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Trims Overhaul

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release

JAR - Mod Loader(s) Only

4.0.1
16 сент. 2026 г.6,9 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3fabric, forge, neoforge, quilt
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Что нового
- Added support for 26.3. <details><summary>4.0.1 Changelogs</summary> - Ownership list now supports multiple players per trim. Old names will automatically convert to the new format but may not work with revoke functions. - Unfortunately, it'll only display multiple names in the owner list on 1.21+, but will still change to the name to other owners if revoked. - Opening settings menu will grant the settings note guide, allowing full advancement completion again - Revoke function will no longer work on offline players, but is properly logged and relies on context (`execute as`) - Added a separate `debug/revoke/target_offline` function that requires specific parameters, only on 1.20.2+, which'll revoke the ownership of a player once they rejoin. - Example: `/function blue:tr/debug/revoke/target_offline {name:"ActuallyBlue",trim:"tide"}`. Names are case-sensitive. - Added a custom objective state opposite of the current custom one; any player *besides* its owner(s) can progress it - Reverted completion templates to be directly given to players again, instead of dropped - Players will now only auto-trust themselves upon equipping a trim or opening the trust menu, instead of upon joining. - Added a `completion/random` command for 1.21+ that gives the context a random trim they don't own - Ownership can no longer be transferred to (or stolen by) players with the same ownership - Killing a Wither now automatically updates attributes, possibly applying synergy. - Spire's ambient particles are now purple instead of white, and reduced the scale of amethyst for it - Sounds and ambient particles will now only activate within a range, very slightly improving both client and server performance. - Removed the lodestone recipe change that was made for Wayfinder # Trim changes - Host's Exchange will take longer on mobs, and even longer against untrusted players where it'll also not try sacrificing health to them. - Host's trust is now more unique and requires the target to also have the user trusted - Sentry's Sharpshooter will no longer build up when landing hits on themselves on 1.21+ - Bolt's returning Placement trail now has a longer range. Been limited for performance reasons - Ward's barrier now hits slightly around the player upon use, and Rib's Nether Volley projectiles spawn further back ; letting the abilities hit targets that are very close - Snout's "Halt"-Gamble will properly refresh if activated again, but also not continue making sounds if nothing was affected - Wayfinder's Grapple uses half as much durability in old growth biomes, but also reduced the strength of unbreaking - Vex now uses Vex sounds for Isolation, instead of Allay sounds - Increased hits required to activate Vex's Vulnerability - Dune's sand toss distance is lower if hit while sneaking, and slightly increased the punch hitbox. Blocks that land and don't hit a target or place a block will drop the sand item. - Reduced visibility of Sandstorm-hidden Ender Pearls. - Fixed the default death message not giving credit and some blocks not working properly. Requires resource pack update for the former. - Shaper's explosions will give proper credit on 1.21.6+, and death no longer cancels Explosive Impact but improved detection for fall damage being reset - Eye's Disfigure can now mark the projectiles if they're close to eachother, and the list of disfigurable entities (amongst other things) is more easily configurable - Slight reduction to the range of Grand Reveal and increased the particle distance so they match slightly more. Also added a small indicator to the size of Stalk, with all "on-sight" effects working through leaves. - Various buffs for Rib: - Nether Volley only requires combat if holding an item, and the skull will also deal more damage but focused over a shorter period, with fireball shooting multiple out. - Wither Skull functionality has also been adjusted, making the speed consistent and increasing the hitbox against entities, while also removing the wither effect clearing and griefing - Both the Wither Skull and Fireball will be stronger if used inside the Nether. Cooldown is halved during Ashen Trance, stacking with Nether Fortresses. - Withering chance is increased while in the Nether, and guaranteed during Ashen Trance. - Killing any mob as Rib will reduce all cooldowns by a few seconds # Materials & Objectives - Increased the strength of environmental effects that require structures or rare biomes (Gamble, Nether Volley, Endurance, Aquatic, etc) - Slightly reduced the strength of Lapis Lazuli and Quartz materials - Dune's quest no longer requires the suspicious sand blocks to be touching, and will be checked more frequently - Shaper's quest now has a (less strict) minimum health requirement but needs TNT, like originally intended - Abandoned Camps count towards Wayfinder's quest on 26.3+ # Fixes - Eye's Alarm player notification not working, and Scare not dealing damage on <1.21 - One of Eye's fear effects not clearing the data it applies, possibly affecting other displays. Also fixed Reveal granting Fear to creative and spectator players - Silence's Darkness not requiring being in combat - Spire's Reversal not having full strength against other players - Few subtle visual issues with Ward's Kinetic Deflection, namely the barrier, like an incorrect visual frame. And persistent knockback resistance fron Stonewall - Rib's Nether Volley hitbox persisting upon reaching certain conditions, the projectiles sometimes not giving kill credit, and Wither Skull being able to hit its user. - Host completion not properly swapping places, losing health even when near a mob if no cures, and village detection always being true on 1.20.5 - Armor stand in Flow's Gust ability sometimes being visible for a tick - Raiser's Proficiency not working too well on 1.20.2 - 1.20.5 - A slight delay in Sentry refresh on 1.20.2+, and Wayfinder's Warp particles on 1.21.5+ - One of Snout's effects not being translated for the user - Templates sometimes entering a return-loop with multiple owners. Full per-player storage implementation later - Some duration-based entities persisting until used again if the server stops while they exist - Items not returning after death with specific conditions when they're probably expected to - Rare bug that could possibly cause click detection (Florist, Sting, Nether Volley) to be delayed under specific conditions - Waypoint data not getting removed from players if they rejoin after "Trim Locator Bar" is disabled - Datapack not being displayed as supported in-game </details>
release

ZIP - Datapack & Resources

4.0.1
16 сент. 2026 г.845Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3datapack, minecraft
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Что нового
- Added support for 26.3. <details><summary>4.0.1 Changelogs</summary> - Ownership list now supports multiple players per trim. Old names will automatically convert to the new format but may not work with revoke functions. - Unfortunately, it'll only display multiple names in the owner list on 1.21+, but will still change to the name to other owners if revoked. - Opening settings menu will grant the settings note guide, allowing full advancement completion again - Revoke function will no longer work on offline players, but is properly logged and relies on context (`execute as`) - Added a separate `debug/revoke/target_offline` function that requires specific parameters, only on 1.20.2+, which'll revoke the ownership of a player once they rejoin. - Example: `/function blue:tr/debug/revoke/target_offline {name:"ActuallyBlue",trim:"tide"}`. Names are case-sensitive. - Added a custom objective state opposite of the current custom one; any player *besides* its owner(s) can progress it - Reverted completion templates to be directly given to players again, instead of dropped - Players will now only auto-trust themselves upon equipping a trim or opening the trust menu, instead of upon joining. - Added a `completion/random` command for 1.21+ that gives the context a random trim they don't own - Ownership can no longer be transferred to (or stolen by) players with the same ownership - Killing a Wither now automatically updates attributes, possibly applying synergy. - Spire's ambient particles are now purple instead of white, and reduced the scale of amethyst for it - Sounds and ambient particles will now only activate within a range, very slightly improving both client and server performance. - Removed the lodestone recipe change that was made for Wayfinder # Trim changes - Host's Exchange will take longer on mobs, and even longer against untrusted players where it'll also not try sacrificing health to them. - Host's trust is now more unique and requires the target to also have the user trusted - Sentry's Sharpshooter will no longer build up when landing hits on themselves on 1.21+ - Bolt's returning Placement trail now has a longer range. Been limited for performance reasons - Ward's barrier now hits slightly around the player upon use, and Rib's Nether Volley projectiles spawn further back ; letting the abilities hit targets that are very close - Snout's "Halt"-Gamble will properly refresh if activated again, but also not continue making sounds if nothing was affected - Wayfinder's Grapple uses half as much durability in old growth biomes, but also reduced the strength of unbreaking - Vex now uses Vex sounds for Isolation, instead of Allay sounds - Increased hits required to activate Vex's Vulnerability - Dune's sand toss distance is lower if hit while sneaking, and slightly increased the punch hitbox. Blocks that land and don't hit a target or place a block will drop the sand item. - Reduced visibility of Sandstorm-hidden Ender Pearls. - Fixed the default death message not giving credit and some blocks not working properly. Requires resource pack update for the former. - Shaper's explosions will give proper credit on 1.21.6+, and death no longer cancels Explosive Impact but improved detection for fall damage being reset - Eye's Disfigure can now mark the projectiles if they're close to eachother, and the list of disfigurable entities (amongst other things) is more easily configurable - Slight reduction to the range of Grand Reveal and increased the particle distance so they match slightly more. Also added a small indicator to the size of Stalk, with all "on-sight" effects working through leaves. - Various buffs for Rib: - Nether Volley only requires combat if holding an item, and the skull will also deal more damage but focused over a shorter period, with fireball shooting multiple out. - Wither Skull functionality has also been adjusted, making the speed consistent and increasing the hitbox against entities, while also removing the wither effect clearing and griefing - Both the Wither Skull and Fireball will be stronger if used inside the Nether. Cooldown is halved during Ashen Trance, stacking with Nether Fortresses. - Withering chance is increased while in the Nether, and guaranteed during Ashen Trance. - Killing any mob as Rib will reduce all cooldowns by a few seconds # Materials & Objectives - Increased the strength of environmental effects that require structures or rare biomes (Gamble, Nether Volley, Endurance, Aquatic, etc) - Slightly reduced the strength of Lapis Lazuli and Quartz materials - Dune's quest no longer requires the suspicious sand blocks to be touching, and will be checked more frequently - Shaper's quest now has a (less strict) minimum health requirement but needs TNT, like originally intended - Abandoned Camps count towards Wayfinder's quest on 26.3+ # Fixes - Eye's Alarm player notification not working, and Scare not dealing damage on <1.21 - One of Eye's fear effects not clearing the data it applies, possibly affecting other displays. Also fixed Reveal granting Fear to creative and spectator players - Silence's Darkness not requiring being in combat - Spire's Reversal not having full strength against other players - Few subtle visual issues with Ward's Kinetic Deflection, namely the barrier, like an incorrect visual frame. And persistent knockback resistance fron Stonewall - Rib's Nether Volley hitbox persisting upon reaching certain conditions, the projectiles sometimes not giving kill credit, and Wither Skull being able to hit its user. - Host completion not properly swapping places, losing health even when near a mob if no cures, and village detection always being true on 1.20.5 - Armor stand in Flow's Gust ability sometimes being visible for a tick - Raiser's Proficiency not working too well on 1.20.2 - 1.20.5 - A slight delay in Sentry refresh on 1.20.2+, and Wayfinder's Warp particles on 1.21.5+ - One of Snout's effects not being translated for the user - Templates sometimes entering a return-loop with multiple owners. Full per-player storage implementation later - Some duration-based entities persisting until used again if the server stops while they exist - Items not returning after death with specific conditions when they're probably expected to - Rare bug that could possibly cause click detection (Florist, Sting, Nether Volley) to be delayed under specific conditions - Waypoint data not getting removed from players if they rejoin after "Trim Locator Bar" is disabled - Datapack not being displayed as supported in-game </details>
release

JAR - Mod Loader(s) Only

4.0.0
12 июн. 2026 г.10,9 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2fabric, forge, neoforge, quilt
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## Removed trim usage limits and merged empowerment And added compatibility to 26.2 (so far). Recommended to update the resource pack. [Trimmaxing SMP](https://discord.com/channels/1189748546300297378/1191240592940859482/1511720350139027486) had early access, and will be starting soon [(Discord)](https://discord.gg/BnZx7WyybT) <details><summary>v4.0.0 Changelogs</summary> - Any number of players can use any trims however they like now, instead of multiple abilities breaking if two players used the same trim - The trust system has also been remade, and is now properly stored on the player - Added "Ownership System" as a core setting, defaults to off and self explanatory - Some messages and settings are now changed to account for this, defaulting to simplicity but explanations favoring the old system. - Removed a lot of less useful abilities, merged some others, and added a few ; every trim has 4 abilities # Trim changes - Wayfinder - **Removed**: Traversal, Paired Locator, and parts of Explorer++ - Explorer and Locator now work while holding spears, compasses, or standing on a few other blocks - Grapple can now be used on entities (pulls the user) - Increased Grapple collision size to work on the very corner of blocks - Increased the frequency at which Explorer is used, keeping effects more consistent - Removed the speed clear from stopping sprint - Silence - **Removed**: Serenity, and Blindness immunity - Darkness only applies while in combat, and no longer affects mobs with Weakness - Harvester is now 0-1 Echo Shards, with the setting now defining the maximum amount - Tracking and Amethyst particles no longer activate on spectator players - Vortex damage no longer scales with difficulty, now defaults to very slightly below Hard - New scale setting for Vortex on 1.21+ - Increased Vortex armor reduction - Host - Exchange now works on untrusted players, and can no longer be used on players who recently swapped gamemodes - All golems spawned by Host will immediately be able to attack players - Removed Guardian granting nearby Iron Golems Strength, and reduced the maximum counter for golems by 1 - Guardian now causes player-made Iron Golems to attack players - Golems spawned by others will only attack players if Guardian is activated near them - Coast - **Added** Fishing Streak: Large drop of fishing loot and bonus to other abilities, increasing based on days - Pirate now grants additional effects and works while riding in any boat - Updated fish death message to use the vanilla arrow death message - Improved Pufferfish projectile rotation upon spawning - Removed location requirement from Fisher - Dune - Archeologist now gives an additional loot pool of valuable items - Raisure damage now goes up by half as much but twice as fast - Increased Sandstorm duration - Increased Geyser duration and healing strength, but added a limit of 3 at once - Eye - **Removed**: Base Reveal (automatic glowing) - Added knockback to Disfigure - Added more death messages to Fear and Scare - Removed trusted players losing Fear faster - Spire - **Removed**: High Jump, and Weightless Field. Still has Slow Falling. - Added knockback to Void Plunge - Reversal and Impact Blast now work together - Sneak Reversal now has more use against Happy Ghasts - Replaced the throw limit and land restriction for Blast-o-Breath with a short cooldown and sneak-to-not-use - Increased the distance of low Guidance range, and spear punishment now works at low range - Wild - **Removed**: Nature's War, and Grounded - Grass Traps now work on azalea, normal moss, normal dirt, and mossy cobblestone - Sprout now works with pitcher & torchflower seeds, and requires sneaking - Reduced ambient particles on <1.21 - Raiser - **Added**: Attunement: Slowly generate experience and steal it from others - Rib - **Removed**: Flaming Aegis - **Added** Withering: Natural Wither Skeletons have increased drops and a chance to empower your next hit against players (replaces Decapitation and Infliction) - Updated skull death message to use the vanilla skull death message - Ghasted enchantment will no longer activate Cursed Deflect (now Nether Volley) - Shaper - **Removed**: Explosive Master (not Expert) - Will no longer gain Resistance to slow TNT minecarts - Tide - Reduced maximum range of Long Thorns, and it now only activates on damage that activates a Guardian's (entity) thorns - Increased Tidal Surge cooldown and reduced damage - Reduced maximum Tidal Stacks by 1 - Tidal Stacks will no longer generate while far beneath oceans, aka in caves - Vex - Vulnerability now requires at least two axe hits to clear Absorption once - Also removed trust from this ability - Reduced Isolation buff duration and synergy bonus - Reduced quest-mob damage on Hard - Improved kill bonus reliability - Ward - **Added**: Parry: Blocking an attack within short period of using a shield will reward the user - Sentry - Sharpshooter grants additional damage based on consecutive arrow hits, regardless of if its the same target - Snout - Gold with Gamble's throwing enhancement will no longer disappear upon hitting a target # Objectives / progression - Added "Objective Completion" as a child of "Objective Type", which prevents objectives from being registered as complete when completed, allowing multiple players to progress and/or obtain the corresponding trim - Trim synergy now requires the player to have killed a Wither - Slightly increased the cooldown on progressing Eye's task - Reduced the chance of Dune's quest "failing", but it now requires a second suspicious sand block - Wayfinder no longer has unique progression, its quest groups structures, and Mushroom Fields isn't a bonus - Raiser's quest progress now resets on death - Rib's quest no longer requires wearing a Wither Skull - The normal Creator music disc can now be used with Bolt's quest # Settings / systems - Setting visibility is now based on other settings, like Random Task Defender only visible if Objective Type is set to Tasks - Added small icons to the advancement guides, and updated their order to be more helpful for server settings - The "Template Clearing" system will now prevent item-drop enforcement if disabled - If Template Clearing is disabled, armor won't be transferred when dropped - Templates dropped on death will now be properly stored - Removed "armor controls ownership", and temporarily the "egg bonus" settings - Added a form of fallback in case another datapack breaks trim detection - Small organization optimizations to help mitigate the performance reduction from usage limit removal # Miscellaneous - Reversed the order in which logs appear, so most recent is at the bottom of chat - Added vanilla synergy to previously empowerable trims, with Amethyst working with Spire to give Quartz bonus - Removed trust effects from Vulnerability and Fear's reduction - Adjusted some sounds to make them more balanced, or quieter if they can be stacked like Gamble - Updated the descriptions of some abilities - Every ability message completely fits into maximum chat size in English - Sorted some abilities in info messages based on their importance, for easier use with a certain planned addition # Fixes - One-tick projectile startup delay (projectiles should feel faster and more responsive) - Flow and Bolt templates not being stored - Thorns not appearing on Raiser's objective progress on 1.21.5+ - Vex's quest breaking if the enemy doesn't spawn for any reason - Grass Trap and Gamble-Halt teleporting players after death - Partial Grass Trap, Halt, & Vortex desync effects - Name restore system not returning proper ID - Flow's quest being completable via Rib's quest on Hard - Host Exchange particles only being visible to one player - Flow's quest not resetting if landing on a block with nothing below it - Explosive Expert triggering twice on <1.21 - Silence objective not being re-completable - Spire's initial quest notification using Tide's color - Blacklist not working on Tide and Wayfinder's task - Menu sounds not playing in other dimensions - Fireballs usable for Flow's quest again - Toggles menu not displaying the full top message on <1.21 - Vulnerability sometimes not working - Going below sprint level with Wayfinder on 1.21+ - Ability descriptions not displaying the proper sneak keybind - Additional spectator-related issues - Golden Dandelion not giving an effect with Wild's Florist - Trust badges not appearing on <1.21.5 - Several death message issues - Bonus Emeralds set to 0 not preventing use on 1.21+ - TNT dropped by other players being affected by Shaper - Guidance cooldown not resetting and Reversal entering cooldown when entering the End on <1.21 - Multiple tridents using a stack via Tide's loyalty ability in the Nether - Rare cooldowns not naturally resetting - A sliver of Ward's maximum field not giving effects - Other players activating the Wind Barrage tutorial - Abilities interrupting smooth player rotation - Incorrect experience drain during the first few seconds of Raiser's Conversion - Sentry Ballista costing an extra minute on 1.20.5 - Not receiving maximum Zoologist effect while in a Jungle - Host's Guardian gaining Strength from Morale and not spawning with effects on <1.21 - Secondary target issues from Salmon-Fire and Ballista - Wayfinder objective menu not displaying blocks walked on <1.21 - Wayfinder quest number display not being interpreted on 1.20.5 - Untrim not working on 1.20.5 </details>
release

ZIP - Datapack & Resources

4.0.0
12 июн. 2026 г.1,5 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack, minecraft
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Что нового
## Removed trim usage limits and merged empowerment And added compatibility to 26.2 (so far). Recommended to update the resource pack. [Trimmaxing SMP](https://discord.com/channels/1189748546300297378/1191240592940859482/1511720350139027486) had early access, and will be starting soon [(Discord)](https://discord.gg/BnZx7WyybT) <details><summary>v4.0.0 Changelogs</summary> - Any number of players can use any trims however they like now, instead of multiple abilities breaking if two players used the same trim - The trust system has also been remade, and is now properly stored on the player - Added "Ownership System" as a core setting, defaults to off and self explanatory - Some messages and settings are now changed to account for this, defaulting to simplicity but explanations favoring the old system. - Removed a lot of less useful abilities, merged some others, and added a few ; every trim has 4 abilities # Trim changes - Wayfinder - **Removed**: Traversal, Paired Locator, and parts of Explorer++ - Explorer and Locator now work while holding spears, compasses, or standing on a few other blocks - Grapple can now be used on entities (pulls the user) - Increased Grapple collision size to work on the very corner of blocks - Increased the frequency at which Explorer is used, keeping effects more consistent - Removed the speed clear from stopping sprint - Silence - **Removed**: Serenity, and Blindness immunity - Darkness only applies while in combat, and no longer affects mobs with Weakness - Harvester is now 0-1 Echo Shards, with the setting now defining the maximum amount - Tracking and Amethyst particles no longer activate on spectator players - Vortex damage no longer scales with difficulty, now defaults to very slightly below Hard - New scale setting for Vortex on 1.21+ - Increased Vortex armor reduction - Host - Exchange now works on untrusted players, and can no longer be used on players who recently swapped gamemodes - All golems spawned by Host will immediately be able to attack players - Removed Guardian granting nearby Iron Golems Strength, and reduced the maximum counter for golems by 1 - Guardian now causes player-made Iron Golems to attack players - Golems spawned by others will only attack players if Guardian is activated near them - Coast - **Added** Fishing Streak: Large drop of fishing loot and bonus to other abilities, increasing based on days - Pirate now grants additional effects and works while riding in any boat - Updated fish death message to use the vanilla arrow death message - Improved Pufferfish projectile rotation upon spawning - Removed location requirement from Fisher - Dune - Archeologist now gives an additional loot pool of valuable items - Raisure damage now goes up by half as much but twice as fast - Increased Sandstorm duration - Increased Geyser duration and healing strength, but added a limit of 3 at once - Eye - **Removed**: Base Reveal (automatic glowing) - Added knockback to Disfigure - Added more death messages to Fear and Scare - Removed trusted players losing Fear faster - Spire - **Removed**: High Jump, and Weightless Field. Still has Slow Falling. - Added knockback to Void Plunge - Reversal and Impact Blast now work together - Sneak Reversal now has more use against Happy Ghasts - Replaced the throw limit and land restriction for Blast-o-Breath with a short cooldown and sneak-to-not-use - Increased the distance of low Guidance range, and spear punishment now works at low range - Wild - **Removed**: Nature's War, and Grounded - Grass Traps now work on azalea, normal moss, normal dirt, and mossy cobblestone - Sprout now works with pitcher & torchflower seeds, and requires sneaking - Reduced ambient particles on <1.21 - Raiser - **Added**: Attunement: Slowly generate experience and steal it from others - Rib - **Removed**: Flaming Aegis - **Added** Withering: Natural Wither Skeletons have increased drops and a chance to empower your next hit against players (replaces Decapitation and Infliction) - Updated skull death message to use the vanilla skull death message - Ghasted enchantment will no longer activate Cursed Deflect (now Nether Volley) - Shaper - **Removed**: Explosive Master (not Expert) - Will no longer gain Resistance to slow TNT minecarts - Tide - Reduced maximum range of Long Thorns, and it now only activates on damage that activates a Guardian's (entity) thorns - Increased Tidal Surge cooldown and reduced damage - Reduced maximum Tidal Stacks by 1 - Tidal Stacks will no longer generate while far beneath oceans, aka in caves - Vex - Vulnerability now requires at least two axe hits to clear Absorption once - Also removed trust from this ability - Reduced Isolation buff duration and synergy bonus - Reduced quest-mob damage on Hard - Improved kill bonus reliability - Ward - **Added**: Parry: Blocking an attack within short period of using a shield will reward the user - Sentry - Sharpshooter grants additional damage based on consecutive arrow hits, regardless of if its the same target - Snout - Gold with Gamble's throwing enhancement will no longer disappear upon hitting a target # Objectives / progression - Added "Objective Completion" as a child of "Objective Type", which prevents objectives from being registered as complete when completed, allowing multiple players to progress and/or obtain the corresponding trim - Trim synergy now requires the player to have killed a Wither - Slightly increased the cooldown on progressing Eye's task - Reduced the chance of Dune's quest "failing", but it now requires a second suspicious sand block - Wayfinder no longer has unique progression, its quest groups structures, and Mushroom Fields isn't a bonus - Raiser's quest progress now resets on death - Rib's quest no longer requires wearing a Wither Skull - The normal Creator music disc can now be used with Bolt's quest # Settings / systems - Setting visibility is now based on other settings, like Random Task Defender only visible if Objective Type is set to Tasks - Added small icons to the advancement guides, and updated their order to be more helpful for server settings - The "Template Clearing" system will now prevent item-drop enforcement if disabled - If Template Clearing is disabled, armor won't be transferred when dropped - Templates dropped on death will now be properly stored - Removed "armor controls ownership", and temporarily the "egg bonus" settings - Added a form of fallback in case another datapack breaks trim detection - Small organization optimizations to help mitigate the performance reduction from usage limit removal # Miscellaneous - Reversed the order in which logs appear, so most recent is at the bottom of chat - Added vanilla synergy to previously empowerable trims, with Amethyst working with Spire to give Quartz bonus - Removed trust effects from Vulnerability and Fear's reduction - Adjusted some sounds to make them more balanced, or quieter if they can be stacked like Gamble - Updated the descriptions of some abilities - Every ability message completely fits into maximum chat size in English - Sorted some abilities in info messages based on their importance, for easier use with a certain planned addition # Fixes - One-tick projectile startup delay (projectiles should feel faster and more responsive) - Flow and Bolt templates not being stored - Thorns not appearing on Raiser's objective progress on 1.21.5+ - Vex's quest breaking if the enemy doesn't spawn for any reason - Grass Trap and Gamble-Halt teleporting players after death - Partial Grass Trap, Halt, & Vortex desync effects - Name restore system not returning proper ID - Flow's quest being completable via Rib's quest on Hard - Host Exchange particles only being visible to one player - Flow's quest not resetting if landing on a block with nothing below it - Explosive Expert triggering twice on <1.21 - Silence objective not being re-completable - Spire's initial quest notification using Tide's color - Blacklist not working on Tide and Wayfinder's task - Menu sounds not playing in other dimensions - Fireballs usable for Flow's quest again - Toggles menu not displaying the full top message on <1.21 - Vulnerability sometimes not working - Going below sprint level with Wayfinder on 1.21+ - Ability descriptions not displaying the proper sneak keybind - Additional spectator-related issues - Golden Dandelion not giving an effect with Wild's Florist - Trust badges not appearing on <1.21.5 - Several death message issues - Bonus Emeralds set to 0 not preventing use on 1.21+ - TNT dropped by other players being affected by Shaper - Guidance cooldown not resetting and Reversal entering cooldown when entering the End on <1.21 - Multiple tridents using a stack via Tide's loyalty ability in the Nether - Rare cooldowns not naturally resetting - A sliver of Ward's maximum field not giving effects - Other players activating the Wind Barrage tutorial - Abilities interrupting smooth player rotation - Incorrect experience drain during the first few seconds of Raiser's Conversion - Sentry Ballista costing an extra minute on 1.20.5 - Not receiving maximum Zoologist effect while in a Jungle - Host's Guardian gaining Strength from Morale and not spawning with effects on <1.21 - Secondary target issues from Salmon-Fire and Ballista - Wayfinder objective menu not displaying blocks walked on <1.21 - Wayfinder quest number display not being interpreted on 1.20.5 - Untrim not working on 1.20.5 </details>
release

JAR - Mod Loader(s) Only

3.2.3
4 мая 2026 г.5 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric, forge, neoforge, quilt
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<details><summary>3.2.3 Changelogs</summary> # Misc - Projectiles and the like can now pass through: All climbable blocks, lanterns, chains, spikes(?), sea pickles, and end rods. - Templates somehow sitting on the ground will properly return to their owner, and non-true templates are now immune to this - Updated the messages and sounds for all ownership transfers - Improved the positioning of untrim visuals - Updated Modrinth URL to use its ID incase it's ever changed - Previous update: Run `/trigger Trims_Menu.BLUE set 10` to view your current combat timer # Trims - Added very small sounds / visuals to a few abilities that didn't have any - Snout's gold ingots won't activate Gamble if there is a Piglin nearby - Dune's self-launch and Spire's Guidance will only cancel vertical momentum. - Slightly lowered Guidance range to compensate, but still an overall increase - Flow's Wind Barrage will temporarily disable but also refresh Gust - Very short cooldown to placing Grass Traps, mainly to prevent the immediate "Too close to another trap" message # Fixes - True Bolt template not transferring properly, mainly affecting untrimming helmets - Possibly frequent random messages ("[ENTITY] 1" + "[ENTITY] removed") with Spire - Harpoon and Guidance's motion not being applied well on 1.21.1 - Small issue in the hover text in particles </details>
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ZIP - Datapack & Resources

3.2.3
4 мая 2026 г.744Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack, minecraft
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<details><summary>3.2.3 Changelogs</summary> # Misc - Projectiles and the like can now pass through: All climbable blocks, lanterns, chains, spikes(?), sea pickles, and end rods. - Templates somehow sitting on the ground will properly return to their owner, and non-true templates are now immune to this - Updated the messages and sounds for all ownership transfers - Improved the positioning of untrim visuals - Updated Modrinth URL to use its ID incase it's ever changed - Previous update: Run `/trigger Trims_Menu.BLUE set 10` to view your current combat timer # Trims - Added very small sounds / visuals to a few abilities that didn't have any - Snout's gold ingots won't activate Gamble if there is a Piglin nearby - Dune's self-launch and Spire's Guidance will only cancel vertical momentum. - Slightly lowered Guidance range to compensate, but still an overall increase - Flow's Wind Barrage will temporarily disable but also refresh Gust - Very short cooldown to placing Grass Traps, mainly to prevent the immediate "Too close to another trap" message # Fixes - True Bolt template not transferring properly, mainly affecting untrimming helmets - Possibly frequent random messages ("[ENTITY] 1" + "[ENTITY] removed") with Spire - Harpoon and Guidance's motion not being applied well on 1.21.1 - Small issue in the hover text in particles </details>
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JAR - Mod Loader(s) Only

3.2.2
11 апр. 2026 г.3,2 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2fabric, forge, neoforge, quilt
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Resource pack has had a few changes, sorry for the delay on this update. <details><summary>3.2.2 Changelogs</summary> # Misc - Full support for 26.1 – 26.1.2 (the newest Minecraft versions) - The Dragon Egg can now be used as a trim/template, with a custom texture on elytras - Changed the pack license back to MIT and updated mod-loader files - Resource pack prompt is hidden if already in use - Camel Husks, Bats, and Trader Llamas (+ Sulfur Cube) are now treated as a peaceful mob - Added a few more modded mobs to the entity lists (peaceful, projectile, etc) - The "Death Tutorial / Warning" now only appears if the player has owned a trim - Players can run `/trigger Trims_Menu.BLUE` to view their current "combat timer" - Small update to True Templates: - On 1.21.2+, they can be visually "held out" by holding right click - Loot/give command now only gives 1 instead of 4 - Updated item data; previous manual `/give` won't work without the temporary updater - Templates should now consistently spawn at the same location for the player - Fixed Japanese translations not working, and removed the (unnecessary) english files - Small update to the custom pack downloader Forge <=61.1.14 has multiple issues with the `.jar` file on 1.21.9+ (so update Forge if used) # Trims - Vex's Lunge will now cancel current momentum, making its range more consistent and helping with falls. Also added a setting to make it single-tap - Improved the functionality (and rotation) of Vex's Double-Strike - Wind Barrage returns excess Wind Charges upon activation - Flow's Wind Barrage and Gust will be slightly weaker if there's a block above the user (intended for caves) - Coast's Propel (empowered trident after kills) doubles the strength of Harpoon - Water and Lava cancel Spire's Void Plunge - Improved the placement and visuals of Grass Traps - Sentry's emerald bonus will only work if there's a Villager nearby - Slight tweak to the visuals of Host's Exchange, with a small increase to cooldown - Dune gets Haste when placing and mining sand to help with Raisure, and extended Novelty's Absorption duration - Spire activating Reversal cancels Weightless Field, and now works in creative - Added 3-4 new effects to Snout's Gamble, and made the lightning a chance per bolt - Tide's Tidal Surge can no longer activate when inside water - Kinetic Deflection will deflect most projectiles, including Shaper's TNT - Raisure, Loyalty, and Wither Skull now deal knockback based on projectile location instead of the user's - Added a few small effects to certain abilities/projectiles (projectiles being destroyed in opposite liquids, Overcharge reaching further in rain, etc) - Projectiles for Blast'o'Breath and Vortex are now (nearly) indestructible - Wild's traps and Sting now give proper kill credit - Added a custom death message to Silence's Vortex, and updated the others - Death messages for Piercer and Tidal Burst/Surge should now give credit in chat more often # Fixes - Templates being nearly impossible to pick up and unlock - Attribute issues after death when keep inventory is enabled - Death Transfer not working with Limit Owned Trims on <1.21 if the server didn't run an older version - Death Transfer limit counting multiple items of the same trim if they're separate - Wild's "Sting" trail only traveling through air (could collide with short grass) - Sentry's Ballista losing too much range when piercing mobs, and not being able to hit multiple targets - Weightless Field and Serenity sometimes cancelling and / or re-applying when it shouldn't - Eye's "Scare" being infinitely chargeable. Also added a decay sound back - Eye's Alarm activating on creative and spectator players on 1.21< - Grand Reveal not working after using Disfigure, and the curse only lasting for 1 pearl throw on 1.21<> - Wayfinder's "Explorer" not working on Coarse Dirt or Gravel - Trimmed armor not being returned after being inserted into a bundle - Dragon Egg sometimes not counting toward attribute sets or losing bonuses on <1.21 - Trusted players being able to activate Wind Barrage for the Flow user - Semi-important entity not being automatically remade if killed by commands - Most of the (harmless) resource-pack warnings (fixed on newer versions) - Silence's "Harvester" being under "Empowerment" instead of "Completion" - Some discrepancies between text with and without the resource pack - Flow having two messages in the main [Info] menu </details>
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ZIP - Datapack & Resources

3.2.2
11 апр. 2026 г.816Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack, minecraft
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Resource pack has had a few changes, sorry for the delay on this update. <details><summary>3.2.2 Changelogs</summary> # Misc - Full support for 26.1 – 26.1.2 (the newest Minecraft versions) - The Dragon Egg can now be used as a trim/template, with a custom texture on elytras - Changed the pack license back to MIT and updated mod-loader files - Resource pack prompt is hidden if already in use - Camel Husks, Bats, and Trader Llamas (+ Sulfur Cube) are now treated as a peaceful mob - Added a few more modded mobs to the entity lists (peaceful, projectile, etc) - The "Death Tutorial / Warning" now only appears if the player has owned a trim - Players can run `/trigger Trims_Menu.BLUE` to view their current "combat timer" - Small update to True Templates: - On 1.21.2+, they can be visually "held out" by holding right click - Loot/give command now only gives 1 instead of 4 - Updated item data; previous manual `/give` won't work without the temporary updater - Templates should now consistently spawn at the same location for the player - Fixed Japanese translations not working, and removed the (unnecessary) english files - Small update to the custom pack downloader Forge <=61.1.14 has multiple issues with the `.jar` file on 1.21.9+ (so update Forge if used) # Trims - Vex's Lunge will now cancel current momentum, making its range more consistent and helping with falls. Also added a setting to make it single-tap - Improved the functionality (and rotation) of Vex's Double-Strike - Wind Barrage returns excess Wind Charges upon activation - Flow's Wind Barrage and Gust will be slightly weaker if there's a block above the user (intended for caves) - Coast's Propel (empowered trident after kills) doubles the strength of Harpoon - Water and Lava cancel Spire's Void Plunge - Improved the placement and visuals of Grass Traps - Sentry's emerald bonus will only work if there's a Villager nearby - Slight tweak to the visuals of Host's Exchange, with a small increase to cooldown - Dune gets Haste when placing and mining sand to help with Raisure, and extended Novelty's Absorption duration - Spire activating Reversal cancels Weightless Field, and now works in creative - Added 3-4 new effects to Snout's Gamble, and made the lightning a chance per bolt - Tide's Tidal Surge can no longer activate when inside water - Kinetic Deflection will deflect most projectiles, including Shaper's TNT - Raisure, Loyalty, and Wither Skull now deal knockback based on projectile location instead of the user's - Added a few small effects to certain abilities/projectiles (projectiles being destroyed in opposite liquids, Overcharge reaching further in rain, etc) - Projectiles for Blast'o'Breath and Vortex are now (nearly) indestructible - Wild's traps and Sting now give proper kill credit - Added a custom death message to Silence's Vortex, and updated the others - Death messages for Piercer and Tidal Burst/Surge should now give credit in chat more often # Fixes - Templates being nearly impossible to pick up and unlock - Attribute issues after death when keep inventory is enabled - Death Transfer not working with Limit Owned Trims on <1.21 if the server didn't run an older version - Death Transfer limit counting multiple items of the same trim if they're separate - Wild's "Sting" trail only traveling through air (could collide with short grass) - Sentry's Ballista losing too much range when piercing mobs, and not being able to hit multiple targets - Weightless Field and Serenity sometimes cancelling and / or re-applying when it shouldn't - Eye's "Scare" being infinitely chargeable. Also added a decay sound back - Eye's Alarm activating on creative and spectator players on 1.21< - Grand Reveal not working after using Disfigure, and the curse only lasting for 1 pearl throw on 1.21<> - Wayfinder's "Explorer" not working on Coarse Dirt or Gravel - Trimmed armor not being returned after being inserted into a bundle - Dragon Egg sometimes not counting toward attribute sets or losing bonuses on <1.21 - Trusted players being able to activate Wind Barrage for the Flow user - Semi-important entity not being automatically remade if killed by commands - Most of the (harmless) resource-pack warnings (fixed on newer versions) - Silence's "Harvester" being under "Empowerment" instead of "Completion" - Some discrepancies between text with and without the resource pack - Flow having two messages in the main [Info] menu </details>
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JAR - Mod Loader(s) Only

3.2.1
2 мар. 2026 г.5,4 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1fabric, forge, neoforge, quilt
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<details> <summary> 3.2.1 Changelogs </summary> # Misc - Toggling trim abilities will now remove its current attribute changes (not materials).. instead of pausing them - Dropped items and trims will now be stored away or teleported instantly, with player deaths also speeding up the automatic returns. - Added a warning for when there's a "faulty datapack" in the world, which causes varius issues across all of them - Made the objective menu shortcut `53` instead of `61` # Trims - Updated Raiser's "Proficiency" hover message to match 3.2.0's changes - Added a hit cooldown to Coast's Salmon as to not hit the same target twice - Reduced the volume of Tide's "Tidal Surge".. again? - During Flow's "Wind Barrage", deflected projectiles will be launched further and very slightly extend its duration. # Fixes - Items not returning after being stored away on <1.20.4 - Silence's permanent armor reduction after using "Vortex" - Eye's "Disfigure"-curse not working - also improves the initial detection speed - Tide's "Technique" buff not being applied when re-equipping the set in the same conditions - "Fixed" items not returning when dropped from "containers" on death - Chinese translations not working - First-join message for all players </details>
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ZIP - Datapack & Resources

3.2.1
2 мар. 2026 г.773Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1datapack, minecraft
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<details> <summary> 3.2.1 Changelogs </summary> # Misc - Toggling trim abilities will now remove its current attribute changes (not materials).. instead of pausing them - Dropped items and trims will now be stored away or teleported instantly, with player deaths also speeding up the automatic returns. - Added a warning for when there's a "faulty datapack" in the world, which causes varius issues across all of them - Made the objective menu shortcut `53` instead of `61` # Trims - Updated Raiser's "Proficiency" hover message to match 3.2.0's changes - Added a hit cooldown to Coast's Salmon as to not hit the same target twice - Reduced the volume of Tide's "Tidal Surge".. again? - During Flow's "Wind Barrage", deflected projectiles will be launched further and very slightly extend its duration. # Fixes - Items not returning after being stored away on <1.20.4 - Silence's permanent armor reduction after using "Vortex" - Eye's "Disfigure"-curse not working - also improves the initial detection speed - Tide's "Technique" buff not being applied when re-equipping the set in the same conditions - "Fixed" items not returning when dropped from "containers" on death - Chinese translations not working - First-join message for all players </details>
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JAR - Mod Loader(s) Only

3.2.0
17 февр. 2026 г.2,2 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric, forge, neoforge, quilt
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Updated custom material textures, so updating the resource pack is recommended.\ Full preview available in the Discord. <details><summary>3.2.0 Changelogs</summary> # Misc - **Removed 3.1.0 conversion code. If you're on <=3.1.0, run your server with the previous version first (just one restart).** - By default, armor that's dropped on death will now be automatically untrimmed, and only the templates will return. - Updated every texture and model for custom materials - New setting for 1.21.6+ : "Trim Locator Bar" - off by default - New setting : "Ability Shortcuts" - off by default || OFF / CMD / CMD + DROP / DROP - The toggles menu can now specifically disable a trim's empowerment, instead of the entire thing. Removed the "Allow Empowerment" setting - The menu has also been simplified. Probably a little harder to use now, but saves a bit of file size - The "armor-ownership" setting will no longer only display when "Objective Type" is on "Impossible" - Revoking a trim will now clear templates to prevent duplication upon re-completion - Improved the detection for breaking the second Smithing Table when untrimming. Will also only be detected when wearing trimmed armor - Added additional information to the hover text of some settings - Reduced how long players need to be out of combat for stored templates to return to them - Completing an objective will now automatically re-update inventories incase the trim is already equipped - Removed/no longer require a forceloaded chunk near spawn - New tutorial for wearing armor without ownership - The objective menu will no longer display the blacklist if the player has none - Cod, Salmon, and Tropical Fish are now tracked as "peaceful mobs" - Removed the RTD advancement since it's useless even when on tasks - Very small optimization to the overall pack/performance ## Materials - Synergies now increase the attribute by 3 "stacks" - except for Quartz and Netherite, which is only +2 (versus all +1) - +2-3 on top of the +1 from the set bonus, for a total of 6x > 7-8x the bonus - *Added* a increase to sneaking speed for the Resin material, despite "movement efficiency" not being technically accurate with it. - The gold material is back to being a multiplicative bonus, instead of flat addition. The actual number has not been changed. - Very small reduction to the movement speed granted by lapis, and the attributes by netherite. - Signficiantly reduced the strength of the redstone (health) material - I'd like to lower redstone further to get rid of the half-heart, but then it would seem less useful. Part of this nerf is due to the fact a lot of things bypass armor, so more health over armor is just safer. # Trims - Abilites will now have a crossed-sword badge if they're affected by the combat timer - The trust badge on abilities is now hoverable to explain what the badge even is - Spawned mobs will no longer drop their loot table (Host's Iron Golem, Snout's Brutes, Rib's "allies", and Vex's quest) - Removed the "Can be disabled by server" notes, mainly for Spire. - Eye: - "Disfigure" detection range has been increased, and will take half as long against pearls thrown by other players with a extra chunk of range - If you pop your own projectile while sneaking, then you'll also teleport to it. - Can now be used while sneaking, and "Grand Reveal" can no longer be charged while using this ability, but it won't be cancelled if already active. - Popping a pearl thrown by another player will inflict them with a curse, temporarily preventing them from throwing pearls. - Fixed both inconsistencies with how fast Disfigure can initially detect and pop projectiles - reduced the default time to account for this. - "Reveal" will be temporarily disabled while using "Stalk" - Increased the base damage of "Fear", and fixed it not having increased damage from far away on 1.21+ - The hard-coded limits for "Fear" are now way higher, with "Disfigure" and "Scare" applying nearly double the amount. - "Presence" will inflict more Fear based on distance, but less at max range. - The description for "Fear" is now in the actual abilities descriptions (when hovered), instead of separate - Extended the duration of the.. "true-blindness" effect, from "Fear" - Added some more hallucinations, one is especially scary to many. - Fixed a microscopic chance of a hallucination doing nothing on 1.21+ - Fixed the task being impossible unless a previous version was ran first - Tide: - "Long Thorns" now works on any hit, instead of just arrows. Minimum distance unchanged, but has a maximum of 256 blocks. - Small damage increase to all bursts, and the particles are now visible from far away. - Increased the range of "Conduit" - "Loyalty-burst" update: - No longer requires stacks when thrown - Only requires 1 stack - Is no longer prioritized over actual sneaking (can't be holding another Trident) - If there are multiple tridents; it'll prioritize the nearest one. - Fixed the force-return working on tridents that are already returning - Rib: - New ability: Right click while sneaking to shoot a small fireball. Shared cooldown with Wither Skull. - "Infliction" works on burning players, slightly higher chance and damage, but requires a minimum of 6 hits and is guaranteed on the 32nd hit - All of Rib's abilities now damage through Fire Protection/Resistance - Increased the damage of the fire/wither trails from projectiles, and scorch effects a smaller amount. - Quest no longer requires the Wither to have a target - Bolt: - The unique copper blocks ("Placement") will occasionally zap untrusted players that are near it - Added a setting to customize how far these blocks will be placed, and increased the maximum conduction visual range. - Sneaking will extend the placement range by an additional 2 blocks - Holding copper armor, spears, and blocks will now count towards "Charge" - Fixed "Charge" only gaining 1 stack from Trial Chambers / Dragon Egg - Fixed the example in "Charge" hover not accounting for the environmental bonus - Adjusted the scaling of "Overcharge", and fixed the audio & particles being at the wrong location - Fixed Bolt's info menu giving both messages - Wayfinder: - "Explorer" can now be charged while holding a spear - New sub-ability: Holding/tapping right click with a spear while "Trailblazer" is active will give a even stronger burst of speed, but end "Explorer"/"Trailblazer" - Minimum hunger will now be applied even when not sprinting, but will have half the strength if a spear is in the player's inventory - Fixed "Trailblazer" being activated by, and clearing speed given from other (non-vanilla) sources - "Safe Return" is now usable after the second stage, instead of the third. - Grapple now uses less durability, and is affected by unbreaking up to 3 levels. - "Traversal" now just gives better, decaying resistance. No flicking night vision - Fixed "Warp"(s) not working across other dimensions - The objective menu will now display unexplored objectives for the quest, and will display Mushroom Fields if found - The "unlock" objective will now give the user full progress - Wild: - New ability: While not sneaking, planting either Wheat, Potatoes, Carrots, or Beetroots from your mainhand will automatically place the rest in a 3x3 around the placed crop. - "Grass Trap" now locks the player in place with constant damage and hunger drain, but breaking the block below them can set them free early - Visibility of traps is now more consistent for untrusted players - "Sting" now focuses more on instant value, so more hunger and health drain but less effects. - Significantly increased the range of "Sting" - The default limit for maximum traps has been reduced by 2 - Placement time is doubled while in combat - Removed "Poisonous Aura", but the poke effect still exists. - The Nautilus (not Zombie Nautilus) will now count towards its quest - Fixed the quest arbitrarily detecting some untamed animals as tamed while in a Lush Cave. - Fixed the description for "Sting" using the wrong mouse button - Sentry: - "Defender" addition: Whenever the Hero of the Village effect runs out, it'll instead go down a level and ADD 20 minutes. - Using "Ballista" will now reduce the duration of the effect by 15 minutes, instead of always reducing the level and possibly most of its duration. Also works outside vanilla limits now. - Paired with the new refresh effect, this can gives Ballista up to nearly double the amount of shots, not counting improved usability/versatility - The refresh gives 20 minutes while actually completing a raid gives 40 minutes, meaning players usually get 3 total shots for the raid tier they completed - Increased the cooldown, charge time, damage, and range of this ability. The particle trail now lasts longer / is thicker as well - New setting to customize charge speed - Fixed the max range display being visible to other players - Lowered the base multiplier of the quest's time limit from 0.8x to 0.7x - The "Bonus Emeralds" setting is now a scale. - Fixed a bug that *technically* let other players use "Ballista" (realistically impossible) - Raiser: - Movement Speed from "Proficiency" is now a flat addition, and slightly lower. Attack Speed is also slightly lower, but still multiplicative - New setting to control the strength-per-level of "Proficiency", and the uncap one is now an exact number. - Fixed "Proficiency" maybe not working on 1.20.2-1.20.5 - Fixed not gaining any attributes if the trim was unequipped and equipped at the same experience level - Significantly increased the charge and extension speed of "Piercer" - Coast: - Killing a mob with a thrown Trident will make the next thrown Trident go further/faster - Fixed the execution sometimes not giving proper kill credit - Partial rework to "Fire!" - Still drop = projectile for all 4 types of fish - Now has a 25% to shoot a second projectile, except for Pufferfish. - Cod has no cooldown with more damage and slightly less range - Salmon has increased range and more damage, but over triple to every target past the first - Pufferfish amount has went from 4-10 to 3-14, with slightly increased cooldown and damage - Tropical Fish just has more (low) damage with each effect having a much longer duration and way less likely to give the opposite effect. More range but slower than Cod - Fixed tropical fish not damaging mobs and missing a potion effect for both types (chance to apply no effect) - Quest now works with dead coral blocks - Silence: - Slight increase to the duration of "Darkness", mainly to fix the mild flicker - Using "Vortex" will now temporarily decrease the user's armor. Updated the description to clarify it's damage based on distance. - Reduced the base increase / drop chance of Echo Shards from "Harvester", and added a very short cooldown. - The "Bonus Shards" setting is now a scale. - "Serenity" will no longer silence creepers or mobs the user has recently hit, but will now give mobs Weakness. - The effects from "Warden Imitation" now last much longer (for when leaving the Deep Dark) - The tracking effect while in the Deep Dark also has more range, works on sneaking players, and will ignore trusted ones. - The muffle "ability" description is now part of the actual, relevant descriptions - Vex: - Slight increase to the cooldown for "Lunge", increased further when it doesn't hit anything. Small increase to the actual dash time - "Vulnerability" will no longer affect trusted players. Slightly reduced the range so it matches "Isolation" - Reduced how much absorption is taken away from enchanted golden apples, which helps simplify the descriptions - Fixed absorption not being given back when not isolated, and leaving unnecessary data on players when isolated - "Isolation" effects will be silent if activated when sneaking, and will no longer activate on players that are completely invisible - Also adjusted the particles to help differentiate between activating/de-activating, and made it less obstructive. - Extended the warmup for "Double-Strike" Evoker Fangs, and only 1 set of fangs can exist at a time - Removed Woodland Mansions from the quest, and the mob that spawns is now stronger based on server difficulty - Fixed the quest only spawning the mob when inside the structures, instead of outside - Fixed the task being impossible unless a previous version was ran first - Flow: - Significantly increased the strength of "Gust", mainly to compare against the Lunge enchant. - Updated the description of the actual enchant (again), and moved the important description to the item actually generated by the ability - Added a setting to customize the strength of "Gust" - Fixed being able to partially fly via "Gust" - Fixed wind charge absorption activating the "Wind Barrage" tutorial - Quest will no longer work with fireballs - Spire: - Evened out the strength of "Reversal", so now mobs go higher but the user doesn't go as high. - New sub-ability, "anti-Reversal": Looking straight down when cancelling Reversal will cause everything nearby to plummet downwards, strength based on charge - Greatly increased the initial damage of "Void Plunge", and the cloud can now hit a 4th time. Slightly reduced the damage to mobs since it was higher than intended. - The player now gains Slow Falling instead of Resistance while diving (so they don't die when landing) - Increased the detection range for landing so the edge of blocks count - The auto cancel time is now faster the less charge it has and goes by even faster if the player isn't looking up - "Blast'o'Breath" can now hit twice if the initial hit is early enough - Fixed this ability not giving proper kill credit, and displaying "Area Effect Cloud" in the death message. - Fixed/got rid of the 1-second delay on the clouds spawned by "Void Plunge" and "Blast'o'Breath" - "Guidance" has slightly more range, but will go down a level when holding a spear. - "Weightless Field" will no longer apply on mobs the user has recently hit, and will avoid some mobs that it does nothing to such as bees and parrots - Added a lightning bolt to the creation of "Aperture" for increased visibility, and it's also partialy visible in the overworld - Fixed the "Limit Plunge" setting not hiding the prediction trail when disabled on <1.20.5 - Dune: - Ender pearls thrown through "Sandstorm" will become harder to see, basically invisible, if their thrower is trusted (by Dune) - Raisure blocks deal significantly more damage, increased even further the longer they exist, and apply more slowness at a different scale. - The special blocks also take twice as long to despawn now - Increased how far below you can hit these blocks with "Toss" - "Toss" is now part of the main description (for "Raisure"), instead of acting like its own ability - Increased the duration, damage, and regeneration duration of Geyser. Now bypasses Fire Protection/Resistance - Tripled the amount of saturation given by "Novelty", now equal to half a golden carrot - Quest now requires suspicious sand, instead of any falling block - Shaper: - Significantly reduced the speed impact that server difficulty has on thrown TNT - Reduced the default cooldown of thrown TNT - Fixed "Explosive Expert" not working at all on <1.21 - Snout: - Golden apples now gives more resistance from "Gluttony", - Consuming a *enchanted* golden apple will instantly activate 3 random, non-negative "Gamble" effects - Using them too fast will reduce the amount of rolls down to a minimum of 1, semi-slowly going back up overtime. - Gamble now has +1 limit on concurrent rolls, and the positive chance has been increased by 50% (both are just setting changes - 16 gold blocks is ~50%) - The "Overlord" effect now fills the user's hunger bar - Increased the danger of high-negative effects, especially "Explode" - Fixed "Throwing" affecting non-gold items - Fixed the positive chance being very high on 1.20.5 - Host: - If the "Guardian" (Iron Golem) exists, all "Sacrifice" damage will be amplified and redirected to it - Activating "Guardian" will temporarily give the user higher Resistance to account for the redirect - It'll also despawn after 20 seconds and spawn with Weakness instead of Strength. - Fixed the guardian sometimes not receiving buffs when in a village on <1.21 - Increased the range that allied players are detected by a few blocks - The last 2 "hearts" from "The Curist" will give additional health to accommodate redstones reduction - Fixed the quest sometimes being impossible to complete, usually on servers - Fixed "Sacrifice" permanently breaking if multiple allies take enough damage at the exact same time - Ward: - The shield from "Kinetic Deflection" will now apply knockback to the user if it collides with a block nearby while they're sneaking - Fixed the barrier just dealing no damage, and now the hit sound will only play if the player actually takes damage. - Increased the vertical hit range for the barrier to help defend against aerial attacks - Less knockback than if it was used against other players - Added a relatively long cooldown to the overall ability - Fixed the display for what angle will spawn the field being off by a few degrees - Fixed permanent explosion knockback resistance when dying while using "Stonewall" - Fixed "Last Resort" sometimes activating when equipping the set # Fixes: - Random issue causing templates and trims to be impossible to pickup for the proper player due to server updates - Possible to pickup instant-return items for other players (i.e; Echo Shards from Vortex cooldown) - The "stealing ownership" messages not displaying text when hovered - Not being able to load the world with the "All the Trims" mod - Ownership and RTD tutorial not working - "New Player" tutorial not woring on <1.21 - Chainmail boots having no texture with the Wind Charge material - Some inconsistency with advancement name spacing between versions - Trust menu only displaying the name of players in the same dimension on 1.20.2+ - Resin (material) being permanent, with single pieces giving twice as much as they should. - "sendCommandFeedback" creative tip not giving the correct command on 1.21.11+ - "Nature's Gift" not being translated in italian - Quick display for "Limit Owned Trims" using the old description - New settings not being updated when importing settings - Mod file having `DP_RP` in the name instead of `MOD` </details>
release

ZIP - Datapack & Resources

3.2.0
17 февр. 2026 г.544Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11datapack, minecraft
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Updated custom material textures, so updating the resource pack is recommended.\ Full preview available in the Discord. <details><summary>3.2.0 Changelogs</summary> # Misc - **Removed 3.1.0 conversion code. If you're on <=3.1.0, run your server with the previous version first (just one restart).** - By default, armor that's dropped on death will now be automatically untrimmed, and only the templates will return. - Updated every texture and model for custom materials - New setting for 1.21.6+ : "Trim Locator Bar" - off by default - New setting : "Ability Shortcuts" - off by default || OFF / CMD / CMD + DROP / DROP - The toggles menu can now specifically disable a trim's empowerment, instead of the entire thing. Removed the "Allow Empowerment" setting - The menu has also been simplified. Probably a little harder to use now, but saves a bit of file size - The "armor-ownership" setting will no longer only display when "Objective Type" is on "Impossible" - Revoking a trim will now clear templates to prevent duplication upon re-completion - Improved the detection for breaking the second Smithing Table when untrimming. Will also only be detected when wearing trimmed armor - Added additional information to the hover text of some settings - Reduced how long players need to be out of combat for stored templates to return to them - Completing an objective will now automatically re-update inventories incase the trim is already equipped - Removed/no longer require a forceloaded chunk near spawn - New tutorial for wearing armor without ownership - The objective menu will no longer display the blacklist if the player has none - Cod, Salmon, and Tropical Fish are now tracked as "peaceful mobs" - Removed the RTD advancement since it's useless even when on tasks - Very small optimization to the overall pack/performance ## Materials - Synergies now increase the attribute by 3 "stacks" - except for Quartz and Netherite, which is only +2 (versus all +1) - +2-3 on top of the +1 from the set bonus, for a total of 6x > 7-8x the bonus - *Added* a increase to sneaking speed for the Resin material, despite "movement efficiency" not being technically accurate with it. - The gold material is back to being a multiplicative bonus, instead of flat addition. The actual number has not been changed. - Very small reduction to the movement speed granted by lapis, and the attributes by netherite. - Signficiantly reduced the strength of the redstone (health) material - I'd like to lower redstone further to get rid of the half-heart, but then it would seem less useful. Part of this nerf is due to the fact a lot of things bypass armor, so more health over armor is just safer. # Trims - Abilites will now have a crossed-sword badge if they're affected by the combat timer - The trust badge on abilities is now hoverable to explain what the badge even is - Spawned mobs will no longer drop their loot table (Host's Iron Golem, Snout's Brutes, Rib's "allies", and Vex's quest) - Removed the "Can be disabled by server" notes, mainly for Spire. - Eye: - "Disfigure" detection range has been increased, and will take half as long against pearls thrown by other players with a extra chunk of range - If you pop your own projectile while sneaking, then you'll also teleport to it. - Can now be used while sneaking, and "Grand Reveal" can no longer be charged while using this ability, but it won't be cancelled if already active. - Popping a pearl thrown by another player will inflict them with a curse, temporarily preventing them from throwing pearls. - Fixed both inconsistencies with how fast Disfigure can initially detect and pop projectiles - reduced the default time to account for this. - "Reveal" will be temporarily disabled while using "Stalk" - Increased the base damage of "Fear", and fixed it not having increased damage from far away on 1.21+ - The hard-coded limits for "Fear" are now way higher, with "Disfigure" and "Scare" applying nearly double the amount. - "Presence" will inflict more Fear based on distance, but less at max range. - The description for "Fear" is now in the actual abilities descriptions (when hovered), instead of separate - Extended the duration of the.. "true-blindness" effect, from "Fear" - Added some more hallucinations, one is especially scary to many. - Fixed a microscopic chance of a hallucination doing nothing on 1.21+ - Fixed the task being impossible unless a previous version was ran first - Tide: - "Long Thorns" now works on any hit, instead of just arrows. Minimum distance unchanged, but has a maximum of 256 blocks. - Small damage increase to all bursts, and the particles are now visible from far away. - Increased the range of "Conduit" - "Loyalty-burst" update: - No longer requires stacks when thrown - Only requires 1 stack - Is no longer prioritized over actual sneaking (can't be holding another Trident) - If there are multiple tridents; it'll prioritize the nearest one. - Fixed the force-return working on tridents that are already returning - Rib: - New ability: Right click while sneaking to shoot a small fireball. Shared cooldown with Wither Skull. - "Infliction" works on burning players, slightly higher chance and damage, but requires a minimum of 6 hits and is guaranteed on the 32nd hit - All of Rib's abilities now damage through Fire Protection/Resistance - Increased the damage of the fire/wither trails from projectiles, and scorch effects a smaller amount. - Quest no longer requires the Wither to have a target - Bolt: - The unique copper blocks ("Placement") will occasionally zap untrusted players that are near it - Added a setting to customize how far these blocks will be placed, and increased the maximum conduction visual range. - Sneaking will extend the placement range by an additional 2 blocks - Holding copper armor, spears, and blocks will now count towards "Charge" - Fixed "Charge" only gaining 1 stack from Trial Chambers / Dragon Egg - Fixed the example in "Charge" hover not accounting for the environmental bonus - Adjusted the scaling of "Overcharge", and fixed the audio & particles being at the wrong location - Fixed Bolt's info menu giving both messages - Wayfinder: - "Explorer" can now be charged while holding a spear - New sub-ability: Holding/tapping right click with a spear while "Trailblazer" is active will give a even stronger burst of speed, but end "Explorer"/"Trailblazer" - Minimum hunger will now be applied even when not sprinting, but will have half the strength if a spear is in the player's inventory - Fixed "Trailblazer" being activated by, and clearing speed given from other (non-vanilla) sources - "Safe Return" is now usable after the second stage, instead of the third. - Grapple now uses less durability, and is affected by unbreaking up to 3 levels. - "Traversal" now just gives better, decaying resistance. No flicking night vision - Fixed "Warp"(s) not working across other dimensions - The objective menu will now display unexplored objectives for the quest, and will display Mushroom Fields if found - The "unlock" objective will now give the user full progress - Wild: - New ability: While not sneaking, planting either Wheat, Potatoes, Carrots, or Beetroots from your mainhand will automatically place the rest in a 3x3 around the placed crop. - "Grass Trap" now locks the player in place with constant damage and hunger drain, but breaking the block below them can set them free early - Visibility of traps is now more consistent for untrusted players - "Sting" now focuses more on instant value, so more hunger and health drain but less effects. - Significantly increased the range of "Sting" - The default limit for maximum traps has been reduced by 2 - Placement time is doubled while in combat - Removed "Poisonous Aura", but the poke effect still exists. - The Nautilus (not Zombie Nautilus) will now count towards its quest - Fixed the quest arbitrarily detecting some untamed animals as tamed while in a Lush Cave. - Fixed the description for "Sting" using the wrong mouse button - Sentry: - "Defender" addition: Whenever the Hero of the Village effect runs out, it'll instead go down a level and ADD 20 minutes. - Using "Ballista" will now reduce the duration of the effect by 15 minutes, instead of always reducing the level and possibly most of its duration. Also works outside vanilla limits now. - Paired with the new refresh effect, this can gives Ballista up to nearly double the amount of shots, not counting improved usability/versatility - The refresh gives 20 minutes while actually completing a raid gives 40 minutes, meaning players usually get 3 total shots for the raid tier they completed - Increased the cooldown, charge time, damage, and range of this ability. The particle trail now lasts longer / is thicker as well - New setting to customize charge speed - Fixed the max range display being visible to other players - Lowered the base multiplier of the quest's time limit from 0.8x to 0.7x - The "Bonus Emeralds" setting is now a scale. - Fixed a bug that *technically* let other players use "Ballista" (realistically impossible) - Raiser: - Movement Speed from "Proficiency" is now a flat addition, and slightly lower. Attack Speed is also slightly lower, but still multiplicative - New setting to control the strength-per-level of "Proficiency", and the uncap one is now an exact number. - Fixed "Proficiency" maybe not working on 1.20.2-1.20.5 - Fixed not gaining any attributes if the trim was unequipped and equipped at the same experience level - Significantly increased the charge and extension speed of "Piercer" - Coast: - Killing a mob with a thrown Trident will make the next thrown Trident go further/faster - Fixed the execution sometimes not giving proper kill credit - Partial rework to "Fire!" - Still drop = projectile for all 4 types of fish - Now has a 25% to shoot a second projectile, except for Pufferfish. - Cod has no cooldown with more damage and slightly less range - Salmon has increased range and more damage, but over triple to every target past the first - Pufferfish amount has went from 4-10 to 3-14, with slightly increased cooldown and damage - Tropical Fish just has more (low) damage with each effect having a much longer duration and way less likely to give the opposite effect. More range but slower than Cod - Fixed tropical fish not damaging mobs and missing a potion effect for both types (chance to apply no effect) - Quest now works with dead coral blocks - Silence: - Slight increase to the duration of "Darkness", mainly to fix the mild flicker - Using "Vortex" will now temporarily decrease the user's armor. Updated the description to clarify it's damage based on distance. - Reduced the base increase / drop chance of Echo Shards from "Harvester", and added a very short cooldown. - The "Bonus Shards" setting is now a scale. - "Serenity" will no longer silence creepers or mobs the user has recently hit, but will now give mobs Weakness. - The effects from "Warden Imitation" now last much longer (for when leaving the Deep Dark) - The tracking effect while in the Deep Dark also has more range, works on sneaking players, and will ignore trusted ones. - The muffle "ability" description is now part of the actual, relevant descriptions - Vex: - Slight increase to the cooldown for "Lunge", increased further when it doesn't hit anything. Small increase to the actual dash time - "Vulnerability" will no longer affect trusted players. Slightly reduced the range so it matches "Isolation" - Reduced how much absorption is taken away from enchanted golden apples, which helps simplify the descriptions - Fixed absorption not being given back when not isolated, and leaving unnecessary data on players when isolated - "Isolation" effects will be silent if activated when sneaking, and will no longer activate on players that are completely invisible - Also adjusted the particles to help differentiate between activating/de-activating, and made it less obstructive. - Extended the warmup for "Double-Strike" Evoker Fangs, and only 1 set of fangs can exist at a time - Removed Woodland Mansions from the quest, and the mob that spawns is now stronger based on server difficulty - Fixed the quest only spawning the mob when inside the structures, instead of outside - Fixed the task being impossible unless a previous version was ran first - Flow: - Significantly increased the strength of "Gust", mainly to compare against the Lunge enchant. - Updated the description of the actual enchant (again), and moved the important description to the item actually generated by the ability - Added a setting to customize the strength of "Gust" - Fixed being able to partially fly via "Gust" - Fixed wind charge absorption activating the "Wind Barrage" tutorial - Quest will no longer work with fireballs - Spire: - Evened out the strength of "Reversal", so now mobs go higher but the user doesn't go as high. - New sub-ability, "anti-Reversal": Looking straight down when cancelling Reversal will cause everything nearby to plummet downwards, strength based on charge - Greatly increased the initial damage of "Void Plunge", and the cloud can now hit a 4th time. Slightly reduced the damage to mobs since it was higher than intended. - The player now gains Slow Falling instead of Resistance while diving (so they don't die when landing) - Increased the detection range for landing so the edge of blocks count - The auto cancel time is now faster the less charge it has and goes by even faster if the player isn't looking up - "Blast'o'Breath" can now hit twice if the initial hit is early enough - Fixed this ability not giving proper kill credit, and displaying "Area Effect Cloud" in the death message. - Fixed/got rid of the 1-second delay on the clouds spawned by "Void Plunge" and "Blast'o'Breath" - "Guidance" has slightly more range, but will go down a level when holding a spear. - "Weightless Field" will no longer apply on mobs the user has recently hit, and will avoid some mobs that it does nothing to such as bees and parrots - Added a lightning bolt to the creation of "Aperture" for increased visibility, and it's also partialy visible in the overworld - Fixed the "Limit Plunge" setting not hiding the prediction trail when disabled on <1.20.5 - Dune: - Ender pearls thrown through "Sandstorm" will become harder to see, basically invisible, if their thrower is trusted (by Dune) - Raisure blocks deal significantly more damage, increased even further the longer they exist, and apply more slowness at a different scale. - The special blocks also take twice as long to despawn now - Increased how far below you can hit these blocks with "Toss" - "Toss" is now part of the main description (for "Raisure"), instead of acting like its own ability - Increased the duration, damage, and regeneration duration of Geyser. Now bypasses Fire Protection/Resistance - Tripled the amount of saturation given by "Novelty", now equal to half a golden carrot - Quest now requires suspicious sand, instead of any falling block - Shaper: - Significantly reduced the speed impact that server difficulty has on thrown TNT - Reduced the default cooldown of thrown TNT - Fixed "Explosive Expert" not working at all on <1.21 - Snout: - Golden apples now gives more resistance from "Gluttony", - Consuming a *enchanted* golden apple will instantly activate 3 random, non-negative "Gamble" effects - Using them too fast will reduce the amount of rolls down to a minimum of 1, semi-slowly going back up overtime. - Gamble now has +1 limit on concurrent rolls, and the positive chance has been increased by 50% (both are just setting changes - 16 gold blocks is ~50%) - The "Overlord" effect now fills the user's hunger bar - Increased the danger of high-negative effects, especially "Explode" - Fixed "Throwing" affecting non-gold items - Fixed the positive chance being very high on 1.20.5 - Host: - If the "Guardian" (Iron Golem) exists, all "Sacrifice" damage will be amplified and redirected to it - Activating "Guardian" will temporarily give the user higher Resistance to account for the redirect - It'll also despawn after 20 seconds and spawn with Weakness instead of Strength. - Fixed the guardian sometimes not receiving buffs when in a village on <1.21 - Increased the range that allied players are detected by a few blocks - The last 2 "hearts" from "The Curist" will give additional health to accommodate redstones reduction - Fixed the quest sometimes being impossible to complete, usually on servers - Fixed "Sacrifice" permanently breaking if multiple allies take enough damage at the exact same time - Ward: - The shield from "Kinetic Deflection" will now apply knockback to the user if it collides with a block nearby while they're sneaking - Fixed the barrier just dealing no damage, and now the hit sound will only play if the player actually takes damage. - Increased the vertical hit range for the barrier to help defend against aerial attacks - Less knockback than if it was used against other players - Added a relatively long cooldown to the overall ability - Fixed the display for what angle will spawn the field being off by a few degrees - Fixed permanent explosion knockback resistance when dying while using "Stonewall" - Fixed "Last Resort" sometimes activating when equipping the set # Fixes: - Random issue causing templates and trims to be impossible to pickup for the proper player due to server updates - Possible to pickup instant-return items for other players (i.e; Echo Shards from Vortex cooldown) - The "stealing ownership" messages not displaying text when hovered - Not being able to load the world with the "All the Trims" mod - Ownership and RTD tutorial not working - "New Player" tutorial not woring on <1.21 - Chainmail boots having no texture with the Wind Charge material - Some inconsistency with advancement name spacing between versions - Trust menu only displaying the name of players in the same dimension on 1.20.2+ - Resin (material) being permanent, with single pieces giving twice as much as they should. - "sendCommandFeedback" creative tip not giving the correct command on 1.21.11+ - "Nature's Gift" not being translated in italian - Quick display for "Limit Owned Trims" using the old description - New settings not being updated when importing settings - Mod file having `DP_RP` in the name instead of `MOD` </details>
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JAR - Mod Loader(s) Only

3.1.3
27 дек. 2025 г.6,4 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric, forge, neoforge, quilt
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There was an issue with the previous file, sorry for re-upload. <details><summary>3.1.3 Changelogs</summary> ## Misc - the "Limit Owned Trims" setting now lets you customize how many a player can own, instead of just being all or 1 - The datapack on Modrinth will now display it's also a resource pack - Zombie Nautilus is now registered as a peaceful entity, and both it and the normal Nautilus now work with Wild's quest - Updated the pack description to hopefully make it easier to understand with Minecraft's new versioning - Trims can now be (silently) unlocked even if you're already the owner - True templates can no longer be used to unlock objectives ## Fixes - Custom materials not being usable (again) on 1.21.11 - Sentry's quest having an impossible time limit - First part of Tide's quest not requiring a item on 1.21.11 - Flow and Bolt's completion and blacklist not appearing on the objective menu - The objective menu not displaying the new changes to Snout's quest or accounting for Ward's customization - Cats not being displayed in Wild's progress in the objective menu - Template-objective setting not working on 1.20.5 </details>
release

ZIP - Datapack & Resources

3.1.3
27 дек. 2025 г.1,3 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11datapack, minecraft
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There was an issue with the previous file, sorry for re-upload. <details><summary>3.1.3 Changelogs</summary> ## Misc - the "Limit Owned Trims" setting now lets you customize how many a player can own, instead of just being all or 1 - The datapack on Modrinth will now display it's also a resource pack - Zombie Nautilus is now registered as a peaceful entity, and both it and the normal Nautilus now work with Wild's quest - Updated the pack description to hopefully make it easier to understand with Minecraft's new versioning - Trims can now be (silently) unlocked even if you're already the owner - True templates can no longer be used to unlock objectives ## Fixes - Custom materials not being usable (again) on 1.21.11 - Sentry's quest having an impossible time limit - First part of Tide's quest not requiring a item on 1.21.11 - Flow and Bolt's completion and blacklist not appearing on the objective menu - The objective menu not displaying the new changes to Snout's quest or accounting for Ward's customization - Cats not being displayed in Wild's progress in the objective menu - Template-objective setting not working on 1.20.5 </details>
release

JAR - Mod Loader(s) Only

3.1.2
13 дек. 2025 г.1,9 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric, forge, neoforge, quilt
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*(fyi; previous update added 1.21.11 compatibility)* <details><summary>3.1.2 Changelogs</summary> ## Other - Snout's quest now actually requires every possible item, except Dried Ghast. - Flow's quest reset message will only be sent if you had 3+ kills - Added a small note to the trust menu if you're using Host, mentioning the untrust system from last update. - Halved the size of the pack icon (again) - Removed Glowing from Eye's "Stalk" ## Fixes - **Message being sent on each kill, especially on Wardens** <br> - Some issue somewhere that locks a player out of using trims - Minor issue with remaining data via "armor-controls-ownership" - Random "a" messages on 1.20.5 - Vex's "Vulnerability" impacting the user - Vex not receiving a range reduction when lunging in the air - Single sneak activating Vex's "Lunge" right after it gets off cooldown - Rib's "Decapitation" working on ashen/spawned mobs - Host's new "untrust" feature not working - Snout's quest working on any objective type </details>
release

ZIP - Datapack & Resources

3.1.2
13 дек. 2025 г.326Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11datapack, minecraft
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*(fyi; previous update added 1.21.11 compatibility)* <details><summary>3.1.2 Changelogs</summary> ## Other - Snout's quest now actually requires every possible item, except Dried Ghast. - Flow's quest reset message will only be sent if you had 3+ kills - Added a small note to the trust menu if you're using Host, mentioning the untrust system from last update. - Halved the size of the pack icon (again) - Removed Glowing from Eye's "Stalk" ## Fixes - **Message being sent on each kill, especially on Wardens** <br> - Some issue somewhere that locks a player out of using trims - Minor issue with remaining data via "armor-controls-ownership" - Random "a" messages on 1.20.5 - Vex's "Vulnerability" impacting the user - Vex not receiving a range reduction when lunging in the air - Single sneak activating Vex's "Lunge" right after it gets off cooldown - Rib's "Decapitation" working on ashen/spawned mobs - Host's new "untrust" feature not working - Snout's quest working on any objective type </details>
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JAR - Mod Loader(s) Only

3.1.1
11 дек. 2025 г.269Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric, forge, neoforge, quilt
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<details><summary> 3.1.1 Changelogs </summary> # Misc - Compatibility with 1.21.11 - Updated the description for Sentry's "Defender" and Host's "Curist" - Added more information to the hover for Wild's "Nature's Gift" and Vex's "Isolation" - Added " based on luck" back to the description of "Fisher", and fixed the biome requirement - Partially reverted the 1.21.4+ sneak accuracy for Spire's "Guidance" and Vex's "Lunge" since it added a small delay - The automatic untrimming of low durability armor now refunds all materials - Stealing trims will now remove the previous owner's trust - Shortened the path of storage data, and some data types. - Improvements to the downloader # Objectives - Added a message upon gaining or losing progress for more quests. - Some quests now have a customizable value, like a multiplier for Sentry's time limit, control required tames for Wild, etc. - Reduced the difficulty of Rib's quest (No minimum hits and higher damage based on difficulty) - Add Smite and Bane of Arthropods to Raiser's quest - Adjusted the calculation for the time limit in Sentry's quest # Trims - Sentry's glowing now prioritizes raiders near the surface, and increased the village/Villager detection range - Sentry's "Ballista" now damages through armor (not enchants or effects), and requires a charged crossbow - Reduced duration of Vex's isolation strength by a second, and the level of the kill extension by 1. - The duration of Bolt's "Overcharge" is now based on distance to the lightning - Increased the amount of time you have to use Raiser's "Piercer" (and "Conversion") after leaving combat - Spire's "Reversal" will launch all nearby mobs, like the description says. - Spire's "Blast'o'Breath" can now hit twice. Duration, radius, and strength are untouched. - Added a option to Spire's "No Gravity" setting to only effect hostile mobs - Hitting trusted players enough with Host will forcefully remove their trust - Host's "Guardian" will now spawn anywhere, just only empowered when in Villages. - Coast's "Fire" now count as an actual projectile (blocked by projectile protection, usable for some advancements, etc) - Silences's "Vortex" now counts as an explosion (blocked by blast protection, + avoids guardian thorns) - Very slight damage increase to Vortex and Fire to account for the above potential reduction. - Abilities that deal custom damage (Tide, Coast, etc) will now cause panic # Fixes: - Wayfinder unlock not giving ownership - Some quests being slightly progressable without proper conditions - Raw text in 1.21+ steal messages - Returned items (via death) sometimes not being modified properly - Host's "Guardian" causing Iron Golems to attack the user - Wayfinder's "Warp" movement detection not working on 1.20.5 - "Tap Sneak" abilities not working properly on 1.21.4+ - Spire's "Guidance" not going off cooldown after <50% charge plunges - Infinite Tidal stacks (Tide) via Reservoir - Tide not having a speed increase while in the rain - Raiser's "Proficiency" keep inventory limit being reversed - Sentry's ambient particles are positioned higher than the rest - Rib generates ashen stacks even if the user isn't empowered - Vex's "Double-Strike" activating via thorns - Vex's "Isolation" and "Vulnerability" not working against other players - Experience bottles, end crystals, shulker bullets, (and "mannequins") being targeted by all abilities. </details>
release

ZIP - Datapack & Resources

3.1.1
11 дек. 2025 г.64Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11datapack, minecraft
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<details><summary> 3.1.1 Changelogs </summary> # Misc - Compatibility with 1.21.11 - Updated the description for Sentry's "Defender" and Host's "Curist" - Added more information to the hover for Wild's "Nature's Gift" and Vex's "Isolation" - Added " based on luck" back to the description of "Fisher", and fixed the biome requirement - Partially reverted the 1.21.4+ sneak accuracy for Spire's "Guidance" and Vex's "Lunge" since it added a small delay - The automatic untrimming of low durability armor now refunds all materials - Stealing trims will now remove the previous owner's trust - Shortened the path of storage data, and some data types. - Improvements to the downloader # Objectives - Added a message upon gaining or losing progress for more quests. - Some quests now have a customizable value, like a multiplier for Sentry's time limit, control required tames for Wild, etc. - Reduced the difficulty of Rib's quest (No minimum hits and higher damage based on difficulty) - Add Smite and Bane of Arthropods to Raiser's quest - Adjusted the calculation for the time limit in Sentry's quest # Trims - Sentry's glowing now prioritizes raiders near the surface, and increased the village/Villager detection range - Sentry's "Ballista" now damages through armor (not enchants or effects), and requires a charged crossbow - Reduced duration of Vex's isolation strength by a second, and the level of the kill extension by 1. - The duration of Bolt's "Overcharge" is now based on distance to the lightning - Increased the amount of time you have to use Raiser's "Piercer" (and "Conversion") after leaving combat - Spire's "Reversal" will launch all nearby mobs, like the description says. - Spire's "Blast'o'Breath" can now hit twice. Duration, radius, and strength are untouched. - Added a option to Spire's "No Gravity" setting to only effect hostile mobs - Hitting trusted players enough with Host will forcefully remove their trust - Host's "Guardian" will now spawn anywhere, just only empowered when in Villages. - Coast's "Fire" now count as an actual projectile (blocked by projectile protection, usable for some advancements, etc) - Silences's "Vortex" now counts as an explosion (blocked by blast protection, + avoids guardian thorns) - Very slight damage increase to Vortex and Fire to account for the above potential reduction. - Abilities that deal custom damage (Tide, Coast, etc) will now cause panic # Fixes: - Wayfinder unlock not giving ownership - Some quests being slightly progressable without proper conditions - Raw text in 1.21+ steal messages - Returned items (via death) sometimes not being modified properly - Host's "Guardian" causing Iron Golems to attack the user - Wayfinder's "Warp" movement detection not working on 1.20.5 - "Tap Sneak" abilities not working properly on 1.21.4+ - Spire's "Guidance" not going off cooldown after <50% charge plunges - Infinite Tidal stacks (Tide) via Reservoir - Tide not having a speed increase while in the rain - Raiser's "Proficiency" keep inventory limit being reversed - Sentry's ambient particles are positioned higher than the rest - Rib generates ashen stacks even if the user isn't empowered - Vex's "Double-Strike" activating via thorns - Vex's "Isolation" and "Vulnerability" not working against other players - Experience bottles, end crystals, shulker bullets, (and "mannequins") being targeted by all abilities. </details>
release

JAR - Mod Loader(s) Only

3.1.0
14 нояб. 2025 г.2,7 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10fabric, forge, neoforge, quilt
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Fairly large update. I've said this before, but I'll try actually making "minor" updates for bug fixes and minor tweaks. _Updating the resource pack is recommended_ <details><summary> 3.1.0 Changelogs </summary> # Miscellaneous - Removed the `3.0.0` conversion code. - If you're updating from <`3.0.0`, run the previous version first. - Added translations for: **`Italiano`** and **`Türkçe`** - 6 new server settings, 3 of which are for new features. - **Armor-Controls-Ownership**: When enabled, ownership is granted by simply equipping armor (still limited to one player per trim).<br> ^-- Only appears if the "Objective Type" is set to `Impossible`, and needs to be manually ran in chat due to its impact - **Dragon Egg Bonus**: Whether or not the Dragon Egg should grant environmental effects (read below) - **Shaper TNT Bounce**: Toggles Shaper's TNT bouncing on blocks (new feature) - **Wayfinder Warp**: Control which destinations are available in Wayfinder's "Warp" ability - **Spire Guidance Range**: Adjust the range of Spire's "Guidance" ability (Doesn't affect Void Plunge) - **Spire Limit Plunge**: Determines whether “Void Plunge” should force rotation (on by default) - Added Trust and Wiki advancement "guides" (knowledge book row) - Every guide can now be "completed", in case anyone wants to complete the full trims page - Added some extra security to immediate-pickup items so it's harder for it to fail or be bypassed (templates, ability cooldowns, etc) - Improved sneak detection on 1.21.4+ (differentiating between actually sneaking and being forced to sneak) - Updated the structure of "name updates" to fix a severe misuse of commands causing id-reliant functions such as trust to permanently break. - tldr; stored names have been reset. Changing your name without joining after this update will not restore progress. - Adjusted multiple translations, messages, and colors for consistency, correction, and some clarity. - Adjusted the folder structure a bit. Ignore the "First join" widget upon updating. - Changed resource pack prompts to use the official datapack page, and deleted the english translations from the resource pack - The template-stack-limit (templates are limited to 4 per slot on 1.21+) is now controlled by the "Template Clearing" setting - The "first-time" guides/prompts will now appear earlier upon installation, and added some empty lines to make them stand out more. - Added a optional debug toggle for custom materials in case needed, and improved some other debug functions (test world, pack deletion, etc) - The hidden "complete tutorials" option is now a toggle, and can be re-used to un-complete all of them. - The "Unlock" Objective Type will no longer display the "unlocked objective" prompt - Updated the menus - Renamed `TrimCMDs.BLUE` to `Trims_Menu.BLUE` - Added additional information to the hover of some buttons - Added a "fail" sound to **[Trust]** and **[Transfer]** whenever you click it without a trim owned or equipped - New shortcut to [**Trim Settings]** menu in the space to the right of the **[Settings]** button - On 1.20.2+, the **[Abilities]** button will be dark red if its disabled, and the **[Transfer]** button will be crossed out if the server has it disabled - The resulting text from clicking the **[Abilities]** and **[Particles]** options is now interactable, like server settings. - Updated the **[Info]** menu to contain a new **[Objectives]** button, which will display relevant objective information such as progress and which ones you've unlocked. - There is also a shortcut to this menu in the space to the right of the **[Info]** button - Moved the global completion list out of the **[Settings]** menu since it's now in **[Objectives]**. The personal completion list shortcut is still available. - Telemetry update (Rename, more data, more visibility - automatically converted) - Has been renamed to "Logs", the previous name was probably misleading - Clicking on the button in the menu opens another menu to choose which kind of logs to view (completions, unlocks, transfer) - Transfers now store stolen trims, and both names instead of just the target's - Updated transfer logs to now have proper names. These have been stored from before this update - Also now stores (and can display) players unlocking objectives, assuming they can. - Trim names now have color on <1.21 <br> ### Objectives - Fire charges in Rib's quest will now deal more damage if the Wither is low enough, fixing a possible issue. - Significantly reduced the chance of Spire's task activating RTD - Vex and Eye's task now only register one kill per 0.05s (also lowered default requirements) - Vex's quest now works in mansions as well, like Isolation - Made Flow's quest reset from touching the ground less strict (when landing. example being ladders now work) - Shaper and Tide's first stage on their quest now have a short display when completed - Reduced the amount of tames required (not while in the cave) for Wild's quest by 1 - Ward's quest can now count one "unknown" entity, like Wild's quest. - Multiple changes (fixes) to Wayfinder's objective(S) - The completion command will now just give ownership, and give a separate prompt to max out the progression. - The quest will now grant ownership if you start past 12 (ie; unlocking it after exploring a lot) - The quest will now display how many more structures you'll need to explore after obtaining or upgrading it - Fixed all structure progress for the quest being lost when reaching 12 structures / completing it. - Fixed the "extra" location for the quest not displaying an update, and being counted whenever unlike normal progression - Fixed the quest displaying information even if the Objective Type isn't on quests on <1.21 - Fixed the quest not displaying a message for the 22nd structure explored - Fixed the task not giving ownership - Fixed Limit Owned Trims affecting the task on <1.21 <br> # Trims - Armor Stand will no longer be targeted by abilities, again. - Creative players are now immune to most "item modifiers" ("Florist" use, "Grapple" durability, and "Warp" compasses) - Spire's "Void Plunge" now lasts an extra 22 seconds to help with long dives (18s > 40s) - Will now cancel if the player uses an elytra (unless in creative), or teleports using "Origin" - Increased the cooldown of Spire's "Reversal" so it's not always ready by the time the user lands - Spire's default "Guidance" range has been lowered. (Setting is low by default, but medium is its normal distance) - The cooldown for "Guidance" will also reset when entering the End or having "Void Plunge" cancelled. - Spire's "Aperture" fall damage immunity particles will now be less tall if the user is gliding with an elytra - Slight increase to Vortex's damage and range, and reduced the difference between minimum and maximum damage. - Tide's "Reservoir" ability now resets the progress of default recharge (so holding right click in water isn't just 2x faster) - Tide's "Tidal Surge" can now be used even if there is a block above you, somewhat a fix. - Upon use, your motion will also be reset, which makes it way more consistent and removes you being in the air for up to a few ticks after using it - Reduced the volume of some abilities on <1.21, mainly Tidal Surge. - Slightly reduced the durability loss with Wayfinder's "Grapple". - It'll also now cancel upon touching water - Increased the damage of Snout's max-negative effects - Raiser's "Proficiency" and Host's "Curist"(health) will now update instantly upon equipping the set (could normally take up to 3 seconds) - TNT thrown by Shaper will now bounce off blocks, but this can be disabled. - Slightly lowered the flat amount of fall damage that Shaper's "Impact Blast" reduces - Added more particles, which are also visible from further away - Increased the post-fall absorption to match the width of a normal health bar - While falling, a low sound will continuously play for players below you - Removed some of the effects Sentry gets upon hitting glowing raiders - Sentry's "Ballista" max range particle is now more visible, and the preview now accounts for minimum range, which has also been slightly reduced. - Coast's "Harpoon" now only deals additional damage to low health mobs - also fixes inconsistent pulling on <1.21 - Eye's "fear-view" now counts down smoothly again, and "no fear" will now appear as `0.0s` for consistency. Also increased the range. - Eye's stronghold trace will no longer appear while using a spyglass. - Eye's actionbar display now have a priority list and won't display over eachother (Stalk > Fear-View > "No Stronghold") - Rib's Wither Skull motion now decays much faster, and the importance of combat is now mentioned in its completion message(s) with some particle adjustments - Also increased the duration of the applied Wither, alongside a stronger initial burst. - Small optimizations to Rib's Clicks, Dune, Spire, Wild, Eye, etc - Ability messages that require "left|right shift" now just say "sneak" - Various small (mainly visual) changes to all of Dune's "Raisure" effects. - Toss / Blocks: - Hitting a block will now let it immediately hit (They would pass through targets if it hasn't lived long enough) - Landing particles should now always select the right block, and the impact particles don't last as long - trail is also affected by particle setting - Blocks that launch players upwards now have a even shorter lifespan (slightly) - Fixed wall-raisure blocks that launch players spawning 2 blocks on <1.21, and not having reduced height when sneaking - Sandstorm: - Less particles, and also less obstructive for trusted players. - Extra sound to help reduce how sharp the audible ending is. - Fixed wall-placed sand being able to spawn sandstorms even if it launches the player - Geyser: - Hopefully improved the visual. It stands out more, and has a little more variety in the particles (I honestly don't know how to improve the particles) - Reduced the already low chance of it activating on blocks that weren't recently placed - Slight increase to the overall duration. Placement animation speed is the same. - Fixed not being able to quickly re-use placed sand if it was blocked at first - Fixed placement *technically* being able to replace indestructible blocks - Fixed permanent block visual/display when placing too much sand, especially on <1.21 <br> ### Environmental Effect Rework ( New: Rib, Host, Wayfinder | Added: Snout, Dune, Coast, Ward, Eye | Fixed: Dune Temple, Tide Technique, Sentry, Flow, Ward | Adjusted: Silence, Bolt ) - Given a new effect, and it previously had none. - **Rib**: Reduced Wither Skull cooldown when in a Fortress - **Host**: Automatically "add" 3 Villagers to the health counter when in a village - Wa**yfinder: Explorer charges faster when in a non-vanilla dimension - Added a effect, on top of their current one(s) - **Snout**: "Gamble" is a second faster if the user is in a bastion upon it starting - **Dune**: "Raisure" blocks deal additional damage if the user is in a desert upon contact - **Coast**: "Fire" projectiles go slightly further when inside a shipwreck, based on the type - **Ward**: "Kinetic" charges faster when in the Deep Dark - **Eye**: "Scare" charge depletes at half the speed when not looking at a player while in a stronghold - Adjusted some of the effects - **Silence**: Speed and Strength in the Deep Dark is extended, but no longer has invisibility - **Bolt**: Now gains 2 stacks for "Charge" while in a Trial Chamber, instead of Haste 2 - Fixed some of the previous effects not working - **Dune**: Extra damage buff in Desert Temple on 1.21+ - **Tide**: "Technique" on 1.21+ - **Sentry**: Arrows not dealing even more damage when in a Village - **Flow**: Gravity not changing in Trial Chambers properly - **Ward**: Armor Toughness not working on 1.20.5+ - The Dragon Egg now grants one of the trim's environmental buffs - as a setting - The armor-checking system has been updated to better account for the dragon egg, with some possible fixes to some rare, general edge-cases. - Only activates if it's on your currently equipped armor - Still acts as a "universal" material, working with any set or trims. - The effects don't improve if the condition is also met. (e.g Bolt won't have +4 stacks while in a Trial Chamber) - **Wayfinder**: Explorer/Trailblazer charges faster - **Silence**: Track nearby sprinting players - **Raiser**: Reduced "Piercer" experience drain - **Shaper**: Complete immunity to valid explosions - **Sentry**: Even higher plain arrow damage (1.5x > 1.75x, village still 2.0x) - **Spire**: Higher jump boost and Enderman immunity - **Coast**: Slight projectile range increase - **Snout**: Slightly faster "Gamble" - **Ward**: Faster "Kinetic" charging - **Bolt**: +2 stacks to "Charge" - **Flow**: Reduced gravity on top of rotation - **Dune**: Increased "Raisure" damage - **Wild**: +3 to "Zoologist" count - **Tide**: Very slowly generate Tidal Stacks - **Host**: +3 Villagers to health count - **Eye**: Halved "Scare'-reduction speed - **Rib**: Reduced Wither Skull cooldown - **Vex**: Permanent empowered Lunge <br> <br> # Fixes - (Also some of these bugs were probably not an issue since they required a specific order of events) - (Various fixes to environmental effects and Wayfinder's objective, mentioned above) - Wayfinder's "Warp" not working at some long distances. - Wayfinder's "Return" activating when past loaded chunks the build limit - Coast objective announcement having the wrong color for the owner's name - Coast's "Harpoon" sometimes pulling the wrong target (or none at all) - Coast's "Fire" and Spire's "Blast-o-Breath" deleting item stacks, not just singular drops - Spire getting locked in place with no fall damage immunity when going through its Aperture - Spire's "Guidance" cancelling the fall immunity from "Aperture" (instant taps still remove it) - Spire being able to make itself immune to normal damage for almost a entire minute - Reloading the server resets Spire's "Reversal" charge, and/or cancels "Void Plunge". Also not cancelling any cooldown notifications - Some abilities persisting after respawn (ie; reversal charge progress) - The range of Raiser's "Piercer" beam still increases while holding experience bottle - Vortex being put on a partially infinite cooldown if it never actually explodes - Tide's Water-"Tidal Burst" doesn't cancel "Tidal Surge" - Sentry not gaining Slowness while charing "Ballista" - Snout being able to gamble one of any item upon re-equipping the set - Snout "Gamble" items not resetting after the trim is unequipped, therefore never despawning. - A few abilities revealing spectators, mainly Alarm and Locator. Also made some no longer target creative players. - Being able to immediately use "Impact Blast" with Shaper through a specific scenario - RTD's tutorial stopping on failure instead of only success - Armor-to-armor transfers overriding the target's current trim if they have one on - Trust menus not saying "Revoke ... Trust" if you have the resource pack - Vex's task only counting Vexes, Players, and Wardens - The Dragon Egg not working with material sets - Eye's "Stalk" playing an early sound, being able to "mark" yourself, and not always displaying the cooldown state. - Eye's alarm activating on incorrect strongholds if the main one isn't loaded or chosen - Some text not being translatable, or being incorrect in certain scenarios - Not being able to instantly transfer or view the abilities of trims that were just transferred - Rib's "Wither Skull" applying Wither for too long against mobs - Rib being able to guarantee "Infliction" activation each hit - Bolt's "Charge" and Rib's "Wither Skull" descriptions having bad spacing - Bolt's step height hover being different based on Minecraft version <!-- --> - Some loud sounds (48+ blocks) being heard in other dimensions on <1.21.6 (especially Spire's "Void Plunge") <!-- --> - Snout's "scramble" effect resetting rotation on <1.21 - Shaper not having any post-blast fall absorption on <1.21 - Wayfinder's recovery warp teleporting to x0 y0 z0 on <1.21 - Objective names / titles not being interactable on <1.21 - Wild's "Sting" activating on multiple traps per click if they're in the same direction on <1.21 - Spire's sneak abilities not working while outside buildable areas (void/build limit) on <1.21 - Spire's "Void Plunge" activating when too high in the sky on <1.21 - Eye and Wild affecting eachothers movement detection on <1.21 - Starter guides appearing in the wrong order on <1.21 <!-- --> - Shaper's "Undermine" not working on <1.20.4 <!-- --> - Compact trust list shortcut not working on 1.20.2-1.20.5 - Vex's quest not spawning anything on 1.20.5 - Snout's quest isn't repeatable if completed on 1.20.5 - Shaper's unempowered "Controlled Demolition" not working on 1.20.5 - Wayfinder's lodestone warp not working at all on 1.20.5 - Wayfinder's "Grapple" instantly breaking on 1.20.5 <!-- --> - Spire's "Void Plunge" activating too early on 1.21+ - "Allowed Empowerment" setting not appearing on 1.21+ - Trim names in transfer logs not using translations or colors if generated on 1.21+ <!-- --> - Shaper "Impact Blast" not immediately blowing up on 1.21.5+ - The "remove material data" feature not working 1.21.5+ - 1.21.5+ "Custom Material" issue/note not being hoverable </details>
release

ZIP - Datapack & Resources

3.1.0
14 нояб. 2025 г.434Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10datapack, minecraft
Скачать
Что нового
Fairly large update. I've said this before, but I'll try actually making "minor" updates for bug fixes and minor tweaks. _Updating the resource pack is recommended_ <details><summary> 3.1.0 Changelogs </summary> # Miscellaneous - Removed the `3.0.0` conversion code. - If you're updating from <`3.0.0`, run the previous version first. - Added translations for: **`Italiano`** and **`Türkçe`** - 6 new server settings, 3 of which are for new features. - **Armor-Controls-Ownership**: When enabled, ownership is granted by simply equipping armor (still limited to one player per trim).<br> ^-- Only appears if the "Objective Type" is set to `Impossible`, and needs to be manually ran in chat due to its impact - **Dragon Egg Bonus**: Whether or not the Dragon Egg should grant environmental effects (read below) - **Shaper TNT Bounce**: Toggles Shaper's TNT bouncing on blocks (new feature) - **Wayfinder Warp**: Control which destinations are available in Wayfinder's "Warp" ability - **Spire Guidance Range**: Adjust the range of Spire's "Guidance" ability (Doesn't affect Void Plunge) - **Spire Limit Plunge**: Determines whether “Void Plunge” should force rotation (on by default) - Added Trust and Wiki advancement "guides" (knowledge book row) - Every guide can now be "completed", in case anyone wants to complete the full trims page - Added some extra security to immediate-pickup items so it's harder for it to fail or be bypassed (templates, ability cooldowns, etc) - Improved sneak detection on 1.21.4+ (differentiating between actually sneaking and being forced to sneak) - Updated the structure of "name updates" to fix a severe misuse of commands causing id-reliant functions such as trust to permanently break. - tldr; stored names have been reset. Changing your name without joining after this update will not restore progress. - Adjusted multiple translations, messages, and colors for consistency, correction, and some clarity. - Adjusted the folder structure a bit. Ignore the "First join" widget upon updating. - Changed resource pack prompts to use the official datapack page, and deleted the english translations from the resource pack - The template-stack-limit (templates are limited to 4 per slot on 1.21+) is now controlled by the "Template Clearing" setting - The "first-time" guides/prompts will now appear earlier upon installation, and added some empty lines to make them stand out more. - Added a optional debug toggle for custom materials in case needed, and improved some other debug functions (test world, pack deletion, etc) - The hidden "complete tutorials" option is now a toggle, and can be re-used to un-complete all of them. - The "Unlock" Objective Type will no longer display the "unlocked objective" prompt - Updated the menus - Renamed `TrimCMDs.BLUE` to `Trims_Menu.BLUE` - Added additional information to the hover of some buttons - Added a "fail" sound to **[Trust]** and **[Transfer]** whenever you click it without a trim owned or equipped - New shortcut to [**Trim Settings]** menu in the space to the right of the **[Settings]** button - On 1.20.2+, the **[Abilities]** button will be dark red if its disabled, and the **[Transfer]** button will be crossed out if the server has it disabled - The resulting text from clicking the **[Abilities]** and **[Particles]** options is now interactable, like server settings. - Updated the **[Info]** menu to contain a new **[Objectives]** button, which will display relevant objective information such as progress and which ones you've unlocked. - There is also a shortcut to this menu in the space to the right of the **[Info]** button - Moved the global completion list out of the **[Settings]** menu since it's now in **[Objectives]**. The personal completion list shortcut is still available. - Telemetry update (Rename, more data, more visibility - automatically converted) - Has been renamed to "Logs", the previous name was probably misleading - Clicking on the button in the menu opens another menu to choose which kind of logs to view (completions, unlocks, transfer) - Transfers now store stolen trims, and both names instead of just the target's - Updated transfer logs to now have proper names. These have been stored from before this update - Also now stores (and can display) players unlocking objectives, assuming they can. - Trim names now have color on <1.21 <br> ### Objectives - Fire charges in Rib's quest will now deal more damage if the Wither is low enough, fixing a possible issue. - Significantly reduced the chance of Spire's task activating RTD - Vex and Eye's task now only register one kill per 0.05s (also lowered default requirements) - Vex's quest now works in mansions as well, like Isolation - Made Flow's quest reset from touching the ground less strict (when landing. example being ladders now work) - Shaper and Tide's first stage on their quest now have a short display when completed - Reduced the amount of tames required (not while in the cave) for Wild's quest by 1 - Ward's quest can now count one "unknown" entity, like Wild's quest. - Multiple changes (fixes) to Wayfinder's objective(S) - The completion command will now just give ownership, and give a separate prompt to max out the progression. - The quest will now grant ownership if you start past 12 (ie; unlocking it after exploring a lot) - The quest will now display how many more structures you'll need to explore after obtaining or upgrading it - Fixed all structure progress for the quest being lost when reaching 12 structures / completing it. - Fixed the "extra" location for the quest not displaying an update, and being counted whenever unlike normal progression - Fixed the quest displaying information even if the Objective Type isn't on quests on <1.21 - Fixed the quest not displaying a message for the 22nd structure explored - Fixed the task not giving ownership - Fixed Limit Owned Trims affecting the task on <1.21 <br> # Trims - Armor Stand will no longer be targeted by abilities, again. - Creative players are now immune to most "item modifiers" ("Florist" use, "Grapple" durability, and "Warp" compasses) - Spire's "Void Plunge" now lasts an extra 22 seconds to help with long dives (18s > 40s) - Will now cancel if the player uses an elytra (unless in creative), or teleports using "Origin" - Increased the cooldown of Spire's "Reversal" so it's not always ready by the time the user lands - Spire's default "Guidance" range has been lowered. (Setting is low by default, but medium is its normal distance) - The cooldown for "Guidance" will also reset when entering the End or having "Void Plunge" cancelled. - Spire's "Aperture" fall damage immunity particles will now be less tall if the user is gliding with an elytra - Slight increase to Vortex's damage and range, and reduced the difference between minimum and maximum damage. - Tide's "Reservoir" ability now resets the progress of default recharge (so holding right click in water isn't just 2x faster) - Tide's "Tidal Surge" can now be used even if there is a block above you, somewhat a fix. - Upon use, your motion will also be reset, which makes it way more consistent and removes you being in the air for up to a few ticks after using it - Reduced the volume of some abilities on <1.21, mainly Tidal Surge. - Slightly reduced the durability loss with Wayfinder's "Grapple". - It'll also now cancel upon touching water - Increased the damage of Snout's max-negative effects - Raiser's "Proficiency" and Host's "Curist"(health) will now update instantly upon equipping the set (could normally take up to 3 seconds) - TNT thrown by Shaper will now bounce off blocks, but this can be disabled. - Slightly lowered the flat amount of fall damage that Shaper's "Impact Blast" reduces - Added more particles, which are also visible from further away - Increased the post-fall absorption to match the width of a normal health bar - While falling, a low sound will continuously play for players below you - Removed some of the effects Sentry gets upon hitting glowing raiders - Sentry's "Ballista" max range particle is now more visible, and the preview now accounts for minimum range, which has also been slightly reduced. - Coast's "Harpoon" now only deals additional damage to low health mobs - also fixes inconsistent pulling on <1.21 - Eye's "fear-view" now counts down smoothly again, and "no fear" will now appear as `0.0s` for consistency. Also increased the range. - Eye's stronghold trace will no longer appear while using a spyglass. - Eye's actionbar display now have a priority list and won't display over eachother (Stalk > Fear-View > "No Stronghold") - Rib's Wither Skull motion now decays much faster, and the importance of combat is now mentioned in its completion message(s) with some particle adjustments - Also increased the duration of the applied Wither, alongside a stronger initial burst. - Small optimizations to Rib's Clicks, Dune, Spire, Wild, Eye, etc - Ability messages that require "left|right shift" now just say "sneak" - Various small (mainly visual) changes to all of Dune's "Raisure" effects. - Toss / Blocks: - Hitting a block will now let it immediately hit (They would pass through targets if it hasn't lived long enough) - Landing particles should now always select the right block, and the impact particles don't last as long - trail is also affected by particle setting - Blocks that launch players upwards now have a even shorter lifespan (slightly) - Fixed wall-raisure blocks that launch players spawning 2 blocks on <1.21, and not having reduced height when sneaking - Sandstorm: - Less particles, and also less obstructive for trusted players. - Extra sound to help reduce how sharp the audible ending is. - Fixed wall-placed sand being able to spawn sandstorms even if it launches the player - Geyser: - Hopefully improved the visual. It stands out more, and has a little more variety in the particles (I honestly don't know how to improve the particles) - Reduced the already low chance of it activating on blocks that weren't recently placed - Slight increase to the overall duration. Placement animation speed is the same. - Fixed not being able to quickly re-use placed sand if it was blocked at first - Fixed placement *technically* being able to replace indestructible blocks - Fixed permanent block visual/display when placing too much sand, especially on <1.21 <br> ### Environmental Effect Rework ( New: Rib, Host, Wayfinder | Added: Snout, Dune, Coast, Ward, Eye | Fixed: Dune Temple, Tide Technique, Sentry, Flow, Ward | Adjusted: Silence, Bolt ) - Given a new effect, and it previously had none. - **Rib**: Reduced Wither Skull cooldown when in a Fortress - **Host**: Automatically "add" 3 Villagers to the health counter when in a village - Wa**yfinder: Explorer charges faster when in a non-vanilla dimension - Added a effect, on top of their current one(s) - **Snout**: "Gamble" is a second faster if the user is in a bastion upon it starting - **Dune**: "Raisure" blocks deal additional damage if the user is in a desert upon contact - **Coast**: "Fire" projectiles go slightly further when inside a shipwreck, based on the type - **Ward**: "Kinetic" charges faster when in the Deep Dark - **Eye**: "Scare" charge depletes at half the speed when not looking at a player while in a stronghold - Adjusted some of the effects - **Silence**: Speed and Strength in the Deep Dark is extended, but no longer has invisibility - **Bolt**: Now gains 2 stacks for "Charge" while in a Trial Chamber, instead of Haste 2 - Fixed some of the previous effects not working - **Dune**: Extra damage buff in Desert Temple on 1.21+ - **Tide**: "Technique" on 1.21+ - **Sentry**: Arrows not dealing even more damage when in a Village - **Flow**: Gravity not changing in Trial Chambers properly - **Ward**: Armor Toughness not working on 1.20.5+ - The Dragon Egg now grants one of the trim's environmental buffs - as a setting - The armor-checking system has been updated to better account for the dragon egg, with some possible fixes to some rare, general edge-cases. - Only activates if it's on your currently equipped armor - Still acts as a "universal" material, working with any set or trims. - The effects don't improve if the condition is also met. (e.g Bolt won't have +4 stacks while in a Trial Chamber) - **Wayfinder**: Explorer/Trailblazer charges faster - **Silence**: Track nearby sprinting players - **Raiser**: Reduced "Piercer" experience drain - **Shaper**: Complete immunity to valid explosions - **Sentry**: Even higher plain arrow damage (1.5x > 1.75x, village still 2.0x) - **Spire**: Higher jump boost and Enderman immunity - **Coast**: Slight projectile range increase - **Snout**: Slightly faster "Gamble" - **Ward**: Faster "Kinetic" charging - **Bolt**: +2 stacks to "Charge" - **Flow**: Reduced gravity on top of rotation - **Dune**: Increased "Raisure" damage - **Wild**: +3 to "Zoologist" count - **Tide**: Very slowly generate Tidal Stacks - **Host**: +3 Villagers to health count - **Eye**: Halved "Scare'-reduction speed - **Rib**: Reduced Wither Skull cooldown - **Vex**: Permanent empowered Lunge <br> <br> # Fixes - (Also some of these bugs were probably not an issue since they required a specific order of events) - (Various fixes to environmental effects and Wayfinder's objective, mentioned above) - Wayfinder's "Warp" not working at some long distances. - Wayfinder's "Return" activating when past loaded chunks the build limit - Coast objective announcement having the wrong color for the owner's name - Coast's "Harpoon" sometimes pulling the wrong target (or none at all) - Coast's "Fire" and Spire's "Blast-o-Breath" deleting item stacks, not just singular drops - Spire getting locked in place with no fall damage immunity when going through its Aperture - Spire's "Guidance" cancelling the fall immunity from "Aperture" (instant taps still remove it) - Spire being able to make itself immune to normal damage for almost a entire minute - Reloading the server resets Spire's "Reversal" charge, and/or cancels "Void Plunge". Also not cancelling any cooldown notifications - Some abilities persisting after respawn (ie; reversal charge progress) - The range of Raiser's "Piercer" beam still increases while holding experience bottle - Vortex being put on a partially infinite cooldown if it never actually explodes - Tide's Water-"Tidal Burst" doesn't cancel "Tidal Surge" - Sentry not gaining Slowness while charing "Ballista" - Snout being able to gamble one of any item upon re-equipping the set - Snout "Gamble" items not resetting after the trim is unequipped, therefore never despawning. - A few abilities revealing spectators, mainly Alarm and Locator. Also made some no longer target creative players. - Being able to immediately use "Impact Blast" with Shaper through a specific scenario - RTD's tutorial stopping on failure instead of only success - Armor-to-armor transfers overriding the target's current trim if they have one on - Trust menus not saying "Revoke ... Trust" if you have the resource pack - Vex's task only counting Vexes, Players, and Wardens - The Dragon Egg not working with material sets - Eye's "Stalk" playing an early sound, being able to "mark" yourself, and not always displaying the cooldown state. - Eye's alarm activating on incorrect strongholds if the main one isn't loaded or chosen - Some text not being translatable, or being incorrect in certain scenarios - Not being able to instantly transfer or view the abilities of trims that were just transferred - Rib's "Wither Skull" applying Wither for too long against mobs - Rib being able to guarantee "Infliction" activation each hit - Bolt's "Charge" and Rib's "Wither Skull" descriptions having bad spacing - Bolt's step height hover being different based on Minecraft version <!-- --> - Some loud sounds (48+ blocks) being heard in other dimensions on <1.21.6 (especially Spire's "Void Plunge") <!-- --> - Snout's "scramble" effect resetting rotation on <1.21 - Shaper not having any post-blast fall absorption on <1.21 - Wayfinder's recovery warp teleporting to x0 y0 z0 on <1.21 - Objective names / titles not being interactable on <1.21 - Wild's "Sting" activating on multiple traps per click if they're in the same direction on <1.21 - Spire's sneak abilities not working while outside buildable areas (void/build limit) on <1.21 - Spire's "Void Plunge" activating when too high in the sky on <1.21 - Eye and Wild affecting eachothers movement detection on <1.21 - Starter guides appearing in the wrong order on <1.21 <!-- --> - Shaper's "Undermine" not working on <1.20.4 <!-- --> - Compact trust list shortcut not working on 1.20.2-1.20.5 - Vex's quest not spawning anything on 1.20.5 - Snout's quest isn't repeatable if completed on 1.20.5 - Shaper's unempowered "Controlled Demolition" not working on 1.20.5 - Wayfinder's lodestone warp not working at all on 1.20.5 - Wayfinder's "Grapple" instantly breaking on 1.20.5 <!-- --> - Spire's "Void Plunge" activating too early on 1.21+ - "Allowed Empowerment" setting not appearing on 1.21+ - Trim names in transfer logs not using translations or colors if generated on 1.21+ <!-- --> - Shaper "Impact Blast" not immediately blowing up on 1.21.5+ - The "remove material data" feature not working 1.21.5+ - 1.21.5+ "Custom Material" issue/note not being hoverable </details>
release

JAR - Mod Loader Only

3.0.2
2 окт. 2025 г.3,3 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10fabric, forge, neoforge, quilt
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Resource pack: New translations and copper armor support <details><summary> 3.0.2 Changelogs </summary> - Compatibility with 1.21.9 (Possibly 1.21.10 as well) - Unfortunately, 1.20.1 will now display as invalid with this bundle, but this can be ignored. <br> - Added translations for Japanese, Korean, and Polish - New translations for: Objective titles/names, Bolt's "Charge" ability, Resource Pack description, deletion messages, and updated some wording. --- - Setting to globally disable trim empowerments - Rib's wither skull requires combat now - also a setting <br> - Grapple having "infinite" durability on <1.20.5 - "Optimized" Eye's Fear calculation and improved the chances based on amount on <1.21 - Added a small visual to destroying other pearls through Disfigure, and it now damages hostile mobs. - Vortex having no cooldown on 1.20.5+ - Double-strike kinda working without ownership - Vulnerability working on Rib instead of Vex - Bolt's block placement is now more strict and "destroys" the block it replaces - New "Charge" ability for Bolt - Increased block break speed based on copper held and / or worn --- - When you unlock a objective, you'll now receive the task's name or quest's title, which should help players figure out what they need to do. - Quest progress not being removed upon completion (for repeatability) - Fixed well-timed duo effort with multiple Withers giving multiple Rib ownerships - Added a visual to RTD interactions (Green Check / Red X) - Removed Wayfinder's adventure advancement <details><summary>Compatibility with various custom/modded additions</summary> Just by using built-in "tags" provided by the mod, if any. I prioritized popular mods, so small ones are unlikely to be changed unless they use conventions --- - Dune's quest, task, and Endurance ability now work in vanilla beaches, and custom deserts (Terralith's Oasis, Biomes'o'Plenty's Dryland, etc) - Limited-target abilities now target armor stands, and won't target some modded visual entities (Create contraptions, Botania mana burst, etc) - Ashen Aegis and Wind Barrier should affect some more, basic modded projectiles (Aether darts, basic arrows in mods, etc) - Tide will no longer get rain buffs if they're in a custom no-rain biome (Terralith's Shrubland, Biomes'o'Plenty's Volcano, etc) - Some modded projectiles and peaceful mobs now won't be registered as a hostile (Alex's Mobs, Critters and Companions, etc) - Also fixed small fireballs and 1.20.5 Armadillos being classified as a "hostile" </details> --- - Custom materials not usable (Actually fixed this time) - Fixed everything requiring a server restart to work - the error message now also appears. - Generic reload message also no longer appears on updates / download - Trim names in owner menu not being translated on <1.21.0 - Objective unlocking not working on <1.21.0 - Empower message for Wayfinder and Silence having incorrect requirements - Wayfinder completion function - Max Wayfinder completion repeating empowerment message - Wayfinder's task basically not working - Limit-Owned-Trims affecting players who no longer own a trim - Snout's Muffle debuff not working (on certain versions?) - "Strict Scorch" setting not working - Unnaturally disabling the datapack permanently locks online players out of using trims - Hardcore death transfer not checking if the player owns the trim - Flow and Bolt owner finder not appearing - Improper visuals on Flow Wind Charges, Raiser Experience Orbs, and Ward's Barrier on 1.21.1 - Rare transfer exploit (due to improper command use) </details>
release

ZIP - Datapack & Resources

3.0.2
2 окт. 2025 г.680Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10datapack
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Resource pack: New translations and copper armor support <details><summary> 3.0.2 Changelogs </summary> - Compatibility with 1.21.9 (Possibly 1.21.10 as well) - Unfortunately, 1.20.1 will now display as invalid with this bundle, but this can be ignored. <br> - Added translations for Japanese, Korean, and Polish - New translations for: Objective titles/names, Bolt's "Charge" ability, Resource Pack description, deletion messages, and updated some wording. --- - Setting to globally disable trim empowerments - Rib's wither skull requires combat now - also a setting <br> - Grapple having "infinite" durability on <1.20.5 - "Optimized" Eye's Fear calculation and improved the chances based on amount on <1.21 - Added a small visual to destroying other pearls through Disfigure, and it now damages hostile mobs. - Vortex having no cooldown on 1.20.5+ - Double-strike kinda working without ownership - Vulnerability working on Rib instead of Vex - Bolt's block placement is now more strict and "destroys" the block it replaces - New "Charge" ability for Bolt - Increased block break speed based on copper held and / or worn --- - When you unlock a objective, you'll now receive the task's name or quest's title, which should help players figure out what they need to do. - Quest progress not being removed upon completion (for repeatability) - Fixed well-timed duo effort with multiple Withers giving multiple Rib ownerships - Added a visual to RTD interactions (Green Check / Red X) - Removed Wayfinder's adventure advancement <details><summary>Compatibility with various custom/modded additions</summary> Just by using built-in "tags" provided by the mod, if any. I prioritized popular mods, so small ones are unlikely to be changed unless they use conventions --- - Dune's quest, task, and Endurance ability now work in vanilla beaches, and custom deserts (Terralith's Oasis, Biomes'o'Plenty's Dryland, etc) - Limited-target abilities now target armor stands, and won't target some modded visual entities (Create contraptions, Botania mana burst, etc) - Ashen Aegis and Wind Barrier should affect some more, basic modded projectiles (Aether darts, basic arrows in mods, etc) - Tide will no longer get rain buffs if they're in a custom no-rain biome (Terralith's Shrubland, Biomes'o'Plenty's Volcano, etc) - Some modded projectiles and peaceful mobs now won't be registered as a hostile (Alex's Mobs, Critters and Companions, etc) - Also fixed small fireballs and 1.20.5 Armadillos being classified as a "hostile" </details> --- - Custom materials not usable (Actually fixed this time) - Fixed everything requiring a server restart to work - the error message now also appears. - Generic reload message also no longer appears on updates / download - Trim names in owner menu not being translated on <1.21.0 - Objective unlocking not working on <1.21.0 - Empower message for Wayfinder and Silence having incorrect requirements - Wayfinder completion function - Max Wayfinder completion repeating empowerment message - Wayfinder's task basically not working - Limit-Owned-Trims affecting players who no longer own a trim - Snout's Muffle debuff not working (on certain versions?) - "Strict Scorch" setting not working - Unnaturally disabling the datapack permanently locks online players out of using trims - Hardcore death transfer not checking if the player owns the trim - Flow and Bolt owner finder not appearing - Improper visuals on Flow Wind Charges, Raiser Experience Orbs, and Ward's Barrier on 1.21.1 - Rare transfer exploit (due to improper command use) </details>
release

v3.0.1 - MOD

3.0.1
18 сент. 2025 г.1 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric, forge, neoforge, quilt
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Resource pack; new translations, not mandatory. Another update in 2 weeks for 1.21.9 compatibility and some other settings <details><summary>3.0.1 Changelogs</summary> ## Trims - Bonus raid not adding to Sentry's quest time, and the timer not even being relevant - Host's quest not checking for Villagers outside the short range - Tide's Reservoir not working - Tide's task now only displays if you're still in the swimming animation - Raiser's Proficiency is now dynamic on 1.20.2+ instead of 1.21+ - Coast's quest template now has a enchant glint - Indicator for Vex's Lunge cooldown - Microscopic optimizations to some abilities ## Misc - The spaces in the main menu now change based on your language so they're consistently 4 rows (at normal chat length) - RTD's tutorial will only stop after the player actually inputs something, and fixed the 0.05-0.2s delay on the tutorial - the "Unlock" objective type will now register templates that are picked up even after the objective is unlocked - The "Limit-Owned-Trims" setting now prevents manual and death transfers - Increased the size of the owner-finder particles, and made them only track horizontally and appear lower. - Renamed Eye's Disconfigure to Disfigure. This does reset its setting - Changing Spire's No-Gravity through settings will automatically update every mob ## Fixes - Death transfer counting each armor piece towards the transfer limit - Custom materials not working on 1.21.5+ - You need to put the item in your cursor at least once. You can't immediately shift-click it - The "hover me" message not doing anything if you have the resource pack - Some small spelling errors, and also Ward's "auto-damage" setting not having its own name. - Some (unused) debug functions not working - Lodestone recipe not being nerfed on 1.21.6+ - Tutorial skip not having sounds on <1.21 - Manual armor transfer not working - Trims effects not being removed while "respawning" - Trim blacklists not having colors, or preventing manual transfers on <1.21 - Leaving the game within 0.1s after being hit by a harpoon will make the next harpoon hit against another player pull both of you - Strange rotation for the start of Snout's Greataxe - Few issues with items in 1.20.5 (Transfers, immunity, etc) - Double-sound from the "new-player" tutorials - Test mode permanent actionbar text </details>
release

v3.0.1 - DATAPACK

3.0.1
18 сент. 2025 г.318Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8datapack
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Resource pack; new translations, not mandatory. Another update in 2 weeks for 1.21.9 compatibility and some other settings <details><summary>3.0.1 Changelogs</summary> ## Trims - Bonus raid not adding to Sentry's quest time, and the timer not even being relevant - Host's quest not checking for Villagers outside the short range - Tide's Reservoir not working - Tide's task now only displays if you're still in the swimming animation - Raiser's Proficiency is now dynamic on 1.20.2+ instead of 1.21+ - Coast's quest template now has a enchant glint - Indicator for Vex's Lunge cooldown - Microscopic optimizations to some abilities ## Misc - The spaces in the main menu now change based on your language so they're consistently 4 rows (at normal chat length) - RTD's tutorial will only stop after the player actually inputs something, and fixed the 0.05-0.2s delay on the tutorial - the "Unlock" objective type will now register templates that are picked up even after the objective is unlocked - The "Limit-Owned-Trims" setting now prevents manual and death transfers - Increased the size of the owner-finder particles, and made them only track horizontally and appear lower. - Renamed Eye's Disconfigure to Disfigure. This does reset its setting - Changing Spire's No-Gravity through settings will automatically update every mob ## Fixes - Death transfer counting each armor piece towards the transfer limit - Custom materials not working on 1.21.5+ - You need to put the item in your cursor at least once. You can't immediately shift-click it - The "hover me" message not doing anything if you have the resource pack - Some small spelling errors, and also Ward's "auto-damage" setting not having its own name. - Some (unused) debug functions not working - Lodestone recipe not being nerfed on 1.21.6+ - Tutorial skip not having sounds on <1.21 - Manual armor transfer not working - Trims effects not being removed while "respawning" - Trim blacklists not having colors, or preventing manual transfers on <1.21 - Leaving the game within 0.1s after being hit by a harpoon will make the next harpoon hit against another player pull both of you - Strange rotation for the start of Snout's Greataxe - Few issues with items in 1.20.5 (Transfers, immunity, etc) - Double-sound from the "new-player" tutorials - Test mode permanent actionbar text </details>
release

v3.0.0 - MOD

3.0.0
8 сент. 2025 г.510Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric, forge, neoforge, quilt
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## The **"Should've-been-a-recode"** update #### TLDR: Change/**rework every trim**, trust system, turn tasks into **new quests** (+ task setting), way better administration, with full language translations, **1.21.5+ compatibility**, official **wiki**, etc. --- Nearly every change is listed on its document; https://docs.google.com/document/d/1Z04cs4oRW0-O9XM3dr1biNXe-d38N02vr999cV-Sdhk/edit?usp=sharing --- I would list this as a beta release, but considering the multiple worlds that have tested this without issues, I'm HOPING I'll at least have a week before a hotfix.
release

v3.0.0 - DATAPACK

3.0.0
8 сент. 2025 г.144Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8datapack
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## The **"Should've-been-a-recode"** update #### TLDR: Change/**rework every trim**, trust system, turn tasks into **new quests** (+ task setting), way better administration, with full language translations, **1.21.5+ compatibility**, official **wiki**, etc. --- Nearly every change is listed on its document; https://docs.google.com/document/d/1Z04cs4oRW0-O9XM3dr1biNXe-d38N02vr999cV-Sdhk/edit?usp=sharing --- I would list this as a beta release, but considering the multiple worlds that have tested this without issues, I'm HOPING I'll at least have a week before a hotfix.
release

v2.4.4 - Updates

2.4.4+mod
31 янв. 2025 г.7,2 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric, forge, neoforge, quilt
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## 1.21.4 Support Required resource pack update (If 1.21.4+) <details><summary>2.4.4 Changelogs</summary> - 1.21.4 compatibility; Support for the new Resin material, Creaking mob, new blocks, etc. - Resource pack has been updated. It now also includes a blank template for elytra textures (Needed to), so if you have another mod or resource pack to give elytras textures, place it above the one for Trims Overhaul - Added another safety system which automatically takes the trim off armor worn at 10 or less durability - For the sake of inventory management, it'll only return important materials such as Nether Stars, Dragon Eggs, and Netherite Ingots. - Updated a few advancements again, mainly guides and the dragon egg. - Added a safety guide to actually reveal the existence of systems to protect trims - Updated the settings guide book - Renamed "Self-Trim" to "Un-Trim" . . . - Updated the transfer system - Players who become the owner of a trim via transfer or death will now receive a short message - Transfers won't create the empower message anymore - The template method now supports any inventory slot, instead of only the first slot - Slightly adjusted and added more information to the book - Added a small sound to selecting players with the book - Fixed the book's unimportant data displaying in later versions . . - Increased the RTD bonus for Coast (Fishing) - Fishing in a beach biome now counts towards the task - Reduced the time needed to complete Spire's (Levitation) task - Slightly reduced the frequency of Dune's RTD. Also reduced the time needed to complete the task (Desert-time) . . - Few new sounds to some abilities/actions - Silence now also muffles block noises - Adjusted/lowered the level requirements for Raiser's tier 0-2 effects and beam, making it easier to atleast benefit from the trim - Coast's summoned sand that falls into water will splash, clearing aquatic effects from nearby players - Rib's fire blast now charges slightly faster when in the nether - Rib's non-fire penalties will only apply if the user is/was recently in combat - Copper blocks thrown by the Bolt owner will now be placed down as temporary blocks - Added a delay to Bolt's fire resistance so it flickers less, increased the duration, but it'll no longer refresh when in lava - Shaper's strength on peaceful difficulty is now equal to easy difficulty - Also fixes some of Shaper's effects not working or updating on peaceful . . - Updated Ward - Effects are now given based on the distance to the user, instead of only if they're within the radius - The regeneration effect now only applies to players right next to the user if they're sneaking - Added a feint indicator of the maximum range that players will be buffed. - Adjusted the strength and duration of most effects granted by Ward to the user and nearby players - The user will now gain a short buff if a nearby player dies to different player . . - Updated Flow - Slightly reduced how high the player needs to look to receive minimal gravity - Slightly reduced the maximum range of Wind Barrier, but removed its minimum range. - This also affects how soon a wind charge will become empowered if the thrower is in the air - Adjusted the aerial particles to no longer display when using an elytra - Added a delay to the permanent effects so they flicker less, and removed speed - Added a cooldown to picking up the wind charges shot directly by the breeze mob - Barrage can now be started with 60 or more wind charges, instead of only 64 - Barrage's height restriction is now slightly shorter but generally more strict - The height requirement for empowering thrown wind charges is now much shorter, but also more strict - Fixed Barrage activating when below blocks, which usually resulted in it also cancelling due to being near the ground - Fixed Wind Barrier transforming any projectiles thrown by the user if they're in the air or below blocks - Fixed gravity not returning if you're looking straight when Barrage ends (Until you look up or sneak) . . . - Fixed some trims being invisible with Iris installed - Armor with the error texture will look worse though - Fixed Eye's alarm notifying its owner about other strongholds - Fixed Silence's heart beat not working for extended periods on some worlds, and being muffled - Fixed players not getting the ownership advancement when gaining a trim through kills - Fixed template recipes existing in later versions (Which only resulted in a waste of materials) - Fixed some abilities displaying Spire progress if Wayfinder has been used and Spire is unlocked on later versions - Fixed some bugs for 1.20.5 such as advancement visibility, transfer book, and coast sand </details>
release

v2.4.4 - Updates

2.4.4
31 янв. 2025 г.947Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4datapack
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## 1.21.4 Support Required resource pack update (If 1.21.4+) <details><summary>2.4.4 Changelogs</summary> - 1.21.4 compatibility; Support for the new Resin material, Creaking mob, new blocks, etc. - Resource pack has been updated. It now also includes a blank template for elytra textures (Needed to), so if you have another mod or resource pack to give elytras textures, place it above the one for Trims Overhaul - Added another safety system which automatically takes the trim off armor worn at 10 or less durability - For the sake of inventory management, it'll only return important materials such as Nether Stars, Dragon Eggs, and Netherite Ingots. - Updated a few advancements again, mainly guides and the dragon egg. - Added a safety guide to actually reveal the existence of systems to protect trims - Updated the settings guide book - Renamed "Self-Trim" to "Un-Trim" . . . - Updated the transfer system - Players who become the owner of a trim via transfer or death will now receive a short message - Transfers won't create the empower message anymore - The template method now supports any inventory slot, instead of only the first slot - Slightly adjusted and added more information to the book - Added a small sound to selecting players with the book - Fixed the book's unimportant data displaying in later versions . . - Increased the RTD bonus for Coast (Fishing) - Fishing in a beach biome now counts towards the task - Reduced the time needed to complete Spire's (Levitation) task - Slightly reduced the frequency of Dune's RTD. Also reduced the time needed to complete the task (Desert-time) . . - Few new sounds to some abilities/actions - Silence now also muffles block noises - Adjusted/lowered the level requirements for Raiser's tier 0-2 effects and beam, making it easier to atleast benefit from the trim - Coast's summoned sand that falls into water will splash, clearing aquatic effects from nearby players - Rib's fire blast now charges slightly faster when in the nether - Rib's non-fire penalties will only apply if the user is/was recently in combat - Copper blocks thrown by the Bolt owner will now be placed down as temporary blocks - Added a delay to Bolt's fire resistance so it flickers less, increased the duration, but it'll no longer refresh when in lava - Shaper's strength on peaceful difficulty is now equal to easy difficulty - Also fixes some of Shaper's effects not working or updating on peaceful . . - Updated Ward - Effects are now given based on the distance to the user, instead of only if they're within the radius - The regeneration effect now only applies to players right next to the user if they're sneaking - Added a feint indicator of the maximum range that players will be buffed. - Adjusted the strength and duration of most effects granted by Ward to the user and nearby players - The user will now gain a short buff if a nearby player dies to different player . . - Updated Flow - Slightly reduced how high the player needs to look to receive minimal gravity - Slightly reduced the maximum range of Wind Barrier, but removed its minimum range. - This also affects how soon a wind charge will become empowered if the thrower is in the air - Adjusted the aerial particles to no longer display when using an elytra - Added a delay to the permanent effects so they flicker less, and removed speed - Added a cooldown to picking up the wind charges shot directly by the breeze mob - Barrage can now be started with 60 or more wind charges, instead of only 64 - Barrage's height restriction is now slightly shorter but generally more strict - The height requirement for empowering thrown wind charges is now much shorter, but also more strict - Fixed Barrage activating when below blocks, which usually resulted in it also cancelling due to being near the ground - Fixed Wind Barrier transforming any projectiles thrown by the user if they're in the air or below blocks - Fixed gravity not returning if you're looking straight when Barrage ends (Until you look up or sneak) . . . - Fixed some trims being invisible with Iris installed - Armor with the error texture will look worse though - Fixed Eye's alarm notifying its owner about other strongholds - Fixed Silence's heart beat not working for extended periods on some worlds, and being muffled - Fixed players not getting the ownership advancement when gaining a trim through kills - Fixed template recipes existing in later versions (Which only resulted in a waste of materials) - Fixed some abilities displaying Spire progress if Wayfinder has been used and Spire is unlocked on later versions - Fixed some bugs for 1.20.5 such as advancement visibility, transfer book, and coast sand </details>
release

v2.4.3 - Update

2.4.3+mod
31 окт. 2024 г.5,3 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric, forge, neoforge, quilt
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### 12/31/2023: 1.21.4 is supported, but resin won't work. --- ## 1.21.2 and 1.21.3 Support Resource pack update (1.21.2+) <details><summary>2.4.3 Changelogs</summary> Bundles will give back any trimmed armor or templates put in them, but sadly there is still a way to abuse them which I'll try to fix soon. ## - Reduced the explosion strength of Shaper's thrown TNT if the difficulty is medium or hard in 1.21.2+ - Increased flow's reflection/detection range for projectiles and wind charges - Removed Spire's reusable pearls and reduced its end-speed - Very slightly reduced Raiser's beam damage - Reduced set bonus of redstone down to +25% from +50% - Increased redstone's set bonus with Host from +0% to +50% (total) - Slightly reduced the base amount of health Host gives - Also made Host immune to absorption to prevent extra health - Doubled the range that Dune will check for any kind of sand below the user, even through blocks. - Lets the player jump or stand on normal flooring and still get buffs. Stacking sands has no effect. - Slightly reduced the range of Dune's negative effects - Coast's sand damage now completely goes through the resistance effect - Added a chance for up to 4 normal sand to deal damage even through other sources - Slightly reduced the damage actually dealt by normal and red sand ## - Made the Transfer Book deal significantly less damage, and apply no knockback on later versions. - Added a setting thats on by default which will cause templates to not be cleared if its disabled - Added a function folder to revoke ownership from its target, help function ingame - Minor optimizations to removing trim recipes and a few other things - Increased the RTD boost for time-based tasks, mainly Dune - Increased the amount of vaults needed for Flow ## - "Fixed" direct resource pack links downloading the previous version - Fixed Eye's glowing attempting to target wind charges - Fixed being able to transfer to yourself but yet not yourself? - Fixed half of the advancements not displaying on 1.20.0 - Fixed Shaper's message not mentioning last update's nerfs - Fixed self-trim and name restore not fully working on only 1.20.2 - Fixed the incorrect datapack version being displayed on earlier Minecraft versions - Fixed Bolt's RTD specifying ominous vaults (otherwise working as intended) - Fixed/removed useless console errors on reload/world load, especially for 1.20.0 </details>
release

v2.4.3 - Update

2.4.3
31 окт. 2024 г.478Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4datapack
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### 12/31/2023: 1.21.4 is supported, but resin won't work. --- ## 1.21.2 and 1.21.3 Support Resource pack update (1.21.2+) <details><summary>2.4.3 Changelogs</summary> Bundles will give back any trimmed armor or templates put in them, but sadly there is still a way to abuse them which I'll try to fix soon. ## - Reduced the explosion strength of Shaper's thrown TNT if the difficulty is medium or hard in 1.21.2+ - Increased flow's reflection/detection range for projectiles and wind charges - Removed Spire's reusable pearls and reduced its end-speed - Very slightly reduced Raiser's beam damage - Reduced set bonus of redstone down to +25% from +50% - Increased redstone's set bonus with Host from +0% to +50% (total) - Slightly reduced the base amount of health Host gives - Also made Host immune to absorption to prevent extra health - Doubled the range that Dune will check for any kind of sand below the user, even through blocks. - Lets the player jump or stand on normal flooring and still get buffs. Stacking sands has no effect. - Slightly reduced the range of Dune's negative effects - Coast's sand damage now completely goes through the resistance effect - Added a chance for up to 4 normal sand to deal damage even through other sources - Slightly reduced the damage actually dealt by normal and red sand ## - Made the Transfer Book deal significantly less damage, and apply no knockback on later versions. - Added a setting thats on by default which will cause templates to not be cleared if its disabled - Added a function folder to revoke ownership from its target, help function ingame - Minor optimizations to removing trim recipes and a few other things - Increased the RTD boost for time-based tasks, mainly Dune - Increased the amount of vaults needed for Flow ## - "Fixed" direct resource pack links downloading the previous version - Fixed Eye's glowing attempting to target wind charges - Fixed being able to transfer to yourself but yet not yourself? - Fixed half of the advancements not displaying on 1.20.0 - Fixed Shaper's message not mentioning last update's nerfs - Fixed self-trim and name restore not fully working on only 1.20.2 - Fixed the incorrect datapack version being displayed on earlier Minecraft versions - Fixed Bolt's RTD specifying ominous vaults (otherwise working as intended) - Fixed/removed useless console errors on reload/world load, especially for 1.20.0 </details>
release

v2.4.2 - Balance & Fixes

2.4.2+mod
29 сент. 2024 г.832Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1fabric, forge, neoforge, quilt
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<details><summary>2.4.2 Changelogs</summary> - Made Flow's barrage easier to activate - Increased the duration of empowered Silence's debuffs - Increased the duration of Snout's effects to prevent its FOV changes - Increased Bolt's step-height by 10% to work with carpet on full blocks - Reduced Shaper's explosion resistance to 80% from 100% - Nerfs to Shaper based on server difficulty, like 3x explosion time on hard (and more) - Modified Dune's effects to be more consistent with eachother - Made Coast's ability debuff like Dune ontop of its damage - Reduced the combat time requirement for Raiser's beam - Slightly reduced its damage, but it now goes through armor and resistance - Halved the cooldown for Host's healing effect - A redstone set will also slightly empower this ability ## - Increased the chance of completing Silence's task in hard difficulty - Added a link to the Discord, Modrinth, and Resource pack under the help menu - Added descriptions to Bolt and Flow, alongside changes to the other advancements - Added/fixed detection for putting items in your cursor (inventory) for 1.20.5+ - Reduced the amount of items that are able to activate inventory checks for performance - Forcefully remove duplicate tidal Tridents from players - Tridents won't transform if a Tidal one is on the ground nearby - Slightly recolored general text ## - Fixed [SelfTrim] clearing templates if you don't have the full set - Fixed trims getting locked to the wrong player if it wasn't manually dropped - Fixed effects or attributes sometimes disappearing for a frame, mainly health - Fixed feet slot not registering as removed when unequipped - Fixed Tridents turning into Tidal Tridents even if you already have one - Fixed certain trim pairs not working with the dragon egg - Fixed non-vanilla trim templates getting cleared - Fixed level 76 not giving any buffs for Raiser - Fixed empowered Silence's Darkness - Fixed incorrect line in Wayfinder and Flow messages - Fixed Wayfinder's tasks, slow-falling, and final level teleport </details>
release

v2.4.2 - Balance & Fixes

2.4.2
29 сент. 2024 г.462Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1datapack
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<details><summary>2.4.2 Changelogs</summary> - Made Flow's barrage easier to activate - Increased the duration of empowered Silence's debuffs - Increased the duration of Snout's effects to prevent its FOV changes - Increased Bolt's step-height by 10% to work with carpet on full blocks - Reduced Shaper's explosion resistance to 80% from 100% - Nerfs to Shaper based on server difficulty, like 3x explosion time on hard (and more) - Modified Dune's effects to be more consistent with eachother - Made Coast's ability debuff like Dune ontop of its damage - Reduced the combat time requirement for Raiser's beam - Slightly reduced its damage, but it now goes through armor and resistance - Halved the cooldown for Host's healing effect - A redstone set will also slightly empower this ability ## - Increased the chance of completing Silence's task in hard difficulty - Added a link to the Discord, Modrinth, and Resource pack under the help menu - Added descriptions to Bolt and Flow, alongside changes to the other advancements - Added/fixed detection for putting items in your cursor (inventory) for 1.20.5+ - Reduced the amount of items that are able to activate inventory checks for performance - Forcefully remove duplicate tidal Tridents from players - Tridents won't transform if a Tidal one is on the ground nearby - Slightly recolored general text ## - Fixed [SelfTrim] clearing templates if you don't have the full set - Fixed trims getting locked to the wrong player if it wasn't manually dropped - Fixed effects or attributes sometimes disappearing for a frame, mainly health - Fixed feet slot not registering as removed when unequipped - Fixed Tridents turning into Tidal Tridents even if you already have one - Fixed certain trim pairs not working with the dragon egg - Fixed non-vanilla trim templates getting cleared - Fixed level 76 not giving any buffs for Raiser - Fixed empowered Silence's Darkness - Fixed incorrect line in Wayfinder and Flow messages - Fixed Wayfinder's tasks, slow-falling, and final level teleport </details>
release

v2.4.1.2 - Small Fixes

2.4.1.2+mod
8 авг. 2024 г.1,7 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1fabric, forge, quilt
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I might start doing small updates like these instead of relatively large updates every time. (Without 4 numbers) <details><summary>2.4.1.2 Changelogs</summary> - Slightly decreased the size of the main advancement name - Fixed all advancements not appearing on 2.4.1+ - Fixed the main advancement head not being blue - Fixed Trial Chambers not counting towards Wayfinder - Fixed Vanilla Tweaks warning not being hidden </details>
release

v2.4.1.2 - Small Fixes

2.4.1.2
8 авг. 2024 г.402Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1datapack
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I might start doing small updates like these instead of relatively large updates every time. (Without 4 numbers) <details><summary>2.4.1.2 Changelogs</summary> - Slightly decreased the size of the main advancement name - Fixed all advancements not appearing on 2.4.1+ - Fixed the main advancement head not being blue - Fixed Trial Chambers not counting towards Wayfinder - Fixed Vanilla Tweaks warning not being hidden </details>
release

v2.4.1 - "Keep Inventory"

2.4.1+mod
5 авг. 2024 г.244Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1fabric, forge, quilt
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<details><summary>2.4.1 Changelogs</summary> - Recoded the inventory dropping system - Removed the `keep_inventory` setting as its now based on the gamerule - Dropped experience is now more accurate, and spread range is back to what it should be. - Properly transfers items even with `doImmediateRespawn` enabled - Fixes some of the incompatibility with Vanilla Tweak's Graves, and probably other vanilla-death-reliant packs. - The incompatibility was reduced down to a chance that trims aren't teleported on death, instead of graves not working entirely. - Should be way more efficient, especially if the death wasn't caused by a player. - Instead of attempting to randomly (due to Minecraft) add trim transfer to Armored Elytra, there'll instead be a advancement suggesting that the player uses SelfTrim first. - Reduced the datapack icon size again, by a smaller amount though . - Fixed Host RTD being able to activate during cooldown - Fixed the direct resource pack link downloading a older version </details>
release

v2.4.1 - "Keep Inventory"

2.4.1
5 авг. 2024 г.104Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1datapack
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<details><summary>2.4.1 Changelogs</summary> - Recoded the inventory dropping system - Removed the `keep_inventory` setting as its now based on the gamerule - Dropped experience is now more accurate, and spread range is back to what it should be. - Properly transfers items even with `doImmediateRespawn` enabled - Fixes some of the incompatibility with Vanilla Tweak's Graves, and probably other vanilla-death-reliant packs. - The incompatibility was reduced down to a chance that trims aren't teleported on death, instead of graves not working entirely. - Should be way more efficient, especially if the death wasn't caused by a player. - Instead of attempting to randomly (due to Minecraft) add trim transfer to Armored Elytra, there'll instead be a advancement suggesting that the player uses SelfTrim first. - Reduced the datapack icon size again, by a smaller amount though . - Fixed Host RTD being able to activate during cooldown - Fixed the direct resource pack link downloading a older version </details>
release

v2.4.0 - 1.21 (Major)

2.4.0+mod
31 июл. 2024 г.337Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1fabric, forge, quilt
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## **Compatibility with 1.20.5 and 1.21** Resource pack has been updated **Marked as BETA since I don't have enough time to test every single thing, but I did test nearly everything.** **Make a backup before updating, especially if you've used previous versions, and report any bugs on the [Discord](https://discord.gg/TsC8AnaZeV)** <details><summary>2.4.0 Changelogs</summary> - Compatibility with 1.20.5 and 1.21 - 1.20.5 doesn't add any game changes, as it instead adds a lot of optimization. - 1.21 Adds Bolt and Flow trims, new material, a lot more optimization, almost a recode. - Spoiler alert, Bolt and Flow are both obtained through their same tasks. - Bolt is mainly a building trim, granting reach, mining speed, etc, and extra compatible with copper - Flow is a knockback/ranged oriented PVP trim, extra compatible with wind charges. . - Added `/trigger TrimCMDs.BLUE`; Replaces all the previous trim triggers, but with more information and text-usage - Under this command, there is also a new option to resend messages you've seen for the currently equipped trim - Added `/trigger Particles.BLUE`; toggles between Low|Medium|High ambient/constant particles - Added `/trigger Sounds.BLUE`; toggles all sounds from this datapack on or off - Both these settings only work for my datapacks . - Added a setting for RTD, swapping between: On, Off, and Auto-Complete - Activating RTD for the first time will also give a message to indicate what it even is - Disabled the "Trim Unlocked" message if require-vanilla-templates is disabled (still gets counted) - TrimOwners will now display the same list regardless of version, even if the players are offline. - Changed a lot about transferring visually to be more helpful, especially "timing-out". . - Removed needing to wear armor first to be able to see the main advancements page - Increased positional accuracy of dropped inventories on death, but decreased range to fix a important bug. - Trim ownership will be transferred to the killer if they have the corresponding armor - Task progress and a few other values will be restored when changing usernames in 1.20.2+ - Reduced the requirement for Spire and Coast (Levitation/Fishing) - Taking damage down to half a heart multiple times will work towards Host, made for hardcore . - All ambient particles for trims have been lowered (positionally) to help prevent view obstruction - Wayfinder's locator will now only work when shifting, and slow falling is only given when in the air. - Noticeably reduced the particles on Wayfinder, especially the foot-trail, and compacted the running-particles - Removed the indicator (toast) for the setwarp "advancement" - Added short cooldown back to 75/100% exploration teleports - Spire cannot gain levitation by shifting if they've been hit multiple times recently. - Levitation will also be cleared whenever teleporting with a pearl in the End - Removed Spire's permanent resistance, and reduced its usual resistance level to match Rib - Adjusted portal location to be closer to the point the user actually teleports from - Reduced overall particle count, and slightly increased duration of the portal - Snout now has a "charge" system, recharges over time and draining it too much will prevent gold consumption. - Max of 60, nuggets use 0, ingots use 1, blocks use 2. Shifting will display current charge - Being in a bastion will double the charge rate, pretty much negating this nerf. - Nuggets and ingots won't cause a constant particle trail anymore - Reduced gold-block strength level by 1 since it hits faster with nuggets - Host's health boost is now an attribute instead of a effect, also making it immune to effect clears. - Buffed the regenerative effect - Debuffs on entities by Spire and Silence now won't get removed if they're still within the radius - Removed weakness from Vex's "totem" effect and added a relatively long cooldown - Replaced Wild's shoulder-buff with varying buffs based on total tamed animals nearby - Adjusted the placement of Shaper's explosive landing to have a higher chance to launch players - Increased the absorption gained from "explosive" falls . - Removed a few debugging/tester tools to help out performance and size a little bit - Slightly more compatibility with other packs, namely my own hopefully soon - Directly modifies Armored Elytra to also transfer trims onto the elytra. - Edited, optimized, and recolored most non-completion messages - Also rewrote most advancements to shorten their descriptions and work with 3 more tabs - Reduced the volume and/or type of multiple sounds, and some global sounds are directional if nearby. . - FIXED `TrimOwners.BLUE` resetting scores - Fixed RTD putting values down into negatives and locking players out of the task - Also fixed overflow progress on Dune (from RTD) being cleared - Fixed a potential large dupe glitch with lithium, but at the cost of inventory spread. - Fixed disabling the datapack not preventing itself from running again - Also fixed it not removing its attributes from online players - Fixed transfer prioritizing armor with dragon egg - Fixed the dragon egg not activating empowered eye - Fixed a easy trim duplication glitch - Fixed occasional ~0.05s delay on trim pickup - Fixed SelfTrim playing a sound even without trimmed armor - Fixed Shaper not throwing TNT if certain entities were killed - Fixed the first player to join after update/installation being temporarily bugged - Fixed error-texture warning being sent to all players - Fixed not getting Wayfinder after unlocking trim if advancement already completed - Fixed Tide's landing ability not being heard well for the user - Fixed Nether Star claiming to give slow falling - Fixed Wayfinder-TP spam - Fixed Discord link . - Plenty of other changes </details> <details><summary>Resource Pack</summary> - Fixes some more Z-Fighting, mainly for custom materials - Adds the "Wind Charge" custom material - Significantly reduced file size (icon) </details>
release

v2.4.0 - 1.21 (Major)

2.4.0
31 июл. 2024 г.195Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1datapack
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Что нового
## **Compatibility with 1.20.5 and 1.21** Resource pack has been updated **Marked as BETA since I don't have enough time to test every single thing, but I did test nearly everything.** **Make a backup before updating, especially if you've used previous versions, and report any bugs on the [Discord](https://discord.gg/TsC8AnaZeV)** <details><summary>2.4.0 Changelogs</summary> - Compatibility with 1.20.5 and 1.21 - 1.20.5 doesn't add any game changes, as it instead adds a lot of optimization. - 1.21 Adds Bolt and Flow trims, new material, a lot more optimization, almost a recode. - Spoiler alert, Bolt and Flow are both obtained through their same tasks. - Bolt is mainly a building trim, granting reach, mining speed, etc, and extra compatible with copper - Flow is a knockback/ranged oriented PVP trim, extra compatible with wind charges. . - Added `/trigger TrimCMDs.BLUE`; Replaces all the previous trim triggers, but with more information and text-usage - Under this command, there is also a new option to resend messages you've seen for the currently equipped trim - Added `/trigger Particles.BLUE`; toggles between Low|Medium|High ambient/constant particles - Added `/trigger Sounds.BLUE`; toggles all sounds from this datapack on or off - Both these settings only work for my datapacks . - Added a setting for RTD, swapping between: On, Off, and Auto-Complete - Activating RTD for the first time will also give a message to indicate what it even is - Disabled the "Trim Unlocked" message if require-vanilla-templates is disabled (still gets counted) - TrimOwners will now display the same list regardless of version, even if the players are offline. - Changed a lot about transferring visually to be more helpful, especially "timing-out". . - Removed needing to wear armor first to be able to see the main advancements page - Increased positional accuracy of dropped inventories on death, but decreased range to fix a important bug. - Trim ownership will be transferred to the killer if they have the corresponding armor - Task progress and a few other values will be restored when changing usernames in 1.20.2+ - Reduced the requirement for Spire and Coast (Levitation/Fishing) - Taking damage down to half a heart multiple times will work towards Host, made for hardcore . - All ambient particles for trims have been lowered (positionally) to help prevent view obstruction - Wayfinder's locator will now only work when shifting, and slow falling is only given when in the air. - Noticeably reduced the particles on Wayfinder, especially the foot-trail, and compacted the running-particles - Removed the indicator (toast) for the setwarp "advancement" - Added short cooldown back to 75/100% exploration teleports - Spire cannot gain levitation by shifting if they've been hit multiple times recently. - Levitation will also be cleared whenever teleporting with a pearl in the End - Removed Spire's permanent resistance, and reduced its usual resistance level to match Rib - Adjusted portal location to be closer to the point the user actually teleports from - Reduced overall particle count, and slightly increased duration of the portal - Snout now has a "charge" system, recharges over time and draining it too much will prevent gold consumption. - Max of 60, nuggets use 0, ingots use 1, blocks use 2. Shifting will display current charge - Being in a bastion will double the charge rate, pretty much negating this nerf. - Nuggets and ingots won't cause a constant particle trail anymore - Reduced gold-block strength level by 1 since it hits faster with nuggets - Host's health boost is now an attribute instead of a effect, also making it immune to effect clears. - Buffed the regenerative effect - Debuffs on entities by Spire and Silence now won't get removed if they're still within the radius - Removed weakness from Vex's "totem" effect and added a relatively long cooldown - Replaced Wild's shoulder-buff with varying buffs based on total tamed animals nearby - Adjusted the placement of Shaper's explosive landing to have a higher chance to launch players - Increased the absorption gained from "explosive" falls . - Removed a few debugging/tester tools to help out performance and size a little bit - Slightly more compatibility with other packs, namely my own hopefully soon - Directly modifies Armored Elytra to also transfer trims onto the elytra. - Edited, optimized, and recolored most non-completion messages - Also rewrote most advancements to shorten their descriptions and work with 3 more tabs - Reduced the volume and/or type of multiple sounds, and some global sounds are directional if nearby. . - FIXED `TrimOwners.BLUE` resetting scores - Fixed RTD putting values down into negatives and locking players out of the task - Also fixed overflow progress on Dune (from RTD) being cleared - Fixed a potential large dupe glitch with lithium, but at the cost of inventory spread. - Fixed disabling the datapack not preventing itself from running again - Also fixed it not removing its attributes from online players - Fixed transfer prioritizing armor with dragon egg - Fixed the dragon egg not activating empowered eye - Fixed a easy trim duplication glitch - Fixed occasional ~0.05s delay on trim pickup - Fixed SelfTrim playing a sound even without trimmed armor - Fixed Shaper not throwing TNT if certain entities were killed - Fixed the first player to join after update/installation being temporarily bugged - Fixed error-texture warning being sent to all players - Fixed not getting Wayfinder after unlocking trim if advancement already completed - Fixed Tide's landing ability not being heard well for the user - Fixed Nether Star claiming to give slow falling - Fixed Wayfinder-TP spam - Fixed Discord link . - Plenty of other changes </details> <details><summary>Resource Pack</summary> - Fixes some more Z-Fighting, mainly for custom materials - Adds the "Wind Charge" custom material - Significantly reduced file size (icon) </details>
release

v2.3.4 - Tasks & Inv-Fix

2.3.4+mod
27 февр. 2024 г.4,6 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric, forge, quilt
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Что нового
Bigger update this time, mainly changing tasks by a decent amount and fixing a few important issues, namely losing items in other dimensions. Resource pack has also been updated in this version to fix all z-fighting (for vanilla only), and fixing it displaying 1.20.0/1 as a incompatible version <details><summary>2.3.4 Changelogs</summary> - Theres now a new setting which is enabled by default (Unless you updated from a earlier version) which will require all players to have picked up a vanilla template of the corresponding task atleast once before being able to even progress it. All collection will still be permanently stored even if the setting is turnt off, and having the actual, proper templates won't count towards being able to progress the task. - RTD/Random Task Defender. TLDR: Randomly when progressing a task, get a popup that you need to enter through a trigger to gain progression, otherwise lose some. - Alot more information in its advancement tab ingame, just didn't want to make the changelogs too long - Increased the difficulty of most tasks by ~10-30%, ontop of the new template-requirement, though the task itself is still similar with RTD (Unless AFK) - Mild optimization for all task checking if you're on 1.20.3+, especially if you're updating from 1.20.1 since it'll optimize the AFK assignment aswell. - Changed the Wayfinder completion sound(s) to player instead of master volume, also reduced teleportation volume - Added a extra second to the darkness from Wayfinder's teleport to match the full teleport time better - Stopped Wayfinder's levitation from displaying the Spire task if its available, but still counts towards it. - Getting a empowered trim through the dragon egg will now give its first-time message (if haven't already) - Added trident-sounds to tide-warp, and reduced the strength of its volume scale - Being in the Nether's lava without fire resistance will give a 25% to gain a extra second - Made Spire's task display in seconds like Rib, instead of minutes. - Increased the range, volume, duration, and warning time of Spire's portal, alongside a beam above it to help indicate its location through shaders (or 1.20.0/1) - Every entity can jump or be thrown through the portal to teleport, though pearls activate upon touching it. - Just for troll reasons, entities will have a half second cooldown on making their teleportation sound and particles, but will still teleport. - (The teleport volume and amount of particles is also reduced even for when it does activate with entities, except for ender pearls like above) - Ender Pearls will no longer be effected by Spire's NoGravity and Silence's Silent - Dune's task now won't be displayed in combat, but will still get progressed. - RTD will not activate on players who are in combat while progressing only Dune - Increased the range of the first tick of Raiser's beam by ~50% - Made completing the swimming task more noticeable by increasing the volume and adding the elder guardian effect. - Each player will get a 1-30 second cooldown on having their death count towards Vex - Added a 1-15 second cooldown on deaths progressing Host, but still being displayed. - Made Wild's tame-kill damage still activate even if the owner is offline, just now without credit. - Added a short delay to the raid reduction so it actually appears over the trade reduction for Sentry - Made Gold-Lord not check baby piglins, nerfed its weaker levels, but fixed its highest level - Added shipwrecks to the possible fishing locations for Coast - Improved the accuracy of Silence hitting a Warden, aswell as a better indicator. - Linked Killer-Trim-Item-TP to the DeathTransfer setting so now trimmed items won't get teleported to the killer if its disabled - Added a extra advancement to split up future datapacks, and updated the description of other tabs. - Made it to where the two "current" setting functions will display their values even if its a default one - Added "/function blue:debug/get_world_data", sends a message of some of your world data, which can help me determine if a issue was a bug or not - Added "/trigger Discord.BLUE" to simply paste a clickable Discord link into your chat, instead of needing to manually type out the code from other sources. - Added "/function blue:debug/restore_default" to restore all default settings. - Added "/function blue:debug/restore_last_death_(1/2/3)", which restores the inventory of the last death up to 3 - Restore command can be infinitely used, anyones death will impact everyone's save, so if you die and someone dies 3 times, you'll lose your save. - Fixed Wayfinder not working if used with some of the other empowered trims - Fixed Wayfinder being able to detect its user when teleporting or moving too fast - Fixed Wayfinder's distance calculation being a bit off - Fixed being able to claim Rib as a second trim even if multi-trim is disabled with near perfect timing. - Fixed Dune's task not showing the final number whenever completing it - Fixed Raiser's level task not being restricted by One-Trim-Per-Player - Fixed the TrimOwners trigger sometimes not being usable - Added/fixed the dragon egg advancement tab not being immediately given upon defeating the dragon - Fixed the wrong item being detected as a trim whenever dropped at the same time (+ slight optimization for 1.20.3+) - Fixed the small chance of trimmed armor or a template disappearing if its the first item in your inventory - Fixed all items not dropping but still getting cleared if far enough away from the center of the current dimension - Fixed Tide's surface "poke" ability during rain having a 10x higher chance to activate - Fixed using 2 Tidal stacks whenever teleporting on 1.20.0/1</details>
release

v2.3.4 - Tasks & Inv-Fix

2.3.4
27 февр. 2024 г.442Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4datapack
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Что нового
Bigger update this time, mainly changing tasks by a decent amount and fixing a few important issues, namely losing items in other dimensions. Resource pack has also been updated in this version to fix all z-fighting (for vanilla only), and fixing it displaying 1.20.0/1 as a incompatible version <details><summary>2.3.4 Changelogs</summary> - Theres now a new setting which is enabled by default (Unless you updated from a earlier version) which will require all players to have picked up a vanilla template of the corresponding task atleast once before being able to even progress it. All collection will still be permanently stored even if the setting is turnt off, and having the actual, proper templates won't count towards being able to progress the task. - RTD/Random Task Defender. TLDR: Randomly when progressing a task, get a popup that you need to enter through a trigger to gain progression, otherwise lose some. - Alot more information in its advancement tab ingame, just didn't want to make the changelogs too long - Increased the difficulty of most tasks by ~10-30%, ontop of the new template-requirement, though the task itself is still similar with RTD (Unless AFK) - Mild optimization for all task checking if you're on 1.20.3+, especially if you're updating from 1.20.1 since it'll optimize the AFK assignment aswell. - Changed the Wayfinder completion sound(s) to player instead of master volume, also reduced teleportation volume - Added a extra second to the darkness from Wayfinder's teleport to match the full teleport time better - Stopped Wayfinder's levitation from displaying the Spire task if its available, but still counts towards it. - Getting a empowered trim through the dragon egg will now give its first-time message (if haven't already) - Added trident-sounds to tide-warp, and reduced the strength of its volume scale - Being in the Nether's lava without fire resistance will give a 25% to gain a extra second - Made Spire's task display in seconds like Rib, instead of minutes. - Increased the range, volume, duration, and warning time of Spire's portal, alongside a beam above it to help indicate its location through shaders (or 1.20.0/1) - Every entity can jump or be thrown through the portal to teleport, though pearls activate upon touching it. - Just for troll reasons, entities will have a half second cooldown on making their teleportation sound and particles, but will still teleport. - (The teleport volume and amount of particles is also reduced even for when it does activate with entities, except for ender pearls like above) - Ender Pearls will no longer be effected by Spire's NoGravity and Silence's Silent - Dune's task now won't be displayed in combat, but will still get progressed. - RTD will not activate on players who are in combat while progressing only Dune - Increased the range of the first tick of Raiser's beam by ~50% - Made completing the swimming task more noticeable by increasing the volume and adding the elder guardian effect. - Each player will get a 1-30 second cooldown on having their death count towards Vex - Added a 1-15 second cooldown on deaths progressing Host, but still being displayed. - Made Wild's tame-kill damage still activate even if the owner is offline, just now without credit. - Added a short delay to the raid reduction so it actually appears over the trade reduction for Sentry - Made Gold-Lord not check baby piglins, nerfed its weaker levels, but fixed its highest level - Added shipwrecks to the possible fishing locations for Coast - Improved the accuracy of Silence hitting a Warden, aswell as a better indicator. - Linked Killer-Trim-Item-TP to the DeathTransfer setting so now trimmed items won't get teleported to the killer if its disabled - Added a extra advancement to split up future datapacks, and updated the description of other tabs. - Made it to where the two "current" setting functions will display their values even if its a default one - Added "/function blue:debug/get_world_data", sends a message of some of your world data, which can help me determine if a issue was a bug or not - Added "/trigger Discord.BLUE" to simply paste a clickable Discord link into your chat, instead of needing to manually type out the code from other sources. - Added "/function blue:debug/restore_default" to restore all default settings. - Added "/function blue:debug/restore_last_death_(1/2/3)", which restores the inventory of the last death up to 3 - Restore command can be infinitely used, anyones death will impact everyone's save, so if you die and someone dies 3 times, you'll lose your save. - Fixed Wayfinder not working if used with some of the other empowered trims - Fixed Wayfinder being able to detect its user when teleporting or moving too fast - Fixed Wayfinder's distance calculation being a bit off - Fixed being able to claim Rib as a second trim even if multi-trim is disabled with near perfect timing. - Fixed Dune's task not showing the final number whenever completing it - Fixed Raiser's level task not being restricted by One-Trim-Per-Player - Fixed the TrimOwners trigger sometimes not being usable - Added/fixed the dragon egg advancement tab not being immediately given upon defeating the dragon - Fixed the wrong item being detected as a trim whenever dropped at the same time (+ slight optimization for 1.20.3+) - Fixed the small chance of trimmed armor or a template disappearing if its the first item in your inventory - Fixed all items not dropping but still getting cleared if far enough away from the center of the current dimension - Fixed Tide's surface "poke" ability during rain having a 10x higher chance to activate - Fixed using 2 Tidal stacks whenever teleporting on 1.20.0/1</details>
release

v2.3.3 - Misc

2.3.3+mod
15 янв. 2024 г.2,2 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric, forge, quilt
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Что нового
### Could you tell me why you're downloading this version? I'd like to make it where you can enjoy the later versions, so give any suggestions or reports in the [Discord](https://discord.gg/3Pj7GszXPM) and I'll (try to?) deal with them.
release

v2.3.3 - Misc

2.3.3
15 янв. 2024 г.168Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4datapack
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Что нового
### Could you tell me why you're downloading this version? I'd like to make it where you can enjoy the later versions, so give any suggestions or reports in the [Discord](https://discord.gg/3Pj7GszXPM) and I'll (try to?) deal with them. . <details><summary>v2.3.3 Changelogs</summary> - Cleaned up empty, unused, or random files, reducing the total size for this update. - Adds custom damage type to Raiser and Coast (Update to resource pack) - Adds a bit more specific compatibility/optimization when used with a few other trim mods/datapacks - Added a update message, can be disabled but only appears when actually updating the pack. - Fixed Wild not detecting tamed rideable mobs - Also overall more optimized on 1.20.3+</details> <details><summary>Future?</summary>I might plan on adding some more features soon like; - Making trims/material can change more based on the armor you're actually wearing (leather, netherite, etc), - Making tools trimmable but their buffs don't change based on template/material, and aren't that impactful. Just useful for if you have 8 templates and you want to benefit from both. - Maybe adding textures to other equippable armor?</details> Join the [Discord](https://discord.com/invite/3Pj7GszXPM) for possible polls, or if you have any suggestions/questions. May even start giving a heads up on updates
release

v2.3.2 - Settings 'n' Info

2.3.2+mod
11 янв. 2024 г.208Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric, forge, quilt
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Что нового
- Fixed two major issues which cause tasks to literally be impossible to progress, and one of the (less important) timers not existing on 1.20.2 - Added compatibility with 1.20.0 and 1.20.1, though it disables: Any-Slot Tidal Trident, Wayfinder Distance & Teleporters, TrimOwners, and Template-Prevention for owners - Fixed some inconsistencies with messages, and added a indicator when trimmed armor is returned to you. - Whenever completing a task, you'll get a message similarly to empowered materials, giving most of the information you need about the trim, which includes the material it goes well with. Theres also now a setting to announce whenever a task is completed, on by default. - Added (and pointed out) more settings, like Keep Inventory, Trim Usage, Tasks, Transfer-Trim-on-Death, Completion Announcements, One-Trim-Per-Player, etc. You can get a guide book by typing /function blue:settings/guide - Added ``/trigger TrimSettings.BLUE`` to display the above settings, but it'll only display trim usage if its disabled, and task availability if its set to "owner only", since you can figure out the other 2 through the advancements page. - Added faster piglin trading and fire resistance to Snout, and possibly buffs to it. Also, when Sentry and Snout are next to eachother, they both gain a simple buff. - Added some more "trim vs trim" scenarios, like Wild vs Shaper, more Ward vs Silence, etc. - Improved the datapack removal function, and added confirmation(s) - A few more optimizations, but mainly when used on 1.20.3+ - Resource pack updated to work with Wild's seperate damage type for the vine traps, instead of (once again) death being by "sweet berry bush" - And once again, more changes that I either forgot to mention, or were too small.
release

v2.3.2 - Settings 'n' Info

2.3.2
11 янв. 2024 г.116Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4datapack
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Что нового
- Fixed two major issues which cause tasks to literally be impossible to progress, and one of the (less important) timers not existing on 1.20.2 - Added compatibility with 1.20.0 and 1.20.1, though it disables: Any-Slot Tidal Trident, Wayfinder Distance & Teleporters, TrimOwners, and Template-Prevention for owners - Fixed some inconsistencies with messages, and added a indicator when trimmed armor is returned to you. - Whenever completing a task, you'll get a message similarly to empowered materials, giving most of the information you need about the trim, which includes the material it goes well with. Theres also now a setting to announce whenever a task is completed, on by default. - Added (and pointed out) more settings, like Keep Inventory, Trim Usage, Tasks, Transfer-Trim-on-Death, Completion Announcements, One-Trim-Per-Player, etc. You can get a guide book by typing /function blue:settings/guide - Added ``/trigger TrimSettings.BLUE`` to display the above settings, but it'll only display trim usage if its disabled, and task availability if its set to "owner only", since you can figure out the other 2 through the advancements page. - Added faster piglin trading and fire resistance to Snout, and possibly buffs to it. Also, when Sentry and Snout are next to eachother, they both gain a simple buff. - Added some more "trim vs trim" scenarios, like Wild vs Shaper, more Ward vs Silence, etc. - Improved the datapack removal function, and added confirmation(s) - A few more optimizations, but mainly when used on 1.20.3+ - Resource pack updated to work with Wild's seperate damage type for the vine traps, instead of (once again) death being by "sweet berry bush" - And once again, more changes that I either forgot to mention, or were too small.
release

Version 2.3.1 - Compatibility & Extra

2.3.1
8 янв. 2024 г.145Minecraft: 1.20.2, 1.20.3, 1.20.4datapack
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Что нового
- Added a function to make the datapack remove most of the data it can about itself from the world, and trim abilities are now enabled by default for players, with the "CheckOwned" command now part of setting "TrimOwners" to 2 - Compatibility with 1.20.3 and 1.20.4 for both the datapack and resource pack, alongside a update to their descriptions and icons. - General optimizations everywhere, slightly increased with 1.20.3/1.20.4, while also removing more unused files from previous addon - Reduced the chances to "consume" gold depending on the amount, and halved the rate for Snout - Lower trade/raid amount when hitting/killing villagers, sentry now "focuses" on raiders, and gains some effect immunity with hero of the village. Wild will now permanently buff mobs while the set is worn. - Removed savannas from Dune task, added badland(s) to Coast task, lowered requirements for coast, spire, raiser and snout, and reduced the chance to gain Silence if another player is nearby. Wayfinder trim is now gained from just overworld structures, but the more you explore, the stronger it'll become. - Fixed deaths rarely not being detected, spire not gaining fall reduction, end-sounds being heard in the overworld, movement sometimes being detected inproperly, combat not being detected after dying, tidal trident dealing too little damage, and excess particles with netherite. - Lot more changes that I didn't put here to keep it short, were too short to mention, or I straight up forgot.
release

Trims Overhaul - First Public Release

2.3
28 дек. 2023 г.161Minecraft: 1.20.2datapack
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Что нового
It should be completely stable as it has been used on a server before with seemingly no issues, but I did modify this datapack to no longer have the random changes used within said server. The resource pack isn't required, but it is highly recommended for when players use custom materials.