+1.21.2
20 янв. 2026 г.6Minecraft: 1.21.2fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.6

1.3.1h1+1.21.6
20 янв. 2026 г.9Minecraft: 1.21.6fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.5

1.3.1+1.21.5
20 янв. 2026 г.9Minecraft: 1.21.5fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.8

1.3.1h1+1.21.8
20 янв. 2026 г.6Minecraft: 1.21.8fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.3

1.3.1+1.21.3
20 янв. 2026 г.6Minecraft: 1.21.3fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.7

1.3.1h1+1.21.7
20 янв. 2026 г.8Minecraft: 1.21.7fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.4

1.3.1+1.21.4
20 янв. 2026 г.7Minecraft: 1.21.4fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.9

1.3.2+1.21.9
20 янв. 2026 г.8Minecraft: 1.21.9fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.11

1.3.2+1.21.11
18 янв. 2026 г.26Minecraft: 1.21.11fabric
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Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.10

1.3.2+1.21.10
18 янв. 2026 г.12Minecraft: 1.21.10fabric
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Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.8

1.3.1h1+1.21.8
18 янв. 2026 г.20Minecraft: 1.21.8fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.6

1.3.1h1+1.21.6
18 янв. 2026 г.11Minecraft: 1.21.6fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.4

1.3.1+1.21.4
18 янв. 2026 г.9Minecraft: 1.21.4fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1h1 for Minecraft 1.21.7

1.3.1h1+1.21.7
18 янв. 2026 г.8Minecraft: 1.21.7fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.5

1.3.1+1.21.5
18 янв. 2026 г.5Minecraft: 1.21.5fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.3

1.3.1+1.21.3
18 янв. 2026 г.14Minecraft: 1.21.3fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.2

1.3.1+1.21.2
18 янв. 2026 г.10Minecraft: 1.21.2fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft 1.21.1

1.3.1+1.21.1
18 янв. 2026 г.17Minecraft: 1.21.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3 for Minecraft 1.20.1

1.3+1.20.1
18 янв. 2026 г.12Minecraft: 1.20.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.2 for Minecraft 1.21.9

1.3.2+1.21.9
18 янв. 2026 г.8Minecraft: 1.21.9fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic for Minecraft

+
18 янв. 2026 г.10Minecraft: 1.21.9fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic for Minecraft

+
18 янв. 2026 г.10Minecraft: 1.21.9fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic for Minecraft

+
18 янв. 2026 г.11Minecraft: 1.21.9fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic for Minecraft

+
17 янв. 2026 г.6Minecraft: 1.21.9fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic for Minecraft

+
17 янв. 2026 г.7Minecraft: 1.21.2fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic for Minecraft

+
17 янв. 2026 г.9Minecraft: 1.21.3fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic for Minecraft

+
17 янв. 2026 г.10Minecraft: 1.21.8fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic for Minecraft

+
17 янв. 2026 г.5Minecraft: 1.21.6fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic for Minecraft

+
17 янв. 2026 г.6Minecraft: 1.21.9fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic for Minecraft

+
17 янв. 2026 г.5Minecraft: 1.21.7fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic for Minecraft

+
17 янв. 2026 г.6Minecraft: 1.21.4fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic for Minecraft

+
17 янв. 2026 г.14Minecraft: 1.20.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic for Minecraft

+
17 янв. 2026 г.9Minecraft: 1.21.5fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic for Minecraft

+
17 янв. 2026 г.31Minecraft: 1.21.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
17 янв. 2026 г.8Minecraft: 1.21.9fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
17 янв. 2026 г.5Minecraft: 1.21.7fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
17 янв. 2026 г.6Minecraft: 1.21.6fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
17 янв. 2026 г.9Minecraft: 1.21.8fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
17 янв. 2026 г.9Minecraft: 1.21.3fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
17 янв. 2026 г.8Minecraft: 1.21.2fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
17 янв. 2026 г.10Minecraft: 1.21.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
17 янв. 2026 г.8Minecraft: 1.21.6fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
17 янв. 2026 г.8Minecraft: 1.21.4fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
17 янв. 2026 г.8Minecraft: 1.21.8fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
17 янв. 2026 г.11Minecraft: 1.21.7fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
17 янв. 2026 г.8Minecraft: 1.21.5fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
16 янв. 2026 г.21Minecraft: 1.21.8fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
16 янв. 2026 г.6Minecraft: 1.21.7fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
16 янв. 2026 г.7Minecraft: 1.21.6fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
16 янв. 2026 г.7Minecraft: 1.21.5fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
16 янв. 2026 г.14Minecraft: 1.21.4fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
16 янв. 2026 г.11Minecraft: 1.21.3fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
16 янв. 2026 г.7Minecraft: 1.21.2fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3.1 for Minecraft

1.3.1+
16 янв. 2026 г.21Minecraft: 1.21.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.3 for Minecraft

1.3+
26 авг. 2025 г.179Minecraft: 1.20.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby What made this update take so long? - Moved into a new place and played my first full playthrough of Cyberpunk 2077 :) New Vanilla Predicate Types: - Riding - MoonPhase - GameMode - Health - StatusEffect - PillagerRaid New Vanilla Event Types: - OnEnterPredicate (Triggers whenever the node the event is in becomes the active node) QoL: - Music now plays while the game is paused. It will also fade into a quieter volume when paused, then ramp back up after unpausing. - Only start combat music if the enemy is within the player's field of vision (creepers are stealthy again). Fixes: - Forge should now work again! - Vanilla music works again - A few UI improvements - Performance should be improved for more taxing predicates as they will now run on tick multiples instead of every tick. Modding Improvements - More of a detriment: All modded predicate/event types must now be registered during client initialization with TAMClient.registerPredicate/Event() or they will not be recognized. This was necessary to restore forge support. - You can now specify the tickRate of a modded predicate type to improve performance. Override the getTickRate() function. What's Next?: My main effort now will be porting the mod to more minecraft versions. Meanwhile I'll be collecting feedback/using the mod in my own servers to plan out more features for 1.4!
release

TrueAdaptiveMusic 1.2 for Minecraft 1.20.1

1.2+1.20.1
29 июл. 2025 г.69Minecraft: 1.20.1fabric
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Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby Editor Improvements: - Add delay between music played with optional additional noise to make it feel more natural - Move nodes in the pack editor with clicking and dragging - Debug hud - Go to True Adaptive Music menu -> Options and turn on useDebugHud to see a live view of what predicates/events are playing while in-game - Substantially improved the feel of the pack editing UI What made this update take so long? - Support for creating custom modded predicate and event types, check the Advanced Topics section of the wiki for more info New Vanilla Predicate Types: - Nothing this time :( New Vanilla Event Types: - OnAdvancementGet - OnBossDefeat - OnDayStart - OnDeath - OnJoinWorld - OnNightStart - OnRecipeUnlock - OnTutorialPopup - OnWakeUp Other Additions: - Mod Menu integration What's Next? See the list of planned features/fixes for [1.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/4)
release

TrueAdaptiveMusic 1.2 for Minecraft 1.20

1.2+1.20
24 июн. 2025 г.75Minecraft: 1.20fabric
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Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby Editor Improvements: - Add delay between music played with optional additional noise to make it feel more natural - Move nodes in the pack editor with clicking and dragging - Debug hud - Go to True Adaptive Music menu -> Options and turn on useDebugHud to see a live view of what predicates/events are playing while in-game - Substantially improved the feel of the pack editing UI What made this update take so long? - Support for creating custom modded predicate and event types, check the Advanced Topics section of the wiki for more info New Vanilla Predicate Types: - Nothing this time :( New Vanilla Event Types: - OnAdvancementGet - OnBossDefeat - OnDayStart - OnDeath - OnJoinWorld - OnNightStart - OnRecipeUnlock - OnTutorialPopup - OnWakeUp Other Additions: - Mod Menu integration What's Next? See the list of planned features/fixes for [1.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/4)
release

TrueAdaptiveMusic 1.2 for Minecraft 1.20

1.2+1.20
24 июн. 2025 г.45Minecraft: 1.20fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby Editor Improvements: - Add delay between music played with optional additional noise to make it feel more natural - Move nodes in the pack editor with clicking and dragging - Debug hud - Go to True Adaptive Music menu -> Options and turn on useDebugHud to see a live view of what predicates/events are playing while in-game - Substantially improved the feel of the pack editing UI What made this update take so long? - Support for creating custom modded predicate and event types, check the Advanced Topics section of the wiki for more info New Vanilla Predicate Types: - Nothing this time :( New Vanilla Event Types: - OnAdvancementGet - OnBossDefeat - OnDayStart - OnDeath - OnJoinWorld - OnNightStart - OnRecipeUnlock - OnTutorialPopup - OnWakeUp Other Additions: - Mod Menu integration What's Next? See the list of planned features/fixes for [1.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/4)
release

TrueAdaptiveMusic 1.2 for Minecraft 1.20.2

1.2+1.20.2
24 июн. 2025 г.46Minecraft: 1.20.2fabric
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Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby Editor Improvements: - Add delay between music played with optional additional noise to make it feel more natural - Move nodes in the pack editor with clicking and dragging - Debug hud - Go to True Adaptive Music menu -> Options and turn on useDebugHud to see a live view of what predicates/events are playing while in-game - Substantially improved the feel of the pack editing UI What made this update take so long? - Support for creating custom modded predicate and event types, check the Advanced Topics section of the wiki for more info New Vanilla Predicate Types: - Nothing this time :( New Vanilla Event Types: - OnAdvancementGet - OnBossDefeat - OnDayStart - OnDeath - OnJoinWorld - OnNightStart - OnRecipeUnlock - OnTutorialPopup - OnWakeUp Other Additions: - Mod Menu integration What's Next? See the list of planned features/fixes for [1.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/4)
release

TrueAdaptiveMusic 1.2 for Minecraft 1.20

1.2+1.20
24 июн. 2025 г.38Minecraft: 1.20fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby Editor Improvements: - Add delay between music played with optional additional noise to make it feel more natural - Move nodes in the pack editor with clicking and dragging - Debug hud - Go to True Adaptive Music menu -> Options and turn on useDebugHud to see a live view of what predicates/events are playing while in-game - Substantially improved the feel of the pack editing UI What made this update take so long? - Support for creating custom modded predicate and event types, check the Advanced Topics section of the wiki for more info New Vanilla Predicate Types: - Nothing this time :( New Vanilla Event Types: - OnAdvancementGet - OnBossDefeat - OnDayStart - OnDeath - OnJoinWorld - OnNightStart - OnRecipeUnlock - OnTutorialPopup - OnWakeUp Other Additions: - Mod Menu integration What's Next? See the list of planned features/fixes for [1.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/4)
release

TrueAdaptiveMusic 1.2 for Minecraft 1.20.1

1.2+1.20.1
26 апр. 2025 г.144Minecraft: 1.20.1fabric
Скачать
Что нового
The big one Features and Fixes: - Join [the brand-new community discord](https://discord.gg/v64K4hNdXu)! - Updated and improved the wiki for all the new features, [check it out](https://liltojustice.github.io/TrueAdaptiveMusic/)! - Support for any audio file type! Check the wiki for setup instructions - Events - Music Packs can now have events that trigger one-shot music. Check down below for the first set of vanilla types. - Music now fades out when a jukebox is playing nearby Editor Improvements: - Add delay between music played with optional additional noise to make it feel more natural - Move nodes in the pack editor with clicking and dragging - Debug hud - Go to True Adaptive Music menu -> Options and turn on useDebugHud to see a live view of what predicates/events are playing while in-game - Substantially improved the feel of the pack editing UI What made this update take so long? - Support for creating custom modded predicate and event types, check the Advanced Topics section of the wiki for more info New Vanilla Predicate Types: - Nothing this time :( New Vanilla Event Types: - OnAdvancementGet - OnBossDefeat - OnDayStart - OnDeath - OnJoinWorld - OnNightStart - OnRecipeUnlock - OnTutorialPopup - OnWakeUp Other Additions: - Mod Menu integration What's Next? See the list of planned features/fixes for [1.3](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/4)
release

TrueAdaptiveMusic 1.1 for Minecraft 1.20.1

1.1+1.20.1
18 мар. 2025 г.138Minecraft: 1.20.1fabric
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Что нового
Features for Everyone: - Music now resumes from where it left off when passing between two situations, e.g. entering and re-entering combat - Logs are now sent through Log4j through fabric as per the fabric standard, rather than using STDOUT. This means logs will now look cleaner and will blend with other mods' logs. Features for MusicPack Creators: - New logic for how predicate nodes are chosen! Check the [wiki](https://liltojustice.github.io/TrueAdaptiveMusic/#how-is-a-predicate-node-chosen) - For predicates with Identifier parameters, you can now select multiple for one node. The predicate will be true if it would for any of the given IDs. - New predicate types - First Day: True during the first 24000 ticks of a world - Weather: True when the current weather matches what is chosen (clear, rain, thunder) - Height: True when the player's y-coordinate is above/below a chosen y-value - From within the MusicPack editor, music will now play as a preview when the mouse cursor is hovered over any external file in the music selector. Fixes: - Sources in the music manager would leak, causing minecraft to eventually hit its max source count of 8. This would prevent any new music from playing. - Combat predicate satisfaction should be much more stable, resulting in smoother combat transitions. What's Next? See the list of planned features/fixes for [1.2](https://github.com/LilTOJustice/TrueAdaptiveMusic/milestone/3)
release

TrueAdaptiveMusic 1.0 for Minecraft 1.18.2

1.0+1.18.2
6 мар. 2025 г.91Minecraft: 1.18.2fabric
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Что нового
Initial Release!
release

TrueAdaptiveMusic 1.0 for Minecraft 1.20.1

1.0+1.20.1
5 мар. 2025 г.76Minecraft: 1.20.1fabric
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Что нового
Initial Release!
beta

True Adaptive Music 1.0-Beta

1.0-Beta
27 февр. 2025 г.60Minecraft: 1.20.1fabric
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Что нового
Caught up with screenshots version